Chicken Rush

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 06 Aug 2026
RTP 97.00%
Volatility Medium-High
Max win ×5000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

52 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

2 downloads · last one 16 hours ago
Slot API

GET /v1/slots/chicken-rush-b10/

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62 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

52 demo screens
52 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 300 300 Jul Aug '25: 400 400 Aug Sep '25: 560 560 Sep Oct '25: 630 630 Oct Nov '25: 620 620 Nov Dec '25: 660 660 Dec Jan '26: 620 620 Jan Feb '26: 380 380 Feb Mar '26: 370 370 Mar Apr '26: 310 310 Apr May '26: 270 270 May Jun '26: 300 300 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇸🇪Sweden 20 10 10 10 10 10 10 20 10
🇮🇪Ireland 10 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10 10 10
🇱🇹Lithuania 10 10 10 10 10 10
🇳🇿New Zealand 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10
🇺🇸United States 20 20 20 20 20 100 220 280 340 220 20 20
🇨🇭Switzerland 30 60 90 90 60 30 30
🇫🇮Finland 20 20 20 60 20 40 20 20 20 20 20 20
🇨🇦Canada 20 20 20 20 80 20 20 20 20 20 20
🇩🇪Germany 10 10 10 20 30 50 50 50 10 10 10 10
🇭🇺Hungary 10 10 10 10 10 10 10 20 10 20 10 10
🇳🇱Netherlands 10 10 10 10 10 10 10 10 30 10 10 10
🇦🇺Australia 10 10 10 10 10 10 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10 10 10 10 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10 10 10 10 10 10 10
🇳🇴Norway 10 10 10 10 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10 10 10 10 10
🇨🇾Cyprus 10 10 10 10 10 10 10 10 10
🇵🇹Portugal 10 10 10 10 10 10 10 10 10
🇵🇱Poland 10 10 10 10 10 10 10
🇧🇪Belgium 20 20 20
🇸🇰Slovakia 10 10 10 10 10
🇸🇮Slovenia 10 10 10 10 10
🇨🇿Czech Republic 10 10 10 10
🇫🇷France 10 10 10 10
🇭🇷Croatia 10 10 10
🇮🇸Iceland 10
🇲🇹Malta 10
🇬🇧United Kingdom 20 30 30 40 40 40 30 30 30 40 70 40
🇷🇴Romania 20 30 30 30 70 70 90 10 10 10 10 10
🇬🇷Greece 10 20 20 10 10 10 10 10 10 20 40 20
🇹🇷Turkey 10 10 10 10 10 10 10 10
Full per-country breakdown via the API →

What we extracted from Chicken Rush

Everything pulled from Chicken Rush into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
52 screens captured
13 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
14 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 52 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.00% · single configuration
volatility Medium-High
max_win_x ×5000
layout 5×5
ways 3125
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2024

Symbols & paytable

13 symbols
13 icons (ZIP)
Rooster in purple/magenta wide-brim hat
Rooster in purple/magenta wide-brim hat
High Pay

Purple/magenta parchment card; angry rooster in dark brown hat, red heart charm on band. Highest-paying regular symbol; same character as GOLD buy-tier card. 5=1.80 FUN, 4=1.20 FUN, 3=0.60 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 3.00 Multiplier
White eagle sheriff
White eagle sheriff
High Pay

Red/maroon parchment card; white-feathered bird, brown cowboy hat with gold star badge, red bandana. Same character as SILVER buy-tier card. 5=0.90 FUN, 4=0.75 FUN, 3=0.45 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 1.50 Multiplier
Rooster in green top hat
Rooster in green top hat
High Pay

Green parchment card; red/orange-feathered rooster, green top hat with red feather plume. Same character as BRONZE buy-tier card. 5=0.75 FUN, 4=0.60 FUN, 3=0.30 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 1.25 Multiplier
Roast chicken
Roast chicken
High Pay

Icon only, no card frame. Whole golden-brown roasted bird on an oval plate with a carving fork. 5=0.36 FUN, 4=0.30 FUN, 3=0.18 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.50 Multiplier
5x 0.60 Multiplier
Revolver
Revolver
High Pay

Icon only, no card frame. Cartoon six-shooter pointing left, teal/mint-green metal, gold cylinder highlights, orange/red wood grip. 5=0.45 FUN, 4=0.36 FUN, 3=0.18 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.60 Multiplier
5x 0.75 Multiplier
A
A
Low Pay

Bright pink/magenta, carved-wood block-letter style. Printed sharing one paytable row with K, but appears independently on the reels (six separate symbols). 5=0.18 FUN, 4=0.15 FUN, 3=0.09 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.25 Multiplier
5x 0.30 Multiplier
K
K
Low Pay

Orange/red-orange, carved-wood block-letter style. Printed sharing one paytable row with A, but appears independently on the reels (six separate symbols). 5=0.18 FUN, 4=0.15 FUN, 3=0.09 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.25 Multiplier
5x 0.30 Multiplier
Q
Q
Low Pay

Teal/cyan-blue, carved-wood block-letter style. Printed sharing one paytable row with J, but appears independently on the reels (six separate symbols). 5=0.15 FUN, 4=0.12 FUN, 3=0.09 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.20 Multiplier
5x 0.25 Multiplier
J
J
Low Pay

Green, carved-wood block-letter style. Printed sharing one paytable row with Q, but appears independently on the reels (six separate symbols). 5=0.15 FUN, 4=0.12 FUN, 3=0.09 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.20 Multiplier
5x 0.25 Multiplier
10
10
Low Pay

Orange/tan wood-grain, carved-wood block-letter style, rendered as a stylized 'IO'. Own paytable row, same payout as 9. 5=0.12 FUN, 4=0.09 FUN, 3=0.06 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.20 Multiplier
9
9
Low Pay

Teal/turquoise-green, carved-wood block-letter style. Own paytable row, same payout as 10. 5=0.12 FUN, 4=0.09 FUN, 3=0.06 FUN at 0.60 anchor bet.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.20 Multiplier
WILD
WILD
Wild

Appearance not captured on any screenshot (icon sits above the paytable scroll start; none landed on captured reels). Substitutes any symbol except Bonus, main game only; carries random multiplier x2/x3/x5/x10 applied to the win it forms.

BONUS
BONUS
Bonus

Round gold coin medallion, embossed rooster head with crown, laurel sprigs, red 'BONUS' ribbon banner. Does not pay itself; lands any reel/position. Triggers the Bonus game.

MatchPayoutUnit
3x 5.00 Free Spins
4x 7.00 Free Spins
5x 10.00 Free Spins

Bonus modes

4 modes
Base Game Modifier base
Base Game

5x5 reel grid, ways-to-win (BET WAYS), max 3125 ways; a way must start on reel 1 and be at least 3 cells long, wins read left to right. WILD (main game only) substitutes any symbol except Bonus and carries a random x2/x3/x5/x10 multiplier. RTP 97%, max win x5000 of bet.

