Burning Chilli 243

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 02 Aug 2026
RTP 97.00%
Volatility Low
Max win ×500
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/burning-chilli-243-b10/

1,000 free requests / month · sign-up required

74 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 02 Aug 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 50 50 Feb Mar '26: 50 50 Mar Apr '26: 30 30 Apr May '26: 50 50 May Jun '26: 70 70 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇧🇪Belgium 20
🇹🇷Turkey 10 10 10
🇨🇿Czech Republic 10 10
🇩🇪Germany 10 10
🇧🇬Bulgaria 10
🇸🇰Slovakia 10 10
🇬🇧United Kingdom 10 10
🇦🇺Australia 10
🇬🇷Greece 10
🇮🇹Italy 10
🇳🇿New Zealand 10
🇵🇱Poland 10
🇵🇹Portugal 10
🇸🇮Slovenia 10
🇦🇹Austria 10
🇷🇴Romania 10
🇺🇸United States 20
Full per-country breakdown via the API →

What we extracted from Burning Chilli 243

Everything pulled from Burning Chilli 243 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
10 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Burning Chilli
volatility Low
max_win_x ×500
layout 5×3
ways 243
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.00%
Ante Bet 97.00% Chance x2 (+20% to total bet)
Bonus Buy 97.00% Buy Free Spins (60x total bet)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
SCATTER (flaming chilli pepper)
SCATTER (flaming chilli pepper)
Scatter

Red chilli pepper on a glowing flame disc; only 1 per reel; 3+ anywhere trigger Free Spins (7/10/15 spins) and retrigger during the round.

MatchPayoutUnit
3x 5.00 Multiplier
4x 25.00 Multiplier
5x 500.00 Multiplier
MULTIPLIER x2
MULTIPLIER x2
Other

Not a paying symbol; each occurrence adds x2 to the spin's total win. Multiple symbols in one spin are SUMMED, not multiplied (3 symbols = x6, not x8). Max 5 per spin.

Seven (flaming red 7)
Seven (flaming red 7)
High Pay

Bold deep-red numeral 7 on an orange flame-textured tile. Highest-paying regular (non-scatter) symbol; ties Scatter's 5-of-a-kind payout.

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 500.00 Multiplier
Bell
Bell
High Pay

Warm golden-yellow bell with a small green leaf sprig on top and a round clapper.

MatchPayoutUnit
3x 7.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Horseshoe
Horseshoe
High Pay

Bright gold/yellow U-shaped horseshoe with visible nail holes and darker gold shading.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Watermelon
Watermelon
Low Pay

Paytable draws it on one shared tile with Grapes: identical payouts (2.00/1.00/0.60 FUN at the 0.20 anchor). On the reels each fruit is its own art. Equal payouts, not one symbol.

MatchPayoutUnit
3x 3.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
Grapes
Grapes
Low Pay

Paytable draws it on one shared tile with Watermelon: identical payouts (2.00/1.00/0.60 FUN at the 0.20 anchor). On the reels each fruit is its own art. Equal payouts, not one symbol.

MatchPayoutUnit
3x 3.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
Orange
Orange
Low Pay

Paytable draws it on one shared tile with Lemon, Plum: identical payouts (1.60/0.80/0.40 FUN at the 0.20 anchor). On the reels each fruit is its own art. Equal payouts, not one symbol.

MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 8.00 Multiplier
Lemon
Lemon
Low Pay

Paytable draws it on one shared tile with Orange, Plum: identical payouts (1.60/0.80/0.40 FUN at the 0.20 anchor). On the reels each fruit is its own art. Equal payouts, not one symbol.

MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 8.00 Multiplier
Plum
Plum
Low Pay

Paytable draws it on one shared tile with Orange, Lemon: identical payouts (1.60/0.80/0.40 FUN at the 0.20 anchor). On the reels each fruit is its own art. Equal payouts, not one symbol.

MatchPayoutUnit
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 8.00 Multiplier
Cherries
Cherries
Low Pay

Pair of bright red cherries joined by a green stem and small leaf. Lowest-paying regular symbol.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 5.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x3 grid, 243 ways. Wins are formed by matching symbols on adjacent reels, left-to-right starting from reel 1.

Free Spins fs
Free Spins

Triggered by 3/4/5 Scatter anywhere on the grid (7/10/15 spins), retriggers on 3+ more. Pay mechanic switches to 'pay anywhere': matching symbols anywhere on the grid count toward the win, regardless of adjacency or column. Played at the same Total bet and 243-ways structure as the triggering round.

