Cricket Boom

Demo, RTP 95.99%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 24 Aug 2026
RTP 95.99%
Volatility —
Max win ×999999
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/cricket-boom-b27/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 24 Aug 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Cricket Boom

Everything pulled from Cricket Boom into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
6 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
series Cricket Arena · 4 games in this series ↓
max_win_x ×999999
bonus_buy No
mechanic Crash
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 95.99% RTP for a bet of 1.0, printed in Rules -> RTP; falls with rounding-down at lower bets
Player Config 88.07% Drops to 88.07% at bet 0.1 (minimum bet): wins rounded down to 2 decimals

See how this RTP compares across Turbo Games’s full range →

Cricket Arena series

where this game sits among its own

Its 95.99% is the highest RTP of the 2 games in the family. Its ×999,999 max win is the family ceiling, ahead of the next game’s ×805,001. The series also includes 2 instant wins, not compared here.

Game Released RTP Max win
Cricket Boom you are here Apr 2025 95.99% ×999,999
Fast Fielder Instant Win Jun 2023 97.50% —
Spin Strike Instant Win Apr 2023 93.50% ×14
Wicket Blast Apr 2023 95.00% ×805,001
See all 4 games in this series →

Bonus modes

2 modes
Base Game Modifier base
Base Game

Two independent Place Bet panels run per round (bets_per_round=2). A red cricket ball flies across a sky that darkens from daytime to dusk to a full space starfield as the live multiplier grows, opening with a SMASH! round-start close-up and ending with a BOOM! / Round is over crash banner. A player can Cash Out at any moment for multiplier x bet, rounded down to 2 decimals, or Cancel an unstarted bet for a full refund. An eight-threshold milestone banner system (x2 GOOD START!, x3 NICE SHOT!, x6 SIXER!, x10 DOUBLE FIGURES!, plus four higher thresholds up to x100) fires celebratory captions as the multiplier climbs.

Other autoplay
Autoplay

Configurable per bet panel: preset round counts (5/10/30/50/100, or open-ended until Stop is pressed), an Auto Cash Out target multiplier, bet-size actions on win or loss (increase by N% or reset to the initial amount), and a Stop on any win toggle. Manual Cash Out still works on a round placed through autoplay without affecting queued rounds.

Colour system

extracted from frames · HEX
Export palette
#10092D base dominant 1 base
#2848A7 base dominant 2 base
#22244D base dominant 3 base
#D1E2F9 base dominant 4 base
#ADCBF5 base dominant 5 base
#4B4C71 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Bet-panel action buttons pair color with a printed label: green Place Bet, red Cancel or Stop Autoplay, so the button's state is never color-only.
  • Win and loss are both distinguished by explicit text on the round-result card: a payout amount plus WIN | x1.3 for a win, versus NO WIN with a sad-face mark and a dash for a loss. Neither outcome relies on color alone, and on a win the balance also visibly increases, giving a win two independent cues while a loss keeps its own explicit text label rather than color only.
  • History-ribbon chips color-code round size with an outline (blue for typical results, green from roughly x2 up, orange or magenta on very high values), but the multiplier number is always printed inside the chip, so a color-blind player loses only the at-a-glance severity cue, not the number itself.
Screen Reader
  • All monetary values (bet amount, payout, balance, min/max bet, max profit) are printed as plain dollar-prefixed numerals suitable for text-to-speech; milestone and round-boundary banners (GOOD START!, NICE SHOT!, SIXER!, DOUBLE FIGURES!, SMASH!, BOOM!) are all capitalised printed text, not icon-only or audio-only cues.
Motor Accessibility
  • Bet amount can be set with single-tap quick-amount chips (1/2/5/10) instead of repeated plus-button taps. Cash Out, Place Bet and Cancel are single large pill buttons with no drag or hold gesture. Autoplay with a configurable round count and Auto Cash Out target lets many rounds complete from one initial interaction.
Hearing Accessibility
  • All state changes observed (bet accepted, round-start SMASH!, milestone crossings, round-end BOOM!, round result) are shown as on-screen text and graphics, none audio-only. Sound and Music are independently toggleable sliders in Settings, each with its own mute/unmute icon pair.
Low Vision
  • The live multiplier is always shown as large, high-contrast white-on-blue numeral text (bold red-on-blue with a black outline at the moment of a crash), never color-only, so the growing value is readable without depending on color perception.

Media & assets

16 files · 16 types
30 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game across its full round cycle (idle, READY/SET pre-round batsman, SMASH! round-start close-up, live growing multiplier, autoplay engaged with auto cash-out, transition/crash frame, extreme-close-up explosion, bet field pinned at its $100 maximum), four screen-confirmed milestone banners (GOOD START! at 2.07x, NICE SHOT! at 3.25x, SIXER! at 6.58x, DOUBLE FIGURES! at 10.60x) and the BOOM! round-end banner, win and loss round-result cards, Settings overlay, Limits info dialog, provably-fair Tech Details panel, autoplay configuration popup, the full 9-page/7-section rules booklet (How to Play, Game Details, RTP, Autoplay, Settings, Disconnection Policy, Version), loading screen and logo.
On-screen caption text for the four higher milestone thresholds (x4, x20, x50, x100) is not confirmed. Only their JS-bundle key names and a numeric confirmation that the tier changed at the right multiplier were obtained; the guessed English captions (e.g. BOUNDARY!, CENTURY!) were never read off a captured frame.
Purpose of the top-left circular cricket-shirt badge on the play field, and of the leftmost header icon (a card/wallet outline left of the balance), are not confirmed by any captured frame or tooltip.
Whether the night-sky-with-moon background behind the provably-fair overlay is the same dusk progression state seen near the x3 milestone or a separate coincidental background is unresolved, and whether the scene keeps changing past the astronaut/starfield state observed at 10.60x is unknown -- no frame beyond that multiplier was captured.
Meaning of the WiFi-signal plus 390ms indicator seen only on the loss round-result card (not on the win card) is unconfirmed; likely a connection-quality readout, not verified as a persistent game feature.
The technical multiplier ceiling is x999999.99, but the effective payout ceiling is a $10,000 operator Max Profit cap (Limits dialog): at a $1 bet this caps the payout at x10000, at the $100 max bet at only x100. The storefront's rounded maximum win of x999999 describes the technical counter ceiling, not the real payout ceiling.
The storefront and the curated Details block of the live game page advertise a flat RTP of 96%, which matches neither of the booklet's two printed RTP boundaries (95.99% at bet 1.0 / 88.07% at bet 0.1, caused by winnings being rounded down). Treated as a known unreliable secondary source (provider defect P-T02), not used as the documented RTP.

Ask AI about Cricket Boom

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Cricket Boom play? Keep it simple.

