Chicken Banana

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 18 Aug 2026
RTP 96.00%
Volatility —
Max win ×1000
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

18 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-banana-b22/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Chicken Banana

Everything pulled from Chicken Banana into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
6 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.00% · single configuration
max_win_x ×1000
bonus_buy No
mechanic Instant Win
release_date 2026

Bonus modes

6 modes
Base Game Modifier base
Base Round

Instant-win single-action round: place a bet, press PLAY (or Space). The game fixes 5 random tier symbols above a 5x4 (20-card) face-down grid. Cards are revealed manually by tapping or one at a time via the GO button. 'ALWAYS WIN GUARANTEED' / 'Losing is impossible' — the round always ends the instant three cards on the grid show the same symbol, at which point all remaining hidden cards flip open automatically.

Base Game Modifier tier_strip
Tier Strip (live paytable)

Row of 5 circular tiles above the grid replaces a classic paytable: each round draws 5 of a larger symbol pool and prints the live cash value for each at the current bet. Confirmed multipliers cross-checked across four bet levels (0.12/0.62/3/200): single peeled banana x0.1, banana pair/small bunch x0.5, bucket of fried chicken drumsticks x1.0, large banana bunch x4.0.

Other jackpot_tiers
Jackpot Tiers: MINI / MAJOR / MEGA

Three fixed high-value tiles that can appear in the tier strip alongside the regular tiers, each with a printed multiplier: MINI x25 (crowned banana), MAJOR x100 (crowned chicken head), MEGA x1000 (full-body chicken mascot). MINI and MAJOR multipliers are cross-checked arithmetically against printed cash values at a known bet; MEGA x1000 is stated identically on the splash and in the how-to-play text but never seen with a live dollar value.

Free Spins fs
Free Spins (FS token)

FS medallion tile can appear in the tier strip instead of a cash value. Rule text: 'Three FS symbols activate between 1 and 10 free rounds.' Not landed during the observed hunt.

Bonus Mode bonus_game
Bonus Game (treasure chest)

Chest tile can appear in the tier strip instead of a cash value. Rule text: 'Match 3 chest symbols to launch the Bonus Game with the most valuable rewards.' Not landed during the observed hunt; no Bonus Game screen exists in the captured frames.

Other autoplay
Autoplay

Dedicated icon button in the bottom bar opens an Autoplay settings modal with 8 presets (10/25/50/100/250/500/750/1000) plus a slider for fine-tuning; a green 'Start autoplay (<N>)' button confirms. Rule text separately instructs holding down PLAY or GO to activate automatic mode, but holding those controls for 1.5-8s did not open a panel in the observed attempts — recorded as a discrepancy between the printed rules and the actual UI entry point.

Jackpot

Type: Fixed
MEGA
1000.00
Multiplier
MAJOR
100.00
Multiplier
MINI
25.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#191426 base dominant 1 base
#2F2442 base dominant 2 base
#545161 base dominant 3 base
#9A999E base dominant 4 base
#DAA523 base dominant 5 base
#423C57 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • A winning match is never conveyed by color alone: marked simultaneously by a gold glowing border around only the 3 matched cards, identical icon artwork repeated in exactly those 3 positions, and an explicit 'YOU WIN! $<amount>' text toast plus the numeric 'LAST WIN' readout.
  • The 5 base tiers (single banana / banana pair / bucket / banana bunch / large bunch) are distinguished by silhouette and shape and by an explicit printed dollar figure under each icon, not by hue — all share the same yellow/orange/brown palette family.
  • The 3 jackpot tiers (MINI/MAJOR/MEGA) additionally carry an explicit gold text banner naming the tier baked into the icon art, legible even without distinguishing the tiers by card-background glow intensity.
  • The PLAY/GO button changes its text label (triangle glyph vs 'GO') and the status line above it changes text content between states, giving a redundant textual cue instead of relying on a color/icon swap alone.
  • Toggle switches in the burger menu (Sound/Music/Space-to-spin) use both position (left=off, right=on) and a stronger fill color (grey vs green) — position redundancy covers red-green color-vision differences.

Media & assets

5 files · 5 types
18 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Splash/preview, base game idle and round-in-progress states, partial and full card reveal, win moment and win-idle states, burger menu/settings, game rules (bet limits), how-to-play (2 pages), provably fair panel, bet history (first round and extended list), bet stepper driven to min ($0.12) and max ($200), autoplay settings panel, logo.
Bonus Game screen, Free Spins trigger/gameplay screen, and all three jackpot win screens (MINI/MAJOR/MEGA) were not captured despite ~450-490 hunted rounds (autoplay batch of 500 plus ~36 manually logged rounds); these are rare draws among a larger tier pool offered only 5-at-a-time per round.
MEGA jackpot's x1000 multiplier is corroborated by two independent textual sources (splash jackpot table + how-to-play text) but was never seen printed with a live dollar value at a known bet, so it is not arithmetically cross-checked the way MINI (x25) and MAJOR (x100) were.
One observed tier-strip value ($0.93 at bet $0.62, win_screen_bonus_visible.png) does not cleanly match any of the four confirmed multiplier bands (0.1/0.5/1/4x would give $0.06/$0.31/$0.62/$2.48) and is left unassigned rather than forced into the nearest bucket.
The fixed bet-denomination step size was not captured — only the stepper's floor ($0.12) and ceiling ($200) endpoints were observed; no dedicated step-list frame exists.

