Dice Million

Demo, RTP 97.34%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 08 Aug 2026
RTP 97.34%
Volatility Medium-High
Max win ×3000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

51 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dice-million-b10/

1,000 free requests / month · sign-up required

147 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

51 demo screens
51 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Dice Million

Everything pulled from Dice Million into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
51 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 51 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.34% · single configuration
volatility Medium-High
max_win_x ×3000
layout 5×4
paylines 100 fixed
bonus_buy No
mechanic Video Slot
release_date 2023

Symbols & paytable

11 symbols
11 icons (ZIP)
Golden '7' die
Golden '7' die
High Pay

Gold tile with a red 3D '7' numeral (stylised lucky-seven, not a real die face); highest-paying symbol; only symbol with a paying 2-of-a-kind tier; can land on any reel.

MatchPayoutUnit
2x 0.10 Multiplier
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 30.00 Multiplier
Six-pip die
Six-pip die
High Pay

Die showing the 6-pip face, pips coloured bright cyan/light-blue; can land on any reel.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Five-pip die
Five-pip die
High Pay

Die showing the 5-pip face, pips coloured magenta/pink; can land on any reel.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Four-pip die
Four-pip die
High Pay

Die showing the 4-pip face, pips coloured plain white; can land on any reel.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Three-pip die
Three-pip die
Low Pay

Die showing a diagonal 3-pip face, pips coloured yellow/gold; can land on any reel.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Two-pip die
Two-pip die
Low Pay

Die showing a diagonal 2-pip face, pips coloured green; can land on any reel.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
One-pip die
One-pip die
Low Pay

Die showing a single centred pip, coloured plain white; can land on any reel.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Blank die
Blank die
Low Pay

Glossy die tile with no visible pips at all (verified by zoom crop, not a render artifact); can land on any reel.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
WILD
WILD
Wild

Gold die showing the 5-pip face with 'WILD' text; substitutes for all symbols except Scatter 1/2; appears only on reels 2, 3 and 4; can expand to cover the entire reel; no own payouts.

Scatter 1
Scatter 1
Scatter

Blue/cyan crystal-shaped gem tile; pays regardless of payline/position, 3-5 symbols anywhere on the reels; wins on the same spin as a line win are added together.

MatchPayoutUnit
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Scatter 2
Scatter 2
Scatter

Purple/magenta round gem tile; can appear only on reels 1, 3 and 5; only a 3-of-a-kind tier exists (structurally limited to at most 3 simultaneous occurrences).

MatchPayoutUnit
3x 20.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5 reels x 4 rows, 100 fixed paylines (no bet-per-line control, only Total bet is adjustable); regular dice symbols pay as a bet-per-line multiplier, Scatter 1/2 pay as a total-bet multiplier independent of lines; Wild expands to cover the entire reel on reels 2-3-4; stacked symbols (reels can contain 2-8 stacked copies of a symbol).

Other skin_select
Skin Selection

Cosmetic reskin choice (RED / WHITE / BLACK colour scheme for the 8 plain dice), shown once on entry and re-openable via the 'CHANGE SKIN' button; does not affect payouts, features or the paytable.

Bonus Mode gamble
Gamble Round

Offered after any base-game win via a Gamble button. Colour mode: guess Red or Black, correct guess doubles (x2) the current stake. Suit mode: guess one of four suits, correct guess multiplies the stake by 4 (x4). Player may collect or gamble again; a loss ends the round automatically. Round repeats only until the next potential win would exceed 1/4 of the game's maximum win, at which point it auto-closes and credits the already-won amount.

Colour system

extracted from frames · HEX
Export palette
#03344A base dominant 1 base
#061D27 base dominant 2 base
#10495A base dominant 3 base
#D00303 base dominant 4 base
#A60303 base dominant 5 base
#6D702F base dominant 6 base
#03334A bonus dominant 1 bonus
#09191E bonus dominant 2 bonus
#114B5B bonus dominant 3 bonus
#5A0E06 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Every plain die differs by BOTH pip colour AND pip count/pattern (1 through 6 pips), so all 8 regular symbols remain distinguishable without relying on pip colour alone.
  • Special symbols (Wild, Scatter 1, Scatter 2) are distinguished by explicit icon shape (die-with-WILD-text, faceted blue crystal, round purple/magenta gem) and by accompanying text labels naming each symbol in the paytable, not colour alone.
  • Winning combinations are marked with a connecting line plus a brightness/greyscale contrast on the paytable rail (winning tier stays bright white while the rest desaturates) plus an explicit text label ('Line N pays') - three redundant non-colour cues.
  • Reskin selector labels the three colour schemes with explicit text ('RED'/'WHITE'/'BLACK'), not colour-only.
Motor Accessibility
  • Large circular/pill touch targets throughout (spin button, autoplay button, bet stepper arrows). Spacebar can substitute for clicking Spin (toggle in Settings). Autoplay with configurable stop-conditions reduces the number of manual actions needed for extended play.
Hearing Accessibility
  • No audio-only information was observed on any captured frame; all game state (balance, bet, wins, feature triggers, gamble outcomes) is conveyed through on-screen text and numerals. Sound is purely decorative and can be muted (Music/Sound FX toggles in Settings).
Low Vision
  • UI controls are white icon glyphs on dark circles/pills (shape-based, high contrast); bet stepper uses distinct up/down triangle shapes rather than colour; checkbox state in Settings is shown with a visible check-mark glyph, not colour alone.

