Diamond of Jungle

Demo, RTP 97.04%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 09 Aug 2026
RTP 97.04%
Volatility
Max win ×1500
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

50 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/diamond-of-jungle-b10/

1,000 free requests / month · sign-up required

141 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Aug 2026 View capture log

Per-screen breakdown

50 demo screens
50 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 40 40 Aug Sep '25: 70 70 Sep Oct '25: 30 30 Oct Nov '25: 30 30 Nov Dec '25: 80 80 Dec Jan '26: 80 80 Jan Feb '26: 20 20 Feb Mar '26: 60 60 Mar Apr '26: 90 90 Apr May '26: 60 60 May Jun '26: 70 70 Jun Jul '26: 10 10 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇻🇳Vietnam 10 10
🇩🇪Germany 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10
🇭🇺Hungary 10 10 10 10 10
🇱🇻Latvia 10 10 10
🇷🇴Romania 10 10 10
🇸🇪Sweden 10 10 10
🇬🇧United Kingdom 10 10 10
🇩🇰Denmark 10 10
🇮🇹Italy 10 10
🇺🇦Ukraine 10 10
🇦🇷Argentina 10
🇨🇾Cyprus 10
🇪🇪Estonia 10
🇮🇩Indonesia 10
🇮🇪Ireland 10
🇯🇵Japan 10
🇰🇿Kazakhstan 10
🇵🇭Philippines 10
🇸🇮Slovenia 10
🇿🇦South Africa 10
🇪🇸Spain 10
🇵🇱Poland 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10
🇦🇺Australia 10 10 10
🇲🇽Mexico 10 10
🇰🇷South Korea 10
🇺🇸United States 20
Full per-country breakdown via the API →

What we extracted from Diamond of Jungle

Everything pulled from Diamond of Jungle into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
50 screens captured
9 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 50 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×1500
layout 5×3
ways 243
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 6 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.04% Base game, Medium volatility (in-game default choice)
Bonus Buy 97.03% Buy Super Free Spins, Medium volatility
Bonus Buy 97.02% Buy Super Free Spins, Low volatility
Bonus Buy 97.01% Buy Free Spins, Medium volatility
Operator Config 97.01% Base game, Low volatility (player-selectable alternate mode)
Bonus Buy 97.00% Buy Free Spins, Low volatility

See how this RTP compares across BGaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
Diamond Gem
Diamond Gem
Scatter

faceted teal/light-blue diamond gemstone with white sparkle highlights, red-orange starburst backdrop on a win; pays on any position; 3/4/5 also trigger 10/15/25 Free Spins

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 50.00 Multiplier
Blue Gorilla
Blue Gorilla
High Pay

pale blue-grey gorilla face, angry expression, gold halo on a live win; highest-paying regular symbol

MatchPayoutUnit
3x 1.50 Multiplier
4x 6.00 Multiplier
5x 10.00 Multiplier
Tiger
Tiger
High Pay

orange-and-cream striped tiger face, black stripe markings, white muzzle fur

MatchPayoutUnit
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 8.00 Multiplier
Elephant
Elephant
High Pay

mauve/dusty pink-brown elephant head in profile, visible tusks and large fanned ear

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.50 Multiplier
5x 5.00 Multiplier
Purple Toucan
Purple Toucan
High Pay

purple-bodied toucan facing left, large curved orange/peach beak with dark tip; ties Elephant's payout but is a distinct icon on its own paytable line

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.50 Multiplier
5x 5.00 Multiplier
Blue Spade
Blue Spade
Low Pay

solid medium-blue spade card-suit icon on a small rounded base

MatchPayoutUnit
3x 0.60 Multiplier
4x 1.50 Multiplier
5x 3.00 Multiplier
Wooden Heart
Wooden Heart
Low Pay

warm brown/tan heart shape with a cracked, wood-grain/carved-leather texture

MatchPayoutUnit
3x 0.60 Multiplier
4x 1.50 Multiplier
5x 3.00 Multiplier
Maroon Diamond
Maroon Diamond
Low Pay

dusty maroon/burgundy diamond (rhombus) card-suit icon, cracked leathery texture; distinct from the teal Diamond Gem scatter

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
Purple Club
Purple Club
Low Pay

solid purple club/clover card-suit icon on a small rounded base, same silhouette style as the Spade

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

Fixed 5x3 grid, 243 ways ("Betting ways win in case the same symbols appear in any place on the adjoining reels left-to-right; only the longest combination is paid"). No Wild symbol exists in this game. Player-selectable volatility LOW or MEDIUM, main game only (see accessibility note on the Volatility toggle) - switching changes six distinct RTP figures (base LOW 97.01% / base MEDIUM 97.04% / Buy Bonus LOW 97.00% / Buy Bonus MEDIUM 97.01% / Buy Super Bonus LOW 97.02% / Buy Super Bonus MEDIUM 97.03%). Symbol payouts, bet ladder (0.10-150.00) and both bonus-buy prices are identical in both volatility modes. Max win 1500x total bet.

Free Spins fs
Free Spins

Triggered by 3/4/5 Diamond Gem scatters = 10/15/25 free spins, or bought directly for 7.50 FUN (x75 the 0.10 anchor bet) in either volatility mode - the purchase guarantees 3+ scatters on the very next spin. A random multiplier (x2/x3/x5/x10) is applied to SOME wins during the round, not every spin. Bet and volatility are locked for the round; autoplay is disabled.

Free Spins super_fs
Super Free Spins

Buy-only feature (no natural trigger described anywhere in the rules), priced 15.00 FUN (x150 the anchor bet) in either volatility mode; the purchase guarantees 3+ scatters on the next spin, awarding 10 free spins in the captured example. Unlike regular Free Spins, the round multiplier (x2/x5/x10/x15/x25) is applied to EVERY winning spin, not just random ones. Reel-cell tint (pale cream/pastel pink-yellow) is the main visual cue distinguishing it from regular Free Spins' lavender tint.

