Chicken Shot

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 5 hours ago Verified · 05 Aug 2026
RTP 97.00%
Volatility Low
Max win ×64
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

24 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-shot-b10/

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65 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 05 Aug 2026

Per-screen breakdown

24 demo screens
24 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 0 Apr May '26: 0 May Jun '26: 90 90 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇺🇸United States 20
🇦🇺Australia 10
🇩🇪Germany 10
🇮🇸Iceland 10
🇮🇹Italy 10
🇲🇹Malta 10
🇳🇱Netherlands 10
🇵🇱Poland 10
Full per-country breakdown via the API →

What we extracted from Chicken Shot

Everything pulled from Chicken Shot into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
24 screens captured
6 palette colors from frames

manual demo playthrough → 24 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.00% · single configuration
volatility Low
max_win_x ×64
mechanic Crash
release_date 2026

Colour system

extracted from frames · HEX
Export palette
#F69F08 base dominant 1 base
#08D1FB base dominant 2 base
#01B3F9 base dominant 3 base
#A15613 base dominant 4 base
#DA6A0A base dominant 5 base
#FDCC07 base dominant 6 base

Media & assets

6 files · 6 types
24 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Chicken Shot

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Chicken Shot?

RTP 97.00%Low volatilitymax win ×64demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Shot vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-shot-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-shot-b10/
{
  "game": {
    "name": "Chicken Shot",
    "provider": "BGaming",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from captured desktop screenshots (1280x800), OCR/verbatim on-screen text, and zoomed crops.",
    "language": "English",
    "game_class_note": "This is NOT a slot machine and has no reel-based paytable. It is a single-click arcade multiplier/probability game, the same class as titles like 'Mines' or 'Limbo': the player sets a bet, then triggers exactly one chicken; that single action resolves the entire round instantly (win or lose), with no reels, no paylines, no wild/scatter symbols, no free spins, no bonus round and no mid-round cash-out. Confirmed twice: (1) full verbatim text of the 13-page in-game rules panel (sections About the game / How to Play / Autoplay / Settings / Results / Return to Player / RNG / Additional information) never mentions paylines, reel symbols, wilds, scatters, free spins or bonus rounds; (2) direct visual inspection of 20+ gameplay frames (base game at several bets, a won round, a lost round, min/max bet) shows only an animated farm scene with multiplier-labelled chickens, a balance readout, a bet control and a Play button.",
    "method_notes": "All multiplier/probability figures were cross-read from two independent screens showing the identical table (the 'HOW TO PLAY' splash/info screen and rules page 9-10) and found to agree exactly. RTP and max-win are quoted verbatim from the rules text. Bet limits were measured by pressing the bet stepper arrows until they visibly disabled, not assumed from any printed 'maximum bet' banner (this game prints no such banner)."
  },

  "what_the_game_does_not_have": {
    "note": "Stated as a confirmed property of this build, not a capture gap.",
    "no_reels_or_paylines": true,
    "no_symbol_paytable": true,
    "no_wild_or_scatter_symbols": true,
    "no_free_spins": true,
    "no_bonus_round": true,
    "no_mid_round_cashout_or_collect": true,
    "no_gamble_feature": true,
    "evidence": "13-page rules panel (rules_p1.png ... rules_p13.png) and 20+ gameplay screenshots; see game.game_class_note."
  },