Media & assets

4 files · 4 types
51 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game in both RED and WHITE skins, paytable/Payments panel (24 pages incl. all 100 payline diagrams), rules/Help panel (14 pages), settings, autoplay settings, skin-selection screen, bet ladder min/max confirmation, Expanded Wild trigger, Gamble round entry and card-reveal outcome, a real payline win screen.
Full in-game appearance of the BLACK reskin was not captured as a gameplay frame - only a small selector-swatch thumbnail exists, so its actual background/tile colours in play are unconfirmed.
The interior 9 values of the 12-entry bet ladder (0.50 through 5.00) were not independently re-verified against a screenshot of the open dropdown list; only the two endpoints (0.20 and 15.00) are confirmed by their own screenshots.
Volatility rating is not stated anywhere in the captured frames (zero occurrences of 'volatil' across all screenshots) - not sourced in this pass.
Exact geometric cell pattern was individually inspected only for a handful of the 100 payline diagrams (Line 1-5 plus spot checks); the remaining lines were not transcribed cell-by-cell.

Ask AI about Dice Million

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Dice Million play? Keep it simple.

5 reels x 4 rows, 100 fixed paylines (no bet-per-line control, only Total bet is adjustable); regular dice symbols pay as a bet-per-line multiplier, Scatter 1/2 pay as a total-bet multiplier independent of lines; Wild expands to cover the entire reel on reels 2-3-4; stacked symbols (reels can contain 2-8 stacked copies of a symbol).

RTP 97.34%Medium-High volatilitymax win ×3000demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dice Million vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dice-million-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dice-million-b10/
{
  "game": {
    "name": "Dice Million",
    "provider": "BGaming",
    "theme": "Casino dice / craps theme. All reel symbols are 3D glossy dice cubes (red, white or black depending on the selected skin) showing pip faces 1-6, plus a golden dice cube with a red '7' and a golden 'WILD' dice cube. No human or animal characters; the whole game is built from dice iconography and casino-style gold/felt-blue decoration.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 50 desktop screenshots (1280x800) supplied by the capturer, plus OCR ground truth for every frame and zoomed pixel-level crops of the paytable, symbol tiles and UI icons.",
    "method_notes": "This pass acted as a SECOND independent observation channel over the capturer's manifest (per TL instruction), not a passive consumer of it. Every symbol payout tier was re-read from a 3x/5x/6x/8x zoom crop of base_game.png (both the left and right in-game paytable rails) and cross-checked against the OCR of payments_p1-p3.png. The payout-basis correction already made by the TL on GATE-1 (regular dice symbols = bet-per-line multiplier, both Scatters = total-bet multiplier) was independently re-derived a THIRD time in this pass from the currency amounts printed in the Payments info panel itself (see 'payout_basis' section) - all three methods agree.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background_red_skin": "Dark petrol/teal blue background with a subtle vignette (darker corners), giving the reel area a cool, deep-sea casino-table look.",
    "base_game_background_white_skin": "Deep maroon / dark wine-red background (same layout, only the ambient colour changes).",
    "base_game_background_black_skin": "Not captured as a full gameplay frame; only visible as a small selector thumbnail (see 'select_theme' screen) - background colour when active is uncertain (see unreadable_or_uncertain).",
    "frame_and_panels": "Thin gold/yellow rounded-rectangle outline around the reel grid and around both side paytable panels, on all three visual states (red/white skins).",
    "reel_tiles_red_skin": "Glossy red rounded-square dice with pips in white, green, yellow/gold, cyan/light-blue or magenta/pink depending on symbol identity (see 'symbols').",
    "reel_tiles_white_skin": "Same dice recoloured to glossy off-white/ivory tiles; pip colours per symbol identity are UNCHANGED between skins (e.g. the 3-pip die keeps yellow pips, the 2-pip die keeps green pips in both red and white skins) - the skin only changes the die BODY colour, not the pip-colour coding.",
    "special_symbols_colour_constant_across_skins": "The golden '7' tile, the golden WILD die, the blue Scatter 1 crystal and the purple/magenta Scatter 2 gem keep the SAME colours in both captured skins (red and white) - only the eight plain numbered dice change body colour with the skin.",
    "title_logo": "'DICE MILLION' wordmark in thick 3D gold/yellow letters with a dark brown/black outline and a subtle warm glow, used identically on the splash screen and as a small top-center banner during gameplay.",
    "ui_buttons": "Dark, low-saturation dark-teal/near-black rounded rectangles and circles with white glyphs (info 'i', gear/settings, up/down bet arrows, circular double-arrow spin icon, 'A' autoplay icon); 'CHANGE SKIN' button is a gold pill with a brown chameleon icon and dark-brown text; '100 LINES' badge is a gold pill with dark-brown text.",
    "win_and_feature_highlight_colour": "Winning combinations are traced with a bright red/orange connecting line through the involved reel cells and the involved cells get a gold sparkle/glow border; the win-amount popup is a dark plaque with bright green/mint numerals.",
    "gamble_screen_colours": "Dark teal panel; card back is gold with a red four-leaf ornament; suit buttons are gold-bordered dark tiles with white suit glyphs (spade/club) or red suit glyphs (diamond/heart); the 'Black' stake button is a dark navy pill, the 'Red' stake button is a red gradient pill; 'Suit possible win' text is cyan, 'Color possible win' text is cyan, 'Current win' text is gold/yellow."
  },

  "grid_and_lines": {
    "reels_x_rows": "5 reels x 4 rows (20 visible cells), confirmed by direct pixel count of the reel grid on base_game.png and by the fact that every paytable card in the side panels lists an actual '2x'-through-'5x' tier structure and the Lines diagrams (payments_p12.png onward) are drawn as 5-column x 4-row grids.",
    "rules_text_contradiction": "help_p1.png ('About the game') states in plain English: 'It is a 5x3 slot with dice cubes as symbols.' This sentence is factually WRONG for this build - it appears to be un-updated boilerplate copy, because every other page (Lines diagrams, the visible reel grid, the WILD/Scatter placement rules referencing 4 rows worth of stacking) is consistent with 5x4, not 5x3. Documented here verbatim so the discrepancy is visible to anyone reading the rules in-game, but the technical fields below use the verified 5x4 grid.",
    "paylines": "100 fixed paylines (badge 'PILE LINES' -> read as '100 LINES' at top of the reel frame on every gameplay screenshot; confirmed by payments_p24.png which lists Line 100 as the last existing line and shows nothing beyond it - the panel is exhausted at 24 pages).",
    "payline_diagrams": "Pages payments_p12.png through payments_p24.png draw all 100 lines as small 5x4 grids with the pattern cells highlighted in blue on a grey background, five line-diagrams per row, labelled 'Line 1' ... 'Line 100'. Early lines are simple straight rows (e.g. Line 1 = second row from top across all 5 reels, Line 2 = bottom row, Line 3 = top row); later lines are zig-zag/V/W-shaped patterns of increasing complexity. Not transcribed cell-by-cell here (100 fixed diagrams, purely geometric, no payout information attached to the diagrams themselves) - see 'unreadable_or_uncertain' for the one caveat.",
    "win_direction": "help_p9.png/help_p10.png state: 'All symbols pay left to right on consecutive reels of an active payline.' Confirmed by the real win capture (win_screen.png), where the winning run starts on reel 1."
  },

