Christmas Gift Rush

Demo, RTP 96.68%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 2 weeks, 5 days ago
✓ Working · checked 3 weeks, 5 days ago Verified · 10 Sep 2026
RTP 96.68%
Volatility High
Max win —
Grid 3×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

1 embed plays · 2 weeks, 1 day ago
Asset pack

31 screenshots · 5 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/christmas-gift-rush-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Sep 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 410 410 Sep Oct '25: 370 370 Oct Nov '25: 420 420 Nov Dec '25: 390 390 Dec Jan '26: 220 220 Jan Feb '26: 120 120 Feb Mar '26: 160 160 Mar Apr '26: 190 190 Apr May '26: 120 120 May Jun '26: 110 110 Jun Jul '26: 170 170 Jul Aug '26: 110 110 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 0 0 0 0 0 0 0 20 0 0 20 0
🇧🇷Brazil 0 0 0 0 0 0 10 10 10 0 0 0
🇸🇻El Salvador 0 0 0 0 10 0 0 10 10 0 0 0
🇨🇦Canada 0 0 0 0 0 0 0 0 20 0 0 0
🇫🇮Finland 0 0 0 0 0 0 0 0 0 0 20 0
🇩🇪Germany 0 0 0 0 0 0 0 0 10 10 0 0
🇵🇹Portugal 0 0 0 0 0 0 0 0 10 0 10 0
🇺🇸United States 0 0 0 0 0 0 0 0 20 0 0 0
🇦🇺Australia 0 0 0 0 0 0 0 0 0 10 0 0
🇨🇱Chile 0 0 0 0 0 0 0 0 10 0 0 0
🇩🇰Denmark 0 0 0 0 0 0 0 0 0 0 0 10
🇬🇷Greece 0 0 0 0 0 0 0 10 0 0 0 0
🇮🇩Indonesia 0 0 0 0 10 0 0 0 0 0 0 0
🇮🇪Ireland 0 0 0 0 0 10 0 0 0 0 0 0
🇱🇹Lithuania 0 0 0 0 0 10 0 0 0 0 0 0
🇲🇦Morocco 0 0 0 0 0 0 0 0 10 0 0 0
🇵🇭Philippines 0 0 0 10 0 0 0 0 0 0 0 0
🇸🇬Singapore 0 0 0 0 0 0 0 0 0 10 0 0
🇻🇳Vietnam 0 0 0 0 0 0 0 0 10 0 0 0
🇪🇸Spain 0 0 0 0 0 0 0 0 10 0 0 0
🇹🇭Thailand 0 0 0 0 0 0 0 0 10 0 0 0
🇬🇧United Kingdom 0 0 0 0 0 0 0 0 0 0 0 10
🇿🇦South Africa 110 170 110 110 170 140 110 170 260 390 320 390
Full per-country breakdown via the API →

What we extracted from Christmas Gift Rush

Everything pulled from Christmas Gift Rush into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
5 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility High
layout 3×3
paylines 1 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2020

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.68% —
Bonus Buy 96.27% Feature Buy enabled

See how this RTP compares across Habanero’s full range →

Symbols & paytable

5 symbols
5 icons (ZIP)
Gift Box (WILD)
Gift Box (WILD)
Wild

red box, gold ribbon bow tied in an X across the top; substitutes for all symbols

MatchPayoutUnit
3x 20.00 Multiplier
Wooden toy dump truck (blue ribbon bow)
Wooden toy dump truck (blue ribbon bow)
High Pay

yellow/gold wooden toy dump truck with green wheel hubs and a blue ribbon bow; highest-paying regular symbol

MatchPayoutUnit
3x 20.00 Multiplier
Gold bell with red ribbon
Gold bell with red ribbon
High Pay

round gold/orange bell with a red ribbon bow and trailing streamers

MatchPayoutUnit
3x 10.00 Multiplier
Blue teddy bear with pink bow
Blue teddy bear with pink bow
Low Pay

sky-blue plush bear, darker-blue ear/muzzle shading, black button eyes, pink ribbon bow

MatchPayoutUnit
3x 3.00 Multiplier
Green-and-white candy cane with green bow
Green-and-white candy cane with green bow
Low Pay

striped green-and-white candy cane bent into a hook, green ribbon bow at the bend; lowest-paying symbol

MatchPayoutUnit
3x 1.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

3x3 fixed grid; every spin starts with only the center row active (1 line, 3 cells wide, all 3 must match to pay).

Bonus Mode nudge
Nudge Feature

Any base-game win on the center row triggers an automatic chain of nudges: a random reel nudges one symbol down and the grid re-evaluates. The 1st nudge unlocks the top row, the 2nd unlocks the bottom row, and from the 3rd nudge onward each further winning nudge adds +1 to a running multiplier (observed x5, x6). A nudge with no win ends the feature and resets the multiplier to x1. Can be guaranteed on the next spin via the paid Buy Feature (total bet x30).