Two independent Place Bet panels run per round (bets_per_round=2). A red cricket ball flies across a sky that darkens from daytime to dusk to a full space starfield as the live multiplier grows, opening with a SMASH! round-start close-up and ending with a BOOM! / Round is over crash banner. A player can Cash Out at any moment for multiplier x bet, rounded down to 2 decimals, or Cancel an unstarted bet for a full refund. An eight-threshold milestone banner system (x2 GOOD START!, x3 NICE SHOT!, x6 SIXER!, x10 DOUBLE FIGURES!, plus four higher thresholds up to x100) fires celebratory captions as the multiplier climbs.

RTP 95.99%max win ×999999demo ✓

From the verified capture of 24 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Cricket Boom vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/cricket-boom-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/cricket-boom-b27/
{
  "_rebuild_note": "REBUILT from the full 30-frame manifest (was previously built from an older 20-frame set). Every screens_captured entry below was checked against the CURRENT manifest.json shots[] list and, for every frame referenced, against the pixels of the file itself (opened directly, not inferred from filename). Frames that manifest.json no longer lists (the old base_game_sixer.png and the five old single-position rules_*.png captures) are NOT described here as current evidence; they are mentioned only in anomalies_and_source_notes as a correction trail.",

  "game": {
    "name": "Cricket Boom",
    "provider": "Turbo Games",
    "demo_url": "https://cricketboom.turbogames.io",
    "in_game_wordmark": "CRICKET BOOM (stacked two-line white logotype, 'CRICKET' over 'BOOM', with a thin motion-line flourish left and right; a small circular cricket-ball icon, red with a white curved seam, sits centered under the wordmark)",
    "genre": "crash / instant-win multiplier game with a cricket theme",
    "game_kind": "crash",
    "engine_family": "Turbo Games crash engine, shares core mechanics with Crash X (see kinship_and_series)",
    "art_style": "flat 2D vector cartoon illustration, thick dark outlines, flat cel-shaded fills with soft gradients on rounded shapes (no photorealism), a bright saturated daytime sky palette (mid blue background, soft rounded light-blue cloud shapes) that darkens progressively as the round's multiplier climbs, first to a deep-blue dusk sky with a pale crescent-textured moon, then to a full black starfield with a small floating cartoon astronaut; cheerful mobile-casual look with a slightly caricatured, broad-shouldered cricket-player character design; fixed side-on/frontal camera on a static 2D backdrop (no parallax depth, no photographic textures); UI chrome is flat dark-navy panels with rounded corners and thin colored outlines, no skeuomorphic shading",
    "theme_description": "A red cricket ball is bowled/flies across a sky that darkens and eventually turns to space as the live multiplier grows, while a small red vintage biplane with a pilot flies through the lower part of the frame and a white seagull/dove glides past (both purely decorative, no gameplay function observed). A growing multiplier is printed in large bold white text over the ball's flight path. A cartoon cricket batsman in full protective kit (helmet, gloves, pads) appears in a pre-round 'READY'/'SET' pose holding an orange/yellow bat. The round-start moment is illustrated as the bat striking the ball with a 'SMASH!' caption; the round-end moment (whether the ball 'explodes' or the round is manually cashed out and closes) is illustrated as a fiery burst with the word 'BOOM!' - a pun on the game's own name.",
    "language": "English (only language observed on all 30 captured/described frames)",
    "currency_symbol": "$ (US dollar sign; demo balance labelled in dollars, not credits)"
  },

  "kinship_and_series": {
    "engine_twin": {
      "twin_game": "Crash X (same provider, Turbo Games)",
      "shared_facts": [
        "bets_per_round = 2 (two independent 'Place Bet' panels/tabs side by side, confirmed by balance draw of exactly $2.00 when both are used at once)",
        "max multiplier ceiling x999999.99 (Rules -> Game Details -> Min & Max Multiplier, rules_p3.png)",
        "RTP booklet text has the same structure and the same two numbers: 95.99% at bet 1.0, 88.07% at bet 0.1 (rules_p5.png)"
      ],
      "why_not_flagged_as_copy-paste": "The prose around the shared RTP numbers is not asserted to be a verbatim match between the two games; the number match is explained mechanically by the booklet itself: both games round winnings DOWN and both share the same minimum bet of $0.1, which produces the same worst-case drawdown at that bet size. Two independent structural facts (bets_per_round=2, multiplier ceiling x999999.99) corroborate a shared engine, not a shared/miscopied text block.",
      "caveat": "Same engine is NOT the same product line. Cricket Boom's own captured screens (rules booklet, storefront-style Details block) do not use words like 'series'/'edition'/'cluster' about Crash X."
    },
    "cricket_arena_cluster": {
      "source": "Turbo Games storefront catalogue (games list page), cluster card labelled 'CRICKET ARENA'",
      "important_caveat": "None of the 30 captured in-game frames themselves declare membership in a named series (no 'series'/'edition' wording found on any rules page or DOM text). Series membership is a catalogue-level fact, not a claim made by the game itself; it is recorded here for completeness, not as evidence read off a screenshot."
    }
  },

