Cash Elevator

Pragmatic Play Reel Kingdom

Demo, RTP 96.64%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 22 Jul 2026
RTP 96.64%
Volatility High
Max win ×20000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

16 screenshots · 16 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/cash-elevator-b7/

1,000 free requests / month · sign-up required

58 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Jul 2026 View capture log

Per-screen breakdown

16 demo screens
16 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 200 200 Jul Aug '25: 200 200 Aug Sep '25: 260 260 Sep Oct '25: 120 120 Oct Nov '25: 180 180 Nov Dec '25: 120 120 Dec Jan '26: 140 140 Jan Feb '26: 130 130 Feb Mar '26: 100 100 Mar Apr '26: 160 160 Apr May '26: 120 120 May Jun '26: 80 80 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇩🇪Germany 10 10 10 10 10 10 10 10
🇫🇷France 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10
🇦🇷Argentina 10 10 10 10
🇵🇹Portugal 10 10 10
🇿🇦South Africa 20 20 20 10 10 10 20 30 20 50 40 40
🇧🇷Brazil 10 10 20 10 10 10 10 10 10 10 10 20
🇮🇩Indonesia 10 10 10 10 10 10 10 10 10
🇲🇾Malaysia 20 20 20 20
🇹🇳Tunisia 10 10 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10 10
🇹🇭Thailand 10 10 10 10 10
🇹🇷Turkey 10 10 10 10 10
🇫🇮Finland 20 20
🇵🇭Philippines 10 10 10
🇧🇪Belgium 20
🇧🇬Bulgaria 10 10
🇧🇾Belarus 10 10
🇨🇦Canada 20
🇨🇾Cyprus 10 10
🇲🇽Mexico 10 10
🇳🇱Netherlands 10 10
🇵🇱Poland 10 10
🇪🇸Spain 10 10
🇦🇺Australia 10
🇭🇺Hungary 10
🇮🇹Italy 10
🇱🇻Latvia 10
🇸🇬Singapore 10
🇸🇮Slovenia 10
🇬🇷Greece 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10
🇺🇸United States 20 20 20 20 20 20 20
🇮🇳India 20 20 20
🇨🇭Switzerland 30 30 30
Full per-country breakdown via the API →

What we extracted from Cash Elevator

Everything pulled from Cash Elevator into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
16 screens captured
16 symbols catalogued · payouts OCR-verified
6 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 16 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine Reel Kingdom
rtp 96.64% · single configuration
volatility High
max_win_x ×20000
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

16 symbols
16 icons (ZIP)
Cash Elevator building
Cash Elevator building
High Pay

Top-paying symbol: painting of the haunted hotel building at night with a lightning bolt overhead, gold ornate frame; the game's logo symbol.

MatchPayoutUnit
3x 2.50 Multiplier
4x 15.00 Multiplier
5x 50.00 Multiplier
Black cat
Black cat
High Pay

Dark grey/black long-haired cat with amber eyes lying in front of a glowing full moon.

MatchPayoutUnit
3x 1.25 Multiplier
4x 7.50 Multiplier
5x 30.00 Multiplier
Antique pocket watch
Antique pocket watch
High Pay

Ornate silver/chrome open pocket watch with Roman numerals and visible internal gears.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
Candlestick telephone
Candlestick telephone
High Pay

Antique black rotary candlestick telephone with brass rotary dial and a separate earpiece on a hook.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Ornate gold key
Ornate gold key
High Pay

Large old-fashioned gold skeleton key with an ornamental scrollwork bow.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Vintage car
Vintage car
High Pay

1920s-style dark blue/black vintage automobile with round headlamps.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Stacked travel suitcases
Stacked travel suitcases
High Pay

Two stacked vintage leather suitcases with brass buckles and travel stickers.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
A
A
Low Pay

Antique gold/tan carved-plaque letter A; low-paying card symbol.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.75 Multiplier
5x 3.00 Multiplier
K
K
Low Pay

Deep red carved-plaque letter K; low-paying card symbol.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.75 Multiplier
5x 3.00 Multiplier
Q
Q
Low Pay

Green carved-plaque letter Q; low-paying card symbol.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.75 Multiplier
5x 3.00 Multiplier
J
J
Low Pay

Blue carved-plaque letter J; low-paying card symbol.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.75 Multiplier
5x 3.00 Multiplier
10
10
Low Pay

Magenta/purple carved-plaque number 10; low-paying card symbol.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 2.25 Multiplier
9
9
Low Pay

Teal/turquoise-green carved-plaque number 9; lowest-paying card symbol.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 2.25 Multiplier
WILD
WILD
Wild

Two Dead Lovers characters (navy-uniformed bellhop + Victorian lady in dark purple dress). Appears ONLY during Dead Lovers Free Spins, never in base game; substitutes all symbols except ARROW and MONEY. Not observed live, rules-text only.

ARROW
ARROW
Other

Gold art-deco UP/DOWN arrow plaque, lands only on reel 3. UP moves the elevator +1/2/3/12 floors, DOWN moves -1/2/3 floors (random). No symbol payouts. Not captured mid-reel live.

MONEY
MONEY
Other

Hold and Spin-only symbol: coin (random pre-defined cash value), purple 'X' multiplier (2x/3x/5x/10x, multiplies if stacked), green banknote (fixed floor-based value). No symbol payout table; exact value sets not disclosed in-game. Not observed live.

Bonus modes

3 modes
Base Game Modifier base
Base Game / Cash Elevator

5x3 grid, 20 fixed paylines, symbols pay left-to-right on adjacent reels from the leftmost reel. Persistent Cash Elevator mechanic: an elevator climbs floors 1-13 (plus a basement); each floor progressively removes the current lowest-paying symbol from the reel strips once a winning combo containing that symbol lands. ARROW symbols (reel 3 only) move the elevator up 1/2/3/12 floors or down 1/2/3 floors. Floor position is saved per bet level and game starts on floor 3.

Free Spins dead_lovers_fs
Dead Lovers Free Spins

Triggered by a full 1x3 WILD symbol landing on reel 2 or reel 4 (both simultaneously gives a bigger award). Pick 1-of-3 reveals 6-12 free spins (12-24 on a double trigger). Elevator moves to a random floor 1-12. WILD stacks start on reels 1 and 5, moving one reel toward the centre on each qualifying win, merging at reel 3 for +5 spins, then splitting apart again. Description taken entirely from in-game rules text; not observed live (WILD stack never landed across ~511 base-game spins, no bonus-buy exists).

