Dead Man's Riches

Demo, RTP 96.75%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 26 Oct 2026
RTP 96.75%
Volatility High
Max win ×10000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dead-man-s-riches-b30/

10,000 free requests / month · sign-up required

31 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 8 aspects we couldn’t confirm are flagged below, not hidden.

Captured 26 Oct 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 40 40 Oct Nov '25: 20 20 Nov Dec '25: 50 50 Dec Jan '26: 60 60 Jan Feb '26: 60 60 Feb Mar '26: 40 40 Mar Apr '26: 60 60 Apr May '26: 120 120 May Jun '26: 80 80 Jun Jul '26: 90 90 Jul Aug '26: 160 160 Aug Sep '26: 140 140 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇧🇷Brazil 90 70 20 20 30 10 10 30 10 10 10 10
🇵🇭Philippines 10 10 10 10 10 0 10 10 10 10 0 10
🇮🇩Indonesia 10 10 10 10 10 10 0 10 10 0 0 10
🇵🇰Pakistan 20 20 20 0 20 0 0 0 0 0 0 0
🇲🇽Mexico 10 10 0 0 0 0 0 0 10 0 0 0
🇨🇦Canada 0 0 0 0 20 0 0 0 0 0 0 0
🇹🇳Tunisia 0 0 0 10 0 0 0 10 0 0 0 0
🇧🇾Belarus 0 0 0 0 0 10 0 0 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 10 0 0 0 0 0
🇱🇹Lithuania 0 0 0 10 0 0 0 0 0 0 0 0
🇸🇬Singapore 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇮Slovenia 0 0 0 0 0 0 0 0 0 0 10 0
🇿🇦South Africa 0 0 0 0 0 0 0 0 0 0 0 10
🇹🇭Thailand 0 0 0 0 0 10 0 0 0 0 0 0
🇬🇷Greece 0 10 0 0 10 0 10 0 0 0 0 0
🇰🇿Kazakhstan 0 10 0 0 0 0 0 0 0 10 0 0
🇮🇳India 0 20 20 20 20 20 0 0 20 20 0 0
Full per-country breakdown via the API →

What we extracted from Dead Man's Riches

Everything pulled from Dead Man's Riches into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
14 symbols catalogued · payouts OCR-verified
14 palette colors from frames
8 accessibility groups profiled
8 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.75% · single configuration
volatility High
max_win_x ×10000
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

14 symbols
14 icons (ZIP)
Wild Captain
Wild Captain
Wild

Ghostly teal-green skull in a black tricorn with crossed blades; forms when Red and Blue Skull meet, sums their multipliers; substitutes all except Scatter

Wild Red Skull
Wild Red Skull
Wild

White skull in a crimson bandana; moves down one row each respin or free spin; substitutes all except Scatter

Wild Blue Skull
Wild Blue Skull
Wild

White skull in a turquoise bandana; moves left one reel each respin or free spin; substitutes all except Scatter

Scatter
Scatter
Scatter

Open treasure chest with the word SCATTER; pays anywhere; 3 or more trigger Free Spins; absent during free spins

MatchPayoutUnit
3x 60.00 Multiplier
4x 100.00 Multiplier
5x 2000.00 Multiplier
Golden moray eel monster
Golden moray eel monster
High Pay

Yellow-gold sea creature with toothed mouth and glowing cyan eyes; top regular symbol

MatchPayoutUnit
3x 25.00 Multiplier
4x 125.00 Multiplier
5x 500.00 Multiplier
Pink octopus
Pink octopus
High Pay

Round magenta-pink octopus with small purple horns and cyan eyes

MatchPayoutUnit
3x 20.00 Multiplier
4x 100.00 Multiplier
5x 400.00 Multiplier
Ship's wheel
Ship's wheel
High Pay

Brown wooden steering wheel with carved skull hub and green seaweed

MatchPayoutUnit
3x 15.00 Multiplier
4x 75.00 Multiplier
5x 300.00 Multiplier
Treasure map
Treasure map
High Pay

Rolled cream-and-grey sea chart with a tiny purple octopus in the corner

MatchPayoutUnit
3x 12.00 Multiplier
4x 60.00 Multiplier
5x 200.00 Multiplier
Cutlass
Cutlass
Low Pay

Curved pale steel sword with gold-brown hilt

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 100.00 Multiplier
Potion bottle
Potion bottle
Low Pay

Round glass flask of red liquid with green-brown cork

MatchPayoutUnit
3x 8.00 Multiplier
4x 25.00 Multiplier
5x 50.00 Multiplier
A
A
Low Pay

Weathered wooden letter A, pink-red

MatchPayoutUnit
3x 5.00 Multiplier
4x 15.00 Multiplier
5x 40.00 Multiplier
K
K
Low Pay

Weathered wooden letter K, purple

MatchPayoutUnit
3x 3.00 Multiplier
4x 12.00 Multiplier
5x 30.00 Multiplier
Q
Q
Low Pay

Weathered wooden letter Q, grey-green

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
J
J
Low Pay

Weathered wooden letter J, grey-blue

MatchPayoutUnit
3x 2.00 Multiplier
4x 8.00 Multiplier
5x 15.00 Multiplier

Bonus modes

3 modes
Bonus Mode tw_respin
Travelling Wild Respins

After a base spin with Red and/or Blue Skull Wilds, a respin is awarded: Red moves down one row, Blue moves left one reel, leaving the reels at the edge; repeats while a travelling Wild remains. Red and Blue in one position merge into a Wild Captain with summed multiplier.

Free Spins fs15
Free Spins: 15 spins, more wild

Chosen after 3 or more Scatters: 15 free spins at the triggering bet size and level; Wilds travel as in respins; wild-count strip awards +2, +3 and +5 spins at 2, 4 and 6 Wilds.