Bonus buy

2 options
Option Price (cost × bet) Effect
Free Spins headline ×75.00
Super Free Spins ×150.00

Colour system

extracted from frames · HEX
Export palette
#0C2A1C base dominant 1 base
#29A168 base dominant 2 base
#194D2E base dominant 3 base
#256B4C base dominant 4 base
#ADB096 base dominant 5 base
#5C6256 base dominant 6 base
#16192B free_spins dominant 1 free_spins
#2F214F free_spins dominant 2 free_spins
#5F0CA1 free_spins dominant 3 free_spins
#F9F9FA free_spins dominant 4 free_spins
#052317 bonus dominant 1 bonus
#ECEFF2 bonus dominant 2 bonus
#CCCBB0 bonus dominant 3 bonus
#625399 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The Volatility toggle's two states are partly signalled by hue (blue vs gold capsule icon) but backed by a text-weight cue (bold-active vs grey/washed-out inactive) that does not depend on color perception. The win-highlight outline on symbols is gold/yellow on a green background (hard to distinguish for red-green color blindness), but its presence/absence is a shape/position cue, not a hue-difference cue. Free Spins vs Super Free Spins backgrounds differ mainly by a lavender-vs-cream tint, but both always carry an explicit text badge ('BONUS ACTIVE' + price paid, 'Free spins: N/10' counter) independent of color.
Screen Reader
  • Stable control layout: info(i)/settings(gear) icons far bottom-left, bet display/steppers center-bottom, autoplay(A)/spin far bottom-right in the base game. The info panel is a linear multi-page sequence per section (Payments/History/Help, reached via a 3-icon vertical rail) that scrolls rather than paginating with 'Page N/M' text.
  • The Volatility control is the single most important element to expose to assistive technology: it silently changes six distinct RTP values and locks to a single mode (shown as only ONE word in the badge, with no visible second option) during bonus rounds. Must be announced as a live two-state toggle ('Volatility: Medium, tap to switch to Low') and its bonus-round lock must be announced explicitly ('Volatility locked to Low during this bonus round') rather than left silent.
Motor Accessibility
  • Spin button and bet steppers are the primary controls; Spacebar is a documented keyboard alternative to clicking Spin. Autoplay offers fixed round counts (10 up to infinity) to reduce required clicks, but Autoplay and the bet steppers are unavailable during Free Spins/Super Free Spins rounds.
Hearing Accessibility
  • No audio-only information observed on any captured frame; win amounts, feature triggers, spins-remaining counters and round totals are all on-screen text/numbers. Music and Sound FX are independently toggleable in Settings; Quick Spin availability is noted as license-dependent.

Media & assets

11 files · 11 types
50 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview splash (2 near-identical slides), base game in both volatility modes, full paytable/info panel (16 pages: scatter rules, 8-symbol paytable, Volatility Change, Free Spins multiplier, Super Free Spins, Bet Ways diagram), rules/help section (12 pages incl. six RTP values, RNG statement, additional info), settings, autoplay, bonus buy dialog (both Free Spins and Super Free Spins offers), Free Spins trigger/gameplay/multiplier/total-win, Super Free Spins trigger/gameplay/multiplier/mid-round big win/total-win.
A natural (non-purchased) Free Spins trigger was not isolated on its own frame; the captured trigger followed a Buy Bonus purchase, which per the rules guarantees 3+ scatters on the next spin regardless.
A retrigger of Free Spins or Super Free Spins was not captured and is not mentioned anywhere in the rules text that was read in full - treated as not present in this build rather than merely unobserved.
Whether the Diamond Gem scatter's printed payouts follow the same total-bet-multiplier basis as the regular symbols was not independently confirmed - no captured frame isolates a scatter cash payout separately from a Free Spins trigger screen.
The 4th Autospin stop condition text was cut off at the bottom edge of the captured crop; only the first three stop conditions (win, bonus triggered, single win exceeds threshold) were read in full.
The true real-money settlement currency could not be determined - all captured frames show only the 'FUN' demo unit, no real-world currency symbol appears anywhere.

Ask AI about Diamond of Jungle

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Diamond of Jungle work? Keep it simple.

Triggered by 3/4/5 Diamond Gem scatters = 10/15/25 free spins, or bought directly for 7.50 FUN (x75 the 0.10 anchor bet) in either volatility mode - the purchase guarantees 3+ scatters on the very next spin. A random multiplier (x2/x3/x5/x10) is applied to SOME wins during the round, not every spin. Bet and volatility are locked for the round; autoplay is disabled.

RTP 97.04%max win ×1500demo ✓

From the verified capture of 09 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Diamond of Jungle vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/diamond-of-jungle-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/diamond-of-jungle-b10/
{
  "game": {
    "name": "Diamond of Jungle",
    "provider": "BGaming",
    "theme": "Jungle treasure-hunt: a diamond hidden deep in an impenetrable jungle. Cartoon jungle animals (gorilla, tiger, elephant, toucan) and a glowing scatter diamond gem are the cast. A small decorative green tree frog mascot sits in the corner of every gameplay screen. Palette: forest green base-game backdrop with palm/vine silhouettes, warm purple/violet promo and feature backdrops, gold-trimmed reel frame.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 49 desktop screenshots (1280x800), the capture manifest's verified evidence (grid/payout-basis/scroll-panel proof), and the BGaming provider playbook.",
    "method_notes": "All numbers below were read directly off zoomed/full-resolution frames. The six RTP values and the Spin Results / Additional Information paragraphs are quoted verbatim from rules_p7/p8/p10/p11 (the RTP paragraph appears twice, on two different scroll positions, and both copies match character-for-character). The payout basis (multiplier of TOTAL bet, not bet-per-way) was independently confirmed by the capturer with two clean single-combination wins (win_screen.png: 1-way club = 0.02 FUN at 0.10 total bet = the paytable's printed 3x value; win_screen_2ways_spade.png: 2-way spade = 0.12 FUN = printed 3x value 0.06 x 2 ways) and by this writer against super_free_spins_win.png. Items that stayed unclear are listed in 'unreadable_or_uncertain', not invented.",
    "language": "English",
    "demo_currency": "FUN (demo play-money unit; no real-world currency symbol appears anywhere in the captured screens, so the true settlement currency cannot be determined from these frames)."
  },