Free Spins fs_bronze
Bronze Free Spins

Triggered by 3/4/5 Bonus symbols (5/7/10 free spins) or bought for 50x bet (10.00 FUN at the 0.20 FUN bet used for the purchase). Volatility Low, RTP 97%. Reels become closed wooden crates; a randomly pre-chosen symbol (any except Wild/Bonus) shown on a WANTED poster is revealed in exploded crates; crates can also reveal +1 FS tiles or x2/x3/x5/x10 multiplier tiles. Win = count of revealed chosen-symbol tiles, paid at round end; if 5 multiplier tiles are collected they are applied to the field at random.

Free Spins fs_silver
Silver Free Spins

Same crate/WANTED-poster mechanic as Bronze, but the pre-chosen symbol is drawn only from HIGH symbols. Bought for 100x bet (20.00 FUN at the 0.20 FUN bet used for the purchase). Volatility Medium, RTP 97%.

Free Spins fs_gold
Gold Free Spins (Double Shot)

Same crate mechanic restricted to HIGH symbols, bought for 300x bet (60.00 FUN at the 0.20 FUN bet used for the purchase). Volatility Very High, RTP 97%. Double Shot: if 5 multiplier tiles are collected during the round, the count is doubled to 10 and they shoot to symbols on the field twice instead of once.

Bonus buy

3 options
Option Price (cost × bet) Effect
Bronze headline ×50.00
Silver ×100.00
Gold ×300.00

Colour system

extracted from frames · HEX
Export palette
#551B0B base dominant 1 base
#A45524 base dominant 2 base
#E1982C base dominant 3 base
#CF6B20 base dominant 4 base
#E3A44F base dominant 5 base
#92330F base dominant 6 base
#441708 free_spins dominant 1 free_spins
#F3EFE9 free_spins dominant 2 free_spins
#32334B free_spins dominant 3 free_spins
#5F4F63 free_spins dominant 4 free_spins
#1C1209 bonus dominant 1 bonus
#EA9C06 bonus dominant 2 bonus
#EF5D6B bonus dominant 3 bonus
#069E2A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Most state cues are text-and-icon based (checkmarks, filled/unfilled toggle boxes, explicit Low/Medium/Very High volatility text labels, numeric 'Free spins: N/5' counters). Residual color-dependent cue: the BET WAYS diagram uses a green check mark vs. a red X for valid/invalid way shapes, though the check/cross glyph shapes remain distinguishable without color. Card symbols A (pink/magenta), K (orange), Q (teal/cyan), J (green), 10 (orange/tan), 9 (turquoise) are differentiated mainly by color plus distinct hand-lettered glyph shapes as a fallback.
Screen Reader
  • Bottom-bar control positions are stable across base-game states: Information(i) and Settings(gear) far-left, Balance/Total-bet center-left, Autoplay(A) and Spin far-right. Info panel is a two-section linear document (Payments = 17 pages, Rules = 13 pages) reached via a money-bag icon and a question-mark icon; content advances only by scrolling, no 'Page N/M' indicator.
Motor Accessibility
  • Bet adjustment uses small up/down triangle steppers requiring many repeated clicks to span the 0.20-50.00 FUN range, rather than a direct-entry field or slider. Spacebar-to-spin (on by default) and Autoplay with configurable stop conditions reduce the number of discrete clicks needed to play extensively.
Hearing Accessibility
  • No information is conveyed by audio alone. Settings exposes independent Volume/Music/Sound FX toggles, and all game-state information (wins, free-spins count, multipliers collected, bet, balance) is duplicated in on-screen text.

Media & assets

12 files · 12 types
52 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (idle + win), paytable (17 scroll pages), rules (13 scroll pages), settings, autoplay basic+advanced, bet min/max limits measured, bonus buy dialog + expanded per-tier info
all three purchasable bonus tiers played to completion: Bronze (trigger+gameplay+result), Silver (transition+trigger+gameplay+result), Gold (transition+gameplay+in-round big-win banner+result)
WILD symbol's artwork was never captured: its icon sits above where the paytable scroll capture begins on paytable_p1.png, and no Wild landed on any spin recorded; only its rules text is documented
No single overall base-game volatility badge/text was found; only the three Bonus-buy tiers state their own volatility (Low/Medium/Very High)
Rules text states reels 'can contain from 2 to 8 symbols on every reel', contradicting the constant 5x5 grid observed on every captured screen and the declared 3125 (=5^5) max-ways figure; treated as a boilerplate/template artifact, not a confirmed variable-height-reel feature
The history/round-log icon in the info panel's left-edge navigation did not visibly respond to clicks in the FUN demo; its content/behavior is undocumented

Ask AI about Chicken Rush

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Chicken Rush work? Keep it simple.

Triggered by 3/4/5 Bonus symbols (5/7/10 free spins) or bought for 50x bet (10.00 FUN at the 0.20 FUN bet used for the purchase). Volatility Low, RTP 97%. Reels become closed wooden crates; a randomly pre-chosen symbol (any except Wild/Bonus) shown on a WANTED poster is revealed in exploded crates; crates can also reveal +1 FS tiles or x2/x3/x5/x10 multiplier tiles. Win = count of revealed chosen-symbol tiles, paid at round end; if 5 multiplier tiles are collected they are applied to the field at random.

RTP 97.00%Medium-High volatilitymax win ×5000demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Rush vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-rush-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-rush-b10/
{
  "game": {
    "name": "Chicken Rush",
    "provider": "BGaming",
    "theme": "Comic Wild West saloon town. Player-facing characters are anthropomorphic roosters/chickens dressed as gunslingers, sheriffs and outlaws. Background is a sun-baked desert street with wooden saloon/bank buildings, red sandstone mesas, a dry riverbed and a bleached animal-bone skeleton lying in the sand at lower-left. The reel frame is built from rough-hewn wooden planks hung by rope from a crossbeam, with a swinging wooden 'CHICKEN RUSH' sign-board on the left post and a 'BUY BONUS' sign-board on the right post.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 38 desktop screenshots (1280x800) read directly (vision) plus the manifest capture notes, with zoomed pixel crops used to verify symbol identity, colors and bounding boxes.",
    "method_notes": "All screens were opened and read directly at full resolution; zoom.py crops were used to confirm ambiguous details (top of the paytable panel above page 1, the exact card-symbol colors, and logo-reference bounding boxes). Numbers are taken verbatim from on-screen text. The paytable (paytable_p1.png/paytable_p2.png) was captured at Total bet = 0.60 FUN (visible in the bottom bar of those exact screenshots, balance untouched at 1,000.00 FUN) -- this is the ANCHOR bet. All symbol payouts below are given both as the literal FUN amount printed at that anchor AND as a computed bet-multiplier (FUN amount / 0.60). Bonus-buy screenshots were taken at a DIFFERENT bet, 0.20 FUN -- prices for Bronze/Silver/Gold are bet-relative (50x/100x/300x of whatever bet is active) and are reported both as the literal 0.20-FUN-bet prices seen on screen and as multipliers of that bet.",
    "language": "English",
    "not_a_crash_game_note": "This is a standard 5x5 reel/ways video slot. It must not be confused with the sequel title 'Chicken Rush 2', which is a different (crash-style) game in the same naming family."
  },

