Derby Rush

Demo, RTP 97.20%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 15 hours ago Verified · 08 Aug 2026
RTP 97.20%
Volatility Medium
Max win ×5000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

63 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/derby-rush-b10/

1,000 free requests / month · sign-up required

66 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

63 demo screens
63 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Derby Rush

Everything pulled from Derby Rush into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
63 screens captured
14 symbols catalogued · payouts OCR-verified
14 palette colors from frames
12 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 63 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Medium
max_win_x ×5000
layout 5×5
paylines 20 fixed
bonus_buy Yes
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.20%
Ante Bet 97.20% Chance x2 ante, a 50 percent surcharge on the total bet
Bonus Buy 97.20% Same RTP for all three Buy Bonus tiers: Super, Mega, Ultra

See how this RTP compares across BGaming’s full range →

Symbols & paytable

14 symbols
14 icons (ZIP)
WILD
WILD
Wild

Gold trophy cup with horse-head relief, gold laurel handles, gold sparkle glow. Appears ONLY during Free Spins, substitutes all except BONUS and Prize symbols. Pays 50.00/3.00/1.00 FUN for 5/4/3-of-a-kind at 2.00 total bet (25x/1.5x/0.5x).

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 25.00 Multiplier
BONUS
BONUS
Bonus

Stack of gold tickets each printed 'BONUS', gold sparkle glow, red 'WIN' ticket stub. 3/4/5 landing anywhere on one spin trigger Free Spins (10/15/20 spins). No symbol payout of its own; if a win also forms that spin, it pays first.

Prize horse (blue)
Prize horse (blue)
Other

Grey/white horse in blue jockey silks with blue bridle, blue oval nameplate. Badge value randomly x0.5 or x0.75. Base game: sum of all Prize values on line if 3+ present. Free Spins: pays via Wild collect (reels 2-5 only).

Prize horse (purple)
Prize horse (purple)
Other

Brown horse in purple jockey silks with purple bridle, purple oval nameplate. Badge value randomly x1 or x1.5. Base game: sum of all Prize values on line if 3+ present. Free Spins: pays via Wild collect (reels 2-5 only).

Prize horse (red)
Prize horse (red)
Other

Chestnut horse, red-and-white jockey silks, red bridle, white star on forehead, dark-red oval nameplate. Badge value randomly x2.5 or x5. Base game: sum of all Prize values on line if 3+ present. Free Spins: pays via Wild collect (reels 2-5 only).

Champagne bucket
Champagne bucket
High Pay

Silver ice bucket with a green champagne bottle, gold foil, two flutes, warm gold sparkle glow. Highest-paying regular symbol, same payout table as WILD. Pays 50.00/3.00/1.00 FUN for 5/4/3-of-a-kind at 2.00 total bet (25x/1.5x/0.5x).

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 25.00 Multiplier
Winner's rosette
Winner's rosette
High Pay

Red-and-white striped ribbon rosette with a gold horse-head medallion in the centre and two red ribbon tails. Pays 30.00/2.00/0.80 FUN for 5/4/3-of-a-kind at 2.00 total bet (15x/1x/0.4x).

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 15.00 Multiplier
Binoculars
Binoculars
Low Pay

Blue-and-silver metal binoculars with black eyepieces, viewed at a slight angle. Pays 10.00/1.20/0.60 FUN for 5/4/3-of-a-kind at 2.00 total bet (5x/0.6x/0.3x).

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.60 Multiplier
5x 5.00 Multiplier
Horseshoe
Horseshoe
Low Pay

Plain silver/grey metal horseshoe with visible nail holes. Pays 5.00/1.00/0.50 FUN for 5/4/3-of-a-kind at 2.00 total bet (2.5x/0.5x/0.25x).

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.50 Multiplier
5x 2.50 Multiplier
A
A
Low Pay

Gold/orange letter A. Distinct tile on the reels; shares its payout tier with K. Pays 3.00/0.80/0.30 FUN for 5/4/3-of-a-kind at 2.00 total bet (1.5x/0.4x/0.15x).

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.40 Multiplier
5x 1.50 Multiplier
K
K
Low Pay

Red letter K. Distinct tile on the reels; shares its payout tier with A. Pays 3.00/0.80/0.30 FUN for 5/4/3-of-a-kind at 2.00 total bet (1.5x/0.4x/0.15x).

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.40 Multiplier
5x 1.50 Multiplier
Q
Q
Low Pay

Purple letter Q. Distinct tile on the reels; shares its payout tier with J and 10. Pays 2.00/0.50/0.20 FUN for 5/4/3-of-a-kind at 2.00 total bet (1x/0.25x/0.1x).

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.25 Multiplier
5x 1.00 Multiplier
J
J
Low Pay

Green letter J. Distinct tile on the reels; shares its payout tier with Q and 10. Pays 2.00/0.50/0.20 FUN for 5/4/3-of-a-kind at 2.00 total bet (1x/0.25x/0.1x).

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.25 Multiplier
5x 1.00 Multiplier
10
10
Low Pay

Blue number 10. Distinct tile on the reels; shares its payout tier with Q and J. Pays 2.00/0.50/0.20 FUN for 5/4/3-of-a-kind at 2.00 total bet (1x/0.25x/0.1x).

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.25 Multiplier
5x 1.00 Multiplier

Bonus modes

6 modes
Base Game Modifier base
Base Game

5x5 grid, 20 fixed paylines. Symbols pay left to right on consecutive reels of an active line; wins on several active lines are summed; only the highest win is paid per line.

Free Spins fs
Free Spins

Triggered naturally by 3/4/5 BONUS symbols landing anywhere on one spin (10/15/20 spins). WILD appears only here and substitutes everything except BONUS/Prize. Prize symbols are restricted to reels 2-5 and pay only when a Wild is present that spin; each Wild independently collects and pays the full sum of all Prize values on the board. Retrigger: every 4th Wild that is part of a winning combination adds +10 spins (max 3 retriggers per round); the active multiplier applies to that spin's total win.

Bonus Mode buy_super
Super Bonus (Buy Feature)

Direct purchase for 75x total bet. Guarantees the Free Spins round uses the low retrigger ladder x2/x3/x10 for the 1st/2nd/3rd retrigger; maximum free-spin multiplier x10.

Bonus Mode buy_mega
Mega Bonus (Buy Feature)

Direct purchase for 150x total bet. Guarantees the mid retrigger ladder x5/x10/x25 for the 1st/2nd/3rd retrigger; maximum free-spin multiplier x25. Together with Ultra Bonus, this is one of the two variants that can mathematically reach the 5000x max win.

Bonus Mode buy_ultra
Ultra Bonus (Buy Feature)

Direct purchase for 300x total bet. Guarantees the high retrigger ladder x10/x25/x100 for the 1st/2nd/3rd retrigger; maximum free-spin multiplier x100. Together with Mega Bonus, this is one of the two variants that can mathematically reach the 5000x max win.

Other chance_x2
Chance x2

Ante-style toggle available in the main game only (disabled during Free Spins). Pays a surcharge of +50% of the current total bet to increase the chance of triggering Free Spins; does not change payouts, lines, or the free-spins award schedule.