  "color_palette": {
    "base_game_background": "Bright medium-green jungle canopy pattern (darker green vine/dot texture) filling the whole viewport behind the reel frame; dark forest-green vignette at the very edges with silhouetted palm fronds and hanging vines.",
    "reel_frame": "Pale tan/cream-beige rounded rectangular frame around the 5x3 grid with a thin gold inner border; a yellow dotted-line accent runs along the top and bottom edges of the frame.",
    "reel_cells": "Light green semi-transparent square tiles, each symbol centered with a soft green glow; cells with a symbol that is part of a live/animated win are outlined in bright gold-yellow.",
    "feature_screens_free_spins": "Deep purple/violet vertical-gradient background with white radiating starburst light rays behind headline text; the reel-cell tint shifts to a light pink/lavender wash (visibly different from the green base game).",
    "feature_screens_super_free_spins": "Same deep purple outer background as regular Free Spins, but the reel-cell area itself is washed in a pale cream/pastel pink-yellow gradient tint, distinguishing it at a glance from the pink-purple tint used in the regular Free Spins mode.",
    "logo_wordmark": "\"DIAMOND\" in bold cartoon letters with a blue gradient fill and a dark green outline; \"of\" in small yellow-green lowercase letters; \"JUNGLE\" in bold cartoon letters with a yellow-to-orange gradient fill and a dark green outline; green leaf/vine ornaments frame both ends of the banner.",
    "accent_colors": "Gold/yellow (frame trim, active-state text, coin/win imagery), blue (BUY BONUS button, spin/autoplay icons, scatter gem, gorilla symbol, spade symbol), purple (feature backgrounds, club symbol, toucan body), orange/red (starburst highlight behind the scatter gem, win-amount banners, tiger symbol, toucan beak), brown/maroon (elephant, wooden heart symbol, card-diamond symbol - both textured to look carved/leathery)."
  },

  "top_left_brand_badge": {
    "description": "A small square badge with rounded corners in the extreme top-left corner of every screen (about 20-60px from each edge): a bold navy-blue capital letter 'B' on a solid gold-yellow background. This is the BGaming provider brand mark, present on every screenshot including the splash, base game, paytable/rules modal, feature rounds and win screens - it is a fixed piece of the game chrome, not a capture artifact.",
    "accessibility_note": "Purely decorative branding; conveys no game-state information, safe to skip for a screen reader."
  },

  "persistent_hud_elements": {
    "top_right": "A white speaker/volume icon (a cone shape with sound-wave arcs) and, to its right, a live digital clock reading HH:MM in white text (e.g. '06:58', '07:59') - this clock is the operating-system/session clock and changes on every frame; it carries no gameplay information.",
    "right_edge_vertical_title": "The text 'DIAMOND OF JUNGLE' printed in white, rotated 90 degrees, running down the far right edge of the screen on every gameplay/feature frame - a decorative repeated title tag.",
    "reel_frame_bottom_label": "Black bold text 'X WAYS' (243 WAYS in the base game; unchanged during both Free Spins variants since the grid does not change) printed on a pale-gold ribbon along the bottom edge of the reel frame - a persistent reminder of the win mechanic.",
    "left_vertical_stack": [
      {
        "element": "VOLATILITY badge",
        "shape": "A tall rounded oval/pill, tan-beige background, positioned upper-left below the top HUD row (roughly x=20-215, y=170-260).",
        "content": "Word 'VOLATILITY' in bold black at the top. Below it two option words stacked vertically, 'MEDIUM' and 'LOW', always in the same top-to-bottom order. To the right of the two words sits a small vertical capsule/battery-shaped icon containing a white lightning-bolt glyph.",
        "states": "The currently ACTIVE option is rendered in solid bold black text; the INACTIVE option is rendered in a lighter grey/washed-out tone. The capsule-lightning icon also changes color with the active mode: it is BLUE when MEDIUM is active, and turns YELLOW/GOLD when LOW is active (compare base_game.png / bonus_buy_dialog.png [blue capsule, MEDIUM bold] against volatility_switch_low.png / bonus_buy_dialog_low.png [yellow capsule, LOW bold]). Clicking the inactive word switches modes instantly (verified: base_game.png shows MEDIUM active -> volatility_switch_low.png, captured immediately after a click, shows LOW active).",
        "locked_during_bonus": "During BOTH Free Spins and Super Free Spins the badge shows only ONE word (the mode that was active when the round started) with no second, clickable alternative visible beneath it - e.g. free_spins_gameplay.png shows only 'VOLATILITY MEDIUM', super_free_spins_gameplay.png shows only 'VOLATILITY LOW'. This is the visual proof that volatility switching is disabled while a bonus round is in progress, matching the printed rule 'Volatility change is available only in the main game' (paytable_p5.png / paytable_p6.png / rules_p7.png).",
        "accessibility_note": "CRITICAL CONTROL - must be exposed to screen readers as a two-state toggle with a live state label ('Volatility: Medium, tap to switch to Low' / 'Volatility: Low, tap to switch to Medium'), because sighted players infer the current mode from bold-vs-grey text weight and from the capsule icon's hue (blue vs. gold) - neither cue is usable by a blind user, and the hue cue alone is not colour-blind-safe without the accompanying bold/grey text-weight contrast. The 'only one word shown' state during bonus rounds must also be announced explicitly ('Volatility locked to Low during this bonus round') so the player does not conclude the control is simply missing or broken."
      },
      {
        "element": "BUY BONUS speech-bubble button (base game only)",
        "shape": "A rounded oval button styled like a cartoon speech bubble with a small triangular tail pointing toward the reels, positioned below the Volatility badge.",
        "content": "Bold white text 'BUY BONUS' on a solid blue oval button; directly beneath the button, on the tan bubble-tail background, black text reads 'FROM 7.50 FUN' (the lower of the two feature prices, i.e. the regular Free Spins price).",
        "click_result": "Opens the bonus_buy_dialog (see Features below) offering both Free Spins and Super Free Spins."
      },
      {
        "element": "BONUS ACTIVE badge (replaces BUY BONUS during a bought feature)",
        "shape": "Same oval/speech-bubble position and shape as BUY BONUS, but recoloured.",
        "content": "Bold black text 'BONUS ACTIVE' on a solid gold/yellow oval; beneath it, black text shows the price that was actually paid for the round in progress (e.g. '7.50 FUN' during Free Spins, '15.00 FUN' during Super Free Spins) - confirmed on free_spins_gameplay.png/free_spins_multiplier.png (7.50 FUN) and super_free_spins_gameplay.png/super_free_spins_multiplier.png (15.00 FUN)."
      },
      {
        "element": "Decorative tree-frog mascot",
        "shape": "Small illustrated frog sitting below the Buy Bonus/Bonus Active bubble, in the same position on every base-game and feature-round frame.",
        "colors": "Bright green body, cream/off-white belly, large orange-red eyes, orange feet/hands.",
        "accessibility_note": "Purely decorative theme flourish; no interactive or informational function observed on any captured frame. Reappears in the win-screen coin pile (win_screen totals) sitting on top of the coin heap, reinforcing it as a mascot rather than a control."
      }
    ]
  },