Ask AI about Chicken Banana

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Chicken Banana work? Keep it simple.

FS medallion tile can appear in the tier strip instead of a cash value. Rule text: 'Three FS symbols activate between 1 and 10 free rounds.' Not landed during the observed hunt.

RTP 96.00%max win ×1000demo ✓

From the verified capture of 18 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Banana vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-banana-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-banana-b22/
{
  "game": {
    "name": "Chicken Banana",
    "provider": "InOut Games",
    "provider_code": "chicken-banana",
    "game_kind": "instant_win",
    "art_style": "flat 2D vector cartoon illustration, thick dark rounded outlines, flat cel-shaded fills with soft inner-glow highlights on cards, no realistic lighting or 3D rendering, playful casual-mobile mood, straight-on/front-facing icon presentation (no camera perspective, no isometric grid), warm golden-yellow accent palette on a very dark indigo-purple scene",
    "theme": "cartoon farm/food humor — a comic, wide-eyed running chicken mascot and cartoon bananas/fried-chicken-drumstick buckets; no narrative story, purely an iconography/instant-win theme",
    "device_tested": "desktop, 1280x800 viewport",
    "source_note": "documented from screenshots/dea698ae-f5a2-4c41-9808-d71a1184ad3b/manifest.json and its frames; no browser access used by the documenter"
  },

  "core_mechanic": {
    "summary": "Instant-win, single-action reveal game. The player places a bet and presses PLAY. The game immediately and invisibly (server-side) assigns 5 of a larger pool of possible 'tier' symbols to the round and displays them, with their current cash value at the player's bet, in a fixed row above the card grid ('MATCH 3 SYMBOL TO WIN'). Below that row is a 5x4 grid (20 cards) shown face-down with the InOut logo watermark on every card back. The player reveals cards either by clicking/tapping individual cards, or by repeatedly pressing the GO button (each GO press flips one random still-hidden card). The round ends automatically, and all remaining hidden cards flip open at once, the instant three cards on the grid show the same symbol — a 'YOU WIN!' toast appears with the dollar amount, and 'LAST WIN' updates in the bottom bar.",
    "grid": "5 columns x 4 rows = 20 cards total, evidence: base_game.png, base_game_round.png (card grid layout counted directly)",
    "guaranteed_win": "The splash (preview.png) and in-game copy print 'ALWAYS WIN GUARANTEED'; How to play? step 7 (rules_p2.png) states verbatim: 'Guaranteed win. Losing is impossible in Chicken-Banana. Every round is guaranteed to end with a 3-symbol match and a payout.' Every observed round (36 logged in My bet history) ended with a positive win, consistent with this claim.",
    "round_tier_selection": "How to play? step 2 (rules_p2.png) states verbatim: 'Press the PLAY button to launch the round. Five random symbols will appear and fix in the upper field.' Confirmed visually: the 5-symbol strip above the grid changes composition every round (compare base_game_round.png: banana/banana-pair/bucket/banana-bunch/FS vs base_game_new_round.png: banana/bucket/banana/banana-bunch/BONUS vs win_screen_bonus_visible.png: banana/banana-pair/banana/banana-bunch/BONUS).",
    "reveal_modes": "How to play? step 3 (rules_p2.png) verbatim: 'A 5x4 grid of closed cards will appear. You can open cards manually by tapping them or use the GO button to reveal a random card automatically.' Both modes observed in captured frames (manual reveals show partially-opened grids like base_game_new_round.png; GO/Space triggers a full-deck flip animation, see win_screen_toast.png showing all 20 cards mid-flip)."
  },

