Chase for Glory

Pragmatic Play Wild Streak Gaming

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 30 Jul 2026
RTP 96.00%
Volatility High
Max win ×7887
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chase-for-glory-b7/

1,000 free requests / month · sign-up required

54 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 30 Jul 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 80 80 Jul Aug '25: 70 70 Aug Sep '25: 60 60 Sep Oct '25: 250 250 Oct Nov '25: 110 110 Nov Dec '25: 50 50 Dec Jan '26: 100 100 Jan Feb '26: 100 100 Feb Mar '26: 10 10 Mar Apr '26: 40 40 Apr May '26: 30 30 May Jun '26: 30 30 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇬🇷Greece 10 10 10 10 20 10 10
🇿🇦South Africa 10 10 10 30 20
🇮🇹Italy 10 10 10 10 10 10
🇨🇭Switzerland 30 30
🇷🇴Romania 10 10 10 10 10
🇨🇦Canada 20 20
🇫🇮Finland 20 20
🇮🇩Indonesia 10 10 10
🇹🇳Tunisia 10 10 10
🇦🇷Argentina 10 10
🇧🇪Belgium 20
🇭🇺Hungary 10 10
🇲🇾Malaysia 20
🇳🇱Netherlands 10 10
🇵🇭Philippines 10 10
🇵🇱Poland 10 10
🇬🇧United Kingdom 10 10
🇺🇸United States 20
🇦🇺Australia 10
🇧🇬Bulgaria 10
🇭🇷Croatia 10
🇨🇿Czech Republic 10
🇩🇰Denmark 10
🇫🇷France 10
🇱🇻Latvia 10
🇱🇹Lithuania 10
🇲🇽Mexico 10
🇳🇿New Zealand 10
🇺🇦Ukraine 10
🇧🇷Brazil 10 10 10 10 10 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10 10
🇱🇧Lebanon 10
Full per-country breakdown via the API →

What we extracted from Chase for Glory

Everything pulled from Chase for Glory into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
14 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine Wild Streak Gaming
volatility High
max_win_x ×7887
layout 5×3
ways 243
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.00%
Bonus Buy 96.00% RTP when using BUY FREE SPINS

See how this RTP compares across Pragmatic Play’s full range →

Symbols & paytable

14 symbols
14 icons (ZIP)
Treasure chest
Treasure chest
High Pay

Gold coin-filled chest in red velvet-lined chest, top-paying regular symbol. At $1.80 bet: 5=$30.00(16.67x, exact 16.667),4=$6.00(3.33x,3.333),3=$3.00(1.67x,1.667).

MatchPayoutUnit
3x 1.67 Multiplier
4x 3.33 Multiplier
5x 16.67 Multiplier
Shoulder armor (cuirass)
Shoulder armor (cuirass)
High Pay

Silver/gold shoulder armor with purple cape, purple-bordered tile. At $1.80 bet: 5=$18.00(10.00x),4=$4.80(2.67x,2.667),3=$2.40(1.33x,1.333).

MatchPayoutUnit
3x 1.33 Multiplier
4x 2.67 Multiplier
5x 10.00 Multiplier
Centurion helmet
Centurion helmet
High Pay

Silver centurion helmet with red horsehair crest, red-bordered tile. At $1.80 bet: 5=$12.00(6.67x,6.667),4=$4.50(2.50x),3=$1.80(1.00x).

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.50 Multiplier
5x 6.67 Multiplier
Sword and sheath (dagger)
Sword and sheath (dagger)
High Pay

Silver short sword crossed with gold-and-green sheath, green-bordered tile. At $1.80 bet: 5=$6.00(3.33x,3.333),4=$3.00(1.67x,1.667),3=$1.50(0.83x,0.833).

MatchPayoutUnit
3x 0.83 Multiplier
4x 1.67 Multiplier
5x 3.33 Multiplier
Trident and net
Trident and net
High Pay

Gold trident crossed with knotted net/rope, blue-bordered tile. At $1.80 bet: 5=$4.80(2.67x,2.667),4=$2.40(1.33x,1.333),3=$1.20(0.67x,0.667).

MatchPayoutUnit
3x 0.67 Multiplier
4x 1.33 Multiplier
5x 2.67 Multiplier
A
A
Low Pay

Magenta/pink letter A. At $1.80 bet: 5=$4.50(2.50x),4=$1.80(1.00x),3=$0.60(0.33x,0.333).

MatchPayoutUnit
3x 0.33 Multiplier
4x 1.00 Multiplier
5x 2.50 Multiplier
K
K
Low Pay

Orange/red letter K. At $1.80 bet: 5=$3.00(1.67x,1.667),4=$1.20(0.67x,0.667),3=$0.48(0.27x,0.267).

MatchPayoutUnit
3x 0.27 Multiplier
4x 0.67 Multiplier
5x 1.67 Multiplier
Q
Q
Low Pay

Gold/yellow letter Q. At $1.80 bet: 5=$1.80(1.00x),4=$0.60(0.33x,0.333),3=$0.42(0.23x,0.233).

MatchPayoutUnit
3x 0.23 Multiplier
4x 0.33 Multiplier
5x 1.00 Multiplier
J
J
Low Pay

Blue letter J. At $1.80 bet: 5=$1.20(0.67x,0.667),4=$0.48(0.27x,0.267),3=$0.30(0.17x,0.167).

MatchPayoutUnit
3x 0.17 Multiplier
4x 0.27 Multiplier
5x 0.67 Multiplier
10
10
Low Pay

Red number 10. At $1.80 bet: 5=$0.60(0.33x,0.333),4=$0.30(0.17x,0.167),3=$0.18(0.10x).

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.17 Multiplier
5x 0.33 Multiplier
WILD
WILD
Wild

Gold lion-head crest in gold shield, crossed silver swords, laurel border. Substitutes all except SCATTER, COIN and RESET; appears only on reels 2 and 4. No own payouts.

SCATTER
SCATTER
Scatter

Miniature golden 3D Colosseum with red arched openings. Appears on all reels; 3/4/5 trigger Free Spins (always 25 spins). No own scatter payout printed in paytable.

COIN
COIN
Other

Round gold medallion, green laurel wreath, Roman profile bust. Free-spins-only: random hits add a point to that grid champion's COLLECTED count; not a cash value, no payouts.

RESET
RESET
Other

Round medallion, gold laurel wreath, clenched fist with red-gem ring (booklet); on-reel hit shows as plain glowing red disc. Free-spins-only: zeroes COLLECTED count of the highest non-selected champion (ties random).

