Burial Warfare

Demo, RTP 95.23%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 95.23%
Volatility Medium-Low
Max win —
Grid 6×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

45 screenshots · 30 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/burial-warfare-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

45 demo screens
45 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Burial Warfare

Everything pulled from Burial Warfare into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
45 screens captured
30 symbols catalogued · payouts OCR-verified
10 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 45 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 95.23% · single configuration
volatility Medium-Low
layout 6×4
paylines 22 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

30 symbols
30 icons (ZIP)
Bloody axe
Bloody axe
High Pay

Red axe head with a glowing cyan-white chipped blade edge, dark wood handle, silver 5-point star badge frame. Neutral (no team color); stash reward 25 (=25x bet).

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 25.00 Multiplier
6x 250.00 Multiplier
Exposed brain
Exposed brain
High Pay

Pink glistening brain with cyan speckles, silver star badge frame. Neutral; stash reward 25 (=25x bet).

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 25.00 Multiplier
6x 250.00 Multiplier
Revolver/handgun
Revolver/handgun
High Pay

Old west-style revolver, brown grip, silver star badge frame. Neutral; stash reward 22 (=22x bet).

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.50 Multiplier
5x 22.00 Multiplier
6x 220.00 Multiplier
Bloodshot eye
Bloodshot eye
High Pay

Wide-open red-rimmed eyeball with cyan speckles, star badge frame. Neutral; stash reward 22 (=22x bet).

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.50 Multiplier
5x 22.00 Multiplier
6x 220.00 Multiplier
Chainsaw
Chainsaw
High Pay

Red-bodied chainsaw with a glowing cyan blade, star badge frame. Neutral; stash reward 20 (=20x bet). Payout-basis anchor symbol.

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.00 Multiplier
5x 20.00 Multiplier
6x 200.00 Multiplier
Screaming mouth with sharp teeth
Screaming mouth with sharp teeth
High Pay

Red open mouth full of jagged white/cyan teeth, star badge frame. Neutral; stash reward 20 (=20x bet).

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.00 Multiplier
5x 20.00 Multiplier
6x 200.00 Multiplier
Machete
Machete
High Pay

Dark curved machete blade wrapped bandage-style at the grip, star badge frame. Neutral; stash reward 18 (=18x bet).

MatchPayoutUnit
3x 0.80 Multiplier
4x 1.80 Multiplier
5x 18.00 Multiplier
6x 180.00 Multiplier
Bone-white skull
Bone-white skull
High Pay

Plain white skull with cyan speckles, star badge frame. Neutral; stash reward 18 (=18x bet).

MatchPayoutUnit
3x 0.80 Multiplier
4x 1.80 Multiplier
5x 18.00 Multiplier
6x 180.00 Multiplier
Arrow-shot zombie head (higher tier)
Arrow-shot zombie head (higher tier)
Low Pay

Teal zombie head, exposed pink brain with 3 arrows/darts through it, tongue out, grey stone-ring frame. Team-colored: pays 3x this value if the Zombies team is selected. Stash reward 1.5 (=1.5x bet).

MatchPayoutUnit
3x 0.60 Multiplier
4x 1.50 Multiplier
5x 3.00 Multiplier
6x 40.00 Multiplier
Bearded lumberjack in red/white cap (higher tier)
Bearded lumberjack in red/white cap (higher tier)
Low Pay

Human head, red-and-white trucker cap with a red star, bushy black beard, grey stone-ring frame. Team-colored: pays 3x this value if the Humans team is selected. Stash reward 1.5 (=1.5x bet).

MatchPayoutUnit
3x 0.60 Multiplier
4x 1.50 Multiplier
5x 3.00 Multiplier
6x 40.00 Multiplier
Arrow-shot zombie head (lower tier)
Arrow-shot zombie head (lower tier)
Low Pay

Same artwork as the higher-value copy of this symbol, at roughly half payout; no visual difference found. Team-colored (Zombies, x3). Stash reward 1 (=1x bet).

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
6x 20.00 Multiplier
Bearded lumberjack in red/white cap (lower tier)
Bearded lumberjack in red/white cap (lower tier)
Low Pay

Same artwork as the higher-value copy of this symbol, at roughly half payout; no visual difference found. Team-colored (Humans, x3). Stash reward 1 (=1x bet).

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
6x 20.00 Multiplier
Zombie in tan fedora (higher tier)
Zombie in tan fedora (higher tier)
Low Pay

Teal zombie head wearing a tan detective-style fedora, grey stone-ring frame. Team-colored (Zombies, x3). Stash reward 0.9 (=0.9x bet).

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.90 Multiplier
5x 2.40 Multiplier
6x 30.00 Multiplier
Human in brown fedora (higher tier)
Human in brown fedora (higher tier)
Low Pay

Human head, tan skin, brown fedora hat, thin moustache, grey stone-ring frame. Team-colored (Humans, x3). Stash reward 0.9 (=0.9x bet).

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.90 Multiplier
5x 2.40 Multiplier
6x 30.00 Multiplier
Zombie in tan fedora (lower tier)
Zombie in tan fedora (lower tier)
Low Pay

Same artwork as the higher-value copy of this symbol, at roughly half payout. Team-colored (Zombies, x3). Stash reward 0.6 (=0.6x bet).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.60 Multiplier
6x 15.00 Multiplier
Human in brown fedora (lower tier)
Human in brown fedora (lower tier)
Low Pay

Same artwork as the higher-value copy of this symbol, at roughly half payout. Team-colored (Humans, x3). Stash reward 0.6 (=0.6x bet).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.60 Multiplier
6x 15.00 Multiplier
Bald human elder head (higher tier)
Bald human elder head (higher tier)
Low Pay

Bald tan-skinned head, bushy orange eyebrows, orange nose/cheek flush, grey stone-ring frame. Team-colored (Humans, x3). Stash reward 0.3 (=0.3x bet).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.30 Multiplier
5x 0.90 Multiplier
6x 10.00 Multiplier
Pirate zombie head (higher tier)
Pirate zombie head (higher tier)
Low Pay

Teal zombie head, red/dark pirate hat with white skull-and-crossbones, black eyepatch, grey stone-ring frame. Team-colored (Zombies, x3). Stash reward 0.3 (=0.3x bet).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.30 Multiplier
5x 0.90 Multiplier
6x 10.00 Multiplier
Bald human elder head (lower tier)
Bald human elder head (lower tier)
Low Pay

Same artwork as the higher-value copy of this symbol, at roughly half payout. Team-colored (Humans, x3). Stash reward 0.2 (=0.2x bet).

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.60 Multiplier
6x 5.00 Multiplier
Pirate zombie head (lower tier)
Pirate zombie head (lower tier)
Low Pay

Same artwork as the higher-value copy of this symbol, at roughly half payout. Team-colored (Zombies, x3). Stash reward 0.2 (=0.2x bet).