  "core_round_mechanic": {
    "summary": "The player sets TOTAL BET with the bet stepper, then resolves one round by either (a) clicking directly on one specific chicken moving around the farm scene, or (b) clicking the large circular PLAY button, which shoots a random chicken. Each chicken on screen carries a printed multiplier badge (one of x1.1, x1.5, x2, x4, x8, x16, x32, x64). The instant the chicken is shot: if it 'bursts', the round is a win and (multiplier x bet) is added to the balance, shown in a yellow 'Win: N.NN FUN!' banner; if it does not burst, the round is a loss and the full bet is deducted from the balance, with no separate lose banner (the earlier 'Last win:' text is simply left showing, which can look confusing to a screen-reader/low-vision user comparing states).",
    "verbatim_rules_quote": "\"To shoot a specific chicken, click on it. To shoot a random chicken, click the Play button. If the chicken bursts, you win. If it doesn't, you lose.\" / \"Payouts are made according to the Paytable. If the chicken bursts, its multiplier is applied to the bet value. The result is then added to the balance. If the chicken doesn't burst, the bet is deducted from the balance.\" (rules_p1.png, rules_p7.png-rules_p8.png). Note: the rules text itself calls the multiplier/chance table 'the Paytable' even though there is no symbol paytable in the slot-machine sense.",
    "click_counter_caveat": "Hovering a chicken shows a tooltip with its chance to win and 'the number of clicks you've made on it' (rules_p2.png/p3.png). This per-chicken click counter is a session-only informational stat, NOT a multi-click resolution mechanic: each click is still an independently resolved, fully-paid-or-fully-lost round (confirmed by the balance-delta evidence below). The rules explicitly warn: \"Clicks are not persistent and do not carry over between sessions. If the game is exited, refreshed, or interrupted due to disconnection, all clicks and progress are immediately reset and permanently lost. Clicks are chicken-specific and, if a chicken disappears from the screen, any associated clicks do not transfer or count toward any other object.\" (rules_p2.png-p3.png).",
    "autoclick_note": "\"You can activate fast autoclicks by clicking and holding the chicken\" (rules_p2.png) — a rapid-repeat convenience for motor-impaired or fast-play users, still made of independently resolved single-click rounds.",
    "cashout_button_present": false,
    "evidence_balance_deltas": [
      "win_screen.png: bet 10.00 FUN, chicken multiplier x1.1 burst, balance rose 1,000.00 -> 1,001.00 FUN (i.e. +11.00, matches 10.00 x 1.1 = 11.00 win credited).",
      "base_game_lose_round.png: after clicking an x8 chicken, balance fell 1,001.00 -> 991.00 FUN (i.e. -10.00, the full bet), chicken did not burst; the center banner still read the stale 'Last win: 11.00 FUN' from the previous round, confirming there is no dedicated loss banner."
    ]
  },

  "multiplier_probability_table": {
    "source": "Identical table verified on two independent screens: the entry splash / info screen (preview.png, info_p1.png, header 'HOW TO PLAY') and the in-game rules panel (rules_p8.png-rules_p10.png, header 'Results' / 'Multipliers and chances to win'). Both list the same 8 rows with the same values.",
    "rows": [
      {"multiplier": "x1.1", "chance_to_win_percent": 88.18, "badge_color": "green (numeral color; chicken has a slim body)"},
      {"multiplier": "x1.5", "chance_to_win_percent": 64.67, "badge_color": "blue"},
      {"multiplier": "x2", "chance_to_win_percent": 48.50, "badge_color": "purple/violet"},
      {"multiplier": "x4", "chance_to_win_percent": 24.25, "badge_color": "dark indigo/purple"},
      {"multiplier": "x8", "chance_to_win_percent": 12.13, "badge_color": "orange"},
      {"multiplier": "x16", "chance_to_win_percent": 6.06, "badge_color": "red-orange"},
      {"multiplier": "x32", "chance_to_win_percent": 3.03, "badge_color": "magenta/pink"},
      {"multiplier": "x64", "chance_to_win_percent": 1.52, "badge_color": "red (chicken has the roundest, plumpest body of all eight)"}
    ],
    "internal_consistency_check": {
      "method": "multiplier x (chance_to_win_percent/100) should equal the theoretical RTP contribution of that outcome; summed across the 8 mutually-exclusive outcomes it should approximate the stated 97% RTP.",
      "per_row_products": {
        "x1.1": 0.96998,
        "x1.5": 0.97005,
        "x2": 0.9700,
        "x4": 0.9700,
        "x8": 0.9704,
        "x16": 0.9696,
        "x32": 0.9696,
        "x64": 0.9728
      },
      "result": "All 8 rows independently land within roughly 0.97 +/- 0.003 (0.9696 to 0.9728), i.e. every printed multiplier/chance pair is individually consistent with the stated RTP of 97%. No row is an outlier; the table passed the consistency check with no anomaly found and none is recorded below."
    }
  },