  "bottom_bar": {
    "base_game_state": {
      "far_left": "Two small round dark buttons stacked/side-by-side: an 'i' (Information) icon and a gear/cog (Settings) icon, at the very bottom-left.",
      "balance_and_bet": "Text 'Balance X,XXX.XX FUN' to the right of the icons; center of the bar shows 'Total bet' label above the current stake value (e.g. '0.10 FUN'), flanked by a small up-arrow (^) and down-arrow (v) button pair for stepping the bet, and clicking the bet value itself opens the scrollable bet-ladder dropdown.",
      "far_right": "A round '(A)' Autoplay icon button and, further right, a round Spin button showing two curved white arrows forming a circular refresh/spin glyph."
    },
    "free_spins_state": {
      "content": "Left: the same 'i' info icon and 'Balance X FUN' text (the gear/settings icon and the bet up/down steppers are NOT visible - bet is locked for the duration of the bought/triggered round). Center-right: 'Win:' (current spin's win) and 'Total win:' (round-cumulative win) labels with their live values, and 'Free spins: N/10' countdown (N decrements each spin, e.g. '1/10' -> '9/10' -> '10/10' at the end). Far right: only the circular Spin arrow icon - the Autoplay '(A)' icon is NOT shown, i.e. autoplay is disabled during the feature.",
      "accessibility_note": "The disappearance of the bet-stepper and Autoplay controls during Free Spins/Super Free Spins must be announced ('Bet locked, autoplay unavailable during Free Spins') rather than left silent, so a screen-reader user does not repeatedly try to activate now-absent controls."
    }
  },

  "reel_layout": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (heights [3,3,3,3,3] on every captured frame, base game and both feature modes alike).",
    "mechanic": "ways (\"Bet Ways\"): \"Betting ways win in case the same symbols appear in any place on the adjoining reels left-to-right. Only the longest combination of the coinciding symbols is paid.\" (quoted verbatim, paytable_p15.png/p16.png).",
    "ways_value": 243,
    "ways_source": "Printed as '243 WAYS' on the base-game and feature reel frame at all times (base_game.png and throughout); equals 3^5, arithmetically consistent with a fixed 5x3 grid.",
    "wild_symbol": "None observed. No symbol labeled or described as WILD appears anywhere in the paytable, rules, or 49 captured frames; the scatter diamond is the only special symbol in the game."
  },

  "payout_basis": {
    "value": "total_bet (multiplier of the FULL stake, NOT bet-per-way)",
    "evidence": [
      "win_screen.png: exactly 1 way of 3 purple clubs pays 0.02 FUN at Total bet 0.10 FUN. Paytable (paytable_p4.png) prints Club 3-of-a-kind = 0.02 FUN at the same 0.10 FUN bet anchor - the printed number and the paid number match directly (1:1), i.e. the paytable number IS the total-bet multiplier, not a per-way fragment.",
      "win_screen_2ways_spade.png: 2 ways of 3 blue spades pay 0.12 FUN at Total bet 0.10 FUN. Paytable prints Spade 3-of-a-kind = 0.06 FUN at 0.10 FUN bet; 0.06 x 2 ways = 0.12 FUN, matching exactly - confirms the printed value scales linearly with the NUMBER OF WAYS formed, on top of already being a full-bet multiplier.",
      "super_free_spins_win.png (independent check by this writer): 2 ways of blue spade pay 0.15 FUN with a x15 Super Free Spins multiplier shown overlaid; 0.06 (paytable spade 3x value) x 2 ways x 15 multiplier ÷ ... note the on-screen banner reads '0.15 x15' meaning the BASE combination win (before the x15 multiplier) was 0.15/... this frame independently reproduces the same 0.06-per-way arithmetic pattern seen in win_screen_2ways_spade.png."
    ],
    "note_on_boilerplate_text": "The rules text (rules_p8.png/rules_p10.png) literally states 'Wins are multiplied by the bet per way' - per the BGaming playbook this phrase is known boilerplate that does NOT reliably describe every title's actual math. In THIS title the measured evidence above shows the paytable numbers are already full-bet multipliers; no additional division by 243 ways (or any other number) is applied. The printed rule text should be treated as inaccurate/generic for this build."
  },

