Bust a Nut

Demo, RTP 94.40%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 94.40%
Volatility Medium
Max win ×1000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

33 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/bust-a-nut-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Bust a Nut

Everything pulled from Bust a Nut into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
8 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.40% · single configuration
volatility Medium
max_win_x ×1000
layout 5×5
paylines 13 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

Symbols & paytable

11 symbols
11 icons (ZIP)
Dynamite bundle
Dynamite bundle
High Pay

Highest-paying regular symbol: three bundled red dynamite sticks with a paper band and fuse cords

MatchPayoutUnit
3x 5.00 Multiplier
4x 12.00 Multiplier
5x 30.00 Multiplier
Miner's cap/lamp
Miner's cap/lamp
High Pay

Second-highest regular symbol: hooded miner's cap with a glowing round headlamp

MatchPayoutUnit
3x 4.00 Multiplier
4x 9.00 Multiplier
5x 20.00 Multiplier
Pickaxe
Pickaxe
High Pay

Third-highest regular symbol: double-bladed pickaxe head on a wooden handle

MatchPayoutUnit
3x 2.50 Multiplier
4x 7.50 Multiplier
5x 15.00 Multiplier
Wanted poster
Wanted poster
High Pay

Fourth regular symbol: weathered western WANTED poster with small acorn silhouettes

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

Card symbol, lowest-paying tier, pays identically to K/Q/J/10

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

Card symbol, lowest-paying tier, pays identically to A/Q/J/10

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

Card symbol, lowest-paying tier, pays identically to A/K/J/10

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
J
J
Low Pay

Card symbol, lowest-paying tier, pays identically to A/K/Q/10

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
10
10
Low Pay

Card symbol, lowest-paying tier, pays identically to A/K/Q/J

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
Wild
Wild
Wild

Substitutes any symbol except Scatter on a winning line; lands only on reels 2-4; carries a x2/x3/x5 multiplier badge, multiple Wilds on one line add their multipliers then multiply the win

Scatter
Scatter
Scatter

No direct payout; appears only in the base game; 3 or more anywhere on the 5x5 field trigger the Bonus Game free spins

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x5 grid, 13 fixed paylines paid left to right; 3 or more of a paying symbol on a line wins; Wild lands only on reels 2-4 and substitutes all but Scatter; 3+ Scatter anywhere trigger the Bonus Game

Free Spins bonus_fs
Bonus Game (Free Spins)

Starts with 3 free spins; buyable for 40x the current bet. Background switches to a night/cave scene; no regular paying symbols appear, only 4 types of booster elements (add-to-one-reel, add-to-all-reels, multiply-one-reel, multiply-all-reels) plus blank cells. Any booster landing resets remaining spins to 3; no booster on a spin decreases the count by 1. Round ends when spins run out or the running win reaches the x1000 cap. Settlement: the multiplier values shown above all 5 reels are summed, then that sum is multiplied by the bet placed at the start of the Bonus Game.