Free Spins fs8
Free Spins: 8 spins, persistent wild

Alternative choice: 8 free spins where Wilds leaving the reels re-enter on the top row (Red) or fifth reel (Blue); same wild-count extra spins.

Colour system

extracted from frames · HEX
Export palette
#141D24 base dominant 1 base
#1E6054 base dominant 2 base
#615D52 base dominant 3 base
#27986A base dominant 4 base
#4E3329 base dominant 5 base
#1D4C34 base dominant 6 base
#101A19 free_spins dominant 1 free_spins
#1E4E33 free_spins dominant 2 free_spins
#5C5723 free_spins dominant 3 free_spins
#5EA454 free_spins dominant 4 free_spins
#0F1B1C bonus dominant 1 bonus
#1E6251 bonus dominant 2 bonus
#1F4F33 bonus dominant 3 bonus
#299868 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Wild Red Skull and Wild Blue Skull differ mainly by bandana colour (crimson vs turquoise) and by movement (down vs left); both carry the same printed word WILD. Wild Captain is told apart by the black tricorn hat and crossed blades.
  • Royal letters A K Q J (pink-red, purple, grey-green, grey-blue) are told apart by letter shape, not colour.
  • Winning symbols get a bright green glow while non-winning symbols are dimmed; the win amount is also printed as text. Payline diagrams are yellow cells on grey with the line number printed beneath.
  • Free-spins wild counter strip: reached cells are bright green with full-colour art, remaining cells are brown-grey and faded.
Screen Reader
  • Paytable and Rules are real text panels; reels are canvas with no text alternative. Wins show as a number in the banner above the reels and in the WIN pill.
Motor Accessibility
  • Spin by tapping the button or pressing Space; Space also activates a lone on-screen button. Auto Spin offers 10, 30, 50, 80 and 1000; the free spins choice screen has an Auto Selection countdown. Spin button about 190 px wide, plus, minus, turbo and auto about 80 px.
Hearing Accessibility
  • Feature starts are announced by visible banners (Free spins won!, BONUS, TOTAL WIN) as well as animation; no sound-only information seen. Sound can be toggled in the player menu.
Low Vision
  • Dark teal underwater scene with gold numerals; balance and bet are yellow numbers on dark navy pills; menu panels use white headings and pale grey body text on dark charcoal.

Media & assets

11 files · 11 types
39 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview, base game with win line, Travelling Wild respin, Free Spins trigger and choice screen, both free spin variants, total win screen of the 15-spin variant, Paytable (10 pages), Rules (11 pages), Bet Options at default, minimum and maximum, Auto Spin panel.
Maximum win 10,000x printed in three places in the game; no Feature Buy and no jackpot in this build (bottom bar, player menu, Paytable and Rules checked).
RTP, volatility and game version are not printed in the build; not documented.
Currency is not printed anywhere (balance, bet and win are bare numbers); not documented.
Full ladder of Wild multipliers is not printed: x2 on the paytable illustration, x3 and x6 seen in free spins; only the summation rule is stated.
Scatter payout basis is not stated in words; one frame (3 Scatters pay 1.80 at bet 0.60) supports table value x bet size x bet level. Scatter values 2000, 100, 60 are read from the paytable and may be a single-observation basis.
Final total win screen of the 8-spin persistent wild variant not captured; accumulated win seen only as WIN 113.91 on the last free spin.
Plaque messages on the base screen only partly visible (truncated sentences); Auto Selection countdown unit and effect not described in text.
History, Sound and Quit pages not captured as frames.
Symbol payouts are multipliers of bet size x bet level per line (equal to table value x total bet / 20), not of the total bet; values are stored as printed in the paytable.

Ask AI about Dead Man's Riches

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Dead Man's Riches work? Keep it simple.

Chosen after 3 or more Scatters: 15 free spins at the triggering bet size and level; Wilds travel as in respins; wild-count strip awards +2, +3 and +5 spins at 2, 4 and 6 Wilds.

RTP 96.75%High volatilitymax win ×10000demo ✓

From the verified capture of 26 Oct 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dead Man's Riches vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 8 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 8 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dead-man-s-riches-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dead-man-s-riches-b30/
{
  "game": {
    "name": "Dead Man's Riches",
    "provider": "PG Soft (Pocket Games Soft)",
    "wordmark_in_game": "Dead Man's Riches (same as the catalog name; two-line wordmark, 'DEAD MAN'S' in teal-green letters above 'RICHES' in gold letters with a small skull-and-crossbones in the letter I, on preview.png)",
    "theme": "Cursed ghost pirate ship and sunken pirate treasure: undead skeleton pirates, a drowned wreck under green ghostly light, sea monsters and loot.",
    "art_style": "Polished 3D-rendered cartoon-fantasy look with soft gradients and glowing rim light, chunky exaggerated creature and prop designs, moody dark underwater night palette lit by eerie teal-green ghost glow and warm gold highlights, front-facing side view, spooky-but-playful mobile casino mood.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users, motor-impaired users) from 38 portrait frames (760x1360 window) of the demo build.",
    "method_notes": "Paytable and Rules panels are real DOM text on this provider, captured as scrolled pages paytable_p1..p10 and rules_p1..p11; numbers were read from the frames at full size and zoomed crops (symbol values, 20 payline diagrams). The OCR text of the frames was not usable as an anchor for the panel text in this pass (grey-on-dark panel text and the gold-background frame free_spins_3.png), so every number below was read visually from the frame named next to it. The reel layout of any single frame is a random snapshot and is not enumerated.",
    "language": "English",
    "orientation": "portrait; frames are 760 wide by 1360 tall; the game is played in a narrow vertical column",
    "currency_note": "The build prints no currency sign or token label anywhere: balance, bet and win are bare numbers (e.g. 100,000.00, 12.00, 42.60). No currency is documented.",
    "display_name_variants": "Single name on all screens: Dead Man's Riches (preview.png, rules_p1.png 'Dead Man's Riches is a 5-reel, 3-row video slot')."
  },

