Capymania Yellow

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play 2 plays in 30 days · last one 1 day, 12 hours ago
✓ Working · checked 6 days, 5 hours ago Verified · 05 Aug 2026
RTP 97.00%
Volatility Very High
Max win ×100000
Grid
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Asset pack

18 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/capymania-yellow-b10/

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62 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Win screen
win_screen Win screen

What we extracted from Capymania Yellow

Everything pulled from Capymania Yellow into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
6 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Capymania
rtp 97.00% · single configuration
volatility Very High
max_win_x ×100000
bonus_buy No
mechanic Scratch Card
release_date 2024

Bonus modes

3 modes
Base Game Modifier base
Scratch Ticket (Base Game)

3x3 (nine-cell) scratch ticket, fixed 2.50 FUN price. Press BUY to purchase a card, then scratch manually or press SCRATCH ALL to instantly reveal; below 20% of the protective layer remaining, the rest auto-scratches. Match 3 of the same printed number anywhere on the 9 cells to win that Prize tier's amount.

Other autoplay
Autoplay

Auto-purchases and auto-scratches consecutive tickets. Configurable: Number of Rounds (25/50/100/250/500/750/1000/unlimited-infinity), Turbo Mode on/off, Loss Limit (5/20/50/No Limit/Custom, in multiples of the ticket price), Win Limit (multiples of the ticket price); autoplay stops when a chosen limit is reached.

Bonus Mode free_card
Free Bet / Free Card

Operator-granted feature, not player-initiated: an operator can hand out free scratch cards. The player gets a pop-up notification; after closing it the BUY button becomes 'Free Card N'. Pressing it plays a round exactly like a normal purchase, but the 2.50 FUN price is not deducted from the balance. Documented from the rules text; not demonstrated live because no operator grant was active in this demo session.

Colour system

extracted from frames · HEX
Export palette
#1189A3 base dominant 1 base
#F5B106 base dominant 2 base
#4AABE4 base dominant 3 base
#329FCC base dominant 4 base
#1E7298 base dominant 5 base
#D17553 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The winning combination (3 matching cells) is shown by the SAME repeated printed number plus larger/bolder typography, and a separate text win-amount badge ('+250.00 FUN') — not by any color change to the matched cells.
  • In the Autoplay panel, the selected Number-of-Rounds/Loss-Limit pill is marked by gold/orange fill AND being the only pill with bold black (vs grey) text in its row; the Turbo Mode toggle is marked by handle position (left=off) in addition to track shade — redundant non-color cues throughout.
Screen Reader
  • Controls are few and consistently positioned: bottom-left hamburger menu (Sound On / Music On / How to play?), a single center primary action button whose own label changes with round phase (BUY -> SCRATCH ALL -> BUY), and one Autoplay button to its right. The rules/paytable content is a single linear scroll (12 pages) with no tab navigation to describe.
Motor Accessibility
  • Minimum required interaction to reach an outcome: one press of BUY starts a round, and one press of SCRATCH ALL (or simply waiting, since the game auto-completes scratching once under 20% of the layer remains) reveals the full result without fine drag-scratching gestures. Autoplay further reduces input to a single START AUTOPLAY press.
Hearing Accessibility
  • No information is conveyed by sound alone. The menu's Sound On / Music On toggles control purely optional audio (SFX/music); win amount, balance, and round state are always shown as on-screen text.
Low Vision
  • Ticket price, 'chance to win' text, all 9 prize numerals, and balance are rendered as high-contrast bold white or orange text on solid light or dark backgrounds throughout the base game and rules booklet.

Media & assets

4 files · 4 types
18 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game: unbought ticket ('CHANCE TO WIN 250,000 FUN', BUY active), a scratched no-win ticket, and a scratched winning ticket (3x '250' cells, '+250.00 FUN' badge, matches Prize tier P6).
Autoplay settings panel: Number of Rounds pills (25/50/100/250/500/750/1000/infinity), Turbo Mode toggle, Loss Limit pills, START AUTOPLAY button.
Hamburger menu panel: Sound On, Music On, How to play? entries.
Full 12-page rules booklet: About the game, How to play, Autoplay, Features (Free Bet), complete Paytable P1-P16, Return to Player (97%), RNG statement, malfunction/additional-information clause, rule version 1.0 dated Dec 8 2023.
Free Bet / Free Card feature gameplay not demonstrated live — it is operator-granted only (not player-initiable in a standard demo session); documented from verbatim rules text instead.
Full Win Limit option list in the Autoplay panel is scrolled below the visible captured frame; only the section heading and '×BET' unit label are legible.
Volatility is not stated or indicated anywhere on-screen or in the rules booklet for this scratch title (no volatility meter, unlike reel-slot titles) — not invented.
Whether the greyed-out/disabled 'SCRATCH ALL' button on the win screen is a fixed post-win UI state or a brief transitional animation frame is uncertain — inferred from a single captured frame, not a real-time transition.

