Cash Strike Hotstepper 2

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 1 day, 22 hours ago
✓ Working · checked 4 days ago Verified · 12 Nov 2026
RTP 95.00%
Volatility Medium-High
Max win ×10002
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

36 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/cash-strike-hotstepper-2-b31/

10,000 free requests / month · sign-up required

60 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 12 Nov 2026 View capture log

Per-screen breakdown

36 demo screens
36 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 300 300 Oct Nov '25: 350 350 Nov Dec '25: 290 290 Dec Jan '26: 240 240 Jan Feb '26: 180 180 Feb Mar '26: 190 190 Mar Apr '26: 230 230 Apr May '26: 230 230 May Jun '26: 110 110 Jun Jul '26: 170 170 Jul Aug '26: 160 160 Aug Sep '26: 260 260 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇬🇧United Kingdom 90 40 50 40 50 40 70 70 90 70 70 70
🇺🇸United States 20 0 0 0 20 20 0 20 20 0 20 20
🇲🇾Malaysia 20 0 0 0 0 0 0 0 0 0 0 0
🇪🇸Spain 10 0 0 0 10 10 0 10 0 0 0 10
🇧🇷Brazil 10 0 10 0 0 0 0 0 0 0 0 10
🇩🇪Germany 10 0 0 0 10 10 0 0 0 0 0 0
🇵🇱Poland 10 0 0 0 0 0 0 0 0 0 10 0
🇨🇦Canada 40 40 20 20 80 60 60 20 60 100 140 40
🇳🇱Netherlands 10 10 10 10 10 10 10 10 10 10 30 90
🇮🇪Ireland 10 10 0 0 0 10 10 0 10 10 10 20
🇮🇹Italy 0 0 10 0 10 10 10 10 10 10 10 0
🇬🇷Greece 0 0 10 10 10 0 0 0 0 10 10 10
🇿🇦South Africa 10 10 10 10 10 10 0 0 0 0 0 0
🇸🇪Sweden 10 10 10 0 0 0 10 0 0 10 0 10
🇦🇹Austria 10 10 0 0 0 10 0 10 0 0 0 0
🇫🇮Finland 0 0 0 0 0 0 0 0 0 20 20 0
🇺🇦Ukraine 0 0 10 0 10 0 10 0 0 0 0 10
🇦🇺Australia 0 0 0 0 0 0 0 0 0 10 10 0
🇮🇳India 0 0 0 0 0 0 0 0 0 20 0 0
🇯🇵Japan 0 0 0 0 0 0 0 10 0 0 10 0
🇳🇿New Zealand 0 0 0 0 0 0 0 0 10 0 0 10
🇸🇰Slovakia 0 0 10 10 0 0 0 0 0 0 0 0
🇧🇬Bulgaria 0 0 0 0 0 10 0 0 0 0 0 0
🇫🇷France 0 0 0 10 0 0 0 0 0 0 0 0
🇱🇻Latvia 0 0 0 0 0 0 0 0 10 0 0 0
🇲🇹Malta 0 0 0 0 0 10 0 0 0 0 0 0
🇲🇦Morocco 0 0 0 0 0 0 0 0 0 10 0 0
🇵🇭Philippines 0 0 0 0 0 10 0 0 0 0 0 0
🇷🇴Romania 0 0 0 0 0 0 0 0 10 0 0 0
🇹🇭Thailand 0 0 0 0 0 0 0 10 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 0 10 0 0 0
🇹🇷Turkey 0 0 10 0 0 0 0 0 0 0 0 0
🇵🇹Portugal 0 10 10 0 10 10 10 10 0 0 0 0
🇩🇰Denmark 0 10 0 0 0 0 0 0 0 10 10 0
🇨🇾Cyprus 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Cash Strike Hotstepper 2

Everything pulled from Cash Strike Hotstepper 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
36 screens captured
13 symbols catalogued · payouts OCR-verified
10 palette colors from frames
9 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 36 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Blueprint Gaming
volatility Medium-High
max_win_x ×10002
layout 3×3
bonus_buy No
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 95.00% Standard Play
Ante Bet 95.00% Power Play (stake x5 of base)
Operator Config 93.00% operator build BP_CashStrikeHotStepper293
Operator Config 92.00% operator build BP_CashStrikeHotStepper292

See how this RTP compares across Blueprint Gaming’s full range →

Symbols & paytable

13 symbols
13 icons (ZIP)
777 Wild
777 Wild
Wild

three overlapping faceted red sevens with gold outlines and orange flames inside; top line symbol and wild, substitutes for all except the two scatter coins

