Cricket Road

Demo, RTP 95.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 17 Aug 2026
RTP 95.50%
Volatility —
Max win —
Grid —
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Asset pack

16 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/cricket-road-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

16 demo screens
16 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 130 130 Jan Feb '26: 160 160 Feb Mar '26: 150 150 Mar Apr '26: 60 60 Apr May '26: 380 380 May Jun '26: 120 120 Jun Jul '26: 140 140 Jul Aug '26: 250 250 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 60 40 40 140 20 20 60 20 0 0 0 0
🇨🇦Canada 20 0 20 20 0 0 20 20 0 0 0 0
🇺🇸United States 20 0 0 20 0 20 0 0 0 0 0 0
🇧🇷Brazil 20 10 0 0 0 0 0 10 0 0 0 0
🇺🇦Ukraine 10 0 0 10 0 0 10 10 0 0 0 0
🇧🇾Belarus 10 0 0 0 0 10 0 0 0 0 0 0
🇳🇱Netherlands 10 0 0 0 0 10 0 0 0 0 0 0
🇲🇽Mexico 10 0 0 0 0 0 0 0 0 0 0 0
🇲🇦Morocco 10 0 0 0 0 0 0 0 0 0 0 0
🇳🇬Nigeria 10 0 0 0 0 0 0 0 0 0 0 0
🇵🇭Philippines 10 0 0 0 0 0 0 0 0 0 0 0
🇻🇳Vietnam 10 0 0 0 0 0 0 0 0 0 0 0
🇦🇺Australia 10 10 0 0 0 10 10 30 0 0 0 0
🇳🇿New Zealand 10 10 10 10 0 10 10 10 0 0 0 0
🇬🇧United Kingdom 10 10 10 10 0 10 10 0 0 0 0 0
🇮🇹Italy 0 0 10 20 0 0 10 0 0 0 0 0
🇫🇷France 0 0 10 20 0 0 0 0 0 0 0 0
🇩🇪Germany 0 0 0 30 0 0 0 0 0 0 0 0
🇵🇱Poland 0 0 0 30 0 0 0 0 0 0 0 0
🇵🇹Portugal 0 0 0 20 0 0 0 0 0 0 0 0
🇪🇸Spain 0 0 0 20 0 0 0 0 0 0 0 0
🇬🇭Ghana 0 0 0 0 0 0 0 10 0 0 0 0
🇮🇩Indonesia 0 0 0 10 0 0 0 0 0 0 0 0
🇯🇴Jordan 0 0 0 0 0 0 10 0 0 0 0 0
🇱🇻Latvia 0 0 0 0 0 10 0 0 0 0 0 0
🇷🇴Romania 0 0 0 0 0 10 0 0 0 0 0 0
🇵🇰Pakistan 20 60 20 20 40 40 20 20 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Cricket Road

Everything pulled from Cricket Road into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
16 screens captured
6 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 16 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 95.50% · single configuration
bonus_buy No
mechanic Crash
release_date 2025

Bonus modes

5 modes
Base Game Modifier base
Base Game (Step Ladder)

Single batsman advances lane-by-lane down a printed multiplier ladder after the player sets a bet and difficulty and presses GO. Player may cash out at any step before a ball gets past the bat; a miss forfeits the whole stake with no payout, silently resetting the interface to idle (no dedicated 'you lost' banner was witnessed).

Base Game Modifier easy
Difficulty: EASY (UI stepper) / Easy (rules booklet)

30 steps. First five printed multipliers: 1.01x / 1.03x / 1.06x / 1.10x / 1.15x.

Base Game Modifier medium
Difficulty: MEDIUM (UI stepper) / Medium (rules booklet)

25 steps. First five printed multipliers: 1.08x / 1.21x / 1.37x / 1.56x / 1.78x.

Base Game Modifier hard
Difficulty: HARD (UI stepper) / Hard (rules booklet)

22 steps. First five printed multipliers: 1.18x / 1.46x / 1.83x / 2.31x / 2.95x.

Base Game Modifier hardcore
Difficulty: HARDCORE (UI stepper) / Hardcore (rules booklet)

18 steps. First five printed multipliers: 1.44x / 2.21x / 3.45x / 5.53x / 9.09x.

