Cyber 3x3

Demo, RTP 96.83%, paytable, symbols & full capture data

Free demo · not real-money play 2 plays in 30 days · last one 2 weeks, 4 days ago
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 96.83%
Volatility Medium-High
Max win ×2250
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

23 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/cyber-3x3-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

23 demo screens
23 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Cyber 3x3

Everything pulled from Cyber 3x3 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
23 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 23 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 96.83% · single configuration
volatility Medium-High
max_win_x ×2250
layout 3×3
paylines 8 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

Symbols & paytable

11 symbols
11 icons (ZIP)
Seven
Seven
High Pay

Bold red-pink neon-tube numeral '7', outline only, leaning slightly. Highest-paying symbol. No 4-of-a-kind tier exists for any symbol in this game (tiers run 9/8/7/6/5/3 -- confirmed on all 4 paytable pages and the booklet DOM dump).

MatchPayoutUnit
3x 1.00 Multiplier
5x 8.00 Multiplier
6x 20.00 Multiplier
7x 70.00 Multiplier
8x 300.00 Multiplier
9x 1000.00 Multiplier
BAR
BAR
High Pay

Word 'BAR' in white/lavender neon block letters inside a thin circular purple/magenta neon ring badge.

MatchPayoutUnit
3x 1.00 Multiplier
5x 7.00 Multiplier
6x 20.00 Multiplier
7x 50.00 Multiplier
8x 250.00 Multiplier
9x 800.00 Multiplier
Bell
Bell
High Pay

Classic bell shape, gold/yellow neon outline with a small clapper line inside.

MatchPayoutUnit
3x 1.00 Multiplier
5x 6.00 Multiplier
6x 20.00 Multiplier
7x 50.00 Multiplier
8x 200.00 Multiplier
9x 700.00 Multiplier
Diamond
Diamond
High Pay

Faceted gem shape, cyan/light-blue neon outline with internal facet lines.

MatchPayoutUnit
3x 0.50 Multiplier
5x 6.00 Multiplier
6x 15.00 Multiplier
7x 40.00 Multiplier
8x 150.00 Multiplier
9x 600.00 Multiplier
Clover
Clover
High Pay

Four-leaf clover, green neon outline, single visible stem.

MatchPayoutUnit
3x 0.50 Multiplier
5x 5.00 Multiplier
6x 15.00 Multiplier
7x 40.00 Multiplier
8x 150.00 Multiplier
9x 550.00 Multiplier
Horseshoe
Horseshoe
High Pay

Upside-down U horseshoe, gold/yellow neon outline with small dot 'nail holes' along the inner curve. Lowest-paying of the six 'high' symbols.

MatchPayoutUnit
3x 0.50 Multiplier
5x 5.00 Multiplier
6x 15.00 Multiplier
7x 30.00 Multiplier
8x 150.00 Multiplier
9x 500.00 Multiplier
Watermelon
Watermelon
Low Pay

Single watermelon wedge/slice, red flesh neon outline with green rind outline and small seed dots. Highest-paying of the four 'low' fruit symbols.

MatchPayoutUnit
3x 0.20 Multiplier
5x 4.00 Multiplier
6x 10.00 Multiplier
7x 30.00 Multiplier
8x 120.00 Multiplier
9x 400.00 Multiplier
Plum
Plum
Low Pay

Two round plums, purple/magenta neon outline with a small green leaf. Live-confirmed on base_game_win.png: 3-of-a-kind on the middle line paid 200 FUN at BET 1000 -- the frame used to establish the payout basis.

MatchPayoutUnit
3x 0.20 Multiplier
5x 4.00 Multiplier
6x 10.00 Multiplier
7x 25.00 Multiplier
8x 120.00 Multiplier
9x 350.00 Multiplier
Lemon
Lemon
Low Pay

Single lemon, gold/yellow neon outline, pointed at both ends, with a small green neon leaf.

MatchPayoutUnit
3x 0.20 Multiplier
5x 3.00 Multiplier
6x 10.00 Multiplier
7x 25.00 Multiplier
8x 100.00 Multiplier
9x 320.00 Multiplier
Cherry
Cherry
Low Pay

Pair of cherries, red neon outline with joined stems and a small green neon leaf. Lowest-paying symbol in the game.

MatchPayoutUnit
3x 0.20 Multiplier
5x 3.00 Multiplier
6x 10.00 Multiplier
7x 25.00 Multiplier
8x 100.00 Multiplier
9x 300.00 Multiplier
Scatter (Crown)
Scatter (Crown)
Scatter

Gold 3-point crown inside a cyan-neon-outlined badge. Fixed bonus-trigger, no own payout table; 2+ anywhere on the 3x3 grid activate the Bonus Game. Live-confirmed on bonus_trigger.png (2 symbols lit).

Bonus modes

2 modes
Base Game Modifier base
Base Game

Static 3x3 grid (no cascade/tumble), 8 fixed lines: 3 vertical columns, 3 horizontal rows, 2 diagonals. Direction concept does not apply -- a line is a fixed set of 3 cells that either fully matches or not, and the booklet never uses left-to-right/rightmost wording. Tiers run 9/8/7/6/5/3 matches (no 4-tier); when 2+ of the 8 lines are simultaneously won by the same symbol, their matching cells pool into one combined win scored by total symbol count (up to all 9 cells), priced by a single line's payout table -- not multiplied per intersecting line.

Free Spins bonus_game
Bonus Game (Free Spins with accumulating multiplier)

Triggered by 2+ Scatter (crown) symbols anywhere on the grid, or purchasable for x100 of the bet via the Buy Bonus menu (single purchase option, no discounted variant). Awards 10 Free Spins. During the feature, multiplier tiles from x1 to x25 land on individual grid cells; cells without a tile show a grey 'X' placeholder and ordinary paying symbols are not evaluated. Each spin's landed multiplier value(s) are added to a running accumulated total across all 10 spins. At the end of the round, final win = bet x accumulated total multiplier. Live-confirmed round: BET 1000, TOTAL WIN 130000 (accumulated multiplier x130), proven both by the printed total and by the balance rising from 897 200 to 1 027 200 FUN.

