Calle Piñata

Demo, RTP 94.51%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 94.51%
Volatility Very High
Max win ×2000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

34 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/calle-pi-ata-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

34 demo screens
34 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Calle Piñata

Everything pulled from Calle Piñata into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
34 screens captured
14 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 34 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.51% · single configuration
volatility Very High
max_win_x ×2000
layout 5×5
paylines 13 fixed
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2024

Symbols & paytable

14 symbols
14 icons (ZIP)
Pink/magenta sugar skull (calavera)
Pink/magenta sugar skull (calavera)
High Pay

Hot-pink skull, black pompadour hair quiff, curled black mustache, pink swirl eye sockets. Highest-paying symbol.

MatchPayoutUnit
3x 4.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
Sky-blue sugar skull
Sky-blue sugar skull
High Pay

Light-blue skull, plain painted swirl decoration, open grinning mouth.

MatchPayoutUnit
3x 3.00 Multiplier
4x 8.00 Multiplier
5x 20.00 Multiplier
Lime-green sugar skull
Lime-green sugar skull
High Pay

Bright green skull, same grinning-mouth style, no extra decoration.

MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 15.00 Multiplier
Gold trumpet
Gold trumpet
Low Pay

Shiny brass/gold trumpet with tan-and-gold valve casings.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 9.00 Multiplier
Pink guitar
Pink guitar
Low Pay

Small acoustic guitar, magenta body with a pink sunburst-pattern rosette around the sound hole.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
Green maracas
Green maracas
Low Pay

Pair of crossed maracas, green body with darker green diamond pattern, tan wood handles.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
Straw sombrero
Straw sombrero
Low Pay

Tan woven sombrero hat with a light-blue band edged in gold zig-zag trim.

MatchPayoutUnit
3x 1.00 Multiplier
4x 1.50 Multiplier
5x 5.00 Multiplier
Spade token
Spade token
Low Pay

Carved pale wood token, pink/magenta spade.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
Diamond token
Diamond token
Low Pay

Carved pale wood token, blue diamond.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
Club token
Club token
Low Pay

Carved pale wood token, green club.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 3.00 Multiplier
Heart token
Heart token
Low Pay

Carved pale wood token, gold/yellow heart.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 3.00 Multiplier
WILD
WILD
Wild

Square woven pinata-fringe tile, pink/blue/turquoise strips, bold yellow 3-D 'W', gold corner tassels. Substitutes for any symbol except Scatter; never appears on reel 1. No own payout.

Scatter (main game)
Scatter (main game)
Scatter

Round coin/medallion with a swirl pattern and white 'S', ribbon bow; green, pink and yellow color variants matching the 3 jars. 2+ of one color adds +1 spin to that jar; 3 (any colors) triggers the Bonus Game. No payout tier.

Scatter (bonus game multiplier)
Scatter (bonus game multiplier)
Other

Wooden stick/pinata-bat icon labelled X1/X2/X3. Only type appearing in the Bonus Game; each hit raises the round multiplier by a random +1/+2/+3, never resets until round ends. No fixed payout tier.

Bonus modes

6 modes
Base Game Modifier base
Base Game

5x5 fixed grid, 13 fixed paylines read left to right; 3 jars (Green/Yellow/Pink) beside the reels start at 5 free spins each; landing 2+ scatters of a color adds +1 to that jar, landing 3 scatters (any colors) triggers the Bonus Game.

Bonus Mode jar_trigger
Bonus Game Trigger (Jar Selection)

A horizontal reel of the 3 jars spins; the jar landing in the middle position is the winning/selected free-spins type for the round. Only that jar's accumulated spins are played; the other 2 jars reset to their minimum of 5.

Free Spins fs_sticky_wild
Free Spins - Sticky Wild (Green Jar)

Labelled 'STIKY WILD' in the buy dialog (sic, misspelled in-game; rules text spells it correctly). Wild tiles that land stay locked/chained in place and persist/accumulate across subsequent spins of the same round.

Free Spins fs_1x5_wild
Free Spins - 1x5 Wild (Yellow Jar)

A landed Wild expands to cover the entire reel (all 5 positions) it appears on.

Free Spins fs_2x2_wild
Free Spins - 2x2 Wild (Pink Jar)

A landed Wild occupies a 2x2 block of positions (2 reels x 2 rows).

Bonus Mode buy_bonus
Buy Bonus

'BUY BONUS' button on the base game screen. Fixed price of 100x total bet, regardless of which of the 3 free-spins types is chosen; awards 20 Free Spins of the chosen type immediately. Previously accumulated jar counts are preserved (never below the minimum of 5).

