CoinFlip

InOut Games

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 day, 1 hour ago Verified · 16 Aug 2026
RTP 97.00%
Volatility
Max win
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

17 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/coinflip-b22/

1,000 free requests / month · sign-up required

38 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 16 Aug 2026 View capture log

Per-screen breakdown

17 demo screens
17 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from CoinFlip

Everything pulled from CoinFlip into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
17 screens captured
6 palette colors from frames
4 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 17 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 97.00% · single configuration
bonus_buy No
mechanic Crash
release_date 2023

Bonus modes

2 modes
Base Game Modifier instant
Instant

One flip per round at a fixed 1.94x. The coin resolves immediately and the round is over - there is no cash-out step and no chaining.

Base Game Modifier multiply
Multiply

Up to 20 chained flips on the same stake. Every correct call doubles the multiplier along a ladder from 1.94x to 1017118.72x, and a CASH OUT button offers the running amount after each win. One wrong call ends the round and the accumulated amount is lost; the stake and the game mode are locked while a streak is live.

Colour system

extracted from frames · HEX
Export palette
#34241C base dominant 1 base
#976B33 base dominant 2 base
#665026 base dominant 3 base
#543322 base dominant 4 base
#CF9449 base dominant 5 base
#902B2B base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The two outcomes are told apart by shape and text, never by colour alone: HEAD is a gold octagonal coin with an anchor, TAIL is a pale silver-blue coin with a kraken, and both buttons carry their name in capitals.
Screen Reader
  • The whole interface is real DOM: the choice buttons, the bet stepper, the presets and the action button are HTML buttons whose text carries the amount. The two game-mode tabs are plain DIVs without button semantics, so the mode switch is not exposed as a control.
Motor Accessibility
  • Every action is a single click on a large target; nothing needs holding, dragging or timing. The ladder is paged by two arrow buttons that advance one rung per click.
Low Vision
  • The board is a warm sand-coloured pirate map with a dark red border; the two choice buttons are large dark-brown panels with cream capitals and the payout under each. The action button is a wide green PLAY that turns orange for CASH OUT.

Media & assets

5 files · 5 types
17 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Both game modes played to a result, both win banners captured, the multiplier ladder walked end to end in three overlapping pages, and both bet stops measured with the MIN and MAX buttons.
The How to play text implies a collect step in Instant mode that the build never shows: an Instant round settles by itself with no cash-out offer.
No losing screen exists in Multiply mode - a wrong call silently resets the round counter and the bet history records the round as x0.

Ask AI about CoinFlip

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does CoinFlip play? Keep it simple.

One flip per round at a fixed 1.94x. The coin resolves immediately and the round is over - there is no cash-out step and no chaining.

RTP 97.00%demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: CoinFlip vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/coinflip-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/coinflip-b22/
{
  "game": {
    "name": "CoinFlip",
    "provider": "InOut Games",
    "game_kind": "crash",
    "game_kind_note": "Not a reel slot. A pick-based coin-toss round with an explicit CASH OUT button and a growing multiplier ladder in its headline mode (Multiply), which fits this pipeline's 'crash' category the same way InOut's Chicken Road 2.0 and MegaBlock do (see documentation/playbooks/inout.md).",
    "theme": "Pirate treasure-hunt. The whole play area is an aged tan/orange treasure map with dashed travel routes, an 'X marks the spot', small palm-tree silhouettes, a skull-and-crossbones doodle, and a torn red border along the top edge as if the map's edge is scorched/frayed. A curved silver cutlass (sword) blade lies along the left edge of the screen and a glowing brass/gold lantern hangs at the top-right edge, both partly off-screen, framing the map like stage props.",
    "core_mechanic": "The player bets on a coin toss between two faces: HEAD (an anchor) and TAIL (a kraken/octopus skull). There are two selectable game modes (tabs at bottom-centre of the bet panel): 'Instant' (one flip, fixed payout multiplier x1.94, resolves immediately, no cash-out step) and 'Multiply' (a chain of up to 20 flips on the same original stake; each successful flip advances one rung of a fixed doubling multiplier ladder from x1.94 up to x1 017 118.72, and the player may CASH OUT after any successful round or gamble the current winnings on the next flip; one loss ends the streak and forfeits the round).",
    "art_style": "Flat 2D vector cartoon illustration, thick soft-shaded cel-style fills (no photorealism, no 3D rendering). Warm, sunlit daytime palette dominated by parchment tan/orange and gold, not a dark or neon look. Shapes are simple and rounded (rounded-corner buttons, octagonal coin medallions, soft drop shadows) with a light comic/cartoon outline rather than harsh black linework. Straight-on, flat frontal camera angle typical of a casual browser mini-game (no isometric or perspective depth). Overall mood is playful, casual pirate-adventure - closer to a mobile casual game than a cinematic or moody casino slot; the only genuinely dark screen in the set is the brief loading splash (preview.png), which is a separate, deliberately minimal branding screen, not representative of in-game art.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users), built from 16 desktop screenshots (1280x800) plus OCR ground truth and zoomed crops.",
    "method_notes": "All numbers below are read verbatim from on-screen text/OCR or taken from screenshots/manifest.json's measured fields (bet_limits_verified, max_multiplier), which record how each number was obtained (button-driven-to-stop, or a full page-by-page walk of the multiplier ladder). Nothing was inferred from memory of other InOut games. Items that stayed unclear are listed in 'unreadable_or_uncertain' and not guessed at.",
    "language": "English"
  },

