Chicken Coin

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 17 Aug 2026
RTP 96.50%
Volatility —
Max win ×1000
Grid 3×4
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · 16 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-coin-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 220 220 Mar Apr '26: 110 110 Apr May '26: 80 80 May Jun '26: 100 100 Jun Jul '26: 100 100 Jul Aug '26: 60 60 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇩🇪Germany 10 0 10 0 0 10 0 0 0 0 0 0
🇬🇷Greece 10 0 0 0 10 10 0 0 0 0 0 0
🇬🇧United Kingdom 10 0 0 0 0 10 0 0 0 0 0 0
🇮🇹Italy 10 10 10 10 10 10 0 0 0 0 0 0
🇺🇦Ukraine 0 0 10 10 10 10 0 0 0 0 0 0
🇦🇹Austria 0 0 10 10 0 10 0 0 0 0 0 0
🇭🇺Hungary 0 0 0 10 10 10 0 0 0 0 0 0
🇳🇱Netherlands 0 0 10 10 10 0 0 0 0 0 0 0
🇵🇱Poland 0 0 0 10 10 10 0 0 0 0 0 0
🇨🇭Switzerland 0 0 0 0 0 30 0 0 0 0 0 0
🇫🇮Finland 0 0 0 0 0 20 0 0 0 0 0 0
🇫🇷France 0 0 10 0 0 10 0 0 0 0 0 0
🇲🇾Malaysia 0 0 0 0 0 20 0 0 0 0 0 0
🇦🇷Argentina 0 0 0 0 0 10 0 0 0 0 0 0
🇧🇷Brazil 0 0 0 0 0 10 0 0 0 0 0 0
🇮🇪Ireland 0 0 0 0 10 0 0 0 0 0 0 0
🇱🇧Lebanon 0 0 0 0 10 0 0 0 0 0 0 0
🇱🇻Latvia 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇦Saudi Arabia 0 0 0 0 0 10 0 0 0 0 0 0
🇸🇰Slovakia 0 0 0 0 10 0 0 0 0 0 0 0
🇪🇸Spain 0 0 0 0 0 10 0 0 0 0 0 0
🇹🇷Turkey 0 0 0 0 0 10 0 0 0 0 0 0
🇵🇹Portugal 0 10 10 0 0 10 0 0 0 0 0 0
🇮🇳India 20 80 20 20 20 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Chicken Coin

Everything pulled from Chicken Coin into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
16 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
10 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.50% · single configuration
max_win_x ×1000
layout 3×4
paylines 8 fixed
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2026

Symbols & paytable

16 symbols
16 icons (ZIP)
WILD (777)
WILD (777)
Wild

Bold red '777' slot-jackpot glyph with gold outline, labelled WILD. Substitutes all symbols except Bonus/Chicken/Super Chicken Coin. Value at paytable_bet_anchor=1 (paytable does not rescale with bet) - multiply by total bet for real payout.

MatchPayoutUnit
3x 30.00 Multiplier
Bells
Bells
High Pay

A pair of gold/brass bells hanging side by side. Value at paytable_bet_anchor=1 - multiply by total bet for real payout.

MatchPayoutUnit
3x 20.00 Multiplier
BAR
BAR
High Pay

Gold rectangular bar/plaque with 'BAR' embossed in black. Value at paytable_bet_anchor=1 - multiply by total bet for real payout.

MatchPayoutUnit
3x 15.00 Multiplier
Watermelon
Watermelon
Low Pay

A pair of watermelon halves, one whole and one sliced showing red flesh and black seeds. Value at paytable_bet_anchor=1 - multiply by total bet for real payout.

MatchPayoutUnit
3x 8.00 Multiplier
Grapes
Grapes
Low Pay

A bunch of purple grapes with a green leaf. Value at paytable_bet_anchor=1 - multiply by total bet for real payout.

MatchPayoutUnit
3x 8.00 Multiplier
Orange
Orange
Low Pay

A pair of oranges, one whole and one peeled/sliced showing orange segments. Value at paytable_bet_anchor=1 - multiply by total bet for real payout.

MatchPayoutUnit
3x 2.00 Multiplier
Lemon
Lemon
Low Pay

A pair of lemons, one whole and one sliced showing yellow flesh. Value at paytable_bet_anchor=1 - multiply by total bet for real payout.

MatchPayoutUnit
3x 2.00 Multiplier
Plum
Plum
Low Pay

A pair of dark purple plums. Value at paytable_bet_anchor=1 - multiply by total bet for real payout.

MatchPayoutUnit
3x 2.00 Multiplier
Cherries
Cherries
Low Pay

A pair of bright red cherries on a shared green stem. Lowest-paying regular symbol; also the symbol captured winning in win_screen.png. Value at paytable_bet_anchor=1 - multiply by total bet for real payout.

MatchPayoutUnit
3x 1.00 Multiplier
Bonus Coin
Bonus Coin
Other

Round gold coin printing a random fixed multiplier on its face (observed reel values: 1x/3x/5x/7x/10x/15x). Appears only on reels 1 and 3; landing there together with a Chicken or Super Chicken Coin on reel 2 activates the Bonus Game (Hold and Win).

Chicken Coin
Chicken Coin
Other

Gold coin bearing a cartoon yellow chicken face, plain gold outer ring (no red ring). Triggers the Collect Feature in both the base game and the Bonus Game, summing all visible coin values into the win.