Bonus buy

1 option
Option Price (cost × bet) Effect
Free Spins headline ×60.00

Colour system

extracted from frames · HEX
Export palette
#300202 base dominant 1 base
#5D1702 base dominant 2 base
#9C1106 base dominant 3 base
#E36304 base dominant 4 base
#F49D08 base dominant 5 base
#A3580D base dominant 6 base
#1F0601 free_spins dominant 1 free_spins
#561203 free_spins dominant 2 free_spins
#9C0E02 free_spins dominant 3 free_spins
#E3F5F1 free_spins dominant 4 free_spins
#130500 bonus dominant 1 bonus
#611202 bonus dominant 2 bonus
#54076B bonus dominant 3 bonus
#951706 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Warm reds/oranges/yellows dominate the whole game; win/lose state is conveyed by text and numbers, not a red-vs-green pairing. The MULTIPLIER symbol is identified by the printed 'x2' digits, not by color alone. BONUS ACTIVE badge and Free Spins counter are always paired with explicit numeric text.
  • Bet Ways diagram in the paytable marks the valid vs invalid ways example with a checkmark and an X glyph above each grid, not red/green coloring.
  • Buy Features dialog: the Chance x2 and Free Spins purchase cards are distinguished by header text and different artwork (x2 symbol vs Scatter icons), not solely by violet-vs-red background hue; both buttons are the same green, distinguished by the printed verb (ACTIVATE vs BUY).
  • Chance x2 active state: Buy Bonus badge changes to an explicit crossed-out shopping-cart glyph (not merely dimmed/greyed color) to show it is disabled; the active ante state is also readable from the numeric Total bet value itself.
  • Settings toggles show on/off state by BOTH fill color (yellow=on, black=off) AND presence/absence of a checkmark glyph inside the switch, a redundant non-color cue.
Motor Accessibility
  • Spacebar can be used instead of clicking the SPIN button when 'Spacebar to spin' is enabled in Settings (enabled by default); bet can also be adjusted via stepper buttons in the bottom bar or the Buy Features dialog.
Hearing Accessibility
  • A mute/sound toggle is available in the top-right corner and separate Sound FX / Music sliders in Settings; all critical game state (wins, bonus trigger, Free Spins count, ante status) is rendered as on-screen text, not conveyed only through audio.
Low Vision
  • Preview/splash screen: max-win figure and feature captions are plain high-contrast white/black text; the illustrative Scatter/Seven highlight uses a bright flame glow plus placement/label text, not color alone.
  • Info panel (paytable/rules) uses a near-black charcoal background with plain white/light-grey body text and white section headers, a deliberate high-contrast 'reading mode' departure from the fiery game screens.
  • Win banners use large high-contrast text: ordinary wins in plain white on the bottom bar, MEGA WIN / TOTAL WIN banners in large yellow-on-red with the bet multiplier restated as plain grey text underneath.

Media & assets

6 files · 6 types
42 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash screen, base game (5x3, 243 ways), fully scrolled 14-page paytable and 12-page rules, Settings, Autospin settings, bet min/max limits (measured to hard stop).
Free Spins: intro banner (spins awarded), gameplay (pay-anywhere confirmed on non-adjacent winning cells), final win screen; retrigger rule documented from rules text.
Buy Features dialog captured at two bet levels (0.20 and 0.30 FUN), confirming Free Spins purchase = 60x Total bet and Chance x2 surcharge = +20% Total bet at both levels.
Chance x2 ante mode active screen (raised Total bet, Buy Bonus badge shown disabled via crossed-out cart icon).
Exact pixel/greyed-out visual threshold of the Total bet stepper arrows at the 0.10/100.00 FUN limits was not independently re-verified in this documentation pass (the limit values themselves are team-lead-verified ground truth from pressing the buttons to their hard stop).
Whether the 'Don't stop the game on pop-ups' and 'Enable quick spin' autospin sub-options interact with each other or with the main Settings Quick spin toggle was not tested live; only static labels/checkbox states were observed.
The star-shaped SPIN button icon shown while Chance x2 is active was seen on a single frame only; no additional angle or animation frame confirms whether it changes further during the spin itself.

Ask AI about Burning Chilli 243

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Burning Chilli 243 work? Keep it simple.

Triggered by 3/4/5 Scatter anywhere on the grid (7/10/15 spins), retriggers on 3+ more. Pay mechanic switches to 'pay anywhere': matching symbols anywhere on the grid count toward the win, regardless of adjacency or column. Played at the same Total bet and 243-ways structure as the triggering round.

RTP 97.00%Low volatilitymax win ×500demo ✓

From the verified capture of 02 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Burning Chilli 243 vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/burning-chilli-243-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/burning-chilli-243-b10/
{
  "game": {
    "name": "Burning Chilli 243",
    "provider": "BGaming",
    "theme": "Classic fruit-machine slot with a fire theme: flaming red chilli peppers, lucky sevens, golden bells and horseshoes on a background of roaring flames. No characters, no narrative — a modernised 'fruit slot' with a fire/heat motif replacing the traditional bar/fruit iconography's neutral background.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 33 desktop screenshots (1280x800) plus zoomed crops of the paytable and reel symbols.",
    "method_notes": "Numeric values (RTP, max win, bet limits, payout basis, multiplier aggregation) were independently verified by the team lead on live gameplay before this document was written (see 'verified_by_teamlead' block) and are treated as ground truth here, not re-derived. All symbol payouts were read directly from zoomed paytable crops (paytable_p1 through p6) and cross-checked against the printed anchor bet of 0.20 FUN. Screen descriptions are built from the actual pixels of each captured frame, not from the capturer's filenames or notes (two frames, free_spins_1.png and free_spins_2.png, showed numbers that did not match their original capture notes; the numbers actually visible on the pixels are what is documented below).",
    "language": "English",
    "demo_currency": "FUN (play-money demo currency; not a real-world currency, printed on every balance/bet/win label)"
  },

