Cashosaurus

Demo, RTP 95.96%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 17 Sep 2026
RTP 95.96%
Volatility High
Max win —
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

27 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/cashosaurus-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Sep 2026 View capture log

Per-screen breakdown

27 demo screens
27 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Cashosaurus

Everything pulled from Cashosaurus into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
27 screens captured
12 symbols catalogued · payouts OCR-verified
6 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 27 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 95.96% · single configuration
volatility High
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
WILD (dinosaur king)
WILD (dinosaur king)
Wild

Purple dinosaur king with gold crown; substitutes all except scatter, doubles the prize in a win. Value = multiplier of total bet ‡ 12.50 (level 1 × coin ‡ 0.50 × 25 lines); game itself pays per bet-per-line ‡ 0.50.

MatchPayoutUnit
2x 0.20 Multiplier
3x 8.00 Multiplier
4x 80.00 Multiplier
5x 800.00 Multiplier
SCATTER (golden dinosaur egg)
SCATTER (golden dinosaur egg)
Scatter

Golden speckled egg on green leaves with a magenta card border; pays anywhere (not left-to-right), added to line wins and multiplied by TOTAL BET (not bet-per-line); 3+ trigger Free Games.

MatchPayoutUnit
2x 1.00 Multiplier
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 400.00 Multiplier
Iguana / gecko diva
Iguana / gecko diva
High Pay

Bright-green reptilian character with red lips and bikini top; high-value symbol. Value = multiplier of total bet ‡ 12.50 (level 1 × coin ‡ 0.50 × 25 lines); game pays per bet-per-line ‡ 0.50.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Blue furry coin creature
Blue furry coin creature
High Pay

Small blue-furred creature hugging a gold coin; high-value symbol. Value = multiplier of total bet ‡ 12.50 (level 1 × coin ‡ 0.50 × 25 lines); game pays per bet-per-line ‡ 0.50.

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 40.00 Multiplier
Venus-flytrap monster
Venus-flytrap monster
High Pay

Green carnivorous-plant monster with red fanged mouth; ties with Crystal cluster on every tier but is a distinct symbol. Value = multiplier of total bet ‡ 12.50; game pays per bet-per-line ‡ 0.50 (level 1 × 25 lines).

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.40 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier
Crystal cluster
Crystal cluster
High Pay

Cluster of sparkling pink/purple crystal shards; ties with Venus-flytrap monster on every tier but is a distinct symbol. Value = multiplier of total bet ‡ 12.50; game pays per bet-per-line ‡ 0.50 (level 1 × 25 lines).

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.40 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier
A
A
Low Pay

Blue letter A with white fossil-shell pattern; card-royal, no win on 2-of-a-kind. Value = multiplier of total bet ‡ 12.50 (level 1 × coin ‡ 0.50 × 25 lines); game pays per bet-per-line ‡ 0.50.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.20 Multiplier
5x 6.00 Multiplier
K
K
Low Pay

Orange-red letter K with carved-wood, tribal-bark texture; card-royal, no win on 2-of-a-kind. Value = multiplier of total bet ‡ 12.50 (level 1 × coin ‡ 0.50 × 25 lines); game pays per bet-per-line ‡ 0.50.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.20 Multiplier
5x 6.00 Multiplier
Q
Q
Low Pay

Pink/magenta letter Q with darker maroon spotted texture; card-royal, no win on 2-of-a-kind. Value = multiplier of total bet ‡ 12.50 (level 1 × coin ‡ 0.50 × 25 lines); game pays per bet-per-line ‡ 0.50.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 5.00 Multiplier
J
J
Low Pay

Pale blue/white letter J with light cloud-like cracked-ice patches; card-royal, no win on 2-of-a-kind. Value = multiplier of total bet ‡ 12.50; game pays per bet-per-line ‡ 0.50 (level 1 × 25 lines).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 5.00 Multiplier
10
10
Low Pay

Orange/gold numeral 10 with feather-like textured fossil pattern; card-royal, no win on 2-of-a-kind. Value = multiplier of total bet ‡ 12.50; game pays per bet-per-line ‡ 0.50 (level 1 × 25 lines).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
9
9
Low Pay

Green numeral 9 with darker green scaled, leaf-like texture; card-royal, no win on 2-of-a-kind. Value = multiplier of total bet ‡ 12.50; game pays per bet-per-line ‡ 0.50 (level 1 × 25 lines).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 25 fixed paylines. Line wins pay left to right and are multiplied by bet-per-line; scatter pays anywhere and is multiplied by total bet; highest win only on each line, wins on different lines are added.

Free Spins free_games
Free Games

Triggered by 3+ scatters appearing anywhere; awards 8 free games, each additional scatter awards +1 game. Prizes are doubled for the first 8 free games and tripled thereafter; after the 8th game the scatter symbol is replaced on the reels by WILD for the remainder of the round. Not retriggerable. Played at the lines and bet of the triggering game. Not observed in play in the captured frames (no trigger occurred in 200 confirmed base-game spins and no bonus-buy control exists on this build) — described strictly from the printed Pay Table rules.