Jackpot

Type: Progressive
Position 1 (1 place, 50% of pool)
Progressive
Unknown
Position 2 (1 place, 30% of pool)
Progressive
Unknown
Position 3 (1 place, 10% of pool)
Progressive
Unknown
Position 4 (2 places, 5% of pool each)
Progressive
Unknown

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Feature headline ×30.00

Colour system

extracted from frames · HEX
Export palette
#592C9F base dominant 1 base
#5959A6 base dominant 2 base
#D96315 base dominant 3 base
#E99B1B base dominant 4 base
#37239F base dominant 5 base
#525ECB base dominant 6 base
#282155 bonus dominant 1 bonus
#191C1A bonus dominant 2 bonus
#5C2216 bonus dominant 3 bonus
#5B5F68 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The active-row indicator (pine garland with a red ribbon stripe) is a distinct shape/texture around the row, not just a color change; toggle switches in Settings show both position (left=off/right=on) and fill color; the Nudge multiplier is printed as an explicit 'xN' number rather than conveyed by color. Residual risk: the Buy Feature icon's OFF (dark red) vs ARMED (gold/orange) state relies partly on hue, though the price text and confirmation dialog also confirm the state without color.
Screen Reader
  • Bottom-bar readouts (BALANCE, BET, BET LEVEL, COIN) are machine-readable text pills, not image-only. The Help screen is a genuine linear HTML document exposable to a screen reader as ordinary text, unlike the canvas-drawn game field itself, which is not exposable this way.
Motor Accessibility
  • Large, well-separated round/gift-shaped touch targets for all primary actions (Spin, Bet Max, Autoplay, bet +/- steppers). The SPACE bar is a keyboard alternative to clicking Spin/Stop, and Autoplay with optional stop conditions reduces the number of repeated actions needed to play many rounds.
Hearing Accessibility
  • No audio-only information was observed; all outcomes (wins, multiplier, nudge count, jackpot amount/countdown) are conveyed as on-screen text/numerals. The 'Sound - Ambient' and 'Sound - Effects' toggles control purely decorative music/SFX.
Low Vision
  • During the Nudge Feature, the large animated win-counter overlay is centered directly over the middle row of the grid and physically covers those symbols for the whole reveal animation, so the exact winning combination on intermediate nudges cannot be read from the game's own presentation, only the aggregate running number.

Media & assets

2 files · 2 types
31 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
base game, full 5-page illustrated paytable booklet (Wild, Payouts, Nudge Feature rules, Buy Feature rules, Other Rules), 13-page in-game Help screen, settings popup, autoplay panel, Buy Feature confirmation dialog, Nudge Feature gameplay chain (trigger + two mid-chain frames with multiplier growing x5->x6), win screen, and the bet-ceiling (max bet/max Buy Feature price) screen.
Volatility rating is not printed anywhere in this build's Help screen or 16-page rules booklet.
A theoretical maximum win multiplier/cap is not printed anywhere in this build; no dedicated 'Limits' screen exists in the settings menu.
The smallest possible natural win outcome (a round ending after exactly 1 nudge) was not observed this session; the smallest settled total captured was ‡12.00 after 6 nudges.
Whether the Buy Feature icon's dark-red OFF state also doubles as a disabled/insufficient-funds indicator at intermediate (non-ceiling) unaffordable bet levels was not tested; only the ghosted-price state at the maximum bet was observed.
No preview/splash screen exists to capture in this build (the launch URL already carries nofunplaymessage=1, so the first frame is already the live base game) — a property of this build, not a missing capture step.

Ask AI about Christmas Gift Rush

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Christmas Gift Rush play? Keep it simple.

3x3 fixed grid; every spin starts with only the center row active (1 line, 3 cells wide, all 3 must match to pay).

RTP 96.68%High volatilitydemo ✓

From the verified capture of 10 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Christmas Gift Rush vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 5 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/christmas-gift-rush-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/christmas-gift-rush-b29/
{
  "game": {
    "name": "Christmas Gift Rush",
    "provider": "Habanero",
    "art_style": "flat-shaded 2D cartoon illustration with glossy, saturated cel-shaded rendering (candy-cane greens, warm reds/golds); thick soft highlights and rim-light on every object rather than photorealistic shading; night-time snowy-village setting seen through the ornate gold picture-frame border; whimsical, family-friendly, casual-mobile-game mood; head-on/flat camera angle on the 3x3 reel grid, no perspective or 3D depth.",
    "theme": "A snowbound Christmas village at night. The reels are framed by an ornate carved-gold picture frame with snow piled on its corners; through the gaps at the left and right edges of the frame, cosy lit house windows and rooftops covered in snow are visible against a dark-blue night sky with falling snowflakes. The paying symbols are all wrapped Christmas gifts/toys: a candy cane with a green bow, a gold bell with a red ribbon, a blue teddy bear with a pink bow, and a wooden toy dump truck with a blue bow. The game's own WILD is a red-and-gold wrapped gift box.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 30 desktop screenshots (1280x800) + verbatim OCR/DOM text from the in-game Help screen + zoomed paytable crops.",
    "method_notes": "Numbers taken verbatim from the in-game Help screen (document.body.innerText, machine-read) and from zoomed paytable crops (scripts/zoom.py). Bet-anchor for the paytable was cross-checked against the bottom status bar on the same frame (bet_base_1_00.png / bet_base_0_20.png). Nothing here is inferred from marketing copy on the provider's website. Items that remained unclear or structurally absent from this build are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English",
    "provider_ref_note": "In-game title banner and window title both read 'Christmas Gift Rush' verbatim; no shortened in-game wordmark was observed (unlike some other Habanero titles)."
  },