Super Chicken Coin
Super Chicken Coin
Other

Same chicken face but RED heart-shaped comb (vs normal jagged) inside a RED outer ring (vs plain gold). Triggers Collect Feature, can trigger Chicken Boost Feature; in Bonus Game also collects all visible Chicken Coin values.

MINI jackpot coin
MINI jackpot coin
Other

Coin tile printing 'MINI' in green text on a dark plaque with a green ring. Can land directly as a reel symbol or be attached via the Chicken Boost Feature's Jackpot Trigger. Fixed value 25x total bet; see jackpots for the live scaling meter.

MINOR jackpot coin
MINOR jackpot coin
Other

Coin tile printing 'MINOR' in blue text on a dark plaque with a blue ring. Can land directly as a reel symbol or be attached via the Chicken Boost Feature's Jackpot Trigger. Fixed value 50x total bet; see jackpots for the live scaling meter.

MAJOR jackpot coin
MAJOR jackpot coin
Other

Coin tile printing 'MAJOR' in magenta/purple text on a dark plaque with a magenta ring. Can land directly as a reel symbol (observed in base_game.png/win_screen.png) or be attached via Chicken Boost's Jackpot Trigger. Fixed value 150x total bet.

GRAND jackpot coin
GRAND jackpot coin
Other

Coin tile printing 'GRAND' in red/orange text on a dark plaque with a red ring. Can land directly as a reel symbol or be attached via Chicken Boost's Jackpot Trigger. Fixed value 1000x total bet - the game's declared multiplier ceiling.

Bonus modes

6 modes
Base Game Modifier base
Base Game

3x4 reel grid, 8 fixed paylines, pays left to right on active paylines only (highest win per line paid). Reel 2 only ever shows the 9 standard paying symbols; reels 1 and 3 can also show Bonus/Chicken/Super Chicken/jackpot coin tiles.

Base Game Modifier pile_of_gold
Pile of Gold Feature

Whenever a Bonus Coin lands during the Main Game it may randomly drop extra Bonus, Chicken, or Super Chicken Coins onto the reels, just enough to help trigger the Bonus Game.

Bonus Mode hold_and_win
Bonus Game (Hold and Win)

Triggered by Bonus Coins on reels 1 and 3 together with a Chicken or Super Chicken Coin on reel 2. Persistent 3x4 grid showing only coin tiles; starts with 3 respins, any coin landing resets the counter to 3; ends when spins run out or all 12 cells are filled. All visible Chicken/Super Chicken Coin values are collected into the total payout at the end.

Bonus Mode blitz_strike
Blitz Strike (Buy Bonus)

Purchased entry into the Bonus Game, cost 75x total bet. Starts fast with 1+ Chicken Coins on the reels; 2-flame volatility rating on an unnumbered scale.

Bonus Mode power_strike
Power Strike (Buy Bonus)

Purchased entry into the Bonus Game, cost 200x total bet. One or more Chicken Coins, only high-value coins; 3-flame volatility rating.

Bonus Mode ultimate_strike
Ultimate Strike (Buy Bonus)

Purchased entry into the Bonus Game, cost 300x total bet. All Super Chicken Coins, guaranteed Chicken Boost; 4-flame volatility rating.

Jackpot

Type: Fixed
MINI
25.00
Multiplier
MINOR
50.00
Multiplier
MAJOR
150.00
Multiplier
GRAND
1000.00
Multiplier

Bonus buy

3 options
Option Price (cost × bet) Effect
Blitz Strike headline ×75.00
Power Strike ×200.00
Ultimate Strike ×300.00

Colour system

extracted from frames · HEX
Export palette
#640101 base dominant 1 base
#8E0A01 base dominant 2 base
#240A53 base dominant 3 base
#E49E1D base dominant 4 base
#251513 base dominant 5 base
#A65E1B base dominant 6 base
#251A20 bonus dominant 1 bonus
#5C2C9D bonus dominant 2 bonus
#321169 bonus dominant 3 bonus
#E59D26 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four jackpot tiers differ by BOTH color AND a printed tier name (MINI/MINOR/MAJOR/GRAND) in every occurrence, so color-blind users can rely on the text alone.
  • Chicken Coin vs Super Chicken Coin use TWO non-color cues in addition to color: comb shape (normal jagged vs red heart-shaped) and ring color (plain gold vs red outer ring).
  • Buy Bonus tier volatility uses a flame-count icon (shape/count based) rather than color alone, though the tier panels also use color/glow intensity (purple vs red/orange glow) as a secondary cue.
Screen Reader
  • Control positions are stable across all base-game states (gear/settings bottom-left, hamburger menu top-right, BUY BONUS fixed left of the reels, bet/spin/autoplay controls bottom-right). The paytable/rules booklet is a single continuous scroll of 6 pages rather than a paged carousel.
Motor Accessibility
  • The spin button is the single largest interactive target. An optional '«Space» to spin & go' toggle (burger menu) lets the Space bar trigger a spin. Autoplay reduces required clicks but offers no configurable stop conditions (no loss-limit/win-limit/spin-count selector was found).
Hearing Accessibility
  • Music and Sound are independently toggleable from a small settings popup; all game state (win amounts, jackpot values, spins remaining, feature triggers) is conveyed via on-screen text and numbers, no audio-only information observed.
Low Vision
  • The Bonus Game's spin-remaining indicator uses lit (green) vs unlit (dark grey) dot state below the grid, not hue alone; unfilled grid cells show a tiled 'iNOUT' watermark rather than being blank.