  "color_palette": {
    "base_game_background": "Dark teal-blue underwater night. Top of the screen shows the green-lit wooden hull and rigging of a sunken ghost ship; below the reel frame hang green glowing chains over dark deep-sea water with faint seabed coral and rocks at the very bottom.",
    "reel_frame": "Weathered dark-brown wooden ship-timber frame with two small round porthole windows left and right of a blue-teal wooden banner plaque on top; vertical reel dividers are thin ropes in tan.",
    "reel_cells": "Very dark near-black purple background, with a purple-magenta glow behind some symbols on spinning/landing reels.",
    "banner_plaque": "Blue-teal wooden board above the reels, text in gold or pale teal-green script.",
    "bottom_bar": "Dark translucent navy rounded pills holding yellow numbers; spin button is a round gold-rimmed ring with dark teal center and pale teal circular arrows.",
    "menu_panels": "Dark charcoal-grey panels with white headings, pale grey body text, yellow highlights for the active tab and values; the confirm and start buttons are solid yellow with pale text.",
    "free_spins_scene": "Warm gold treasure-hoard scene (piles of gold coins, wooden deck) at the bottom, green ship windows lit green-gold at the top, reels shifted to a dark red-maroon tint.",
    "win_banner": "Magenta-pink ribbon with gold ornamental edges for the TOTAL WIN banner.",
    "accent_colors": "ghostly teal-green, gold, magenta-pink, deep purple, warm yellow",
    "accent_colors_where": "Teal-green: ghost glow, chains, preview logo top word and Wild skulls' background. Gold: spin ring, win numerals, 'Riches' lettering, coin piles. Magenta-pink: octopus symbol and the TOTAL WIN ribbon. Deep purple: glow behind reels and the K letter. Yellow: balance/bet numbers, active menu tab, Confirm and Start buttons, payline diagram cells."
  },

  "symbols": {
    "note": "Identities and values read from paytable_p1.png and paytable_p2.png (zoomed). Values are multipliers (see payout_basis): in cash the line win = table value x bet size x bet level. 'x of a kind' means that many matching symbols in succession from the leftmost reel on a payline. Wilds have no paytable values of their own.",
    "wild": [
      {
        "name": "Wild Captain",
        "appearance": "Ghostly teal-green skull wearing a black tricorn hat with gold trim and a red-rimmed eyepatch ring, two pale curved blades crossed behind the skull, in a tall vertical cell. The word WILD is printed in green stylized letters along the bottom edge and a multiplier tag such as x2 or x6 is printed in pink-purple at the lower right when it carries a multiplier.",
        "rules": "Formed when a Wild Red Skull and a Wild Blue Skull move into the same position; carries the sum of both multipliers (a Wild with no multiplier counts as x1). On the next respin it splits back into a Red Skull and a Blue Skull, each carrying the combined multiplier. Substitutes for every symbol except Scatter.",
        "source": "paytable_p1.png, paytable_p6.png, paytable_p7.png, rules_p4.png; seen with x6 in free_spins_2.png"
      },
      {
        "name": "Wild Red Skull",
        "appearance": "Grinning white skull in a crimson-red bandana and blue jacket collar, glowing teal-blue backdrop, tall vertical cell. The word WILD is printed in green letters along the bottom edge; in free spins a pink-purple multiplier tag such as x3 or x6 appears beside it.",
        "rules": "Moves down one row at the start of each Travelling Wild respin (or at the start of each free spin); leaves the reels when it was in the bottom row (in the persistent free-spin variant it re-enters on the top row of the same reel). Substitutes for every symbol except Scatter.",
        "source": "paytable_p1.png, paytable_p5.png, rules_p3.png"
      },
      {
        "name": "Wild Blue Skull",
        "appearance": "Grinning white skull in a turquoise-blue bandana tied at the side, blue jacket, glowing teal backdrop, tall vertical cell. The word WILD is printed in green letters along the bottom edge; in free spins a multiplier tag such as x3 or x6 may appear beside it.",
        "rules": "Moves left one reel at the start of each Travelling Wild respin (or each free spin); leaves the reels when it was on the first reel (in the persistent free-spin variant it re-enters on the fifth reel). Substitutes for every symbol except Scatter.",
        "source": "paytable_p1.png, paytable_p6.png, rules_p3.png"
      }
    ],
    "scatter": {
      "name": "Scatter",
      "appearance": "Open wooden treasure chest with a gold lock ring and green-gold trim, glowing green-gold, the word SCATTER printed across the front in gold letters, fills one full vertical cell with a green-gold border.",
      "payouts": {"5": 2000, "4": 100, "3": 60},
      "payout_note": "Paid anywhere on the reels (not on a line). Observed on free_spins_trigger.png: three Scatters with WIN 1.80 at bet 0.60 (bet size 0.03, level 1) = 60 x 0.03, so the scatter value is also multiplied by bet size x bet level. The rules text does not state the scatter basis in words; this is read from the frame.",
      "rules": "3 or more Scatters anywhere trigger the Free Spins Feature. Scatter does not appear during free spins (rules_p6.png).",
      "source": "paytable_p1.png, paytable_p7.png, rules_p6.png"
    },
    "high_value": [
      {"name": "Golden moray eel monster", "appearance": "Yellow-gold sea creature with a gaping toothed mouth, red tongue and glowing cyan eyes, curling tail.", "payouts": {"5": 500, "4": 125, "3": 25}, "rank": "highest-paying regular symbol", "source": "paytable_p1.png"},
      {"name": "Pink octopus", "appearance": "Round magenta-pink octopus with small purple horns, glowing cyan eyes and curled cream-tipped tentacles.", "payouts": {"5": 400, "4": 100, "3": 20}, "rank": "second", "source": "paytable_p1.png"},
      {"name": "Ship's wheel", "appearance": "Brown wooden ship steering wheel with a carved skull hub and green seaweed leaves wrapped around the rim.", "payouts": {"5": 300, "4": 75, "3": 15}, "rank": "third", "source": "paytable_p1.png, paytable_p2.png"},
      {"name": "Treasure map", "appearance": "Rolled parchment sea chart in cream and grey with a tiny purple octopus drawn in the lower right corner.", "payouts": {"5": 200, "4": 60, "3": 12}, "source": "paytable_p1.png, paytable_p2.png"},
      {"name": "Cutlass", "appearance": "Curved pale steel sword blade with a gold-brown hilt and guard, pointing up and left.", "payouts": {"5": 100, "4": 50, "3": 10}, "source": "paytable_p2.png"},
      {"name": "Potion bottle", "appearance": "Round glass flask of red liquid with a green-brown cork stopper.", "payouts": {"5": 50, "4": 25, "3": 8}, "source": "paytable_p2.png"}
    ],
    "low_value_royals": [
      {"name": "A", "appearance": "Weathered wooden letter A, pink-red.", "payouts": {"5": 40, "4": 15, "3": 5}},
      {"name": "K", "appearance": "Weathered wooden letter K, purple.", "payouts": {"5": 30, "4": 12, "3": 3}},
      {"name": "Q", "appearance": "Weathered wooden letter Q, grey-green.", "payouts": {"5": 20, "4": 10, "3": 2}},
      {"name": "J", "appearance": "Weathered wooden letter J, grey-blue.", "payouts": {"5": 15, "4": 8, "3": 2}}
    ],
    "royals_source": "paytable_p2.png (each royal printed on its own row; they are separate symbols with different values)",
    "color_blind_notes": "Royal letters differ by letter shape first (A K Q J), colour second. The three Wilds share the WILD caption and differ by bandana colour (red vs blue) and hat (Captain), so a colour-blind player can tell Captain from the skulls by the hat and crossed blades, but Red vs Blue Skull differ mainly by bandana colour and by which way they move (down vs left)."
  },

