Diamond Strike Scratchcard

Demo, RTP 76.55%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 04 Jul 2026
RTP 76.55%
Volatility
Max win ×100000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

11 screenshots · 3 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/diamond-strike-scratchcard-b7/

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60 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Jul 2026 View capture log

Per-screen breakdown

11 demo screens
11 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Diamond Strike Scratchcard

Everything pulled from Diamond Strike Scratchcard into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
11 screens captured
3 symbols catalogued · payouts OCR-verified
6 palette colors from frames
4 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 11 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 76.55% · single configuration
max_win_x ×100000
mechanic Scratch Card
release_date 2020

Symbols & paytable

3 symbols
3 icons (ZIP)
Diamond
Diamond
High Pay

Faceted ice-blue and white brilliant-cut gem; always shows fixed $100,000 prize; match 3 anywhere in 3x3 grid wins jackpot; white radiant glow behind gem; Tier 1 (1 winner per 10,000,000 tickets).

Cherry
Cherry
Low Pay

Two glossy red spheres with bright green forked stem and wide dark-green leaf; variable dollar prize per cell ($2-$10,000); match 3 identical prize values anywhere in grid to win; Tiers 2-9.

7 / Lucky Seven
7 / Lucky Seven
Other

Bold 3D golden-yellow numeral, red outline, on dark navy cell; always shows FREE PLAY prize; match 3 to win one free ticket; Tier 10 (1,150,000 of 10M tickets, ~11.5% of all cards).

Bonus modes

1 mode
Other scratch
Scratch Card

3x3 grid, buy 1/5/10/25/50 tickets at $1 each (25 save 5% = $23.75; 50 save 10% = $45.00). Match any 3 identical prize values anywhere in 9 cells to win. Prize tiers across 10,000,000 total tickets: T1 Diamond $100,000 (x1 ticket); T2 Cherry $10,000 (x10); T3 Cherry $2,000 (x50); T4 Cherry $1,000 (x125); T5 Cherry $200 (x1,250); T6 Cherry $100 (x8,000); T7 Cherry $20 (x40,000); T8 Cherry $5 (x500,000); T9 Cherry $2 (x1,000,000); T10 Seven Freeplay (x1,150,000). RTP range 76.55%-85.06%. Reveal options: SCRATCH! button (all 9 cells at once), click individual cells one at a time, or AUTOPLAY sequential auto-reveal with STOP control.

Jackpot

Type: Fixed
TOP
100000.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#192358 base dominant 1 base
#585B60 base dominant 2 base
#020312 base dominant 3 base
#909194 base dominant 4 base
#3B424D base dominant 5 base
#072B94 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • All three symbols are distinguishable by shape alone independent of color: Diamond = faceted multi-facet geometric gem; Cherry = two round fruit spheres with leaf and forked stem cluster; 7 = single bold numeral digit. Winning cells are marked by electric-blue lightning glow AND a texture change (lightning bolt lines at cell border) — detectable in grayscale as a bright luminous halo. Win/loss is also confirmed via text: TOTAL WIN and WIN labels appear in the bottom bar on a winning card; their absence indicates a loss. No gameplay decision requires color discrimination.
Screen Reader
  • Win amount displayed as text in the bottom bar (labels TOTAL WIN and WIN with dollar amounts, e.g. $2.00). Prize table is a structured 3-column text table (Tier / Prizes Available / Award) with RTP range stated as text (76.55%-85.06%). Game instruction MATCH 3 TO WIN! is always visible in the right panel. Each revealed cell shows a text prize value beneath the symbol ($100,000, $10,000, FREE PLAY, etc.). Purchase options are labeled with quantity and total price in text.
Motor Accessibility
  • Three reveal methods available: (1) SCRATCH! button reveals all 9 cells simultaneously with a single click — primary quick-play method; (2) click individual cells one at a time to reveal each independently; (3) AUTOPLAY sequentially auto-scratches all queued tickets hands-free. STOP button (single click) halts AUTOPLAY at any point. Purchase flow requires one radio button selection and one BUY NOW click. BUY MORE TICKETS is a single button when the ticket queue is empty.
Hearing Accessibility
  • AMBIENT and SOUND FX audio toggles are independently controllable in the Settings panel (gear icon). All game outcomes — prize values, win/loss state, ticket count, and instructions — are conveyed via visible text and visual effects. No game information is audio-only. Deaf and hard-of-hearing users have full information access with audio disabled.

Media & assets

5 files · 5 types
11 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Purchase lobby (buy 1/5/10/25/50 cards at $1 each with bulk discounts); scratch mechanic (unscratched 3x3 grid, partial cell-by-cell reveal, fully revealed losing card); prize table (all 10 tiers, RTP range 76.55%-85.06%); win screen Cherry $2 match Tier 9 (three non-adjacent matching cells, lightning highlight, TOTAL WIN $2.00 bottom bar); win screen 7 Freeplay match Tier 10 (FREE PLAY gray overlay panel); autoplay queued state (4 tickets left, SCRATCH!/AUTOPLAY buttons) and running state (STOP button, card auto-revealed); settings panel (Ambient and Sound FX toggles, Game History button).
Win screens for Tiers 1-8 not captured: Diamond jackpot $100,000 (1 in 10,000,000), Cherry $10,000 Tier 2, $2,000 Tier 3, $1,000 Tier 4, $200 Tier 5, $100 Tier 6, $20 Tier 7, $5 Tier 8 — RNG did not produce these in approximately 16 cards played during capture session.
Game History panel not opened — accessible via Settings > GAME HISTORY button; shows session play log of previously played tickets.
Freeplay ticket crediting behavior in demo is uncertain: no additional ticket was observed to be added when TICKETS LEFT reached 0 after a Tier 10 Freeplay win. Real-money behavior may differ from demo.

Ask AI about Diamond Strike Scratchcard

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Diamond Strike Scratchcard play? Keep it simple.