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x3 grid, 243 ways to win (3^5). Wild appears only on reels 2 and 4, substitutes all except SCATTER/COIN/RESET. Wins pay left to right on adjacent reels from the leftmost reel. No ante/bonus-bet toggle exists in the UI or the 7-page rules booklet.

Free Spins fs
Free Spins - Champion Battle

Triggered by 3/4/5 SCATTER (Colosseum) symbols, or bought via BUY FREE SPINS for 100x total bet ($180.00 at $1.80 bet). Always exactly 25 free spins. Before the round, the player selects 1 of 4 champions (GREEN/RED/BLUE/PURPLE), each tied to its own 5x3 grid; only the selected champion's grid pays during play. Grids unlock in sequence: GREEN active from spin 1 (WILD multiplier x2 for all 25 spins); RED unlocks with 20 spins left (x2 or x3); BLUE unlocks with 15 left (x3 or x5); PURPLE unlocks with 10 left (x5) - WILD multiplier applies on reels 2/4 of each unlocked grid. Random COIN symbols add a point to a grid's champion COLLECTED count; random RESET symbols zero the COLLECTED count of the highest non-selected champion (ties broken randomly; the selected champion's count can never be reset). At round end, if the selected champion has the highest (or tied) COLLECTED count, all four grids' wins are summed and paid; otherwise only the selected grid's win is paid. The feature cannot be retriggered. Win capped at 7,887x bet in both base game and free spins; hitting the cap ends the round immediately and forfeits remaining spins/features.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Free Spins headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#20130F base dominant 1 base
#532D1F base dominant 2 base
#644930 base dominant 3 base
#6A5851 base dominant 4 base
#985A23 base dominant 5 base
#936C54 base dominant 6 base
#5F1007 free_spins dominant 1 free_spins
#1B0C07 free_spins dominant 2 free_spins
#970E06 free_spins dominant 3 free_spins
#9F5811 free_spins dominant 4 free_spins
#1E130D bonus dominant 1 bonus
#4E2916 bonus dominant 2 bonus
#C9B898 bonus dominant 3 bonus
#5C4B24 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Four Free Spins champions are color-coded green/red/blue/purple, but each is also distinguished by fixed grid position (top-left/top-right/bottom-left/bottom-right), unique character artwork, printed faction name text, and numeric spin/multiplier/COLLECTED/WIN values - color is never the only cue.
  • Base-game symbol accent colors (purple armor, red helmet, green dagger, blue trident/net) are decorative tile borders only; symbol identity is set by the distinct artwork itself, not by color.
  • Paytable's 243-ways diagram uses a green checkmark versus a red X, reinforced by the check/cross glyph shape, not color alone.
Screen Reader
  • The 7-page rules/paytable booklet is strictly linear with left-arrow/close/right-arrow navigation and an explicit 'Page n/7' indicator on every page; the Free Spins round uses 4 fixed screen quadrants for the whole round, a stable and learnable layout.
Motor Accessibility
  • SPACE and ENTER keys start/stop a spin as an alternative to clicking; Autoplay supports up to at least 100 spins; the champion-select screen offers a one-click 'SELECT RANDOM CHAMPION' button.
Hearing Accessibility
  • All game state (bet, credit, win amounts, free-spins-left counter, per-champion COLLECTED/WIN, round-status banner text) is conveyed visually/in text; AMBIENT MUSIC and SOUND FX are toggleable and decorative, not load-bearing for gameplay information.
Low Vision
  • Base-game bottom-bar controls (menu/sound/info, bet +/-, spin, autoplay) are large white glyphs on solid dark circles or pills, high-contrast against the background.

Media & assets

9 files · 9 types
20 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (incl. a paying-combination detail frame), paytable page 1/7, rules booklet pages 2-7 (free spins, coin/reset mechanic, max win, RTP/bet limits, how to play, settings menu, autoplay), settings panel, autoplay panel.
Buy Free Spins dialog, champion-select screen, full Free Spins round sequence (round start with 1 grid active, grids unlocking with 'BATTLE IN N SPINS' countdowns, WILD multiplier tiles, COIN and RESET symbols hitting live, final win screen with per-champion COLLECTED/WIN breakdown).
Max win cap of 7,887x bet is printed twice, verbatim, on two different rules pages (page 3/7 and page 6/7) - independently corroborated, not a single-source figure.
Natural (non-purchased) Free Spins trigger via 3/4/5 scatter landing in the base game was not captured - the feature round was entered via the paid BUY FREE SPINS route only.
Exact on-reel appearance of the RESET symbol during a live hit is uncertain: the rules-booklet icon shows a laurel-wreath medallion with a clenched fist, but the in-round frame shows only a plain glowing red disc at that position.
Some per-grid COLLECTED counters (BLUE and PURPLE) were blank/not legible on one mid-round frame, so the exact before/after arithmetic of one RESET event could not be fully reconstructed.
Coins-view display (CREDIT/BET label toggle between coins view and cash view) was not captured on a screenshot for this slot - only claimed by rules text.

Ask AI about Chase for Glory

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Chase for Glory work? Keep it simple.

Triggered by 3/4/5 SCATTER (Colosseum) symbols, or bought via BUY FREE SPINS for 100x total bet ($180.00 at $1.80 bet). Always exactly 25 free spins. Before the round, the player selects 1 of 4 champions (GREEN/RED/BLUE/PURPLE), each tied to its own 5x3 grid; only the selected champion's grid pays during play. Grids unlock in sequence: GREEN active from spin 1 (WILD multiplier x2 for all 25 spins); RED unlocks with 20 spins left (x2 or x3); BLUE unlocks with 15 left (x3 or x5); PURPLE unlocks with 10 left (x5) - WILD multiplier applies on reels 2/4 of each unlocked grid. Random COIN symbols add a point to a grid's champion COLLECTED count; random RESET symbols zero the COLLECTED count of the highest non-selected champion (ties broken randomly; the selected champion's count can never be reset). At round end, if the selected champion has the highest (or tied) COLLECTED count, all four grids' wins are summed and paid; otherwise only the selected grid's win is paid. The feature cannot be retriggered. Win capped at 7,887x bet in both base game and free spins; hitting the cap ends the round immediately and forfeits remaining spins/features.