  "color_palette": {
    "frame_and_border": "Carved, glossy gold picture-frame border around the 3x3 grid, with white snow drifts piled on its top corners and small gold curling filigree at the corners.",
    "reel_background": "Deep indigo/violet swirled fabric-like texture behind each cell, divided into a 3x3 grid by thin white cell dividers.",
    "row_highlight": "The currently ACTIVE row(s) are outlined by a garland border: dark-green pine garland with a red ribbon stripe running through it and small warm-yellow string-light dots along its length. The center row always has this garland; the top and bottom rows gain it only after the Nudge Feature unlocks them.",
    "outer_scene": "Night-time snowy village behind the frame: dark navy-blue sky with small white snowflake dots, snow-capped dark rooftops and chimneys at the very top edge, and warm orange/yellow glowing windows of houses at the left and right edges.",
    "top_banner": "Three red ribbon-banner plaques across the top: 'Buy Feature' (left, gold text, with a round red/gold price button beside it), the 'Christmas Gift Rush' logo wordmark (center, red ribbon banner with gold 3D lettering and a light-blue glow), and 'Jackpot Race™' (right, gold text over a red plaque showing a EUR amount or countdown).",
    "bottom_control_bar": "Pink/magenta gift-wrapped buttons with gold ribbon bows on a purple bar: 'BET' (green pill), '−' and '+' bet-level steppers, 'COIN' stepper, 'BALANCE' (green pill), and three central gift-shaped buttons — a green one (Bet Max, upward-arrow-in-tray icon), a red/gold one with a yellow play-triangle (SPIN), and a green one with a circular-arrow icon (Autoplay). The lone Information button ('i') is a green gift-box icon at the far left of this bar.",
    "service_strip": "A thin purple strip below the main bar with white 'BALANCE'/'BET' text, a live clock, a lightning-bolt (turbo/fast-play) icon, a diamond fullscreen icon, a speaker icon, and the 'HABANERO' wordmark bottom-right.",
    "win_overlay": "Large 3D purple/magenta numerals with a warm golden radial glow behind them, used for both the running per-nudge win readout and the multiplier badge ('x5', 'x6') shown just below it in matching purple.",
    "win_screen_plaque": "A large red ribbon-banner plaque with ornate gold scrollwork corners; 'YOU HAVE WON' in gold 3D letters on the red field, the amount in large purple numerals on a gold ribbon band beneath it, and the nudge count in gold text at the bottom of the plaque.",
    "accent_colors": "Gold (frame, banners, buttons' bow ribbons), purple/magenta (win numerals, active menu highlights), green (pine garland, positive/confirm buttons), red (ribbon banners, Buy Feature icon when armed, bell symbol's bow), orange/gold (Buy Feature icon fill once purchased, radial win glow)."
  },

  "grid_and_lines": {
    "layout": "Fixed rectangular 3 columns x 3 rows = 9 cells; NOT a scrolling reel strip — confirmed static symbol positions between nudges, only individual cells change on a nudge event.",
    "lines_are_dynamic": "Help screen states verbatim: 'Lines are fixed at 1 - 3.' Every base-game spin STARTS with only the CENTER row active (1 line). The Nudge Feature is what opens the other two rows (see 'features.nudge_feature'); the top and bottom rows are never active at the very start of a spin.",
    "row_indicator": "The pine-garland border is the ONLY visual cue for which row(s) are currently active/paying; it is present around the center row at all times and appears around the top/bottom rows only after they are unlocked by the Nudge Feature.",
    "no_scatter_no_free_spins": "This game has no scatter symbol and no separate Free Spins feature; 'features_present.free_spins' in the capture manifest is correctly false. The only feature is the Nudge Feature plus its paid Buy Feature shortcut."
  },