3x3 grid, buy 1/5/10/25/50 tickets at $1 each (25 save 5% = $23.75; 50 save 10% = $45.00). Match any 3 identical prize values anywhere in 9 cells to win. Prize tiers across 10,000,000 total tickets: T1 Diamond $100,000 (x1 ticket); T2 Cherry $10,000 (x10); T3 Cherry $2,000 (x50); T4 Cherry $1,000 (x125); T5 Cherry $200 (x1,250); T6 Cherry $100 (x8,000); T7 Cherry $20 (x40,000); T8 Cherry $5 (x500,000); T9 Cherry $2 (x1,000,000); T10 Seven Freeplay (x1,150,000). RTP range 76.55%-85.06%. Reveal options: SCRATCH! button (all 9 cells at once), click individual cells one at a time, or AUTOPLAY sequential auto-reveal with STOP control.

RTP 76.55%max win ×100000demo ✓

From the verified capture of 04 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Diamond Strike Scratchcard vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 3 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/diamond-strike-scratchcard-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/diamond-strike-scratchcard-b7/
{
  "game": {
    "name": "Diamond Strike Scratchcard",
    "provider": "Pragmatic Play",
    "game_category": "scratch_card",
    "theme": "Classic casino / luxury diamonds. Electric-blue neon palette evoking high-voltage lightning and glittering gems. The name 'Diamond Strike' refers to both the gem (diamond jewel) and the electrical discharge (strike/lightning bolt) — both are literal visual motifs throughout the UI.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind, motor-impaired) from 10 desktop screenshots at 1280x800, OCR ground truth, and zoomed crops. Numbers and texts stated verbatim from on-screen OCR where available.",
    "source_note": "All numeric values (prize tiers, RTP, purchase prices) confirmed by zoom crop and OCR of paytable.png. Symbol descriptions confirmed by 5x zoom crops of individual cells."
  },

  "color_palette": {
    "background": "Deep royal blue, nearly midnight blue, covering the entire viewport. Horizontal stripes of slightly lighter blue create a subtle ruled-line texture. From the right-center, diagonal light rays radiate outward like a spotlight on dark blue — these are slightly lighter blue streaks against the dark base.",
    "background_decoration": "Multiple ice-blue / sky-blue faceted diamond gems float across the background in various sizes and angles. Small four-point sparkle glints appear at corners of each floating gem. The gems are semi-translucent and rendered with white highlight facets and deep-blue interior facets.",
    "game_title_diamond_word": "The word 'DIAMOND' is rendered in large chunky letters, color: pale cyan / ice blue body, outlined with a thick dark purple or deep magenta stroke. There is also an internal lighter highlight near the top of each letter.",
    "game_title_strike_word": "The word 'STRIKE' is rendered in large chunky letters, color: vivid purple or magenta body (slightly darker than the cyan of 'DIAMOND'), same thick dark outline. A thin lightning-bolt or 'V'-shaped diamond icon appears between the two words.",
    "game_title_number": "The number '100,000' below the title is rendered in large 3D-effect bold letters, color: golden amber / warm yellow, with a slightly darker orange shading on the bottom/side face of each digit (3D depth effect).",
    "scratch_card_grid_border": "Thin neon cyan / electric blue glowing border around the entire 3×3 card area. The glow has a soft diffuse halo.",
    "scratch_cell_unscratched": "Each unscratched cell is filled with a medium gray / steel-blue surface. Embossed into this gray surface is a large diamond-gem outline (same shape as the Diamond prize symbol) rendered in slightly darker gray lines — this is the scratch-off coating texture. The diamond outline on the coating serves both as a decorative pattern and a hint of the game theme.",
    "scratch_cell_revealed_background": "Revealed cells have a dark navy / near-black background, consistent with the overall card panel.",
    "cell_border_normal": "Thin dark navy lines divide the 9 cells. The overall card has a slightly rounded-corner rectangle shape.",
    "cell_border_winning": "Winning cells are highlighted with an electric blue / cyan lightning glow radiating outward from the cell edges. White–blue lightning bolt flashes surround the symbol in the winning cell.",
    "button_primary": "Red-orange rectangular body (bright red body, slightly warmer at center), golden yellow bold text (slightly darker outline on text), thin cyan or light-colored border on the outermost edge.",
    "button_stop": "Same red-orange body as primary buttons, yellow text reading 'STOP'.",
    "tickets_left_box": "Dark navy blue rectangle in the top-right panel. Large bold yellow number (the ticket count). Below it, smaller orange-gold text reading 'TICKETS LEFT'.",
    "match_3_instruction": "Yellow / golden amber text 'MATCH 3 TO WIN!' displayed below the tickets counter in the right panel. Bold, large, no background.",
    "bottom_bar": "Solid near-black / very dark charcoal strip across the bottom. White text labels (CREDIT, TOTAL WIN, WIN) with white dollar amounts.",
    "paytable_panel": "Dark navy blue semi-transparent rectangle overlaid on the game background. White text for all content. Header row 'Tier / Prizes Available / Award' in white. Divider lines between rows are white/light gray.",
    "settings_dropdown": "Dark navy rectangle with white header text 'GAME SETTINGS' and 'AUDIO'. Checkboxes shown as small green-check circles (checked state = green with white checkmark).",
    "freeplay_overlay": "Medium gray / silver rectangle with a tiled pattern of small gray diamond outlines (6 diamonds arranged 3×2). Bold white text 'FREE PLAY' centered over it in two lines.",
    "pragmatic_play_logo": "Top-right corner: 'PRAGMATIC PLAY' text, appears in white, partially cropped at the right edge of the viewport."
  },

  "symbols": {
    "overview": "There are exactly 3 distinct symbol types in Diamond Strike Scratchcard. Each cell, when revealed, shows one symbol plus a prize value text beneath it. The win mechanic is MATCH-3: any 3 cells showing the same prize VALUE anywhere in the 3×3 grid = win that value. Diamond always carries $100,000; the 7 always carries FREE PLAY. Cherry carries a variable dollar amount that differs per cell and per card.",