RTP 96.00%High volatilitymax win ×7887demo ✓

From the verified capture of 30 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chase for Glory vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chase-for-glory-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chase-for-glory-b7/
{
  "game": {
    "name": "Chase for Glory",
    "provider": "Pragmatic Play",
    "studio": "Wild Streak Gaming (sub-studio; loading screen reads 'WILD STREAK GAMING' with a red dice logo containing the letters 'W S G', and below it 'Powered by PRAGMATIC PLAY' with the PP crown-in-circle mark)",
    "theme": "Ancient Roman gladiator arena / Colosseum combat. Four rival gladiator 'champions' (color-coded Green/Red/Blue/Purple factions) compete for prize money inside a sunlit Colosseum with tiered stone seating, colored fabric banners, and golden eagle/griffin statues.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 20 desktop screenshots (1280x800) + OCR/pixel reading + zoomed crops.",
    "method_notes": "All screenshots opened and read directly (vision) with targeted zoom crops (scripts/zoom.py) for paytable payouts, the MAX WIN paragraph, the RESET/COIN symbol icons, the win-screen credit readout, and the per-grid WIN/COLLECTED counters during the free spins round. Tesseract OCR was not relied on for this slot (skipped due to background CPU load per project guidance); all numbers below are read directly off the pixels and cross-checked against the rules-booklet text and in-game arithmetic. Numbers not clearly legible are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "preview_splash": "Colosseum arena viewed from the stands: warm golden/sand-colored stone tiers, blue sky with white clouds at the top, red fabric drapes/banners hanging from the balconies. Large 3D wordmark 'CHASE FOR GLORY' in gold letters with a red/maroon outline and a round bronze coin-and-laurel-wreath medallion between 'CHASE' and 'GLORY' (medallion reads 'FOR'). Big bold amber/orange all-caps promo text with black outline: 'COMPETE TO WIN PRIZES FROM ALL FOUR FEATURE GAMES' and, lower down, 'PREPARE TO BATTLE FOR WEALTH AND GLORY...'.",
    "base_game_background": "Behind the reels: cracked grey/brown stone (arena floor) tiles as reel cells; visible at the frame edges is a sunlit Colosseum exterior (tan stone, blue sky) with a golden eagle/griffin statue at the top-right corner.",
    "reel_frame": "Thick gold ornate stone-look border around the 5x3 grid; the reel cells themselves are plain grey cracked-stone squares divided by thin dark lines (no colored cell backgrounds in the base game).",
    "symbol_accent_colors": "Each themed symbol carries its own accent color used consistently across paytable art and reel highlight frames: green (dagger/sword-and-sheath symbol, and the GREEN champion faction), purple/magenta (shoulder-armor symbol, and PURPLE champion faction), red (centurion helmet symbol, and RED champion faction), blue (trident-and-net symbol, and BLUE champion faction). The treasure-chest (top-pay) symbol and the letter/number royals (A magenta, K orange/red, Q gold, J blue, 10 red) are rendered on plain stone tiles without a colored frame.",
    "free_spins_background": "Deep red/maroon arena backdrop, darker and more saturated than the base game; gold griffin/eagle statues at both top corners; a red banner across the top displays the round's status text in gold lettering with a black outline.",
    "champion_faction_colors": "Green (top-left grid), Red/orange (top-right grid), Blue (bottom-left grid), Purple/magenta (bottom-right grid) - each grid has a matching colored glow border, a matching colored ring around its champion's circular portrait, and a matching colored 'N FREE SPINS' plaque on the champion-select screen.",
    "win_screen": "Same dark red arena backdrop; a large aged tan/beige parchment scroll with a thick gold ornate frame and green laurel-leaf branches on both sides; 'CONGRATULATIONS!' in gold letters with black outline, 'YOU WON' in bright red, the win amount in large red numerals, 'PRESS ANYWHERE TO CONTINUE' in gold.",
    "ui_panels": "Settings/Autoplay/paytable overlay panels are dark, near-black semi-transparent panels inside the same gold ornate frame; headers in gold/orange, body text in white; toggle switches are bright green when ON."
  },

  "symbols": {
    "note": "Payouts read from a zoomed crop of paytable_p1.png (Page 1/7, 'GAME RULES'), captured at demo BET $1.80. Per rules_p5.png: 'All wins are multiplied by base bet.' Values below are the printed dollar amounts at that $1.80 anchor bet, left as printed (not converted to a bet multiplier - multiplier conversion is out of scope for this document).",
    "grid": "5 reels x 3 rows, fixed height (not a variable-height reel set); 243 ways to win (confirmed by paytable diagram and arithmetic: 3 symbols per reel ^ 5 reels = 243).",
    "high_value": [
      {"name": "Treasure chest (gold coins overflowing an ornate red-and-gold chest)", "appearance": "Open gold-banded wooden chest with red velvet lining, overflowing with gold coins; plain stone tile background, no colored frame", "payouts": {"5": "$30.00", "4": "$6.00", "3": "$3.00"}, "rank": "highest-paying regular symbol"},
      {"name": "Shoulder armor / cuirass with purple cape", "appearance": "Ornate silver/gold pauldron (shoulder armor) with a flowing purple cape behind it, on a purple-bordered tile", "payouts": {"5": "$18.00", "4": "$4.80", "3": "$2.40"}},
      {"name": "Centurion helmet", "appearance": "Silver Roman centurion helmet with a tall red horsehair crest/plume, on a red-bordered tile", "payouts": {"5": "$12.00", "4": "$4.50", "3": "$1.80"}},
      {"name": "Sword and sheath (dagger)", "appearance": "Silver short sword crossed with its gold-and-green sheath, on a green-bordered tile", "payouts": {"5": "$6.00", "4": "$3.00", "3": "$1.50"}},
      {"name": "Trident and net", "appearance": "Gold trident crossed with a knotted rope/net (retiarius gladiator gear), on a blue-bordered tile", "payouts": {"5": "$4.80", "4": "$2.40", "3": "$1.20"}}
    ],
    "royals_low_value": [
      {"name": "A", "color": "magenta/pink", "payouts": {"5": "$4.50", "4": "$1.80", "3": "$0.60"}},
      {"name": "K", "color": "orange/red", "payouts": {"5": "$3.00", "4": "$1.20", "3": "$0.48"}},
      {"name": "Q", "color": "gold/yellow", "payouts": {"5": "$1.80", "4": "$0.60", "3": "$0.42"}},
      {"name": "J", "color": "blue", "payouts": {"5": "$1.20", "4": "$0.48", "3": "$0.30"}},
      {"name": "10", "color": "red", "payouts": {"5": "$0.60", "4": "$0.30", "3": "$0.18"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Golden lion's-head crest inside a gold shield outline, flanked by two crossed silver swords and a silver/gold laurel-wreath border.",
      "rules": "Verbatim from paytable_p1.png: 'This symbol is WILD and substitutes for all symbols except for SCATTER, COIN and RESET symbol. It appears only on reels 2 and 4.' (i.e. base game only - see free_spins notes for a different WILD behavior during the feature.)",
      "source": "paytable_p1.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "Miniature 3D golden/tan Colosseum (Roman amphitheater) viewed from above - travertine-colored outer wall with a ring of red arched openings, a gold rim, and a glowing pale interior.",
      "rules": "Verbatim from paytable_p1.png: 'This is the SCATTER symbol. It appears on all reels.' Per rules_p2.png: 'Hit 3, 4 or 5 SCATTER symbols to trigger the FREE SPINS round.'",
      "source": "paytable_p1.png, rules_p2.png"
    },
    "free_spins_special_symbols": [
      {
        "name": "COIN",
        "appearance": "Round gold medallion framed by a green laurel wreath, embossed with a Roman profile bust wearing a laurel crown (a Caesar-style coin face).",
        "rules": "Verbatim from rules_p3.png: 'During the round a COIN symbol can hit randomly. COINS that hit are collected next to the champion of the grid they hit on.'",
        "note": "Only appears during the Free Spins round, on the 4 champion grids; not part of the base-game paytable list.",
        "source": "rules_p3.png"
      },
      {
        "name": "RESET",
        "appearance_in_rules_booklet": "Round medallion framed by a gold laurel wreath, depicting a clenched fist wearing a red-gemstone gold ring, held forward (a gladiator 'thumbs down' style gesture) - on a black inner background.",
        "appearance_on_reels": "On the captured in-round frame (free_spins_4_reset.png) the same medallion position shows as a plain glowing red disc inside a gold/green laurel-wreath ring, with a red highlight/glow border around its whole reel cell; the fist artwork was not clearly resolvable at that zoom, possibly obscured by the active-symbol glow effect.",
        "rules": "Verbatim from rules_p3.png: 'During the round a RESET symbol can hit randomly. Whenever a RESET symbol hits it resets the amount of coins collected to 0 for the champion with the highest current amount, other than the one selected at the beginning. If two or more are tied when this happens, one of them is randomly selected.'",
        "note": "Only appears during the Free Spins round, on the 4 champion grids.",
        "source": "rules_p3.png, free_spins_4_reset.png"
      }
    ]
  },