  "tier_symbols_the_round_can_draw": {
    "note_on_structure": "There is no classic multi-row paytable in this game. Instead, each round the game randomly selects 5 of a larger symbol pool and prints, for each, the exact cash payout at the CURRENT bet directly above the grid. This strip is the closest equivalent to a paytable and is the primary evidence source for symbol->multiplier mapping below. Multipliers were derived by dividing the printed dollar value by the bet shown on the same frame, and cross-checked across four different bet amounts (0.12, 0.62, 3, 200) plus My bet history entries.",
    "confirmed_low_mid_tiers": [
      {
        "name": "Single peeled banana (lowest tier)",
        "appearance": "one banana with the peel pulled open, curving, pale-yellow fruit exposed, mustard-yellow peel flaps",
        "multiplier": 0.1,
        "evidence": [
          "base_game.png: $0.30 at bet $3 -> 0.30/3=0.1",
          "base_game_round.png: $0.30 at bet $3 -> 0.1",
          "bet_limits_min.png: $0.01 at bet $0.12 -> 0.0083..? (rounded display; see note)",
          "bet_limits_max.png: $20 at bet $200 -> 0.1",
          "win_screen_bonus_visible.png: $0.06 at bet $0.62 -> 0.097~0.1 (rounded)"
        ],
        "note": "At the lowest bet ($0.12) the printed value $0.01 is a rounded/truncated display of 0.012; treat the underlying rate as exactly 0.1x, matching every other bet level exactly."
      },
      {
        "name": "Banana pair / small bunch (low-mid tier)",
        "appearance": "two bananas together, slightly curved, unpeeled, stems joined at the top",
        "multiplier": 0.5,
        "evidence": [
          "base_game_round.png: $1.50 at bet $3 -> 0.5",
          "bet_limits_min.png: $0.06 at bet $0.12 -> 0.5",
          "bet_limits_max.png: $100 at bet $200 -> 0.5",
          "win_screen_bonus_visible.png: $0.31 at bet $0.62 -> 0.5 (this is the tier that actually matched 3x and paid out in this captured round, see win_screen section)"
        ]
      },
      {
        "name": "Bucket of fried chicken drumsticks",
        "appearance": "orange plastic-style bucket with a golden rim, 3 fried chicken drumsticks with visible white bone-tips sticking out of the top, small yellow chick-silhouette logo on the front of the bucket",
        "multiplier": 1.0,
        "evidence": [
          "base_game.png: $3 at bet $3 -> 1.0",
          "base_game_round.png: $3 at bet $3 -> 1.0",
          "bet_limits_min.png: $0.12 at bet $0.12 -> 1.0",
          "bet_limits_max.png: $200 at bet $200 -> 1.0",
          "win_screen_bonus_visible.png: $0.93 at bet $0.62 -> 1.5?? see caveat"
        ],
        "caveat": "In win_screen_bonus_visible.png the third strip value is $0.93 against bet $0.62, which is 1.5x, not the 1.0x seen elsewhere for the bucket icon. That frame's 3rd icon is actually the single-peeled-banana variant again (icons are not guaranteed to appear in a fixed left-to-right tier order; the strip is a random unordered draw of 5 out of the pool, and the SAME symbol name can repeat at different multiplier bands is not observed, but symbol ORDER varies freely round to round). This value is left unassigned pending a clean bucket+differing-bet cross-check; the four cross-checked bucket values above (all exactly 1.0x) are treated as authoritative."
      },
      {
        "name": "Large banana bunch",
        "appearance": "a full hand/cluster of 6-7 ripe unpeeled bananas fanned out, joined at a short green-brown stem",
        "multiplier": 4.0,
        "evidence": [
          "base_game.png: $12 at bet $3 -> 4.0",
          "base_game_round.png: $12 at bet $3 -> 4.0",
          "bet_limits_min.png: $0.48 at bet $0.12 -> 4.0",
          "bet_limits_max.png: $800 at bet $200 -> 4.0"
        ]
      }
    ],
    "confirmed_jackpot_tiers": [
      {
        "name": "MINI",
        "appearance": "a single peeled banana wearing a small gold crown with three ball-tips, flanked by two sparkle/star flourishes, gold-outlined 'MINI' text banner underneath",
        "multiplier": 25,
        "evidence": [
          "base_game.png: $75 at bet $3 -> 25.0x",
          "preview.png splash jackpot table: 'MINI x25'",
          "How to play? step 4 verbatim (rules_p2.png): 'Look for special Jackpot symbols: Mini (x25), Major (x100), and Mega (x1000).'"
        ]
      },
      {
        "name": "MAJOR",
        "appearance": "a cartoon chicken head wearing a small gold crown, surrounded by orange/red flame shapes, wide eyes, open orange beak, gold-outlined 'MAJOR' text banner underneath",
        "multiplier": 100,
        "evidence": [
          "base_game.png: $300 at bet $3 -> 100.0x",
          "win_screen_toast.png: two MAJOR icons visible mid-round (no dollar value visible in that frame, informational only)",
          "preview.png splash jackpot table: 'MAJOR x100'"
        ]
      },
      {
        "name": "MEGA",
        "appearance": "full-body cartoon chicken mascot, white/cream feathers, red comb, wide surprised eyes, orange open beak with a small pink tongue, orange wings and legs, shown mid-run/jump pose, radiant gold sunburst card background, gold-outlined 'MEGA' text banner underneath",
        "multiplier": 1000,
        "evidence": [
          "preview.png splash: 'MAX WIN X1000' plus jackpot table 'MEGA x1000'",
          "How to play? step 4 (rules_p2.png / rules_p3.png): '...and Mega (x1000)'"
        ],
        "caveat": "No frame shows the MEGA symbol printed with a live dollar value at a known bet (it never appeared in a captured round's 5-symbol strip) — the x1000 figure is corroborated twice in text/UI but not cross-checked arithmetically against a bet like the other tiers. Treated as confirmed because it is stated identically in two independent on-screen places (splash + rules) and is internally consistent with the MINI/MAJOR arithmetic pattern (25x, 100x, 1000x)."
      }
    ],
    "special_non_cash_tiers": [
      {
        "name": "FS (Free Spin token)",
        "appearance": "small dark circular medallion, gold crown icon on top, gold-outlined 'FREE SPIN' text stacked in two lines filling the circle",
        "payout": "no dollar value ever printed in the strip (shows literal text 'FS' where other tiers show a $ amount) — evidence: base_game_round.png, win_screen.png, win_screen_bonus_visible.png",
        "rule_text": "How to play? step 6 verbatim (rules_p2.png): 'Bonus Game and Free Spins. ... Three FS symbols activate between 1 and 10 free rounds.'",
        "status": "NOT captured landing (3x match never occurred in ~450-490 hunted rounds); see not_captured/honest gaps below"
      },
      {
        "name": "BONUS (treasure chest)",
        "appearance": "a wooden treasure chest with rounded lid, orange-brown wood body, turquoise/teal metal corner bands and lock plate, a small rectangular plaque on the front bearing a tiny illustrated chicken character and the game's own miniature wordmark",
        "payout": "no dollar value ever printed in the strip (shows literal text 'BONUS') — evidence: base_game_new_round.png, win_screen_bonus_visible.png",
        "rule_text": "How to play? step 6 verbatim (rules_p2.png): 'Match 3 chest symbols to launch the Bonus Game with the most valuable rewards.'",
        "status": "NOT captured landing (3x match never occurred); see not_captured/honest gaps below",
        "logo_ref_warning": "This icon carries a small baked-in game-title plaque graphic — excluded from logo_refs.json for that reason (rule: no title wordmark in reference crops)."
      }
    ]
  },

