Chicken Run

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 95.00%
Volatility Medium
Max win ×5000
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

14 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-run-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 950 950 Sep Oct '25: 880 880 Oct Nov '25: 660 660 Nov Dec '25: 580 580 Dec Jan '26: 600 600 Jan Feb '26: 390 390 Feb Mar '26: 540 540 Mar Apr '26: 540 540 Apr May '26: 390 390 May Jun '26: 400 400 Jun Jul '26: 370 370 Jul Aug '26: 320 320 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇨🇭Switzerland 30 0 0 0 30 30 0 30 0 0 0 30
🇿🇦South Africa 20 10 10 10 10 10 10 10 10 10 10 20
🇵🇹Portugal 10 0 10 0 0 10 10 0 10 10 10 0
🇭🇷Croatia 10 0 10 0 10 10 0 10 0 0 0 10
🇧🇾Belarus 10 0 0 10 0 0 0 0 0 10 10 10
🇮🇪Ireland 10 0 10 0 0 10 0 10 10 0 0 0
🇳🇴Norway 10 0 10 0 0 10 10 0 0 0 0 10
🇨🇿Czech Republic 10 0 0 0 10 0 0 0 0 0 10 10
🇵🇪Peru 10 0 0 0 0 0 0 0 0 0 10 10
🇮🇩Indonesia 30 30 30 40 70 40 30 50 90 170 210 140
🇮🇳India 20 20 20 40 40 40 20 60 60 140 140 140
🇵🇰Pakistan 20 20 20 20 20 20 20 60 40 40 40 60
🇨🇦Canada 20 20 20 20 20 40 20 20 20 0 20 20
🇺🇸United States 20 20 20 20 20 20 0 20 20 20 20 20
🇮🇹Italy 10 10 10 10 30 30 30 10 10 10 20 20
🇧🇷Brazil 10 10 10 10 10 10 10 10 20 20 40 10
🇧🇪Belgium 20 20 0 0 20 20 20 20 0 20 0 20
🇭🇺Hungary 10 10 10 10 10 0 10 10 10 30 20 20
🇬🇧United Kingdom 10 10 10 10 10 30 10 10 10 10 10 10
🇫🇷France 10 10 10 10 10 10 10 10 10 0 10 10
🇺🇦Ukraine 0 0 10 10 10 0 10 10 10 10 10 10
🇦🇹Austria 10 10 10 0 10 0 0 10 10 0 10 10
🇫🇮Finland 0 0 0 0 0 20 0 20 20 0 20 0
🇻🇳Vietnam 0 0 10 10 10 10 0 10 10 0 10 10
🇵🇱Poland 0 0 10 0 10 10 0 10 0 10 10 10
🇩🇿Algeria 0 0 0 10 10 10 0 10 10 0 0 0
🇨🇴Colombia 0 0 10 0 0 10 0 0 0 10 10 10
🇹🇷Turkey 0 0 0 0 10 10 0 0 10 10 10 0
🇨🇱Chile 0 0 0 0 0 10 0 0 10 10 0 10
🇱🇹Lithuania 0 0 0 0 0 0 0 10 10 0 10 10
🇲🇦Morocco 0 0 0 10 0 0 0 0 10 0 10 10
🇳🇿New Zealand 0 0 10 0 0 10 10 10 0 0 0 0
🇳🇮Nicaragua 0 0 0 0 0 0 10 10 10 0 10 0
🇧🇬Bulgaria 0 0 0 0 0 0 0 10 0 10 0 10
🇬🇭Ghana 0 0 0 0 0 10 0 0 10 0 0 10
🇱🇧Lebanon 0 0 0 0 0 0 10 0 0 0 10 10
🇸🇬Singapore 0 0 0 10 0 0 0 0 10 0 10 0
🇸🇪Sweden 0 0 0 10 0 0 10 0 0 0 0 10
🇹🇳Tunisia 0 0 0 10 10 0 0 0 0 10 0 0
🇯🇴Jordan 0 0 0 0 10 0 10 0 0 0 0 0
🇱🇻Latvia 0 0 0 0 0 0 0 0 10 0 0 10
🇳🇬Nigeria 0 0 0 0 0 0 0 10 0 0 0 10
🇪🇬Egypt 0 0 0 0 10 0 0 0 0 10 0 0
🇨🇷Costa Rica 0 0 0 0 0 0 0 0 0 0 0 10
🇩🇴Dominican Republic 0 0 0 0 0 0 0 0 0 0 0 10
🇪🇪Estonia 0 0 0 0 10 0 0 0 0 0 0 0
🇬🇹Guatemala 0 0 0 0 0 0 10 0 0 0 0 0
🇭🇳Honduras 0 0 0 0 0 0 0 0 0 0 0 10
🇭🇰Hong Kong 0 0 0 0 0 0 0 0 0 0 0 10
🇯🇵Japan 0 0 0 0 0 0 0 0 10 0 0 0
🇰🇿Kazakhstan 0 0 0 0 0 0 0 0 0 10 0 0
🇰🇪Kenya 0 0 0 0 0 0 0 0 0 0 0 10
🇰🇷South Korea 0 0 0 0 0 0 0 10 0 0 0 0
🇲🇹Malta 0 0 0 0 0 0 0 0 0 0 10 0
🇸🇰Slovakia 0 0 0 0 0 0 0 0 0 0 10 0
🇩🇪Germany 10 20 20 20 10 10 20 10 10 10 20 40
🇪🇸Spain 0 10 20 10 10 20 10 10 10 10 30 50
🇬🇷Greece 0 10 10 10 10 10 10 10 10 10 10 10
🇵🇭Philippines 0 10 10 10 10 10 10 10 10 10 10 10
🇦🇺Australia 0 10 10 10 10 10 10 10 10 10 10 0
🇳🇱Netherlands 0 10 10 10 10 10 10 10 0 10 10 10
🇷🇴Romania 0 10 0 10 10 10 10 10 10 10 10 10
🇹🇭Thailand 0 10 10 0 10 10 10 10 10 0 10 10
🇩🇰Denmark 0 10 0 10 0 0 10 10 10 0 10 10
🇦🇷Argentina 0 10 0 0 10 0 0 10 0 10 10 10
🇨🇾Cyprus 0 10 10 0 0 10 10 0 10 0 10 0
🇲🇽Mexico 0 10 10 0 0 0 0 10 0 0 10 10
🇸🇦Saudi Arabia 0 10 0 0 10 0 0 0 0 0 0 0
🇸🇮Slovenia 0 10 0 0 0 0 0 0 0 0 0 0
🇲🇾Malaysia 0 20 20 20 20 0 0 20 20 0 0 20
Full per-country breakdown via the API →