  "verified_by_teamlead": {
    "rtp_percent": {"overall": 97.0, "buy_bonus": 97.0, "chance_x2": 97.0, "source": "rules_p10.png, section 'Return to Player'"},
    "max_win_multiplier": 500,
    "max_win_source": "rules_p7.png / rules_p9.png / rules_p10.png, 'The maximum winning amount is x500 of the bet'; the 5-of-a-kind Scatter/Seven payout (100.00 FUN at the 0.20 FUN anchor bet = 500x) equals this cap exactly, so the top symbol payout and the game-wide cap coincide by design.",
    "bet_limits": {"min": 0.10, "max": 100.00, "currency": "FUN", "method": "measured by pressing the Total bet +/- buttons to their hard stop (bet_limits_min.png / bet_limits_max.png)"},
    "paytable_bet_anchor": 0.20,
    "grid_and_mechanic": {"reels": 5, "rows": 3, "mechanic": "ways", "ways": 243, "note": "243 = 3^5; confirmed by the in-game 'Bet Ways' diagram (paytable_p14.png) which shows a 5-column x 3-row grid with example matches, and matches the number in the game's title."},
    "free_spins_pay_mechanic": "During Free Spins the game switches from left-to-right adjacent-reel ways pay to 'pay anywhere' — any matching symbols anywhere on the grid count toward the win, regardless of adjacency or column order (rules_p7.png: 'In the Free Spins round the symbols pay anywhere').",
    "bonus_buy_free_spins_cost": "60x the current Total bet (12.00 FUN at 0.20 FUN bet; 18.00 FUN at 0.30 FUN bet — both measured directly from the Buy Features dialog).",
    "chance_x2_ante": "An ante-style bet-modifier toggle, NOT a purchasable feature. Button label is ACTIVATE, not BUY. Its true cost was measured by the team lead on a live session as a +20% (x1.2) increase to Total bet (0.20 -> 0.24 FUN, ante_active.png). The printed surcharges scale the same way at other bet sizes (+0.04 FUN at 0.20, +0.06 FUN at 0.30 — both exactly 20%). The 'x2' in its name is the EFFECT it buys (doubled chance of hitting a Scatter symbol), not its price. Buy Bonus and Chance x2 are mutually exclusive (rules_p5.png: each disables the other).",
    "multiplier_symbol_rule": "The MULTIPLIER x2 symbol is not a paying symbol. When it lands anywhere on the reels it contributes a x2 multiplier to that spin's total win. If several Multiplier symbols land in the same spin, their values are SUMMED (not multiplied) before being applied to the win — e.g. three symbols give a combined x6 multiplier, not x8. A maximum of 5 Multiplier symbols can appear in a single spin (paytable_p1.png, rules_p5/p6.png verbatim: 'the multiplier x2 is applied to the win of a spin. In case several Multiplier symbols appear in one spin, they are summed up. The maximum possible number of Multiplier symbols in one spin is 5.').",
    "rules_version": "Printed at the bottom of the rules booklet: 'This is the game rule version 1.0, dated October, 2025. Game Version 1.0.0.' (rules_p11.png)."
  },

  "color_palette": {
    "overall_mood": "A warm, high-contrast fire palette used almost everywhere in the game: deep red-to-black background gradients with animated orange/yellow flame textures licking the edges of the screen.",
    "background": "Base game and free spins backgrounds are a dark red-to-near-black gradient (darker in free spins, more crimson-orange in the base game) with a semi-transparent flame texture animating around the border.",
    "reel_frame": "A thick rounded-rectangle frame around the 5x3 grid, rendered as solid flame: bright yellow-orange at the inner edge fading to deep orange-red at the outer edge, with jagged flame-tip silhouettes along the top and sides.",
    "reel_cells": "Individual symbol cells sit on a plain dark brown/near-black background (base game) so that the bright symbol artwork stands out; no dividing grid lines are drawn between cells, only the symbols' own rounded card-like backgrounds.",
    "title_logo": "'BURNING CHILLI 243' wordmark: bold yellow-gold 3D lettering with a red-orange outline and drop shadow; the 'C' in 'Chilli' is replaced by a small illustrated red chilli pepper with a green stem, itself wrapped in a ring of orange flame.",
    "symbol_colors": "Scatter (chilli pepper): bright red pepper body, green stem, sitting on a glowing yellow-orange sun/flame disc, with a red 'SCATTER' ribbon caption underneath. Seven: deep red numeral with a thin grey/white outline on an orange flame-textured tile. Bell: warm golden-yellow bell body with a small green leaf sprig on top. Horseshoe: bright gold/yellow metal with darker gold shading and visible nail holes. Watermelon+Grapes tile: green-and-red watermelon half paired with a cluster of blue-purple grapes. Orange+Plum tile: orange-yellow orange fruit paired with a dark purple plum. Cherries: bright red cherry pair with a green stem/leaf. Multiplier symbol: the digits 'x2' in a two-tone red-and-blue 3D font outlined in gold, over a small flame flare.",
    "ui_bars": "Bottom status bar: a dark red/maroon translucent strip with a flame-lit bottom edge. Text is white/cream; monetary values (Balance, Total bet, Win) are rendered in warm yellow-gold. Buttons are circular dark-red/maroon discs with white glyph icons (no color-only affordances).",
    "buy_button": "A round badge on the right edge of the reels, gold-yellow rim with an orange flame-glow, containing the word 'BUY' in dark red bold letters above a small shopping-cart icon.",
    "info_panel_theme": "The scrollable paytable/rules panel uses a near-black charcoal background with plain white/light-grey body text and white section headers — a deliberate contrast-heavy, low-color '(reading mode)' departure from the fiery game screens, which is good for legibility.",
    "colorblind_notes": "Warm reds, oranges and yellows dominate the whole game; there is no scheme relying on red-vs-green discrimination for state (e.g. win/lose is conveyed by text and numbers, not by a red/green traffic-light pairing). The MULTIPLIER symbol is identified by the printed 'x2' digits, not by color alone. The BONUS ACTIVE badge and Free Spins counter are always accompanied by explicit numeric text."
  },

