Diamonds 4 The Win

Push Gaming Reel Hot Games

Demo, RTP 96.38%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 01 Sep 2026
RTP 96.38%
Volatility Low
Max win
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/diamonds-4-the-win-b28/

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38 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 01 Sep 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Diamonds 4 The Win

Everything pulled from Diamonds 4 The Win into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
7 symbols catalogued · payouts OCR-verified
10 palette colors from frames
9 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
engine Reel Hot Games
rtp 96.38% · single configuration
volatility Low
layout 3×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2026

Symbols & paytable

7 symbols
7 icons (ZIP)
Diamond WILD
Diamond WILD
Wild

faceted blue-to-violet gem with a bright white sparkle highlight, word 'WILD' beneath in white/gold-outline letters; substitutes for all other paying symbols and triggers Diamond Respins/Diamond Vault

MatchPayoutUnit
3x 20.00 Multiplier
Red 777
Red 777
High Pay

three stacked crimson-red '7' digits with a thick gold outline and a soft pink specular highlight

MatchPayoutUnit
3x 10.00 Multiplier
Blue 777
Blue 777
High Pay

three stacked royal-blue '7' digits with the same gold-outline treatment as the red version

MatchPayoutUnit
3x 5.00 Multiplier
Horseshoe
Horseshoe
High Pay

gold/brass horseshoe with silver nail-hole studs along the rim, a small white five-point star stud and a gold sparkle mark

MatchPayoutUnit
3x 3.00 Multiplier
Triple BAR
Triple BAR
Low Pay

three stacked dark maroon-red rounded plaques each printed with the gold word 'BAR' (BAR/BAR/BAR)

MatchPayoutUnit
3x 2.00 Multiplier
Double BAR
Double BAR
Low Pay

two stacked maroon-red 'BAR' plaques (BAR/BAR)

MatchPayoutUnit
3x 1.50 Multiplier
Single BAR
Single BAR
Low Pay

one maroon-red 'BAR' plaque

MatchPayoutUnit
3x 1.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

3x3 fixed reel grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals through the centre cell); line win requires 3 matching symbols starting from the leftmost reel.

Bonus Mode diamond_respins
Diamond Respins

Triggered when a Diamond Wild lands in the central reel position. Any further Diamond Wild landing during the feature continues it; on a spin with no landed Diamond Wild the feature ends and the accumulated total win is evaluated.

Bonus Mode diamond_vault
Diamond Vault

Meter mounted above the reels that collects every Diamond Wild that lands; on each collection it has a chance to grow, react, or activate the Super Diamond Respins feature.

Bonus Mode super_diamond_respins
Super Diamond Respins

Activated by the Diamond Vault. A Diamond Wild carrying a random multiplier (x2, x3, x5 or x10) is added to the central reel position; any win created from that central Diamond is multiplied by the rolled value.

Colour system

extracted from frames · HEX
Export palette
#53D3F5 base dominant 1 base
#95A3E5 base dominant 2 base
#261369 base dominant 3 base
#685DE6 base dominant 4 base
#63A4EB base dominant 5 base
#321897 base dominant 6 base
#54D5F6 bonus dominant 1 bonus
#93A3E5 bonus dominant 2 bonus
#665DE6 bonus dominant 3 bonus
#62A4E9 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Winning line is signalled by three non-hue cues at once: brighter/lit winning cells versus dimmed others, the always-visible numbered line badges beside the reels, and the printed WIN amount text.
  • Volatility rating (1 of 5) is shown by filled-versus-outline bar state plus bar height/left-to-right position, not by hue alone.
  • The Diamond WILD tile carries the printed word 'WILD' beneath the gem, so it is identifiable by text even without distinguishing its blue-to-violet colour.
  • The Super Diamond Respins multiplier is shown as a readable digit (e.g. 'x3') on a star badge rather than by a colour code alone.
Screen Reader
  • Control positions are stable throughout the session (sound and menu icons top-right, Autoplay and Bet Select stacked mid-right, Spin bottom-right, Balance bottom-left, Total Bet bottom-right); the four overlay panels form a linear tab set reached from a shared bottom nav bar and each closes with a top-right X.
Motor Accessibility
  • Primary controls (Spin, Autoplay, Bet Select) are large circular touch targets; Spin is also keyboard-operable via the space bar, and autoplay round counts from 10 up to 1000 reduce the number of required interactions for extended play.
Hearing Accessibility
  • No game information is conveyed by audio alone; Settings exposes All Sounds / Sound Effects / Music toggles, and all game state (spin result, win amounts, feature names, multiplier value) is conveyed through on-screen text and iconography.
Low Vision
  • Selected bet and autoplay values are marked by a strong light/dark inversion (white-on-black versus white-on-navy) plus larger font and top-of-list position, not by colour alone.
  • Settings sound toggles (All Sounds / Sound Effects / Music) use a single speaker+x glyph with no distinct on/off position or fill-colour cue in the captured frame, making the current state hard to read visually.

Media & assets

3 files · 3 types
20 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game, paytable (symbols, win lines, feature rule text), game info/rules booklet, Know The Game panel, settings, autoplay, bet select, Diamond Respins (2 triggered instances plus the end-of-feature no-win spin), Super Diamond Respins (activation, multiplier reveal, settled BIG WIN result), base-game payline win screen
individual respin-by-respin frames within each Diamond Respins run were not isolated; only the trigger state and the already-evaluated win banner were captured per instance
Settings sound-toggle on/off visual state not confirmed -- only one static frame with all three toggles showing the same icon was captured, so it is unclear how the icon changes between states

Ask AI about Diamonds 4 The Win

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Diamonds 4 The Win play? Keep it simple.