What we extracted from Chicken Run

Everything pulled from Chicken Run into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
6 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 95.00% · single configuration
volatility Medium
max_win_x ×5000
bonus_buy No
mechanic Crash
release_date 2025

Bonus modes

5 modes
Base Game Modifier easy
Easy

42 columns, starting multiplier 1.1x, max multiplier 250x

Base Game Modifier medium
Medium

39 columns, starting multiplier 1.1x, max multiplier 1000x

Base Game Modifier hard
Hard

18 columns, starting multiplier 1.2x, max multiplier 2000x

Base Game Modifier hardcore
Hardcore

10 columns, starting multiplier 1.6x, max multiplier 5000x

Other autoplay
Autoplay

Automated rounds with configurable base bet, number of bets, on-WIN/on-LOSE bet reset, stop-on-loss and stop-on-profit limits, and an optional auto-cashout amount (unset by default)

Colour system

extracted from frames · HEX
Export palette
#081B1E base dominant 1 base
#6B9F74 base dominant 2 base
#28654E base dominant 3 base
#4F7165 base dominant 4 base
#01AF88 base dominant 5 base
#0F8651 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The current/safe column is marked by both a bright green disc color and the chicken's on-screen position on that lily pad, so position duplicates the color cue
  • Win vs loss is shown by distinct illustrations (coins-and-chicken vs crocodile-and-remains) plus explicit 'YOU WIN!' / 'WIN FUN 0' text, not by color alone
  • Settings toggle switches show ON/OFF state via the knob's left/right position as well as gold fill color
Motor Accessibility
  • All primary controls (PLAY, CASH OUT, GO!, difficulty tabs, bet -/+, 1/2, 2x, MIN, MAX) are large rounded buttons with generous hit areas; a 'Spacebar to spin' toggle (default ON) lets players start rounds without precise pointer clicks
Hearing Accessibility
  • Sound and Music have independent toggles in Settings; every round outcome (win amount, multiplier, cash-out amount, loss) is shown as on-screen text and imagery, not conveyed by audio alone

Media & assets

7 files · 7 types
14 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview splash, base game idle on Easy and Hardcore, an in-progress round on column 1, a cashed-out win, a lost round, the win-screen overlay, all 4 rules pages, settings panel, autoplay panel
Only the first four columns of any difficulty ladder appear on any captured frame; multiplier values for column 5 onward, up to the printed caps of 250x/1000x/2000x/5000x, are not documented
Whether/how the column view scrolls or pans once the chicken advances past column 1 on longer ladders (Easy 42 columns, Medium 39, Hard 18) is not shown on any captured frame
Volatility rating is not stated anywhere in the captured screens - no badge, no sentence in the rules booklet or splash
Exact function of two icons in the right-side dock on the Settings/Rules panels (an unboxed grey gear and a lightning-badge icon) could not be confirmed - not clicked/tested
Numeric step size applied by the Autoplay 'On WIN bet' / 'On LOSE bet' increase/decrease chevron buttons is not printed anywhere on the captured frame

Ask AI about Chicken Run

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Run play? Keep it simple.