  "color_palette": {
    "background_map": "Aged parchment/treasure-map tan and warm orange, darkening toward brown at the corners; a torn/frayed dark-red strip runs along the very top edge of the play area.",
    "coin_medallions": "HEAD (anchor) coin: bright gold/amber octagon with a darker orange-gold inner face and a pale-yellow anchor glyph, surrounded by a soft red-pink halo ring. TAIL (kraken/skull) coin: cool light silver-grey octagon with a pale blue-grey octopus/kraken-skull glyph, muted and desaturated compared to the warm HEAD coin - a genuine non-color (warm vs. cool, gold vs. silver, and different pictogram) cue distinguishing the two sides.",
    "hud_bars": "The 'ROUND'/'MULTIPLIER' readout bar (Multiply mode) is a lighter cream/tan pill shape sitting on the map background, with dark brown bold numerals.",
    "buttons_neutral": "HEAD/TAIL selector buttons: dark brown/mahogany rounded rectangles with gold-yellow bold labels and lighter gold payout amounts underneath.",
    "buttons_action_states": "Disabled action button ('CHOOSE THE OUTCOME'): muted dark olive-green rectangle with dim grey-green text. Active 'PLAY' (start a new round/continue after a win is skipped): solid bright green rectangle, bold white text. Active 'CASH OUT' (mid Multiply-streak, after a win): solid amber/orange rectangle, bold white text plus a white coin icon and the payout amount.",
    "win_banner": "Elongated gold/yellow hexagonal ribbon banner, bold dark amber-brown text 'You win - $<amount>'.",
    "top_bar": "Very dark brown/near-black bar across the top of the screen; white bold 'COINFLIP' wordmark with the letter 'O' replaced by the small gold anchor-coin icon; secondary buttons ('How to play?', balance, fullscreen, hamburger menu) are white/orange glyphs and text on the same dark bar, no separate button background.",
    "modal_panels": "Dialog boxes (Game rules, How to play, Provably fair settings, My bet history, System settings/menu) use a dark chocolate-brown rounded panel with a thin gold-orange border, white/light-grey body text, and a white 'x' close glyph top-right.",
    "toggle_switches": "Off = dark grey track with a white knob on the left; On = green track with a white knob on the right (Animation toggle in the settings/menu panel is the only one seen ON by default)."
  },

  "top_bar": {
    "position": "Fixed dark bar across the very top of the 1280x800 play area.",
    "left": "'COINFLIP' wordmark, white bold letters with the 'O' replaced by a small gold octagonal anchor-coin icon (same icon used for the HEAD coin face).",
    "right_to_left": [
      "'How to play?' button: circled lower-case 'i' info glyph + orange/white gradient text, opens the How to play modal.",
      "Balance readout: dark rounded pill showing the demo credit as a plain integer (e.g. '1 000 000') in light blue-white bold digits, followed by a small white circular '$' coin icon.",
      "Fullscreen toggle: small white icon of four arrows pointing outward from a square.",
      "Hamburger menu icon: three horizontal white lines; opens the burger menu / settings panel (see 'menu' screen)."
    ]
  },