Colour system

extracted from frames · HEX
Export palette
#2F1810 base dominant 1 base
#51170A base dominant 2 base
#D09760 base dominant 3 base
#A57151 base dominant 4 base
#61635F base dominant 5 base
#9D5A2A base dominant 6 base
#090803 free_spins dominant 1 free_spins
#635414 free_spins dominant 2 free_spins
#175C04 free_spins dominant 3 free_spins
#A16619 free_spins dominant 4 free_spins
#2D1C14 bonus dominant 1 bonus
#512215 bonus dominant 2 bonus
#A06F4E bonus dominant 3 bonus
#61615D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The Chance x2 toggle changes its label text ('price' vs 'ACTIVE') and the toggle circle's left/right position in addition to a colour shift (violet off, magenta/pink on), so its state is never colour-only.
  • Card-rank symbols are distinguished by their printed glyph as well as colour: A is gold/orange, K is red, Q is purple, J is green, 10 is blue.
  • The three Prize-horse tiers are distinguished by distinct portrait art (grey/white horse vs brown horse vs chestnut horse, differently coloured jockey silks) and a printed numeral value on the nameplate, not by nameplate colour alone.
  • Payline diagrams use filled orange squares against plain grey squares on a numbered 5x5 grid, each also carrying a text label 'Line N', so line identity is shape/position/text based rather than colour-dependent.
  • Checkboxes throughout Settings and Autoplay show a check-mark glyph appearing inside a square outline, not a colour fill alone.
Screen Reader
  • Control positions are stable across every base-game frame: Information and Settings icons together at far bottom-left; Balance/Total Bet readout with +/- steppers centre-left; status/hint line centre; Autoplay and Spin icons together at far bottom-right; Buy Bonus and Chance x2 plaques form a fixed vertical pair on the reel frame's left edge.
  • The Autoplay dropdown button always names the mode you would switch TO, not the currently active one; current mode must be inferred from panel content (fewer options = Basic view), not from the dropdown's own label.
Motor Accessibility
  • Primary actions (Spin, bet +/-, Buy Bonus, Chance x2 toggle) are large, clearly separated round or plaque-shaped targets. Spacebar-to-spin is available as an alternative input but is a togglable Setting (default ON), not a fixed always-on hotkey.
  • Autoplay supports fixed round counts (10 up to 1000) or unlimited, plus five stop-conditions in the Advanced view, reducing the number of manual actions required.
Hearing Accessibility
  • No information observed is conveyed by sound only; Music and Sound FX can be muted independently in Settings, and all game states (wins, spin counts, feature triggers, multiplier tier reached) are also shown as on-screen text or numerals.
Low Vision
  • Max-win and retrigger-ladder numbers on the info splash are printed in bold white/gold numerals with high contrast against dark plaques.
  • All paytable values are printed as plain white/grey numerals and text on a dark background.

Media & assets

18 files · 18 types
63 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo

Data provenance

what we captured and what we didn't
Base game, full paytable/payments panel (17 scroll steps, scroll-exhausted), full rules/help panel (15 scroll steps, scroll-exhausted), settings, autoplay basic and advanced views, info splash (2 pages), Buy Bonus dialog with Super/Mega/Ultra prices, Chance x2 toggle ON state with the bet surcharge.
Free Spins for all three purchasable tiers (Super/Mega/Ultra Bonus): trigger banners, gameplay with Wild-collect wins, retrigger banners, and round summaries, including the Ultra round's final 'TOTAL WIN 186.55 FUN / x187 BET' at 30/30 spins.
Two-Wilds-in-one-spin behaviour (each Wild independently pays the full board Prize sum) and a genuine, unpurchased base-game Prize win on Line 2 (2.75 FUN at 1.00 total bet).
Round-history panel (3rd rail icon on the paytable/help modal) does not switch content in this FUN demo session; tested 5 times at different coordinates with a positive control on the adjacent Payments icon succeeding. Treated as a FUN-demo/session limitation, not a missing game characteristic.
Exact discrete bet ladder between 0.20 and 50.00 FUN was not captured - only the two extremes; the bet-selector list widget itself was never opened.
In-game volatility rating not found on any captured screen (splash, paytable, and rules panels all omit it).
A '0.05x' badge appears on a red Prize-horse tile only in the game's fixed idle/pre-spin reel dressing (identical layout recurs across three different bet captures); this is outside the documented red range (x2.5/x5) and outside every value seen in real spins. Not confirmed as an achievable RNG outcome, so it was NOT entered into the Prize-symbol payouts.
A Chance x2 win with its own distinct win presentation was not isolated as a separate captured event; per the rules text, Chance x2 has no unique presentation of its own (it only changes trigger odds and the bet amount).

Ask AI about Derby Rush

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Derby Rush work? Keep it simple.

Triggered naturally by 3/4/5 BONUS symbols landing anywhere on one spin (10/15/20 spins). WILD appears only here and substitutes everything except BONUS/Prize. Prize symbols are restricted to reels 2-5 and pay only when a Wild is present that spin; each Wild independently collects and pays the full sum of all Prize values on the board. Retrigger: every 4th Wild that is part of a winning combination adds +10 spins (max 3 retriggers per round); the active multiplier applies to that spin's total win.

RTP 97.20%Medium volatilitymax win ×5000demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Derby Rush vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/derby-rush-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/derby-rush-b10/
{
  "game": {
    "name": "Derby Rush",
    "provider": "BGaming",
    "studio": null,
    "studio_evidence": "No sub-studio name found anywhere in the captured frames. Only the game wordmark ('Derby Rush', a dark-red ribbon banner with gold trim, gold laurel leaves either side, and a small running-horse-and-jockey silhouette between the two words) and a single gold circular 'B' badge (BGaming's own logo, top-left corner of every screen) are visible. The in-game rules text itself says 'For more information, visit our BGaming site' (help_p15), confirming the provider but naming no separate studio. Left empty per instruction, not guessed.",
    "theme": "Horse racing / the Kentucky-Derby-style 'grand prix'. Warm sunlit racetrack: tan dirt oval track, green infield grass, distant blue sky and out-of-focus grandstands with red/blue triangular pennant flags visible in the base-game background. The reel frame is a dark reddish-brown wood-grain panel with ornate gold scrollwork corners and gold rivets, resembling tooled saddle leather. Symbols are racing paraphernalia (horseshoe, binoculars, champagne-celebration bucket, winner's rosette/ribbon), playing-card royals (A, K, Q, J, 10), a trophy-cup Wild, gold 'BONUS' admission tickets, and three tiers of 'Prize' racehorse portraits (blue/purple/red) that carry random cash multipliers.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) built from 61 manifest screenshots plus zoomed crops, OCR, and pixel-level verification of every frame.",
    "method_notes": "Every screenshot listed in manifest.json was opened and read directly (not inferred from the capturer's notes). Several frames were re-read a second time after an unreliable first batch-read produced mismatched content; the corrected, individually-verified reading is what this document reflects (see 'manifest_discrepancies_found'). Numeric claims are cross-checked by arithmetic wherever possible (e.g. summing visible Prize-symbol badges against the printed win). Anything not directly legible or not internally consistent is listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English",
    "demo_currency": "FUN (BGaming demo/play-money currency, no real value). Demo starting balance observed at game load: 1,000.00 FUN (base_game.png, payments/help panel screenshots, info splash reel example)."
  },