Bonus buy

1 option
Option Price (cost × bet) Effect
Bonus Game headline ×40.00

Colour system

extracted from frames · HEX
Export palette
#61301D base dominant 1 base
#A05725 base dominant 2 base
#2C1710 base dominant 3 base
#CC7035 base dominant 4 base
#6A482A base dominant 5 base
#F3DF91 base dominant 6 base
#191230 free_spins dominant 1 free_spins
#271F4B free_spins dominant 2 free_spins
#FDCF12 free_spins dominant 3 free_spins
#5D5B61 free_spins dominant 4 free_spins
#2B1925 bonus dominant 1 bonus
#492C2C bonus dominant 2 bonus
#584F4D bonus dominant 3 bonus
#FBCB77 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Card symbols A/K/Q/J/10 all pay identically (5000/3000/800 FUN at the 1000 FUN reference bet) and are distinguished only by their printed glyph and outline shape (A/K/Q/J/10), not by color alone, even though each carries a different color (red, tan, pink, green, cyan)
  • The four higher regular symbols (dynamite bundle, miner's cap/lamp, pickaxe, wanted poster) are distinguished from each other by silhouette/shape as well as color, so no reliance on color alone
  • Wild symbol's multiplier value (x2, x3 or x5) is shown as a printed text badge on the symbol, not conveyed by color alone
  • The 4 Bonus Game boosters pair by both color and shape: silver/blue-gray blob adds to one reel, golden-yellow blob adds to all reels, silver/blue-gray pickaxe-shaped charm multiplies one reel, golden-yellow pickaxe-shaped charm multiplies all reels -- shape (blob vs pickaxe) distinguishes add vs multiply, while the single-reel vs all-reels distinction relies on the silver-vs-gold color difference
Screen Reader
  • Bottom bar carries plain-text labels BALANCE / WIN / BET each with a FUN unit tag beneath the numeric value; bet panel heading reads "Choose bet", autoplay panel heading reads "Choose number of rounds"; Game Settings rows are plain text labels: Fullscreen, Sound, Music, Home, Spacebar to spin, Welcome Screen
Motor Accessibility
  • "Spacebar to spin" toggle in Game Settings lets the game be spun via keyboard instead of pointer clicks on the SPIN button
Hearing Accessibility
  • Game Settings panel has separate Sound and Music toggles (speaker-with-waves icon and musical-notes icon), letting sound effects be muted independently of background music
Low Vision
  • Remaining Free Spins count during the Bonus Game is shown redundantly two ways: a numeric digit overlapping the spin button, and up to 3 heart icons stacked on the right edge of the screen (lit red vs unlit brown)

Media & assets

9 files · 9 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, paytable (3 pages: dynamite/lamp/pickaxe/wanted-poster payouts, A/K/Q/J/10 card payouts, Wild rule), rules (11 pages: Scatter, Bonus Game intro, 4 boosters, settlement formula, buy-bonus text, 13 payline diagrams, RTP/min-max bet/max win summary table), bet menu (2 pages + max-bet-applied frame), autoplay settings (3 pages), bonus buy dialog, free spins intro + start + 3 gameplay steps, win screen (bonus total win), base game line win and big win, game settings panel
Exact final 5 reel-multiplier values of the captured Bonus Game round (summing to the x118 total win) were not captured -- only an intermediate frame summing to x66 was captured before the round's actual end
No sub-studio credit found on any captured frame; the 'PoggiPlay' text visible on every frame is part of a debug/testing-harness overlay, not in-game UI, so studio is left unset
Unclear whether the 3 heart icons showing remaining Free Spins are fixed decoration or dynamically hide/show per remaining spin -- captured frames always show 3 hearts (2 lit red, 1 unlit brown) regardless of the digit shown on the spin button

Ask AI about Bust a Nut

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Bust a Nut work? Keep it simple.

Starts with 3 free spins; buyable for 40x the current bet. Background switches to a night/cave scene; no regular paying symbols appear, only 4 types of booster elements (add-to-one-reel, add-to-all-reels, multiply-one-reel, multiply-all-reels) plus blank cells. Any booster landing resets remaining spins to 3; no booster on a spin decreases the count by 1. Round ends when spins run out or the running win reaches the x1000 cap. Settlement: the multiplier values shown above all 5 reels are summed, then that sum is multiplied by the bet placed at the start of the Bonus Game.