Jackpot

Type: Progressive
Jackpot Race 1st place (50%)
Progressive
Unknown
Jackpot Race 2nd place (30%)
Progressive
Unknown
Jackpot Race 3rd place (10%)
Progressive
Unknown
Jackpot Race 4th-5th place (5% each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#F6D073 base dominant 1 base
#E2A457 base dominant 2 base
#232123 base dominant 3 base
#5A2215 base dominant 4 base
#CBD3D5 base dominant 5 base
#9E611E base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • WILD (purple dinosaur king) and the top-paying creature share a similar hue; distinguish WILD by the printed 'WILD' banner text on the reel tile, not by colour. Settings toggles show on/off state by handle position (left/right) as well as fill colour (orange=on, grey=off). Autoplay spin-count selection is shown by fill contrast, not hue. Decorative side-rail number badges always print the number as legible text regardless of background colour, and every symbol payout tier is accompanied by its own printed number.
Screen Reader
  • Bottom-bar control positions are stable across frames: info 'i' far left, BET box and BET LEVEL stepper left-of-centre, BET MAX/SPIN/AUTOPLAY centred, COIN stepper and BALANCE right-of-centre; gear/settings access is bottom-left of the service strip. The 7-page Pay Table and 13-page Help document are each a single linear scroll with a stable 'X' close control top-right.
Motor Accessibility
  • All primary controls are large round targets; SPIN is the largest single control. Space bar is a keyboard-operable equivalent for spinning. Autoplay with configurable stop conditions reduces the number of required clicks for extended play.
Hearing Accessibility
  • No audio-only information was observed; ambient and effects sound are toggleable and purely decorative. All game state (balance, bet, win, jackpot ticker, autoplay status) is conveyed as on-screen text.

Media & assets

4 files · 4 types
27 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x3, 25 fixed lines), 7-page in-game Pay Table booklet, 13-page Help/rules document, settings overlay, autoplay overlay, single-payline-win evidence frame, WILD-substitution win evidence frame, loading splash.
Free Games (8-spin scatter-triggered bonus) not observed in play after 200 confirmed base-game spins at minimum bet; no bonus-buy control exists on this build. Its mechanics above come only from the printed Pay Table rules.
Jackpot Race payout/trigger screen not captured — per the in-game Help text this is structurally unreachable in Fun Play/Bonus Play, not an omission of capture effort.
Overall volatility rating and any maximum-win/max-multiplier figure do not appear anywhere in the fully-reviewed in-game Pay Table or Help screens; omitted rather than sourced from outside marketing pages.
Purpose of the M:SS clock counter in the bottom service strip is not stated on any Help page (values observed: 2:59/3:07/3:13/3:23) — left undetermined rather than guessed.

Ask AI about Cashosaurus

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Cashosaurus work? Keep it simple.

Triggered by 3+ scatters appearing anywhere; awards 8 free games, each additional scatter awards +1 game. Prizes are doubled for the first 8 free games and tripled thereafter; after the 8th game the scatter symbol is replaced on the reels by WILD for the remainder of the round. Not retriggerable. Played at the lines and bet of the triggering game. Not observed in play in the captured frames (no trigger occurred in 200 confirmed base-game spins and no bonus-buy control exists on this build) — described strictly from the printed Pay Table rules.

RTP 95.96%High volatilitydemo ✓

From the verified capture of 17 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Cashosaurus vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/cashosaurus-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/cashosaurus-b29/
{
  "game": {
    "name": "Cashosaurus",
    "provider": "Habanero",
    "theme": "Prehistoric dinosaur jungle / lost valley of dinosaurs, played for cash and treasure. The reel symbols are card-royals (9, 10, J, Q, K, A) rendered as fossil/eggshell-textured tribal carvings, a bejewelled 'gangster' dinosaur king that acts as the WILD, plus three jungle-creature high symbols (a bejewelled gecko/iguana, a small blue furry creature clutching a gold coin, and a carnivorous venus-flytrap-like plant monster) and a golden dinosaur egg nestled in leaves and coins as the Scatter. A network 'Jackpot Race' ticker (real-money EUR jackpot, unrelated to the demo currency) sits above the reels.",
    "art_style": "Flat 2D vector cartoon illustration with thick black/dark outlines and bold cel-shaded flat colour fills (no photorealistic lighting or gradnovel shading beyond simple highlight sparkles). Bright, highly saturated, warm colour palette (golds, oranges, pinks, purples, jungle greens). Comedic/caricature character design (grinning bejewelled dinosaur wearing bling, cartoonish creatures with exaggerated eyes/teeth). Straight-on 2D reel view (no isometric or 3D perspective) inside an ornate carved-stone/vine reel frame, set against a warm torch-lit cave archway background flanked by cool purple-blue jungle silhouettes with a leopard-print-like foliage motif. Overall mood is playful, cartoonish and casual-mobile-slot in style, not dark or cinematic.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind of all types, motor-impaired) built from the slot's own screenshots (base game, 7-page in-game Pay Table booklet, 13-screen Help/Cashosaurus-Help scroll document, settings, autoplay, a captured single-line win frame, a captured multi-symbol win frame, and the loading splash) plus OCR ground truth and pixel zooms.",
    "method_notes": "All payout numbers, bet ladders, RTP and Jackpot Race parameters were read verbatim from the in-game Pay Table and Help screens (zoomed where needed) — no numbers were taken from the provider's marketing page or from memory. Two evidence frames anchor the payout-basis claim (base_game_line_win.png at bet ‡ 12.50 and win_screen.png at bet ‡ 0.25); the arithmetic for both is spelled out in 'payout_basis_independent_check' below. Free Games (the named 8-spin bonus) was NOT observed in play in the supplied frames — its mechanics below come only from the printed Pay Table rules, and this is flagged explicitly wherever it is discussed.",
    "language": "English"
  },