  "symbols": {
    "note": "All payout multipliers below are expressed as multiples of the TOTAL bet (not per-line/per-way), derived from the printed currency amounts on the paytable at the confirmed anchor bet of 0.20 FUN (value_in_FUN / 0.20 = multiplier). Verified against the printed x500 cap: the top payout (Seven/Scatter, 5-of-a-kind) is exactly 500x, matching the cap, which is strong confirmation the anchor and division are correct. Every symbol pays for 3, 4 or 5 of a kind landing on adjacent reels starting from the leftmost reel (base game) or 'anywhere' on the grid (Free Spins).",
    "scatter": {
      "name": "SCATTER (flaming chilli pepper)",
      "appearance": "A bright red chilli pepper with a green stem, sitting on a glowing yellow-orange flame/sun disc, with the word 'SCATTER' in a red ribbon caption below the artwork.",
      "payouts_FUN_at_0.20_bet": {"5": "100.00 FUN", "4": "5.00 FUN", "3": "1.00 FUN"},
      "payouts_multiplier": {"5": "500x", "4": "25x", "3": "5x"},
      "rules": "Can appear on any reel and any position, but only ONE Scatter can appear per reel. 3 or more Scatters anywhere on the grid in a single spin trigger the Free Spins round (does not require adjacency). Also triggers a retrigger of 7/10/15 additional spins if 3+ appear again during the Free Spins round.",
      "source": "paytable_p1.png / p2.png; rules_p3/p4.png"
    },
    "multiplier_modifier": {
      "name": "MULTIPLIER x2",
      "appearance": "The digits 'x2' rendered in a bold red-and-blue 3D font outlined in gold, with a small flame-flare behind it. Not a symbol with its own payout table.",
      "rules": "Can land on any reel/position. Each Multiplier symbol that appears adds a x2 multiplier to that spin's total win. If several appear in the same spin their values are SUMMED (e.g. three symbols = x6 total, not x8). Maximum of 5 Multiplier symbols possible in a single spin (theoretical max contribution: x10).",
      "source": "paytable_p1.png / p2.png; rules_p4/p5/p6.png"
    },
    "high_value": [
      {
        "name": "Seven (flaming red 7)",
        "appearance": "A bold deep-red numeral '7' with a thin light outline, set on an orange flame-textured square tile.",
        "payouts_FUN_at_0.20_bet": {"5": "100.00 FUN", "4": "10.00 FUN", "3": "2.00 FUN"},
        "payouts_multiplier": {"5": "500x", "4": "50x", "3": "10x"},
        "rank": "Highest-paying regular (non-scatter) symbol; ties the Scatter's top payout at 5-of-a-kind."
      },
      {
        "name": "Bell (golden bell)",
        "appearance": "A warm golden-yellow bell with a small green leaf sprig on top and a round clapper visible at the bottom.",
        "payouts_FUN_at_0.20_bet": {"5": "20.00 FUN", "4": "5.00 FUN", "3": "1.40 FUN"},
        "payouts_multiplier": {"5": "100x", "4": "25x", "3": "7x"}
      },
      {
        "name": "Horseshoe (golden horseshoe)",
        "appearance": "A bright gold/yellow U-shaped horseshoe with visible nail holes and darker gold shading for depth.",
        "payouts_FUN_at_0.20_bet": {"5": "4.00 FUN", "4": "2.00 FUN", "3": "1.00 FUN"},
        "payouts_multiplier": {"5": "20x", "4": "10x", "3": "5x"}
      }
    ],
    "low_value": [
      {
        "name": "Watermelon & Grapes (combined fruit tile)",
        "appearance": "A single symbol tile combining a green-rind, red-flesh watermelon half with a cluster of blue-purple grapes.",
        "payouts_FUN_at_0.20_bet": {"5": "2.00 FUN", "4": "1.00 FUN", "3": "0.60 FUN"},
        "payouts_multiplier": {"5": "10x", "4": "5x", "3": "3x"}
      },
      {
        "name": "Orange & Plum (combined fruit tile)",
        "appearance": "A single symbol tile combining a round orange fruit with a dark purple plum.",
        "payouts_FUN_at_0.20_bet": {"5": "1.60 FUN", "4": "0.80 FUN", "3": "0.40 FUN"},
        "payouts_multiplier": {"5": "8x", "4": "4x", "3": "2x"}