    "diamond": {
      "symbol_name": "Diamond",
      "visual_description": "A large faceted gemstone of the classic diamond/brilliant cut shape: wide flat top (table), angled upper facets forming a crown, pointed bottom (culet barely visible). The gem is rendered in ice blue and white: white at the very top highlight facets, transitions to sky blue in the mid-crown facets, and deep blue in the pavilion/lower facets. A black outline runs around the entire perimeter. A soft white radiant glow emanates behind the gem. Background of the cell shows white radiant light rays and thin blue lightning bolt lines at bottom-left and bottom-right corners of the cell.",
      "prize_value": "$100,000 (fixed — always shows $100,000 on every card in every currency)",
      "prize_text_appearance": "Large white bold text '$100,000' with a purple/magenta outline, rendered beneath the gem in the cell",
      "role": "Jackpot / top-prize symbol. Three matching Diamond cells win $100,000.",
      "colorblind_note": "The Diamond symbol is distinguishable from Cherry and 7 purely by SHAPE (faceted geometric gem vs fruit vs numeral) — no reliance on hue. The prize value '$100,000' text is always legible."
    },

    "cherry": {
      "symbol_name": "Cherry",
      "visual_description": "Two glossy bright red spherical cherries side by side, connected at their stems. Stems are bright green, thin, and join at the top into a single forked stem. A wide dark green leaf extends from the top of the stems, pointing right. Each cherry has a white circular highlight on its upper-left quadrant giving a 3D glossy-ball appearance. Red body shades to darker red/maroon at edges. A thin black outline and a thin electric-blue/cyan glow ring surrounds the entire cherry pair symbol.",
      "prize_value": "Variable — each Cherry cell shows a different dollar prize amount. The amount is unique per cell and per card. Observed values (from multiple revealed cards): $2, $5, $20, $100, $200, $1,000, $2,000, $10,000. These correspond to prize tiers 9 through 2 respectively.",
      "prize_text_appearance": "Large white bold text with a dark blue or navy outline. Dollar sign followed by the amount (e.g. '$2', '$100', '$10,000'). Small superscript '.00' appears in smaller text after the main amount.",
      "role": "Variable-prize symbol. The most common symbol on any card — a typical losing card shows 7 Cherry cells and 2 Diamond cells. Three Cherry cells with identical prize amounts anywhere in the grid win that dollar amount.",
      "colorblind_note": "Distinguishable from Diamond and 7 by SHAPE (rounded fruit form with leaf/stem, vs geometric gem vs numeral). The dollar amount beneath is always legible. Red-green colorblind users: the cherries are red spheres with green stems — color-coded distinction between the red body and green stem may be affected, but the SHAPE of the overall cluster (two spheres + leaf) remains distinctive."
    },

    "seven": {
      "symbol_name": "7 / Lucky Seven",
      "visual_description": "A bold 3D numeral '7' rendered in a classic 'lucky seven' style. The digit body is golden yellow with a bright white highlight band across the upper-left of the digit. The edges of the digit have a thick red outline, and the outermost edge has a thin black outline. The digit appears slightly angled/tilted to the right (italic-like). Four-point sparkle glints appear at the top-left and top-right corners of the cell. The cell background is flat dark navy.",
      "prize_text_beneath": "Text 'FREE PLAY' in large orange-gold bold sans-serif letters, no outline, displayed directly below the 7 numeral.",
      "prize_value": "FREE PLAY (fixed — always awards a free ticket/freeplay, never a dollar amount). In real-money play this means one additional free ticket. In the demo environment, behavior of the free ticket was not clearly observed (see coverage gaps).",
      "role": "Freeplay / bonus symbol. Three matching 7 (FREE PLAY) cells anywhere in the 3×3 grid trigger Tier 10 prize = one free ticket.",
      "colorblind_note": "The 7 is distinguishable by SHAPE (single numeric digit vs fruit cluster vs gem) and by the text 'FREE PLAY' beneath it. The red outline of the numeral assists recognition. Deuteranopia/protanopia users may perceive the red outline differently but the numeral form remains clear."
    }
  },

  "prize_table": {
    "source": "paytable.png — OCR confirmed verbatim; 3x zoom crop confirmed all values legible",
    "ocr_verbatim": "Tier | Prizes Available | Award\n1 | 1 | $100,000.00\n2 | 10 | $10,000.00\n3 | 50 | $2,000.00\n4 | 125 | $1,000.00\n5 | 1,250 | $200.00\n6 | 8,000 | $100.00\n7 | 40,000 | $20.00\n8 | 500,000 | $5.00\n9 | 1,000,000 | $2.00\n10 | 1,150,000 | Freeplay\nTotal tickets 10,000,000\nInside the game, the top prize stated in the game name is converted to the current currency\nThe theoretical RTP range of this game is: 76.55% - 85.06%",
    "tiers": [
      {"tier": 1, "prizes_available": 1,         "award": "$100,000", "symbol": "Diamond",      "probability": "1 in 10,000,000"},
      {"tier": 2, "prizes_available": 10,        "award": "$10,000",  "symbol": "Cherry",       "probability": "1 in 1,000,000"},
      {"tier": 3, "prizes_available": 50,        "award": "$2,000",   "symbol": "Cherry",       "probability": "1 in 200,000"},
      {"tier": 4, "prizes_available": 125,       "award": "$1,000",   "symbol": "Cherry",       "probability": "1 in 80,000"},
      {"tier": 5, "prizes_available": 1250,      "award": "$200",     "symbol": "Cherry",       "probability": "1 in 8,000"},
      {"tier": 6, "prizes_available": 8000,      "award": "$100",     "symbol": "Cherry",       "probability": "1 in 1,250"},
      {"tier": 7, "prizes_available": 40000,     "award": "$20",      "symbol": "Cherry",       "probability": "1 in 250"},
      {"tier": 8, "prizes_available": 500000,    "award": "$5",       "symbol": "Cherry",       "probability": "1 in 20"},
      {"tier": 9, "prizes_available": 1000000,   "award": "$2",       "symbol": "Cherry",       "probability": "1 in 10"},
      {"tier": 10,"prizes_available": 1150000,   "award": "Freeplay", "symbol": "7 (Lucky 7)",  "probability": "1 in ~8.7 (11.5% of all tickets)"}
    ],
    "total_tickets": 10000000,
    "note_currency": "Inside the game, the top prize stated in the game name is converted to the current currency. In USD demo, top prize = $100,000.",
    "rtp_range": {
      "low": "76.55%",
      "high": "85.06%",
      "note": "This is a THEORETICAL RANGE (not a single RTP value). The exact RTP of any individual ticket varies; the population-wide return across all 10,000,000 tickets falls in this range. Significantly lower than Pragmatic Play video slots (~96%) — typical for lottery-style scratchcards."
    },
    "jackpot_type": "Fixed. Tier 1 ($100,000) is a fixed prize pool entry, not a progressive accumulator. Only 1 winning Tier-1 ticket exists in the pool of 10,000,000."
  },