  "reel_and_win_mechanic": {
    "grid": "5 reels x 5 rows, fixed size on every screenshot examined (base game, all three bought bonus rounds, and win screens) -- confirmed by pixel inspection of base_game_0.png, bonus_bronze_2.png, bonus_gold_play.png.",
    "mechanic": "ways-to-win (BET WAYS), not fixed paylines",
    "declared_max_ways": 3125,
    "declared_max_ways_sources": [
      "preview_0.png splash screen, field labelled 'WAYS TO WIN' = '3125'",
      "rules_p8.png / rules_p9.png, 'Spin Results' section: 'In total, the maximum number of possible ways to win is 3 125.'"
    ],
    "ways_rule_text": "rules_p16.png/paytable_p16.png-p17.png, section 'BET WAYS': \"The way must start from the first reel and be at least 3 cells long.\" Illustrated with two 5x5 grids of green check-marked (valid) way shapes and two grids of red-X (invalid) way shapes -- valid ways always include reel 1 and are >=3 cells long and contiguous reel-to-reel; invalid examples skip reel 1 or are only 2 cells long.",
    "spin_result_rules": [
      "Wins are formed for combinations of adjacent symbols of any size from left to right (rules_p8.png/p9.png).",
      "Matching wins on different bet ways are summed up.",
      "Payouts are made according to the paytable.",
      "Wins are multiplied by the bet per way, except for Bonus symbols (Bonus does not pay).",
      "If several winning combinations appear on the same pay way, only the highest winning combination is paid.",
      "A spin can trigger Free Spins; free spins are played at the same bet and lines as the round that activated them.",
      "The maximum winning amount is x5000 of the bet (also printed as 'MAX WIN 5000x' on the preview splash, preview_0.png)."
    ],
    "discrepancy_note": "rules_p8.png/rules_p9.png literally states reels 'can contain from 2 to 8 symbols on every reel', which is inconsistent with every screenshot examined (all show a constant 5x5 grid, and the declared max-ways figure of 3125 = 5^5, not 8^5). This sentence appears to be boilerplate text shared across BGaming ways-titles and does not match the observed build. Documented verbatim for completeness but flagged as a likely template artifact, not a confirmed variable-height-reel feature of this game."
  },

  "color_palette": {
    "background_scenery": "Warm sun-bleached desert palette: sandy tan/orange ground, terracotta-red sandstone mesas in the distance, pale blue sky strip at the very top, small brown wooden saloon buildings with blue-grey roofs (one signed 'BANK') on the right side of the base-game screen.",
    "reel_frame": "Rustic unpainted wood planks (medium honey-brown) forming the outer frame, hung by two knotted beige ropes from a wooden crossbeam with a jagged top edge; a coiled rope hangs decoratively on the right post.",
    "reel_cell_background": "Very dark brown / near-black, so symbol artwork stands out with high contrast.",
    "signboards": "Wooden plank signs with dark grey metal bracket/strap accents; text carved/painted in yellow-gold with a red drop-shadow/outline (e.g. 'CHICKEN RUSH', 'BUY BONUS', 'BONUS ACTIVE').",
    "info_panel_ui": "Paytable/rules overlay uses a near-black charcoal background with white and light-grey body text; section headers in white bold; the game's wordmark banner (gold 'CHICKEN' over red 'RUSH' on a wooden ribbon with crossed revolvers and wings) repeats at the top of every paytable/rules page.",
    "bottom_bar": "Semi-transparent dark blue-grey bar; white/light-grey labels and numbers ('Balance', 'Total bet', 'Free spins', 'Last win', 'Total win'); circular icon buttons are light-grey/white glyphs on darker circles.",
    "buy_tier_cards": "Bronze card = green parchment with 'BRONZE' in white outlined text and a green rooster portrait; Silver card = pink/magenta-red parchment with 'SILVER' text and the white eagle-sheriff portrait; Gold card = golden-yellow parchment with 'GOLD' text and the purple-hat rooster portrait. All three have a green oval 'BUY' button with dark green text.",
    "accent_colors": "Gold/yellow (titles, coins, buttons highlights, wooden sign text), red (CONGRATULATIONS text, some card outlines), green (Bronze tier, confirm/buy buttons, one card-symbol color), teal/turquoise (revolver metal, Q and 9 card symbols)."
  },