Colour system

extracted from frames · HEX
Export palette
#151B2F base dominant 1 base
#202D4D base dominant 2 base
#92B32F base dominant 3 base
#895C2B base dominant 4 base
#70952F base dominant 5 base
#525A67 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Lit-lane state cue is BOTH a color change (teal to bright yellow) AND a position cue (the batsman sprite visibly stands under the current lane) - redundant, so it remains usable without color perception.
  • Weak point: individual lanes are distinguished from each other ONLY by the printed multiplier number - no other color/icon/size cue differentiates one lane from the next at a given difficulty. The number itself is always plain legible text, not color-only, so it remains readable, just not redundantly encoded.
Screen Reader
  • Provably-fair seed/hash strings are presented as plain selectable/copyable text (not images), readable by screen readers though long. The burger menu is a single linear discoverable list to every other screen (rules, provably fair, bet history, how-to-play).
Motor Accessibility
  • GO/PLAY (and CASHOUT once a round is live) is a large centered circular button. BET and DIFFICULTY use discrete up/down chevron steppers rather than sliders or drag gestures. An optional '"Space" to spin & go' toggle lets the game be played from a single keyboard key, but it is OFF by default.
Hearing Accessibility
  • No audio-only information was observed. Sound and Music are separate togglable channels (both off by default in the captured session), and all round outcomes (WIN banner with amount, silent reset-to-idle on loss) are communicated visually/textually, not through audio alone.
Low Vision
  • Night-time stadium scene: deep navy sky, near-black bottom bar and multiplier plaques with a thin teal/cyan border. Multiplier text is teal/cyan by default, switching to bright yellow when lit; CASHOUT/BALANCE readouts are white/yellow text on dark pills.

Media & assets

9 files · 9 types
16 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Idle state at all four difficulty levels, a round in progress, a win by cashout with verified payout math (bet x multiplier = printed win, cross-checked against bet history), a loss sequence (before/after), a bet-limit probe at the printed max bet, the Game rules dialog, the How to play dialog, Provably fair settings, bet history, the burger menu, and the loading splash.
Ladder tops were not reached at any difficulty - the viewport only shows about six lanes at a time (1280x800); the full ladder up to 30/25/22/18 steps was not captured lane-by-lane, and no printed multiplier ceiling exists anywhere in the UI.
RTP is not printed anywhere inside the game interface (Game rules, How to play, Provably fair settings, burger menu and bet history were all checked).
The exact per-step miss-probability at each difficulty level is not disclosed anywhere in the UI - the How to play dialog only states the miss-chance 'varies depending on the level of difficulty' without a number.
Whether a dedicated 'you lost' banner/animation exists could not be confirmed - the interface was already back at idle in the frame captured after the loss, so a transient loss banner (if any) was not directly witnessed, only inferred from the stale CASHOUT figure and unchanged balance.

Ask AI about Cricket Road

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Cricket Road play? Keep it simple.

Single batsman advances lane-by-lane down a printed multiplier ladder after the player sets a bet and difficulty and presses GO. Player may cash out at any step before a ball gets past the bat; a miss forfeits the whole stake with no payout, silently resetting the interface to idle (no dedicated 'you lost' banner was witnessed).

RTP 95.50%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Cricket Road vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/cricket-road-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/cricket-road-b22/
{
  "game": {
    "name": "Cricket Road",
    "provider": "InOut Games",
    "game_kind": "crash",
    "game_category": "crash",
    "theme": "Night cricket stadium. A single batsman stands at the crease facing a mechanical ball-launcher; the player advances him lane-by-lane down the pitch, each lane printing a growing cash-out multiplier, trying to survive as many balls as possible before one gets past the bat.",
    "art_style": "Flat 2D vector cartoon with thick dark outlines and flat cel-shaded fills (no gradients, no realistic lighting/shadow falloff). Night-time stadium setting lit by a stylised floodlight tower in the top-left corner (a grid of small white dots on a glowing white cone). Side-on / profile camera angle, static wide shot (the camera never pans; only the batsman sprite itself moves along the pitch). Cheerful, casual mobile-game look — bright saturated grass green, warm brown pitch strip, and a dotted multicolored crowd texture in the stands, all rendered as simple flat shapes rather than photographic or 3D-rendered detail.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired) from the captured desktop screenshots (1280x800) + OCR + personal pixel verification of every printed number.",
    "method_notes": "All multiplier ladders, bet limits and the payout formula below were read directly off the pixels by the documenter (not copied from the capturer's manifest notes uncritically) and cross-checked against the manifest. One capturer note was found to be WRONG and is corrected in 'family_comparison' below.",
    "language": "English"
  },