Bonus buy

1 option
Option Price (cost × bet) Effect
Bonus Game headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#0E145A base dominant 1 base
#131625 base dominant 2 base
#0F52A4 base dominant 3 base
#133290 base dominant 4 base
#575668 base dominant 5 base
#656296 base dominant 6 base
#0A1152 free_spins dominant 1 free_spins
#060A2A free_spins dominant 2 free_spins
#192F93 free_spins dominant 3 free_spins
#234C9D free_spins dominant 4 free_spins
#091353 bonus dominant 1 bonus
#060C29 bonus dominant 2 bonus
#103091 bonus dominant 3 bonus
#20509C bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Most state is conveyed through shape/text rather than colour alone: toggle switches use knob position (left=off/right=on) in addition to track colour; every one of the 10 paying symbols has a unique outline shape distinct from its neon hue; the 8 payline diagrams use filled-white-dot vs empty-dark-dot contrast (brightness), not hue, so they remain legible for all colour-blindness types.
Screen Reader
  • Control positions are stable across the base game: hamburger menu / spin / bet+ column always on the right, SPIN always the visually largest and centrally placed; BALANCE/WIN/BET always centred along the bottom in that fixed left-to-right order. The info drawer (paytable/rules/settings/autoplay) is a single linear scroll sequence reached via the hamburger icon, with a consistent top-right close control and a 4-icon tab rail to jump between sections.
Motor Accessibility
  • All primary controls are large circular touch targets; SPIN is the largest button on the base-game screen. The bet ladder offers direct tap-to-select across 31 preset values instead of repeated +/- taps. Autoplay removes the need for repeated manual spins and offers 'Stop on any win'/'Stop if free spins is won' conditions to limit unattended play length.
Hearing Accessibility
  • No audio-only information was observed. Sound and Music are separate, independently toggleable channels in Game Settings. All game state (balance, win, bet, free spins remaining, accumulated multiplier, purchase confirmations) is conveyed as on-screen text/numerals, not through audio cues alone.
Low Vision
  • On the bet ladder, the currently ACTIVE committed bet (solid gold fill) versus a value merely under pointer focus (solid white fill) is a colour+brightness distinction between two light fills that can be hard to tell apart; the bottom-bar 'BET' text readout always mirrors the true committed value and is the reliable non-colour fallback.

Media & assets

7 files · 7 types
23 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview splash, base game (incl. live payline win establishing the payout basis), settings, bet ladder (full 31-value ladder, both scroll ends confirmed 50-100000 FUN), autoplay (2 pages incl. advanced stop conditions), full paytable+rules single 8-page scroll panel (exhausted, cross-checked via a second channel: DOM text ending at the same build-stamp footer).
Bonus Game round in full: purchase dialog, purchase confirmation (balance debit + 2 lit Scatter symbols), award intro plaque, two mid-round gameplay frames showing landed multiplier tiles, and the total-win summary screen, cross-verified by balance deltas at every step.
Only 2 of the 10 free spins in the captured Bonus Game round were captured as individual gameplay frames; the multiplier values landed on the other 8 spins of that round are not known and are not claimed.
The accumulated-total-multiplier marquee is not visible in the later of the two captured gameplay frames; whether its three visible per-spin tiles (X9/X3/X3) belong to a single spin or were composited from more than one spin cannot be confirmed from that frame alone.
One burst-capture frame during the Bonus Game briefly showed a reel/grid multiplier tile reading 'x0', which no stated rule can produce. Most likely a rendering artifact of the multiplier-update animation (a brief 'counting from 0' effect between two nonzero values), not a real outcome -- recorded as an anomaly, not a documented mechanic.
Provider's public catalog card states RTP 96.3% for this title, which conflicts with the in-game figure of 96.83% confirmed on two independent in-game surfaces (rendered UI + DOM dump). The in-game figure was used; this is a genuine digit-level mismatch (known cross-source conflict pattern), not resolved further here.
The game's actual market release date is not present on any captured frame (only a demo-build deploy timestamp, which is a different value); release_date is sourced externally by the Phase-2 pipeline, not from this content documentation.

Ask AI about Cyber 3x3

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Cyber 3x3 work? Keep it simple.

Triggered by 2+ Scatter (crown) symbols anywhere on the grid, or purchasable for x100 of the bet via the Buy Bonus menu (single purchase option, no discounted variant). Awards 10 Free Spins. During the feature, multiplier tiles from x1 to x25 land on individual grid cells; cells without a tile show a grey 'X' placeholder and ordinary paying symbols are not evaluated. Each spin's landed multiplier value(s) are added to a running accumulated total across all 10 spins. At the end of the round, final win = bet x accumulated total multiplier. Live-confirmed round: BET 1000, TOTAL WIN 130000 (accumulated multiplier x130), proven both by the printed total and by the balance rising from 897 200 to 1 027 200 FUN.