  "game_mechanics": {
    "core_mechanic": "MATCH-3: Each ticket contains a 3×3 grid of 9 cells. Each cell hides one symbol with one prize value beneath it. If any 3 cells in the grid reveal the same prize value, the player wins that prize amount. The 3 matching cells do NOT need to be in any specific row, column, or diagonal — any 3 identical values anywhere in the 9 cells constitute a win.",
    "win_condition_detail": "Prize values are matched, not just symbol types. All Diamond cells always show $100,000 (so 3 Diamonds = jackpot). All 7 cells always show FREE PLAY (so 3 Sevens = free ticket). Cherry cells each show an independent dollar amount — multiple Cherry cells may or may not share the same value. Example observed: card with Cherry $2 at positions (row1,col1), (row1,col3), (row3,col2) = three matching $2 values = WIN $2.",
    "max_wins_per_ticket": "A ticket is a fixed lottery outcome — it either contains exactly one winning 3-of-a-kind combination or it does not. There is no possibility of multiple winning combinations on one ticket (no secondary prizes).",
    "scratch_reveal_methods": {
      "scratch_button": "Clicking the red 'SCRATCH!' button instantly reveals all 9 cells simultaneously. This is the primary quick-play method.",
      "click_individual_cells": "The player can also click directly on any individual unscratched cell to reveal it one at a time. The remaining cells stay covered. Source: manifest notes (direct interaction observed during capture).",
      "autoplay": "With 2+ purchased tickets in queue, pressing 'AUTOPLAY' causes the game to auto-reveal each ticket sequentially. During autoplay a 'STOP' button replaces the action buttons, allowing the player to halt the sequence. Each ticket is auto-scratched fully before the next begins."
    },
    "purchase_mechanic": {
      "card_price": "$1.00 per ticket/game in USD demo",
      "purchase_options": [
        {"quantity": 1,  "label": "1 game",             "total_price": "$1.00",  "discount": null},
        {"quantity": 5,  "label": "5 games",            "total_price": "$5.00",  "discount": null},
        {"quantity": 10, "label": "10 games",           "total_price": "$10.00", "discount": null},
        {"quantity": 25, "label": "25 games (save 5%)", "total_price": "$23.75", "discount": "5%"},
        {"quantity": 50, "label": "50 games (save 10%)","total_price": "$45.00", "discount": "10%"}
      ],
      "selection_ui": "Radio button list (circular selector icons, default = 1 game selected / filled circle). Single 'BUY NOW' button executes the selected quantity purchase."
    },
    "ticket_queue": "After purchase, the 'X TICKETS LEFT' counter in the top-right panel shows how many unplayed tickets remain. Each scratch play decrements this counter by 1. When counter reaches 0, the 'BUY MORE TICKETS' button appears in place of 'SCRATCH!'.",
    "freeplay_ticket_behavior": "Winning Tier 10 (FREE PLAY) in real-money play awards one additional free ticket. Demo behavior: at 0 TICKETS LEFT after a Freeplay win, no visible extra ticket was added during the capture session — demo may not honor freeplay ticket addition.",
    "no_bonus_buy": "There is no Bonus Buy feature. There are no free-spins or bonus rounds in the reel-slot sense. The ticket itself IS the game unit. The multi-ticket purchase discount (25 or 50 games) is the only bulk-buying option."
  },

  "ui_layout": {
    "viewport_size": "1280×800 pixels, desktop",
    "three_panel_structure": "The screen is divided into three horizontal regions: left panel (game branding/navigation, ~x 0–310), center panel (scratch card grid, ~x 310–960), right panel (game controls, ~x 960–1280).",

    "left_panel": {
      "position": "x 0–310, full height",
      "elements": [
        {
          "element": "Settings gear icon",
          "position": "Top-left corner, approx x 90–140, y 55–105",
          "appearance": "Circular border with a gear/cog symbol inside, white/light color. Clicking opens the GAME SETTINGS dropdown overlay on the left side of the screen."
        },
        {
          "element": "Back arrow icon",
          "position": "Top-left area, approx x 140–190, y 55–105 (visible only after a ticket has been purchased)",
          "appearance": "Circular red/orange button with a left-pointing arrow chevron inside. Appears once the player has entered the scratch-card view. Likely returns to the purchase lobby."
        },
        {
          "element": "Game title logo",
          "position": "Upper-left area, approx x 0–290, y 130–305",
          "appearance": "Three stacked lines of text: 'DIAMOND' (cyan/ice-blue letters, dark purple outline), 'STRIKE' (purple/magenta letters, dark outline), and below them '100,000' in large 3D golden-amber numerals. Lightning or V-shaped diamond motif between 'DIAMOND' and 'STRIKE'. Multiple small floating diamond gems scattered around the logo area."
        },
        {
          "element": "PAYTABLE button",
          "position": "Left panel, lower area, approx x 30–280, y 600–665",
          "appearance": "Wide red-orange rectangle, yellow bold text 'PAYTABLE'. Opens the prize table overlay."
        }
      ]
    },

    "center_panel": {
      "position": "x ~310–960, y ~55–670",
      "element": "3×3 scratch card grid",
      "grid_dimensions": "Approximately 648×610 pixels of play area",
      "cell_dimensions": "Each of the 9 cells is approximately 216 pixels wide × 203 pixels tall",
      "cell_positions_approximate": {
        "row1_col1": "x 312–528, y 58–261",
        "row1_col2": "x 528–744, y 58–261",
        "row1_col3": "x 744–960, y 58–261",
        "row2_col1": "x 312–528, y 261–464",
        "row2_col2": "x 528–744, y 261–464",
        "row2_col3": "x 744–960, y 261–464",
        "row3_col1": "x 312–528, y 464–668",
        "row3_col2": "x 528–744, y 464–668",
        "row3_col3": "x 744–960, y 464–668"
      },
      "unscratched_appearance": "All 9 cells covered with the same gray metallic 'scratch surface' texture. A large dark-gray diamond gem outline is embossed on each cell's surface (decorative pattern mimicking a real scratch card's silver coating).",
      "revealed_appearance": "Symbol (Diamond/Cherry/7) is displayed in the upper ~65–70% of the cell. Prize value text (dollar amount or 'FREE PLAY') is displayed in the lower ~30–35% of the cell, centered."
    },