Bonus buy

3 options
Option Price (cost × bet) Effect
Sticky Wild headline ×100.00
1x5 Wild ×100.00
2x2 Wild ×100.00

Colour system

extracted from frames · HEX
Export palette
#20122A base dominant 1 base
#1F2F58 base dominant 2 base
#215992 base dominant 3 base
#244870 base dominant 4 base
#5B5765 base dominant 5 base
#582952 base dominant 6 base
#211129 free_spins dominant 1 free_spins
#1D2E5A free_spins dominant 2 free_spins
#225993 free_spins dominant 3 free_spins
#254970 free_spins dominant 4 free_spins
#11102E bonus dominant 1 bonus
#19214C bonus dominant 2 bonus
#E5A70A bonus dominant 3 bonus
#4B2156 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jar identity (Green/Yellow/Pink) is double-coded by both color AND a fixed left-to-right screen position; the 3 buy-bonus offers also carry distinct text labels ('STIKY WILD'/'1X5 WILD'/'2X2 WILD') as a non-color backup. Low-value suit tokens are distinguished by shape (spade/diamond/club/heart) as well as color.
  • Toggle switches (Settings/Autoplay) use knob position (left=off, right=on) as well as track color; the selected bet tile uses both a distinct yellow fill and dark (vs white) text.
Screen Reader
  • Stable control positions across screens: BUY BONUS fixed top-left, wordmark fixed top-right, the 5-button vertical control column fixed on the right edge, BALANCE/WIN/BET always in the same left-center-right order along the bottom bar. The Rules panel is one continuous linear scroll (paytable, then rules, then paylines, then RTP table), not paginated.
Motor Accessibility
  • Large circular touch targets throughout; the SPIN button is the largest and most central control. Autoplay (with configurable stop conditions) and Buy Bonus both reduce the number of required manual actions.
Hearing Accessibility
  • No audio-only information observed; Sound and Music are separate decorative toggles in Settings. All game state (win amounts, spins remaining, multiplier, jar counts) is conveyed via on-screen text/numerals.
Low Vision
  • Balance/Win/Bet, the bonus-round multiplier and jar counters are all printed as large bright-yellow or white numerals on dark backgrounds, high contrast throughout.

Media & assets

13 files · 13 types
34 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, 13 paylines diagrams, full rules booklet (10 pages), paytable (3 pages), settings, bet selector menu (full ladder 50-100000), autoplay settings (3 pages), win screen, buy-bonus dialog, and all 3 free-spins types (trigger, gameplay, outcome) including a big-win moment.
Volatility rating not stated anywhere in the captured build (no bolt-scale or text found).
No sub-studio credit found on any screen; only the top-level provider 'PoggiPlay' is shown.
Exact odds/weighting of which jar lands in the middle position during the jar-reel trigger is not disclosed by the rules text beyond 'randomly selected'.
No dedicated 'TOTAL WIN' splash was captured for the Green (Sticky Wild) and Pink (2x2 Wild) free-spins variants; their net round results are proven only via the demo balance delta, not a printed total-win frame.

Ask AI about Calle Piñata

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Calle Piñata work? Keep it simple.

Labelled 'STIKY WILD' in the buy dialog (sic, misspelled in-game; rules text spells it correctly). Wild tiles that land stay locked/chained in place and persist/accumulate across subsequent spins of the same round.

RTP 94.51%Very High volatilitymax win ×2000demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Calle Piñata vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/calle-pi-ata-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/calle-pi-ata-b23/
{
  "game": {
    "name": "Calle Piñata",
    "provider": "PoggiPlay",
    "theme": "Mexican fiesta / Day-of-the-Dead (Día de los Muertos) street celebration at night. A cobblestone plaza lined with pastel-blue stone houses, string-light bunting (pink/blue/purple triangular flags), lanterns, marigold flowers and lit candles. A cartoon papier-maché piñata shaped like a llama/donkey, wearing a woven straw sombrero, stands to the left of the reels and acts as the game's mascot and (during the bonus round) as the live multiplier display.",
    "art_style": "Stylized soft-shaded 3D-rendered cartoon: glossy, toy-like/plasticine symbols with rounded edges, bevels and specular highlights (not flat vector, not pixel art). Warm-vs-cool lighting split between screens: the preview/promo splash uses a warm purple-to-blue dusk gradient with firework sparkle particles, while the base game and free-spins reels sit over a cooler deep-blue moonlit street scene. Overall mood is festive and family-friendly/casual, not dark or photorealistic. Camera is a straight-on, third-person view of the reel grid (no isometric or top-down perspective). UI buttons are simple flat-colored circular glyph icons (blue/yellow) with white line-art symbols, not skeuomorphic or heavily textured.",
    "in_game_wordmark_note": "The stacked promo title on preview.png reads cleanly as 'Calle' / 'Piñata' (two lines, correct tilde). The compact single-line wordmark shown in the top-right corner of in-game screens (base_game.png and all free-spins frames) is a stylised overlapping logotype where the pink 'Calle' and purple 'PiñataA'-looking lockup interlock letters for a decorative effect — same name, just a denser display typography; there is no second/short in-game name distinct from the catalog name (unlike the Plinko 1000 case).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 33 desktop screenshots (1280x800) + zoomed crops. Numbers taken verbatim from on-screen text. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English",
    "currency_note": "Demo balance is denominated in 'FUN' — this is the demo-play credit label, not a real currency, and is NOT to be treated as game.currency."
  },