  "payout_basis": {
    "summary": "Two DIFFERENT payout bases coexist in this game, exactly as flagged by the TL on GATE-1. Regular numbered dice symbols (the 8 non-special dice) pay as a multiplier of the BET-PER-LINE (Total bet / 100). Scatter 1 and Scatter 2 pay as a multiplier of the TOTAL BET (they pay independently of any line).",
    "evidence_1_real_win": "win_screen.png: a real spin shows 'Line 6 pays' with the 3-yellow-pip die's '4x30' tier highlighted white in the left paytable panel, popup win 0.06 FUN, Total bet 0.20 FUN, 100 lines. 30 x (0.20 / 100) = 0.06 - matches only the bet-per-line basis (the total-bet basis would give 30 x 0.20 = 6.00, which does not match).",
    "evidence_2_max_win_convergence": "Splash screen (preview.png) and help_p10.png both print 'MAX WIN 3000x' / 'the maximum winning amount is x3000 of the bet'. The top-value '7' tile pays 5x = 3000 per the paytable. A full-reel 7 across all 100 active lines at bet-per-line basis gives 100 lines x 30x-per-line-bet(=3000/100) = 3000x total bet, matching the printed cap exactly. The total-bet basis would give 100 x 3000x = 300000x, which is impossible against the printed 3000x cap.",
    "evidence_3_payments_panel_currency": "Independently re-derived in THIS pass: the Payments info panel (payments_p1.png-payments_p3.png) prints live currency amounts at the demo anchor bet of 0.20 FUN next to every symbol. For the 8 regular dice the printed amounts equal (paytable multiplier) x (0.20 / 100) - e.g. the top '7' symbol's 5x3000 tier is printed as '6.00 FUN' = 3000 x 0.002. For both Scatters the printed amounts equal (paytable multiplier) x 0.20 directly - e.g. Scatter 1's 5x100 tier is printed as '20.00 FUN' = 100 x 0.20, and Scatter 2's single 3x20 tier is printed as '4.00 FUN' = 20 x 0.20. This is a THIRD, independent confirmation of the same basis split, sourced from a different screen than evidence_1/2.",
    "conclusion": "symbols[].payouts values below are recorded EXACTLY as printed in the paytable (raw multipliers). The 8 regular dice symbols must be read as 'x per line' (divide by 100 to get a total-bet multiplier); Scatter 1 and Scatter 2 must be read as 'x of total bet' directly. Do not apply the same conversion to both symbol classes."
  },