      },
      {
        "name": "Cherries",
        "appearance": "A pair of bright red cherries joined by a green stem and small leaf.",
        "payouts_FUN_at_0.20_bet": {"5": "1.00 FUN", "4": "0.40 FUN", "3": "0.20 FUN"},
        "payouts_multiplier": {"5": "5x", "4": "2x", "3": "1x"},
        "rank": "Lowest-paying regular symbol"
      }
    ],
    "no_wild_symbol": "No WILD symbol was found anywhere in the paytable (14 pages, fully scrolled and read) or on any captured reel spin. The symbol roster is: Scatter, Multiplier modifier, Seven, Bell, Horseshoe, Watermelon+Grapes, Orange+Plum, Cherries — 6 paying regular symbols plus the Scatter and the Multiplier modifier, and nothing else."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "A modal splash screen shown before the game loads, on a bright orange fire-textured background. Top-center: the 'BURNING CHILLI 243' wordmark (gold 3D letters, red outline, chilli pepper replacing the 'C'). Below it, white bold text 'MAX WIN 500x'. Below that, two side-by-side illustrative reel panels (each showing a static 5x3-like grid of symbols framed in flame) demonstrating the two headline mechanics: the left panel shows 3 Scatter symbols highlighted with the caption 'During spins symbols pay anywhere' (actually text below it reads) '3,4,5 Scatters award 7,10,15 Free Spins'; the right panel shows 3 Seven symbols highlighted with the caption 'During Free Spins symbols pay anywhere'. At the bottom-center, a green rounded pill button reads 'CLICK TO START' in bold black text.",
      "purpose": "Entry point; requires an explicit click (unlike some competitor demos that auto-dismiss) — clicking the green button starts the base game.",
      "color_blind_notes": "Both the max-win figure and the feature captions are plain high-contrast white/black text, legible without color discrimination; the illustrative Scatter/Seven highlight uses a bright flame glow AND placement/label text, not color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "A 5-reel x 3-row grid, centered, framed in a thick animated-flame border, sitting on a dark red/black gradient background with the 'BURNING CHILLI 243' wordmark banner above it.",
      "corner_ui": "Top-left: a small square gold-bordered black badge with a white letter 'B' (BGaming provider mark). Top-right: a speaker/sound icon (mute/unmute toggle) next to a live session clock (e.g. '04:14'), and along the far right edge, the game name 'BURNING CHILLI 243' printed in small vertical white text running top-to-bottom.",
      "reel_cells": "Plain dark brown/near-black square backgrounds behind each symbol; no visible grid divider lines other than the symbols' own tile borders.",
      "buy_button": "A round gold/orange 'BUY' badge with a shopping-cart icon, positioned just outside the right edge of the reel frame, mid-height — opens the Buy Features dialog.",
      "bottom_bar": {
        "far_left": "Two small round icons stacked/side-by-side: an 'i' (Information) icon and a gear (Settings) icon, with the text 'Balance 1,000.00 FUN' printed just to their right in white.",
        "center_left": "A 'Total bet' field showing the current stake (e.g. '0.20 FUN') in yellow-gold text, flanked on its right by a small vertical pair of triangular up/down arrow buttons to raise/lower the bet.",
        "center": "A rotating status/hint text area, e.g. 'Click \"spin\" button to play' or, during a win, 'Win: X.XX FUN!'.",
        "right": "A round '(A)' Autoplay button (opens Autospin settings) followed by the main circular SPIN button, rendered as two curved white arrows forming a loop on a dark red disc."
      },
      "color_blind_notes": "All bottom-bar controls are distinguished by icon shape and printed labels (i / gear / A / spin-arrows), not by color; monetary text is warm yellow-gold on a dark background for high contrast."
    },