  "family_comparison": {
    "verdict": "Cricket Road is NOT a structurally distinct game. It is the SIXTH reskin of the exact same underlying crash configuration ('configuration B') already documented for Chicken Road 2.0, Chicken Road Race, Rabbit Road, Chicken vs Zombies and Chicken Road Ice. A player choosing between these six titles is choosing a THEME (chicken / rabbit / zombie survival / penguin winter / cricket), not different odds.",
    "steps_per_difficulty": "EASY 30 / MEDIUM 25 / HARD 22 / HARDCORE 18 steps - identical across the whole family (source: rules_p2.png, 'How to play?' dialog, item 2).",
    "ladders_verified_personally": {
      "EASY": "1.01x / 1.03x / 1.06x / 1.10x / 1.15x (difficulty_easy.png) - matches configuration B exactly",
      "MEDIUM": "1.08x / 1.21x / 1.37x / 1.56x / 1.78x (base_game_medium.png)",
      "HARD": "1.18x / 1.46x / 1.83x / 2.31x / 2.95x (difficulty_hard.png) - matches configuration B exactly",
      "HARDCORE": "1.44x / 2.21x / 3.45x / 5.53x / 9.09x (difficulty_hardcore.png) - matches configuration B exactly"
    },
    "capturer_note_correction": "The manifest's 'anomalies' field records the capturer claiming the HARD ladder 'does not match any previously logged configuration'. This is INCORRECT: 1.18x/1.46x/1.83x/2.31x/2.95x is exactly the HARD ladder already logged for Chicken Road Race and Chicken vs Zombies (configuration B). All four difficulty levels of Cricket Road match configuration B cycle-for-cycle with no discrepancy. The likely cause of the capturer's error: an earlier configuration-B skin had its HARD ladder read incompletely, and the comparison was made against that incomplete reading rather than the full set.",
    "series_note": "Series membership is a SEPARATE axis from this math-configuration match. Cricket Road is not part of the 'chicken-road' name series (its game code is cricket-road, an unrelated wordmark/theme) even though it shares 100% of the payout math with several chicken-road-series titles. Configuration = math; series = name lineage; they do not have to agree."
  },

  "color_palette": {
    "background_sky": "Deep navy-blue night sky filling the top ~35% of the screen, behind the pitch lanes.",
    "floodlight": "Top-left corner: a pale white/light-grey trapezoidal light-tower silhouette with a grid of small white dot 'bulbs' and a soft white glow cone beneath it - the only strong light source implied in the scene.",
    "crowd_stand": "A horizontal band of dark navy dotted with small multicolored dots (red, orange, blue, teal, white) representing a distant crowd - abstract, not individually rendered figures.",
    "advertising_boards": "A royal-blue horizontal band just above the field, repeating the provider wordmark 'iNOUT' (gold 'iN' + white 'OUT') once per lane, like stadium perimeter advertising.",
    "field": "Bright saturated yellow-green grass filling the lower-middle of the screen.",
    "pitch_strip": "A horizontal warm mid-brown strip at the very bottom of the field where the batsman stands - the cricket pitch.",
    "lane_dividers": "Thin vertical white/pale lines running from the sky down through the field, splitting the screen into vertical lanes - one lane per ladder step.",
    "multiplier_plaques": "Dark near-black rounded rectangles with a thin teal/cyan border, one centered in each lane; the multiplier number inside is teal/cyan text by default.",
    "highlighted_plaque_passed_or_current": "The step the batsman currently occupies (or the last one passed) switches its number color from teal to bright YELLOW - this is the only per-lane state indicator, and it is color + position based (the batsman sprite sits directly under the yellow-lit lane).",
    "batsman_character": "Man with light skin, wearing a red helmet with a dark grille/visor, a white short-sleeve cricket shirt, white trousers, teal-and-white leg pads, teal shoes, white batting gloves, holding an orange/tan wooden cricket bat raised over his shoulder in a ready stance.",
    "ball_launcher": "A dark navy wheeled cart/trolley to the batsman's right, loaded with red cricket balls, topped by a grey cannon-like ball-launching mechanism (a grey cylinder with a white ring/lens) that fires the balls down the pitch.",
    "bottom_bar": "Solid near-black translucent bar spanning the width of the screen: BALANCE panel (dark grey pill, yellow coin icon + amount), CASHOUT readout (plain text/yellow highlighted pill when a round is active), BET stepper (dark field with up/down chevron arrows), a large circular GO/PLAY button in bright green with a white icon (triangle when idle, text 'GO' when a round is live), and a DIFFICULTY stepper (up/down chevron arrows + level name in white/bold).",
    "dialog_panels": "All popup dialogs (Game rules, How to play, Provably fair settings, My bet history, burger menu) share one style: a dark charcoal rounded-rectangle panel on a dimmed/blurred background of the game scene, white heading text, grey body text, a white 'X' close icon top-right.",
    "wordmark": "'CRICKET ROAD' logo top-left: 'CRICKET' in bright yellow-green italic block letters with a small red cricket-ball icon (red sphere with white curved seam lines) replacing the dot over a stylised 'i' / positioned after the word, 'ROAD' beneath it in white/light-teal letters with a thin dark outline."
  },

