Chicken+

Demo, RTP 97.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 22 Jul 2026
RTP 97.50%
Volatility
Max win ×3138009
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

16 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-b7/

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59 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Jul 2026 View capture log

Per-screen breakdown

16 demo screens
16 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 1,010 1,010 Jul Aug '25: 1,430 1,430 Aug Sep '25: 1,090 1,090 Sep Oct '25: 1,090 1,090 Oct Nov '25: 970 970 Nov Dec '25: 900 900 Dec Jan '26: 790 790 Jan Feb '26: 930 930 Feb Mar '26: 920 920 Mar Apr '26: 1,080 1,080 Apr May '26: 1,110 1,110 May Jun '26: 820 820 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇩🇿Algeria 10 10 10 10 10 10 10
🇵🇪Peru 10 10 10 10 10 10 10
🇭🇷Croatia 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10
🇳🇿New Zealand 10 10 10 10
🇮🇪Ireland 10 10 10
🇳🇬Nigeria 10 10 10
🇨🇴Colombia 10 10
🇵🇰Pakistan 40 40 40 20 20 20 20 20 80 40 20 20
🇫🇷France 10 10 10 10 90 10 10 50 20 20 50 50
🇺🇸United States 20 20 20 20 20 20 20 20 40 40 20 20
🇨🇦Canada 20 20 20 20 20 20 20 20 20 20 20
🇫🇮Finland 20 20 20 20 20 20 20 20
🇹🇳Tunisia 10 10 10 10 10 10 10 10 20 20 10 10
🇷🇴Romania 10 10 10 10 10 20 10 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10 10 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10 10 10
🇲🇾Malaysia 20 20 20 20 20 20
🇲🇦Morocco 10 10 10 10 10 10 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10 10 10
🇦🇷Argentina 10 10 10 10 10 10 10 10 10 10 10
🇵🇭Philippines 10 10 10 10 10 10 10 10 10 10 10
🇹🇷Turkey 10 10 10 10 10 10 10 10 10 20
🇨🇿Czech Republic 10 10 10 10 10 10 10 10 10 10
🇭🇺Hungary 10 10 10 10 10 10 10
🇲🇽Mexico 10 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10 10 10
🇱🇧Lebanon 10 10 10 10 10 10
🇸🇬Singapore 10 10 10 10 10 10
🇻🇳Vietnam 10 10 10 10 10 10
🇸🇮Slovenia 10 10 10 10 10
🇹🇭Thailand 10 10 10 10 10
🇲🇹Malta 10 10 10 10
🇳🇴Norway 10 10 10 10
🇦🇹Austria 10 10 10
🇨🇱Chile 10 10 10
🇸🇻El Salvador 10 10 10
🇭🇰Hong Kong 10 10 10
🇱🇹Lithuania 10 10 10
🇧🇾Belarus 10 10
🇰🇼Kuwait 10 10
🇵🇦Panama 10 10
🇨🇷Costa Rica 10
🇬🇭Ghana 10
🇬🇹Guatemala 10
🇯🇵Japan 10
🇰🇪Kenya 10
🇰🇷South Korea 10
🇶🇦Qatar 10
🇮🇹Italy 20 30 40 10 10 10 10 10 10 10 20 20
🇵🇱Poland 10 10 10 10 10 40 10 10 10
🇸🇰Slovakia 10 10 10 10 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10 10 10 10 10
🇵🇹Portugal 10 10 10 10 10 10 10 10 10 10
🇱🇻Latvia 10 10 40 10 10 10
🇨🇾Cyprus 10 10 10 10 10 10 10 10
🇸🇪Sweden 10 10 10 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10 10 10 10 10
🇪🇬Egypt 10 10 10 10 10 10
🇰🇿Kazakhstan 10 10 10 10 10
🇸🇦Saudi Arabia 10 10 10
🇦🇪United Arab Emirates 10 10 10
🇯🇴Jordan 10 10
🇮🇩Indonesia 50 70 110 70 20 30 10 30 10 10 10
🇧🇪Belgium 20 20 20 20 20 20 20
🇱🇺Luxembourg 20 20
🇧🇷Brazil 10 40 40 20 20 20 10 10 10 20 20 20
🇨🇭Switzerland 30 30 30 30 30 60 30
🇿🇦South Africa 20 50 20 10 20 10 10 10 10 10 20 10
🇮🇳India 340 420 420 340 340 340 520 420 520 520 960 520
Full per-country breakdown via the API →

What we extracted from Chicken+

Everything pulled from Chicken+ into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
16 screens captured
6 palette colors from frames
10 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 16 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 97.50% · single configuration
max_win_x ×3138009
bonus_buy No
mechanic Crash
release_date 2026

Bonus modes

4 modes
Other easy
EASY

Risk level with 24 lanes; multiplier ladder runs from 1x up to 24x (1x, 1.04x, 1.09x, 1.14x, 1.2x, 1.26x, 1.33x, 1.41x, 1.5x, 1.6x, 1.71x, 1.85x, 2x, 2.18x, 2.4x, 2.67x, 3x, 3.43x, 4x, 4.8x, 6x, 8x, 12x, 24x). Risk level is chosen via the RISK dial selector to the left of the road before the round is started; cannot be changed mid-round.