Bonus Mode hold_and_spin
Hold and Spin

Triggered whenever the elevator reaches floor 13. Reels show only MONEY symbols and blanks; pick 1-of-3 sets a random starting count of 3-11 MONEY symbols. Round starts with 4 respins, reset to 4 whenever a new MONEY symbol lands; ends when respins run out or the grid fills. Payout = sum of coin/banknote values, then any multiplier symbols (2x/3x/5x/10x, multiplying together if several) are applied. Description taken entirely from in-game rules text; not observed live (elevator peaked at floor 10 of the 13 needed, no bonus-buy exists).

Colour system

extracted from frames · HEX
Export palette
#211F1E base dominant 1 base
#625D53 base dominant 2 base
#5B4E31 base dominant 3 base
#503121 base dominant 4 base
#9F8F66 base dominant 5 base
#A1A198 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Card symbols A/K/Q/J/10/9 are primarily distinguished by hue (gold/red/green/blue/purple/teal) but each also carries a distinct letter/number glyph, so shape remains a non-color cue; on/off toggles in Settings are shown by switch-handle position, not color alone.
  • The current elevator floor is conveyed three ways at once: the dial needle position, a numeric readout printed in the dial's center, and a floor-threshold symbol/letter badge top-left of the screen - none depend on color alone.
Screen Reader
  • Bottom-bar control layout is stable across every screen (menu+sound stacked far-left, info button next to them, CREDIT/BET labels center-left, bet -/+ flanking SPIN, Autoplay directly below SPIN); the rules/info content is a strictly linear 9-page sequence with </X/> navigation and a 'Page n/9' indicator, suited to sequential traversal.
Motor Accessibility
  • Large round click targets throughout with the central SPIN button as the largest; SPACE and ENTER keys also start/stop a spin; holding SPACE triggers turbo spin; Autoplay with an adjustable spin count reduces the number of manual actions needed.
Hearing Accessibility
  • No information is conveyed through audio only; ambient music and sound FX are purely decorative toggles. Current floor, win amounts and feature counters (spins/respins remaining) are shown as on-screen text and numerals, not sound cues.
Low Vision
  • Dark near-black backgrounds throughout, offset by warm brass/copper reel-cabinet framing and cool teal-green wallpaper glimpsed at screen edges; CREDIT/BET labels are light cyan/blue with high-contrast yellow numeric values; win amounts are shown in large yellow/white text on a dark background.

Media & assets

3 files · 3 types
16 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x3 grid, 20 lines) with the Cash Elevator floor mechanic observed live at floors 3, 5 and 10; full 9-page in-game paytable/rules booklet; settings menu; autoplay settings; win screen; preview/splash screen.
Dead Lovers Free Spins never triggered live across roughly 511 base-game spins (no bonus-buy option in this game); the WILD symbol's appearance and its merge/split behaviour, and the free-spins pick screen, are documented from in-game rules text only.
Hold and Spin never triggered live - the elevator peaked at floor 10 of the 13 required (no bonus-buy option); MONEY symbol variants, the respin mechanic and the feature's payout screen are documented from in-game rules text only.
The exact pre-defined cash-value set for the coin MONEY symbols, and the per-floor cash-value table for the banknote MONEY symbol, are referenced in the rules text ('pre-defined set', 'a fixed amount depending on the floor') but no numeric table is shown anywhere in the 9-page booklet.
Payline paths 4 through 20 are not individually enumerated cell-by-cell - only lines 1 (middle row), 2 (top row) and 3 (bottom row) were confidently legible as straight lines at the captured resolution; the remaining 17 are visible V/zigzag/W-shaped patterns whose exact highlighted cells were not confidently legible.

Ask AI about Cash Elevator

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Cash Elevator work? Keep it simple.

Triggered by a full 1x3 WILD symbol landing on reel 2 or reel 4 (both simultaneously gives a bigger award). Pick 1-of-3 reveals 6-12 free spins (12-24 on a double trigger). Elevator moves to a random floor 1-12. WILD stacks start on reels 1 and 5, moving one reel toward the centre on each qualifying win, merging at reel 3 for +5 spins, then splitting apart again. Description taken entirely from in-game rules text; not observed live (WILD stack never landed across ~511 base-game spins, no bonus-buy exists).

RTP 96.64%High volatilitymax win ×20000demo ✓

From the verified capture of 22 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Cash Elevator vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 16 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/cash-elevator-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/cash-elevator-b7/
{
  "game": {
    "name": "Cash Elevator",
    "provider": "Pragmatic Play",
    "studio": "Reel Kingdom",
    "studio_evidence": "Small grey wordmark 'REEL KINGDOM' printed bottom-left of every in-game/menu screen (base_game, paytable/rules pages, settings, autoplay, win_screen), directly under the round menu/sound buttons. Not shown on the preview/splash screen (which has no bottom UI bar). Reel Kingdom is a Pragmatic Play sub-studio, not a casino skin.",
    "theme": "Gothic/Victorian murder-mystery hotel. A haunted multi-storey hotel building with a giant mechanical elevator dial mounted above the reels, storm/lightning effects, brass and iron steampunk machinery framing the reels, and two black raven/crow statues perched on ornate pillars flanking the reel cabinet on both sides. Two recurring human characters: a male hotel bellhop/porter (navy-blue uniform with gold trim, white gloves, round pillbox cap) and a Victorian femme-fatale lady ('Dead Lover', dark purple/burgundy corseted dress, black wide-brim hat with a feather, black choker) - these two illustrate the WILD symbol and the Free Spins feature branding ('Dead Lovers').",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 15 desktop screenshots (1280x800) + verbatim rules text read directly from the 9-page in-game info booklet + zoomed pixel crops of paytable icons, floor-threshold icons, MONEY/ARROW symbol icons and payline diagrams.",
    "method_notes": "Read primarily by direct visual inspection of full-resolution screenshots and 3x-8x zoom crops (scripts/zoom.py) rather than pytesseract OCR, because OCR timed out repeatedly under load on this run; all quoted rule text below was transcribed by eye from the info-booklet screenshots and cross-checked against the manifest notes supplied by the capture agent. Numbers/text are reported only where legible on the actual pixels; anything not confidently legible is listed in 'unreadable_or_uncertain', not invented.",
    "language": "English"
  },