  "round_flow": {
    "idle_state": {
      "frame": "base_game_medium.png (and the three difficulty_*.png frames, which are the same idle state at different DIFFICULTY settings)",
      "description": "Batsman stands in ready position at the far left, in front of the first lane. All multiplier plaques are shown in their base teal color (none highlighted). CASHOUT field shows a dash '-' (no active round). GO/PLAY button shows a white circular double-arrow icon (not text). BET field is editable (up/down arrows active). DIFFICULTY stepper is editable (up/down arrows active) and shows the current level name."
    },
    "round_in_progress": {
      "frame": "base_game.png",
      "description": "Batsman sprite has visually stepped forward to stand under the currently-reached lane. That lane's multiplier plaque switches to YELLOW text (e.g. base_game.png: batsman under the '1.08x' lane, plaque now yellow). CASHOUT field is now a solid yellow pill showing the live cash-out amount ($3.63 in base_game.png, on a $3 bet at MEDIUM after passing step 1: 3 x 1.21... note - the captured mid-round frame shows CASHOUT $3.63 while standing at the 1.08x marker, i.e. the plaque highlighted is the NEXT/upcoming step and the cashout value already reflects the step just passed). GO/PLAY button switches to a darker green circle with the text 'GO' instead of the idle arrow icon. BET and DIFFICULTY steppers become greyed out/disabled (no longer editable while a round is live)."
    },
    "win_by_cashout": {
      "frame": "win_screen.png",
      "description": "A gold-outlined dark-green pill banner appears above the lanes reading 'WIN!' with the amount below it in large white text with a small white coin icon, e.g. '4.11 $'. The scene behind is otherwise identical to the idle state (batsman back at the start, plaques back to teal) - confirming the round has fully resolved and paid out. BALANCE in the bottom bar is updated upward by the win amount.",
      "verified_math": "Bet $3 at MEDIUM, cashed out at the 1.37x lane: 3 x 1.37 = 4.11 exactly, matching the WIN! banner AND the bet-history row in info.png (Bet $3 / Mult. x1.37 / Win $4.11). This is the strongest possible evidence for the payout formula: printed_win = total_bet x multiplier_at_cashout_lane."
    },
    "loss_sequence": {
      "before_frame": "loss_round_before.png",
      "after_frame": "loss_round.png",
      "description": "loss_round_before.png: a HARDCORE round at bet $3, batsman has reached the '48.70x' lane (highlighted yellow, first plaque), CASHOUT reads $146.10 (= 3 x 48.70), GO button still shows active text 'GO' - the round is still live, one step away from the next ball. loss_round.png (captured one action later, same round): the entire scene has reset to the IDLE layout - batsman back at the starting position, all plaques back to teal/unlit, GO button reverted to the idle arrow-icon PLAY state, BET/DIFFICULTY steppers editable again. Critically, BALANCE is UNCHANGED between the two frames (999,758.11 in both) and the CASHOUT field/label is not shown as paid anywhere - this proves the ball got past the bat and the $3 stake (and the $146.10 that could have been cashed out) was lost, with no payout and no refund. No dedicated 'you lost' screen/banner was captured or observed to exist; the loss is communicated purely by the interface silently resetting to idle."
    },
    "difficulty_selector": {
      "frame": "base_game_medium.png / difficulty_easy.png / difficulty_hard.png / difficulty_hardcore.png",
      "control_type": "A STEPPER, not a row of separate buttons: a single 'DIFFICULTY' label in the bottom-right of the bottom bar, with the current level name printed in bold white beneath it, and a pair of small up/down chevron arrows to its left used to cycle through the four levels (EASY -> MEDIUM -> HARD -> HARDCORE and back). There is no dropdown list and no set of four separate clickable pills.",
      "effect": "Changing the level rewrites every lane's printed multiplier and changes the total lane/step count (30/25/22/18) - confirmed by comparing the four idle frames pixel-for-pixel; only the plaque text and count differ, the background art is identical.",
      "lane_visual_differentiator": "Across all four difficulty levels, lanes are distinguished ONLY by the printed multiplier number inside each plaque - there is no other visual cue (color, icon, size) that differs between lanes at the same difficulty, and no visual cue at all distinguishes one difficulty level's lane N from another difficulty level's lane N except the number. This means the number itself is load-bearing for players who cannot read color; it is always presented as plain legible text, which is accessible, but there is no redundant non-numeric encoding of 'how far along the risk curve this lane is'."
    },
    "bet_limit_probe": {
      "frame": "bet_limits.png",
      "description": "A real round placed at the printed maximum bet: BET field clamped/set to '200' (matching the printed Max bet), DIFFICULTY at HARDCORE, round in progress (GO button active, batsman at the 1.44x lane). BALANCE reads $999,352.43, confirming a real stake was actually deducted at this bet size rather than the field merely displaying an unenforced number - i.e. the printed max bet of 200 USD is a real, enforced ceiling, not a cosmetic label."
    }
  },