  "numbers": {
    "rtp": {
      "value_percent": 95.99,
      "condition": "at bet size 1.0",
      "lower_bound_percent": 88.07,
      "lower_bound_condition": "at bet size 0.1",
      "mechanism": "The booklet states these are the SAME underlying RTP expressed at different bet granularities, not two unrelated numbers: because winnings are rounded DOWN to the nearest cent, a smaller bet loses proportionally more to rounding, so effective RTP falls as bet size shrinks toward the $0.1 minimum.",
      "source_frame": "rules_p5.png",
      "verbatim_quote": "The game is based on the \"RTP\" (Return to Player) coefficient, which is the statistical average of payouts over billions of rounds. Note that due to rounding down, RTP may vary depending on the bet size. For a bet of \"1.0\", the minimum RTP is 95.99%. With a bet of \"0.1\", RTP may decrease to 88.07%. You must click \"Cash Out\" before reaching the maximum multiplier, otherwise, you will lose your bet.",
      "storefront_conflict": "The provider storefront and the curated 'Details' block of the live game page both advertise a flat 'RTP 96%'. This flat figure matches NEITHER printed boundary (95.99% / 88.07%) and is NOT used as the game's RTP here; recorded only as a known discrepancy (provider defect P-T02)."
    },
    "limits": {
      "min_bet": {"value": 0.1, "currency": "$"},
      "max_bet": {"value": 100, "currency": "$"},
      "max_profit": {"value": 10000, "currency": "$", "meaning": "absolute operator-side payout cap per bet, independent of the multiplier ceiling"},
      "source_frame": "info_limits.png",
      "verbatim": "Min bet: $0.1 / Max bet: $100 / Max Profit: $10000",
      "verified_by_ui": "base_game_bet_max.png: the '+' chip stepper on the first bet panel (repeated +$10 clicks) stops increasing the field at $100 and shows a 'Max Profit $10000' hint below the value; the field will not exceed this."
    },
    "max_multiplier": {
      "value": 999999.99,
      "unit": "multiplier of the individual bet on that panel",
      "min_winning_multiplier": 1.01,
      "source_frame": "rules_p3.png",
      "verbatim_quote": "Minimum winning multiplier - x1.01. Maximum winning multiplier - x999999.99. However, the maximum winnings are limited by the operator. You can check them in the \"Limits\" section in the settings menu.",
      "operator_cap_note": "x999999.99 is the TECHNICAL ceiling of the multiplier counter itself, not a promise that a player can realistically win that much. The binding constraint in practice is the $10,000 Max Profit operator cap (numbers.limits.max_profit): at a $1 bet that caps the effective multiplier at x10000, at the $100 max bet it caps it at only x100. The storefront's rounded '×999999' figure describes the technical counter ceiling, not the real payout ceiling."
    },
    "version": {
      "game_version": "2.0.2",
      "rng_version": "2.0.0",
      "sources": ["settings.png (top-right corner overlay text: 'RNG version: \"2.0.0\"' / 'Game version: \"2.0.2\"')", "rules_p9.png (Rules -> Version section, dno of the booklet: 'Game version: \"2.0.2\"' / 'RNG version: \"2.0.0\"')"],
      "agreement": "Both sources match exactly."
    },
    "bets_per_round": 2,
    "has_auto_cashout": true,
    "provably_fair": true
  },