Media & assets

3 files · 3 types
31 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, full paytable (9 symbols + 3 coin types), all 8 payline diagrams (lines 1-4 straight rows fully read, lines 5-8 zig-zag pattern read in general terms), jackpot meters at three bet levels with arithmetic-verified linear scaling, Hold and Win bonus round (Blitz Strike captured cleanly incl. its TOTAL WIN animation), buy bonus dialog, provably fair settings, game rules/bet limits, bet history, settings popup, burger menu, loading splash.
RTP is not printed anywhere in the game UI (base game, paytable, rules pages and info dialogs were all checked).
Printed min bet is 0.24 USD in the Game rules panel, but the bet field's real floor never goes below 0.25 USD - a one-cent discrepancy between the printed rules text and the live control.
Power Strike and Ultimate Strike's final in-game respin froze mid-animation under headless capture (known InOut heavy-bonus-animation defect); their final win amounts (Power Strike $396 / x0.66, Ultimate Strike $1,910 / x2.13) were instead confirmed via the My bet history panel, not the in-game TOTAL WIN animation itself.
The exact cell-by-cell shape of paylines 5 through 8 is described only in general zig-zag/V-shaped terms rather than transcribed cell-by-cell, to avoid misreading the small diagrams.

Ask AI about Chicken Coin

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Coin play? Keep it simple.

3x4 reel grid, 8 fixed paylines, pays left to right on active paylines only (highest win per line paid). Reel 2 only ever shows the 9 standard paying symbols; reels 1 and 3 can also show Bonus/Chicken/Super Chicken/jackpot coin tiles.

RTP 96.50%max win ×1000demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Coin vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 16 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-coin-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-coin-b22/
{
  "game": {
    "name": "Chicken Coin",
    "provider": "InOut Games",
    "in_game_wordmark": "CHICKEN COIN · HOLD AND WIN (two-line logo lockup, top-left of every game screen: 'CHICKEN COIN' in large yellow 3D letters with a red outline and dark drop-shadow, and a smaller yellow pill-shaped badge below it reading 'HOLD AND WIN' in red text)",
    "game_kind": "video_slot (true reel slot with a paytable and fixed paylines — the only such game in this documentation wave; most other InOut titles are crash/instant-win)",
    "provider_ref": "chicken-coin",
    "theme": "A cartoon golden rooster/chicken mascot sitting proudly on top of a large pile of gold coins, guarding four coin-shaped jackpot meters. Classic fruit-machine imagery (fruits, BAR, 777, bells) combined with a coin-collecting 'Hold and Win' bonus round. No narrative beyond the coin-hoarding chicken mascot.",
    "art_style": "flat-shaded 2D cartoon illustration with painterly gold highlights on the coins and mascot (semi-3D rendered chicken with cel-shaded golden feathers, large white cartoon eyes with black pupils, red comb and wattle); thick dark outlines on flat vector fruit/letter symbols (BAR, 777, bells, fruits); bright warm-toned lighting, no dark/moody scenes; simple casino-machine top-down/front-facing view of the reel grid; cheerful, mass-market casual-casino look rather than cinematic or realistic.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 30 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of the paytable and jackpot icons.",
    "method_notes": "Every number below was read directly off a screenshot; jackpot values were additionally cross-checked with two different live bet amounts ($0.25 and $100) to confirm the meters scale linearly with bet, and the paytable payouts were cross-checked against a captured single-payline win. Anything not directly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "family_comparison": {
    "note": "The name 'Chicken Coin' shares the word 'Chicken' with two other things in this provider's/adjacent catalogues, but shares NOTHING mechanically or structurally with either.",
    "vs_chicken_road_family": "NOT a member of the 'chicken-road' ladder/crash family (Chicken Road, Chicken Road 2.0, Chicken Road Race, etc.). Those games have no reels, no paytable, no paylines — they are a single chicken walking a printed multiplier ladder across lanes, cashing out before a collision. Chicken Coin has none of that: it is a conventional 3x4 spinning-reel slot with a real paytable and 8 fixed paylines, and its bonus round is a persistent coin-collect grid (Hold and Win), not a step ladder. The provider_ref code itself confirms the split: 'chicken-coin' vs the family's 'chicken-road-*' codes.",
    "vs_coinflip": "NOT a skin of the provider's CoinFlip game. CoinFlip is a single win/lose coin-toss with a doubling multiplier and no reels. Chicken Coin has a full slot-machine interface (3x4 reel grid, 8 paylines, a real paytable of 9 symbols, a BUY BONUS basket button, four jackpot meters) with no coin-flip/double-or-nothing choice screen anywhere in the game.",
    "conclusion": "The shared word 'Chicken' in the title is purely thematic (a chicken/rooster mascot), and does not indicate any code or mechanic relationship to either family."
  },