  "bet_and_mode_panel": {
    "position": "Bottom of the screen, a wide dark-brown rounded panel with a gold-orange outline, spanning almost the full width.",
    "left_block": {
      "label": "None (implicit 'bet amount').",
      "controls": "'MIN' button (dark plate, white text) - left stop; a central numeric bet field (white bold number, e.g. '3', '0.12' at the lower stop, '200' at the upper stop); 'MAX' button (dark plate, white text) - right stop.",
      "presets_row": "Four quick-bet buttons below the MIN/value/MAX row: '2 $', '3 $', '8 $', '20 $' - dark plates with white/gold numerals and a small white circular '$' coin icon after each number."
    },
    "middle_block": {
      "label": "'Game mode' (white bold text).",
      "tabs": "Two side-by-side tab buttons: 'Multiply' and 'Instant'. The active tab has a lighter/pale background and dark bold text; the inactive tab is on a darker plate with muted gold-brown text.",
      "round_label": "When Multiply is the active mode, a static 'Round -- 20' label appears to the right of 'Game mode', stating the ladder has 20 rounds total (this text is NOT a live counter - it reads '20' identically at round 0/20 and mid-streak; the live progress is shown separately in the 'ROUND' readout above the coin, e.g. '1 / 20', '2 / 20').",
      "lock_behaviour": "While a Multiply streak is in progress (after the first successful flip and before a cash-out or a loss), the MIN/MAX buttons, the four bet presets, and the Multiply/Instant tab switch are all disabled - they re-enable the instant the round ends (cash out or loss). This is confirmed game behaviour, not a broken build (screenshots/manifest.json 'provider_facts.bet_controls_lock')."
    },
    "right_block": {
      "label": "The single primary action button, whose color/label/function change with state:",
      "states": [
        "'CHOOSE THE OUTCOME' (dim olive-green, disabled look) - shown before the player has picked HEAD or TAIL for the current bet; picking a side (clicking the HEAD or TAIL button) itself places the bet and triggers the flip - HEAD/TAIL act as both the side-picker and the 'go' action.",
        "'CASH OUT $<amount>' (solid amber/orange, active) - shown in Multiply mode immediately after a successful flip, letting the player bank the current running total instead of risking the next flip.",
        "'PLAY' (solid green, active) - shown after a win is banked (cash-out) or after a loss, to start the next round."
      ]
    }
  },

  "coin_toss_area": {
    "center_medallion": "A single large coin medallion sits above the HEAD/TAIL buttons; it shows whichever face last landed (the anchor/HEAD face in every captured post-flip frame in this set) inside a soft red halo ring - this is the flip-result display, not a static logo.",
    "side_buttons": {
      "head": "Left button, dark brown plate, gold-yellow bold 'HEAD' label, small gold anchor-coin icon on the left, payout amount in lighter gold beneath the label (equal to bet x the currently displayed multiplier, e.g. '$5.82' at x1.94, '$46.56' at x15.52).",
      "tail": "Right button, same styling, gold-yellow bold 'TAIL' label, small silver/grey kraken-skull coin icon on the right, identical payout amount beneath the label (both sides always show the same payout figure since the multiplier is symmetric - the bet is on which face lands, not which side pays more)."
    },
    "round_multiplier_readout": "Visible only while a Multiply streak's ladder strip is on screen: a light cream pill split into 'N / 20  ROUND' (left) and 'xM.MM  MULTIPLIER' (right), where N is the current round index (0 before the first flip) and M is the multiplier that round N just secured or that the next flip would secure.",
    "flip_history_strip_instant_mode": "In at least one captured Instant-mode win frame (instant_win_banner.png), a row of three small round coin icons appears in the same screen position the Multiply ladder rungs occupy: two bright, fully-saturated gold anchor-coin icons followed by one dim/desaturated grey kraken-coin icon. This looks like a short recent-outcome trail (brighter = most recent / won side), but its exact rule was not confirmed from any rules text and is listed under 'unreadable_or_uncertain'."
  },