  "mechanics": {
    "core_loop": {
      "steps": [
        "Place a bet before the ball bounces off the bat (bet accepted while the field shows a pre-round batsman with a 'READY' or 'SET' caption and a filling progress bar).",
        "The round starts with a close-up 'SMASH!' banner (bat strikes the ball) while the bet buttons show 'STARTING...'.",
        "Wait while a red cricket ball flies across a sky that darkens and eventually turns to space as a growing multiplier (e.g. '1.87x') is displayed in large bold text over the flight path; the multiplier crosses several celebratory milestone thresholds along the way (see milestone_banners).",
        "Click 'Cash Out' at any moment to lock in a payout = the multiplier shown at the moment of the click x the bet amount, rounded DOWN to 2 decimal places.",
        "If the round ends (ball 'explodes') before Cash Out is pressed on that panel, the round ends with a 'BOOM! / Round is over' banner and that bet is lost. The 'BOOM!' banner is also the generic round-end screen shown after every round completes, win or lose."
      ],
      "source_frame": "rules_p1.png",
      "verbatim_quote": "Place a bet before the ball bounces off the bat. Take the risk and wait until the multiplier reaches your desired target. Cash out before the ball explodes! The longer you stay in the game, the bigger the winnings you get. Keep in mind that the ball can explode at any moment. If you don't cash out in time, you will lose your bet.",
      "page_tagline": "\"Will your stake clear the boundary?\" (cricket-themed subheading printed above the How to Play body, rules_p1.png)"
    },
    "dual_bet_panels": {
      "description": "Two fully independent bet controls are stacked side by side under the play field, each with its own '-' / amount field / '+' stepper, its own quick-amount chips ('1'/'2'/'5'/'10'), its own action button (green 'PLACE BET' when idle), and its own 'Autoplay' toggle. A player can run two simultaneous stakes on the same round.",
      "verbatim_quote": "Enter the bet amount in the \"Amount\" field and click the \"Place Bet\" button. The game has two \"Place Bet\" tabs, allowing you to place two bets in one round simultaneously!",
      "measured_proof": "Clicking PLACE BET on both panels at $1 each in one round dropped the balance by exactly $2.00 (1000.5 -> 998.5, per manifest note); both panels independently switched their button to 'CANCEL'.",
      "cancel_rule": "A placed bet can be withdrawn with the red 'CANCEL' button (replaces the green 'PLACE BET' button once a bet is active) any time before the round's hit; the stake is returned in full.",
      "source_frame": "rules_p1.png (Place Bet, Cancel intro)"
    },
    "cash_out_rules": {
      "verbatim_quote": "Click the \"Cash Out\" button at any moment during the game round before the ball explodes. The bet amount will be multiplied by the multiplier that was on the screen when you clicked the button. After that, the round will end. The winning amount is rounded to two decimal places.",
      "source_frame": "rules_p2.png"
    },
    "autoplay": {
      "controls": ["'Rounds' preset chips: 5 / 10 / 30 / 50 / 100 (autoplay.png)", "'Auto Cash Out' stepper field, shown at 'x0.00' (unset) by default, with a '-' / '+' pair", "a 0-100 slider under the Auto Cash Out field", "'Open PRO Settings' expandable row", "green 'START AUTOPLAY' button"],
      "rules_text": "Bet amount used for each auto-game; number of rounds (runs until Stop is clicked if left empty); Cash Out value; Actions on win/loss (increase the bet by N% or reset it to the initial 'Amount' value); a 'Stop on any win' toggle that halts autoplay on the first win even if rounds remain queued. Manual Cash Out still works while autoplay is running and does not affect queued rounds. Autoplay is stopped by clicking the autoplay switch again.",
      "verbatim_quote": "Settings: Bet amount. This amount will be used for each auto-game. Number of game rounds. If the field is left empty, the game will continue until you click the \"Stop\" button. Cash Out value. Actions on win/loss. You can increase the bet amount by N% or reset it to the initial value set in the \"Amount\" field. The \"Stop on any win\" toggle will stop auto-play on a win, even if there are still rounds > 0 in the queue. You can still manually use \"Cash Out\" while auto-betting is enabled, and it will not affect the next games in the queue. You can stop auto-betting by clicking the auto-play switch again.",
      "source_frame": "rules_p6.png (start) / rules_p7.png (continuation)",
      "in_play_state": "While autoplay runs, the active bet panel shows a red 'STOP AUTOPLAY' button with the remaining round count printed below it (e.g. 'STOP AUTOPLAY / 3'), and next to the chip row a small wrench icon, the configured Auto Cash Out value in green (e.g. '1.30x'), an enabled teal toggle switch, and a thin progress slider appear (base_game_autocashout.png).",
      "observed_working": "Auto Cash Out of x1.30 fired repeatedly and correctly: the 'My bets' history panel shows several consecutive rows of $1.00 bet / 1.30x / $1.30 payout, and the balance increased in predictable +$0.30 steps."
    },
    "provably_fair": {
      "present": true,
      "where": "Opened via the round-result card's 'Tech Details >' link (base_game_loss.png / win_screen.png) -> a panel titled 'COPY TECH DETAILS' listing a truncated 'Bet ID' and 'Player ID' (each with its own copy-to-clipboard icon), an expanded 'Provably fair' block with 'Hash', 'Encrypted Hash' and 'Salt' values (each truncated, each with its own copy icon), and a collapsed 'Bet Details' expander at the bottom.",
      "source_frame": "info_provably_fair.png",
      "note": "This is the game's own on-screen implementation, not only a storefront claim: hash/encrypted-hash/salt values are printed per bet, and the play-field background visible behind this overlay is a night sky with a large pale moon, differing from the daytime cloud sky seen on the base_game frames (see unreadable_or_uncertain about whether that is a distinct background state)."
    },
    "milestone_banners": {
      "description": "The live multiplier crosses a fixed set of eight thresholds while a round is in flight; each crossing pops a short cricket-themed celebratory caption over the play field, and the SKY BACKGROUND itself progresses from daytime, to dusk-with-moon, to a full space starfield with a floating astronaut as the multiplier climbs (see game.art_style / layout_by_region.play_field.background_states).",
      "threshold_table_found_in_bundle": "Found verbatim in the game's own JS bundle (320.aaab72c66a33e0682893.js): threshold x2 -> key 'good_start', x3 -> 'nice_shot', x4 -> 'boundary', x6 -> 'sixer', x10 -> 'doub_fig', x20 -> 'impr_play', x50 -> 'half_cent', x100 -> 'century'.",
      "confidence_note": "TWO different levels of evidence are mixed in this table and must not be treated the same. FOUR thresholds are CONFIRMED by an actually captured frame showing the printed caption text and the live multiplier reading at that moment. The other FOUR are known only as key names inside the code bundle; a key name is not proof of the text rendered on screen, so their captions below are written as best-guess English expansions of the key, NOT as verified in-game text.",
      "confirmed": [
        {"threshold": "x2", "key": "good_start", "caption_on_screen": "GOOD START!", "frame": "base_game_milestone_good_start.png", "multiplier_at_capture": "2.07x", "background_at_capture": "daytime, mid-blue sky, one large light-blue rounded cloud, no moon/stars visible", "caption_color": "bold white lettering with a light periwinkle-blue outline/glow, positioned directly under the multiplier number"},
        {"threshold": "x3", "key": "nice_shot", "caption_on_screen": "NICE SHOT!", "frame": "base_game_milestone_nice_shot.png", "multiplier_at_capture": "3.25x", "background_at_capture": "sky has darkened to a deeper blue with a smaller cloud; a pale moon has appeared on the right side of the frame", "caption_color": "solid light cyan/sky-blue bold lettering"},
        {"threshold": "x6", "key": "sixer", "caption_on_screen": "SIXER!", "frame": "base_game_milestone_sixer.png", "multiplier_at_capture": "6.58x", "background_at_capture": "full space scene: black starfield background, no clouds or moon, the ball itself now trails a comet-like fire streak", "caption_color": "solid yellow-green (chartreuse) bold lettering"},
        {"threshold": "x10", "key": "doub_fig", "caption_on_screen": "DOUBLE FIGURES!", "frame": "base_game_milestone_double_figures.png", "multiplier_at_capture": "10.60x", "background_at_capture": "full space scene with stars; a small cartoon astronaut in a white spacesuit floats in the lower-right area of the field", "caption_color": "solid orange-to-yellow gradient bold lettering"}
      ],
      "announced_only_not_visually_confirmed": [
        {"threshold": "x4", "key": "boundary", "guessed_caption": "BOUNDARY!", "status": "threshold crossing verified numerically during a hunt (index of the active tier changed at the right moment, per _work_milestone_state.json), but no frame captured the caption text itself before the tier changed again or the round crashed"},
        {"threshold": "x20", "key": "impr_play", "guessed_caption": "IMPRESSIVE PLAY!", "status": "same as above - numeric-only evidence, caption text not confirmed"},
        {"threshold": "x50", "key": "half_cent", "guessed_caption": "HALF CENTURY!", "status": "same as above - numeric-only evidence, caption text not confirmed"},
        {"threshold": "x100", "key": "century", "guessed_caption": "CENTURY!", "status": "same as above - numeric-only evidence, caption text not confirmed"}
      ],
      "not_to_be_confused_with": "The 'BOOM!' (round end) and 'SMASH!' (round start) banners described in round_start_and_round_end_banners below are NOT milestone banners: they are constant, independent of the multiplier reached, and mark the two fixed boundaries of every round rather than a threshold crossed mid-flight."
    },
    "round_start_and_round_end_banners": {
      "smash": {
        "meaning": "Marks the START of a round: the cricket bat visibly strikes the ball in extreme close-up.",
        "frame": "base_game_smash.png",
        "description": "The red cricket ball fills most of the field in close-up (leather texture, white dashed stitching), a short teal-and-dark horizontal progress bar sits across its middle, and bold white-outlined navy text 'SMASH!' is printed just below the bar. Both bet panel action buttons read 'STARTING...' (a disabled-look pill, neither green PLACE BET nor red CANCEL) at this moment, and the live multiplier is not shown yet.",
        "constant_across_rounds": "Independent of any multiplier value (none is displayed at this stage of the round)."
      },
      "boom": {
        "meaning": "Marks the END of a round (the ball 'explodes'), regardless of the multiplier reached and regardless of whether any player successfully cashed out before that point.",
        "frame": "base_game_boom.png",
        "description": "A large orange/red fire-burst/starburst graphic fills the upper-middle of the field behind bold white block letters 'BOOM!'. Directly below, the round's final multiplier is printed in large bold red text (observed '1.74x'), and a smaller red caption 'Round is over' sits underneath that. A small red vintage biplane with its pilot flies off to the right through the fire graphic; the light-blue daytime cloud sky is still visible around the edges of the burst.",
        "constant_across_rounds": "Confirmed on two different multipliers with two different decorative mascots visible in the header/side elements (1.74x and, per manifest cross-check, 9.47x) - the 'BOOM!' + 'Round is over' text and layout do not change with the multiplier reached; only the printed number changes."
      },
      "correction_note": "An earlier draft of this document (built from an older, smaller frame set) described 'SMASH!' as the moment of the crash and treated a mislabelled frame as a 'SIXER!' banner at 6.07x. Both statements were wrong: SMASH! is the round-START banner, BOOM! is the round-END banner, and the frame in question (formerly named base_game_sixer.png) actually showed 'BOOM!' at 1.25x. That frame has been removed from the current manifest and is not used as evidence anywhere in this document; the genuine SIXER! milestone is documented above from base_game_milestone_sixer.png (6.58x)."
    }
  },