  "technical_summary": {
    "rtp_percent_base": 96.00,
    "rtp_percent_buy_free_spins": 96.00,
    "rtp_source": "rules_p5.png, verbatim: 'The theoretical RTP of this game is 96.00%' and 'The RTP of the game when using \"BUY FREE SPINS\" is 96.00%.' (both figures printed identically)",
    "volatility": "High - shown as 5 of 5 filled gold lightning-bolt icons next to the word 'VOLATILITY' on rules_p5.png; text verbatim: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "bet_min": "$0.30",
    "bet_max": "$240.00",
    "bet_source": "rules_p5.png, verbatim: 'MINIMUM BET: $0.30' / 'MAXIMUM BET: $240.00'. No ante-bet/bonus-bet toggle exists anywhere in the UI or the 7-page rules booklet, so this printed maximum is treated as the real ceiling of ordinary play (not inflated by a hidden special-bet multiplier).",
    "demo_default_bet": "$1.80",
    "demo_credit_at_capture_start": "$100,000.00",
    "reels": "5 reels x 3 rows, fixed grid (not a variable-height reel set).",
    "ways_to_win": "243 ways to win (3 symbols per reel ^ 5 reels). Paytable text verbatim: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' A small diagram shows a green check example (win) versus a red X example (symbols not on adjacent reels = no win).",
    "ways_source": "paytable_p1.png",
    "win_rules": "Verbatim from rules_p5.png: 'All wins are multiplied by base bet.' / 'All values are expressed as actual wins in coins.' / 'Only the highest win is paid per winning combination on the same pay way.' / 'When winning on multiple pay ways, all wins are added to the total win.' / 'Free spins and bonus wins are added to the pay way win.' / 'Free spins win is awarded to the player after the round completes.' / 'Free spins total win in the history contains the whole win of the cycle.' / 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.' / 'Malfunction voids all pays and plays.'",
    "max_win": "7,887x bet (printed twice, see 'max_win_source' - see note below, this CONTRADICTS an earlier assumption that max win was not stated in this game; it IS clearly printed).",
    "max_win_source": "rules_p3.png, verbatim: 'MAX WIN - The maximum win amount is limited to 7,887x bet in both base game and free spins. If the total win of a FREE SPINS round reaches 7,887x bet the round immediately ends, win is awarded and all remaining free spins are forfeited.' Repeated (without the comma, as '7887X bet') on rules_p6.png: 'The maximum win amount is limited to 7887X bet. If the total win of a round reaches 7887X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.'",
    "bonus_buy": "Single option: 'BUY FREE SPINS' for $180.00 at the demo's $1.80 bet, i.e. 100x current total bet. Confirmed by rules_p3.png verbatim: 'The FREE SPINS ROUND can be instantly triggered from the base game by buying it for 100x current total bet.' The purchase button is a permanent red/gold plaque top-left of the reels reading 'BUY FREE SPINS' with the dollar cost beneath it, present on every base-game screenshot.",
    "keyboard": "SPACE and ENTER start/stop the spin (per rules_p5.png).",
    "currency_view": "Not tested on this slot's screenshot set (no coins/cash toggle click captured); CREDIT/BET labels are described in rules_p6.png as being clickable to switch between coins view and cash view, matching the general PP UI pattern documented for other titles."
  },