  "technical_summary": {
    "reels": "5 reels x 3 rows, fixed 20 paylines (not ways). Source: rules_p1.png 'a 5-reel, 3-row video slot', 'played with 20 bet lines (fixed)'.",
    "paylines": "20 fixed lines, numbered 1-20. Wins pay left to right in succession from the leftmost reel. Only the highest win per bet line is paid; simultaneous wins on different lines are added (rules_p1.png, paytable_p10.png).",
    "payline_geometry": {
      "note": "Row per reel, reel 1 to reel 5, T=top M=middle B=bottom, read from the payline diagrams on paytable_p10.png.",
      "1": "MMMMM", "2": "TTTTT", "3": "BBBBB", "4": "TMBMT", "5": "BMTMB", "6": "TTMTT", "7": "BBMBB", "8": "MBBBM", "9": "MTTTM", "10": "TMMMT",
      "11": "BMMMB", "12": "TMTMT", "13": "BMBMB", "14": "TBTBT", "15": "BTBTB", "16": "MTBTM", "17": "MBTBM", "18": "MBMTM", "19": "MTMBM", "20": "TTBTT",
      "on_screen_numbers": "Line numbers are printed on small wooden tabs at both edges of the reel frame: left edge top row 2, 4, 6, 12; middle row 8, 9, 1; bottom row 3, 5, 7; right edge top row 10, 14, 20; middle row 17, 19, 16, 18; bottom row 13, 11, 15 (base_game.png, base_game_win_line.png)."
    },
    "bet_structure": "Bet Amount = Bet Size x Bet Level x Base Bet. Bet Size options on the wheel: 0.03, 0.10, 0.30, 0.90. Bet Level: 1 to 10. Base Bet: fixed 20. Source: rules_p1.png, settings_bet_options.png, settings_min_bet.png, settings_max_bet.png.",
    "bet_min": 0.60,
    "bet_min_source": "settings_min_bet.png: 0.03 x 1 x 20 = 0.60",
    "bet_max": 180.00,
    "bet_max_source": "settings_max_bet.png: 0.90 x 10 x 20 = 180.00",
    "demo_default_bet": 12.00,
    "demo_default_bet_source": "settings_bet_options.png and base_game.png: 0.30 x 2 x 20 = 12.00",
    "demo_balance": "100,000.00 (base_game.png, settings_menu.png 'Cash Wallet 100,000.00'); no currency sign is printed.",
    "payout_basis": "Per line, not from total bet: a line win in cash = paytable value x bet size x bet level (rules_p1.png: 'A bet line win in cash is equal to the value shown in the Paytable multiplied by the bet size and bet level'). Equivalent: paytable value x total bet / 20. Measured on base_game_win_line.png: three J on line 13 pays table value 2, bet size 0.03, level 1, so WIN 0.06 with total bet 0.60.",
    "max_win": "10,000x of the bet amount. Printed in the game in three places: the preview splash 'Win up to 10000X!', the banner plaque on the base-game screen 'Win up to 10000x!' (base_game.png), and the Maximum Win section of Paytable/Rules ('The maximum win amount is 10,000x of the bet amount', paytable_p8.png, rules_p6.png). If the total win in the main game or the Free Spins Feature reaches 10,000x of the bet amount, the spin ends.",
    "rtp": "Not printed in the build (Paytable and Rules read in full, plus the player menu). Not documented here.",
    "volatility": "Not printed in the build. Not documented here.",
    "game_version": "Not printed in the build.",
    "bonus_buy": "None. No buy button on the bottom bar (base_game.png), no Feature Buy entry in the player menu (settings_menu.png), and nothing in Paytable or Rules text.",
    "jackpot": "No jackpot is mentioned anywhere in the build.",
    "keyboard": "PC version: Space starts a spin at the current bet; holding Space keeps spinning until released; pressing Space during a spin skips the reel animation and shows the result; when exactly one on-screen button is available, Space activates it (rules_p7.png).",
    "stop_spin_by_tap": "Tapping the spin button or the game area during a spin stops the reels (rules_p6.png, rules_p7.png).",
    "win_display": "Wins are shown as cash amounts ('All wins shown in cash'). Win amounts appear in the banner above the reels and in the WIN pill in the bottom bar."
  },

  "features": {
    "travelling_wild": {
      "name": "Travelling Wild Feature (base game)",
      "trigger": "During any main-game spin, if one or more Wild Red Skull and/or Wild Blue Skull appear on the reels, the feature activates after the wins are paid.",
      "mechanic": "A respin is awarded with all Red and/or Blue Skull Wilds moving: Red Skull moves down one row, Blue Skull moves left one reel. A Wild moving off the reels (below the third row for Red, left of reel 1 for Blue) is gone. If no Red or Blue Skull is on the reels, no respin is awarded and the feature ends. The sequence repeats as long as a travelling Wild remains.",
      "wild_captain": "If a Red Skull and a Blue Skull move into the same position they combine into a Wild Captain whose multiplier is the sum of both (a Wild without a multiplier counts as x1). In the next respin the Captain splits into a Red Skull and a Blue Skull, both carrying the combined multiplier. All line wins involving a Wild with a multiplier are multiplied.",
      "banner_texts": "The plaque above the reels cycles messages while idle: 'Win up to 10000x!', '[red wild icon][blue wild icon] award respins', a partly captured line ending '...ves left during respins', and a partly captured line '...bine into [captain icon] with multiplier!'. Only these fragments were caught on frames (base_game.png, settings_menu.png, autoplay.png, settings_min_bet.png).",
      "multiplier_values_seen": "In free spins the Wild tags x3 and x6 appear (free_spins_2.png, free_spins_3.png); x2 is shown on the Wild Captain illustration in paytable_p6.png. The full ladder of possible multipliers is not printed in text.",
      "base_game_example_frame": "travelling_wild_1.png: Wild Blue Skull on reel 2 top row, WIN 1.56 at bet 0.60 (bet size 0.03, level 1). Winning symbols are highlighted with a green glow, other symbols are dimmed.",
      "source": "paytable_p3.png - paytable_p7.png, rules_p2.png - rules_p4.png"
    },
    "free_spins": {
      "name": "Free Spins Feature",
      "trigger": "3 or more Scatter symbols anywhere on the reels.",
      "player_choice": "On trigger the player chooses one of two options on a full-screen selection screen (free_spins_choice.png): (1) '15 FREE SPINS - more wild' (upper panel) or (2) '8 FREE SPINS - persistent wild' (lower panel). Each panel has its own SELECT button (SELECT for the upper panel in the middle of the screen, SELECT for the lower panel near the bottom). Below is the text 'Auto Selection: 20', a countdown number printed in large pale-teal letters; its exact behaviour is not explained in the rules text, it appears to count down to an automatic choice, which is an inference from the frame and not stated.",
      "option_15_free_spins": "15 free spins are awarded. In the screen illustration the Red Skull appears at the far left of the small mock reel. The banner plaque reads 'Collect [wild icons] to trigger more...' (free_spins_15_late.png).",
      "option_8_free_spins_persistent_wild": "8 free spins are awarded, and any Wild Red Skull and/or Wild Blue Skull that moves out of the reels reappears on the top row and/or the fifth reel respectively, so they keep travelling. Banner reads 'All [wild icons] will remain on th...' (truncated on frames; free_spins_1.png - free_spins_3.png).",
      "bet": "Free spins are played at the same bet size and bet level as the triggering spin (rules_p3.png).",
      "wild_movement_in_free_spins": "At the start of each free spin the Red Skull moves down one row and the Blue Skull moves left one reel, as in Travelling Wild respins; Captain merging and splitting also applies (paytable_p4.png - paytable_p6.png).",
      "retrigger_by_wild_count": "During the feature, the number of Wild symbols appearing on the reels is counted: a total of 2 Wilds awards 2 free spins, a total of 4 awards 3, a total of 6 awards 5 (paytable_p8.png, rules_p6.png).",
      "wild_counter_strip": "A rope-bound strip of six cells under the reels shows this: three pairs of a green Wild-pair cell followed by a '+2 FREE SPINS', '+3 FREE SPINS' or '+5 FREE SPINS' cell. Cells light green when reached, remaining cells are brown-grey. Seen: first four cells green in free_spins_1.png (4 wilds counted), all six green in free_spins_15_late.png, only the first cell glowing in free_spins_15_start.png.",
      "scatter_in_feature": "Scatter does not appear during free spins (rules_p6.png).",
      "free_spins_counter": "Large gold text 'REMAINING FREE SPIN: N' at the bottom of the screen (7, 4, 14 and 5 seen), changing to 'LAST FREE SPIN' on the final spin (free_spins_3.png).",
      "frames": "free_spins_trigger.png (Free spins won banner, three Scatter), free_spins_choice.png (choice screen), free_spins_1.png to free_spins_3.png (8 persistent variant: remaining 7, remaining 4, last spin WIN 113.91), free_spins_15_start.png and free_spins_15_late.png (15-spin variant: remaining 14, remaining 5, WIN 40.47), win_screen.png (TOTAL WIN 42.60 at the end of a 15-spin round).",
      "end_of_round": "15-spin variant ended with a banner 'TOTAL WIN 42.60' over the reels (win_screen.png). The final total-win screen of the 8 persistent variant was NOT captured; the accumulated win of that variant is visible only as WIN 113.91 on 'LAST FREE SPIN' in free_spins_3.png.",
      "source": "paytable_p7.png - paytable_p8.png, rules_p4.png - rules_p6.png, screens listed above"
    },
    "autoplay": {
      "name": "Auto Spin",
      "options": "Number of Auto Spins: 10, 30, 50, 80, 1000 (five rounded pills in one row; 10 is highlighted by default with a yellow outline fill), and a wide yellow 'Start' button below (autoplay.png).",
      "stop": "During auto spin the spin button shows a number (remaining auto spins, e.g. 98) in a small green-framed tile; tap it to stop (rules_p7.png, rules_p8.png).",
      "extra_options": "No skip-screens, turbo or stop-on-win options inside the panel (autoplay.png)."
    },
    "turbo_spin": "Lightning-bolt button at far left of the bottom controls: tap to enable or disable Turbo Spin, which shortens reel spin time in the main game (rules_p9.png). In base_game.png the icon has a diagonal slash across it (appears switched off).",
    "bonus_buy": "Not present (see technical_summary)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "frame": "preview.png",
      "content": "Full-screen splash. The two-line logo at the top: 'DEAD MAN'S' in large teal-green letters, 'RICHES' beneath in large gold letters. Behind it a glowing teal ghost ship with a skull-shaped ghost sail, a green glowing chain, small fish, and a hooded skeleton pirate in a green tricorn hat standing at the bottom in the dark. Text over the middle of the lower half: 'FEATURING TRAVELLING WILD WITH INCREASING MULTIPLIER' and 'WIN UP TO 10000X!' ('TRAVELLING WILD', 'INCREASING MULTIPLIER' and '10000X' in gold, the rest in pale teal). A wide rounded blue button labelled 'GET STARTED' sits at the horizontal center, about three quarters down the screen. Bottom row: Pocket Games Soft 'PG' logo at left, 'Licensed in Malta' with the MGA mark, 'Certified by GA / BMM' with GA and bmm testlabs marks, and a footer line 'PGSOFT.COM 2026 (c) PG SOFT ALL RIGHTS RESERVED'.",
      "purpose": "Entry screen; tap GET STARTED to enter the base game.",
      "color_blind_notes": "The button is a light blue with white text on a dark background, readable by contrast; the two highlight colours of the text (teal and gold) are also distinguished by size and position."
    },
    "base_game": {
      "type": "base_game",
      "frame": "base_game.png",
      "overall_layout": "Portrait layout, top to bottom: green-lit ship rigging; a blue-teal wooden banner plaque in a brown timber frame with two portholes either side; the 5x3 reel grid (about 730 px wide, roughly 560 px tall) with rope dividers and small wooden line-number tabs on the left and right edges; empty dark-water area with green chains; a status row with three pills; a control row with five round buttons, the spin button largest in the center.",
      "banner_plaque": "Text 'Win up to 10000x!' in this frame; the plaque cycles feature hint messages while idle (see features.travelling_wild.banner_texts). During a win it shows 'WIN' plus the amount in gold (base_game_win_line.png 'WIN 0.06', travelling_wild_1.png 'WIN 1.56').",
      "status_row": {
        "left_pill": "User profile icon (a circle with a person and three small lines at the upper right) followed by the Cash Wallet balance in yellow (100,000.00). Tapping opens the player menu.",
        "center_pill": "Grey 'PG' shield logo when idle. After a win it turns into a 'WIN' label with the last win amount below it (e.g. 0.06, 1.56, 42.60).",
        "right_pill": "Current Bet Amount in yellow (12.00 by default) with a dollar-in-a-gear icon at the right end; tapping opens the Bet Options panel. The icon is a circled S-like dollar glyph, not a currency sign."
      },
      "controls_row": "Left to right: Turbo Spin button (lightning bolt with a slash), Minus button (reduces bet amount), large round Spin button with a gold crown-topped ring and two circular arrows, Plus button (increases bet amount), Auto Spin button (circle with a play triangle and arrow).",
      "winning_feedback": "Winning symbols get a bright green glow, all non-winning symbols are dimmed (base_game_win_line.png).",
      "symbols_on_this_frame": "Random snapshot, not a game property (a Scatter on reels 2 and 4 is on this frame).",
      "color_blind_notes": "Wins are shown by glow plus the printed amount, not by colour alone. Spin, plus and minus have distinct glyphs.",
      "sound_cues_note": "Audio could not be observed in frames; no captions are visible on any frame."
    },
    "settings_menu": {
      "type": "settings",
      "frame": "settings_menu.png",
      "content": "Bottom sheet that slides up over the game when the user profile is tapped: a circular grey person avatar centered on the sheet's top edge, a white X (close) at the upper right, a yellow label 'Cash Wallet' with a large white-yellow balance '100,000.00', and at the bottom a row of five round icon buttons with labels: Sound (speaker), Paytable (heartbeat-like line), Rules (italic i), History (the word WIN above a smile curve), Quit (arrow leaving a door). The active panel's button is highlighted yellow with a brown-yellow circle when its page is open.",
      "navigation_note": "Paytable and Rules open as full-screen pages with a back arrow at the upper left and a title in the center, the same button row stays at the bottom. This same button row lies at the same coordinates as the spin button when the sheet is not open."
    },
    "bet_options": {
      "type": "settings",
      "frames": ["settings_bet_options.png", "settings_min_bet.png", "settings_max_bet.png"],
      "content": "Bottom sheet 'Bet Options' with a white X at the upper right. Four labelled columns: Bet Size, Bet Level, Base Bet, Bet Amount (the Bet Amount label is yellow). Scrolling wheels show the equation 'Bet Size x Bet Level x Base Bet = Bet Amount' in a highlighted center band. Default 0.30 x 2 x 20 = 12.00; minimum 0.03 x 1 x 20 = 0.60; maximum 0.90 x 10 x 20 = 180.00. Neighbouring wheel values are shown dimmer above and below. Bet Amount wheel shows the full list of totals (8.00, 10.00, 12.00, 14.00, 16.00 near the default). Two buttons at the bottom: an outlined yellow 'Max Bet' on the left (dims once the maximum is set) and a wide solid yellow 'Confirm' on the right. The status row stays visible below.",
      "note": "The bet total in the right pill of settings_min_bet.png and settings_max_bet.png still shows 12.00 because the wheels had not yet been confirmed."
    },
    "autoplay": {
      "type": "autoplay",
      "frame": "autoplay.png",
      "content": "Bottom sheet 'Auto Spin' with a white X at upper right. Label 'Number of Auto Spins' in grey and five pills 10 / 30 / 50 / 80 / 1000; the selected pill (10) has a yellow-tinted fill and yellow text. A wide yellow rounded 'Start' button underneath. Status row below shows 100,000.00 and 0.60 (this frame was shot at bet 0.60).",
      "color_blind_notes": "The selected number is marked by a lighter filled pill and yellow text; unselected pills are dark grey with grey text."
    },
    "paytable": {
      "type": "paytable",
      "frames": "paytable_p1.png - paytable_p10.png (ten scroll pages of one scrolling panel)",
      "header": "Back arrow at the upper left, title 'Paytable' centered.",
      "content_by_page": {
        "p1": "'Symbol Payout Values': Wild Captain, Wild Red Skull, Wild Blue Skull with captions only (no values), Scatter, Golden eel, Pink octopus, Ship's wheel, Treasure map with 5/4/3 values (plus the start of cutlass and potion).",
        "p2": "Ship's wheel, treasure map, cutlass, potion, A, K, Q, J with values, then the bullet 'Wild Red Skull symbol, Wild Blue Skull symbol and Wild Captain symbol substitutes for all symbols except Scatter symbol.'",
        "p3-p7": "Travelling Wild Feature text, then sub-sections 'Wild Red Skull Symbol', 'Wild Blue Skull Symbol', 'Wild Captain Symbol', each with an illustration of a blurred reel with the Wild on it and the movement rules.",
        "p7-p8": "Free Spins Feature: three Scatter chests, trigger, choice of 15 or 8 persistent wild spins, wild-count retrigger bullets.",
        "p8-p9": "Maximum Win section (10,000x) and Winning Bet Lines with 20 diagrams.",
        "p10": "Winning Bet Lines 1-20 diagrams, then 'Only the highest win per bet line is paid.', 'Bet lines win if the winning symbols are in succession from the leftmost reel to the right.', 'All wins shown in cash.'"
      },
      "payline_diagrams": "Each line is a small 5x3 grid of grey cells with yellow cells showing the path, the line number beneath it; four rows of five diagrams.",
      "color_blind_notes": "Values are yellow numerals next to white count labels; payline paths are yellow cells on grey and the number printed under each."
    },
    "rules": {
      "type": "rules",
      "frames": "rules_p1.png - rules_p11.png (eleven scroll pages)",
      "content_by_page": {
        "p1-p2": "'Dead Man's Riches' intro and base rules: 5-reel, 3-row video slot with travelling Wild symbols with increasing multipliers; 20 bet lines (fixed), bet level 1 to 10, bet size 0.03 to 0.90; definitions of Bet Size, Bet Level, Bet Amount, Cash Wallet, Auto Spin; payout formula; highest win per line; left-to-right succession; simultaneous wins added; all wins in cash; Wild substitutes except Scatter; Free Spins played at the same bet size and level.",
        "p2-p5": "Travelling Wild Feature, Wild Red Skull Symbol, Wild Blue Skull Symbol, Wild Captain Symbol, then Free Spins Feature (trigger, choice, persistent wild, wild-count retrigger).",
        "p6": "Last wild-count bullets, 'Scatter symbol does not appear during free spins.', Maximum Win (10,000x), start of the 'Main Game' button guide with the Spin button.",
        "p7-p10": "Button guide: Spin (tap to start at the current bet; tap during spin to stop), PC version only keyboard rules (Space), Stop (Auto Spin counter), Minus, Plus, User Profile, Bet Amount (Bet Size / Bet Level / Bet Amount scrolls, Max Bet), Auto Spin, Turbo Spin, Rules, Paytable, History (details of previous games, scroll to load more, Custom button to select dates), Sound, Quit, Close (return to the Main Game).",
        "p10-p11": "Additional Information: 'Malfunction voids all pays and plays.' and 'In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.'"
      }
    },
    "free_spins_screens": {
      "trigger": {"frame": "free_spins_trigger.png", "content": "A wide green-gold banner sweeps across the reels from the right with the word 'BONUS' (partly off-screen). The plaque above says 'Free spins won!'. Three Scatter chests are on reels 1, 4 and (one half-hidden) reel 3, WIN 1.80, balance 100,050.52, bet 0.60."},
      "choice": {"frame": "free_spins_choice.png", "content": "Full-screen mossy parchment scene. Upper half: left a small mock reel frame with a Red Skull at the left, right '15 FREE SPINS' (green letters) and 'more wild' (gold script), a dark-green 'SELECT' button below it in the center. Lower half: right a mock reel with a Red Skull on the fourth reel, left '8 FREE SPINS' (gold and brown letters) and 'persistent wild' (pale script), a glowing 'SELECT' button near the bottom. 'Auto Selection: 20' in teal letters at the very bottom, above the status row (balance 100,182.79, WIN 1.80, bet 0.60)."},
      "gameplay": {"frames": ["free_spins_1.png", "free_spins_2.png", "free_spins_3.png", "free_spins_15_start.png", "free_spins_15_late.png"], "content": "Scene change: the reels sit in a wider timber frame with a skull ornament on top, green-gold ship windows above, reels tinted dark red-maroon. The plaque shows feature hint text. The wild counter strip sits under the reels. Below is the gold treasure scene with 'REMAINING FREE SPIN: N' or 'LAST FREE SPIN' in big gold letters. Status row at the bottom with balance, WIN (running total for the feature) and bet. Wild Red Skull, Wild Blue Skull and Wild Captain carry multiplier tags (x3, x6) and leave a glowing cyan trail when moving."},
      "end": {"frame": "win_screen.png", "content": "After the 15-spin round: a magenta-pink ribbon banner with gold ornament over the top of the reels reads 'TOTAL WIN 42.60'; the base-game screen returns underneath, status row shows balance 100,031.41, WIN 42.60 and bet 0.60. Reels at that moment show Wild Blue Skulls on reels 2 and 5 and a Wild Red Skull on reel 4 (random snapshot)."}
    },
    "history_and_other_menu_items": "History opens a past-rounds list (not captured as a frame: only described in rules_p9.png); Sound toggles audio; Quit leaves the game. No frames exist for History, Sound or Quit pages."
  },

  "accessibility_notes": {
    "blind_low_vision": [
      "All wins are announced visually as a number in a banner above the reels and in the WIN pill; the game has no visible text alternative for symbols, so a screen reader would need the symbol names above.",
      "The reel cells hold text characters only for the four royals (A K Q J) and the word SCATTER or WILD printed on the symbol art.",
      "Bet control is a three-wheel scroller; Max Bet and Confirm are explicit buttons, which is the quickest keyboard-free route to the limits."
    ],
    "deaf_hard_of_hearing": [
      "Feature starts are announced by visible banners ('Free spins won!', 'BONUS', 'TOTAL WIN') as well as by animation.",
      "Sound can be toggled from the player menu; nothing in the frames shows sound-only information."
    ],
    "color_blind": [
      "Red Skull vs Blue Skull Wild differ by bandana colour (crimson vs turquoise) and by direction of movement; the caption on both is the same WILD word. The wild counter strip uses green (reached) vs brown-grey (not reached); reached cells also show brighter full-colour art versus faded art.",
      "Winning symbols: green glow and dimming of non-winning symbols, plus the printed WIN amount.",
      "Payline diagrams use yellow cells on grey; shape (the path) carries the meaning."
    ],
    "motor": [
      "Spin can be triggered by tapping the spin button or pressing Space; Space also activates a lone on-screen button.",
      "Auto Spin offers 10 to 1000 spins; the free-spins choice has an Auto Selection countdown so no action is strictly required.",
      "Targets: spin button is large (about 190 px wide in a 760 px frame); plus/minus/turbo/auto buttons are about 80 px."
    ]
  },

  "provider_observations": {
    "currency": "Not printed (bare numbers).",
    "language_note": "Interface is English on all captured frames.",
    "orientation": "Portrait only.",
    "shared_menu_row_warning": "The Sound/Paytable/Rules/History/Quit row is only on screen while the player menu or a Paytable/Rules page is open; the same coordinates are the spin button otherwise.",
    "coverage_gap": "No separate frame of the History page, Sound or Quit; no total-win screen for the 8 persistent wild variant."
  },

  "unreadable_or_uncertain": [
    "RTP: not printed in the build (not documented here).",
    "Volatility: not printed in the build (not documented here).",
    "Game version: not printed in the build.",
    "Exact multiplier ladder for Wild symbols (x2 on the paytable illustration, x3 and x6 seen in free spins): the rules do not list the values; only the summation rule is printed.",
    "Text of the plaque messages on the base-game screen is only partly visible ('...ves left during respins', '...bine into [Captain icon] with multiplier!', 'All [wilds] will remain on th...', 'Collect [wilds] to trigger more...', 'free spins!'); full sentences not captured.",
    "Auto Selection: 20 countdown on the free-spins choice screen: unit and exact effect are not described in text; behaviour is inferred.",
    "Scatter payout basis: the rules do not state it in words; the one-frame measurement (3 Scatter = 1.80 at bet size 0.03, level 1 = 60 x 0.03) supports 'table value x bet size x bet level' but it is a single observation.",
    "Final TOTAL WIN screen of the 8 persistent wild option: not captured. Accumulated win seen only on free_spins_3.png (WIN 113.91 on the last free spin).",
    "OCR could not read the grey-on-dark panel text and the gold-background frame free_spins_3.png (balance 100,162.63, WIN 113.91, bet 0.60 were read from the frame by eye); the rest of the numbers were read from the frames.",
    "History, Sound and Quit pages: no frames."
  ],

  "coverage": [
    "Feature Buy: not in this build (checked: bottom bar, player menu, Paytable and Rules text).",
    "Jackpot: none.",
    "Max win 10,000x: printed in three in-game places."
  ]
}

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