  "dialogs": {
    "rules_game_rules": {
      "type": "rules",
      "page": "rules_p1.png ('Game rules')",
      "content": "Heading 'Game rules', subheading 'Bet limits are presented below'. Three rows in dark pill fields: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Footer note in small grey text: 'Malfunction voids all pays and plays'. Close via white 'X' top-right.",
      "note": "'Max win: 20 000 USD' is a MONEY CAP on a single round's payout, not a printed multiplier ceiling - the ladders extend well past the point where a small bet would ever reach 20,000x, so this cap effectively limits how far a large bet can profitably ride the ladder, while a small bet is limited instead by the (unprinted) top of the ladder itself."
    },
    "rules_how_to_play": {
      "type": "rules",
      "page": "rules_p2.png ('How to play?')",
      "content_numbered_list": [
        "1. Set your bet amount.",
        "2. Choose a difficulty level in a game. The number of steps and the chance to miss the ball varies depending on the level of difficulty. There are 4 difficulty levels in the game: Easy - there are 30 steps at this level. Medium - there are 25 steps at this level. Hard - there are 22 steps at this level. Hardcore - at the level of 18 steps.",
        "3. Press \"Play\" button.",
        "4. Your goal is to pass as many steps as possible without getting missing a ball. You can withdraw your winnings at any stage of the game.",
        "5. In the menu, there is an option to enable \"Space\" to spin & go, it will allow you to move forward, use the \"Space\" key.",
        "6. Malfunction voids all pays and plays"
      ],
      "note": "Explicitly states the miss-chance rises with difficulty (fewer steps = higher risk per step for a given theoretical top multiplier) but prints no numeric hit-probability per step anywhere - only the step counts and the multiplier ladders are printed; the underlying per-step probability is not disclosed in the UI."
    },
    "provably_fair_settings": {
      "type": "settings",
      "content": "Heading 'Provably fair settings', text 'This game uses Provably Fair technology to determine game result'. 'Next client (Your) seed:' with explanatory text 'Round result is determined form combination of server seed and first 3 bets of the round.' Field 'Random on every game:' showing 'Current: 90992d72b53ffaf5' with a copy icon. Field 'Next server seed SHA256:' showing a 64-character hex hash with a copy icon. Footer text: 'You can check fairness of each bet from bets history'.",
      "accessibility_note": "Long hash/seed strings are presented as plain selectable/copyable text, not as an image - readable by screen readers, though very long strings may be tedious to have read aloud character-by-character."
    },
    "bet_history": {
      "type": "info",
      "frame": "info.png ('My bet history')",
      "content": "Table with column headers 'Date | Bet | Mult. | Win' and a green shield/checkmark icon column (provably-fair verification badge) on the right. Single logged row: '17:03 17-08-26 | $3 | x1.37 | $4.11 | [verified]'. A disabled/greyed 'LOAD MORE' button at the bottom (only one round logged in this session).",
      "purpose": "This is the frame that provides the cleanest, most direct proof of the payout formula (see round_flow.win_by_cashout)."
    },
    "burger_menu": {
      "type": "settings",
      "frame": "menu.png",
      "content": "Opened via the circular hamburger icon (three horizontal white lines in a dark circle) top-right, replaced by a white 'X' close icon while open. Panel lists, top to bottom: player avatar with label 'Cyan Occup...' (truncated) and a 'Change avatar' link; 'Play in Full screen' with an expand icon; toggle rows 'Sound' (off, grey), 'Music' (off, grey), '\"Space\" to spin & go' (ON, green pill switch); then a divider and menu links 'Provably fair settings' (shield icon), 'Game rules' (document icon), 'My bet history' (clock icon); another divider and 'How to play?' (info-circle icon); footer 'Powered by iNOUT' with the gold/white iNOUT wordmark logo.",
      "accessibility_note": "Toggle switches are distinguished by BOTH color (grey=off / green=on) AND physical knob position (left=off / right=on), so they remain readable without color discrimination.",
      "no_autoplay_no_bonus_buy": "This menu is the complete list of all available options in the game; there is no 'autoplay' entry and no 'buy bonus/buy feature' entry anywhere in it."
    },
    "loading_splash": {
      "type": "preview",
      "frame": "preview.png",
      "content": "Plain dark near-black background. Centered provider wordmark logo: an orange/gold rounded-hexagon badge containing a dark 'iN' monogram, followed by 'OUT' in large white italic block letters, with a soft white glow around the whole lockup. Below it, a small white circular spinner icon and the text 'Loading...' in light grey.",
      "note": "This is the iNOUT PROVIDER loading splash, not a game-specific splash - no Cricket Road branding appears on this screen at all; the Cricket Road wordmark only appears once the game canvas itself has loaded (top-left of every subsequent frame)."
    }
  },