  "features": {
    "free_spins_champion_battle": {
      "trigger": "3, 4 or 5 SCATTER (Colosseum) symbols anywhere on the reels trigger the Free Spins round. Also purchasable directly via 'BUY FREE SPINS' for 100x total bet.",
      "spins_awarded": "Always exactly 25 free spins, regardless of whether triggered by 3, 4 or 5 scatters, or bought. Verbatim rules_p2.png: 'The FREE SPINS round always plays 25 free spins.'",
      "champion_selection": "Before the round starts the player selects 1 of 4 characters ('champions') to represent them: GREEN, RED, BLUE, PURPLE. Verbatim rules_p2.png: 'The round is played on 4 different 5x3 grids of symbols. Before the round starts, select 1 out of 4 characters, each associated with one of the grids, to be your champion. During the round, wins are awarded only for the grid associated with the selected champion.' A 'SELECT RANDOM CHAMPION' button is also offered on the selection screen (free_spins_select_champion.png) for players who don't want to pick manually.",
      "per_champion_rules_verbatim": {
        "green": "GREEN FACTION CHAMPION - When being chosen, collect wins from the grid next to it, for all 25 free spins. During the round, WILD symbols can appear on reels 2 and 4 with a multiplier of x2 that applies to all ways that pass through them.",
        "red": "RED FACTION CHAMPION - When being chosen, collect wins from the grid next to it, that unlocks for the remaining 20 free spins. During the round, WILD symbols can appear on reels 2 and 4 with a multiplier of x2 or x3 that applies to all ways that pass through them.",
        "blue": "BLUE FACTION CHAMPION - When being chosen, collect wins from the grid next to it, that unlocks for the remaining 15 free spins. During the round, WILD symbols can appear on reels 2 and 4 with a multiplier of x3 or x5 that applies to all ways that pass through them.",
        "purple": "PURPLE FACTION CHAMPION - When being chosen, collect wins from the grid next to it, that unlocks for the remaining 10 free spins. During the round, WILD symbols can appear on reels 2 and 4 with a multiplier of x5 that applies to all ways that pass through them."
      },
      "source_of_per_champion_text": "rules_p2.png (Page 2/7, header 'FREE SPINS')",
      "unlock_schedule_observed": "The champion-select screen (free_spins_select_champion.png) restates the same four options as a spin count from the START of the round rather than a 'remaining' count: 'GREEN - 25 FREE SPINS - x2 WILDS MULTIPLIERS', 'RED - 20 FREE SPINS - x2, x3 WILDS MULTIPLIERS', 'BLUE - 15 FREE SPINS - x3, x5 WILDS MULTIPLIERS', 'PURPLE - 10 FREE SPINS - x5 WILDS MULTIPLIERS'. In gameplay (free_spins_1.png), at the very start of the round only the GREEN grid (top-left) is active; the other three are covered by a dark grid-pattern overlay with plaques reading 'BATTLE IN 5 SPINS' (top-right, RED), 'BATTLE IN 10 SPINS' (bottom-left, BLUE), 'BATTLE IN 15 SPINS' (bottom-right, PURPLE). These countdowns are consistent with the rules text: RED unlocks once 20 spins remain (5 spins elapsed = 'BATTLE IN 5 SPINS'), BLUE once 15 remain (10 elapsed = 'BATTLE IN 10 SPINS'), PURPLE once 10 remain (15 elapsed = 'BATTLE IN 15 SPINS'). Grid screen position is fixed per faction across all captured frames: GREEN = top-left, RED = top-right, BLUE = bottom-left, PURPLE = bottom-right.",
      "coin_and_reset_mechanic": "A COIN symbol can land at random on any of the 4 grids during the round; when it does, a coin is added to that grid's champion's 'COLLECTED' count (shown on a plaque next to that grid, e.g. 'COLLECTED 4'). A RESET symbol can also land at random on any grid; whenever it hits, it zeroes the COLLECTED count of WHICHEVER non-selected champion currently has the highest count (ties broken randomly). The player's own selected champion's COLLECTED count can never be reset by this mechanic. Verbatim source: rules_p3.png (see 'free_spins_special_symbols.RESET' above).",
      "resolution_rule": "Verbatim rules_p3.png: 'At the end of the round, if the champion selected at the beginning has the biggest amount of COINS collected or is tied for the biggest amount, all wins from all grids are added together and paid.' Also: 'The feature cannot be retriggered.' and 'Special reels are in play during the round.'",
      "worked_example_from_win_screen": "On win_screen.png the four grid plaques read GREEN (selected) WIN $69.36 / COLLECTED 10, RED WIN $317.34 / COLLECTED 4, BLUE WIN $45.24 / COLLECTED 2, PURPLE WIN $24.48 / COLLECTED 8. GREEN's COLLECTED (10) is the highest of the four, so per the resolution rule all four grid wins were summed and paid: 69.36 + 317.34 + 45.24 + 24.48 = 456.42, which exactly matches the 'YOU WON $456.42' announced on the same screen. This is a directly-verified worked example of the resolution rule, not an inference.",
      "buy_price_confirmation": "CREDIT dropped from $100,000.00 (base_game.png, pre-purchase) to $99,820.00 (free_spins_select_champion.png, immediately after confirming the purchase) - a $180.00 decrease, matching the printed 'BUY FREE SPINS $180.00' price exactly.",
      "sequence_captured": "bonus_buy_dialog.png (purchase confirmation dialog) -> free_spins_select_champion.png (pick GREEN) -> free_spins_1.png (round start, only GREEN grid active, 24 spins left) -> free_spins_2.png (RED and BLUE grids unlocked, PURPLE still locked, 11 spins left) -> free_spins_3.png (all 4 grids unlocked and visible simultaneously, 6 spins left) -> free_spins_4_reset.png (RESET symbol visibly hitting on multiple grids in the same spin, 5 spins left) -> win_screen.png (final summary, 'YOU WON $456.42')."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Promo/splash screen shown before entering the game. Gold 3D wordmark 'CHASE FOR GLORY' with a bronze coin/laurel medallion between the words (medallion text 'FOR') at the top, over a Colosseum arena backdrop with blue sky and stone tiers. Amber all-caps text: 'COMPETE TO WIN PRIZES FROM ALL FOUR FEATURE GAMES' (upper) and 'PREPARE TO BATTLE FOR WEALTH AND GLORY...' (lower). Four gladiator character portraits are arranged left to right across the bottom half: (1) a green-kilted warrior in a winged gold helmet holding a trident/net; (2) a bare-chested dark-skinned fighter with a gold headband, a knotted net and a curved dagger; (3, right of center) a woman with long braided brown hair in ornate silver/gold armor, holding a round wooden shield and a dagger, with blue tattoo-like markings on her armor; (4, far right) a red-plumed centurion in blue/silver armor with a red cape, wielding a sword. A round black circular icon with two curved white arrows forming a refresh/reload symbol sits centered between the second and third character - this is the entry/continue control. Bottom-left: an orange-outlined square checkbox (unchecked) labeled 'DON'T SHOW NEXT TIME'.",
      "purpose": "Entry point before the base game loads.",
      "color_blind_notes": "All key text is large, bold, black-outlined and high-contrast against the background; the enter icon is a white glyph on a solid dark circle (shape-based, not color-dependent)."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 3-row grid centered on screen inside a thick gold ornate stone frame.",
      "title_banner": "Top-center: 'CHASE FOR GLORY' wordmark (same style as preview) directly above the reels; a small golden eagle/griffin statue is visible at the top-right corner of the frame.",
      "buy_button": "Top-left: a red/maroon plaque with a gold border reading 'BUY FREE SPINS' and, below it, the dollar cost '$180.00' in gold (recalculates with bet size; captured at the $1.80 demo bet).",
      "reel_cells": "Plain grey/brown cracked-stone tiles with thin dark dividing lines; symbols with a themed color (armor=purple frame, helmet=red frame, dagger=green frame, trident/net=blue frame) show that color as a thin bordered inset square around the icon.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) - NOTE: per-cell layout is a random snapshot, not a fixed game property, and is intentionally not enumerated cell-by-cell.",
      "bottom_bar": {
        "far_left_icons": "Three stacked round icon buttons at the bottom-left: a hamburger MENU icon (three horizontal white lines in a dark circle) top, a speaker/SOUND icon below it, and a separate round 'i' INFORMATION icon just to the right of those two (opens the 7-page rules/paytable booklet).",
        "balance_labels": "Left-of-center, orange/gold labels with white values: 'CREDIT $100,000.00' and 'BET $1.80' stacked vertically.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN' in bold white text, centered.",
        "right_controls": "A large round white double-curved-arrow SPIN button, center-right; a round white '-' (decrease bet) button to its left and a round white '+' (increase bet) button to its right; a pill-shaped 'AUTOPLAY' button (with a small quick-spin icon) directly below the SPIN button.",
        "branding": "'PRAGMATIC PLAY' in small grey text, bottom-left corner."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on dark circles/pills (shape-based, not color-coded); CREDIT/BET labels are text-labeled, not color-only."
    },