    "right_panel": {
      "position": "x ~960–1280, full height",
      "elements": [
        {
          "element": "PRAGMATIC PLAY logo",
          "position": "Top-right corner, partially clipped at right edge, approx x 1155–1280, y 35–80",
          "appearance": "White text 'PRAGMATIC PLAY', small, partially cropped"
        },
        {
          "element": "TICKETS LEFT counter",
          "position": "Top-right panel, approx x 975–1270, y 140–260",
          "appearance": "Dark navy blue rectangle. Large bold yellow number (the count). Below it, smaller orange-gold text 'TICKETS LEFT'. When count is 0, the number shows '0' in yellow."
        },
        {
          "element": "MATCH 3 TO WIN! instruction",
          "position": "Right panel, approx x 975–1270, y 280–490",
          "appearance": "Yellow/gold bold text, two to three lines. 'MATCH' on first line, large numeral '3' on second line, 'TO WIN!' on third line."
        },
        {
          "element": "SCRATCH! button",
          "position": "Right panel, approx x 975–1270, y 550–640",
          "appearance": "Wide red-orange rectangle. Large bold yellow text 'SCRATCH!'. Primary action button — reveals all 9 cells at once.",
          "state_active": "Shown when a ticket is in play and unscratched",
          "state_hidden": "Replaced by BUY MORE TICKETS when 0 tickets remain"
        },
        {
          "element": "AUTOPLAY button",
          "position": "Right panel, approx x 975–1270, y 650–720 (below SCRATCH!)",
          "appearance": "Smaller red-orange rectangle. Yellow text 'AUTOPLAY'. Triggers sequential auto-scratch of all queued tickets.",
          "state_active": "Visible when 1+ tickets remain in queue"
        },
        {
          "element": "STOP button",
          "position": "Same position as AUTOPLAY button, y ~650–720",
          "appearance": "Red-orange rectangle. Yellow bold text 'STOP'. Appears only during AUTOPLAY, replacing both SCRATCH! and AUTOPLAY.",
          "state": "Only visible during active AUTOPLAY sequence"
        },
        {
          "element": "BUY MORE TICKETS button",
          "position": "Replaces SCRATCH! in right panel when 0 tickets remain",
          "appearance": "Wide red-orange rectangle. Bold yellow text 'BUY MORE TICKETS' (two lines). Returns player to purchase lobby."
        }
      ]
    },

    "bottom_bar": {
      "position": "y ~770–800, full width",
      "elements": [
        {"element": "CREDIT display", "position": "Left side of bottom bar", "appearance": "White label 'CREDIT' above larger white amount e.g. '$100,000.00'. Shows current demo balance."},
        {"element": "TOTAL WIN display", "position": "Center of bottom bar (visible only during/after a winning ticket)", "appearance": "White label 'TOTAL WIN' above white dollar amount."},
        {"element": "WIN display", "position": "Right of center in bottom bar (visible only during/after a winning ticket)", "appearance": "White label 'WIN' above white dollar amount. Appears to show same value as TOTAL WIN for single-win cards."},
        {"element": "Back to Games link", "position": "Bottom-left corner of viewport", "appearance": "White text '← Back to Games' with a left arrow. Returns to the casino game lobby."},
        {"element": "Exit full screen link", "position": "Bottom-right corner of viewport", "appearance": "White text with an expand-arrows icon and 'Exit full screen'."}
      ]
    }
  },

  "screens": {
    "purchase_lobby": {
      "file": "base_game_purchase.png",
      "manifest_type": "preview",
      "description": "Entry state before any ticket is purchased. The center panel displays the purchase overlay (replacing the scratch grid). Header text in yellow: 'Buy cards to play!' Five radio-button options list: '1 game $1.00' (pre-selected, filled radio circle), '5 games $5.00', '10 games $10.00', '25 games (save 5%) $23.75' — where '(save 5%)' text is in orange/gold to draw attention, '50 games (save 10%) $45.00' — where '(save 10%)' text is in orange/gold. Below the list: large red-orange 'BUY NOW' button. Left panel shows game logo. PAYTABLE button at lower-left. CREDIT $100,000.00 at bottom-left. No scratch grid visible (covered by purchase panel). No SCRATCH!/AUTOPLAY buttons visible. No TICKETS LEFT counter visible.",
      "ocr_verbatim": "Buy cards to play! / 1 game $1.00 / 5 games $5.00 / 10 games $10.00 / 25 games (save 5%) $23.75 / 50 games (save 10%) $45.00 / BUY NOW / CREDIT $100,000.00",
      "accessibility_note": "All purchase options are labeled with text (quantity and total price). Discount percentage is indicated in text '(save 5%)' and '(save 10%)' — not conveyed by color alone (though the discount text is gold vs white, the text content is sufficient). Motor: only one 'BUY NOW' action button after selection — minimal click targets."
    },

    "scratch_card_unscratched": {
      "file": "base_game.png",
      "manifest_type": "base_game",
      "order": 0,
      "description": "A single purchased ticket is loaded. The 3×3 grid of 9 cells is fully visible. All 9 cells show the same gray metallic diamond-pattern scratch surface — no symbols revealed. Right panel shows '0 TICKETS LEFT' (yellow '0' on dark navy), 'MATCH 3 TO WIN!' instruction in gold, large red 'SCRATCH!' button, and smaller red 'AUTOPLAY' button. Upper-left has the gear icon and a red circular back-arrow button. CREDIT shows $99,999.00 (one $1 ticket purchased, deducted). No TOTAL WIN or WIN labels in bottom bar.",
      "ocr_verbatim": "DIAMOND STRIKE 100,000 / 0 / TICKETS LEFT / MATCH 3 TO WIN! / SCRATCH! / AUTOPLAY / CREDIT $99,999.00",
      "accessibility_note": "Instruction 'MATCH 3 TO WIN!' is always visible in the UI, not requiring prior knowledge. All 9 cells are visually identical in the unscratched state — screen reader users would need positional labeling (e.g. 'cell row 1 column 1 through row 3 column 3, all unscratched'). The scratch surface diamond pattern is decorative — not functionally distinguishable per cell."
    },

