Diamonds are Forever 3 Lines

Demo, RTP 96.96%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 10 Jul 2026
RTP 96.96%
Volatility
Max win
Grid 3×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

5 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/diamonds-are-forever-3-lines-b7/

1,000 free requests / month · sign-up required

58 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Jul 2026 View capture log

Per-screen breakdown

5 demo screens
5 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Game settings
settings Game settings

What we extracted from Diamonds are Forever 3 Lines

Everything pulled from Diamonds are Forever 3 Lines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
5 screens captured
7 symbols catalogued · payouts OCR-verified
6 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 5 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.96% · single configuration
layout 3×3
paylines 3 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

7 symbols
7 icons (ZIP)
777 (WILD)
777 (WILD)
Wild

purple/lavender triple-seven, gold outline; substitutes all symbols; top-paying symbol

MatchPayoutUnit
1x 333.33 Multiplier
2x 1000.00 Multiplier
3x 2000.00 Multiplier
Diamond
Diamond
High Pay

faceted bright-blue gem with white sparkle highlight

MatchPayoutUnit
3x 66.67 Multiplier
Triple BAR
Triple BAR
Low Pay

three stacked horizontal BAR plates, navy plate with gold border

MatchPayoutUnit
3x 16.67 Multiplier
Double BAR
Double BAR
Low Pay

two stacked horizontal BAR plates, navy plate with gold border

MatchPayoutUnit
3x 8.33 Multiplier
Single BAR
Single BAR
Low Pay

one horizontal BAR plate, navy plate with gold border

MatchPayoutUnit
3x 5.00 Multiplier
Any BAR
Any BAR
Low Pay

pays for any mixture of triple/double/single BAR landing together (not identical BARs)

MatchPayoutUnit
3x 3.33 Multiplier
Bell
Bell
Low Pay

golden/orange bell with small white round gem accent

MatchPayoutUnit
1x 0.67 Multiplier
2x 1.00 Multiplier
3x 1.67 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

3 reels x 3 rows, up to 3 selectable lines; feature-light classic 7s/BAR slot — no free spins, scatter, bonus game, respin, multiplier feature or gamble; sole feature is the 777 WILD substitution

Colour system

extracted from frames · HEX
Export palette
#050A0C base dominant 1 base
#DFE6F3 base dominant 2 base
#98A0E9 base dominant 3 base
#1B4B65 base dominant 4 base
#11324F base dominant 5 base
#979C9E base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • PLAY (green, round, labelled) vs STOP (red, round, labelled 'STOP') distinguished by shape and text, not color alone; SELECT LINES (blue rectangle) vs BET MAX (orange rectangle) both labelled; WILD paytable tier digits (cyan) sit beside gold payout numbers, both high-contrast on black
  • Settings dialog SOUND FX/QUICK SPIN toggles rely on a lit bright cyan orb (ON) versus a dark unlit orb with a pale outline ring (OFF) — brightness-based, distinguishable for common color blindness types, but no accompanying ON/OFF text label
Screen Reader
  • Paytable is a static, always-visible left-hand panel (no navigation needed to view symbol payouts and the WILD substitution rule); bottom control bar fields run in a fixed order: COIN VALUE, SPINS, BET, LINES, TOTAL BET, PLAY; footer speaker/gear icons are always in the bottom-left corner
Motor Accessibility
  • Large primary PLAY/STOP button; SPACE key also triggers a spin ('PRESS SPACE TO SPIN' hint in settings); autoplay (default observed 10 spins) reduces the number of clicks needed for repeated play
Hearing Accessibility
  • No audio-only information; win amounts, autoplay progress and bet values are conveyed entirely through on-screen text and numerals; the SOUND FX toggle only controls decorative music/sound effects
Low Vision
  • Disabled GAME HISTORY button in the settings dialog is rendered pale grey with low-contrast light-grey text against the panel background

Media & assets

3 files · 3 types
5 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
logo, preview, base_game, autoplay, settings captured; embedded paytable panel (always visible on preview/base_game) covers all 7 symbol payout rows and the WILD substitution rule
no dedicated rules/info page exists in this game (no 'i' button found across ~20 spins of exploration); RTP percentage, volatility rating, min/max bet range and max win are not shown on any captured screen
exact active-payline row/diagonal geometry for 1, 2 or 3 selected lines is not diagrammed anywhere in the captured screens
whether paytable coin payouts scale further with a higher bet-per-line coin count could not be verified — all captured frames show bet-per-line=1
exact matching rule for the 'Any BAR' payout (which specific mixes of triple/double/single BAR qualify) not confirmed by separate rule text
no dedicated win-screen overlay exists in this game by design — wins are shown inline as a coin-unit WIN banner under the reels plus a cash WIN value in the footer

Ask AI about Diamonds are Forever 3 Lines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Diamonds are Forever 3 Lines play? Keep it simple.