  "color_palette": {
    "overall_mood": "Dark gothic/Victorian steampunk. Near-black and charcoal backgrounds throughout, offset by warm brass/copper metal framing, cool teal-green foliage-patterned wallpaper glimpsed at the screen edges, and frequent electric-blue lightning-bolt effects streaking in from the left and right edges of the screen.",
    "reel_frame": "Aged brass/bronze mechanical housing with visible rivets, gears, cog-wheels and small glowing amber light bulbs mounted above each reel; two black raven silhouettes perched on iron finials at the far left and far right of the cabinet.",
    "reel_cells": "Dark charcoal/near-black cells with a faint wood-grain texture, separated by thin silver-grey vertical dividers.",
    "elevator_dial": "Top-center gauge: cream/ivory face with black serif numerals '0' through '13' arranged in a semicircle, gold decorative bezel, a glowing sky-blue clock hand/needle pointing to the current floor, and a round ivory readout window in the middle of the dial repeating the current floor number in bold black digits.",
    "letter_symbols": "A = antique gold/tan, K = deep red, Q = green, J = blue, 10 = magenta/purple, 9 = teal/turquoise-green - each letter/number rendered as a distressed carved-wood/metal plaque with a small gem inset.",
    "feature_badges_preview": "'Dead Lovers BONUS' badge: pink/magenta cursive script inside a glowing red neon heart outline with small red hearts. 'HOLD & SPIN' badge: bold yellow/gold letters outlined in cyan neon, next to an illustration of stacked gold coins.",
    "ui_text": "CREDIT and BET labels are light cyan/blue; their numeric values are yellow. Section headers inside the rules/settings panels are light blue (e.g. 'SYSTEM SETTINGS', 'AUTOPLAY SETTINGS', 'HOW TO PLAY'); body text is white on a near-black translucent panel.",
    "buttons": "Most round action buttons (menu, sound, info, bet +/-) are white line-icons on a dark semi-transparent circle - color-independent. The main SPIN button is a dark circle with a crowned gorilla emblem and two white curved arrows forming a circular 'spin/repeat' motif. Positive/confirm actions (START AUTOPLAY, toggle-on states, TOTAL BET +/- in settings, SKIP SCREENS checkmark) use green; toggle-off state uses a plain grey/white circle."
  },

  "layout": {
    "grid": "5 reels x 3 rows, fixed grid (not a variable/megaways layout).",
    "bet_mechanic": "20 fixed paylines (line-diagram list is shown in the rules booklet, page 6/9; the same 20 lines are always active, not selectable/adjustable in number).",
    "line_diagrams_readable": "Lines 1, 2 and 3 are clearly legible as straight lines: line 1 = the middle row straight across all 5 reels; line 2 = the top row straight across; line 3 = the bottom row straight across. Lines 4-20 are various V-shapes, zigzags and W/M-shaped combinations across the 3 rows (typical of a standard 20-line configuration) but the exact cell-by-cell path of each individual line 4-20 was not confidently legible at the captured resolution of the small per-line icons (see 'unreadable_or_uncertain').",
    "elevator_dial_position": "A large semicircular gauge/dial is mounted at the top-center of the reel cabinet, spanning above reels 2-4, showing floor numbers 0 to 13 with a needle pointing to the current floor and a round digital-style readout repeating the number in the center.",
    "floor_threshold_badge": "A small framed badge in the top-left corner of the screen (above reel 1) displays the single symbol icon/letter that is currently the LOWEST-paying symbol still present on the reels for the active floor (observed values across captured frames: 'J' on base_game.png at floor 3, 'K' on floor_transition_example.png at floor 5, and the telephone icon on win_screen.png at floor 10 - each matches the floor-threshold table in the rules, see 'core_mechanic_cash_elevator')."
  },