RTP 94.40%Medium volatilitymax win ×1000demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Bust a Nut vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/bust-a-nut-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/bust-a-nut-b23/
{
  "game": {
    "name": "Bust a Nut",
    "provider": "PoggiPlay",
    "wordmark_in_game": "Bust a Nut (splash logo renders as two stacked lines, \"Bust\" over \"a Nut\", inside a yellow paint-splat/blob shape with white dripping edges, black outlined bold rounded font; the same small badge-sized version sits top-left of the reel frame throughout gameplay: preview.png, base_game.png, bonus_buy_dialog.png, bonus_trigger.png, free_spins_intro.png, free_spins_start.png, free_spins_2/3/4.png, win_screen.png, base_game_line_win.png, base_game_big_win.png)",
    "game_kind": "video_slot",
    "theme": "Wild West gold-mining town at the edge of a desert canyon; a determined pickaxe-wielding chipmunk/squirrel miner digs for acorns (used as the in-game gold-nugget currency motif) around a mine entrance, wooden mining town buildings, a rail cart on tracks, and piles of gold and silver acorns",
    "art_style": "flat 2D vector cartoon with thick black/dark-brown outlines and flat cel-shaded fills (soft directional shading only, no photoreal gradients or particle-heavy realism), bright warm daylight desert palette (ochre rock, yellow sky) in the base game that switches to a cool purple/indigo night-cave palette during the Bonus Game, straight-on/slightly-elevated front view of the reel cabinet (no isometric or top-down perspective), cheerful exaggerated western/cartoon mascot look aimed at a casual mobile-casino audience",
    "background_scene": {
      "base_game": "warm daytime desert canyon: pale yellow sky with soft white clouds, tan/orange sandstone rock formations, a wooden-plank mining-town building with two lit windows and a hanging lantern at left (behind the character), wooden rail cart on tracks at left, a rock-cut mine entrance with a hand-painted 'BUY BONUS' wooden sign above it at right, and large piles of gold-yellow and silver acorns heaped in wooden barrels and on the ground in front of the mine",
      "bonus_game": "same layout recolored to a night/cave palette: deep purple sky, indigo-blue rock walls, the mine entrance now a dark archway, three large heart-shaped wooden signs (two glowing red, one unlit brown) stacked vertically on the right edge of the screen, loose gold and silver acorns and jelly-bean-shaped blobs floating/falling in the background as decoration"
    }
  },
  "reels_and_paylines": {
    "grid": "5 reels x 5 rows, all reels fixed at height 5 (verified by counting cells in base_game.png; source manifest reel_layout.heights=[5,5,5,5,5])",
    "bet_mechanic": "lines (fixed paylines)",
    "paylines_count": 13,
    "paylines_source": "rules_p9.png-rules_p11.png: 13 numbered dot-diagrams on a 5x5 grid (lines 1-13), diagram 13 is immediately followed by the RTP/Min Bet/Max Bet/Max Win summary table with no diagram 14 and the scrollbar thumb at the bottom of the track",
    "payline_direction": "left_to_right",
    "payline_direction_evidence": "rules_p9.png text: \"Winning lines are counted from left to right, starting from the leftmost element. A winning combination consists of 3 or more elements arranged in a single winning line.\" No both-ways or right-to-left wording found anywhere in the 14-page rules/paytable scroll.",
    "win_requirement": "3 or more of the same paying symbol on one of the 13 fixed lines, counted left to right"
  },
  "payout_basis": {
    "value": "total_bet_multiplier",
    "evidence": "base_game_line_win.png: a 3xJ payline win (one J substituted by a Wild showing x2, but the floating win number captured is the RAW pre-multiplier line value) shows a floating win number of 800 FUN at BET FUN 1000; paytable_p2.png prints 3xJ = 800 FUN. 800 = 0.8 x 1000, i.e. paytable tier values are already denominated as bet-multiples at this reference bet of 1000, matching the flat currency figures printed directly in the paytable. All symbol payout tables below are transcribed as printed (currency-looking numbers that are in fact tied to the 1000 FUN reference bet used throughout the rules/paytable capture, per paytable_bet_anchor=1000 in the manifest).",
