Cash Strike X-Cash

Demo, RTP 95.02%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 days, 13 hours ago Verified · 14 Nov 2026
RTP 95.02%
Volatility Medium-High
Max win ×10000
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

33 screenshots · 16 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/cash-strike-x-cash-b31/

10,000 free requests / month · sign-up required

42 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 14 Nov 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Cash Strike X-Cash

Everything pulled from Cash Strike X-Cash into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
16 symbols catalogued · payouts OCR-verified
10 palette colors from frames
8 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Blueprint Gaming
volatility Medium-High
max_win_x ×10000
layout 3×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 6 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 95.02% —
Ante Bet 95.02% Power Play
Operator Config 93.04% Build BP_CashStrikeXCash93, Power Play
Operator Config 93.02% Build BP_CashStrikeXCash93, Standard Play
Operator Config 92.05% Build BP_CashStrikeXCash92, Power Play
Operator Config 92.01% Build BP_CashStrikeXCash92, Standard Play

See how this RTP compares across Blueprint Gaming’s full range →

Symbols & paytable

16 symbols
16 icons (ZIP)
Flaming triple sevens
Flaming triple sevens
Wild

three glossy red sevens with a gold rim, licked by orange flames along their lower parts

MatchPayoutUnit
3x 50.00 Multiplier
Stars
Stars
High Pay

two overlapping five-pointed gold stars with a pale gold bevelled edge

MatchPayoutUnit
3x 30.00 Multiplier
Bells
Bells
High Pay

two shiny golden bells side by side, each with a ring on top and a round clapper

MatchPayoutUnit
3x 20.00 Multiplier
Grapes
Grapes
High Pay

two bunches of plump purple grapes with green leaves and a gold outline

MatchPayoutUnit
3x 16.00 Multiplier
Watermelon
Watermelon
High Pay

two watermelon halves with green striped rind, bright pink-red flesh and black seeds, gold outline

MatchPayoutUnit
3x 16.00 Multiplier
Orange
Orange
Low Pay

two round glossy oranges with small green tips and a gold outline

MatchPayoutUnit
3x 4.00 Multiplier
Plum
Plum
Low Pay

two glossy dark-purple plums with short green stalks and a gold outline

MatchPayoutUnit
3x 4.00 Multiplier
Lemon
Lemon
Low Pay

two oval bright yellow lemon fruits with dimpled peel and pointed tips, lying side by side

MatchPayoutUnit
3x 4.00 Multiplier
Cherries
Cherries
Low Pay

two pairs of shiny red cherries joined by green stems, gold outline

MatchPayoutUnit
3x 1.00 Multiplier
Collect coin
Collect coin
Other

round coin with a plain smooth gold rim around a burning fireball, no engraving

Cash prize fireball
Cash prize fireball
Other

burning orange-yellow fireball orb, plain centre

Purple gem coin
Purple gem coin
Other

round coin with a gold rim, a fiery centre and a cut purple gem on top

Blue gem coin
Blue gem coin
Other

round coin with a gold rim, a fiery centre and a cut blue gem on top

Green gem coin
Green gem coin
Other

round coin with a gold rim, a fiery centre and a cut green gem on top

Red gem coin
Red gem coin
Other

round coin with a gold rim, a fiery centre and a cut red gem on top

Mystery orb
Mystery orb
Other

burning fireball orb wrapped in swirling red and gold flames, mysterious glow

Bonus modes

3 modes
Base Game Modifier power_play
Power Play

Optional mode chosen with the POWER PLAY button (depends on operator configuration); played at 5x the base stake, only cash prize and Collect scatter symbols are in play, features played out at base bet; STANDARD PLAY button returns to normal reels

Bonus Mode cash_strike_bonus
Cash Strike Bonus

Triggered by a cash prize on reel 1, a Collect on reel 2 and a cash prize on reel 3; Collect symbols hold in place, 3 spins counter resets to 3 on every new symbol, collect multiplier can reach x10; accumulated total is paid at the end

Bonus Mode super_cash_strike_bonus
Super Cash Strike Bonus

Can be triggered randomly after symbols are added to the fireball logo above the reels; plays like the Cash Strike Bonus on a 3x5 reel size. Rules and diagram only, not seen in play

Jackpot

Type: Fixed
RED GEM
1000.00
Multiplier
GREEN GEM
150.00
Multiplier
BLUE GEM
50.00
Multiplier
PURPLE GEM
25.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#2A0602 base dominant 1 base
#59230D base dominant 2 base
#A06419 base dominant 3 base
#DB9721 base dominant 4 base
#6B4E1A base dominant 5 base
#D36D1D base dominant 6 base
#2B0602 bonus dominant 1 bonus
#5C1E0B bonus dominant 2 bonus
#A26319 bonus dominant 3 bonus
#DE9524 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four gem prizes are purple, blue, green and red, but each ladder row also has a printed amount and a fixed vertical order, largest at top
  • Collect coin has a gold ring and red numerals while plain cash prize fireballs have gold numerals; an empty Collect coin carries lettering
  • Selected stake and spin state are shown by white fill versus dark fill, a luminance difference rather than a hue
  • Winline diagram shows winning cells in yellow on black, and the line shape itself shows the path
Screen Reader
  • Everything is drawn on a canvas; no separate screen-reader layer was observed
Motor Accessibility
  • Spin, stake and autoplay are large buttons; autoplay offers 10, 25, 50, 75 and 100 spins; spacebar may start a spin; dialogs have a clear X close button
Hearing Accessibility
  • Wins are announced visually: PAID banner, BIG WIN and EPIC WIN lettering, GOOD LUCK banner and the SPIN counter; the sound button only mutes audio
Low Vision
  • Amounts are printed in large gold or red numerals; Game Information text is white or yellow on a near-black panel