  "currency_note": "Two distinct currency units appear on screen and must not be conflated: the demo balance/bet/win figures use the double-dagger token symbol '‡' (e.g. BALANCE ‡ 2,000.00, BET ‡ 12.50) — this is the demo play-money unit, not a real currency. The 'JACKPOT RACE™' ticker above the reels and all Jackpot figures in the Help screen are printed in real EUR ('€', e.g. €1,440.15, seed €1,000.00) — a separate, network-wide, real-money pool that is architecturally unrelated to the demo balance and is stated by Help to be unwinnable in Fun Play: \"Jackpots cannot be won during Fun Play or Bonus Play.\"",

  "color_palette": {
    "background_frame": "Warm brown/gold torch-lit stone cave archway directly behind and above the reels; outer edges of the screen show a cool purple-blue gradient sky with dark pink/magenta jungle-leaf silhouettes in a leopard-print-like mottled pattern running down both sides.",
    "reel_frame": "Thick gold-carved stone border with a green vine-and-leaf trim running around the 5x3 reel window; individual reel cells are a warm tan/parchment colour with a subtle cracked-stone texture, separated by thin dark outlines.",
    "logo_title": "'CASHOSAURUS' wordmark in bright lime-green bubble letters with a black outline and gold drop-shadow; the letter 'O' is replaced by a golden dinosaur-egg icon.",
    "ui_bottom_bar": "Light grey/silver bar; buttons are gold/orange filled circles with white glyphs (info 'i', +/-, coin-stack BET MAX icon); the SPIN and AUTOPLAY controls are green filled circles with a white play-triangle / white circular-arrow glyph respectively.",
    "service_strip": "Dark charcoal-grey thin strip along the very bottom edge; white text and white line-icons (gear, lightning bolt, expand-diamond, speaker), 'HABANERO' wordmark bottom-right on a small pink/purple textured tile.",
    "accent_colors": "Gold/orange (frames, buttons, jackpot ticker text, egg Scatter), green (title, vine trim, some symbols), pink/magenta (Scatter card border, Jackpot Race side-badge tile, some symbol colouring), purple (WILD dinosaur skin)."
  },

  "symbols": {
    "note": "All payout tiers below are read verbatim from the in-game Pay Table (screens paytable_p1.png–paytable_p7.png), printed in the demo currency '‡' at the Pay Table's own anchor bet of ‡ 12.50 (BET LEVEL 1, COIN ‡ 0.50, 25 fixed lines → bet-per-line ‡ 0.50). Changing bet level or coin denomination would redraw every number on these pages (Help: 'payout values ... are displayed in the player currency as the win value based on the selected bet'), so the ‡ 12.50 anchor must travel with every number quoted here. 2-of-a-kind is not a paying combination for the six card-royal symbols (Pay Table shows '-').",
    "wild": {
      "name": "WILD (dinosaur king)",
      "appearance": "A grinning purple/magenta-skinned cartoon dinosaur (T-rex-like head and teeth) wearing a green leafy robe/sleeves, a gold spiked crown, sunglasses pushed up, a chunky gold-bead necklace hung with a gold dollar-sign ('$') medallion, and gold rings; in one Pay Table rendering it also holds a jewel-topped gold staff. On the reels the tile carries a printed 'WILD' wordmark banner across the bottom of the symbol art.",
      "rules": "Substitutes for all other symbols except the Scatter (golden egg). \"The prize is DOUBLED when one or more [WILD] symbols substitute in a winning combination.\" This doubling is a base-game mechanic that applies any time WILD takes part in a line win, not a separate bonus round.",
      "payouts": {"5": "‡ 10,000", "4": "‡ 1,000", "3": "‡ 100", "2": "‡ 2.50"},
      "rank": "Highest-paying symbol on the reels.",
      "source": "paytable_p1.png ('Substitute' section)"
    },
    "scatter": {
      "name": "SCATTER (golden dinosaur egg)",
      "appearance": "A large golden/orange speckled egg nestled in bright green leaves, sitting on a small pile of gold coins, on a magenta/pink jagged-edged card border (this pink border is this symbol's visual signature and appears again as its small icon on the top-right promo badge and in the loading-splash logo's 'O').",
      "rules": "\"All symbols pay left to right except scattered [egg], which pay any\" (i.e. Scatter pays regardless of reel position or line, unlike every other symbol which must pay left-to-right on adjacent reels from reel 1). \"Scatter wins are added to line wins\" and \"Scatter wins are multiplied by total bet\" (a different basis unit from line wins, which are multiplied by bet-per-line — see 'payout_basis' below). Also the Free Games trigger (see 'features.free_games').",
      "payouts": {"5": "‡ 5,000", "4": "‡ 250", "3": "‡ 37.50", "2": "‡ 12.50"},
      "source": "paytable_p1.png / paytable_p2.png ('Scatter' section)"
    },
    "high_value": [
      {
        "name": "Iguana / gecko diva",
        "appearance": "Bright-green reptilian character with prominent bright-red lips and a red polka-dot bikini-style top, wearing a white pearl necklace with a blue gem pendant, a light-blue furry stole draped over one shoulder, and a gold bangle bracelet on the wrist.",
        "payouts": {"5": "‡ 1,250", "4": "‡ 125", "3": "‡ 25", "2": "‡ 2.50"}
      },
      {
        "name": "Blue furry coin creature (monkey/raccoon-like)",
        "appearance": "A small blue-furred creature with a pink nose, white tufted eyebrows/whiskers and a gold hoop earring, hugging/carrying an oversized gold coin/medallion embossed with a dollar sign ('$').",
        "payouts": {"5": "‡ 500", "4": "‡ 50", "3": "‡ 12.50", "2": "‡ 1"}
      },
      {
        "name": "Venus-flytrap monster",
        "appearance": "A green carnivorous-plant monster with a wide red-lipped, fanged mouth, red spotted stalks/tentacles curling outward on either side.",
        "payouts": {"5": "‡ 150", "4": "‡ 37.50", "3": "‡ 5", "2": "‡ 1"},
        "note": "Ties exactly with the Crystal symbol below on every tier — the two are distinct symbols with identical payouts, not a single merged symbol (per D-49 caution, verified as two separate Pay Table entries)."
      },
      {
        "name": "Crystal cluster",
        "appearance": "A cluster of sparkling pink/purple crystal shards.",
        "payouts": {"5": "‡ 150", "4": "‡ 37.50", "3": "‡ 5", "2": "‡ 1"}
      }
    ],
    "low_value_royals": [
      {"name": "A", "appearance": "Blue letter with a white fossil/ammonite-shell shell pattern", "payouts": {"5": "‡ 75", "4": "‡ 15", "3": "‡ 2.50", "2": "no win (\"-\")"}},
      {"name": "K", "appearance": "Orange-red letter with a dark striped, carved-wood/tribal-bark texture", "payouts": {"5": "‡ 75", "4": "‡ 15", "3": "‡ 2.50", "2": "no win (\"-\")"}},
      {"name": "Q", "appearance": "Pink/magenta letter with a darker maroon spotted, mottled-shell texture", "payouts": {"5": "‡ 62.50", "4": "‡ 10", "3": "‡ 2.50", "2": "no win (\"-\")"}},
      {"name": "J", "appearance": "Pale blue/white letter with light cloud-like cracked-ice patches", "payouts": {"5": "‡ 62.50", "4": "‡ 10", "3": "‡ 2.50", "2": "no win (\"-\")"}},
      {"name": "10", "appearance": "Orange/gold numeral with a feather-like textured fossil pattern", "payouts": {"5": "‡ 50", "4": "‡ 7.50", "3": "‡ 2.50", "2": "no win (\"-\")"}},
      {"name": "9", "appearance": "Green numeral with a darker green scaled/leaf-like texture", "payouts": {"5": "‡ 50", "4": "‡ 7.50", "3": "‡ 2.50", "2": "no win (\"-\")"}}
    ]
  },