3x3 fixed reel grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals through the centre cell); line win requires 3 matching symbols starting from the leftmost reel.

RTP 96.38%Low volatilitydemo ✓

From the verified capture of 01 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Diamonds 4 The Win vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/diamonds-4-the-win-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/diamonds-4-the-win-b28/
{
  "game": {
    "name": "Diamonds 4 The Win",
    "provider": "Push Gaming",
    "sub_studio": "Reel Hot Games",
    "sub_studio_evidence": "Logo reading 'REEL HOT GAMES' (bold red condensed capitals with a dark-navy outline, an orange/red flame-over-fireball icon above the wordmark) printed top-left of the preview/splash screen, next to a VOLATILITY badge. The word 'PUSH GAMING' does not appear anywhere on the splash; the Push Gaming brand relationship is only known from the catalogue record, not from anything printed in the client.",
    "theme": "A classic fruit-machine / Vegas-style bar-and-sevens fruit slot, themed around collecting diamonds: the whole cabinet is dressed as a mechanical bank vault, with a glowing gold-and-diamond safe-lock mechanism mounted above the reels.",
    "art_style": "Flat-shaded 2D vector cartoon graphics with thick dark-navy/black outlines on every symbol and UI glyph, glossy specular highlights and gem-facet shading on the diamond symbols (not photoreal, more like polished-vector jewel icons), bright saturated flat-gradient backgrounds (cyan-turquoise to violet-purple), no realistic lighting or 3D rendering, front-on/orthographic view of the reel cabinet (no perspective or isometric tilt), cheerful high-contrast casual-casino look rather than dark or cinematic.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) from 19 desktop screenshots (1280x800) plus zoomed crops and the manifest's own capture notes.",
    "method_notes": "All numeric facts were read directly off the corresponding screenshot (paytable, rules booklet, bet-select panel) and cross-checked against the manifest's own arithmetic (e.g. balance deltas across consecutive spins). Values that could not be read with confidence are listed in 'unreadable_or_uncertain' and are not invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Bright gradient background behind the reel cabinet: cyan/turquoise in the upper-left quadrant blending into a violet/purple lower-right quadrant, overlaid with large faint darker-purple geometric diamond/hexagon line-art shapes (decorative facet motif) and a subtle vertical light-beam.",
    "reel_cabinet_frame": "Chrome/silver-grey metallic frame with beveled highlights (brushed-steel look) around a 3x3 window; the vault lock mechanism sits centered on top of the frame, straddling it on two riveted silver brackets.",
    "vault_mechanism": "A square gold-bordered plaque with a chrome/steel outer casing; center shows a circular gold dial/lock face with radial spokes and a small pale-blue/white faceted diamond icon at its hub. When the Diamond Respins-related features are active, the vault is flanked by loose piles of small pastel-blue/purple/pink faceted diamond gems (a decorative 'diamonds have been collected' cluster) that are NOT present on a plain base-game frame.",
    "reel_cells": "Deep indigo/purple-blue vertical gradient tiles separated by thin silver dividers; the 3 columns are visually grouped into 3 separate glass-like reel 'windows' with slightly rounded corners and their own inner drop-shadow.",
    "symbol_colors": "Diamond WILD: pale blue-to-violet faceted gem with a bright white sparkle highlight, 'WILD' printed beneath in white letters with a thick gold outline. Red 777: crimson-red digits with a thick gold/yellow outline and a soft pink highlight. Blue 777: royal-blue digits with the same gold outline treatment. Horseshoe: gold/brass shoe with silver nail-hole studs and a white star stud, gold sparkle mark. Triple/Double/Single BAR: dark maroon-red rounded plaques with gold-outlined 'BAR' lettering in gold/yellow.",
    "ui_chrome": "Bottom info bar (Balance / Total Bet) is plain white bold text directly on the background, no separate panel. Line-number badges beside the reels are small dark-navy filled circles with white numerals and a thin light-grey ring. The SPIN button is a large circular button: translucent pale-lavender/white disc with two white curved arrows forming a circle and a red-orange flame icon in the center (echoing the 'Reel Hot' branding).",
    "panel_ui": "All overlay panels (Paytable / Game Info / Settings / Know The Game / Bet Select / Autoplays) share the same style: a near-black (very dark charcoal) right-hand panel with a light-grey header label, a white 'X' close button top-right, white body text, and thin red/orange vertical accent bars to the left of each sub-heading (e.g. 'Symbols', 'Diamond Respins', 'Payout Rules'). A dimmed/blurred screenshot of the live reels remains visible on the left half of the screen behind these panels.",
    "accent_colors": "Red/orange (spin-button flame, panel section-heading accent bars, the OK/START AUTOPLAY-style primary action button, the Reel Hot Games flame logo), gold/yellow (BAR lettering, vault mechanism, 777 outlines, WILD lettering outline, win-amount typography), cyan/white (winning-line cell glow/highlight border), dark maroon-red (BAR symbol plaques)."
  },