  "reel_and_payline_structure": {
    "grid": "3 reel columns x 4 rows, fixed size (no expanding/megaways behaviour observed).",
    "paylines": "8 fixed paylines (declared verbatim in rules_p2.png / rules_p3.png: 'The number of active lines is fixed at 8.'). Diagrams for all 8 lines are shown in rules_p3.png/rules_p4.png as small 3x4 grids with the winning cells highlighted in yellow: Line 1 = top row straight across; Line 2 = second row straight across; Line 3 = third row straight across; Line 4 = bottom (4th) row straight across; Lines 5-8 = zig-zag/V and inverted-V shaped patterns weaving between the 4 rows across the 3 columns (each diagram is visually distinct; exact cell-by-cell shape of lines 5-8 is described generally here rather than mis-transcribed digit-by-digit).",
    "win_direction": "Left to right on active paylines only (rules_p2.png: 'Winning combinations pay from left to right on active paylines only.'). Only the highest win per line is paid.",
    "special_columns": "Reels 1 and 3 (the outer columns) are the only columns that can show 'coin' tiles (fixed-multiplier Bonus Coins, Chicken Coins, Super Chicken Coins, and jackpot-label coins). The center reel (reel 2) only ever shows the 9 standard paying symbols (WILD/777, Bells, BAR, Watermelon, Grapes, Orange, Lemon, Plum, Cherries) in every captured base-game frame — consistent with the printed rule that the Bonus Coin 'appears only on reels 1 and 3' and that the Bonus Game trigger requires a Chicken/Super Chicken Coin specifically 'on reel 2'."
  },

  "payout_basis": {
    "value": "total_bet (multiplier-of-total-bet), for BOTH the symbol paytable and the jackpot meters, but the two are read differently on screen — see 'paytable_bet_anchor' below.",
    "evidence": {
      "frame": "win_screen.png",
      "win_kind": "payline",
      "printed_win": 3,
      "total_bet": 3,
      "paylines": 8,
      "detail": "win_screen.png shows exactly one winning line (bottom row, 3 cherries, all other rows dimmed) with a '3' overlay on the line and 'WIN: 3' in the bottom bar, at a live bet of $3. The paytable (rules_p2.png) prints cherries 3-of-a-kind as '3x - 1.00'. 1.00 (paytable value, anchor bet = $1) x 3 (live total bet) = 3.00, matching the printed win exactly."
    }
  },

  "paytable_bet_anchor": {
    "value": 1,
    "source": "The 'How to play?' paytable panel (rules_p1.png/rules_p2.png) does NOT re-scale with the live bet slider — unlike the four jackpot meters above the reels, which DO scale live with bet (see 'jackpots' below). The paytable prints dollar figures as if bet = $1 regardless of what the actual live bet was when the panel was opened. This was confirmed by the win_screen.png arithmetic above (anchor=1 matches the printed win exactly; anchor=3, the live bet at capture time, would predict 1.00/3 x 3 = 1.00, which does not match). Read every symbol payout below as a MULTIPLIER of total bet, not as a literal dollar amount."
  },

  "symbols": {
    "note": "All symbols pay only on 3-of-a-kind (the reel is only 3 columns wide, so 3-of-a-kind is the maximum match count — there is no 2-of-a-kind tier in this game). Payout values below are the paytable's printed dollar figures at the $1 bet anchor (multiply by total bet for the real payout). Read from rules_p1.png / rules_p2.png.",
    "paying_symbols": [
      {"name": "WILD (rendered as a red '777' slot-jackpot glyph with a gold outline)", "appearance": "Bold red '777' in a classic slot-machine font with gold edges, labelled 'WILD' underneath it in the paytable", "payout_3": "30.00", "rules": "Substitutes for all symbols except Bonus Coin, Chicken Coin, and Super Chicken Coin. Highest-paying symbol in the game."},
      {"name": "Bells", "appearance": "A pair of gold/brass bells hanging side by side", "payout_3": "20.00"},
      {"name": "BAR", "appearance": "A gold rectangular bar/plaque with the word 'BAR' embossed in black on it", "payout_3": "15.00"},
      {"name": "Watermelon", "appearance": "A pair of watermelon halves, one whole and one sliced showing red flesh and black seeds", "payout_3": "8.00"},
      {"name": "Grapes", "appearance": "A bunch of purple grapes with a green leaf", "payout_3": "8.00"},
      {"name": "Orange", "appearance": "A pair of oranges, one whole and one peeled/sliced showing orange segments", "payout_3": "2.00"},
      {"name": "Lemon", "appearance": "A pair of lemons, one whole and one sliced showing yellow flesh", "payout_3": "2.00"},
      {"name": "Plum", "appearance": "A pair of dark purple plums", "payout_3": "2.00"},
      {"name": "Cherries", "appearance": "A pair of bright red cherries on a shared green stem", "payout_3": "1.00", "note": "Lowest-paying regular symbol. Also the symbol captured winning in win_screen.png."}
    ],
    "special_coin_tiles": {
      "note": "These are NOT part of the 3-of-a-kind line paytable — they are collectible coin tiles that only appear on reels 1 and 3 (or fill the persistent grid during the Bonus Game). They are documented in the 'PAYOUTS' section of rules_p1.png separately from the symbol grid above.",
      "bonus_coin": {
        "name": "Bonus Coin (a.k.a. the plain gold multiplier coin)", "appearance": "A round gold coin with a printed multiplier value on its face (observed values on reels/paytable: 1x, 3x, 5x, 7x, 10x, 15x; much larger illustrative values such as '170x', '185x', '355x' were shown as example Bonus Game coin values on the buy-bonus intro screens, not as fixed reel denominations)",
        "rules": "Appears only on reels 1 and 3. Landing on reels 1 AND 3 together with a Chicken Coin or Super Chicken Coin on reel 2 activates the Bonus Game (Hold and Win). Carries a random multiplier value each time it lands."
      },
      "chicken_coin": {
        "name": "Chicken Coin", "appearance": "A round gold coin bearing a cartoon yellow chicken face (wide surprised eyes, open beak, red rooster comb) inside a plain gold ring (no red outer ring)", "rules": "Triggers the Collect Feature in both the base game and the Bonus Game."
      },
      "super_chicken_coin": {
        "name": "Super Chicken Coin", "appearance": "A round gold coin bearing the same cartoon chicken face but with a distinctive RED HEART-SHAPED comb (instead of the normal jagged rooster comb) and set inside a RED outer ring around the gold coin — this red ring plus the heart-shaped comb are the two non-color cues that distinguish it from the plain Chicken Coin", "rules": "Activates the Collect Feature and can also trigger the Chicken Boost Feature, in both the Main Game and the Bonus Game. During the Bonus Game it additionally collects the values of all visible Chicken Coins on screen."
      },
      "jackpot_coins": {
        "name": "MINI / MINOR / MAJOR / GRAND jackpot coin tiles", "appearance": "Round coins with the jackpot tier name printed on their face in a distinct color per tier (see color_palette). These are the SAME four jackpots shown as always-visible meters above the reels, but they can ALSO land directly as reel-stop symbols in the base game (observed: a 'MAJOR' coin landed as an ordinary reel-3 symbol in base_game.png/win_screen.png, unrelated to the Bonus Game) or be attached mid-spin to a Super Chicken Coin via the Chicken Boost Feature's 'Jackpot Trigger' bonus.", "rules": "Landing/triggering one instantly awards that jackpot's fixed multiplier of total bet (see 'jackpots' below)."
      }
    }
  },