  "symbols": {
    "note": "All identities and payouts read directly from the zoomed paytable crop (info_p1.png, page 1/9 of the in-game rules booklet, header: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.'). Payouts shown are absolute cash amounts at the captured total bet of $2.00 (20 lines); a total-bet-multiplier column is included alongside since $2.00 divides all listed values into clean, round multipliers.",
    "paying_symbols_high_to_low": [
      {
        "name": "Cash Elevator building (game logo symbol)",
        "appearance": "Small painting of the haunted hotel building at night with a lightning bolt overhead and the 'Cash Elevator' logotype across its base; gold ornate frame.",
        "rank": "Top-paying symbol",
        "payouts_usd": {"5": "$100.00", "4": "$30.00", "3": "$5.00"},
        "payouts_x_total_bet_2usd": {"5": "50x", "4": "15x", "3": "2.5x"}
      },
      {
        "name": "Black cat",
        "appearance": "A dark grey/black long-haired cat with amber/yellow eyes lying in front of a large glowing full moon.",
        "payouts_usd": {"5": "$60.00", "4": "$15.00", "3": "$2.50"},
        "payouts_x_total_bet_2usd": {"5": "30x", "4": "7.5x", "3": "1.25x"}
      },
      {
        "name": "Antique pocket watch",
        "appearance": "Ornate silver/chrome open pocket watch with Roman numerals and visible internal gears.",
        "payouts_usd": {"5": "$50.00", "4": "$10.00", "3": "$2.00"},
        "payouts_x_total_bet_2usd": {"5": "25x", "4": "5x", "3": "1x"}
      },
      {
        "name": "Candlestick telephone",
        "appearance": "Antique black rotary candlestick telephone with a brass rotary dial and separate earpiece on a hook.",
        "payouts_usd": {"5": "$10.00", "4": "$2.00", "3": "$0.80"},
        "payouts_x_total_bet_2usd": {"5": "5x", "4": "1x", "3": "0.4x"}
      },
      {
        "name": "Ornate gold key",
        "appearance": "Large old-fashioned skeleton key in gold with an ornamental scrollwork bow (head).",
        "payouts_usd": {"5": "$10.00", "4": "$2.00", "3": "$0.80"},
        "payouts_x_total_bet_2usd": {"5": "5x", "4": "1x", "3": "0.4x"}
      },
      {
        "name": "Vintage car",
        "appearance": "1920s-style dark blue/black vintage automobile with round headlamps.",
        "payouts_usd": {"5": "$10.00", "4": "$2.00", "3": "$0.80"},
        "payouts_x_total_bet_2usd": {"5": "5x", "4": "1x", "3": "0.4x"}
      },
      {
        "name": "Stacked travel suitcases",
        "appearance": "Two stacked vintage leather suitcases with brass buckles and travel stickers.",
        "payouts_usd": {"5": "$10.00", "4": "$2.00", "3": "$0.80"},
        "payouts_x_total_bet_2usd": {"5": "5x", "4": "1x", "3": "0.4x"}
      },
      {"name": "A", "color": "antique gold/tan", "payouts_usd": {"5": "$6.00", "4": "$1.50", "3": "$0.60"}, "payouts_x_total_bet_2usd": {"5": "3x", "4": "0.75x", "3": "0.3x"}},
      {"name": "K", "color": "deep red", "payouts_usd": {"5": "$6.00", "4": "$1.50", "3": "$0.60"}, "payouts_x_total_bet_2usd": {"5": "3x", "4": "0.75x", "3": "0.3x"}},
      {"name": "Q", "color": "green", "payouts_usd": {"5": "$6.00", "4": "$1.50", "3": "$0.60"}, "payouts_x_total_bet_2usd": {"5": "3x", "4": "0.75x", "3": "0.3x"}},
      {"name": "J", "color": "blue", "payouts_usd": {"5": "$6.00", "4": "$1.50", "3": "$0.60"}, "payouts_x_total_bet_2usd": {"5": "3x", "4": "0.75x", "3": "0.3x"}},
      {"name": "10", "color": "magenta/purple", "payouts_usd": {"5": "$4.50", "4": "$1.00", "3": "$0.40"}, "payouts_x_total_bet_2usd": {"5": "2.25x", "4": "0.5x", "3": "0.2x"}},
      {"name": "9", "color": "teal/turquoise-green", "payouts_usd": {"5": "$4.50", "4": "$1.00", "3": "$0.40"}, "payouts_x_total_bet_2usd": {"5": "2.25x", "4": "0.5x", "3": "0.2x"}}
    ],
    "wild": {
      "name": "WILD (Dead Lovers characters)",
      "appearance": "Two character portraits shown side by side in the paytable as the WILD symbol: a male bellhop/hotel porter in a navy-blue uniform, and a Victorian lady in a dark purple dress and black wide-brim hat (the 'Dead Lovers').",
      "rules": "WILD symbols appear ONLY during the DEAD LOVERS FREE SPINS feature (never in the base game). They substitute for all symbols except the UP arrow symbol, DOWN arrow symbol and MONEY symbol.",
      "in_feature_behaviour": "At the start of a Dead Lovers Free Spins round, full 1x3-tall WILD symbols (i.e. filling all 3 rows) are present on reel 1 and reel 5. After every free spin that produces a win containing the current floor's lowest-value symbol, the two 1x3 WILD stacks each move one reel toward the centre (first to reels 2 and 4). If they meet in the centre (reel 3) they merge into a single WILD symbol and award 5 additional free spins; further qualifying wins split them apart again (back out to reels 2 and 4, then 1 and 5), and this back-and-forth can repeat indefinitely until all free spins are used.",
      "source": "info_p1.png (identity/appearance) + info_p3.png (behaviour), NOT observed live in gameplay - the WILD stack never landed in ~511 base-game spins, so this description is entirely from the rules text, not a captured screenshot."
    },
    "arrow_symbols": {
      "name": "ARROW symbols (UP arrow / DOWN arrow)",
      "appearance": "Ornate gold art-deco plaque symbols. The UP variant shows a solid gold upward-pointing arrow with a small round numeral badge below it; the DOWN variant shows the numeral badge above a solid gold downward-pointing arrow. The rules-page icon example shows the numeral '1' on both, which appears to be static symbol art rather than a readable per-symbol value (the actual number of floors moved is randomized when the symbol lands, per the rule text below).",
      "rules": "ARROW symbols can only land on reel 3 (the middle reel). When an UP arrow symbol hits, the elevator moves up 1, 2, 3 or 12 floors from the current floor (random). When a DOWN arrow symbol hits, the elevator moves down 1, 2 or 3 floors from the current floor (random).",
      "source": "info_p2.png. Not observed live landing on the reels in the captured session (arrow hits did occur during the ~511-spin play-through per the floor dial moving, but no frame with a visible arrow symbol mid-reel was captured/kept)."
    },
    "money_symbols_hold_and_spin": {
      "name": "MONEY symbols (Hold and Spin feature only)",
      "variants": [
        {"name": "Silver coin", "appearance": "Plain engraved silver coin.", "rule": "Random cash value taken from a pre-defined set at every respin (exact numeric set not shown in the rules text)."},
        {"name": "Gold coin", "appearance": "Plain engraved gold coin.", "rule": "Same as silver coin - random cash value from a pre-defined set."},
        {"name": "Purple 'X' multiplier symbol", "appearance": "Bold gold-outlined 'X' shape on a holographic purple/blue foil background.", "rule": "Carries a random multiplier (2x, 3x, 5x or 10x) applied to the total win of the Hold and Spin round; if more than one multiplier symbol is present at the end of the round, their values multiply together."},
        {"name": "Green banknote", "appearance": "A small stack of green paper banknotes.", "rule": "Fixed cash amount that depends on which floor the Hold and Spin feature is being played on (exact per-floor amount table not shown in the rules text)."}
      ],
      "source": "info_p4.png. Not observed live - the Hold and Spin feature was never triggered (requires reaching floor 13; the elevator reached floor 10 at most)."
    }
  },