Other medium
MEDIUM

Risk level with 22 lanes; multiplier ladder runs from 1.09x up to 2208x. Risk level is chosen via the RISK dial selector to the left of the road before the round is started; cannot be changed mid-round.

Other hard
HARD

Risk level with 20 lanes; multiplier ladder runs from 1.2x up to 51004.8x. Risk level is chosen via the RISK dial selector to the left of the road before the round is started; cannot be changed mid-round.

Other dare_devil
DARE DEVIL

Risk level with 15 lanes; multiplier ladder runs from 1.6x up to 3138009x, the last lane matching the game's overall max-win cap. Risk level is chosen via the RISK dial selector to the left of the road before the round is started; cannot be changed mid-round.

Colour system

extracted from frames · HEX
Export palette
#031F2D base dominant 1 base
#0B3342 base dominant 2 base
#1A4B5C base dominant 3 base
#63C33C base dominant 4 base
#F1F3F3 base dominant 5 base
#546167 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • A failed lane is not shown by red color alone: the lane pill turns solid red, a dark red blood-splatter graphic appears on the road beneath it, and both the CASHOUT and GO! buttons grey out and become flat/disabled at the same time.
  • A successfully crossed lane is a solid filled pill versus an outlined/empty pill for uncrossed lanes; the next attemptable lane is marked by a glowing ring outline in addition to being colored blue, so state is readable by shape, not color alone.
  • The selected risk level (EASY/MEDIUM/HARD/DARE DEVIL) is marked by a bright orange outline/highlight ring around one of four dial icons, and the level name is also printed as text ('RISK: EASY'), so selection does not rely on color alone.
  • Settings toggle switches (Battery Saver, Ambient Music, Sound FX) show state by knob position (left=off, right=on) as well as track color (grey=off, green=on); autoplay checkboxes (Reset Bet / Increase Bet, Turbo Spin, Quick Spin) show a white checkmark glyph inside the box in addition to green fill.
Screen Reader
  • Suggested reading order: game title, current risk level and lane-ladder state (which lane the chicken occupies, its multiplier, whether the next lane is available), CASHOUT button state (enabled/disabled plus current win amount if any), GO!/START! button, bet amount and +/- controls, CREDIT balance, then menu/settings/sound/info icons and AUTOPLAY.
Motor Accessibility
  • Round progression needs only two fixed-position decision buttons per lane (GO! to continue, CASHOUT to collect), always in the same screen location. SPACE and ENTER keys are a keyboard alternative to mouse clicks for starting a round and advancing to the next lane.
  • Autoplay supports configurable NUMBER OF BETS, NUMBER OF STEPS, STOP ON LOSS and STOP ON PROFIT, and a SET CUSTOM PATH option to pre-select lanes, allowing extended play with minimal repeated manual input.
Hearing Accessibility
  • All key round outcomes are conveyed visually as well as audibly: a successful crossing shows the chicken moving and the lane pill turning solid orange with an updated CURRENT WIN text; a failed crossing shows the lane pill turning red plus a blood-splatter graphic and both action buttons greying out; a cash-out changes the bottom text from CURRENT WIN to WIN and updates the CREDIT total. No essential game-state information is conveyed by sound alone.
Low Vision
  • Every lane shows a printed numeric multiplier label underneath it (e.g. '1x', '1.09x', '24x') in addition to the pill's fill color, so the payout value can be read as text rather than inferred from color or position alone.
  • The current win amount is shown as large centered gold/white text at the bottom of the screen, changing from 'CURRENT WIN $X.XX' during a round to 'WIN $X.XX' after a successful cash-out.

Media & assets

6 files · 6 types
16 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading/splash screen (preview) with city key art and progress bar.
Base game idle state (EASY risk, no chicken placed yet, CASHOUT disabled).
Round in progress after first lane crossed (CASHOUT enabled, CURRENT WIN shown).
Round further in progress, three lanes crossed at 1.09x.
Successful cash-out win screen ($2.18 win on a $2.00 bet).
Failed crossing / loss screen on DARE DEVIL risk (red lane, blood-splatter graphic, both action buttons disabled).
All 7 pages of the in-game rules booklet (mechanic, multiplier ladders for all 4 risk levels, RTP/bet limits, bet menu, main interface, settings menu/max win cap, autoplay).
System settings panel (Battery Saver, Ambient Music, Sound FX, Game History link).
Autoplay settings panel (number of bets, number of steps, stop on loss/profit, on-win/on-loss behavior).
Per-lane success probability: rules state it is shown with 6 decimal places when a lane's multiplier is clicked, but no such click-to-reveal frame was captured.
Settings menu text (rules page 6) lists an 'INTRO SCREEN' toggle, but the live settings panel shows 'BATTERY SAVER' in that same list position instead — the captured build disagrees with the rules text and this was not resolved.
Volatility rating is not stated anywhere in the 7 rules pages or on any captured screen; the 4 selectable risk levels function as the player-facing risk control instead of a fixed volatility rating.
GAME HISTORY page contents: the link is visible in the settings panel but its destination page was not captured.

