Cloud Piggies

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 6 days, 5 hours ago
✓ Working · checked 1 week, 4 days ago Verified · 23 Aug 2026
RTP 96.00%
Volatility —
Max win ×96
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

22 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/cloud-piggies-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Aug 2026 View capture log

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Cloud Piggies

Everything pulled from Cloud Piggies into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×96
bonus_buy No
mechanic Instant Win
release_date 2026

Symbols & paytable

9 symbols
9 icons (ZIP)
x96 Piggy
x96 Piggy
High Pay

Golden/yellow piggy with a slight orange cast, the largest icon on the field; multiplier text 'x96' in red with white outline. Bursting it fills the screen with the full-screen 'Mega Win' coin-rain banner (top tier).

MatchPayoutUnit
1x 96.00 Multiplier
x48 Piggy
x48 Piggy
High Pay

Golden/orange piggy, visibly more orange-tinted than the x96 gold, large icon; multiplier text in orange-red with white outline. Bursting it triggers the full-screen 'Mega Win' coin-rain banner (captured on win_screen_bigwin.png).

MatchPayoutUnit
1x 48.00 Multiplier
x24 Piggy
x24 Piggy
High Pay

Pink piggy, medium-large icon; multiplier text in orange with white outline. One of the three top tiers that trigger the full-screen 'Mega Win' banner on a burst (this tier's banner was not itself directly captured).

MatchPayoutUnit
1x 24.00 Multiplier
x12 Piggy
x12 Piggy
Low Pay

Pink piggy, medium icon, visibly smaller than the x24 pink; multiplier text in magenta/purple-pink with white outline. Bursting it only shows a small floating '+$amount' bubble, no full-screen banner.

MatchPayoutUnit
1x 12.00 Multiplier
x8 Piggy
x8 Piggy
Low Pay

Light pink/lilac piggy, medium-small icon; multiplier text in purple with white outline. Bursting it only shows a small floating '+$amount' bubble, no full-screen banner.

MatchPayoutUnit
1x 8.00 Multiplier
x4 Piggy
x4 Piggy
Low Pay

Pale lavender/light purple piggy, small icon; multiplier text in blue-purple with white outline. Bursting it only shows a small floating '+$amount' bubble, no full-screen banner.

MatchPayoutUnit
1x 4.00 Multiplier
x2 Piggy
x2 Piggy
Low Pay

Pale grey-blue piggy, small icon; multiplier text in blue with white outline. Bursting it shows only a small floating '+$2.00'-style bubble (captured on win_screen.png), no full-screen banner.

MatchPayoutUnit
1x 2.00 Multiplier
x1.5 Piggy
x1.5 Piggy
Low Pay

Light cyan/aqua-blue piggy, smaller icon; multiplier text in teal/cyan with white outline. Bursting it only shows a small floating '+$amount' bubble, no full-screen banner.

MatchPayoutUnit
1x 1.50 Multiplier
x1.2 Piggy
x1.2 Piggy
Low Pay

Pale mint-green piggy, the smallest icon in the paytable column; multiplier text in green with white outline. Bursting it only shows a small floating '+$amount' bubble, no full-screen banner.

MatchPayoutUnit
1x 1.20 Multiplier

Bonus modes

3 modes
Base Game Modifier manual
Manual Tap

Player sets Bet Amount ($0.1-$100) and presses PLAY (or taps a piggy); each tap is a single independent bet resolved across the fixed 9-tier table (x1.2-x96), the tier being chosen by the game rather than visibly selected by the player. A hover/hold tooltip shows 'Win Chance: N% / Hits: M' for the targeted piggy. Exactly one bet settles at a time, and the bet size can be changed between taps.

Other autoplay
Autoplay

Runs a chosen number of taps automatically at a bet size locked for the whole run. Player picks which piggies to hit -- All piggies (default), Small & Medium (x1.2-x8) or Big piggies (x12-x96) -- and a round count (infinity default, or 25/50/100/250/500); a Small & Medium or Big run waits without spending a bet when no matching-tier piggy is on the field. Same 9-tier math as manual taps; only selection and pacing differ. The Autoplay button becomes a Stop control showing bets remaining.

Other buy_100_taps
Buy 100 Taps

Purchases and immediately resolves a fixed batch of taps at the current bet size, using the identical 9-tier table and odds as manual taps -- explicitly not a bonus round with its own math. Batch size scales with bet: the badge shows 100 taps at the $1 default bet but only 25 taps at the $100 max bet; the exact scaling formula is not stated in the rules booklet (observed fact only, two data points). Bet controls and the manual Play/Autoplay buttons are dimmed while the batch runs, and the badge counts down to zero.

Colour system

extracted from frames · HEX
Export palette
#1D9CF5 base dominant 1 base
#94AEE8 base dominant 2 base
#E4DCE6 base dominant 3 base
#6AAAEF base dominant 4 base
#1F9003 base dominant 5 base
#057CF2 base dominant 6 base
#1A99F5 bonus dominant 1 bonus
#95ADEF bonus dominant 2 bonus
#E1DDED bonus dominant 3 bonus
#6BA6EE bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Each of the 9 piggy tiers is triple-encoded, not colour-only: an exact multiplier number printed on every piggy at all times (x96 down to x1.2), a strongly differing relative size of the piggy icon (largest for x96, smallest for x1.2), and in the paytable/rules dialogs an exact printed percentage plus a proportional-length progress bar next to it.
Screen Reader
  • Hovering/holding a piggy prints a tooltip 'Win Chance: N% / Hits: M' -- the exact burst probability for that tier and a per-instance tap counter -- information that is exposed only this way and is not otherwise printed on the field. All game-critical numbers (balance, bet, multiplier, chance, payout) render as on-screen canvas text rather than semantic DOM.
Motor Accessibility
  • The target is a piggy drifting across the sky; a tap must land on the opaque body pixels, not the transparent wing corners or the sprite's bounding box, so hitting a specific piggy is a genuine moving-target precision task -- even automated capture tooling found direct piggy clicks unreliable. The large (~150px) fixed-position PLAY button in the bottom-right corner is the reliable alternative, favourable for limited-precision pointing, and only one bet is ever in flight at a time so rapid repeated taps cannot queue or double-bet.
Hearing Accessibility
  • All game-critical information (multiplier, win chance, payout, balance) is shown as on-screen text and graphics; no outcome depends on an audio cue. Sound and Music are independently toggleable/mutable sliders in the settings overlay.
Low Vision
  • A normal win on tiers x1.2 through x12 shows only a small floating '+$amount' speech-bubble near the tapped piggy, with a handful of coin sprites; the large full-screen 'Mega Win' coin-rain banner with big bold text and a dimmed background is reserved for the top three tiers (x24/x48/x96) only. A low-vision player watching for the big banner alone will miss most wins.