MatchPayoutUnit
3x 50.00 Multiplier
Star
Star
High Pay

two overlapping five-pointed yellow-gold faceted stars with pale gold outlines

MatchPayoutUnit
3x 30.00 Multiplier
Bell
Bell
High Pay

two overlapping shiny golden bells with a loop on top and a round clapper

MatchPayoutUnit
3x 20.00 Multiplier
Grapes
Grapes
Low Pay

two purple grape bunches with green leaves

MatchPayoutUnit
3x 16.00 Multiplier
Watermelon
Watermelon
Low Pay

two watermelon halves with green rind, pink-red flesh and black seeds

MatchPayoutUnit
3x 16.00 Multiplier
Orange
Orange
Low Pay

two round glossy orange fruits with small green stems

MatchPayoutUnit
3x 4.00 Multiplier
Plum
Plum
Low Pay

two purple plums with short green stems

MatchPayoutUnit
3x 4.00 Multiplier
Lemon
Lemon
Low Pay

two yellow lemons

MatchPayoutUnit
3x 4.00 Multiplier
Cherry
Cherry
Low Pay

two pairs of red cherries with green stems

MatchPayoutUnit
3x 1.00 Multiplier
Mystery
Mystery
Other

fire-ringed orange sun orb with three orange question marks; reels 1 and 3 only; awards a fixed prize of 25 to 1000x bet only when a collector scatter is also in view

Cash Prize
Cash Prize
Scatter

fiery gold-and-orange orb with a molten glowing core; reels 1 and 3 only; amounts range from 1 to 1000x base bet

Cash Collect
Cash Collect
Scatter

golden ring medallion with a blazing orange fire core and flames around the rim, no symbols or letters on it; reel 2 only; collects all prize orbs in view and pays them as a scatter win

Super Strike
Super Strike
Other

gold ring coin emblem with a fiery orange sun; lands on reel 2 and adds 2 extra collector symbols to reel 2

Bonus modes

4 modes
Bonus Mode cash_strike
Cash Strike Bonus

Respin round: cash prizes on reels 1 and 3 with the collector coin on reel 2 trigger it; collector holds in place, SPIN N/3 counter resets to 3 when a prize lands in view, Power Up strip above the reels awards cash or X2-X10 multipliers to the reel below; total is paid when spins run out

Base Game Modifier power_play
Power Play

Optional mode switched on with the POWER PLAY button, played at 5x the base stake (Power Stake 0.50 against base 0.10), only cash symbols active, Power Up reels active; STANDARD PLAY button returns; RTP 95% same as standard; subject to operator configuration

Base Game Modifier super_strike
Super Strike

Random spin feature: the Super Strike coin on reel 2 adds 2 extra Cash Collect symbols to reel 2

Base Game Modifier hotstepper
Hotstepper

A Cash Collect coin landing on reel 2 steps down one row on the next spin at the same stake: 2 staked games from the top row, 1 from the middle row, none from the bottom row

Jackpot

Type: Fixed
GRAND
1000.00
Multiplier
MAJOR
150.00
Multiplier
MINOR
50.00
Multiplier
MINI
25.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#1B0A05 base dominant 1 base
#56220F base dominant 2 base
#9B601B base dominant 3 base
#6F4C1B base dominant 4 base
#D7981F base dominant 5 base
#D3661C base dominant 6 base
#250B04 bonus dominant 1 bonus
#591F0D bonus dominant 2 bonus
#9D631C bonus dominant 3 bonus
#9E2113 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jackpot plaques GRAND (red lettering), MAJOR (green), MINOR (blue), MINI (purple) also carry the text name and a number, in fixed descending order 1000x to 25x
  • Winning lines are shown by a yellow line, brightly lit winning symbols and dimmed others, plus the PAID text
  • Collector coin carries the words CASH STRIKE or a red number inside a gold ring; prize orbs show gold numbers without a ring
  • POWER PLAY and STANDARD PLAY are a text label on the button, not colour alone; the button has a rainbow-coloured border
Screen Reader
  • Canvas game: status line prints PRESS TO SPIN, GOOD LUCK!, PAID, SCATTER PAYS, BONUS COMPLETE and the SPIN N/3 counter; a DOM footer bar prints game name, clock and session total
Motor Accessibility
  • Large circular spin button, fast-forward button, autoplay of 10, 25, 50, 75 or 100 spins, stake chosen from buttons without typing; only PRESS TO CONTINUE and PRESS TO SPIN waiting states
Hearing Accessibility
  • Every outcome has text: PAID, SCATTER PAYS, NICE WIN, TOTAL WIN, BONUS COMPLETE and the SPIN N/3 counter; no sound-only cue seen
Low Vision
  • Fiery sunburst background in dark red, orange and gold; black reel windows with thin orange-gold frame; interface headings yellow, body text and button outlines white
  • Fruit symbols are coloured: red cherries, yellow lemons, orange oranges, purple plums and grapes, green and pink-red watermelon, gold stars and bells, red flaming sevens