42 columns, starting multiplier 1.1x, max multiplier 250x

RTP 95.00%Medium volatilitymax win ×5000demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Run vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-run-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-run-b23/
{
  "game": {
    "name": "Chicken Run",
    "provider": "PoggiPlay",
    "game_kind": "crash (path-with-rising-multiplier / \"chicken road\" family, same device class as Mines/Lucky Mines)",
    "theme": "A cartoon chicken explorer, wearing a brown fedora and carrying a brown satchel of golden coins, must hop across a row of lily-pad stepping stones set in a swamp to escape a green crocodile and reach a golden egg. Each stepping stone (\"column\") the chicken reaches raises the win multiplier; a hidden crocodile can appear in any column and end the round with no win.",
    "art_style": "Flat 2D vector cartoon illustration, thick dark outlines, flat cel-shaded fills with minimal soft shading (simple highlight/shadow blobs, no photographic gradients except a soft radial glow behind characters), bright saturated jungle-green palette, cheerful mobile-casual mood aimed at a broad casual audience, characters drawn in a 3/4 side profile on a flat 2D side-on swamp backdrop (no isometric or 3D perspective).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 13 desktop screenshots (1280x800) plus zoomed crops. No browser session is available any more; every statement below is grounded in a specific screenshot file.",
    "method_notes": "This is NOT a reel slot: it has no reels, paylines, or a symbol paytable with per-symbol payouts. Structure was chosen to match the actual device: round device, difficulty levels, controls, autoplay, settings, rules. Numbers were cross-checked by the lead (RTP/Min Bet/Max Bet/Max Win Multiplier read twice by zoom from rules_p4.png; difficulty tables read from rules_p3.png/rules_p4.png; the 50->55 FUN and 50->65 FUN cash-out arithmetic confirms wins are a straight multiplier x total bet).",
    "language": "English"
  },

  "demo_wrapper_vs_game_ui": {
    "note": "The captured browser window contains a thin strip of chrome that is NOT part of the PoggiPlay game itself: a black top bar with a small running clock (e.g. '04:28'), the text 'Chicken Run | c7af7ec1' (internal build/session id), and 'PoggiPlay' at the top-right. Below it, a horizontal marquee ticker lists fabricated recent wins from other players (format 'Name +amount CURRENCY', e.g. 'JadeCostly +200.00 $', 'AmberMixed +1.80 $', mixed currencies $ / RUB / JOD / UZS / etc, a green online-status dot and a number like '5291' at the far left, and a '<' back-arrow). This ticker is decorative aggregator chrome, not a game element, and its currency mix confirms it is unrelated to the game's own FUN demo balance.",
    "in_game_currency": "The game itself only ever shows amounts in 'FUN' (BALANCE / WIN / BET labels at the bottom bar all read 'FUN'). This is a demo-balance label, not a real currency, and is not to be recorded as the game's currency."
  },

  "color_palette": {
    "base_game_background": "Saturated mid-green jungle scene: dark silhouetted tree trunks and hanging vines/leaves at the top edge, a paler yellow-green forest/hill horizon band in the middle, and a bright teal/turquoise swamp water area across the bottom third.",
    "columns_and_lily_pads": "Each of the four (or more, depending on difficulty) columns is marked by a vertical dark tree-trunk silhouette; at water level under each column sits a flat bright-green lily pad (leaf shape) that the chicken can stand on.",
    "multiplier_discs": "Round metallic discs above each lily pad showing the column's multiplier in bold white text with a black outline, e.g. '1.1X'. Default/未-reached state: cool grey-blue brushed-metal disc with a dark grey rim. Current/active column: the disc turns bright green with a lighter green rim and gets a soft green glow (color-coded 'you are here'/'safe' state).",
    "chicken_character": "White-feathered chicken body, bright orange-yellow beak and legs, red wattle/comb under the beak, wide cartoon eyes (black pupils on cream sclera), wearing a brown fedora hat and a brown leather shoulder satchel that appears to jingle with coins.",
    "crocodile": "Bright grass-green scaled body with a darker green jagged dorsal ridge, pale tan/khaki underbelly, dark maroon/red interior mouth with cream-white teeth, thick dark-green eyebrow markings over narrow yellow-green eyes with black pupils.",
    "ui_panels": "Rules/Settings/Autoplay overlay panels use a dark forest-green background (near-black-green) with a thin light-grey divider line under headers; primary action buttons and toggles are bright golden-yellow; secondary buttons are a medium leaf-green pill shape with white/yellow text and icons; disabled/greyed elements (e.g. Cashout OFF field, dimmed +/- around it) render in low-contrast grey text on the same dark green.",
    "bottom_status_bar": "Solid black bar across the very bottom of the game area with three yellow-on-grey label pairs: 'BALANCE FUN <amount>', 'WIN FUN <amount>', 'BET FUN <amount>', values in bright yellow, labels 'FUN' in dim grey.",
    "accent_colors": "Gold/yellow for primary actions and the game's title lettering (with a red outline and white inner highlight on 'CHICKEN RUN'), green for the game surface and secondary buttons, teal for water, red/maroon for danger states (dead chicken, crocodile mouth interior, 'YOU WIN' text edge glow is yellow though, not red)."
  },