  "core_mechanic_cash_elevator": {
    "name": "Cash Elevator feature (base-game core mechanic, always active)",
    "concept": "The game represents an elevator inside a 13-storey building plus a basement. The reel symbol set that can appear is progressively restricted (low-paying symbols removed) as the elevator climbs higher, so higher floors guarantee only higher-value symbols on the reels.",
    "start_floor": "The game always starts on the 3rd floor (confirmed visually: base_game.png and autoplay.png/settings.png all show the dial needle/readout at '3').",
    "progression_rule": "Whenever a winning combination is awarded that contains the CURRENT lowest-value symbol for the active floor, the elevator moves up exactly 1 floor.",
    "floor_symbol_removal_table": [
      {"floor": 1, "lowest_symbol_present": "all paying symbols present (including '9', the lowest-paying number)"},
      {"floor": 2, "lowest_symbol_present": "10 (purple/magenta)"},
      {"floor": 3, "lowest_symbol_present": "J (blue)"},
      {"floor": 4, "lowest_symbol_present": "Q (green)"},
      {"floor": 5, "lowest_symbol_present": "K (red)"},
      {"floor": 6, "lowest_symbol_present": "A (gold)"},
      {"floor": 7, "lowest_symbol_present": "Stacked suitcases"},
      {"floor": 8, "lowest_symbol_present": "Vintage car"},
      {"floor": 9, "lowest_symbol_present": "Gold key"},
      {"floor": 10, "lowest_symbol_present": "Candlestick telephone"},
      {"floor": 11, "lowest_symbol_present": "Antique pocket watch"},
      {"floor": 12, "lowest_symbol_present": "Black cat (only the cat and the building-logo top symbol remain paying)"},
      {"floor": 13, "lowest_symbol_present": "Not stated as a reel-composition row on this rules page - reaching floor 13 by any means immediately triggers the Hold and Spin feature instead (see below), so floor 13 is not played as a normal spinning floor."}
    ],
    "floor_table_source": "info_p2.png ('CASH ELEVATOR FEATURE' rules page, page 2/9), verbatim per-floor list plus icon crops zoomed and identified against the paytable (info_p1.png). Table entries for floors 1-12 are read directly off the rules screenshot; the floor-13 behaviour is inferred by combining this page with the Hold and Spin trigger text on info_p4.png, not a separate explicit 'floor 13 removal' line (there is none - 13 is the Hold and Spin trigger, not a further symbol-removal tier).",
    "bet_persistence": "The current floor is saved independently per bet level. Returning to a total bet value that was played before restores the elevator to the floor it was on last time at that bet. Changing to a bet level never used before resets the elevator to the 1st floor.",
    "basement_feature": {
      "trigger": "If the elevator moves, by any means, to a floor lower than the 1st floor.",
      "effect": "The elevator is automatically moved to a random floor from 1st to 12th.",
      "source": "info_p5.png ('BASEMENT FEATURE')."
    },
    "live_observation": "Directly observed on captured frames at floor 3 (base_game.png, start), floor 5 (floor_transition_example.png) and floor 10 (win_screen.png, the highest floor reached in the whole play-through). Floor 13 (Hold and Spin trigger) was never reached in ~511 total spins, so its Hold and Spin transition is documented from rules text only, not observed."
  },

  "features": {
    "dead_lovers_free_spins": {
      "status": "Documented from in-game rules text only (info_p3.png) - NOT observed live. No bonus-buy option exists in this game (verified: no buy button anywhere on 9 rules pages, the bottom control bar, or either side of the reels), and the natural trigger did not occur across roughly 511 total base-game spins.",
      "trigger": "A full 1x3-tall WILD symbol (filling all 3 rows) lands on reel 2 or reel 4.",
      "pre_round_pick": "Before the round starts, the player picks 1 of 3 options to reveal a random number of free spins from 6 to 12. If the round was triggered by 1x3 WILD stacks hitting on BOTH reel 2 and reel 4 simultaneously, the pick instead reveals 12 to 24 free spins.",
      "start_state": "When the round starts, the elevator moves to a random floor from 1 to 12. Full 1x3 WILD symbols are present on reels 1 and 5 for the whole round (until they merge/split as described under 'symbols.wild.in_feature_behaviour').",
      "progressive_mechanic": "Every qualifying free-spin win (containing the current floor's lowest symbol) moves the two WILD stacks one reel closer together; when they meet at reel 3 they merge into a single WILD and award 5 more free spins; further qualifying wins split them apart again, repeating indefinitely until the round's free spins run out.",
      "reel_set": "Special reels (a distinct reel strip set) are used during this feature.",
      "post_round": "After the round ends, the elevator returns to the floor it was on before the free spins started.",
      "not_captured_reason": "No purchase option; natural WILD-stack trigger never landed within the ~511-spin play-through allotted (200 initial spins + ~299 follow-up spins across turbo-autoplay batches and manual single spins, per the RNG-feature 500-spin exhaustion guideline)."
    },
    "hold_and_spin": {
      "status": "Documented from in-game rules text only (info_p4.png) - NOT observed live. No bonus-buy option; the elevator never reached floor 13 (highest floor reached was floor 10) across the ~511-spin play-through.",
      "trigger": "The elevator reaches floor 13 by any means (natural climb via winning combinations, or an UP arrow symbol jump).",
      "pre_round": "Before the round starts, the elevator first moves to a random floor from 1 to 12 (i.e. the Hold and Spin round itself is 'played' conceptually at a random 1-12 floor context for MONEY-symbol values), and the player picks 1 of 3 options to determine a random starting number of MONEY symbols (from 3 to 11) placed on random positions on the screen.",
      "reel_content_during_feature": "Only MONEY symbols and blank spaces are present on the reels during this feature (no letters/theme symbols).",
      "respin_rule": "The round starts with 4 respins. Any MONEY symbol landed remains locked on screen for the rest of the round. Landing at least 1 MONEY symbol on a respin resets the respin counter back to 4. The round ends when either all respins are used up with no new MONEY symbol, or every position on the screen is filled with MONEY symbols.",
      "payout_calculation": "At the end of the round, the cash values of all MONEY symbols on screen are added together, then any multiplier MONEY symbols (2x/3x/5x/10x, multiplying together if more than one is present) are applied to that total, and the resulting amount is paid.",
      "post_round": "After the round ends, the elevator moves to a random floor from 1 to 12.",
      "not_captured_reason": "No purchase option; floor 13 was never reached (elevator peaked at floor 10, including one reset via the Basement Feature) within the ~511-spin play-through."
    },
    "max_win_cap": {
      "value": "20,000x the total bet.",
      "rule": "If the total win of any feature/round reaches 20,000x bet, the round immediately ends, the win is paid (capped at 20,000x), and any remaining free spins are forfeited.",
      "source": "info_p5.png and repeated on info_p8.png."
    },
    "bonus_buy": "Not present in this game. No buy-feature control was found on any of the 9 rules pages, the bottom control bar, or either edge of the reels."
  },