  "symbols": {
    "note": "Payouts read from paytable_p1.png/paytable_p2.png (identical values repeated on paytable_p3.png). Both screenshots show Total bet = 0.60 FUN in the bottom bar (anchor). 'x_bet' below = FUN value / 0.60, i.e. the bet multiplier that should be stored as the payout unit.",
    "high_value": [
      {
        "name": "Rooster in wide-brim hat with a heart-suit hatband pin (purple/magenta card)",
        "appearance": "Angry-eyebrowed rooster/gamecock head-and-shoulders portrait, wearing a dark brown wide-brimmed hat with a small red heart-card charm pinned to the band; reddish-orange feathers, orange beak, on a bright purple/magenta parchment-framed card. This is the same character used on the 'GOLD' buy-bonus tier card.",
        "payouts_fun_at_0.60_bet": {"5": "1.80 FUN", "4": "1.20 FUN", "3": "0.60 FUN"},
        "payouts_x_bet": {"5": "3x", "4": "2x", "3": "1x"},
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "White eagle/rooster sheriff (red card)",
        "appearance": "White-feathered bird with a stern glare, wearing a brown cowboy hat with a gold star sheriff badge on the brim and a red bandana/collar; framed on a red/maroon parchment card. Same character used on the 'SILVER' buy-bonus tier card and awarded as the free-spins symbol in the Silver bonus round captured (bonus_silver_2.png).",
        "payouts_fun_at_0.60_bet": {"5": "0.90 FUN", "4": "0.75 FUN", "3": "0.45 FUN"},
        "payouts_x_bet": {"5": "1.5x", "4": "1.25x", "3": "0.75x"}
      },
      {
        "name": "Rooster in green top hat (green card)",
        "appearance": "Red/orange-feathered rooster wearing a green top hat with a small red feather plume and red hatband, framed on a green parchment card. Same character used on the 'BRONZE' buy-bonus tier card.",
        "payouts_fun_at_0.60_bet": {"5": "0.75 FUN", "4": "0.60 FUN", "3": "0.30 FUN"},
        "payouts_x_bet": {"5": "1.25x", "4": "1x", "3": "0.5x"}
      },
      {
        "name": "Roast chicken/turkey on a platter",
        "appearance": "Whole roasted bird on an oval plate with a carving fork stuck in the top, golden-brown skin, no card frame (icon only).",
        "payouts_fun_at_0.60_bet": {"5": "0.36 FUN", "4": "0.30 FUN", "3": "0.18 FUN"},
        "payouts_x_bet": {"5": "0.6x", "4": "0.5x", "3": "0.3x"}
      },
      {
        "name": "Revolver",
        "appearance": "Cartoon six-shooter pistol pointing left, teal/mint-green metal barrel and cylinder, gold cylinder highlights, orange/red wood grip, no card frame (icon only).",
        "payouts_fun_at_0.60_bet": {"5": "0.45 FUN", "4": "0.36 FUN", "3": "0.18 FUN"},
        "payouts_x_bet": {"5": "0.75x", "4": "0.6x", "3": "0.3x"}
      }
    ],
    "card_symbols_low_value": {
      "note": "IMPORTANT: on the paytable, 'A'+'K' are printed side by side sharing ONE payout row, and 'Q'+'J' are printed side by side sharing ONE payout row. This is a layout/vertical-space choice, NOT evidence they are a single game symbol: on the reels (base_game_0.png, base_game_win.png, autoplay.png, etc.) A, K, Q, J, 10 and 9 all appear independently in different cells, each with its own distinct color and glyph style. '10' and '9' pay the same amounts as each other too, but are printed on fully separate rows, proving equal payout is not itself a sign of being merged. Documented here as SIX separate symbols per TL instruction and the audit_symbols.py convention (defect D-49).",
      "symbols": [
        {"name": "A", "color": "bright pink/magenta, carved-wood block-letter style", "payouts_fun_at_0.60_bet": {"5": "0.18 FUN", "4": "0.15 FUN", "3": "0.09 FUN"}, "payouts_x_bet": {"5": "0.3x", "4": "0.25x", "3": "0.15x"}},
        {"name": "K", "color": "orange/red-orange, carved-wood block-letter style", "payouts_fun_at_0.60_bet": {"5": "0.18 FUN", "4": "0.15 FUN", "3": "0.09 FUN"}, "payouts_x_bet": {"5": "0.3x", "4": "0.25x", "3": "0.15x"}},
        {"name": "Q", "color": "teal/cyan-blue, carved-wood block-letter style", "payouts_fun_at_0.60_bet": {"5": "0.15 FUN", "4": "0.12 FUN", "3": "0.09 FUN"}, "payouts_x_bet": {"5": "0.25x", "4": "0.2x", "3": "0.15x"}},
        {"name": "J", "color": "green, carved-wood block-letter style", "payouts_fun_at_0.60_bet": {"5": "0.15 FUN", "4": "0.12 FUN", "3": "0.09 FUN"}, "payouts_x_bet": {"5": "0.25x", "4": "0.2x", "3": "0.15x"}},
        {"name": "10 (rendered as a stylized 'IO')", "color": "orange/tan wood-grain, carved-wood block-letter style", "payouts_fun_at_0.60_bet": {"5": "0.12 FUN", "4": "0.09 FUN", "3": "0.06 FUN"}, "payouts_x_bet": {"5": "0.2x", "4": "0.15x", "3": "0.1x"}},
        {"name": "9", "color": "teal/turquoise-green, carved-wood block-letter style", "payouts_fun_at_0.60_bet": {"5": "0.12 FUN", "4": "0.09 FUN", "3": "0.06 FUN"}, "payouts_x_bet": {"5": "0.2x", "4": "0.15x", "3": "0.1x"}}
      ]
    },
    "wild": {
      "name": "WILD",
      "appearance": "NOT VISIBLE on any captured screenshot -- its icon sits above the description text at the very top of the paytable panel, which was already scrolled past by the time paytable_p1.png was captured (confirmed by zooming the top strip of paytable_p1.png: only the 'CHICKEN RUSH' wordmark banner is visible there, then the Wild/Bonus description text starts mid-sentence). Not seen on any reel screenshot either (no Wild symbol landed in any of the captured spins). Appearance is UNKNOWN; only its rules text is documented.",
      "rules": "Can appear only in the main game (not during Free Spins/Bonus rounds). Substitutes for any symbol except the Bonus symbol to complete a winning combination. Every Wild carries a random multiplier of x2, x3, x5 or x10, applied to the win it helps form.",
      "source": "paytable_p1.png and rules_p5.png/rules_p6.png (identical text in both the symbols section and the Features section of rules)"
    },
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "Round gold coin/medallion: an embossed gold rooster-head profile wearing a small crown, framed by two gold laurel-branch sprigs, with a red ribbon banner reading 'BONUS' across the bottom. Clearly visible on the base-game reels (base_game_0.png, bonus_gold_1.png) and in the paytable illustration (paytable_p4.png/paytable_p5.png).",
      "rules": "Can appear on any reel/any position. Does not pay by itself. If 3 or more Bonus symbols land in one spin, they trigger the Bonus game: 3 Bonus symbols = 5 free spins, 4 Bonus symbols = 7 free spins, 5 Bonus symbols = 10 free spins.",
      "source": "paytable_p1.png, rules_p5.png/rules_p6.png"
    }
  },

  "technical_summary": {
    "rtp_percent_overall": 97,
    "rtp_percent_bronze_bonus": 97,
    "rtp_percent_silver_bonus": 97,
    "rtp_percent_gold_bonus": 97,
    "rtp_source": "rules_p13.png, 'Return to Player' section: \"The overall theoretical Return to Player (RTP) is 97%. RTP in the Bronze Bonus game is 97%. RTP in the Silver Bonus game is 97%. RTP in the Gold Bonus game is 97%.\"",
    "volatility": "No single overall-game volatility badge/text was found in the base rules pages. Volatility IS stated per bonus-buy tier (see features.bonus_buy below): Bronze = Low, Silver = Medium, Gold = Very High (paytable_p13.png-p15.png cards and bonus_buy_dialog_info.png).",
    "bet_min": "0.20 FUN",
    "bet_max": "50.00 FUN",
    "bet_source": "Measured directly in-game: minus button held to floor (bet_min.png) and plus button held to ceiling (bet_max.png). Not printed as text anywhere in the rules booklet.",
    "demo_default_bet": "0.60 FUN (seen on base_game_0.png and the paytable pages opened from that state)",
    "demo_credit": "1,000.00 FUN",
    "reels": "5 reels x 5 rows, fixed (see reel_and_win_mechanic above)",
    "ways_to_win": "3125 (5x5 grid, ways-to-win, not fixed paylines; way must start on reel 1 and be at least 3 cells long)",
    "max_win": "x5000 of the bet (preview_0.png splash 'MAX WIN 5000x'; also stated in rules_p8.png/rules_p9.png: 'The maximum winning amount is x5000 of the bet.')",
    "bonus_buy": "Present. Three purchasable tiers (Bronze/Silver/Gold), see features.bonus_buy.",
    "keyboard": "Spacebar can be used to spin instead of clicking Spin (toggle in Settings, 'Spacebar to spin', on by default -- settings.png).",
    "autospin_stop_conditions": "On any win / if bonus game is won / if single win exceeds [amount] / if cash balance increases by [amount] / if cash balance decreases by [amount] (autoplay_advanced.png, rules_p2.png/rules_p3.png).",
    "autospin_round_counts": "10 / 25 / 50 / 100 / 250 / 500 / 750 / 1000 / infinity (infinity shown as an infinity-symbol tile) -- autoplay.png, autoplay_advanced.png.",
    "malfunction_and_session_rules": "rules_p13.png, 'Additional information': \"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, May 6, 2024. Game Version 1.0.0.\""
  },