  "iconography": {
    "hero_chicken_explorer": {
      "appearance": "White chicken in a brown fedora and brown satchel, standing upright, cartoon wide eyes, open orange beak, red wattle. Shown full-body, facing right, on the left edge of the game field in every base-game/round frame (idle 'narrator' pose beside the columns).",
      "source_frame": "base_game.png, also round_step1.png / cashout_win.png / lost_round.png / multiplier_ladder.png (same idle pose repeats)"
    },
    "golden_coin_win_icon": {
      "appearance": "Circular gold/yellow coin medallion with a raised rim, embossed with a simplified smiling chicken-head face (round eyes with white sparkle highlights, open beak) in the center. Used as a decorative 'you win' icon in the Rules panel next to a matching red 'you lose' coin.",
      "source_frame": "rules_p1.png, left icon of a three-icon row (win coin / lose coin / example multiplier disc)"
    },
    "dead_chicken_coin_icon": {
      "appearance": "Circular red/maroon coin medallion embossed with a pale pink chicken-head face with closed X-shaped eyes and an open sad beak, signalling a lost round.",
      "source_frame": "rules_p1.png, middle icon of the same three-icon row"
    },
    "crocodile": {
      "appearance": "Green crocodile emerging jaws-first from swamp water, angled dark eyebrows over narrow eyes, wide open mouth showing cream teeth and a dark maroon throat, pale tan lower jaw/throat resting on the waterline; small water ripples and droplets around it. Appears as an antagonist illustration on the promo splash and as small in-lane graphics (a green arch shape, or a dead-chicken-and-jaws tableau) inside a losing column during play.",
      "source_frame": "preview.png (large splash illustration); smaller in-lane variants in cashout_win.png (lane 3, arched back only) and lost_round.png (lane 1, jaws over chicken remains)"
    },
    "golden_egg": {
      "appearance": "Large glossy golden-yellow oval egg with a white crescent highlight and a soft white sunburst glow behind it, held under the hero chicken's wing on the splash screen — the game's stated goal object ('Escape with your golden egg!').",
      "source_frame": "preview.png, right side next to the hero chicken"
    }
  },

  "round_mechanics": {
    "device": "A single row of columns (lily-pad stepping stones) is displayed, each with its own fixed multiplier printed on a round disc above it. Pressing PLAY/GO! starts a round with a chosen difficulty and bet; the chicken moves onto the first column. If that column is safe, the player may either press CASH OUT to bank the current multiplier x bet, or press GO! again to advance to the next (higher-multiplier) column, increasing risk. A hidden crocodile occupies exactly one column at any time; landing on it ends the round with WIN 0 and the stake is lost.",
    "field_of_view": "Only four multiplier discs/columns are visible on screen at once regardless of difficulty; on difficulties with more columns (up to 42 on Easy) the view presumably scrolls to reveal further columns as the chicken advances, but no screenshot captures a scrolled/mid-lane state beyond column 1, so this is not directly confirmed by a captured frame (see unreadable_or_uncertain).",
    "payout_basis": "Multiplier x TOTAL BET, confirmed twice from balance deltas: bet 50 FUN at column-1 multiplier 1.1x showed 'CASH OUT FUN 55' (50 x 1.1 = 55) in round_step1.png, and balance rose from 999 865 to 999 920 (+55) between win_screen.png and the next autoplay.png balance read. A second pair on cashout_win.png shows balance 1 000 015 with WIN 65 recorded after an earlier round.",
    "loss_outcome": "lost_round.png: crocodile occupies lane 1, hero chicken shown as feathers/remains in the crocodile's jaws, WIN FUN 0, balance drops by the stake (999 965, i.e. -50 from a prior 1 000 015 baseline in cashout_win.png), all difficulty buttons re-enabled (round over).",
    "mid_round_ui_lock": "During an active round (round_step1.png, win_screen.png) the four difficulty buttons (Easy/Medium/Hard/Hardcore) are visually dimmed/desaturated and presumably disabled — difficulty cannot be changed mid-round. They return to full color once the round resolves (cashout_win.png, lost_round.png)."
  },

  "difficulty_levels": {
    "source": "rules_p3.png and rules_p4.png, read directly, zoom-verified by the lead",
    "levels": [
      {"name": "Easy", "columns": 42, "starting_multiplier": "1.1x", "max_multiplier": "250x"},
      {"name": "Medium", "columns": 39, "starting_multiplier": "1.1x", "max_multiplier": "1000x"},
      {"name": "Hard", "columns": 18, "starting_multiplier": "1.2x", "max_multiplier": "2000x"},
      {"name": "Hardcore", "columns": 10, "starting_multiplier": "1.6x", "max_multiplier": "5000x"}
    ],
    "default_selected": "Easy is pre-selected (highlighted gold/yellow tab) on game load in base_game.png; the other three tabs are green/unselected.",
    "visible_column_multipliers_by_frame": {
      "Easy_idle": "1.1x / 1.2x / 1.3x / 1.4x (first four columns, base_game.png / round_step1.png / cashout_win.png / lost_round.png)",
      "Hardcore_idle": "1.6x / 2.5x / 5x / 10x (first four columns, multiplier_ladder.png)"
    },
    "unconfirmed_note": "Multiplier values beyond the first four visible columns on any difficulty (e.g. values leading up to the stated caps of 250x/1000x/2000x/5000x) are NOT shown on any captured frame and are not invented here. An earlier note referenced 50x and 500x for later columns; no screenshot supports those specific numbers, so they are omitted."
  },