Media & assets

4 files · 4 types
36 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, intro screen, paytable (4 pages), rules (9 pages), stake select, autoplay, win screen, Cash Collect, Hotstepper step, Super Strike, Mystery symbol spin, Cash Strike Bonus (intro, spins, total win, complete), Power Play entry, spin and win
Gold Strike feature not seen in 459 spins; rules text contradictory (visual purposes only versus can trigger the feature)
Jackpots GRAND/MAJOR/MINOR/MINI never won; tiers read from plaques only (x1000, x150, x50, x25 of base stake)
Demo stake ladder (0.10 to 500.00, 20 buttons) differs from provider page (0.10 to 1000.00); neither upper bound taken
Payout basis not stated in rules; established by arithmetic: three plums PAID 0.40 at stake 0.10 against 4.00 at 1.00
Volatility and release date not printed in the game
Power Up multipliers X2, X4, X5, X10 seen; intermediate values up to X10 not seen
No win frame of the Mystery symbol; no bonus buy and no free spins in this game

Ask AI about Cash Strike Hotstepper 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Cash Strike Hotstepper 2 play? Keep it simple.

Respin round: cash prizes on reels 1 and 3 with the collector coin on reel 2 trigger it; collector holds in place, SPIN N/3 counter resets to 3 when a prize lands in view, Power Up strip above the reels awards cash or X2-X10 multipliers to the reel below; total is paid when spins run out

RTP 95.00%Medium-High volatilitymax win ×10002demo ✓

From the verified capture of 12 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Cash Strike Hotstepper 2 vs Eye of Horus — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/cash-strike-hotstepper-2-b31/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/cash-strike-hotstepper-2-b31/
{
  "game": {
    "name": "Cash Strike Hotstepper 2",
    "wordmark_in_game": "CASH STRIKE HOTSTEPPER 2 (with TM mark in the bottom strip: 'CASH STRIKE HOTSTEPPER™ 2'); same as catalog name",
    "provider": "Blueprint Gaming",
    "build_code": "BP_CashStrikeHotStepper295 (from the demo link, per TL brief; not printed on frames)",
    "game_version_printed": "GAME VERSION: 1.7.0.0M (rules_p9.png)",
    "rules_edition_printed": "VERSION: V5.0, APPLICABLE DATE FROM: 6/8/2026 (rules_p9.png). This is the date of the rules edition, NOT a release date.",
    "theme": "Classic British fruit-machine ('stepper') with a blazing sun-fire cash-coin motif: cherries, lemons, plums, oranges, grapes, watermelon, bells, stars and flaming sevens, with glowing fire-ringed cash coins and piles of gold coins.",
    "art_style": "glossy polished 3D-rendered casino look with thick gold outlines on shiny fruit, saturated fiery red, orange and gold colours, warm glowing light with sparks and lens flares, energetic dramatic sunburst mood, front-on view",
    "format": "3 reels x 3 rows, 5 fixed paylines, plus a 3-cell Power Up strip above the reels",
    "language": "English",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, color-blind, motor-impaired) from 35 desktop frames (1280x800) read by vision and zoom crops.",
    "method_notes": "All text read from frames at full resolution; large decorative win amounts were checked by eye because OCR does not read them. Win amounts on banners are 'as shown on the frame' and may have been captured mid-count.",
    "novelty_note": "First 3-reel 'stepper' format of this provider's queue. Not the 5-reel layout described in the playbook."
  },

  "color_palette": {
    "base_game_background": "Fiery sunburst: dark red radiating rays on a warm orange and gold glow with floating orange sparks.",
    "reel_windows": "Black reel windows with a thin orange-gold frame; the reel holding the Cash Collect coin turns dark red.",
    "feature_screens": "Cash Strike Bonus: deeper dark red background with a bright red ring around the reels; Power Play: red panel with gold lettering; intro screen: three dark red panels with orange borders.",
    "symbols": "Red and gold flaming sevens, yellow-gold stars and bells, purple grapes and plums, red cherries, yellow lemons, orange oranges, green and red watermelon.",
    "accent_colors": "gold, orange, red, green, blue, purple, yellow",
    "accent_colors_where": "Jackpot labels: GRAND red lettering, MAJOR green, MINOR blue, MINI purple. Interface text such as STAKE, CREDIT, GAME INFORMATION and SELECT headings is yellow; button outlines and body text white. Power Play button has a rainbow-coloured border."
  },