  "layout_by_region": {
    "header_bar": {
      "position": "top edge of the screen, full width, dark navy background",
      "left": "Wordmark 'CRICKET BOOM' (white stacked lettering with a red cricket-ball icon underneath and thin curved motion-line flourishes on both sides)",
      "center_ribbon": "A horizontal strip of rounded pill chips showing the last ~10 rounds' crash multipliers, preceded by a grey 'In Play' pill. Each chip is a number like '1.86' with a colored outline: blue outline for lower/typical results, green outline for results at/above roughly 2x, and occasionally an orange or magenta/pink outline on very high values (e.g. '162.36' in magenta, '40.06'/'14.64' in orange) - a tiered color-coding of round size that is fully redundant with the printed number itself (see accessibility_notes). A small dotted-circle icon sits at the right end of the ribbon (per rules_p4.png, this opens the player's own 'Personal Statistics' - current ranking, Hits, Maximum multiplier, Ball flight time, Average multiplier).",
      "right_icons_left_to_right": [
        "a bookmark/card outline icon (rectangle with a smaller inset rectangle) - purpose not confirmed on these frames",
        "'$' balance amount in bold white text, e.g. '$ 1000'",
        "a two-tone orange-to-pink comet/sparkle icon with a small red notification dot - matches the settings menu's 'FREE BETS' entry",
        "a white circle outline containing a '?' - help/rules shortcut",
        "a speaker icon (sound toggle)",
        "a hamburger icon (three horizontal bars) - opens the Settings/menu overlay"
      ]
    },
    "left_sidebar": {
      "tabs": ["'Players' (people icon) with a live count fraction like '3/14' or '9/12'", "'My bets' (circular arrow/history icon)", "'Leaderboard' (bar-chart icon)"],
      "players_tab_rows": "Each row: a small circular colored avatar icon (varies per player, e.g. a white T-shirt on a brown/orange ring, a masked/hooded icon, a rocket-ship icon), a randomly generated nickname (e.g. 'santanubar', 'Top Swallow', truncated with an ellipsis when long), the player's bet amount, and - once the round ends - the multiplier reached and the payout in green text.",
      "my_bets_tab_rows": "Each row: a timestamp (e.g. '12:53 PM'), the bet amount ('$1.00'), the result multiplier or an em-dash '–' if the round was lost, and the payout amount ('$1.30' or '$0.00'). A lost round shows a dash in the multiplier column and '$0.00' in the payout column.",
      "note_on_shared_feed": "Per the provider playbook, the 'All Bets'/'Players' feed is shared across the whole Turbo Games platform, not private to this one game; nicknames and bet sizes seen are not evidence of a Cricket Boom-only playerbase."
    },
    "play_field": {
      "background_states": [
        "Daytime: mid-blue sky with soft light-blue rounded cloud shapes (multiplier roughly x1-x2; base_game.png, base_game_ready.png, base_game_batsman.png, base_game_autocashout.png, base_game_crash.png, base_game_bet_max.png, base_game_boom.png, base_game_milestone_good_start.png).",
        "Dusk: a deeper blue sky, a smaller cloud, and a pale crescent-textured moon appearing on the right (multiplier roughly x3; base_game_milestone_nice_shot.png).",
        "Night/space: solid black starfield, no clouds, ball trails a comet-like fire streak, small floating astronaut appears at higher multipliers (roughly x6-x10+; base_game_milestone_sixer.png, base_game_milestone_double_figures.png).",
        "A separate night sky with a large pale moon (no stars) is seen behind the provably-fair 'Tech Details' overlay (info_provably_fair.png) - unconfirmed whether this is the same progression state or a coincidental round background (see unreadable_or_uncertain)."
      ],
      "top_left_badge": "A circular badge (dark brown fill, orange ring, thin dark outline) containing a white cricket-shirt/jersey silhouette icon, fixed in the top-left corner of the play field on every base_game frame. Purpose not confirmed by these captures (possibly a team/kit selector or decorative badge) - marked uncertain.",
      "center_multiplier_text": "Large bold white number with a black outline, formatted like '1.87x', centered in the field and growing continuously while a round is live; turns bold red at the moment of a crash and is captioned 'Round is over' beneath the BOOM! banner.",
      "moving_props": [
        "Red cricket ball with white dashed stitching seams, flying/arcing across the sky, trailing a faint motion streak (a brighter fire/comet streak once the scene turns to space).",
        "Small red vintage biplane with a tiny pilot wearing goggles, visible lower in the frame during daytime states, flying through the clouds.",
        "White seagull/dove with fully spread wings, gliding across the field (decorative background element, no gameplay function observed).",
        "Small cartoon astronaut in a white spacesuit, floating in the frame once the background turns to space (seen from roughly the x6-x10 range onward)."
      ],
      "pre_round_batsman": {
        "states": [
          "'READY' - a dark-blue-helmeted batsman crouched with the bat raised, a white progress bar (teal/green fill portion) across the chest, caption 'READY' in bold white/navy text under the bar, a decorative yellow lightning-bolt/spark graphic in the upper-left background, night-time stadium backdrop (base_game_batsman.png).",
          "'SET' - a different batting stance (bat raised higher, weight shifted, cricket ball visible approaching from the right), caption 'SET' instead of 'READY'; seen once the first bet panel had been pushed to its $100 maximum (base_game_bet_max.png)."
        ],
        "note": "This character/caption only appears in the brief pre-round window; the bet is already deducted from the balance at this point, and the panel that placed a bet shows 'CANCEL' while an unused panel still shows 'PLACE BET'."
      },
      "round_start_banner": {
        "file": "base_game_smash.png",
        "description": "See mechanics.round_start_and_round_end_banners.smash."
      },
      "round_end_banner": {
        "file": "base_game_boom.png",
        "description": "See mechanics.round_start_and_round_end_banners.boom."
      },
      "explosion_zoom": {
        "file": "base_game_explosion.png",
        "description": "The ball fills almost the entire play field in extreme close-up (red leather texture with white dashed seams and a dark seam line, a small orange/tan patch of wear near center), obscuring the multiplier number; a thin horizontal progress bar (teal/green filled portion on the left, dark on the right) is overlaid mid-field. A distinct moment from base_game_smash.png (round start close-up) despite the visual similarity of the ball fill - this one has no 'SMASH!' caption and the bet panels show normal PLACE BET/CANCEL state rather than 'STARTING...'."
      }
    },
    "round_result_card": {
      "trigger": "Opened by clicking a row in the 'My bets' history list.",
      "layout": "A dark blue rounded card centered over the play field, with a white 'X' close button top-right. Header row: small 'CRICKET BOOM' logo tile (red circle + white wordmark) on the left, a share/export icon on the right. Below: 'Aug 24, 12:53 PM | Agricultural Prawn' (date/time + player nickname), 'Bet Amount: $1.00'. Center: the outcome in large bold text - either 'NO WIN :(' with an em-dash below it (loss, base_game_loss.png) or a dollar payout amount plus 'WIN | x1.3' in smaller text underneath (win, win_screen.png). Below that: a square dark video/replay thumbnail with a centered play-button triangle icon (round replay). Bottom-left: a small vertical 'TURBO GAMES' wordmark with a red circular X logo mark. Bottom-right: 'Tech Details >' link that opens the provably-fair panel.",
      "background_behind_card": "A giant close-up of the cricket ball fills the background behind the semi-transparent card, consistent across both the win and loss variants of this card.",
      "loss_variant_extra": "A WiFi-signal icon with a ping-time label ('390ms') appears top-right of the play field on the loss-card frame (base_game_loss.png); not present on the win-card frame - likely a connection-quality readout, not confirmed as a persistent game element."
    },
    "bet_panels_footer": {
      "layout": "Two identical, side-by-side control groups beneath the play field. Each group: a dark rounded rectangle containing a '-' stepper button, the bet amount field (e.g. '$1'), a '+' stepper button, and a large pill-shaped action button (green 'PLACE BET' when idle, red 'CANCEL' once a bet is placed and the round hasn't started, a green disabled-look 'STARTING...' label immediately after the round begins). Under each amount field: four quick-amount chip buttons ('1'/'2'/'5'/'10') and a small 'Autoplay' label with its own toggle switch.",
      "autoplay_active_extra": "When autoplay is running on a panel, the action button turns red and reads 'STOP AUTOPLAY' with the remaining round count printed below it; a small wrench/settings icon and the configured Auto Cash Out multiplier (e.g. '1.30x' in green) appear to the right of the quick-amount chips, next to an enabled (teal) autoplay toggle and a mini progress slider."
    },
    "footer_bar": {
      "left": "'Turbo Games · Cricket Boom' (small grey provider + game name text)",
      "right": "current date and time, e.g. '24 Aug, 2026 | 12:47:31' (live clock of the demo wrapper, not a game element)"
    },
    "demo_mode_ribbon": {
      "position": "vertical strip fixed to the right edge of the viewport, black background",
      "content": "Vertical white text 'DEMO MODE' and a red circular icon with a white X below it",
      "note": "Part of the provider's own demo wrapper chrome (present on every captured frame), not an artifact of our capture tooling."
    }
  },