    "scratch_card_partial": {
      "file": "base_game_scratch_partial.png",
      "manifest_type": "base_game",
      "order": 1,
      "description": "A card mid-reveal: 4 cells are scratched open (top-left, top-center, top-right partially, and bottom-center partially), remaining 5 cells still show the gray diamond scratch surface. The revealed cells show Cherry symbols with partial prize text visible. The scratch effect reveals content 'below' the coating — visually as if gray material is peeled or wiped away diagonally (a diagonal scratch mark is visible across the top-left and top-center cells). Example revealed values visible: row1 col1 = Cherry (partial), row1 col2 = Cherry, a '$200.00' value visible partially in top-right, a '$20.00' value visible at bottom-left of grid. TICKETS LEFT shows 0. SCRATCH! and AUTOPLAY buttons still in right panel.",
      "cell_scratch_direction": "Scratch reveal appears to progress in a diagonal sweep from upper-left to lower-right, based on the partially revealed state shown. Reveals happen cell-by-cell from left column rightward.",
      "accessibility_note": "During partial scratch, the state of each cell must be tracked individually. Cells not yet revealed are indistinguishable from each other in the scratch state. For motor-impaired users: individual cell-click scratching is supported (one click per cell), as well as the SCRATCH! button for all-at-once reveal."
    },

    "scratch_card_revealed_loss": {
      "file": "base_game_revealed.png",
      "manifest_type": "base_game",
      "order": 2,
      "description": "A fully revealed losing card. All 9 cells show their symbols and prize values. No 3 values match, so no win indicator appears. Grid contents (row-major order, confirmed by vision + OCR):\n  Row 1: Cherry $100 | Cherry $10,000 | Cherry $200\n  Row 2: Diamond $100,000 | Cherry $5 | Cherry $2\n  Row 3: Diamond $100,000 | Cherry $1,000 | Cherry $20\nTotal of 7 Cherry cells (each a different dollar value) and 2 Diamond cells. The two Diamonds both show $100,000 but 2 is not 3 — not a win. No cells have lightning-glow highlight. TICKETS LEFT = 0. Right panel shows 'BUY MORE TICKETS' button (replaces SCRATCH!) and an 'AUTOPLAY' button. CREDIT shows $99,999.00. No WIN display in bottom bar.",
      "ocr_verbatim": "DIAMOND STRIKE 100,000 / 0 TICKETS LEFT / MATCH 3 TO WIN! / BUY MORE TICKETS / AUTOPLAY / CREDIT $99,999.00 / $100 $10,000 $200 / $100,000 $5 $2 / $100,000 $1,000 $20",
      "accessibility_note": "Loss state is communicated purely visually by absence of highlight and absence of WIN label. There is no explicit 'YOU LOSE' text shown on the losing card — a screen reader would need to confirm no matching triplet. Color-blind users: the absence of the blue lightning highlight (seen on winning cards) is the primary win/loss indicator — however, on a loss, no cells glow, and no WIN text appears at bottom, so the bottom bar absence of 'TOTAL WIN' and 'WIN' labels is a text-based loss indicator readable without color."
    },

    "paytable": {
      "file": "paytable.png",
      "manifest_type": "paytable",
      "page": 1,
      "description": "The full prize table panel, opened by clicking the PAYTABLE button. Overlaid on the left and center portions of the game, covering the logo and most of the grid. A dark navy semi-transparent rectangle. Three-column table with headers: 'Tier', 'Prizes Available', 'Award'. All 10 tiers listed with white text on dark background. Horizontal white divider lines between rows. At the bottom of the table: two lines of body text: 'Inside the game, the top prize stated in the game name is converted to the current currency' and 'The theoretical RTP range of this game is: 76.55% - 85.06%'. A 'BACK' button (red-orange, yellow text) is centered below the table. The PAYTABLE button on the left is still visible at the bottom.",
      "layout_notes": "Table spans approximately x 320–950, y 50–670. The 'BACK' button is at approximately y 640–685. The paytable entirely replaces the scratch grid visibility.",
      "accessibility_note": "All prize information is provided in a structured table with text headers. The two-sentence notes at the bottom convey important context: currency localization and RTP range. Both are text-only — accessible to screen readers. Color: the table uses white text on dark background — high contrast, accessible to most colorblind types. Colorblind: tier numbers and amounts are not color-coded differently, so no color dependence in the table."
    },

    "settings_screen": {
      "file": "settings.png",
      "manifest_type": "settings",
      "description": "Game settings dropdown panel, opened by clicking the gear icon. The dropdown appears in the upper-left, overlapping the game logo. It is a dark navy rectangle labeled 'GAME SETTINGS' in white at the top. Below that, section header 'AUDIO' in white. Two checkboxes beneath: 'AMBIENT' (checked, shown as filled green circle with white checkmark), 'SOUND FX' (checked, shown as filled green circle with white checkmark). Below the checkboxes: a darker-shaded button or link labeled 'GAME HISTORY' in white text on a dark grey pill/rectangle. The main game (purchase lobby in this case) is visible behind the dropdown.",
      "controls": [
        {"control": "AMBIENT", "type": "checkbox/toggle", "state": "ON (checked, green)", "function": "Enables/disables ambient background sound"},
        {"control": "SOUND FX", "type": "checkbox/toggle", "state": "ON (checked, green)", "function": "Enables/disables sound effects"},
        {"control": "GAME HISTORY", "type": "button/link", "function": "Opens a log of previously played tickets/cards in this session"}
      ],
      "accessibility_note": "Audio settings toggle ambient and sound FX independently. No visual indicators for audio state are present outside the settings menu — deaf/hearing-impaired users are unaffected by toggling audio. Colorblind: checked state shown as green circle vs unchecked (hollow circle) — if green and unchecked grey/white are indistinguishable, there is a potential confusion; however the green checkmark graphic inside the circle provides shape-based confirmation of checked state beyond color alone."
    },