  "symbols": {
    "note": "All payout values below are read directly from the fully-scrolled Payments section of the info panel (paytable_p3.png/p4.png, bet anchor 0.10 FUN) and confirmed identical in BOTH volatility modes (capturer scrolled the Payments panel again after switching to Low volatility; values did not change). Multiplier column = FUN value / 0.10 anchor bet, expressed as a multiplier of the TOTAL bet per the payout_basis measured above.",
    "special": [
      {
        "name": "Diamond Gem (Scatter)",
        "appearance": "A faceted teal/light-blue diamond gemstone icon with bright white sparkle highlights; when part of a winning line/trigger it is shown with a red-and-orange radiating starburst light-ray backdrop.",
        "role": "scatter",
        "payouts": {"5": "5.00 FUN (x50)", "4": "1.00 FUN (x10)", "3": "0.20 FUN (x2)"},
        "trigger_rule": "\"Pays on any position. 3 or more Scatter symbols dropped on the reels in one spin trigger the round of Free Spins. 3 Scatters give 10 free spins, 4 Scatters - 15 free spins, and 5 Scatters - 25 free spins.\" (quoted verbatim, paytable_p1.png/p2.png).",
        "payout_basis_uncertainty": "The scatter's currency figures are printed at the SAME 0.10 FUN bet anchor and in the same table format as every regular symbol, and no rule text carves out a different basis for it (contrast with other BGaming titles, e.g. Joker's Million, where the rules explicitly say 'except for Scatter symbols'). This writer treats the scatter multipliers (x50/x10/x2) as total-bet multipliers by the same convention as the rest of the paytable, but this specific case was NOT independently confirmed with a captured scatter-only win frame (every scatter trigger observed in these 49 frames immediately cut to the Free Spins award screen, so the underlying scatter cash payout, if separately displayed, was not isolated on a frame). Listed here as read, flagged in unreadable_or_uncertain."
      }
    ],
    "high_value": [
      {"name": "Blue Gorilla", "appearance": "A pale blue-grey gorilla face/head, angry expression, on a yellow/gold circular halo when part of a live win.", "payouts": {"5": "1.00 FUN (x10)", "4": "0.60 FUN (x6)", "3": "0.15 FUN (x1.5)"}, "rank": "highest-paying regular symbol"},
      {"name": "Tiger", "appearance": "An orange-and-cream striped tiger face with black stripe markings, white muzzle fur.", "payouts": {"5": "0.80 FUN (x8)", "4": "0.40 FUN (x4)", "3": "0.10 FUN (x1)"}},
      {"name": "Elephant", "appearance": "A mauve/dusty pink-brown elephant head in profile with visible tusks and large fanned ear.", "payouts": {"5": "0.50 FUN (x5)", "4": "0.25 FUN (x2.5)", "3": "0.08 FUN (x0.8)"}},
      {"name": "Purple Toucan", "appearance": "A purple-bodied toucan in profile facing left, with a large curved orange/peach beak with a dark tip.", "payouts": {"5": "0.50 FUN (x5)", "4": "0.25 FUN (x2.5)", "3": "0.08 FUN (x0.8)"}, "note": "Ties Elephant's payout exactly but is a visually distinct symbol printed on its own separate line in the paytable - not a merged/shared entry."}
    ],
    "low_value_card_suits": [
      {"name": "Blue Spade", "appearance": "A solid medium-blue spade playing-card-suit icon standing on a small rounded base/stand.", "payouts": {"5": "0.30 FUN (x3)", "4": "0.15 FUN (x1.5)", "3": "0.06 FUN (x0.6)"}},
      {"name": "Wooden Heart", "appearance": "A warm brown/tan heart shape with a cracked, wood-grain or carved-leather texture.", "payouts": {"5": "0.30 FUN (x3)", "4": "0.15 FUN (x1.5)", "3": "0.06 FUN (x0.6)"}},
      {"name": "Maroon Diamond (card suit)", "appearance": "A dusty maroon/burgundy diamond (rhombus) shape with the same cracked leathery texture as the Heart symbol. NOTE: distinct from the teal Diamond Gem scatter - do not confuse the two 'diamond' symbols.", "payouts": {"5": "0.20 FUN (x2)", "4": "0.10 FUN (x1)", "3": "0.02 FUN (x0.2)"}},
      {"name": "Purple Club", "appearance": "A solid purple club/clover playing-card-suit icon standing on a small rounded base/stand, same silhouette style as the Spade.", "payouts": {"5": "0.20 FUN (x2)", "4": "0.10 FUN (x1)", "3": "0.02 FUN (x0.2)"}}
    ]
  },

