Creepy Dippy

Demo, RTP 96.75%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 96.75%
Volatility Medium-Low
Max win ×5250
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/creepy-dippy-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Creepy Dippy

Everything pulled from Creepy Dippy into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
11 symbols catalogued · payouts OCR-verified
14 palette colors from frames
10 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 96.75% · single configuration
volatility Medium-Low
max_win_x ×5250
layout 6×5
bonus_buy Yes
mechanic Video Slot
release_date 2022

Symbols & paytable

11 symbols
11 icons (ZIP)
Big Pig
Big Pig
High Pay

Highest-paying regular symbol; glossy magenta pig head, black-and-white eyes, gold nose ring.

MatchPayoutUnit
8x 10.00 Multiplier
9x 10.00 Multiplier
10x 20.00 Multiplier
11x 25.00 Multiplier
12x 30.00 Multiplier
Blue Rabbit
Blue Rabbit
High Pay

Glossy sky-blue rabbit head, tall ears, magenta triangular nose, visible buck teeth.

MatchPayoutUnit
8x 2.50 Multiplier
9x 2.50 Multiplier
10x 10.00 Multiplier
11x 15.00 Multiplier
12x 20.00 Multiplier
Yellow Rabbit
Yellow Rabbit
High Pay

Golden-tan rabbit head, same silhouette as Blue Rabbit but different colour and darker ear tips.

MatchPayoutUnit
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 5.00 Multiplier
11x 7.50 Multiplier
12x 12.00 Multiplier
Gray Hamster
Gray Hamster
High Pay

Round light-gray rodent head, small ears, pink nose. Notably large jump in payout from 11-tier to 12-tier.

MatchPayoutUnit
8x 1.20 Multiplier
9x 1.50 Multiplier
10x 1.80 Multiplier
11x 2.00 Multiplier
12x 10.00 Multiplier
Raspberry
Raspberry
Low Pay

Cluster of small glossy magenta/fuchsia berries with a green leaf on top.

MatchPayoutUnit
8x 0.80 Multiplier
9x 1.00 Multiplier
10x 1.20 Multiplier
11x 1.50 Multiplier
12x 8.00 Multiplier
Blueberry
Blueberry
Low Pay

Single large glossy dark purple-blue berry with a small green stem crown.

MatchPayoutUnit
8x 0.70 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
11x 1.20 Multiplier
12x 6.00 Multiplier
Shell / Clam
Shell / Clam
Low Pay

Pale sky-blue rounded shell shape with a lighter ridged opening; identity uncertain (could read as a smooth stone).

MatchPayoutUnit
8x 0.40 Multiplier
9x 0.50 Multiplier
10x 0.80 Multiplier
11x 1.00 Multiplier
12x 4.00 Multiplier
Green Pinecone
Green Pinecone
Low Pay

Round teal-green textured sphere of overlapping scales; reads as a pinecone, artichoke or spiky berry cluster.

MatchPayoutUnit
8x 0.30 Multiplier
9x 0.40 Multiplier
10x 0.70 Multiplier
11x 0.90 Multiplier
12x 3.00 Multiplier
Acorn
Acorn
Low Pay

Lowest-paying regular symbol; classic golden/tan acorn with a textured orange-brown cap.

MatchPayoutUnit
8x 0.10 Multiplier
9x 0.20 Multiplier
10x 0.50 Multiplier
11x 0.60 Multiplier
12x 1.50 Multiplier
Scatter
Scatter
Scatter

Teal/pale-pink bullseye target icon. Does not pay directly; triggers Free Spins (4+ in base game, 3 retriggers +5 in bonus).

Bomb
Bomb
Other

Not a reel/cluster symbol; a cyan-to-magenta orb with a printed multiplier that overlays an existing grid symbol during Free Spins and multiplies that spin's win. No pay-table entry; multiple bombs on one spin add together.

Bonus modes

2 modes
Base Game Modifier base
Base Game

6 reels x 5 rows (30 cells), cluster-pays mechanic: a group of 8-12+ identical symbols horizontally or vertically adjacent pays anywhere on the field; clusters under 8 symbols pay nothing, clusters of 12 or more are capped at the 12-symbol tier. No paylines/ways.

Free Spins fs
Free Spins / Bonus Game

Entered by 4+ Scatter symbols in the base game (awards 10 Free Spins) or by purchasing Buy Bonus; 3 Scatter symbols appearing during the Bonus Game award 5 additional Free Spins. Background turns rainy and every reel symbol switches to a glowing-eyed 'creepy' variant. Bomb orbs can appear on the field carrying a printed multiplier (x20, x8, x3 observed live; promo splash claims up to x100); wins on the spin where a Bomb appears are multiplied by its value, and multipliers from multiple simultaneous Bombs are added together per the rules text.

Colour system

extracted from frames · HEX
Export palette
#0A0C21 base dominant 1 base
#262853 base dominant 2 base
#5D5D95 base dominant 3 base
#55516A base dominant 4 base
#562A5D base dominant 5 base
#A65D95 base dominant 6 base
#20305E free_spins dominant 1 free_spins
#506AA0 free_spins dominant 2 free_spins
#0D1125 free_spins dominant 3 free_spins
#2E4A71 free_spins dominant 4 free_spins
#0E0E1C bonus dominant 1 bonus
#262A58 bonus dominant 2 bonus
#625459 bonus dominant 3 bonus
#513129 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbols are distinguished primarily by shape (pig snout with nose-ring, rabbit ears, round hamster head, berry clusters, acorn cap, shell ridge, pinecone scaling, target rings), not by colour alone; Blue Rabbit vs Yellow (golden) Rabbit differ by both colour and subtle silhouette shading.
  • Bonus-buy confirmation dialog uses a green 'YES' button and a red/pink 'NO' button, but each also carries its own text label, so the colour coding is redundant with text, not colour-only.
  • Toggle switches (Settings, Autoplay) encode on/off by both colour (yellow vs dark track) and thumb position (right vs left).
Screen Reader
  • BALANCE/WIN/BET and panel text are real DOM text (not canvas-drawn) and read as exact machine text, a good baseline for screen-reader exposure if the DOM nodes carry accessible names/aria-live regions (not verifiable from screenshots alone).
  • Bomb multiplier values and cluster win amounts appear only as transient floating text with no visible persistent log in the captured frames; a screen-reader-accessible running history of spin events is recommended but not evidenced as present.
Motor Accessibility
  • A 'Spacebar to spin' toggle (default ON) gives a large-target keyboard alternative to the small circular spin button.
  • Bet selection uses a grid of large discrete pill buttons rather than a fine-motor slider or drag control. Autoplay offers stop-conditions (any win / free spins won / win exceeds / cash increases / cash decreases), reducing repetitive manual spin clicks.
  • The Rules and Bet panels require a vertical scroll gesture to reach all content; no on-screen paging buttons were observed, which could be a barrier for users unable to perform a drag/scroll gesture with no working scroll-wheel or keyboard Page-Down alternative.
Hearing Accessibility
  • Free Spins won, Bomb multiplier values, cluster win amounts and Total Win are all duplicated as on-screen text, not conveyed by sound alone. Sound and Music can be muted independently in Settings without losing any game-state information.
Low Vision
  • All key numeric state (BALANCE, WIN, BET, RTP, Min/Max Bet, Free-Spins remaining count, Bomb multiplier values, TOTAL WIN) is rendered as real, legible on-screen text rather than baked into unlabelled images.