  "reel_layout": {
    "grid": "5 reels x 3 rows, fixed (counted directly on base_game.png, base_game_line_win.png and win_screen.png; the game does not use a variable/Megaways-style layout).",
    "lines": "25 fixed paylines (cannot be adjusted independently of total bet; there is no 'select lines' control — only BET LEVEL and COIN). All 25 payline diagrams are printed on paytable_p7.png as small 5x3 grids with the winning cells highlighted in orange on a dark grey background, each numbered 1-25 above its diagram.",
    "decorative_side_rails": "Two vertical columns of coloured rounded-rectangle number badges flank the reel frame (13 badges left, 13 right, one number per badge, various background colours — red, cream, teal, magenta, tan, green, navy, maroon, grey, etc. — assigned with no apparent pattern). Together they display the numbers 1 through 25 (the digit '1' happens to appear once on each side). These are purely decorative reminders that all 25 lines exist / are always active (the game has no selectable-line-count control), not a live indicator of which lines just won. Colour-blind note: each badge's number is printed as legible white/black text, so the information (which line numbers exist) does not depend on distinguishing badge colours."
  },

  "betting": {
    "coin_denominations": "‡ 0.01, 0.02, 0.05, 0.10, 0.20, 0.50, 1, 2, 5, 10, 20 (Help screen, rules_p1.png).",
    "bet_levels": "1, 2, 5, 7, 10 — a fixed non-arithmetic ladder, NOT the range 1-10 (Help: \"Bet level can be selected as 1, 2, 5, 7 & 10\"). A reader must not assume ten selectable levels; there are exactly five.",
    "total_bet_formula": "Total bet in coins = 25 lines x BET LEVEL. Total bet in ‡ currency = total bet in coins x coin denomination. (Help, rules_p1.png, verbatim.)",
    "min_bet": "‡ 0.25 (25 coins x ‡ 0.01), printed on Help and independently confirmed by driving the BET LEVEL/COIN controls to their floor.",
    "max_bet": "‡ 5,000.00 (250 coins x ‡ 20), printed on Help (\"Maximum total bet in coins is 250\") and independently confirmed by driving BET LEVEL to 10 and COIN to 20 (bottom bar then reads BET ‡ 5,000.00). Note per Habanero playbook §12.4: the BET MAX button alone only maximises BET LEVEL, not COIN denomination — reaching the true ceiling requires raising the coin value separately.",
    "keyboard": "Space bar starts and stops the spin (Help, rules_p3.png).",
    "currency_view": "Only one currency view was observed (demo ‡ token); no coins/cash toggle control was seen on this build."
  },