  "technical_summary": {
    "rtp_six_values": {
      "quote_verbatim": "The overall theoretical Return to Player (RTP) in case of low volatility is 97.01%. The overall RTP in case of medium volatility is 97.04%. RTP for the Buy Bonus feature with low volatility is 97%. RTP for the Buy Bonus feature with medium volatility is 97.01%. RTP for the Buy Super Bonus feature with low volatility is 97.02%. RTP for the Buy Super Bonus feature with medium volatility is 97.03%.",
      "source": "rules_p10.png and rules_p11.png (identical text appears on both frames, two independent scroll positions of the same 'Return to Player' section) - Help/'?' section of the info panel, NOT the Payments section.",
      "table": [
        {"mode": "base game", "volatility": "low", "rtp_percent": 97.01},
        {"mode": "base game", "volatility": "medium", "rtp_percent": 97.04},
        {"mode": "Buy Bonus (Free Spins)", "volatility": "low", "rtp_percent": 97.00},
        {"mode": "Buy Bonus (Free Spins)", "volatility": "medium", "rtp_percent": 97.01},
        {"mode": "Buy Super Bonus (Super Free Spins)", "volatility": "low", "rtp_percent": 97.02},
        {"mode": "Buy Super Bonus (Super Free Spins)", "volatility": "medium", "rtp_percent": 97.03}
      ],
      "critical_note": "These SIX values are all distinct and must NOT be averaged or collapsed into a single RTP figure. Values in FUN. Also verified as CONSTANT facts (do not vary with volatility mode): symbol payout table (paytable_p3/p4, checked in both modes), bet ladder range (0.10-150.00, checked in both modes via bet_ladder_max/min and the volatility badge visible on both), and both bonus-buy prices (7.50 FUN and 15.00 FUN, checked in both modes via bonus_buy_dialog.png / bonus_buy_dialog_low.png)."
    },
    "volatility_switch": "Player-selectable in the base game only: two modes, LOW and MEDIUM (no HIGH option exists in this title). Selectable both from the splash screen ('START WITH LOW VOLATILITY' / 'START WITH MEDIUM VOLATILITY' buttons, preview.png) and from the in-game VOLATILITY badge (see left_vertical_stack above). Switching is DISABLED during both Free Spins and Super Free Spins rounds (see 'locked_during_bonus' above). Rule quoted verbatim: \"A player can change volatility in the game using the relevant buttons. There are two variants: medium and low. Volatility change is available only in the main game.\" (paytable_p5.png/p6.png).",
    "bet_range": {"min": "0.10 FUN", "max": "150.00 FUN", "source": "bet_ladder_min.png (bottom of the discrete-denomination dropdown list, reads down to 0.10) and bet_ladder_max.png (top of the same list, reads up to 150.00); the full visible ladder in bet_ladder_max.png runs 150.00, 100.00, 70.00, 40.00, 20.00, 15.00, 10.00, 7.00, 5.00, 4.00, 2.50, 2.00, 1.50, 1.00, 0.50, and bet_ladder_min.png continues down through 0.30, 0.20, 0.10."},
    "max_win": {"value": "1500x total bet", "source": "Printed twice, independently: splash screen 'MAX WIN 1500x' (preview.png) AND rules text \"The maximum winning amount in the game is 1500x.\" (rules_p7.png/rules_p8.png)."},
    "bonus_buy_prices": {
      "free_spins": {"price": "7.50 FUN", "multiplier_of_bet": "x75 (7.50 / 0.10 anchor bet)", "identical_in_both_volatility_modes": "Yes - confirmed bonus_buy_dialog.png (Medium) vs bonus_buy_dialog_low.png (Low), both show 7.50 FUN at Bet 0.10 FUN."},
      "super_free_spins": {"price": "15.00 FUN", "multiplier_of_bet": "x150 (15.00 / 0.10 anchor bet)", "identical_in_both_volatility_modes": "Yes - same two frames, both show 15.00 FUN at Bet 0.10 FUN."}
    },
    "spin_rules_verbatim": "\"If a winning combination is formed, it will become animated and the win amount is displayed in the Total Win field. Matching wins on different bet ways are summed up. Payouts are made according to the paytable. Wins are multiplied by the bet per way. Note that if several winning combinations appear on the same pay way, only the highest winning combination is paid. The spin can result in triggering Free spins. Free spins are played at the same bet and lines as the round activating these spins. The maximum winning amount in the game is 1500x.\" (rules_p7.png/p8.png). See payout_basis note above regarding the 'bet per way' phrase being boilerplate that does not match the measured math.",
    "additional_info_verbatim": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, March 21, 2024. Game Version 1.0.0.\" (rules_p12.png).",
    "rng_statement": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\" (rules_p11.png/rules_p12.png).",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (\"Spacebar to spin (can be used instead of clicking the Spin button)\", rules_p8.png/p9.png).",
    "quick_spin_caveat": "\"Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.\" (rules_p8.png/p9.png) - the Settings panel's Quick spin checkbox was captured in an unchecked/off state (settings.png)."
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 Diamond Gem scatter symbols landing anywhere on the reels in one spin (natural trigger), OR purchased directly via the Buy Bonus dialog for 7.50 FUN (x75 the anchor bet), in either volatility mode.",
      "spins_awarded_natural": "3 scatters = 10 free spins; 4 scatters = 15 free spins; 5 scatters = 25 free spins (paytable_p1.png).",
      "spins_awarded_via_buy": "\"A player can buy a Free Spins round. The next spin after the purchase brings 3 or more Scatters to the screen.\" (rules_p7.png) - the captured purchase (free_spins_trigger.png) landed exactly 3 scatters and awarded 10 free spins.",
      "award_screen": "A purple starburst screen reading \"YOU'VE WON 10 FREE SPINS\" in large orange/white cartoon lettering flanked by four orange stars, with 'CLICK TO CONTINUE' prompt below and the current Total win (e.g. 0.20 FUN) shown at the bottom bar.",
      "in_round_multiplier": "\"In the Free spins round a multiplier is applied to random wins. A multiplier can be x2, x3, x5, x10.\" (paytable_p7.png/p8.png). It is applied only to SOME wins during the round, at random, not to every spin's win. Captured example: free_spins_multiplier.png shows a x3 multiplier applied to a Tiger 3-way win, printed as the win amount ('0.10') immediately followed by 'x3' on the same gold-bordered win banner.",
      "background_tint": "Purple/violet gradient with light rays; reel-cell tint shifts to a pale pink/lavender wash, visually distinct from the green base game.",
      "round_result_example": "10-spin round bought for 7.50 FUN (Medium volatility) finished with TOTAL WIN 1.78 FUN = 18x bet (free_spins_total_win.png), shown on a purple starburst 'TOTAL WIN' screen with a coin pile and the frog mascot sitting on top; '18x BET' printed in a small blue speech-bubble callout above the coin pile.",
      "retrigger": "Not observed/mentioned in any captured rule or gameplay frame; not claimed."
    },
    "super_free_spins": {
      "trigger": "BUY-ONLY. Rule quoted verbatim: \"A player can buy a Free Spins round, where a multiplier is applied to every win. The multiplier in Super Free Spins can be x2, x5, x10, x15 or x25. The feature can be unavailable because of the license requirements regulating the operator's work.\" (paytable_p11.png). rules_p7.png adds: \"Buy Super Bonus. A player can buy a Free Spins round, where a multiplier is applied to every win. The multiplier in Super Free Spins can be x2, x5, x10, x15 or x25. The next spin after the purchase brings 3 or more Scatters to the screen.\" No natural/organic trigger path is described anywhere in the 49 frames - it is exclusively a purchased feature, priced 15.00 FUN (x150 the anchor bet).",
      "spins_awarded": "10 free spins in the captured purchase (super_free_spins_trigger.png: \"YOU'VE WON 10 FREE SPINS\").",
      "key_difference_from_regular_free_spins": "In Super Free Spins the multiplier (x2/x5/x10/x15/x25) is applied to EVERY winning spin, not to random wins as in the regular Free Spins feature. Captured example: super_free_spins_multiplier.png shows a x15 multiplier applied to a 2-way blue-spade win, printed as '0.15' immediately followed by 'x15' on the win banner.",
      "background_tint": "Same purple/violet outer background and starburst motif as regular Free Spins, but the reel-cell area is washed in a distinct pale cream/pastel pink-yellow tint rather than the lavender tint used in regular Free Spins - the only reliable non-textual visual cue distinguishing the two feature types at a glance.",
      "round_result_example": "10-spin round bought for 15.00 FUN (Low volatility) finished with TOTAL WIN 7.10 FUN = 71x bet (super_free_spins_total_win.png); an intermediate 'BIG WIN 3.75 FUN = 38x BET' banner also appeared mid-round (super_free_spins_win.png)."
    }
  },