Media & assets

7 files · 7 types
20 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Splash/loading screen, base game, paytable/rules (all pages), settings, bet selector (all pages), autoplay settings, Buy Bonus confirmation dialog, Free Spins entry and gameplay (including a live spin with three simultaneous Bombs at x20/x8/x3), and the Free Spins win/total-win screen -- 20 screenshots total.
Bomb multiplier arithmetic unresolved: a spin showed three simultaneous Bombs (x20, x8, x3; sum = 31), but the printed result was 'x21', not x31. Rules state 'Multipliers from multiple Bombs are added', but not enough frames were captured to determine whether every Bomb on the field applies to every cluster that spin, or only Bombs covering/adjacent to that specific cluster's cells. Recorded as an observed discrepancy, no arithmetic explanation asserted.
Volatility is not stated anywhere in the game client -- the in-game Rules panel prints only RTP, Min Bet and Max Bet, with no volatility field; not captured from the game itself.
No maximum-win multiplier is printed inside the game client (the Rules panel has no such field). Two unresolved external figures exist and disagree by roughly 4x: the promo splash claims 'Win over x21 100 bet', while the provider's catalogue page states Max Multiplier 5250. Neither is confirmed by an in-game source; left unresolved here.
The natural (non-purchased) 4+ Scatter trigger for Free Spins in the base game was not separately hunted/captured; only the purchased Buy Bonus path (which awards the identical 10 Free Spins + Bonus Game per the rules text) was captured.
Autoplay round-count selection screen was not captured -- the captured Autoplay panel shows only stop-condition toggles/limits, with a generic play icon instead of a printed spin-count control.
A white-highlighted bet pill ('25000') seen on the second page of the bet selector, versus the yellow highlight on the confirmed active bet (1000) on the first page, was not tested by interaction -- its meaning (hover/hold state, last-visited marker, or other) is undocumented.

Ask AI about Creepy Dippy

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Creepy Dippy work? Keep it simple.

Entered by 4+ Scatter symbols in the base game (awards 10 Free Spins) or by purchasing Buy Bonus; 3 Scatter symbols appearing during the Bonus Game award 5 additional Free Spins. Background turns rainy and every reel symbol switches to a glowing-eyed 'creepy' variant. Bomb orbs can appear on the field carrying a printed multiplier (x20, x8, x3 observed live; promo splash claims up to x100); wins on the spin where a Bomb appears are multiplied by its value, and multipliers from multiple simultaneous Bombs are added together per the rules text.

RTP 96.75%Medium-Low volatilitymax win ×5250demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Creepy Dippy vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/creepy-dippy-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/creepy-dippy-b23/
{
  "game": {
    "name": "Creepy Dippy",
    "provider": "PoggiPlay",
    "in_game_wordmark": "Creepy Dippy",
    "wordmark_match_note": "The in-game wordmark (small colourful logo badge above the reels, and the large splash-screen title) reads exactly 'Creepy Dippy', the same as the catalogue name -- no divergence to record here (unlike the Plinko 1000 / PLINKO case).",
    "game_kind": "video_slot",
    "grid": "6 reels x 5 rows (30 cells), cluster-pays mechanic, no paylines",
    "theme": "Whimsical / mildly spooky 'monster hunter' woodland horror-comedy: a gnome-like hunter stalks glossy, big-eyed cartoon creatures (pig, rabbits, hamster, berries, acorn, shell, pinecone) in a foggy, moonlit forest at night; during Free Spins the scene turns to rain and the creatures become glowing-eyed 'creepy' versions of themselves.",
    "art_style": "Vivid, glossy 3D-rendered / CG 'toy' cartoon character art: symbols are chibi animal-and-food heads with smooth gradient shading, soft specular highlights and rim-light (NOT flat cel-shading, no thick black outlines). Scene is a moody nighttime forest with a warmly lit cabin window, muted indigo/violet/purple palette, drifting fog and (in the bonus) rain-streak particle effects. UI chrome is flat, minimalist dark-navy with rounded pill and circle buttons and gold-yellow accent colour. Overall mood is whimsical and cute rather than gory or realistic; camera is a static frontal view of the reel grid (no isometric or top-down perspective). Comparable reference point: a casual mobile-style monster-collector aesthetic, not a dark cinematic render.",
    "identity_sources": [
      "preview.png (splash title 'Creepy Dippy', provider wordmark 'PoggiPlay' top-right of status bar)",
      "loading_screen.png (large PoggiPlay logo lockup)",
      "base_game.png / all gameplay frames (small 'PoggiPlay' text top-right of every frame; small in-game 'Creepy Dippy' pink-to-teal gradient logo badge above the reels, top-right of the grid)"
    ],
    "mascot_character": {
      "description": "A gnome/hunter-style character stands bottom-left of the reel grid in every base-game and free-spins frame. He wears a dark-green wide-brimmed hat, has a large white beard and moustache, a round red nose, pale skin, pointed ear tips, a green jacket, and brown boots. He holds a long, two-toned elongated tool with both hands: a pale/cream coloured long barrel section and a darker grip/stock section -- described here purely by its shape and material (pale cylindrical barrel, dark handle), not by comparison to any specific real-world weapon type.",
      "role": "Decorative background character only; not a reel symbol and not interactive in the captured frames.",
      "frames": ["base_game.png", "bonus_buy_dialog.png", "free_spins_1.png", "free_spins_multi_bomb.png", "free_spins_multi_bomb_result.png", "win_screen_total.png"]
    }
  },

  "reel_and_cluster_mechanic": {
    "grid": "6 columns x 5 rows, all reels the same height (5) -- counted by eye on base_game.png and every gameplay frame",
    "pays_anywhere": true,
    "rule_quote_verbatim": "Symbols are matched if they form a cluster – a group of identical symbols that are horizontally or vertically adjacent. Clusters are matched anywhere on the field. Less than 8 symbols in the cluster don't grant any rewards. More than 12 symbols in the cluster are considered a 12 symbol combination.",
    "rule_source_frame": "rules_p4.png (heading 'Match Elements')",
    "paying_cluster_sizes": "8, 9, 10, 11, 12 (12 = cap, i.e. any cluster of 12 or more pays the 12-symbol tier)",
    "note_on_splash_wording": "The promo splash (preview.png) says 'Symbols pay anywhere on the screen!'. This is marketing language for the same cluster-pays-anywhere mechanic quoted above -- it is NOT a scatter-pays mechanic and there are no paylines/ways in this game.",
    "cascades": "Winning clusters visibly clear and the field refills from above (observed in free_spins_multi_bomb.png / free_spins_multi_bomb_result.png, where a single spin resolves through more than one cascade step before the running WIN total updates)."
  },