  "screens": {
    "preview": {"file": "preview.png", "description": "Intro screen after load: three dark red panels side by side. Left POWER PLAY panel with mini reels, text 'FEATURING POWER UP ONLY' and 'ACTIVE DURING POWER PLAY'. Centre panel with game logo, a 3x3 sample grid, two small coins and 'SUPER STRIKE ADDS EXTRA CASH COLLECTS TO REELS', with a red play button (yellow triangle) at the bottom. Right BONUS panel with 'POWER UP - EACH POWER UP CAN AWARD CASH OR MULTIPLIERS - FEEL THE POWER!'.", "ocr_note": "Text read by eye: POWER PLAY, CASH STRIKE HOTSTEPPER 2, BONUS, POWER UP, SUPER STRIKE."},
    "base_game": {"file": "base_game.png", "description": "Logo and four jackpot plaques at the top: GRAND 1,000.00 and MINOR 50.00 on the left, MAJOR 150.00 and MINI 25.00 on the right (at STAKE 1.00). Three black reels x three rows. Right side: square POWER PLAY button (rainbow border), large circular spin button with a curved arrow, small fast-forward button (three triangles). Bottom left: menu (three lines) and stake (coins) round buttons; bottom right: autoplay (two arrows) and sound round buttons. Bottom strip text 'PRESS TO SPIN'; STAKE £1.00 bottom left in yellow, CREDIT £1,000.00 bottom right, clock and session timer in the black footer bar with game name.", "ocr_text_main": "GRAND 1,000.00 MAJOR 150.00 MINOR 50.00 MINI 25.00 PRESS TO SPIN STAKE £1.00 CREDIT £1,000.00"},
    "game_information": {"files": "paytable_p1..p4.png, rules_p1..p9.png", "description": "One long scrolling panel titled GAME INFORMATION (yellow). Left column holds only an i icon and a close X. Content order: logo, WINPLAN, WILD SYMBOL, MYSTERY SYMBOL, SUPER STRIKE, HOTSTEPPER, CASH COLLECT SCATTER, CASH STRIKE BONUS, GOLD STRIKE FEATURE, POWER PLAY, WINLINES, AUTOPLAY, GAME RULES, GAME INTERFACE INFORMATION, version. Paytable/rules boundary drawn by content (13 captured pages: 4 paytable, 9 rules). Panel exhausted per manifest (single section)."},
    "stake_select": {"file": "settings_stake_select.png", "description": "Dialog STAKE SELECT with close X. 20 buttons in rows of 6 / 6 / 6 / 2: £0.10 £0.20 £0.40 £0.60 £0.80 £1.00 | £1.20 £1.40 £1.60 £1.80 £2.00 £3.00 | £4.00 £5.00 £10.00 £20.00 £50.00 £100.00 | £200.00 £500.00. The current stake £1.00 is shown as a white-filled button with dark text; others are dark with white outline. Counted by eye from the frame (6+6+6+2=20) and matches the manifest DOM count."},
    "autoplay": {"file": "autoplay.png", "description": "Dialog AUTOPLAY, 'SELECT NUMBER OF SPINS', five buttons 10, 25, 50, 75, 100. Dialog does not scroll. Close X top right. The jackpot plaques behind show 100.00/15.00/5.00/2.50 at stake £0.10."},
    "power_play_entry": {"file": "bonus_power_play_entry.png", "description": "Power Play mode switched on: the symbol panel covers the reels with 'POWER PLAY ONLY' above a row of coins (SUPER STRIKE, CASH STRIKE and prize-orb icons) and 'ACTIVE', then a POWER STAKE box 0.50 between a green minus button and a green plus button. Right button now reads STANDARD PLAY. STAKE £0.50. Jackpot plaques moved to the left side in a vertical column (100.00 / 15.00 / 5.00 / 2.50). Bottom text POWER PLAY."},
    "power_play_stake": {"file": "settings_power_stake_select.png", "description": "Pressing the stake button in Power Play does not open the STAKE SELECT list; the screen stays as the mode entry panel (POWER STAKE 0.50, bottom text PRESS TO SPIN). The power stake is changed with the minus and plus buttons (per rules 'change the Power Stake at any time by pressing the stake button')."},
    "win_screen": {"file": "win_screen.png", "description": "Banner NICE WIN (blue and gold lettering) above a dark purple bar with the amount 0.68 in large gold digits; golden coins with a lightning bolt fly across the screen. Bottom: PAID 0.68, STAKE £0.10, CREDIT £992.30 (as shown on the frame). Amount captured mid-animation."},
    "other_win_banners": "A banner EPIC WIN 12.45 was seen during Power Play (anomalies in manifest) but is not in the frame set."
  },