  "bet_controls": {
    "layout": "Center-bottom of the game field. Label 'BET FUN' above a large yellow numeric value (e.g. '1 000' or '50'). A round green '-' (minus) button sits to the left of the value, a round green '+' (plus) button to the right.",
    "quick_adjust_row": "To the right of the bet value, a 2x2 grid of small green pill buttons: top row '1/2' (halve the bet) and '2x' (double the bet); bottom row 'MIN' (set bet to the table minimum) and 'MAX' (set bet to the table maximum). The active one (e.g. MIN just pressed) is highlighted gold/yellow (seen on cashout_win.png and lost_round.png where MIN is gold-highlighted).",
    "verified_extremes": {
      "min_bet": {"value": 50, "unit": "FUN", "how": "matches the printed 'Min Bet 50 FUN' in the rules summary table (rules_p4.png) and the MIN-selected bet value of 50 seen active in round_step1.png/cashout_win.png/lost_round.png/multiplier_ladder.png"},
      "max_bet": {"value": 100000, "unit": "FUN", "how": "printed 'Max Bet 100000 FUN' in the rules summary table (rules_p4.png); not independently exercised via the MAX button on a captured frame, so this figure rests on the printed rules table alone"}
    },
    "action_buttons": {
      "idle_state": "A single large white/cream rounded-rectangle button reading 'PLAY' (or highlighted gold/yellow 'PLAY' after a round resolves) with a smaller 'AUTO' label pill above it, used to start a new round at the selected difficulty and bet.",
      "in_round_state": "The single PLAY button is replaced by two buttons side by side: a green 'CASH OUT FUN <amount>' button (left, banks the current win) and a white/gold 'GO!' button (right, advances to the next column)."
    }
  },

  "top_bar": {
    "logo": "'CHICKEN RUN' wordmark, top-left of the game field: bold yellow rounded letters with a thick dark-red/maroon outline and drop shadow, two lines ('CHICKEN' / 'RUN').",
    "hamburger_menu": "Circular green button, top-right corner, three horizontal yellow lines (hamburger icon) — opens the Settings/Rules/Autoplay/History panels."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Full-bleed solid-green splash screen shown before the game loads. Large 'Chicken Run' wordmark top-left in plain bold white sans-serif (two lines). Center-right: the hero chicken (hat, satchel) flying/leaping rightward while a golden egg glows behind it and a loose white feather floats nearby; below/behind it, a large green crocodile emerges jaws-open from rippling water reaching toward the chicken's satchel, with a couple of small coins visible near its mouth. Bottom-left: an empty square checkbox labelled 'Don't show next time'. Bottom-center: two lines of white tagline text, 'Escape with your golden egg! / Every step you take increases the multiplier.' Bottom-right: a rounded gold/yellow 'Play' button with black text.",
      "purpose": "Entry splash; clicking Play (or the checkbox to suppress it next time) proceeds into the base game.",
      "color_blind_notes": "Wordmark is plain white text (no color-only cue). Play button relies on shape+text, not color alone."
    },

    "base_game_idle": {
      "type": "base_game",
      "state": "Idle, no round in progress, difficulty = Easy, bet = 1000 FUN.",
      "content": "Four columns each showing a grey-blue metallic multiplier disc (1.1X / 1.2X / 1.3X / 1.4X) above a green lily pad on turquoise water; dark tree-trunk verticals separate the columns; jungle canopy silhouette along the top edge. Hero chicken stands at the far left off the water. Bottom bar: difficulty tabs (Easy selected gold), bet controls (BET FUN 1000, -/+, 1/2, 2x, MIN, MAX), and a single 'AUTO' / 'PLAY' start button on the right. Status strip: BALANCE FUN 1 000 000, WIN FUN 0, BET FUN 1 000.",
      "color_blind_notes": "The selected difficulty tab is marked by both a fill-color change (gold vs green) AND by remaining the left-most/first tab in this state — position is a partial non-color cue, though on other difficulties position would be the primary distinguishing cue since fill color for 'selected' is always the same gold regardless of which tab."
    },

    "round_in_progress": {
      "type": "base_game",
      "frame": "round_step1.png",
      "content": "Same field, but the chicken has moved onto the lily pad of column 1, whose disc is now highlighted bright green with a glow (vs the grey discs of the untouched columns 2-4). Bet is 50 FUN. Bottom-right shows the two live-round buttons: green 'CASH OUT FUN 55' and white 'GO!'. Difficulty tabs (Easy/Medium/Hard/Hardcore) are dimmed/desaturated to signal they cannot be changed mid-round.",
      "color_blind_notes": "The 'safe/current' column is marked by a distinct BRIGHT GREEN disc color plus the chicken's physical position on that lily pad plus a glow effect — position and character placement are non-color cues that duplicate the color cue."
    },

    "win_screen": {
      "type": "win_screen",
      "frame": "win_screen.png",
      "content": "A win celebration overlay appears over the darkened/dimmed field. Large yellow 'YOU WIN!' text with a dark outline at the top. Center: the hero chicken shown mid-celebration with wide surprised eyes, satchel open and gold coins flying out around it in an arc, radiating light rays behind it; a faint ghost/silhouette of the chicken's previous position appears to its left (motion-trail effect). Below the chicken: green '1.1X' text (the multiplier just won) and a large white '1' (the column number reached). The live-round buttons remain visible at the bottom ('CASH OUT FUN 55' highlighted green, 'GO!' highlighted gold/active) since the player can still choose to press on instead of ending the round. Balance shown as 999 865 (this frame captures a point before the 55 was credited/cashed out).",
      "color_blind_notes": "Win text and win amount are large high-contrast text, not conveyed by color alone."
    },