3 reels x 3 rows, up to 3 selectable lines; feature-light classic 7s/BAR slot — no free spins, scatter, bonus game, respin, multiplier feature or gamble; sole feature is the 777 WILD substitution

RTP 96.96%demo ✓

From the verified capture of 10 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Diamonds are Forever 3 Lines vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/diamonds-are-forever-3-lines-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/diamonds-are-forever-3-lines-b7/
{
  "game": {
    "name": "Diamonds are Forever 3 Lines",
    "provider": "Pragmatic Play",
    "theme": "Classic Vegas fruit-machine / gems theme. A generic (non-licensed) '777 jackpot' throwback slot: cursive script logo 'Diamonds' with a small diamond-sparkle accent over the first 'i', 'ARE FOREVER' underneath in gold block letters, on a black starfield/galaxy background with cyan sparkle particles. No spy/movie-franchise references are present anywhere in the captured screens; the branding is purely generic gems/classic-reel iconography.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 4 desktop screenshots (1280x800): preview, base_game, autoplay, settings. No dedicated rules/paytable/info screen exists in this game — the paytable is a permanently embedded left-hand panel visible on every screen.",
    "method_notes": "Paytable numbers and symbol identities verified with zoomed 3x-6x crops of the embedded paytable panel (identical pixel position on preview.png and base_game.png). OCR (pytesseract) timed out repeatedly on these frames (dense/stylised text against busy backgrounds); all text below was instead read directly from the full-resolution screenshots and zoomed crops by the documentation agent. Numbers taken verbatim from on-screen text. Items that remained unclear or are interpretive readings (not explicitly labelled in-game) are listed in 'unreadable_or_uncertain' and flagged inline where relevant.",
    "language": "English"
  },

  "game_type_note": "GENUINE FEATURE-LIGHT CLASSIC SLOT (same class as Super 7s / Triple Tigers / Irish Charms from prior sessions). 3 reels x 3 visible rows, up to 3 selectable lines, only a WILD symbol — no free spins, no scatter, no bonus game, no bonus buy, no respin, no multiplier feature, no separate win-screen overlay. This is confirmed by the capture manifest's 'not_captured' notes (no rules/info screen exists at all — no 'i' button found in the UI; no win-screen overlay observed in ~20 spins) and independently corroborated by the settings dialog containing only audio/quick-spin/history controls (no feature-related settings).",