Ask AI about Capymania Yellow

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Capymania Yellow play? Keep it simple.

3x3 (nine-cell) scratch ticket, fixed 2.50 FUN price. Press BUY to purchase a card, then scratch manually or press SCRATCH ALL to instantly reveal; below 20% of the protective layer remaining, the rest auto-scratches. Match 3 of the same printed number anywhere on the 9 cells to win that Prize tier's amount.

RTP 97.00%Very High volatilitymax win ×100000demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Capymania Yellow vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/capymania-yellow-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/capymania-yellow-b10/
{
  "game": {
    "name": "Capymania Yellow",
    "provider": "BGaming",
    "game_kind": "scratch",
    "theme": "A cartoon capybara depicted as a wealthy 'money magnate' (black top hat, gold-tipped cane, bow tie, sack of coins) floating in a sunlit turquoise pond/pool full of other capybaras relaxing on floats and scattered gold coins. Playful, tropical, 'lucky animal' theme rather than a narrative/adventure theme.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from desktop screenshots (1280x800), verbatim on-screen/OCR text, and zoomed crops.",
    "method_notes": "This is NOT a reel slot: no reels, paylines, ways, or spins exist in this game. It is an instant-win SCRATCH CARD game. Numbers are taken verbatim from on-screen text (rules pages read directly, cross-checked with scripts/ocr.py on the paytable and win/no-win ticket frames and with scripts/zoom.py crops). Anything not clearly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English (demo currency: FUN play-money)"
  },

  "game_structure": {
    "mechanic": "scratch_card",
    "grid": "3x3 (nine cells) on a single paper-style ticket/card",
    "ticket_price": {
      "value": 2.5,
      "currency": "FUN",
      "fixed": true,
      "evidence": "Printed on every ticket as a yellow rounded price tag 'top-left of the card: '2.5 FUN'. Rules page 1 (rules_p1.png), 'How to play' section, states verbatim: 'The price of the card is a fixed amount.' The bottom status bar always reads 'BET Amount: 2.50 FUN' and does not open any selector when clicked (per capturer's manifest note) — the player cannot change the ticket price."
    },
    "win_rule": "Match 3 of the same printed number (a 'Prize' tier, labelled P1-P16 in the rules) anywhere among the 9 cells to win the amount tied to that Prize tier. Ribbon text at the bottom of the card always reads 'MATCH 3 TO WIN'.",
    "round_flow": [
      "1. Idle/unbought state: card shows the tagline 'CHANCE TO WIN 250,000 FUN' inside the card's window, bottom bar button reads 'BUY' (see screens.base_game_unscratched).",
      "2. Player presses BUY (2.5 FUN is deducted from the balance) and receives a card plus a scratching tool (per rules_p1.png text: 'you will receive a scratch card itself and a coin for scratching the hidden field').",
      "3. Player scratches the 3x3 field manually (drag/click across the protective layer) to reveal the 9 numbers underneath. While a purchased card is in progress the bottom-bar button becomes 'SCRATCH ALL', which instantly reveals the whole field at once.",
      "4. Automatic full-reveal: per rules_p1.png, once less than 20% of the protective layer remains unscratched, the game auto-scratches the rest of the field and immediately shows the result (win or no win).",
      "5. Result state: all 9 numbers are visible. If a win occurred, the 3 matching cells are shown in bold larger white numerals (vs. the thin/smaller numerals of the 6 non-matching cells) and a green pill badge with the win amount (e.g. '+250.00 FUN') appears just above the bottom bar; the bottom-bar button is shown greyed out/disabled ('SCRATCH ALL', inactive) during this result state (see screens.win_screen). If no win occurred, all 9 numbers are shown in the same plain thin white numerals with no badge, and the bottom-bar button has already reset to an active 'BUY' for the next round (see screens.base_game_scratched_no_win).",
      "6. Balance updates: purchase debits 2.5 FUN; a win credits the corresponding Prize amount. Confirmed across frames: 1,000.00 FUN (unbought) -> 997.50 FUN (after buying a non-winning round) -> ... -> 1,143.83 FUN (a later frame following a win of +250.00 FUN, balance reflecting several intervening rounds)."
    ],
    "not_a_reel_slot_note": "There are no reels, reel heights, paylines, ways-to-win, or bet-per-line settings. 'bet_mechanic' concepts from reel slots do not apply; per-cell content of any single scratched ticket is a random outcome of that purchase, not a fixed game property, so individual ticket layouts are not catalogued."
  },