  "symbols": {
    "note": "Symbol identities and payouts read directly from paytable_p1.png/paytable_p2.png. The paytable's own header states: 'All wins shown are in fun and valid for the current bet of 0.50 fun.' Format printed on-screen is '3 . <amount>' (three-of-a-kind pays this many fun at a 0.50 fun total bet); the multiplier-of-total-bet column below is derived by dividing by 0.50, not printed directly.",
    "wild": {
      "name": "Diamond WILD",
      "appearance": "A large faceted blue-to-violet gem (diamond) with a bright white sparkle/star highlight in its upper-right facet, with the word 'WILD' printed in bold white letters (thick gold outline) directly beneath the gem.",
      "three_of_a_kind_payout_fun": 10.0,
      "three_of_a_kind_payout_x_total_bet": 20,
      "rules": "Verbatim from paytable_p1.png: 'The Diamond Wild is a Wild Symbol and will substitute for all other paying symbols in the game.' It also acts as the trigger symbol for the Diamond Respins and Diamond Vault / Super Diamond Respins features (see 'features' below)."
    },
    "paying_symbols_high_to_low": [
      {"name": "Red 777", "appearance": "Three stacked crimson-red '7' digits with a thick gold outline and a soft pink specular highlight down the middle stroke.", "three_of_a_kind_payout_fun": 5.0, "three_of_a_kind_payout_x_total_bet": 10},
      {"name": "Blue 777", "appearance": "Three stacked royal-blue '7' digits with the same gold-outline treatment as the red version.", "three_of_a_kind_payout_fun": 2.5, "three_of_a_kind_payout_x_total_bet": 5},
      {"name": "Horseshoe", "appearance": "A gold/brass horseshoe with silver nail-hole studs along the rim and a small white five-point star stud near the top, plus a small gold sparkle mark.", "three_of_a_kind_payout_fun": 1.5, "three_of_a_kind_payout_x_total_bet": 3},
      {"name": "Triple BAR", "appearance": "Three stacked dark maroon-red rounded plaques, each printed with the gold word 'BAR' (so the tile reads BAR / BAR / BAR).", "three_of_a_kind_payout_fun": 1.0, "three_of_a_kind_payout_x_total_bet": 2},
      {"name": "Double BAR", "appearance": "Two stacked maroon-red 'BAR' plaques (BAR / BAR).", "three_of_a_kind_payout_fun": 0.75, "three_of_a_kind_payout_x_total_bet": 1.5},
      {"name": "Single BAR", "appearance": "One maroon-red 'BAR' plaque.", "three_of_a_kind_payout_fun": 0.5, "three_of_a_kind_payout_x_total_bet": 1}
    ],
    "only_paytable_tier_shown": "The paytable only prints a 3-of-a-kind value for every symbol (there is no separate 2-of-a-kind or higher-count tier shown anywhere) -- consistent with the reels being only 3 symbols tall and 3 reels wide, so 3-of-a-kind on a line is the only possible winning count.",
    "on_symbol_numeric_overlay_disambiguation": "IMPORTANT for accessibility narration -- a number printed directly ON a Diamond symbol has two different meanings depending on WHERE it sits, and must not be confused: (1) a plain white/blue number in a rounded box OVER THE CENTER of a Diamond Wild (e.g. '0.75' in bonus_trigger.png, '1.00' in bonus_2.png) is the currency AMOUNT paid by that spin's winning combination, shown as an evaluation overlay -- it is not a multiplier. (2) A small green five-point-star badge pinned to the CORNER of a Diamond symbol (e.g. 'x3' in super_bonus_4.png) is the random Super Diamond Respins MULTIPLIER that was rolled for that central Diamond -- this is a multiplier, not a currency amount."
  },

  "reel_layout": {
    "reels": 3,
    "rows_per_reel": 3,
    "grid": "3 columns x 3 rows, fixed height (not a cascading/cluster or variable-height reel set)",
    "lines": {
      "count": 5,
      "mechanic": "5 fixed paylines (not ways-to-win)",
      "source": "paytable_p4.png 'Win Lines' section, five numbered 3x3 line diagrams; matches the numbered badges printed beside the reels on base_game.png",
      "line_paths": [
        {"line": 1, "path": "Straight across the top row (all three top-row cells)."},
        {"line": 2, "path": "Straight across the middle row (all three middle-row cells)."},
        {"line": 3, "path": "Straight across the bottom row (all three bottom-row cells)."},
        {"line": 4, "path": "Diagonal: top-left cell -> center cell -> bottom-right cell."},
        {"line": 5, "path": "Diagonal: bottom-left cell -> center cell -> top-right cell."}
      ],
      "on_screen_markers": "base_game.png shows small numbered circular badges stacked beside the reel edges: top-left corner shows '1' above '4' (top row is line 1, and the top-left cell is also the start of diagonal line 4); top-right shows '1' above '5'; the middle-row edges show a single '2' on each side; bottom-left shows '3' above '5'; bottom-right shows '3' above '4'. This directly matches the five diagrams in the Win Lines paytable page."
    },
    "payout_basis": "Total Bet (Base Bet), confirmed by direct measurement -- see 'measured_facts.payout_basis' below.",
    "payout_rule_text": "Verbatim, rules_p1.png/rules_p2.png, 'Payout Rules': 'A line win is awarded when a number of instances of the same symbol appear consecutively, starting from the leftmost reel. Only one line win may be awarded on a single win line.' / 'The highest line win value is always awarded. All wins occur on win lines. Wins on separate win lines are added.'"
  },