RTP 96.83%Medium-High volatilitymax win ×2250demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Cyber 3x3 vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/cyber-3x3-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/cyber-3x3-b23/
{
  "game": {
    "name": "Cyber 3x3",
    "in_game_wordmark": "CYBER 3x3 (stylised as CYBER over 3X3, cyan-to-magenta gradient 3D letters) -- identical to the catalog name, no discrepancy.",
    "provider": "PoggiPlay",
    "game_kind": "video_slot, 3x3 grid, 8 fixed lines (no direction concept -- see mechanics)",
    "provider_ref": "slot3x3 (game code segment of demo_url .../static/game/pplay/slot3x3/ -- this is the catalog/game code, NOT the build hash)",
    "build_hash_not_provider_ref": "478f45cc (and full form 478f45ccf987da9b64e2d87b9e44c23cc72420b2) appears in the top status bar next to the game name and in the booklet's 'release name' stamp. This is a BUILD/VERSION hash of the demo deployment, not the provider's game code.",
    "deploy_stamp_not_release_date": "Booklet footer prints 'release date : 2026-08-17T08:39:35.733Z' next to 'facade : 8.54.1' / 'workbench : 5.20.2' / 'release name : 1.0.0@production:...'. This whole block is a software build/deploy stamp for the demo instance, not the game's market release date. The game's actual release date is not present on any captured screen and must be sourced from the provider's public game page.",
    "theme": "Neon cyberpunk arcade. A photoreal chrome/gunmetal robotic hand (five articulated cyan-piped fingers) holds up a small tabletop slot-machine unit with a 3x3 grid of glowing neon-tube symbols. Behind it: a night-time cyberpunk city skyline of illuminated skyscrapers in blue/purple/pink/magenta neon, drifting clouds lit from below, and vertical Japanese katakana signage (e.g. characters resembling 'クロスロット' / 'サイバースロット' / 'ポギプレイ工業') running down both left and right edges of the frame, reinforcing a Tokyo-at-night arcade look.",
    "art_style": "Two visual layers combined: (1) a glossy, dramatic 3D-rendered cyberpunk illustration for the game world itself -- photoreal chrome robotic hand, volumetric neon glow, reflective metal slot-machine casing, night-city bokeh background, cinematic dark lighting, no daylight anywhere; each of the 10 paying symbols is drawn as a thin glowing neon tube/sign (outline only, no fill) in a single accent colour per symbol. (2) a flat, clean 2D vector UI layer for all menus/panels/dialogs (paytable, rules, settings, autoplay, bet ladder) -- solid dark-navy-blue background, thin hairline dividers, flat rounded-rectangle buttons, gold/yellow numerals and accents, no gradients or shadows in this layer. Overall mood: moody, dramatic, adult arcade/cyberpunk aesthetic (not cute or daytime-casual); front-on / three-quarter view of the slot unit, flat top-down 2D view for all UI screens.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind of all types, motor-impaired) from 22 manifest screenshots (1280x800 desktop) + verbatim DOM dump of the info booklet (booklet_raw.json) + direct visual inspection of every listed frame.",
    "method_notes": "All paytable numbers were read directly off paytable_p1..p4.png and cross-checked against the verbatim booklet_raw.json DOM dump (both agree exactly). The 8-line geometry was reconstructed by mapping the lit/unlit dot positions in each of the 8 numbered diagrams on rules_p3.png/rules_p4.png to grid cells. The payout basis was confirmed by base_game_win.png: a live win of 200 FUN at BET 1000 FUN on the middle vertical column (line 2, three Plum symbols) matches the paytable's 3-of-a-kind Plum value of 200 FUN printed at the same BET=1000 anchor -- i.e. paytable values are already expressed in total-bet currency at the currently selected bet, not a flat per-line unit that needs multiplying.",
    "language": "English"
  },

  "color_palette": {
    "game_world_background": "Deep midnight blue/indigo night sky; distant skyscrapers glowing in saturated neon blue, purple, magenta and pink; soft white/blue moonlit clouds; warm orange accent light on some cables/joints of the robotic arm.",
    "robotic_hand_and_machine_casing": "Gunmetal grey / brushed chrome with cyan-blue glowing seams on the finger joints; the slot unit itself is light-grey brushed metal with darker grey recessed cells and an orange cylindrical component (like a coin-hopper/handle) at the top-right.",
    "symbol_neon_colours": "Each symbol is a single-colour neon outline: Seven = red-pink, BAR = white/lavender, Bell = warm gold/yellow, Diamond = cyan/light-blue, Clover = green, Horseshoe = gold/yellow, Watermelon = red rind with green outline, Plum = purple/magenta with green leaf, Lemon = gold/yellow with green leaf, Cherry = red with green leaf/stem, Scatter (crown) = gold crown inside a cyan-blue neon square frame.",
    "ui_panels": "Flat dark navy-blue (#-like deep blue, described in words as 'dark navy blue') background with thin light-grey hairline dividers; body text white; headings white/bold; all monetary and numeric values in bright gold/yellow; primary action buttons (BUY, START AUTOPLAY-style, close X) are solid gold/yellow circles or bars with dark navy text/glyph.",
    "buttons_bottom_bar": "Round dark-translucent-blue buttons with white line-art glyphs (speaker, lightning bolt, loop-arrow, hamburger menu, plus-in-circle); the SPIN button is the odd one out -- a large solid gold/yellow circle with two white curved arrows forming a circular refresh shape.",
    "toggle_switches": "Off = grey/dark track with a white knob positioned left; On = gold/yellow track with white knob positioned right (seen in settings.png and autoplay_p1.png) -- state is conveyed by BOTH colour and knob position/side.",
    "accent_highlight": "The currently selected value in list-style panels (bet ladder) is highlighted with a solid gold/yellow fill (e.g. '1 000' bet) while a value under pointer/keyboard focus (not yet committed) is a plain white fill (e.g. '400')."
  },

  "grid_and_lines": {
    "grid": "3 reels x 3 rows (9 cells total), confirmed visually on base_game.png -- a single static 3x3 grid, no cascading/tumbling reels observed.",
    "lines_declared": 8,
    "lines_declared_source": "Booklet verbatim (rules_p3.png / booklet_raw.json): \"The game features a total of 3 vertical, 3 horizontal, and 2 diagonal lines.\"",
    "line_geometry_reconstructed_from_diagrams": {
      "note": "Reconstructed by reading which of the 9 dots are lit (white) in each of the 8 numbered diagrams on rules_p3.png (lines 1-5) and rules_p4.png (lines 6-8). Row 1 = top row, Row 3 = bottom row; Col 1 = left reel, Col 3 = right reel.",
      "line_1": "Left column, vertical (all 3 cells of reel 1).",
      "line_2": "Middle column, vertical (all 3 cells of reel 2). Confirmed live: base_game_win.png shows this exact line filled with 3 Plum symbols paying 200 FUN at BET 1000.",
      "line_3": "Right column, vertical (all 3 cells of reel 3).",
      "line_4": "Top row, horizontal (all 3 cells of row 1).",
      "line_5": "Middle row, horizontal (all 3 cells of row 2).",
      "line_6": "Bottom row, horizontal (all 3 cells of row 3).",
      "line_7": "Diagonal top-left to bottom-right (main diagonal): reel1/row1, reel2/row2, reel3/row3.",
      "line_8": "Diagonal top-right to bottom-left (anti-diagonal): reel3/row1, reel2/row2, reel1/row3."
    },
    "direction_concept": "NOT APPLICABLE to this game. The booklet's line rules and the 8 diagrams never use 'leftmost'/'rightmost'/'left-to-right' language (checked against the full verbatim text) -- lines are simply fixed 3-cell geometric shapes (3 columns, 3 rows, 2 diagonals) on the 3x3 grid, and a line either fully matches or does not. Do not assign a payline direction such as ltr/rtl/both to this game.",
    "combination_size_and_intersecting_lines_rule": "Paytable tiers are 9 / 8 / 7 / 6 / 5 / 3 matching symbols -- there is deliberately NO 4-of-a-kind tier for any symbol (verified identically on all 4 paytable pages and in booklet_raw.json). This is not a misread; the tier ladder genuinely skips 4. The reason tiers go up to 9 on a 9-cell grid is explained verbatim in the booklet: \"If multiple winning lines intersect, such a win will account for elements from all intersecting winning lines. However, the win will be calculated as for a single line.\" In other words, when two or more of the 8 lines are simultaneously won by the same symbol, their matching cells are pooled into ONE combined win and scored by total symbol count (up to all 9 cells if every line happens to win with the same symbol), but only a single line's payout formula/table is used to price that pooled count -- there is no separate per-line multiplication."
  },