  "jackpots": {
    "tiers": [
      {"name": "MINI", "value_multiplier": 25, "color": "green ring with green 'MINI' text on a dark plaque"},
      {"name": "MINOR", "value_multiplier": 50, "color": "blue ring with blue 'MINOR' text on a dark plaque"},
      {"name": "MAJOR", "value_multiplier": 150, "color": "magenta/purple ring with magenta 'MAJOR' text on a dark plaque"},
      {"name": "GRAND", "value_multiplier": 1000, "color": "red ring with red/orange 'GRAND' text on a dark plaque"}
    ],
    "source": "rules_p6.png, 'JACKPOTS' section: 'During the Main Game and the Bonus Game, one of four random jackpots can be triggered.' MINI 25x bet / MINOR 50x bet / MAJOR 150x bet / GRAND 1000x bet.",
    "live_meters": "Four always-visible pill-shaped meters sit in a 2x2 arrangement directly above the reel grid, framing the chicken mascot: GRAND top-left, MAJOR top-right, MINOR bottom-left, MINI bottom-right. UNLIKE the symbol paytable, these meters DO scale live with the current bet:",
    "arithmetic_proof": [
      {"bet": 0.25, "frame": "min_bet_floor.png", "GRAND": 250, "MAJOR": 37.5, "MINOR": 12.5, "MINI": 6.25, "check": "= 1000/150/50/25 x 0.25, exact"},
      {"bet": 3, "frame": "base_game.png", "GRAND": 3000, "MAJOR": 450, "MINOR": 150, "MINI": 75, "check": "= 1000/150/50/25 x 3, exact"},
      {"bet": 100, "frame": "max_bet_ceiling.png", "GRAND": 100000, "MAJOR": 15000, "MINOR": 5000, "MINI": 2500, "check": "= 1000/150/50/25 x 100, exact"}
    ],
    "colorblind_note": "Each jackpot tier is distinguished by BOTH a color AND its own printed name (MINI/MINOR/MAJOR/GRAND) in every occurrence — the name text is never omitted, so color-blind users can rely on the text alone."
  },

  "max_multiplier": {
    "value": 1000,
    "frame": "rules_p6.png",
    "how": "Printed in the 'How to play?' JACKPOTS section: GRAND JACKPOT = 1000x bet.",
    "scope_note": "This is the top jackpot multiplier, not an independent 'max win' figure. At the maximum measured bet ($100), the GRAND meter reads exactly 100,000 (max_bet_ceiling.png), which equals both 1000x100 and the printed money cap of 100,000 USD (bet_limits.png) — at max bet, the multiplier cap and the money cap coincide exactly. At smaller bets the money cap of 100,000 USD would in principle allow a larger multiple, but the game never advertises any multiplier above 1000x bet, so 1000x is documented as the game's own declared ceiling."
  },
  "money_cap_usd": 100000,

  "bet_limits": {
    "min_bet_measured": 0.25,
    "max_bet_measured": 100,
    "how_measured": "Repeatedly clicked the bet panel's '−' and '+' buttons until the displayed value stopped changing (min_bet_floor.png, max_bet_ceiling.png).",
    "discrepancy": "The printed 'Game rules' panel (bet_limits.png) states 'Min bet: 0.24 USD', but the field never actually reaches below $0.25 — a one-cent discrepancy between the printed rules text and the real control floor (class P-I06, printed limit disagreeing with the build). Max bet measured at exactly $100, which DOES match the printed 'Max bet: 100 USD' exactly.",
    "money_cap_source": "bet_limits.png, 'Max win: 100 000 USD'."
  },