  "color_palette": {
    "base_game_background": "Warm, sunlit outdoor horse-racetrack aerial view: tan/orange dirt track curving through the frame, bright green infield grass, pale blue sky, soft-focus grandstand/hedge details at the edges.",
    "reel_frame": "Dark reddish-brown wood-grain rectangular frame with ornate gold filigree scrollwork at each corner and a row of small gold rivets along the edges (looks like tooled saddle leather with brass studs).",
    "reel_cells": "Dark maroon/burgundy background behind each symbol, separated by thin, slightly lighter maroon vertical divider lines between the 5 columns.",
    "title_banner": "Dark maroon/red ribbon-shaped banner with a bright gold outline, gold laurel-leaf ornaments on both ends, gold cursive-serif text 'Derby' ... 'Rush' with a small gold/brown running-horse-and-jockey silhouette centered between the two words.",
    "free_spins_background": "Reels keep the same wood/gold frame, but the surrounding scene brightens into a festive grandstand/finish-line atmosphere: colourful triangular bunting pennant flags (red, yellow, blue, green visible on info-splash and free-spins frames) and a warm gold glow; reel cell background shifts from maroon to a deep purple/plum tone during Free Spins (seen in payments_p9-p11 example illustrations and in every captured free-spins gameplay frame).",
    "buy_bonus_plaque": "Vertical rounded-rectangle plaque, green gradient face with a darker green/gold wood-look border, white 'BUY BONUS' label, yellow 'FROM X.XX FUN' price line.",
    "chance_plaque_off": "Vertical rounded-rectangle plaque, medium purple/violet gradient face, gold wood-look border; a small pill-shaped toggle switch near the top shows a grey circle at the LEFT end (off); yellow 'CHANCE x2' label; white '+X.XX FUN' price line underneath.",
    "chance_plaque_on": "Same plaque shape, but the fill shifts to a warmer magenta/dark-pink tone, the toggle circle sits at the RIGHT end, and the price line is replaced by the word 'ACTIVE' in yellow — i.e. the ON state is signalled by BOTH a colour shift AND a text change AND the switch's physical position, not colour alone.",
    "flavor_counter_sign": "Small wooden hanging sign to the right of the reels (rope/nail-look border), cream/white numerals and label on a brown plank background. The label text rotates between spins: observed variants 'MILES TO THE GRAND PRIX', 'HAY BALES CONSUMED', 'TRAINING DAYS', 'STARTS FROM GATE' — all are the same underlying spin counter (help_p9/help_p10: 'Spin counter shows how many spins you've made. It resets when Free Spins are triggered or purchased.'), just re-skinned with different flavour text; not a separate mechanic.",
    "bottom_bar": "Solid near-black bar across the very bottom of the screen. Left cluster: round grey 'i' (Information) icon and a round grey gear (Settings) icon, side by side. Centre-left: 'Balance X FUN' (upper line, grey) and 'Total bet X FUN' (lower line, white) with small triangular up/down stepper arrows just to the right of the bet value. Centre: a rotating status line (hint text 'Spin the reels and start the race!', or 'Line N pays' / 'Total win: X FUN' during a resolved win). Right cluster: a round icon with a circular arrow and the letter 'A' (Autoplay) and, further right, a round icon with two curved arrows forming a circle (Spin button).",
    "buy_features_dialog": "Full-screen dark semi-transparent overlay behind three vertical cards: Super Bonus (green-glow border), Mega Bonus (blue-glow border), Ultra Bonus (red/pink-glow border), each with a coloured 'BUY' button matching its card's accent colour, and a shared bet stepper ('Bet', −/+, value) at the bottom.",
    "settings_and_autoplay_panels": "Dark charcoal-grey rounded-rectangle overlay panel, white/light-grey body text, white square checkboxes with a check-mark glyph when enabled, a plain horizontal grey slider track with a round handle for volume.",
    "cards_and_symbols_color_key": "A = gold/orange lettering with a thin outline; K = red; Q = purple/violet; J = green; 10 = blue. Horseshoe and binoculars are rendered in metallic silver/grey. Champagne bucket is silver with a green bottle, gold foil and gold sparkle glow. Rosette/ribbon medal is red-and-white striped ribbon with a gold horse-head medallion and red ribbon tails. The three Prize racehorses are colour-coded by jockey silk and bridle colour: blue (grey/white horse, blue silks), purple (brown horse, purple silks), red (chestnut/orange horse, red-and-white silks) — each also has a coloured oval nameplate under the portrait (blue/purple/dark-red respectively), giving a non-colour (shape/position/caption-value) way to tell them apart once the multiplier value is printed on the oval."
  },

  "reel_and_paylines": {
    "grid": "5 reels x 5 rows, all five columns the same height (confirmed both by direct pixel inspection of base_game.png and by the fact that every payline diagram in the paytable uses a full 5x5 cell grid).",
    "mechanic": "20 fixed paylines (not adjustable; no line-count selector was found anywhere — only the Total Bet amount is selectable). Confirmed directly: payments_p16.png shows all 20 line diagrams (Line 1 through Line 20) simultaneously on one screen, each a distinct zig-zag/vertical/diagonal path through the 5x5 grid highlighted in orange squares against a grey background; payments_p17.png repeats Line 6-Line 20 (scroll-exhausted bottom of panel, i.e. there is nothing past Line 20).",
    "win_direction": "Symbols pay left to right on consecutive reels of an active payline only (help_p9/help_p10, verbatim: 'All symbols pay left to right on consecutive reels of an active payline.')",
    "multiple_line_wins": "'Coinciding wins on several active paylines are added' (help_p10) — i.e. wins on different lines are summed, not just the best one.",
    "per_line_cap": "'Note that only the highest win is paid on each of the active paylines' (help_p10) — only the best-paying combination on a given line counts, extra shorter runs on the same line are not paid separately.",
    "payout_basis_note": "The printed rules literally say 'Payline wins are multiplied by the bet per line value' (help_p10/help_p11, verbatim), which reads as though it should be Total Bet divided by 20. However every directly observable number in this game contradicts that literal reading and is consistent instead with paytable/Prize values being multipliers of the TOTAL bet: the paytable was captured at Total bet = 2.00 FUN and shows WILD 5x = 50.00 FUN (=25x of 2.00, matching the design intent of a Wild valued the same as the top regular symbol); a real base-game win of three Prize symbols (1.5+0.75+0.5=2.75) paid exactly 2.75 FUN at Total bet 1.00 (bonus_buy_dialog.png); a Wild-collect win of 13.75 (sum of visible Prize badges) with a x2 retrigger multiplier active paid 27.50 FUN ('28x Bet') at Total bet 1.00; a Wild-collect win of 3.0 with a x10 multiplier active paid exactly 30.00 FUN; the Ultra Bonus round finished with 'TOTAL WIN 186.55 FUN / 187x BET' at Total bet 1.00. All of these only work out if the printed multiplier is applied to the full Total Bet, not to Total Bet / 20. This is treated as generic boilerplate rules phrasing that does not exactly describe this build's math (a known pattern for this project — see memory 'pp-rules-boilerplate-contradicts-the-build', evidently not limited to Pragmatic Play); the arithmetic evidence is what this document trusts for the 'multiplier basis' claim."
  },