  "rtp_max_win_volatility": {
    "rtp_percent": 97,
    "rtp_source_quote": "\"The overall theoretical Return to Player (RTP) is 97%\" (rules_p10.png, rules_p11.png, section 'Return to Player').",
    "max_win_multiplier": 64,
    "max_win_source_quote": "\"The maximum winning amount is 64 of the bet.\" (rules_p10.png, section immediately above 'Return to Player') — i.e. hitting the x64 chicken is both the rarest (1.52% chance) and the highest possible single-round payout; there is no separate progressive/jackpot pool.",
    "volatility": "Not stated anywhere in the captured screens (no volatility label, meter or flame-icon indicator was found on the splash, base game, or any of the 13 rules pages). Left as an honest omission rather than inferred from the payout spread.",
    "rng_statement": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\" (rules_p11.png, section 'RNG').",
    "malfunction_and_disconnect_clause_verbatim": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires ‘Collect’ - ‘Collect’ will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\" (rules_p12.png, section 'Additional information'). Note: this is generic BGaming boilerplate about 'Collect' actions/raised-bet risk decisions that do not exist in Chicken Shot's actual mechanic (no mid-round collect or risk-raise option is present anywhere else in the rules or in gameplay) — recorded verbatim rather than reconciled with the rest of the document, since rewriting provider boilerplate would be inventing text that was not printed.",
    "rule_version": "\"This is the game rule version 1.0, dated 28 May 2026.\" \"Game Version 1.0.0.\" (rules_p12.png)."
  },

  "chicken_targets_visual_catalogue": {
    "source": "autoplay_advanced.png, 'Select the target chickens' dialog, which is the only screen showing all 8 chicken types side by side at high resolution.",
    "shared_appearance": "All 8 are the same white/cream farm-chicken character (red comb, orange beak and legs, googly cartoon eyes) on a plain sky-blue card background inside a rounded yellow-bordered tile. Each tile has a yellow circular checkmark badge in its bottom-right corner (all 8 shown checked/selected by default).",
    "per_type_visual_differences": "The 8 chickens are NOT visually identical: as the multiplier rises, the chicken's body is drawn progressively rounder and plumper (x1.1 has the slimmest, most upright body; x64 has the roundest, most inflated body), and each has a distinct pose/expression (open beak, wings raised, head tilted, etc). This is a redundant (non-color) visual cue in addition to the printed multiplier number.",
    "entries": [
      {"multiplier": "x1.1", "numeral_color": "green", "body": "slimmest/most upright of the eight"},
      {"multiplier": "x1.5", "numeral_color": "blue", "body": "slim, head raised, beak open (mid-cluck pose)"},
      {"multiplier": "x2", "numeral_color": "purple/violet", "body": "slim, wing raised, beak open"},
      {"multiplier": "x4", "numeral_color": "dark indigo/purple", "body": "slightly plumper, head cocked, wide surprised eyes"},
      {"multiplier": "x8", "numeral_color": "orange", "body": "medium plumpness, beak open"},
      {"multiplier": "x16", "numeral_color": "red-orange", "body": "medium-plump, wings spread"},
      {"multiplier": "x32", "numeral_color": "magenta/pink", "body": "plump, wings spread wide, chest puffed"},
      {"multiplier": "x64", "numeral_color": "red", "body": "roundest/plumpest of the eight, small closed beak, calm expression"}
    ],
    "on_screen_reticle": "When a chicken is targeted/clicked in the base game, a red-and-black circular crosshair/reticle icon (four inward-pointing triangular arrows around a red dot, on a red ring) is shown overlaid on it (seen in _round1_c.png and permanently printed on the chest of the demonstration chicken in the 'HOW TO PLAY' splash). This reticle is decorative/functional feedback and carries no additional multiplier information.",
    "colorblind_accessibility_note": "Each chicken's target/multiplier is redundantly coded THREE ways: (1) the printed multiplier text itself, e.g. '8x', which is legible regardless of color vision; (2) the numeral's color (green/blue/purple/indigo/orange/red-orange/magenta/red, listed above) which is NOT reliably distinguishable for all color-blind types, especially the close orange/red-orange/red trio (x8/x16/x64) and the purple/indigo/magenta trio (x2/x4/x32); (3) the chicken's body size/plumpness, which increases monotonically with multiplier and is legible independent of color. Because the printed number and the size cue are both present, a color-blind player is NOT dependent on hue discrimination to identify a chicken's value, but the color redundancy itself is imperfect (several adjacent multipliers share visually similar hues)."
  },