Media & assets

5 files · 5 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview, base game, stake select, autoplay, Power Play select and base game in Power Play, full paytable and rules pages, RTP block
base game line win, Collect feature trigger and payout, collect multiplier, Cash Strike Bonus in Power Play and in standard play, bonus totals, BIG WIN and EPIC WIN banners, Mystery symbol landing
Super Cash Strike Bonus (3x5 reels) was not seen in play, rules and diagram only
Red gem prize at its top value was not seen paying in play, ladder only
Maximum Power Stake in the demo build was not seen
Studio: no sub-studio printed, field omitted
Volatility and release date are not printed on the captured frames
Split of PAID 0.45 on the base win frame between the line win and two orbs is not printed

Ask AI about Cash Strike X-Cash

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Cash Strike X-Cash play? Keep it simple.

Optional mode chosen with the POWER PLAY button (depends on operator configuration); played at 5x the base stake, only cash prize and Collect scatter symbols are in play, features played out at base bet; STANDARD PLAY button returns to normal reels

RTP 95.02%Medium-High volatilitymax win ×10000demo ✓

From the verified capture of 14 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Cash Strike X-Cash vs Eye of Horus — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 16 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/cash-strike-x-cash-b31/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/cash-strike-x-cash-b31/
{
  "game": {
    "name": "Cash Strike X-Cash",
    "wordmark_in_game": "CASH STRIKE X-CASH (three stacked lines: CASH in gold-orange, STRIKE in red with gold edge, then a large dark-red X beside CASH in gold) - identical to the catalog name",
    "provider": "Blueprint Gaming",
    "provider_evidence": "provider logo on the loading screen, preview.png",
    "game_version": "1.7.0.0_HOTFIX_7 (info_p12.png)",
    "rules_version": "V5.0, APPLICABLE DATE FROM 6/8/2026 (info_p13.png) - date of the rules revision, not a release date",
    "theme": "classic fruit-machine with blazing fireballs and jewels: burning sevens, gold stars and bells, fruit, fiery cash-prize orbs and four coloured gems",
    "art_style": "glossy 3D-rendered cartoon icons with soft gradients, gold bevelled rims and glowing highlights; deep red-black backdrop lit by warm orange light rays and floating embers; hot, dramatic but playful mood; flat front-on view",
    "format": "3 reels x 3 rows, 5 fixed paylines, line pays from the left only, scatter-style cash prizes collected on the middle reel",
    "language_of_ui": "English",
    "currency_shown": "GBP (pound sign) in the demo build",
    "window": "1280x800 desktop"
  },
  "numbers_at_a_glance": {
    "grid": "3x3 (heights 3,3,3)",
    "paylines": "5 (always active) - info_p10.png / info_p11.png",
    "rtp_standard_play_percent": 95.02,
    "rtp_power_play_percent": 95.02,
    "rtp_source": "info_p13.png (also info_p12.png start of RTP block)",
    "max_win": "THE MAXIMUM PAYOUT IS X10000 - multiplier of base game bet; the round ends when reached (info_p13.png)",
    "cash_prize_range": "AVAILABLE CASH PRIZE SYMBOLS RANGE FROM 1X TO 1000X (all outcomes multiplied by base stake) - info_p12.png",
    "collect_multiplier_max": "x5 in the main game and Power Play; x10 inside the Cash Strike Bonus (info_p6.png, info_p7.png, info_p12.png)",
    "bonus_spins": "3 spins counter, resets to 3 on every new symbol (info_p7.png)",
    "free_spins": "none",
    "bonus_buy": "none seen in the menu or in the rules",
    "volatility": null,
    "release_date": null,
    "demo_start_credit": "CREDIT 1,000.00 (base_game.png)"
  },
  "color_palette": {
    "overall_palette": "dark maroon and near-black background with glowing orange, amber and gold light; reels are dark red columns with thin orange frames",
    "accent_colors": "fiery orange, deep red, gold yellow, jewel purple, sapphire blue, emerald green",
    "accent_colors_where": "orange and gold on the fireball orbs, wordmark and light rays; red on the sevens, cherries and the collect-symbol numerals; purple, blue, green and red on the four gem coins and the prize ladder; yellow for the PAID/STAKE/CREDIT labels and for panel headings in Game Information",
    "game_information_panel": "near-black translucent panel over the blurred game; headings in bright yellow, body text white, centred; thin yellow or white divider lines between sections",
    "ui_text": "STAKE label yellow with white amount at bottom left; CREDIT label yellow with white amount at bottom right; thin black footer strip with game name at left and clock, session timer and net result at right"
  },
  "screens": [
    {
      "frame": "preview.png",