  "symbols": {
    "note": "All identities and payouts read directly from payments_p1, p4, p5, p6, p8 (all individually re-verified after an initial unreliable batch-read). Values shown are FUN amounts printed at the paytable's fixed anchor bet of Total bet = 2.00 FUN, plus the equivalent multiplier of that anchor bet in parentheses.",
    "wild": {
      "name": "WILD",
      "appearance": "Gold trophy cup with an engraved horse-head relief on the cup body, gold laurel-leaf side handles, a gold sparkle/glow burst behind it, and a gold cursive 'WILD' wordmark beneath the cup.",
      "payouts": {"5_of_a_kind": "50.00 FUN (25x)", "4_of_a_kind": "3.00 FUN (1.5x)", "3_of_a_kind": "1.00 FUN (0.5x)"},
      "rules": "Appears ONLY during Free Spins (never in the base game). Substitutes for any symbol to complete a winning combination, except for the BONUS and Prize symbols. No reel restriction is stated for the Wild itself (unlike the Prize symbols, which are restricted to reels 2-5 during Free Spins).",
      "source": "payments_p1.png"
    },
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A stack of gold tickets, each printed 'BONUS' in dark serif lettering, with a small red 'WIN' ticket stub visible tucked among them; gold sparkle glow around the stack; perforated ticket edges.",
      "rules": "3 or more BONUS symbols landing in a single spin trigger the Free Spins feature. If a winning combination also forms on that same spin, the win is paid first, then the Free Spins round starts. Number of spins awarded depends on how many BONUS symbols triggered it (see 'features.free_spins').",
      "source": "payments_p1.png, payments_p2.png, help_p4/p5"
    },
    "prize_money_horses": {
      "name": "Prize symbols",
      "types": [
        {"color": "blue", "appearance": "Rounded gold-framed portrait of a grey/white horse in blue jockey silks with a blue bridle; blue oval value-plate beneath the portrait.", "possible_values": ["x0.5", "x0.75"]},
        {"color": "purple", "appearance": "Rounded gold-framed portrait of a brown horse in purple jockey silks with a purple bridle; purple oval value-plate beneath.", "possible_values": ["x1", "x1.5"]},
        {"color": "red", "appearance": "Rounded gold-framed portrait of a chestnut/orange horse in red-and-white jockey silks with a red bridle and a white star on the forehead; dark-red oval value-plate beneath.", "possible_values": ["x2.5", "x5"]}
      ],
      "main_game_rule": "Verbatim (payments_p3/p4, help_p6/p7): 'Prize symbols are special symbols with values that vary depending on their type. There are 3 types of Prize symbols: blue, purple, and red. The possible values of the blue Prize symbol are x0.5 or x0.75, the purple one - x1 or x1.5, and the red one - x2.5 or x5. If 3+ Prize symbols appear on a payline in the main game, the total value of all Prize symbols is paid.'",
      "main_game_worked_example": "bonus_buy_dialog.png (a real, unpurchased base-game win captured incidentally while opening the Buy Bonus dialog): Line 2 shows a purple 1.5x, a blue 0.75x and a blue 0.5x Prize symbol; Total bet 1.00 FUN; printed 'Line 2 pays' / 'Total win: 2.75 FUN'. 1.5 + 0.75 + 0.5 = 2.75, exactly matching the paid amount at Total bet 1.00 — confirms the rule is additive across the Prize symbols on the line, at a 1x-of-total-bet basis.",
      "free_spins_rule": "Verbatim (payments_p7/p8, help_p6/p7): 'Wilds collect Prizes - During Free Spins, Prize symbols appear on reels 2-5 and pay only when a Wild symbol is present. Each Wild collects and pays the total value of all Prize symbols on the reels.'",
      "free_spins_worked_example": "free_spins_bigwin_super_x2.png -> free_spins_win_super_final.png (same win, two moments of its animation, x2 retrigger multiplier active, Free Spins 15-20 range, Total bet 1.00): the Wild displays '13.75x'. Manually summing every Prize badge visible anywhere on the 5x5 board at that moment (reels 2-5 only, 13 Prize tiles across the 5 rows) gives 2.75 + 2.25 + 3.75 + 3.25 + 1.75 = 13.75 exactly, matching the number printed on the Wild. The follow-up frame shows a 'BIG WIN 27.50 FUN / 28x Bet' popup: 13.75 x 2 (the active retrigger multiplier) = 27.50, confirming the retrigger multiplier is applied AFTER the Wild sums the board's Prize values, and applies to that spin's TOTAL win (not just the Prize sum) — matching the rules text 'The multiplier applies to the total win of each Free Spin' (help_p6).",
      "free_spins_worked_example_2": "free_spins_bigwin_ultra_x10_confirmed.png (Ultra Bonus round, x10 multiplier active): popup reads 'MEGA WIN 30.00 FUN'. A visible Prize sum of 3.0 (0.5 + 2.5) x Total bet 1.00 x the active x10 multiplier = 30.00 exactly.",
      "free_spins_worked_example_3_two_wilds": "free_spins_bigwin_ultra_2wilds.png (still the base 10 spins, before any retrigger, multiplier x1): TWO Wild symbols are visible simultaneously on the board and BOTH display the same value, '5x'. The visible Prize tiles sum to 1 + 2.5 + 1 + 0.5 = 5.0, matching both Wilds' displayed value. This demonstrates that when multiple Wilds land in the same spin, EACH one independently collects and pays the FULL board total (they do not split it) — consistent with the rule text 'Each Wild collects and pays the total value of all Prize symbols on the reels.'",
      "anomaly_observed": "In the game's static, pre-spin idle reel arrangement (the SAME symbol layout recurs identically in base_game.png, bet_min.png and bet_max.png — only the Total Bet value differs between these three captures, everything else on the reel is pixel-identical), a red Prize horse at column 4 / row 2 displays the badge value '0.05x' (confirmed by an 8x zoom crop of the digits). This value is outside the documented set for red Prize symbols (x2.5 or x5, stated identically four separate times across payments_p3/p4/p6/p7 and help_p6/p7) and outside every other value seen in any of the many real-spin frames captured (all of which showed only 0.5/0.75/1/1.5/2.5/5). Because this specific reel arrangement is repeated verbatim across three different captured frames representing three different Total Bet values, it is almost certainly the game's fixed cosmetic 'attract/idle' reel dressing shown before any real spin, not an actual reachable RNG outcome — but this is an inference, not a directly confirmed fact, so it is also listed under 'unreadable_or_uncertain'."
    },
    "regular_symbols": [
      {"name": "Champagne bucket (celebration icon)", "appearance": "Silver ice bucket holding a green champagne bottle with gold foil, two champagne flutes beside it, warm gold sparkle glow.", "payouts": {"5": "50.00 FUN (25x)", "4": "3.00 FUN (1.5x)", "3": "1.00 FUN (0.5x)"}, "note": "Highest-paying regular symbol; its payout table is identical to the Wild's, despite being a separate symbol that (unlike the Wild) also appears in the base game."},
      {"name": "Winner's rosette/ribbon medal", "appearance": "Red-and-white striped ribbon rosette with a small gold horse-head medallion in the centre and two red ribbon tails hanging below.", "payouts": {"5": "30.00 FUN (15x)", "4": "2.00 FUN (1x)", "3": "0.80 FUN (0.4x)"}},
      {"name": "Binoculars", "appearance": "Blue-and-silver metal binoculars with black eyepieces, viewed from a slight angle.", "payouts": {"5": "10.00 FUN (5x)", "4": "1.20 FUN (0.6x)", "3": "0.60 FUN (0.3x)"}},
      {"name": "Horseshoe", "appearance": "Plain silver/grey metal horseshoe with visible nail holes.", "payouts": {"5": "5.00 FUN (2.5x)", "4": "1.00 FUN (0.5x)", "3": "0.50 FUN (0.25x)"}}
    ],
    "card_royals": {
      "note": "Five distinct card-rank symbols in two shared payout tiers. Confirmed by direct pixel inspection of the base game reel that A, K, Q, J and 10 are all rendered as visually separate, differently coloured glyphs on the reels (not a single merged tile), even though the paytable prints A+K on one row and Q+J+10 on another because those ranks happen to share identical payout values — this is a legitimate 'shared payout tier' layout, not a mislabeled/merged symbol (per project convention on 'glued symbols' in paytables).",
      "high_pair": {"symbols": ["A (gold/orange)", "K (red)"], "payouts": {"5": "3.00 FUN (1.5x)", "4": "0.80 FUN (0.4x)", "3": "0.30 FUN (0.15x)"}},
      "low_trio": {"symbols": ["Q (purple)", "J (green)", "10 (blue)"], "payouts": {"5": "2.00 FUN (1x)", "4": "0.50 FUN (0.25x)", "3": "0.20 FUN (0.1x)"}}
    }
  },