  "betting": {
    "currency_in_demo": "FUN (BGaming demo play-money currency)",
    "bet_limits_verified": {
      "min_bet": "0.10 FUN",
      "max_bet": "4,000.00 FUN",
      "method": "TOTAL BET stepper's down-arrow (bet_min.png) and up-arrow (bet_max.png) were pressed repeatedly until they visibly went from solid white (enabled) to a faded/translucent tan (disabled); the displayed TOTAL BET value at that point is the true floor/ceiling. No 'maximum bet' banner is printed anywhere in this game, so the stepper-to-disabled method was the only way to measure the true limit."
    },
    "bet_control_layout": "Bottom-center-right of the base game screen: 'TOTAL BET' label with the current value below it in white, e.g. '2.00 FUN'; a small up-arrow (^) directly above the value and down-arrow (v) directly below/right of it act as +/- steppers. To its left, a separate dark pill reads 'BALANCE' with the current balance below, e.g. '1,000.00 FUN'. Between them, center-bottom, a status/instruction text pill reads 'CLICK CHICKENS TO WIN' in idle state, or 'Win: N.NN FUN!' / 'Last win: N.NN FUN' after a round.",
    "play_button": "Large circular white-ringed button at bottom-right of the screen with a right-pointing white play triangle on a green/grass-textured fill; clicking it shoots a random on-screen chicken. A smaller round icon showing a circular arrow (autoplay/repeat glyph) sits just above-left of it and opens the Autoplay panel."
  },

  "autoplay": {
    "trigger": "The circular arrow icon above the Play button opens the Autoplay panel (autoplay.png).",
    "layout": "Two columns on a plain black background under the game logo. Left column, header 'STOP CONDITIONS' (white letter-spaced caps): four rows, each a round toggle switch (off/grey by default) plus a label: 'On any win', 'If single win exceeds' (with an adjacent empty numeric input pill), 'If cash balance increases by' (input pill), 'If cash balance decreases by' (input pill). Right column, header 'AUTO PLAY': a 3x2 grid of preset round-count pills, each with a right-pointing play-triangle glyph: 10, 25, 50 / 100, 250, 500 / 750, 1000, and an infinity symbol (unlimited); below that a 'Custom number of rounds' label with an empty input field; below that a solid yellow 'ADVANCED' button.",
    "stop_conditions_verbatim": [
      "\"on any win - autoplay will stop after you win\"",
      "\"if single win exceeds - autoplay will stop when a single win is above the written sum in the field\"",
      "\"if cash balance increases by - autoplay will stop when the current balance increases by the sum written in this field\"",
      "\"if cash balance decreases by - autoplay will stop when the current balance decreases by the sum written in this field\""
    ],
    "start_stop_behavior": "\"Autoplay starts once you select the number of rounds. The Autoplay button displays the remaining rounds. To stop the autoplay, click the Autoplay button again.\" (rules_p5.png)."
  },