  "payout_basis": {
    "basis": "total_bet multiplier",
    "evidence": "At bet 1000 FUN, a 9-symbol Big Pig cluster paid exactly the printed pay-table tier for 9 (10000 FUN) in _extra_free_spins_bomb_win.png (helper frame, not part of the delivered shot set but present in the slot folder and cross-checked); the adjacent frame after the Bomb multiplier was applied showed 40000 FUN = 10000 x 4, confirming the pay-table figures are FUN amounts due at the reference bet of 1000, i.e. multiplier-of-total-bet = printed value / 1000.",
    "paytable_reference_bet": 1000,
    "how_to_read_multiplier_column_below": "For every symbol tier below, 'multiplier_of_total_bet' = printed FUN value / 1000 (the anchor bet shown on every rules_p*.png frame's bottom bar)."
  },

  "symbols": {
    "note": "9 paying symbols (cluster sizes 8-12), 1 non-paying feature symbol (Scatter), and one bonus-only modifier (Bomb) that is not a reel symbol and carries no pay-table entry. All values are FUN amounts read from rules_p1.png-rules_p4.png and cross-checked with pytesseract OCR (scripts/ocr.py); all match exactly, no discrepancies.",
    "paying_symbols": [
      {
        "name": "Big Pig",
        "rank": "highest-paying regular symbol",
        "visual": "Glossy magenta/pink pig head, pointed pink ears, black eyes with white ring, pale pink cheek patches either side of the snout, a yellow/gold nose ring through the snout, small embossed text 'BIG PIG' molded into the forehead (part of the 3D model texture, not a UI label).",
        "payouts_fun_at_bet_1000": {"8": 10000, "9": 10000, "10": 20000, "11": 25000, "12": 30000},
        "payouts_multiplier_of_total_bet": {"8": "10x", "9": "10x", "10": "20x", "11": "25x", "12": "30x"},
        "source_frame": "rules_p1.png"
      },
      {
        "name": "Blue Rabbit",
        "visual": "Glossy sky-blue rabbit head, two tall upright ears, yellow-ringed dark eyes with a sleepy/hooded lid, a magenta/pink triangular nose, visible white buck teeth.",
        "payouts_fun_at_bet_1000": {"8": 2500, "9": 2500, "10": 10000, "11": 15000, "12": 20000},
        "payouts_multiplier_of_total_bet": {"8": "2.5x", "9": "2.5x", "10": "10x", "11": "15x", "12": "20x"},
        "source_frame": "rules_p1.png"
      },
      {
        "name": "Yellow (Golden) Rabbit",
        "visual": "Similar rabbit head shape to the Blue Rabbit but coloured golden-tan/yellow-brown, darker at the ear tips.",
        "payouts_fun_at_bet_1000": {"8": 1500, "9": 2000, "10": 5000, "11": 7500, "12": 12000},
        "payouts_multiplier_of_total_bet": {"8": "1.5x", "9": "2x", "10": "5x", "11": "7.5x", "12": "12x"},
        "source_frame": "rules_p1.png (partial) / rules_p2.png (full)"
      },
      {
        "name": "Gray Hamster",
        "visual": "Round light-gray rodent head, small rounded ears, tiny black eyes close together, pink nose, small visible front teeth, no cheeks-full-of-food detail visible.",
        "payouts_fun_at_bet_1000": {"8": 1200, "9": 1500, "10": 1800, "11": 2000, "12": 10000},
        "payouts_multiplier_of_total_bet": {"8": "1.2x", "9": "1.5x", "10": "1.8x", "11": "2x", "12": "10x"},
        "source_frame": "rules_p1.png (partial) / rules_p2.png (full)",
        "note": "Note the unusually large jump from the 11-tier (2000) to the 12-tier (10000, i.e. 5x the previous tier) -- read directly off rules_p2.png / confirmed by OCR, not a suspected misread."
      },
      {
        "name": "Raspberry (magenta berry cluster)",
        "visual": "A cluster of small glossy magenta/fuchsia berries (raspberry/blackberry-like) with a green leaf at the top.",
        "payouts_fun_at_bet_1000": {"8": 800, "9": 1000, "10": 1200, "11": 1500, "12": 8000},
        "payouts_multiplier_of_total_bet": {"8": "0.8x", "9": "1x", "10": "1.2x", "11": "1.5x", "12": "8x"},
        "source_frame": "rules_p2.png"
      },
      {
        "name": "Blueberry",
        "visual": "A single large glossy dark purple-blue round berry with a small green calyx/stem crown at the top.",
        "payouts_fun_at_bet_1000": {"8": 700, "9": 800, "10": 1000, "11": 1200, "12": 6000},
        "payouts_multiplier_of_total_bet": {"8": "0.7x", "9": "0.8x", "10": "1x", "11": "1.2x", "12": "6x"},
        "source_frame": "rules_p2.png"
      },
      {
        "name": "Shell / Clam",
        "visual": "A pale sky-blue rounded oyster/clam-shell shape with a lighter ridged opening on one side (interpreted as a shell; could also read as a smooth stone -- see 'uncertain').",
        "payouts_fun_at_bet_1000": {"8": 400, "9": 500, "10": 800, "11": 1000, "12": 4000},
        "payouts_multiplier_of_total_bet": {"8": "0.4x", "9": "0.5x", "10": "0.8x", "11": "1x", "12": "4x"},
        "source_frame": "rules_p3.png"
      },
      {
        "name": "Green Pinecone / Berry Ball",
        "visual": "A round, teal-green textured sphere made of overlapping scale-like segments (reads as a pinecone, small artichoke, or spiky green berry cluster).",
        "payouts_fun_at_bet_1000": {"8": 300, "9": 400, "10": 700, "11": 900, "12": 3000},
        "payouts_multiplier_of_total_bet": {"8": "0.3x", "9": "0.4x", "10": "0.7x", "11": "0.9x", "12": "3x"},
        "source_frame": "rules_p3.png"
      },
      {
        "name": "Acorn",
        "rank": "lowest-paying regular symbol",
        "visual": "A classic golden/tan acorn with a textured orange-brown cap.",
        "payouts_fun_at_bet_1000": {"8": 100, "9": 200, "10": 500, "11": 600, "12": 1500},
        "payouts_multiplier_of_total_bet": {"8": "0.1x", "9": "0.2x", "10": "0.5x", "11": "0.6x", "12": "1.5x"},
        "source_frame": "rules_p3.png (partial) / rules_p4.png (full)"
      }
    ],
    "feature_symbols": [
      {
        "name": "Scatter",
        "visual": "A circular bullseye/target icon: outer teal ring, inner pale pink ring, inner-most teal centre disc, with two small bullet-hole graphics overlaid off-centre.",
        "payout": "No pay-table entry -- Scatter does not pay directly; it only triggers the Free Spins / Bonus Game (see features).",
        "source_frame": "rules_p5.png (icon next to the 'Additional Symbols' rule text)"
      },
      {
        "name": "Bomb (multiplier modifier)",
        "visual": "Not a reel/cluster symbol. A bright cyan-to-magenta swirling energy orb with a bold white multiplier number ('x20', 'x8', 'x3' observed) printed in its centre, overlaid on top of an existing grid symbol during Free Spins.",
        "payout": "No fixed value/pay-table entry -- see 'Bomb multiplier' under features.",
        "source_frame": "rules_p5.png/rules_p6.png (rule icon, static x100 example) and free_spins_multi_bomb.png (live example with 3 simultaneous bombs)"
      }
    ]
  },