  "symbols": {
    "note": "All 8 regular symbols and both Scatters were re-read directly from a 3x zoom crop of the base_game.png in-game paytable rails (left rail = symbols 1-8, right rail = Wild/Scatter1/Scatter2) and cross-checked against payments_p1.png-payments_p3.png OCR. Payout multipliers are printed EXACTLY as shown; see 'payout_basis' for which basis applies to which symbol class.",
    "high_value": [
      {
        "name": "Golden '7' die (top symbol)",
        "appearance": "A glossy gold rounded-square tile with a large red 3-D '7' numeral in its centre (not an actual die face - a stylised jackpot/lucky-seven icon rendered as a dice-shaped tile to match the theme).",
        "payouts": {"5": "x3000", "4": "x200", "3": "x50", "2": "x10"},
        "payout_basis": "per line (bet-per-line multiplier)",
        "rank": "highest-paying symbol; only symbol in the game with a paying 2-of-a-kind tier",
        "reel_restriction": "none (can appear on any of the 5 reels)"
      },
      {
        "name": "Six-pip die (cyan/blue pips)",
        "appearance": "Glossy red (white in the white skin) rounded-square die showing the standard 6-pip face, all pips coloured bright cyan/light-blue.",
        "payouts": {"5": "x500", "4": "x100", "3": "x40"},
        "payout_basis": "per line",
        "reel_restriction": "none"
      }
    ],
    "mid_value": [
      {
        "name": "Five-pip die (magenta/pink pips)",
        "appearance": "Die showing the standard 5-pip face (4 corners + centre), pips coloured magenta/pink.",
        "payouts": {"5": "x500", "4": "x100", "3": "x40"},
        "payout_basis": "per line",
        "reel_restriction": "none"
      },
      {
        "name": "Four-pip die (white pips)",
        "appearance": "Die showing the standard 4-pip face (4 corners), pips coloured plain white.",
        "payouts": {"5": "x200", "4": "x50", "3": "x20"},
        "payout_basis": "per line",
        "reel_restriction": "none"
      }
    ],
    "low_value": [
      {
        "name": "Three-pip die (yellow/gold pips)",
        "appearance": "Die showing a diagonal 3-pip face, pips coloured yellow/gold.",
        "payouts": {"5": "x100", "4": "x30", "3": "x10"},
        "payout_basis": "per line",
        "reel_restriction": "none"
      },
      {
        "name": "Two-pip die (green pips)",
        "appearance": "Die showing a diagonal 2-pip face, pips coloured green.",
        "payouts": {"5": "x100", "4": "x30", "3": "x10"},
        "payout_basis": "per line",
        "reel_restriction": "none"
      },
      {
        "name": "One-pip die (white pip)",
        "appearance": "Die showing a single centred pip, coloured plain white.",
        "payouts": {"5": "x100", "4": "x30", "3": "x10"},
        "payout_basis": "per line",
        "reel_restriction": "none"
      },
      {
        "name": "Blank die (no visible pips)",
        "appearance": "Plain glossy die tile with NO pips visible at all - a smooth rounded-square with only a specular highlight, no dots of any colour. Verified with an 8x zoom crop; this is not an OCR/render artefact, the tile genuinely has no pip markings.",
        "payouts": {"5": "x100", "4": "x30", "3": "x10"},
        "payout_basis": "per line",
        "reel_restriction": "none"
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A glossy GOLD die showing the standard 5-pip face (dark/black pips) with the word 'WILD' in bold yellow-gold 3D letters beneath/overlapping it.",
      "own_payouts": "None - the paytable rail shows no numeric tiers under the WILD icon; it only substitutes, it does not pay on its own.",
      "rules": "Substitutes for all symbols except Scatter 1 and Scatter 2. Appears ONLY on reels 2, 3 and 4 (never on reel 1 or reel 5).",
      "stacking": "Can appear as a Stacked symbol (see 'features.stacked_symbols').",
      "expanded_wild_feature": "See 'features.expanded_wild' - a Wild that lands can expand to cover the entire reel (all 4 rows) on reels 2-3-4.",
      "source": "base_game.png in-game paytable rail, payments_p1.png, help_p5.png/help_p6.png"
    },
    "scatters": [
      {
        "name": "Scatter 1",
        "appearance": "A glossy blue/cyan crystal-shaped gem tile (faceted diamond icon) on a blue rounded-square background.",
        "payouts": {"5": "x100", "4": "x20", "3": "x3"},
        "payout_basis": "TOTAL BET (not per line) - pays regardless of line/position",
        "rules": "Pays regardless of the payline and pays for the number of symbols (3 to 5) landing anywhere on the reels.",
        "reel_restriction": "none - can land on any reel/position",
        "interaction": "If Scatter 1 pays in the same spin as a line win, the player receives BOTH wins (help_p5.png)."
      },
      {
        "name": "Scatter 2",
        "appearance": "A glossy purple/magenta round gem tile (faceted circular jewel icon) on a purple rounded-square background.",
        "payouts": {"3": "x20"},
        "payout_basis": "TOTAL BET (not per line)",
        "rules": "Can appear ONLY on reels 1, 3 and 5. A win occurs when three Scatter 2 symbols appear during one spin. Only a single payout tier exists (3-of-a-kind) because the symbol is structurally limited to at most 3 simultaneous occurrences (one per eligible reel, and there are exactly 3 eligible reels) - there is no 4x or 5x tier printed anywhere, and this is consistent with the rule, not a missing read."
      }
    ]
  },

  "technical_summary": {
    "grid": "5 reels x 4 rows (see 'grid_and_lines' for the rules-text contradiction)",
    "paylines": 100,
    "paylines_type": "fixed (not adjustable, no bet-per-line control - only 'Total bet' is adjustable)",
    "rtp_percent": 97.34,
    "rtp_source": "help_p12.png and help_p13.png (RTP text appears identically on both consecutive pages because the info panel does not reset scroll position between views): 'The overall theoretical Return to Player (RTP) is 97.34%.' Only a single RTP value is printed anywhere in the reachable UI - no separate bonus-buy/ante RTP variant exists because there is no bonus buy and no ante mode in this game.",
    "volatility": "Not stated anywhere in the captured frames (OCR of all 50 frames found zero occurrences of 'volatil'). Consistent with the BGaming provider pattern (volatility is not printed in-game); must be sourced from bgaming.com's official game card by a later stage, not invented here.",
    "bet_min": "0.20 (demo units, 'FUN')",
    "bet_max": "15.00 (demo units, 'FUN')",
    "bet_source": "Bet ladder of 12 discrete stake values opened via the 'Total bet' field; the top of the list is confirmed by bet_max_confirm.png (field reads '15.00 FUN' after selecting the top entry) and the bottom by bet_min_confirm.png ('0.20 FUN'). Full ladder as recorded by the capturer: 0.20, 0.50, 1.00, 1.50, 2.00, 2.50, 3.00, 3.50, 4.00, 4.50, 5.00, 15.00 - note the jump from 5.00 straight to 15.00 (no 10.00 step); this pass did not re-open the dropdown list itself (no screenshot of the open list exists in the manifest), so the interior of the ladder is taken from the capturer's note and NOT independently re-verified step-by-step - only the two end values are independently confirmed by their own screenshots.",
    "currency_note": "Demo runs entirely in a placeholder unit labelled 'FUN' (e.g. 'Balance 1,000.00 FUN'). This is a demo-balance label, NOT a real-world currency, and per project convention is intentionally left out of any 'currency' field rather than being guessed as USD/EUR.",
    "max_win": "x3000 of total bet",
    "max_win_source": "Two independent in-game printings: splash screen preview.png ('MAX WIN 3000x') and help_p10.png/help_p11.png ('The maximum winning amount is x3000 of the bet'). Also arithmetically consistent with the top symbol's paytable value under the bet-per-line basis (see 'payout_basis.evidence_2').",
    "bonus_buy": "Not present. No BUY/purchase control appears on any of the 50 captured frames (base_game bottom bar only has info/settings/bet stepper/autoplay/spin), and the full 14-page rules text (help_p1.png-help_p14.png) never mentions a purchase feature; the Gamble round is the only way to affect winnings beyond spinning.",
    "free_spins": "Not present. The full 14-page rules text has no Free Spins section (only: about the game, how to play, autospins, scatter/wild/expanded-wild/stacked-symbol rules, gamble round, spin results, settings, RTP, RNG, additional information). The splash screen's feature list (preview.png) reads 'TWO SCATTER SYMBOLS / STACKED WILDS / EXPANDED WILD FEATURE' with no free-spins entry.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle in Settings, 'Spacebar to spin', ON by default in the captured session).",
    "reskins": "3 visual reskins exist (help_p1.png: 'the game has 3 reskins with different colour combinations'): RED, WHITE, BLACK, selectable via a preview carousel ('CHOOSE A PLAYING FIELD') shown once at game entry (select_theme.png) and re-openable in-game via the gold 'CHANGE SKIN' button (chameleon icon) next to the title banner. Switching does not change payouts, features or the paytable - only the visual colour scheme of the plain numbered dice (see 'color_palette')."
  },