  "screens_captured": [
    {"file": "preview_loading.png", "type": "preview", "description": "Black loading screen, mid-animation: a red circular mark with a bite-shaped cutout, and the white 'TURBO GAMES' wordmark still assembling/clipped ('TU..' / 'GA..' visible), centered on a faint dotted-grid background."},
    {"file": "base_game.png", "type": "base_game", "description": "Idle/live round, multiplier 1.87x, daytime sky, both bet panels unused (PLACE BET), Players tab showing 1/4."},
    {"file": "base_game_batsman.png", "type": "base_game", "description": "Pre-round 'READY' phase, batsman close-up on a night stadium backdrop; first panel already shows CANCEL (bet placed), second panel still PLACE BET; balance $1000.5."},
    {"file": "base_game_ready.png", "type": "base_game", "description": "Live round in flight, multiplier 1.22x, daytime sky, 'My bets' tab open showing recent auto-cashout wins, a white seagull gliding right."},
    {"file": "base_game_autocashout.png", "type": "base_game", "description": "Live round with autoplay engaged: multiplier 1.22x still growing, panel shows 'STOP AUTOPLAY / 3', Auto Cash Out '1.30x' next to a wrench icon and enabled toggle, balance $1000.6."},
    {"file": "base_game_crash.png", "type": "base_game", "description": "Transitional frame between autoplay rounds: a large semi-transparent, motion-blurred pink/white mascot-like graphic washes over the whole field, a toast reads '$1 bet accepted', autoplay panel shows 'STOP AUTOPLAY / 1', balance $999.9."},
    {"file": "base_game_explosion.png", "type": "base_game", "description": "Extreme close-up zoom on the ball, autoplay running ('STOP AUTOPLAY / 2'), progress bar overlaid mid-field; multiplier obscured by the close-up."},
    {"file": "base_game_bet_max.png", "type": "base_game", "description": "First bet panel's amount field pinned at its $100 maximum, batsman shown in the alternate 'SET' pose with the ball approaching from the right, both panels read PLACE BET at $100/$1."},
    {"file": "base_game_milestone_good_start.png", "type": "base_game", "description": "Milestone banner 'GOOD START!' at 2.07x, daytime sky with one large cloud."},
    {"file": "base_game_milestone_nice_shot.png", "type": "base_game", "description": "Milestone banner 'NICE SHOT!' at 3.25x, dusk sky with a moon appearing."},
    {"file": "base_game_milestone_sixer.png", "type": "base_game", "description": "Milestone banner 'SIXER!' at 6.58x, full space/starfield scene, ball trailing a comet-like fire streak."},
    {"file": "base_game_milestone_double_figures.png", "type": "base_game", "description": "Milestone banner 'DOUBLE FIGURES!' at 10.60x, space scene with a floating astronaut."},
    {"file": "base_game_smash.png", "type": "base_game", "description": "Round-start close-up: ball with progress bar and 'SMASH!' caption, both bet buttons showing 'STARTING...'."},
    {"file": "base_game_boom.png", "type": "base_game", "description": "Round-end banner 'BOOM!' at 1.74x with 'Round is over' caption, fire-burst graphic, biplane flying off to the right, daytime sky visible around the burst."},
    {"file": "base_game_loss.png", "type": "base_game", "description": "Round-result card, 'NO WIN :(' outcome for a $1.00 bet at 12:53 PM, provably-fair 'Tech Details' link visible, WiFi ping '390ms' indicator, balance $1000.5."},
    {"file": "win_screen.png", "type": "win_screen", "description": "Round-result card showing a win: '$1.30', 'WIN | x1.3' for a $1.00 bet at 12:51 PM, balance $1000.5."},
    {"file": "settings.png", "type": "settings", "description": "Full-screen dark overlay: play-time counter top-left ('00:01:17'), RNG version 2.0.0 / Game version 2.0.2 top-right, editable Nickname field 'Agricultural Prawn' with pencil icon, Sound and Music sliders (each with mute/loud speaker icons, thumb near the loud end), and a right-hand menu: Turbo Universe, Free Bets, How to play?, My bets, Limits, Rules, Exit game (each with its own small red-line icon)."},
    {"file": "info_limits.png", "type": "info", "description": "Dark 'Limits' dialog: three stacked cards - 'Min bet: $0.1' (circular target icon), 'Max bet: $100' (ATM/card icon), 'Max Profit: $10000' (upward arrow icon)."},
    {"file": "info_provably_fair.png", "type": "info", "description": "'Tech Details' panel opened over a night-sky-with-moon background: Bet ID and Player ID fields (each truncated with a copy icon), expanded 'Provably fair' section with Hash / Encrypted Hash / Salt values (each truncated with its own copy icon), and a 'Bet Details' expander at the bottom."},
    {"file": "rules_p1.png", "type": "rules", "page": 1, "description": "Top of the booklet. 'How to Play?' section in full (tagline 'Will your stake clear the boundary?' + 3 bullets + closing paragraph), then 'Game Details' heading, 'Place Bet' subsection in full, and the start of 'Cancel' (first two lines, tail cut off at the bottom edge)."},
    {"file": "rules_p2.png", "type": "rules", "page": 2, "description": "'Game Details' continued: 'Place Bet' (repeat, overlap with p1) + 'Cancel' in full + 'Cash Out' in full + 'Min & Max Multiplier' heading with its first line only ('Minimum winning multiplier - x1.01.'), cut off at the bottom."},
    {"file": "rules_p3.png", "type": "rules", "page": 3, "description": "'Cash Out' tail (overlap with p2), 'Min & Max Multiplier' in full (min x1.01 / max x999999.99, operator-capped), and the 'Current Bets' heading only (greyed, no body text yet, cut off at the bottom edge)."},
    {"file": "rules_p4.png", "type": "rules", "page": 4, "description": "'Current Bets' in full ('displays the list of all players in the current game round'), 'Rounds History' in full, and 'Personal Statistics' with its intro line and the first 3 of 5 bullets (Current ranking, Hits, Maximum multiplier), cut off before the remaining bullets."},
    {"file": "rules_p5.png", "type": "rules", "page": 5, "description": "'Personal Statistics' tail (last 2 bullets: Ball flight time, Average multiplier, overlap with p4) and 'RTP' in full, including the verbatim 95.99% / 88.07% sentence."},
    {"file": "rules_p6.png", "type": "rules", "page": 6, "description": "'RTP' tail (overlap with p5) and 'Autoplay' in full: intro sentence + all 5 settings bullets (Bet amount, Number of rounds, Cash Out value, Actions on win/loss, Stop on any win) + the two closing paragraphs about manual Cash Out and stopping autoplay."},
    {"file": "rules_p7.png", "type": "rules", "page": 7, "description": "'Autoplay' tail (last 3 bullets + closing paragraphs, overlap with p6), 'Settings' in full (intro sentence + all 4 bullets: change nickname, view min/max bet and max win limits, enable/disable sounds and music, view bet history), and the start of 'Disconnection Policy' (heading + intro sentence, cut off before its bullets)."},
    {"file": "rules_p8.png", "type": "rules", "page": 8, "description": "'Settings' tail (last 2 bullets, overlap with p7) and 'Disconnection Policy' in full: intro sentence + all 3 bullets (bets remain active on disconnect and settle by auto cash-out, autoplay stops and does not auto-resume, server-side issues trigger a full refund of affected bets)."},
    {"file": "rules_p9.png", "type": "rules", "page": 9, "description": "Bottom of the booklet (confirmed by continued scroll with no further movement, exhausted=true): 'Settings' tail (2 bullets, further repeat), 'Disconnection Policy' in full (repeat, overlap with p8), and 'Version' in full: Game version '2.0.2', RNG version '2.0.0'."},
    {"file": "autoplay.png", "type": "autoplay", "description": "Autoplay configuration popup over a close-up ball background: 'Rounds' chip row (5/10/30/50/100), 'Auto Cash Out' stepper at 'x0.00' (unset), a 0-100 slider, 'Open PRO Settings' expandable row, green 'START AUTOPLAY' button."},
    {"file": "logo.png", "type": "logo", "description": "Generated slot logo (gen_logo.py), not itself game-state evidence."}
  ],