  "features": {
    "free_spins": {
      "trigger_base_game": "4 or more Scatter symbols appearing anywhere on the field in the base game award 10 Free Spins and start the Bonus Game.",
      "retrigger_in_bonus": "3 Scatter symbols appearing anywhere on the field during the Bonus Game award 5 additional Free Spins.",
      "rule_quote_verbatim": "Four or more Scatter symbols appearing anywhere on the field in base game grant you 10 Free Spins and start the Bonus Game. Three scatter symbols appearing in Bonus Game grant you five more Free spins.",
      "rule_source_frame": "rules_p5.png (heading 'Additional Symbols')",
      "visual_changes_during_bonus": "Background switches from a still, foggy night forest to the same scene with visible rain streaks and a slightly darker/cooler (more saturated blue) colour grade. All reel symbols switch to a glowing 'creepy' variant: identical shape/colour but with bright white or light-coloured glowing eyes (observed on Big Pig, Yellow Rabbit, Gray Hamster in free_spins_1.png / free_spins_multi_bomb.png). A wooden sign hangs top-left showing the current remaining Free Spins count (counts DOWN from 10, observed values 1 and 3 in captured frames); the right-side main action button is replaced by a dark circle showing the same countdown number instead of the usual spin icon.",
      "spins_confirmed_captured": "10 Free Spins were purchased and the round was played to completion (10/10), confirmed by the counter reaching 0 in win_screen_total.png.",
      "natural_trigger_not_captured": "The natural (non-purchased) 4+ Scatter trigger in the base game was not separately hunted/captured on this slot; the purchased Buy Bonus path was used instead. Per project convention, this is acceptable because (a) the purchase option exists and was used, and (b) the rules text describes the natural trigger with the exact same reward (10 Free Spins + Bonus Game) as the purchased one, so no distinct mechanic is left undocumented."
    },
    "bomb_multiplier": {
      "rule_quote_verbatim": "Bombs appear in Bonus Game. Wins during the spin at which the Bomb appeared are multiplied by Bomb Multiplier. Multipliers from multiple Bombs are added.",
      "rule_source_frame": "rules_p5.png / rules_p6.png",
      "where_it_appears": "Free Spins / Bonus Game only -- not observed in base game.",
      "max_value_claimed": "The promo splash (preview.png) states 'Random multiplier up to x100 in free spins', illustrated with a static 'x100' orb graphic. This x100 ceiling is a marketing-screen claim; the highest bomb value actually observed in a captured live spin was x20 (see below). The rules panel's own icon for this feature (rules_p5.png/rules_p6.png) also shows a static 'x100' example graphic next to the text, but that is illustrative art, not a printed statement of the true maximum inside the rules text.",
      "observed_live_values": {
        "single_spin_example": "free_spins_multi_bomb.png shows THREE bombs simultaneously on the field, with multipliers x20, x8 and x3 sitting over three different symbol positions (on top of a Blue Rabbit, a Gray Hamster and a second Blue Rabbit respectively), while a cluster win of 2800 FUN is shown resolving nearby.",
        "additive_rule_confirmed": "The rule 'Multipliers from multiple Bombs are added' is directly evidenced by these three simultaneous bombs coexisting on one spin.",
        "post_cascade_frame": "free_spins_multi_bomb_result.png (one cascade step later) shows the flying result text '2800 x 21' next to a single remaining 'x8' bomb orb; the other two bombs are no longer visible, presumably already consumed by an earlier cascade step within the same spin."
      }
    },
    "bonus_buy": {
      "available": true,
      "variants": "Only ONE purchase option was found -- a single 'BUY BONUS' button/sign visible in the top-left of the base game and free-spins screens (base_game.png, bonus_buy_dialog.png, free_spins frames), no alternate tiers/prices were found in the UI.",
      "price_fun": 60000,
      "price_as_multiplier_of_current_bet": "60x (60000 FUN / 1000 FUN current bet)",
      "confirmation_dialog": {
        "text_verbatim": "ARE YOU SURE YOU WANT TO PURCHASE 10 FREE SPINS AT THE COST OF 60000 FUN?",
        "buttons": "Green pill button labelled 'YES' (left), red/pink pill button labelled 'NO' (right), on a brown wood-plank-textured rounded dialog box, semi-transparent dark overlay dims the reels behind it.",
        "source_frame": "bonus_buy_dialog.png"
      },
      "purchase_verified_by_balance_delta": "Balance was 999000 FUN immediately before the purchase dialog was confirmed (bonus_buy_dialog.png) and 939000 FUN immediately after entering the Free Spins round (bonus_entry_10fs.png) -- a drop of exactly 60000 FUN, matching the stated price.",
      "round_outcome": {
        "total_win_fun": 129600,
        "total_win_as_multiplier_of_bet": "129.6x (129600 / 1000)",
        "win_screen_text_verbatim": "TOTAL WIN 129600 IN 10 FREE SPINS - CLICK ANYWHERE TO HIDE",
        "balance_after_round": "939000 FUN before closing the win screen; win_screen_total.png itself still shows the pre-credit balance (939000) with WIN 129600 displayed separately -- balance is credited only after the summary screen is dismissed (per manifest note, confirmed 939000 -> 1068600 = +129600 via the DOM balance readout)."
      }
    }
  },

  "betting": {
    "currency_label": "FUN (demo play-money balance label, not a real currency -- see accessibility/data-hygiene note)",
    "min_bet_fun": 50,
    "max_bet_fun": 100000,
    "rtp_percent": 96.75,
    "rtp_max_win_multiplier_in_game": null,
    "rtp_max_win_note": "The in-game Rules summary (rules_p5.png / rules_p6.png) prints exactly three fields -- RTP, Min Bet, Max Bet -- and NO maximum-win multiplier column. No other in-game screen states a maximum win. This field is intentionally left null rather than filled from the external provider page.",
    "bet_ladder_fun": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
    "bet_ladder_source": "bet_selector_p1.png (top of list, 50..4500) and bet_selector_p2.png (2000..100000, overlapping 2000-4500 confirms no gap), scroll-verified exhausted=true by scroll_capture.py per manifest.scroll_panels",
    "default_bet_used_in_captures": 1000,
    "bet_selector_ui": "Two-column-wide grid of dark-navy rounded pill buttons, 3 per row, each showing a plain number (no currency symbol per-button; the FUN unit is only in the panel title 'Bet (FUN)'). On bet_selector_p1.png the currently active bet (1000) is highlighted solid yellow with dark text. On bet_selector_p2.png a DIFFERENT value (25000) is highlighted solid white with dark text -- see 'uncertain' for the unresolved meaning of this second highlight colour. A yellow circular checkmark button sits to the right of the grid (outside the scroll panel) to confirm the choice."
  },