    "base_game_win": {
      "type": "base_game",
      "content": "A regular-spin win frame: reel highlights a 4-of-a-kind '10' combination (both 10 symbols on reel columns 1 and 3-4 glow with an orange/red outline and radiating light rays). Bottom bar shows 'WIN $0.12' in gold directly above a smaller line reading '4X [10-icon] PAYS $0.30'.",
      "note_on_discrepancy": "The top 'WIN $0.12' figure and the detail line 'PAYS $0.30' do not match; this is consistent with the WIN counter being captured mid-animation (counting up toward the final $0.30) rather than a data error - the $0.30 final value exactly matches the paytable's printed 4-of-a-kind '10' payout of $0.30 at the $1.80 bet anchor. CREDIT reads $100,274.74 on this frame (a later spin than base_game.png, consistent with intervening spins).",
      "color_blind_notes": "The winning combination is marked by a bright glow/outline effect around the specific cells, not by color alone."
    },

    "paytable": {
      "type": "paytable",
      "page": "1 of 7 (header 'GAME RULES')",
      "content": "Dark semi-transparent overlay panel. Top: a 2-row x 5-column grid of paying symbols with their 5/4/3-of-a-kind payouts (see 'symbols' section). Middle-left: the WILD (lion head) and SCATTER (Colosseum) symbols with their rule text. Middle-right: '243 ways to win' heading with a small two-panel diagram - a green checkmark example showing symbols landing on adjacent reels (win) versus a red X example showing symbols on non-adjacent reels highlighted in red (no win) - and text 'Wins awarded for left to right adjacent symbol combinations.'",
      "navigation": "Bottom-left: three green icons - a left-pointing triangle (previous page), an X (close, CENTER), and a right-pointing triangle (next page). A separate white X sits at the top-right of the panel and also closes it. 'Page 1/7' printed bottom-right in white.",
      "color_blind_notes": "The three-icon nav row uses distinct SHAPES (triangle/cross/triangle), not color, to differentiate function; the ways-to-win diagram uses a checkmark versus an X glyph in addition to green/red coloring."
    },

    "rules_pages": {
      "type": "rules (info booklet pages 2-7, same dark overlay panel, gold frame, identical green triangle/X/triangle nav row and 'Page n/7' indicator on each page)",
      "p2_free_spins": "Page 2/7, header 'FREE SPINS'. Full text of the trigger, the always-25-spins rule, the 4-grid/champion-selection mechanic and the per-champion WILD-multiplier/unlock-schedule rules for GREEN/RED/BLUE/PURPLE (verbatim text captured in 'features.free_spins_champion_battle.per_champion_rules_verbatim').",
      "p3_free_spins_continued": "Page 3/7 (no visible header repeated - continuation of page 2's content). COIN and RESET symbol icons and rules; the end-of-round resolution rule; 'The feature cannot be retriggered'; 'Special reels are in play during the round'; a 'MAX WIN' section stating the win cap is 7,887x bet in both base game and free spins, with round-forfeiture-on-cap language; a 'BUY FREE SPINS' section stating the purchase costs 100x current total bet.",
      "p4_game_rules": "Page 4/7, header 'GAME RULES'. VOLATILITY badge (5 of 5 lightning bolts) plus high-volatility explanatory text; 'All wins are multiplied by base bet'; 'All values are expressed as actual wins in coins'; 'Only the highest win is paid per winning combination on the same pay way'; multi-way wins summed; free-spins/bonus wins added to the pay-way win; free-spins win awarded after round completes; RTP 96.00% (base) and 96.00% (Buy Free Spins); SPACE/ENTER start-stop; 'Malfunction voids all pays and plays'; MINIMUM BET $0.30; MAXIMUM BET $240.00.",
      "p5_how_to_play": "Page 5/7, header 'HOW TO PLAY'. Explains the +/- bet buttons and bet menu, the SPIN button, the settings-menu (hamburger) icon, the spin-speed-cycle icon (normal/quick spin/turbo spin), the sound toggle, the information-page ('i') icon, the CREDIT/BET labels and their coins-view/cash-view toggle, and the AUTOPLAY button (opens/closes the autoplay menu).",
      "p6_settings_menu": "Page 6/7, header 'SETTINGS MENU / INFORMATION SCREEN / BET MENU'. Describes INTRO SCREEN, AMBIENT, SOUND FX and GAME HISTORY toggles/links; the info-page left/right scroll arrows and the X close icon; the bet menu's bet-multiplier and total-bet-in-coins-and-cash display, and the BET/COIN VALUE +/- adjusters. Restates the max-win cap (7887X bet) with round-forfeiture language.",
      "p7_autoplay": "Page 7/7, header 'AUTOPLAY'. Explains selecting a number of auto-spins to start Autoplay, and that the SKIP SCREENS option auto-skips the feature intro/end screens after a short delay.",
      "color_notes": "Body text is white on a dark, near-black semi-transparent panel inside the gold frame; section headers are gold/orange."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark semi-transparent panel inside the game's gold ornate frame; a white 'X' at the top-right closes it.",
      "left_side": "A greyed-out 'GAME HISTORY' label with an external-link icon (appears visually disabled/inactive in this demo), and below it a 'TOTAL BET' adjuster: round grey '-' button, a black field showing the current bet '$1.80', and a round green '+' button.",
      "right_side_toggles": "Four labelled on/off toggle switches, each with a bold white title and a smaller grey explanatory line: 'BATTERY SAVER' ('SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED') - OFF (switch shown to the left, grey/white circle with a pause-bar icon); 'AMBIENT MUSIC' ('TURN ON OR OFF THE GAME MUSIC') - ON (green, switch to the right); 'SOUND FX' ('TURN ON OR OFF THE GAME SOUNDS') - ON (green); 'INTRO SCREEN' ('SHOW THE INTRO SCREEN BEFORE STARTING THE GAME') - ON (green).",
      "color_blind_notes": "Toggle state is shown by BOTH switch position (left=off / right=on) and a small pause-bar icon that moves with the switch, in addition to the green-when-on color fill - position is the redundant non-color cue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark semi-transparent panel over the dimmed reels; white 'X' close icon at the top-right.",
      "options": "Three square checkboxes in a row, all shown UNCHECKED (empty white-outlined squares) in the captured frame: 'TURBO SPIN', 'QUICK SPIN', 'SKIP SCREENS'.",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track on the left portion, grey track on the right, round green handle with a pause-bar icon) with the selected value '100' printed to the right in white.",
      "action": "Large green rectangular button at the bottom reading 'START AUTOPLAY (100)' in bold white text.",
      "color_blind_notes": "Checkbox state is shown by an empty box versus a checkmark (shape), not color alone; the primary action button carries explicit text, not just color."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A tan/beige aged-parchment scroll banner with a thick gold ornate frame and green laurel-leaf branches flanking both sides. Text: 'BUY' / 'FREE SPINS' in light-blue-to-white 3D gradient letters, and '$180.00' in gold beneath. Two square confirmation buttons below the scroll, each in its own small gold laurel wreath: a red square with a gold 'X' (cancel, left) and a green square with a gold checkmark (confirm, right).",
      "footer": "Bottom bar shows CREDIT $100,000.00, BET $1.80, and a 'TOTAL BET' readout ($1.80) with +/- adjusters, all still visible/dimmed behind the dialog.",
      "color_blind_notes": "Confirm/cancel are differentiated by glyph (X versus checkmark) in addition to red/green coloring."
    },