  "features": {
    "collect_feature": {
      "trigger": "When Super Chicken Coin and Chicken Coins appear together with any Bonus Coins.",
      "effect": "All values from Bonus, Chicken, and Super Chicken Coins on screen are summed and added to the total win from that spin (or from the Bonus Game round, if the Bonus Game is active). In the Bonus Game, a Super Chicken Coin additionally gathers the values of all other Chicken Coins and Super Chicken Coins that appear during the same spin.",
      "source": "rules_p4.png, 'COLLECT FEATURE'."
    },
    "chicken_boost_feature": {
      "trigger": "When a Super Chicken Coin appears on the reels, it can activate the Chicken Boost Feature.",
      "awards_one_of": [
        "Multiplier Boost: applies a random multiplier of x2, x3, x5, x7, or x10 to the Super Chicken Coin's value during the same spin (captured live: an x5 and later an x7 multiplier were applied to a Super Chicken Coin during the Ultimate Strike round, shown as a large red 'x5'/'x7' banner over the mascot and echoed on the coin itself — bonus_ultimate_gameplay.png, bonus_ultimate_jackpot.png).",
        "Jackpot Trigger: instantly attaches a random jackpot prize to the Super Chicken Coin.",
        "Extra Coins: adds 2, 3, or 5 Bonus Coins with random values to the reels."
      ],
      "captured_evidence": "bonus_ultimate_boost.png shows the celebratory coin-rain transition overlay reading 'All Super Chicken Coins, guaranteed Boost.' during the Ultimate Strike purchase intro, and bonus_ultimate_boost10.png shows the persistent grid mid-round with a boosted Super Chicken Coin reading '222' and another reading '1554'.",
      "source": "rules_p4.png / rules_p5.png, 'CHICKEN BOOST FEATURE'."
    },
    "bonus_game_hold_and_win": {
      "trigger": "Bonus Coins land on reels 1 and 3, together with a Chicken Coin or Super Chicken Coin on reel 2.",
      "rules": [
        "Only Bonus, Chicken, and Super Chicken Coins can appear during this mode (the grid stops showing fruit/BAR/777/bells).",
        "Each coin displays either a fixed multiplier value or a jackpot label.",
        "The round begins with 3 spins.",
        "Every time a Bonus, Chicken, or Super Chicken Coin lands, the spin counter resets back to 3.",
        "The round ends when all spins are used, or when every one of the 12 grid positions is filled with a coin.",
        "When the feature ends, all visible Chicken and Super Chicken Coin values are collected and added to the total payout."
      ],
      "ui_during_round": "The reel frame glows with an animated orange/red electric outline. Below the grid, three small circular dots track spins remaining: lit green = spin remaining, dark grey = spin used; a new coin landing refills all three back to green. Unfilled grid cells during the round show a tiled 'iNOUT' provider wordmark watermark repeated across the cell instead of being blank (a distinctive branding/visual detail, also matching the burger-menu footer 'Powered by iNOUT').",
      "source": "rules_p4.png/rules_p5.png, 'BONUS GAME'."
    },
    "pile_of_gold_feature": {
      "trigger": "Whenever a Bonus Coin lands during the Main Game, it may randomly activate the Pile of Gold Feature.",
      "effect": "Drops extra Bonus, Chicken, or Super Chicken Coins onto the reels — just enough to help trigger the Bonus Game.",
      "source": "rules_p6.png, 'PILE OF GOLD FEATURE' (transcribed verbatim)."
    },
    "buy_bonus": {
      "button": "A yellow/orange rounded rectangle labelled 'BUY BONUS' with a red basket icon and red text, positioned to the left of the reels in the base game.",
      "dialog_title": "Buy bonus:",
      "tiers": [
        {"name": "BLITZ STRIKE", "cost_in_bets": 75, "volatility_flames": "2 of an unnumbered flame scale", "description": "Start fast with 1+ Chicken Coins on the reels.", "captured_result": {"bet": 225, "win": 24, "multiplier": "x0.11"}},
        {"name": "POWER STRIKE", "cost_in_bets": 200, "volatility_flames": "3 flames", "description": "One or more Chicken Coins. Only high-value Coins.", "captured_result": {"bet": 600, "win": 396, "multiplier": "x0.66"}},
        {"name": "ULTIMATE STRIKE", "cost_in_bets": 300, "volatility_flames": "4 flames", "description": "All Super Chicken Coins, guaranteed Boost.", "captured_result": {"bet": 900, "win": 1910, "multiplier": "x2.13"}}
      ],
      "source": "rules_p6.png ('BUY BONUS GAME') and bonus.png (live dialog with prices 225/600/900 at the demo's live bet of $3, confirming 75x/200x/300x bet)."
    }
  },

  "capture_limitation_note": "During the Power Strike and Ultimate Strike purchased rounds, the game UI froze mid-animation on the final respin of the persistent grid (a known InOut headless-Chromium heavy-bonus-animation defect, precedented on other InOut titles). The server had already resolved both rounds — confirmed via the 'My bet history' dialog, which stayed responsive through the freeze and shows Power Strike bet $600 -> win $396 (x0.66) and Ultimate Strike bet $900 -> win $1,910 (x2.13) (bet_history.png, bet_history_ultimate.png). This is a limitation of the headless capture environment, NOT a property of the game itself; Blitz Strike's own in-game 'TOTAL WIN' animation was captured cleanly (bonus_blitz_win.png, bet $225 -> win $24, x0.11).",