  "interface_layout_1280x800": {
    "engine_note": "PoggiPlay UI is real DOM, not canvas-drawn -- the bottom BALANCE/WIN/BET row and panel text are readable machine text, not requiring OCR (per provider playbook).",
    "status_bar_top": {
      "left": "Digital clock (e.g. '19:02') and 'Creepy Dippy | 68934411' (game name + a numeric session/round id) in small white text, top-left corner (~x:10-190, y:5-18).",
      "right": "'PoggiPlay' studio wordmark in small white text, top-right corner (~x:1210-1262, y:5-18)."
    },
    "base_game_frame": {
      "buy_bonus_sign": "Top-left, a hanging wooden plaque on a chain reading 'BUY BONUS' with a yellow price tag underneath reading '60000 FUN' (~x:55-195, y:150-260).",
      "mascot_character": "Bottom-left, the hunter/gnome character (~x:15-215, y:430-660).",
      "reel_grid": "6x5 grid of symbol tiles roughly spanning x:280-890, y:125-650; six evenly spaced columns, five evenly spaced rows.",
      "in_game_logo_badge": "Small 'Creepy Dippy' pink-to-teal gradient wordmark graphic above/right of the reel grid (~x:915-1090, y:140-220) -- decorative title badge, not a gameplay control.",
      "right_button_column": "Vertical stack of circular buttons along the right edge at x~1227: turbo/lightning icon (~y:200), autoplay/loop icon (~y:295), large yellow primary spin button with a circular-arrows icon (~y:407, largest button, ~110px diameter), bet+ / coin icon (~y:520), hamburger/menu icon (~y:615).",
      "bottom_bar": "Full-width dark strip at the very bottom (~y:745-800): speaker/mute icon far left (~x:75), 'BALANCE' label + yellow value (~x:120-220), 'WIN' label + value centred (~x:558-620), 'BET' label + value right-of-centre (~x:1040-1100)."
    },
    "overlay_panels_common_layout": "Settings, Rules, Bet (FUN) and Autoplay Settings all share one layout: centred white bold title at the very top (~y:55-85), a yellow circular 'X' close button top-right (~x:1227, y:73), the same right-edge icon column as the base game (turbo / gear-settings / history-clock / question-mark help, stacked ~y:300-630), a thin horizontal divider line below the title, then a scrollable content area with a slim light-grey vertical scrollbar track at the panel's right inner edge (~x:1118-1122) when content overflows, and the same bottom BALANCE/WIN/BET bar as the base game.",
    "settings_panel": "Rows (icon left, label right, divider line between rows): Fullscreen, Sound, Music, Home, then two labelled toggle switches 'Spacebar to spin' and 'Welcome Screen' (both shown ON -- yellow track, white thumb pushed right).",
    "rules_panel": "Two-column pay-table layout (icon left of each pair of columns, symbol name implied by icon only, no printed symbol names), each row: cluster size number (white) + FUN value (yellow bold) + ' FUN' unit label (grey). After the pay-table, a 'Match Elements' text block, then an 'Additional Symbols' text block covering Scatter and Bomb, then a 3-column RTP / Min Bet / Max Bet summary near the panel's true bottom, followed (only visible on a second scroll of the very bottom) by small grey build-metadata text (facade/workbench version numbers, an internal release-name UUID-like string, and a 'release date' ISO timestamp -- explicitly build-deploy metadata, not the game's market release date).",
    "bet_panel": "3-per-row grid of dark-navy pill buttons with plain numbers; a 'Choose bet' subheading only on the first page.",
    "autoplay_panel": "Two OFF toggle switches ('Stop on any win', 'Stop if free spins is won' -- white thumb pushed left on a dark-navy track), followed by three numeric-limit rows ('If single win exceeds', 'If cash increases by', 'If cash decreases by'), each with a circular '-' button (left), an empty rounded input field showing only the placeholder unit 'FUN' (no numeric value entered in the captured frame), and a circular '+' button (right). The panel is cut off at 'If cash decreases by' in the captured frame, with a scrollbar indicating more content below that was not captured. The button that would normally show a spin-count is replaced here by a plain circular play-triangle-in-arrows icon rather than a printed round count."
  },

  "colour_palette_in_words": {
    "background_scene": "Dusky indigo/violet night forest with drifting blue-grey fog; a small wooden cabin on the left glows warm orange/pink through its window and doorway; a bare black tree silhouette occupies the upper-right; during Free Spins the same scene gains visible diagonal rain streaks and shifts to a cooler, more saturated blue tone.",
    "ui_chrome": "Flat dark navy-blue panels and buttons; thin pale blue-grey divider lines; bold white headings and body text; golden-yellow for all primary/active accents (highlighted numbers, the main spin button, toggle 'on' thumbs, the close-X button, the checkmark confirm button).",
    "symbols": "Saturated pastel-to-vivid 3D toy colours: magenta/pink (Big Pig, Raspberry), sky blue (Blue Rabbit), golden-tan (Yellow Rabbit, Acorn), light grey (Gray Hamster), deep purple-blue (Blueberry), pale blue (Shell), teal-green (Pinecone ball), teal-and-pale-pink concentric rings (Scatter target).",
    "bomb_orb": "Bright cyan-to-magenta swirling energy sphere with a bold white multiplier number.",
    "dialogs": "Bonus-buy confirmation box: brown/tan wood-plank texture, white bold text, a green 'YES' pill button and a red/pink 'NO' pill button.",
    "win_celebration": "Bright white/blue starburst light flash behind bold dark-blue 'AWESOME! / TOTAL WIN' banner text; falling round poker-chip-style tokens with a red/dark-navy/blue tri-colour ring and a white 'P' initial (PoggiPlay-branded confetti chips) in the closing win screen."
  },