      "type": "preview / loading screen",
      "description": "Black screen, the stacked CASH STRIKE X-CASH wordmark in the upper middle, a white progress bar below it with a percentage (frame shows 95%), and the Blueprint Gaming logo (yellow sun-face icon plus blue 'blueprint GAMING') at the bottom centre.",
      "printed_text": ["CASH STRIKE X-CASH", "95%", "blueprint GAMING"],
      "colorblind_note": "progress is shown by a bar and a printed percentage, so it does not depend on colour"
    },
    {
      "frame": "base_game.png",
      "type": "base game, standard play, idle",
      "description": "Three dark-red reels, each showing three fruit/symbol tiles. Above the middle reel a half-circle multiplier arc (labels x2, x3 ... visible) topped by a fireball medallion carrying the game wordmark. Left column: a promo caption under a small Cash Strike coin stack reading 'CAN INCREASE THE MULTIPLIER UP TO x5', and below it a four-row prize ladder. Right side: a rainbow-rimmed POWER PLAY button at upper right, a large white round spin button below it, a small fast-forward (three arrows) button lower down. Bottom bar: menu (three lines) and coin/stake buttons at left, autoplay (two arrows) and sound (speaker) buttons at right, and a banner 'PRESS TO SPIN'. STAKE 1.00 at bottom left, CREDIT 1,000.00 at bottom right.",
      "prize_ladder_at_stake_1_00": {"red_gem": "1,000.00", "green_gem": "150.00", "blue_gem": "50.00", "purple_gem": "25.00"},
      "prize_ladder_at_stake_0_10": "100.00 / 15.00 / 5.00 / 2.50 in base_game_win_line.png - the ladder scales with the base stake (x1000, x150, x50, x25)",
      "printed_text": ["CAN INCREASE THE MULTIPLIER UP TO", "x5", "1,000.00", "150.00", "50.00", "25.00", "POWER PLAY", "PRESS TO SPIN", "STAKE £1.00", "CREDIT £1,000.00"],
      "rotating_promo_captions": "the left caption changes between 'CAN INCREASE THE MULTIPLIER UP TO x5' and 'TRIGGERS THE BONUS' (fireball - Cash Strike coin - fireball) - advertising text, not an event",
      "colorblind_note": "the four ladder rows are distinguished by gem colour AND by their printed amounts and vertical order (largest at top), so colour is never the only cue"
    },
    {
      "frame": "settings_stake_select.png",
      "type": "settings - stake window",
      "description": "Dark rounded window STAKE SELECT with a white X at its top right, over a blurred game. Buttons in rows of six, six and four: 0.10, 0.20, 0.40, 0.60, 0.80, 1.00 (selected, white fill) / 1.20, 1.40, 1.60, 1.80, 2.00, 3.00 / 4.00, 5.00, 10.00, 20.00.",
      "stake_values_gbp": [0.10, 0.20, 0.40, 0.60, 0.80, 1.00, 1.20, 1.40, 1.60, 1.80, 2.00, 3.00, 4.00, 5.00, 10.00, 20.00],
      "stake_count": 16,
      "colorblind_note": "the selected stake is shown by a white fill with dark text versus dark fill with white text - a luminance difference, not a hue"
    },
    {
      "frame": "autoplay.png",
      "type": "autoplay window",
      "description": "Window AUTOPLAY with the caption SELECT NUMBER OF SPINS and five buttons 10, 25, 50, 75, 100; white X at top right.",
      "autoplay_counts": [10, 25, 50, 75, 100],
      "note": "rules (info_p10/p11) say autoplay depends on operator configuration and jurisdiction; it is stopped with a STOP button"
    },
    {
      "frame": "settings_power_play_select.png",
      "type": "settings - Power Play window",
      "description": "Panel titled POWER PLAY ONLY showing the symbols in play: the Cash Strike collect coin, then a fan of the four gem coins (purple, blue, green, red), the mystery orb and the plain fireball. Below, ACTIVE POWER STAKE box with 0.50 between a green minus button (left) and a green plus button (right). The right-hand button now reads STANDARD PLAY. Banner at bottom 'POWER PLAY'. Left ladder in the background shows 100.00 / 15.00 / 5.00 / 2.50.",
      "power_stake_shown": 0.50,
      "colorblind_note": "plus and minus are drawn as signs inside green buttons, so function is carried by the symbol; green is only decoration"
    },
    {
      "frame": "base_game_power_play.png",
      "type": "base game in Power Play",
      "description": "STAKE 0.50, CREDIT 999.50. All three reels are plain dark-red columns with a faint dim orb in each of three cell positions; only two bright fireballs sit in the bottom cells of reels 1 and 3 with prizes 0.30 and 0.60. Multiplier medallion at top reads x2 (arc shows 3 and 4). Right button now reads STANDARD PLAY. Banner 'PRESS TO SPIN'.",
      "note": "in Power Play the fruit and 777 tiles are absent; only cash-prize and collect symbols are in play (info_p9/p10)"
    },
    {
      "frame": "info_p1.png",
      "type": "paytable page 1",