  "symbols": {
    "note": "Payouts are for 3 of a kind, left to right on a payline, in pounds at paytable anchor STAKE £1.00 (paytable_p2/p3). Only 3-of-a-kind is listed (3 reels). Each symbol is drawn as a pair of overlapping items.",
    "payouts_basis": "Values are proportional to the TOTAL stake: plum x3 pays £4.00 at £1.00 and PAID 0.40 at STAKE £0.10 (base_game_win_line.png). So multipliers of total stake are 50, 30, 20, 16, 16, 4, 4, 4, 1.",
    "high_value": [
      {"name": "Flaming red sevens", "appearance": "Three overlapping faceted red sevens with gold outlines and orange flames rising inside, red glow.", "payouts": {"3": "£50.00"}, "rank": "highest-paying line symbol; the same artwork is the Wild"},
      {"name": "Gold stars", "appearance": "Two overlapping five-pointed yellow-gold faceted stars with pale gold double outlines.", "payouts": {"3": "£30.00"}},
      {"name": "Golden bells", "appearance": "Two overlapping shiny golden bells with a loop on top and a round clapper.", "payouts": {"3": "£20.00"}}
    ],
    "mid_value": [
      {"name": "Grapes", "appearance": "Two purple grape bunches with green leaves.", "payouts": {"3": "£16.00"}},
      {"name": "Watermelon", "appearance": "Two watermelon halves: green rind, pink-red flesh with black seeds.", "payouts": {"3": "£16.00"}},
      {"name": "Orange", "appearance": "Two round glossy orange fruits with small green stems.", "payouts": {"3": "£4.00"}}
    ],
    "low_value": [
      {"name": "Plum", "appearance": "Two purple plums with short green stems.", "payouts": {"3": "£4.00"}},
      {"name": "Lemon", "appearance": "Two yellow lemons.", "payouts": {"3": "£4.00"}},
      {"name": "Cherry", "appearance": "Two pairs of red cherries with green stems.", "payouts": {"3": "£1.00"}}
    ],
    "wild": {
      "name": "Wild",
      "appearance": "Three overlapping faceted red sevens with gold outlines and orange flames inside, identical to the top-paying symbol artwork. On the paytable page it is labelled WILD SYMBOL, but the reel symbol carries no wording.",
      "rules": "'WILD SUBSTITUTES FOR ALL SYMBOLS EXCEPT CASH COLLECT AND CASH PRIZE SCATTER SYMBOLS' (paytable_p4.png).",
      "note_for_tl": "The wild artwork is a group of digits and also the top line symbol; no separate wild-only graphic exists."
    },
    "mystery": {
      "name": "Mystery symbol",
      "appearance": "A fire-ringed orange sun orb with three orange question marks.",
      "rules": "'THIS SYMBOL CAN ONLY APPEAR ON REELS 1 AND 3. THIS SYMBOL WILL AWARD ONE OF THE FIXED PRIZE VALUES ONLY IF A COLLECT SCATTER SYMBOL IS ALSO PRESENT. FIXED CASH PRIZES RANGE FROM 25 TO 1000X BET. ... ONLY ACTIVE WITHIN STANDARD PLAY AND POWER PLAY.' (paytable_p4.png). Seen in bonus_mystery_symbol.png on reel 3 while spinning, above a 0.15 prize."
    },
    "cash_prize_scatter": {
      "name": "Cash Prize symbol",
      "appearance": "A round fire-ringed orange sun orb with a gold number printed in the centre (e.g. 0.25, 0.10, 0.40). Active on reels 1 and 3 only.",
      "rules": "Collected by the Cash Collect symbol on reel 2. Values seen on frames at stake 0.10: 0.10, 0.15, 0.20, 0.25, 0.30, 0.40, 0.80, 1.50 (prize values scale with the stake). Rules: Cash Prize scatter range 1 to 1000x base bet (inside Cash Strike Bonus, Power Up reels).",
      "source": "bonus_cash_collect_1.png, bonus_cash_strike_complete.png, bonus_super_strike_win.png"
    },
    "cash_collect_scatter": {
      "name": "Cash Collect (Cash Strike coin)",
      "appearance": "A larger gold ring with a fiery orange sun inside bearing the words CASH STRIKE in orange and red; during collection it shows the collected sum instead (red digits). Active on reel 2 only.",
      "rules": "Accumulates all Cash Prize symbols in view ('ANY CASH PRIZE SCATTER SYMBOLS IN VIEW WILL BE ACCUMULATED BY THE CASH COLLECT SCATTER SYMBOL'). Frame: bonus_cash_collect_1.png, PAID 0.25 and SCATTER PAYS 0.25."
    },
    "super_strike": {
      "name": "Super Strike coin",
      "appearance": "Gold ring and fiery orange sun with the words SUPER STRIKE in orange and red.",
      "rules": "Landing it on reel 2 triggers the Super Strike feature, which 'WILL ADD 2 ADDITIONAL CASH COLLECT SCATTER SYMBOLS TO REEL 2' (paytable page / rules_p1.png)."
    },
    "power_up_cells": {
      "name": "Power Up strip",
      "appearance": "Three wide black cells above the reels, one over each reel; each can show a fire-orb with a cash value or a multiplier such as X2, X4, X5, X10.",
      "rules": "'POWER UP REELS CAN AWARD EITHER CASH PRIZE SCATTER SYMBOLS (1 TO 1000X BASE BET) OR MULTIPLIERS (X2 TO X10)' and boost the reel directly below (rules_p3/p4)."
    },
    "gold_strike_logo": {
      "name": "Gold Strike collection logo",
      "appearance": "The Cash Strike sun coin surrounded by piles of gold coins; the pile above the reels grows larger during features (compare base_game.png and bonus_cash_strike_total_win.png).",
      "rules": "Rules say 'ANY CASH PRIZE SCATTER SYMBOLS AND COLLECT SCATTER SYMBOLS THAT LAND IN VIEW ARE ADDED TO THE LOGO, WHICH CAN TRIGGER THE GOLD STRIKE FEATURE AT ANY TIME. IF THE GOLD STRIKE FEATURE IS TRIGGERED, VALUES CAN BE BOOSTED OR ADDITIONAL SYMBOLS ADDED TO THE REELS TO TRIGGER THE CASH STRIKE BONUS' (rules_p4/p5), but also 'THE COLLECTION FEATURE IS FOR VISUAL PURPOSES ONLY AND DOES NOT INFLUENCE GAME OUTCOMES (GOLD STRIKE)' (rules_p8/p9). The two statements read as contradictory; never seen in play (459 spins)."
    }
  },