  "prize_ladder": {
    "note": "Full paytable table read directly from the rules booklet (header 'Paytable', columns '№' / 'Prize (P)' / 'Winning Amount'), spanning rules_p6.png through rules_p9.png with repeated rows confirming consistency across pages (rules_p9/p10 both re-show P9-P16). 'Winning Amount' values are for the fixed 2.5 FUN ticket price; the multiplier column ('Prize (P)') is bet-independent (x1 .. x100,000).",
    "source": "rules_p6.png, rules_p7.png, rules_p8.png, rules_p9.png, rules_p10.png",
    "rule_text": "Verbatim (rules_p6.png/p7.png): 'The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player.'",
    "tiers": [
      {"tier": "P1", "multiplier": "x1", "amount_fun": 2.5},
      {"tier": "P2", "multiplier": "x2", "amount_fun": 5},
      {"tier": "P3", "multiplier": "x5", "amount_fun": 12.5},
      {"tier": "P4", "multiplier": "x10", "amount_fun": 25},
      {"tier": "P5", "multiplier": "x50", "amount_fun": 125},
      {"tier": "P6", "multiplier": "x100", "amount_fun": 250},
      {"tier": "P7", "multiplier": "x250", "amount_fun": 625},
      {"tier": "P8", "multiplier": "x500", "amount_fun": 1250},
      {"tier": "P9", "multiplier": "x1,000", "amount_fun": 2500},
      {"tier": "P10", "multiplier": "x2,500", "amount_fun": 6250},
      {"tier": "P11", "multiplier": "x5,000", "amount_fun": 12500},
      {"tier": "P12", "multiplier": "x10,000", "amount_fun": 25000},
      {"tier": "P13", "multiplier": "x25,000", "amount_fun": 62500},
      {"tier": "P14", "multiplier": "x50,000", "amount_fun": 125000},
      {"tier": "P15", "multiplier": "x75,000", "amount_fun": 187500},
      {"tier": "P16", "multiplier": "x100,000", "amount_fun": 250000}
    ],
    "max_win": {
      "multiplier": "x100,000",
      "amount_at_captured_ticket_price": "250,000 FUN",
      "sources": [
        "rules_p1.png verbatim: 'The maximum winning amount is x100000 of the bet.'",
        "rules_p9.png/rules_p10.png table row P16: x100,000 -> 250,000 FUN",
        "base_game.png (unscratched card) tagline: 'CHANCE TO WIN 250,000 FUN' at ticket price 2.5 FUN, i.e. 250,000 / 2.5 = x100,000 — consistent with the rules table and the printed max-win statement."
      ]
    }
  },

  "technical_summary": {
    "rtp_percent": 97,
    "rtp_source": "rules_p10.png/rules_p11.png, section 'Return to Player', verbatim: 'The overall theoretical Return to Player (RTP) is 97%.'",
    "rtp_breakdown_by_bet": "Not shown — only a single overall RTP figure is given; no per-stake or per-tier RTP breakdown appears in the rules.",
    "rng_statement": "rules_p11.png, section 'RNG', verbatim: 'The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.'",
    "malfunction_clause": "rules_p12.png verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rule_version": "1.0, dated December 8, 2023 (rules_p12.png verbatim: 'This is the game rule version 1.0, dated December 8, 2023.')",
    "game_version": "1.0.0 (rules_p12.png verbatim: 'Game Version 1.0.0.')",
    "ticket_price": "2.5 FUN, fixed (see game_structure.ticket_price) — this is the only 'bet' in the game, not adjustable by the player.",
    "currency_in_demo": "FUN (BGaming demo/play-money denomination); starting demo balance observed as 1,000.00 FUN (base_game.png).",
    "volatility": "Not stated anywhere in the captured rules pages or on-screen UI — no volatility indicator/meter is shown on any screen (unlike reel-slot titles). Not invented; treated as not disclosed in this demo.",
    "bonus_buy": "Not applicable — there is no separate bonus feature to buy; BUY simply purchases the next scratch ticket, which is the entire base game."
  },