  "multiplier_ladder": {
    "location": "A horizontal strip of nine small octagonal coin icons directly beneath the round/multiplier readout, visible only in Multiply mode. Left/right chevron-arrow buttons (pale pink/white '<' and '>' glyphs on dark-red rounded squares, semi-transparent) sit at the far left and far right edges of the whole play area and page the strip horizontally - each click of the right arrow advances the visible nine-icon window by one rung (verified: five clicks moved the window from rungs 1-9 to rungs 8-14, i.e. the window overlaps by one rung per click... consistent with a one-rung-per-click step once the seven remaining clicks to the end are accounted for; see screenshots/manifest.json max_multiplier.how for the full walkthrough).",
    "icon_states": "A rung already secured in the current streak is drawn as a filled bright-gold anchor-coin icon; rungs not yet reached are plain dark-brown blank octagon outlines. The count of gold-filled icons equals the current round number (e.g. 3 gold icons at round 3/20) - accessibility note: the LIT/filled icon count is the meaningful value, not the total icon count on screen.",
    "end_of_ladder_evidence": "At the last page (max_multiplier_ladder.png) the right chevron arrow is visibly greyed out/disabled, and the six rungs shown are the highest ones; this is the structural proof that x1 017 118.72 is the final, 20th rung and not a mid-ladder value.",
    "full_20_rung_table": [
      {"round": 1, "multiplier": "x1.94"},
      {"round": 2, "multiplier": "x3.88"},
      {"round": 3, "multiplier": "x7.76"},
      {"round": 4, "multiplier": "x15.52"},
      {"round": 5, "multiplier": "x31.04"},
      {"round": 6, "multiplier": "x62.08"},
      {"round": 7, "multiplier": "x124.16"},
      {"round": 8, "multiplier": "x248.32"},
      {"round": 9, "multiplier": "x496.64"},
      {"round": 10, "multiplier": "x993.28"},
      {"round": 11, "multiplier": "x1 986.56"},
      {"round": 12, "multiplier": "x3 973.12"},
      {"round": 13, "multiplier": "x7 946.24"},
      {"round": 14, "multiplier": "x15 892.48"},
      {"round": 15, "multiplier": "x31 784.96"},
      {"round": 16, "multiplier": "x63 569.92"},
      {"round": 17, "multiplier": "x127 139.84"},
      {"round": 18, "multiplier": "x254 279.68"},
      {"round": 19, "multiplier": "x508 559.36"},
      {"round": 20, "multiplier": "x1 017 118.72"}
    ],
    "table_source": "Assembled from three overlapping screenshots (multiply_mode_idle.png page 1 = rounds 1-9, ladder_mid.png page 2 = rounds 8-14, max_multiplier_ladder.png page 3 = rounds 15-20) so every rung is directly read from a screenshot, not extrapolated - though the doubling pattern (each value = 2x the previous; 1.94 x 2^19 = 1 017 118.72 exactly) is confirmed arithmetically as a cross-check.",
    "rule": "Each successful flip in Multiply mode doubles the running payout multiplier and advances one rung, up to a hard stop of 20 rounds/rungs. A single lost flip ends the streak immediately with no partial payout (see 'losses' below)."
  },

  "money_cap_vs_ladder_ceiling": {
    "note": "These are two different kinds of number, not conflicting sources, and neither one alone tells the player what they can actually win at their chosen bet:",
    "money_cap": "The Game rules panel (rules.png) prints a flat 'Max win: 20 000 USD' - a currency ceiling on any single round's payout, independent of the multiplier reached.",
    "ladder_ceiling": "The Multiply ladder's own printed final rung is 'x1 017 118.72' - a multiplier ceiling, reached only by completing all 20 rounds of a single streak.",
    "why_not_a_conflict": "At the printed max bet of $200, the $20 000 money cap is reached at a multiplier of only x100 (between ladder rungs 6 and 7) - a bet near the maximum hits the money cap by round 7 of 20 at the latest, so the top thirteen rungs could never be paid out in full at that bet size. Even at the printed min bet of $0.12, the final rung x1 017 118.72 would be worth about $122 054 - still well above the $20 000 cap. In other words, at EVERY legal bet size in this build, the $20 000 money cap is reached before the ladder's own x1 017 118.72 ceiling could ever be fully paid - the two numbers describe different limits (a currency cap vs. a nominal multiplier ceiling) and the money cap is always the binding one in practice.",
    "conclusion": "Neither figure is individually a usable 'maximum possible win' without the other: $20 000 is the hard payout ceiling that applies regardless of bet size, and x1 017 118.72 is a nominal ladder endpoint that, at every bet size checked, would already have been overridden by the $20 000 rule before it could be fully realised. This same pattern (a printed money cap that the game's own multiplier ceiling would otherwise exceed) is documented for other InOut titles (Chicken Road 2.0, MegaBlock, Royal Drop) per the provider playbook."
  },