  "rules_booklet_structure": {
    "menu_items": ["How to Play?", "Game Details", "RTP", "Autoplay", "Settings", "Disconnection Policy", "Version"],
    "section_count": 7,
    "count_correction": "An earlier draft (built before the doborная re-scroll) recorded only 6 sections, omitting 'Settings' as its own left-menu item and guessing that a since-removed frame carried two sections at once. That was a mistaken inference. All 7 left-menu buttons are visible on every rules_pN.png frame and each has now been read in full: How to Play?, Game Details, RTP, Autoplay, Settings, Disconnection Policy, Version.",
    "rendering_mechanism": "The panel is ONE continuous scrollable document with an anchor-jump left menu (clicking a menu item jumps the scroll position, but every section's text is reachable by scrolling through the whole document), not an accordion that hides previously-shown content. Evidence: consecutive rules_pN.png frames consistently overlap - text visible at the bottom of one page is repeated at the top of the next (e.g. full 'Game Details' text spans the bottom of rules_p1.png and the top of rules_p2.png; 'Min & Max Multiplier' spans rules_p2.png/rules_p3.png; 'Personal Statistics' spans rules_p4.png/rules_p5.png; 'RTP' spans rules_p5.png/rules_p6.png; 'Autoplay' spans rules_p6.png/rules_p7.png; 'Settings' spans rules_p7.png/rules_p8.png; 'Disconnection Policy' spans rules_p8.png/rules_p9.png). This matches the 'Crash X'/'Vortex' single-scroll pattern described in the provider playbook, not the 'Mines'/'Towers' accordion pattern.",
    "section_to_page_map": {
      "How to Play?": "p1 (full)",
      "Game Details -> Place Bet": "p1 (full)",
      "Game Details -> Cancel": "p1 (start) - p2 (full)",
      "Game Details -> Cash Out": "p2 (full) - p3 (tail)",
      "Game Details -> Min & Max Multiplier": "p2 (start) - p3 (full)",
      "Game Details -> Current Bets": "p3 (heading only) - p4 (full body)",
      "Game Details -> Rounds History": "p4 (full)",
      "Game Details -> Personal Statistics": "p4 (start) - p5 (full)",
      "RTP": "p5 (full) - p6 (tail)",
      "Autoplay": "p6 (full) - p7 (tail)",
      "Settings": "p7 (full) - p8 (tail) - p9 (tail, repeat)",
      "Disconnection Policy": "p7 (start) - p8 (full) - p9 (full, repeat)",
      "Version": "p9 (full, bottom of the booklet, exhausted=true)"
    },
    "content_gaps_found": "None remaining. The earlier draft flagged two gaps (Current Bets body never captured; Settings bullets possibly incomplete) - both are now closed: Current Bets' full body text is on rules_p4.png, and Settings' full 4-bullet list is on rules_p7.png, each read directly off the frame."
  },