Media & assets

5 files · 5 types
22 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game field (idle, multiple tiers visible) and the bottom-left studio/game-name footer
in-game paytable / HOW TO PLAY dialog with all 9 tiers, multipliers, win chances and the proportional bar
Autoplay dialog: piggies-to-hit selection (All/Small&Medium/Big) and number-of-rounds options
hover tooltip 'Win Chance: N% / Hits: M' on three different tiers (x12, x96 twice)
Buy 100 Taps confirmation dialog and a mid-batch gameplay frame with the countdown badge
Limits panel (min bet, max bet, max profit) and the bet field clamped at both its minimum and maximum
normal win (small floating '+$2.00' bubble, x2 tier) and the top-tier 'Mega Win' full-screen banner (x48)
settings/menu overlay (nickname, sound/music sliders, Free Bets/My bets/Limits/Rules/Exit menu)
all 9 rules booklet sections across 7 pages (How to Play, Game Details, Autoplay, Min & Max Multiplier, RTP, Paytable, Fairness, Disconnection Policy, Version), cross-checked against a full DOM text dump
Exact formula behind the Buy-100-Taps batch size scaling with bet amount (100 taps at $1 vs 25 taps at $100) is not stated in the rules booklet; only two data points were captured, so the underlying rule is unconfirmed.
The literal phrase 'Big Win screen' (referenced in the brief as booklet wording) was not found verbatim in any of the 7 captured rules pages; the live build's own banner is titled 'Mega Win' instead -- whether the booklet uses that phrase elsewhere is unresolved.
The full-screen win banner's exact appearance for the x24 and x96 tiers is unconfirmed -- only the x48 'Mega Win' banner was captured on a real win; the other two top tiers are assumed, not verified, to look the same.
The provably-fair verification tool/UI (proof hash, client seed, nonce, server seed) mentioned in the Fairness rules text was never located or captured on any screenshot.
The Autoplay 'Waiting for a Big piggy...' status message (shown when a Small&Medium/Big run has no matching-tier piggy on field) was not independently captured or verified by the documenter.
The FREE BETS balance/flow (menu item visible in settings) was never exercised in any captured frame, so its on-screen appearance when an active freebet exists is undocumented.
Whether the timestamp string visible in the bottom-right corner of every frame is native game UI or a capture-harness overlay could not be determined from the screenshots alone.

Ask AI about Cloud Piggies

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Cloud Piggies play? Keep it simple.

Player sets Bet Amount ($0.1-$100) and presses PLAY (or taps a piggy); each tap is a single independent bet resolved across the fixed 9-tier table (x1.2-x96), the tier being chosen by the game rather than visibly selected by the player. A hover/hold tooltip shows 'Win Chance: N% / Hits: M' for the targeted piggy. Exactly one bet settles at a time, and the bet size can be changed between taps.

RTP 96.00%max win ×96demo ✓

From the verified capture of 23 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Cloud Piggies vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/cloud-piggies-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/cloud-piggies-b27/
{
  "game": {
    "name": "Cloud Piggies",
    "provider": "Turbo Games",
    "game_category": "instant_win",
    "game_kind": "one-tap probability game (crash/instant-win family, NOT a reel slot)",
    "theme": "A field of winged piggy-bank tokens drifting across a bright daytime sky. No narrative, characters or story beyond the piggy-bank motif; purely a chance-selection interface.",
    "art_style": "Glossy semi-3D-rendered cartoon icons (piggy banks with soft cel-shading, specular highlights and rim light, like inflated vinyl toys) composited over a flat, saturated 2D vector background; bright cheerful daylight sky with soft pastel clouds, green rolling hill horizon. Bold white-outlined multiplier numerals in candy colors. Casual, friendly mobile-casino look — no gradients suggesting night/neon, no photorealism, no dark or dramatic lighting. Camera is a static front-on/eye-level view of the sky field (not top-down, not isometric).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 21 desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "Every screenshot in manifest.json opened and visually verified by the documenter before any number was transcribed. Zoomed crops used for the paytable icon column and the autoplay 'piggies to hit' cards. OCR (pytesseract) run on the paytable and the Fairness/Disconnection rules page as an independent cross-check of the visual transcription; both matched. Numbers are taken verbatim from on-screen text. Nothing is inferred beyond what is printed or directly measurable from balance deltas across consecutive frames.",
    "language": "English",
    "wordmark_note": "No standalone 'Cloud Piggies' title graphic was captured on any screen. The loading screen (preview.png) shows only the generic Turbo Games provider splash (a red circle with a black plus/cross, and the bold word 'TURBO' with the O drawn as a red X) plus five small motion-blurred thumbnail icons of the game's piggy tokens — there is no game-specific wordmark rendered anywhere in the build. The only place the game's name appears as text in-game is the small grey footer 'Turbo Games • Cloud Piggies' in the bottom-left corner of the game field (see studio_evidence)."
  },

  "studio_evidence": {
    "text": "Turbo Games • Cloud Piggies",
    "frame": "base_game.png",
    "position": "bottom-left corner of the game field, small grey text on the sky background",
    "note": "This footer is the only in-game confirmation of both the studio name and the game title; there is no separate splash/title screen for the game itself (see game.wordmark_note)."
  },

  "core_mechanics": {
    "loop": "Cloud Piggies is described in the rules booklet as 'a one-tap game played on a field of drifting piggies.' Several winged piggy-bank tokens of different tiers float across the sky at any time. Nominally the player 'taps a piggy to bet on it' (rules_p1.png verbatim): the higher a piggy's printed multiplier, the lower its chance to 'burst' on that tap. If the tapped piggy bursts, the player wins bet × that piggy's multiplier, credited instantly; if it does not burst, the piggy remains on screen and the bet is lost. Every tap is stated to be a fresh, independent bet (verbatim rules_p1.png / rules_p6.png Fairness section: 'a piggy that has taken many taps is exactly as likely to burst on the next tap as a fresh one, and past results never influence future ones').",
    "single-bet-in-flight": "Rules (rules_p2.png, 'Place Bet'): 'A tap is accepted only after the previous tap's result arrives, so exactly one bet is settled at a time.' Important for motor-impaired users: rapid repeated tapping cannot queue multiple bets or race the result.",
    "cash_vs_freebet": "Rules (rules_p2.png): 'A cash tap is debited from your balance. A freebet-funded tap uses a freebet instead, settled under the platform's freebet rules — the multiplier, chance and payout are identical either way.' The Free Bets balance is reachable from the settings/menu overlay (settings.png, 'FREE BETS' menu item); no free-bet balance was observed active on the captured frames, so its on-screen appearance when active is unconfirmed (see unreadable_or_uncertain).",
    "tier_size_correlation": "Rules (rules_p2.png, 'Gameplay'): 'Each piggy belongs to one of nine tiers. The tier fixes its multiplier and its size: a bigger multiplier means a bigger, slower piggy and a lower chance to burst.' Confirmed visually: the x96 golden piggy on-screen (base_game_x96.png) is dramatically larger than any other tile in the same frame, while the x1.2 mint-green piggy is the smallest icon in the paytable icon column."
  },