  "color_palette": {
    "background": "Solid black starfield/galaxy field with scattered small cyan 4-point sparkle/glint particles, visible around the edges of the frame on all screens.",
    "logo": "Cursive script word 'Diamonds' in white-to-cyan gradient with a thin gold outline and a small blue diamond-sparkle icon above the first 'i'; 'ARE FOREVER' in solid gold block capitals directly beneath it, all centered at the top of the screen, partly overlapping the top of the reel frame.",
    "reel_frame": "Bright cyan/light-blue neon outline with small square light-blue accent studs along the frame edge (marquee-light style), rounded top corners; a thin horizontal blue accent bar (dash) sits above reel 3 specifically (visible top-right of the reel housing).",
    "reel_cells": "Vertical light blue-to-white-to-light-blue gradient background per reel (brightest near the middle), no cell dividers/gridlines drawn between rows.",
    "paytable_panel_background": "Black, matching the overall background, with the same cyan sparkle particles bleeding through from behind.",
    "paytable_text": "Payout numbers in solid gold; the 3/2/1 count digits to the left of the WILD rows are in a thin cyan 7-segment/digital font with small cyan sparkle accents between them; 'ANY' label (in the ANY BAR row) is light blue.",
    "win_banner": "Black horizontal bar directly beneath the reel frame; win amount shown in a cyan digital/LED-style font, e.g. 'WIN 2', 'WIN 10'.",
    "bottom_control_bar": "Light grey to white horizontal gradient panel; field labels (COIN VALUE, SPINS, BET, LINES, TOTAL BET, GOOD LUCK) in dark navy small-caps text above dark navy value fields with white numerals; round adjustment buttons are blue with white +/- glyphs; 'SELECT LINES' is a solid blue rectangular button with white text; 'BET MAX' is a solid orange rectangular button with white text; the main action button is bright green with white text 'PLAY' when idle, and becomes solid red with white text 'STOP' while autoplay is running.",
    "footer_bar": "Solid black strip below the control bar; two dark-grey circular icon buttons (speaker, gear) on the far left with light-grey/white icon glyphs; 'CASH', 'BET', 'WIN' labels in grey small-caps with white dollar values, right-aligned across the strip.",
    "settings_dialog": "Light grey-to-white gradient rounded panel over a dimmed/blacked-out game view; header is a solid black bar with white centered title text; toggle indicators are circular orbs — a lit glowing cyan/blue orb for an ON state versus a dark, unlit black orb (with a light-grey outline ring) for an OFF state; the 'OK' confirm button is solid dark teal/cyan with white text; the disabled 'GAME HISTORY' button is pale grey with light-grey (low-contrast) text."
  },

  "layout": {
    "reels": "3 reels (columns) x 3 visible symbol positions (rows) each, inside a single cyan-framed reel housing centered on screen, right of the paytable panel.",
    "lines": "Up to 3 selectable lines, adjusted via the 'SELECT LINES' button in the bottom control bar (per capture-manifest note: cycles 1 -> 2 -> 3). No in-game line-path diagram (e.g. which row/diagonal each of the 1st/2nd/3rd line follows) was found in any captured screen, because there is no separate rules/info page in this game (see 'not_captured' notes) — line paths are not documented here (see unreadable_or_uncertain).",
    "bet_structure": "COIN VALUE (currency value of one betting coin, observed fixed at $0.50 in all captures) x BET (coins wagered per active line, observed fixed at 1 in all captures) x LINES (active lines, observed fixed at 3 in all captures) = TOTAL BET (observed 3 coins = $1.50 cash). 'BET MAX' (orange button) presumably sets maximum coins-per-line and maximum lines simultaneously, but this was not exercised in the captured screens.",
    "win_display": "There is no dedicated win-screen overlay. Wins are shown in two places simultaneously after each spin: (1) a black 'WIN <n>' banner directly under the reels, in coin units (e.g. 'WIN 2', 'WIN 10'); (2) the footer 'WIN $<amount>' field, in cash (e.g. 'WIN $1.00', 'WIN $5.00'). The two are consistent with WIN(footer, $) = WIN(banner, coins) x COIN VALUE — confirmed from base_game.png (banner 'WIN 2', footer 'WIN $1.00', coin value $0.50: 2 x $0.50 = $1.00) and autoplay.png (banner 'WIN 10', footer 'WIN $5.00': 10 x $0.50 = $5.00)."
  },