  "technical_summary": {
    "rtp_percent": 96.38,
    "rtp_source": "rules_p3.png (GAME INFO panel, 'Additional Information'): 'The theoretical average return to player (RTP) is 96.38%.' Repeated verbatim on info.png ('KNOW THE GAME' panel).",
    "volatility": {
      "rating": "Low (1 out of 5)",
      "widget": "A 5-bar ascending step-chart icon (bars increase in height left to right, like a small bar graph), labelled 'VOLATILITY' beneath it. Only the smallest/leftmost bar is filled solid orange/red; the remaining 4 taller bars are outline-only (unfilled, same dark-navy stroke as the icon border) -- so the lit-bar count is 1 of 5.",
      "source": "preview.png, top-left, next to the Reel Hot Games logo",
      "colorblind_note": "Volatility is signalled by BOTH fill-vs-outline state (shape/fill, not hue) AND bar position/height (leftmost = lowest), so it remains readable without color discrimination."
    },
    "min_bet_fun": 0.3,
    "max_bet_fun": 100.0,
    "bet_steps_observed": "0.30, 0.40, 0.50, 0.60, 0.70, 0.80, 1.00, 1.50, 2.00 ... 15.00, 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00 fun (Bet Select panel list, scrolled top to bottom with scroll_capture.py, exhausted=true)",
    "bet_source": "Bet Select panel (helper crops _bet_p1.png first visible step 0.30, _bet_p3.png last step 100.00 with the scrollbar at the very bottom of its track)",
    "demo_default_bet_fun": 0.5,
    "demo_starting_balance_fun": 1000.0,
    "currency": "fun (Push Gaming demo token; not a real-money currency)",
    "max_win_or_win_cap": "Not printed anywhere in the client. The full 3-page GAME INFO/rules booklet was read end to end and contains no 'Limits' or maximum-win-per-round section, and no dedicated Limits dialog exists in the UI (checked via the same bottom-nav icon set used for Paytable/Rules/Settings/Know The Game -- there is no fifth icon). A 'BIG WIN 10.50' (21x total bet) was observed during the hunt but this is an OBSERVED single-round result, not a stated maximum, and must not be reported as the game's max win.",
    "bonus_buy": "Not present. Checked on two independent channels: (1) visual -- the only controls on the right side of the base-game screen are Autoplay, Bet Select (Total Bet) and Spin; no Buy-Feature icon exists anywhere on the game field; (2) text -- the complete GAME INFO booklet (rules_p1.png-rules_p3.png) never mentions any purchase/buy mechanic.",
    "keyboard_and_input": "Verbatim, rules_p1.png: 'To start a game round, press the Spin button. Alternatively, press the keyboard space bar.' / Quick Play: 'To skip certain animations during a game round, press anywhere on the screen. Alternatively, press the keyboard space bar.'",
    "server_version": "1.0.1",
    "client_version": "1.10.0 06-07-2026",
    "version_source": "rules_p3.png, bottom of the Additional Information section"
  },

  "measured_facts": {
    "payout_basis": {
      "value": "total_bet (Base Bet)",
      "evidence_frame": "win_screen.png",
      "printed_win_fun": 1.0,
      "total_bet_fun": 0.5,
      "winning_symbol": "Triple BAR (BAR/BAR/BAR) on the diagonal Line 4 (top-left -> center -> bottom-right)",
      "reasoning": "The paytable prints a Triple-BAR 3-of-a-kind value of 1.00 fun at its stated anchor bet of 0.50 fun (paytable_p1.png header: 'valid for the current bet of 0.50 fun'). win_screen.png shows the SAME Triple-BAR combination winning 1.00 fun at the SAME 0.50 fun Total Bet -- the printed round win equals the paytable tier value directly with no per-line division, which is only possible if the paytable/payout basis is the TOTAL (Base) bet, not a bet-per-line fraction (0.50/5 = 0.10 per line, which would have produced 0.20 fun, not 1.00 fun).",
      "booklet_contradiction_note": "rules_p2.png contains two directly contradictory sentences on the SAME page: under 'Payout Rules' it says the paytable is 'based on the bet per line', while two paragraphs later under its own 'Paytable' heading it says the paytable is 'based on the Base Bet'. This measurement resolves the contradiction in favour of the Base Bet wording -- by direct arithmetic, not by preference for one sentence over the other."
    },
    "super_diamond_respins_win_arithmetic": {
      "frame": "super_bonus_4.png",
      "combinations_through_center": [
        {"symbol": "Triple BAR", "line": "top-left -> center -> bottom-right (Line 4)", "value_fun": 1.0},
        {"symbol": "Blue 777 with 2 Diamond Wild substitutes", "line": "bottom-left -> center -> top-right (Line 5)", "value_fun": 2.5}
      ],
      "rolled_multiplier": "x3 (green star badge on the central Diamond)",
      "computed_total": "(1.00 + 2.50) x 3 = 10.50 fun",
      "confirms": "super_bonus_5.png prints 'BIG WIN 10.50' -- matches the computed total exactly, independently confirming both the x3 multiplier reading and the total-bet payout basis."
    }
  },