  "tier_table": {
    "how_read": "9 fixed tiers. Columns as printed in the in-game paytable dialog (paytable.png, 'HOW TO PLAY?') and repeated identically in the rules booklet Paytable section (rules_p5.png). Both sources agree exactly — unlike other Turbo Games titles, this booklet does NOT contradict the live build (see discrepancies.booklet_vs_build below for the one exception found).",
    "rtp_math_note": "For every one of the nine tiers, multiplier × win_chance = 0.96 exactly (verified for all 9 rows by the documenter: 96×0.01=0.96, 48×0.02=0.96, 24×0.04=0.96, 12×0.08=0.96, 8×0.12=0.96, 4×0.24=0.96, 2×0.48=0.96, 1.5×0.64=0.96, 1.2×0.80=0.96). This is why the booklet's RTP section (rules_p4.png) can print a single flat number, 96.0%, instead of a range like most other Turbo Games titles: the expected value per tap is mathematically identical no matter which tier the player (or the game's auto-selection) chooses. The rules text says this explicitly (rules_p4.png, RTP section): 'Every tier has the same expected value — the tier you choose changes how wins are shaped, not how generous the game is.' The coincidence that the RTP number (96.0) and the top multiplier (x96) share the digits 96 is a direct consequence of this constant-product design, not a data error — flagged here explicitly so a future reader does not 'correct' one of the two numbers.",
    "tiers": [
      {"rank": 1, "multiplier": 96,  "win_chance_pct": 1,  "icon_color": "golden/yellow with a slight orange cast, largest icon", "printed_number_color": "red text, white outline"},
      {"rank": 2, "multiplier": 48,  "win_chance_pct": 2,  "icon_color": "golden/orange (visibly more orange-tinted than the x96 gold), large icon", "printed_number_color": "orange-red text, white outline"},
      {"rank": 3, "multiplier": 24,  "win_chance_pct": 4,  "icon_color": "pink, medium-large icon", "printed_number_color": "orange text, white outline"},
      {"rank": 4, "multiplier": 12,  "win_chance_pct": 8,  "icon_color": "pink, medium icon (visibly smaller than the x24 pink)", "printed_number_color": "magenta/purple-pink text, white outline"},
      {"rank": 5, "multiplier": 8,   "win_chance_pct": 12, "icon_color": "light pink / lilac, medium-small icon", "printed_number_color": "purple text, white outline"},
      {"rank": 6, "multiplier": 4,   "win_chance_pct": 24, "icon_color": "pale lavender / light purple, small icon", "printed_number_color": "blue-purple text, white outline"},
      {"rank": 7, "multiplier": 2,   "win_chance_pct": 48, "icon_color": "pale grey-blue, small icon", "printed_number_color": "blue text, white outline"},
      {"rank": 8, "multiplier": 1.5, "win_chance_pct": 64, "icon_color": "light cyan / aqua-blue, smaller icon", "printed_number_color": "teal/cyan text, white outline"},
      {"rank": 9, "multiplier": 1.2, "win_chance_pct": 80, "icon_color": "pale mint green, smallest icon", "printed_number_color": "green text, white outline"}
    ],
    "source_frames": ["paytable.png", "rules_p5.png"],
    "third_visual_cue": "In the HOW TO PLAY dialog (paytable.png) each row also carries a horizontal progress-style bar next to the percentage, whose FILLED LENGTH is proportional to the win chance (short filled segment for x96/1% up to a nearly-full bar for x1.2/80%). This bar is a third, non-color, non-numeric cue to the same ranking and is useful for accessibility (see accessibility_observations)."
  },

  "rtp_and_limits": {
    "rtp_percent": 96.0,
    "rtp_source": "rules_p4.png, RTP section, verbatim: 'Cloud Piggies has an RTP of 96.0% — the average return over the long run, across many bets.' Single flat figure, not a range, per tier_table.rtp_math_note above.",
    "max_multiplier": 96,
    "max_multiplier_source": "rules_p4.png, 'Min & Max Multiplier' section, verbatim: 'Multipliers run from x1.2 (lowest) to x96 (highest)... The most you can win on a single tap is your bet times x96, the top multiplier. There is no separate cap beyond the top of the ladder.' Also 'Current max win: $10000' printed directly below that paragraph on the same page — this is the operator's absolute payout cap (see max_profit below), independent of the x96 ladder cap.",
    "min_bet": 0.1,
    "max_bet": 100,
    "max_profit": 10000,
    "limits_source": "limits.png (Limits panel: 'Min bet: $0.1', 'Max bet: $100', 'Max Profit: $10000') and rules_p4.png ('Current max win: $10000') agree exactly.",
    "bet_limits_verified": "Bet Amount stepper '-' and '+' buttons were pressed repeatedly to clamp: bet_min.png shows the field pinned at $0.1 with an on-screen 'Min bet $0.1' tooltip after further '-' presses had no effect; bet_max.png shows it pinned at $100 with an on-screen 'Max bet $100' tooltip after further '+' presses had no effect.",
    "buy100_tap_count_varies_with_bet": "At the default $1 bet the batch-purchase button reads 'Buy 100 Taps' with a badge showing 100 (bonus.png, base_game.png). At the clamped maximum bet of $100 the SAME button instead reads 'Buy 25 Taps' with a badge showing 25 (bet_max.png). Observed fact only — the rules booklet does not explain the scaling formula, and only these two data points were captured (100 taps at $1, 25 taps at $100), so the exact rule (e.g. a fixed maximum total batch spend) is NOT derivable and is left uncertain rather than guessed (see unreadable_or_uncertain)."
  },

  "betting_controls": {
    "bet_amount_field": "Labelled 'Bet Amount' with a small (i) info icon; shows the current stake in dollars; flanked by pill-shaped '-' and '+' buttons. Changeable between taps at any time outside Autoplay (rules_p2.png verbatim: 'Outside Autoplay you can change your bet between taps at any time'); rules_p3.png states the bet is LOCKED for the whole Autoplay run and must be stopped first to change it.",
    "play_button": "Large green circular button with a white right-pointing triangle (play icon), bottom-right corner of the screen. This is the primary (and, per the anomalies section, the only fully reliable) way to place a tap/bet.",
    "autoplay_toggle": "Small circular button just above/left of the Play button, showing a stylised 'A' inside a pink/purple ring when idle (base_game.png); while an Autoplay run is active this same button instead shows a circular refresh/loop-arrow icon with the number of REMAINING rounds printed inside it (e.g. '52' on base_game_tier_tooltip.png) — rules_p3.png confirms: 'Once running, the Autoplay button becomes the Stop control and shows the bets remaining.' The main Play button also changes from the triangle icon to a solid green square (stop) icon while Autoplay is running."
  },