  "betting": {
    "range": {"min": "0.20 FUN", "max": "50.00 FUN"},
    "method_of_verification": "The bet-selector widget itself (an on-screen dropdown/list of discrete stake amounts) was never captured open — only the resulting Total Bet value after a selection, at the two extremes. Confirmed via TWO independent numeric side-effects that both scale consistently with the bet: at Total bet 0.20, 'BUY BONUS FROM 15.00 FUN' (=75x) and 'CHANCE x2 +0.10 FUN' (=50%); at Total bet 50.00, 'BUY BONUS FROM 3,750.00 FUN' (=75x) and 'CHANCE x2 +25.00 FUN' (=50%). Both ratios (75x and 50%) match exactly at both ends of the range, which is strong (if indirect) evidence these are the true extremes rather than a display glitch. The exact intermediate bet ladder (i.e. every selectable stake between 0.20 and 50.00) was not captured and is not claimed here.",
    "default_demo_bet": "Total bet 2.00 FUN was the value shown throughout the whole scrollable Payments/Help panel capture (i.e. the panel was opened once at this bet and never changed while scrolling); Total bet 1.00 FUN was used for the Buy Bonus purchases and most of the Free Spins captures."
  },

  "buy_bonus": {
    "dialog_title": "BUY FEATURES",
    "layout": "Three vertical cards side by side over a dimmed base-game background: Super Bonus (green glow border), Mega Bonus (blue glow border), Ultra Bonus (red/pink glow border). Each card shows a small 3-tile 'ladder preview' (e.g. Super's card shows small tiles '×2' / '×10' (large, centre) / '×3'), the text 'Free Spins with multipliers up to xN', the price in FUN, and a coloured BUY button matching the card's accent colour. A shared 'Bet' stepper (−, value, +) sits below all three cards; a square 'X' close button is top-right.",
    "tiers_at_bet_1.00_FUN": [
      {"name": "Super Bonus", "price": "75.00 FUN", "multiplier_of_bet": "75x", "max_free_spin_multiplier": "x10"},
      {"name": "Mega Bonus", "price": "150.00 FUN", "multiplier_of_bet": "150x", "max_free_spin_multiplier": "x25"},
      {"name": "Ultra Bonus", "price": "300.00 FUN", "multiplier_of_bet": "300x", "max_free_spin_multiplier": "x100"}
    ],
    "price_scaling_confirmed_at_other_bets": "At Total bet 0.20, the side-panel 'BUY BONUS FROM' price (which always shows the cheapest, Super, option) reads 15.00 FUN (=75x). At Total bet 50.00 it reads 3,750.00 FUN (=75x). Both match the 75x ratio measured at bet 1.00, confirming prices scale linearly with the current bet (help_p8/p9: 'The prices depend on the bet - if the bet changes, the prices change as well.').",
    "rules_text_verbatim": "help_p7/p8: 'Buy Bonus. There is a possibility to buy the following bonuses: Super Bonus activates Free Spins with multipliers up to x10. Mega Bonus activates Free Spins with multipliers up to x25. Ultra Bonus activates Free Spins with multipliers up to x100. After clicking the Buy Bonus button, the purchase prices will be displayed in the pop-up. The prices depend on the bet - if the bet changes, the prices change as well. The next spin after the purchase triggers Free Spins.'"
  },

  "chance_x2": {
    "type": "Ante-bet-style toggle, main game only.",
    "effect": "Increases the chance of triggering Free Spins by paying a surcharge equal to +50% of the current Total Bet, NOT by doubling the bet outright (the name 'x2' describes an effect, not the surcharge amount). Confirmed at three different bet levels: bet 0.20 -> +0.10 FUN; bet 1.00 -> +0.50 FUN; bet 50.00 -> +25.00 FUN. All exactly 50% of the base bet.",
    "ui_when_off": "Purple/violet plaque, toggle circle at the left (off) end, price shown as '+X.XX FUN'.",
    "ui_when_active": "Plaque fill shifts to a warmer magenta/pink tone, toggle circle moves to the right (on) end, and the price text is replaced with the word 'ACTIVE' (yellow) — a redundant colour+position+text cue, not colour alone.",
    "availability": "help_p8/p9, verbatim: 'Chance x2 is available only in the main game' (i.e. cannot be toggled during a Free Spins round).",
    "rules_text_verbatim": "help_p8/p9: 'Chance x2. There is a possibility to activate Chance x2. It increases the chance of triggering Free Spins. The price is displayed on the Chance x2 button, which also allows you to toggle the feature on and off.'",
    "gameplay_capture_note": "Only the toggle-ON state and the resulting bet increase were captured (chance_x2_on.png); a dedicated win obtained specifically while Chance x2 was active was not isolated as its own event (the frame's leftover 'Total win: 54.45 FUN' readout is a carry-over from the just-finished Super Bonus round, not a Chance x2 win). Per feature_coverage in the manifest this is treated as sufficient because Chance x2 has no unique win-presentation of its own — it only changes trigger odds and the bet."
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 BONUS symbols landing anywhere on a single spin (natural trigger; not specifically hunted for in this session since a Buy Bonus purchase was used instead for all three purchasable tiers per project convention when a buy option exists for every variant).",
      "spins_by_trigger_count": {"3_bonus": 10, "4_bonus": 15, "5_bonus": 20},
      "spins_by_trigger_count_source": "help_p5/p6, verbatim: 'Free Spins. The number of Free Spins depends on how many Bonus symbols triggered them: 3 Bonus symbols award 10 Free Spins, 4 Bonus symbols - 15 Free Spins, and 5 Bonus symbols - 20 Free Spins.'",
      "bet_during_feature": "Free Spins are played at the same Total Bet as the round that activated them (help_p10).",
      "wild_during_feature": "The Wild symbol only appears during Free Spins (see 'symbols.wild').",
      "prize_symbols_during_feature": "Restricted to reels 2-5 (never reel 1) during Free Spins, and only pay when at least one Wild is present that spin (see 'symbols.prize_money_horses.free_spins_rule').",
      "retrigger": {
        "trigger_condition": "Every 4th Wild symbol that is part of a winning combination retriggers the feature and awards 10 additional Free Spins (help_p5/p6).",
        "max_retriggers": 3,
        "tiers_generic_super": {"1st_retrigger": "x2", "2nd_retrigger": "x3", "3rd_retrigger": "x10", "source": "help_p5/p6 generic rules text and the Super Bonus row of the graphical ladder"},
        "tiers_mega": {"1st_retrigger": "x5", "2nd_retrigger": "x10", "3rd_retrigger": "x25", "source": "graphical ladder on info_p1.png, payments_p10-p13, and free_spins_gameplay_mega.png"},
        "tiers_ultra": {"1st_retrigger": "x10", "2nd_retrigger": "x25", "3rd_retrigger": "x100", "source": "graphical ladder on info_p1.png, payments_p10-p13, and free_spins_retrigger_ultra.png"},
        "multiplier_scope": "The active multiplier applies to the TOTAL WIN of each individual Free Spin (help_p6, verbatim: 'The multiplier applies to the total win of each Free Spin'), not just to the Prize-symbol sum — confirmed by the worked example in symbols.prize_money_horses.free_spins_worked_example (13.75 sum x 2 multiplier = 27.50 total win).",
        "spin_count_progression": "Each retrigger adds exactly 10 more spins on top of whatever total was already available (10 initial -> 20 after 1st retrigger -> 30 after 2nd -> 40 after 3rd, for the maximum possible)."
      },
      "purchasable_variants": "See 'buy_bonus' — Super/Mega/Ultra Bonus purchases each guarantee the corresponding retrigger-tier ladder is used for that whole round (the initial 10 spins are unmultiplied 'x1' in all three tiers; only the multiplier VALUES unlocked by later retriggers differ by tier)."
    }
  },