  "symbols": {
    "note": "All payout figures below are read verbatim from the embedded paytable panel (identical on preview.png and base_game.png) and are expressed in COIN units (not dollars) at the observed BET-per-line of 1 coin, COIN VALUE $0.50. To convert to cash at the captured bet: multiply by $0.50. Whether these coin values additionally scale with a higher BET-per-line setting (i.e. are a true 'x bet-per-line' multiplier) could not be confirmed — captures only show BET=1 throughout (see unreadable_or_uncertain).",
    "wild": {
      "name": "777 (WILD)",
      "appearance": "Three light purple/lavender numeral '7' glyphs with a gold outline and soft white highlight, rendered as a single decorative symbol tile in the paytable and as an individual '7' tile on the reels (a single purple 7 with gold border occupies one reel cell when it lands).",
      "rules_text": "On-screen legend directly beneath the reels: a small purple '7' icon followed by 'IS WILD AND SUBSTITUTES ALL SYMBOLS' (cyan text on the black banner strip).",
      "payouts_coins": [
        {"count_label": "3", "payout_coins": 6000},
        {"count_label": "2", "payout_coins": 3000},
        {"count_label": "1", "payout_coins": 1000}
      ],
      "payout_structure_note": "This is the only symbol in the paytable with three payout tiers (labelled with a cyan digit 3/2/1 to the left of each row). Best-supported reading: this is the number of 777 symbols required to land (3-of-a-kind = 6000, 2-of-a-kind = 3000, a single 777 = 1000) — i.e. the WILD is the sole symbol that pays for fewer than 3 matches, a common convention in classic 7s slots. NOT independently confirmed in-game (no explicit 'X of a kind' header text was found near these rows), and see the caution below about payline position.",
      "gameplay_observation_caveat": "base_game.png shows a single purple 777 symbol visibly landed in one reel-1 cell, yet the win result for that spin was only 'WIN 2' (2 coins, matching the Bell x1 = 2 payout, not the 777 x1 = 1000 payout). This indicates the WILD's partial-match payout (if the 3/2/1 reading above is correct) requires the symbol to land in a specific active-payline row position, not merely appear anywhere visible in the 3x3 grid — exact payline row geometry is not documented in the captured screens."
    },
    "high_value": [
      {"name": "Diamond", "appearance": "Faceted bright-blue gem with a white sparkle highlight, x3 shown side by side in the paytable", "payouts_coins": {"3": 200, "note": "Only a single 3-of-a-kind tier is shown; no 1- or 2-diamond partial payout row exists (unlike the WILD)."}}
    ],
    "bar_symbols": [
      {"name": "Triple BAR (stacked)", "appearance": "A reel-cell icon showing three separate horizontal 'BAR' plates stacked vertically inside one symbol tile (white 'BAR' lettering on a dark navy plate with a gold border, each plate outlined individually)", "payouts_coins": {"3": 50}},
      {"name": "Double BAR (stacked)", "appearance": "Two horizontal 'BAR' plates stacked vertically inside one symbol tile, same navy/gold/white styling", "payouts_coins": {"3": 25}},
      {"name": "Single BAR", "appearance": "One horizontal 'BAR' plate, same navy/gold/white styling", "payouts_coins": {"3": 15}},
      {"name": "Any BAR", "appearance": "A row combining a gold bell icon above the text 'ANY' and a 'BAR' plate — represents a win for any mixture of the three BAR variants (triple/double/single) landing together rather than three identical ones", "payouts_coins": {"3": 10}, "uncertain": "Exact rule text for 'mixed BAR types' was not found separately from this paytable row icon; inferred from the 'ANY BAR' label."}
    ],
    "low_value": [
      {"name": "Bell", "appearance": "Golden/orange bell with a small white round gem accent on its body", "payouts_coins": [
        {"count": 3, "payout_coins": 5},
        {"count": 2, "payout_coins": 3},
        {"count": 1, "payout_coins": 2}
      ], "note": "Like the WILD, the Bell has three tiers (3/2/1 landed), shown directly by icon count (3 bells / 2 bells / 1 bell drawn in the row) rather than by a separate digit column."}
    ]
  },