  "autoplay_advanced_dialog": {
    "trigger": "The 'ADVANCED' button on the Autoplay panel.",
    "title": "'Select the target chickens' (yellow bold text, top-left of a dark rounded panel over a dimmed Autoplay background).",
    "purpose_verbatim": "\"By clicking the Advanced button, you can specify the types of the chickens the game will burst. You can select just one type, several types, or all of them.\" (rules_p5.png). In other words: this menu restricts which of the 8 chicken types the autoplay engine is allowed to click/shoot; it does not change any chicken's odds.",
    "controls": "Two pill buttons top-left: green 'SELECT ALL' and dark-red 'CLEAR'. Below, a 4x2 grid of all 8 chicken tiles (see chicken_targets_visual_catalogue), each individually toggleable via its yellow checkmark badge; in the captured frame all 8 are selected/checked. A dark-green 'SAVE' pill button spans the bottom to confirm the selection. A small circular '×' close button sits at the top-right of the dialog."
  },

  "settings_panel": {
    "trigger": "Gear icon in the right-hand icon column.",
    "title": "'SETTINGS' (white letter-spaced caps) on a plain black background under the game logo.",
    "left_column": "'HIGH QUALITY' label with an oval on/off toggle (off/grey in the captured frame) to its left; below it 'SOUND FX' with a horizontal slider (round handle roughly at the midpoint of the track); below that 'MUSIC' with an identical slider (also roughly mid-track).",
    "right_column": "A pill button 'RESET SPIN BUTTON'; below it 'SPIN BUTTON`S SIZE' with a horizontal slider (handle near the left/low end); below that \"SPIN BUTTON`S OPACITY\" with a horizontal slider (handle at the far right/maximum).",
    "spin_button_placement_control": "Bottom-right of the panel, a separate circular drag-target labelled 'Spin button`s place' with up/down/left/right triangular arrow hints around it, letting the player reposition the floating Play button on screen -- a motor-accessibility-relevant control (lets a player move the primary action button to a comfortable screen location).",
    "verbatim_scope": "\"To customize your game experience, go to the Menu section and click the Settings button. There, you can adjust: Picture quality / Music and sounds volume / Play button size, opacity, and position on the screen.\" (rules_p6.png-p7.png)."
  },

  "top_bar_and_icon_column": {
    "top_left_badge": "A yellow rounded-square tile with a bold black letter 'B' (BGaming badge), next to two lines of small grey text: 'CHICKEN SHOT' (game name) and a countdown-looking value such as '03:15', '03:16', '03:24' etc that changes between screenshots. This looks like an elapsed/remaining session or round timer; its exact purpose is not explained anywhere in the captured rules text, so it is recorded as observed rather than interpreted (see unreadable_or_uncertain).",
    "top_center_logo": "'CHICKEN SHOT' wordmark: bold yellow letters with a thick brown/red outline and dark drop shadow, arranged on two lines ('CHICKEN' / 'SHOT'); a small red-and-black circular crosshair/reticle icon sits to the right of 'SHOT', replacing the dot of a hypothetical letter and doubling as the game's target motif.",
    "top_right_icon_column_ingame": "From top: a speaker/volume icon (sound on/off) and, in menu-open screens, an '×' close icon; opening the hamburger menu (three horizontal lines icon, visible at top-right of base_game.png) reveals a vertical icon column: gear (Settings), lower-case italic 'i' in a circle (Info/how-to-play), and a circular clock-with-back-arrow icon (History).",
    "history_icon_result": "Clicking the History icon did not open a distinct panel in this demo session; the screen shown (_history.png) was pixel-identical to the already-open rules panel except that the clock icon itself was highlighted/circled, i.e. History appears to be a real-money-account feature that is inert or unpopulated in FUN/demo mode. Recorded under not_captured rather than claimed as a documented screen, since only one investigation channel (a screenshot after the click) was used."
  },