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.60 Multiplier
6x 5.00 Multiplier
Letter A
Letter A
Low Pay

Chunky 3D teal-green letter with tiny bone and cyan-speckle decorations. Stash reward 0.5 (=0.5x bet).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.50 Multiplier
6x 14.00 Multiplier
Letter K
Letter K
Low Pay

Same teal 3D-letter style as A, with a small bone accent. Stash reward 0.4 (=0.4x bet).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.40 Multiplier
6x 12.00 Multiplier
Letter Q
Letter Q
Low Pay

Same teal 3D-letter style. Stash reward 0.4 (=0.4x bet).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.20 Multiplier
6x 10.00 Multiplier
Letter J
Letter J
Low Pay

Same teal 3D-letter style, small bone accent at the foot of the letter. Stash reward 0.3 (=0.3x bet).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
6x 8.00 Multiplier
Wild (W)
Wild (W)
Wild

Grey circular frame, cobweb pattern, bold red-outlined black-and-red 'W'. Substitutes for the most beneficial symbol except Scatter and Explosive symbols. Six Wilds on one line are NOT a winning combination. No own payout tier.

Scatter (thumbs-up hand)
Scatter (thumbs-up hand)
Scatter

Round wood-plank medallion with cyan speckles; two color variants -- pink/tan human hand (Humans team) and teal zombie hand (Zombies team). 3+ of the chosen team's color anywhere wins the round. No paytable payout row.

Dynamite (neutral explosive)
Dynamite (neutral explosive)
Other

Bundle of red dynamite sticks tied with rope, glowing cyan fuse spark, round grey frame. Destroys all non-allied symbols on screen, new symbols drop to fill gaps; no effect on Scatter or other Explosive symbols. No paytable payout.

Bottle Rocket (neutral explosive)
Bottle Rocket (neutral explosive)
Other

White-and-teal striped firework rocket with a brown wood handle/fuse, round grey frame. All adjacent enemy symbols switch team; the Rocket itself turns into a Wild. No effect on Scatter. No paytable payout.

Molotov (Human) / Acid Flask (Zombie)
Molotov (Human) / Acid Flask (Zombie)
Other

Red Molotov bottle, lit rag fuse, grey frame (Zombie 'Acid Flask' equivalent named in rules, artwork not captured). Only activates for the matching team; adjacent symbols become Wilds. No paytable payout.

Jackpot Symbol (Crate/Stash only)
Jackpot Symbol (Crate/Stash only)
Other

Teal medallion, gold 'JACKPOT' ribbon, gold crown/goblet icon. Only in the Crate/Stash bonus grid, never on reels. Value = 10x the sum of the other reward tiles in that Stash (verified on two instances). No reel payout tier.

Bonus modes

6 modes
Base Game Modifier team_select
Team Selection (Humans vs Zombies)

Chosen before play and changeable at any time via the 'Change Team' character portrait beside the reels. Symbols that carry the chosen team's color pay 3x their printed value; the top 4 neutral premium symbols are unaffected.

Base Game Modifier base
Base Game

6 reels x 4 rows, 22 fixed paylines, wins read left to right starting at reel 1. Payout basis is a multiplier of total bet.

Other round_outcome
Round: Win / Loss / Draw

3 Scatters of the player's team anywhere on screen win the round (grants Loss Bonus + a Crate/Stash open). 3 enemy-team Scatters lose the round. 3 Scatters of both teams together is a draw (pays out Loss Bonus).

Other loss_bonus
Loss Bonus

Starts at zero; increases by half the bet size (bet/2) every time the opposing team wins a round. Paid out after the player's team wins or a draw occurs, then resets to zero. Accumulated rounds reset if the bet is increased.

Bonus Mode crate_stash
Crate / Stash Bonus

Automatically follows any won or drawn round. All symbols with reward value present on the last screen are placed into a reward grid together with a Jackpot tile (= 10x the sum of the other tiles); opening the coffin/crate wins one random tile from that grid.

Free Spins free_spins
Free Spins (30 spins)

Per rules text (verbatim): 'Three consecutive round victories grant you 30 Free Spins! During Free Spins Scatter Elements don't appear on the screen, thus increasing Free Spins win rate.' Not observed in ~510 hunted spins; described here from the rules booklet only, not from gameplay.

Colour system

extracted from frames · HEX
Export palette
#0C2A2A base dominant 1 base
#1B5958 base dominant 2 base
#63E4DB base dominant 3 base
#53A29E base dominant 4 base
#249390 base dominant 5 base
#989AA2 base dominant 6 base
#0D2E2E bonus dominant 1 bonus
#22504E bonus dominant 2 bonus
#516A64 bonus dominant 3 bonus
#542728 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Team identity (Humans=pink/tan/warm colors vs Zombies=teal/cool colors) is reinforced by shape/costume differences (axe+plaid shirt vs pirate hat+eyepatch, different head silhouettes) and by explicit on-screen text labels ('CHOOSE THE TEAM', 'Change Team'), so it is not dependent on hue alone.
  • Wild symbols are marked with a bold letter 'W' (shape+text), not color alone. Toggle ON/OFF state (Settings) uses both fill color and knob position.
Screen Reader
  • All monetary values, RTP, bet limits and rule text are rendered as high-contrast white/yellow text on a dark teal/near-black background, generally screen-reader-anchorable via OCR'd on-screen text.
Motor Accessibility
  • Core actions (Spin, team selection, bet selection, autoplay) are all single large circular/pill-shaped click targets. Autoplay Advanced Settings offers 'Stop on any win' / 'Stop if free spins is won' plus win- and cash-threshold auto-stop conditions, reducing required manual actions.
Hearing Accessibility
  • A speaker/mute icon and Sound/Music toggles exist on every gameplay screen and in Settings, but no captured screenshot demonstrates actual sound-cue content, so audio-based feedback design could not be documented from screenshots alone.
Low Vision
  • Win screens use a bright full-screen cyan starburst flash and the Crate/Stash reveal has a bright glow effect; no strobing/rapid-flicker pattern observed in captured stills, but motion/flash behavior between frames could not be assessed from static screenshots.