    "autoplay_queued": {
      "file": "autoplay.png",
      "manifest_type": "autoplay",
      "order": 0,
      "description": "State after purchasing 5 tickets. First ticket is loaded and unscratched. All 9 cells show gray diamond scratch pattern. TICKETS LEFT counter shows '4' (5 purchased, 1 currently active). SCRATCH! and AUTOPLAY buttons both visible. CREDIT shows $99,994.00 ($100,000 - $6 in prior plays context). This screenshot was captured with 5 tickets pending, first unscratched. The AUTOPLAY button here would begin sequential auto-reveal of all remaining tickets.",
      "ocr_verbatim": "4 / TICKETS LEFT / MATCH 3 TO WIN! / SCRATCH! / AUTOPLAY / CREDIT $99,994.00"
    },

    "autoplay_in_progress": {
      "file": "bonus.png",
      "manifest_type": "autoplay",
      "order": 1,
      "description": "AUTOPLAY is running — a ticket has been auto-revealed. TICKETS LEFT counter shows '3'. The STOP button is visible in the right panel (replaces SCRATCH! and AUTOPLAY during active autoplay). The revealed card shows:\n  Row 1: Diamond $100,000 | Cherry $2,000 | 7 FREE PLAY\n  Row 2: Cherry $20 | Cherry $10,000 | Cherry $200\n  Row 3: Cherry $5 | Cherry $1,000 | Cherry $100\nNo 3 matching values — this card is a loss. No cells are highlighted. CREDIT shows $99,994.00.",
      "ocr_verbatim": "3 / TICKETS LEFT / MATCH 3 TO WIN! / STOP / CREDIT $99,994.00 / $100,000 $2,000 FREE PLAY / $20 $10,000 $200 / $5 $1,000 $100",
      "accessibility_note": "During AUTOPLAY the STOP button is the only active player control — a single large target requiring one click. Motor-impaired users can trigger all-ticket auto-play with one click on AUTOPLAY and stop it with one click on STOP."
    },

    "win_screen_cash": {
      "file": "win_screen.png",
      "manifest_type": "win_screen",
      "order": 0,
      "description": "A winning card is revealed during AUTOPLAY (STOP button visible, TICKETS LEFT = 5). Three cells containing Cherry $2 have matched — these are the winning cells. Winning cell positions: (row1,col1), (row1,col3), (row3,col2). Full grid contents:\n  Row 1: Cherry $2 [WINNING] | Cherry $100 | Cherry $2 [WINNING]\n  Row 2: Cherry $1,000 | 7 FREE PLAY | Diamond $100,000\n  Row 3: Cherry $2,000 | Cherry $2 [WINNING] | Diamond $100,000\nWinning cells are highlighted with an electric-blue / cyan lightning glow and lightning bolt effects surrounding the Cherry symbol. The three winning cells are at non-adjacent positions — win detection scans the entire grid for matching values, not rows/columns/diagonals. Bottom bar shows: CREDIT $99,984.00 | TOTAL WIN $2.00 | WIN $2.00. STOP button in right panel.",
      "win_amount": "$2.00",
      "winning_value": "Cherry $2 (Tier 9)",
      "colorblind_note": "Winning cells indicated by electric-blue lightning glow. The glow is a change in VISUAL INTENSITY and adds a TEXTURE (lightning bolt lines) to the cell border — detectable in grayscale as a bright halo. Additionally, the TOTAL WIN and WIN labels appear in the bottom bar as text — providing a non-color win confirmation.",
      "accessibility_note": "Win state is communicated by: (1) lightning-glow visual effect on matching cells; (2) 'TOTAL WIN $2.00' text label in bottom bar; (3) 'WIN $2.00' text label in bottom bar. Bottom bar text is available to screen readers. The specific winning cells are not textually labeled (positional awareness requires visual inspection)."
    },

    "win_screen_freeplay": {
      "file": "win_screen_freeplay.png",
      "manifest_type": "win_screen",
      "order": 1,
      "description": "A Freeplay (Tier 10) win. Three cells containing 7/FREE PLAY have matched. Matching cell positions: (row1,col2), (row2,col1), (row3,col1) — three '7 FREE PLAY' values anywhere in the grid, not in a line. A gray/silver 'FREE PLAY' overlay panel appears in the center of the grid, covering approximately cells (row1,col2), (row2,col2), (row3,col2) — the center-column cells. The overlay shows a pattern of 6 small gray diamond silhouettes (2 rows × 3 columns) in the background and the text 'FREE PLAY' in large white bold letters in two lines. Behind the overlay, the winning '7' cells are visible with yellow-orange lightning glow and lightning bolt effects. Non-winning cells visible: (row1,col1) Cherry $100, (row1,col3) Cherry $200, (row2,col3) Cherry $200 (or similar), (row3,col2) Cherry $20, (row3,col3) Cherry $100. TICKETS LEFT = 0. STOP button visible. CREDIT $99,984.00. TOTAL WIN $2.00 (cumulative from this AUTOPLAY session).",
      "freeplay_prize_behavior": "In real-money play, matching 3 × 7/FREE PLAY awards one free ticket. In the demo capture (0 TICKETS LEFT after this win), no additional ticket was observed to be added to the queue — demo may not implement freeplay ticket crediting.",
      "accessibility_note": "Freeplay win is confirmed by both the visual 'FREE PLAY' overlay text and by the standard prize text 'FREE PLAY' already appearing on the 7 symbol itself. Screen readers: the overlay text 'FREE PLAY' would need to be accessible. Color-blind users: the 7 symbol glow (yellow-orange lightning) vs normal cells is a brightness/intensity change visible in grayscale; the 'FREE PLAY' text overlay is white text on gray — accessible."
    }
  },

  "audio": {
    "ambient": "Ambient background audio is present (AMBIENT toggle is ON by default in settings). Type: likely a low-hum or casino atmosphere ambience — not visible from screenshots.",
    "sound_fx": "Sound effects are present (SOUND FX toggle is ON by default). Likely triggered on: scratch reveal, win detection (match-3 confirmation), ticket purchase, Freeplay win overlay. Specific sounds not capturable from static screenshots.",
    "deaf_hoh_note": "All game information (prize values, win state, ticket count, instructions) is conveyed via visible text and visual effects. No game outcome information is audio-only. Deaf/HoH users can play with full information access with audio disabled."
  },