    "cashout_resolved": {
      "type": "base_game",
      "frame": "cashout_win.png",
      "content": "Round has ended after a successful cash-out. Field back to idle layout (chicken off the water at far left, PLAY button restored). A crocodile's back/tail arch (green curved shape breaking the water surface) is visible under column 3's lily pad as ambient background detail. Bottom strip: WIN FUN 65, BALANCE FUN 1 000 015. Bet control MIN is highlighted gold (last-used quick-bet button). PLAY button is highlighted gold/yellow (state just after a win).",
      "color_blind_notes": "Win amount '65' is plain yellow text on black, legible without color discrimination."
    },

    "lost_round_resolved": {
      "type": "base_game",
      "frame": "lost_round.png",
      "content": "Round has ended in a loss. Column 1's lily pad now shows the crocodile's head and jaws closing over a small pile of reddish-maroon chicken remains/feathers. Idle layout otherwise restored (PLAY button, all four difficulty tabs re-enabled/full color). WIN FUN 0, BALANCE FUN 999 965 (down 50 from the prior 1 000 015 baseline, i.e. the stake was lost).",
      "color_blind_notes": "Loss is conveyed by the illustrated crocodile-and-remains scene plus the explicit 'WIN FUN 0' text, not by color alone."
    },

    "hardcore_multiplier_ladder": {
      "type": "base_game",
      "frame": "multiplier_ladder.png",
      "content": "Difficulty switched to Hardcore (gold-highlighted tab), idle state, bet 50 FUN. The four visible column discs read 1.6X / 2.5X / 5X / 10X — the steep early progression of the Hardcore ladder (10 columns total, cap 5000x per the rules table).",
      "color_blind_notes": "Same as base_game_idle."
    },

    "settings": {
      "type": "settings",
      "title": "'Game Settings', centered white heading at the top of a full-panel dark-green overlay; a gold circular 'X' close button top-right.",
      "rows": [
        {"icon": "four-way outward arrows (expand)", "label": "Fullscreen"},
        {"icon": "speaker with sound waves", "label": "Sound"},
        {"icon": "musical note pair", "label": "Music"},
        {"icon": "house outline", "label": "Home"},
        {"icon": "toggle switch", "label": "Spacebar to spin", "state": "ON (gold pill, white knob pushed right)"},
        {"icon": "toggle switch", "label": "Welcome Screen", "state": "ON (gold pill, white knob pushed right)"}
      ],
      "left_icons": "Each of the first four rows has its own round green icon button on the far left (expand-arrows, speaker, music-note, house) — these appear to be the actual controls; the two toggle rows have a yellow pill toggle switch instead.",
      "right_side_dock": "A vertical column of round icon buttons at the top-right of the panel, below the close 'X': (1) a green circle with a jagged badge outline containing a lightning bolt (likely a 'fast/turbo' shortcut); (2) a smaller UNBOXED grey gear outline with a yellow center dot, floating with no circular background (visually distinct from the others, possibly a decorative watermark rather than a live button); (3) a green circle with a counter-clockwise arrow around a clock face (History); (4) a green circle with a white/outline-only question mark (Help/Rules). This same four-icon dock reappears identically positioned on the Rules panel (see rules screens below), suggesting it is a persistent side-navigation dock rather than settings-specific content.",
      "color_blind_notes": "Toggle ON/OFF state is shown by the knob's LEFT/RIGHT position in addition to the gold fill — position is the non-color cue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "No explicit panel title text captured at the very top of the frame (top edge shows only the difficulty tabs), but the panel is reached from the same menu as Settings/Rules.",
      "difficulty_tabs": "Easy/Medium/Hard/Hardcore tabs repeated at the top of this panel too (Easy selected, gold).",
      "fields": [
        {"label": "Base bet amount", "control": "round green '-' | numeric field '50' | round green '+'"},
        {"label": "Cashout", "control": "round green '-' (dimmed/disabled look) | field reads 'OFF' in dim grey | round green '+'", "note": "appears to be an auto-cashout multiplier threshold that is currently switched off; the '-' control and field are rendered in a lower-contrast grey, consistent with a disabled/inactive state"},
        {"label": "Number of bets", "control": "round green '-' | numeric field '10' | round green '+'"}
      ],
      "on_win_on_lose": {
        "on_win_bet": "Row labelled 'On WIN bet' with a yellow 'Reset' link to its right; three green pill buttons: a yellow coin-stack icon (reset/base value), a double-up-chevron icon (increase), a double-down-chevron icon (decrease). No numeric readout of the current increment is visible on this frame.",
        "on_lose_bet": "Identical row/button set labelled 'On LOSE bet' with its own 'Reset' link."
      },
      "stop_conditions": {
        "stop_on_loss": "Row '-' | field placeholder 'FUN' (empty/unset, grey) | '+' — a loss limit in FUN credits, currently not set",
        "stop_on_profit": "Same layout, labelled 'Stop on PROFIT', also unset"
      },
      "global_reset": "A full-width green 'Reset' button below the stop-condition rows, resets all autoplay settings.",
      "start_control": "Large yellow/gold circular button at the top-right of the panel (below the close 'X'), showing a teal outline play-triangle inside a circular refresh/loop arrow icon — this is the primary 'Start Autoplay' action for this panel (confirmed by zoomed crop; no separate text-labelled start button is visible on this frame).",
      "close_control": "Gold circular 'X' at the very top-right corner, same position/style as on Settings and Rules panels.",
      "status_strip": "BALANCE FUN 999 920, WIN FUN 55, BET FUN 50 (reflecting the state right after the earlier win_screen round).",
      "color_blind_notes": "Increase/decrease actions use distinct up/down chevron shapes, not color coding; the disabled Cashout field is distinguished by both greyed text AND the word 'OFF', not color alone."
    },