  "technical_summary": {
    "reels": "3 reels x 3 rows (diagram rules_p6.png and frames).",
    "paylines": "5 fixed lines, always active ('5 LINES ALWAYS ACTIVE', rules_p7/p8). WINLINES diagram (rules_p6.png): line 1 top row, line 2 middle row, line 3 bottom row, line 4 top-left to bottom-right diagonal, line 5 bottom-left to top-right diagonal. The diagram's rows read: 1 top, 2 middle, 3 bottom, 4 and 5 diagonals as described.",
    "win_rules": "Three matching symbols from the leftmost reel on a payline; wins on different lines are added together; only the highest line win is paid on each line; all wins left to right; scatter wins paid in addition to reel wins; multiple scatter features can be won in a single game; Cash Collect symbols in view are held over separately for each stake.",
    "rtp": {"standard_play_percent": 95, "power_play_percent": 95, "source": "rules_p9.png: 'STANDARD PLAY RTP: 95%' and 'POWER PLAY RTP: 95%'. 'RTP IS BASED ON LONG-TERM PAYBACK AND GAMEPLAY.'", "other_builds": "Builds 92 and 93 exist on the provider page (fact from the page per TL brief, not from a frame)."},
    "max_win": {"printed_in_game": "'THE MAXIMUM WIN FROM A SINGLE GAME IS £250,000.00 / X50000 TOTAL BET - WHICHEVER IS REACHED FIRST (OR CURRENCY EQUIVALENT. OTHER OPERATOR LIMITS MAY APPLY)' (rules_p8/p9.png)", "multiplier": 50000, "discrepancy": "The provider page prints x10002 (per TL brief); the game says x50000 or £250,000.00 whichever first. Source of the field is the game."},
    "volatility": null,
    "bet_limits": {
      "demo_stake_ladder_min": "£0.10",
      "demo_stake_ladder_max": "£500.00",
      "ladder_buttons": 20,
      "ladder_source": "settings_stake_select.png",
      "provider_page_range": "£0.10 - £1000.00 (per TL brief, not from a frame)",
      "p_l12": "Lower bound matches (0.10), upper bound differs (500.00 in the demo vs 1000.00 on the page). Both are recorded with their source; neither is chosen.",
      "power_play": "Minimum Power Play stake seen: POWER STAKE 0.50 (5x the base 0.10); STAKE £0.50 on the bottom bar (bonus_power_play_entry.png)."
    },
    "payout_basis": {"value": "total stake", "evidence": "base_game_win_line.png: three plums on line 4, PAID 0.40 at STAKE £0.10; paytable plum x3 = £4.00 at £1.00 (4.00 x 0.10/1.00 = 0.40).", "rules_wording": "No sentence in the game rules states the basis of line pays explicitly (the nine rules pages were read). The basis is established by arithmetic, not by a quoted rule. Jackpots and mystery prizes are described as multiples of bet ('25 TO 1000X BET')."},
    "jackpots": {"type": "fixed", "tiers": {"GRAND": "x1000 stake (1,000.00 at stake 1.00; 100.00 at stake 0.10)", "MAJOR": "x150 (150.00; 15.00)", "MINOR": "x50 (50.00; 5.00)", "MINI": "x25 (25.00; 2.50)"}, "source": "base_game.png and frames at stake 0.10; rules only print the range 25 to 1000X bet. In Power Play at POWER STAKE 0.50 the plaques show the 0.10-base values (100.00 / 15.00 / 5.00 / 2.50), i.e. they follow the base stake."},
    "bonus_buy": "None. The control called bonusbuy in the scene tree is the POWER PLAY / STANDARD PLAY switch (manifest not_captured).",
    "free_spins": "None. The Cash Strike Bonus is a respin feature with a 3-spin counter, not free spins.",
    "autoplay": "Spin counts 10, 25, 50, 75, 100; stop with the 'stop' button; 'subject to operator configuration and jurisdictional requirements'.",
    "demo_currency": "£ and CREDIT £1,000.00 are parameters of the demo link (P-L13: the credit field does not rise above £1,000.00 in this demo); not the game's currency.",
    "version": "1.7.0.0M; rules V5.0, applicable from 6/8/2026."
  },