Ask AI about Chicken+

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken+ play? Keep it simple.

Risk level with 24 lanes; multiplier ladder runs from 1x up to 24x (1x, 1.04x, 1.09x, 1.14x, 1.2x, 1.26x, 1.33x, 1.41x, 1.5x, 1.6x, 1.71x, 1.85x, 2x, 2.18x, 2.4x, 2.67x, 3x, 3.43x, 4x, 4.8x, 6x, 8x, 12x, 24x). Risk level is chosen via the RISK dial selector to the left of the road before the round is started; cannot be changed mid-round.

RTP 97.50%max win ×3138009demo ✓

From the verified capture of 22 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken+ vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-b7/
{
  "game": {
    "name": "Chicken+",
    "provider": "Pragmatic Play",
    "internal_slug": "ar1chickrush",
    "genre": "NOT a reel/slot game. This is a Pragmatic Play arcade/crash-family title (same family as 'Limbo+' and 'Mines+', slug prefix 'ar...'), built around an RNG road-crossing mechanic ('Chicken Road' style). There are NO reels, NO rows, NO paylines, NO scatter/wild/regular symbols and NO symbol paytable in this game — none of that vocabulary applies, and none is invented here.",
    "theme": "A pixel-art (8-bit/retro video-game style) city street at night/dusk, seen from a steep top-down/aerial angle: a road running toward the viewer between rows of tall buildings, shops (CAFE, BAR, HOTEL signage), an elevated train track/bridge in the far background, parked and moving vehicles, streetlights and a traffic light. The player is a small white chicken that must cross this road, lane by lane, without being run over.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired users) built from 15 desktop screenshots (1280x800) plus OCR ground truth and pixel-level zoom verification.",
    "method_notes": "All rule text and all multiplier-ladder numbers below were read directly off rules_p1.png through rules_p7.png (both by eye and cross-checked with pytesseract OCR, which returned matching digits). Screen colors were read from the actual pixels via zoomed crops, not guessed. Anything not clearly legible is listed in 'unreadable_or_uncertain' rather than invented.",
    "language": "English"
  },

  "core_mechanic": {
    "summary": "The player is presented with a road divided into a fixed number of lanes (the count depends on the chosen risk level). A bet starts the round and a chicken is guided lane by lane toward the far side of the road. Each lane displays, underneath it, a multiplier of the current bet. When the player presses GO! to attempt the next lane, the chicken randomly either succeeds in crossing it or fails. On success, the player's current win becomes (bet x the new lane's multiplier), and the player may either CASH OUT that value immediately or press GO! again to risk the next lane. On failure, the round ends immediately with no win at all (the already-accrued/potential win is forfeited). If every lane of the chosen risk level is crossed successfully, the value of the LAST lane is paid automatically and the round ends without needing a manual cash-out.",
    "source": "rules_p1.png, verbatim: 'In the game of CHICKEN+, the player is presented with a road, with a fixed number of lanes. When a bet is started a chicken can be guided, lane by lane, to the other side of the road. Every lane shows underneath it a multiplier of current bet and when the player chooses to continue to the next lane, the chicken can randomly succeed in crossing to it or fail. If the crossing is successful, the current win becomes the multiplier of the new lane and the player can cash out or choose to continue. If the chicken fails to cross the round ends and no win is awarded. At any successfully crossed lane during the round the player can cash out the current win value. When that happens the value is awarded and the round ends. If, through subsequent choices, all the available lanes have been crossed successfully the final value, awarded by the last lane is awarded and the round ends.'",
    "one_bet_per_round": "A single bet controls a single chicken/road attempt per round (unlike some sibling PP crash games with multiple simultaneous bet slots, e.g. Plinko+ style products). Not directly stated but consistent with all 15 captured screens, which show exactly one bet field and one 'CURRENT WIN' figure at a time.",
    "success_probability_disclosure": "rules_p2.png states: 'The chance to successfully get from the beginning to any of the lanes is shown as a percentage with 6 decimals in the game, by clicking the multiplier shown on each lane.' This per-lane probability was NOT captured numerically in any of the 15 screenshots (no click-to-reveal frame exists in this set) — left as not legible / not captured rather than invented.",
    "not_present": "There is no free spins feature, no bonus buy, no fixed jackpot, no wild/scatter symbols, and (per all 7 rules pages) no mention anywhere of 'provably fair', 'seed' or 'hash' verification. These are explicitly confirmed ABSENT, not omitted by oversight."
  },