  "technical_summary": {
    "reels_rows": "3 reels x 3 rows (visible grid).",
    "lines": "Up to 3 selectable lines (SELECT LINES button cycles 1/2/3); exact line-path diagram not available in captured screens.",
    "bet_mechanic": "lines (classic fixed coin-per-line wagering, not ways/megaways/cluster).",
    "coin_value_observed": "$0.50 (only value seen across all 4 captures; adjustable via +/- buttons, range not exercised/captured).",
    "bet_per_line_observed": "1 coin (only value seen; adjustable via small +/- buttons under the BET field, range not exercised/captured).",
    "total_bet_observed": "3 coins = $1.50 (coin value x bet-per-line x 3 lines, all captures).",
    "rtp_percent": null,
    "rtp_note": "Not shown on any captured screen. There is no dedicated rules/info page in this game (confirmed absent — no 'i' info button found anywhere in the UI across ~20 spins of exploration per the capture manifest); the only secondary panel is the SLOT GAMES SETTINGS dialog, which contains no RTP text. Omitted rather than guessed; recommend sourcing from a trusted web reference (e.g. provider/aggregator listing) if required.",
    "volatility": null,
    "volatility_note": "No volatility indicator (flame/star rating or text) appears anywhere in the captured screens (unlike other Pragmatic Play titles that show this on an info page). Omitted rather than guessed; recommend web sourcing.",
    "bet_range": null,
    "bet_range_note": "Minimum/maximum total bet is not displayed on any captured screen (no bet-limits text found). Only the single observed coin value ($0.50) and bet-per-line (1) are known. Omitted rather than guessed; recommend web sourcing.",
    "max_win": null,
    "max_win_note": "Not stated anywhere on-screen (no 'max win Nx' banner as seen on some other Pragmatic Play titles). The highest paytable figure is 6000 coins (777 top tier); converting this to a 'x total bet' multiplier requires assumptions (whether the payout scales with bet-per-line, and which of the 3/2/1 tiers applies to the current bet) that are not confirmed in-game — see symbols.wild.payout_structure_note. Left null rather than computed from stacked assumptions; recommend web sourcing or live-play verification.",
    "bonus_buy": "None. No 'BUY BONUS'/'BUY FEATURE' control appears on any captured screen or in the settings dialog.",
    "demo_credit_starting_balance": "$100,000.00 (CASH field, preview.png).",
    "win_display_units": "Coin-unit win shown inline under the reels ('WIN <n>') simultaneously with a cash win in the footer ('WIN $<amount>'); no full-screen win celebration/overlay was observed."
  },

  "features": {
    "wild": {
      "symbol": "777 (purple/lavender triple-seven icon)",
      "rule": "Substitutes for all other symbols; on-screen legend: '[7 icon] IS WILD AND SUBSTITUTES ALL SYMBOLS'.",
      "payout": "See symbols.wild above; the WILD is also the top-paying symbol in the game."
    },
    "absent_features": "No free spins, no scatter symbol, no bonus game, no bonus buy, no respin/hold feature, no multiplier feature, no gamble feature, no jackpot tiers, no autoplay-exclusive mechanic beyond standard spin automation. Confirmed absent by: (a) the capture manifest's 'not_captured' section stating these were checked for and not found across ~20 spins and a full UI review; (b) the settings dialog containing only AUDIO (Sound FX)/Quick Spin/Game History controls with no feature-related toggles; (c) the paytable panel containing only symbol payouts and the WILD substitution rule, no scatter/bonus row."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "The initial idle state of the game canvas as loaded. Visually near-identical in layout to base_game.png — same logo, same embedded paytable panel (left), same reel frame (right) showing a static default arrangement of BAR symbols with several blank/empty cells, same bottom control bar and footer. There is no separate promotional splash screen, no big logo-only intro card, and no 'enter/play' button distinct from the main PLAY button — the game loads straight into the playable table.",
      "reel_snapshot": "Idle (pre-spin) arrangement: reel 1 shows a 'BAR/BAR' (double-stacked) tile near the top with the rest of the column blank; reel 2 shows a single 'BAR' tile roughly mid-column; reel 3 shows a 'BAR/BAR' tile near the top and a partial 'BAR' tile cut off at the very bottom edge of the reel housing.",
      "state": "No win banner text is shown (blank/empty win bar); footer reads CASH $100,000.00, BET $1.50 (no WIN field value visible, consistent with no spin having occurred yet).",
      "color_blind_notes": "Paytable payout figures are printed as gold numerals (high contrast on black) — legible regardless of color vision; WILD legend text is cyan-on-black."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "Same persistent layout as preview: paytable panel occupies the left ~30% of the screen (fixed, always visible, contains all symbol payouts and the WILD rule text); the 3x3 reel grid inside a cyan neon frame occupies the center-right; game logo ('Diamonds ARE FOREVER') overlaps the top of the reel frame; a black WIN banner sits directly beneath the reels; the bottom control bar and black footer strip run the full width at the very bottom of the screen.",
      "reel_snapshot_this_frame": "Post-spin random result (changes every spin, not a fixed game property, not enumerated cell-by-cell): reel 1 shows 'BAR/BAR' near the top and a single purple 777 (WILD) symbol near the bottom; reel 2 shows 'BAR/BAR' near the top and a single 'BAR' further down; reel 3 shows 'BAR/BAR' near the top-right and a partial 'BAR' cut off at the very bottom edge.",
      "win_state": "Win banner reads 'WIN 2' (cyan digital font); footer reads CASH $99,999.50, BET $1.50, WIN $1.00.",
      "bottom_bar_fields": {
        "coin_value": "Label 'COIN VALUE', value '$0.50', flanked by round blue '-' (left) and '+' (right) buttons; below it 'CREDIT 199999' (demo credit counter in raw coin units, no $ sign).",
        "spins": "Label 'SPINS', value '1 / 10' (current-spin / autoplay-total counter, present even before autoplay is started); a blue 'AUTOPLAY' button beneath it.",
        "bet": "Label 'BET', value '1' (coins wagered per active line), with small '-'/'+' adjust buttons beneath.",
        "lines": "Label 'LINES', value '3'; a blue 'SELECT LINES' button beneath it (cycles active line count 1/2/3 per capture-manifest note).",
        "total_bet": "Label 'TOTAL BET', value '3' (coins); an orange 'BET MAX' button beneath it.",
        "action_column": "Label 'GOOD LUCK' (static heading, unchanging); a large green 'PLAY' button beneath it (spin trigger)."
      },
      "footer": "Black strip: circular speaker icon button (mute/sound toggle) and circular gear icon button (opens SLOT GAMES SETTINGS dialog) on the far left; 'CASH $99,999.50', 'BET $1.50', 'WIN $1.00' right-aligned in grey-label/white-value pairs.",
      "color_blind_notes": "Controls are white glyphs on colored buttons that are also uniquely shaped/positioned (round +/- vs rectangular SELECT LINES/BET MAX vs large round PLAY); the WIN banner is high-contrast cyan-on-black text, legible without color discrimination; the paytable's cyan tier-digits (3/2/1) are adjacent to gold payout numbers, both high-contrast on black."
    },