  "features": {
    "diamond_respins": {
      "trigger": "Verbatim, paytable_p2.png/p3.png: 'If a Diamond Wild lands in the central reel position, the Diamond Respins Feature will activate.'",
      "continuation": "'Any Wild Diamond that lands during this feature will continue the Diamond Respins Feature.'",
      "end_condition": "'On a spin with no landed Diamonds, the feature ends and the total win is evaluated.'",
      "gameplay_frames": ["bonus_trigger.png", "bonus_2.png"],
      "ending_frame": "bonus_1.png (the very next spin after bonus_trigger.png: no Diamond Wilds landed at all, matching the stated end condition; balance dropped by exactly the 0.50 fun Total Bet with no win)",
      "observed_instance_1": {"frame": "bonus_trigger.png", "printed_win_fun": 4.75, "balance_before_to_after": "986.75 fun shown after the win credit", "detail": "Four Diamond Wilds visible simultaneously (top-left, top-right, mid-right, and the central position which carries a '0.75 fun' evaluation overlay). The four winning cells are outlined with a bright cyan glow: top-left Diamond, top-right Diamond, center Diamond, and a bottom-right BAR/BAR pair."},
      "observed_instance_2": {"frame": "bonus_2.png", "printed_win_fun": 1.75, "balance_after": "983.00 fun", "detail": "A Diamond Wild in the exact CENTRAL reel position (carrying a '1.00 fun' evaluation overlay) plus two further Diamond Wilds elsewhere (top-right, bottom-right) and a highlighted Triple-BAR at top-left; the four glowing cyan-outlined cells are top-left (Triple BAR), center (Diamond, 1.00), and bottom-right (Diamond)."}
    },
    "diamond_vault": {
      "description": "Verbatim, paytable_p3.png: 'Above the reels is the Diamond Vault. Any Diamond Wild that lands will be collected into the Vault.' / 'The Diamond Vault has a chance to grow, react or activate Super Diamond Respins upon collecting any Diamond Wild.'",
      "visual_element": "The gold-and-chrome lock mechanism mounted on top of the reel cabinet, visible on every game screen (base_game.png and all bonus frames). When Diamond Wilds have recently been collected, loose piles of small faceted diamond gems appear stacked around the base of the mechanism (visible in bonus_trigger.png, bonus_1.png, bonus_2.png, super_bonus_3/4/5.png) -- this decorative gem-pile art persists across spins and is not, by itself, proof that a feature is currently active.",
      "important_distinction_from_push_pots_boilerplate": "This is NOT the object referred to by the rules booklet's generic 'Push Pots' disclaimer (see 'anomalies' below). The Diamond Vault has a real, described gameplay function (it can activate Super Diamond Respins); the boilerplate 'purely for visual entertainment' sentence in rules_p2.png/rules_p3.png is about a differently-named 'Collection Pot' and a 'Free Spins Feature' that this game does not have -- it must not be read as describing the Diamond Vault."
    },
    "super_diamond_respins": {
      "activation": "Verbatim, paytable_p3.png/p4.png: 'Upon activating the Vault, a Diamond Wild will be added to the central reel position.' / 'The Diamond added to the central reel position will have a random multiplier assigned.' / 'Any win created from the central Diamond will be multiplied by the multiplier value. The value of the multiplier can be: x2, x3, x5 or x10.'",
      "activation_frame": {"file": "super_bonus_3.png", "description": "A full-screen title card: the reels are dimmed and overlaid with a cyan glow, and large 3D lettering reading 'SUPER DIAMOND RESPINS' (white/pale-blue fill, thick gold outline, drop shadow) appears in front of a large faceted diamond icon. Above the reels, the Diamond Vault's hinged door is shown swung open (visible metal hinges on its right edge), revealing a gold pennant/banner inside reading 'x10' -- this is the feature's own branding badge (its stated maximum multiplier, matching preview.png's 'WITH UP TO x10 MULTIPLIER' callout), NOT the multiplier that will actually be rolled for this activation."},
      "result_frame": {"file": "super_bonus_4.png", "description": "The central reel position holds a Diamond Wild carrying a small green five-point-star badge reading 'x3' -- the multiplier actually rolled for this instance (chosen at random from x2/x3/x5/x10 per the paytable text). Two further Diamond Wilds are visible (row 2 right cell, row 3 left cell). A sparkle/diamond-and-star particle overlay covers the whole screen. Winning cells (top-right Blue 777, left-column Triple BAR, center Diamond, right-of-center Diamond) are shown at full brightness/cyan glow while the remaining cells are dimmed dark."},
      "win_frame": {"file": "super_bonus_5.png", "description": "A full-screen result card: gold-brown 3D lettering 'BIG WIN' above a large gold-outlined red numeral readout '10.50', with a small floating BAR symbol and spilling gold coins graphic above the text. Confirmed to be the settled/final total both by re-appearing unchanged on a follow-up frame taken moments later and by balance arithmetic on the following spin (991.75 + 10.50 - 0.50 = 1,001.75 fun opening balance of the next round)."},
      "measured_total_win": "10.50 fun on a 0.50 fun Total Bet = 21x total bet (see 'measured_facts.super_diamond_respins_win_arithmetic')."
    },
    "free_spins": {
      "present": false,
      "note": "This game has no Free Spins feature of any kind. Confirmed on two channels: (1) text -- the complete GAME INFO booklet never names or describes a Free Spins round anywhere except inside one boilerplate 'Push Pots' sentence that explicitly says the visual Collection Pot 'does not influence the awarding of any Free Spins Feature' (i.e. the sentence itself presupposes a Free Spins feature that this specific game does not implement -- see 'anomalies'); (2) pixels -- across the entire RNG hunt (dozens of confirmed spins plus two natural bonus triggers), the reels never entered a separate free-spins mode, background tint, or spin counter; only base-game spins and Diamond Respins/Super Diamond Respins frames were ever observed."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Feature-preview splash shown before the base game loads. Background: bright cyan-to-purple radial-lit gradient with faint darker geometric line-art shapes. Top-left: 'REEL HOT GAMES' sub-studio logo (see game.sub_studio_evidence) beside a 5-bar VOLATILITY icon (1/5 filled, described above). Top-center: the game's title logo -- 'DIAMONDS' in large 3D gold-yellow letters with a dark-red drop-shadow outline on a red ribbon-shaped plaque, '4 THE WIN' beneath it in the same style, with a small faceted-diamond icon perched above the ribbon. Below the title, three feature-callout cards side by side, each on a rounded blue glass-panel: (1) a 3x3 mini reel-grid thumbnail showing three Diamond WILD tiles, captioned 'DIAMOND WINS' / 'WILD DIAMONDS TRIGGER RESPINS'; (2) an illustration of the gold vault icon with two diamond gems flying toward it on motion-streak trails, captioned 'COLLECT DIAMONDS' / 'UNLOCK THE DIAMOND VAULT'; (3) a mini reel-grid thumbnail showing a central Diamond WILD with a gold 'x10' star badge, captioned 'SUPER DIAMOND RESPINS' / 'WITH UP TO x10 MULTIPLIER'. Bottom-center: 'CLICK TO CONTINUE' prompt in white bold text.",
      "purpose": "Entry/feature-explainer screen; clicking anywhere advances into the base game.",
      "color_blind_notes": "All three feature callouts are explained by BOTH an illustrative thumbnail AND printed text captions, so the mechanics are legible without any color discrimination."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "3x3 reel grid centered on screen inside a chrome-metallic frame, with the gold Diamond Vault lock mechanism mounted on top straddling the frame on two riveted brackets.",
      "title_banner": "Top-left: 'DIAMONDS 4 THE WIN' logo (same red-ribbon/gold-lettering style as the preview screen, smaller).",
      "background": "Bright cyan-to-violet gradient with faint decorative diamond/hexagon line art, described fully under 'color_palette'.",
      "reel_cells": "Deep indigo/purple gradient tiles, three separate glass-look reel windows side by side, thin silver dividers.",
      "line_markers": "Small dark-navy circular badges with white numbers, stacked in pairs beside the top and bottom rows and singly beside the middle row -- see 'reel_layout.lines.on_screen_markers' for the exact numbering.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) -- captured frame shows: top row horseshoe / double-BAR / triple-BAR; middle row Diamond WILD / horseshoe / Diamond WILD; bottom row double-BAR / triple-BAR / horseshoe. NOTE: per-cell content is a random snapshot, not a fixed game property, and is not enumerated as a general rule.",
      "top_right_controls": "Two small round white-glyph icon buttons at the very top-right: a speaker/sound icon (left) and a hamburger-menu icon ('=', three horizontal lines, right) -- the menu icon opens the panel set (Paytable / Game Info / Settings / Know The Game).",
      "right_side_controls": "Stacked vertically on the right edge, roughly mid-height: a round white-outline 'Autoplay' icon (broken circular arrow enclosing a play triangle) above a round white-outline 'Bet Select' icon (a stack-of-coins/cylinder glyph). Lower-right corner: the large round SPIN button -- a translucent pale disc with two white curved arrows forming a circle and a red-orange flame icon at its center.",
      "bottom_bar": {
        "balance": "Bottom-left, bold white text: 'Balance: 1,000.00 fun'.",
        "total_bet": "Bottom-right, bold white text: 'Total Bet: 0.50 fun'."
      },
      "color_blind_notes": "All control icons are white glyphs distinguished by SHAPE (speaker vs hamburger-lines vs play-triangle-in-circle vs coin-stack vs flame-in-circle), not by hue -- safe for all forms of color blindness. Balance/Bet labels are plain high-contrast white text, not color-coded."
    },