    "info_panel_navigation": {
      "type": "navigation model (applies to paytable and rules)",
      "content": "A single scrollable dark modal panel opens over the dimmed game when the 'i' (Information) button is pressed. It contains two logical sections that are simply stacked vertically and reached by scrolling (there is no page-number indicator or tab control other than up/down chevron hint arrows at the very top and bottom of the visible viewport): first 'Symbols' (the paytable, including Scatter/Multiplier and all 6 regular symbols), then 'Features' -> 'Free Spins' -> 'Bet Ways' (an illustrated explanation of ways-pay). A white 'X' in the top-right corner closes the panel. Down the left edge of the panel sit four small round icons (history, another icon, '?' help, and a gear) that are part of the game's persistent side rail, not part of this panel's own navigation.",
      "color_blind_notes": "Scroll position is indicated by small white up/down chevron arrows plus a thin vertical scrollbar track on the right edge of the panel — a shape/position cue, not a color cue."
    },

    "paytable": {
      "type": "paytable",
      "pages_total": 14,
      "scroll_method": "Fully exhausted via scroll_capture.py (moved=true, exhausted=true); confirmed at the bottom by the 'Bet Ways' diagram with checkmark/cross examples.",
      "content_by_page": {
        "p1_p2": "Header 'Symbols'. Scatter (chilli pepper) payouts 5:100.00/4:5.00/3:1.00 FUN plus its rules text, side-by-side with the Multiplier x2 symbol and its rules text (summed, max 5 per spin).",
        "p3_p4_p5": "The six regular symbols revealed in pairs while scrolling: Seven, Bell, Horseshoe (top row), then Watermelon+Grapes, Orange+Plum, Cherries (bottom row), each with 5/4/3-of-a-kind payouts in FUN.",
        "p5_p6": "Section header 'FEATURES' -> 'FREE SPINS': text '3 Scatters award 7 free spins, 4 Scatters - 10 free spins, and 5 Scatters - 15 free spins. If 3 or more Scatters appear in one spin during the round, the feature is retriggered.'",
        "p7_p8_p9": "An illustrated 5x3 grid example showing 4 Scatter symbols highlighted with flame glow among Sevens/Bells/fruits, demonstrating what a Free Spins trigger looks like; caption changes to 'During the Free Spins symbols pay anywhere.'",
        "p10_p11_p12": "A second illustrated grid example showing 3 Seven symbols highlighted with flame glow scattered in non-adjacent positions across the grid (top-left, middle-center, bottom-right), demonstrating the 'pay anywhere' rule used during Free Spins.",
        "p13_p14": "Section header 'Bet Ways'. Text: 'Betting ways win in case the same symbols appear in any place on the adjoining reels left-to-right.' Below it, two small 5-column x 3-row grid diagrams: a checkmark example (orange cells stepping diagonally across all 5 adjoining reels = a valid way) and a cross/X example (orange cells that skip a reel = not a valid way), visually proving the 5-reel / 3-row / adjoining-reels structure behind the 243 ways figure."
      },
      "color_blind_notes": "The Bet Ways diagrams use a checkmark and an X glyph above each grid (not red/green coloring) to mark the valid vs invalid example, so the distinction survives all color-vision types."
    },

    "rules": {
      "type": "rules",
      "pages_total": 12,
      "scroll_method": "Fully exhausted via scroll_capture.py (moved=true, exhausted=true); page 12 repeats the same 'Malfunction...' / version-string paragraph as page 11, confirming the bottom of the panel.",
      "sections_in_order": [
        "About the game — short marketing blurb: 'Burning Chilli becomes even more flaming! Now it has ways instead of lines...'",
        "How to play — bet selection via Total bet buttons, Spin button starts the reels.",
        "Autospins — Autospins settings (A) button; number of rounds = spins x total bet; Stop of Autospins options: on any win / if bonus game is won / if single win exceeds [amount] / if cash balance increases by [amount] / if cash balance decreases by [amount]; Stop Autospins button resets adjustments and the bet to default when pressed.",
        "Features — Scatter symbol rules; Multiplier symbol rules; Free Spins (pay-anywhere + retrigger rule); Buy Bonus (purchase price varies with bet, disabled while Chance x2 is active); Chance x2 (ante toggle, 'slightly increases the bet and doubles the chance to hit Scatter symbols', disabled while Buy Bonus is active).",
        "Spin Results — wins formed left-to-right on adjacent reels in the base game; in Free Spins the win depends on the total count of matching symbols anywhere on the grid; wins on different bet ways are summed; only the highest combination per way is paid; wins are multiplied by the bet per pay way except for Scatter symbols; Free Spins are played at the same bet and ways as the triggering round; Scatter wins and regular winning combinations are both paid if they occur in the same spin; maximum winning amount is x500 of the bet.",
        "Settings — Quick spin (increases reel spin speed), Spacebar to spin, Sound effects adjustment, Music adjustment.",
        "Return to Player — 'The overall theoretical Return to Player (RTP) is 97%. RTP in the Buy Bonus feature is 97%. RTP in the Chance x2 feature is 97%.'",
        "RNG — 'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
        "Additional information — 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated October, 2025. Game Version 1.0.0.'"
      ],
      "color_blind_notes": "Body text is plain light-grey/white on a near-black background throughout; bullet lists use a solid round bullet glyph, not color-coding."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A dark, dimmed-background modal titled 'BUY FEATURES' with two side-by-side option cards. Left card, purple-violet background, header 'CHANCE X2': shows the 'x2' artwork, text 'Activation twice increases the chance of catching a Scatter', a price in orange bold text (e.g. '+0.04 FUN' at a 0.20 FUN bet, '+0.06 FUN' at a 0.30 FUN bet), and a green rounded 'ACTIVATE' button. Right card, deep-red/flame background, header 'FREE SPINS': shows three overlapping flaming-chilli Scatter icons with a repeated 'SCATTER' label, text 'Purchase gives a round of Free Spins', a price in orange bold text (e.g. '12.00 FUN' at 0.20 FUN bet, '18.00 FUN' at 0.30 FUN bet), and a green rounded 'BUY' button. Below both cards, a 'Total bet' readout with round minus/plus stepper buttons lets the player change the bet (and therefore both prices) before purchasing. A white 'X' closes the dialog.",
      "price_scaling_evidence": "Two bet levels were captured (0.20 and 0.30 FUN): Free Spins purchase price 12.00 -> 18.00 FUN (exactly 60x the Total bet at both levels); Chance x2 surcharge 0.04 -> 0.06 FUN (exactly +20% of the Total bet at both levels).",
      "color_blind_notes": "The two option cards are also distinguished by their header text and different artwork (a red x2 symbol vs. three chilli Scatter icons), not solely by their violet-vs-red background hue; both action buttons are the same green regardless of which option, with the distinguishing verb printed on the button itself (ACTIVATE vs BUY)."
    },

    "bonus_trigger": {
      "type": "bonus",
      "content": "A base-reel frame (post Free-Spins-purchase spin) showing three flaming-chilli Scatter symbols landed on reels 1, 3 and 5, each glowing with an intensified flame outline. A large white-on-flame '3.00' win banner is overlaid centre-screen. A round badge on the right edge reads 'BONUS ACTIVE' above the purchased amount, e.g. '18.00 FUN'.",
      "color_blind_notes": "Triggering Scatters are marked by an intensified flame glow AND their own 'SCATTER' text caption, not color alone."
    },