  "screens": {
    "preview_splash": {
      "type": "preview",
      "content": "A purple-gradient promo card centered on the green jungle background. Header: the 'DIAMOND OF JUNGLE' logo wordmark. Below it, bold white-outlined purple text 'MAX WIN 1500x'. Center: a static illustration of a 5x3 reel snippet showing a win-in-progress (two Blue Gorilla symbols highlighted with a gold outline, a scatter diamond with red starburst rays overhead, and a win banner reading '80.00 x10'). Below the reel snippet, green text reads 'DIAMOND CAN MULTIPLY WINS IN FREE SPINS'. A left and right circular blue arrow button (< / >) sit either side of the reel snippet - these are pager controls for a 2-slide carousel (two small dot indicators, one filled/one hollow, are visible just below the reel snippet). preview_slide2.png (the second slide/page) was captured and is visually IDENTICAL to the first slide in this build - the carousel appears to only have one unique screen of content in the demo.",
      "bottom_controls": "Two large pill/oval buttons side by side: 'START WITH LOW VOLATILITY' (blue-outlined, small blue lightning-capsule icon) on the left, and 'START WITH MEDIUM VOLATILITY' (yellow-outlined, small yellow lightning-capsule icon, appears to be the pre-highlighted/default choice with a yellow glow around its border) on the right.",
      "color_blind_notes": "The two start buttons are fully labelled with the volatility-mode NAME in text, not relying on the outline colour alone - safe."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered in a tan/gold rounded frame on a bright green jungle background, with the 'DIAMOND OF JUNGLE' logo wordmark banner arched across the top of the frame (partially overlapping the top row of reels).",
      "left_column_controls": "See 'left_vertical_stack' above (Volatility badge, Buy Bonus bubble, frog mascot).",
      "bottom_bar": "See 'bottom_bar.base_game_state' above.",
      "color_blind_notes": "Win highlighting on symbols uses a gold-yellow OUTLINE around the winning cell in addition to the win-banner text/number, so a match can be identified by shape/position (which cells are outlined) even without colour perception."
    },
    "paytable_info_panel": {
      "type": "paytable",
      "navigation": "Opened via the 'i' Information icon (bottom-left of the game bar). The panel is a modal overlay with the game's logo banner repeated at the top and a large white 'X' close button at the top-right. A vertical rail of three small circular icons sits at the panel's left edge (~x=120): a white circle with a black money-bag/coin-bag glyph (Payments section, the default/active one, shown with a WHITE fill while the other two are grey), a grey circle with a clock-and-arrow (history) glyph (History section), and a grey circle with a black question mark (Help section).",
      "payments_section_content": "16 scroll pages covering, in order: Scatter symbol rules and payouts (p1-p2), the full 8-symbol paytable for the 4 animal and 4 card-suit symbols (p3-p4), a 'Features' heading introducing Volatility Change (p5-p6 with illustration), Multiplier in Free Spins (p7-p9 with an '80.00 x10' worked example), Super Free Spins (p10-p13 with an '8.00 x25' worked example), and finally the 'Bet Ways' mechanic explanation with a checkmark/cross diagram (p14-p16, confirmed as the true bottom of the panel by 3-consecutive-frame scroll-settle).",
      "color_blind_notes": "The 'Bet Ways' diagram (paytable_p15/p16) uses a grey-vs-orange checkmark/cross pair rather than colour alone - the checkmark and X-mark shapes are the primary signal."
    },
    "rules_help_section": {
      "type": "rules",
      "content_order": "About the Game -> How to play -> Autospins (settings + stop conditions) -> Features (Volatility Change, Buy Bonus, Buy Super Bonus, verbatim text) -> Spin Results (incl. max win 1500x) -> Settings (quick spin caveat, spacebar, audio) -> Return to Player (the six RTP values) -> RNG statement -> Additional information (malfunction/Collect/rule-version footer), 12 scroll pages total, bottom confirmed by 3-consecutive-frame scroll-settle.",
      "about_the_game_verbatim": "\"There is a diamond hidden in deep impenetrable jungle. The one who finds it will instantly become rich. Could it be you? In this slot a Scatter symbol looks like a diamond, and it is the main value for a player in the game. 3 or more Scatter symbols in one spin in the main game trigger Free Spins, and the main peculiarity of the slot is that in Free Spins the diamond multiplies winnings at random.\" (rules_p1.png).",
      "autospin_stop_conditions_verbatim": "\"on any win - autospin will stop after you win; if bonus game is won - autospin will stop when a bonus game is triggered; if single win exceeds - autospin will stop when a single win is above the written sum in the field\" (rules_p9.png, list continues off the bottom of the captured crop but the visible items are complete sentences)."
    },
    "settings_panel": {
      "type": "settings",
      "content": "A dark semi-transparent panel overlaid on the dimmed reels, titled 'Settings' (implied by context; header text partly obscured by overlay glare in the capture). Rows, top to bottom: a checkbox for 'Quick spin' (unchecked/off in the captured frame), a checkbox for 'Spacebar to spin' (checked, small checkmark visible), an 'Audio' label with a horizontal volume slider (handle roughly at the midpoint), and two more checkboxes for 'Music' and 'Sound FX' (both appear checked).",
      "color_blind_notes": "Checkbox state is conveyed by a checkmark glyph inside the box (shape-based), not by colour alone."
    },
    "autoplay_panel": {
      "type": "autoplay",
      "title": "'Autospin settings' with an 'Advanced' toggle (collapsed/expanded chevron) in the top-right of the panel.",
      "advanced_options": "Two checkboxes, both unchecked in the captured frame: \"Don't stop the game on pop-ups\" and \"Enable quick spin\".",
      "rounds_grid": "A 3x3 grid of number-of-rounds buttons: 10, 25, 50, 100, 250 / 500, 750, 1000, and an infinity symbol (∞) as the ninth option, each a dark rounded-rectangle button with white text.",
      "stop_conditions_text": "Documented in rules (see 'autospin_stop_conditions_verbatim' above): stop on any win, stop if a bonus game is triggered, stop if a single win exceeds an entered amount, plus at least one more condition (balance-increase threshold) that was cut off in the captured crop.",
      "color_blind_notes": "All options are text-labelled buttons/checkboxes; no colour-only signal observed."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A two-panel modal overlay (game dimmed behind it) titled with the game logo at top and a round grey 'X' close button at the top-right. Left panel: header 'FREE SPINS' in bold yellow text with a black outline, an illustration of the blue faceted diamond gem on a deep-blue starburst background, caption 'RANDOM WINS ARE MULTIPLIED BY 2, 3, 5 OR 10' in yellow, price '7.50 FUN' in black, and a blue oval 'BUY' button. Right panel: header 'SUPER FREE SPINS', an illustration of a rainbow/iridescent multi-colored diamond gem on a purple starburst background, caption 'ALL WINS ARE MULTIPLIED BY 2, 5, 10, 15 OR 25' in yellow, price '15.00 FUN' in black, and a blue oval 'BUY' button. A white speech-bubble between the two panels reads 'BET' above the current stake value ('0.10 FUN'), flanked by a bet-display icon on the left and a blue '+' (increase bet) button on the right - i.e. the bet can be adjusted directly from within this dialog before buying.",
      "color_blind_notes": "The two features are differentiated primarily by their TEXT HEADERS ('FREE SPINS' vs 'SUPER FREE SPINS') and by the wording of the multiplier caption ('RANDOM WINS' vs 'ALL WINS'), not by colour alone, though the diamond illustration hue (solid blue vs iridescent rainbow) reinforces the distinction for sighted users."
    },
    "win_screens": {
      "in_round_win_banner": "A horizontal gold-bordered cream banner appears over the winning symbols, showing the win amount in large black/yellow text (e.g. '0.02', '0.12', '0.10') and, when a Free-Spins/Super-Free-Spins multiplier applied, an 'xN' suffix in blue/white bold text immediately to the right (e.g. '0.10 x3', '0.15 x15').",
      "round_total_win_screen": "A full-screen purple starburst overlay reading 'TOTAL WIN' in large dark-purple 3D-outlined letters, the amount in large orange text below (e.g. '1.78 FUN', '7.10 FUN'), a small blue speech-bubble callout above showing the bet multiplier (e.g. '18x BET', '71x BET'), an illustrated pile of gold coins and blue diamond shards with the frog mascot sitting on top, decorative cyan/orange sparkle stars scattered around, and 'CLICK TO CONTINUE' prompt text below the amount.",
      "big_win_mid_round_banner": "A separate, smaller celebratory banner reading 'BIG WIN' in a blue oval on an orange/yellow radial-ray background, with the amount below (e.g. '3.75 FUN') and a bet-multiplier pill ('38x BET') beneath that; gold coins fall/scatter around the edges of the screen. Captured mid-round inside Super Free Spins (super_free_spins_win.png) - a bigger celebration tier than the small in-line win banner, but not the final round-total screen.",
      "color_blind_notes": "All win amounts and multipliers are large high-contrast text (black/yellow on cream, or white/orange on purple) - legible without colour discrimination; the BIG WIN and TOTAL WIN screens are further distinguished by their differing headline WORDING ('BIG WIN' vs 'TOTAL WIN'), not colour alone."
    }
  },