  "symbols": {
    "note": "Only a single tier (3-of-a-kind, i.e. all 3 cells of a paying row matching) is printed for any symbol, because a paying line in this game is exactly 3 cells wide (one row of the 3x3 grid) — there is no 4-of-a-kind or 5-of-a-kind concept. Values below are read verbatim from paytable_p1.png / paytable_p2.png at bet anchor ‡1.00 (bet_base_1_00.png confirms BET ‡1.00, BET LEVEL 1, COIN 1.00 on that exact paytable view). Because the game's total bet is always exactly 1 coin x bet level (no separate per-line sub-unit exists — see payout_basis), these printed currency values equal the multiplier of the TOTAL bet directly at this anchor: multiplier = printed_value / 1.00.",
    "wild": {
      "name": "Gift Box (WILD)",
      "appearance": "A wrapped present: a red box with a gold ribbon bow tied in an X across the top, sitting at a slight angle. Simple, no text/lettering embossed on it.",
      "payout_3": "‡20 (= 20x total bet at the ‡1.00 anchor)",
      "rule_text_verbatim": "\"symbol substitutes for all symbols\" (paytable_p1.png)",
      "note": "Its own 3-of-a-kind payout (‡20) is identical to the highest-paying regular symbol (the toy truck) — i.e. landing 3 Wilds pays the same as landing 3 trucks, which makes sense since a Wild-only row also satisfies the truck's own win condition.",
      "source": "paytable_p1.png"
    },
    "high_value": [
      {
        "name": "Wooden toy dump truck (blue ribbon bow)",
        "appearance": "A yellow/gold wooden toy dump truck with visible plank construction, green wheel hub details, and a large blue ribbon bow tied across its cab and bed.",
        "payout_3": "‡20 (highest-paying regular symbol, 20x total bet)",
        "source": "paytable_p2.png"
      },
      {
        "name": "Gold bell with red ribbon",
        "appearance": "A round gold/orange bell with a large red ribbon bow tied at its top and long trailing ribbon streamers curling to the right.",
        "payout_3": "‡10 (10x total bet)",
        "source": "paytable_p2.png"
      }
    ],
    "low_value": [
      {
        "name": "Blue teddy bear with pink bow",
        "appearance": "A sky-blue plush teddy bear with darker-blue ear/muzzle shading, black button eyes and nose, and a large pink satin ribbon bow around its neck.",
        "payout_3": "‡3 (3x total bet)",
        "source": "paytable_p2.png"
      },
      {
        "name": "Green-and-white candy cane with green bow",
        "appearance": "A classic striped green-and-white candy cane bent into its hook shape, decorated with a green ribbon bow at the bend.",
        "payout_3": "‡1 (lowest-paying symbol, 1x total bet)",
        "source": "paytable_p2.png"
      }
    ]
  },

  "technical_summary": {
    "grid": "3 columns x 3 rows, fixed rectangular grid (9 cells total).",
    "lines_mechanic": "Dynamic 1-3 fixed lines/rows, controlled entirely by the Nudge Feature (see features). Not a 'ways' or 'cluster' game.",
    "rtp_base": {"value_percent": 96.68, "source": "Help screen (rules_help_p12.png / p13.png): \"The theoretical RTP for Christmas Gift Rush is 96.68%\""},
    "rtp_with_feature_buy": {"value_percent": 96.27, "source": "Help screen: \"The theoretical RTP for Christmas Gift Rush is 96.27% if Feature Buy is enabled.\""},
    "rtp_jackpot_race": {"value_percent": 1.00, "note": "Printed SEPARATELY as \"The theoretical RTP for JACKPOT RACE™ is 1.00%\" — this is NOT part of the game's own RTP and must not be summed with it."},
    "rtp_calc_basis": "Help screen: \"RTP calculation is based on the average results of 2 x 500,000,000 game cycles.\"",
    "bet_min": "‡0.20",
    "bet_max": "‡15,000.00",
    "bet_source": "Help screen: \"Minimum total bet in player currency is ‡0.20\" / \"Maximum total bet in player currency is ‡15,000.00\"; independently confirmed by physically clicking COIN and BET LEVEL to their ceilings (bet_limits_max.png: COIN 1,500, BET LEVEL 10, BET display ‡15,000.00).",
    "coin_values": [0.2, 0.5, 1, 2, 5, 10, 20, 40, 100, 1500],
    "bet_levels": [1, 2, 3, 5, 10],
    "bet_formula": "Total bet in coins = 1 (fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination. Minimum total bet in coins is 1; maximum total bet in coins is 10.",
    "bet_formula_source": "Help screen (rules_p4.png): \"Total bet in coins is 1 multiplied by the bet level.\" / \"Total bet in player currency is the total bet in coins multiplied by the coin denomination.\"",
    "payout_basis": "total_bet — there is no separate 'per line' sub-unit: the base wager is always exactly 1 coin x bet level, and the paytable is printed 'in the player currency as the win value based on the selected bet' (Help screen, verbatim). See 'features.nudge_feature' for why an isolated single-combo win essentially never occurs in this game (every base-game win auto-cascades through at least one nudge).",
    "paytable_bet_anchor": "‡1.00 (BET LEVEL 1, COIN 1.00) — confirmed on the same paytable screenshots via the bottom status bar.",
    "volatility": "Not stated anywhere in this build's Help screen or paytable booklet (searched all 16 rules pages) — left as not legible/not present rather than guessed.",
    "max_win_cap": "Not printed anywhere in this build. No dedicated 'Limits' screen exists (the gear/settings menu only offers Help, Sound x2, Quick Spin, More Games).",
    "keyboard": "SPACE bar starts the spin and can also be used to stop the reels (per Help screen icon descriptions).",
    "malfunction_clause": "Printed on every paytable/rules page footer: \"Malfunction voids all pays and plays.\"",
    "server_authority_clause": "Help screen: \"In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct.\"",
    "build_stamps": {
      "file_date_utc": "2026/09/09 03:13:22",
      "client_version": "1.1.23117.592",
      "server_version": "5.1.7152.363",
      "rng_version": "5.1.4478.308",
      "jackpot_version": "5.1.4326.325",
      "note": "These are BUILD stamps of the software, NOT the game's release/launch date, and must not be reported as such.",
      "source": "rules_help_p13.png"
    }
  },