    "free_spins_intro": {
      "type": "free_spins",
      "content": "A full-width dark-red announcement banner reading 'YOU HAVE WON' then a very large yellow numeral (the number of spins awarded, e.g. '7'), then 'FREE SPINS', with two decorative chilli-pepper icons (one orange, one pink/magenta) flanking the text. Below it, in glowing yellow text: 'DURING FREE SPINS SYMBOLS PAY ANYWHERE.' The dimmed reels and 'BONUS ACTIVE' badge remain visible behind the banner.",
      "color_blind_notes": "The awarded spin count is a large plain numeral, and the pay-anywhere rule is restated as plain text — both legible without color."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 5x3 grid, now on a darker red/near-black background (visually distinct from the warmer orange-red base game). A 'BONUS ACTIVE' badge with the purchase amount stays pinned to the right edge throughout the round. During a win, a centred win-amount banner appears (plain 'X.XX' banner for ordinary wins, or an escalated 'MEGA WIN' banner with a red ribbon and a '<n>x BET' caption underneath for bigger wins). The bottom bar temporarily replaces the base game's single Win readout with four fields: 'Total bet', 'Win:' (this spin), 'Total win:' (running total for the round) and 'Free spins:' shown as a fraction, e.g. '4/7' (spins used / spins awarded).",
      "observed_examples": [
        "Spin recorded mid-round: Free spins 1/7, Win 11.60 FUN (labelled 'MEGA WIN', caption '58x BET'), Total win 12.60 FUN, Total bet 0.20 FUN.",
        "Spin recorded mid-round: Free spins 4/7, Win 3.60 FUN, Total win 17.40 FUN, Total bet 0.20 FUN; the winning Bells/Cherries/x2-Multiplier are scattered in non-adjacent cells across the grid, visually confirming the 'pay anywhere' rule is active (a classic left-to-right ways match would not allow that layout)."
      ],
      "color_blind_notes": "The Free Spins counter and win banners are always plain numeric/text; the only palette shift (darker red background) is a supporting cue, not the sole indicator that Free Spins are active — the 'Free spins: n/n' counter and 'BONUS ACTIVE' badge are always present in text as well."
    },

    "win_screen_base_game": {
      "type": "win_screen",
      "content": "An ordinary base-game spin result: three Cherries landed on adjacent reels 1-2-3 in different rows, forming a ways win. Bottom bar centre text reads 'Win: 0.40 FUN!' Balance shown as '999.60 FUN' (1,000.00 - 0.20 stake + 0.40 win - wait, actually balance reflects post-spin state after the 0.20 stake was already deducted and the win credited).",
      "color_blind_notes": "Win text is plain white on the dark red bar; winning symbols are not re-colored, only outlined with the game's standard flame-glow highlight used throughout for any winning combination."
    },

    "free_spins_final_win": {
      "type": "win_screen",
      "content": "End-of-round summary screen: dark reel background with a large pile of gold coins illustrated centre-screen and several loose chilli-pepper icons (orange, yellow, pink, green) floating around it. Bold white 'TOTAL WIN' caption, then a large yellow-on-red banner reading 'X.XX FUN' (the round's total win) and a smaller repeated word 'FUN' beneath it, then a grey '<n>x BET' caption. The 'BONUS ACTIVE' badge and bottom bar (showing final Win/Total win/Free spins counter, e.g. '7/7') remain visible.",
      "observed_example": "TOTAL WIN 33.40 FUN, caption '167x BET' (33.40 / 0.20 Total bet = 167, internally consistent), Free spins counter at 7/7, Total bet 0.20 FUN.",
      "color_blind_notes": "The win amount is large high-contrast yellow-on-red text, and the multiplier is restated as plain grey text underneath — both legible without color discrimination."
    },

    "ante_active": {
      "type": "info",
      "content": "Base game reels shown with the Chance x2 ante mode switched on. The 'Total bet' field in the bottom bar shows the raised stake ('0.24 FUN', up from a base 0.20 FUN — a +20% surcharge). The main circular SPIN button is replaced by a star-shaped icon (visually signalling that a special betting mode is engaged). The round BUY badge on the right edge of the reels changes from the normal gold 'BUY' cart icon to a red/orange disc containing a crossed-out shopping-cart glyph, visually confirming the rules text that Buy Bonus is disabled while Chance x2 is active.",
      "color_blind_notes": "The disabled-purchase state is conveyed by an explicit crossed-out cart icon shape, not merely a dimmed/greyed color — safe for all color-vision types. The active ante state is also readable from the numeric Total bet value itself."
    },

    "settings": {
      "type": "settings",
      "content": "A dark modal titled 'Settings'. First group (no sub-header): 'Quick spin' toggle (off, shown as an empty black rounded switch) and 'Spacebar to spin' toggle (on, shown as a yellow rounded switch with a black checkmark). Second group, header 'Audio': 'Sound FX' and 'Music' each with a horizontal slider track (dark grey) and a round yellow handle, both shown at maximum (handle at the far right).",
      "color_blind_notes": "Toggle on/off state is shown by BOTH fill color (yellow=on, black=off) AND the presence/absence of a checkmark glyph inside the switch — a redundant non-color cue."
    },