      "description": "Panel header GAME INFORMATION in big yellow type; game wordmark; heading WINPLAN; first row of symbols with 'yellow 3' and amount: 777 £50.00, stars £30.00, bells £20.00, grapes £16.00. Top of the next row (watermelon, orange, plum, lemon) is cut off at the panel edge."
    },
    {
      "frame": "info_p2.png",
      "type": "paytable page 2",
      "description": "Second row: watermelon £16.00, orange £4.00, plum £4.00, lemon £4.00; third row: cherries £1.00. Divider, then heading WILD SYMBOL starting at the bottom."
    },
    {
      "frame": "info_p3.png",
      "type": "paytable page 3 / symbol rules",
      "description": "WILD SYMBOL: the burning 777 picture; text: THE WILD SYMBOL SUBSTITUTES FOR ALL SYMBOLS EXCEPT COLLECT AND CASH PRIZE SCATTER SYMBOLS; ONLY THE HIGHEST WIN IS PAID PER WINNING COMBINATION. Then MYSTERY SYMBOL heading and its picture: a fireball with three red question marks."
    },
    {
      "frame": "info_p4.png",
      "type": "rules page 1",
      "description": "Mystery symbol rules (reels 1 and 3 only; awards one of the special cash prize scatter values when landing in view with a Collect symbol; not available during the bonus) and 'POSSIBLE OUTCOMES' picture row: four gem coins in order purple, blue, green, red. Then COLLECT FEATURE heading with the Cash Strike coin, a dash, and a fan of the four gem coins, the plain fireball marked 'ANY'."
    },
    {
      "frame": "info_p5.png",
      "type": "rules page 2",
      "description": "Collect Feature text and 'AVAILABLE CASH PRIZE SCATTER SYMBOLS' picture row of six: mystery orb (???), plain fireball, purple gem coin, blue gem coin, green gem coin, red gem coin. Heading COLLECT MULTIPLIER at the bottom."
    },
    {
      "frame": "info_p6.png",
      "type": "rules page 3",
      "description": "COLLECT MULTIPLIER picture: half-circle arc labelled x2, x3 (lit, large), x4, x5 under a fireball medallion; text on how it works. Heading CASH STRIKE BONUS with picture 'ANY fireball/gems - Cash Strike coin - ANY fireball/gems'."
    },
    {
      "frame": "info_p7.png",
      "type": "rules page 4",
      "description": "Cash Strike Bonus rules text under the same trigger picture (cash prize on reel 1 + Collect on reel 2 + cash prize on reel 3)."
    },
    {
      "frame": "info_p8.png",
      "type": "rules page 5",
      "description": "End of Cash Strike Bonus and SUPER CASH STRIKE BONUS: text plus a diagram of a 3-reel by 5-row grid under a x3 medallion, small dim orbs in the upper cells, large fireballs on reels 1 and 3 and a Cash Strike coin on reel 2 in the bottom cells."
    },
    {
      "frame": "info_p9.png",
      "type": "rules page 6",
      "description": "Start of POWER PLAY (DEPENDING ON OPERATOR CONFIGURATION): chosen with the POWER PLAY button, played at 5X the base stake, only cash prize and collect scatter symbols in play, features played out at base bet."
    },
    {
      "frame": "info_p10.png",
      "type": "rules page 7",
      "description": "Rest of the Power Play text; WINLINES diagram numbered 1 to 5 as small 3x3 grids with yellow highlighted cells; start of AUTOPLAY text.",
      "winlines": {
        "1": "top row, all three reels",
        "2": "middle row, all three reels",
        "3": "bottom row, all three reels",
        "4": "diagonal from top of reel 1 through middle of reel 2 to bottom of reel 3",
        "5": "diagonal from bottom of reel 1 through middle of reel 2 to top of reel 3"
      },
      "colorblind_note": "winning cells in the diagram are yellow on black - a strong luminance contrast, and the line shape itself shows the path"
    },
    {
      "frame": "info_p11.png",
      "type": "rules page 8",
      "description": "Autoplay text and GAME RULES: total bet button, stake list from operator configuration, reels stop at random, a line of 3 matching symbols from the leftmost reel wins, wins on different paylines are added, 5 lines always active, scatter wins paid in addition to reel wins, the collection feature is for visual purposes only and does not influence outcomes (Cash Strike Bonus)."
    },
    {
      "frame": "info_p12.png",
      "type": "rules page 9",
      "description": "Collect multiplier rules (+x1 on any main-game/Power Play spin, up to +x3 for extra collects in a bonus; max x5 main/Power Play, x10 in bonus; resets after a Collect win or after any bonus; held over separately for each stake), spin instruction (spacebar may also start a game depending on operator), cash prize range 1X to 1000X, game history viewer note, GAME VERSION: 1.7.0.0_HOTFIX_7, start of RTP and WIN INFORMATION."
    },
    {
      "frame": "info_p13.png",
      "type": "rules page 10",