  "multiplier_ladders": {
    "note": "This lane-by-lane multiplier ladder IS the game's payout table (there is no symbol paytable). Values read directly from rules_p2.png ('The game has 4 levels of risk') and cross-checked with OCR; all values legible and consistent between the rules screen and the live base-game lane readouts (e.g. base_game_idle.png / base_game_inround.png show the same 1x, 1.04x, 1.09x... sequence for EASY as rules_p2).",
    "easy_mode": {
      "lanes": 24,
      "top_multiplier": "24x",
      "multipliers_left_to_right": ["1x", "1.04x", "1.09x", "1.14x", "1.2x", "1.26x", "1.33x", "1.41x", "1.5x", "1.6x", "1.71x", "1.85x", "2x", "2.18x", "2.4x", "2.67x", "3x", "3.43x", "4x", "4.8x", "6x", "8x", "12x", "24x"]
    },
    "medium_mode": {
      "lanes": 22,
      "top_multiplier": "2208x",
      "multipliers_left_to_right": ["1.09x", "1.25x", "1.43x", "1.66x", "1.94x", "2.28x", "2.71x", "3.25x", "3.94x", "4.85x", "6.07x", "7.72x", "10.04x", "13.38x", "18.4x", "26.29x", "39.43x", "63.09x", "110.4x", "220.8x", "552x", "2208x"]
    },
    "hard_mode": {
      "lanes": 20,
      "top_multiplier": "51004.8x",
      "multipliers_left_to_right": ["1.2x", "1.52x", "1.94x", "2.51x", "3.29x", "4.39x", "5.95x", "8.24x", "11.68x", "16.98x", "25.48x", "39.63x", "64.4x", "110.4x", "202.4x", "404.8x", "910.8x", "2428.8x", "8500.8x", "51004.8x"],
      "capture_note": "The capturer's raw pass initially lost the final lane value (recorded 19 lanes ending 8500.8x); verified against rules_p2.png pixels by the team lead and corrected to the full 20-lane ladder ending 51004.8x, matching the stated 'HARD mode there are 20 lanes available' text exactly."
    },
    "dare_devil_mode": {
      "lanes": 15,
      "top_multiplier": "3138009x",
      "multipliers_left_to_right": ["1.6x", "2.74x", "4.85x", "8.9x", "16.98x", "33.97x", "71.71x", "161.35x", "391.86x", "1044.96x", "3134.87x", "10972.06x", "47545.6x", "285273.6x", "3138009x"],
      "note": "The 15th and final lane's multiplier (3138009x) equals the game's stated global max-win cap (see technical_summary.max_win)."
    }
  },

  "risk_level_selector": {
    "location": "Left-of-center panel on the base game screen, labeled 'RISK:' followed by the currently selected level name in white capitals (e.g. 'RISK: EASY' or 'RISK: DAREDEVIL').",
    "control": "A row of 4 round dial/gauge icons inside a dark rounded rectangle with a thin blue-grey border. Each dial is a small semicircular gauge with a needle, drawn progressively closer to full/red as risk increases (a low, mostly-empty gauge for EASY up to a nearly-full gauge for DARE DEVIL). The currently selected dial has a bright orange circular outline/highlight around it; unselected dials are dim blue-grey.",
    "levels_in_order": ["EASY (24 lanes, lowest multipliers, safest)", "MEDIUM (22 lanes)", "HARD (20 lanes)", "DARE DEVIL (15 lanes, fewest lanes, steepest multipliers, riskiest — top multiplier 3,138,009x)"],
    "color_blind_notes": "Selection is shown by an outline/highlight ring (shape/position cue) around the chosen dial, not solely by color, and the level name is also printed as text ('RISK: EASY' etc.) — safe for color-blind users. The gauge needle position (how 'full' each dial looks) is a secondary shape-based cue to relative risk."
  },

  "color_palette": {
    "base_game_background": "Deep dark navy-blue/near-black asphalt road with subtle lighter blue-grey brick/paving texture on the side pavements; faint vertical dashed light-blue lane-divider lines running down the screen.",
    "title_wordmark": "'CHICKEN+' in bold white blocky pixel-font letters, with a small orange circle accent above the 'i' and an orange plus '+' sign after the word — this orange plus sign is the game's signature accent mark, repeated on the road warning sign and elsewhere.",
    "accent_color": "Warm orange/amber — used for the plus sign in the logo, the road warning sign, the bet amount frame highlight, the CASHOUT button when active, the loading bar, and the risk-selector highlight ring.",
    "positive_action_color": "Bright green — used for the START!/GO! button and for AUTOPLAY confirmation elements (checkmarks, START AUTOPLAY button, toggle-on switches, forward/close navigation arrows in the rules booklet).",
    "danger_color": "Red — used for the failed/blocked lane tile background, a dripping 'blood' graphic beneath a failed lane, and the chicken's red comb/wattle.",
    "neutral_disabled_color": "Grey — CASHOUT and GO!/START! buttons turn flat grey with dimmed text when unusable (e.g. right after a loss, before a new round starts).",
    "chicken_character": "White body with light-blue-grey shading/feather highlights, a red comb (crest) and small red wattle, an orange beak, and orange legs/feet.",
    "vehicles_and_props": "Decorative background traffic in varied flat colors — a green pickup truck, a purple/blue sedan, a teal delivery truck, a red fire-engine-style truck (visible at the top edge of one frame), orange traffic cones, and an orange marigold-like bush/shrub near the roadside sign.",
    "hud_text": "CREDIT and BET labels/values in golden-yellow text on the dark bottom bar; CURRENT WIN / WIN text in the same golden-yellow, large and centered."
  },