    "paytable": {
      "type": "paytable",
      "pages": 4,
      "header": "'PAYTABLE'",
      "page_1_of_4": "Header note: 'All wins shown are in fun and valid for the current bet of 0.50 fun.' Then, in order: Diamond WILD (3=10.00, substitution rule text), Red 777 (3=5.00), Blue 777 (3=2.50), Horseshoe (3=1.50, partially visible at the bottom edge before the scroll cut).",
      "page_2_of_4": "Continues: Horseshoe (3=1.50), Triple BAR (3=1.00); then Double BAR (3=0.75) and Single BAR (3=0.50); then a 'Features' section begins with the 'Diamond Respins' heading, its icon (a 3x3 thumbnail with a central WILD diamond highlighted) and the first two paragraphs of its rule text.",
      "page_3_of_4": "Continues the Diamond Respins rule text (end-condition paragraph); then 'Diamond Vault' heading with its gold-lock icon and full rule text; then the 'Super Diamond Respins' heading begins with its first rule paragraph.",
      "page_4_of_4": "Finishes the Super Diamond Respins rule text (random multiplier list x2/x3/x5/x10); then the 'Win Lines' heading with all five numbered 3x3 line diagrams shown side by side (see 'reel_layout.lines.line_paths' for the exact path of each).",
      "navigation": "Top-right 'X' closes the panel. Bottom nav bar (shared by all 4 overlay panels): four icons -- a 2x2-grid icon (opens Paytable), a circled '?' (opens Game Info/rules), a gear/cog icon (opens Settings), and a shield icon (opens 'Know The Game'). Long pages scroll vertically (a thin light-grey scrollbar track is visible on the right edge of the dark panel).",
      "color_blind_notes": "The four bottom-nav icons are differentiated by SHAPE (grid / question-mark / gear / shield), not color -- safe."
    },