  "features": {
    "wild": {
      "see": "symbols.wild for full description"
    },
    "free_spins_via_bonus_symbol": {
      "trigger": "3, 4 or 5 Bonus (gold coin) symbols landing anywhere on the reels in one spin during the main game.",
      "spins_awarded": {"3_bonus": 5, "4_bonus": 7, "5_bonus": 10},
      "source": "paytable_p1.png, rules_p5.png/rules_p6.png",
      "capture_note": "This document's screenshots of the Bonus game were captured via the Buy Bonus feature (all three tiers), which enters the identical Bonus game/round -- the organic in-play trigger (3+ Bonus symbols landing naturally) was not separately captured, but the resulting round is the same feature."
    },
    "bonus_game_boxes_mechanic": {
      "name": "Bonus game (\"Explode boxes and get extra free spins, multipliers and symbols\" -- preview_0.png)",
      "how_it_works": "During the Bonus round the 5x5 grid is covered in closed wooden crates instead of ordinary reels (see bonus_bronze_2.png). Each spin, some crates open at random or are blown open by a lit stick of dynamite (illustrated on paytable_p6.png-p9.png); opened/exploded cells can reveal: (a) a '+1 FS' tile that adds one extra free spin, (b) a multiplier tile (x2, x3, x5 or x10) that flies off to a separate collection area, or (c) a copy of one specific symbol that was pre-chosen before the round started (any symbol except Wild and Bonus). That pre-chosen symbol is shown throughout the round on a wooden 'WANTED' poster to the left of the reels (e.g. bonus_bronze_2.png shows a 'J' wanted poster; bonus_gold_play.png shows the sheriff-eagle symbol with '3x' collected so far) and stays in its revealed grid position until the round ends.",
      "goal_and_payout": "The aim is to uncover as many copies of the chosen symbol as possible plus collect 5 multiplier tiles to activate them. The round's win is calculated and paid only at the very end: the total count of the revealed chosen-symbol tiles is paid out, and IF 5 multiplier tiles were collected during the round, those multipliers are then applied to the field at random to increase the win further.",
      "source_quotes": [
        "paytable_p7.png: \"In the Bonus game there are boxes on the spinning reels. When the reels stop, some boxes at random can be opened or exploded. In these cells you can get a '+1 FS' symbol, a multiplier or a symbol chosen in advance.\"",
        "rules_p6.png: \"a symbol that was chosen before the start of the bonus game (it is chosen randomly except for Wild and Bonus). It stays on its position till the end of the round.\"",
        "rules_p6.png/rules_p7.png: \"The aim of the bonus game is to collect as many symbols on the field as possible and 5 multipliers to activate them. The win is paid after the round is finished (the total number of the symbols is calculated and the multipliers are applied if there are 5 of them collected).\""
      ],
      "example_from_captured_round": "bonus_bronze_win.png: chosen symbol 'J' (green), 15 tiles of 'J' revealed across the 5x5 grid by the end of the 5 free spins, Total win 5.76 FUN at a 0.20 FUN bet (bonus was bought for 10.00 FUN)."
    },
    "double_shot": {
      "name": "Double Shot",
      "how_it_works": "An enhancement exclusive to the Gold-tier Bonus game. Two revolvers fire the collected multiplier badges (illustrated as 10x, 3x, 5x, 2x badges with muzzle-flash puffs on paytable_p10.png/paytable_p11.png). Rule text (paytable_p12.png): \"If you get a multiplier (x2, x3, x5 or x10) - it flies to the special area on the field. To activate the multipliers you need to collect 5 of them. If collected, at the end of the round the multipliers fly to the symbols on the field at random increasing the win.\" The Gold-specific twist is spelled out in the buy-bonus info card (bonus_buy_dialog_info.png): \"5 activated multipliers shoot off to the symbols on the reels TWICE\", and equivalently in the rules text (paytable_p15.png/rules_p7.png): \"The Gold game is similar to the Silver game, the only difference is that in case a player collects 5 multipliers, the number of the multipliers is doubled (a player receives 10 multipliers).\"",
      "requirement": "Requires collecting 5 multiplier tiles during the Gold Bonus round; if fewer than 5 are collected, Double Shot does not fire (confirmed in the captured Gold round: bonus_gold_win.png shows only 1 of 5 multiplier slots filled on the WANTED poster, and the round paid a plain win of 18.00 FUN with no extra multiplier pass)."
    },
    "bonus_buy": {
      "name": "Buy Bonus",
      "ui_entry": "A wooden 'BUY BONUS' sign-post to the right of the reels in the base game (base_game_0.png); clicking it opens a 3-tier purchase dialog (bonus_buy_dialog2.png). The button is disabled/unavailable when its cost exceeds the player's balance (observed on bet_max.png at 50.00 FUN bet).",
      "tiers": [
        {
          "tier": "Bronze",
          "price_fun_at_0.20_bet": "10.00 FUN",
          "price_x_bet": "50x",
          "volatility": "Low",
          "portrait": "green top-hat rooster",
          "content_rule": "ALL SYMBOLS, multipliers and free spins can appear in the Bonus game (equivalent to a natural 3-Bonus-symbol trigger: 5 free spins).",
          "captured_result": "bonus_bronze_win.png: Total win 5.76 FUN at 0.20 FUN bet."
        },
        {
          "tier": "Silver",
          "price_fun_at_0.20_bet": "20.00 FUN",
          "price_x_bet": "100x",
          "volatility": "Medium",
          "portrait": "white eagle sheriff",
          "content_rule": "ONLY HIGH SYMBOLS, multipliers and free spins can appear in the Bonus game (the pre-chosen symbol is drawn only from the high-value character symbols, not card symbols).",
          "captured_result": "bonus_silver_win.png: Total win 1.80 FUN at 0.20 FUN bet."
        },
        {
          "tier": "Gold",
          "price_fun_at_0.20_bet": "60.00 FUN",
          "price_x_bet": "300x",
          "volatility": "Very High",
          "portrait": "purple-hat rooster (the game's top-paying regular symbol)",
          "content_rule": "Only high symbols, multipliers and free spins can appear, PLUS the Double Shot mechanic (see features.double_shot) if 5 multipliers are collected.",
          "captured_result": "bonus_gold_win.png: Total win 18.00 FUN at 0.20 FUN bet; only 1 of 5 multiplier slots filled, so Double Shot did not trigger this round; a 'BIG WIN' celebration screen (win_screen.png) appeared mid-round at an intermediate running total."
        }
      ],
      "source": "bonus_buy_dialog2.png (prices), bonus_buy_dialog_info.png (expanded per-tier rule text and volatility), paytable_p13.png-p15.png / rules_p6.png-p7.png (same tier text repeated in the info booklet)"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/promo splash before the base game. Warm radial gold light-burst centered behind the 'CHICKEN RUSH' wordmark (gold 'CHICKEN' over red outlined 'RUSH' on a wood-grain ribbon banner flanked by two crossed revolvers and cartoon wing shapes). Left stat: 'MAX WIN' / '5000x' in gold. Right stat: 'WAYS TO WIN' / '3125' in gold. Two wooden-framed preview panels below: LEFT panel shows a 5x5 grid mock-up full of gold 'BONUS' coins and card symbols with a white sheriff-rooster character peeking from behind the frame and a 'BUY BONUS' sign plus a spilled sack of gold coins in front; caption 'BONUS GAME' / 'Explode boxes and get extra free spins, multipliers and symbols. The win is paid at the end of the round.' RIGHT panel shows a speech-bubble reading 'DOUBLE SHOT' over a dark grid, two revolvers firing badges '10x' (orange), '3x' (green), '5x' (red), '2x' (purple), with the green-top-hat rooster character peeking from behind the frame; caption 'DOUBLE SHOT' / 'Play Gold Chicken Bonus, collect 5 multipliers and get additional multiplier shot.' Bottom-center: wooden 'CLICK TO START' button. Top-left: small yellow 'B' (BGaming) badge icon. Top-right: speaker/mute icon and a clock reading '19:51'.",
      "color_blind_notes": "MAX WIN / WAYS TO WIN values are large gold text on dark, high contrast; the two feature panels are distinguished by large white-outlined titles and distinct illustrations, not color alone."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5x5 reel grid centered on screen, framed by a hanging wooden sign structure; desert saloon-street background visible around the frame.",
      "left_post": "A swinging wooden 'CHICKEN RUSH' sign hangs from a rope on the upper-left post; a coiled rope/lasso decoration hangs below it.",
      "right_post": "A rope coil at the top; a wooden 'BUY BONUS' sign-post stands at the lower-right of the frame, angled outward.",
      "top_right": "Small yellow 'B' BGaming badge (top-left of screen), speaker/mute icon and a live clock top-right; the game name 'CHICKEN RUSH' is also printed vertically along the far right edge of the screen.",
      "bottom_bar": {
        "left_icons": "Circular 'i' (Information) button and a gear/cog (Settings) button, side by side at the bottom-left.",
        "center_labels": "'Balance 1,000.00 FUN' (left) and 'Total bet' with its numeric value plus small up/down triangle stepper arrows to increase/decrease bet (right of Balance).",
        "right_icons": "A circular 'A' badge icon (Autoplay) and a circular double-arrow refresh-style icon (Spin), at the far right of the bottom bar."
      },
      "background_scenery": "Sandy desert ground, red rock mesas in the distance, pale blue sky strip, small wooden buildings including one labelled 'BANK' on the right side, a bleached rib-cage/bone skeleton lying in the sand at the lower-left corner (recurring decorative detail also visible in every bonus-round screenshot).",
      "symbols_on_this_frame": "A transient random mix (changes every spin) -- example frame (base_game_0.png) shows K, J, green-hat rooster, 10, A on row 1; K, J, Q, K, 9 on row 2; A, purple-hat rooster, Q, K, J on row 3; Q, green-hat rooster, K, revolver, J on row 4; Q, green-hat rooster, K, revolver, Bonus coin on row 5. Per-cell content is random each spin and not an enumerable game property.",
      "color_blind_notes": "Card symbols (A/K/Q/J/10/9) rely partly on color to differentiate at a glance, but each also has a distinct glyph shape/carving style; UI buttons are white glyphs on dark circles (shape-based)."
    },