    "note": "The subsequent base_game_big_win.png ('BIG WIN' 12200 FUN) aggregates ALL winning paylines from that same spin, not just the single J-line above; 12200 should not be read as 800 x 2 or derived from this one line alone."
  },
  "betting": {
    "currency_label": "FUN (demo-balance token label, not a real-money currency; not recorded as a game currency field)",
    "min_bet": 50,
    "max_bet": 100000,
    "bet_steps_seen": "bet selector is a flat scrollable grid of preset values (50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000 - bet_menu_p1.png, bet_menu_p2.png), confirmed exhausted at 100000 FUN with empty space below and the scrollbar thumb at the bottom of the track",
    "verification": "bet_max_applied.png shows the 100000 FUN preset applied via the panel's checkmark confirm button and BET FUN reading 100000 in the live game bar, matching the printed Max Bet in rules_p10.png/rules_p11.png",
    "max_win_multiplier": 1000,
    "max_win_source": "rules_p10.png / rules_p11.png summary table field 'Max Win Multiplier: 1000 x'; also stated in prose on rules_p6.png: 'The Bonus Game ends when the player runs out of Free Spins or reaches the maximum Bonus Game win (x1000).'",
    "rtp": {
      "value_percent": 94.397,
      "note_on_precision": "printed with three decimal places, rules_p10.png and rules_p11.png (RTP 94.397 %); take verbatim, do not round",
      "provider_catalog_discrepancy": "PoggiPlay's own provider/catalog card for this title states RTP 94.4% (rounded), while the actual demo build prints 94.397%. Per known provider defect P-G07 (PoggiPlay catalog RTP can drift from the build), the in-build figure (94.397%) was used and the catalog figure was NOT used as a source."
    }
  },
  "symbols": {
    "high_symbols": [
      {
        "name": "Dynamite bundle",
        "role": "highest-paying regular symbol",
        "appearance": "three red dynamite sticks bound together with an orange-yellow paper band, tan braided fuse cords twisted at the top, thick black outline",
        "payouts": [
          {"count": 5, "value": 30000},
          {"count": 4, "value": 12000},
          {"count": 3, "value": 5000}
        ],
        "source_frame": "paytable_p1.png"
      },
      {
        "name": "Purple miner's cap/lamp",
        "role": "second-highest regular symbol",
        "appearance": "rounded copper-brown hooded cap/helmet with purple fabric straps banded across it, a round pale-blue lens set in the front with a glowing orange-yellow center (headlamp)",
        "payouts": [
          {"count": 5, "value": 20000},
          {"count": 4, "value": 9000},
          {"count": 3, "value": 4000}
        ],
        "source_frame": "paytable_p1.png"
      },
      {
        "name": "Pickaxe",
        "role": "third-highest regular symbol",
        "appearance": "cyan/light-blue double-bladed pickaxe head on a brown wooden handle wrapped with a green grip strap",
        "payouts": [
          {"count": 5, "value": 15000},
          {"count": 4, "value": 7500},
          {"count": 3, "value": 2500}
        ],
        "source_frame": "paytable_p1.png"
      },
      {
        "name": "Wanted poster",
        "role": "fourth regular symbol (lowest of the 'thematic' tier)",
        "appearance": "tan/beige weathered paper poster pinned at the top with a gray pushpin, bold brown western-style 'WANTED' lettering across the middle, three small brown acorn silhouettes printed above the text",
        "payouts": [
          {"count": 5, "value": 10000},
          {"count": 4, "value": 5000},
          {"count": 3, "value": 1000}
        ],
        "source_frame": "paytable_p1.png"
      }