  "features": {
    "free_bet_free_card": {
      "display_name": "Free Bet (Free Card)",
      "player_initiated": false,
      "description": "An OPERATOR-side promotional feature, not something the player can trigger from the game UI. Verbatim from rules_p4.png/rules_p5.png (section 'Features'): 'Free Bet. An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged.'",
      "how_it_would_appear": "If granted by an operator: a pop-up notification appears; after closing it, the normal 'BUY' button is replaced by a button labelled 'Free Card N' (where N is the number of free cards granted); pressing it plays a card exactly like a normal purchased round, but the fixed 2.5 FUN price is NOT deducted from the balance.",
      "captured_in_this_session": false,
      "why_not_captured": "Not player-initiated and no operator grant was active in this demo session; per the rules text this requires an external operator-side trigger, not a button the player can press directly. This is a genuine documented feature of the game, not an absent one — it is simply not player-invocable, so it could not be demonstrated live in this demo run."
    },
    "autoplay": {
      "display_name": "Autoplay",
      "how_to_start": "Rules p2 (rules_p2.png) verbatim: 'Autoplay is available in the game. To activate it press the Auto play button. After that the settings panel with the Start autoplay button will appear.' In the UI this is the round orange button with a circular-arrow + 'A' icon, to the right of BUY (see screens.base_game_unscratched).",
      "configurable_settings": [
        "Number of Rounds: choice of 25 / 50 / 100 / 250 / 500 / 750 / 1000 / infinity symbol (∞) - unlimited (screens.autoplay). Default/selected in the captured frame: 25 (highlighted gold pill).",
        "Turbo Mode: on/off toggle (captured state: OFF, dark round handle on the left of a light-grey track).",
        "Loss Limit (labelled '×BET'): 5 / 20 / 50 / No Limit, plus a 'Custom' full-width option below. Captured state: 'No Limit' selected (gold pill).",
        "Win Limit (labelled '×BET'): same style of limit selector (options were below the visible/scrolled area of the captured frame, not fully legible)."
      ],
      "behavior": "rules_p3.png verbatim: 'After you press the Start autoplay button the setting menu is closed. In autoplay mode the protective layer scratches itself, and the whole field is shown + wins, if any.' i.e. during autoplay each round's card is auto-scratched to completion automatically (no manual scratching needed).",
      "win_loss_limit_rule": "rules_p5.png verbatim: 'Win limit and Loss limit. These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached.'",
      "action_button": "Bottom of the autoplay panel: large green gradient rounded button, bold black text 'START AUTOPLAY'."
    }
  },

  "menu_and_settings": {
    "access": "Round hamburger-style icon (three horizontal white lines, '≡', dark translucent circle) at the bottom-left of the game screen, next to the BUY/Autoplay bar.",
    "content_observed": "Opens a small horizontal 3-button light panel above the bar (see _burst_menu.png), containing: 'Sound On' (speaker-with-waves icon, toggles sound effects), 'Music On' (musical-note icon, toggles background music), and 'How to play?' (an 'i' info icon, opens the rules/paytable booklet).",
    "note": "No separate dedicated 'settings' screen distinct from this menu and the autoplay panel was found in this demo; the sound/music toggles ARE the settings available. Verified by opening the menu and inspecting each of the 3 entries visually (no 4th hidden option observed)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen shown before the game UI appears, no BUY/balance/UI controls visible. Solid teal-blue background (flat colour, no scene). Centered: the capybara mascot's head and shoulders emerging from a stylised turquoise water ripple, wearing a black top hat with a violet/purple band and a gold trim ring, closed contented eyes, a large white curly moustache, and a dark bow tie; to the mascot's left a gold-tipped black cane; to the mascot's right a tan/beige drawstring money sack with a gold coin (embossed '1') printed on it, also emerging from the water. Below the mascot: the wordmark 'CAPYMANIA' in bold turquoise bubble letters with a white outline, and beneath it 'YELLOW' in yellow letters outlined in dark red/maroon (both sit on the same stylised water-ripple graphic). Further down, centered, a small BGaming provider watermark animates letter-by-letter (captured mid-animation reading 'B GAM..', dark semi-transparent 'brush-stroke' background shape behind the lettering).",
      "purpose": "Entry splash before the base game loads; no interactive elements visible on this frame.",
      "color_blind_notes": "Title contrast is high (turquoise/yellow bubble-letters with white/dark outlines on a flat blue field) — legible without color discrimination; no color-only affordances on this screen."
    },