  "screens": {
    "preview": {
      "type": "preview / info_p1 (identical content, two capture points)",
      "content": "Entry splash reachable before/via the info button. Left side: bold yellow 'HOW TO PLAY' heading (brown outline) above a large illustration of the x64 chicken (round body, red crosshair icon on its chest, '64x' in large red text below it) perched on the barn roof; below that, two more heading lines 'CLICK CHICKENS' / 'TO WIN' in the same yellow/brown style. Right side: a dark semi-transparent panel headed 'MULTIPLIER:' / 'CHANCE TO WIN:' listing all 8 rows from multiplier_probability_table, x64 at top down to x1.1 at bottom, multiplier numerals in orange and chance percentages in a lighter gold/white. The farm-barn background (blue sky, red silo, distant windmill and second barn) is visible behind/around the panel. Bottom-center: 'CLICK TO START' in red text with a dark outline.",
      "purpose": "Entry point / also reachable later as the in-game info/how-to-play screen.",
      "color_blind_notes": "All values in the table are printed as text/numerals (multiplier and percentage), not conveyed by color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "A single static illustrated farmyard scene (no reels): a large wooden barn with a blue metal roof center-stage, a round-roofed silo to the left, hay bales, wooden crates in the foreground, a windmill and a second smaller red barn in the distance on the right, warm golden ground and a clear blue sky.",
      "chickens_on_screen": "A handful of the 8 chicken types (typically 2-5 at once) are animated wandering/hopping around the scene at different depths and positions (on the ground, peeking from the barn's upper window, standing in the barn doorway); each carries its multiplier badge as described in chicken_targets_visual_catalogue. Which chickens and how many appear, and their exact positions, changes continuously and is not a fixed layout.",
      "bottom_bar": "See betting.bet_control_layout for the BALANCE / status-message / TOTAL BET / stepper-arrows row, and betting.play_button for the circular Play control.",
      "color_blind_notes": "Chicken multipliers use the redundant text+size coding described above; the win/lose status pill uses text ('Win: ...' vs a stale 'Last win: ...'), not color, to convey outcome."
    },
    "win_round": {
      "type": "win_screen",
      "content": "Same farmyard background as base_game. Center-bottom status pill reads 'Win: 11.00 FUN!' in yellow text. BALANCE reads '1,001.00 FUN' (up from a prior 1,000.00). TOTAL BET reads '10.00 FUN'. The chicken that was shot (multiplier x1.1, per the manifest note and the balance arithmetic 10.00 x 1.1 = 11.00) is among the animated chickens on screen.",
      "color_blind_notes": "Win amount is high-contrast yellow-on-dark text, legible without color discrimination."
    },
    "lose_round": {
      "type": "base_game (captured as a distinct lose-round state)",