Media & assets

4 files · 4 types
45 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, team-select screen, base game (incl. Loss Bonus / Rounds ladder / payline index), a clean single-payline win used to prove payout basis, a larger win screen, settings, bet selector (full ladder, 2 pages), autoplay settings (4 pages), and the Crate/Stash bonus (2 independent trigger instances + reveal), with the Jackpot tile's 10x-of-sum rule arithmetically verified on both.
The 30 Free Spins feature (triggered by 3 consecutive round wins) was NOT captured: no Buy Bonus control exists for it, and it was not observed in ~510 hunted spins across two sessions despite repeatedly reaching 3 lit round-win icons. Only the rules-text description is included, explicitly marked as unconfirmed by gameplay.
The team-color x3 multiplier rule is quoted verbatim from the rules text but was not independently verified against a captured win screenshot isolating a team-colored (as opposed to neutral top-4-tier) symbol win.
Max win multiplier is not disclosed anywhere in the captured in-game UI (rules summary table has only RTP/Min Bet/Max Bet columns); the provider catalogue figure of 3185x was not used as it is not a trusted independent source.
Distinct artwork for the 'Acid Flask' (Zombie-team variant of the Molotov explosive symbol) was not captured; only the 'Molotov' (red bottle) artwork was shown in the rules pages.
Volatility rating is not stated anywhere in the captured build.
Exact function of the top right-rail lightning-bolt-in-hexagon icon is unconfirmed; no turbo-spin or skip-screens toggle exists in Settings to explain it.

Ask AI about Burial Warfare

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Burial Warfare work? Keep it simple.

Per rules text (verbatim): 'Three consecutive round victories grant you 30 Free Spins! During Free Spins Scatter Elements don't appear on the screen, thus increasing Free Spins win rate.' Not observed in ~510 hunted spins; described here from the rules booklet only, not from gameplay.

RTP 95.23%Medium-Low volatilitydemo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Burial Warfare vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 30 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/burial-warfare-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/burial-warfare-b23/
{
 "game": {
  "name": "Burial Warfare",
  "provider": "PoggiPlay",
  "provider_wordmark_position": "top-right corner of every screen, small grey/white text 'PoggiPlay' on dark background",
  "theme": "Halloween/horror comedy: a cartoon retired lumberjack (Humans team) squares off against a wisecracking zombie pirate (Zombies team) in a moonlit graveyard. Weapons, gore-tools, exploded body parts and coffins are rendered as cute, rounded, exaggerated cartoon props rather than realistic horror.",
  "art_style": "Flat-shaded 3D-rendered cartoon (chibi-proportioned characters, thick soft shading, no photorealism), NOT 2D vector. Simple rounded low-poly-looking models, pastel-teal and blood-red color accents, small cyan paint-splatter/glow specks decorating many icons. Night-time graveyard setting: dark teal/near-black backgrounds, silhouetted bare trees and tombstones, a pale full moon, soft cyan/turquoise glow haloing winning symbols and UI panels. Overall mood is comedic-spooky/cartoon-Halloween, not grim or photorealistic. Camera is a flat frontal view of the reel grid (no perspective/isometric tilt).",
  "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users, motor-impaired users) built from 44 captured screenshots (1280x800 desktop) plus OCR ground truth and pixel-level zoom/detection crops.",
  "method_notes": "Symbol payouts read directly from the 8-page in-game paytable (rules_p1..rules_p8.png). All 22 payline diagrams (rules_p26/27/28.png) were decoded with a pixel-brightness detector script (not eyeballed): for each line, the lit dot's row (1=top .. 4=bottom) was measured per reel column via OCR-anchored label positions plus brightness sampling, giving an unambiguous single lit row per reel for every line. Colors described in words. Numbers not clearly legible are listed in 'unreadable_or_uncertain' and never invented.",
  "language": "English",
  "provider_build_stamp": "rules_p29.png footer prints 'facade: 8.44.1', 'workbench: 5.16.4', 'release name: 1.0.0@production:40851c7e...' and 'release date: 2026-07-02T13:47:23.674Z' -- per PoggiPlay playbook this is the DEMO DEPLOY timestamp, NOT the game's real-world release date, and is not used as such anywhere in this document."
 },

 "reel_grid_and_mechanic": {
  "grid": "6 reels (columns) x 4 rows -- verified two independent ways: (1) base_game.png shows six columns of symbols and four visible rows; (2) every one of the 22 payline diagrams in the rules panel shows exactly six dots per row-of-six-columns and uses exactly 4 possible row positions.",
  "bet_mechanic": "fixed paylines (not ways/cluster/scatter-pays)",
  "paylines_count": 22,
  "payline_numbering_on_screen": "During play, small circled numbers run down both sides of the reel grid: 1-11 on the left edge (top to bottom), 12-22 on the right edge (top to bottom, next to the LOSS BONUS/ROUNDS panel). These are purely a reference index to the line diagrams in the rules panel; the numbers do not light up individually during a normal win (the whole winning symbol run glows cyan instead).",
  "win_direction_rule": "'Three or more matching symbols on one or several of the lines win. Winning combinations must start at the leftmost reel.' (rules_p26.png, verbatim). So paylines pay left-to-right only, starting at reel 1.",
  "payout_basis": "multiplier of TOTAL BET (not per-line/per-way). Verified by tech lead: payout_basis_win.png shows a 3-of-a-kind win of 800 FUN at a total bet of 1000 FUN, and 800 FUN is exactly the printed 3-count paytable tier value for that symbol at the 1000-FUN paytable bet anchor -- i.e. the paytable is already denominated in total-bet multiples, not per-coin."
 },