  "rtp_note": "RTP is NOT printed anywhere in the game's interface (base game, paytable, rules pages, or info dialogs). No RTP value is documented here; it should be sourced externally from the provider/aggregator catalogue, not invented from these screenshots.",

  "color_palette": {
    "background": "A deep dark red/maroon gradient background with subtle diagonal darker-red streak patterns, used behind every screen (base game, paytable dialogs, buy-bonus dialog, bonus rounds).",
    "reel_frame": "The 3x4 reel grid sits in a dark royal-blue/indigo panel, framed by a bright gold rounded border.",
    "mascot_and_jackpots": "A golden/painterly-rendered cartoon rooster mascot sits centered above the reels on a pile of gold coins; the four jackpot meter pills are arranged in a 2x2 ring around it (GRAND top-left/red, MAJOR top-right/magenta, MINOR bottom-left/blue, MINI bottom-right/green).",
    "buttons": "BUY BONUS = orange-to-yellow gradient rounded rectangle with a red basket icon and red text. Spin/HOLD FOR TURBO = bright green rounded square with two white curved arrows and white 'HOLD FOR TURBO' text. Settings gear (bottom-left) = dark circle with a white gear glyph. Autoplay 'A' icon (top-right of spin button) = black circle with a stylized white letter 'A'; while autoplay is running this is replaced by a black circle with a white 'X' (cancel) icon. A second small icon below it (chevron/fast-forward glyph) had no observable effect during testing (see accessibility_observations).",
    "dialogs": "Paytable/rules/buy-bonus dialogs use a near-black translucent panel over the dimmed game background, white/gold headings, white body text, and a white 'X' close icon top-right.",
    "bonus_round_grid": "During the Bonus Game the reel frame border becomes an animated glowing orange/red electric outline (distinct from the plain gold border of normal play); unfilled grid cells show a repeated 'iNOUT' provider-wordmark watermark."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/entry screen. Top-left: the CHICKEN COIN / HOLD AND WIN logo. Center: the mascot chicken sitting on gold, illustrating four sample fixed-multiplier coins (1x, 3x, 10x on the left column; 15x on the right column) plus a stack of the four jackpot names (MINI green / MINOR blue / MAJOR magenta / GRAND red) in the middle, and the plain Chicken Coin icon below them, captioned 'Chicken Boost Feature awards random Multipliers, Jackpots or additional Bonus Coins.' Below that, a second illustration shows the Super Chicken Coin (red-ring, heart comb) radiating lines to a MINOR jackpot coin, a GRAND jackpot coin, a 10x coin and a 175x coin, captioned 'The Super Chicken Coin collects all Coins on the screen, including Chicken Coins.' A large green 'PLAY' button sits at the bottom center.",
      "purpose": "Explains the two headline mechanics (Chicken Boost, Super Chicken Coin collection) before the player enters the game."
    },
    "base_game": {
      "type": "base_game",
      "layout": "3x4 reel grid centered on screen, gold-bordered dark-blue panel, with the mascot and 4 jackpot meters above it as described in color_palette.",
      "top_left": "CHICKEN COIN / HOLD AND WIN logo.",
      "top_right": "Round burger-menu button (three white horizontal lines on a dark circle).",
      "left_of_reels": "BUY BONUS button.",
      "bottom_bar": "Left: dark gear-icon settings button, then a 'Balance:' field showing the demo credit in white text. Center: a status label ('PLACE YOUR BET' when idle, 'LAST WIN: <n>' after a spin, 'WIN: <n>' during results). Right: a Bet field with '−'/'+' buttons flanking the current bet value, then the large green HOLD FOR TURBO spin button, then the small autoplay 'A' icon and the unlabeled chevron icon stacked to its right.",
      "reel_symbols_on_captured_frame": "A transient random mix (changes every spin) — not enumerated cell-by-cell as it is not a fixed game property."
    },
    "paytable": {
      "type": "paytable",
      "pages": "2 pages inside the single scrollable 'How to play?' dialog (rules_p1.png = PAYOUTS intro: Super Chicken Coin / Chicken Coin / Bonus Coin explanations plus the WILD/Bells/BAR entries; rules_p2.png = remainder of the symbol grid (Watermelon/Grapes/Orange/Lemon/Plum/Cherries) plus the PAY LINES section with all 8 line diagrams).",
      "content": "See 'symbols' and 'reel_and_payline_structure' above for the full transcription."
    },
    "rules": {
      "type": "rules",
      "pages": "4 further pages of the same 'How to play?' dialog (rules_p3.png through rules_p6.png), covering: the 8 payline diagrams (repeated) and the Collect Feature and start of the Chicken Boost Feature (rules_p3/p4); the rest of the Chicken Boost Feature plus the full Bonus Game rules (rules_p5); the Jackpots table, Pile of Gold Feature, and the Buy Bonus Game tiers with prices (rules_p6).",
      "content": "See 'features' and 'jackpots' above for the full transcription."
    },
    "info": {
      "type": "info",
      "content": "Multiple distinct dialogs were captured under this label: (1) info.png = 'Provably fair settings' — explains the game uses provably-fair result generation, shows a 'Next client (your) seed' random hex string and a 'Next server seed SHA256' hash, both with copy-to-clipboard icons, and a note 'You can check fairness of each bet from bets history.' (2) bet_limits.png = 'Game rules' dialog listing Min bet / Max bet / Max win (see bet_limits above). (3) bet_history.png / bet_history_ultimate.png = 'My bet history' — a table of Date / Bet / Mult. / Win columns with a green checkmark-shield icon per row and a 'LOAD MORE' button at the bottom. (4) min_bet_floor.png / max_bet_ceiling.png = base-game screen captured at the bet floor and ceiling to verify jackpot-meter scaling (see 'jackpots' above)."