  "features": {
    "nudge_feature": {
      "summary": "The signature, name-giving mechanic of the game. Every base-game spin starts with only the center row of the 3x3 grid active. Any winning combination on that center row does not simply pay out and end the spin — it triggers an automatic chain of 'nudges' that progressively opens the other two rows and grows a win multiplier, continuing until a nudge produces no further win.",
      "rules_verbatim": [
        "Any Base Game starts with only the Center row activated",
        "Any Base Game win triggers the Nudge Feature",
        "A single random reel will nudge 1 symbol down, and pays are awarded again",
        "The 1st Nudge activates the Top row",
        "The 2nd Nudge activates the Bottom row",
        "The 3rd And All Following Nudges increases the multiplier by +1",
        "If a spin results in no win, the feature ends and the multiplier resets back to X1"
      ],
      "rules_source": "rules_p1.png (booklet page 3/5, 'Nudge Feature')",
      "sequence_explained": "1) A base-game spin resolves and the center row shows a win. 2) The feature activates: a single randomly-chosen reel column nudges one symbol down by one cell, and the whole grid is re-evaluated for wins. 3) The FIRST nudge in the chain additionally unlocks the TOP row (its garland border appears) as a newly-active, paying row. 4) The SECOND nudge additionally unlocks the BOTTOM row. 5) From the THIRD nudge onward, each further nudge that still produces a win adds +1 to a running win multiplier (so nudge 3 -> x1 baseline continuing... observed values reached x5 and x6 in this session, see below). 6) The chain keeps nudging/paying as long as each successive evaluation still wins. 7) The first nudge that produces NO win ends the feature immediately; the multiplier resets to x1 and the round settles at the accumulated total.",
      "underlying_symbols_hidden": "During the feature, the large purple win-amount overlay is centered directly over the middle row of the grid, physically covering the symbols there while the chain plays out — the exact winning combination on intermediate nudges cannot be read visually from any single captured frame (see accessibility_observations and anomalies).",
      "observed_sequences": [
        {
          "description": "Bought round at total bet ‡6.00 (Buy Feature active, bet level 1, coin 0.20)",
          "trigger_frame": "bonus_0.png — win on the always-active center row starts the feature; win-counter mid-animation shows ‡0.06 (not a final value, see note below)",
          "mid_frame_1": "bonus_1.png — both top AND bottom rows now show the garland border (unlocked), multiplier badge already reads 'x5', running status-bar WIN ‡2.40",
          "mid_frame_2": "bonus_2.png — multiplier badge now reads 'x6' (grew from x5), running status-bar WIN ‡3.40",
          "final_result": "win_screen.png — 'YOU HAVE WON ‡9.40, 11 NUDGES PLAYED'"
        },
        {
          "description": "Natural (un-bought) round at anchor bet ‡1.00 (Buy Feature OFF)",
          "final_result": "basis_win_natural.png — status bar settles at BET ‡1.00 / WIN ‡12.00; round banner reads '6 NUDGES PLAYED'"
        }
      ],
      "animated_overlay_warning": "The large purple win-counter overlay shown mid-nudge is an ANIMATED count-UP effect, not a settled value — rapid captures 0.3s apart during the same win showed different intermediate numbers (e.g. 0.22 -> 0.57 -> 0.91 within under a second). The only trustworthy settled numbers are the small text readouts in the bottom status bar ('BET ‡X.XX  WIN ‡Y.YY') and the final round banner.",
      "no_isolated_single_win": "Because ANY base-game win triggers at least one nudge evaluation, this game structurally has no 'isolated single combo win' — every settled win total is the SUM of the initial win plus however many further nudge evaluations kept winning. None of the observed round totals (‡9.40, ‡36.00, ‡12.00) match any single paytable tier at their respective bets, which is expected/consistent with this cascading design, not an error."
    },
    "buy_feature": {
      "summary": "A paid shortcut that guarantees the Nudge Feature triggers on the very next spin.",
      "rule_verbatim": "\"If the 'Buy Feature' control is enabled, each and every spin will trigger the Nudge Feature and the total bet will be multiplied by X30.\"",
      "rule_source": "rules_p2.png (booklet page 4/5, 'Buy Feature')",
      "mechanism": "This is a x30 multiplier applied to the TOTAL BET itself for the purchased spin(s), not a surcharge added on top of the normal bet. Confirmed at two different bet levels: base bet ‡0.20 -> Buy Feature price ‡6.00 (30 x 0.20); base bet ‡1.00 -> price ‡30.00 (30 x 1.00).",
      "ui_control": "A round icon in the top-left ribbon banner labelled 'Buy Feature' with the current price shown beside it. It is a dark-red circle with a thin gold ring when OFF; clicking it opens a confirmation dialog (bonus_buy_dialog.png) restating the rule text with an 'OK' button. Once confirmed, the icon fills solid gold/orange to indicate the purchase is armed for the upcoming spin(s).",
      "unaffordable_state": "At the maximum bet (‡15,000.00), the Buy Feature price would be ‡450,000.00, which exceeds the demo balance; in that state the price text is rendered semi-transparent/ghosted rather than solid (bet_limits_max.png), a non-standard visual cue for 'currently unaffordable' that a screen-reader would need an explicit disabled/unaffordable state announcement for.",
      "source_frames": ["bonus_buy_dialog.png", "bonus_0.png", "bonus_1.png", "bonus_2.png", "win_screen.png", "bet_limits_max.png"]
    },
    "jackpot_race": {
      "trademark": "Jackpot Race™",
      "summary": "A single-tier, timed progressive jackpot shared across players, cycling through three phases.",
      "accumulation_phase": [