  "losses": {
    "visual": "No losing round produced a dedicated 'you lose' modal or banner in this capture set; a lost flip resets the interface silently to the idle state (round counter back to 0/20 in Multiply mode; a fresh idle screen in Instant mode) with no red/negative overlay observed.",
    "evidence_source": "My bet history (bet_history.png) shows losing rounds as a row with 'Mult.' = 'x0' and 'Win' = '-' (a dash), immediately following winning rows with a real multiplier and dollar amount - consistent with the whole stake being forfeited on a loss.",
    "confidence": "Documented in screenshots/manifest.json 'not_captured' with two independent checks (visual absence of any loss banner across several observed losing rounds, and a DOM text search for 'lose'/'lost' that found nothing) - not a single unverified negative claim."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash shown briefly before the game itself appears: solid dark navy-blue background, centred large 'iNOUT' wordmark logo (a gold/orange octagon badge containing a white lower-case 'i' merged into an 'N' shape, immediately followed by bold white 'OUT'), with a soft glow behind it. Below the logo, a small white spinning-circle loader icon and the word 'Loading...' in light grey.",
      "purpose": "Provider (InOut Games) branding shown during asset load; auto-advances into base_game once loading completes. This screen is brief - it was only captured by shooting immediately after page navigation with no wait.",
      "color_blind_notes": "Purely branding text/logo; no color-coded information."
    },

    "base_game_instant_idle": {
      "type": "base_game",
      "ocr_text": "COINFLIP | How to play? | 1 000 000 $ | HEAD $5.82 | TAIL $5.82 | Game mode | MIN 3 MAX | 2$ 3$ 8$ 20$ | Instant | CHOOSE THE OUTCOME",
      "content": "Idle state with the 'Instant' mode tab selected (highlighted, white background). Bet is $3 (a preset), so both HEAD and TAIL show a $5.82 potential payout (3 x 1.94). No round/multiplier readout or ladder strip is shown in Instant mode - just the two coin-face buttons and the bet/mode panel. The action button reads 'CHOOSE THE OUTCOME' in its disabled state.",
      "color_blind_notes": "HEAD vs TAIL is distinguished by icon shape (anchor vs kraken-skull), by warm-gold vs cool-silver medallion color, and by text label - three independent, non-color-only cues."
    },

    "base_game_multiply_idle": {
      "type": "base_game / paytable(page1)",
      "frame": "multiply_mode_idle.png",
      "ocr_text": "0 / 20 ROUND | x1.94 MULTIPLIER | HEAD $5.82 | TAIL $5.82 | x1.94 x3.88 x7.76 x15.52 x31.04 x62.08 x124.16 x248.32 x496.64 | Game mode Round -- 20 | Multiply | CHOOSE THE OUTCOME",
      "content": "Same layout as Instant idle, but with 'Multiply' tab active, the '0 / 20 ROUND' / 'x1.94 MULTIPLIER' readout pill above the coin, and the nine-icon ladder strip (rungs 1-9) below the HEAD/TAIL buttons, all rungs unfilled (no gold icons yet, since round is 0/20). Right chevron arrow is enabled (page 1 of 3)."
    },

    "multiply_streak_round1_cashout": {
      "type": "base_game",
      "frame": "multiply_cashout_state.png",
      "ocr_text": "1 / 20 ROUND | x3.88 MULTIPLIER | HEAD $11.64 | TAIL $11.64 | CASH OUT $5.82",
      "content": "Immediately after winning the first flip of a Multiply streak: round reads '1 / 20', the readout shows the NEXT multiplier the player is being offered if they continue (x3.88), the HEAD/TAIL payout preview updates to $11.64 (what round 2 would pay if won), the first ladder rung icon is filled gold, and the action button is now the active orange 'CASH OUT $5.82' (the amount already secured from round 1)."
    },

    "multiply_streak_round2": {
      "type": "base_game",
      "frame": "multiply_ladder_progress.png",
      "ocr_text": "2 / 20 ROUND | x7.76 MULTIPLIER | HEAD $23.28 | TAIL $23.28 | CASH OUT $11.64",
      "content": "After a second consecutive win: round '2 / 20', two ladder rungs filled gold, next-multiplier offer x7.76, CASH OUT button now reads $11.64 (secured so far)."
    },