  "technical_summary": {
    "rtp_percent": 96.64,
    "rtp_source": "info_p6.png: 'The theoretical RTP of this game is 96.64%'. Only one RTP value is shown - there is no bonus-buy variant and no ante-bet variant in this game.",
    "volatility": "High - shown as a 'VOLATILITY' pill containing 5 of 5 filled gold lightning-bolt icons, with supporting text: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "volatility_source": "info_p6.png",
    "bet_min": "$0.20",
    "bet_max": "$240.00",
    "bet_source": "info_p6.png: 'MINIMUM BET: $0.20  MAXIMUM BET: $240.00'",
    "demo_default_bet": "$2.00",
    "demo_credit": "$100,000.00",
    "reels_rows": "5 reels x 3 rows, fixed grid size (no expanding/variable reel heights observed or mentioned).",
    "bet_mechanic": "20 fixed paylines. All symbols pay left-to-right on adjacent reels starting from the leftmost reel. Only the highest win is paid per line; wins on multiple lines are added to the total win.",
    "max_win": "20,000x total bet (hard cap - see features.max_win_cap).",
    "max_win_source": "info_p5.png / info_p8.png",
    "keyboard": "SPACE and ENTER keys start and stop the spin (info_p6.png).",
    "spin_speed_modes": "Cycled via a dedicated button: normal speed, quick spin, turbo spin (info_p7.png); SPACE held down also triggers turbo spin per the on-screen hint 'HOLD SPACE FOR TURBO SPIN'.",
    "currency_view": "CREDIT and BET labels can be clicked to toggle between a coins view and a cash view (info_p7.png)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Dark stormy splash screen with electric-blue lightning bolts entering from both edges. Top-center: the ornate brass elevator dial gauge, needle pointing near the top of its arc (near floor 13), with numerals 0-13 visible around it. Left: the bellhop character (navy uniform, pillbox cap) standing with hand on hip. Right: the Victorian lady character (dark purple dress, black wide-brim hat, black choker) posing with one hand raised. Center text, top to bottom: 'DARE TO TAKE THE ELEVATOR' (light blue), 'TO THE 13TH FLOOR' (large orange/gold), 'FEATURING' (light blue); below that two feature badges side by side - a pink neon-heart 'Dead Lovers BONUS' badge and a cyan-neon-outlined gold 'HOLD & SPIN' badge with a coin-stack illustration; below that the tagline 'THE HIGHER YOU CLIMB THE BIGGER THE WIN!' in white/light blue. A round dark 'enter/spin' button (crowned-gorilla emblem with two white circular arrows) sits centered between the two characters. At the very bottom, a large distressed weathered-metal/stone game logo reads 'CASH ELEVATOR' (teal-green and gold lettering with rust/crack texture and small gear-wheel decorations). Bottom-left: a small white square checkbox followed by white text 'DON'T SHOW NEXT TIME'.",
      "purpose": "Entry/splash screen shown before the base game loads; announces the two headline features (Dead Lovers Bonus, Hold & Spin) and the 13-floor elevator concept.",
      "no_rtp_or_bet_info": "This screen shows no RTP/volatility/max-win numbers - those only appear inside the rules booklet (info_p5/info_p6).",
      "color_blind_notes": "Feature badge names are also spelled out as text ('Dead Lovers BONUS', 'HOLD & SPIN'), not conveyed by badge color alone."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 3-row grid centered on screen, framed by an aged brass/iron mechanical housing with rivets, small amber light bulbs and cog-wheel ornaments; a black raven statue perches on an iron finial at the far left and far right edge of the cabinet.",
      "elevator_dial": "Semicircular brass-and-ivory gauge spanning the top-center of the cabinet (above reels 2-4), numerals 0-13, glowing blue needle, round center readout repeating the floor number (captured at '3').",
      "floor_threshold_badge": "Small framed badge top-left corner (above reel 1) showing the icon/letter of the current floor's lowest-paying symbol (captured showing 'J', i.e. floor 3).",
      "reel_cells": "Dark charcoal/near-black cells with faint wood texture, thin silver dividers.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) - captured frame shows: building-logo symbol, telephone, pocket watch, key, black cat, vintage car, gold key, letters K/Q/J/A across the grid. NOTE: the exact per-cell layout is a random snapshot, not a fixed game property, and is intentionally not enumerated cell-by-cell.",
      "bottom_bar": {
        "far_left_vertical": "A round hamburger MENU button ('=', three horizontal lines) on top; a round SOUND button (speaker icon) below it - both white icons on dark translucent circles.",
        "info_button": "A separate round 'i' INFORMATION button just to the right of the menu/sound column, opens the 9-page rules/paytable booklet.",
        "balance_labels": "Center-left: 'CREDIT $100,000.00' (label cyan, value yellow) above 'BET $2.00' (label cyan, value yellow). Clickable to toggle coins/cash view.",
        "center_hint": "White text: 'HOLD SPACE FOR TURBO SPIN'.",
        "right_controls": "Large round SPIN button (dark circle, crowned-gorilla emblem with two white curved arrows) center-right; a round '-' (decrease bet) to its left and round '+' (increase bet) to its right; an 'AUTOPLAY' pill button (with a small quick-spin icon) directly below the spin button.",
        "branding": "'REEL KINGDOM' in small grey text at the very bottom-left corner."
      },
      "color_blind_notes": "All bottom-bar controls are white glyph icons on dark circles (shape-based, not color-coded); bet +/- distinguished by the +/- glyph, not color. CREDIT/BET values are yellow on dark for high contrast."
    },