  "screens_and_states": [
    {
      "id": "preview",
      "frame": "preview.png",
      "description": "Own splash screen (not the shared InOut loading screen). Top-left: gold-outlined 'CHICKEN BANANA' wordmark on a dark rounded badge. Center-top: 'JACKPOT' heading in yellow with a soft glow, under it three pill-shaped tier badges in a row: MINI (dark purple pill, gold 'x25'), MAJOR (dark purple pill, gold 'x100'), MEGA (dark purple pill, gold 'x1000', MEGA pill has a brighter gold border, implying it is the top tier). Center: a small 3-row preview of the card grid (a handful of face-up cards showing MEGA, MINI and InOut-branded card backs, arranged to look enticing rather than a real round state). Below the grid: 'MATCH 3 SYMBOL TO WIN' in bold yellow, 'ALWAYS WIN GUARANTEED' in white, 'MAX WIN X1000' in grey-white beneath it. Bottom: a rounded yellow-orange 'PLAY NOW' button with dark text. Background: very dark indigo-purple flat color with faint darker-purple line-art doodle illustrations of a chicken, banana bunches, and a chicken bucket scattered around the edges (decorative, non-interactive)."
    },
    {
      "id": "base_game_idle",
      "frame": "base_game.png",
      "description": "Main game screen at rest before the first round of the session. Top-left: 'CHICKEN BANANA' wordmark badge (identical style to splash). Top-right: circular dark burger-menu button (hamburger/list icon). Top-center: 'MATCH 3 SYMBOL TO WIN' heading in yellow, under it the 5-symbol tier strip (see tier_symbols section) each shown inside a dark circular tile with its cash value printed below in bold white. Below that: the 5x4 grid, every one of the 20 cards shown face-down as a dark-purple rounded rectangle stamped with a large translucent grey 'iNOUT' wordmark watermark (this is the shared card-back design, appears on every closed card in every state). Centered text above the bottom bar: 'PRESS PLAY TO START' in white. Bottom bar (dark charcoal strip spanning full width): left — 'BALANCE' label with a white circular '$' icon and the balance figure in bold white (seen here as $1,000,000.75, the demo starting balance); center — 'LAST WIN:' label with value ('-' when no round has been played yet); right — a 'BET' stepper box showing a $ amount with small up/down chevrons stacked to its right, a large circular green PLAY button with a white right-pointing triangle immediately to the right of the stepper, and a dark rounded-rectangle button furthest right bearing a white circular-arrows + play-triangle icon (the Autoplay entry point, confirmed separately by autoplay.png; see anomalies about this contradicting the printed hold-to-autoplay rule text)."
    },
    {
      "id": "base_game_round_started",
      "frame": "base_game_round.png",
      "description": "Immediately after pressing PLAY: the 5-symbol strip has fixed a new random draw for this round, the grid is fully face-down again, the instruction text above the bar changes to 'Tap cards or press GO to reveal', and the PLAY button is replaced by a green GO button (same green circle, white 'GO' text instead of a triangle icon)."
    },
    {
      "id": "base_game_partial_reveal",
      "frame": "base_game_new_round.png",
      "description": "A round with several cards already manually revealed (5 of 20 cards face-up, scattered non-adjacently: single banana, banana pair, banana bunch, and two bucket-of-chicken cards visible), the rest still face-down with the iNOUT watermark. One face-up card (a banana pair, row2/col2) has a warm amber/gold highlight background behind it, distinct from the plain dark tile behind the other already-revealed cards — likely a 'most recently flipped' highlight, not a match indicator (no toast is shown and only one instance of that symbol is present)."
    },
    {
      "id": "reveal_animation",
      "frame": "win_screen_toast.png",
      "description": "Mid-flip animation: the top strip already shows the resolved round symbols (drumstick, drumstick, MAJOR, MAJOR, banana), while all 20 grid cards are simultaneously mid-flip, rendered as tall thin blue-purple parallelogram slivers (a stylised 3D card-flip/shuffle effect) rather than flat rectangles — this is the automatic 'reveal all remaining cards' animation triggered the instant a 3-match is found (per How to play? step 5: 'Once the match is found, the round ends, and all remaining cards reveal automatically')."
    },
    {
      "id": "win_moment",
      "frame": "win_screen_bonus_visible.png",
      "description": "The instant of a winning match, fully revealed grid. A green semi-transparent rounded toast banner is centered over the grid: 'YOU WIN!' in bold green text, the dollar amount ('$0.31') in bold white beneath it, with faint decorative banana/chicken line-art inside the banner. Exactly 3 cards carry a bright gold glowing border and a warm radial highlight behind them (row1/col1, row1/col5, row2/col5 in this capture) — these are the matched cards, all showing the same 'banana pair' icon, corresponding to the $0.31 (0.5x at bet $0.62) tier. All other revealed cards are shown in a flat, slightly muted/desaturated brownish-tan rendering of their icon (still fully recognisable in outline/shape) with no glow — this includes 3 BONUS chest icons that happen to be on the board but did not complete a 3-match because the banana-pair tier resolved first. Bottom bar shows 'LAST WIN: $0.31' in yellow."
    },
    {
      "id": "win_screen_idle",
      "frame": "win_screen.png",
      "description": "Stable resting state after a round completes: the grid returns to fully face-down (all 20 cards iNOUT-watermarked), 'PRESS PLAY TO START' reappears, PLAY button (triangle) is back, and 'LAST WIN' in the bottom bar keeps the last round's payout in yellow (e.g. '$0.3') until the next round completes."
    },
    {
      "id": "burger_menu",
      "frame": "settings.png",
      "description": "Right-side dark panel opened over a dimmed game screen. Top: a circular avatar placeholder icon with a headset-wearing character silhouette, truncated username ('Cyan Occup...'), and a 'Change avatar' link. Below: two toggle rows with speaker/music icons and rounded pill switches — 'Sound' (off, switch shown grey/left) and 'Music' (off, grey/left) — and a third toggle '«Space» to spin & go' shown ON (green/right), which is the setting that lets the Space key both start a round and trigger reveals. Below a divider: three menu rows with icons — a shield-check icon for 'Provably fair settings', a document icon for 'Game rules', a clock icon for 'My bet history'. Below another divider: an info-circle icon for 'How to play?'. Footer: 'Powered by' followed by the orange 'iNOUT' wordmark logo — this is the studio/engine attribution, confirmed studio evidence per manifest."
    },
    {
      "id": "rules_bet_limits",
      "frame": "rules_p1.png",
      "description": "Short modal dialog (not a scrolling panel), dark card centered over a dimmed/blurred game background. Title 'Game rules', subtitle 'Bet limits are presented below'. Three labelled rows on dark-grey pill backgrounds: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Footer note in small grey text: 'Malfunction voids all pays and plays'. Close ('X') button top-right."
    },
    {
      "id": "how_to_play_p1",
      "frame": "rules_p2.png",
      "description": "Scrolling 'How to play?' modal, first captured position, numbered list items 1-8 (see core_mechanic for verbatim text of the mechanically relevant items). Item 8 (Auto Game) begins: 'Hold down the PLAY or GO button to activate automatic mode. Select the number of auto-spins (from 10 to 1000), and the game will continue until they are completed.'"
    },
    {
      "id": "how_to_play_p2",
      "frame": "rules_p3.png",
      "description": "Scrolling 'How to play?' modal, bottom of scroll (exhausted, confirmed by scroll_capture.py per manifest scroll_panels). Repeats items 2-8 (small overlap with the previous capture) and adds items 9-10: '9. Technical malfunctions void all payouts and games. 10. Malfunction voids all pays and plays' (the same malfunction clause appears twice, once as its own numbered rule and once as the closing footer note on the Game rules dialog — treated as an intentional restated disclaimer, not a data error)."
    },
    {
      "id": "provably_fair",
      "frame": "info_provably_fair.png",
      "description": "Modal titled 'Provably fair settings'. Body text: 'This game uses Provably Fair technology to determine game result.' Section 'Next client (Your) seed:' with the disclaimer sentence 'Round result is determined form combination of server seed and first 3 bets of the round.' [sic, verbatim including the grammatical 'form' typo] followed by 'Random on every game:' and a copyable current client-seed hex string ('Current: 05484abb302e3140'). Section 'Next server seed SHA256:' with a copyable long hex hash. Footer: 'You can check fairness of each bet from bets history.' See anomalies for why the 'first 3 bets of the round' phrasing is judged a template constant not applicable to this single-player instant game."
    },
    {
      "id": "bet_history_first_round",
      "frame": "bet_history.png",
      "description": "'My bet history' modal, table columns 'Date | Bet | Mult. | Win', one row after the very first round of the capture session: '09:13 18-08-26 | $3 | x0.1 | $0.3' with a green checkmark/verified badge on the right (provably-fair verification indicator). Confirms payout basis win = bet x printed multiplier ($3 x 0.1 = $0.30 exactly). Disabled/greyed 'LOAD MORE' button at the bottom (no more rows to load yet)."
    },
    {
      "id": "bet_history_later",
      "frame": "bet_history_full.png",
      "description": "Same modal after ~36 rounds; the visible (unscrolled) top of the list shows the 4 most recent rows, all at bet $0.62: multipliers x0.5/x0.1/x0.1/x0.2 producing wins $0.31/$0.06/$0.06/$0.12 respectively — every value satisfies win = bet x mult exactly, and the multiplier set observed across all 36 rows is confined to {x0.1, x0.2, x0.5, x1, x2}, i.e. only the plain low/mid tiers ever resolved a match; no jackpot or FS/BONUS win is present in the sampled history."
    },
    {
      "id": "bet_stepper_min",
      "frame": "bet_limits_min.png",
      "description": "BET stepper driven to its floor with the down-chevron: displays '$0.12', matching the printed Game rules minimum exactly. Tier strip at this bet recalculates to $0.01/$0.06/$0.12/$0.48/FS."
    },
    {
      "id": "bet_stepper_max",
      "frame": "bet_limits_max.png",
      "description": "BET stepper driven to its ceiling with the up-chevron: displays '$200', matching the printed Game rules maximum exactly. Tier strip recalculates to $20/$100/$200/$800/FS."
    },
    {
      "id": "autoplay_panel",
      "frame": "autoplay.png",
      "description": "Modal titled 'Autoplay settings' over a dimmed game background. Subtitle 'Numbers of autospins:' above a 2-row x 4-column grid of preset pill buttons: 10, 25, 50, 100 (top row), 250, 500, 750, 1000 (bottom row); the '10' preset is selected (green outline, green text, matches the How to play? claim of a 10-1000 range). Below the presets: a horizontal slider track with a small green pill-shaped handle (drag icon showing three vertical bars) currently at the left end, and the live count '10' printed to the right of the track. Bottom: a full-width green 'Start autoplay (10)' button whose label updates with the currently selected count."
    }
  ],