      "description": "End of the panel: RTP block (STANDARD PLAY RTP 95.02%, POWER PLAY RTP 95.02%, 'RTP is based on long-term payback and gameplay'), WIN INFORMATION (all wins left to right; only highest line win paid per line; THE MAXIMUM PAYOUT IS X10000, based on long-term simulations, a multiplier of base game bet; malfunction voids all pays and plays), GAME INTERFACE INFORMATION (autoplay icon = two curved arrows, 'OPENS THE AUTOPLAY OPTIONS'), VERSION: V5.0, APPLICABLE DATE FROM: 6/8/2026."
    },
    {
      "frame": "base_game_win_line.png",
      "type": "base game win, standard play",
      "description": "STAKE 0.10, CREDIT 989.55. Bottom row of all three reels shows cherries with a gold line through them; upper cells dimmed. Reel 1 top cell: fireball with 0.25; reel 2 top cell: collect-style ringed fireball with red 0.25. Bottom banner: PAID 0.45 and LINE 3 PAYS 0.10. Left caption TRIGGERS THE BONUS. Ladder 100.00/15.00/5.00/2.50.",
      "printed_values": {"stake": 0.10, "paid": 0.45, "line_3_pays": 0.10},
      "note": "LINE 3 PAYS 0.10 at stake 0.10 equals the paytable cherries x3 = £1.00 at £1.00 (multiplier x1 of total bet). How the remaining 0.35 of PAID 0.45 is made up from the two 0.25 orbs is not printed on the frame."
    },
    {
      "frame": "bonus_collect_feature_trigger.png",
      "type": "collect feature trigger (Power Play)",
      "description": "STAKE 0.50, CREDIT 996.50. Reel 2 bottom cell: the Cash Strike coin (gold ring around a fireball with the red-gold word CASH STRIKE). Reel 3 has fireballs 0.50 (top) and 0.40 (bottom). Multiplier x2 at the top. Banner GOOD LUCK!",
      "printed_values": {"prizes": [0.50, 0.40], "multiplier": "x2"}
    },
    {
      "frame": "bonus_collect_feature_paid.png",
      "type": "collect feature paid (Power Play)",
      "description": "Same layout: the Cash Strike coin now shows 0.90 in red numerals (0.50 + 0.40 collected, multiplier not applied); reel 3 orbs still shown; banner PAID 0.90 / SCATTER PAYS 0.90; CREDIT 997.40.",
      "printed_values": {"paid": 0.90, "scatter_pays": 0.90}
    },
    {
      "frame": "bonus_collect_multiplier_x3.png",
      "type": "collect at multiplier x3 (Power Play)",
      "description": "STAKE 0.50, CREDIT 971.90. Multiplier medallion x3. Reel 1 middle: fireball 0.60. Reel 2 bottom: the Cash Strike coin. Reel 3 is surrounded by an orange lightning frame, the spin button turned into a white square (stop). Banner GOOD LUCK!. The left side is dimmed."
    },
    {
      "frame": "bonus_cash_strike_1.png",
      "type": "Cash Strike Bonus in progress (Power Play)",
      "description": "STAKE 0.50, CREDIT 966.20. Reels split by thin gold row lines. Reel 1: fireballs 1.20 and 1.60; reel 2 top: Cash Strike coin showing 3.20 in red; multiplier x4. Right: SPIN 0/3 in red-gold letters. Left caption INCREASES THE MULTIPLIER under the Cash Strike coin. Menu and autoplay buttons are dimmed.",
      "printed_values": {"spin_counter": "0/3", "multiplier": "x4", "collect_total": 3.20}
    },
    {
      "frame": "bonus_cash_strike_2.png",
      "type": "Cash Strike Bonus in progress (Power Play)",
      "description": "Collect coin on reel 2 top shows 11.40, a second Cash Strike coin sits at reel 2 bottom; reel 1 bottom 0.50, reel 3 bottom 0.10; SPIN 0/3; coins are flying out of the multiplier medallion while it increases (its number is hidden by the coins).",
      "printed_values": {"collect_total": 11.40, "prizes": [0.50, 0.10], "spin_counter": "0/3"}
    },
    {
      "frame": "bonus_cash_strike_3.png",
      "type": "Cash Strike Bonus in progress (Power Play)",
      "description": "Multiplier x7. Reel 2 holds a stack of three Collect coins with 15.70, 0.70 and 4.30; reel 1 middle fireball 0.70; SPIN 1/3.",
      "printed_values": {"multiplier": "x7", "collect_coins": [15.70, 0.70, 4.30], "spin_counter": "1/3"}
    },
    {
      "frame": "win_screen.png",
      "type": "bonus total (Power Play)",
      "description": "Plaque TOTAL WIN 22.80 above the reels; reel 2 holds the three collect coins 16.40, 1.40 and 5.00; reels 1 and 3 empty; SPIN 0/3; left caption CASH MULTIPLIER INCREASES UP TO x10.",
      "printed_values": {"total_win": 22.80, "coins": [16.40, 1.40, 5.00]}
    },
    {
      "frame": "win_screen_epic.png",
      "type": "win banner EPIC WIN",
      "description": "Big blue-and-gold EPIC WIN lettering over a dark purple plaque with 22.80, falling white diamonds, lightning around the reels. Bottom banner PAID 22.80 / BONUS COMPLETE; STAKE 0.50, CREDIT 989.00.",
      "printed_values": {"epic_win": 22.80, "paid": 22.80}
    },
    {
      "frame": "bonus_cash_strike_4.png",
      "type": "Cash Strike Bonus (standard play)",
      "description": "STAKE 0.10, CREDIT 970.25. Multiplier x3; Collect coin on reel 2 bottom showing 4.95; SPIN 1/3; all other cells dim orbs.",
      "printed_values": {"multiplier": "x3", "collect_total": 4.95, "spin_counter": "1/3"}
    },
    {
      "frame": "win_screen_big.png",
      "type": "win banner BIG WIN",