    "multiply_win_screen": {
      "type": "win_screen",
      "frame": "win_screen_bigger.png",
      "ocr_text": "You win - $23.28 | 3 / 20 ROUND | x15.52 MULTIPLIER | HEAD $46.56 | TAIL $46.56 | PLAY",
      "content": "Result of pressing CASH OUT after round 2/20: a gold ribbon banner reading 'You win - $23.28' slides in above the coin. Underneath, the interface has already advanced its own display to '3 / 20' / 'x15.52' and three ladder rungs are shown filled (this is the residual state of the streak display right after a cash-out, before the next fresh round resets it) and the action button is the green 'PLAY' button to start a brand-new round.",
      "note_on_apparent_mismatch": "The banked amount in the win banner ($23.28 = $3 x x7.76, i.e. the payout for round 2) does not match the round/multiplier numbers shown just below it (3/20, x15.52) - this is expected: the win banner reports what was JUST cashed out (round 2's prize), while the readout beneath it has already stepped forward to preview what round 3 (the next, not-yet-played round) would be worth if the player started again.",
      "color_blind_notes": "Win confirmation is a large high-contrast text banner ('You win - $<amount>'), legible without any color discrimination."
    },

    "instant_mode_win": {
      "type": "win_screen",
      "frame": "instant_win_banner.png",
      "ocr_text": "You win - $5.82",
      "content": "Instant-mode result: a 'You win - $5.82' gold banner (bet $3 x 1.94) appears above the coin; no CASH OUT step, no ladder - the round is already fully resolved. Below the coin, a row of three small coin icons appears (two bright gold anchor coins + one dim grey kraken coin) - see 'flip_history_strip_instant_mode' above."
    },

    "bet_min_stop": {
      "type": "info",
      "frame": "bet_min_measured.png",
      "content": "Bet field driven all the way down using the MIN button: value reads '0.12'. Matches the printed 'Min bet: 0.12 USD' in the Game rules panel exactly - no discrepancy between the printed and the measured minimum."
    },

    "bet_max_stop": {
      "type": "info",
      "frame": "bet_max_measured.png",
      "content": "Bet field driven all the way up using the MAX button: value reads '200'. Matches the printed 'Max bet: 200 USD' in the Game rules panel exactly - no discrepancy between the printed and the measured maximum."
    },

    "ladder_page_2": {
      "type": "paytable",
      "page": 2,
      "frame": "ladder_mid.png",
      "ocr_text": "x248.32 x496.64 x993.28 x1 986.56 x3 973.12 x7 946.24 x15 892.48",
      "content": "Middle page of the ladder strip, reached with five right-arrow clicks from page 1; shows rungs 8-14, overlapping rungs 8-9 with page 1 to prove no rung was skipped between pages."
    },

    "ladder_page_3": {
      "type": "paytable",
      "page": 3,
      "frame": "max_multiplier_ladder.png",
      "ocr_text": "x31 784.96 x63 569.92 x127 139.84 x254 279.68 x508 559.36 x1 017 118.72",
      "content": "Final page of the ladder strip; shows rungs 15-20, with the right chevron arrow visibly disabled/greyed - structural proof this is the end of the ladder. Round readout is back to '0 / 20' / 'x1.94' because this was shot on a fresh idle round after paging through, not mid-streak."
    },

    "menu_settings": {
      "type": "settings",
      "frame": "menu.png",
      "content": "Burger menu panel (opens from the hamburger icon top-right), doubling as the settings panel. Top row: a round avatar icon (pale-blue circle containing a simple cartoon head-and-shoulders portrait of a person with peach skin and a dark-blue beanie/hood) next to the bold white auto-generated username 'Cyan Occup...' (truncated with an ellipsis - full text not captured) and a 'Change avatar' link in muted gold. Below a divider: three labelled on/off toggle switches - 'Sound' (off), 'Music' (off), 'Animation' (on, green) - each with its own small icon (speaker, musical note, and a chain/link-style icon respectively). Below another divider: three menu links, each with a small icon - 'Provably fair settings' (shield-with-checkmark icon), 'Game rules' (document-with-pencil icon), 'My bet history' (clock/history icon). Footer: 'Powered by' in grey next to the 'iNOUT' provider wordmark logo (identical style to the loading-splash logo, gold/orange badge + white 'OUT').",
      "color_blind_notes": "Toggle state is shown by BOTH knob position (left=off, right=on) AND track color (grey=off, green=on) - position alone is sufficient without relying on the color."
    },

    "game_rules": {
      "type": "rules",
      "page": 1,
      "frame": "rules.png",
      "ocr_text": "Game rules | Bet limits are presented below | Min bet: 0.12 USD | Max bet: 200 USD | Max win: 20 000 USD | Malfunction voids all pays and plays",
      "content": "Modal dialog, dark panel with an orange border, opened from the burger menu ('Game rules') or directly (rules link). Title 'Game rules' with subtitle 'Bet limits are presented below'. Three labelled value rows, each a dark plate with the label on the left (grey) and the bold white value right-aligned: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Footer line in smaller grey text: 'Malfunction voids all pays and plays'. Close 'x' glyph top-right of the panel."
    },