  "ui_elements": {
    "top_bar": [
      {"element": "Game wordmark badge", "position": "top-left", "colors": "dark rounded badge, gold/yellow beveled outline, gold-to-orange gradient 'CHICKEN BANANA' lettering with a dark outline stroke"},
      {"element": "Burger menu button", "position": "top-right", "colors": "black circular button, thin light-grey circular border, three white horizontal lines"}
    ],
    "tier_strip": {"position": "top-center, below the wordmark row", "description": "1 heading + 5 circular tier tiles in a horizontal row, each tile a dark violet/purple circle with the symbol art centered and its cash value (or 'FS'/'BONUS' text) printed in bold white below the circle"},
    "grid": {"position": "center", "description": "5x4 grid of rounded-rectangle cards, generous gutter spacing, face-down cards are a flat dark purple/indigo with a large pale-grey diagonal 'iNOUT' watermark centered on each"},
    "status_line": {"position": "directly above the bottom bar, centered", "description": "single line of bold white or yellow text that changes contextually: 'PRESS PLAY TO START' / 'MATCH 3 SYMBOL TO WIN' (persistent heading above the tier strip, not the status line) / 'Tap cards or press GO to reveal'"},
    "bottom_bar": [
      {"element": "BALANCE panel", "position": "far left", "colors": "dark grey rounded rectangle, grey 'BALANCE' label, white circular '$' badge, bold white amount"},
      {"element": "LAST WIN label+value", "position": "center-left, no background panel", "colors": "grey 'LAST WIN:' label, value in bold — white/grey when empty ('-'), bright yellow when a value is present"},
      {"element": "BET stepper", "position": "center-right", "colors": "dark grey rounded rectangle, grey 'BET' label, white circular '$' badge, bold white amount, two small chevron buttons (up/down) stacked vertically at the right edge of the panel"},
      {"element": "PLAY / GO button", "position": "right of the BET stepper", "colors": "large green filled circle; shows a white right-pointing triangle in idle state (PLAY) and white bold 'GO' text once a round is in progress"},
      {"element": "Autoplay button", "position": "far right", "colors": "dark charcoal rounded rectangle, white circular-arrows-with-play-triangle icon (loop/refresh glyph), opens the Autoplay settings modal"}
    ],
    "keyboard_shortcut": {
      "key": "Space",
      "behavior": "starts a round (equivalent to PLAY) and, once a round is active, reveals a card / advances the round (equivalent to GO) — gated by the burger-menu toggle '«Space» to spin & go', which is ON by default (settings.png)"
    }
  },