    "autoplay": {
      "type": "autoplay",
      "content": "Same base layout as base_game, but with autoplay actively running (mid-session frame, not a settings/config dialog — this game has no separate autoplay configuration screen in the captured set; autoplay appears to start immediately from the 'AUTOPLAY' button with the previously-set spin count).",
      "reel_snapshot_this_frame": "Reel 1 shows 'BAR/BAR' near top and a single 'BAR' further down; reel 2 shows a full vertical stack of three 'BAR' plates ('BAR/BAR/BAR', triple) near the top; reel 3 shows 'BAR/BAR' near the top and 'BAR/BAR' again near the bottom.",
      "win_state": "Win banner reads 'WIN 10'; footer reads CASH $100,003.00, BET $1.50, WIN $5.00.",
      "autoplay_ui_changes": {
        "spins_field": "Now reads '2 / 10' (incrementing current-spin counter out of a 10-spin autoplay run).",
        "action_button": "The blue 'AUTOPLAY' button beneath SPINS is replaced by a solid red 'STOP AUTOPLAY' button.",
        "main_action_button": "The green 'PLAY' button beneath 'GOOD LUCK' is replaced by a solid red 'STOP' button.",
        "disabled_controls": "The 'BET' +/- buttons, 'SELECT LINES' button, and 'BET MAX' button all appear visually greyed out / desaturated while autoplay is running (consistent with being disabled during an active autoplay session)."
      },
      "color_blind_notes": "The autoplay-active state is signalled redundantly by TEXT ('STOP AUTOPLAY', 'STOP') in addition to the red button color, and by the incrementing '2/10' counter — not by color alone."
    },