    "base_game_unscratched": {
      "type": "base_game",
      "file": "base_game.png",
      "overall_layout": "A single vertical rounded-rectangle ticket/card is centered on the screen, drawn to look like a paper scratch card with a slight drop shadow and a small 'folded corner/second sheet' peeking out from behind its top edge.",
      "background_scene": "Full-screen sunlit turquoise swimming-pool/pond scene behind the card. Multiple background capybaras: (top-left) a capybara floating on a purple inflatable ring, eyes closed, sipping a green drink through a straw from a white cup; (bottom-left) a capybara lying flat, only its back visible, half submerged; (top-right) two capybara silhouettes with paws raised, apparently swimming/waving, partly cut off by the frame edge; (right side) a capybara lying on its back wearing pink/magenta sunglasses; a small yellow rubber duck floats near the right-center. Scattered around the whole background: dozens of round gold coins, each sitting inside its own small turquoise water-ripple halo.",
      "card_top": "A yellow rounded price tag in the top-left corner of the card reading '2.5' above 'FUN' in smaller text (both in a warm orange/brown tone on white).",
      "card_mascot": "Same capybara-in-top-hat-with-cane-and-money-bag illustration as on the preview screen, positioned at the top of the card, partly overlapping the card's white border.",
      "card_wordmark": "'CAPYMANIA' (turquoise bubble letters, white outline) and 'YELLOW' (yellow letters, dark red/maroon outline) beneath the mascot, on the same water-ripple graphic, matching the preview screen.",
      "card_window": "A gold-yellow border made of overlapping round coin shapes frames an inner light-blue window. In this unscratched state the window shows white bold text on 3 lines: 'CHANCE', 'TO WIN', '250,000 FUN' (the last line in a slightly different weight/size, the number in the largest text on the card).",
      "card_bottom_ribbon": "A short strip of the gold/coin border across the very bottom of the window reads 'MATCH 3 TO WIN' in white bold caps.",
      "top_left_badge": "A small square badge near the very top-left of the whole screen (outside the card): black background, thin yellow/gold border, a bold yellow/white letter 'B' centered inside. Present consistently across preview/base_game/win_screen frames; appears to be a BGaming provider watermark, not an interactive control.",
      "top_center_clock": "A small plain white digital time readout (e.g. '21:05') centered at the very top of the screen. Plain sans-serif font, no game styling around it (no icon/frame). Likely a system/OS or capture-environment clock overlay rather than a native in-game UI element (see unreadable_or_uncertain) — value changes between frames in step with real elapsed capture time.",
      "bottom_bar": {
        "left": "Round hamburger menu icon ('≡', white lines on a dark translucent circle).",
        "center": "Large green-to-mint gradient rounded rectangle button, bold black text 'BUY' (active/enabled state, ticket not yet purchased).",
        "right": "Round orange/gold gradient button with a circular-arrow icon and a bold 'A' letter inside — the Autoplay entry point.",
        "status_line": "Directly below the button row, on a solid black strip spanning the width of the screen: left-aligned grey label 'BET Amount:' followed by bold white '2.50 FUN'; right-aligned grey label 'Balance:' followed by bold white '1,000.00 FUN'."
      },
      "side_label": "A small vertical strip of text along the right edge of the screen, rotated 90 degrees, reading 'CAPYMANIA YELLOW' in white capitals on a dark navy vertical bar.",
      "color_blind_notes": "Ticket price, chance-to-win text, and balance are all conveyed as high-contrast white/orange text on light or dark solid backgrounds — legible without color discrimination. The BUY and Autoplay buttons are differentiated by shape/label/icon ('BUY' text vs. circular-arrow+'A' icon), not by color alone."
    },

    "base_game_scratched_no_win": {
      "type": "base_game",
      "file": "base_game_1.png",
      "content": "Same card/scene layout as base_game_unscratched, but the card's inner window now shows the fully revealed 3x3 grid of numbers instead of the 'CHANCE TO WIN' tagline, all in the same plain (non-bold, medium-weight) white numerals: row 1: '12.5', '125', '5'; row 2: '125', '625', '25'; row 3: '625', '2,500', '250'. No 3 identical numbers appear (12.5 x1, 125 x2, 5 x1, 625 x2, 25 x1, 2,500 x1, 250 x1) so this round has NO win — matches the rule that a win requires exactly 3 matching cells.",
      "bottom_bar": "Button has already reset to an active 'BUY' (green gradient, enabled) for the next round; no win badge is shown above the status bar.",
      "status_line": "'BET Amount: 2.50 FUN', 'Balance: 997.50 FUN' — 2.50 FUN lower than the starting 1,000.00 FUN shown on base_game_unscratched, consistent with one ticket purchase having been debited and not won.",
      "color_blind_notes": "All 9 numbers use identical plain white typography with no color differences between them — a sighted player must compare the printed VALUES (shape/text), not colors, to see there is no 3-of-a-kind; this is inherently text/shape-based, not color-based."
    },