  "autoplay": {
    "dialog_frame": "autoplay.png",
    "sections": [
      {
        "name": "Piggies to hit",
        "options": [
          {"label": "All piggies", "default_selected": true, "icon_shows": "a small mint-green icon, a lilac x8 piggy and a pink x24 piggy stacked together — representative sample across the whole range"},
          {"label": "Small & Medium", "range_text": "x1.2–x8", "icon_shows": "a small mint-green piggy and a lilac piggy labelled '8x'"},
          {"label": "Big piggies", "range_text": "x12–x96", "icon_shows": "a pink x12 piggy and the golden x96 piggy"}
        ],
        "rule_text": "rules_p3.png verbatim: 'Which piggies to bet on: All piggies · Small & Medium (x1.2–x8) · Big piggies (x12–x96). Default: All piggies.' Also: 'A Small & Medium or Big run bets only on piggies in that band and waits when none are on the field; waiting does not use up bets.'"
      },
      {
        "name": "Number of rounds",
        "options": ["∞ (infinity, default selected)", "25", "50", "100", "250", "500"],
        "rule_text": "rules_p3.png verbatim: 'How many bets: ∞, 25, 50, 100, 250 or 500. ∞ runs until you stop it.'"
      }
    ],
    "start_button": "Pill-shaped button with a purple-to-orange/pink gradient fill, label 'START AUTOPLAY' in white bold text.",
    "waiting_state": "When 'Small & Medium' or 'Big piggies' is selected and no matching-tier piggy is currently on screen, the game is documented to show a 'Waiting for a Big piggy...' message rather than betting on an off-band piggy (seen only in unlisted capture frames _autoplay_check2.png/_autoplay_check3.png, not part of the delivered manifest — recorded here from the brief's description, not independently re-verified by this documenter; flagged in unreadable_or_uncertain)."
  },

  "tier_tooltip": {
    "trigger": "Hovering/holding over a piggy on the field.",
    "content_format": "'Win Chance: N% / Hits: M'",
    "evidence_frames": [
      {"frame": "base_game_tier_tooltip.png", "tooltip_on": "pink x12 piggy", "text": "Win Chance: 8% / Hits: 7", "balance_shown": "$997 (idle, no win credited on this frame)"},
      {"frame": "bonus_1.png", "tooltip_on": "golden x96 piggy", "text": "Win Chance: 1% / Hits: 48", "balance_shown": "$961.4"},
      {"frame": "base_game_x96.png", "tooltip_on": "golden x96 piggy", "text": "Win Chance: 1% / Hits: 80", "balance_shown": "$928.4"}
    ],
    "meaning": "'Win Chance' repeats the fixed percentage for that tier from the paytable (does not change with taps — rules_p5.png verbatim: 'Win Chance is the chance to burst on a single tap and does not change with the number of taps'). 'Hits' is a running counter of how many taps have been spent on THAT SPECIFIC ON-SCREEN PIGGY INSTANCE so far, per rules_p2.png verbatim: 'Tap a piggy to see its exact Win Chance and the number of taps you have spent on it... The tap counter is your own history with that piggy [instance], not a mechanic that changes the odds' (rules_p6.png Fairness section reiterates that this counter has no bearing on the next tap's probability — it is informational only, not a pity timer)."
  },

  "buy_100_taps": {
    "kind": "batch bet purchase, not a bonus round with its own math",
    "dialog_frame": "bonus.png",
    "dialog_text": "Confirmation popup, heading 'Buy 100 Taps?' with a single green 'Buy' button.",
    "gameplay_frame": "bonus_1.png",
    "rule": "Purchases and immediately resolves a fixed batch of taps at the current bet size, using the exact same 9-tier table and odds as manual taps (rules_p2.png implicitly, and rules_p1.png tagline 'Tap again — every tap is a fresh, independent bet' applies uniformly). The button/counter icon is a round gold coin with a smiling piglet face, badge showing the remaining tap count in the current batch (counts down as the batch runs, e.g. 100→94→62→33→0, then resets to the default count for the next purchase).",
    "balance_checkpoints": "Observed balance during one Buy-100 run (bet $1): $1003.2 → $998.4 → $990.4 → $961.4 → $928.4 (bonus_1.png captured at the $961.4 / counter-33-remaining checkpoint). Net drift downward across the batch is consistent with the 96% RTP (expected long-run loss on unselected wins), not a separate/worse paytable.",
    "ui_lock": "During the run, Bet Amount +/- and the main Play/Autoplay controls appear dimmed/disabled in the captured frame (bonus_1.png), consistent with rules_p2.png's statement that exactly one bet is settled at a time."
  },

  "win_screens": {
    "payout_basis": "Every payout = tapped piggy's multiplier × the bet amount ('gross' payout). The player's BALANCE change equals (multiplier − 1) × bet, because the stake for that tap has already been deducted at the moment of the tap. This must be documented explicitly: the printed win amount is the full multiplier payout, not the net profit, and the two intentionally differ.",
    "normal_win": {
      "frame": "win_screen.png",
      "tier": "x2 (implied by the printed win amount; the exact piggy instance tapped is not visually identifiable — see anomalies)",
      "display": "A small floating white speech-bubble/cloud shape rises from the tap location, reading '+$2.00' in bold orange-gold text with a '+' and '$' prefix.",
      "balance_before": 1000.00,
      "balance_after": 1001.00,
      "net_change": 1.00,
      "math_check": "Bet $1 × tier x2 = $2.00 gross payout printed; net change on balance = $2.00 − $1.00 stake = +$1.00, matching the observed 1000.00→1001.00 delta exactly.",
      "note": "No screen-filling banner, no coin-rain animation for this tier — confirms the rules statement that the full-screen banner is reserved for the top tiers only (see big_win below)."
    },
    "big_win": {
      "frame": "win_screen_bigwin.png",
      "tier": "x48",
      "display": "Full-screen banner: large bold yellow/gold bubble-letter text 'Mega Win' inside a white cloud-shaped frame, with the amount '$48.00' in blue text and a separate pill badge 'x48' below it. The whole screen fills with falling gold coin sprites (each coin bears a small 'x' cross mark) and the background sky dims from bright day-blue to a darker dusk-navy blue for dramatic contrast during the animation. Bet controls (Bet Amount, Buy 100 Taps, Play button) are visibly dimmed/frozen behind the coin rain.",
      "balance_before": 932.50,
      "balance_after": 979.50,
      "net_change": 47.00,
      "math_check": "Bet $1 × tier x48 = $48.00 gross payout printed; net change on balance = $48.00 − $1.00 stake = +$47.00, matching the observed 932.50→979.50 delta exactly.",
      "how_obtained": "Reached by direct repeated manual PLAY taps (no purchase of Buy 100 Taps was involved in this specific win); approximately 261 real PLAY taps were spent in total during the hunt for a top-tier hit before this x48 result landed."
    },
    "terminology_discrepancy": "The live build's own banner text says 'Mega Win' (win_screen_bigwin.png). The rules booklet never uses the words 'Mega Win' anywhere in its 7 captured pages — it only promises a 'Big Win screen' as a generic term for what happens on the top tiers (this exact phrase is referenced in the brief; not independently located as a literal booklet quote in the 7 captured rules pages, so treat 'Big Win screen' as the brief's paraphrase of the feature rather than a booklet quote — see unreadable_or_uncertain). Practically: searching the rules text for 'Big Win' will not find the banner; the banner itself says 'Mega Win'. Documented here so neither term is assumed to be wrong.",
    "banner_tier_threshold": "Per the brief/rules: the full-screen banner appears only for the three top tiers (x24 / x48 / x96); all other tiers (x1.2 through x12) only ever show the small floating '+$amount' bubble like win_screen.png. Only the x48 case was captured on a real win frame in this manifest; x24 and x96 banner appearances were not directly captured (see unreadable_or_uncertain)."
  },