  "payout_basis": {
    "value": "per_line",
    "text_evidence": [
      "\"Line wins are multiplied by bet per line.\" (Other Rules, paytable_p7.png)",
      "\"Scatter wins are multiplied by total bet.\" (Scatter section, paytable_p1.png/p2.png) — the game itself distinguishes the two units, which is why line wins cannot simply be read as a total-bet multiplier.",
      "\"Highest win only on each line.\" and \"Wins on different lines are added.\" (paytable_p7.png)"
    ],
    "measured_evidence_frame_1": {
      "frame": "base_game_line_win.png",
      "anchor_bet": "‡ 12.50 (BET LEVEL 1, COIN ‡ 0.50, 25 lines)",
      "win_kind": "single payline",
      "printed_tier": "‡ 1.00, matching the Venus-flytrap-monster / Crystal 2-of-a-kind tier (‡ 1.00) at this exact anchor bet",
      "note": "Decorative large win-line digits ('1.00') are printed directly over the two highlighted reel cells; Tesseract OCR does not read this stylised numeral (confirmed — OCR of this frame returns only the bottom-bar figures), so the value was read by eye, per playbook §12.1."
    },
    "measured_evidence_frame_2": {
      "frame": "win_screen.png",
      "current_bet": "‡ 0.25 (BET LEVEL 1, COIN ‡ 0.01, 25 lines)",
      "win_kind": "single payline, WILD substitution",
      "combination": "WILD (reel 1, row 2, labelled 'WILD') + Crystal x3 (reels 2-4, row 2) = a 4-of-a-kind Crystal line, doubled by the WILD-substitution rule",
      "printed_overlay": "‡ 1.50 (large decorative digits over the winning cells)",
      "bottom_bar_total": "WIN ‡ 1.73 (round total, includes this and possibly other simultaneous line wins — not used as the per-line evidence number)"
    },
    "note_this_is_the_number_going_to_catalog": true
  },

  "payout_basis_independent_check": {
    "purpose": "Requested independent re-check of the capturer's win_screen.png arithmetic, redone against the DECLARED basis (per_line, i.e. bet-per-line, not total bet), with the tier expressed in coins as asked.",
    "capturer_original_note": "Crystal 4-of-a-kind tier ‡ 37.50 at anchor bet ‡ 12.50 → \"multiplier 3.0x total bet\" (37.50 / 12.50) → at bet ‡ 0.25: 0.25 x 3.0 = ‡ 0.75 → doubled by WILD = ‡ 1.50.",
    "why_the_wording_was_flagged": "The declared payout basis for this game is per_line (\"Line wins are multiplied by bet per line\"), so a tier should be expressed as a multiplier of the bet-PER-LINE, not of the total bet. The capturer's formulation named the wrong unit even though, arithmetically, both routes happen to land on the identical final ‡ 1.50 here, purely because lines are fixed at exactly 25 (so total-bet-multiplier = per-line-multiplier / 25 always, and it cancels out for THIS number). Left uncorrected, the same wrong-unit habit would corrupt the reusable per-symbol multiplier field.",
    "independent_recompute_in_coins": {
      "anchor_bet": "‡ 12.50 (BET LEVEL 1, COIN ‡ 0.50, 25 lines)",
      "bet_per_line_at_anchor": "‡ 0.50 in currency = 1 coin (bet-per-line in coins always equals BET LEVEL, since total coins = lines x level; at level 1, bet-per-line = 1 coin)",
      "crystal_4_of_a_kind_tier_at_anchor": "‡ 37.50",
      "tier_expressed_in_coins_per_line": "‡ 37.50 / ‡ 0.50 = 75 (i.e. the tier equals 75 x the bet-per-line, or 75 coins, at bet level 1)",
      "reapplied_at_current_bet": "current bet ‡ 0.25 (BET LEVEL 1, COIN ‡ 0.01, 25 lines) → bet-per-line = 1 coin = ‡ 0.01 → tier = 75 x ‡ 0.01 = ‡ 0.75 → doubled by WILD-substitution rule = ‡ 1.50",
      "matches_overlay": true,
      "conclusion": "The final ‡ 1.50 figure is confirmed correct by both routes. The number that should travel forward is the per-line coin multiplier 75 (equivalently 3.0x total bet ONLY because this game fixes lines at 25 — that equivalence is a coincidence of this specific game's fixed-25-lines structure and must not be assumed for any other Habanero title with a different or variable line count)."
    },
    "same_check_for_frame_1": {
      "anchor_bet": "‡ 12.50, bet-per-line ‡ 0.50 (1 coin)",
      "monster_2_of_a_kind_tier": "‡ 1.00",
      "tier_in_coins_per_line": "‡ 1.00 / ‡ 0.50 = 2 (i.e. 2 coins at bet level 1)"
    }
  },

  "rtp": {
    "game_rtp_percent": 95.96,
    "source": "Help screen (rules_p12.png/rules_p13.png): \"The theoretical RTP for \\\"Cashosaurus\\\" is 95.96%\". Calculation basis stated: \"average results of 2 x 500,000,000 game cycles.\"",
    "jackpot_race_rtp_percent": 1.00,
    "jackpot_race_rtp_source": "Same Help screen: \"The theoretical RTP for JACKPOT RACE™ is 1.00%\" — this is a SEPARATE figure for the network jackpot pool and is NOT part of, and must not be summed with, the 95.96% game RTP.",
    "relation_to_provider_page": "Not evaluated in this document — no provider catalogue page was supplied to the documentation step; only the in-game Help/Pay Table screens were used as sources."
  },