    "autoplay": {
      "type": "autoplay",
      "content": "A dark modal titled 'Autospin settings' with two columns. Left column, header 'Stop autospin': seven checkbox rows, all unchecked in the captured frame — 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent empty numeric field), 'If cash balance increases by' (empty field), 'If cash balance decreases by' (empty field), \"Don't stop the game on pop-ups\", 'Enable quick spin'. Right column, header 'Numbers of rounds': a 3x3 grid of pill-shaped preset buttons (10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol '∞'), each with a small right-pointing triangle/play glyph; below that, a 'Custom number of rounds' label with an empty text-entry field.",
      "color_blind_notes": "Checkboxes are plain black rounded switches with no fill-color distinction visible in the unchecked/default state shown; each option's meaning is carried entirely by its printed label, not by color."
    },

    "bet_limits": {
      "type": "other",
      "content": "Two frames capturing the Total bet field driven to its hard stops via the up/down stepper arrows. At maximum: 'Total bet 100.00 FUN'. At minimum: 'Total bet 0.10 FUN'. In both cases the game field simply stops changing on further presses at that value (measured directly by the team lead), which is the basis for the verified bet_limits above.",
      "color_blind_notes": "Bet value is plain numeric text; no color-only indication of the limit being reached is used (button greying, if any, is a supporting cue, not the sole one)."
    }
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 Scatter (flaming chilli) symbols landing anywhere on the grid in a single spin (max 1 Scatter per reel).",
      "spins_awarded": {"3_scatters": 7, "4_scatters": 10, "5_scatters": 15},
      "retrigger": "3 or more Scatters landing again during the Free Spins round add another 7/10/15 spins using the same table.",
      "pay_mechanic_change": "Regular base-game ways-pay (adjacent reels, left-to-right, starting from reel 1) is replaced by 'pay anywhere': a win is formed by the total count of matching symbols anywhere on the grid, independent of adjacency or column.",
      "bet_carryover": "Free Spins are played at the same Total bet and the same 243-ways structure as the round that triggered them.",
      "source": "paytable_p6.png, rules_p3/p4/p6.png"
    },
    "multiplier_symbol": {
      "effect": "Adds a x2 multiplier to the current spin's total win; multiple Multiplier symbols in one spin have their values summed (not multiplied), up to a maximum of 5 symbols per spin.",
      "can_appear": "Base game and Free Spins alike; on any reel/position.",
      "source": "paytable_p1/p2.png, rules_p4/p5/p6.png"
    },
    "buy_bonus": {
      "name": "Buy Bonus (Free Spins purchase)",
      "cost": "60x the current Total bet (measured: 12.00 FUN at 0.20 FUN bet, 18.00 FUN at 0.30 FUN bet).",
      "effect": "The next spin after purchase is guaranteed to land 3 or more Scatters, triggering the Free Spins round.",
      "availability": "Disabled while Chance x2 is active.",
      "source": "rules_p4/p5.png, bonus_buy_dialog.png/bonus_buy_dialog_bet2.png"
    },
    "chance_x2": {
      "name": "Chance x2 (ante-style bet modifier)",
      "cost": "+20% (x1.2) of the current Total bet, measured directly (0.20 -> 0.24 FUN); confirmed by the printed surcharges scaling identically at other bet levels.",
      "effect": "Doubles the chance of landing Scatter symbols on each spin; does NOT award a round or feature by itself, it is an ongoing bet mode.",
      "availability": "Disabled while Buy Bonus / an active Free Spins purchase is in progress.",
      "source": "rules_p5.png, bonus_buy_dialog.png, ante_active.png"
    }
  },

  "controls_and_navigation": {
    "spin": "Round SPIN button (base game) shown as two curved white arrows in a loop; Spacebar can be used instead if 'Spacebar to spin' is enabled in Settings (enabled by default in the captured session).",
    "bet_adjustment": "Small vertical up/down triangular stepper buttons beside the Total bet field in the bottom bar; also adjustable inside the Buy Features dialog via round minus/plus buttons.",
    "autoplay": "Round '(A)' button opens the Autospin settings modal (preset round counts up to 1000, or infinite, plus configurable stop conditions).",
    "information": "Round 'i' button opens the combined Symbols/Features info panel (paytable + rules), reached by scrolling a single long panel rather than paged screens.",
    "settings": "Round gear button opens Quick spin / Spacebar-to-spin toggles and Sound FX / Music sliders.",
    "buy_features": "Round gold 'BUY' badge on the right edge of the reels opens the Buy Features dialog (Chance x2 ante toggle and Free Spins purchase)."
  },

  "not_captured": [],

  "unreadable_or_uncertain": [
    "The exact pixel threshold/greyed-out visual state of the Total bet stepper arrows at the 0.10/100.00 FUN limits was not independently re-verified by the documentation pass; the limit VALUES themselves are treated as ground truth per the team lead's tl_gate1 measurement (button pressed to hard stop, value stops changing), not re-derived here.",
    "Whether the 'Don't stop the game on pop-ups' and 'Enable quick spin' autospin sub-options interact with each other or with the main Quick spin toggle in Settings was not tested live; only their static labels/checkbox states were observed.",
    "The precise visual asset used for the SPIN button while Chance x2 is active (described here as 'star-shaped') was seen on a single frame (ante_active.png); no additional angle or animation frame of that icon was available to confirm whether it changes further during the spin animation itself."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —