Crystal Catcher

Demo, RTP 96.30%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 05 Sep 2026
RTP 96.30%
Volatility Medium
Max win ×5000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/crystal-catcher-b28/

1,000 free requests / month · sign-up required

67 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Sep 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 110 110 Sep Oct '25: 110 110 Oct Nov '25: 100 100 Nov Dec '25: 90 90 Dec Jan '26: 120 120 Jan Feb '26: 80 80 Feb Mar '26: 70 70 Mar Apr '26: 60 60 Apr May '26: 100 100 May Jun '26: 70 70 Jun Jul '26: 100 100 Jul Aug '26: 70 70 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇭🇺Hungary 40 10
🇸🇪Sweden 10 10 10 10 10 10
🇮🇩Indonesia 10 10
🇨🇦Canada 20 20 20 20 20
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10
🇩🇰Denmark 10 10 10 10
🇧🇷Brazil 10 10 10
🇮🇹Italy 10 10 10
🇱🇻Latvia 10 10 10
🇳🇴Norway 10 10 10
🇧🇪Belgium 20
🇵🇰Pakistan 20
🇵🇭Philippines 10 10
🇵🇱Poland 10 10
🇪🇸Spain 10 10
🇹🇳Tunisia 10 10
🇺🇸United States 20
🇦🇷Argentina 10
🇪🇪Estonia 10
🇹🇷Turkey 10
🇺🇦Ukraine 10
🇩🇪Germany 10 10 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10
🇬🇧United Kingdom 10 10 10
🇯🇵Japan 10
🇷🇴Romania 10
🇫🇮Finland 20 20 20 20 20
🇮🇳India 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Crystal Catcher

Everything pulled from Crystal Catcher into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
11 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility Medium
max_win_x ×5000
layout 7×7
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 5 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.30% Standard base bet, Push Bet inactive
Bonus Buy 96.56% Super Bonus Buy: increased odds, extra high-paying symbols, 275x Base Bet
Bonus Buy 96.50% Normal Bonus Buy: Wild Beetle Symbol, 75x Base Bet
Ante Bet 96.40% Push Bet active: raises Base Bet 20%, increases Free Spins trigger chance
Operator Config 94.30% Provider storefront's second RTP figure; alternate operator config not present in this demo build

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Red crystal
Red crystal
High Pay

Faceted crown/flame-shaped red-crimson gem on a grey rock base. Highest-paying regular symbol; the three high-tier colors (red, orange, pink/magenta) pay different amounts, unlike the low tier.

MatchPayoutUnit
5x 2.00 Multiplier
6x 3.00 Multiplier
7x 4.00 Multiplier
8x 6.00 Multiplier
9x 8.00 Multiplier
10x 12.00 Multiplier
11x 20.00 Multiplier
13x 50.00 Multiplier
16x 100.00 Multiplier
Orange crystal
Orange crystal
High Pay

Faceted crown/flame-shaped orange-to-yellow gem with a warm inner glow, on a grey rock base. Second highest-paying of the three high-tier crystal colors.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 4.00 Multiplier
10x 6.00 Multiplier
11x 10.00 Multiplier
13x 25.00 Multiplier
16x 50.00 Multiplier
Pink/magenta crystal
Pink/magenta crystal
High Pay

Faceted crown/flame-shaped bright pink-magenta gem on a grey rock base. Lowest-paying of the three high-tier crystal colors.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
11x 5.00 Multiplier
13x 12.50 Multiplier
16x 25.00 Multiplier
Green (emerald) crystal
Green (emerald) crystal
Low Pay

Rounded, blocky (non-faceted) emerald-green crystal chunk on a grey rock base. Pays identically to the blue and purple/violet-grey low-tier crystals at every cluster size, so color alone carries no payout information.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.50 Multiplier
8x 0.70 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
11x 2.50 Multiplier
13x 6.00 Multiplier
16x 12.50 Multiplier
Blue crystal
Blue crystal
Low Pay

Rounded, blocky (non-faceted) pale icy blue-grey crystal chunk on a grey rock base. Pays identically to the green and purple/violet-grey low-tier crystals at every cluster size, so color alone carries no payout information.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.50 Multiplier
8x 0.70 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
11x 2.50 Multiplier
13x 6.00 Multiplier
16x 12.50 Multiplier
Purple/violet-grey (amethyst-grey) crystal
Purple/violet-grey (amethyst-grey) crystal
Low Pay

Rounded, blocky (non-faceted) purple/violet-grey crystal chunk on a grey rock base. Pays identically to the green and blue low-tier crystals at every cluster size, so color alone carries no payout information.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.50 Multiplier
8x 0.70 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
11x 2.50 Multiplier
13x 6.00 Multiplier
16x 12.50 Multiplier
Wild Beetle Symbol
Wild Beetle Symbol
Wild

Purple-and-gold beetle-helmet badge with a green 'x<N>' multiplier numeral (teal/gold in paytable art). Moving wild substituting for all crystal symbols except Crystal and Bonus Crystal Symbol; multiplier starts at 1x, grows by 1 each time it flies.

Wild Gold Beetle Symbol
Wild Gold Beetle Symbol
Wild

Static gold/orange beetle-helmet icon left behind on the grid, carrying a frozen 'x<N>' multiplier badge equal to the Wild Beetle's multiplier when it moved on. Substitutes the same way; cleared from the board at the start of each new free spin.

Crystal Symbol
Crystal Symbol
Other

Round purple/violet medallion with an orange-gold diamond gem and a purple glow. Non-paying; triggers the Crystal Catcher Feature (the Wild Beetle 'flies' to it) when in view together with the Wild Beetle Symbol.

Bonus Crystal Symbol
Bonus Crystal Symbol
Bonus

Round gold/bronze crest medallion with an orange-red gem, a small halo, and a turquoise 'BONUS' ribbon. Non-paying; the Wild Beetle collecting it registers progress toward the Free Games Feature, which awards 7 Free Spins.

Instant Prize Symbol
Instant Prize Symbol
Other

Round coin/ball token printed with a number (observed 1, 50, 100, 500). Bet-multiplier paid instantly when the Wild Beetle flies to it, x its current multiplier; printed values 1x-500x of Base Bet (1,2,3,5,10,20,30,50,100,200,300,500x).

Bonus modes

4 modes
Base Game Modifier base
Base Game

7x7 cluster-pays grid; wins from 5+ adjacent matching symbols (horizontal/vertical), with cascading collapses. Optional Push Bet toggle raises the Base Bet by 20% for a higher chance of triggering the Free Games Feature.

Free Spins free_spins
Free Games Feature

Triggered organically when the Wild Beetle Symbol collects a Bonus Crystal Symbol; awards a fixed 7 Free Spins on a lava-cavern backdrop. The Wild Beetle's multiplier persists and keeps growing across spins; Wild Gold Beetle copies left on the board are cleared at the start of each new spin.

Free Spins bonus_buy_normal
Normal Bonus Buy

Purchased entry into the same 7 Free Spins Free Games Feature, guaranteeing a Wild Beetle Symbol, for 75x Base Bet (37.50 fun at a 0.50 fun Base Bet); 96.50% RTP.

Free Spins bonus_buy_super
Super Bonus Buy

Purchased entry into the same 7 Free Spins Free Games Feature for 275x Base Bet (137.50 fun at a 0.50 fun Base Bet); increased odds for more Crystal, Bonus Crystal and Instant Prize Symbols, plus only the 3 higher-paying (high-tier) crystal colors in play; 96.56% RTP.

Bonus buy

2 options
Option Price (cost × bet) Effect
Normal Bonus headline ×75.00
Super Bonus ×275.00

Colour system

extracted from frames · HEX
Export palette
#2A214D base dominant 1 base
#1D132B base dominant 2 base
#542D58 base dominant 3 base
#635367 base dominant 4 base
#626096 base dominant 5 base
#4F2836 base dominant 6 base
#130B1C free_spins dominant 1 free_spins
#572F5C free_spins dominant 2 free_spins
#34284B free_spins dominant 3 free_spins
#5C4E6F free_spins dominant 4 free_spins
#191524 bonus dominant 1 bonus
#FBFAFA bonus dominant 2 bonus
#322C51 bonus dominant 3 bonus
#D02B13 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The three low-tier crystal colors (green, blue, purple/violet-grey) pay identical amounts at every cluster size, so confusing them changes no payout. Both wild symbols show their multiplier as an explicit numeral badge rather than relying on color, and switching from the base game to Free Spins is signalled by a full background theme change (purple cave to lava cavern) plus an explicit 'Free Spins: N / 7' counter, not by hue alone.
Screen Reader
  • Base-game control layout is stable: sound and menu icons top-right, Bonus Buy/Autoplay/bet-select/Spin stacked vertically on the right rail, Balance and Total Bet pinned to the bottom corners. Every info-type panel (Paytable/Rules/Settings/Know The Game) shares one fixed bottom navigation bar of four icons in the same order.
Motor Accessibility
  • Spin has a keyboard alternative (space bar); Quick Play's animation-skip also uses the space bar. Autoplay offers up to 1000 rounds in succession, reducing the number of required actions, and all observed controls are large circular or rectangular targets.
Hearing Accessibility
  • All game state (wins, the Free Spins counter, the Wild Beetle's multiplier, Bonus Buy prices, RTP) is presented as on-screen text or numerals; the All Sounds/Sound Effects/Music toggles in Settings are purely decorative and carry no information needed to play.
Low Vision
  • Win amounts are shown as large, bold, outlined numerals with strong contrast (green over the grid during play; gold/orange on dark or bright radiant backgrounds for round totals), and all primary controls (sound, menu, Bonus Buy, Autoplay, bet-select, Spin) are large glyph icons on dark circular backgrounds.

Media & assets

6 files · 6 types
31 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Logo, preview/splash, base game, autoplay panel, settings panel, Know The Game info panel, Bonus Buy dialog (Normal + Super) with Super purchase confirmation, Free Spins award screen and gameplay (Normal and Super), win screens (base game, Free Spins Normal, Free Spins Super), full paytable (7 pages) and full rules booklet (10 pages).
Volatility rating is not printed anywhere in the build: every page of the paytable, rules booklet, settings panel and Know The Game panel was checked and none of them contain the word 'volatility' or a volatility widget.
The 5,000x Maximum Win event screen (winning cluster/Instant Prize shown over the win amount, then the board clearing except the Wild Beetle Symbol) is described only in rules text and was not captured as an actual screenshot; the cap was not hit during this capture session.
The Push Bet toggle's active (green) ON state was not captured; only the inactive/grey state is present on the captured frames. Rules text describes the green-when-active behaviour but there is no ON-state screenshot.
The 'Bonus UI' progress indicator that a collected Bonus Crystal Symbol registers to (mentioned in the rules text) was not captured as a distinct, clearly-labelled on-screen element in any frame.

Ask AI about Crystal Catcher

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Crystal Catcher work? Keep it simple.

Triggered organically when the Wild Beetle Symbol collects a Bonus Crystal Symbol; awards a fixed 7 Free Spins on a lava-cavern backdrop. The Wild Beetle's multiplier persists and keeps growing across spins; Wild Gold Beetle copies left on the board are cleared at the start of each new spin.

RTP 96.30%Medium volatilitymax win ×5000demo ✓

From the verified capture of 05 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Crystal Catcher vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/crystal-catcher-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/crystal-catcher-b28/
{
  "game": {
    "name": "Crystal Catcher",
    "provider": "Push Gaming",
    "provider_ref": "crystalcatcher-01",
    "theme": "Underground crystal cave / mining theme. A cartoon gemstone-mining setting: purple rock-cave walls studded with loose pink/purple crystal shards, timber support beams with hanging lanterns framing the reel area in the base game; the free-spins round switches the whole backdrop to a fiery lava cavern with glowing orange/red molten rock and two large riveted metal drum/gear structures flanking the reels.",
    "art_style": "Flat-shaded 2D cartoon vector art with bold dark outlines and simple cel-shaded gem facets (no photoreal lighting); bright, saturated, mobile-casual look; camera is a flat frontal view of the 7x7 grid (no isometric/3D perspective); UI chrome is dark-glass panels with neon-purple/orange accent glows.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 30 desktop screenshots (1280x800) in the slot manifest, cross-checked pixel-by-pixel against the manifest notes, plus zoomed crops.",
    "method_notes": "Every screenshot listed in manifest.json was opened and read directly (not just the capturer's note). Numbers are taken verbatim from on-screen text. One numeric discrepancy between the manifest note and the actual pixels was found and is reported in 'note_vs_frame_discrepancies' below. Volatility was independently re-checked by reading every page of paytable/rules/settings/info myself (see 'unreadable_or_uncertain').",
    "language": "English",
    "capture_chrome_note": "Every frame carries a thin black top bar reading 'Crystal Catcher' (left) and a clock (right, e.g. '05:38'). This is the capture/browser environment, NOT part of the in-game HUD, and is not described further per-screen."
  },

  "note_vs_frame_discrepancies": [
    {
      "file": "win_screen_base_game.png",
      "manifest_note_said": "MEGA WIN 25.00 fun at Total Bet 0.50 fun (x50 of total bet)",
      "actual_pixels": "MEGA WIN 25.60 fun (verified with a 4x zoom crop of the number, digits are unambiguous: '25.60'). At Total Bet 0.50 fun this is 51.2x, not a round x50.",
      "impact": "The manifest note's number and its derived multiplier are both wrong; the win screen itself carries no further gameplay information (no tier thresholds for BIG WIN/MEGA WIN are printed anywhere in the booklet), so this only affects the one recorded example value, not any field derived from it."
    },
    {
      "file": "paytable_p3.png / rules_p3.png / rules_p4.png",
      "manifest_note_said": "Described as a single 'Wild Gold Beetle' symbol.",
      "actual_pixels": "The paytable/rules text and artwork describe TWO named wild symbols working together: the moving 'Wild Beetle Symbol' (the one that carries and grows the multiplier and 'flies' around the board) and the static 'Wild Gold Beetle Symbol' it leaves behind at its previous position (inheriting that multiplier). Both substitute for everything except the Crystal Symbol and Bonus Crystal Symbol. See 'symbols.wild' below for the full mechanic, read directly from rules_p3/p4/p5/p6 and paytable_p3/p4/p5/p6.",
      "impact": "Not an error so much as an oversimplification in the note; the full two-part mechanic matters for correctly describing how the multiplier and 'flying' behaviour work."
    }
  ],

  "color_palette": {
    "base_game_background": "Dark purple/violet stone cave, out-of-focus loose pink and purple crystal shards scattered on the cave floor at the screen edges; warm brown wooden support beams with small glowing orange lantern lamps frame the left and right of the reel grid.",
    "reel_grid_frame": "The 7x7 grid sits directly on the dark-purple background with no separate ornate border; each cell is a plain dark-violet square with a thin darker outline.",
    "free_spins_background": "Switches entirely to a molten-lava cavern: bright orange/red glowing lava fills the corners and cracks in dark volcanic rock; two large grey riveted metal drum/gear structures with glowing orange slot-lights sit to the left and right of the reel frame like machinery. High color contrast versus the cool purple base-game background.",
    "panel_chrome": "Paytable/rules/settings/info/autoplay panels are a near-black translucent panel on the right half of the screen with white body text, red vertical accent bars next to section headers, and a plain white 'X' close button top-right.",
    "accent_colors": "Purple/magenta (logo, Push Bet banner, Crystal Symbol icon), gold/orange (Bonus Crystal Symbol, Instant Prize balls, MAX WIN banner, buy-bonus icon art), red (BUY buttons, MEGA WIN/CONGRATULATIONS text outline), green (win-amount text overlay on the reels, some low-tier crystal art).",
    "win_text_style": "In-round win amounts and cluster payouts are shown as bold outlined GREEN numerals directly over the grid (e.g. '0.50'); round-ending win totals ('CONGRATULATIONS YOU HAVE WON', 'MEGA WIN') are shown as large gold/orange 3D outlined numerals on a themed backdrop."
  },

  "layout": {
    "grid": "7 columns x 7 rows of symbol cells (verified by the TL by direct pixel count on free_spins_gameplay.png and free_spins_gameplay_super.png). No paylines and no 'ways' diagrams exist for this game; it is a cluster-pays game.",
    "mechanic": "Cluster Wins are achieved by matching 5 or more symbols of the same kind that are adjacent horizontally or vertically (rules_p1.png/rules_p2.png, verbatim: 'Cluster Wins are achieved by matching 5 or more adjacent symbols, horizontally or vertically. Symbols can contribute to multiple Cluster Wins.' and 'The highest cluster win value is always awarded in a single cluster.').",
    "cascades": "'Cascading and Collapsing' (rules_p2.png): at the start of a round all symbols from the previous round are removed and new symbols cascade in from the top. When a Cluster Win occurs, the contributing symbols are removed, remaining symbols collapse downward, and new symbols drop in from the top to refill the board. This repeats until no further wins are formed.",
    "base_game_top_left": "'Crystal Catcher' game logo: pink/magenta 3D lettering for 'CRYSTAL', silver/grey 3D lettering for 'CATCHER' below it, both with an orange glow outline, on a dark stone plaque shape.",
    "base_game_top_right": "A speaker/sound icon (mute toggle) and a hamburger-menu icon ('≡', three horizontal lines) in a translucent dark circle, in that left-to-right order.",
    "base_game_right_rail": "A vertical column of four circular buttons, top to bottom: a white star-in-red-ring icon (opens Bonus Buy), a triangle/play icon (opens Autoplay settings), a stacked-coins icon (opens the bet-select / Total Bet panel), and at the bottom a large circular double-arrow icon (SPIN button).",
    "base_game_bottom_bar": "Bottom-left: 'Balance: <amount> fun'. Bottom-right: 'Total Bet: <amount> fun'.",
    "panel_bottom_nav": "When any info-type panel (paytable/rules/settings/info) is open, a bottom navigation bar with four icons appears: a 2x2 grid icon (Paytable), a '?' in a circle (Game Info / rules), a gear icon (Settings), and a shield icon (KNOW THE GAME summary panel).",
    "how_to_play_text": "rules_p1.png, verbatim: 'To select a bet, press the [coin-stack icon] button and select a bet among the Available Bets. To start a game round, press the Spin button. Alternatively, press the keyboard space bar.' — i.e. the Spin action has a keyboard alternative (space bar), relevant for motor-impaired users.",
    "quick_play_text": "rules_p1.png, verbatim: 'To skip certain animations during a game, press the Skip button, if available. Alternatively, press the keyboard space bar.'"
  },

  "symbols": {
    "note": "Payout figures below are the currency amounts printed in the paytable, valid for the demo's Base Bet anchor of 0.50 fun (paytable_p1.png/p2.png header: 'All wins shown are in fun and valid for the current Base bet of 0.50 fun'). To express as a multiplier of Base Bet, divide by 0.50 (e.g. 50.00 fun = 100x Base Bet).",
    "high_value": [
      {
        "name": "Red crystal",
        "appearance": "A faceted, crown/flame-shaped gemstone in deep red/crimson tones sitting on a small grey rock base. Sharp angular facets.",
        "rank": "Highest-paying regular symbol.",
        "payouts_fun_at_0.50_base": {"16+": 50.00, "13-15": 25.00, "11-12": 10.00, "10": 6.00, "9": 4.00, "8": 3.00, "7": 2.00, "6": 1.50, "5": 1.00},
        "source": "paytable_p1.png"
      },
      {
        "name": "Orange crystal",
        "appearance": "Same crown/flame-shaped faceted gem, orange-to-yellow color with a warm inner glow, on a grey rock base.",
        "payouts_fun_at_0.50_base": {"16+": 25.00, "13-15": 12.50, "11-12": 5.00, "10": 3.00, "9": 2.00, "8": 1.50, "7": 1.00, "6": 0.75, "5": 0.50},
        "source": "paytable_p1.png"
      },
      {
        "name": "Pink/magenta crystal",
        "appearance": "Same crown/flame-shaped faceted gem, bright pink-magenta/purple color, on a grey rock base.",
        "payouts_fun_at_0.50_base": {"16+": 12.50, "13-15": 6.25, "11-12": 2.50, "10": 1.50, "9": 1.00, "8": 0.75, "7": 0.50, "6": 0.40, "5": 0.25},
        "source": "paytable_p1.png"
      }
    ],
    "low_value": {
      "note": "Three colors, DIFFERENT shape from the high symbols (rounder, chunkier 'boulder' crystal rather than the sharp crown/flame shape) and, importantly, all three pay IDENTICAL amounts at every tier. This means a color-blind player who cannot tell green from blue from purple loses no information relevant to the payout.",
      "colors": ["green (emerald)", "blue (pale icy blue-grey)", "purple/violet-grey (amethyst-grey)"],
      "appearance": "Rounded, blocky crystal chunk (not faceted into a crown shape like the high symbols) on a grey rock base.",
      "payouts_fun_at_0.50_base": {"16+": 6.25, "13-15": 3.00, "11-12": 1.25, "10": 0.75, "9": 0.50, "8": 0.35, "7": 0.25, "6": 0.15, "5": 0.10},
      "source": "paytable_p2.png"
    },
    "crystal_symbol": {
      "name": "Crystal Symbol",
      "appearance": "A round purple/violet badge/medallion with an orange-gold diamond-shaped gem in the center and a purple glow.",
      "role": "Non-paying symbol. When a Crystal Symbol is in view together with the Wild Beetle Symbol, the Crystal Catcher Feature is triggered.",
      "source": "paytable_p4.png, rules_p4.png"
    },
    "bonus_crystal_symbol": {
      "name": "Bonus Crystal Symbol",
      "appearance": "A round gold/bronze crest-shaped medallion with an orange-red gem in the center, topped by a small halo/loop, with a turquoise 'BONUS' text ribbon underneath.",
      "role": "Non-paying symbol. When in view together with the Wild Beetle Symbol, the Crystal Catcher Feature is triggered; when the Wild Beetle Symbol collects it, the Bonus Crystal is registered on a 'Bonus UI' progress indicator, and once all wins/cascades finish, the Free Games Feature (7 Free Spins) is awarded.",
      "source": "paytable_p5.png, rules_p4.png/p5.png"
    },
    "instant_prize_symbol": {
      "name": "Instant Prize Symbol",
      "appearance": "A round coin/ball token. Observed values: a small white/pearl ball marked '1', a purple ball marked '50', a red/pink ball marked '100', and a large gold ball marked '500' (the last three shown together on the preview screen under 'INSTANT PRIZES').",
      "role": "A bet multiplier, NOT a payout amount by itself. Instant Prize Symbols are only won when the Wild Beetle Symbol flies to their position. Possible printed values: 1x, 2x, 3x, 5x, 10x, 20x, 30x, 50x, 100x, 200x, 300x, 500x of Base Bet.",
      "how_it_pays": "Verbatim, rules_p5.png/p6.png: 'When the Wild Beetle Symbol is in view with an Instant Prize Symbol, the Wild Beetle Symbol will fly to the Instant Prize Symbol position and leave a Wild Gold Beetle Symbol behind in its place. The Instant Prize Symbol amount is paid instantly with any multiplier attached to the Wild Beetle Symbol. Once paid, the Wild Beetle Symbol multiplier will increase by 1.' In other words: payout = (Instant Prize value, e.g. 5x Base Bet) x (Wild Beetle's current multiplier at the moment of collection); after paying, the Wild Beetle's own multiplier then increases by a further +1 (this increase is separate from, and happens after, the multiplication just used).",
      "source": "paytable_p6.png/p7.png, rules_p5.png/p6.png"
    },
    "wild": {
      "note": "There are two named wild symbols that work as a pair; both substitute for all paying (crystal) symbols but NOT for the Crystal Symbol or the Bonus Crystal Symbol.",
      "wild_beetle_symbol": {
        "name": "Wild Beetle Symbol",
        "appearance_in_paytable_art": "Shown paired with the Wild Gold Beetle in paytable_p3.png as an ornate insect/beetle-warrior helmet, teal/turquoise and gold colored.",
        "appearance_in_live_gameplay": "In captured free-spins frames it renders as a purple-and-gold beetle-helmet badge carrying a green numeral badge with 'x' and its current multiplier (e.g. 'x3', 'x5'). This live-render color differs from the teal/gold paytable artwork; both are treated here as the same symbol (color/lighting variation between static art and in-grid render), flagged honestly rather than assumed.",
        "mechanic": "Every Wild Beetle Symbol instance carries its own multiplier, starting at 1x. That multiplier is applied to any win the Wild Beetle Symbol instance contributes to. The multiplier increases by 1 each time it 'flies' during the Crystal Catcher Feature (i.e. each time it collects a Crystal Symbol, Bonus Crystal Symbol, or Instant Prize Symbol). During cascades, the Wild Beetle Symbol is held in place rather than being swept away (rules_p6.png/p7.png).",
        "source": "paytable_p3.png/p4.png, rules_p3.png/p4.png"
      },
      "wild_gold_beetle_symbol": {
        "name": "Wild Gold Beetle Symbol",
        "appearance": "A static gold/orange beetle-helmet-shaped icon left behind on the grid, carrying a frozen numeral multiplier badge equal to the Wild Beetle Symbol's multiplier at the moment it moved away from that cell.",
        "mechanic": "Created every time the moving Wild Beetle Symbol 'flies' to a new target (a Crystal Symbol, Bonus Crystal Symbol, or Instant Prize Symbol): the Wild Beetle leaves a Wild Gold Beetle Symbol at its previous position, inheriting that multiplier. It substitutes the same way as the Wild Beetle Symbol and contributes its own frozen multiplier to any cluster win it is part of. At the start of each new free spin, all Wild Gold Beetle Symbols on the board are cleared ('cascade off'); this reset does not happen mid-spin.",
        "source": "rules_p4.png/p5.png/p7.png"
      }
    },
    "crystal_catcher_feature": {
      "trigger": "There is a Wild Beetle Symbol in view together with a Crystal Symbol, an Instant Prize Symbol, or a Bonus Crystal Symbol (rules_p5.png).",
      "behaviour": "The Wild Beetle Symbol 'flies' to the target's position and leaves a Wild Gold Beetle Symbol (carrying its current multiplier) at its old position; its own multiplier then increases by 1. If a Bonus Crystal Symbol is the target, the Bonus Crystal is registered toward the Free Games Feature. If more than one Crystal Symbol is in view, the Wild Beetle Symbol chains/follows through them one after another, leaving a fresh Wild Gold Beetle Symbol at each previous position (rules_p6.png).",
      "source": "paytable_p6.png, rules_p4.png/p5.png/p6.png"
    }
  },

  "features": {
    "free_games_feature": {
      "trigger": "When the Wild Beetle Symbol collects a Bonus Crystal Symbol, the Bonus Crystal is registered on the Bonus UI. After all wins are paid out and no further cascades remain, the Free Games Feature triggers (rules_p6.png/p7.png).",
      "spins_awarded": "A fixed 7 Free Spins, shown on an intro screen: 'YOU HAVE BEEN AWARDED' / a large number '7' engraved on a stone slab with a grey pickaxe (long dark stone/blue pickaxe head on a brown wooden handle) resting on it, and purple crystal shards around the slab / 'FREE SPINS' / 'CLICK TO CONTINUE'. This exact same reward screen (same number '7', identical artwork) is shown for BOTH the Normal Bonus Buy and the Super Bonus Buy — the two purchases differ in the odds/gameplay of the round that follows, not in the number of spins awarded (verified by the TL, comparing free_spins_intro.png and free_spins_intro_super.png pixel-for-pixel: they show the same content).",
      "in_round_behaviour": "The reel background switches to the lava-cavern theme; a 'Free Spins: N / 7' counter is shown centered at the bottom of the screen. The Wild Beetle Symbol's multiplier persists and keeps growing across free spins (observed x3 early in the round, x5 by spin 5 of 7 in free_spins_gameplay_super.png), while the static Wild Gold Beetle Symbols left on the board are cleared at the start of each new free spin.",
      "source": "paytable_p7.png, rules_p6.png/p7.png, free_spins_intro.png, free_spins_intro_super.png, free_spins_gameplay.png, free_spins_gameplay_super.png"
    },
    "bonus_buy": {
      "access": "A white star icon on a red ring, on the right-hand vertical control rail of the base game, opens the 'BONUS BUY' panel.",
      "options": [
        {
          "name": "Normal Bonus",
          "price_fun_at_0.50_base": 37.50,
          "price_multiplier_of_base_bet": "75x",
          "description": "Verbatim (rules_p8.png): 'Normal Buy Feature with a Wild Beetle Symbol for 75x of your base bet and 96.50% RTP.'",
          "rtp_percent": 96.50
        },
        {
          "name": "Super Bonus",
          "price_fun_at_0.50_base": 137.50,
          "price_multiplier_of_base_bet": "275x",
          "description": "Verbatim (rules_p8.png): 'Super Buy Feature with a Wild Beetle Symbol with increased odds for more Crystal Symbols, Instant Prizes and 3 Higher Paying Symbols for 275x of your base bet and 96.56% RTP.'",
          "rtp_percent": 96.56
        }
      ],
      "dialog_layout": "Both options are shown together on one screen: title 'NORMAL BONUS' / 'SUPER BONUS' on the left, price in fun on the left, a red 'BUY' button below the price, and themed artwork (an orange or red gem-crest 'BONUS' badge) on the right of each row. A 'BASE BET' stepper with round -/+ buttons sits at the bottom, letting the player change the Base Bet (and thus the buy price) before purchasing. Clicking BUY opens a confirmation screen showing the chosen option's name, an info '(i)' icon, the artwork, 'Base Bet: <value> fun', the total price, and OK/CANCEL buttons.",
      "source": "bonus_buy_dialog.png, bonus_buy_super_confirm.png, rules_p7.png/p8.png"
    },
    "push_bet": {
      "name": "Push Bet",
      "control": "A purple toggle banner labelled 'PUSH BET (TM)' with an on/off switch, shown above the Total Bet list when the bet-select panel (stacked-coins icon) is open.",
      "cost": "Verbatim (rules_p8.png): 'Activating Push Bet mode will raise your Base Bet by 20%, increasing the chance of triggering the Free Spins Feature.' The switch is described as turning green when active and grey when inactive (rules_p9.png); only the inactive (grey) state was captured on these frames.",
      "displayed_benefit_wording": "The in-game tooltip on the bet-select panel itself reads 'INCREASE chance to win feature by 66%' (_bet_select_min.png / _bet_select_max.png / base_game.png hover state) — this 66% figure describes the increase in the CHANCE of triggering the Free Spins Feature, and is a different number from the 20% increase to the Base Bet amount; both statements are printed by the game and are not contradictory (one is a cost, the other is a probability change).",
      "rtp_impact": "RTP using Push Bet: 96.40%. RTP without Push Bet: 96.30% (rules_p9.png/p10.png and info.png, identical wording in both places).",
      "basis_rule": "Verbatim (rules_p8.png): 'When using the Push Bet, wins are evaluated respectively of the Base Bet amount and not the Push Bet amount.'",
      "toggle_rule": "The Push Bet can be deactivated at the end of a game round; if autoplay is running, autoplay must be switched off first to deactivate Push Bet (rules_p9.png).",
      "source": "rules_p8.png/p9.png, base_game.png, _bet_select_min.png, _bet_select_max.png"
    },
    "max_win_win_cap": {
      "value": "5,000x the current Base Bet amount per game round.",
      "printed_locations": [
        "paytable, Features section, 'MAX WIN' banner (paytable_p2.png): 'The maximum payout per game round is 5,000x the current Base Bet amount.'",
        "rules, 'Win Cap' section near the start of the booklet (rules_p2.png): 'This game has a win cap of 5,000x the current Base Bet amount per game round.'",
        "rules, 'Additional Information' at the end of the booklet (rules_p10.png / info.png): 'This game has a maximum win of 5,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations.'"
      ],
      "operator_override_caveat": "Verbatim (rules_p10.png / info.png): 'It is possible that the operator has configured a win cap which differs from the 5,000x win cap. If this is the case, it will not be possible to reach the 5,000x win cap. Please contact the operator for further information.'",
      "max_win_screen_behaviour_declared_but_not_captured": "Rules text (rules_p6.png) states that when the maximum win is awarded, the triggering cluster or Instant Prize is shown together with the win amount on top of a selection of gems/crystals, and afterwards all symbols except the Wild Beetle Symbol are cleared from the grid. No screenshot of this event exists in the captured set; it is recorded here as printed text only, not as an observed screen."
    }
  },

  "rtp_and_limits": {
    "rtp_no_push_bet_percent": 96.30,
    "rtp_push_bet_percent": 96.40,
    "rtp_normal_bonus_buy_percent": 96.50,
    "rtp_super_bonus_buy_percent": 96.56,
    "rtp_source": "Printed identically in three places: rules_p9.png/p10.png ('Additional Information'), info.png ('KNOW THE GAME'), and rules_p8.png (bonus buy RTPs) — three independent witnesses agreeing exactly.",
    "min_bet_fun": 0.10,
    "max_bet_fun": 100.00,
    "bet_limits_source": "Measured directly by scrolling the Total Bet list to both ends: top of list shows 0.10 fun (_bet_select_min.png), bottom of list shows 100.00 fun (_bet_select_max.png). Visible intermediate steps: 0.10, 0.20, 0.30, 0.40, 0.50, 0.60, 0.70 ... 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00.",
    "max_profit": null,
    "max_profit_note": "No separate 'max profit' / responsible-gambling limit dialog was found on any captured screen; only the Total Bet stepper and the printed Win Cap (5,000x per round) exist as limits.",
    "malfunction_clause": "Verbatim (rules_p9.png/p10.png, info.png): 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.'",
    "incomplete_game_clause": "Verbatim (rules_p9.png): 'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.'",
    "version": "Server Version: 2.7.0, Client Version: 8.2.10 17-06-2026 (rules_p10.png, last page of the booklet)."
  },