  "layout_per_screen_colorblind_notes": {
    "overview": "The game uses color as a secondary indicator in all cases — primary win/loss information is also conveyed by text. Specific notes:",
    "win_vs_loss": "Winning cells: electric-blue glow + lightning texture (both color AND texture change). Losing cards: no glow, no WIN label in bottom bar (absence of text is a text-based indicator). Safe for all colorblind types due to texture differentiation.",
    "purchase_discounts": "Discount text '(save 5%)' and '(save 10%)' is rendered in orange-gold vs white for other text. Content is identical in both colors — no information is conveyed by color alone.",
    "settings_checkboxes": "Checked state = green filled circle with white checkmark. Unchecked = hollow circle. The green hue may be less distinct for deuteranopia/protanopia, but the fill vs hollow shape difference is accessible.",
    "symbol_identification": "All three symbol types (Diamond, Cherry, 7) are distinguishable purely by SHAPE independent of color. Prize values are textual. No gameplay decision requires color discrimination."
  },

  "scratchcard_lifecycle": {
    "step_1": "Player arrives at purchase lobby. 'Buy cards to play!' overlay shown. Player selects 1/5/10/25/50 games and clicks 'BUY NOW'. Credit decreases by selected total.",
    "step_2": "First ticket loaded. Scratch grid appears with all 9 cells covered. TICKETS LEFT counter shows (quantity - 1) since the first is now active.",
    "step_3": "Player clicks 'SCRATCH!' (all at once) or clicks individual cells (one at a time) to reveal symbols and prize values.",
    "step_4a_loss": "All 9 cells revealed; no 3 values match. No highlight, no WIN label. If more tickets remain, the next one loads automatically. If 0 remain, 'BUY MORE TICKETS' button appears.",
    "step_4b_win_cash": "All 9 cells revealed; exactly 3 cells share the same prize value. The 3 matching cells glow with electric-blue lightning. TOTAL WIN and WIN labels appear in bottom bar showing the prize amount. Credit increases by prize amount.",
    "step_4c_win_freeplay": "All 9 cells revealed; exactly 3 '7 FREE PLAY' cells present. Gray 'FREE PLAY' overlay appears on center of grid. Award is one free ticket (real play) or unclear in demo.",
    "step_5": "If AUTOPLAY was active, continues to next ticket automatically. Otherwise player manually proceeds."
  },

  "technical_summary": {
    "grid": "3 rows × 3 columns = 9 cells total",
    "symbols_count": 3,
    "symbols_list": ["Diamond ($100,000 fixed)", "Cherry (variable prize $2–$10,000)", "7 (FREE PLAY fixed)"],
    "win_mechanic": "Match 3 identical prize values anywhere in the 9 cells",
    "ticket_price_usd": "$1.00",
    "purchase_multiples": [1, 5, 10, 25, 50],
    "bulk_discounts": {"25_games": "5% discount = $23.75", "50_games": "10% discount = $45.00"},
    "prize_tiers": 10,
    "jackpot": {"type": "fixed", "amount_usd": "$100,000", "symbol": "Diamond", "tickets_in_pool": 1, "total_tickets": 10000000},
    "freeplay_tier": {"tier": 10, "symbol": "7", "tickets_in_pool": 1150000, "probability_pct": 11.5},
    "rtp_range": {"low_pct": 76.55, "high_pct": 85.06, "note": "Stated as a RANGE on the paytable, not a single value. Lower than PP video slots, typical for scratchcards."},
    "total_tickets_in_pool": 10000000,
    "currency": "USD (demo). Top prize currency-localized per player region per paytable note.",
    "demo_credit": "$100,000.00",
    "no_reel_spins": true,
    "no_paylines": true,
    "no_free_spins_feature": true,
    "no_bonus_buy_feature": true,
    "no_wild_symbols": true,
    "no_scatter_symbols": true,
    "has_autoplay": true,
    "has_multi_ticket_purchase": true,
    "has_audio_settings": true,
    "has_game_history": true,
    "separate_rules_panel": false,
    "paytable_pages": 1
  },

  "coverage_gaps": [
    "No separate 'rules' screen exists for PP scratchcards — all game information is in the single PAYTABLE panel.",
    "GAME HISTORY panel not captured (accessible via Settings dropdown > GAME HISTORY button; shows session play log).",
    "Win screens for Tier 4 ($1,000), Tier 5 ($200), Tier 6 ($100), Tier 7 ($20), Tier 8 ($5) not captured — RNG did not produce these in approximately 16 cards played.",
    "Tier 1 jackpot ($100,000) win screen not captured — probability is 1 in 10,000,000 tickets.",
    "Tier 2 ($10,000) and Tier 3 ($2,000) win screens not captured.",
    "Diamond match-3 win (3 Diamonds = $100,000) not observed in gameplay — probability depends on card configuration.",
    "Freeplay ticket crediting behavior in demo: the free ticket was not observed to be added when TICKETS LEFT hit 0 after a Freeplay win. Real-money behavior may differ."
  ],

  "unreadable_or_uncertain": [
    "PRAGMATIC PLAY logo in top-right corner: partially cropped at the right viewport edge — text is partially cut off in most screenshots.",
    "Exact timing/animation of the scratch reveal (speed of cell-by-cell click vs SCRATCH! button all-at-once) cannot be assessed from static screenshots.",
    "Whether the Cherry symbol's prize values are assigned at card-generation or at scratch-time is not determinable from screenshots — the values appear to be pre-determined (lottery pool), not randomly generated at reveal.",
    "Freeplay demo behavior: at 0 TICKETS LEFT after a Freeplay win (win_screen_freeplay.png), no visible ticket was credited. Uncertain whether demo silently credits one or ignores freeplay in demo mode.",
    "The exact visual scratch animation when clicking individual cells vs SCRATCH! button cannot be determined from the single partial-scratch frame captured.",
    "GAME HISTORY content and layout: not captured in screenshots."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.