      "content": "Same farmyard background. BALANCE reads '991.00 FUN' (down from 1,001.00, i.e. the full 10.00 FUN bet was deducted). The center status pill still reads the STALE 'Last win: 11.00 FUN' from the previous win round -- there is no dedicated 'You lose' banner or message anywhere in this build.",
      "accessibility_risk": "Because the only textual feedback after a loss is the balance number silently decreasing (with the win/loss status text sometimes unchanged from the prior round), a screen-reader user relying on the status-pill text alone could misread a loss as a lingering win notice. The balance value itself is the only reliable, always-updated signal of outcome."
    },
    "bet_min": {
      "type": "base_game",
      "content": "TOTAL BET reduced to its floor, '0.10 FUN'; the down-stepper arrow directly below the value is rendered pale/translucent tan (disabled) while the up-stepper arrow above it remains solid white (enabled), confirming 0.10 FUN is the minimum."
    },
    "bet_max": {
      "type": "base_game",
      "content": "TOTAL BET raised to its ceiling, '4,000.00 FUN'; the up-stepper arrow is rendered pale/translucent tan (disabled) while the down-stepper arrow remains solid white (enabled), confirming 4,000.00 FUN is the maximum."
    },
    "settings": {"type": "settings", "content": "See settings_panel section above."},
    "rules_pages": {
      "type": "rules",
      "page_count": 13,
      "exhausted_confirmed": "Panel scrolled to the bottom with scripts/scroll_capture.py (exhausted=true); rules_p13.png shows the same closing 'Additional information' text as rules_p12.png with nothing new below it, confirming the bottom was genuinely reached and not a swallowed-scroll false floor.",
      "section_map": {
        "p1": "About the game (flavor text) + start of How to Play",
        "p2-p3": "How to Play continued (bet field, click-to-shoot / Play button, hover tooltip, autoclick-by-holding) + click-persistence warning + start of Autoplay",
        "p3-p4": "Autoplay: how to open it, choosing round count, full Stop Conditions list",
        "p5": "Advanced (target-chicken selection) + autoplay start/stop behavior + start of Settings",
        "p6-p7": "Settings section (picture quality, music/sound volume, Play button size/opacity/position) + start of Results",
        "p7-p10": "Results (payout rule) + full Multiplier/Chance-to-win table (8 rows) + max win statement",
        "p10-p11": "Return to Player (RTP 97%) + RNG statement",
        "p12-p13": "Additional information (malfunction/disconnect clause, rule version 1.0 dated 28 May 2026, Game Version 1.0.0) -- p13 repeats the same text as p12, confirming end of document"
      },
      "about_the_game_verbatim": "\"Come here and enjoy the rural summer vibe. No complicated schemes, only relaxing sun and chickens moving all around. Your task is only to choose the right chicken. But the result of the choice is unpredictable, so be careful, trust your intuition and don't forget about the tips!\" (rules_p1.png)."
    },
    "autoplay_panel": {"type": "autoplay", "content": "See autoplay section above."},
    "autoplay_advanced": {"type": "autoplay", "content": "See autoplay_advanced_dialog section above."}
  },