  "jackpot": {
    "name": "Jackpot Race™",
    "currency": "EUR (€) — a real-money network pool, unrelated to the ‡ demo balance (see 'currency_note').",
    "seed_amount": "€ 1,000.00 (Help: \"The Jackpot amount starts at €1,000.00 (EUR)\")",
    "contribution_rate": "1.000% of each bet placed (Help: \"1.000% of the bet is contributed to JACKPOT RACE™\")",
    "min_qualifying_bet": "‡ 0.10 (Help: \"The minimum qualifying bet is ‡ 0.10\")",
    "mechanic": {
      "accumulation_phase": "Jackpot amount grows from the seed as bets are placed; display alternates between a countdown to the next Race and the current amount; cannot be triggered during this phase.",
      "race_phase": "Runs for 5 minutes; a portion of every bet continues to accumulate; the Jackpot is GUARANTEED to trigger before the Race ends.",
      "payout_phase": "Starts when the Jackpot triggers. Players who place a bet closest to the trigger are assigned finish positions; a player can win only one position. Payout table: position 1 = 1 place at 50%, position 2 = 1 place at 30%, position 3 = 1 place at 10%, position 4 = 2 places at 5% (combined). Unpaid places roll over to the next event (or are retained by the casino if none is scheduled). After payout, the pool resets to the seed amount and re-enters Accumulation Phase."
    },
    "won_in_demo": false,
    "won_in_demo_source": "Help: \"Jackpots cannot be won during Fun Play or Bonus Play\" — structurally unreachable in this build, not merely unobserved.",
    "on_screen_display": "A black plaque banner titled 'JACKPOT RACE™' centred above the reels, alternating between the accumulated € amount (e.g. € 1,440.15 / € 1,440.64) and a 'Next race in Xd Yh Zm' countdown (observed values: 1d 7h 40m, 46m, 54m across different captured frames — the two display modes appear to rotate independently of which side-badge is showing, see 'top_banner_side_badge' below)."
  },

  "top_banner_side_badge": {
    "description": "A small square tile to the right of the Jackpot Race banner, bordered in bright pink, that alternates between two promotional pairings: (a) a golden-egg Scatter icon next to gold text '3 TRIGGERS FEATURE', and (b) a small portrait of the WILD dinosaur king next to gold text 'DOUBLES THE PRIZE'. Both are static reminders of printed Pay Table rules (Scatter-triggered Free Games, and the WILD prize-doubling rule) and are not interactive / not a bonus-buy dialog — confirmed not clickable as a purchase control."
  },

  "features": {
    "free_games": {
      "status": "NOT observed in play on the supplied frames — described here purely from the printed Pay Table rules (paytable_p5.png / paytable_p6.png). Do not read the numbers below as something witnessed on screen.",
      "trigger": "\"8 FREE GAMES are awarded when 3 OR MORE [golden egg Scatter] symbols appear anywhere.\"",
      "extra_spins": "\"Each [Scatter] symbol awards 1 extra free game\" (i.e. 4 scatters = 9 games, 5 scatters = 10 games, etc. — this extrapolation is arithmetic on the printed rule, not itself printed as a table).",
      "mid_feature_symbol_swap": "\"After 8 free games all [Scatter] symbols are removed from the reels and are replaced with [WILD] symbols\" — i.e. once the base 8-game allotment is used up, any further (extra-awarded) free games no longer show the Scatter symbol at all; it is fully substituted by the WILD dinosaur-king symbol for the remainder of the round.",
      "multiplier": "\"Prizes are DOUBLED for the first 8 free games and thereafter are TRIPLED\" — i.e. the first 8 free games pay at 2x, any additional free games beyond the 8th pay at 3x.",
      "retrigger": "\"The feature cannot be retriggered.\" (explicit, printed)",
      "bet_carried_over": "\"Free games are played at the lines and bet of the triggering game.\"",
      "not_captured_reason": "This build's booklet/Help was reviewed in full (7 Pay Table pages + 13 Help pages) but the frames supplied to this documentation step do not include a genuine trigger/free-spins-gameplay/free-spins-summary screen. Per the accompanying brief, 200 confirmed base-game spins at minimum bet were hunted without a trigger; no bonus-buy control exists on this build."
    },
    "wild_substitute_double_prize": {
      "status": "Observed directly on win_screen.png.",
      "rule": "WILD (dinosaur king) substitutes for all symbols except the Scatter; any winning combination that includes one or more WILD symbols has its prize DOUBLED. This is a base-game mechanic, not a separate bonus round.",
      "evidence_frame": "win_screen.png — WILD (reel 1) + Crystal x3 forms a 4-of-a-kind Crystal line, and the paid amount (‡ 1.50) is exactly double the un-doubled tier value (‡ 0.75) at that bet; full arithmetic in 'payout_basis_independent_check'."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash: solid black background. Centred wordmark 'CASHOSAURUS' in lime-green bubble letters with a black outline and gold drop shadow; the 'O' is replaced by a small golden dinosaur-egg icon (the same icon used for the Scatter symbol). Below it, a thin dark horizontal loading-progress bar with a small orange filled segment (roughly 5-10% filled at the captured instant). Below that, the 'HABANERO™' wordmark in white bold letters next to a small flame-in-shield logo icon (orange/red flame on a dark red rounded-square badge with a white 'H').",
      "content_not_present": "No volatility indicator and no max-win / multiplier text appears on this splash screen (checked directly on the frame).",
      "purpose": "Loading screen only; the game proceeds automatically into the base game once loading completes (no click-to-enter button observed on this build)."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5-column x 3-row reel grid centred in an ornate gold-and-vine stone frame, set against a warm brown/gold torch-lit cave archway; cool purple-blue jungle-silhouette borders with a leopard-print-like leaf pattern run down both outer edges of the screen.",
      "title_banner": "Top-left: 'CASHOSAURUS' wordmark (lime green, egg-for-O). Top-centre: black 'JACKPOT RACE™' plaque (see 'jackpot'). Top-right: rotating promo badge (see 'top_banner_side_badge').",
      "side_rails": "Two columns of 13 coloured number-badges each flanking the reel frame, showing the numbers 1-25 in decorative/non-sequential order (see 'reel_layout.decorative_side_rails').",
      "bottom_bar": {
        "info_button": "Round gold/orange circle with a white 'i', far left — opens the 7-page Pay Table booklet.",
        "bet_box": "Dark rounded rectangle reading 'BET ‡ X.XX', labelled 'BET' beneath.",
        "bet_level_stepper": "Round gold '−' and '+' buttons flanking a numeric BET LEVEL value (1/2/5/7/10), labelled 'BET LEVEL' beneath.",
        "bet_max_button": "Round gold/orange circle showing a stack-of-coins-with-upward-arrow icon; per Help, sets lines and bet level to their maximum (raising COIN denomination separately is still required to reach the true ‡ 5,000.00 ceiling — playbook §12.4).",
        "spin_button": "Large green circle with a white right-pointing play triangle, centred; Space bar is an equivalent control.",
        "autoplay_button": "Green circle with a white circular-arrow (refresh-style) icon, immediately right of SPIN; opens the Autoplay overlay and can stop an active autoplay run.",
        "coin_stepper": "Round gold '−' and '+' buttons flanking the COIN denomination value, labelled 'COIN' beneath.",
        "balance_box": "Dark rounded rectangle reading 'BALANCE ‡ X,XXX.XX', labelled 'BALANCE' beneath."
      },
      "service_strip": "Thin dark-charcoal strip along the very bottom edge: white gear icon (opens Game Menu / settings overlay) + 'BALANCE ‡ X,XXX.XX' at far left; centred 'BET ‡ X.XX' text (becomes 'BET ‡ X.XX  WIN ‡ Y.YY' when a win is paid); a clock-style M:SS counter (observed values 2:59 / 3:07 / 3:13 / 3:23 across different frames — purpose not stated on any Help page, most likely an elapsed session/play-time counter, marked uncertain); white lightning-bolt icon (toggles faster gameplay, per Help); white diamond/expand icon (fullscreen toggle); white speaker icon (sound toggle); 'HABANERO' wordmark on a small pink/purple textured tile, far right.",
      "color_blind_notes": "All bottom-bar and service-strip controls are white glyphs on dark backgrounds, distinguished by shape/icon rather than colour (info 'i', +/-, coin-stack, play-triangle, circular-arrow, gear, lightning bolt, expand-diamond, speaker). BET/BALANCE/WIN values are always accompanied by their text labels."
    },