  "symbols": {
    "note": "All 10 paying symbols and all payout tiers read directly from paytable_p1.png-paytable_p4.png and cross-checked against booklet_raw.json (identical). Values shown are printed FUN amounts at the paytable's reference bet of 1000 FUN (paytable_bet_anchor). Multiplier-of-total-bet equivalents are value/1000, given alongside for portability to any bet size. Ranked highest to lowest paying by the 9-match tier.",
    "high_to_low": [
      {
        "rank": 1,
        "name": "Seven",
        "appearance": "A single bold red-pink neon-tube numeral '7' (outline only, no fill), leaning slightly, classic slot-machine lucky-seven shape.",
        "payouts_fun_at_bet_1000": {"9": 1000000, "8": 300000, "7": 70000, "6": 20000, "5": 8000, "3": 1000},
        "payouts_x_total_bet": {"9": 1000, "8": 300, "7": 70, "6": 20, "5": 8, "3": 1}
      },
      {
        "rank": 2,
        "name": "BAR",
        "appearance": "The word 'BAR' in white/lavender neon block letters, framed by a thin circular neon ring (like a rounded badge) in purple/magenta.",
        "payouts_fun_at_bet_1000": {"9": 800000, "8": 250000, "7": 50000, "6": 20000, "5": 7000, "3": 1000},
        "payouts_x_total_bet": {"9": 800, "8": 250, "7": 50, "6": 20, "5": 7, "3": 1}
      },
      {
        "rank": 3,
        "name": "Bell",
        "appearance": "A classic bell shape drawn as gold/yellow neon outline with a small clapper line inside.",
        "payouts_fun_at_bet_1000": {"9": 700000, "8": 200000, "7": 50000, "6": 20000, "5": 6000, "3": 1000},
        "payouts_x_total_bet": {"9": 700, "8": 200, "7": 50, "6": 20, "5": 6, "3": 1}
      },
      {
        "rank": 4,
        "name": "Diamond",
        "appearance": "A faceted gem shape drawn as cyan/light-blue neon outline with internal facet lines.",
        "payouts_fun_at_bet_1000": {"9": 600000, "8": 150000, "7": 40000, "6": 15000, "5": 6000, "3": 500},
        "payouts_x_total_bet": {"9": 600, "8": 150, "7": 40, "6": 15, "5": 6, "3": 0.5}
      },
      {
        "rank": 5,
        "name": "Clover",
        "appearance": "A four-leaf clover, green neon outline, single stem visible.",
        "payouts_fun_at_bet_1000": {"9": 550000, "8": 150000, "7": 40000, "6": 15000, "5": 5000, "3": 500},
        "payouts_x_total_bet": {"9": 550, "8": 150, "7": 40, "6": 15, "5": 5, "3": 0.5}
      },
      {
        "rank": 6,
        "name": "Horseshoe",
        "appearance": "An upside-down U horseshoe, gold/yellow neon outline with a row of small dot 'nail holes' along the inner curve.",
        "payouts_fun_at_bet_1000": {"9": 500000, "8": 150000, "7": 30000, "6": 15000, "5": 5000, "3": 500},
        "payouts_x_total_bet": {"9": 500, "8": 150, "7": 30, "6": 15, "5": 5, "3": 0.5}
      },
      {
        "rank": 7,
        "name": "Watermelon",
        "appearance": "A single watermelon wedge/slice, red flesh outline with green rind outline and small seed dots.",
        "payouts_fun_at_bet_1000": {"9": 400000, "8": 120000, "7": 30000, "6": 10000, "5": 4000, "3": 200},
        "payouts_x_total_bet": {"9": 400, "8": 120, "7": 30, "6": 10, "5": 4, "3": 0.2}
      },
      {
        "rank": 8,
        "name": "Plum",
        "appearance": "Two round plums, purple/magenta neon outline, with a small green neon leaf at the stem. CONFIRMED LIVE on base_game_win.png (3-of-a-kind on line 2 pays 200 FUN at BET 1000).",
        "payouts_fun_at_bet_1000": {"9": 350000, "8": 120000, "7": 25000, "6": 10000, "5": 4000, "3": 200},
        "payouts_x_total_bet": {"9": 350, "8": 120, "7": 25, "6": 10, "5": 4, "3": 0.2}
      },
      {
        "rank": 9,
        "name": "Lemon",
        "appearance": "A single lemon, gold/yellow neon outline, pointed at both ends, with a small green neon leaf.",
        "payouts_fun_at_bet_1000": {"9": 320000, "8": 100000, "7": 25000, "6": 10000, "5": 3000, "3": 200},
        "payouts_x_total_bet": {"9": 320, "8": 100, "7": 25, "6": 10, "5": 3, "3": 0.2}
      },
      {
        "rank": 10,
        "name": "Cherry",
        "appearance": "A pair of cherries, red neon outline, joined stems with a small green neon leaf -- lowest-paying symbol.",
        "payouts_fun_at_bet_1000": {"9": 300000, "8": 100000, "7": 25000, "6": 10000, "5": 3000, "3": 200},
        "payouts_x_total_bet": {"9": 300, "8": 100, "7": 25, "6": 10, "5": 3, "3": 0.2}
      }
    ],
    "no_4_of_a_kind_tier": "Confirmed: every single one of the 10 symbols above lists exactly six tiers -- 9, 8, 7, 6, 5, 3 matching symbols. There is no 4-match tier anywhere in the paytable; this was checked on all 4 paytable pages and matches booklet_raw.json exactly. Do not add a synthetic 4-tier.",
    "scatter": {
      "name": "Scatter (crown)",
      "appearance": "A stylised gold/yellow 3-point crown icon centred inside a rounded-square badge outlined in glowing cyan-blue neon.",
      "role": "Fixed bonus-trigger symbol with NO payout table of its own (pattern: fixed-symbol-without-payouts, like a scatter/bonus coin in other slots). Rules text (rules_p1.png, verbatim): \"2 or more Scatter symbols on the field activate the Bonus Game.\" Threshold is simply 2+ anywhere on the 3x3 grid (no line/adjacency requirement stated for the trigger itself).",
      "seen_live": "bonus_trigger.png shows exactly 2 Scatter (crown) symbols lit with a gold glow border, positioned in the middle-left cell and the bottom-right cell of the grid, immediately after a Buy Bonus purchase -- consistent with the 2+ trigger rule."
    }
  },