  "color_palette": {
    "background_theme": "Warm sunlit farmyard: sky-blue upper background, golden/amber ground, orange-brown wooden barn with a blue-grey metal roof, cream-white silo with a pink dome roof.",
    "logo_wordmark": "Bold yellow fill with a brown/red thick outline and dark drop shadow, on two lines.",
    "ui_overlays_settings_rules_autoplay": "Solid black or near-black backgrounds with white/light-grey letter-spaced headings and body text; controls are grey pill shapes with white icons; a small number of accent colors are used sparingly: green (confirm/positive actions like SAVE, SELECT ALL, and enabled toggle tracks), dark red (CLEAR / destructive), yellow (ADVANCED button, headings, win-amount text).",
    "multiplier_badge_colors": "See chicken_targets_visual_catalogue and multiplier_probability_table for the full per-multiplier numeral color list (green, blue, purple, indigo, orange, red-orange, magenta, red).",
    "status_text_colors": "'Win: ...' shown in yellow/gold on the dark bottom bar; 'CLICK CHICKENS TO WIN' idle prompt likewise in yellow on the dark bottom bar; balance and bet VALUES in plain white, their LABELS ('BALANCE', 'TOTAL BET') in a dimmer grey/tan."
  },

  "accessibility_observations": {
    "screen_reader": "The control surface is small and stable across states: one Play button, one bet stepper (two arrows), a Balance readout, a status-message pill, and a hamburger menu leading to three linear panels (Settings / Info-HowToPlay / Autoplay) plus a History entry that appears inert in demo mode. The rules panel is a single long scroll (13 pages when paginated by our capture tool) rather than a multi-tab structure, which is straightforward for a linear screen-reader pass but means the RTP/max-win figures are near the very end of a long document, not near the top.",
    "motor": "Round mechanic requires only a single accurate click/tap on a small moving on-screen target (a chicken), OR the fixed, large, stationary Play button which shoots a random chicken -- this is the accessible-by-design path for anyone who cannot reliably click a fast-moving small target. Settings additionally expose a 'Spin button`s place' relocator and independent size/opacity sliders for the Play button, letting a motor-impaired player move and enlarge the one control they truly need.",
    "color_blind": "Chicken multiplier identity is redundantly coded by printed number (always legible) and by body size/plumpness (monotonic with multiplier, also legible without color vision), in addition to the numeral color; see chicken_targets_visual_catalogue.colorblind_accessibility_note for the specific hue-adjacency risk (orange/red-orange/red trio; purple/indigo/magenta trio). Toggle switches (Settings, Stop Conditions) are round physical-looking switches whose on/off state should be readable by track fill plus handle position, not color alone, though exact on-state color was not distinctly visible in the captured frames (all toggles shown were in their off/default state).",
    "deaf_hard_of_hearing": "No audio-only information was found; SOUND FX and MUSIC are separately adjustable/mutable, and all round outcomes (win amount, balance change) are conveyed as on-screen text, not sound cues alone."
  },

  "not_captured": [
    {
      "claim": "History panel content (clock icon in the menu column) could not be confirmed as a distinct, populated screen in FUN/demo mode.",
      "methods_tried": [
        "Pixel screenshot comparison after clicking the History icon (_history.png) versus the already-open rules panel -- no visible content change beyond the icon itself appearing highlighted.",
        "scene_probe.py was not applicable: this is a standard DOM/CSS web page (real HTML buttons), not a single canvas/PIXI game, so the canvas-oriented scene-graph probe gives no useful second channel here."
      ]
    }
  ],

  "unreadable_or_uncertain": [
    "Volatility rating is not stated anywhere in the captured screens (no meter, no flame icons, no text label) -- left as an honest omission rather than inferred from the payout/probability spread.",
    "The small countdown-looking value next to the 'CHICKEN SHOT' text at the very top-left of every screen (e.g. '03:15', '03:16', '03:24', observed decreasing/changing between captures) is visually a timer but its purpose (session timer, demo-balance-reset timer, or something else) is never explained in the captured rules text -- recorded as observed only, not interpreted.",
    "Exact on-state (checked/enabled) visual appearance of the round toggle switches in Settings and Autoplay Stop Conditions was not captured, since all toggles shown across the screenshots were in their off/default state.",
    "Whether clicking a specific chicken (rather than the Play button) uses the same 8-row probability table per multiplier tier, or a per-instance probability -- the rules text only ever describes probabilities per MULTIPLIER value (an aggregate property of that multiplier tier, e.g. 'x8 -> 12.13%'), and never states whether an on-screen x8 chicken's odds differ from another simultaneous x8 chicken; treated as one shared table per multiplier tier, which is the only literal reading the rules support."
  ],

  "anomalies_checked_and_cleared": [
    "Checked whether the multiplier x1.1 vs x1.5 vs x2 badge colors (green/blue/purple) could be confused with each other under common color-blindness types -- these three are spread across enough hue distance (green, blue, purple) to remain distinguishable in most cases; the closer-hued trios are flagged separately in the colorblind note instead.",
    "Checked the printed multiplier/chance-to-win table against the stated 97% RTP by multiplying every row's multiplier by its own chance-to-win: all 8 rows land within 0.9696-0.9728, i.e. no row contradicts the stated RTP -- see multiplier_probability_table.internal_consistency_check. No numeric anomaly was found in this table."
  ],

  "logo_refs_note": "logo_refs.json was inspected: all 3 boxes contain pure iconography with no game wordmark -- a chicken character carrying only its x2 multiplier badge (autoplay_advanced.png), the red/black crosshair reticle icon (_round1_c.png), and the barn building (_after_autoplay_close.png). No change was needed."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.