    "paytable": {
      "type": "paytable",
      "pages": "7 pages (paytable_p1.png–paytable_p7.png), a single continuous scrolling document reached via the 'i' button, headed 'Pay Table' with an 'X' close control top-right.",
      "structure": "Substitute (WILD) section → Scatter section → 'Payouts' rule line → four high-value creature symbols → six low-value royal symbols → 'Feature:' section (Free Games rules) → 'Other Rules' section (win-aggregation and payout-basis rules) → 'Paylines' section (25 numbered line diagrams).",
      "background": "Solid black background throughout, white body text, orange-highlighted numeral headers (5/4/3/2) above each payout column.",
      "paylines_diagrams": "25 small 5x3 grids (dark grey cells, orange highlighted winning cells) each labelled with its line number 1-25, laid out in a 3-row grid of thumbnails on paytable_p7.png."
    },

    "rules_help": {
      "type": "rules",
      "pages": "13 pages (rules_p1.png–rules_p13.png), a single continuous scrolling document headed 'Cashosaurus - Help', reached via the in-game Game Menu, with an 'X' close control top-right.",
      "sections_in_order": [
        "Fun-money notice; coin/bet-level ladders; total-bet formula; min/max bet in coins and currency; malfunction/server-authoritative rules (rules_p1.png)",
        "Game Interface glossary: BALANCE, COINS, BET, BET (message bar), WIN (message bar), COIN stepper, BET LEVEL stepper (rules_p2.png)",
        "Control glossary: Pay Table button, Spin/Space-bar, Skip button, Stop button, BET MAX, AUTO PLAY, fullscreen toggle, sound toggle (rules_p3.png)",
        "Faster-gameplay toggle, Game Menu button, Auto Play options (number of spins, stop-on-balance-decrease, stop-on-single-win-exceeds) (rules_p4.png)",
        "Game Menu (How to Play), Game Settings (Quick Spin, Volume), start of Disconnection Policy (rules_p5.png)",
        "Cashosaurus-specific disconnection policy (no funds removed pre-spin; server-authoritative resume; 15-day forfeiture rule) (rules_p6.png)",
        "General Jackpot rules (contribution, no ceiling, random trigger, jackpot win rounding/currency-conversion via openexchangerates.org, disconnection policy, unwinnable in Fun/Bonus Play) (rules_p7.png)",
        "Jackpot Race™ mechanic: Accumulation Phase and start of Race Phase (rules_p8.png)",
        "Jackpot Race™ Payout Phase and Payout Table (positions 1-4, 50/30/10/5%) (rules_p9.png)",
        "Jackpot Race™ 'Other Information' (1.000% contribution, ‡ 0.10 min qualifying bet, rollover policy) and start of 'All Jackpot Rules' (rules_p10.png)",
        "Return To Player section begins: game RTP 95.96%, Jackpot Race RTP 1.00% (rules_p11.png)",
        "Full RTP section + File Date (2026/09/10 06:11:10 UTC) + Client/Server/RNG version stamps (rules_p12.png)",
        "Repeat of RTP section + full build-version stamps incl. Jackpot Version (rules_p13.png)"
      ],
      "build_stamps": {
        "warning": "These are BUILD/deployment stamps, not a release date (per Habanero playbook P-H04) — do not use as release_date.",
        "file_date": "2026/09/10 06:11:10 (UTC)",
        "client_version": "1.1.23503.626",
        "server_version": "5.1.1331.93",
        "rng_version": "5.1.4478.308",
        "jackpot_version": "5.1.4326.325"
      }
    },