  "features": {
    "expanded_wild": {
      "trigger": "A WILD die lands on reel 2, 3 or 4 (its only eligible reels).",
      "effect": "The Wild expands to cover the ENTIRE reel it landed on (all 4 visible rows), and the win evaluation is re-run including the newly expanded Wild cells.",
      "rules_text": "'The appeared Wild can expand on the whole reel, occupying the upper and lower cells. The player wins, if after the expanding process the winning combination with these Wilds is formed.' (payments_p7.png)",
      "illustration_note": "The in-game illustration on payments_p8.png/payments_p9.png shows an EXAGGERATED example with all three middle reels (2,3,4) simultaneously full of WILD as a marketing diagram - this is not a guaranteed outcome, only a possibility; a single expanded reel is the more common case.",
      "captured_example": "bonus_expanded_wild.png shows a real in-session hit: reels 3 and 4 both fully covered by golden WILD dice (all 4 rows on each), several paylines connected through them, popup win 0.52 FUN at Total bet 0.20 FUN."
    },
    "stacked_symbols": {
      "rules_text": "'Stacked Symbols can cover a part of the reel or an entire reel when these symbols drop. Reels contain from 2 to 8 Stacked symbols.' (payments_p4.png/payments_p5.png)",
      "meaning": "The underlying reel strips contain runs of 2 to 8 identical symbols in a row, so a single spin can drop multiple copies of the same symbol stacked vertically on one reel (up to the 4 visible rows at once); this is a reel-strip construction detail, not a separately-triggered bonus."
    },
    "gamble_round": {
      "availability": "Offered after any win in the base game via a 'Gamble' button (card-stack icon) that appears next to the Spin button; the base win becomes the stake.",
      "modes": {
        "color": "Guess Red or Black. Correct guess doubles (x2) the current stake.",
        "suit": "Guess one of the four suits (Spades, Clubs, Diamonds, Hearts). Correct guess multiplies the stake by 4 (x4)."
      },
      "loop": "On a win the player may collect (cash-bag icon, returns to base game and credits the win) or gamble again on the new, larger amount; on a loss the round ends automatically and the player returns to the base game with nothing from the gamble stake.",
      "limit": "The round can be repeated only until the potential win would reach 1/4 (25%) of the game's maximum win. If the NEXT potential win would exceed that cap, the round closes automatically and the already-won amount is credited (help_p8.png: 'the limit of ¼ of the maximum win').",
      "autoplay_interaction": "To have Gamble play automatically during Autoplay, the 'On any win' stop-condition checkbox must be ticked in the Autospin settings menu.",
      "ui_during_round": "The centre panel switches to a card-back on a dark teal background; a small 'History' strip in the top-left shows the last few drawn card outcomes as tiny card-suit icons; 'Current win', 'Suit possible win' (cyan, x4 value) and 'Color possible win' (cyan, x2 value) are printed live in FUN; six buttons surround the card: Spades, Clubs (left side, feed the 'suit' mode) and Diamonds, Hearts (right side, also 'suit' mode), plus 'Black' and 'Red' pill buttons (bottom-left/right, 'color' mode).",
      "captured_example": "bonus_gamble_round.png: Current win 0.84 FUN, Color possible win 1.68 FUN (=0.84x2), Suit possible win 3.36 FUN (=0.84x4). bonus_gamble_card_reveal.png: after choosing 'Red', the revealed card is the King of Spades (a black card) - a loss, demonstrating the full round cycle end-to-end."
    },
    "autospins": {
      "activation": "Round-count buttons: 10, 25, 50, 100, 250, 500, 750, 1000, or an infinity symbol (unlimited) - shown in autoplay.png.",
      "advanced_options": "An 'Advanced' collapsible section exposes: 'Enable quick spin' checkbox (increases spin speed during autoplay, may be unavailable depending on license/jurisdiction) and multiple stop-conditions per help_p2.png-help_p4.png: stop on any win, stop if a single win exceeds an entered amount, stop if balance increases by an entered amount, stop if balance decreases by an entered amount.",
      "confirmation": "Choosing a round count opens a confirmation popup showing the total amount (rounds x total bet); Confirm starts autoplay, Cancel or clicking outside the popup returns to manual mode.",
      "stop": "A 'Stop Autospins' button halts the sequence; afterwards all adjustments reset and the bet returns to the default bet."
    },
    "settings_panel": {
      "controls": "Quick spin (checkbox, OFF in the captured session), Spacebar to spin (checkbox, ON in the captured session), a horizontal Volume slider, Music (checkbox, ON), Sound FX (checkbox, ON).",
      "source": "settings.png; textual confirmation help_p11.png-help_p13.png"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before entering the game, dark near-black background with faint diagonal grain texture. Top-left: small gold-bordered square 'B' badge (BGaming brand mark). Top-center: 'DICE MILLION' wordmark in thick gold 3D letters. Top-right: speaker/sound icon and a live clock readout (decorative, session-time, not a game statistic). Three feature call-outs laid out left to right: (1) '100 LINES' caption above a stylised angled reel strip showing a red '7' tile, a blue Scatter-1 crystal and a large golden 5-pip WILD die tumbling toward an arrow, captioned 'TWO SCATTER SYMBOLS'; (2) a tall vertical strip of four golden WILD dice stacked on top of one another, captioned 'STACKED WILDS'; (3) a 5x4 grid showing an example win with '7' tiles on both ends of the middle row and 'WILD' dice filling the three middle reels of that row, captioned 'MAX WIN 3000x' above and 'EXPANDED WILD FEATURE' below. A wide cyan/blue 'CLICK TO START' button sits centered at the bottom.",
      "purpose": "Entry point / feature summary; clicking the button enters the base game.",
      "color_blind_notes": "All three captions are readable gold-on-dark text; the feature icons (7 tile, WILD dice, crystal) are distinguishable by SHAPE/ICON as well as colour."
    },