  "colorblind_accessibility_notes": [
    "Win/loss is never conveyed by color alone: a winning match is marked simultaneously by (a) a gold glowing border drawn only around the 3 matched cards, (b) identical icon artwork repeated in exactly those 3 positions, and (c) an explicit text toast reading 'YOU WIN! $<amount>' plus the numeric 'LAST WIN' readout — position/shape/text redundancy covers users who cannot distinguish the gold glow from the surrounding purple.",
    "The 5 base tiers (single banana / banana pair / bucket / banana bunch / large bunch) are distinguished purely by silhouette/shape (peeled vs unpeeled, count of bananas, presence of a bucket) and by an explicit printed dollar figure under each icon, not by hue — all base tiers share the same yellow/orange/brown palette family, so shape+text carries the meaning rather than color.",
    "The 3 jackpot tiers (MINI/MAJOR/MEGA) are additionally distinguished by an explicit gold text banner reading the tier name baked into the icon art, so the name is legible even for a user who cannot separate the tiers by their card-background glow intensity.",
    "The GO/PLAY button changes its text label ('GO' vs a triangle glyph) and the status line above it changes text content ('PRESS PLAY TO START' vs 'Tap cards or press GO to reveal') between states, not merely a color/icon swap, giving a redundant textual cue to the current mode.",
    "Toggle switches in the burger menu (Sound/Music/Space-to-spin) use both position (left=off, right=on) and a stronger fill color (greyed vs green) — position redundancy covers red-green color-vision differences."
  ],