    "paytable": {
      "type": "paytable",
      "page": "1 of 9 (header 'GAME RULES')",
      "content": "Top instruction line: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Grid of 7 themed paying symbols (building logo, black cat, pocket watch, telephone, key, car, suitcases) each with 5/4/3-of-a-kind payouts, followed by a second row of 6 card symbols (A, K, Q, J, 10, 9) with their payouts (see 'symbols'). Below that: the two WILD character portraits (bellhop + Victorian lady) with text: 'These are WILD symbols. They appear only in the DEAD LOVERS free spins feature. They substitute for all symbols except for UP symbol, DOWN symbol and MONEY symbol.'",
      "navigation": "Bottom-left: three green circular controls - < (previous), X (close, center), > (next, right). 'Page 1/9' shown bottom-right in white. A separate X at the top-right of the panel also closes the booklet.",
      "color_blind_notes": "The three green nav controls are differentiated by shape (left triangle / cross / right triangle) and position, not color alone."
    },

    "rules": {
      "type": "rules (in-game info booklet, pages 2-9 of 9; same dark semi-transparent panel, green </X/> nav row and 'Page n/9' indicator on every page)",
      "p2_cash_elevator_feature": "Page 2/9 'CASH ELEVATOR FEATURE'. Explains the 13-floor + basement building concept, the per-floor lowest-symbol removal table (floors 2-12), that the game starts on floor 3, and the ARROW symbol rules (reel 3 only; UP = +1/2/3/12 floors, DOWN = -1/2/3 floors); also explains that floor position is saved per bet level. Full detail captured in 'core_mechanic_cash_elevator'.",
      "p3_dead_lovers_free_spins": "Page 3/9 'DEAD LOVERS FREE SPINS'. Trigger, pick-1-of-3 spins award (6-12, or 12-24 for a double WILD-stack trigger), starting floor randomization (1-12), and the progressive WILD-merge/split mechanic. Full detail in 'features.dead_lovers_free_spins'.",
      "p4_hold_and_spin_feature": "Page 4/9 'HOLD AND SPIN FEATURE'. Floor-13 trigger, MONEY symbol variants (silver/gold coin with random value, purple 'X' multiplier 2x/3x/5x/10x, green banknote with fixed floor-based value), 4-respin mechanic, end conditions and payout calculation. Full detail in 'features.hold_and_spin'.",
      "p5_basement_and_max_win": "Page 5/9. 'BASEMENT FEATURE' (moving below floor 1 resets to a random floor 1-12) and 'MAX WIN' (20,000x bet hard cap, round ends immediately and remaining free spins are forfeited).",
      "p6_game_rules": "Page 6/9 'GAME RULES'. VOLATILITY indicator (5/5 lightning bolts) + high-volatility explanatory text; 'All symbols pay from left to right on selected paylines. All wins are multiplied by bet per line. All values are expressed as actual wins in coins. Only the highest win is paid per line. When winning on multiple paylines, all wins are added to the total win.'; the 20-line diagram grid (numbered 1-20); 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.'; RTP 96.64%; 'Malfunction voids all pays and plays.'; MINIMUM BET $0.20 / MAXIMUM BET $240.00.",
      "p7_how_to_play": "Page 7/9 'HOW TO PLAY'. Describes the +/- bet buttons and bet menu, the SPIN button, the settings-menu (hamburger) icon, the spin-speed-cycle icon (normal/quick spin/turbo spin), the sound toggle, the info ('i') button, CREDIT/BET labels and their coins/cash toggle, and the AUTOPLAY button (click again to stop).",
      "p8_settings_menu": "Page 8/9 'SETTINGS MENU'. Describes INTRO SCREEN, AMBIENT, SOUND FX and GAME HISTORY toggles/links; the info-page </>  navigation and X close; the BET MENU (COINS PER LINE and COIN VALUE fields); repeats the MAX WIN 20,000x-bet cap text.",
      "p9_autoplay": "Page 9/9 'AUTOPLAY'. Explains that clicking a preset auto-spins number starts Autoplay, and that the SKIP SCREENS option auto-skips feature intro/end screens after a short delay.",
      "color_notes": "Body text is white on a dark, semi-transparent panel; section headers and highlighted keywords are light blue; the panel sits over the dimmed base-game reels, which remain faintly visible behind it."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS (light blue heading)",
      "panel_style": "Centered dark navy-blue gradient panel with a thin light-blue rule under the title; closed via a white 'X' at the top-right of the panel.",
      "left_side": "'GAME HISTORY' link (grey text with an external-link icon) and a 'TOTAL BET' adjuster: round green '-' button, black field outlined in cyan showing '$2.00' in yellow, round green '+' button.",
      "right_side_toggles": "Four labelled on/off toggle switches, each with a light-blue label and a grey sub-caption: 'BATTERY SAVER' ('Save battery life by reducing animation speed') - OFF, shown as a white circular handle on the LEFT of a dark track; 'AMBIENT MUSIC' ('Turn on or off the game music') - ON, green track with handle on the right; 'SOUND FX' ('Turn on or off the game sounds') - ON, green; 'INTRO SCREEN' ('Show the intro screen before starting the game') - ON, green.",
      "color_blind_notes": "Toggle state is shown by BOTH switch-handle position (left=off, right=on) and track color (grey=off, green=on) - position is the non-color-dependent cue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS (light blue heading)",
      "layout": "Dark navy panel over dimmed reels; white 'X' close button top-right.",
      "options": "Three round checkbox options in a row, each with a light-blue label: 'TURBO SPIN' (unchecked, plain dark grey circle), 'QUICK SPIN' (unchecked, plain dark grey circle), 'SKIP SCREENS' (CHECKED, green circle with a white checkmark).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track on the left portion, plain grey on the right, round green handle) with the numeric value '100' in blue to the right.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the panel width at the bottom.",
      "color_blind_notes": "The checked option is marked with an explicit white checkmark glyph (shape), not green color alone; the unchecked options are visually distinct dark-grey circles with no glyph."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "Captured base-game line win (NOT a feature-round summary - this game's Free Spins/Hold&Spin outcome screens were never observed). Five identical 'Black cat' symbols filling all 3 rows on all 5 reels (a full-screen match, since the cat can occupy any of the 3 positions per reel and this line pays on multiple of the 20 paylines simultaneously). Elevator dial shows floor 10; floor-threshold badge shows the candlestick-telephone icon (matches floor 10 = telephone as the lowest symbol per the floor table). Bottom-center text: 'WIN $30.00' (cyan-blue 'WIN' label, yellow amount) directly above 'GAME PAYS $30.00' (white). Bottom-left shows updated CREDIT $99,698.80 and BET $2.00.",
      "note": "$30.00 at a $2.00 total bet = 15x total bet; consistent with several lines paying simultaneously on a full-reel single-symbol match (5-of-a-kind on the cat pays $60.00 max on one line, so this $30.00 total likely reflects a partial subset of the 20 lines completing a full cat line, not all 20 - exact per-line breakdown not shown on screen).",
      "color_blind_notes": "Win amount is large, high-contrast yellow/white text on a dark background - legible without color discrimination."
    },