        "The Jackpot amount starts at €1,000.00 (EUR).",
        "A portion of each bet placed is allocated to the Jackpot.",
        "The Jackpot display shows the count-down to the next race, the amount of the Jackpot, and (right after a Payout Phase) the details of the last Jackpot win.",
        "The Jackpot cannot be triggered during this phase."
      ],
      "race_phase": [
        "The Race Phase runs for 5 minutes.",
        "A portion of each bet placed continues to be allocated to the Jackpot.",
        "The Jackpot is GUARANTEED to trigger before the end of the Race.",
        "The Jackpot display shows when the Race will end, and the current Jackpot amount."
      ],
      "payout_phase": [
        "Starts when the Jackpot is triggered.",
        "Players who place a bet closest to the trigger moment are assigned finish positions in the Race.",
        "A player can only win one position in the race.",
        "Once all positions are paid out, the jackpot resets to its initial €1,000.00 amount and re-enters the Accumulation Phase."
      ],
      "payout_table": [
        {"position": 1, "places": 1, "share_percent": 50},
        {"position": 2, "places": 1, "share_percent": 30},
        {"position": 3, "places": 1, "share_percent": 10},
        {"position": 4, "places": 2, "share_percent": 5, "note": "5% is awarded to EACH of the 2 places at position 4 (verified: 50+30+10+5+5 sums to exactly 100%, not 50+30+10+5=95%)."}
      ],
      "contribution_percent": 1.000,
      "min_qualifying_bet": "‡0.10",
      "cannot_be_won_in_demo": "Verbatim from Help: \"Jackpots cannot be won during Fun Play or Bonus Play.\" Consistent with 37 confirmed session spins where the top-right ticker only ever climbed and was never observed to reset or pay out.",
      "other_rules": [
        "Jackpots are triggered at random.",
        "The Jackpot win amount is the Jackpot value on the server, rounded up to 2 decimals.",
        "Jackpots can be of a different currency to the player's currency; if so, the display/win amount are converted using exchange rates from openexchangerates.org.",
        "Jackpot wins are added to other wins.",
        "Jackpots do not have a ceiling or upper limit.",
        "Unpaid places are rolled over to the next event; if no event is scheduled, the rolled-over amount is retained by the Casino.",
        "The Jackpot is scheduled by server time but displayed according to the player's device time."
      ],
      "ui_display": "Top-right red ribbon plaque labelled 'Jackpot Race™'. Alternates between showing the live EUR pool amount (e.g. '€2,126.97') and a countdown string (observed: 'Next race in 1d...', '4h 56m') depending on which phase the race is in.",
      "source": "rules_help_p8.png through rules_help_p11.png"
    },
    "super_bet": {
      "present": false,
      "note": "Confirmed absent via two independent channels: (1) the full 13-page Help screen text (6,766 characters, read via document.body.innerText) contains no occurrence of the substring 'super' anywhere; (2) the bottom control bar shows exactly 8 controls with no additional ante/side-bet toggle on any captured screen. It does appear in Habanero's platform-wide feature list on the provider's website but is not present in this specific build (a known provider pattern, P-H02)."
    }
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "content": "3x3 grid inside the gold picture frame, snowy night village visible at the frame's edges. Center row shown with its permanent garland border (the only active row at spin-start). Top ribbon banners: 'Buy Feature ‡30.00' (left, red icon), 'Christmas Gift Rush' logo (center), 'Jackpot Race™ €2,126.97' (right). Bottom control bar as described in color_palette.bottom_control_bar. Demo balance shown as ‡2,000.00, default bet ‡1.00, bet level 1, coin 1.00."
    },
    "paytable_p1_wild": {
      "type": "paytable",
      "page": 1,
      "content": "Single-column 'Wild' page: the gift-box Wild symbol, its 3-of-a-kind payout (‡20), and the text 'symbol substitutes for all symbols'. Navigation: a red/gold up-arrow 'return to game' button flanked by left/right triangle arrows, with 5 dot-page-indicators underneath (this booklet has 5 pages: Wild, Payouts, Nudge Feature, Buy Feature, Other Rules)."
    },
    "paytable_p2_payouts": {
      "type": "paytable",
      "page": 2,
      "content": "'Payouts' page listing all 4 regular paying symbols with their 3-of-a-kind values in a 2-column grid: toy truck ‡20, gold bell ‡10 (top row); teddy bear ‡3, candy cane ‡1 (bottom row, bear/candy offset left)."
    },
    "rules_p1_nudge_feature": {
      "type": "rules",
      "page": 3,
      "content": "'Nudge Feature' page with the full rule text quoted verbatim in features.nudge_feature.rules_verbatim."
    },
    "rules_p2_buy_feature": {
      "type": "rules",
      "page": 4,
      "content": "'Buy Feature' page: \"If the 'Buy Feature' control is enabled, each and every spin will trigger the Nudge Feature and the total bet will be multiplied by X30.\""
    },
    "rules_p3_other_rules": {
      "type": "rules",
      "page": 5,
      "content": "'Other Rules' page, two lines only: \"Symbols pay if matching adjacent for each row\" and \"Wins on different rows are added\" (i.e. if two or three rows are simultaneously active and winning, their wins are summed, not just the highest taken)."
    },
    "help_screen": {
      "type": "rules",
      "pages": "5 through 16 in the manifest (13 scrollable Help pages total, one continuous HTML document, no section tabs)",