  "bet_limits": {
    "min_bet_usd": 0.12,
    "max_bet_usd": 200,
    "source": "rules_p1.png, 'Game rules' dialog: 'Min bet: 0.12 USD' / 'Max bet: 200 USD'",
    "verification": "Max bet independently confirmed by clamping the BET field to 200 and placing a real round (bet_limits.png) - the field will not accept a value above the printed limit."
  },

  "difficulty_ladders": [
    {"level": "EASY", "steps_total": 30, "first_five_multipliers": ["1.01x", "1.03x", "1.06x", "1.10x", "1.15x"], "frame": "difficulty_easy.png"},
    {"level": "MEDIUM", "steps_total": 25, "first_five_multipliers": ["1.08x", "1.21x", "1.37x", "1.56x", "1.78x"], "frame": "base_game_medium.png"},
    {"level": "HARD", "steps_total": 22, "first_five_multipliers": ["1.18x", "1.46x", "1.83x", "2.31x", "2.95x"], "frame": "difficulty_hard.png"},
    {"level": "HARDCORE", "steps_total": 18, "first_five_multipliers": ["1.44x", "2.21x", "3.45x", "5.53x", "9.09x"], "frame": "difficulty_hardcore.png"}
  ],

  "money_cap": {
    "value_usd": 20000,
    "kind": "money cap on the payout of a single round, printed as 'Max win: 20 000 USD'",
    "source": "rules_p1.png",
    "not_a_multiplier_cap": "This is a dollar cap, not a multiplier ceiling. No maximum multiplier is printed anywhere in the game."
  },

  "max_win_multiplier": {
    "value": null,
    "status": "honest omit",
    "reason": "No multiplier ceiling is printed anywhere in the UI (Game rules panel prints only the money cap; How to play prints only step counts, not a top multiplier). The visible ladders on the four idle screens only show the first six lanes before running off the right edge of the viewport (values already climbing past 15x on Hardcore in the sixth visible lane); a played HARDCORE round reached 6096x+ (partially visible, cut off) at step 12 of 18 without reaching the theoretical top. Deriving a figure by dividing the 20,000 USD money cap by a bet size is explicitly forbidden by project convention and was not done.",
    "checked": ["rules_p1.png (Game rules)", "rules_p2.png (How to play)", "idle screens at all four difficulty levels", "a full played HARDCORE round up to step 12"]
  },