  "fairness_and_provably_fair": {
    "source_frame": "rules_p6.png",
    "summary": "Every outcome comes from what the booklet calls a 'certified random number generator.' Each tap is stated to be independent of tap history (no pity mechanic, no streak adjustment). Only the piggy actually tapped is at risk; other piggies on screen are unaffected. Tapping speed, timing, or 'picking a moment' has no effect on odds (verbatim: 'no timing or strategy changes the odds').",
    "provably_fair_mechanism": "Booklet verbatim: 'Provably fair: every result can be checked after it settles. The result carries a proof hash, client seed and nonce; the server seed is revealed, and a verify tool recomputes the outcome.' No verification UI/tool itself was captured on any screenshot, so its exact location/appearance in the client is not documented here — only the textual claim from the rules page (see unreadable_or_uncertain). NOTE for data entry: per project convention the structured field 'provably_fair' is reserved for the crash-game taxonomy branch; this text is recorded here as descriptive prose only, not as an assertion that a structured provably_fair value should be set from this text alone."
  },

  "disconnection_policy": {
    "source_frame": "rules_p6.png / rules_p7.png",
    "summary": "Each tap is settled by the server in a single atomic step; the booklet states there is never a round 'in progress', so nothing can be paid twice and there is no unfinished bet to restore. A tap that was never sent before a disconnect costs nothing and pays nothing. A tap that did settle before the disconnect is already reflected in the balance and bet history. On reconnect the player sees a freshly generated field of piggies and their correct balance; an active Autoplay run is kept but stopped, and play resumes in Manual mode."
  },

  "version_info": {
    "source_frame": "rules_p7.png / settings.png",
    "game_version": "1.0.0",
    "rng_version": "2.0.0"
  },

  "rules_booklet_structure": {
    "navigation": "The Rules panel is a single long scrollable document reached from the settings/menu overlay ('Rules' item). It does NOT respond to mouse-wheel scrolling; instead nine anchor buttons are stacked down the left side, and clicking one jumps/scrolls the document to that section. All nine sections were captured across rules_p1.png–rules_p7.png with deliberate frame overlap, and cross-checked against a full DOM text dump (5829 characters, all nine headings present, no truncation).",
    "sections_in_order": ["How to Play?", "Game Details", "Autoplay", "Min & Max Multiplier", "RTP", "Paytable", "Fairness", "Disconnection Policy", "Version"]
  },

  "discrepancies": [
    {
      "topic": "Booklet vs live build — general provider caution",
      "finding": "For THIS specific title, after checking every number (tier table, RTP, max multiplier x96, min/max bet, max profit $10000, autoplay ranges), the rules booklet text matches the live build/paytable dialog exactly, with no numeric contradiction found. This is called out explicitly because Turbo Games titles are known (documentation/provider-defects/turbo.md, P-T18) to sometimes print booklet numbers that silently diverge from the actual build/field. Cloud Piggies is a case where the two agree, and that agreement should not be assumed to hold for the NEXT Turbo Games title."
    },
    {
      "topic": "'Tap the piggy' vs actual reliable input",
      "finding": "The in-game HOW TO PLAY dialog and the rules booklet both instruct the player to 'Tap the piggy to win' / 'Tap a piggy to bet on it', implying the player chooses and taps a specific visible piggy on the field. During capture, only the PLAY button (and Buy 100 Taps / Autoplay) reliably registered a bet; direct clicks on individual piggy sprites did not consistently register, and the tier that actually gets bet on when pressing PLAY is chosen by the game, not visibly selectable by the player. See anomalies below — this is logged as a capture-tool/input-handling anomaly, not asserted as a confirmed end-user-facing defect, since the production client is touch-first and was not tested on a real touch device."
    },
    {
      "topic": "Buy-100-Taps tap count changes with bet size",
      "finding": "The button reads 'Buy 100 Taps' at $1 bet and 'Buy 25 Taps' at the $100 max bet. No rule text explains this scaling; recorded as an observed fact only, with the underlying formula left uncertain (see unreadable_or_uncertain)."
    }
  ],

  "anomalies": [
    "TOOL ANOMALY (not necessarily a game defect): the capture tooling found that a synthetic pointertap dispatched directly at a piggy sprite's JS object, and a Playwright click restricted to the sprite's rectangular bounding box (which includes the transparent wing corners), were both ignored by the build. Only a genuine click landing on the opaque pixels of a piggy's body, or a click on the PLAY / Autoplay / Buy 100 Taps buttons, registered a bet. Even precisely-aimed direct clicks on a large, clearly visible piggy were sometimes not registered, so the capture ultimately relied on the PLAY button exclusively for all confirmed wins in this document.",
    "Multiplier text on a piggy occasionally renders smeared/double-exposed during the fly-in animation immediately after a new piggy spawns (seen only in unlisted burst frames, not part of the delivered manifest) — a rendering/animation artifact, not a capture error.",
    "The PLAY button appears to bet on a tier chosen by the game itself rather than on a specific piggy the player selects by tapping; which on-screen piggy 'is' the bet is not visually indicated at the moment of the tap.",
    "The build's win banner says 'Mega Win'; per the brief the rules describe this class of screen with the generic term 'Big Win screen' — a naming discrepancy between UI copy and documentation language, not a mechanical difference.",
    "A timestamp string (e.g. '23 Aug, 2026 | 06:08:17') appears in the bottom-right corner of every captured frame. This is not mentioned anywhere in the rules booklet or settings overlay as a game feature, and its format/position is consistent with a capture-environment/demo-harness overlay rather than native game UI. Left unclassified here — documented as visible on-screen text for completeness, but NOT described as a game feature."
  ],