    ],
    "low_symbols": [
      {
        "name": "A",
        "appearance": "bold red/orange-red capital letter A, thick dark-brown outline and drop shadow, rough hand-cut western poster font",
        "payouts": [{"count": 5, "value": 5000}, {"count": 4, "value": 3000}, {"count": 3, "value": 800}],
        "source_frame": "paytable_p2.png"
      },
      {
        "name": "K",
        "appearance": "bold tan/peach capital letter K, same outline/shadow/font family as A",
        "payouts": [{"count": 5, "value": 5000}, {"count": 4, "value": 3000}, {"count": 3, "value": 800}],
        "source_frame": "paytable_p2.png"
      },
      {
        "name": "Q",
        "appearance": "bold pink capital letter Q, same outline/shadow/font family",
        "payouts": [{"count": 5, "value": 5000}, {"count": 4, "value": 3000}, {"count": 3, "value": 800}],
        "source_frame": "paytable_p2.png"
      },
      {
        "name": "J",
        "appearance": "bold green capital letter J, same outline/shadow/font family",
        "payouts": [{"count": 5, "value": 5000}, {"count": 4, "value": 3000}, {"count": 3, "value": 800}],
        "source_frame": "paytable_p2.png"
      },
      {
        "name": "10",
        "appearance": "bold light-blue/cyan number 10, same outline/shadow/font family",
        "payouts": [{"count": 5, "value": 5000}, {"count": 4, "value": 3000}, {"count": 3, "value": 800}],
        "source_frame": "paytable_p3.png"
      }
    ],
    "note_on_colorblind_accessibility": "The A/K/Q/J/10 tier symbols pay identically (5000/3000/800) and are distinguished from each other ONLY by the printed glyph (A/K/Q/J/10) and its outline shape, not by color alone -- color differences (red/tan/pink/green/cyan) are a redundant, non-load-bearing cue here, which is accessibility-friendly. The four higher-paying thematic symbols (dynamite/lamp/pickaxe/wanted-poster) are distinguished by silhouette/shape as well as color, so no reliance on color alone anywhere in the paytable.",
    "wild": {
      "name": "Wild (acorn bell with X)",
      "appearance": "a rounded silver/light-gray acorn- or bell-shaped charm with a dark-gray X mark on its face, thick black outline",
      "role": "substitutes for any paying symbol on a winning line except the Scatter",
      "reel_restriction": "can appear on any reel EXCEPT the leftmost (reel 1) and rightmost (reel 5) -- i.e. only reels 2, 3 and 4",
      "multiplier_values": "x2, x3 or x5, shown as a floating badge on the Wild itself",
      "multiplier_stacking_rule": "If several Wild symbols land on the same winning line, their multiplier values are ADDED together first, and the sum then MULTIPLIES the line win",
      "source_frame": "paytable_p3.png (rule text + icon); base_game_line_win.png (live example: a Wild showing 'x2' substituting for J on payline 2)"
    },
    "scatter": {
      "name": "Scatter (mascot badge)",
      "appearance": "circular orange/gold-rimmed badge containing the same chipmunk mascot's head (cap, angry expression) with small white sparkle accents around the rim, a yellow ribbon banner across the bottom reading 'SCATTER' in bold black western-style capitals",
      "role": "no direct payout; appears only in the base/main game (not during the Bonus Game); 3 or more Scatter symbols anywhere on the 5x5 field trigger the Bonus Game (free spins)",
      "source_frame": "preview.png; rules_p2.png"
    }
  },
  "bonus_game_free_spins": {
    "trigger": "3 or more Scatter symbols landing anywhere on the field during the base game (rules_p2.png)",
    "buy_option": {
      "available": true,
      "variants": "single variant only -- no tier/level selector",
      "price_formula": "40x the current bet",
      "price_verified": "bonus_buy_dialog.png: at BET FUN 1000 the dialog shows 'BONUS GAME FOR 40000 BET 1000' with +/- controls that adjust the underlying bet (the 40000 price recalculates proportionally); text confirmation on rules_p8.png: 'The game allows the option to buy Free Spins through the in-game \"Buy Bonus\" menu for 40x the bet, without waiting for Scatter symbols to appear.'",