      "description": "Blue-and-gold BIG WIN lettering over the plaque showing 2.58 (the counter is still rising), with coloured gems (red, green, blue) and gold coins falling and lightning. STAKE 0.10, CREDIT 975.20.",
      "printed_values": {"big_win_counter": 2.58, "final_paid_after_count": 4.95}
    },
    {
      "frame": "bonus_cash_strike_5.png",
      "type": "bonus complete (standard play)",
      "description": "Back to the full reels: reel 1 fireball 0.70 / lemons / lemons; reel 2 plums / bells / Cash Strike coin; reel 3 lemons / fireball 0.25 / fireball 0.60. Banner PAID 4.95 / BONUS COMPLETE; CREDIT 975.20.",
      "printed_values": {"paid": 4.95}
    },
    {
      "frame": "bonus_mystery_symbol_collect.png",
      "type": "mystery symbol landing",
      "description": "STAKE 0.10, CREDIT 977.65. Reel 3 is framed by a bright orange lightning border with a fireball showing red '???' in its middle; reel 2 top has the Cash Strike coin, reel 1 bottom fireball 0.30; the spin button is a white square. Banner GOOD LUCK!. The side panels are dimmed."
    }
  ],
  "symbols": [
    {
      "name": "Burning Seven (777)",
      "role": "Wild and top-paying symbol",
      "appearance": "A trio of glossy red sevens with a gold rim, licked by orange flames along their lower parts. Printed on the WILD SYMBOL page as the wild and on the WINPLAN as the top line symbol.",
      "pay_3": "£50.00 at £1.00 total bet = x50",
      "source": "info_p1.png, info_p3.png",
      "wild_rule": "Substitutes for all symbols except Collect and Cash Prize scatter symbols; only the highest win is paid per winning combination",
      "note": "The panel does not print a separate payout for the wild; the picture on the paytable and on the wild page is the same."
    },
    {
      "name": "Stars",
      "appearance": "Two overlapping five-pointed gold stars with a pale gold bevelled edge.",
      "pay_3": "£30.00 at £1.00 total bet = x30",
      "source": "info_p1.png"
    },
    {
      "name": "Bells",
      "appearance": "Two shiny golden bells side by side, each with a ring on top and a round clapper.",
      "pay_3": "£20.00 at £1.00 total bet = x20",
      "source": "info_p1.png"
    },
    {
      "name": "Grapes",
      "appearance": "Two bunches of plump purple grapes with green leaves, gold outline.",
      "pay_3": "£16.00 at £1.00 total bet = x16",
      "source": "info_p1.png"
    },
    {
      "name": "Watermelon",
      "appearance": "Two watermelon halves: green striped rind, bright pink-red flesh with black seeds, gold outline.",
      "pay_3": "£16.00 at £1.00 total bet = x16",
      "source": "info_p2.png (first on the page; top cut off on info_p1.png)"
    },
    {
      "name": "Orange",
      "appearance": "Two round glossy oranges with small green tips, gold outline.",
      "pay_3": "£4.00 at £1.00 total bet = x4",
      "source": "info_p2.png"
    },
    {
      "name": "Plum",
      "appearance": "Two glossy dark-purple plums with short green stalks, gold outline.",
      "pay_3": "£4.00 at £1.00 total bet = x4",
      "source": "info_p2.png"
    },
    {
      "name": "Lemon",
      "appearance": "Two bright yellow lemons with small pointed ends, gold outline.",
      "pay_3": "£4.00 at £1.00 total bet = x4",
      "source": "info_p2.png"
    },
    {
      "name": "Cherries",
      "appearance": "Two pairs of shiny red cherries joined by green stems, gold outline.",
      "pay_3": "£1.00 at £1.00 total bet = x1; confirmed in play: LINE 3 PAYS 0.10 at stake 0.10",
      "source": "info_p2.png, base_game_win_line.png"
    },
    {
      "name": "Cash Strike (Collect scatter symbol)",
      "role": "Collect scatter; active on reel 2 only",
      "appearance": "A round gold coin ring around a fireball bearing the gold-and-red word CASH STRIKE; it carries the collected total in red numerals during a collect.",
      "pay": "no line payout; gathers cash prizes from reels 1 and 3",
      "source": "info_p4.png, info_p5.png, bonus_collect_feature_trigger.png, bonus_collect_feature_paid.png"
    },
    {
      "name": "Cash Prize scatter (fireball)",
      "role": "Cash prize scatter; active on reels 1 and 3",
      "appearance": "A burning orange-yellow fireball orb with a printed money value in gold numerals.",
      "pay": "1x to 1000x of the base stake (info_p12.png), printed on the orb as an amount; collected onto the Collect symbol",
      "source": "info_p5.png, base_game_power_play.png"
    },
    {
      "name": "Gem prizes (four jewel coins)",
      "role": "Special cash prize scatter symbols; the four fixed prizes on the left ladder",
      "appearance": "Round coins with a gold rim, a fiery centre and a cut gem on top, in purple, blue, green and red; rim ring colour matches the gem.",