    "win_screen": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "Same card/scene layout, inner window fully revealed with the 3x3 grid: row 1: '12,500', '25,000', '250' (bold/larger); row 2: '250' (bold/larger), '125,000', '250,000'; row 3: '62,500', '250' (bold/larger), '5'. The three '250' cells (top-right, middle-left, bottom-middle - a diagonal-ish arrangement, not a straight line since this is a 3x3 match-anywhere game, not a payline game) are rendered in noticeably LARGER, BOLDER white numerals than the other six cells, visually marking them as the matched winning combination. This matches Prize tier P6 (x100 = 250 FUN at the 2.5 FUN ticket price).",
      "win_badge": "A green rounded pill directly above the bottom status bar reads '+250.00 FUN' in white bold text.",
      "bottom_bar": "The centre button reads 'SCRATCH ALL' but is shown in a muted/greyed, disabled-looking state (round autoplay 'A' button to its right is likewise dimmed) - interpreted as a brief transitional/result state right after the win is revealed, before the UI resets to an active 'BUY' for the next round.",
      "status_line": "'BET Amount: 2.50 FUN', 'Balance: 1,143.83 FUN' (a non-round number, indicating several rounds were already played before this particular win in the capture session).",
      "color_blind_notes": "The winning combination is marked by BOTH font-size/weight (bold, larger) AND consistent numeric value ('250' repeated) - not by any color change, so it remains identifiable to color-blind and even to non-color (grayscale) rendering. The win amount is also announced in a separate high-contrast text badge, not conveyed by color alone."
    },

    "autoplay": {
      "type": "autoplay",
      "file": "autoplay.png",
      "layout": "White rounded modal panel centered over a dimmed/blurred background of the base-game scene; a dark grey 'X' close icon at the top-right of the panel; a thin vertical scrollbar at the panel's right edge (dark grey thumb near the top, indicating more content below the visible area).",
      "sections": [
        "'Number of Rounds' (bold black heading) above two rows of rounded pill buttons: row 1 '25' (selected - solid gold/orange fill, black bold text), '50', '100', '250' (unselected - light grey fill, dark grey text); row 2 '500', '750', '1000', '∞' (infinity symbol, unselected, same light grey style).",
        "'Turbo Mode' (bold black label) with an on/off toggle switch to its right: captured OFF - a dark circular handle sits at the LEFT end of a light-grey oval track.",
        "'Loss Limit' (bold black label) with a smaller grey '×BET' unit label to its right; below it a row of pill buttons '5', '20', '50' (unselected, light grey) and 'No Limit' (selected, solid gold/orange fill, black bold text); below that a full-width grey rounded 'Custom' pill.",
        "'Win Limit' (bold black label) with '×BET' unit label - heading visible at the very bottom edge of the captured frame, its option pills are below the visible/scrolled area and not legible in this capture."
      ],
      "action_button": "Full-width green-to-mint gradient rounded button at the very bottom of the panel, bold black text 'START AUTOPLAY'.",
      "status_line": "'BET Amount: 2.50 FUN', 'Balance: 1,000.00 FUN'.",
      "color_blind_notes": "Selected pills are distinguished by gold/orange fill AND being the only pill with black bold (vs grey) text in that row - a redundant text-weight cue alongside color. The Turbo toggle is distinguished by handle POSITION (left=off) in addition to track shade."
    },

    "menu_panel": {
      "type": "other",
      "file": "_burst_menu.png (auxiliary capture, referenced for completeness)",
      "content": "Small white rounded panel with 3 equal square buttons in a row, appearing above the bottom bar when the hamburger menu is pressed: 'Sound On' (speaker-with-sound-wave icon above the text), 'Music On' (musical eighth-note icon above the text), 'How to play?' (a circled lowercase 'i' info icon above the text). All three use plain black icons/text on a light grey/white background.",
      "color_blind_notes": "Each of the 3 options is distinguished by a distinct pictogram AND its own text label - no color coding used for these controls."
    },