  "user_interface": {
    "top_area": {
      "title_wordmark": "'CHICKEN+' wordmark centered near the top of the play area on every in-game screen (base game, rules overlays, settings, autoplay).",
      "lane_track": "Below the wordmark, a horizontal row of numbered lane markers stretches left to right and scrolls further right than one screen can show (only ~7 lanes visible at once on a 1280-wide capture for EASY mode, which has 24 total). Each lane marker is an oval/crown-shaped dark badge above a smaller pill-shaped label showing that lane's multiplier text (e.g. '1x', '1.04x'). The lane the chicken currently occupies (or the next lane to attempt) is highlighted with a glowing blue ring (upcoming lane) or a solid orange-filled pill (current/last successfully crossed lane)."
    },
    "left_side_decor": {
      "road_sign": "A diamond-shaped orange road warning sign on a dark pole, with a maroon/dark-red silhouette of a chicken inside — purely decorative theming, fixed at the top-left of the play area on every game/rules/settings/autoplay screen.",
      "bush": "An orange/rust-colored round bush or shrub beneath the sign, decorative roadside foliage."
    },
    "center_controls": {
      "cashout_button": "Square-ish button labeled 'CASHOUT' with a small cash/money icon above the text. Grey and flatten/disabled at the start of a round or after a loss; turns solid orange with white text once at least one lane has been successfully crossed (i.e. there is a current win available to collect).",
      "go_start_button": "Large green rounded-rectangle button to the right of CASHOUT. Reads 'START!' (with a double-chevron/fast-forward icon) before a round begins or after a round ends; changes label to 'GO!' (same icon) once the round is in progress and the next lane can be attempted. Turns grey/disabled immediately after a loss until a new round is started."
    },
    "bottom_bar": {
      "far_left_icons": "Two stacked round icon buttons at the bottom-left: a hamburger-menu icon (three horizontal lines) opening SYSTEM SETTINGS, and below it a speaker/sound icon toggling audio. Just to the right of the hamburger icon, a circular 'i' INFORMATION button opens the 7-page rules booklet. 'PRAGMATIC PLAY' appears in small grey text at the very bottom-left corner.",
      "balance_display": "Centered on the bottom bar: 'CREDIT' and 'BET' labels in orange/gold text with their dollar values in white, stacked on two lines. During an active round this area is replaced by a single large centered line 'CURRENT WIN $X.XX' (in progress) or 'WIN $X.XX' (after a successful cash-out), in gold/white.",
      "bet_controls": "Bottom-right: a round '−' (decrease) button, a rectangular bet-amount field showing the current bet (e.g. '$2.00'), and a round '+' (increase) button. Below/right of these, an 'AUTOPLAY' pill button with a small fast-forward/loop icon opens the autoplay settings panel."
    },
    "keyboard_support": "SPACE and ENTER keys can be used to start a round and to advance/attempt the next lane (confirmed by rules_p3.png: 'SPACE and ENTER buttons on the keyboard can be used to start the spin and choose to move to the next lane.')."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "file": "preview.png",
      "content": "Pre-game loading/splash screen shown before entering the game (this screen was missed by the initial automated capture pass and re-captured by the team lead by reloading the demo). Large pixel-art aerial view of a city street: an elevated train/bridge structure crosses the road in the far distance, tall blue-grey apartment/office buildings line both sides, illuminated shop signs read 'CAFE', 'BAR' and 'HOTEL', small parked/moving delivery trucks and cars dot the street, streetlights and a traffic light are visible. Center: the white 'CHICKEN+' wordmark with the orange plus accent. Below it, the white chicken character stands on a white-striped pedestrian crosswalk/zebra crossing painted across the road. Beneath the crosswalk, a horizontal loading-progress bar (orange fill on a dark grey-blue track, roughly 60-70% full in the captured frame). At the very bottom, the 'PRAGMATIC PLAY' logo (a crown above a circular emblem) in white/orange.",
      "purpose": "Entry/loading screen; the game proceeds automatically or via interaction to base_game once loading completes.",
      "color_blind_notes": "The loading bar's fill (orange on dark track) is a length/position cue as much as a color cue — safe."
    },
    "base_game_idle": {
      "type": "base_game",
      "file": "base_game_idle.png",
      "content": "Resting state before a round starts. Bet is $2.00, risk level 'EASY' is selected, all lane pills show the full EASY ladder starting '1x, 1.04x, 1.09x, 1.14x, 1.20x, 1.26x, 1.33x...' with no chicken yet placed on the road, no traffic visible, START! button green/active, CASHOUT button grey/disabled (nothing to cash out yet). CREDIT $100,000.00, BET $2.00 shown at bottom-left."
    },
    "base_game_inround_start": {
      "type": "base_game",
      "file": "base_game_inround_start.png",
      "content": "Immediately after starting a round and successfully crossing the first lane. The chicken (with an orange traffic cone visually placed just behind/above it as roadside decor) stands on the first lane, whose pill now shows solid orange '1x' (crossed). The second lane pill glows with a blue ring (next lane to attempt). CASHOUT button is now active/orange. Button label changed to 'GO!' (from 'START!'). Centered bottom text: 'CURRENT WIN $2.00'. CREDIT dropped to $99,998.00 (the bet was deducted at round start)."
    },
    "base_game_inround": {
      "type": "base_game",
      "file": "base_game_inround.png",
      "content": "Round further in progress on EASY risk: two traffic cones and a green pickup truck occupy earlier/current lanes as decorative traffic, the chicken now stands at the 3rd lane (pill shows solid orange '1.09x'), the 4th lane glows blue as the next target. 'CURRENT WIN $2.18' shown centered at the bottom (i.e. $2.00 bet x 1.09x = $2.18). CASHOUT active/orange, GO! button green/active."
    },
    "win_screen": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "Result of pressing CASHOUT on the round shown in base_game_inround: bottom bar now reads 'WIN $2.18' in gold, CREDIT updated to $100,000.18 (started at $100,000.00 for this session, net +$0.18 after the $2.00 bet and $2.18 return). The lane track still shows the chicken at the 1.09x lane with a small yellow coin icon appended next to that lane's pill (a 'collected/paid' marker). The button reverts to green 'START!' and CASHOUT reverts to grey/disabled, ready for a new round."
    },
    "base_game_loss": {
      "type": "base_game",
      "content_note": "This is a LOSS screen, not a win screen — no payout occurs here.",
      "file": "base_game_loss.png",
      "content": "Round played on 'DARE DEVIL' risk. The lane track shows early Dare Devil multipliers 1.60x, 2.74x, 4.85x, 8.90x, 16.98x, 33.97x, 71.71x... A purple sedan, a green pickup truck and a teal delivery truck occupy several lanes as traffic decor, plus a red truck partially visible at the very top edge of the screen. The chicken failed to cross the 3rd lane (4.85x): that lane's pill is now colored solid RED instead of orange, with a small yellow/gold broken-icon marker next to it, and a dark red 'blood splatter' graphic is drawn on the road directly beneath that lane — the game's loss indicator. Both CASHOUT and GO! buttons are greyed out/disabled. CREDIT shows $99,998.18 (i.e. the $2.00 bet for this new round was deducted from the prior balance and nothing was returned)."
    },
    "rules_p1": {
      "type": "rules",
      "page": "1/7",
      "file": "rules_p1.png",
      "header": "GAME RULES",
      "content_verbatim": "In the game of CHICKEN+, the player is presented with a road, with a fixed number of lanes. When a bet is started a chicken can be guided, lane by lane, to the other side of the road. Every lane shows underneath it a multiplier of current bet and when the player chooses to continue to the next lane, the chicken can randomly succeed in crossing to it or fail. If the crossing is successful, the current win becomes the multiplier of the new lane and the player can cash out or choose to continue. If the chicken fails to cross the round ends and no win is awarded. At any successfully crossed lane during the round the player can cash out the current win value. When that happens the value is awarded and the round ends. If, through subsequent choices, all the available lanes have been crossed successfully the final value, awarded by the last lane is awarded and the round ends.",
      "layout": "Dark semi-transparent modal panel over the dimmed base game, white centered heading and body text. Bottom-left navigation: a green left-pointing triangle (previous page), a green 'X' (close), a green right-pointing triangle (next page). 'Page 1/7' text bottom-right."
    },
    "rules_p2": {
      "type": "rules",
      "page": "2/7",
      "file": "rules_p2.png",
      "header": "The game has 4 levels of risk:",
      "content": "Full EASY/MEDIUM/HARD/DARE DEVIL multiplier ladders (verbatim, see 'multiplier_ladders' above) plus the closing line: 'The chance to successfully get from the beginning to any of the lanes is shown as a percentage with 6 decimals in the game, by clicking the multiplier shown on each lane.'",
      "layout": "Same dark modal / green nav / 'Page 2/7' style as page 1."
    },
    "rules_p3": {
      "type": "rules",
      "page": "3/7",
      "file": "rules_p3.png",
      "header": "GAME RULES",
      "content_verbatim": "All wins are multiplied by total bet. All wins awarded in currency are rounded down to two decimals. The RTP of this game is 97.50% based on playing the round to completion without using the cashout option. SPACE and ENTER buttons on the keyboard can be used to start the spin and choose to move to the next lane. Malfunction voids all pays and plays. MINIMUM BET: $0.01 MAXIMUM BET: $250.00"
    },
    "rules_p4": {
      "type": "rules",
      "page": "4/7",
      "file": "rules_p4.png",
      "header": "BETTING AND BET MENU",
      "content_summary": "Explains the +/- buttons and the bet-change menu: typing a custom bet via on-screen keyboard, min/max bounds shown under the TOTAL BET box, invalid entries turn the number red with an error message, a '1/2' button halves the current bet (rounding down to the nearest valid value if needed), a '2x' button doubles it (rounding up to nearest valid value if needed), a 'RESET' button restores the bet that was active before the menu opened, and a 'BET MAX' button sets the bet to the game's maximum allowed."
    },
    "rules_p5": {
      "type": "rules",
      "page": "5/7",
      "file": "rules_p5.png",
      "header": "HOW TO PLAY / MAIN GAME INTERFACE",
      "content_summary": "Explains: +/- buttons change bet and open the bet menu; SPIN button (i.e. START!/GO!) plays; hamburger icon opens SETTINGS; a spin-speed-cycle icon cycles normal speed / quick spin / turbo spin; the speaker icon toggles sound and music; the 'i' icon opens the Information page; +/- also open bet-denomination options; a circular-arrow icon starts the game; the AUTOPLAY button opens the automatic play menu and is pressed again to stop it."
    },
    "rules_p6": {
      "type": "rules",
      "page": "6/7",
      "file": "rules_p6.png",
      "header": "SETTINGS MENU / INFORMATION SCREEN",
      "content_summary": "SETTINGS MENU: 'INTRO SCREEN' toggles the introductory/loading screen on/off; 'AMBIENT' toggles ambient sound and music; 'SOUND FX' toggles game sound effects; 'GAME HISTORY' opens the game history page. INFORMATION SCREEN: left/right green triangle arrows scroll between rules pages; the green 'X' closes the information screen.",
      "max_win_statement_verbatim": "The maximum win amount is limited to 3138009X bet. If the total win of a round reaches 3138009X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.",
      "cross_check_note": "This wording lists an 'INTRO SCREEN' toggle, but the live settings.png screen instead shows a 'BATTERY SAVER' toggle in that same list position (with 'AMBIENT MUSIC' and 'SOUND FX' matching); see 'discrepancy' note under the settings screen entry below."
    },
    "rules_p7": {
      "type": "rules",
      "page": "7/7",
      "file": "rules_p7.png",
      "header": "AUTOPLAY / AUTOPLAY SETTINGS",
      "content_summary": "Click START AUTOPLAY to begin. TURBO SPIN and QUICK SPIN control the speed between bets during autoplay. NUMBER OF BETS selects how many bets autoplay will place. SET CUSTOM PATH lets the player manually pre-select which lanes autoplay should attempt at each bet. STOP ON LOSS / STOP ON PROFIT halt autoplay once a set cumulative loss/profit amount from the start of the autoplay session is reached. ON WIN and ON LOSS each offer two mutually exclusive options: RESET BET (return to the bet the autoplay session started with) or INCREASE BET (change the next bet up or down by a set percentage; a -100% increase resets the bet to the game's minimum)."
    },
    "settings": {
      "type": "settings",
      "file": "settings.png",
      "title": "SYSTEM SETTINGS",
      "content": "Dark modal panel titled 'SYSTEM SETTINGS' in orange/gold text, closed via a white 'X' at the top-right. Left side: a 'GAME HISTORY' link/button with an external-link icon (leads outside this capture). Right side: three labeled toggle switches — 'BATTERY SAVER' ('Save battery life by reducing animation speed', switch OFF/left position, white knob on grey track), 'AMBIENT MUSIC' ('Turn on or off the game music', switch ON/right position, white knob on green track), 'SOUND FX' ('Turn on or off the game sounds', switch ON/right position, green track). The chicken character and the road/traffic scene are visible dimmed behind the modal.",
      "discrepancy_note": "rules_p6.png's SETTINGS MENU text lists 'INTRO SCREEN' as the first toggle, but the live settings.png panel shows 'BATTERY SAVER' in that position instead. This is reported as-is (a mismatch between the rules text and the live UI) and not resolved by guessing — both are transcribed verbatim from their respective screenshots.",
      "color_blind_notes": "Each toggle's on/off state is shown by BOTH knob position (left=off, right=on) and track color (grey=off, green=on) — the position cue makes this safe for color-blind users."
    },
    "autoplay_menu": {
      "type": "autoplay",
      "file": "autoplay_menu.png",
      "title": "AUTOPLAY SETTINGS",
      "content": "Dark modal panel. Two unchecked square checkboxes top row: 'TURBO SPIN' (left) and 'QUICK SPIN' (right). 'NUMBER OF BETS' horizontal slider (green track, pause-icon-style handle) set to 50. 'NUMBER OF STEPS' slider set to 15 (this appears to cap how many successful lanes autoplay will attempt per bet before auto cashing out, consistent with the per-round lane mechanic). 'STOP ON LOSS*' slider set to $0.00 (i.e. disabled/no limit) and 'STOP ON PROFIT' slider set to $0.00 (disabled/no limit). 'ON WIN' row: two mutually exclusive checkboxes, 'RESET BET' (checked, green with white checkmark) and 'INCREASE BET' (unchecked). 'ON LOSS' row: same pair, 'RESET BET' checked, 'INCREASE BET' unchecked. Large green full-width button at the bottom: 'START AUTOPLAY (50)'. Bet is $2.00, risk level shown behind the modal as 'RISK: DAREDEVIL' with two of the four risk dials visible.",
      "color_blind_notes": "Checkbox state uses an explicit white checkmark glyph inside a green box (shape + fill), not color alone."
    }
  },

  "technical_summary": {
    "rtp_percent": 97.50,
    "rtp_source": "rules_p3.png verbatim: 'The RTP of this game is 97.50% based on playing the round to completion without using the cashout option.'",
    "rtp_caveat": "This RTP figure is explicitly defined for the 'play to completion, never cash out' strategy — it is NOT necessarily the RTP for typical player behavior that cashes out early. No alternative/cashout-adjusted RTP value is shown anywhere in the 7 rules pages.",
    "bet_min": "$0.01",
    "bet_max": "$250.00",
    "bet_source": "rules_p3.png verbatim: 'MINIMUM BET: $0.01  MAXIMUM BET: $250.00'",
    "demo_default_bet": "$2.00",
    "demo_starting_credit": "$100,000.00",
    "max_win": "3,138,009x bet (the multiplier of the final/15th lane in DARE DEVIL mode). If a round's total win reaches this cap, the round ends immediately, the win is paid up to the cap, and any remaining lanes are forfeited.",
    "max_win_source": "rules_p6.png verbatim: 'The maximum win amount is limited to 3138009X bet. If the total win of a round reaches 3138009X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.'",
    "win_rules": "All wins are multiplied by total bet; all currency wins are rounded DOWN to two decimal places (rules_p3.png).",
    "volatility": "Not stated anywhere in the 7 rules pages or on any captured screen (no volatility indicator/flame icons present, unlike typical PP reel slots). Left unreported rather than guessed — the 4 selectable risk levels (EASY/MEDIUM/HARD/DARE DEVIL) function as the player-facing risk control instead of a fixed volatility rating.",
    "bonus_buy": "None. No 'BUY BONUS'/'BUY FEATURE' control appears on any of the 15 captured screens or in the rules text.",
    "free_spins": "None. Not mentioned anywhere in the 7 rules pages; not applicable to this mechanic.",
    "jackpot": "None. No jackpot terminology or UI appears anywhere.",
    "provably_fair": "Not mentioned. No 'provably fair', 'seed' or 'hash' text appears on any of the 7 rules pages.",
    "keyboard_controls": "SPACE and ENTER start a round / advance to the next lane (rules_p3.png).",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules_p3.png)."
  },