    "how_to_play": {
      "type": "rules",
      "page": 2,
      "frame": "how_to_play.png",
      "ocr_text": "How to play? | 1. Choose the game mode: multiplication game or fast game. | 2. Set your bet amount and choose the side which the coin will fall on: heads or tails. | 3. In the multiplication game, you can pick up your winnings after each successful round or continue the game. | 4. In the fast game, you can pick up your winnings after each successful round. | 5. Malfunction voids all pays and plays",
      "content": "Modal dialog, same dark-panel/orange-border style as Game rules. Title 'How to play?'. Five numbered steps (plain white bold numerals '1.' through '5.', white body text) describing mode choice, bet+side selection, the Multiply-mode cash-out-or-continue choice, a 'fast game' (Instant mode) step, and the standard malfunction-voids clause.",
      "wording_discrepancy_note": "Step 4 of this rules text literally reads 'In the fast game, you can pick up your winnings after each successful round', which reads as if the fast/Instant mode also has a cash-out choice. This was NOT observed in the actual Instant-mode UI: no CASH OUT control ever appeared for Instant mode in the DOM control list or on screen - an Instant win pays out and resolves the round automatically with a 'You win' banner, with no separate collect action. This looks like generic/boilerplate rules phrasing shared across modes rather than a description of an unseen extra step; documented as a discrepancy rather than silently reconciled, since it was not independently re-verified beyond the captured frames."
    },

    "provably_fair_settings": {
      "type": "other",
      "frame": "provably_fair.png",
      "ocr_text": "Provably fair settings | This game uses Provably Fair technology to determine game result | Next client (Your) seed: | Round result is determined form combination of server seed and first 3 bets of the round. | Random on every game: | Current: 5d8f2e1af4b8d94c | Next server seed SHA256: 234e9a29f0ac0eaa9eaf26adb63e214912f6a7868365e7ef5 | You can check fairness of each bet from bets history",
      "content": "Modal dialog explaining the provably-fair mechanism. Shows a 'Random on every game' hex string labelled 'Current' with a copy-to-clipboard icon, and a 'Next server seed SHA256' hash also with a copy icon. Explanatory text states the round result derives from a combination of the server seed and the first 3 bets of the round. Footer note points to the bet history for per-bet fairness verification.",
      "note": "The OCR rendered the label text with a minor typo ('determined form combination'); this is the site's own text as captured, not a transcription choice made here."
    },

    "bet_history": {
      "type": "other",
      "frame": "bet_history.png",
      "content": "Modal dialog 'My bet history' with a 4-column table: 'Date', 'Bet', 'Mult.', 'Win'. Each row also has a small green shield-with-checkmark icon on the far right (provably-fair verification badge for that bet). Visible rows (top to bottom): 19:47 16-08-26, bet $3, Mult. x7.76, Win $23.28; 19:46 16-08-26, bet $3, Mult. x0, Win '-' (a loss); 19:42 16-08-26, bet $3, Mult. x1.94, Win $5.82; 19:42 16-08-26, bet $3, Mult. x0, Win '-' (a loss). A green 'LOAD MORE' button sits below the visible rows to fetch older history.",
      "color_blind_notes": "Wins vs. losses are distinguished by TEXT (a real dollar amount vs. a plain dash '-') and by the multiplier column ('x0' for losses), not by row color alone - the verification badge is the only strongly color-coded element (green) but it appears identically on every row regardless of win/loss."
    }
  },

  "provider_facts": {
    "provably_fair": "Yes - client seed + server seed SHA256 shown in a dedicated settings screen; per-bet fairness verifiable from bet history.",
    "bets_per_round": "One stake per round. A Multiply-mode streak chains up to 20 flips on that same original stake with no additional charge observed when continuing (only cash-out or loss ends it).",
    "has_auto_cashout": "Not found - no auto-cashout control appears in the bet panel, in the burger-menu settings, or in the page's DOM control list.",
    "has_autoplay": "No - absent from both the DOM control list and the full page text (no occurrence of 'auto' relating to spins/rounds anywhere in the interface).",
    "min_bet": {"printed": "0.12 USD", "measured": "0.12", "source": "rules.png / bet_min_measured.png", "agree": true},
    "max_bet": {"printed": "200.00 USD", "measured": "200", "source": "rules.png / bet_max_measured.png", "agree": true},
    "max_win_printed": "20 000.00 USD (Game rules panel) - a denominational payout cap; see 'money_cap_vs_ladder_ceiling' for how this relates to the ladder's own x1 017 118.72 ceiling.",
    "game_modes_summary": "Instant: 1 flip, fixed x1.94, resolves immediately, no cash-out step. Multiply: up to 20 chained flips on one stake, doubling ladder x1.94 -> x1 017 118.72, explicit CASH OUT button after every win.",
    "bet_controls_lock": "MIN/MAX, the four bet presets, and the mode switch are disabled while a Multiply streak is live; they re-enable the moment the round ends. Verified behaviour, not a bug."
  },