    "settings": {
      "type": "settings",
      "opened_via": "Gear icon in the service strip.",
      "layout": "Dark rounded-rectangle overlay panel anchored bottom-left, overlapping the bottom bar.",
      "left_column": "'Help' (grey '?' icon) and 'More Games!' (small game-controller-like icon) — both act as navigation links, 'Help' opens the 13-page Help document.",
      "right_column_toggles": "'Sound - Ambient' (orange pill toggle, ON in the captured frame), 'Sound - Effects' (orange pill toggle, ON), 'Quick Spin' (grey pill toggle, OFF).",
      "color_blind_notes": "Each toggle's on/off state is shown by BOTH colour (orange=on, grey=off) AND the physical left/right position of the round handle within the pill — position is the non-colour cue."
    },

    "autoplay": {
      "type": "autoplay",
      "opened_via": "Green circular AUTOPLAY button next to SPIN.",
      "layout": "Dark rounded overlay centred over the dimmed reels.",
      "number_of_spins": "Row of six selectable buttons: 10, 20, 30, 50, 100, 500 (the currently selected value, 50 in the captured frame, is shown with a white/light fill vs the dark fill of the others — selection is shown by fill contrast, not colour hue).",
      "stop_conditions": "Toggle 'Stop Auto Play: If FREE GAMES feature is triggered' (orange, ON in the captured frame); two additional numeric-entry stop conditions: 'If balance decreases by ‡ [field]' and 'If a single win exceeds ‡ [field]' (both empty/unset in the captured frame). A static note below reads 'Auto Play will stop if a jackpot is won.'",
      "cost_summary": "A calculation line spelling out '‡ 0.25 x 50 spins = ‡ 12.50' (current bet x selected spin count = total cost), directly under the stop-condition fields.",
      "actions": "'Cancel' (dark outline button) and 'Start Auto Play' (green filled button with a white play-triangle icon)."
    },

    "base_game_line_win": {
      "type": "base_game (single line-win evidence frame)",
      "content": "Same base-game layout as above, at bet ‡ 12.50 (BET LEVEL 1, COIN ‡ 0.50), with a single payline highlighted (Venus-flytrap-monster symbols on a diagonal line, cells outlined in yellow) and a large decorative '1.00' numeral printed over the reel area; bottom bar reads BET ‡ 12.50, WIN ‡ 3.00 (the round total, which sums this and possibly other simultaneous line wins — not the same figure as the isolated ‡ 1.00 line-win overlay)."
    },

    "win_screen": {
      "type": "base_game (WILD-substitution win evidence frame; not a dedicated end-of-feature win screen)",
      "content": "Base-game layout at bet ‡ 0.25 (BET LEVEL 1, COIN ‡ 0.01). The WILD dinosaur-king symbol (labelled 'WILD') sits on reel 1, row 2, adjacent to three Crystal symbols on reels 2-4, row 2, all outlined in yellow as a winning combination; a large decorative '1.50' numeral is printed over the winning cells. Bottom bar reads BALANCE ‡ 1,912.09, BET ‡ 0.25, WIN ‡ 1.73 (round total)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across frames: info 'i' far-left of the bottom bar, BET box and BET LEVEL stepper left-of-centre, BET MAX/SPIN/AUTOPLAY centred, COIN stepper and BALANCE right-of-centre; gear/settings access is bottom-left of the service strip beneath the main bar. The 7-page Pay Table and 13-page Help document are each a single linear scroll with a stable 'X' close control top-right.",
    "motor": "All primary controls are large round targets; SPIN is the largest single control. Space bar is a keyboard-operable equivalent for spinning. Autoplay (with configurable stop conditions) reduces the number of required clicks for extended play.",
    "color_blind": "Most functional states are conveyed redundantly: BET LEVEL/COIN values are numeric text, not colour-coded; the on/off toggles in Settings use handle position as well as fill colour; the Autoplay spin-count selection uses fill contrast rather than hue; every symbol payout tier is accompanied by its own printed number, and the decorative side-rail number badges always show the number as text regardless of their background colour. Residual note: the WILD symbol and the top-paying (formerly-substitute) creature are the same purple dinosaur character, so a colour-blind or low-vision player relying on hue alone to spot WILD should instead rely on the printed 'WILD' banner text on the reel tile.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Ambient/Effects sound are toggleable and decorative. All game state (balance, bet, win, jackpot ticker, autoplay status) is conveyed as on-screen text."
  },

  "not_captured": [
    "Free Games (the named 8-spin, Scatter-triggered bonus): not observed in play in the supplied frames. Its mechanics are documented above strictly from the printed Pay Table rules and are explicitly labelled as unobserved; no genuine trigger banner, free-spins-gameplay reel state, or free-spins summary screen is included in this frame set.",
    "Jackpot Race™ payout/win screen: per Help, structurally unreachable in Fun Play/Bonus Play, so this is not an omission of effort but a stated platform restriction."
  ],

  "unreadable_or_uncertain": [
    "The purpose of the M:SS clock counter in the bottom service strip (observed values 2:59 / 3:07 / 3:13 / 3:23) is not stated on any Help page; most likely an elapsed session/play-time display, but this is an inference, not a printed fact.",
    "Whether the blue furry high-value creature is meant to be read as a 'monkey', a raccoon, or another animal is not stated anywhere in the game text; described here purely by appearance.",
    "Overall game volatility rating and any maximum-win / max-multiplier figure: neither appears anywhere in the 7-page Pay Table or the 13-page Help screen (both fully reviewed). Any such figures seen on third-party or provider marketing pages are NOT sourced from this build and are intentionally omitted here."
  ]
}

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