  "bonus_feature": {
    "name": "Bonus Game (free spins with accumulating multiplier)",
    "trigger_rule_verbatim": "2 or more Scatter symbols on the field activate the Bonus Game.",
    "mechanic_verbatim": "At the start of the Bonus Game, the player receives 10 Free Spins. During the Bonus Game, a multiplier ranging from x1 to x25 may appear on the field. Multipliers from the current spin are added to the total Bonus Game multiplier. At the end of the Bonus Game, the reward is calculated based on the accumulated total multiplier, and the player receives a payout depending on the placed bet.",
    "payout_formula_observed": "Final Bonus Game win = base bet x accumulated total multiplier. Confirmed by the captured round: BET was 1000 FUN, 'TOTAL WIN 130000 IN 10 FREE SPINS' was printed on free_spins_total_win.png, i.e. an accumulated total multiplier of x130 across the 10 spins (130000 / 1000 = 130).",
    "buy_bonus_verbatim": "The game offers the option to skip waiting for Scatter symbols to appear on the field and instead purchase them through the in-game \"Buy Bonus\" menu for x100 of the bet.",
    "buy_bonus_only_one_variant": "bonus_buy_dialog.png shows a single purchase option: 'BONUS GAME FOR 100000' against 'BET 1000' (100000/1000 = x100, matching the text above), with a BUY button and +/- bet-adjust controls either side of the readout. No alternate/discounted purchase variant was observed.",
    "grid_during_feature": "During the Bonus Game the 3x3 grid cells that do NOT land a multiplier show a plain grey 'X' placeholder (crossed-out cell) instead of a normal paying symbol -- only multiplier tiles are meaningful during this feature; the ordinary Seven/BAR/fruit symbols are not evaluated for line wins while it runs.",
    "round_captured": {
      "buy_dialog": "bonus_buy_dialog.png -- 'BONUS GAME FOR 100000' / 'BET 1000' / BUY button.",
      "purchase_confirmed": "bonus_trigger.png -- balance drops from 997 200 to 897 200 FUN (-100 000, i.e. exactly the x100-of-bet price) and 2 Scatter (crown) symbols appear lit on the reels (middle-left, bottom-right cells).",
      "intro": "free_spins_intro.png -- 'AWESOME / YOU HAVE WON / 10 / FREE SPINS' plaque, 'CLICK ANYWHERE TO CONTINUE' prompt.",
      "gameplay_frame_1": "free_spins_gameplay.png -- top marquee above the unit reads 'X10' (accumulated total multiplier so far); free-spins-remaining counter (top-right circular badge) reads '9'; grid shows an 'X8' multiplier tile (green neon) in the bottom-left cell and an 'X2' multiplier tile (cyan neon) in the middle-right cell, all other cells show the grey placeholder 'X'. 8 + 2 = 10, matching the marquee total for this point in the round.",
      "gameplay_frame_2_final_spin": "free_spins_multipliers.png -- grid shows three multiplier tiles landed together: 'X9' (green neon, top-right cell), 'X3' (cyan neon, bottom-left cell) and 'X3' (cyan neon, bottom-middle cell); WIN readout at the bottom already shows 130 000 FUN and BALANCE has been credited to 1 027 200 FUN, so this frame was captured just after the round's final tally. The top accumulated-total marquee is not visible in this particular frame (out of the captured crop / not rendered at this instant) -- the per-spin tile values (X9, X3, X3) are read directly off the screen and are NOT independently verified against a marquee total in this frame.",
      "total_win_screen": "free_spins_total_win.png -- 'TOTAL WIN 130000 IN 10 FREE SPINS', 'CLICK ANYWHERE TO CONTINUE'; balance rose from 897 200 to 1 027 200 FUN (+130 000), proving the win by balance delta, not just by the printed number."
    }
  },