      "ladder_multipliers_of_base_stake": {"purple": "25x", "blue": "50x", "green": "150x", "red": "1000x"},
      "ladder_evidence": "base_game.png at stake £1.00 lists 25.00 / 50.00 / 150.00 / 1,000.00 on purple / blue / green / red rows; base_game_win_line.png at £0.10 lists 2.50 / 5.00 / 15.00 / 100.00",
      "source": "info_p4.png, info_p5.png, base_game.png"
    },
    {
      "name": "Mystery symbol",
      "role": "Mystery; reels 1 and 3 only; not available in the bonus",
      "appearance": "A fireball orb with three red gold-edged question marks.",
      "rule": "Awards one of the special cash prize scatter symbols/values (the four gems) when landing in view with a Collect scatter symbol",
      "source": "info_p3.png, info_p4.png, bonus_mystery_symbol_collect.png"
    }
  ],
  "features": {
    "wild": "Burning Seven substitutes for every symbol except Collect and Cash Prize scatters (info_p3.png).",
    "mystery_symbol": "Appears on reels 1 and 3 only. When it lands in view together with a Collect symbol it turns into one of the four gem prizes. Not available during the bonus (info_p4.png). Landing shown in bonus_mystery_symbol_collect.png: lightning frame around reel 3, '???' in the orb, banner GOOD LUCK!.",
    "collect_feature": "Cash Prize scatters are active on reels 1 and 3, the Collect scatter on reel 2. If a Collect lands in view on reel 2 together with any cash prize scatter, the feature triggers: prizes are accumulated on the Collect symbol (multiplied by the Collect Multiplier shown, if active) and the sum is paid instantly (info_p5.png). Example: prizes 0.50 + 0.40 at multiplier x2 shown but total 0.90 paid, banner PAID 0.90 / SCATTER PAYS 0.90 (bonus_collect_feature_paid.png).",
    "collect_multiplier": "Arc above the reels. Raised by +1 randomly when a cash prize or Collect symbol lands in view; once at x2 or more it applies to the next cash prize values accumulated, then resets. Maximum x5 in the main game and Power Play (info_p6.png); held over separately for each stake (info_p12.png). Resets after a Collect win in standard or Power Play base game and after any bonus.",
    "cash_strike_bonus": "Triggered by a cash prize on reel 1 and reel 3 together with a Collect on reel 2 (info_p7.png). The Collect symbols hold in place and keep accumulating; the player has 3 spins to land a new symbol, the counter resets to 3 for every cash prize or Collect that lands; cash prizes landing are added to Collect symbols in view and then removed; new Collect symbols lock in place and raise the Collect Multiplier by up to x3; the multiplier carries over from the main game and can reach x10 in the bonus; the bonus ends when the spins are used and the accumulated total is paid. The on-screen counter reads SPIN n/3 (bonus_cash_strike_1/3/4.png). Reels are drawn with row dividers. The panel also states the collection feature is for visual purposes only and does not influence game outcomes.",
    "super_cash_strike_bonus": "Cash prize and Collect symbols that land are added to the fireball logo above the reels; randomly it can trigger and add symbols to the reels, guaranteeing the Super Cash Strike Bonus, which plays like the standard bonus but on a 3x5 reel size (info_p8.png). Rules and diagram only - the round was not seen in play.",
    "power_play": "Optional mode (depends on operator configuration). Chosen with the POWER PLAY button at any time; played at 5X the base stake; only cash prize and Collect scatter symbols are in play; features are played out at base bet; Power Stake changed with the stake button, STANDARD PLAY button returns to normal reels (info_p9.png, info_p10.png). Seen: Power Stake 0.50 with base 0.10; prize ladder shows base-stake values (100.00/15.00/5.00/2.50) while STAKE shows 0.50; RTP stated 95.02% in both modes.",
    "free_spins": "none",
    "bonus_buy": "none seen",
    "gamble": "none seen",
    "autoplay": "Counts 10, 25, 50, 75, 100 (autoplay.png); stopped with a STOP button (rules).",
    "turbo_or_fast_play": "A small button with three right-pointing arrows sits above the sound button on the base screen (base_game.png); its function is not described in the rules.",
    "max_win_cap": "X10000 of the base game bet; the round ends with the maximum payout when reached (info_p13.png)."
  },
  "payout_rules": {
    "basis": "total bet (printed paytable amounts are in pounds at STAKE £1.00; line win LINE 3 PAYS 0.10 at stake 0.10 equals the cherries x3 £1.00 scaled by 10)",
    "pays": "3 matching symbols from the leftmost reel on a played line; only 3-of-a-kind pays in the paytable",
    "paylines": 5,
    "line_combination_rule": "All line pay symbols must appear on a played line and on consecutive reels beginning with the far-left reel (5 lines always active). Wins on different paylines are added; only the highest line win is paid on each line. Scatter wins are paid in addition to reel wins.",