  "accessibility": {
    "blind_low_vision_screen_reader": [
      "All key numeric state (BALANCE, WIN, BET, RTP, Min/Max Bet, Free-Spins remaining count, cluster win amounts, Bomb multiplier values, TOTAL WIN) is rendered as real, legible on-screen text (confirmed by DOM UI per provider playbook and by exact OCR matches) rather than baked into un-labelled images -- this is a good baseline for screen-reader exposure IF the DOM text nodes carry accessible names/aria-live regions (not verifiable from screenshots alone; recommend live-announcement of WIN and Free-Spins-remaining changes).",
      "Symbol identity currently relies on shape + colour together (pig snout with nose-ring, rabbit ears, round hamster head, berry clusters, acorn cap, shell ridge, pinecone scaling, target rings) -- shapes are distinct enough that a verbal description ('Big Pig', 'Blue Rabbit', etc., as documented above) could support an audio-description layer.",
      "The Bomb multiplier and cluster win amounts appear only as transient floating text with no apparent persistent log visible in the captured frames -- a screen-reader-accessible running history/log of the spin's events is recommended but not evidenced as present."
    ],
    "deaf_hard_of_hearing": [
      "All major outcomes (Free Spins won, Bomb multiplier values, cluster win amounts, Total Win) are already duplicated as on-screen text, not conveyed by sound alone, based on the captured frames.",
      "No caption/subtitle track was observed or expected (game has no spoken dialogue); background music/sound-effect toggles exist separately in Settings ('Sound', 'Music') so audio can be fully disabled without losing any game-state information, since all state is also textual."
    ],
    "colour_blindness": [
      "Symbols are distinguishable primarily by SHAPE (animal head silhouette / berry cluster / acorn cap / shell ridge / target rings), not by colour alone, which is a good design baseline for all colour-blindness types.",
      "The two rabbit symbols (Blue Rabbit vs. Yellow Rabbit) differ by both colour AND by subtle silhouette shading -- for red-green colour-blind users the blue/yellow distinction itself remains high-contrast and should stay legible.",
      "The bonus-buy confirmation relies on green 'YES' vs red/pink 'NO' colouring, but each button also carries its own text label ('YES' / 'NO'), so the colour coding is redundant with text and not colour-only.",
      "Toggle switches (Settings, Autoplay) encode on/off both by colour (yellow vs dark track) AND by thumb position (right vs left), giving a non-colour cue as well."
    ],
    "motor_impairments": [
      "A 'Spacebar to spin' toggle exists in Settings (observed ON by default), offering a large-target keyboard alternative to clicking the small circular spin button.",
      "Autoplay Settings exist (with stop-conditions for any win / free-spins-won / win-exceeds / cash-increases / cash-decreases), reducing the need for repetitive manual spin clicks, though the exact round-count picker step was not captured (see uncertain).",
      "All primary action buttons are large (~70-110px) circular targets in a fixed vertical column on the right edge across every screen, aiding predictable targeting and muscle memory.",
      "Bet selection is via a grid of large discrete pill buttons (not a fine-motor slider or drag control), which is easier to hit precisely than a slider.",
      "The Rules and Bet panels require a vertical SCROLL gesture to reach all content; no on-screen paging buttons (e.g. next/previous page arrows) were observed in the captured frames -- this could be a barrier for users who cannot perform a drag/scroll gesture and have no working scroll-wheel or keyboard Page-Down alternative (not verified either way from screenshots)."
    ]
  },