    "select_theme": {
      "type": "other",
      "content": "'CHOOSE A PLAYING FIELD' screen shown once on entry (or reachable later via 'CHANGE SKIN'). A framed 5x4 preview grid in the centre shows a representative mix of dice tiles (including the WILD, the golden '7' and the purple Scatter 2) in the currently-highlighted colour scheme. Left/right chevron arrows (< >) flanking the grid presumably cycle a background/border variant (not confirmed further). Below, three selectable square swatches: 'RED' (a red die with a single white pip, gold selection border, marked as the current/default selection), 'WHITE' (a white die with 2 green pips), 'BLACK' (a black die with 3 yellow/gold pips). A 'SELECT' button confirms the choice.",
      "note": "Confirms 3 reskins exist as stated in the rules text (help_p1.png). Only RED and WHITE were captured as full in-game states (base_game.png, base_game_white_skin.png); BLACK was not captured as a gameplay frame - its in-game background colour/tile colour is inferred only from this small swatch thumbnail, not confirmed on a full board (see 'unreadable_or_uncertain').",
      "color_blind_notes": "Skin names are given as explicit text labels ('RED'/'WHITE'/'BLACK'), not colour-only."
    },

    "base_game_red_skin": {
      "type": "base_game",
      "overall_layout": "5x4 reel grid centered on screen inside a thin gold outline, flanked by two gold-outlined vertical paytable rail panels (left: 8 regular dice symbols with payouts; right: WILD/Scatter1/Scatter2 with rules text and payouts).",
      "top_bar": "Top-left: gold-bordered 'B' brand badge. Top-center-left: gold '100 LINES' pill badge. Top-center: 'DICE MILLION' gold 3D wordmark. Top-center-right: gold 'CHANGE SKIN' button with a brown chameleon icon. Top-right: speaker icon + live clock. Far right edge: 'DICE MILLION' printed vertically (rotated 90 degrees), decorative.",
      "reel_cells": "Glossy red rounded-square dice tiles on the cool teal background, one symbol per cell, 5 columns x 4 rows = 20 visible cells.",
      "bottom_bar": {
        "left_group": "Round white 'i' info-circle icon and a white gear/settings icon, side by side; below them the text 'Balance 1,000.00 FUN'.",
        "center_group": "Dark pill labelled 'Total bet' / '0.20 FUN' with small up-triangle and down-triangle stepper buttons immediately to its right.",
        "right_group": "Round 'A' autoplay icon (dark circle, white 'A') and a round spin button (two white curved arrows forming a circle) further right."
      },
      "color_blind_notes": "All controls are white icon glyphs on dark circles/pills (shape-based); Total bet stepper uses distinct up/down triangle shapes rather than colour."
    },

    "base_game_white_skin": {
      "type": "base_game",
      "content": "Identical layout and mechanics to the red skin; only the ambient background switches to dark maroon/wine-red and the 8 plain numbered dice switch from red-bodied to white/ivory-bodied tiles. The golden '7', golden WILD, blue Scatter 1 and purple Scatter 2 tiles are visually unchanged. The static reference paytable icons in the LEFT and RIGHT side rails still show the RED-bodied dice even while the reel tiles themselves are white - a minor visual inconsistency between the live reels and the static paytable reference icons (see 'unreadable_or_uncertain'/'discrepancies').",
      "color_blind_notes": "Since pip colour-coding per symbol identity is unchanged across skins, colour-blind players relying on pip colour to distinguish tiers keep a consistent cue regardless of which skin is active."
    },

    "paytable_payments_panel": {
      "type": "paytable",
      "pages": "24 pages (payments_p1.png-payments_p24.png), reached via the money-bag icon in a 3-icon vertical rail inside the info modal (money bag = Payments/this panel, clock-with-refresh-arrow = round History, question mark = Help/rules).",
      "structure": [
        "p1-p3: Wild / Scatter 1 / Scatter 2 icons with full rule text and live currency payouts at the demo anchor bet (0.20 FUN), then the 8 regular dice symbols with their own live currency payouts (see 'payout_basis.evidence_3').",
        "p4-p5: 'Features - Stacked symbols' text block ('Reels contain from 2 to 8 Stacked symbols').",
        "p6-p7: 'Features - Expanded Wild' heading and rule text.",
        "p8-p9: Illustrative diagrams - a grid of golden '7' tiles (visual reference to the top symbol / max-win imagery) followed by a 5x4 reel diagram showing 3 columns entirely filled with golden WILD dice (marketing-style illustration of the Expanded Wild feature, not a literal probability statement), then the 'Gamble round' heading begins.",
        "p10-p11: Gamble round rule text with a live-style example panel showing illustrative numbers (e.g. 'Current Win: 8.5', 'Suit possible win: 20.00') - these are STATIC EXAMPLE VALUES baked into the help panel for illustration, not the player's real session numbers (contrast with the real captured gamble round in bonus_gamble_round.png, whose numbers derive from an actual 0.84 FUN win).",
        "p12-p24: 'Lines' heading followed by all 100 payline diagrams, five per row, each drawn as a small 5-column x 4-row grid with the active pattern cells highlighted in blue; p24 is the panel's confirmed bottom (Line 100 is the last diagram, exhausted=true per the capturer's scroll_capture run with settle=3)."
      ],
      "navigation": "Vertical scroll inside the modal, no 'Page N/M' indicator; a 3-icon rail (money bag / clock-refresh / question mark) sits on the far left of the modal to switch between Payments, round History and Help sections; a close 'x' sits top-right of the modal.",
      "color_blind_notes": "Payline diagrams use blue-highlighted cells on a grey/dark background; since the highlighted cells are also spatially distinct (occupy specific grid positions) the pattern remains readable in greyscale."
    },