  "screens": [
    {
      "file": "preview.png",
      "type": "preview / loading",
      "ocr_text": "TURBO (wordmark, with the O rendered as a red X)",
      "description": "Solid black background. Center-left: a red circle containing a black plus/medical-cross shape with a soft red glow. Center-right: the bold white word 'TURB' followed by a red circular 'X'-in-place-of-O, forming the Turbo Games provider logo. Below the wordmark, a row of five small square thumbnail icons in motion blur, showing preview colors of the game's piggy tokens (pink, orange/gold, purple, mint-green, and a pale grey one). No game-specific title text is shown."
    },
    {
      "file": "paytable.png",
      "type": "paytable (in-game HOW TO PLAY dialog)",
      "page": 1,
      "ocr_text": "HOW TO PLAY? / Tap the piggy to win / Piggy Multiplier Win Chance / x96 1% / x48 2% / x24 4% / x12 8% / x8 12% / x4 24% / x2 48% / x1.5 64% / x1.2 80% / START",
      "description": "Modal dialog over a lavender/light-purple rounded panel, close 'X' top-right. Header illustration: white bold text 'Tap the piggy to win' beside a large golden x96 piggy with a white cartoon hand cursor pointing at it and small gold coin sparkles around it. Below, a 3-column table (Piggy icon / Multiplier / Win Chance with a proportional progress bar) listing all 9 tiers highest-to-lowest. Bottom: a wide blue gradient pill button labelled 'START' in white bold text. Balance '$1000' visible top-left behind the dialog; several drifting piggies (x4 lilac, x4 lilac, x12 pink) visible in the background game field around the dialog edges."
    },
    {
      "file": "base_game.png",
      "type": "base_game (idle field)",
      "ocr_text": "Balance: $1000 / Buy 100 Taps / Bet Amount / $1 / Turbo Games • Cloud Piggies",
      "description": "Bright blue sky background with soft pale clouds of varying blur/size (parallax depth) and a green rolling hill with darker green rounded bushes and tiny light-colored flower dots along the bottom edge. Several winged piggies of different tiers float mid-air: pink x12 (large, center), lilac x4 (left), a pink/lilac cluster labelled x4 and x12 (upper right), a light-blue x2 (far right, partially off-screen), a green x12 (lower right corner). Top-left: white 'Balance: $1000' text. Top-right: small square Turbo Universe logo, circular '?' help icon, speaker/sound icon, and a settings 'lines' icon. Far right edge: a vertical dark ribbon reading 'DEMO MODE' with a small 'X' to close it. Bottom-right cluster: gold coin 'Buy 100 Taps' icon with a badge showing 100, the 'Bet Amount' field ($1) with an (i) info icon and '-'/'+' pill buttons, a small circular pink/purple 'A' Autoplay button, and the large green circular Play button (white triangle). Bottom-left: small grey studio footer text."
    },
    {
      "file": "settings.png",
      "type": "settings / menu overlay",
      "ocr_text": "Play time: 00:02:36 / RNG version: \"2.0.0\" / Game version: \"1.0.0\" / Nickname / Fashionable Coyote / Sound / Music / TURBO UNIVERSE / FREE BETS / My bets / Limits / Rules / Exit game",
      "description": "Full black background with a faint grid of small dot/diamond decorations. Top-left dark pill: 'Play time: 00:02:36'. Top-right dark pill: 'RNG version: \"2.0.0\"' and 'Game version: \"1.0.0\"'. Top-right corner: white 'X' close icon. Center-left panel (dark outlined box): editable 'Nickname' field showing 'Fashionable Coyote' with a pencil/edit icon; below it 'Sound' and 'Music' rows, each with a crossed-speaker mute icon, a red horizontal slider (thumb near the right/max end) and an unmuted speaker icon at the far right. Center-right column: red-accented menu list — 'TURBO UNIVERSE' (brand link), 'FREE BETS' (gift-box icon), 'My bets' (list icon), 'Limits' (target/dial icon), 'Rules' (document icon), 'Exit game' (house icon), all in white text with red icon glyphs. Bottom-left/right: studio footer and timestamp text."
    },
    {
      "file": "autoplay.png",
      "type": "autoplay dialog",
      "ocr_text": "AUTOPLAY / Piggies to hit / All piggies / Small & Medium / Big piggies / Number of rounds / ∞ / 25 / 50 / 100 / 250 / 500 / START AUTOPLAY",
      "description": "Modal dialog, lavender rounded panel, close 'X' top-right, over the game field (balance '$998' visible top-left, several piggies x4/x8/x24/x1.5 drifting behind). Heading 'AUTOPLAY' in bold blue text. 'Piggies to hit' row of 3 selectable cards (All piggies / Small & Medium / Big piggies), the first shown selected with an orange border and a checkmark badge top-right; each card shows a small illustrative pair of piggies representative of its multiplier range. 'Number of rounds' row of 6 pill buttons (∞ / 25 / 50 / 100 / 250 / 500), the ∞ option selected with an orange border and checkmark. Bottom: wide 'START AUTOPLAY' button with a purple-to-pink/orange gradient fill."
    },
    {
      "file": "base_game_tier_tooltip.png",
      "type": "base_game (idle field, tooltip open, mid-autoplay)",
      "ocr_text": "Balance: $997 / Win Chance: 8% / Hits: 7",
      "description": "Idle sky field mid-autoplay. A dark rounded tooltip bubble reads 'Win Chance: 8%' / 'Hits: 7' pointing down at a large pink x12 piggy. Other piggies visible: x2 (light blue, top), x1.5 (light blue, right edge), x4/x2 pair (lilac/blue, lower-center), x12 (green, far left, partially cut). Balance '$997'. The main Play button shows a solid green square (Stop) icon instead of the usual triangle, and a small circular counter icon reading '52' with a loop-arrow glyph appears where the Autoplay 'A' toggle normally sits — both confirm an Autoplay run is currently active with 52 bets remaining. No win is credited on this frame."
    },
    {
      "file": "bonus.png",
      "type": "bonus (Buy 100 Taps confirmation dialog)",
      "ocr_text": "Buy 100 Taps? / Buy / Balance: $1003.2",
      "description": "Small modal dialog, lavender-to-white gradient panel, close 'X' top-right, centered over the game field. Heading 'Buy 100 Taps?' in bold blue text. Single wide green gradient 'Buy' button. Background field shows pink x12/x12 piggies (large, left-center), lilac x8 (far left), green x12 and lilac x12 pair (upper right), light-blue x1.5 and x2 (right edge). Balance '$1003.2' top-left."
    },
    {
      "file": "bonus_1.png",
      "type": "bonus (Buy 100 Taps in progress)",
      "ocr_text": "Balance: $961.4 / Win Chance: 1% / Hits: 48 / Buy 100 Taps 33",
      "description": "Mid-batch of a Buy 100 Taps run. A dark tooltip bubble 'Win Chance: 1%' / 'Hits: 48' points down at the large golden x96 piggy (center, partially off right edge). Other piggies: pink x8 and pink x12 pair (left), purple/lilac x12 (upper-right small). Balance '$961.4'. The 'Buy 100 Taps' coin badge shows '33' (taps remaining in the current batch); Bet Amount and other controls appear dimmed."
    },
    {
      "file": "limits.png",
      "type": "info (Limits panel)",
      "ocr_text": "Limits / Min bet: $0.1 / Max bet: $100 / Max Profit: $10000",
      "description": "Full black background with faint dot-grid decoration. Top bar: '< Back' (white chevron + text, left) and title 'Limits' (center) and 'X' close (right). Three stacked dark-outlined rows, each with a small red icon at left: 'Min bet: $0.1' (dial/gauge icon), 'Max bet: $100' (card/chip icon), 'Max Profit: $10000' (upward arrow icon). Studio footer and timestamp at the bottom corners."
    },
    {
      "file": "base_game_x96.png",
      "type": "base_game (idle field, tooltip open, x96 top tier visible)",
      "ocr_text": "Balance: $928.4 / Win Chance: 1% / Hits: 80",
      "description": "Idle field with the golden x96 piggy dominating the right half of the frame (largest icon observed in the whole manifest), a dark tooltip above it reading 'Win Chance: 1%' / 'Hits: 80'. Also visible: pink x24 (center), green x12 (two instances, small), light-blue x2 (lower-left, partially cut). Balance '$928.4'. 'Buy 100 Taps' badge reset to '100' (a prior batch had just completed)."
    },
    {
      "file": "bet_min.png",
      "type": "info (bet control clamped at minimum)",
      "ocr_text": "Balance: $928.4 / Min bet $0.1 / Bet Amount / $0.1 / Buy 100 Taps",
      "description": "Idle field (pink x12, blue/aqua x2 and x1.5 pair, mint x12, purple x4/x4 pair, mint x12, purple x8) with an on-screen tooltip pill 'Min bet $0.1' appearing directly above the Bet Amount field, which itself reads '$0.1' — confirms the stepper has been pressed below the floor and clamped, with the game surfacing the limit as feedback."
    },
    {
      "file": "bet_max.png",
      "type": "info (bet control clamped at maximum)",
      "ocr_text": "Balance: $928.4 / Max bet $100 / Bet Amount / $100 / Buy 25 Taps",
      "description": "Idle field (lilac x4 top-left, blue x1.5 + lilac x4 + mint x12 cluster center, mint x12 upper-right, orange/gold x48 large lower-left, pink x8 far right) with an on-screen tooltip pill 'Max bet $100' above the Bet Amount field, reading '$100'. Notably the batch-purchase button now reads 'Buy 25 Taps' with badge '25' instead of the usual 'Buy 100 Taps'/100 (see rtp_and_limits.buy100_tap_count_varies_with_bet)."
    },
    {
      "file": "win_screen.png",
      "type": "win_screen (normal win, no banner)",
      "ocr_text": "Balance: $1001 / +$2.00",
      "description": "Idle-looking field (lilac x4 upper-left, lilac/pink x8+x24 cluster right, golden x96 partially visible far right edge, light-blue x1.5 far right edge) with a small white cloud-shaped speech bubble reading '+$2.00' in bold orange-gold text floating above a small mint-green piggy labelled x12; a handful of small gold coin sprites are scattered mid-air nearby (light celebratory particle effect, not a full banner). Balance reads '$1001'."
    },
    {
      "file": "win_screen_bigwin.png",
      "type": "win_screen (Mega Win banner, top-tier hit)",
      "ocr_text": "Balance: $979.5 / Mega Win / $48.00 / x48",
      "description": "Full-screen celebratory overlay. Center: large bubble-style gold/yellow text 'Mega Win' inside a white cloud shape, with '$48.00' in blue below it and a separate white pill badge reading 'x48' underneath that. Dozens of gold coin sprites (each marked with a small 'x' cross) rain down across the entire frame. The background sky is visibly darkened from its usual bright blue to a dusk-navy tone for contrast during the animation. Faint piggies are still visible behind the coin rain (mint x12, lilac x4/x2, pink x8/x12, light-blue x1.5/x4). The Bet Amount, Buy 100 Taps and Play controls are visible but dimmed/frozen. Balance reads '$979.5'."
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "ocr_text": "Cloud Piggies is a one-tap game played on a field of drifting piggies. / How to Play? / Set your bet with the bet controls. / Tap a piggy to bet on it. The higher a piggy's multiplier, the lower the chance it bursts. / If the piggy bursts, you win your bet times that multiplier, credited instantly. If it does not, the piggy stays and the bet is lost. / Tap again — every tap is a fresh, independent bet. / Game Details / Place Bet / Set your bet using the bet controls. / Outside Autoplay you can change your bet between taps at any time. / A tap is accepted only after the previous tap's result arrives, so exactly one bet is settled at a time.",
      "description": "Black rules panel, left-side vertical stack of 9 white-outlined section buttons ('How to Play?' highlighted/selected in this view among an unselected stack), right side shows body text for 'How to Play?' and the start of 'Game Details — Place Bet'. Top bar: '< Back' left, 'Rules' title center, 'X' close right."
    },
    {
      "file": "rules_p2.png",
      "type": "rules",
      "page": 2,
      "ocr_text": "Game Details / Place Bet / ... / A cash tap is debited from your balance. A freebet-funded tap uses a freebet instead, settled under the platform's freebet rules — the multiplier, chance and payout are identical either way. / Gameplay / Each piggy carries a fixed multiplier from x1.2 to x96. Every tap on a piggy is one independent bet. / Each piggy belongs to one of nine tiers. The tier fixes its multiplier and its size: a bigger multiplier means a bigger, slower piggy and a lower chance to burst. / Every piggy always shows its multiplier. Tap a piggy to see its exact Win Chance and the number of taps you have spent on it. / Win Chance is the chance the piggy bursts on the next tap. It never changes as you keep tapping — past taps do not affect future taps. The tap counter is your own history with that piggy...",
      "description": "Same panel layout as rules_p1.png, with 'Game Details' section highlighted in the left button stack (white fill vs the other buttons' outline-only style). Body text covers the rest of 'Place Bet' and the full 'Gameplay' subsection."
    },
    {
      "file": "rules_p3.png",
      "type": "rules",
      "page": 3,
      "ocr_text": "Autoplay / Autoplay places a set number of bets for you. Open the Autoplay panel, choose your options, then start. / Which piggies to bet on: All piggies · Small & Medium (x1.2–x8) · Big piggies (x12–x96). Default: All piggies. / How many bets: ∞, 25, 50, 100, 250 or 500. ∞ runs until you stop it. / Your bet is locked for the whole run — to change it, stop the run first. / A Small & Medium or Big run bets only on piggies in that band and waits when none are on the field; waiting does not use up bets. / Once running, the Autoplay button becomes the Stop control and shows the bets remaining. You can stop the run at any time. / Min & Max Multiplier / Multipliers run from x1.2 (lowest) to x96 (highest). / The most you can win on a single tap is your bet times x96, the top multiplier. There is no separate cap beyond the top of the ladder.",
      "description": "'Autoplay' section highlighted in the left button stack; body text covers the full Autoplay section and the start of 'Min & Max Multiplier'."
    },
    {
      "file": "rules_p4.png",
      "type": "rules",
      "page": 4,
      "ocr_text": "Min & Max Multiplier / Multipliers run from x1.2 (lowest) to x96 (highest). / The most you can win on a single tap is your bet times x96, the top multiplier. There is no separate cap beyond the top of the ladder. / Current max win: $10000 / RTP / Cloud Piggies has an RTP of 96.0% — the average return over the long run, across many bets. / Volatility is player-controlled. Betting on low multipliers (for example x1.2, an 80% chance) gives frequent, smaller wins; betting on high multipliers (for example x96, a 1% chance) gives rare wins with a much larger payout. Every tier has the same expected value — the tier you choose changes how wins are shaped, not how generous the game is.",
      "description": "'Min & Max Multiplier' section highlighted in the left button stack; body text covers the full Min & Max Multiplier section (including the standalone line 'Current max win: $10000') and the full RTP section."
    },
    {
      "file": "rules_p5.png",
      "type": "rules",
      "page": 5,
      "ocr_text": "Paytable / All nine piggy tiers, highest to lowest. Each piggy pays its multiplier times your bet when it bursts. Win Chance is the chance to burst on a single tap and does not change with the number of taps. / Multiplier Win Chance / x96 1% / x48 2% / x24 4% / x12 8% / x8 12% / x4 24% / x2 48% / x1.5 64% / x1.2 80%",
      "description": "'Paytable' section highlighted in the left button stack; plain 2-column text table (no icons, no color-coding, just numeric text) listing all nine tiers, matching the in-game paytable dialog exactly."
    },
    {
      "file": "rules_p6.png",
      "type": "rules",
      "page": 6,
      "ocr_text": "Fairness / Every outcome comes from a certified random number generator. Each tap is independent: a piggy that has taken many taps is exactly as likely to burst on the next tap as a fresh one, and past results never influence future ones. / Only the piggy you tap is bet on; each tap wins or loses on its own. / Tapping faster, stopping early, or picking a moment does not change the result — no timing or strategy changes the odds. / Provably fair: every result can be checked after it settles. The result carries a proof hash, client seed and nonce; the server seed is revealed, and a verify tool recomputes the outcome. / Disconnection Policy / The server settles each tap in a single step and never keeps a round 'in progress', so nothing is ever paid twice and there is no unfinished bet to restore. / If you disconnect, a tap that was never placed sends nothing and no funds are deducted. Any tap that did settle is already in your balance and bet history.",
      "description": "'Fairness' section highlighted in the left button stack; body text covers the full Fairness section and the start of Disconnection Policy."
    },
    {
      "file": "rules_p7.png",
      "type": "rules",
      "page": 7,
      "ocr_text": "Disconnection Policy / ... / On reconnect you get a fresh field of piggies and your correct balance. Autoplay is kept but stopped, and play resumes in Manual. / Version / Game version: \"1.0.0\" / RNG version: \"2.0.0\"",
      "description": "'Version' section highlighted in the left button stack; body text finishes 'Disconnection Policy' and shows the full 'Version' section with two labelled values."
    }
  ],