    "rules_p1": {
      "type": "rules",
      "page": "1 of 4 (no explicit page-counter text seen on any rules frame, but the four captured pages form a single continuous scroll of one panel, per scroll_panels metadata)",
      "heading": "'Rules' (top, white) over 'Game Rules' (left-aligned, bold white subheading).",
      "content": "Intro sentence: 'Chicken Run is a turn-based game with escalating multipliers.' Below it, three decorative icons in a row: a gold coin with a smiling chicken face (win), a red/maroon coin with a sad X-eyed chicken face (loss), and a grey metallic disc reading '24.5X' (a generic example multiplier, styled identically to the in-game multiplier discs but grey/inactive). Beneath the icons, a crocodile head with open jaws and scattered white feathers (illustrating a loss/being caught).",
      "right_dock": "Same 4-icon vertical dock as described under settings (lightning-badge, floating gear, history, question-mark)."
    },

    "rules_p2": {
      "type": "rules",
      "content": "Continuation of Game Rules body text (three paragraphs): 'You face a field of columns, each with its own multiplier. Each step to the next column either increases your potential win by that multiplier or ends the round and resets your win.' / 'A new game starts by pressing PLAY!, and the character immediately moves to the first column with a multiplier. If that zone is safe, the player can choose - continue or collect the win.' / 'The game offers 4 difficulty levels. The number of columns and their multipliers depend directly on the difficulty. As difficulty increases, risk and potential win increase too.' Followed by the 'Difficulty Levels' subheading (start of the table continued on the next page)."
    },

    "rules_p3": {
      "type": "rules",
      "content": "Difficulty Levels table, first part: 'Easy: Columns 42, Starting multiplier 1.1x, Max multiplier 250x.' 'Medium: Columns 39, Starting multiplier 1.1x, Max multiplier 1000x.' 'Hard: Columns 18, Starting multiplier 1.2x, Max multiplier 2000x' (partially cut at the bottom edge of this page)."
    },

    "rules_p4": {
      "type": "rules",
      "content": "Continuation/end of the Difficulty Levels table: 'Hard: ... Max multiplier: 2000x' (repeated header from previous page) and 'Hardcore: Columns 10, Starting multiplier 1.6x, Max multiplier 5000x.' Below that, a four-column summary table: 'RTP 95.00 %' / 'Min Bet 50 FUN' / 'Max Bet 100000 FUN' / 'Max Win Multiplier 5000 x'. At the very bottom, in small dim grey monospace-like text (a build/version stamp, not a player-facing figure): 'facade : 8.54.0', 'workbench : 5.20.2', 'release name : 1.0.0@production:c7af7ec124cd7ad125ea84aa32b3f4f8f3f576c1', 'release date : 2026-08-11T06:35:39.672Z'.",
      "note": "The 'release date' in this technical stamp is the deployment timestamp of this demo build, not the game's market release date, and must not be used as such."
    }
  },

  "rtp_and_limits": {
    "rtp_percent": 95.0,
    "rtp_source": "rules_p4.png summary table, 'RTP 95.00 %', read by zoom and verified twice by the lead",
    "rtp_discrepancy_note": "The provider catalogue card states RTP 96% for this title, which conflicts with the in-game value of 95.00%. Per known provider defect P-G07 (PoggiPlay catalogue RTP cards are unreliable), the in-game value (95.00%) is the one recorded, with this discrepancy flagged.",
    "min_bet": {"value": 50, "unit": "FUN"},
    "max_bet": {"value": 100000, "unit": "FUN"},
    "max_win_multiplier": {"value": 5000, "unit": "x", "condition": "only reachable on Hardcore difficulty (10 columns, starting multiplier 1.6x)", "source": "rules_p4.png"},
    "volatility": "Not stated anywhere in the captured screens (no volatility badge or sentence found in the Rules booklet or on the splash). Left unset rather than inferred from the difficulty-level structure.",
    "source_frame": "rules_p4.png"
  },