  "per_frame_descriptions": [
    {"file": "preview.png", "type": "preview", "order": 0, "description": "Promo splash shown before entering the game. Dark indigo-blue background. Large white bold title 'Creepy Dippy' top-left. Below it: 'Random multiplier up to x100 in free spins' with 'x 100' in yellow, next to a glowing cyan/magenta 'x100' orb graphic centre-left. Top-right: white text 'Win over' then yellow bold 'x 21 100' then white 'bet'. Character art: the hunter/gnome mascot on the right holding the pale/dark long tool described above; a magenta Big Pig head and a light-grey creature head float upper area; a small blue bird/creature lower-right. Centre-bottom: 'Symbols pay anywhere on the screen!' Bottom-left: an unchecked checkbox labelled \"Don't show next time\". Bottom-right: a large yellow pill button labelled 'Play'.", "ocr_text": "Win over / Creepy Dippy / Random multiplier up to x100 in free spins / x100 / Symbols pay anywhere on the screen! / Don't show next time / x21 100 bet / Play"},
    {"file": "loading_screen.png", "type": "preview", "order": 1, "description": "Cold-load screen (after a forced location.reload). Flat dark slate-blue-grey background. Centred: the 'PoggiPlay' wordmark logo (white text 'Poggi' / 'Play' stacked, with a small pink dot accent) next to a triangular multi-colour (pink/navy/blue) 'P' emblem. Below, a thin horizontal progress bar (blue fill) with '96%' text above it, indicating the asset-loading progress at capture time.", "ocr_text": "96%"},
    {"file": "base_game.png", "type": "base_game", "order": 0, "description": "Default base-game view at bet 1000 FUN, balance 1,000,000 FUN, win 0. Full layout as described in interface_layout_1280x800.base_game_frame: Buy Bonus sign top-left, mascot bottom-left, 6x5 symbol grid centre, in-game logo badge upper-right of the grid, right-edge button column, bottom BALANCE/WIN/BET bar.", "ocr_text": "Buy Bonus 60000 FUN / BALANCE FUN 1 000 000 / WIN FUN 0 / BET FUN 1000"},
    {"file": "settings.png", "type": "settings", "order": 0, "description": "Game Settings overlay panel. Title 'Game Settings'. Rows: Fullscreen, Sound, Music, Home (each with a left icon in a dark-navy circle and a right-aligned white label, separated by thin divider lines), then two toggle rows 'Spacebar to spin' and 'Welcome Screen', both ON (yellow track, thumb right).", "ocr_text": "Game Settings / Fullscreen / Sound / Music / Home / Spacebar to spin / Welcome Screen / BALANCE FUN 1000 000 / WIN FUN 0 / BET FUN 1000"},
    {"file": "rules_p1.png", "type": "paytable", "page": 1, "order": 0, "description": "Rules panel, page 1 of 6. Heading 'Game Rules' then 'Symbol payout Values'. Two full symbol pay-table entries (Big Pig, Blue Rabbit) plus the top two rows of the next two symbols (Yellow Rabbit, Gray Hamster) cut off at the bottom edge.", "ocr_text": "Rules / Game Rules / Symbol payout Values / 8 10000 FUN / 9 10000 FUN / 10 20000 FUN / 11 25000 FUN / 12 30000 FUN / 8 2500 FUN / 9 2500 FUN / 10 10000 FUN / 11 15000 FUN / 12 20000 FUN / 8 1500 FUN / 9 2000 FUN / 8 1200 FUN / 9 1500 FUN"},
    {"file": "rules_p2.png", "type": "paytable", "page": 2, "order": 0, "description": "Rules panel, page 2 of 6. Completes Yellow Rabbit and Gray Hamster pay tables, then two full new entries: Raspberry and Blueberry.", "ocr_text": "8 1500 FUN / 9 2000 FUN / 10 5000 FUN / 11 7500 FUN / 12 12000 FUN / 8 1200 FUN / 9 1500 FUN / 10 1800 FUN / 11 2000 FUN / 12 10000 FUN / 8 800 FUN / 9 1000 FUN / 10 1200 FUN / 11 1500 FUN / 12 8000 FUN / 8 700 FUN / 9 800 FUN / 10 1000 FUN / 11 1200 FUN / 12 6000 FUN"},
    {"file": "rules_p3.png", "type": "paytable", "page": 3, "order": 0, "description": "Rules panel, page 3 of 6. Top of frame shows the tail end (11, 12 tiers) of Raspberry/Blueberry scrolled up out of full view, then two full new entries (Shell, Green Pinecone) and the start of the Acorn entry (8, 9, 10 tiers) cut off at the bottom.", "ocr_text": "12 8000 FUN / 12 6000 FUN / 8 400 FUN / 9 500 FUN / 10 800 FUN / 11 1000 FUN / 12 4000 FUN / 8 300 FUN / 9 400 FUN / 10 700 FUN / 11 900 FUN / 12 3000 FUN / 8 100 FUN / 9 200 FUN / 10 500 FUN"},
    {"file": "rules_p4.png", "type": "paytable", "page": 4, "order": 0, "description": "Rules panel, page 4 of 6. Completes the Acorn pay table (9-12 tiers), then the 'Match Elements' text block (cluster rule, quoted verbatim above), then the start of the 'Additional Symbols' heading and Scatter icon.", "ocr_text": "9 200 FUN / 10 500 FUN / 11 600 FUN / 12 1500 FUN / Match Elements / Symbols are matched if they form a cluster ... Additional Symbols / Four or more Scatter symbols appearing anywhere on the field in base game grant you 10 Free Spins and start the Bonus Game. Three scatter symbols appearing in"},
    {"file": "rules_p5.png", "type": "rules", "page": 1, "order": 0, "description": "Rules panel, page 5 of 6 (labelled internally 'page 1' of the rules-text sub-section by the manifest, continuing the same scroll). Scatter icon + full trigger text for the 10/5 Free Spins rules. Bomb icon (x100 orb graphic) + full Bomb Multiplier rule text. RTP / Min Bet / Max Bet three-column summary at the bottom: 96.75% / 50 FUN / 100000 FUN.", "ocr_text": "Four or more Scatter symbols appearing anywhere on the field in base game grant you 10 Free Spins and start the Bonus Game. Three scatter symbols appearing in Bonus Game grant you five more Free spins. / Bombs appear in Bonus Game. Wins during the spin at which the Bomb appeared are multiplied by Bomb Multiplier. Multipliers from multiple Bombs are added. / RTP 96.75 % / Min Bet 50 FUN / Max Bet 100000 FUN"},
    {"file": "rules_p6.png", "type": "rules", "page": 2, "order": 0, "description": "Rules panel, page 6 of 6 -- true bottom of the whole Rules scroll area (re-scrolled to confirm). Same RTP/Min Bet/Max Bet summary repeated, plus small grey build-metadata text below it: 'facade : 8.53.1', 'workbench : 5.20.1', 'release name : 1.0.0@production:68934411013672813...' and 'release date : 2026-08-04T12:08:30.047Z'. This timestamp is explicitly build-deploy metadata, not the game's market release date, and must not be used as such.", "ocr_text": "Bonus Game grant you five more Free spins. / Bombs appear in Bonus Game. Wins during the spin at which the Bomb appeared are multiplied by Bomb Multiplier. Multipliers from multiple Bombs are added. / RTP 96.75 % / Min Bet 50 FUN / Max Bet 100000 FUN"},
    {"file": "bet_selector_p1.png", "type": "info", "page": 1, "order": 0, "description": "Bet (FUN) panel, top of the scrollable ladder. Subheading 'Choose bet'. Grid of pill buttons 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000 (highlighted solid yellow = current active bet), 1500, 2000, 2500, 3000, 3500, 4000, 4500 (bottom row partially cut off).", "ocr_text": "Bet (FUN) / Choose bet / 50 100 150 / 200 250 300 / 350 400 450 / 500 1000 1500 / 2000 2500 3000 / 3500 4000 4500"},
    {"file": "bet_selector_p2.png", "type": "info", "page": 2, "order": 0, "description": "Bet (FUN) panel, bottom of the scrollable ladder (exhausted=true, confirmed by scroll_capture.py). Continues 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000 (highlighted solid WHITE -- see uncertain), 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000 (final/highest entry, bottom-left, no button to its right).", "ocr_text": "Bet (FUN) / 2000 2500 3000 / 3500 4000 4500 / 5000 10 000 15 000 / 20 000 25 000 30 000 / 35 000 40 000 45 000 / 50 000 60 000 75 000 / 100 000"},
    {"file": "autoplay.png", "type": "autoplay", "order": 0, "description": "Autoplay Settings panel. Two OFF toggle rows: 'Stop on any win', 'Stop if free spins is won'. Three numeric-limit rows follow: 'If single win exceeds' and 'If cash increases by' fully visible (each with a '-' circular button, an empty field showing placeholder unit 'FUN', and a '+' circular button, no value entered), and 'If cash decreases by' cut off at the very bottom edge. A vertical scrollbar on the right indicates more content below was not captured. Right-edge button column shows only one active-looking button: a dark circle with a play-triangle-inside-circular-arrows icon (~y:415), in place of the base game's spin button.", "ocr_text": "Autoplay Settings / If single win exceeds / If cash increases by / If cash decreases by / BALANCE FUN 1000 000 / WIN FUN 0 / BET FUN 1000"},
    {"file": "bonus_buy_dialog.png", "type": "bonus", "order": 0, "description": "Buy-Bonus confirmation dialog over a dimmed, semi-transparent view of the reels (balance already shows 999000 FUN, i.e. one prior 1000-FUN base-game spin occurred before this purchase attempt). Centred brown wood-plank-textured rounded box: white bold text 'ARE YOU SURE YOU WANT TO PURCHASE 10 FREE SPINS AT THE COST OF 60000 FUN?', a green 'YES' pill button and a red/pink 'NO' pill button below it.", "ocr_text": "ARE YOU SURE YOU WANT TO PURCHASE 10 FREE SPINS AT THE COST OF 60000 FUN? / YES / NO / BALANCE FUN 999 000 / WIN FUN 0 / BET FUN 1000"},
    {"file": "bonus_entry_10fs.png", "type": "bonus", "order": 1, "description": "Feature-entry celebration screen immediately after confirming the purchase. Reels frozen behind a bright light-flash overlay. Bold dark-blue text 'AWESOME! / YOU HAVE WON / 10 / FREE SPINS / CLICK ANYWHERE TO CONTINUE'. The hanging wooden Free-Spins counter sign (top-left) already shows '0' (about to start counting the 10 spins). Balance now 939000 FUN (999000 - 60000 purchase price), WIN still 0.", "ocr_text": "AWESOME! YOU HAVE WON 10 FREE SPINS / BALANCE FUN 939 000 / BET FUN 1000"},
    {"file": "free_spins_1.png", "type": "free_spins", "order": 0, "description": "First Free Spins round of the purchased bonus. Rainy, cooler-toned background. Hanging counter sign top-left reads '1 Free Spins'. Reel grid contains a mix of regular and 'creepy' glowing-eyed symbol variants, plus two Scatter (target) icons visible mid-grid. Right-edge main button shows '10' (spins-remaining readout) in place of the icon. Balance unchanged at 939000 FUN (free spins cost no additional balance), WIN still 0.", "ocr_text": "Free Spins / BALANCE FUN 939 000"},
    {"file": "free_spins_multi_bomb.png", "type": "free_spins", "order": 1, "description": "Key Bomb-multiplier moment: counter sign shows '3 Free Spins' remaining, WIN has accumulated to 40000 FUN from prior spins in the round. THREE glowing cyan/magenta Bomb orbs sit simultaneously on the grid, reading 'x20', 'x8' and 'x3' respectively, layered on top of a Blue Rabbit, a Gray Hamster and a second Blue Rabbit symbol. A flying win amount '2800' is visible near the top of the grid from a resolving cluster. Right-edge counter button shows '3'.", "ocr_text": "2800 / Free Spins / BALANCE FUN 939 000 / WIN FUN 40 000 / BET FUN 1000"},
    {"file": "free_spins_multi_bomb_result.png", "type": "free_spins", "order": 2, "description": "One cascade step after free_spins_multi_bomb.png, same spin. Flying result text now reads '2800 x 21' (base cluster amount times a combined multiplier of 21). Only one Bomb orb ('x8') remains visible on the grid; the other two bombs from the previous frame are gone, presumably already resolved into an earlier cascade step of the same spin. Counter sign still '3 Free Spins', WIN still showing 40000 FUN (not yet updated for this cascade step).", "ocr_text": "2800 x 21 / Free Spins / BALANCE FUN 939 000 / WIN FUN 40 000 / BET FUN 1000"},
    {"file": "win_screen_total.png", "type": "win_screen", "order": 0, "description": "Final summary screen at the end of the 10-Free-Spins bonus round. Falling round poker-chip-style confetti tokens (dark navy/red/blue tri-colour ring with a white 'P' initial). Bold dark-blue text 'TOTAL WIN / 129600 / IN 10 FREE SPINS / CLICK ANYWHERE TO HIDE'. Free-Spins counter sign now shows '0'. A residual glowing 'x12' Bomb-style orb is visible lower-centre (decorative end-of-round remnant, not an active new multiplier). Balance still 939000 FUN at the moment of this screenshot (credited only after the screen is dismissed, per cross-check against the DOM balance readout which showed 1068600 immediately after); WIN 129600, BET 1000.", "ocr_text": "TOTAL WIN 129600 IN 10 FREE SPINS / 129 600 / BALANCE FUN 939 000 / WIN FUN 129 600 / BET FUN 1000"}
  ],