 "paylines": {
  "note": "row = vertical position within a reel, 1 = top row, 4 = bottom row. Pattern is read left-to-right, reel 1 to reel 6. Decoded by pixel-brightness detection on rules_p26/27/28.png (see method_notes), not by eye.",
  "lines": [
   {"line": 1, "rows_by_reel": [1,1,1,1,1,1], "shape": "straight, top row"},
   {"line": 2, "rows_by_reel": [2,2,2,2,2,2], "shape": "straight, second row"},
   {"line": 3, "rows_by_reel": [3,3,3,3,3,3], "shape": "straight, third row"},
   {"line": 4, "rows_by_reel": [4,4,4,4,4,4], "shape": "straight, bottom row"},
   {"line": 5, "rows_by_reel": [2,1,1,1,1,2], "shape": "shallow arch (mountain) spanning rows 1-2, peak in the middle 4 reels, dips to row 2 at reels 1 and 6"},
   {"line": 6, "rows_by_reel": [1,2,2,2,2,1], "shape": "shallow valley spanning rows 1-2, mirror image of line 5"},
   {"line": 7, "rows_by_reel": [3,2,2,2,2,3], "shape": "shallow arch spanning rows 2-3"},
   {"line": 8, "rows_by_reel": [2,3,3,3,3,2], "shape": "shallow valley spanning rows 2-3, mirror of line 7"},
   {"line": 9, "rows_by_reel": [4,3,3,3,3,4], "shape": "shallow arch spanning rows 3-4"},
   {"line": 10, "rows_by_reel": [3,4,4,4,4,3], "shape": "shallow valley spanning rows 3-4, mirror of line 9"},
   {"line": 11, "rows_by_reel": [1,2,1,2,1,2], "shape": "tight zigzag alternating rows 1/2, starting high"},
   {"line": 12, "rows_by_reel": [2,1,2,1,2,1], "shape": "tight zigzag alternating rows 1/2, starting low (mirror of line 11)"},
   {"line": 13, "rows_by_reel": [2,3,2,3,2,3], "shape": "tight zigzag alternating rows 2/3, starting high"},
   {"line": 14, "rows_by_reel": [3,2,3,2,3,2], "shape": "tight zigzag alternating rows 2/3, starting low (mirror of line 13)"},
   {"line": 15, "rows_by_reel": [3,4,3,4,3,4], "shape": "tight zigzag alternating rows 3/4, starting high"},
   {"line": 16, "rows_by_reel": [4,3,4,3,4,3], "shape": "tight zigzag alternating rows 3/4, starting low (mirror of line 15)"},
   {"line": 17, "rows_by_reel": [1,1,2,2,1,1], "shape": "W-step: rows 1,1,2,2,1,1 (double-wide dip at reels 3-4) spanning rows 1-2"},
   {"line": 18, "rows_by_reel": [2,2,1,1,2,2], "shape": "M-step spanning rows 1-2, mirror of line 17"},
   {"line": 19, "rows_by_reel": [2,2,3,3,2,2], "shape": "W-step spanning rows 2-3"},
   {"line": 20, "rows_by_reel": [3,3,2,2,3,3], "shape": "M-step spanning rows 2-3, mirror of line 19"},
   {"line": 21, "rows_by_reel": [3,3,4,4,3,3], "shape": "W-step spanning rows 3-4"},
   {"line": 22, "rows_by_reel": [4,4,3,3,4,4], "shape": "M-step spanning rows 3-4, mirror of line 21"}
  ],
  "design_note": "The 22 lines are systematically built from 3 shape families x the 3 adjacent-row boundaries (rows1-2, rows2-3, rows3-4): 4 straight lines, 6 single-row arch/valley pairs, 6 tight zigzags, 6 W/M double-steps."
 },