  "color_palette": {
    "base_game_background": "Deep dark-blue night sky over a cobblestone Mexican street; pastel stone house facades (light blue-grey, terracotta roofs) recede on both sides; warm yellow window lights and wall lanterns; multicolor triangular bunting (pink/blue/purple/yellow) strung overhead.",
    "preview_background": "Warm gradient from violet/magenta (center glow) to blue (edges), with white sparkle/firework burst particles radiating from behind the mascot.",
    "free_spins_background": "Same night-street scene as base game but slightly darker/moodier, with added Day-of-the-Dead decor: rows of lit candles and orange marigold flower clusters along the bottom edge.",
    "reel_area": "No visible reel frame/cell dividers — symbols float directly over the background art in a borderless 5x5 grid.",
    "symbols": "Sugar-skull (calavera) trio in magenta/pink, sky-blue and lime-green; brass/gold trumpet; magenta guitar with pink sunburst rosette; green maracas with tan wood handles; tan straw sombrero with light-blue/gold band; four card-suit tokens carved from pale wood — pink spade, blue diamond, green club, gold/yellow heart.",
    "wild_tile": "Woven piñata-fringe square in pink/blue/turquoise with a bold yellow 3-D 'W' and small gold corner tassels.",
    "scatter_tokens": "Three round coin/medallion tokens, one per jar color — green, pink (magenta) and yellow/gold — each with a swirl pattern and a white 'S' in the center, tied with a small ribbon bow.",
    "jar_counters": "Three glass jars beside the reels: green (left in base game), yellow/gold (middle), and pink/magenta (right), each with a bold white number showing accumulated free spins.",
    "ui_buttons": "Flat medium-blue circles with white line-art glyphs for menu/settings icons; the main SPIN button and primary confirm/BUY actions are solid yellow/gold; toggle switches use a yellow track when ON and dark-grey track when OFF, with the white knob sliding right for ON / left for OFF.",
    "accent_text": "Balance/Win/Bet numeric values are bright yellow on the dark bottom bar; 'FUN' unit labels are light grey; panel headers ('Rules', 'Game Settings', 'Bet (FUN)', 'Autoplay Settings') are white on a solid dark-teal/navy panel background."
  },

  "symbols": {
    "note": "All payouts read directly from the in-game paytable (paytable_p1-p3.png) at the anchor bet of 1000 FUN. payout_basis = total-bet multiplier (confirmed: win_screen.png shows WIN 500 FUN at BET 1000 FUN for a 3-of-a-kind pink-spade line win, which is exactly the paytable's '3=500 FUN' tier). Multiplier column = FUN value / 1000.",
    "high_value_skulls": [
      {"name": "Pink/magenta sugar skull (calavera)", "appearance": "Hot-pink skull with black pompadour hair quiff and a curled black mustache, decorative pink swirl eye sockets", "payouts_fun": {"5": 30000, "4": 10000, "3": 4000}, "payouts_x_bet": {"5": "30x", "4": "10x", "3": "4x"}, "rank": "highest-paying symbol"},
      {"name": "Sky-blue sugar skull", "appearance": "Light-blue skull, plain painted swirl decoration, open grinning mouth", "payouts_fun": {"5": 20000, "4": 8000, "3": 3000}, "payouts_x_bet": {"5": "20x", "4": "8x", "3": "3x"}},
      {"name": "Lime-green sugar skull", "appearance": "Bright green skull, same grinning-mouth style, no extra decoration", "payouts_fun": {"5": 15000, "4": 4000, "3": 2000}, "payouts_x_bet": {"5": "15x", "4": "4x", "3": "2x"}}
    ],
    "mid_value_instruments": [
      {"name": "Gold trumpet", "appearance": "Shiny brass/gold trumpet with tan-and-gold valve casings", "payouts_fun": {"5": 9000, "4": 3000, "3": 1000}, "payouts_x_bet": {"5": "9x", "4": "3x", "3": "1x"}},
      {"name": "Pink guitar", "appearance": "Small acoustic guitar, magenta body with a pink sunburst-pattern rosette around the sound hole", "payouts_fun": {"5": 8000, "4": 2000, "3": 1000}, "payouts_x_bet": {"5": "8x", "4": "2x", "3": "1x"}},
      {"name": "Green maracas", "appearance": "Pair of crossed maracas, green body with darker green diamond pattern, tan wood handles", "payouts_fun": {"5": 8000, "4": 2000, "3": 1000}, "payouts_x_bet": {"5": "8x", "4": "2x", "3": "1x"}},
      {"name": "Straw sombrero", "appearance": "Tan woven sombrero hat with a light-blue band edged in gold zig-zag trim", "payouts_fun": {"5": 5000, "4": 1500, "3": 1000}, "payouts_x_bet": {"5": "5x", "4": "1.5x", "3": "1x"}}
    ],
    "low_value_suits": [
      {"name": "Spade", "color": "pink/magenta", "material": "carved pale wood token", "payouts_fun": {"5": 4000, "4": 1000, "3": 500}, "payouts_x_bet": {"5": "4x", "4": "1x", "3": "0.5x"}},
      {"name": "Diamond", "color": "blue", "material": "carved pale wood token", "payouts_fun": {"5": 4000, "4": 1000, "3": 500}, "payouts_x_bet": {"5": "4x", "4": "1x", "3": "0.5x"}},
      {"name": "Club", "color": "green", "material": "carved pale wood token", "payouts_fun": {"5": 3000, "4": 1000, "3": 500}, "payouts_x_bet": {"5": "3x", "4": "1x", "3": "0.5x"}},
      {"name": "Heart", "color": "gold/yellow", "material": "carved pale wood token", "payouts_fun": {"5": 3000, "4": 1000, "3": 500}, "payouts_x_bet": {"5": "3x", "4": "1x", "3": "0.5x"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Square woven piñata-fringe tile (pink/blue/turquoise strips) with a bold yellow 3-D letter 'W' and small gold tassels at the corners.",
      "rules": "Substitutes for any symbol on a winning line except the Scatter symbol. Appears on any reel EXCEPT reel 1 (the leftmost reel).",
      "no_own_payout": "Has no symbol-payout tier of its own; it only substitutes.",
      "source": "rules_p1.png (Wild Symbol section)"
    },
    "scatter_main_game": {
      "name": "Scatter (3 color variants: Green / Yellow / Pink)",
      "appearance": "Round coin/medallion token with a swirl pattern and a white letter 'S' in the center, tied with a small colored ribbon bow; color matches one of the 3 jar counters beside the reels.",
      "rules": "Appears only in the Main (base) Game. Each color corresponds to one of the 3 Free Spins types/jars. Landing 2+ Scatters of the same color anywhere on the grid adds +1 Free Spin to that color's jar. Landing 3 Scatters of any color (same or mixed colors) triggers the Bonus Game.",
      "source": "rules_p1.png-rules_p2.png"
    },
    "scatter_bonus_game": {
      "name": "Scatter (Bonus Game only, single type)",
      "appearance": "Wooden stick/piñata-bat icon labelled with a multiplier value (X1 / X2 / X3 seen on the illustration).",
      "rules": "Only 1 type of Scatter exists inside the Bonus Game. Each time it appears during the Bonus Game it increases the round's reward multiplier by a random +1, +2 or +3; the multiplier never resets until the Bonus Game round ends.",
      "source": "rules_p2.png, rules_p6.png"
    }
  },

  "paylines": {
    "count": 13,
    "type": "fixed lines (not ways/scatter-pays)",
    "grid": "5 reels x 5 rows; lines are read left to right starting from the leftmost reel; a win needs 3+ matching symbols on consecutive reels on a single line; multiple simultaneous line wins are added together",
    "notation": "row1 = top row ... row5 = bottom row, columns = reels 1-5 left to right",
    "lines": [
      {"line": 1, "shape": "straight, row1 (top row) across all 5 reels"},
      {"line": 2, "shape": "straight, row2 across all 5 reels"},
      {"line": 3, "shape": "straight, row3 (middle row) across all 5 reels"},
      {"line": 4, "shape": "straight, row4 across all 5 reels"},
      {"line": 5, "shape": "straight, row5 (bottom row) across all 5 reels"},
      {"line": 6, "shape": "descending staircase: reel1 row1, reels2-4 row2 (flat), reel5 row3"},
      {"line": 7, "shape": "descending staircase, shifted down one row from line 6: reel1 row2, reels2-4 row3, reel5 row4"},
      {"line": 8, "shape": "descending staircase, shifted down one more row: reel1 row3, reels2-4 row4, reel5 row5 (bottom)"},
      {"line": 9, "shape": "ascending staircase (mirror of the descending family): reel1 row3, reels2-4 row2, reel5 row1 (top)"},
      {"line": 10, "shape": "ascending staircase, shifted down one row from line 9: reel1 row4, reels2-4 row3, reel5 row2"},
      {"line": 11, "shape": "ascending staircase, shifted down one more row: reel1 row5 (bottom), reels2-4 row4, reel5 row3"},
      {"line": 12, "shape": "symmetric shallow valley/checkmark 'V': reel1 row2, reel2 row3, reel3 row4 (bottom vertex), reel4 row3, reel5 row2"},
      {"line": 13, "shape": "symmetric peak/inverted 'V' (mountain): reel1 row4, reel2 row3, reel3 row2 (top vertex), reel4 row3, reel5 row4"}
    ],
    "source": "rules_p8.png, rules_p9.png, rules_p10.png — 13 dot-grid diagrams, verified individually by zoomed crop; diagram sequence ends immediately before the RTP/bet summary table with no further pages, confirming exactly 13 lines."
  },

  "features": {
    "free_spins_accumulation": {
      "how_it_works": "3 jars (Green / Yellow / Pink) sit beside the reels during the base game, each starting at 5 Free Spins. Landing 2+ Scatters of a given color anywhere on the grid adds +1 Free Spin to that color's jar. Landing 3 Scatters (any color combination) immediately triggers the Bonus Game.",
      "trigger_animation": "A horizontal reel of the 3 jars spins; when it stops, the jar in the MIDDLE position is the winning/selected jar for that round.",
      "on_trigger": "Only the number of Free Spins accumulated in the winning jar are played; the other 2 jars are reset back down to their starting value of 5 (they never drop below 5).",
      "source": "rules_p2.png-rules_p5.png"
    },
    "free_spins_types": [
      {
        "id": "green_sticky_wild",
        "jar_color": "Green",
        "label_in_game": "STIKY WILD (sic — misspelled 'Sticky' exactly as printed in the buy-bonus dialog; rules text itself spells it correctly as 'Sticky Wild')",
        "mechanic": "Wild tiles that land during the round stay locked/chained in place (shown wrapped in metal chains) and persist across subsequent spins within the same round, accumulating on the board.",
        "buy_dialog": "bonus_buy_dialog.png",
        "trigger_frame": "bonus_green_trigger.png",
        "gameplay_frame": "bonus_green_gameplay.png",
        "outcome_frame": "bonus_green_win.png",
        "outcome_evidence": "No dedicated 'TOTAL WIN' splash was captured for this variant; the round's net result is proven by the demo balance changing from 891000 to 957000 FUN (net +66000 FUN) across the purchased 20 Free Spins, at bet 1000 FUN. Per-spin multiplier (shown on the mascot piñata to the left of the reels) climbed from X1 to X5 over the round."
      },
      {
        "id": "yellow_1x5_wild",
        "jar_color": "Yellow",
        "label_in_game": "1X5 WILD",
        "mechanic": "A landed Wild expands to cover the ENTIRE reel (all 5 positions) it appears on.",
        "buy_dialog": "bonus_buy_dialog.png",
        "trigger_frame": "bonus_yellow_trigger.png",
        "gameplay_frame": "bonus_yellow_gameplay.png",
        "hugewin_frame": "bonus_yellow_hugewin.png",
        "outcome_frame": "bonus_yellow_win.png",
        "outcome_evidence": "An explicit end-of-round splash reads 'TOTAL WIN 148000 IN 20 FREE SPINS' (read directly off bonus_yellow_win.png; NOTE this corrects the manifest note's transcribed figure of 129245, which was a documentation error by the prior agent — 148000 is the number actually printed on the frame, and it is consistent with the balance change 857000 -> 1005000 FUN, exactly +148000). A mid-round 'HUGE WIN 133500' moment was also captured with 2 entire reels (reels 2-3) simultaneously filled with Wild."
      },
      {
        "id": "pink_2x2_wild",
        "jar_color": "Pink",
        "label_in_game": "2X2 WILD",
        "mechanic": "A landed Wild occupies a 2x2 block of positions (spans 2 reels x 2 rows).",
        "buy_dialog": "bonus_buy_dialog.png",
        "trigger_frame": "bonus_pink_trigger.png",
        "gameplay_frame": "bonus_pink_gameplay.png",
        "outcome_frame": "bonus_pink_win.png",
        "outcome_evidence": "No dedicated 'TOTAL WIN' splash was captured for this variant; the round's net result is proven by the demo balance changing from 905000 to 975000 FUN (net +70000 FUN) across the purchased 20 Free Spins, at bet 1000 FUN. The final captured spin (spins-left counter at 0) shows WIN 71000 FUN on that single spin with an active X6 multiplier and a fresh 2x2 Wild block."
      }
    ],
    "bonus_game_multiplier": {
      "display": "The piñata mascot standing to the left of the reels displays the current round multiplier as a large 'X<n>' label (observed X1 through X6 across captured rounds).",
      "rule": "Starts at X1 each Bonus Game round. Increases by a random +1, +2 or +3 each time the (single, Bonus-Game-only) Scatter symbol appears. Does not reset until the round ends.",
      "max_win_cap": "The maximum win achievable within a single Bonus Game round is capped at 2000x the total bet.",
      "source": "rules_p6.png-rules_p7.png"
    },
    "buy_bonus": {
      "how_to_access": "'BUY BONUS' button, top-left of the base game screen (gold text with a downward-curving gold arrow).",
      "price": "100x the current total bet (100000 FUN at the demo default bet of 1000 FUN), fixed regardless of which of the 3 types is chosen.",
      "awards": "20 Free Spins of the chosen type, starting immediately.",
      "dialog_layout": "3 side-by-side cards, each showing a Wild-tile icon matching its type, '20 FREE SPINS', the type label, the price (100000), and its own colored 'BUY' button (green / yellow / pink); a bet +/- stepper and current BET value sit at the bottom center; a red circular 'X' closes the dialog.",
      "note_on_jars": "Previously accumulated jar counts are preserved (they will not drop below the minimum of 5) when a purchase is made.",
      "source": "bonus_buy_dialog.png, rules_p7.png-rules_p8.png"
    }
  },