    "free_spins_select_champion": {
      "type": "free_spins",
      "content": "Red silk/curtain backdrop with a gold Greek-key (meander) border strip along the bottom. Large gold gradient header 'SELECT YOUR CHAMPION' with a black outline. Four circular character portraits in a row, each framed by a colored ring and a gold laurel-wreath halo, left to right: GREEN ring - a bare-chested warrior in a gold winged Spartan-style helmet holding a trident; RED ring - a male fighter in a red-crested silver/blue helmet gripping two swords; BLUE ring - a bare-chested warrior with a gold headband holding a net and dagger; PURPLE ring - a woman with a long braid, round wooden shield and dagger, wearing ornate armor. Below each portrait a colored rectangular plaque states the spin count and multiplier range: 'GREEN - 25 FREE SPINS - x2 WILDS MULTIPLIERS' (green plaque), 'RED - 20 FREE SPINS - x2, x3 WILDS MULTIPLIERS' (dark red/orange plaque), 'BLUE - 15 FREE SPINS - x3, x5 WILDS MULTIPLIERS' (blue plaque), 'PURPLE - 10 FREE SPINS - x5 WILDS MULTIPLIERS' (purple plaque). Below the four options, a dark rectangular button reads 'SELECT RANDOM CHAMPION'.",
      "footer": "Bottom bar: 'PRAGMATIC PLAY' branding bottom-left, CREDIT $99,820.00 (after the $180.00 purchase deduction), BET $1.80.",
      "color_blind_notes": "Each champion is identified redundantly by faction color (ring/plaque), by distinct character artwork, and by explicit printed numbers (spin count, multiplier values) and the faction name in text ('GREEN'/'RED'/'BLUE'/'PURPLE') - color is never the only cue."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "layout": "Four 5x3 grids arranged in a 2x2 layout: GREEN top-left, RED top-right, BLUE bottom-left, PURPLE bottom-right (this position mapping is consistent across all captured free-spins frames). The player's selected champion's grid (GREEN in the captured round) has a bright green glow border throughout the round; each grid displays a circular champion portrait on its outer edge in a ring matching its faction color, plus two small plaques reading 'WIN $X.XX' and 'COLLECTED N' underneath/beside the portrait.",
      "status_banner": "A red banner across the top of the screen shows round status text in gold with a black outline, e.g. 'YOUR CHAMPION HAS ENTERED THE BATTLE' (round start, free_spins_1.png) and 'YOUR CHAMPION IS LEADING WITH N POINTS' (mid-round, free_spins_2.png/3.png/4.png, N = the selected champion's current COLLECTED count).",
      "locked_grids": "A grid not yet unlocked is covered by a dark grid/portcullis-pattern overlay with a silver-bordered plaque reading 'BATTLE IN N SPINS' - observed for RED ('BATTLE IN 5 SPINS'), BLUE ('BATTLE IN 10 SPINS') and PURPLE ('BATTLE IN 15 SPINS') at round start (free_spins_1.png); by free_spins_2.png only PURPLE remains locked ('BATTLE IN 2 SPINS' at that point).",
      "wild_multiplier_tiles": "During the round, WILD symbols on reels 2 and 4 of any grid can carry a multiplier badge (e.g. a green shield reading 'x2', or a pink/magenta shield reading 'x5') stacked over the lion-head WILD art; multiple WILD multiplier tiles can appear stacked in the same reel column (seen in free_spins_2.png on the GREEN grid: two 'x2' tiles stacked in reel 2).",
      "coin_and_reset_symbols_seen": "free_spins_3.png shows two round gold COIN medallions (Roman-profile coin, green laurel wreath) landing on the PURPLE grid. free_spins_4_reset.png shows a plain glowing red-disc RESET medallion landing simultaneously on the GREEN, RED and BLUE grids (row 1) and on the PURPLE grid (row 2) within the same spin; between free_spins_3.png and free_spins_4_reset.png the COLLECTED counts changed on multiple grids (GREEN 5->6, RED 2->3, BLUE not legible->1, PURPLE not legible->3), consistent with the RESET/COIN mechanic being active, though the exact before/after arithmetic could not be fully reconstructed because some 'COLLECTED' values were blank/not legible on the earlier frame (see 'unreadable_or_uncertain').",
      "counter": "Bottom bar: 'FREE SPINS LEFT N' counter (white text, decrements each spin) alongside the running 'WIN $X.XX' total for the round.",
      "color_blind_notes": "Each grid's identity is signalled by BOTH its border/glow color AND its fixed screen position AND its champion portrait artwork AND (on the champion-select screen) explicit faction-name text - not by color alone. Locked-grid state is shown by a distinct grid-pattern overlay plus explicit 'BATTLE IN N SPINS' text, not color. WILD multiplier value is printed as text ('x2', 'x5', etc.) on the tile itself."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "End-of-free-spins summary: a large gold-framed parchment scroll over the dimmed red arena background (the four grid WIN/COLLECTED plaques and champion portraits remain faintly visible behind/around the scroll). Text: 'CONGRATULATIONS!' in gold letters with a black outline; 'YOU WON' in bright red; the amount '$456.42' in large red numerals; 'PRESS ANYWHERE TO CONTINUE' in gold below.",
      "footer": "Bottom bar: 'WIN $456.42' in white/gold (matches the scroll's amount exactly), CREDIT $99,862.84, BET $1.80.",
      "corroboration": "The four faction plaques visible on this frame read GREEN (selected) WIN $69.36 / COLLECTED 10, RED WIN $317.34 / COLLECTED 4, BLUE WIN $45.24 / COLLECTED 2, PURPLE WIN $24.48 / COLLECTED 8. Since GREEN has the highest COLLECTED count, all four grid wins were summed per the resolution rule: 69.36+317.34+45.24+24.48 = 456.42, exactly matching the announced total - a directly verified worked example of the rule text.",
      "color_blind_notes": "The win amount is large, high-contrast red text on a light parchment background with a black outline for extra contrast - legible without color discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable, consistently positioned bottom-bar controls in the base game (menu/sound/info far-left, bet +/- flanking the central SPIN button, autoplay directly below SPIN). The 7-page rules/paytable booklet is a strictly linear sequence navigable with left-arrow/close/right-arrow icons and a 'Page n/7' indicator on every page. During free spins, the 4 champion grids occupy fixed screen quadrants (GREEN top-left, RED top-right, BLUE bottom-left, PURPLE bottom-right) for the whole round, which is a stable, learnable layout.",
    "motor": "Large round click targets; the central SPIN button is the largest control. SPACE/ENTER also start/stop a spin (keyboard-operable, per rules_p4.png). Autoplay (with adjustable spin count up to at least 100) reduces the number of required clicks. The champion-selection screen also offers a single 'SELECT RANDOM CHAMPION' button as a low-effort alternative to picking manually.",
    "color_blind": "The single biggest color-dependent design element in this game is the four-way champion/faction color code (green/red/blue/purple). This is mitigated by multiple redundant non-color cues observed on screen: (1) each champion has visually distinct character artwork (different pose, gear, gender, helmet style), (2) each grid occupies a FIXED screen position for the whole round, (3) explicit printed numbers accompany every state (free-spin counts, 'BATTLE IN N SPINS', 'COLLECTED N', 'WIN $X.XX'), and (4) the champion-select screen prints the faction name as text ('GREEN'/'RED'/'BLUE'/'PURPLE'). Residual risk: a user who cannot distinguish the four accent colors at all would still need to rely on portrait artwork and fixed position rather than color to track 'which grid is mine' at a glance - this is a real but partially mitigated risk, not a total color dependency. Elsewhere in the UI (toggle switches, nav triangles, paytable win/no-win diagram) color is consistently paired with shape/position/text.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured screen; all game state (bet, credit, win amounts, free-spins-left count, COLLECTED/WIN per champion, round-status banner text) is conveyed visually and in text. Sound (AMBIENT MUSIC, SOUND FX) is toggleable and appears decorative rather than load-bearing for gameplay information."
  },