    "rules": {
      "type": "rules",
      "pages": 3,
      "header": "'GAME INFO'",
      "page_1_of_3": "Opens with: 'Diamonds 4 The Win is a 3-reel slot game with 3 symbols per reel.' Then sections 'How to Play' (bet-select icon + Spin button or space bar), 'Autoplay' (autoplay icon, choose a round count, Spin button shows remaining autoplays and cancels them if pressed), 'Quick Play' (click anywhere or space bar to skip animations), and the start of 'Payout Rules'.",
      "page_2_of_3": "Continues 'Payout Rules' (full text, see 'reel_layout.payout_rule_text'); then 'Paytable' heading with the sentence 'The paytable reflects the current bet configuration, based on the Base Bet.' (directly contradicting the 'bet per line' sentence higher on the same page -- see 'anomalies'); then 'Base Bet' heading ('The Base Bet is the bet selected for each new spin or game round.'); then 'Push Pots' heading (boilerplate text, see 'anomalies'); then the 'Additional Information' heading begins.",
      "page_3_of_3": "Continues 'Additional Information': incomplete-game handling text (auto-resolve after 48 hours; stake returned if unresolvable), 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (bold), the RTP sentence (96.38%), and finally 'Server Version: 1.0.1' / 'Client Version: 1.10.0 06-07-2026' at the very bottom of the panel (confirms this is the true end of the booklet).",
      "color_notes": "Body text is plain white on the near-black panel; sub-section headings are white bold text with a red/orange vertical accent bar to their left; the malfunction-voids sentence is bold for emphasis, not color-coded."
    },

    "info": {
      "type": "info",
      "header": "'KNOW THE GAME'",
      "content": "A short single-view panel (no scrolling) repeating just two sentences already printed at the end of the Game Info booklet: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (bold) and 'The theoretical average return to player (RTP) is 96.38%.' The rest of the panel is empty dark space.",
      "navigation": "Reached via the shield icon in the shared bottom nav bar."
    },

    "settings": {
      "type": "settings",
      "header": "'SETTINGS'",
      "content": "Three rows, each a horizontal divider-separated list item: 'All Sounds', 'Sound Effects', 'Music'. Each row has an identical toggle control on its right: a speaker outline icon with a small 'x' beside it (a mute-toggle glyph). All three show the same icon state on this frame.",
      "reached_via": "Gear/cog icon in the shared bottom nav bar.",
      "color_blind_notes": "POTENTIAL ACCESSIBILITY GAP: the sound toggles are a single glyph (speaker+x) rather than a two-state switch with a distinct on/off position or fill color, so a screen-reader/low-vision user cannot tell current on/off state from the icon alone in a static screenshot; this differs from Push Gaming's own toggle-switch style seen on other titles' Settings panels (left/right position-coded switches). Recommend the accessibility layer expose the actual ARIA-pressed state rather than relying on the icon."
    },

    "autoplay": {
      "type": "autoplay",
      "header": "'AUTOPLAYS'",
      "content": "A vertical list of round-count options, each a full-width rounded rectangle button: 'Off' (currently selected -- solid white background with black text, all other rows are dark navy-grey with white text), then '10', '20', '50', '100', '250', '500', '1000'. A solid red 'OK' button spans the full width at the bottom to confirm the selection.",
      "color_blind_notes": "The selected option is marked by BOTH a strong light/dark inversion (white-on-black vs white-on-dark-navy) AND its position at the top of the list under the header -- not by hue alone, so it stays legible for all color-blindness types."
    },

    "bet_select": {
      "type": "bet_select (helper crops _bet_p1.png..._bet_p3.png)",
      "header": "'BET SELECT' / 'Total Bet'",
      "content": "A scrollable vertical list of bet-amount buttons in 'fun', from 0.30 up through 0.40, 0.50 (default, selected -- white background, black bold text, larger font than the other rows), 0.60, 0.70, 0.80, 1.00, 1.50, 2.00 ... continuing up to 15.00, 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, and ending at 100.00 fun (confirmed as the true bottom of the list by scroll_capture.py, exhausted=true, and by the scrollbar track being fully at the bottom on the last captured page). A solid red 'OK' button spans the bottom.",
      "color_blind_notes": "The currently selected bet is marked the same way as the Autoplay panel's selection -- light/dark inversion plus larger font -- not color alone."
    },

    "bonus_trigger": {
      "type": "bonus",
      "sub_feature": "diamond_respins",
      "content": "See 'features.diamond_respins.observed_instance_1' for the full breakdown. WIN: 4.75 fun banner shown centered at the bottom of the reel cabinet in large white bold text with a gold-outlined number; Balance 986.75 fun (left), Total Bet 0.50 fun (right)."
    },
    "bonus_1": {
      "type": "bonus",
      "sub_feature": "diamond_respins (end-of-feature spin, no win)",
      "content": "The spin immediately following bonus_trigger.png: no Diamond Wilds anywhere on the grid (all Horseshoe/BAR/777 symbols), matching the booklet's stated end condition. Balance 986.25 fun = 986.75 - 0.50 (a normal paid spin with no win). The Diamond Vault graphic above the reels is still shown surrounded by its loose-diamond decoration even though no feature is currently active on this spin -- see 'features.diamond_vault.visual_element'."
    },
    "bonus_2": {
      "type": "bonus",
      "sub_feature": "diamond_respins",
      "content": "See 'features.diamond_respins.observed_instance_2'. WIN: 1.75 fun banner; Balance 983.00 fun; Total Bet 0.50 fun."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "A normal (non-feature) base-game payline win. Diagonal Line 4 (top-left -> center -> bottom-right) is lit: three Triple-BAR (BAR/BAR/BAR) symbols occupy those three cells, each outlined with a bright cyan glow border; every other cell on the grid is rendered visibly darker/desaturated by comparison. Bottom-center: 'WIN: 1.00 fun' in large white bold text with a gold-outlined numeral. Balance reads 982.00 fun on this captured frame (the bet-deducted balance at the instant the win banner appears, i.e. 982.50 - 0.50 Total Bet; the 1.00 fun win is credited a moment later, bringing the resting balance to 983.00 fun -- confirmed by the following bonus_2.png frame opening at 983.00 fun). Total Bet 0.50 fun.",
      "color_blind_notes": "The winning line is signalled by THREE independent non-hue cues simultaneously: (1) brightness -- winning cells are lit, others are dimmed; (2) the numbered line-badges beside the reels, which are always visible and not color-coded; (3) the printed WIN amount text. A user relying on shape/position/text alone can still identify the win without distinguishing the cyan glow color."
    },