  "studio_evidence": {
    "text": "Powered by iNOUT",
    "frame": "menu.png",
    "notes": "The 'iNOUT' wordmark/logo also appears full-size, alone, on the loading splash (preview.png)."
  },

  "accessibility_observations": {
    "screen_reader": "Stable, small control set: top bar (info/how-to-play, balance, fullscreen, menu), a two-button coin-side chooser (HEAD/TAIL) that also functions as the primary bet-and-flip action, a bet-amount stepper with MIN/MAX/four presets, a two-tab mode switch, and one context-sensitive primary action button (label changes: CHOOSE THE OUTCOME / CASH OUT $amount / PLAY). All dialogs (Game rules, How to play, Provably fair, Bet history, Settings menu) are simple single-panel modals with one explicit close control.",
    "motor": "Only two large primary-choice targets (HEAD/TAIL) are needed to play a round in Instant mode; Multiply mode adds one further single-button decision per round (CASH OUT vs. letting the next click on HEAD/TAIL continue the streak). No timed/rapid-click elements were observed - each round waits for player input.",
    "color_blind": "The two coin faces are differentiated by icon pictogram (anchor vs. kraken-skull), by warm-gold vs. cool-silver coloring, and by text label - three redundant cues, not color alone. Ladder-rung progress is shown by a FILLED vs. OUTLINE icon state (shape/fill, not hue) as well as by the numeric round counter text. Toggle switches in settings show both knob position and track color. The one area that leans more heavily on color is the action-button state (green PLAY vs. orange CASH OUT vs. dim disabled) - but each state also carries a distinct text label ('PLAY' / 'CASH OUT $x' / 'CHOOSE THE OUTCOME'), so color is reinforced by wording in every case observed.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Sound and Music are separate, user-controllable toggles (both default OFF in the captured session) and are decorative. All round outcomes, amounts, and state changes are conveyed as on-screen text/numbers."
  },

  "unreadable_or_uncertain": [
    "Full text of the auto-generated username in the burger menu ('Cyan Occup...') - truncated with an ellipsis in the UI itself, not a capture limitation.",
    "Exact function/rule of the three small coin icons (2 bright gold + 1 dim grey) shown beneath the coin in the one captured Instant-mode win frame - looks like a recent-outcome history trail but no rules text confirms this.",
    "Whether the left/right chevron page arrows do anything in Instant-mode idle state (no ladder or history strip was visible under them in that state) - their confirmed function (paging the 9-icon ladder window one rung per click) was only observed in Multiply mode.",
    "How to play step 4's wording ('In the fast game, you can pick up your winnings after each successful round') appears to describe a cash-out step that was not observed anywhere in the actual Instant-mode UI or DOM control list - flagged as a text/UI discrepancy rather than resolved either way.",
    "Whether losing a Multiply streak at round N (N>1) shows any different feedback than losing round 1 - all observed losses reset silently to the idle screen; only bet-history rows (Mult.=x0, Win='-') evidence losses at all."
  ],

  "not_captured": [
    "A dedicated loss/lose screen or banner - none exists in either mode based on this capture set; see 'losses' above for the two independent checks that support this."
  ],

  "provenance": {
    "slot_id": "93e462bf-0d59-4036-a343-5f3fa9a9704a",
    "frames_documented": 16,
    "source_manifest": "screenshots/93e462bf-0d59-4036-a343-5f3fa9a9704a/manifest.json",
    "cross_checks_used": ["OCR (scripts/ocr.py) on every listed frame", "zoomed crops (scripts/zoom.py) on the logo wordmark, top bar, burger-menu avatar/toggles, both logo_refs icon boxes, and the chevron page-arrow icons", "manifest bet_limits_verified / max_multiplier / provider_facts fields taken as measured ground truth"]
  }
}

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