  "features": {
    "cash_collect": {
      "summary": "A Cash Prize on reel 1 or 3 together with a Cash Collect coin on reel 2 triggers the feature; the collector adds every Cash Prize in view and pays it as a scatter win.",
      "frames": "bonus_cash_collect_1.png (coin on reel 2 in the middle row, prize 0.25 on reel 1 top row; PAID 0.25, SCATTER PAYS 0.25 at STAKE 0.10); bonus_super_strike_win.png (three collectors holding 2.30 each; PAID 6.90, SCATTER PAYS 6.90)."
    },
    "hotstepper": {
      "summary": "A Cash Collect coin that lands on reel 2 steps down one row on the next spin of the same stake, for a further chance to collect prizes.",
      "rules": "'ON THE NEXT SAME VALUE STAKED SPIN, THE CASH COLLECT SCATTER SYMBOL WILL STEP DOWN 1 POSITION ... CAN STEP FOR 2 STAKED GAMES WHEN LANDING ON THE TOP ROW ... FOR 1 STAKED GAME WHEN LANDING ON THE MIDDLE ROW ... WON'T STEP WHEN LANDING ON THE BOTTOM ROW' (rules_p2).",
      "frame": "bonus_hotstepper_step.png: collector now in the bottom row of reel 2, a new prize 0.10 on reel 1, text GOOD LUCK! (stake still 0.10; CREDIT 998.85 vs 998.95 before)."
    },
    "super_strike": {
      "summary": "A Super Strike coin on reel 2 adds 2 more Cash Collect symbols to reel 2, giving three collectors in the rules diagram.",
      "frames": "bonus_super_strike_1.png (coin flashing on reel 2, text SUPER STRIKE); bonus_super_strike_2.png (two CASH STRIKE coins on reel 2 in the middle and bottom rows, lemon above, text PRESS TO SPIN - as shown on the frame; the rules diagram shows all three rows becoming collectors); bonus_super_strike_win.png (PAID 6.90).",
      "note": "Rules diagram: orange / super strike / cherries on reel 2 becomes CASH STRIKE x3."
    },
    "cash_strike_bonus": {
      "summary": "Cash Prizes on both reels 1 and 3 with a Cash Collect coin on reel 2 trigger the Cash Strike Bonus: respin round with a SPIN N/3 counter.",
      "rules": "The collector holds in place and accumulates prizes that land in view; Power Up reels above each reel can award prizes or X2-X10 multipliers to the reel below; a Cash Prize landing in view is added to the collector and the counter resets to 3; a collector landing in view locks and collects, counter resets to 3; Power Up values do not reset the counter; the bonus continues until all spins are used and the accumulated total is awarded (rules_p3/p4).",
      "frames": "bonus_cash_strike_intro.png (red screen CASH STRIKE BONUS, PRESS TO CONTINUE); bonus_cash_strike_start.png and bonus_cash_strike_power_up.png (SPIN 3/3, reel 2 coin 1.80 or 2.60, Power Up X2 over reel 1 and 0.25 or X4 over reel 3); bonus_cash_strike_play.png (SPIN 1/3, coin 1.80, prize 0.20 on reel 3, X4 strip scrolling); bonus_cash_strike_total_win.png (SPIN 0/3, banner TOTAL WIN 3.25, collector 3.25, strip over reel 3 shows 1.20); bonus_cash_strike_complete.png (back on the main reels, PAID 1.80, text BONUS COMPLETE, prizes 0.40, 0.25, 0.25, 0.15 on the reels).",
      "layout": "During the bonus the reels are shown as three tall black columns with the Power Up strip above and a SPIN counter at the right in orange digits; jackpot plaques move to a left column; menu and autoplay buttons dimmed."
    },
    "mystery": {"summary": "Mystery symbol on reels 1 and 3 awards a fixed prize only with a collect scatter present (see symbols).", "frame": "bonus_mystery_symbol.png: reel 3 spinning with the question-mark orb above a 0.15 prize, reel 2 CASH STRIKE coin, reel 1 prize 0.10, text GOOD LUCK!, spin button replaced by a stop square.", "win_frame": null},
    "power_play": {
      "summary": "Optional mode entered with the POWER PLAY button; played at 5x the base stake; only Cash Prize and Cash Collect symbols (plus Super Strike and Mystery per the panel) are active on the reels; Power Up reels active; the stake button changes the power stake; STANDARD PLAY button returns to the main reels. Marked 'subject to operator configuration and jurisdictional requirements'.",
      "frames": "bonus_power_play_entry.png (POWER STAKE 0.50); bonus_power_play_spin.png (reels only show cash prizes 0.25 on reel 1 and 0.20 on reel 3, empty fire orbs elsewhere, STAKE 0.50, CREDIT 999.50, empty Power Up strip); bonus_power_play_win.png (end of a Cash Strike Bonus in Power Play at STAKE 0.50: PAID 12.45, BONUS COMPLETE, three CASH STRIKE coins on reel 2, prizes 0.20, 0.30, 0.20, 0.15 and 0.30 over reel 1, CREDIT 992.20, as shown on the frame).",
      "rtp": "Power Play RTP 95%, same as standard (rules_p9)."
    },
    "gold_strike": "Described in rules only (see symbols.gold_strike_logo); not seen in play; do not claim it from frames."
  },