    },
    "settings": {
      "type": "settings",
      "content": "Clicking the bottom-left gear icon opens a small dark popup directly above it with two toggle rows: 'Music' (musical-note icon) and 'Sound' (speaker icon), each with a white circular toggle switch. This is a SEPARATE, smaller control from the burger-menu dropdown (see below).",
      "burger_menu": "Clicking the top-right hamburger icon opens a right-aligned dropdown panel showing: a masked player nickname ('Cyan Occupat...') with 'Change avatar' link and an avatar icon; 'Play in Full screen'; a '«Space» to spin & go' toggle (green, ON); then four menu rows with icons — 'Provably fair settings', 'Game rules', 'My bet history', 'How to play?'; and a footer reading 'Powered by iNOUT' with the provider's stylized wordmark (studio/provider evidence, not a sub-studio)."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "No configuration dialog exists for autoplay. Clicking (or long-pressing) the small 'A' icon starts a fixed-count autospin sequence immediately — the balance decrements per spin and the 'A' icon is replaced by a black circle with a white 'X' cancel icon while it runs. The captured autoplay.png frame shows a mid-spin blur on the reels with the 'X' cancel icon visible next to the spin button, consistent with an autoplay run in progress. No panel with spin-count or loss-limit options was ever found (tried normal click, long-press, and a DOM inspection — see accessibility_observations)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A regular in-line win: exactly one payline (bottom row) highlighted with 3 cherries lit up and all other rows dimmed to a darker tint; a small yellow '3' badge sits on the winning line; the bottom status bar reads 'WIN: 3' at a $3 bet."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "'Buy bonus:' dialog listing the three purchasable tiers top-to-bottom in ascending price/volatility/color intensity (Blitz Strike = purple panel, 2 flames; Power Strike = purple panel, 3 flames; Ultimate Strike = red/orange glowing panel with a lightning-bolt background motif, 4 flames), each with its own coin-icon illustration, one-line description, and a yellow price button. A bet stepper and current balance are shown at the bottom of the dialog."
    },
    "bonus_gameplay": {
      "type": "bonus",
      "content": "Bonus Game intro screens (one per purchased tier) show the tier name plus 'BONUS GAME' heading, sample coin icons illustrating that tier's typical value range, and the Collect-Feature/Chicken-Boost caption, ending with 'CLICK TO CONTINUE'. During the round the reel frame glows orange/red (see color_palette); the grid persists between the 3 respins, locking landed coins in place; three status dots below the grid track spins remaining. A 'TOTAL WIN' banner with the final collected coin value appears at the end of a successfully resolved round (captured cleanly for Blitz Strike; for Power/Ultimate Strike see 'capture_limitation_note')."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across all base-game states: gear/settings bottom-left, hamburger menu top-right, BUY BONUS fixed to the left of the reels, Bet stepper and spin/autoplay controls fixed bottom-right. The 'How to play?' info booklet is a single continuous scroll (6 pages worth of content) rather than a paged carousel with next/prev buttons.",
    "motor": "The spin button is the single largest interactive target. No keyboard-shortcut hint was observed on-screen apart from the burger-menu toggle '«Space» to spin & go' (confirms Space bar can trigger a spin when enabled). Autoplay reduces the number of required clicks but offers no configurable stop conditions (no loss-limit / win-limit / spin-count selector was found).",
    "color_blind": "The four jackpot tiers are always labelled by name text in addition to color. The Chicken Coin vs Super Chicken Coin distinction uses TWO non-color cues (heart-shaped comb vs normal comb; red outer ring vs plain gold ring) in addition to color, so it remains distinguishable without color vision. The Bonus Game's spin-remaining indicator uses lit/unlit dot state (not solely hue) below the grid. Buy-bonus tier volatility uses a flame-count icon (shape/count-based) rather than color alone, though the tier panels do also use color/glow intensity as a secondary cue.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound are independently toggleable from the small settings popup. All game state (win amounts, jackpot values, spins remaining, feature triggers) is conveyed via on-screen text and numbers."
  },

  "unreadable_or_uncertain": [
    "RTP is not printed anywhere in the game UI and is intentionally omitted from this document rather than sourced from memory or an external catalogue.",
    "The exact cell pattern of paylines 5 through 8 is described only in general terms (zig-zag/V-shaped) rather than transcribed cell-by-cell, to avoid mis-reading the small diagrams.",
    "The function of the small chevron/fast-forward icon next to the autoplay 'A' icon could not be confirmed — clicking it produced no visible change in spin speed or any dialog during testing.",
    "The Power Strike and Ultimate Strike bonus rounds' final in-game 'TOTAL WIN' animation could not be captured directly due to a headless-browser animation freeze on the last respin; their final win amounts were instead confirmed via the 'My bet history' dialog (a documented capture limitation, not a property of the game).",
    "Per-cell content of any base-game reel snapshot is a random spin result, not a fixed game property, and is intentionally not enumerated."
  ]
}

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