  "max_win": {
    "value": "x5000 of the bet",
    "condition": "Only reachable if Mega Bonus or Ultra Bonus is active (Super Bonus's own multiplier ceiling of x10 cannot mathematically reach it) — this is an explicit, printed caveat, not an inference.",
    "sources": [
      {"where": "info_p1.png (splash page 1/2)", "text": "'MAX WIN 5000x' printed directly beneath the game logo, with the full 3-tier retrigger ladder graphic shown below it."},
      {"where": "help_p10/p11 (rules)", "text": "Verbatim: 'The maximum winning amount is x5000 of the bet. Note that it is only possible if Mega Bonus or Ultra Bonus is active.'"}
    ]
  },

  "rtp_and_volatility": {
    "rtp_percent": 97.2,
    "rtp_is_uniform_across_all_modes": true,
    "rtp_source_verbatim": "help_p14/p15, verbatim: 'The overall theoretical Return to Player (RTP) is 97.2%. RTP in Buy Bonus with Super Bonus is 97.2%. RTP in Buy Bonus with Mega Bonus is 97.2%. RTP in Buy Bonus with Ultra Bonus is 97.2%. RTP with Chance x2 is 97.2%.' — i.e. the base game, all three Buy Bonus variants, and the Chance x2 ante all carry the identical 97.2% figure; there is no variant-specific RTP in this game.",
    "volatility": "Not stated anywhere in the captured in-game screens (no 'volatility' label, no flame/bolt icon rating was found on the splash, paytable, or rules panels). Left as uncertain/omitted rather than guessed from external sources — none were consulted for this document, per scope (screenshots + OCR only).",
    "rng_statement": "help_p15, verbatim: 'RNG. The game is based on a certified random number generator. For more information, visit our BGaming site.'",
    "malfunction_and_session_statement": "help_p15, verbatim: 'Additional information. Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' Also: 'This is the game rule version 1.0, dated April, 2026. Game Version 1.0.0.'"
  },