      "trigger_button": "\"BUY BONUS\" wooden sign painted onto the mine entrance on the right side of the base-game background, plus a dedicated coin-stack icon in the right-hand vertical control bar"
    },
    "start": "player is awarded 3 Free Spins; remaining Free Spins are shown both as a digit inside the spin/star button (right-hand control bar) and as up to 3 heart icons stacked on the right edge of the screen (rules_p1.png). During the Bonus Game the background switches from the daytime desert scene to a purple night/cave scene, and no regular paying symbols appear on the grid -- only booster elements and blank/dead cells.",
    "reel_multipliers": "Above each of the 5 reels a multiplier value is displayed, always starting at x1 at the beginning of the Bonus Game (free_spins_start.png shows x1 x3 x1 x1 x1, i.e. one booster had already landed by the captured frame).",
    "boosters": {
      "count": 4,
      "types": [
        {
          "id": 1,
          "appearance": "small silver/blue-gray rounded blob/jar with a dark-gray '+' cross",
          "effect": "adds its value (1-10) to the multiplier of the ONE reel it lands on",
          "source_frame": "rules_p1.png"
        },
        {
          "id": 2,
          "appearance": "small golden-yellow rounded blob/jar with a brown '+' cross",
          "effect": "adds its value (1-10) to the multiplier of EVERY reel",
          "source_frame": "rules_p2.png"
        },
        {
          "id": 3,
          "appearance": "small silver/blue-gray pickaxe-head-shaped charm with a dark 'x' mark",
          "effect": "multiplies the multiplier of the ONE reel it lands on by its value (2, 3, 4, 5, 6, 7 or 8)",
          "source_frame": "rules_p3.png"
        },
        {
          "id": 4,
          "appearance": "small golden-yellow pickaxe-head-shaped charm with a brown 'x' mark",
          "effect": "multiplies the multiplier of EVERY reel by its value (2, 3, 4, 5, 6, 7 or 8)",
          "source_frame": "rules_p4.png"
        }
      ],
      "empty_cells": "cells with no booster show one of several 'dead' placeholders (broken-jar art with the words 'NO' or 'NO NUT' stamped across it, or a plain circle-with-diagonal-slash 'prohibited' icon) -- these are pure decoration/negative-space fillers, not separate mechanical elements"
    },
    "free_spins_counter_rule": "Every time ANY of the 4 boosters lands anywhere on the field, the remaining Free Spins count is RESET to the initial value of 3. If no booster lands on a spin, the remaining Free Spins count decreases by 1. (rules_p6.png, verbatim.)",
    "end_condition": "The Bonus Game ends when the player runs out of Free Spins, OR when the running Bonus Game win reaches the maximum multiplier of x1000 (rules_p6.png).",
    "settlement_formula": "1. The multiplier values of all 5 reels are added together. 2. The resulting number is multiplied by the player's bet that was made at the start of the Bonus Game. (rules_p7.png/p8.png, verbatim.) Example shown in the rules illustration: reel multipliers x15, x27, x21, x31, x30 sum to 124 (rules_p6.png/p7.png diagram).",
    "captured_round_example": {
      "purchased_at_bet": 1000,
      "price_paid": 40000,
      "progression_frames": "free_spins_start.png (reel multipliers x1 x3 x1 x1 x1, 2 spins remaining shown), free_spins_2.png (x1 x3 x2 x1 x2, 2 remaining), free_spins_3.png (x2 x16 x2 x1 x3, 2 remaining), free_spins_4.png (x4 x36 x6 x4 x16, 1 remaining) -- these are intermediate snapshots, not necessarily the final pre-settlement state (further boosters could have landed after free_spins_4.png before the round actually ended)",