    "paytable": {
      "type": "paytable, 17 scroll-captured pages inside the info panel's money-bag ('Payments') section",
      "page_1": "paytable_p1.png -- top of the visible pay-symbol list (already scrolled slightly, so the Wild/Bonus ICONS above the description text are cut off; only their text descriptions are visible): left column 'Can appear only in the main game. Substitutes for any symbol (except Bonus symbol)...' (Wild), right column 'Can appear on any reels. Doesn't pay itself. 3, 4 or 5 Bonus symbols trigger the Bonus game...' (Bonus). Below: purple-hat rooster, white eagle sheriff, green-hat rooster payout rows begin, plus the start of the turkey/revolver/A+K/Q+J rows. Bottom bar visible with Total bet 0.60 FUN, Balance 1,000.00 FUN -- this is the bet-anchor evidence frame.",
      "page_2": "paytable_p2.png -- the full symbol payout table visible in one screen (all values listed under 'symbols' above).",
      "page_3": "paytable_p3.png -- same bottom half of the table repeated (turkey/revolver/A+K/Q+J/10/9) plus the start of the 'Features' section header on a wooden sign-board graphic.",
      "pages_4_5": "paytable_p4.png/paytable_p5.png -- 'Features' header and the Bonus-game illustration: a 5x5 crate/coin/card mock-up grid, a sheriff-rooster character peeking from the left, a 'BUY BONUS' sign and a spilled gold coin sack on the right.",
      "pages_6_9": "paytable_p6.png-paytable_p9.png -- illustration of a lit stick of dynamite strapped to a wooden crate exploding into a '+1 FREE SPINS' tile and a turkey-symbol tile carrying badges '2x'/'3x'/'5x'/'10x'; full text: \"In the Bonus game there are boxes on the spinning reels. When the reels stop, some boxes at random can be opened or exploded. In these cells you can get a '+1 FS' symbol, a multiplier or a symbol chosen in advance.\"; then a full 5x5 mock-up grid of crates showing multiplier badges (5x, 2x, 3x, 3x, 5x, 10x, 5x, 5x, 2x, 10x) on turkey tiles.",
      "pages_10_12": "paytable_p10.png-paytable_p12.png -- 'DOUBLE SHOT' artwork: the green-top-hat rooster character firing two revolvers that shoot out '10x'/'3x'/'5x'/'2x' badges, a gold coin sack; full text: \"If you get a multiplier (x2, x3, x5 or x10) - it flies to the special area on the field. To activate the multipliers you need to collect 5 of them. If collected, at the end of the round the multipliers fly to the symbols on the field at random increasing the win.\"",
      "pages_13_15": "paytable_p13.png-paytable_p15.png -- Bronze/Silver/Gold buy-tier cards (green-hat rooster/Low; white eagle sheriff/Medium; purple-hat rooster/Very High), each with a green 'BUY' button, plus full text: \"A player can buy a Bonus game. There are three types of the Bonus game with a different price: Bronze, Silver and Gold. The Bronze game is the standard bonus game that can be triggered by 3+ Bonus symbols in the main game. The Silver game is similar to the Bronze game, but the choice of the symbol from the main game is made between high symbols only. The Gold game is similar to the Silver game, the only difference is that in case a player collects 5 multipliers, the number of the multipliers is doubled (a player receives 10 multipliers).\"",
      "pages_16_17": "paytable_p16.png/paytable_p17.png -- 'BET WAYS' header, rule text \"The way must start from the first reel and be at least 3 cells long.\", and four small 5x5 diagram grids (two marked with a green check = valid way shapes, two marked with a red X = invalid way shapes). This is the bottom of the panel (scrollbar confirmed at the very bottom, exhausted=true).",
      "navigation": "Left edge of the panel has three small circular icons stacked vertically: a money-bag icon (Payments/paytable section, active by default), a history/clock icon (round log -- observed unresponsive in the FUN demo, see anomalies), and a question-mark icon (Rules/How-to-play section). A close 'X' sits at the top-right of the panel on every page.",
      "color_blind_notes": "Payout numbers are printed as plain white text next to each icon (not color-coded); the valid/invalid BET WAYS diagrams use a green check mark vs. a red X, which IS a color pairing at risk for red-green color-blind users, but the check/cross glyph SHAPES are themselves distinguishable regardless of color."
    },

    "rules": {
      "type": "rules, 13 scroll-captured pages inside the info panel's question-mark ('How to play/Rules') section",
      "content_summary": "Sections in order: 'About the game' (flavor text -- see game.theme), 'How to play' (bet selection via Total bet +/- steppers, Spin button), 'Autospins' (Autospins settings (A) button, confirm/cancel, quick-spin toggle, five Stop-Autospins conditions -- see technical_summary.autospin_stop_conditions), 'Features' (Wild, Bonus symbol, Bonus game boxes mechanic, Buy Bonus tiers -- all quoted verbatim under 'features' above), 'Spin Results' (ways-based win formation rules, max win x5000 -- see reel_and_win_mechanic.spin_result_rules), 'Settings' (Quick spin, Spacebar to spin, volume/music/SFX toggles), 'Return to Player' (RTP 97% overall + 97% each bonus tier), 'RNG' ('The game is based on a certified random number generator. For more information, visit our BGaming site.'), 'Additional information' (malfunction/24h round-termination/auto-collect rules, rule version 1.0 dated May 6, 2024, Game Version 1.0.0).",
      "color_blind_notes": "Body text is plain light-grey/white on charcoal, no color-only cues used for rule meaning."
    },

    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small dark rounded-rectangle modal centered over the dimmed reels, with an 'X' close icon at its top-right.",
      "options": "Two checkboxes: 'Quick spin' (unchecked/off by default) and 'Spacebar to spin' (checked/on by default). Below an 'Audio' heading: a horizontal 'Volume' slider (grey track, round white handle, set near maximum) and two more checkboxes 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state shown by a white check-mark glyph inside a filled/outlined box (shape-based), not color alone."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings (Basic view, with an 'Advanced' toggle in the top-right of the panel)",
      "basic_view_note": "autoplay_advanced.png actually shows the Basic view expanded with the 'Stop autospin' condition checklist (see below) plus the same round-count grid as the Advanced/basic toggle view in autoplay.png -- the two screenshots together cover both the collapsed Advanced-summary state and the fully expanded Basic condition list.",
      "stop_autospin_checkboxes": "On any win / If bonus game is won / If single win exceeds [empty numeric field] / If cash balance increases by [empty numeric field] / If cash balance decreases by [empty numeric field] -- all unchecked by default.",
      "enable_quick_spin": "Separate checkbox, unchecked by default.",
      "numbers_of_rounds": "A grid of 9 selectable tiles: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited autospins).",
      "color_blind_notes": "Selected round-count tile is distinguished by a filled/highlighted box state, not color alone; all option labels are printed in full text."
    },

    "bet_limits": {
      "type": "other (measured, not a distinct labeled screen)",
      "min_bet_frame": "bet_min.png -- Total bet driven down to 0.20 FUN by repeatedly pressing the bet-decrease stepper; the decrease arrow visually reaches its floor.",
      "max_bet_frame": "bet_max.png -- Total bet driven up to 50.00 FUN by repeatedly pressing the bet-increase stepper; at this bet the Buy Bonus control becomes unavailable because its cost (300x bet for Gold) exceeds the 1,000.00 FUN demo balance."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Modal overlay (bonus_buy_dialog2.png) titled with three vertical tier cards -- BRONZE (green), SILVER (pink), GOLD (gold) -- each showing the tier's rooster/eagle character portrait in a circular frame, an info 'i' button, a short content summary with small symbol icons, the tier's 'SHOT BY MULTIPLIERS' or 'DOUBLE SHOT BY MULTIPLIERS' caption, its FUN price, and a green oval 'BUY' button. Below the cards: a 'BET' stepper (left/right triangular arrows) showing the currently selected bet, '0.20 FUN' in this frame. An orange circular 'X' closes the dialog at the top-right. Clicking each tier's 'i' button expands to the fuller rule text captured in bonus_buy_dialog_info.png (see features.bonus_buy).",
      "color_blind_notes": "The three tiers are labelled by name (BRONZE/SILVER/GOLD) and by an explicit 'Low/Medium/Very High volatility' text tag in the expanded info view, not by color alone."
    },

    "free_spins_bronze": {
      "type": "free_spins",
      "trigger_screen": "bonus_bronze_1.png -- 'CONGRATULATIONS' burst headline over a radiant gold light-flare, 'YOU WON 5 FREE SPINS WITH THE SYMBOL', and the chosen symbol (a green 'J') shown large in a starburst; a 'BRONZE' rubber-stamp badge bottom-left; 'CLICK TO CONTINUE' prompt.",
      "gameplay_screen": "bonus_bronze_2.png -- the reel area is replaced by a 5x5 grid of closed wooden crates; a 'WANTED' poster stands to the left showing the chosen 'J' symbol with 5 empty multiplier slots beneath it; a 'BONUS ACTIVE' sign-post stands at lower-right; bottom bar shows 'Free spins: 1/5'. Two crates are highlighted (one with a horseshoe icon revealed, one glowing) mid-reveal-animation.",
      "result_screen": "bonus_bronze_win.png -- round complete: 15 'J' tiles revealed across the grid (remaining cells still closed crates), 'Last win: 5.76 FUN' and 'Total win: 5.76 FUN' in the bottom bar, Balance 995.76 FUN (bought for 10.00 FUN from a 1,000.00 FUN-ish balance)."
    },