 "symbols": {
  "note": "All values read directly from the in-game paytable (rules_p1.png-rules_p8.png), at the 1000-FUN paytable bet anchor. Payout columns are for 6/5/4/3-of-a-kind matches; 'stash' is the reward this symbol contributes to the Crate/Stash bonus feature (see crate_stash_bonus below), NOT a reel payout. Symbols below the top 4 tiers are affected by the team-color x3 mechanic described in team_mechanic.",
  "premium_tier_neutral_no_team_multiplier": [
   {
    "pair_label": "Tier 1 (highest)",
    "symbols": [
     {"name": "Bloody axe", "appearance": "Red axe head with a chipped, glowing cyan-white blade edge, dark wood handle, mounted in a silver 5-point star badge frame", "payouts": {"6": 250000, "5": 25000, "4": 3000, "3": 1000}, "stash": 25000},
     {"name": "Exposed brain", "appearance": "Pink glistening brain with cyan speckles, in the same silver star badge frame", "payouts": {"6": 250000, "5": 25000, "4": 3000, "3": 1000}, "stash": 25000}
    ]
   },
   {
    "pair_label": "Tier 2",
    "symbols": [
     {"name": "Revolver/handgun", "appearance": "Old west-style revolver, brown grip, in the silver star badge frame", "payouts": {"6": 220000, "5": 22000, "4": 2500, "3": 800}, "stash": 22000},
     {"name": "Bloodshot eye", "appearance": "Wide-open red-rimmed eyeball with cyan speckles, in the star badge frame", "payouts": {"6": 220000, "5": 22000, "4": 2500, "3": 800}, "stash": 22000}
    ]
   },
   {
    "pair_label": "Tier 3",
    "symbols": [
     {"name": "Chainsaw", "appearance": "Red-bodied chainsaw with a glowing cyan blade, in the star badge frame", "payouts": {"6": 200000, "5": 20000, "4": 2000, "3": 800}, "stash": 20000},
     {"name": "Screaming mouth with sharp teeth", "appearance": "Red open mouth full of jagged white/cyan teeth, in the star badge frame", "payouts": {"6": 200000, "5": 20000, "4": 2000, "3": 800}, "stash": 20000}
    ]
   },
   {
    "pair_label": "Tier 4",
    "symbols": [
     {"name": "Machete", "appearance": "Dark curved machete blade wrapped bandage-style at the grip, in the star badge frame", "payouts": {"6": 180000, "5": 18000, "4": 1800, "3": 800}, "stash": 18000},
     {"name": "Bone-white skull", "appearance": "Plain white skull with cyan speckles, in the star badge frame", "payouts": {"6": 180000, "5": 18000, "4": 1800, "3": 800}, "stash": 18000}
    ]
   }
  ],
  "character_tier_team_colored_x3_eligible": [
   {
    "pair_label": "Tier 5 (higher-value copy)",
    "note": "Same artwork is reused for Tier 6 at roughly half value; no visual difference was found between the two tiers in the paytable crops.",
    "symbols": [
     {"name": "Arrow-shot zombie head", "appearance": "Teal zombie head, exposed pink brain on top with 3 arrows/darts stuck through it, tongue hanging out, round grey stone-ring frame", "payouts": {"6": 40000, "5": 3000, "4": 1500, "3": 600}, "stash": 1500},
     {"name": "Bearded lumberjack in red/white cap", "appearance": "Human head, red-and-white trucker cap with a red star, bushy black beard, round grey stone-ring frame", "payouts": {"6": 40000, "5": 3000, "4": 1500, "3": 600}, "stash": 1500}
    ]
   },
   {
    "pair_label": "Tier 6 (lower-value copy, same art as Tier 5)",
    "symbols": [
     {"name": "Arrow-shot zombie head (low tier)", "appearance": "identical artwork to Tier 5", "payouts": {"6": 20000, "5": 2000, "4": 1000, "3": 300}, "stash": 1000},
     {"name": "Bearded lumberjack in red/white cap (low tier)", "appearance": "identical artwork to Tier 5", "payouts": {"6": 20000, "5": 2000, "4": 1000, "3": 300}, "stash": 1000}
    ]
   },
   {
    "pair_label": "Tier 7 (higher-value copy)",
    "note": "Same artwork reused for Tier 8 at roughly half value.",
    "symbols": [
     {"name": "Zombie in tan fedora", "appearance": "Teal zombie head wearing a tan detective-style fedora, round grey stone-ring frame", "payouts": {"6": 30000, "5": 2400, "4": 900, "3": 400}, "stash": 900},
     {"name": "Human in brown fedora", "appearance": "Human head, tan skin, brown fedora hat, thin moustache, round grey stone-ring frame", "payouts": {"6": 30000, "5": 2400, "4": 900, "3": 400}, "stash": 900}
    ]
   },
   {
    "pair_label": "Tier 8 (lower-value copy, same art as Tier 7)",
    "symbols": [
     {"name": "Zombie in tan fedora (low tier)", "appearance": "identical artwork to Tier 7", "payouts": {"6": 15000, "5": 1600, "4": 600, "3": 200}, "stash": 600},
     {"name": "Human in brown fedora (low tier)", "appearance": "identical artwork to Tier 7", "payouts": {"6": 15000, "5": 1600, "4": 600, "3": 200}, "stash": 600}
    ]
   },
   {
    "pair_label": "Tier 13 (higher-value copy)",
    "note": "Same artwork reused for Tier 14 at roughly half value.",
    "symbols": [
     {"name": "Bald human elder head", "appearance": "Bald tan-skinned head, bushy orange eyebrows, orange nose/cheek flush, round grey stone-ring frame -- same face design as the protagonist lumberjack character", "payouts": {"6": 10000, "5": 900, "4": 300, "3": 200}, "stash": 300},
     {"name": "Pirate zombie head", "appearance": "Teal zombie head, red/dark pirate hat with white skull-and-crossbones, black eyepatch, round grey stone-ring frame", "payouts": {"6": 10000, "5": 900, "4": 300, "3": 200}, "stash": 300}
    ]
   },
   {
    "pair_label": "Tier 14 (lower-value copy, same art as Tier 13)",
    "symbols": [
     {"name": "Bald human elder head (low tier)", "appearance": "identical artwork to Tier 13", "payouts": {"6": 5000, "5": 600, "4": 200, "3": 100}, "stash": 200},
     {"name": "Pirate zombie head (low tier)", "appearance": "identical artwork to Tier 13", "payouts": {"6": 5000, "5": 600, "4": 200, "3": 100}, "stash": 200}
    ]
   }
  ],
  "letters_single_color_standalone": [
   {"name": "Letter A", "appearance": "Chunky 3D teal-green letter with tiny bone and cyan-speckle decorations, no separate human/zombie color variant shown", "payouts": {"6": 14000, "5": 1500, "4": 500, "3": 200}, "stash": 500},
   {"name": "Letter K", "appearance": "same teal 3D-letter style as A, with a small bone accent", "payouts": {"6": 12000, "5": 1400, "4": 400, "3": 200}, "stash": 400},
   {"name": "Letter Q", "appearance": "same teal 3D-letter style", "payouts": {"6": 10000, "5": 1200, "4": 400, "3": 200}, "stash": 400},
   {"name": "Letter J", "appearance": "same teal 3D-letter style, small bone accent at the foot of the letter", "payouts": {"6": 8000, "5": 1000, "4": 300, "3": 200}, "stash": 300}
  ],
  "wild": {
   "name": "Wild (W)",
   "appearance": "Grey circular frame with a cobweb pattern, bold red-outlined black-and-red 'W' in the center",
   "rule": "Substitutes for the most beneficial symbol for the player in that position. Substitutes for all symbols except Scatter and Explosive symbols. Six Wild symbols on a bet line are NOT considered a winning combination (rules_p25/p26.png, verbatim).",
   "payouts": "not shown as a standalone paytable payline entry (it only substitutes; no fixed Wild payline value found in the 8 paytable pages)"
  },
  "scatter": {
   "name": "Scatter (thumbs-up hand)",
   "appearance": "Two color variants, both a thumbs-up hand on a round wood-plank medallion with cyan paint speckles: a pink/tan human hand (Humans team) and a teal zombie hand (Zombies team)",
   "rule": "Three or more Scatter elements of the player's chosen team appearing anywhere on the screen win the Round (see rounds_loss_bonus_free_spins). Pays no direct symbol payline value; it is a round-trigger/team symbol, not a paytable payout row.",
   "note": "not present in the 8-page paytable (rules_p1-p8); its function is explained separately in rules_p11-p19 (Scatter Symbols and Rounds section)."
  },
  "explosive_symbols": {
   "note": "Modifier symbols shown in rules_p20-p24, not standard paytable payout symbols.",
   "list": [
    {
     "name": "Dynamite (neutral)",
     "appearance": "Bundle of red dynamite sticks tied with rope, glowing cyan fuse spark, in a round grey frame",
     "effect": "Destroys all non-allied symbols on the screen; new symbols drop from above to fill the gaps. Has no effect on Scatter symbols or other Explosive symbols. (rules_p20, verbatim)"
    },
    {
     "name": "Bottle Rocket (neutral)",
     "appearance": "White-and-teal striped firework rocket with a brown wood handle/fuse, in a round grey frame",
     "effect": "All adjacent enemy symbols switch team; the Rocket itself turns into a Wild. Has no effect on Scatter symbols. (rules_p21, verbatim)"
    },
    {
     "name": "Molotov (Human variant) / Acid Flask (Zombie variant)",
     "appearance": "Shown in the rules as a red Molotov cocktail bottle with a lit rag fuse, in a round grey frame; the Zombie-team equivalent ('Acid Flask') is named in the rules text but its distinct artwork was not separately captured in the paytable/rules pages",
     "effect": "Only activates if you are on the matching Human or Zombie team respectively. Horizontally and vertically adjacent symbols get replaced with Wilds. Has no effect on Scatter symbols or Explosive symbols. (rules_p22/p23, verbatim)"
    }
   ]
  },
  "jackpot_stash_tile": {
   "name": "Jackpot Symbol (Crate/Stash feature only)",
   "appearance": "Teal circular medallion, gold ribbon banner reading 'JACKPOT', small gold crown/goblet icon",
   "rule": "Only appears inside the Crate/Stash bonus feature grid (never on the reels). Its value always equals the sum of all other reward tiles shown in that Stash x10 -- verified arithmetically on two captured instances: bonus_crate_trigger.png sums to 65600, jackpot tile shows 656000 (x10 exactly); bonus_crate_trigger2.png sums to 70600, jackpot tile shows 706000 (x10 exactly)."
  }
 },

 "team_mechanic": {
  "screen": "team_select.png (shown before every play session) and the 'Change Team' control on the left edge of base_game.png",
  "text_rule_verbatim": "Before the game begins choose your team: Zombies or Humans. Symbols that belong to your team will earn you more winnings! You can change your team at any time by clicking the character on the left side of the screen. If team-specific symbols (symbols that appear for both teams, but have a specific team color) win - their winnings get multiplied by 3. The top 4 symbols in the rewards table are not affected by this mechanic, since the first 4 symbols have no chance of appearing of the type of one team when the opposing team is selected. (rules_p9, verbatim)",
  "interpretation": "The 4 top-tier premium symbols (axe/brain, gun/eye, chainsaw/mouth, machete/skull) are colorless/neutral and always pay their printed value regardless of team. The character-head symbol pairs (arrow-zombie/lumberjack, fedora-zombie/fedora-human, bald-human/pirate-zombie) are 'team-colored': winning with the symbol matching your currently chosen team multiplies that win by 3x versus the printed paytable value. It was not possible to independently confirm the 3x multiplier from a captured win screenshot (payout_basis_win.png's 800-FUN win matched the plain printed 3-count tier of the Chainsaw, one of the neutral top-4 symbols, so it does not exercise the 3x path) -- documented here as the rules text states it, flagged in unreadable_or_uncertain.",
  "team_select_screen_layout": "Dark graveyard background with a full moon and bare tree silhouettes. Center: a tall dark rounded plaque headed 'CHOOSE THE TEAM' (curved text), containing icons and captions 'WIN A ROUND' (three thumbs-up hand icons), 'INCREASED WINS' (two character-head icons), 'WILD SYMBOL' (a molotov-bottle icon). Left: the human lumberjack character (bald, orange beard, red/black plaid shirt, axe in hand) beside a yellow 'Play' button, selecting the Human team. Right: the zombie pirate character (teal skin, red pirate hat, eyepatch, tattered coat) beside a yellow 'Play' button, selecting the Zombies team. Bottom bar shows BALANCE/WIN/BET in FUN.",
  "in_game_change_team_control": "Left edge of the reel screen shows the currently selected character (label 'Change Team' above it); clicking the character presumably lets the player switch team mid-session (rule text: 'you can change your team at any time'). base_game.png/win_screen.png/payout_basis_win.png all show the Human lumberjack selected."
 },

 "rounds_loss_bonus_free_spins": {
  "victory_rule_verbatim": "Three Scatters of your team appearing anywhere on the screen win the round, you get Loss Bonus and an opportunity to open a Crate with an additional reward inside. (rules_p12/p13, verbatim)",
  "loss_rule_verbatim": "Three enemy Scatter Symbols mean that you lose the round. But don't worry! Every lost round increases your Loss Bonus, that gets paid to you after round win or a draw. Loss Bonus starts at zero at the beginning of the game, and is increased by half of the bet size (bet / 2) every time the opposing team wins. After Loss Bonus is won (round draw) it drops to zero again. (rules_p17, verbatim)",
  "draw_rule_verbatim": "Three Scatter Symbols of both teams on the screen mean that the round is a draw. Congrats, you get your Loss Bonus. (rules_p18, verbatim)",
  "bet_change_rule_verbatim": "Accumulated rounds will be reset if the bet is increased. If the bet is decreased, you will not be able to return to the bet at which the rounds were obtained. (rules_p11, verbatim)",
  "free_spins_trigger_verbatim": "Three consecutive round victories grant you 30 Free Spins! During Free Spins Scatter Elements don't appear on the screen, thus increasing Free Spins win rate. (rules_p17, verbatim)",
  "on_screen_ui": "Right side of the reel screen shows a 'LOSS BONUS' counter (starts at 0, in yellow) above a 'ROUNDS' ladder of 3 circular slots (each showing a grey '?' until filled with a red thumbs-up icon on a round win), and below that a '30 Free Spins' label with 3 small coffin icons -- this is a static reminder of the 30-spin prize, not a live spin counter.",
  "not_captured": "The 30 Free Spins feature itself (entry screen, in-feature reel behavior, and win/summary screen) was NOT captured -- see the 'not_captured' section below for the full honest-omit record (~510 spins hunted, no trigger observed)."
 },

 "crate_stash_bonus": {
  "trigger": "Automatically follows any won or drawn round (per rounds_loss_bonus_free_spins above); the reels freeze and the screen transitions to the Crate/Stash entry screen.",
  "mechanic_text_verbatim": "All symbols on the screen that have reward value get placed in the Stash, along with the Jackpot Symbol (bonus symbol with the reward equals the sum of all rewards * 10). Opening the Stash wins you one of those bonus rewards. You can see the specific bonus rewards for each element in the rewards table (they are marked as \"stash\"). (rules_p13/p14, verbatim)",
  "captured_screens": [
   {
    "screen": "bonus_crate_trigger.png",
    "description": "Dark graveyard background. Center: a closed wooden coffin with a white skull-and-crossbones decal and cyan paint speckles, labeled 'CHANCE TO WIN X656' on a wood-plank banner beneath it. Below/around: a grid of 12 circular reward tiles with FUN values (1000, 300, 600, 400, 1500, 22000, 18000, 20000, 400, 900, 200, 300) plus one teal 'JACKPOT' tile reading 656000 (= the sum of the other 12 tiles x10, verified arithmetically). Yellow 'Start' button below the grid, sitting on top of a glowing full moon graphic. Bottom bar: WIN 500 FUN, BET 1000 FUN."
   },
   {
    "screen": "bonus_crate_reveal.png",
    "description": "The coffin has opened; a single reward is shown floating above it in a bright cyan glow -- the pirate-hat zombie head character icon with the number '600' beneath it in yellow-green text. This is the outcome of opening the Stash: one random reward tile from the grid was won."
   },
   {
    "screen": "bonus_crate_trigger2.png",
    "description": "A second, independent instance of the trigger screen (different spin/round): 'CHANCE TO WIN X706' banner, a different set of 12 reward tiles (600, 20000, 400, 25000, 22000, 400, 200, 900, 300, 300, 500, plus one further tile) and a JACKPOT tile reading 706000 (again exactly 10x the sum of the other 12 tiles), confirming the x10-of-sum rule is consistent across rounds."
   }
  ],
  "arithmetic_verification": "Trigger 1: 1000+300+600+400+1500+22000+18000+20000+400+900+200+300 = 65600; Jackpot tile = 656000 = 65600 x 10. Trigger 2: 600+20000+400+25000+22000+400+200+900+300+300+500 = 70600; Jackpot tile = 706000 = 70600 x 10. Both confirmed exactly."
 },

 "betting": {
  "bet_ladder_currency_label": "FUN (demo credit label, not the game's real-money currency -- see currency note)",
  "min_bet": 50,
  "max_bet": 100000,
  "bet_ladder_verified": "Bet selector panel ('Bet (FUN)' / 'Choose bet') scrolled to both ends by the tech lead: bet_selector_p1.png starts at 50 (with steps 50/100/150/200/250/300/350/400/450/500/1000(selected)/1500/2000/2500/3000/3500/4000/4500...), bet_selector_p2.png ends at 100000 with the scrollbar thumb resting at the bottom of the track.",
  "matches_summary_table": "Matches the Rules summary table (rules_p29.png): Min Bet 50 FUN, Max Bet 100000 FUN.",
  "default_demo_bet_shown_in_most_screenshots": 1000,
  "no_ante_or_special_bet_mode": "No ante bet, bet multiplier, or 'MAXIMUM BET' banner was found anywhere in the captured UI."
 },

 "rtp_and_limits": {
  "rtp_percent": 95.23,
  "source": "rules_p29.png summary table (verbatim 'RTP 95.23 %')",
  "max_win_multiplier": null,
  "max_win_note": "The rules_p29.png summary table has only three fields (RTP / Min Bet / Max Bet) -- there is NO 'Max Win Multiplier' column in this build. This is a confirmed honest omission, not an oversight: the max win is simply not disclosed in-game. A provider catalogue page separately claims 3185x, but per project policy provider-card RTP/max-win figures are not trusted as a source (known discrepancy class) and were not used."
 },

 "screens": [
  {
   "file": "preview.png",
   "type": "preview",
   "description": "Promo splash screen. Dark teal background, glowing cyan halo behind the characters, silhouetted bare trees, a large pale moon upper-right. Large white bold title text 'Burial Warfare' upper-left, two lines. Character line-up left-to-right: a severed zombie hand holding a chainsaw; a cowboy-hat-wearing severed zombie head; a decorated ranger-hat severed head; the human lumberjack (bald, orange beard, red/black plaid shirt, holding a bloody axe); the zombie pirate (teal skin, red pirate hat, eyepatch, tattered brown coat, missing lower leg flesh); a fedora-wearing severed zombie head; a red mouth-with-teeth badge icon; a red eyeball badge icon. Center-bottom text: 'Collect 3 symbols of your team, win Free Spins, and get a chance to win the Jackpot!' Bottom-left: unchecked checkbox 'Don't show next time'. Bottom-right: yellow oval 'Play' button.",
   "colorblind_note": "Team identity is distinguished by both color (pink/tan human vs teal zombie) AND shape/costume (plaid shirt+axe vs pirate hat+eyepatch), so team recognition does not depend on color alone."
  },
  {
   "file": "base_game.png",
   "type": "base_game",
   "description": "Idle reel grid, 6 columns x 4 rows, dark teal graveyard background with faint tombstone/tree silhouettes. Visible symbols include the bloody-axe badge, several Wild 'W' medallions, arrow-shot zombie heads, a teal Scatter zombie-hand medallion, letter Q's, a fedora human head, letter A's, letter K's, a red-cap lumberjack head, and a pirate-hat zombie head. Left edge: title logo 'BURIAL WARFARE' (turquoise/pink cracked-stone lettering) top-left; below it, 11 small circled line numbers (1-11) running down the left edge of the reels; below that, the label 'Change Team' above the currently selected Human lumberjack character portrait. Right edge: circled line numbers 12-22 running down; beside them a panel reading 'LOSS BONUS' with value '0' in yellow, then 'ROUNDS' with 3 grey circles each showing a yellow '?', then 3 small coffin icons and yellow text '30 Free Spins'. Far right: a vertical rail of 5 circular teal buttons (top to bottom: a lightning-bolt-in-hexagon icon; a circular-arrow-with-play-triangle icon; a large white circle with a circular double-arrow, the main Spin button; a coin-with-plus icon; a 3-line hamburger-menu icon). Bottom bar: speaker icon + 'BALANCE FUN 999 000' (left), 'WIN FUN 0' (center), 'BET FUN 1 000' (right).",
   "colorblind_note": "Wild symbols are marked with a bold letter 'W' (shape+text), not color alone. The two team hand colors (pink vs teal) are reinforced by an explicit label ('Loss Bonus'/'Rounds' text is neutral white/yellow, not color-coded)."
  },
  {
   "file": "team_select.png",
   "type": "other",
   "description": "See team_mechanic.team_select_screen_layout above for full detail."
  },
  {
   "file": "win_screen.png",
   "type": "win_screen",
   "description": "Same reel-grid layout as base_game.png, dimmed/darkened, with a bright cyan starburst glow across the center and large black bold text 'NICE' above a large number '15600'. Balance/Win/Bet bar at bottom reads BALANCE 1 014 600, WIN 15 600, BET 1 000. Confirms a real captured win event (win amount changed from 0 to 15600 and balance increased accordingly)."
  },
  {
   "file": "payout_basis_win.png",
   "type": "base_game",
   "description": "A clean single-payline win used as payout-basis evidence: two star-badge Chainsaw symbols glow cyan (reel1 row3 and reel2 row4, connected by a glowing line matching payline 7's shape), with black bold '800' displayed center-screen. Bottom bar: WIN 800 FUN, BET 1000 FUN, BALANCE 993 600. 800 matches exactly the paytable's printed 3-of-a-kind value for the Chainsaw symbol at the 1000-FUN bet anchor, confirming the payout basis is total-bet multiplier, not per-coin/per-line."
  },
  {
   "file": "settings.png",
   "type": "settings",
   "description": "Panel titled 'Game Settings', dark teal background, thin horizontal divider lines between rows. Rows top to bottom, each with a circular teal icon on the left and white label text on the right: 'Fullscreen' (expand-arrows icon), 'Sound' (speaker icon), 'Music' (musical-note icon), 'Home' (house icon), 'Spacebar to spin' (toggle switch, ON/yellow), 'Welcome Screen' (toggle switch, ON/yellow). Top-right: yellow circular 'X' close button. Right rail (panel-open state) shows 4 circular icons: lightning-bolt-hexagon, gear/settings (active/highlighted), clock-with-arrow (history), question-mark (help/rules). No turbo-spin or skip-screens toggle exists anywhere in this panel.",
   "colorblind_note": "Toggle ON/OFF state is shown by BOTH color (yellow=on, dark=off) AND the physical position of the round knob (right=on, left=off), so state is readable without color."
  },
  {
   "file": "bet_selector_p1.png / bet_selector_p2.png",
   "type": "info",
   "description": "Panel titled 'Bet (FUN)', subheading 'Choose bet'. A scrollable grid of pill-shaped bet-amount buttons, 3 per row, dark teal/unselected vs bright yellow/selected (currently 1000, on p1). p1 runs 50 through 4500; p2 (scrolled to bottom, scrollbar thumb at track end) runs 2000 through 100000, with a white-highlighted '25000' pill shown mid-scroll and 100000 as the final, bottom-left entry alone in its row. Right edge: yellow circular checkmark button (confirm) below the close-X."
  },
  {
   "file": "autoplay.png / autoplay_adv_p1.png / autoplay_adv_p2.png / autoplay_adv_p3.png",
   "type": "autoplay",
   "description": "Panel titled 'Autoplay Settings'. Top screen: heading 'Choose number of rounds' above a 3x3 grid of pill buttons (10, 25, 50, 100, 250, 500, 750, 1000; last cell empty), then a collapsed 'Advanced Settings' section with a downward chevron. autoplay_adv_p1.png shows '10' selected/highlighted yellow. Expanding Advanced Settings (p2/p3) reveals: two toggle switches 'Stop on any win' and 'Stop if free spins is won' (both OFF/grey in the captured state); numeric stepper fields (grey minus/plus circle buttons flanking an empty 'FUN' placeholder field) for 'If single win exceeds', 'If cash increases by', and 'If cash decreases by'; and a 'Reset' pill button at the very bottom, with the scrollbar thumb resting at the bottom of the track confirming this is the panel's end. Right rail shows a yellow circular autoplay-launch icon when a round count is selected.",
   "colorblind_note": "Selected round-count pill and toggle-ON state both use yellow fill + white/black text/knob position, not color alone."
  },
  {
   "file": "bonus_crate_trigger.png / bonus_crate_reveal.png / bonus_crate_trigger2.png",
   "type": "bonus",
   "description": "See crate_stash_bonus.captured_screens above for full detail."
  }
 ],

 "ui_common_elements": {
  "bottom_status_bar": "Present on every gameplay screen: left = speaker/mute icon + 'BALANCE FUN <amount>'; center = 'WIN FUN <amount>'; right = 'BET FUN <amount>'. All in white label / yellow value text.",
  "right_side_button_rail": "Vertical stack of circular teal buttons on the right edge, present during base play: lightning-bolt-in-hexagon (unclear exact function, no turbo toggle exists in Settings so this may be a quick-spin or effects-skip shortcut -- not confirmed by any captured tooltip), autoplay launcher (circular arrow + play triangle), the large white Spin button (circular double-arrow), a coin/cash-plus icon (bet-adjust shortcut), and a 3-line hamburger menu (opens Settings/Rules).",
  "top_status_bar": "Thin black strip across the very top of every screen: elapsed session clock top-left (e.g. '06:34'), game title + short session/session id text next to it, 'PoggiPlay' wordmark top-right. This is a capture/debug overlay artifact of the demo harness, not part of the game's own UI chrome."
 },

 "currency_note": "The demo balance/win/bet figures are all labeled 'FUN' -- this is PoggiPlay's demo-mode credit label, not a real-world currency, and is not recorded as the game's 'currency' field.",

 "not_captured": [
  {
   "feature": "free_spins (the '30 Free Spins' feature)",
   "claim": "Rules text (rules_p17.png, verbatim): 'Three consecutive round victories grant you 30 Free Spins! During Free Spins Scatter Elements don't appear on the screen, thus increasing Free Spins win rate.'",
   "status": "NOT captured -- honest omission, not a guess. No Buy Bonus / Buy Feature button exists anywhere in the UI (confirmed by scene control listing and full visual scan of the action bar), so the feature can only be won by natural play.",
   "hunt": "~510 total spin attempts across two play sessions (session 1 ~460 spins, session 2 ~50 spins after a reload). The in-game ROUNDS ladder was repeatedly observed reaching 3 lit round-win icons without ever visibly transitioning into a Free Spins entry screen.",
   "tl_note": "Hunt closed by the tech lead at ~510 spins, above the project's ~500-spin ceiling for a non-buyable RNG feature. No description of the Free Spins reel screen, win screen, or in-feature behavior is included anywhere in this document -- only the rules-text description above, clearly marked as unconfirmed by gameplay."
  }
 ],

 "environment_anomalies": [
  "Headless bonus-animation freeze (known environment artifact class, not a game defect): the Crate/Stash reveal animation stalled mid-animation twice during the feature hunt (identical WIN/BALANCE readings across many consecutive spin clicks). One occurrence required a full page reload, which reset the demo balance to 1,000,000 FUN and cleared team-selection/round-ladder progress -- this explains balance figures that don't form a continuous running total across some of the captured screenshots."
 ],

 "accessibility_observations": {
  "color_dependence": "Team identity (Humans=pink/tan/warm colors vs Zombies=teal/cool colors) is the primary color cue throughout the game, but it is consistently reinforced by shape/costume differences (axe+plaid shirt vs pirate hat+eyepatch; different head silhouettes) and by explicit on-screen text labels ('CHOOSE THE TEAM', 'Change Team', team names in rules text), so color-blind players are not solely dependent on hue to track team state.",
  "text_legibility": "All monetary values, RTP, bet limits and rule text are rendered as high-contrast white/yellow text on a very dark teal/near-black background -- generally high contrast and screen-reader-anchorable via the OCR'd text captured on each screen.",
  "audio": "A speaker/mute icon is present on the bottom-left of every gameplay screen and Sound/Music toggles exist in Settings, but no captured screenshot demonstrates actual sound-cue content (e.g. distinct win jingles vs round-loss stings), so audio-based feedback design could not be documented from screenshots alone.",
  "motor_impairment": "Core actions (Spin, team selection, bet selection, autoplay) are all single large circular/pill-shaped click targets; the Autoplay Advanced Settings offers 'Stop on any win' / 'Stop if free spins is won' / win- and cash-threshold auto-stop conditions, which can reduce the number of manual actions required.",
  "flashing_content_note": "Win screens use a bright full-screen cyan starburst flash (see win_screen.png); the Crate/Stash reveal also has a bright glow effect. No strobing/rapid-flicker pattern was observed in captured stills, but motion/flash behavior between frames could not be assessed from static screenshots."
 },

 "unreadable_or_uncertain": [
  "Exact function of the top right-rail icon in base_game.png/win_screen.png (lightning-bolt-in-hexagon) -- no turbo-spin or skip-screens toggle exists in Settings, so this icon's precise behavior is not confirmed by any captured tooltip or state change.",
  "The 'team-color x3 multiplier' rule (team_mechanic) is quoted verbatim from the rules text but was not independently verified against a captured win screenshot that isolates a team-colored (as opposed to neutral top-4-tier) symbol win, since payout_basis_win.png's 800-FUN win used the Chainsaw (a neutral, non-team-colored symbol).",
  "Distinct artwork for the 'Acid Flask' (Zombie-team variant of the Molotov explosive symbol) -- only the 'Molotov' (red bottle) artwork was captured in the rules pages; the rules text names an Acid Flask counterpart but does not show it separately.",
  "Why the Arrow-shot-zombie-head/Lumberjack pair (Tiers 5-6), the Fedora pair (Tiers 7-8), and the Bald-human/Pirate-zombie pair (Tiers 13-14) each reuse identical artwork for two different payout tiers -- no visually distinguishing feature (e.g. glow, border) was found between the higher- and lower-value copies in the paytable crops; documented as observed, not explained.",
  "max_win_multiplier -- not disclosed anywhere in the captured in-game UI (rules_p29.png summary table has only RTP/Min Bet/Max Bet columns); left null rather than using the unverified provider-catalogue figure of 3185x.",
  "The 30 Free Spins feature's actual reel screen, win screen and payout behavior -- never observed in ~510 hunted spins; see not_captured."
 ]
}

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