  "screens": {
    "info_splash": {
      "type": "info",
      "pages": "2 of 2, navigated by large gold left/right chevron arrows either side of the panel; a two-dot pagination indicator sits below the content, above the green 'START' button.",
      "page_1": "Gold 'Derby Rush' title banner at top. 'MAX WIN 5000x' badge. Below it, the full 3-tier retrigger ladder shown as one graphic: top row (dark-red/green split tiles) 'x10' / 'x25' / '+10 FS WITH' trophy icons / 'x100' badge; middle row 'x5' / 'x10' / trophies / 'x25' badge; bottom row 'x2' / 'x3' / trophies / 'x10' badge. Caption beneath: 'RETRIGGER AND MULTIPLIERS IN FREE SPINS'. Blurred racetrack background (same imagery as the base game, out of focus).",
      "page_2": "Same title banner and 'MAX WIN 5000x' badge. Below, a static example 5x5 reel grid on a purple/plum background (this is the Free-Spins-style colour, used here purely for illustration) showing a mix of symbols including the WILD trophy centred in the grid and two Prize horses with valid values (0.75x blue, 1x purple, 5x red visible at the bottom). Caption: 'MORE HORSES - MORE MONEY'. Green 'START' button at the bottom on both pages.",
      "color_blind_notes": "Max-win and retrigger numbers are printed in bold white/gold numerals with high contrast against dark plaques — legible without colour discrimination; the coloured tile backgrounds (dark maroon vs green) are redundant with clear numeral labels."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x5 reel grid inside the wood-and-gold frame, centered; title banner above it; left-side stack of two vertical plaques (Buy Bonus, Chance x2); right-side wooden flavour-counter sign; bottom status bar (see color_palette.bottom_bar).",
      "idle_note": "The specific symbol arrangement captured on this frame is the game's static pre-spin/idle dressing (same exact layout recurs across base_game.png, bet_min.png and bet_max.png — see symbols.prize_money_horses.anomaly_observed) rather than three independent real spin outcomes; per project convention, per-cell reel contents are not meant to be treated as a game property anyway (they are random every real spin)."
    },
    "paytable_panel": {
      "type": "paytable",
      "access": "Opened via the round 'i' Information button in the bottom-left of the base game. A vertical rail of 3 round icons sits at the far left of the panel (a coin/wallet-style icon = Payments (default view); a clock/history-style icon = round history; a '?' icon = Help/Rules). The panel is a CONTINUOUS SCROLLING document (mouse-wheel driven), not a paginated page-flip booklet — there is no 'Page N/M' counter anywhere on it; a thin vertical scrollbar track is visible at the panel's right edge.",
      "pages_captured": "17 scroll-steps (payments_p1.png through payments_p17.png), individually re-verified. p16 shows the full Line 1-Line 20 diagram set on one screen; p17 repeats Line 6-Line 20, confirming the panel's true bottom (scroll-exhausted).",
      "content_order_observed": "Wild -> Bonus -> Prize symbols (text + 3 horse portraits) -> regular symbols (champagne bucket, rosette, binoculars, horseshoe, A/K, Q/J/10) -> 'FEATURES' header -> 'Wilds collect Prizes' text + illustration -> 'Retrigger in Free Spins' text + full 3-tier ladder graphic -> 'Lines' header -> 20 individual payline diagrams.",
      "history_icon_unavailable": "The middle rail icon (round history) does not switch the panel's content in this FUN demo session. Tested 5 separate times with 5 different precise coordinates (4 by the capturer, 1 by the TL) with no change; a positive control click on the adjacent Payments icon in the exact same open window immediately switched content, ruling out a broken input channel. Treated as a session/account-data limitation of the FUN demo (round history normally lives on the casino's server), not a missing game feature; game characteristics are unaffected. Of the panel's 3 sections, 2 were reachable and 1 was not.",
      "color_blind_notes": "All paytable values are printed as plain white/grey numerals and text on a dark background; the coloured Prize-horse nameplates (blue/purple/dark-red) are always paired with a printed numeral value and a distinct portrait, so colour is never the only way to identify them."
    },
    "rules_panel": {
      "type": "rules",
      "access": "Same modal as the paytable, opened via the '?' icon in the left-hand rail.",
      "pages_captured": "15 scroll-steps (help_p1.png through help_p15.png), all individually re-verified.",
      "sections_in_order": ["About the game", "How to play", "Autospins (incl. full 'Stop of Autospins' condition list)", "Features (Bonus symbol, Free Spins, Wild symbol, Retrigger in Free Spins, Prize symbols, Wilds collect Prizes, Buy Bonus, Chance x2, Spin counter)", "Spin Results", "Settings", "Return to Player", "RNG", "Additional information (malfunction/session-timeout policy, rule version, game version)"],
      "bottom_of_panel": "help_p15.png is the confirmed scroll-exhausted bottom (ends with the 'Game Version 1.0.0' line and blank space below)."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "content": "Two checkboxes: 'Quick spin' (captured OFF/unchecked) and 'Spacebar to spin' (captured ON/checked — spacebar can be used instead of clicking the Spin button, per help_p13/p14). 'Audio' section: a plain horizontal volume slider (captured near-maximum), and two more checkboxes, 'Music' (ON) and 'Sound FX' (ON). A small 'X' closes the panel, top-right of the panel header.",
      "color_blind_notes": "Checkbox state is shown by a check-mark glyph appearing/disappearing inside a square outline — shape-based, not colour-based."
    },
    "autoplay_basic": {
      "type": "autoplay",
      "header": "'Autospin settings' with a dropdown control at the top-right. IMPORTANT UI-naming detail confirmed by direct comparison of the two captured states: the dropdown button always displays the OTHER (switch-to) mode, not the currently active one. In this capture the dropdown reads 'Advanced' with an up-chevron (dropdown open) — meaning the panel is CURRENTLY showing the Basic view, and clicking would switch to Advanced.",
      "content_basic_view": "Only two checkboxes ('Don't stop the game on pop-ups', 'Enable quick spin' — both unchecked in this capture) and a 'Numbers of rounds' grid of preset buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited). No win/loss stop-conditions are shown in this view.",
      "screen_reader_note": "A screen reader must announce the panel's CURRENT mode from its content (fewer options = Basic), not from the dropdown button's own label, since that label names the alternate mode you would switch TO."
    },
    "autoplay_advanced": {
      "type": "autoplay",
      "header": "Same 'Autospin settings' panel; dropdown reads 'Basic' with a down-chevron (closed) — meaning the panel is CURRENTLY showing the Advanced view.",
      "content_advanced_view": "A 'Stop autospin' section with 5 checkboxes: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent numeric-entry field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field) — all unchecked/empty in this capture. Below that, the SAME 'Don't stop the game on pop-ups' / 'Enable quick spin' checkboxes and the same 'Numbers of rounds' preset grid as the Basic view.",
      "rules_cross_reference": "help_p3/p4 describes exactly this same stop-condition list in prose, confirming these are real, working options and not placeholder UI."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "opening_moment": "bonus_buy_dialog.png captures the instant the dialog is opening, with the previous spin's resolved win still visible underneath the dimming overlay: a genuine (not purchased) base-game win of 3 Prize symbols on Line 2 (1.5x purple + 0.75x blue + 0.5x blue = 2.75, paid as 'Total win: 2.75 FUN' at Total bet 1.00) — see symbols.prize_money_horses.main_game_worked_example.",
      "full_dialog": "bonus_buy_dialog_full.png — see 'buy_bonus' section for full layout and prices."
    },
    "free_spins_super": {
      "type": "free_spins / win_screen",
      "trigger": "free_spins_trigger_super_fresh.png: trophy/coin banner reading '10 FREE SPINS' over the reels, with 'BONUS ACTIVE 75.00' shown at the left (the price just paid). (Note: free_spins_trigger_super.png, a duplicate of a _burst frame made with `cp`, exists in the folder but per the manifest's own anomaly note should not be used as a source; free_spins_trigger_super_fresh.png is the direct capture.)",
      "gameplay_win": "free_spins_bigwin_super_x2.png / free_spins_win_super_final.png: the same win event at two moments — a Wild displaying '13.75x' (see symbols.prize_money_horses.free_spins_worked_example for the full per-cell arithmetic), then a 'BIG WIN 27.50 FUN / 28x Bet' popup once the active x2 retrigger multiplier is applied, with the Free Spins counter around 15-20 of 20 and running Total win climbing toward the round's final 54.45 FUN.",
      "retrigger": "free_spins_retrigger_super.png: '+10 FREE SPINS x2 MULTIPLIER' banner at the end of the initial 10 spins (10/10), extending the round to 20 spins with the x2 multiplier now active for the extra 10.",
      "round_summary": "free_spins_summary_super.png: 'TOTAL WIN 54.45 FUN / 54x BET' on a gold-framed plaque, confirming the round finished at 20/20 spins (10 initial + 10 retriggered)."
    },
    "free_spins_mega": {
      "type": "free_spins / win_screen",
      "trigger": "free_spins_trigger_mega2.png: '10 FREE SPINS' trophy banner, 'BONUS ACTIVE 150.00' shown at the left.",
      "gameplay": "free_spins_gameplay_mega.png: transition frame from the trigger banner into the round — mostly a blank green Derby Rush plaque mid-animation, with only the very top edge of the retrigger ladder visible/cropped: '+10 FS WITH x5 | +10 FS WITH x10 | +10 FS WITH x25', confirming the Mega tier's ladder values.",
      "round_summary": "free_spins_summary_mega.png: transition frame (win text plaque still blank/mid-render) but the bottom status bar clearly reads 'Total win: 9.30 FUN' with 'Free spins: 10/10' — no retrigger occurred in this particular purchased round."
    },
    "free_spins_ultra": {
      "type": "free_spins / win_screen",
      "trigger": "free_spins_trigger_ultra.png: 3 BONUS ticket symbols visible on the reels mid-transformation into the announcement banner; 'STARTS FROM GATE 1' flavour-counter and 'BONUS ACTIVE 300.00' shown at the left.",
      "first_retrigger": "free_spins_summary_ultra.png (misnamed — per the manifest's own anomaly note, despite its filename this is NOT a round-end screen): '+10 FREE SPINS x10 MULTIPLIER' banner at 10/10 spins, Total win 26.30 FUN at that point — this is the FIRST retrigger for the Ultra tier (unlocking the x10 multiplier for spins 11-20). NOTE: the manifest's own anomaly text calls this the 'second' retrigger; based on the x10 value (Ultra's first-tier multiplier per the ladder) and the 10/10 spin count, this document identifies it as the FIRST retrigger instead.",
      "second_retrigger": "free_spins_summary_ultra_final.png (also misnamed for the same reason): a mostly-blank '+10 / FREE SPINS' transition frame with the ladder glowing on 'x10 | +10FS WITH x25' and 'BONUS ACTIVE 300.00' still shown; Total win reads approx. 95.30 FUN at this point. Consistent with this being the SECOND retrigger (unlocking x25 for spins 21-30), occurring at the 20/20 boundary.",
      "big_wins_during_round": "free_spins_bigwin_ultra_2wilds.png: two Wilds simultaneously on the board, both showing '5x' (see symbols.prize_money_horses.free_spins_worked_example_3_two_wilds) at Free Spins 7/10 (still the base spins, multiplier x1). free_spins_massivewin_ultra_x10.png and free_spins_bigwin_ultra_x10_confirmed.png: a 'MEGA WIN 30.00 FUN' popup at the x10 multiplier tier, matching 3.0 (Prize sum) x 1.00 (bet) x 10 (multiplier) exactly (see symbols.prize_money_horses.free_spins_worked_example_2). free_spins_win_ultra_30xbet_proof2.png and free_spins_win_ultra_x25_final.png: later frames in the round (Free Spins in the high-teens/twenties) showing running Total Win figures (approx. 93.30 and a 'MEGA WIN 43.50 FUN' popup respectively); these running totals are treated as approximate/transitional because win counters are known to animate mid-count on this build (consistent across several frames where the same round's Total Win reads differently a few seconds apart) — the clean, reliable numbers for this round are the two retrigger checkpoints above and the final summary below.",
      "final_round_summary": "free_spins_win_ultra_final.png (captured by the TL after the round finished, since the capturer had already moved on): gold-framed plaque reading 'TOTAL WIN 186.55 FUN' with 'x187 BET' printed beneath, Free Spins counter at 30/30 (i.e. the round used its two available retriggers to reach 30 total spins and did not achieve a third). 186.55 / 1.00 (bet) = 186.55, which the game rounds to 187x for display — consistent with the same 'round the multiplier label up from .5' convention seen on the 27.50 -> '28x Bet' example."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control positions across every base-game frame: 'i' Information and gear Settings icons together at the far bottom-left; Balance/Total Bet readout centre-left with separate +/- stepper arrows; status/hint line centre; Autoplay ('A') and Spin (circular double-arrow) icons together at the far bottom-right. The Buy Bonus and Chance x2 plaques are a fixed vertical pair on the left edge of the reel frame. The Payments/Help panel is a single continuous scrolling document (not a page-flip booklet), reachable via the 'i' button, with a 3-icon vertical rail (Payments/History/Help) at its left edge.",
    "motor": "All primary actions (Spin, bet +/-, Buy Bonus, Chance x2 toggle) are large, clearly separated round or plaque-shaped targets. 'Spacebar to spin' is available as an alternative input but is a togglable Setting (default ON), not a hard-coded always-on hotkey — a screen reader / assistive setup should check its current state rather than assume it. Autoplay supports fixed round counts (10 up to 1000) or unlimited, plus multiple stop-conditions in the Advanced view, reducing the number of manual actions required.",
    "color_blind": "Most state changes are redundantly signalled by more than colour: the Chance x2 toggle changes text ('price' vs 'ACTIVE') and switch position in addition to its colour shift; card-rank symbols (A/K/Q/J/10) are distinguished by their printed letter/number glyph as well as by colour; the three Prize-horse tiers are distinguished by distinct portrait art (grey/white vs brown vs chestnut horse, differently coloured jockey silks) and by a printed numeral value on each, not by nameplate colour alone; payline diagrams use filled orange squares against plain grey squares on a numbered 5x5 grid (shape/position-based, not colour-dependent, since each line also has a text label 'Line N'); checkboxes throughout Settings/Autoplay use a check-mark glyph, not just a colour fill.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by sound only; the Settings panel lets Music and Sound FX be muted independently, and all game states (wins, spin counts, feature triggers, multiplier tier reached) are also shown as on-screen text/numerals."
  },