  "technical_summary": {
    "rtp_percent": 94.506,
    "rtp_note": "Printed with three decimal places on the in-game rules summary table: '94.506 %'. The PoggiPlay provider game-info card states 94.46% — a known provider/in-game discrepancy (see P-G07); this documentation uses the in-game value as authoritative.",
    "rtp_source": "rules_p10.png, summary table",
    "volatility": "Not stated anywhere in the captured screens (no volatility label, bolt icons, or text found on preview/rules/settings pages).",
    "min_bet_fun": 50,
    "max_bet_fun": 100000,
    "bet_source": "rules_p10.png summary table ('Min Bet 50 FUN', 'Max Bet 100000 FUN'), cross-checked against the full bet ladder in bet_selector_p1/p2.png (top value 50, bottom value 100000 with the scrollbar thumb at the very end of its track).",
    "bet_ladder_fun": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
    "demo_default_bet_fun": 1000,
    "demo_default_balance_fun": 1000000,
    "reels_rows": "5 reels x 5 rows, fixed grid (not variable reel heights).",
    "bet_mechanic": "13 fixed paylines (see 'paylines' section).",
    "payout_basis": "Multiplier of TOTAL BET (confirmed by win_screen.png: printed WIN 500 FUN at BET 1000 FUN for a 3-of-a-kind line win matches the paytable's '3-of-a-kind = 500 FUN' tier exactly).",
    "max_win_multiplier": "2000x the bet, explicitly labelled 'Max Win Multiplier' on the rules summary table; the same 2000x cap is separately stated in the Bonus Game rules text as the round win cap.",
    "max_win_source": "rules_p10.png summary table; rules_p7.png bonus-game text",
    "bonus_buy": "Yes — 3 separate purchasable Free Spins variants, 100x bet each, 20 Free Spins awarded, see 'features.buy_bonus'.",
    "build_stamp_not_release_date": "rules_p10.png footer prints a deployment/build stamp ('facade: 8.44.1', 'workbench: 5.16.4', 'release name: 1.0.0@production:f7a8f4602c33b5d155bb203f8deab57e5f889af3', 'release date: 2026-07-09T09:38:55.013Z'). This is a demo-build deploy timestamp, NOT the game's market release date, and must not be used as such."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Promo/splash screen shown before entering the game. Large stacked white title 'Calle' / 'Piñata' top-left. Piñata mascot (llama/donkey shape, pink/blue/purple fringe body, straw sombrero, one gold coin held in its mouth, a wooden bat/mallet swinging beside its hind leg) on the right, with a white firework/sparkle burst behind it. 3 glass jars in front of the mascot with numbers 14 (orange/yellow jar), 7 (pink jar) and 20 (green jar) — a different snapshot of accumulated counts than the base-game default of 5/5/5, since this is a promo illustration, not a live state. Body text: 'Rack up Free Spins in the Main Game to loot even bigger multipliers in the Bonus Game!'. Bottom-left: 'Don't show next time' checkbox (unchecked). Bottom-right: yellow oval 'Play' button.",
      "purpose": "Entry point; clicking 'Play' starts the base game.",
      "color_blind_notes": "Title and CTA are high-contrast white/yellow text on a saturated background; jar counts are printed as white numerals, readable independent of jar color."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x5 symbol grid, borderless, centered over the night-street background art.",
      "top_bar": "Small dark status strip across the very top showing a build clock/session id on the left and 'PoggiPlay' provider wordmark on the right (debug/QA bar, not part of the player-facing UI).",
      "top_left": "'BUY BONUS' button — bold gold-outlined yellow text with a downward-curving gold arrow pointing at the reels.",
      "top_right": "Game wordmark 'Calle Piñata' in overlapping pink/purple 3-D letters.",
      "left_of_reels": "Idle piñata mascot (llama/donkey shape) standing beside the grid; during free spins this same character displays the round multiplier.",
      "right_of_reels_top_to_bottom": "3 jar counters: green jar, yellow/gold jar, pink/magenta jar, each showing a white numeral (captured frame: 5 / 5 / 5, the default starting values).",
      "right_vertical_button_column": "5 stacked circular buttons top-to-bottom: turbo/lightning-bolt icon, autoplay/loop icon, large gold SPIN button (double curved-arrow glyph) in the middle, bet '+' icon, hamburger MENU icon ('≡').",
      "bottom_bar": "Sound speaker icon far left; center-left to center-right: 'BALANCE FUN' with the credit amount in yellow, 'WIN FUN' with the current round win in yellow, 'BET FUN' with the current stake in yellow.",
      "color_blind_notes": "Jar identity is doubly coded by both color AND a fixed left-to-right position (green/yellow/pink order is stable); Buy Bonus and wordmark are large high-contrast text, not color-dependent."
    },
    "paytable": {
      "type": "paytable",
      "pages": "3 pages (paytable_p1-p3.png), part of the same scrollable 'Rules' panel as the rules pages that follow it.",