    "rules_help_panel": {
      "type": "rules",
      "pages": "14 pages (help_p1.png-help_p14.png), reached via the '?' icon in the same 3-icon rail described above; panel confirmed bottom at p14 (exhausted=true, settle=3).",
      "structure": [
        "p1: 'About the game' (theme summary, incl. the '5x3 slot' text contradiction - see grid_and_lines) + 'How to play' begins.",
        "p2-p4: 'Autospins' - full explanation of round-count selection, confirmation popup, Advanced stop-conditions.",
        "p4-p6: 'Features' - Scatter 1 / Scatter 2 / Wild / Expanded Wild / Stacked Symbols / Chameleon (skin-switch) button.",
        "p6-p9: 'Gamble round' - full rule text (colour/suit modes, collect-or-continue loop, 1/4-of-max-win limit, autoplay interaction).",
        "p9-p10: 'Spin Results' - left-to-right payline evaluation, 'only highest win per active payline is paid', 'Payline wins are multiplied by the bet per line value', max win x3000 of the bet.",
        "p11-p13: 'Settings' - quick spin, spacebar-to-spin, volume/music/SFX toggles - then 'Return to Player' heading with RTP 97.34% printed (also repeated verbatim on p13) - then 'RNG' (certified random number generator, BGaming site reference).",
        "p14: 'Additional information' - malfunction voids all plays/pays, unfinished rounds terminate after 24 hours, no-risk-action rule for actions required from the player, and the rule/version footer: 'This is the game rule version 1.0 dated August 2023. Game Version 1.0.0.'"
      ],
      "color_blind_notes": "Body text is plain white/light-grey on a near-black panel; bold sub-headings in white; no colour-only information carriers observed in the rules text."
    },

    "settings": {
      "type": "settings",
      "title": "Settings",
      "content": "Dark charcoal modal panel over a dimmed reel background, close 'x' top-right. Two checkboxes at the top: 'Quick spin' (unchecked/OFF in the captured frame) and 'Spacebar to spin' (checked/ON, shown with a visible check-mark glyph). Below an 'Audio' sub-heading: a horizontal Volume slider (grey track, filled section, round white handle near the right end/high volume) and two further checkboxes 'Music' (checked/ON) and 'Sound FX' (checked/ON).",
      "color_blind_notes": "Checkbox state is a literal check-mark glyph (shape), not colour alone; slider position is spatial."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "content": "Dark modal with an 'Advanced' toggle (chevron pointing up, expanded in the captured frame) top-right. A single greyed-out 'Enable quick spin' checkbox (disabled/unavailable in this session - text rendered dimmer than the rest). 'Numbers of rounds' heading above a 3x3 grid of round grey buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited spins).",
      "color_blind_notes": "Round-count options are plain numerals/symbol on buttons, fully legible without colour."
    },

    "bet_max_confirm": {
      "type": "other",
      "content": "Base game (red skin) with the 'Total bet' field reading '15.00 FUN' after selecting the top entry of the bet ladder - confirms the upper bound of the stake range.",
      "note": "Reel content and paytable rails are otherwise identical to base_game_red_skin."
    },
    "bet_min_confirm": {
      "type": "other",
      "content": "Base game (red skin) with the 'Total bet' field reading '0.20 FUN' after selecting the bottom entry of the bet ladder - confirms the lower bound of the stake range (also the default/anchor bet used throughout the Payments panel's live currency examples)."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "A real base-game payline win captured mid-celebration. Left paytable rail is desaturated to greyscale EXCEPT the winning tier ('4x30' under the 3-yellow-pip die), which stays bright white/bold - a non-colour cue for which symbol/tier won. On the reels, the winning run is traced by a bright orange/red connecting line running through reel 1 (3-yellow-pip die), reel 2 (2-green-pip die) and reels 3-4 (two golden WILD dice acting as substitutes), with small gold spark particles around the reel-1 tile. A green win-amount plaque reading '0.06' sits centered over reels 3-4. Bottom bar shows 'Line 6 pays' (grey text label, left of centre) and 'Total win: 0.84 FUN' (right side) plus two new icons that only appear after a win: a coin-bag (Collect) icon and a playing-card-stack (Gamble) icon, both to the left of the Spin button.",
      "reading": "This is the SAME spin's win broken down twice: '0.06 FUN' is the individual Line-6 payout popup: 30 (the die's 4-of-a-kind tier) x (0.20 total bet / 100 lines) = 0.06. 'Total win: 0.84 FUN' is the round's cumulative win across all paying lines/scatters on that same spin (higher than the single 0.06 line shown, meaning at least one other line/scatter also paid on this spin, not individually visible in this single captured frame).",
      "color_blind_notes": "Winning tier communicated via BOTH brightness (bright vs greyed-out) and a text label ('Line 6 pays'), not colour alone; the connecting line is additionally reinforced by spark/glow particles (shape-based) around the involved tiles."
    },

    "bonus_expanded_wild": {
      "type": "bonus",
      "content": "Real Expanded Wild trigger. Reels 3 and 4 are both fully covered top-to-bottom by large golden 'WILD' dice tiles (4 rows each). Several orange/red connecting lines fan out from reel-1/2 symbols through the Wild block. A large green win plaque reads '0.52' centered over the reel area. Left rail again greyed-out except the involved tier(s) (the 3-yellow-pip die's '4x30' tier is highlighted, matching the paying combination). Bottom bar: 'Balance 1,000.10 FUN', 'Total bet 0.20 FUN'.",
      "note": "This is the headline feature advertised on the splash screen ('EXPANDED WILD FEATURE')."
    },