      "content_summary": "A plain-text, dark-background HTML help document (not part of the illustrated booklet) titled 'Christmas Gift Rush - Help', closed via an 'X' at the top-right. Covers, in order: fun-money disclaimer; coin/bet-level/lines tables and the bet formula; pay-table/malfunction/server-authority clauses; a 'Game Interface' glossary of every on-screen readout and button (BALANCE, COINS, BET, BET (message bar), WIN (message bar), COIN stepper, BET LEVEL stepper, Info/Spin/Skip/Stop/Bet Max/Autoplay/Fullscreen/Sound/Turbo/Settings icons, each with a one-line description); a 'Pay Table Interface' glossary (prev/next page arrows, return-to-game arrow); an 'Auto Play' section (number-of-spins selector, stop-on-balance-decrease, stop-on-single-win-exceeds); a 'Game Menu' section (How to Play, Game Settings: Quick Spin, Volume); a 'Disconnection Policy' section (per-game rules for what happens if the connection drops mid-round, including a 15-day forfeiture clause); the full 'Jackpots' / 'Jackpot Race™' section (see features.jackpot_race); the 'Return To Player (RTP)' section (see technical_summary.rtp_*); and finally the build-stamp block (File Date, Client/Server/RNG/Jackpot Version)."
    },
    "settings": {
      "type": "settings",
      "content": "A small dark popup anchored above the gear icon, opened from the service strip. Contains: 'Help' (question-mark icon, opens the Help screen), 'More Games!' (game-controller-like icon), and three labelled toggle switches: 'Sound - Ambient' (ON, orange/filled), 'Sound - Effects' (ON, orange/filled), 'Quick Spin' (OFF, grey/hollow). Toggle state is shown by BOTH switch position (left=off/right=on) and fill color, so it remains distinguishable for color-blind users."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A dark modal panel titled 'Number Of Spins' with six preset buttons (10, 20, 30, 50, 100, 500; '50' shown selected/highlighted white). Below it, 'Stop Auto Play' options: a toggle 'If NUDGE feature is triggered' (shown OFF), plus two optional numeric-entry conditions 'If balance decreases by ‡___' and 'If a single win exceeds ‡___' (both empty/inactive, greyed text). A note reads 'Auto Play will stop if a jackpot is won.' A summary line shows the computed total: '‡1.00 x 50 spins = ‡50.00'. Two buttons at the bottom: 'Cancel' (outlined) and 'Start Auto Play' (solid green, with a play-circle icon)."
    },
    "buy_feature_confirm_dialog": {
      "type": "bonus",
      "file": "bonus_buy_dialog.png",
      "content": "A small black dialog box over the dimmed reels restating the Buy Feature rule text verbatim (see features.buy_feature.rule_verbatim) with a single orange 'OK' button. Behind the dialog the bet has already been lowered to ‡6.00 (coin 0.20) and the Buy Feature icon price already reflects that bet."
    },
    "nudge_feature_gameplay": {
      "type": "bonus",
      "files": ["bonus_0.png", "bonus_1.png", "bonus_2.png"],
      "content": "See features.nudge_feature.observed_sequences for the full blow-by-blow reading of these three frames (trigger, then two progressively later nudges with the multiplier badge visibly growing from x5 to x6 and the top/bottom garland rows shown unlocked)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Full-width red ribbon plaque with gold scrollwork corners, shown after the Nudge chain ends. 'YOU HAVE WON' in gold 3D letters, the settled amount in large purple 3D numerals on a gold ribbon band (observed ‡9.40 and ‡12.00 across two captured rounds), and the nudge count in smaller gold text underneath (observed '11 NUDGES PLAYED' and '6 NUDGES PLAYED'). The reel grid and top banners remain dimly visible behind the plaque."
    },
    "bet_limits_max": {
      "type": "other",
      "content": "Same base_game layout with COIN pushed to its ceiling (1,500) and BET LEVEL to its ceiling (10), producing BET ‡15,000.00. The Buy Feature price behind the top-left banner is a barely-visible ghosted '‡450,000.00' (see features.buy_feature.unaffordable_state)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable: Info button far-left of the bottom bar, BET/BET LEVEL/COIN/BALANCE readouts as text pills (all machine-readable numbers, not image-only), SPIN as the large central button, Autoplay to its right, Buy Feature and Jackpot Race as separate top banners. The Help screen is a genuine linear HTML document (not canvas-drawn), so unlike the game field itself it IS exposable to a screen reader as ordinary text/DOM content.",
    "motor": "Large, well-separated round/gift-shaped touch targets for all primary actions (Spin, Bet Max, Autoplay, bet +/- steppers). SPACE bar is a keyboard alternative to clicking Spin/Stop, reducing precision-pointing requirements. Autoplay (with optional stop conditions) reduces the number of repeated actions needed to play many rounds.",
    "color_blind": "Most state is communicated redundantly through TEXT or POSITION rather than hue alone: bet amounts and prices are always printed as numbers; the active-row indicator (pine garland) is a distinct SHAPE/texture around the row, not just a color change; toggle switches in Settings show both position and fill; the multiplier during the Nudge Feature is printed as an explicit 'xN' number, not conveyed by color alone. One residual risk: the Buy Feature icon's OFF (dark red) vs ARMED (gold/orange) states rely partly on hue, though the accompanying price text and the confirmation dialog give a non-color confirmation of state.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all game outcomes (wins, multiplier, nudge count, jackpot amount/countdown) are conveyed as on-screen text/numerals. Sound toggles ('Sound - Ambient', 'Sound - Effects') are purely decorative music/SFX controls.",
    "low_vision_specific_issue": "During the Nudge Feature, the large animated win-counter overlay is centered directly over the MIDDLE row of the 3x3 grid and visually obscures the symbols there for the whole reveal animation — a low-vision or sighted user cannot read the underlying winning combination on intermediate nudges from the game's own presentation, only the aggregate running number. This is a game-design limitation, not a capture gap (see 'anomalies')."
  },