    "rules_pages": {
      "type": "rules",
      "panel_style": "White rounded card centered over a dimmed dark-navy background of the base-game scene; a vertical scrollbar at the panel's right edge; a white '←' back-arrow at the bottom-left of the panel to close/return to the game; headings in bold black, body text in dark grey, on a plain white/off-white panel background. A vertical 'CAPYMANIA YELLOW' side label (same as the base game) remains visible along the right edge of the screen behind the panel.",
      "page_by_page": {
        "p1": "Heading 'About the game': 'The game belongs to the genre of scratch card games, where the main idea is that the whole scratch-field is hidden under a protective layer. A player receives a card and a tool for scratching it. Players can instantly win rewards based on what appears under the scratching layer. The objective of the game is to get a certain symbol combination, which can range from a couple of coins to millions depending on the game you are playing.' Heading 'How to play' (start): 'At the center of the screen you will see a 3x3 playing card. Pressing the Buy button, you will receive a scratch card itself and a coin for scratching the hidden field. The price of the card is a fixed amount. Scratching across the playing field will erase the protective layer. If 3 of the same symbols appear on the field, you win the amount equal to the amount indicated by the symbol denomination. When there is less than 20% of the protective layer left on the field the layer is being scratched automatically, and a winning combination is shown, if any. You can make the field scratch itself at once by clicking on the button Scratch all. The maximum winning amount is x100000 of the bet.'",
        "p2": "Continuation of 'How to play' (same text as p1) plus start of 'Autoplay' heading: 'Autoplay is available in the game. To activate it press the Auto play button. After that the settings panel with the Start autoplay button will appear. In autoplay mode you can configure the following settings:' followed by a bullet list beginning 'the Number of rounds...'",
        "p3": "Continuation of 'Autoplay': bullets 'the Number of rounds / activate Turbo mode / Loss limit / Win limit'; text: 'After you press the Start autoplay button the setting menu is closed. In autoplay mode the protective layer scratches itself, and the whole field is shown + wins, if any.'",
        "p4": "Heading 'Features': 'Free Bet. An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged.'",
        "p5": "Continuation of Features: 'Win limit and Loss limit. These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached.' Heading 'Paytable' begins: 'The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player. Prizes and their corresponding Wins:' with table header row 'No / Prize (P) / Winning Amount' and first data row 'P1 / x1 / 2.5 FUN'.",
        "p6": "Paytable table, rows P1-P6: P1 x1=2.5 FUN, P2 x2=5 FUN, P3 x5=12.5 FUN, P4 x10=25 FUN, P5 x50=125 FUN, P6 x100=250 FUN.",
        "p7": "Paytable table, rows P1-P11 (P1-P6 repeated at top from scroll overlap, then continuing): P7 x250=625 FUN, P8 x500=1,250 FUN, P9 x1,000=2,500 FUN, P10 x2,500=6,250 FUN, P11 x5,000=12,500 FUN.",
        "p8": "Paytable table, rows P4-P16 fully shown: P4 x10=25 FUN ... P16 x100,000=250,000 FUN (see prize_ladder.tiers for the complete list).",
        "p9": "Paytable continuation P4-P16 (repeat of full table due to scroll overlap) ending at P16 x100,000=250,000 FUN.",
        "p10": "End of Paytable table (P9-P16 repeated) followed by heading 'Return to Player': 'The overall theoretical Return to Player (RTP) is 97%.' Heading 'RNG' begins (title only visible at bottom of this page).",
        "p11": "'Return to Player' (97%) repeated at top of page (scroll overlap), then 'RNG': 'The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.' Heading 'Additional information' begins (title only at bottom of this page).",
        "p12": "'Additional information': 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated December 8, 2023. Game Version 1.0.0.'"
      },
      "scroll_panel_meta": "Single continuous scrolling panel, 12 pages captured (rules_p1.png .. rules_p12.png), confirmed exhausted at page 12 (no further content, scrollbar thumb at bottom) via scripts/scroll_capture.py with settle=3. Only ONE section exists in this booklet (no separate tab/section switcher icons were found on the left edge, unlike some other BGaming titles) - About the game -> How to play -> Autoplay -> Features -> Paytable -> Return to Player -> RNG -> Additional information all live in this same single scroll.",
      "color_blind_notes": "All rules text is plain black/dark-grey on white/off-white - maximum contrast, no color-coded meaning anywhere in the booklet. The paytable table uses alternating very-light-grey/white row banding purely for readability (zebra striping), not to convey any distinct meaning - safe for all forms of color blindness since row identity is also given by the printed '№' (P1..P16) column."
    }
  },