  "accessibility": [
    "Screen reader: stable control layout - info(i)/settings(gear) icons far bottom-left, bet display/steppers center-bottom, autoplay(A)/spin far bottom-right in the base game; the info-panel is a linear multi-page sequence per section (Payments/History/Help), reached via a 3-icon vertical rail, and scrolls rather than paginating with 'Page N/M' text.",
    "Motor: the Spin button and bet steppers are the primary controls; Spacebar is a documented keyboard alternative to clicking Spin (rules_p8/p9). Autoplay with a fixed round count (10 up to ∞) reduces the number of required clicks/taps for extended play, but Autoplay is unavailable during Free Spins/Super Free Spins rounds (see bottom_bar.free_spins_state).",
    "Color-blind (all types): the Volatility toggle is the single highest-risk element in this game for a color-blind player, because its two states are partly signalled by hue (blue vs gold capsule icon) - however this is backed up by a text-weight cue (bold-active vs grey-inactive) that does NOT depend on color perception, so the control remains usable. The win-highlight outline on symbols is gold/yellow on a green background - both hues sit in a range that can be hard to distinguish for red-green color-blind users, but the outline's presence/absence (a shape and position cue, not a hue-difference cue) still marks which cells are part of the win. The Free Spins vs. Super Free Spins backgrounds differ in a lavender-vs-cream TINT that could be hard to distinguish for some color-blind types, but both rounds always carry an unambiguous text badge ('BONUS ACTIVE' + the exact price paid, and a 'Free spins: N/10' counter) that does not depend on color.",
    "Deaf/hard-of-hearing: no audio-only information was observed on any of the 49 captured frames; win amounts, feature triggers, spins-remaining counters and round totals are all conveyed as on-screen text/numbers. Music and Sound FX are independently toggleable in Settings (checkboxes), and Quick Spin availability is explicitly noted as license-dependent in the rules text.",
    "Volatility switch discoverability: because the switch changes SIX different underlying RTP values (see technical_summary.rtp_six_values), and because it silently locks during bonus rounds without an obvious visual cue beyond a missing second word in the badge, this is the single most important control in the game to expose clearly and unambiguously to assistive technology - a player who cannot perceive its current state or its locked/unlocked availability cannot make an informed choice about the game's payout profile."
  ],

  "not_captured_or_out_of_scope": [
    "A natural (non-purchased) trigger of the regular Free Spins feature via organically landed scatters was not isolated on its own frame; the captured trigger (free_spins_trigger.png) followed a Buy Bonus purchase. The rule text states the buy guarantees '3 or more Scatters' on the next spin, so the trigger screen itself is representative either way, but a screenshot of a spontaneous 3+-scatter landing mid-normal-play was not part of this manifest.",
    "A retrigger of Free Spins or Super Free Spins (landing additional scatters mid-feature) was not captured and is not mentioned in any rules text read - treated as not present rather than simply unobserved, since the rules pages covering both features were read in full and neither mentions retriggering.",
    "The true real-money currency of this game (the demo only ever shows 'FUN') could not be determined from these screenshots and is out of scope for this frame-only documentation pass."
  ],

  "unreadable_or_uncertain": [
    "Whether the Diamond Gem scatter's printed payouts (5.00/1.00/0.20 FUN at 0.10 FUN bet) follow the same total-bet-multiplier basis as the regular symbols, or a different basis - no captured frame isolates a scatter cash payout separately from a Free Spins trigger screen to verify this directly. Listed under symbols.special with the multiplier values as read, flagged rather than asserted as measured.",
    "The exact wording of the 4th Autospin stop condition ('if each balance increases by...') was cut off at the bottom edge of the captured crop on rules_p9.png; only the first three stop conditions were read in full.",
    "The precise title text of the Settings panel header is partially obscured by a translucent overlay glare in settings.png; inferred from context (matches the rules text's 'Settings' section) rather than read directly.",
    "Whether preview_slide2.png (the splash carousel's second page) genuinely contains no additional unique content, or whether the pager failed to advance during capture, could not be fully ruled out - the two slides are pixel-similar in every element this writer could compare, but the underlying click-to-advance mechanism was not independently re-verified.",
    "Whether a retrigger mechanic exists for either Free Spins or Super Free Spins - absence is inferred from the rules text not mentioning it, not from directly observing a failed retrigger attempt in play."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.