    "settings": {
      "type": "settings",
      "title": "SLOT GAMES SETTINGS",
      "panel_style": "Centered light-grey rounded dialog over a dimmed/darkened game view (reels and paytable visible but obscured behind the panel); black title bar at the top with white centered text.",
      "sections": {
        "audio_header": "'AUDIO' section label (dark text) above two toggle rows.",
        "sound_fx_toggle": "Row: circular toggle indicator + label 'SOUND FX'. In the captured frame the indicator is a glowing, lit bright cyan/blue orb — the ON state.",
        "quick_spin_toggle": "Row: circular toggle indicator + label 'QUICK SPIN'. In the captured frame the indicator is a dark, unlit black orb with a thin light-grey outline ring — the OFF state.",
        "game_history_button": "A rectangular button labelled 'GAME HISTORY', rendered in pale grey with low-contrast light-grey text — visually disabled/inactive (consistent with no history being available in a demo session).",
        "spin_hint": "A black pill-shaped hint reading 'PRESS SPACE TO SPIN' beneath the Game History button.",
        "confirm_button": "A solid dark teal/cyan 'OK' button with white text at the bottom of the panel, closes the dialog."
      },
      "color_blind_notes": "The ON/OFF toggle state is conveyed primarily by BRIGHTNESS/GLOW (lit bright cyan orb vs. dark unlit orb with a pale outline ring) rather than by hue alone — this is a luminance-based cue that remains distinguishable for all common types of color blindness, though there is no additional text 'ON'/'OFF' label or slider-position cue as seen in some other titles' settings screens (residual minor risk noted)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Very simple, stable control layout: paytable is a static always-visible panel (no navigation needed to view it, unlike titled games with a separate paginated info booklet); bottom bar fields run in a fixed left-to-right order (COIN VALUE, SPINS, BET, LINES, TOTAL BET, GOOD LUCK/PLAY); footer icons (speaker, gear) are consistently in the bottom-left corner across all screens.",
    "motor": "Large primary PLAY/STOP button; SPACE key also spins ('PRESS SPACE TO SPIN' hint shown in the settings dialog and 'HOLD SPACE...' style hints are typical of this engine, though not explicitly captured on base_game here). Autoplay (configurable spin count, default observed as 10) reduces the number of required clicks for repeated play.",
    "color_blind": "Most affordances are distinguishable by shape, position, and/or text label rather than color alone: PLAY (green, round, labelled) vs STOP (red, round, labelled 'STOP'); SELECT LINES (blue rectangle, labelled) vs BET MAX (orange rectangle, labelled); paytable tier digits (cyan) sit beside gold payout numbers with strong luminance contrast against the black background. The one residual risk is the settings dialog's audio/quick-spin toggles, which rely on a lit-vs-unlit orb (luminance-based, not pure hue) with no accompanying ON/OFF text.",
    "deaf_hard_of_hearing": "No audio-only information observed; the only audio-related control is the SOUND FX toggle (decorative music/SFX), and a footer mute/speaker icon. Game state (win amounts, autoplay progress, bet values) is conveyed entirely through on-screen text and numerals."
  },

  "unreadable_or_uncertain": [
    "RTP percentage: not present on any captured screen (no rules/info page exists in this game). Left null; recommend web sourcing.",
    "Volatility rating: not present on any captured screen. Left null; recommend web sourcing.",
    "Minimum/maximum bet range: not present on any captured screen; only the single observed coin value ($0.50) and bet-per-line (1) are known. Left null; recommend web sourcing.",
    "Max win (as a multiplier of total bet): not stated in-game. The raw top paytable figure is 6000 coins (777 top tier), but converting this to a total-bet multiplier requires unconfirmed assumptions about bet-per-line scaling and which of the WILD's three payout tiers (6000/3000/1000) applies at a given bet size. Left null rather than computed from stacked assumptions.",
    "Exact meaning of the 3/2/1 digit column beside the WILD (777) and Bell paytable rows: best-supported reading is 'number of matching symbols required' (3-of-a-kind / 2-of-a-kind / 1 symbol), consistent with classic 7s-slot convention and with the Bell row's icon-count-based tiers, but no explicit header text confirms this in any captured screen.",
    "Exact active-payline row/diagonal geometry for 1, 2, or 3 selected lines: not diagrammed anywhere in the captured screens (this game has no separate rules/info page). A base_game.png observation (a visible WILD symbol on-screen that did NOT trigger a WILD-tier payout) suggests paylines occupy specific fixed row positions rather than 'anywhere visible', but the exact paths are undocumented here.",
    "Whether paytable coin payouts scale further with a higher BET-per-line coin count (i.e. behave as a true 'x bet' multiplier): all 4 captured frames show BET=1 throughout, so this could not be verified from the available screenshots.",
    "'Any BAR' (10-coin) exact matching rule (which specific mixes of triple/double/single BAR count): inferred from the row's icon/label, no separate rule text found.",
    "Per-cell content of the base-game and autoplay reel snapshots is a transient random result (changes every spin) and is described only as an observation of that specific captured frame, not as a fixed game property."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.