  "rtp": {
    "value": null,
    "status": "honest omit",
    "reason": "No RTP percentage is printed anywhere inside the game interface (checked Game rules, How to play, Provably fair settings, burger menu, bet history - none mention RTP). Only an external provider-catalog figure exists, and per instructions that belongs to a different data pipeline (S.2.5), not this interface documentation."
  },

  "features_present": {
    "difficulty_levels": true,
    "provably_fair": true,
    "bet_history": true,
    "cashout_anytime": true,
    "free_spins": false,
    "bonus_buy": false,
    "autoplay": false,
    "note_on_absences": "Confirmed absent by reading the full burger-menu option list (menu.png) end to end: no autoplay entry, no buy-bonus/buy-feature entry. There is also no separate paytable/symbols screen - this is a step-ladder crash game, not a reel slot, so there are no symbols, reels, paylines or a symbol paytable to document."
  },

  "near_duplicate_frames_note": "The linter flagged twelve near-duplicate warnings on this slot's frame set. These are FALSE POSITIVES: base_game_medium.png / difficulty_easy.png / difficulty_hard.png / difficulty_hardcore.png (and base_game.png / win_screen.png / loss_round_before.png / loss_round.png / bet_limits.png) all share the identical static background art (stadium, batsman idle sprite, floodlight, crowd) and differ ONLY in the printed multiplier numbers inside the plaques, the DIFFICULTY label, the BET value, or the CASHOUT/BALANCE readouts. Each of these frames documents a functionally distinct game state (a different difficulty ladder, a different point in a round, a win vs a loss) and none should be treated as a redundant duplicate to be dropped.",

  "accessibility_observations": {
    "screen_reader": "Bottom bar has a small, stable set of controls in fixed positions: BALANCE (read-only, left), CASHOUT readout (center-left, only meaningful mid-round), BET stepper (center), GO/PLAY button (center, largest target), DIFFICULTY stepper (right). The burger menu (top-right) is the single entry point to every other screen (rules, provably fair, bet history, how-to-play) - a linear, discoverable list rather than scattered icons.",
    "motor": "The single most-used action (GO/PLAY, and CASHOUT once a round is live) is a large centered circular button. BET and DIFFICULTY are adjusted via small up/down chevron stepper arrows rather than sliders or drag gestures - each click is a single discrete step, which is friendlier to imprecise pointing than a continuous slider. An optional 'Space to spin & go' toggle (in the burger menu) lets the whole game be played from a single keyboard key, which is valuable for motor-impaired users, though it is OFF by default and must be turned on manually.",
    "color_blind": "The primary in-round state cue (which lane is 'lit') is BOTH a color change (teal to yellow) AND a position cue (the batsman sprite visibly stands under that lane) - redundant, so it remains usable without color perception. The toggle switches in the burger menu use both color and physical left/right position. The one weak point: nothing other than the printed number distinguishes one lane's risk level from the next at a glance - but since the number itself is always plain legible text (not encoded only by color or icon), this remains accessible, just not redundant.",
    "deaf_hard_of_hearing": "No audio-only information was observed in the captured screens; Sound and Music are separate togglable channels in the burger menu (both off by default in the captured session), and all round outcomes (WIN banner with amount, silent reset-to-idle on loss) are communicated visually/textually, not through audio cues alone."
  },

  "unreadable_or_uncertain": [
    "Multiplier values on lanes beyond the sixth visible lane on any difficulty level - the viewport only shows six full lanes plus a sliver of a seventh at 1280x800; the full extent of each ladder (up to 30/25/22/18 steps) was not captured lane-by-lane.",
    "The exact per-step probability of missing the ball at each difficulty level - the How to play dialog states the miss-chance 'varies depending on the level of difficulty' but prints no numeric probability.",
    "Whether a dedicated 'you lost' banner/animation exists that was simply not caught between the two loss-sequence frames - the interface was observed to already be back at idle by the second captured frame, so if a loss banner exists it is transient and was not directly witnessed, only inferred from the stale CASHOUT figure and unchanged balance."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.