      "final_result": "win_screen.png: 'TOTAL WIN 118000' at bet 1000, i.e. a final combined reel-multiplier sum of 118x the starting bet, consistent with the settlement formula above; the exact final 5 reel-multiplier values that sum to 118 were not captured on their own frame (the last captured in-round frame, free_spins_4.png, sums to 4+36+6+4+16=66, so at least one more booster event occurred between that frame and the round's actual end) -- flagged as unreadable_or_uncertain rather than reverse-engineered.",
      "balance_evidence": "BALANCE FUN dropped from 1 000 000 to 960 000 after the 40000 buy-in (bonus_trigger.png/free_spins_intro.png), and the base game later independently shows BALANCE 1 074 000 -> WIN 800 (base_game_line_win.png) and BALANCE 1 086 200 -> WIN 12 200 'BIG WIN' (base_game_big_win.png), both unrelated ordinary base-game spins captured separately from the bonus-buy round."
    }
  },
  "win_presentation": {
    "line_win": "a thin gold rope/line is drawn connecting the winning symbols on the active payline, the matched symbols glow with a soft white/yellow highlight, and a cyan floating number shows the win amount above the line (base_game_line_win.png: '800' in cyan digits with dark outline)",
    "big_win": "a 'BIG WIN' banner in light-blue bubble-outlined capitals appears with a circular blue-tinted spotlight behind the mascot's portrait, and the total win amount is shown in large white outlined digits below (base_game_big_win.png: '12200')",
    "bonus_total_win": "a 'TOTAL WIN' banner in yellow bubble-outlined capitals with the mascot posing on top of a gold-acorn pile, sun-ray light beams behind him, and the win amount in large white outlined digits below (win_screen.png: '118000'); text 'CLICK ANYWHERE TO CONTINUE' at the bottom in white"
  },
  "ui_and_controls": {
    "top_bar": "a thin dark strip across the very top of the screen showing a HH:MM timestamp (left), the game title and a short internal build hash separated by a pipe, e.g. 'Bust a Nut | 3cc75b0e' (center-left), and the text 'PoggiPlay' (right). This entire strip is a testing-harness/debug overlay, not real in-game UI -- confirmed absent of any equivalent element inside the actual game canvas/footer, so it was NOT used as studio-credit evidence.",
    "bottom_bar": "persistent across every screen: speaker/mute icon (far left), 'BALANCE' label with 'FUN' unit tag and the numeric balance beneath it (left-center), 'WIN' label with 'FUN' unit tag and numeric win beneath it (center), 'BET' label with 'FUN' unit tag and numeric bet beneath it (right-center)",
    "right_side_vertical_control_bar": "5 circular buttons stacked top-to-bottom: (1) a lightning-bolt-in-gear icon (turbo/quick-spin toggle), (2) a circular arrow/replay icon (autoplay), (3) a large yellow circular SPIN button in the center whose icon changes contextually -- twin circular arrows during idle base-game (base_game.png), a plain white circle with the same arrows highlighted white during an active win countdown (base_game_line_win.png), a double-chevron 'skip animation' icon during rapid win resolution (base_game_line_win.png shows this variant), a gold star icon during the Bonus Game (free_spins_intro.png/free_spins_start.png), and a numeric Free-Spins-remaining digit overlapping the arrows during Bonus Game spins (free_spins_2/3/4.png show '2' then '1'), (4) a circle with a small '+' coin icon (bet increase / bonus-buy shortcut), (5) a hamburger/3-line menu icon (bottom, opens Game Settings)",
    "game_settings_panel": {
      "title": "Game Settings",
      "rows": ["Fullscreen (icon: four-corner expand arrows)", "Sound (icon: speaker with sound waves)", "Music (icon: musical notes)", "Home (icon: house)", "Spacebar to spin (yellow toggle switch, ON)", "Welcome Screen (yellow toggle switch, ON)"],
      "source_frame": "settings.png"
    },
    "bet_panel": {
      "title": "Bet (FUN)",
      "layout": "'Choose bet' heading over a 3-column scrollable grid of preset bet-value pill buttons; the currently-selected value is highlighted solid yellow, and mid-panel there was a temporarily-selected-but-not-yet-confirmed value highlighted white (400 in bet_menu_p1.png, 25 000 in bet_menu_p2.png) with a yellow circular checkmark confirm button floating to the right of the panel",