  "features_present": {
    "free_spins": false,
    "bonus_buy": false,
    "win_screen": true,
    "note": "Confirmed absent by two independent channels: (1) the full 4-page Rules text never mentions a bonus game, buy-feature, or free spins — the entire game is described purely as columns + multipliers + cash-out; (2) visual inspection of the UI across all four difficulty levels, in both idle and in-round states, shows no BUY BONUS badge/button anywhere on the field or in the hamburger menu (which opens only Settings / Rules / Autoplay / presumably History)."
  },

  "feature_coverage": [],

  "not_captured": [
    {
      "claim": "Bonus game and Buy Bonus are not part of this game (matches provider catalogue: 'Bonus Game: No, Buy Bonus: No').",
      "methods": [
        "Full read of all 4 rules pages: only base mechanic (columns/multipliers/cash-out) is described, no bonus/feature language.",
        "Visual UI check across Easy/Medium/Hard/Hardcore, idle and in-round: no BUY BONUS control anywhere; hamburger menu only reveals Settings/Rules/Autoplay(/History)."
      ]
    },
    {
      "claim": "Behavior of the field beyond the first visible column while a round is in progress on longer ladders (e.g. whether the view scrolls to reveal columns 2-42 on Easy) is not directly shown.",
      "methods": [
        "Only round_step1.png (column 1 reached) exists as an in-round frame; no frame shows the chicken past column 1 or a scrolled/panned column view.",
        "No browser session remains to re-test this; recorded honestly as not captured rather than inferred."
      ]
    }
  ],

  "anomalies": [
    "RTP mismatch: provider catalogue card lists 96%, in-game rules table (rules_p4.png, zoom-verified) states 95.00% — recorded value is the in-game one (known defect P-G07).",
    "Values 50x and 500x for later Hardcore-ladder columns, mentioned in an earlier working note, are NOT supported by any captured frame (only the first four Hardcore columns 1.6x/2.5x/5x/10x are visible, on multiplier_ladder.png) and were dropped from this document.",
    "cashout_win.png and lost_round.png are visually very similar (same idle layout, same background) but show different content on close inspection: cashout_win.png has WIN FUN 65 / BALANCE 1 000 015 and a crocodile's back arching under column 3; lost_round.png has WIN FUN 0 / BALANCE 999 965 and the crocodile's jaws over chicken remains in column 1. Confirmed distinct by direct visual inspection, not a duplicate pair.",
    "The right-side 4-icon vertical dock (lightning-badge / floating gear / history / question-mark) appears identically positioned on both the Settings and the Rules overlay panels, suggesting a persistent navigation dock shared across the info panels rather than settings-only controls; its exact per-icon function beyond History and (probable) Help could not be confirmed from static frames alone."
  ],

  "accessibility_observations": {
    "screen_reader": "Core round actions (CASH OUT vs GO!) always appear as two adjacent large buttons at the same bottom-right position, replacing the single PLAY button; this positional consistency should be easy to expose to a screen reader as a fixed 'primary action area'. The bet value, difficulty tabs, and balance/win/bet status strip also keep fixed positions across every observed state.",
    "motor": "All primary controls (PLAY / CASH OUT / GO! / difficulty tabs / bet +,-/1/2,2x/MIN,MAX) are large rounded buttons with generous hit areas. Keyboard support is explicitly offered: Settings panel lists a 'Spacebar to spin' toggle (default ON), reducing the need for precise pointer clicks to start rounds.",
    "color_blind": "Most game-state cues are duplicated by non-color signals: the 'current/safe' column is marked by BOTH a green disc color change AND the chicken's on-screen position on that lily pad; a win vs loss is marked by BOTH distinct illustrations (coins-and-chicken vs crocodile-and-remains) AND explicit 'YOU WIN!' / 'WIN FUN 0' text; toggle switches in Settings show ON/OFF by knob position as well as fill color. Residual risk: the difficulty-tab 'selected' state and the 'Start Autoplay' button rely primarily on a gold/yellow fill against green, which may be less distinguishable for some color-blind types, though both remain readable via text labels.",
    "deaf_hard_of_hearing": "No audio-only information was found; Settings exposes independent Sound and Music toggles, and all round outcomes (win amount, multiplier, cash-out amount, loss) are represented in on-screen text and imagery, not sound alone."
  },

  "unreadable_or_uncertain": [
    "Exact function of the small unboxed grey gear icon in the right-side dock on Settings/Rules panels (no circular background, unlike its three neighbors) — possibly a decorative watermark rather than a functional control; not clicked/tested.",
    "Exact function of the top item in that same dock (green circle with a jagged lightning badge) and whether it opens a distinct 'turbo/quick-play' panel — label text not shown on any frame.",
    "Numeric step size applied by the 'On WIN bet' / 'On LOSE bet' increase/decrease chevron buttons in Autoplay (no percentage or FUN amount is printed on the buttons themselves).",
    "Whether/how the column view scrolls or pans once the chicken advances past column 1 on longer ladders (Easy 42 columns, Medium 39, Hard 18) — no frame shows this.",
    "Volatility rating: not stated anywhere on the captured screens (no badge, no sentence) — left unset rather than guessed from the difficulty/column-count structure.",
    "Multiplier values for columns 5 and beyond on every difficulty except the printed maximum caps (250x/1000x/2000x/5000x) — no frame shows more than the first four columns of any ladder."
  ]
}

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