  "payout_basis": {
    "value": "total_bet (equivalently 'Base Bet' in this game's own wording, since there are no paylines and no separate per-line stake control)",
    "text_confirmation": "rules_p8.png: 'The base bet is the bet selected for each new spin or game round.' rules_p7.png: 'The paytable reflects the current bet configuration, based on the Base bet.'",
    "numeric_confirmation": "TL-verified on _payout_basis_evidence.png: at Base Bet 0.50 fun with no active Wild Beetle multiplier boost, a 5-of-a-kind blue (low-tier) cluster produced a printed WIN of 0.10 fun, matching the paytable tier for 5-of-a-kind low crystal at the 0.50 fun anchor exactly (no extra scaling)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash screen shown after the browser's 'Enable Sounds' prompt, before the game loads. Center: the 'Crystal Catcher' logo (pink/magenta 'CRYSTAL' over silver/grey 3D 'CATCHER', orange glow outline, small orange crystal ornament above the 'Y'). Below it, three feature call-outs side by side: (1) 'INCREASING MULTIPLIERS' — a green Wild-Beetle-styled helmet badge with 'x4' on it, flanked by two purple crystal rocks; (2) 'INSTANT PRIZES' — three overlapping coin balls labelled '50' (purple/magenta), '100' (red/pink) and '500' (gold, largest, centered/front); (3) 'FREE SPINS' — a gold crest medallion with a red gem and a turquoise 'BONUS' ribbon (same art as the Bonus Crystal Symbol). 'CLICK TO CONTINUE' at the bottom in white text. Background: the purple stone-cave, wooden-beam-framed backdrop shared with the base game.",
      "volatility_or_rtp_on_this_screen": "Not present. No RTP figure and no volatility indicator appear anywhere on the preview/splash screen.",
      "color_blind_notes": "All three feature call-outs carry their own text label ('INCREASING MULTIPLIERS' / 'INSTANT PRIZES' / 'FREE SPINS') under the icon, so identification does not depend on icon color."
    },
    "base_game": {
      "type": "base_game",
      "content": "7x7 grid of crystal symbols at rest. Balance 1,000.00 fun, Total Bet 0.50 fun. A purple 'PUSH BET (TM)' tooltip reading 'INCREASE chance to win feature' is shown floating over the grid near the right edge (hover/idle prompt state).",
      "color_blind_notes": "All primary controls (sound, menu, bonus-buy star, autoplay triangle, bet-select coins, spin arrows) are white glyph icons on dark circles — distinguished by shape/icon, not color."
    },
    "paytable": {
      "type": "paytable",
      "pages": "7 pages, one continuous scrolling sheet (no internal tabs); reached via the 2x2 grid icon in the bottom nav. Page 1-2: symbol payout tables (see 'symbols'). Page 2: MAX WIN banner. Page 3: Wild Symbol text + Wild Gold Beetle/Wild Beetle artwork pair. Page 4: Crystal Symbol and start of Bonus Crystal Symbol. Page 5: Bonus Crystal Symbol (continued) and Crystal Catcher Feature (with a small illustrative mini-grid showing a beetle icon 'flying' with a motion-trail to an Instant Prize ball). Page 6: Crystal Catcher Feature (continued) and Instant Prize Symbol. Page 7: Instant Prize Symbol (continued) and Free Games Feature (with its own illustrative mini-grid showing the beetle collecting a Bonus symbol).",
      "scroll_verification": "Confirmed exhaustive by scripts/scroll_capture.py with settle=3 and independently by TL eye-check of the page-boundary text continuity; page 7 ends the panel (bottom confirmed by content, not by a further page)."
    },
    "rules": {
      "type": "rules",
      "pages": "10 pages under the heading 'GAME INFO', reached via the '?' icon in the bottom nav. Covers: grid declaration ('7-row, 7-column matching symbol game'), How to Play / Autoplay / Quick Play, Payout Rules, Cascading and Collapsing, Win Cap, Wild Symbol, Beetle Symbol (multiplier mechanic), Crystal Symbol, Bonus Crystal Symbol, Crystal Catcher Feature, Instant Prize Symbol, Maximum Win behaviour, Free Games Feature, Paytable basis statement, Bonus Buy (both options + Base Bet), Push Bet, Additional Information (malfunction clause, incomplete-game clause, both RTPs, win-cap operator-override caveat, Server/Client version).",
      "scroll_verification": "Confirmed exhaustive by scroll_capture.py with settle=3; page 10 ends on the Server/Client Version lines, which is a natural terminator for this provider's booklets."
    },
    "settings": {
      "type": "settings",
      "content": "Three rows only: 'All Sounds', 'Sound Effects', 'Music', each with a speaker icon that shows an 'x' overlay when muted (icon-shape based mute state, not color-based). No RTP, volatility, or version info on this panel.",
      "color_blind_notes": "Mute state is a change in the icon glyph itself (speaker vs speaker-with-cross), safe for all color-vision types."
    },
    "info_know_the_game": {
      "type": "info",
      "content": "'KNOW THE GAME' panel, reached via the shield icon in the bottom nav. Prints, in plain paragraphs: the malfunction clause, RTP with Push Bet (96.40%), RTP without Push Bet (96.30%), the 5,000x win cap statement and operator-override caveat, and both Bonus Buy options with their prices and RTPs. This is the single best independent cross-check screen for all RTP and buy-price figures in the game.",
      "volatility_on_this_screen": "Not present."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A single panel, no scrolling, titled 'AUTOPLAYS' with a vertical list of buttons: Off (highlighted white/selected by default), 10, 20, 50, 100, 250, 500, 1000. No separate loss-limit, win-limit, or turbo/quick-spin toggles are present on this panel.",
      "color_blind_notes": "The selected option ('Off') is shown as a filled white pill versus dark-grey pills for the others — a large brightness/shape contrast, not a hue-only cue."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "See 'features.bonus_buy.dialog_layout' above."
    },
    "bonus_buy_super_confirm": {
      "type": "bonus",