  "accessibility": {
    "blind_screen_reader": "Game is canvas-based; on-screen text includes the bottom status line (PRESS TO SPIN, GOOD LUCK!, PAID x, SCATTER PAYS x, BONUS COMPLETE), the SPIN N/3 counter and amounts on coins. A DOM footer bar prints game name, time and session total.",
    "deaf_hard_of_hearing": "Every outcome has text: PAID, SCATTER PAYS, NICE WIN, TOTAL WIN, BONUS COMPLETE, SPIN N/3 counter. No frame shows a sound-only cue. A sound button is at the bottom right.",
    "colorblind": {
      "jackpot_tiers": "GRAND, MAJOR, MINOR and MINI differ by colour (red, green, blue, purple) but each plaque has its text name and a number; plaque order is fixed (descending 1000x to 25x).",
      "winning_line": "Wins are shown by a yellow line, bright highlighted winning symbols and dimmed non-winning ones, plus the PAID text.",
      "collector_vs_prize": "Collector coin carries the words CASH STRIKE or a red number inside a ring; prize orbs show gold numbers without a ring.",
      "mode_button": "POWER PLAY vs STANDARD PLAY is a text label on the button, not colour only.",
      "dimmed_buttons": "During spins and features menu, stake and autoplay buttons are dimmed (grey), meaning unavailable; the spin button turns into a square stop symbol."
    },
    "motor": "Spin button large circular; fast-forward button for quick spins; autoplay up to 100 spins; stakes chosen from buttons without typing; no timed prompts seen except PRESS TO CONTINUE / PRESS TO SPIN waiting states."
  },

  "unreadable_or_uncertain": [
    "Gold Strike feature: described in rules but never seen in 459 spins; rules text is contradictory ('for visual purposes only' vs 'can trigger the Gold Strike feature').",
    "Volatility: not printed on any frame (provider page scale not in this doc).",
    "Release date: not on frames.",
    "Exact Power Up multiplier values: X2, X4, X5, X10 seen; rules say X2 to X10, intermediate values not seen.",
    "Payline numbering of diagonal lines 4 and 5 follows the diagram in rules_p6.png (4 top-left to bottom-right, 5 bottom-left to top-right).",
    "No explicit rule sentence about payout basis; only arithmetic evidence.",
    "Amounts on NICE WIN / TOTAL WIN banners captured while animating; take as shown."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.