  "accessibility_observations": {
    "color_blind_support": "Every tier of the 9-tier paytable is triple-encoded, not color-only: (1) an exact printed multiplier text ('x96'...'x1.2') on every piggy at all times, (2) a strongly differing RELATIVE SIZE of the piggy icon (largest for x96 down to smallest for x1.2, per rules_p2.png), and (3) in the paytable/rules dialogs, an exact printed percentage plus a proportional-length progress bar. A color-blind player never has to rely on hue alone to identify a tier.",
    "screen_reader_considerations": "All key numbers (balance, bet amount, win chance, hits, multiplier, payout) are rendered as on-screen bitmap/canvas text rather than semantic DOM in the captured frames, which is typical for this class of canvas game and would need explicit ARIA-live-region support at the engine level for screen readers — not evaluated here (out of scope of static screenshots).",
    "motor_impairment_considerations": "The 'exactly one bet settled at a time' rule (rules_p2.png) protects against accidental double-betting from repeated/stuck clicks. The PLAY button is a large (~150px) fixed-position circular target in the same bottom-right corner on every screen, which is favorable for limited-precision pointing; by contrast, tapping individual small piggy sprites (the method described in the in-game instructions) requires precision aim at a moving target and was, per the anomalies section, unreliable even for the automated capture tooling.",
    "deaf_hard_of_hearing_considerations": "All game-critical information (multiplier, win chance, payout, balance) is presented as on-screen text/graphics; no exclusively-audio cues were identified as necessary to understand outcomes. Sound and Music are independently toggleable/mutable sliders in the settings overlay."
  },