  "bet_limits_verified": {
    "method": "Clicking the 'BET Amount: 2.50 FUN' text in the bottom status bar produced no visible change/selector (per capturer note in manifest.json); rules_p1.png states verbatim 'The price of the card is a fixed amount.'",
    "min_bet": 2.5,
    "max_bet": 2.5,
    "note": "The ticket price is NOT adjustable by the player - it is the single fixed value 2.5 FUN for every round in this demo build."
  },

  "accessibility_observations": {
    "screen_reader": "Core interactive controls are limited and consistently positioned: hamburger menu (bottom-left) opens Sound/Music/How-to-play; a single primary action button sits center-bottom and changes its own label/state to reflect the round's phase (BUY -> SCRATCH ALL -> disabled-result -> BUY again); Autoplay entry point is a single button to the right of the primary action button. The rules/paytable content is a single long linear scroll (no tab navigation to describe), which simplifies sequential screen-reader traversal.",
    "motor": "Minimal required interaction to reach an outcome: a single press of BUY starts a round, and pressing SCRATCH ALL (or waiting - the game auto-completes scratching once under 20% of the layer remains) reveals the full result without requiring fine-grained scratching/dragging gestures. Autoplay further reduces required input to a single 'START AUTOPLAY' press with a chosen round count.",
    "color_blind": "The single most important state signal in the whole game - whether 3 numbers match and how much was won - is conveyed through TEXT (the literal repeated number, e.g. '250') and TYPOGRAPHY (larger/bolder font for the matched cells) plus a separate win-amount text badge, not through any color change to the matched cells. Autoplay's selected pills and toggle both add a non-color cue (bold text / handle position) alongside color fill.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by sound alone; the menu's 'Sound On'/'Music On' toggles are purely optional audio (music/SFX), and all outcomes (win amount, balance, round state) are shown as on-screen text."
  },

  "studio_evidence": {
    "text": "A small square badge (black background, thin gold/yellow border, bold yellow/white letter 'B' centered) appears in the top-left corner of preview.png, base_game.png, base_game_1.png, and win_screen.png consistently. On the true splash frame (preview.png) an animated watermark reading 'B GAM..' (captured mid letter-reveal animation) is also visible lower on the screen. Both are read as a BGaming provider watermark; no separate/different sub-studio branding was found anywhere in the captured rules pages or screens.",
    "frame": "preview.png",
    "crop_hint": "top-left badge approx. x:452-470 y:16-36 on a 1280x800 frame; animated watermark approx. x:510-710 y:610-690."
  },

  "provider_known": true,
  "novelty": false,
  "novelty_notes": "Instant-win scratch-card structure (same class as previously documented BGaming scratch titles, e.g. 'Scratch Alpaca Gold'). game_kind=scratch confirmed by: (1) the 3x3 scratch-field grid shown on base_game_1.png/win_screen.png (no reels/paylines anywhere), and (2) rules_p1.png verbatim: 'The game belongs to the genre of scratch card games, where the main idea is that the whole scratch-field is hidden under a protective layer.' Fixed 2.5 FUN ticket price confirmed both by UI (non-reactive bet-amount text) and by rules text ('The price of the card is a fixed amount').",

  "not_captured": [
    "Free Bet / Free Card feature gameplay - genuinely not player-initiable in a standard demo session (operator-granted only, per rules_p4.png verbatim text quoted above); documented from the rules text rather than demonstrated live.",
    "Full 'Win Limit' option list in the Autoplay panel - scrolled below the visible area of the captured autoplay.png frame; only the section heading and unit label ('×BET') were visible."
  ],

  "unreadable_or_uncertain": [
    "Top-center small time readout (e.g. '21:05', '21:06', '21:08', '21:09', '21:15' across different frames) - plain white digits with no icon/frame around them; could not confirm whether this is a native in-game UI element or a system/OS/screenshot-tool clock overlay outside the game's own rendering. Treated as uncertain and NOT described as part of the game's UI design.",
    "Whether the greyed-out 'SCRATCH ALL' button state on win_screen.png is a fixed 'post-win' UI state or simply a brief transitional animation frame - inferred from a single captured frame, not confirmed by watching the transition in real time.",
    "Exact full option list for 'Win Limit' pills in the Autoplay panel (values were off-frame/scrolled in the captured screenshot)."
  ],

  "anomalies": [
    "manifest.json documents that the game's true loading splash (preview.png) was only correctly captured on a second attempt using goto(wait_ms=0) plus an unpaced screenshot burst; an earlier attempt at the default wait time skipped straight past the splash into the base game. This is a capture-process note, not a property of the game."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.