    "other_floor_transition_example": {
      "type": "other (supplementary base-game frame, not a distinct screen type)",
      "content": "Base game reels at floor 5 (dial shows '5'), floor-threshold badge shows 'K' (matches floor 5 = K per the floor table). Reel contents show gold keys, letters A and K, a telephone symbol, a cat symbol and suitcases - illustrating a mid-game floor state rather than a special UI screen.",
      "purpose_in_this_doc": "Used only to cross-verify the floor-threshold badge/dial relationship described in 'core_mechanic_cash_elevator', not documented as a separate screen type."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all game states: menu+sound stacked far-left, 'i' info button just to their right, CREDIT/BET labels center-left, bet -/+ flanking the large central SPIN button, AUTOPLAY button directly below SPIN. The rules/info content is a strictly linear 9-page sequence (</X/> to navigate, 'Page n/9' always shown) - suitable for sequential screen-reader traversal. The current floor is conveyed redundantly in three places simultaneously: the dial needle position, the numeric readout in the dial center, and the top-left threshold-symbol badge - none of which depend on color alone.",
    "motor": "Large round click targets throughout; the central SPIN button is the largest single target. SPACE and ENTER keys also start/stop a spin (keyboard-operable, no mouse required for core play). Autoplay (with an adjustable spin count) reduces the number of required manual actions. Holding SPACE alone triggers turbo spin, a shortcut that avoids needing to reach the speed-cycle button.",
    "color_blind": "Most affordances are non-color-coded: on/off toggle position (left/right) in Settings, an explicit checkmark glyph for the checked Autoplay option, white icon glyphs on dark circles for all bottom-bar buttons, and numerals printed directly on the floor dial and floor-threshold badge rather than relying on a color code. Residual risk: the 6 card-rank symbols (A/K/Q/J/10/9) are primarily distinguished from each other by hue (gold/red/green/blue/purple/teal) since the letter/number shapes alone (A,K,Q,J,10,9) are otherwise the main non-color cue - the shapes themselves ARE distinct characters, so this is judged low-risk, but there is no secondary iconography differentiating the two same-payout pairs (A/K/Q/J share one payout tier; 10/9 share another) beyond the character glyph itself.",
    "deaf_hard_of_hearing": "No information observed to be conveyed through audio only; AMBIENT MUSIC and SOUND FX are purely decorative toggles. Game state (current floor, win amounts, spins remaining in a feature, respins remaining in Hold and Spin per the rules text) is conveyed via on-screen text and the dial/readout, not sound cues."
  },

  "unreadable_or_uncertain": [
    "Exact cell-by-cell shape of payline diagrams 4 through 20 (info_p6.png): only lines 1 (middle row), 2 (top row) and 3 (bottom row) were confidently legible as straight lines at the captured resolution; the remaining 17 are visibly V/zigzag/W-type patterns but their precise highlighted-cell positions were not confidently legible and are therefore not individually enumerated, to avoid guessing.",
    "Dead Lovers Free Spins feature: no gameplay screen was captured (trigger did not occur naturally in ~511 spins and there is no bonus-buy). All description under 'features.dead_lovers_free_spins' and 'symbols.wild' is transcribed from the in-game rules text (info_p3.png, info_p1.png), not observed live.",
    "Hold and Spin feature: no gameplay screen was captured (floor 13 trigger was never reached; highest floor reached was 10, and there is no bonus-buy). All description under 'features.hold_and_spin' and 'symbols.money_symbols_hold_and_spin' is transcribed from the in-game rules text (info_p4.png), not observed live.",
    "The exact pre-defined value set for the silver/gold MONEY coin symbols, and the exact per-floor cash-value table for the green banknote MONEY symbol, are referenced in the rules text ('pre-defined set', 'a fixed amount depending on the floor') but no numeric table is shown anywhere in the 9-page booklet - genuinely not disclosed in-game, not a capture gap.",
    "Whether the ARROW symbol's on-reel artwork visually varies to hint at which magnitude (1, 2, 3 or 12 floors) it will move - only the static rules-page icon (showing an example numeral '1') was seen; no arrow symbol was captured mid-reel during actual play.",
    "Floor 13's own reel-composition/appearance was never observed (it is a Hold and Spin trigger point rather than a normal spinning floor per the rules, but this is inferred by combining pages 2 and 4 of the booklet, not stated as a single explicit sentence).",
    "Exact breakdown of which specific paylines contributed to the captured $30.00 win on win_screen.png (only the totals 'WIN $30.00' / 'GAME PAYS $30.00' are shown on screen; no per-line win list is displayed by the game)."
  ],

  "capture_gaps_for_TL": [
    "Both headline features of this game (Dead Lovers Free Spins and Hold and Spin) are entirely non-buyable and were not captured live despite an extended play-through of ~511 total spins (200 initial + ~299 follow-up per TL instruction, exceeding the standard ~500-spin RNG-feature guideline). Reaching floor 13 (Hold and Spin trigger) turned out to require sustained net-upward floor movement against a roughly 50/50 up/down ARROW-driven random walk, and the WILD-stack Free Spins trigger is an independent low-probability event that also did not land. No further capture is recommended without a materially larger spin budget than the project's standard ceiling."
  ],

  "novelty_notes": "Standard Pragmatic Play / Reel Kingdom UI chrome (menu/sound/info/settings/autoplay layout, rules-booklet pagination) is unchanged from other PP titles. The novel element is the 'Cash Elevator' core mechanic itself (a persistent, bet-level-scoped floor state that progressively strips low-value symbols from the reel strips as it climbs, with two feature triggers gated on reaching a specific floor or landing a specific WILD pattern) - this has been documented exhaustively from the rules text and cross-checked against the 3 floor states that were captured on-camera (floors 3, 5 and 10)."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.