    "free_spins_silver": {
      "type": "bonus/free_spins",
      "transition_screen": "bonus_silver_1.png -- immediately after purchase, the base-game reels (still showing ordinary card/character symbols and Bonus coins) are shown for one frame before the round begins.",
      "trigger_screen": "bonus_silver_2.png -- same 'CONGRATULATIONS ... FREE SPINS WITH THE SYMBOL' layout, but here the awarded symbol is the white eagle-sheriff portrait (a HIGH symbol), visually confirming the Silver tier's 'only high symbols' rule; a 'SILVER' rubber-stamp badge bottom-left.",
      "gameplay_screen": "bonus_silver_3.png -- entry frame into the round: empty crate grid, 'WANTED' poster with the sheriff symbol and 5 empty multiplier slots, 'Free spins: 0/5' (this specific empty-grid template frame is visually identical to the equivalent Bronze/Gold entry frames except for the poster portrait -- see anomalies).",
      "result_screen": "bonus_silver_win.png -- 11 sheriff-portrait tiles revealed, 'Last win: 1.80 FUN' / 'Total win: 1.80 FUN', Balance 977.56 FUN (bought for 20.00 FUN)."
    },

    "free_spins_gold_double_shot": {
      "type": "bonus/free_spins",
      "transition_screen": "bonus_gold_1.png -- immediately after purchase, base-game reels shown for one frame (multiple Bonus coins, card symbols and character portraits visible) before the round begins.",
      "gameplay_screen": "bonus_gold_play.png -- mid-round: 'WANTED' poster shows the purple-hat rooster (Gold's top-tier portrait) with 1 of 5 multiplier slots filled (a green '3x' badge), grid partially filled with revealed sheriff-symbol tiles, 'Free spins: 5/5' and 'BONUS ACTIVE' sign visible.",
      "big_win_moment": "win_screen.png -- an in-round 'BIG WIN' celebration banner (gold coin badge with laurel wreaths, orange wood-plank ribbon beneath) appears over the grid at an intermediate running total while 'Free spins: 5/5' is still showing and the WANTED poster shows 1/5 multipliers collected.",
      "result_screen": "bonus_gold_win.png -- 11 sheriff-symbol tiles revealed, 'Last win: 18.00 FUN' / 'Total win: 18.00 FUN', Balance 935.56 FUN (bought for 60.00 FUN). Only 1 of 5 multiplier slots were filled by round end, so Double Shot did NOT activate this round (consistent with the stated 5-multiplier requirement)."
    },

    "base_game_win": {
      "type": "base_game",
      "content": "An ordinary (non-purchased) base-game spin win: three revolver symbols and other card symbols on the grid, a floating win-amount pill '0.48' shown centered over the grid, Balance 934.80 FUN, Total bet 0.20 FUN.",
      "color_blind_notes": "Win amount readout is high-contrast white/red text on a light banner, independent of symbol colors."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all base-game states: Information(i) and Settings(gear) at far-left, Balance/Total-bet readouts center-left, Autoplay(A) and Spin at far-right. The info panel is a two-section linear document (Payments = 17 pages, Rules = 13 pages) reached via a money-bag icon and a question-mark icon on the panel's left edge; content only advances by scrolling within each section, there is no numbered page indicator like 'Page N/M' visible in the captured frames.",
    "motor": "Bet adjustment uses small up/down triangle steppers (many repeated clicks needed to reach the 0.20-50.00 FUN range, as documented by the min/max capture method) rather than a direct-entry field or slider; Spacebar-to-spin (on by default) and Autoplay with configurable stop conditions both reduce the number of discrete clicks required to play extensively.",
    "color_blind": "Most state cues are text-and-icon based (checkmarks, filled/unfilled toggle boxes, explicit Low/Medium/Very High volatility labels, numeric counters like 'Free spins: 1/5'). The one residual color-dependent cue found is the BET WAYS diagram's green-check/red-X validity marks (paytable_p16.png/p17.png), though the check/cross glyph shapes remain distinguishable without color. Card symbols A/K/Q/J/10/9 are differentiated mainly by color plus distinct hand-lettered glyph shapes -- shape alone is a usable fallback since each letter/number is also textually distinct.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; Settings exposes independent Volume/Music/Sound FX controls, and all game-state information (wins, free-spins count, multipliers collected, bet, balance) is duplicated in on-screen text."
  },

  "unreadable_or_uncertain": [
    "Wild symbol's visual appearance (icon/artwork) was not captured on any screenshot -- its icon sits above the point where the paytable panel scroll capture begins on paytable_p1.png, and no Wild symbol happened to land on any of the captured reel spins. Only its textual rule description is documented.",
    "No single 'overall game volatility' badge/rating (of the kind seen on many other slots' splash or rules screens) was found for the base/main game itself -- only the three Bonus-buy tiers have their own stated volatility (Low/Medium/Very High).",
    "rules_p8.png/rules_p9.png's literal statement that reels 'can contain from 2 to 8 symbols on every reel' could not be reconciled with the constant 5x5 grid observed on every captured screen and the declared 3125 max-ways figure (5^5) -- flagged as a likely boilerplate/template text mismatch rather than a confirmed feature of this build; see reel_and_win_mechanic.discrepancy_note.",
    "The round-history/clock icon in the info panel's left-edge navigation did not visibly respond to clicks in this FUN demo session (see anomalies below); its content/behavior is therefore undocumented."
  ],

  "anomalies": [
    "The history/round-log icon (middle of three icons on the info panel's left edge) did not visibly react to clicks across repeated attempts, confirmed via pixel-diff comparison and a scene-probe pass; likely inactive/unavailable in the no-login FUN demo rather than broken (per capturer's investigation carried into this document from the manifest).",
    "bet_min.png and bet_max.png are near-identical in overall composition (same idle reel snapshot) apart from the Total bet value shown -- expected, since no spin occurred between the two captures.",
    "The Silver bonus round's entry/transition frame (bonus_silver_3.png, empty crate grid with 'Free spins: 0/5') is visually template-identical to the equivalent moment in other tiers except for the WANTED-poster portrait; this is a shared UI template for the pre-first-spin moment of any Bonus tier, not a documentation error.",
    "A+K and Q+J are printed as merged rows sharing one payout line in the paytable UI, but are six genuinely separate symbols (A, K, Q, J, 10, 9) that appear independently on the reels -- see symbols.card_symbols_low_value.note (defect D-49 class issue, resolved here by listing all six separately)."
  ],

  "provenance": {
    "bet_anchor_paytable": {"total_bet": 0.60, "currency": "FUN", "evidence": ["paytable_p1.png", "paytable_p2.png"]},
    "bet_used_for_bonus_purchases": {"total_bet": 0.20, "currency": "FUN", "evidence": ["bonus_buy_dialog2.png", "bonus_bronze_1.png", "bonus_silver_1.png", "bonus_gold_1.png"]},
    "rule_version": "1.0, dated May 6, 2024 (rules_p13.png)",
    "game_version": "1.0.0 (rules_p13.png)"
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.