  "manifest_discrepancies_found": [
    "payments_p2.png: the manifest note describes it as only covering the BONUS symbol description; the actual page already scrolls far enough to include the full 'Prize symbols' intro paragraph as well (minor undercount, not an error, but the page contains more than the note implies).",
    "free_spins_retrigger_ultra.png: manifest note claims this shows the FIRST Ultra retrigger banner ('+10 FREE SPINS x10 MULTIPLIER'). The actual pixel content is a blurred mid-spin frame at Free Spins 6/10 with tiny motion-blurred multiplier fragments (0.06x/0.02x/0.02x/0.03x) and NO retrigger banner text at all — this is an ordinary spin-in-progress frame from before the first retrigger, not the retrigger banner itself. The real first-retrigger banner ('+10 FREE SPINS x10 MULTIPLIER', 10/10 spins) is what this document instead identifies as free_spins_summary_ultra.png (see next item).",
    "free_spins_summary_ultra.png / free_spins_summary_ultra_final.png: the manifest's own anomaly note already correctly flags that neither of these two files is a round-end screen despite their 'summary' filenames (both are mid-round retrigger banners) — this document independently confirms that finding, but ALSO corrects the note's claim that free_spins_summary_ultra.png is the 'SECOND' retrigger: based on its multiplier value (x10, which is Ultra's FIRST retrigger tier per the ladder, not its second which is x25) and its 10/10 spin count, it is the FIRST retrigger, and free_spins_summary_ultra_final.png (showing the ladder glowing on x10->x25 and a ~20/20 spin boundary) is the SECOND.",
    "payments_p12.png: not a discrepancy in the manifest (which does not describe this page), but flagged because this document's own FIRST attempted read of this file (in an unreliable early batch call) returned incorrect content (a near-blank frame with just a 'Lines' header). A second, individual re-read showed the file actually contains the 'Retrigger in Free Spins' rules paragraph plus the top of the graphical 3-tier ladder (Ultra and part of Mega rows). All content in this document for payments_p8 through payments_p17 and help_p1 through help_p15 was subsequently re-verified with individual reads specifically because of this finding, to avoid propagating any other batch-read errors.",
    "0.05x Prize-horse badge (base_game.png / bet_min.png / bet_max.png): not a manifest claim being corrected, but a genuine anomaly this second-channel review surfaced that the original capture notes never mention — see symbols.prize_money_horses.anomaly_observed."
  ],

  "unreadable_or_uncertain": [
    "Exact discrete bet ladder between 0.20 FUN and 50.00 FUN (only the two extremes were captured; the open bet-selector list widget itself was never captured).",
    "In-game volatility rating: no volatility label or flame/bolt icon was found on any captured screen (splash, paytable, or rules panels all omit it).",
    "The '0.05x' badge value seen on a red Prize-horse tile in the game's static idle/pre-spin reel dressing (base_game.png / bet_min.png / bet_max.png, all showing the identical arrangement) is outside the documented red-tier range (x2.5 or x5, printed four separate times elsewhere) and outside every value seen in real spins. Believed to be a fixed cosmetic idle-screen placeholder (same layout repeats across three different Total Bet captures) rather than a real reachable outcome, but this is an inference, not a confirmed fact.",
    "Precise running 'Total win' figures shown mid-animation during several Ultra Bonus frames (free_spins_win_ultra_30xbet_proof2.png ~93.30 FUN, free_spins_win_ultra_x25_final.png ~95.30 FUN) are likely mid-count-up transitional values rather than fully settled amounts, and are not used as hard evidence anywhere in this document; only the round's retrigger-banner checkpoints and its final summary screen are treated as reliable numbers.",
    "The exact colour/appearance difference between the two pagination dots on the info splash (page 1/2 vs 2/2) was not independently re-verified by this reviewer at full resolution; the manifest's own zoomed-crop comparison is taken on trust for this single decorative, non-numeric detail.",
    "'History' rail icon on the Payments/Help panel: confirmed non-functional in this session (5 attempts, positive control on the adjacent icon succeeded), but whether this is a deliberate FUN-demo restriction or an unrelated account/session limitation is not stated anywhere in the game's own text — treated as a session limitation, not a missing game feature, per the positive-control evidence.",
    "A Chance x2 win with its OWN distinct win-presentation (as opposed to a leftover Total Win readout from the immediately preceding round) was not captured; per the rules text, Chance x2 has no unique presentation of its own (it only changes trigger odds and the bet amount), so this is not expected to exist as a separate screen."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.