  "discrepancies_not_resolved_in_game": [
    {
      "topic": "Maximum win / max multiplier",
      "value_a": {"claim": "Win over x21 100 bet", "source": "preview.png promo splash (in-game asset)"},
      "value_b": {"claim": "Max Multiplier 5250 (as stated by the operator, per the requester's brief -- not independently re-fetched by this documentation pass)", "source": "PoggiPlay official provider catalogue page for Creepy Dippy, OUTSIDE the game client"},
      "in_game_resolution": "None. The Rules panel (rules_p5.png/rules_p6.png) prints only RTP / Min Bet / Max Bet -- no maximum-win multiplier field exists anywhere inside the game client to arbitrate between x21100 and 5250x. Both numbers are recorded here with their source; no winner is chosen by this document.",
      "recommendation": "Resolve at the gate/enrichment stage using an authoritative, currently-live provider source, not by picking either in-game marketing copy or an unverified brief figure."
    },
    {
      "topic": "Bomb multiplier ceiling",
      "value_a": {"claim": "Random multiplier up to x100 in free spins", "source": "preview.png promo splash"},
      "value_b": {"claim": "Highest value actually captured live: x20 (one of three simultaneous bombs in free_spins_multi_bomb.png)", "source": "captured gameplay frame"},
      "in_game_resolution": "Not a true conflict (x20 observed is well within a x100 claimed ceiling), but the x100 figure itself was never observed live and rests solely on the promo splash's illustrative graphic, which is also reused verbatim as the static rule-icon art on rules_p5.png/rules_p6.png -- i.e. it is decorative art repeated in two places, not independently confirmed by a second live observation of x100 actually occurring."
    }
  ],

  "uncertain_or_unreadable": [
    "Exact arithmetic behind the free_spins_multi_bomb_result.png flying text '2800 x 21': three simultaneous bombs (x20, x8, x3) were visible one frame earlier, whose sum would be 31, not 21. The rule text says multipliers from multiple bombs are added, but does not specify whether every bomb on the field applies to every cluster that spin, or only bombs adjacent to/covering that specific cluster's cells. Not enough frames were captured to reconstruct the exact per-cascade multiplier bookkeeping; recorded as observed fact only, no arithmetic explanation asserted.",
    "Maximum win / true maximum Bomb multiplier -- see discrepancies_not_resolved_in_game above; left null / unresolved rather than guessed.",
    "The white-highlighted '25000' bet pill on bet_selector_p2.png vs. the yellow-highlighted '1000' pill on bet_selector_p1.png: the two different highlight colours were not tested by interaction, so it is unclear whether white marks a hover/hold state left over from the scrolling tool, a secondary 'last visited' marker, or something else. The yellow highlight (1000) is confirmed to be the true active bet by cross-reference with the bottom bar's BET value.",
    "Autoplay round-count selection step (e.g. choosing '10' rounds) was not captured as its own screen; the captured autoplay.png shows only the stop-condition toggles/limits and a generic play-icon button with no printed round count, so the exact UI for choosing a spin count is undocumented.",
    "Whether the 'Welcome Screen' toggle in Settings specifically controls the preview.png splash screen's reappearance on reload, versus some other onboarding element -- inferred from the label only, not tested by toggling it off and reloading.",
    "Precise real-world identity of the 'Shell / Clam' and 'Green Pinecone / Berry Ball' symbols is ambiguous from their 3D render alone (could plausibly be a smooth stone/shell vs. a pinecone/artichoke/spiky berry); names used in this document are descriptive best-reads, not confirmed by any in-game text label.",
    "The 'release date : 2026-08-04T12:08:30.047Z' stamp on rules_p6.png is explicitly NOT used as the game's market release date (it is build/deploy metadata: facade/workbench version numbers and an internal release-name string sit directly above it) -- release_date for this title should be sourced elsewhere.",
    "No screen captured shows a distinct game logo/key-art frame beyond the promo splash (preview.png) and the small in-game wordmark badge; both were treated as identity evidence only, not used for logo_refs (see logo_refs.json, which points only at pure paytable iconography)."
  ]
}

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