      "header": "'Rules' title top-center; 'Game Rules' section heading; 'Symbol payout Values' sub-heading.",
      "layout": "2-column grid of symbol icon + its 5/4/3-of-a-kind payout values in gold text, ordered highest-to-lowest value (3 skulls, then trumpet/guitar/maracas/hat, then the 4 card-suit tokens).",
      "close_control": "Yellow circular 'X' top-right of the panel.",
      "right_icon_column": "Same 4-icon vertical column present on all info/settings panels: lightning-bolt, gear, clock/history, question-mark 'help' icon.",
      "color_blind_notes": "Payout numbers are gold text on dark navy, high contrast; symbol identity relies on shape/character detail (skull face, instrument shape, card-suit shape), not on color alone, since 3 of the 4 low symbols use different colors."
    },
    "rules": {
      "type": "rules (pages 1-10 of the same scrollable panel that starts with the paytable)",
      "p1": "Tail of the paytable (heart tier) + 'Wild Symbol' section (icon + rule text) + start of 'Scatter Symbol' section.",
      "p2": "Scatter Symbol continued: 3 main-game scatter coins ('Appear in the Main Game') and the bonus-game multiplier stick icons X1/X2/X3 ('Appear in the Bonus Game'); paragraph explaining 3 scatter types, 5-20 accumulation or fixed-20 purchase, 2+ scatters = +1 jar, 3 scatters = trigger.",
      "p3": "'Free Spins' heading; text: 3 types represented as jars beside the reels, each starts at 5; begins describing Green Jar = 'Sticky Wild' and Pink Jar = '2x2 Wild'.",
      "p4": "Pink Jar '2x2 Wild' description continued; Yellow Jar = '1x5 Wild' description; start of 'Bonus Game' section (2 scatters = +1 jar, 3 scatters = trigger, jar reel spins, middle jar wins).",
      "p5": "Bonus Game continued: winning jar's spins are played, other jars reset to 5; per-spin multiplier starts at 1; illustration of 5 jars with example counts (12/5/5/8/12).",
      "p6": "Multiplier increases by 1/2/3 randomly per Scatter in the Bonus Game, does not reset until round end; illustration of the mascot piñata at X15 being struck by a bat icon.",
      "p7": "Multiplier rule continued (grows from Scatter, never resets); 'only 1 scatter type in the Bonus Game'; 'maximum win in the Bonus Game is 2000x the bet'; start of 'Buying Free Spins' (100x bet for 20 Free Spins of any type).",
      "p8": "'Buying Free Spins' continued (jars never drop below 5); 'Winning Combinations' heading with the general rule text; paylines 1-5 diagrams begin.",
      "p9": "Paylines 6-13 diagrams.",
      "p10": "Paylines 11-13 diagrams (tail of the scroll) followed immediately by the RTP/Min Bet/Max Bet/Max Win Multiplier summary table, and the build/deploy stamp footer.",
      "navigation": "Single continuous vertical scrollbar on the right edge of the panel (13 logical pages captured, scroll_capture confirmed exhausted at the bottom).",
      "color_blind_notes": "All body text is white/light-grey on a dark navy panel; numeric values (RTP, bets, payline diagrams) use white/gold high-contrast dots and digits, not color-coding."
    },
    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "layout": "Single-page list (no scrolling needed), row items with an icon-in-circle on the left and a label on the right.",
      "rows": ["Fullscreen (icon: 4 outward arrows)", "Sound (icon: speaker)", "Music (icon: musical note)", "Home (icon: house)", "Spacebar to spin (yellow toggle, ON)", "Welcome Screen (yellow toggle, ON)"],
      "close_control": "Yellow circular 'X' top-right.",
      "color_blind_notes": "Toggle state is shown by BOTH knob position (left=off/right=on) and track color (yellow=on/dark=off) — position is the non-color cue."
    },
    "bet_selector": {
      "type": "info (bet menu)",
      "title": "Bet (FUN) — Choose bet",
      "layout": "Scrollable grid of 3 pill-shaped buttons per row, one per bet ladder value; the currently selected value is highlighted solid yellow with dark text (captured: 1000 FUN selected), all others are medium-blue with white text.",
      "range_captured": "Full ladder from 50 FUN (top of page 1) to 100000 FUN (bottom of page 2, scrollbar thumb at the very end of the track).",
      "confirm_control": "Yellow circular checkmark button on the right, outside the panel.",
      "color_blind_notes": "Selected bet is marked by BOTH a distinct yellow fill AND dark (vs white) text color — double-coded, not color-only."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autoplay Settings",
      "p1": "'Choose number of rounds' heading over a grid of pill buttons: 10, 25, 50, 100, 250, 500, 750, 1000. A collapsed 'Advanced Settings' accordion header with a down-chevron sits below (only expands after a round count is chosen).",