  "anomalies": [
    "The win-counter overlay shown during Nudge Feature wins is an ANIMATED count-up, not a static value; frames captured a fraction of a second apart show different intermediate numbers for the SAME win event. Only the small bottom-status-bar text and the final round banner should be treated as settled figures.",
    "The overlay physically covers the center row's symbols during every win reveal, including mid-Nudge-Feature states, making it impossible to visually confirm the exact winning combination behind several captured win frames.",
    "The Jackpot Race ticker (top-right) alternates between showing a live EUR pool amount and a countdown string ('Next race in 1d...', '4h 56m') depending on which of its three phases (Accumulation/Race/Payout) is currently active — the same on-screen region carries two different kinds of information at different times.",
    "The Buy Feature price display becomes semi-transparent/ghosted rather than solid when its cost (30x the current total bet) exceeds the demo balance, an unconventional 'unaffordable' visual state.",
    "No preview/splash screen exists in this build: the platform's redirect already includes 'nofunplaymessage=1', so the very first frame loaded is already the live base game with no modal to dismiss. No 'preview' screenshot was captured for this reason (see capture manifest's not_captured entry); this is a property of this build, not evidence of a missing capture step."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating is not printed anywhere in this build's Help screen or booklet (all 16 rules pages checked) — left absent rather than guessed or copied from the provider's marketing page.",
    "A theoretical maximum win multiplier/cap is not printed anywhere in this build; no separate 'Limits' screen exists in the settings menu.",
    "The absolute minimum possible natural-win outcome (i.e. a round that ends after exactly 1 nudge, the smallest the cascading design allows) was not observed in this session; the smallest settled total captured was ‡12.00 after 6 nudges.",
    "Whether the Buy Feature icon's OFF state is a pure design choice of 'dark red = inactive' or also doubles as a disabled/insufficient-funds indicator elsewhere (beyond the ghosted-price case observed at the bet ceiling) was not tested at intermediate unaffordable bet levels."
  ]
}

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