  "anomalies_and_source_notes": [
    "Storefront RTP (turbogames.io) and the curated 'Details' block of the live game page both advertise a flat 'RTP 96%', matching neither of the booklet's two printed boundaries (95.99% / 88.07%). Treated as a known unreliable secondary source (provider defect P-T02), not used for the documented RTP value.",
    "Storefront 'a maximum win of ×999999' is a rounded restatement of the booklet's technical multiplier ceiling (x999999.99), not an independent 'maximum win' figure - see numbers.max_multiplier.",
    "CORRECTION TO AN EARLIER DRAFT: the previous version of this document, built from a smaller 20-frame set, (a) claimed no 'SIXER!'-style milestone banner had been captured at all, (b) misread a frame named base_game_sixer.png as showing 'SIXER!' at 6.07x when it actually showed the generic 'BOOM!' round-end banner at 1.25x, and (c) described 'SMASH!' as the moment of the crash. All three statements are corrected in this document: a genuine 'SIXER!' milestone banner IS now captured (base_game_milestone_sixer.png, 6.58x, part of a wider 8-threshold milestone system - see mechanics.milestone_banners), 'BOOM!' is confirmed as the constant round-END banner, and 'SMASH!' is confirmed as the constant round-START banner (mechanics.round_start_and_round_end_banners). The old mislabelled frame (base_game_sixer.png) has been removed from the manifest and is not cited as evidence anywhere in this document; it also carried a 'Warning: Bad connection' toast that was an artifact of the capture session's network/headless environment, not a game element - that toast is not present on any of the 30 frames currently described here.",
    "The 'DEMO MODE' vertical ribbon (right edge, black background, red X icon) and the small date/time text in the footer are part of Turbo Games' own demo wrapper chrome, present on every frame; this is NOT a watermark added by our capture tooling.",
    "The game is on the Turbo Games crash engine shared with Crash X (bets_per_round=2, multiplier ceiling x999999.99, structurally similar RTP-by-rounding explanation) - see kinship_and_series for the full reasoning and why this is not treated as a copy-paste artifact."
  ],

  "accessibility_notes": {
    "screen_reader_low_vision": [
      "The live multiplier is always presented redundantly as large, high-contrast (white-on-blue, or bold red-on-blue with black outline at round end) numeral text - never color-only - so the core 'how far did it grow' information does not depend on color perception.",
      "All monetary values (bet, payout, balance, limits) are printed as plain '$'-prefixed numerals throughout, suitable for text-to-speech.",
      "Milestone banners (GOOD START! / NICE SHOT! / SIXER! / DOUBLE FIGURES!) and the round-boundary banners (SMASH! / BOOM!) are all conveyed as printed capitalised text, not color-only cues or icon-only cues, so their meaning survives a color-blind or low-vision reading.",
      "Small circular player avatar icons in the sidebar (T-shirt, mask, rocket, etc.) carry no textual label of their own besides the adjacent nickname; they are purely decorative and do not need to be distinguished to use the game.",
      "The round-history multiplier chips in the header ribbon use color (blue/green/orange/magenta outline) as a decorative severity tier, but the multiplier value itself is always printed inside the chip as text - color is not the sole carrier of information."
    ],
    "colorblind_notes": [
      "Bet-panel action button state is conveyed by both COLOR (green = Place Bet / red = Cancel or Stop Autoplay) and by its printed LABEL TEXT ('PLACE BET' / 'CANCEL' / 'STOP AUTOPLAY' / 'STARTING...'), so the state is never color-only.",
      "Win vs. loss on the round-result card is conveyed by TEXT ('WIN | x1.3' vs. 'NO WIN :(') in addition to any color styling, and by a clear emoticon-style ':(' on the loss card.",
      "History-ribbon chip outline colors (blue/green/orange/magenta) roughly track multiplier size tiers but are always paired with the printed number - color-blind users lose only the at-a-glance tier cue, not the information itself.",
      "The background progression (day -> dusk -> space) that accompanies rising multipliers is a purely decorative scene cue and is always paired with the printed numeral multiplier and, at each threshold, a printed milestone caption - never the sole way to know the multiplier level."
    ],
    "motor_impairment_notes": [
      "Bet amount can be set via large single-tap quick-amount chips (1/2/5/10) instead of repeated '+' taps, reducing the number of interactions needed to reach a target stake.",
      "Cash Out / Place Bet / Cancel are single, large, high-contrast pill buttons directly under the play field with no drag or hold gesture required for the core loop.",
      "Autoplay (with configurable rounds and Auto Cash Out target) allows a player to complete many rounds with a single initial interaction, reducing repeated-click demand during play."
    ],
    "deaf_hard_of_hearing_notes": [
      "All state changes observed on these frames (bet accepted, round start SMASH!, milestone crossings, round-end BOOM!, round result, connection warning) are represented with on-screen text/graphics; no captured screen relies on audio alone to convey required information.",
      "Sound and Music are independently toggleable sliders in Settings (settings.png), each with its own mute/unmute icon pair."
    ]
  },

  "unreadable_or_uncertain": [
    "Purpose of the top-left circular cricket-shirt badge on the play field (team indicator? rank/kit icon?) - not confirmed by any captured screen or tooltip.",
    "Purpose of the leftmost header icon (card/wallet-outline icon, left of the balance) - not confirmed; no tooltip or click-result captured.",
    "Whether the night-sky/moon background seen behind the provably-fair 'Tech Details' overlay (info_provably_fair.png) is the same 'dusk' progression state seen at the ~x3 milestone (base_game_milestone_nice_shot.png) or a separate, coincidental round background at the moment of that particular capture - only observed once, in this one context.",
    "Exact meaning of the WiFi-signal + '390ms' indicator seen only on base_game_loss.png (not on win_screen.png) - likely a connection-quality readout, not confirmed as a persistent/consistent game feature.",
    "The exact on-screen caption text for the four higher milestone thresholds (x4/x20/x50/x100) - only the JS bundle's internal key names ('boundary'/'impr_play'/'half_cent'/'century') and a numeric confirmation that the tier changed at the right threshold were obtained; the English captions given in mechanics.milestone_banners.announced_only_not_visually_confirmed are informed guesses, not read off a frame.",
    "Whether the background keeps darkening/adding detail beyond the astronaut-and-starfield state observed at 10.60x, or whether that is the final visual stage - no frame beyond ~x10.6 was captured."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.