  "bet_and_limits": {
    "currency": "USD",
    "min_bet": 0.12,
    "max_bet": 200,
    "evidence": "printed Game rules panel (rules_p1.png) AND independently confirmed by driving the BET stepper to both ends (bet_limits_min.png / bet_limits_max.png) — two consistent sources",
    "bet_step_control": "a numeric field with a dedicated up-chevron / down-chevron pair; no free-text entry observed, no explicit fixed step-list frame captured (denominations were not separately screenshotted)",
    "printed_max_win_conflict": {
      "splash_claim": "preview.png prints 'MAX WIN X1000' and a jackpot table MINI x25 / MAJOR x100 / MEGA x1000, and How to play? step 4 repeats the same x25/x100/x1000 figures for the Mini/Major/Mega symbols",
      "rules_claim": "the Game rules modal (rules_p1.png) prints 'Max win: 20 000 USD' as a flat currency cap",
      "conflict": "20000 / 200 (max bet) = x100, not x1000 — the money cap and the printed top multiplier disagree by 10x",
      "resolution": "both figures are reported as-is, without picking a winner; the game-level max_multiplier field is set to 1000 because it is the number explicitly labelled 'MAX WIN' on the game's own splash screen, while the $20,000 figure is documented separately as the printed hard cash cap from the rules booklet. This mirrors a known provider-wide pattern (documented for other InOut titles) where the Game rules panel appears to carry templated/shared boilerplate copy that does not always match the specific game's true numbers."
    }
  },

  "jackpot_table": {
    "note": "Printed directly on the splash (preview.png) as a small dedicated 'JACKPOT' legend, independent of the round-tier strip, and repeated in the How to play? text.",
    "tiers": [
      {"label": "MINI", "multiplier": 25},
      {"label": "MAJOR", "multiplier": 100},
      {"label": "MEGA", "multiplier": 1000}
    ]
  },

  "autoplay": {
    "entry_point": "dedicated dark rounded button at the far right of the bottom bar (circular-arrows + play-triangle icon), opens the 'Autoplay settings' modal directly on click — evidence: autoplay.png",
    "presets": [10, 25, 50, 100, 250, 500, 750, 1000],
    "custom_control": "a horizontal slider beneath the presets lets the count be fine-tuned; slider position and the numeric readout stay in sync with whichever preset/value is active",
    "start_button": "green full-width button, label dynamically reads 'Start autoplay (<N>)'",
    "discrepancy_with_rules_text": "How to play? step 8 (rules_p2.png) instructs the player to 'Hold down the PLAY or GO button to activate automatic mode' — but the actual UI exposes autoplay through the dedicated icon button described above, opening a modal with presets and a slider, not through a long-press gesture. This is recorded as an anomaly (see anomalies list) rather than corrected silently, since it was not itself re-tested by holding the PLAY/GO button for this documentation pass; the manifest's own not_captured entry records failed attempts to trigger it by holding PLAY/GO/Space for 1.5-8s, none of which opened a panel, while the dedicated button reliably did."
  },

  "provably_fair": {
    "mechanism_stated": "server seed (SHA256-hashed, shown for the NEXT round) plus a per-player client seed regenerated 'on every game'",
    "template_phrase": "'Round result is determined form combination of server seed and first 3 bets of the round.' [sic, verbatim, contains the typo 'form' for 'from']",
    "why_the_phrase_does_not_apply_literally": [
      "the round starts and fully resolves from a single player action (PLAY, then GO/tap reveals) with no waiting on a shared timer or other players' bets",
      "no lobby/feed of other players' bets or a live player counter exists anywhere in the UI (checked across preview/base_game/settings/rules/provably-fair frames)"
    ],
    "verification_path": "footer text states fairness of each individual bet can be checked from 'My bet history' (per-row verified badge visible in bet_history.png/bet_history_full.png), rather than from a shared per-round record"
  },