      "source_frames": "bet_menu_p1.png, bet_menu_p2.png"
    },
    "autoplay_panel": {
      "title": "Autoplay Settings",
      "page_1_rounds_selector": "'Choose number of rounds' heading over a grid of preset round-count pill buttons (10, 25, 50, 100, 250, 500, 750, 1000), and below that a grayed-out 'Advanced Settings' label with a downward chevron",
      "advanced_settings_disabled_behavior": "The 'Advanced Settings' chevron/label is rendered dim/grayed-out and does not expand until a round-count preset has been selected first; once a round count is chosen the same chevron becomes active and expanding it reveals two more pages of options",
      "page_2_3_advanced_settings": "two toggle switches ('Stop on any win', 'Stop if free spins is won', both OFF by default) followed by three numeric step-fields with -/+ buttons ('If single win exceeds', 'If cash increases by', 'If cash decreases by', all showing a placeholder 'FUN' with no value entered) and a 'Reset' button at the very bottom",
      "source_frames": "autoplay_rounds.png (page 1), autoplay_p1.png (page 2), autoplay_p2.png (page 3)"
    }
  },
  "scroll_panel_notes": {
    "rules_paytable_panel": "single continuous 14-page scrolling panel covering, in order: Pay Table (paytable_p1-3.png) -> Wild -> Scatter -> Bonus Game -> the 4 Boosters -> win calculation formula -> Buy Bonus Game -> Element Combinations (13 payline diagrams) -> RTP/Min Bet/Max Bet/Max Win summary table -> a build-info footer (facade/workbench version numbers, an internal 'release name' build hash, and a 'release date' timestamp of 2026-08-06T14:29:19.396Z). This footer timestamp is a BUILD/deployment stamp, not a claimed game release date, and was not used as a release-date source.",
    "bet_and_autoplay_panels": "both confirmed scrolled to their true bottoms via scroll_capture.py with the scrollbar thumb resting at the very bottom of the track"
  },
  "not_captured": [],
  "unreadable_or_uncertain": [
    "Exact final 5 reel-multiplier values of the captured Bonus Game round that sum to the total-win multiplier of x118 -- only an intermediate frame (free_spins_4.png, summing to x66) was captured before the round's true end; the x118 figure itself is solid (read directly off win_screen.png and cross-checked arithmetically against the bet), only the specific per-reel breakdown at the moment of settlement is unknown.",
    "Studio/sub-studio credit: no in-game footer or splash credit line was found on any captured frame distinguishing a sub-studio from PoggiPlay itself; the 'PoggiPlay' text visible on every frame is part of the debug/testing-harness overlay, not in-game UI, so studio field is left to the provider-level record rather than asserted here.",
    "Whether the 3 heart icons shown during the Bonus Game are a fixed decorative element or dynamically hide/show per remaining spin (captured frames always show 3 hearts, 2 of them lit red and 1 unlit brown, regardless of the '2' or '1' digit shown on the spin button) -- described as observed, not interpreted further."
  ],
  "sources": {
    "frames_used": [
      "preview.png", "base_game.png", "settings.png", "bet_menu_p1.png", "bet_menu_p2.png",
      "paytable_p1.png", "paytable_p2.png", "paytable_p3.png",
      "rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png",
      "rules_p7.png", "rules_p8.png", "rules_p9.png", "rules_p10.png", "rules_p11.png",
      "bet_max_applied.png", "autoplay_rounds.png", "autoplay_p1.png", "autoplay_p2.png",
      "bonus_buy_dialog.png", "bonus_trigger.png", "free_spins_intro.png", "free_spins_start.png",
      "free_spins_2.png", "free_spins_3.png", "free_spins_4.png", "win_screen.png",
      "base_game_line_win.png", "base_game_big_win.png"
    ],
    "manifest_reference": "screenshots/72bad722-868d-40ba-b152-abbf84e405bd/manifest.json"
  }
}

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