  "reels_symbols_paylines": {
    "note": "Explicitly NOT APPLICABLE to this game. Chicken+ has no reel grid, no rows, no paylines/ways, no regular/wild/scatter symbols, and no per-symbol paytable. The lane-multiplier ladders under 'multiplier_ladders' above are the closest equivalent to a payout table and are documented there in full. Nothing in this section should be inferred or forced to fit a slot-machine schema."
  },

  "accessibility_notes": {
    "screen_reader_navigation_order_suggestion": "Top: game title. Then: current risk level and lane-ladder state (which lane the chicken occupies, its multiplier, whether the next lane is available). Then: CASHOUT button state (enabled/disabled + current win amount if any). Then: GO!/START! button. Then: bet amount and +/- controls. Then: CREDIT balance. Then: menu/settings/sound/info icons and AUTOPLAY.",
    "deaf_hard_of_hearing": "All key round outcomes are conveyed visually as well as audibly: a successful lane crossing shows the chicken moving and the lane pill turning solid orange with an updated 'CURRENT WIN' text; a failed crossing shows the lane pill turning red plus an on-screen blood-splatter graphic and both action buttons greying out; a cash-out shows the bottom text change from 'CURRENT WIN' to 'WIN' plus the CREDIT total updating. No essential game-state information is conveyed by sound alone in the captured screens.",
    "color_blind_general": "The game's core state cues are duplicated by shape/position/text, not color alone: crossed lane = solid FILLED pill (vs. outlined/empty for uncrossed lanes) plus an explicit numeric multiplier label; next-attemptable lane = glowing RING outline (a shape cue) in addition to being blue; failed lane = red fill PLUS an added blood-splatter graphic and the disabling (dimming) of both action buttons, not red color alone; button availability = grey flat vs. colored raised/bordered styling, not color alone; toggle switches (settings) = knob position (left/right) in addition to track color; autoplay checkboxes = explicit checkmark glyph in addition to green fill.",
    "motor_impairment": "Round progression requires only two decision points per lane (GO!/next lane vs. CASHOUT), both large fixed-position buttons in the same screen location every time; SPACE/ENTER keyboard shortcuts are available as an alternative to mouse clicks for starting/advancing (rules_p3.png), reducing the precision needed. AUTOPLAY with configurable stop-on-loss/stop-on-profit and a settable NUMBER OF STEPS/NUMBER OF BETS allows extended play with minimal repeated input."
  },

  "unreadable_or_uncertain": [
    "Per-lane success probability (stated by rules_p2.png to be shown with 6 decimal places when a lane's multiplier is clicked) — no such click-to-reveal frame was captured among the 15 screenshots, so no numeric probability values can be reported.",
    "Volatility rating — no volatility indicator or text appears on any captured screen or in the 7 rules pages; not reported rather than guessed.",
    "'GAME HISTORY' page contents — the link is visible in settings.png but its destination page was not captured.",
    "Discrepancy between rules_p6.png (which lists an 'INTRO SCREEN' toggle in the Settings Menu description) and the live settings.png panel (which shows 'BATTERY SAVER' in that same list position instead) — both are reported verbatim; which one reflects the current build is not determinable from the available screenshots.",
    "Whether an intro/loading screen is normally shown before every game session, or only occasionally — preview.png exists (re-captured by the team lead after the initial automated pass reported it missing), but it is unclear if it appears every load or was a one-off due to a full page reload.",
    "Studio attribution: only 'PRAGMATIC PLAY' appears on the loading screen (preview.png); no distinct sub-studio branding is present, so no separate studio value is reported (matches provider)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.