  "unreadable_or_uncertain": [
    "Exact formula behind the Buy-100-Taps batch size scaling with bet amount (100 taps at $1 bet vs 25 taps at $100 bet) is not stated in the rules booklet and only two data points were captured; the underlying rule (e.g. a fixed maximum total batch cost) is not confirmed.",
    "The literal phrase 'Big Win screen' attributed to the rules booklet (per the brief) was not found verbatim in any of the 9 rules sections captured across rules_p1.png–rules_p7.png; the live build's banner is titled 'Mega Win'. Whether 'Big Win screen' exists elsewhere in the booklet (a section/wording not captured) or is a paraphrase is unresolved.",
    "The exact on-screen appearance of the full-screen win banner for the x24 and x96 tiers (only x48 'Mega Win' was captured on a real win) is unconfirmed — assumed by rule text to look the same as the x48 banner shown in win_screen_bigwin.png, but not independently verified.",
    "The provably-fair verification tool/UI mentioned in the Fairness rules text (proof hash, client seed, nonce, server seed) was never located/captured on any screenshot; its interface is undocumented here.",
    "The 'Waiting for a Big piggy...' Autoplay status message is referenced in the task brief as visible on two frames (_autoplay_check2.png / _autoplay_check3.png) that are NOT part of the delivered manifest.json and were not independently opened/verified by this documenter; recorded under autoplay.waiting_state as an unverified secondhand claim.",
    "The FREE BETS balance/flow (menu item visible in settings.png) was never exercised in any captured frame, so its UI when an active freebet exists is undocumented.",
    "Whether the bottom-right timestamp string visible on every frame is native game UI or a capture-harness overlay could not be determined from the screenshots alone (see anomalies)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.