    "bonus_gamble_round": {
      "type": "bonus",
      "content": "Center panel replaced by the Gamble UI: top-left 'History' label with 3 small card-back/suit-icon thumbnails (previous round outcomes, spade/spade/heart in the captured session); top-right 'Current win: 0.84 FUN'. Centre: a large gold card-back tile (red four-leaf-clover ornament) flanked left by Spades and Clubs suit-buttons and a 'Black' pill button beneath them, and right by Diamonds and Hearts suit-buttons and a 'Red' pill button beneath them. 'Suit possible win: 3.36 FUN' printed above the card (cyan text), 'Color possible win: 1.68 FUN' printed below it (cyan text). Right rail (Wild/Scatter1/Scatter2 reference) unchanged from base game. Bottom-right shows a coin-bag icon (collect) replacing the spin button while in this round.",
      "reading": "3.36 = 0.84 x 4 (suit multiplier); 1.68 = 0.84 x 2 (colour multiplier) - both figures match the rules text (colour doubles, suit quadruples) exactly."
    },

    "bonus_gamble_card_reveal": {
      "type": "bonus",
      "content": "Same panel as bonus_gamble_round.png, one action later: the gold card back has flipped to reveal a face-up playing card, 'K' (King) of Spades, rendered in the classic black-ink card style on white with a large black spade pip. Since the player's note records a 'Red' guess, this is a LOSING outcome for that gamble attempt (Spades is black, not red).",
      "reading": "Demonstrates the full gamble round loop end-to-end: stake -> guess -> reveal -> loss -> automatic return to the base game per the rules text ('If you lose, the gambling round will stop automatically and you will return to the main game.')."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar layout is stable and grouped logically: info+settings+balance on the far left, bet stepper in the centre, autoplay+spin on the right. The info modal is a linear set of 3 sections (Payments / round History / Help) navigable by 3 always-visible icon buttons, each section itself a simple top-to-bottom scroll (no pagination indicator, but consistently reachable by scrolling to the end).",
    "motor": "Large circular/pill touch targets throughout (spin button, autoplay button, bet stepper arrows). Spacebar can substitute for clicking Spin (toggle in Settings), reducing required precision clicks. Autoplay with configurable stop-conditions reduces the number of manual actions needed for extended play.",
    "color_blind": "Symbol identity is doubly encoded: EVERY plain die differs by BOTH pip colour AND pip count/pattern (1 through 6 pips in a fixed geometric layout), so a colour-blind player can still distinguish all 8 regular symbols by counting/pattern alone, without relying on pip colour. Special symbols (Wild, Scatter 1, Scatter 2) are further distinguished by explicit ICON SHAPE (die-with-WILD-text, faceted crystal, round gem) and by ACCOMPANYING TEXT (the game literally writes 'Wild'/'Scatter 1'/'Scatter 2' next to each icon in the paytable), not colour alone. Winning combinations during play are marked with a connecting line (shape) plus a brightness/greyscale contrast on the paytable rail plus an explicit text line label ('Line N pays'), i.e. three redundant non-colour cues.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured frame; all game state (balance, bet, wins, feature triggers, gamble outcomes) is conveyed through on-screen text and numerals. Sound is purely decorative/ambient (Music and Sound FX toggles exist and can be muted independently in Settings)."
  },

  "discrepancies": {
    "note": "This section documents points where this pass's own pixel/OCR reading is worth flagging against the capturer's manifest notes, per the TL's instruction to act as a second observation channel. No factual errors in the manifest's shot notes were found; the items below are either confirmations of the TL's prior correction via a NEW independent method, or genuine minor gaps/inconsistencies in the GAME UI itself (not in the manifest).",
    "items": [
      "CONFIRMS (third method): the payout-basis split already corrected by the TL on GATE-1 (regular dice = per-line multiplier, both Scatters = total-bet multiplier) is independently reproduced by the live currency amounts printed inside the Payments info panel itself (payments_p1.png-p3.png), which had not previously been used as evidence for this - see 'payout_basis.evidence_3'.",
      "GAME UI INCONSISTENCY (not a manifest error): in the white-skin base game (base_game_white_skin.png) the reel tiles correctly switch to white dice bodies, but the static reference icons drawn in the LEFT/RIGHT paytable side rails remain red-bodied dice, i.e. the side-panel reference art does not follow the selected skin. Cosmetic only, does not affect payouts or mechanics.",
      "COVERAGE GAP (not a manifest labeling error): select_theme.png shows a 'BLACK' skin option as one of three reskins, but no full base_game frame in the BLACK skin was captured, so its actual in-game background/tile colours beyond the small selector thumbnail could not be verified by this pass - flagged in 'unreadable_or_uncertain'."
    ]
  },

  "unreadable_or_uncertain": [
    "Full in-game appearance of the BLACK reskin (only a small selector thumbnail was captured, no full base_game frame in that skin) - background colour and any other visual differences beyond the thumbnail's black-die-with-yellow-pips preview are uncertain.",
    "The interior 9 values of the 12-entry bet ladder (0.50 through 5.00) are taken from the capturer's note rather than a screenshot of the open dropdown list; only the two endpoints (0.20 and 15.00) are independently confirmed by their own screenshots in this pass.",
    "Whether the left/right chevron arrows on the select_theme.png carousel cycle something beyond the RED/WHITE/BLACK swatches already shown (e.g. additional background variants) is uncertain - no screenshot captures the arrows' effect.",
    "The exact geometric pattern of payline diagrams for lines other than the handful visually inspected (Line 1-5, and spot checks) was not individually transcribed for all 100 lines - the panel confirms 100 diagrams exist and the general visual format, but line-by-line cell coordinates for e.g. Line 47 or Line 88 were not enumerated (consistent with the project convention of not exhaustively transcribing large repetitive structural data)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.