  "corrections_to_capturer_manifest": [
    "manifest.json claimed max win was implicitly absent from the rules text ('MAX WIN 7,887x bet' was actually noted correctly in the manifest's own note field for rules_p3.png, but the TL brief for this task stated an assumption that max win might NOT be printed anywhere in the booklet - that assumption is INCORRECT: the cap IS printed twice, verbatim, on rules_p3.png ('The maximum win amount is limited to 7,887x bet...') and again on rules_p6.png ('...limited to 7887X bet...'). Recorded as legible fact above, not web-sourced.",
    "manifest.json's note for win_screen.png claimed the win amount was 'подтверждена дельтой кредита $99,820.00 -> $100,276.42'. The actual pixel-read CREDIT on win_screen.png is $99,862.84, not $100,276.42 - the claimed credit-delta corroboration in the manifest note does not match the captured frame. The $456.42 win figure itself IS solidly corroborated independently (see 'win_screen.corroboration' above: it is the exact sum of the four per-champion grid wins shown on the very same frame), so the $456.42 amount is trustworthy, but the manifest's specific credit-delta reasoning should not be repeated as fact.",
    "manifest.json's note for base_game_win.png said the frame shows 'WIN $0.30', but the pixel-visible top WIN readout on that frame is actually 'WIN $0.12' - the $0.30 figure only appears in the smaller combination-detail line below it ('4X 10 PAYS $0.30'). Both numbers do appear on the frame, and the discrepancy between them is explained by the win counter animating up toward its final value (see 'base_game_win.note_on_discrepancy')."
  ],

  "unreadable_or_uncertain": [
    "The exact appearance of the RESET symbol as it renders on the reels during a live hit is uncertain: the rules-booklet icon clearly shows a laurel-wreath medallion with a clenched fist wearing a ring, but the in-round capture (free_spins_4_reset.png) shows only a plain glowing red disc at that position - it is unclear whether this is a lower-detail reel sprite, an animation frame where the red hit-glow overlay obscures the fist artwork, or a distinct 'triggered' state graphic.",
    "The precise COLLECTED counts for the BLUE and PURPLE grids immediately before the RESET-symbol frame (free_spins_3.png) were blank/not legible for BLUE and appeared blank despite two visible COIN symbols for PURPLE, so the exact before/after arithmetic of the RESET event captured in free_spins_4_reset.png (COLLECTED changes: GREEN 5->6, RED 2->3, BLUE ?->1, PURPLE ?->3) could not be fully reconstructed from the screenshots alone.",
    "Whether clicking the CREDIT/BET labels toggles a coins-view display (as documented in the rules text, rules_p6.png) was not verified by an actual captured screenshot of that alternate view for this slot - only the rules-text claim is available.",
    "No screenshot captures the moment a natural (non-purchased) Free Spins trigger via 3/4/5 scatter symbols landing in the base game was seen; the free-spins sequence in this document was captured via the paid 'BUY FREE SPINS' route. The purchase flow, champion-select screen and full round-to-win sequence are nonetheless fully documented via the buy path, which is functionally identical to a natural trigger per the rules text (same 25 spins, same champion-selection step).",
    "Ante-bet / bonus-bet toggle: confirmed absent from every rules page and from the base-game UI; the printed MAXIMUM BET of $240.00 was not additionally verified by manually pressing the '+' bet button to its ceiling (not required per this task's brief, since no ante mechanic exists to inflate the printed figure)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.