    "super_bonus_3": {
      "type": "bonus",
      "sub_feature": "super_diamond_respins (activation)",
      "content": "See 'features.super_diamond_respins.activation_frame'. Balance 991.75 fun; Total Bet 0.50 fun."
    },
    "super_bonus_4": {
      "type": "bonus",
      "sub_feature": "super_diamond_respins (multiplier reveal / win evaluation)",
      "content": "See 'features.super_diamond_respins.result_frame'. Balance still 991.75 fun on this frame (win not yet credited); Total Bet 0.50 fun."
    },
    "super_bonus_5": {
      "type": "bonus",
      "sub_feature": "super_diamond_respins (settled result)",
      "content": "See 'features.super_diamond_respins.win_frame' and 'measured_facts.super_diamond_respins_win_arithmetic'. Balance still shows 991.75 fun on this frame (win credited a moment later, confirmed by the next spin opening at 991.75 + 10.50 - 0.50 = 1,001.75 fun)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the whole session: sound + hamburger-menu top-right, Autoplay + Bet Select stacked mid-right, Spin bottom-right, Balance bottom-left, Total Bet bottom-right. The 4 overlay panels (Paytable/Game Info/Settings/Know The Game) form a linear tab set reachable from a shared bottom nav bar with 4 shape-coded icons, each closable with a top-right 'X'. Bet Select and Autoplay panels are simple scrollable/paged option lists ending in a single red 'OK' confirm button.",
    "motor": "All primary controls (Spin, Autoplay, Bet Select) are large circular touch targets. Spin is also keyboard-operable via the space bar (confirmed by rules_p1.png). Autoplay (10 up to 1000 rounds) reduces the number of required interactions for extended play.",
    "color_blind": "Most game-state signalling uses shape, position or text in addition to color: winning-line highlight (brightness + line badges + WIN text), volatility (fill state + bar height), selected bet/autoplay value (light/dark inversion + list position), multiplier badge (readable digit 'x3' rather than color alone), feature banners (always accompanied by full-sentence titles like 'SUPER DIAMOND RESPINS'). One residual gap is flagged under 'screens.settings.color_blind_notes' (sound toggles lack a visible two-state cue in the captured frame).",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; the Settings panel exposes All Sounds / Sound Effects / Music toggles, implying sound is decorative/optional. All game state (spin result, win amounts, feature names, multiplier value) is conveyed through on-screen text and iconography."
  },

  "anomalies": [
    {
      "issue": "The rules booklet's 'Push Pots' section is boilerplate that names a mechanic ('Collection Pot', 'Free Spins Feature') this specific game does not have.",
      "quote": "rules_p2.png/rules_p3.png, verbatim: 'The Collection Pot in the game is purely for visual entertainment and does not influence the awarding of any Free Spins Feature.'",
      "resolution": "This game has no Free Spins feature at all (see 'features.free_spins'), and its own collectible-diamond object is named the 'Diamond Vault', not 'Collection Pot'. The sentence is treated as an unedited shared template line from Push Gaming's provider-wide rules boilerplate, and is NOT applied to the Diamond Vault, which the paytable separately and specifically describes as able to 'activate Super Diamond Respins' -- i.e. the Diamond Vault is functional, not purely decorative."
    },
    {
      "issue": "Internal contradiction in the payout-basis wording on the same rules page.",
      "quote_1": "rules_p2.png, 'Payout Rules': 'The paytable reflects the current bet configuration, based on the bet per line.'",
      "quote_2": "rules_p2.png, 'Paytable' (two paragraphs later): 'The paytable reflects the current bet configuration, based on the Base Bet.'",
      "resolution": "Resolved by direct measurement, not by preference -- see 'measured_facts.payout_basis'. The basis is the Base Bet / Total Bet."
    },
    "audit_manifest.py flagged info.png vs settings.png as near-duplicate by pixel distance, and bonus_trigger.png vs bonus_2.png as near-duplicate -- both pairs were manually verified by eye during this documentation pass to be genuinely different screens/states: info.png and settings.png have different panel headers and different body content (RTP/malfunction text vs three sound toggles); bonus_trigger.png and bonus_2.png show different reel symbols, different central-diamond overlay values (0.75 vs 1.00 fun) and different WIN totals (4.75 vs 1.75 fun). The pixel-distance similarity comes from identical shared UI chrome/background artwork (the Diamond Vault glow overlay), not duplicate captures.",
    "No dedicated 'Limits' dialog (min/max bet as a stated cap, or a max-win-per-round figure) exists anywhere in the client; bet range was measured from the Bet Select panel's own button list rather than printed text, and the rules booklet has no maximum-win section at all."
  ],

  "unreadable_or_uncertain": [
    "Exact respin-by-respin count during each Diamond Respins run (how many individual respins occurred before the evaluation frame shown in bonus_trigger.png and bonus_2.png) was not isolated frame-by-frame; only the trigger state and the already-evaluated win banner were captured for each instance.",
    "Whether the Settings panel's speaker+x toggle icon changes appearance/position when clicked to represent an on/off state was not observed -- only a single static frame with all three toggles showing the same icon was captured, so the on/off visual language for this control could not be confirmed either way.",
    "No maximum win / win-cap figure exists in any captured screen; this is recorded as a confirmed absence (per 'technical_summary.max_win_or_win_cap'), not as an unread number."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.