  "features_and_rare_events": {
    "bonus_game": {
      "trigger_text": "How to play? step 6 verbatim: 'Match 3 chest symbols to launch the Bonus Game with the most valuable rewards.'",
      "captured": false,
      "reason": "not drawn/matched within the observed hunt (see hunt_summary below); no Bonus Game screen exists in the frame set"
    },
    "free_spins": {
      "trigger_text": "How to play? step 6 verbatim: 'Three FS symbols activate between 1 and 10 free rounds.'",
      "captured": false,
      "reason": "not drawn/matched within the observed hunt"
    },
    "jackpots_mini_major_mega": {
      "captured": false,
      "reason": "not drawn/matched within the observed hunt; MINI and MAJOR tiles were repeatedly seen occupying strip slots (without completing a 3-match), MEGA was seen at least once in an unlisted burst frame per manifest, but no 3-of-a-kind jackpot land occurred"
    },
    "bonus_buy": {
      "present": false,
      "evidence": "DOM text search for 'buy' returned no matches on preview/base_game/settings screens; no purchase button/icon visible on any captured frame"
    },
    "hunt_summary": {
      "rounds_completed": "~36 fully logged rounds in My bet history, plus an autoplay batch of 500 that ran to completion; roughly 450-490 real resolved rounds total by balance-spend accounting (about $59.13 spent at $0.12/round)",
      "verdict": "honest gap, not an absence claim: BONUS/FS/MINI/MAJOR/MEGA landings are rare low-probability events among many possible tiers per round (only 5 of a larger pool are even offered per round), and this sample, while sizeable, did not happen to include a completed 3-match on any of the five special tiers. Documented as 'not captured' rather than 'does not exist' per this documentation's own accessibility-of-evidence standard."
    }
  },

  "studio_and_branding": {
    "studio_attribution": "'Powered by iNOUT' footer text with the orange iNOUT wordmark logo, visible in the burger menu (settings.png)",
    "provider": "InOut Games (brand); game code chicken-banana used in the demo launch URL",
    "series_note": "explicitly confirmed NOT part of the chicken-road series/family: different device entirely (5x4 match-3 instant-reveal grid vs. a step-by-step crash ladder), no shared multiplier structure or numbers"
  },

  "colors_glossary": {
    "background": "very dark indigo-purple flat fill, with faint darker-purple flat-line decorative doodle illustrations (chicken, banana bunch, chicken bucket outlines) scattered around the play area",
    "primary_accent": "warm gold/yellow-orange, used for the wordmark, jackpot labels, headings, and PLAY/autoplay call-to-action text",
    "card_back": "flat dark violet/indigo rounded rectangle with a pale translucent grey diagonal 'iNOUT' watermark",
    "win_toast": "semi-transparent dark-green rounded rectangle, bright green 'YOU WIN!' text, white dollar amount",
    "buttons_primary_action": "solid green circle (PLAY/GO) and solid green rectangle (Start autoplay, LOAD MORE)",
    "panel_chrome": "near-black / very dark charcoal-grey rounded modal cards with light-grey body text and white headings, used for Game rules / How to play? / Provably fair / My bet history / Autoplay settings"
  },

  "anomalies": [
    "Splash 'MAX WIN X1000' / jackpot table (MEGA x1000) vs Game rules 'Max win: 20 000 USD' disagree arithmetically by 10x (20000/200=x100, not x1000); both numbers reported, neither discarded.",
    "Provably fair panel's 'first 3 bets of the round' sentence is judged a templated/shared engine string not literally applicable to this single-action, single-player game (no shared round timer, no other-player bet feed anywhere in the UI).",
    "How to play? step 8 describes activating autoplay by holding down PLAY or GO; the only reliably observed way to open the Autoplay settings modal was clicking a dedicated icon button in the bottom bar (autoplay.png). Holding PLAY/GO/Space for 1.5-8 seconds did not open a panel in the attempts logged in the manifest's not_captured section.",
    "chicken-banana is explicitly not part of the chicken-road series despite the shared 'chicken' word in the name — different device (grid match-3 instant win vs. step ladder crash).",
    "The malfunction disclaimer ('Malfunction voids all pays and plays') is printed twice, once as How to play? item 10 and once as the Game rules footer note — treated as an intentional duplicate disclaimer, not a data inconsistency."
  ],

  "unreadable_or_uncertain": [
    "MEGA tier's live dollar payout at a specific bet was never captured on-screen (only the x1000 figure from text/splash); treated as confirmed by two independent textual sources but not arithmetically cross-checked the way MINI/MAJOR were.",
    "The single frame value ($0.93 at bet $0.62 in win_screen_bonus_visible.png, 3rd strip position) does not cleanly match any of the four cross-checked multiplier bands (0.1/0.5/1/4x would give $0.06/$0.31/$0.62/$2.48) — left unassigned/flagged rather than forced into the nearest bucket; see tier_symbols_the_round_can_draw.confirmed_low_mid_tiers[2].caveat.",
    "No dedicated frame documents the fixed bet-denomination step list (if any) beyond the stepper's min/max endpoints; intermediate step size not observed.",
    "RTP is not printed anywhere in the captured frames (splash, rules, how-to-play, provably fair, settings were all checked) — any RTP figure for this title is external to the game itself and NOT included in this document; per the brief, the provider card states 96% but that is not evidenced by any in-game screen and is left for the S.2.5 characteristics step to source independently, not asserted here as an in-game fact.",
    "Bonus Game screen content, Free Spins gameplay/trigger screen, and all three jackpot win screens (MINI/MAJOR/MEGA) are entirely undocumented — no frames exist for them in this capture (see features_and_rare_events.hunt_summary)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.