      "p2": "Advanced Settings expanded: 2 on/off toggles — 'Stop on any win' (off) and 'Stop if free spins is won' (off); 2 numeric stepper fields — 'If single win exceeds' and 'If cash increases by' (both empty, placeholder 'FUN', with blue '-' / '+' stepper buttons).",
      "p3": "Continuation of the numeric steppers: 'If cash increases by' (repeated from bottom of p2) and 'If cash decreases by' (empty, same stepper style); a wide blue 'Reset' button below clears all Advanced Settings.",
      "start_control": "Circular loop/play icon on the right, outside the panel (becomes the actual 'start autoplay' action once a round count is picked).",
      "close_control": "Yellow circular 'X' top-right.",
      "color_blind_notes": "Toggle on/off state uses knob position as the non-color cue, same convention as Game Settings."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Base-game (non-feature) win shown directly on the reels, no separate overlay: 'WIN 500' in yellow appears in the bottom-center WIN readout while BET reads 1000, both in FUN. On the grid itself, 3 pink/magenta spade symbols line up on payline 4 (the straight row-4 line).",
      "color_blind_notes": "Win amount is large yellow high-contrast text on the dark bottom bar, legible without color discrimination."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "3 side-by-side purchase cards over a dimmed base-game background. Each card: a Wild-tile icon styled for its type (chained tile for Green, spinning ring of tiles for Yellow, stacked mini-tiles for Pink), '20 FREE SPINS' in white, the type label in bold white ('STIKY WILD' [sic] / '1X5 WILD' / '2X2 WILD'), the price '100000' in white, and its own colored 'BUY' pill button (green / yellow / pink). A bet stepper ('-' / current BET 1000 / '+') sits centered at the bottom. A red circular 'X' top-right closes the dialog.",
      "color_blind_notes": "Each of the 3 offers is distinguished by BOTH its card color AND its printed type label/icon shape — not color alone."
    },
    "free_spins_gameplay_common": {
      "type": "free_spins",
      "content": "Same 5x5 grid and background as the base game. The piñata mascot to the left of the reels displays the current round multiplier as a large white 'X<n>' plaque. The right-side vertical button column's second-from-top icon is replaced by a numeral showing spins remaining in the round. The relevant jar (green/yellow/pink) shows its live remaining-spins count on the right.",
      "color_blind_notes": "Both the multiplier and the spins-remaining counters are printed as white numerals/digits, not conveyed by color alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control positions: BUY BONUS fixed top-left, wordmark fixed top-right, the 5-button vertical control column fixed on the right edge (turbo, autoplay, SPIN, bet+, menu), BALANCE/WIN/BET always in the same left-center-right order along the bottom bar. The Rules panel is one continuous linear scroll (paytable then rules then paylines then RTP table), not paginated with next/back buttons.",
    "motor": "Large circular touch targets throughout; the SPIN button is the largest and most central of the column. Autoplay (with configurable stop conditions) and Buy Bonus both reduce the number of required manual actions.",
    "color_blind": "Most affordances are non-color: toggle switches use knob position, the selected bet uses both fill color and text color, jar identity uses both color and fixed screen position, low-value suit symbols are distinguished by shape (spade/diamond/club/heart) as well as color. Residual risk: the 3 free-spins types (Green/Yellow/Pink jars) are primarily distinguished by color coding on the jars and buy-dialog cards, though each also carries a distinct text label ('STIKY WILD'/'1X5 WILD'/'2X2 WILD') as a non-color backup.",
    "deaf_hard_of_hearing": "No audio-only information observed; Sound and Music are separate toggles in Settings (decorative). All game state (win amounts, spins remaining, multiplier, jar counts) is conveyed via on-screen text/numerals."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in the captured screens (no bolt-icon scale or descriptive text found on preview, rules, or settings pages) — honest omission, not guessed.",
    "Studio/sub-brand: only the top-level provider name 'PoggiPlay' was found (preview.png/base_game debug bar); no distinct sub-studio credit was found on any screen.",
    "Exact underlying odds/weighting of the jar-reel selection (which jar lands in the middle position) is not disclosed by the rules text beyond 'randomly selected'.",
    "The manifest note for the Yellow (1x5 Wild) round originally transcribed the total win as 129245; the actual figure printed on bonus_yellow_win.png is 148000 (cross-checked against the balance delta 857000->1005000 = +148000). This documentation uses the verified 148000 figure."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.