  "technical_summary": {
    "grid": "3 reels x 3 rows, single static grid (no cascade/tumble observed).",
    "lines": 8,
    "lines_source": "rules_p3.png / booklet_raw.json, cross-checked against the 8 numbered line diagrams on rules_p3.png/rules_p4.png (see grid_and_lines).",
    "rtp_percent_in_game": 96.83,
    "rtp_source": "Summary block on rules_p4.png ('RTP 96.83 %') and identical value in booklet_raw.json.",
    "rtp_discrepancy_note": "The provider's public game-catalog card reportedly lists RTP 96.3% for this title (per brief, not from these screenshots) while the game itself prints 96.83% on two independent in-game surfaces (rendered UI + DOM dump). This is a known systemic provider discrepancy pattern (P-G07) and is a genuine mismatch, not a rounding/truncation difference (the digits themselves differ). The number that goes into technical/RTP fields must be the IN-GAME figure, 96.83%.",
    "min_bet": 50,
    "max_bet": 100000,
    "bet_currency_label": "FUN (demo-balance denomination shown in the UI; not a real-money currency code -- see currency note below)",
    "bet_limits_source": "Summary block on rules_p4.png ('Min Bet 50 FUN', 'Max Bet 100000 FUN') AND independently confirmed by scrolling the in-game bet ladder to both ends: betladder_p1.png (top of list starts at 50) and betladder_p2.png (bottom of list ends at 100 000) -- two independent surfaces agree exactly.",
    "default_demo_bet": 1000,
    "default_demo_balance": 1000000,
    "max_win_multiplier": 2250,
    "max_win_source": "Summary block on rules_p4.png ('Max Win Multiplier 2250 x'), matching the prose in rules_p3.png ('The maximum win in the game is x2250') and the promo splash text on preview.png ('MAX X2250').",
    "payout_basis": "Total-bet multiplier. Paytable values are printed already scaled to the currently selected bet (paytable_bet_anchor = 1000 FUN); confirmed live by base_game_win.png (line-2 win of 200 FUN at BET 1000 FUN exactly matches the printed 3-of-a-kind Plum value at that same bet).",
    "currency_note": "'FUN' is the label PoggiPlay's demo build uses for its play-money balance (BALANCE / WIN / BET all show 'FUN' as a unit suffix). This is a demo-mode balance label, not the slot's real-money currency, and should not be recorded as the game's currency.",
    "malfunction_clause": "Not stated verbatim anywhere in the captured booklet text (unlike some other providers' boilerplate); not claiming one exists."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before entering the game. Large 'Cyber 3x3' wordmark top-left in bold white sans-serif (two lines: 'Cyber' / '3x3'). Below/around it: a gold-crowned cyan-outlined badge icon (the Scatter symbol, shown decoratively here), a 'MAX X2250' tag on a small chrome device with pink/purple neon wisps around it, and small red '7' and white 'BAR' neon glyphs bottom-left. On the right: the same chrome robotic hand holding the 3x3 slot unit as in the base game, with two of its 9 cells showing a decorative static 'X3' multiplier tile (green cell top-left, gold cell bottom-left of the visible cluster) and most other cells blank/crossed -- this is promotional artwork, not a live captured free-spin state. Centre-bottom promo copy: 'Grab your x25 multipliers and become the King of this Night City!'. Bottom-left: an unchecked 'Don't show next time' checkbox. Bottom-right: a solid gold/yellow 'Play' button (dark navy text) that enters the base game.",
      "color_blind_notes": "Promo max-win text and title are large high-contrast white/gold on solid blue -- legible without colour discrimination; the Play button is additionally labelled with the word 'Play', not colour alone."
    },
    "base_game": {
      "type": "base_game",
      "layout": "The 3x3 neon-symbol grid sits inside a light-grey metal slot-unit casing, held up at an angle by the chrome robotic hand, centred in the frame. Night-city neon skyline fills the background with vertical Japanese katakana signage running down both edges.",
      "top_left": "A chrome oval plaque reading 'BUY BONUS' in cyan neon block letters, connected to the machine by cables -- opens bonus_buy_dialog.png when clicked.",
      "top_right": "The 'CYBER 3x3' game logo (cyan-to-magenta 3D block letters) rendered as a small in-scene object next to the machine.",
      "grid_symbols_this_frame": "A transient random spin outcome (changes every spin, not a fixed layout): row1 Cherry / Diamond / Bell; row2 BAR / Scatter(crown) / Lemon; row3 Plum / Seven / Watermelon. Not enumerated as a game property, only described because it happens to show one of every symbol type including the Scatter.",
      "right_side_button_column_top_to_bottom": [
        "Round dark-blue button with a white lightning-bolt-in-shield glyph (quick actions / turbo-related toggle).",
        "Round dark-blue button with a white circular loop-arrow-with-play-triangle glyph (autoplay).",
        "Large solid gold/yellow circular SPIN button with two white curved arrows forming a refresh/circle shape -- the primary spin control, visibly larger than all other buttons.",
        "Round dark-blue button with a white '+' inside a coin/circle glyph (bet increase / opens the bet ladder, betladder_p1.png).",
        "Round dark-blue button with three white horizontal lines (hamburger menu) -- opens the info/settings drawer (settings.png / paytable / rules)."
      ],
      "bottom_bar": {
        "left": "White line-art speaker/sound icon.",
        "center_left": "'BALANCE' label (white) with 'FUN' unit tag (grey) above the amount in gold/yellow, e.g. '1 000 000'.",
        "center": "'WIN' label with amount in gold/yellow, e.g. '0' when no win is in progress.",
        "right": "'BET' label with amount in gold/yellow, e.g. '1 000'."
      },
      "top_status_bar": "Thin black strip across the very top of the browser viewport: a clock-style timer top-left, then 'Cyber 3x3 | 478f45cc' (game name + build hash, NOT provider_ref), and 'PoggiPlay' in grey text at the top-right.",
      "color_blind_notes": "All bottom-bar and side-column controls are white line-art glyphs on uniform dark-blue circles -- differentiated by icon SHAPE, not colour, except the SPIN button which is also uniquely large and gold. BALANCE/WIN/BET are distinguished by their text LABEL, all rendered in the same gold colour, so colour alone does not distinguish them -- position and label text do."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Same layout as base_game, but the middle vertical column (grid line 2) is filled with 3 Plum symbols, each cell outlined with a bright highlight box. WIN readout at the bottom shows '200' (FUN) against BALANCE '997 200' and BET '1 000'. This is the frame used to establish the payout basis for the whole game (see payout_basis)."
    },
    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "rows": [
        {"icon": "arrows pointing outward in a diamond, gold", "label": "Fullscreen"},
        {"icon": "speaker, grey/blue", "label": "Sound", "note": "toggle state not visible as an on/off switch on this row -- appears to be a tap-to-toggle icon button rather than a slider"},
        {"icon": "musical note, gold", "label": "Music"},
        {"icon": "house outline, grey/blue", "label": "Home"},
        {"icon": "gold/yellow toggle switch, knob RIGHT (ON)", "label": "Spacebar to spin"},
        {"icon": "gold/yellow toggle switch, knob RIGHT (ON)", "label": "Welcome Screen"}
      ],
      "right_rail": "Same 4-icon vertical tab column seen on every info-drawer screen: spark/lightning badge, gear (currently open/active, matches this being the Settings tab), clock-with-loop-arrow (history), question mark in a white circle (help/rules).",
      "close_control": "Solid gold/yellow circle with a white 'X', top-right, closes back to base_game.",
      "color_blind_notes": "Toggle rows use knob POSITION (left=off, right=on) in addition to the grey-vs-gold track colour -- a non-colour cue is present."
    },
    "paytable": {
      "type": "paytable",
      "pages": "4 of 8 total scroll-panel pages (this scroll panel continues directly into 'rules', see scroll_panel note below); header on every page reads 'Rules' with sub-heading 'Game Rules' / 'Pay Table'.",
      "content_summary": "Two symbols per row-pair, each with its 6 payout tiers (9/8/7/6/5/3) printed in gold numerals next to the tier count in white -- see symbols section for full transcription. Order top-to-bottom, left-then-right-column: Seven, BAR, Bell, Diamond, Clover, Horseshoe, Watermelon, Plum, Lemon, Cherry, then the 'Bonus Game' section heading with the Scatter (crown) icon begins at the bottom of page 4.",
      "navigation": "A thin vertical scrollbar track is visible on the right edge of the content area (distinct from the button rail further right); content scrolls continuously from paytable straight into the rules text -- there are no page-turn arrows on this panel, unlike the finished aztec-style booklets seen on other providers.",
      "color_blind_notes": "Every payout tier is printed with BOTH the match-count (white number) and the currency amount (gold number) as text -- fully readable without colour discrimination; each symbol is also uniquely identifiable by icon SHAPE, not just neon colour."
    },
    "rules": {
      "type": "rules",
      "pages": "Pages 5-8 of the same 8-page continuous scroll panel that starts with the paytable (see scroll_panels).",
      "p1_scatter_and_bonus_intro": "Scatter (crown) icon plus the sentence '2 or more Scatter symbols on the field activate the Bonus Game.', followed by decorative art of the slot unit showing large multiplier tiles ('X34', 'X8', 'X19') and a 'MAX X2250' tag -- these are illustrative/decorative, not a captured live round.",
      "p2_bonus_mechanic_and_buy_intro": "Full verbatim Bonus Game mechanic paragraph (10 Free Spins, x1-x25 multipliers accumulate, payout = bet x accumulated multiplier) plus the start of the 'Buying Bonus Game' section with the 'BUY BONUS' badge icon.",
      "p3_buy_bonus_and_lines_1_to_5": "Completes the Buy Bonus paragraph (x100 of bet), introduces 'Element Combinations' (3 vertical + 3 horizontal + 2 diagonal = 8 lines, intersecting-lines rule, max win x2250 -- all quoted verbatim above), then shows numbered line diagrams 1 through 5 (see grid_and_lines for the reconstructed geometry).",
      "p4_lines_6_to_8_and_summary_table": "Completes line diagrams 6, 7 and 8, then the four-box summary table: RTP 96.83% / Min Bet 50 FUN / Max Bet 100000 FUN / Max Win Multiplier 2250x, followed by the greyed-out build/deploy stamp (facade/workbench/release name/release date -- explicitly NOT the game's market release date, see game.deploy_stamp_not_release_date).",
      "color_blind_notes": "Line diagrams use filled-white-dot vs empty-dark-dot to mark grid cells -- a brightness/fill contrast, not a hue-based cue, so it remains legible for all colour-blindness types."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autoplay Settings",
      "top_section": "'Choose number of rounds' heading over a 3x3 grid of solid blue rounded-rectangle buttons: 10, 25, 50, 100, 250, 500, 750, 1 000 (7th cell blank/unused). Below it a collapsed 'Advanced Settings' accordion with a downward chevron.",
      "advanced_settings_expanded": "Two on/off toggles: 'Stop on any win' and 'Stop if free spins is won' (both OFF -- grey track, knob LEFT, in the captured frame). Below them three stepper rows with a '-' and '+' round blue button either side of a rectangular input field pre-filled with the placeholder text 'FUN' (no numeric value entered): 'If single win exceeds', 'If cash increases by', 'If cash decreases by'.",
      "bottom": "A 'Reset' button (solid mid-blue rounded bar, white text) below the three steppers.",
      "action_button": "The right-side button rail collapses to a single large button while this panel is open: a gold/yellow circle with a white right-pointing play triangle inside a circular loop-arrow, which starts autoplay with the chosen settings.",
      "color_blind_notes": "Toggle state again uses knob position (left/right) in addition to grey/gold colour; stepper fields use '+' and '-' glyphs rather than colour to indicate direction."
    },
    "bet_ladder": {
      "type": "info",
      "title": "Bet (FUN)",
      "content": "A scrollable grid of 3-per-row solid blue rounded-rectangle buttons listing every selectable bet from 50 up to 100 000 FUN in irregular steps (50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1 000, 1 500, 2 000, 2 500, 3 000, 3 500, 4 000, 4 500, 5 000, 10 000, 15 000, 20 000, 25 000, 30 000, 35 000, 40 000, 45 000, 50 000, 60 000, 75 000, 100 000).",
      "selection_states": "Three visual states observed: default unselected = solid blue; the currently ACTIVE game bet ('1 000') = solid gold/yellow fill with dark navy text; a value under pointer focus but not yet committed ('400') = solid white fill with dark navy/blue text.",
      "confirm_control": "A gold/yellow circular checkmark button on the right rail confirms the highlighted bet and closes the panel.",
      "color_blind_notes": "The active bet is additionally distinguishable because its BUTTON is the only one showing a different (white, not gold-vs-blue) hover state simultaneously in some captures, and because BET readout in the bottom bar always mirrors the actual committed value in text -- so colour misperception does not prevent knowing the current bet."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A modal chrome device/plaque reading 'BONUS GAME' / 'FOR 100000' (gold numerals) / 'BET 1000' (gold numerals), with round '-' and '+' buttons either side to adjust the bet before purchase, and a large 'BUY' bar-shaped button below. A gold circular 'X' close button sits top-right of the dialog. The 'CYBER 3x3' logo object and the dimmed base-game scene remain visible behind the modal."
    },
    "bonus_trigger": {
      "type": "bonus",
      "content": "Captured immediately after confirming the purchase: BALANCE has dropped from 997 200 to 897 200 FUN (a debit of exactly 100 000, matching the x100-of-bet price). Two Scatter (crown, gold-on-cyan) symbols are lit with a bright highlight glow in the middle-left and bottom-right grid cells; the other cells show the ordinary Seven/BAR/Diamond/Watermelon symbols un-highlighted."
    },
    "free_spins_intro": {
      "type": "free_spins",
      "content": "Full-screen award plaque on the same chrome device art, radiating white/purple particle rings: 'AWESOME' / 'YOU HAVE WON' / '10' (large gold numerals) / 'FREE SPINS', with 'CLICK ANYWHERE TO CONTINUE' beneath. The right-side SPIN button icon is replaced by a gold star inside the yellow circle for this celebratory state."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "The 3x3 grid during the Bonus Game. A raised marquee panel above the unit shows the accumulated total multiplier so far ('X10' in this frame). A circular counter badge on the right button rail shows free spins remaining ('9'). Grid cells without a multiplier show a plain grey 'X' placeholder; this frame shows an 'X8' tile (green neon) bottom-left and an 'X2' tile (cyan neon) middle-right. Background circuitry lines (glowing white/orange traces) are added to the night-city backdrop during this feature, distinguishing it from the base game at a glance even without colour perception."
    },
    "free_spins_multipliers": {
      "type": "free_spins",
      "content": "A later/final spin of the same round: three multiplier tiles land together -- 'X9' (green neon, top-right cell), 'X3' (cyan neon, bottom-left cell), 'X3' (cyan neon, bottom-middle cell). WIN readout already shows 130 000 FUN and BALANCE already shows 1 027 200 FUN, i.e. this frame was captured right at/after the round's payout tally rather than mid-spin."
    },
    "free_spins_total_win": {
      "type": "win_screen",
      "content": "End-of-bonus summary plaque framed by a glowing purple 5-point star outline: 'TOTAL WIN' / '130000' (large gold numerals) / 'IN 10 FREE SPINS', with 'CLICK ANYWHERE TO CONTINUE' beneath. BALANCE reads 1 027 200 FUN (up from the 897 200 FUN recorded right after the Buy Bonus purchase, i.e. +130 000, matching the printed total exactly) -- the win is proven by this balance delta, not only by the printed number."
    }
  },

  "scroll_panels": [
    {
      "panel": "paytable+rules (single continuous panel)",
      "pages_captured": 8,
      "exhausted": true,
      "note": "Pages 1-4 (paytable_p1..p4.png) are the symbol paytable; pages 5-8 (rules_p1..p4.png) are the Bonus Game / Buy Bonus / line-geometry / RTP-limits text, ending at the build/deploy stamp. Confirmed to reach the true bottom because the last page (rules_p4.png) ends in the greyed-out software version/build stamp, which is clearly a footer, not truncated content."
    },
    {
      "panel": "autoplay",
      "pages_captured": 2,
      "exhausted": true,
      "note": "Top page shows the round-count grid and collapsed Advanced Settings; bottom page (after expanding Advanced Settings and scrolling) ends at the 'Reset' button with visible empty space beneath it."
    },
    {
      "panel": "bet ladder",
      "pages_captured": 2,
      "exhausted": true,
      "note": "Top page starts at 50 FUN, bottom page ends at 100 000 FUN with visible empty space beneath the last button -- both ends match the rules_p4.png summary table (Min Bet 50 / Max Bet 100000)."
    }
  ],

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the base game: hamburger menu / spin / bet+ column always on the right, SPIN always the visually largest and centrally placed of that column, sound icon always bottom-left, BALANCE/WIN/BET always centred along the bottom in that left-to-right order. The info drawer (paytable/rules/settings/autoplay) is a single linear scroll sequence reached via the hamburger icon, with a consistent top-right gold 'X' to close from any sub-page, and a consistent 4-icon tab rail (spark / gear / history / question-mark) to jump between Settings, History and Help/Rules sections.",
    "motor": "All primary controls are large circular touch targets; SPIN is the largest target on the base-game screen. The bet ladder offers direct tap-to-select for any of the 31 preset bet values instead of requiring repeated +/- taps. Autoplay removes the need for repeated manual spins and offers stop-conditions (on-any-win, on-free-spins-won) to limit unattended play length.",
    "color_blind": "Most state is conveyed through TEXT and SHAPE rather than colour alone: toggle switches use knob position; the active bet/tab is also confirmed by the bottom-bar text readout; every symbol has a unique outline SHAPE in addition to its neon hue; the 8 payline diagrams use filled-vs-empty dot contrast, not hue. Residual colour-dependent cue: the distinction between an ACTIVE committed bet (gold fill) and a merely-hovered bet (white fill) on the bet ladder relies on a colour+brightness difference between two light fills that could be hard to tell apart for some low-vision users; the bottom-bar 'BET' text value is the reliable non-colour fallback for that state.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Sound and Music are separate, independently toggleable channels in Game Settings. All game state (balance, win, bet, free spins remaining, accumulated multiplier, purchase confirmations) is conveyed as on-screen text/numerals, not through audio cues alone."
  },

  "anomalies": [
    "A modal 'FAST SPINS' advertisement overlay (promoting a turbo/quick-spin mode) appeared after the first base-game win during capture, dimming the reels; it was dismissed by clicking outside the dialog and did not itself enable turbo mode. Not part of the documented feature set -- a marketing interstitial, not a game screen.",
    "RTP discrepancy between the provider's public catalog card (96.3%, per brief, not verified on these screenshots) and the in-game figure (96.83%, confirmed on two independent in-game surfaces -- rendered UI and DOM dump). This is a genuine digit-level mismatch, not a rounding artifact; the in-game figure is the one used in technical_summary.",
    "The build/deploy stamp on rules_p4.png ('release date : 2026-08-17T08:39:35.733Z') is the demo deployment timestamp, not the game's market release date, and must not be recorded as such.",
    "The status-bar string '478f45cc' next to the game name is a build/version hash, not the provider_ref -- the provider_ref is the 'slot3x3' code segment from the demo_url."
  ],

  "unreadable_or_uncertain": [
    "The accumulated-total-multiplier marquee value is not visible in free_spins_multipliers.png (only the three per-spin tile values X9/X3/X3 are legible); whether these three tiles belong to the same single spin or were composited from more than one spin cannot be confirmed from this single frame alone.",
    "Only 2 of the 10 free spins in the captured Bonus Game round were captured as individual gameplay frames (the X8+X2 spin and the X9+X3+X3 spin); the multiplier values landed on the other 8 spins of that round are not known and are not claimed.",
    "The game's actual market release date is not present on any captured screen (only the demo build/deploy stamp, which is explicitly a different date) and must be sourced externally from the provider's public game page.",
    "Whether the Sound row in settings.png is a binary toggle or a tap-cycle control could not be determined -- unlike the two switch rows below it, it shows no visible slider knob/track in the captured frame."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.