    "paytable_multipliers_of_total_bet": {"777": 50, "stars": 30, "bells": 20, "grapes": 16, "watermelon": 16, "orange": 4, "plum": 4, "lemon": 4, "cherries": 1}
  },
  "bet_and_controls": {
    "stake_ladder_in_demo": "16 values 0.10 to 20.00 (settings_stake_select.png)",
    "initial_stake": 1.00,
    "controls": {
      "menu": "three horizontal lines at lower left (opens Game Information and menu)",
      "stake_button": "stack-of-coins icon next to the menu, opens STAKE SELECT",
      "spin": "large white circle with a circular arrow at the right middle; turns into a white square (stop) while reels spin",
      "fast_forward": "round button with three right arrows at the lower right above autoplay/sound",
      "autoplay": "round button with two curved arrows at bottom right (info_p13 'OPENS THE AUTOPLAY OPTIONS')",
      "sound": "speaker icon at bottom right",
      "power_play": "rainbow-framed square button at upper right reading POWER PLAY, or STANDARD PLAY while in power mode",
      "spacebar": "may start a spin depending on jurisdiction and operator"
    },
    "status_strip": "bottom strip: game name at left; clock time, session timer and net result at right"
  },
  "accessibility": {
    "blind_low_vision": "Everything is drawn on a canvas; amounts are printed in large gold or red numerals; info panel text is high-contrast white or yellow on near-black. No separate screen-reader layer was observed.",
    "deaf_hard_of_hearing": "Wins are announced visually (PAID banner, BIG WIN / EPIC WIN lettering, GOOD LUCK! banner, SPIN n/3 counter); the sound button only mutes audio.",
    "colorblind": [
      "Gem prizes: four colours but every ladder row has the printed amount and a fixed vertical order.",
      "Collect symbol vs plain cash prize: the Collect has a gold ring and red numerals (plain fireballs have gold numerals), and shows the word CASH STRIKE when empty.",
      "Selected stake and spin state use white fill versus dark fill, not hue.",
      "Winlines diagram uses yellow on black."
    ],
    "motor": "Spin, stake and autoplay are large buttons; autoplay offers up to 100 spins; spacebar may start a spin; dialogs have a clear X close button. Moving banners and lightning effects are decorative and appear around wins and feature triggers."
  },
  "unreadable_or_uncertain": [
    "Volatility is not printed on the captured frames: null.",
    "Release date is not on these frames; the only date is the rules revision 6/8/2026 (V5.0).",
    "How PAID 0.45 in base_game_win_line.png splits between the line win 0.10 and the two 0.25 orbs is not printed.",
    "Whether three Burning Sevens pay as the 777 line (x50) or as wilds with a separate rule is not stated beyond the paytable picture.",
    "Maximum Power Stake in the demo build was not seen on the captured frames.",
    "The Super Cash Strike Bonus (3x5 reels) and the highest gem prizes (red 1000x) were not seen paying in play - rules and ladder only.",
    "The multiplier number at the moment of bonus_cash_strike_2.png is hidden by flying coins; the arc suggests a value between x5 and x8.",
    "Bet-limit text of the game page (higher maximum than the demo ladder) is not on these frames."
  ],
  "rules_text_verbatim_reference": {
    "source": "full Game Information panel, info_p1..info_p13",
    "winplan": "3 x £50.00, £30.00, £20.00, £16.00, £16.00, £4.00, £4.00, £4.00, £1.00 (777, stars, bells, grapes, watermelon, orange, plum, lemon, cherries)",
    "wild": "THE WILD SYMBOL SUBSTITUTES FOR ALL SYMBOLS EXCEPT COLLECT AND CASH PRIZE SCATTER SYMBOLS. ONLY THE HIGHEST WIN IS PAID PER WINNING COMBINATION",
    "mystery": "THE MYSTERY SYMBOL CAN ONLY APPEAR ON REELS 1 AND 3. IT WILL AWARD ONE OF THE SPECIAL CASH PRIZE SCATTER SYMBOLS/VALUES WHEN LANDING IN VIEW WITH A COLLECT SCATTER SYMBOL. THIS SYMBOL ISN'T AVAILABLE DURING THE BONUS",
    "rtp": "STANDARD PLAY RTP: 95.02%. POWER PLAY RTP: 95.02%. RTP IS BASED ON LONG-TERM PAYBACK AND GAMEPLAY.",
    "win_information": "ALL WINS ARE FROM LEFT TO RIGHT. ONLY THE HIGHEST LINE WIN IS PAID ON EACH LINE. THE MAXIMUM PAYOUT IS X10000. THIS IS BASED ON LONG-TERM SIMULATIONS AND IS A MULTIPLIER OF BASE GAME BET. IF THIS VALUE IS REACHED, THE GAME ROUND WILL END WITH THE MAXIMUM PAYOUT BEING AWARDED. MALFUNCTION VOIDS ALL PAYS AND PLAYS.",
    "version": "GAME VERSION: 1.7.0.0_HOTFIX_7; VERSION: V5.0; APPLICABLE DATE FROM: 6/8/2026"
  },
  "ocr_note": "Panel text taken from the full Game Information text reference and checked against frames info_p1..info_p13. Big decorative numerals on the game frames (prizes, banners) are not read by OCR and were read by eye from the open frames."
}

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