      "content": "Confirmation step for 'SUPER BONUS': title with an '(i)' info icon, the Super Bonus artwork (red/orange gem crest, 'BONUS' ribbon), 'Base Bet: 0.50 fun', total price '137.50 fun', and two buttons 'OK' (red, confirms purchase) and 'CANCEL' (dark grey, returns to the buy list)."
    },
    "free_spins_intro": {
      "type": "free_spins",
      "content": "Reward announcement: 'YOU HAVE BEEN AWARDED' (yellow/orange outlined text) above a large stone slab bearing the glowing number '7', a grey pickaxe (long stone/metal pickaxe head, dark brown wooden handle) resting across the slab, and clusters of pink/purple crystal shards around its base; 'FREE SPINS' below in matching style; 'CLICK TO CONTINUE' at the bottom. Identical (pixel-equivalent) whether reached via Normal or Super Bonus Buy."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 7x7 grid, now on the lava-cavern background described above. Bottom bar shows 'Balance', 'WIN: <amount> fun' (center), 'Free Spins: N / 7' (center-right of the win readout), and 'Total Bet' (right). Where a Wild Beetle Symbol has just paid, a gold coin-shaped badge with a small integer (the Instant Prize tier just collected) and a separate glowing winged badge with 'x<N>' (the Wild Beetle's current multiplier) are shown over the grid at the moment of collection.",
      "color_blind_notes": "Feature state changes are conveyed by a full background/theme swap (purple cave to lava cavern) plus explicit 'Free Spins: N / 7' text — not by color alone."
    },
    "win_screen": {
      "type": "win_screen",
      "variants": [
        {"file": "win_screen_normal_bonus.png", "content": "'CONGRATULATIONS' / 'YOU HAVE WON' / large gold-outlined amount '8.20' / 'DURING FREE SPINS' / 'CLICK TO CONTINUE', on the lava-cavern backdrop."},
        {"file": "win_screen_super_bonus.png", "content": "Same layout, amount '16.65'. Confirmed stable across 3 consecutive frames of this exact screen."},
        {"file": "win_screen_base_game.png", "content": "'MEGA WIN' (light-blue outlined text, a different win-tier label from the free-spins summary screens above) / large gold-outlined amount '25.60' fun, above a stone trough overflowing with pale blue/white crystal shards, on a bright cyan/white radiant-light background — visually distinct from the red/orange free-spins win screens. This is an ordinary base-game spin result (not a bonus-buy round), Total Bet 0.50 fun, Push Bet off."}
      ],
      "color_blind_notes": "Win amounts are large, high-contrast gold-on-dark or gold-on-radiant-light numerals, legible without color discrimination; the win-tier label ('MEGA WIN' vs the plain free-spins summary) is also distinguished by wording, not color alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across the base game: sound + menu top-right, bonus-buy/autoplay/bet-select/spin stacked vertically on the far right rail, balance/total-bet pinned to the bottom corners. Info-type panels (paytable/rules/settings/info) share one fixed bottom navigation bar of four icons.",
    "motor": "Spin has a keyboard alternative (space bar, per rules_p1.png). Quick Play (animation skip) also uses the space bar. Autoplay (up to 1000 spins) reduces the number of required actions. All buttons observed are large circular/rectangular targets.",
    "color_blind": "Strong non-color cues throughout: the three low-tier crystal colors (green/blue/purple) pay identically, so confusing them has no payout consequence; the two wild symbols carry explicit numeral multiplier badges rather than relying on color; feature state (base game vs free spins) is signalled by a full background/theme swap plus explicit text counters, not hue alone; mute toggles change icon shape (speaker vs speaker-with-cross).",
    "deaf_hard_of_hearing": "No audio-only information was observed; all game state (wins, free-spins count, multiplier, prices, RTP) is presented as on-screen text or numerals. Sound toggles (All Sounds/Sound Effects/Music) are purely decorative to gameplay comprehension."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: NOT printed anywhere in the build. I personally re-opened and read every page of the paytable (7 pages), every page of the rules booklet (10 pages), the settings panel, and the KNOW THE GAME info panel — none of them contain the word 'volatility' or any flame/bolt-style volatility widget. This matches the capturer's claim and the known Push Gaming pattern (P-U05: volatility is often storefront-only for this provider). I could NOT check the provider's public storefront page for a second, independent value, because this task has no web-browsing tool available — that check is left open for whoever has that access.",
    "Whether the Push Bet toggle actually turns green when active: only the inactive (grey) state was captured (_bet_select_min.png, _bet_select_max.png, base_game.png); rules_p9.png describes the green-when-active behaviour in text but no ON-state screenshot exists.",
    "The Maximum Win event screen (winning cluster/Instant Prize shown with the max win amount over a 'Selection of Gems and Crystals', then the board clearing except for the Wild Beetle Symbol) is described only in rules text (rules_p6.png) and was not captured as an actual screenshot — the 5,000x cap was not hit during this capture session.",
    "Exact color of the live in-game Wild Beetle/Wild Gold Beetle sprites versus their paytable artwork: paytable_p3.png renders the pair as gold + teal/turquoise beetle-helmets, while live free-spins frames show a purple-and-gold badge with a multiplier numeral. Both are documented as the same symbols; the discrepancy is most likely a rendering/lighting difference between static paytable art and the animated in-grid sprite, not two different unnamed symbols, but this was not verified against source assets.",
    "The Bonus UI (the progress indicator that a collected Bonus Crystal registers to, mentioned in rules_p4.png/p5.png) was not itself captured as a distinct, clearly-labelled on-screen element in any frame; only the text description of its existence was found."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.