Bunny & Clyde

Demo, RTP 96.20%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 96.20%
Volatility Medium
Max win ×2500
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/bunny-clyde-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Bunny & Clyde

Everything pulled from Bunny & Clyde into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
7 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 96.20% · single configuration
volatility Medium
max_win_x ×2500
layout 5×5
paylines 13 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2026

Symbols & paytable

11 symbols
11 icons (ZIP)
Gold ring with red gem
Gold ring with red gem
High Pay

yellow-gold ring with a large round red/ruby gem, on a red square tile; highest-paying regular symbol

MatchPayoutUnit
3x 5.00 Multiplier
4x 12.00 Multiplier
5x 30.00 Multiplier
Stacked gold bars
Stacked gold bars
High Pay

two or three glossy yellow-gold ingots stacked diagonally, on an orange/amber square tile

MatchPayoutUnit
3x 4.00 Multiplier
4x 9.00 Multiplier
5x 20.00 Multiplier
Blue diamond gem
Blue diamond gem
High Pay

faceted light-blue/cyan brilliant-cut gem, on a blue square tile

MatchPayoutUnit
3x 2.50 Multiplier
4x 7.50 Multiplier
5x 15.00 Multiplier
Stack of banknotes
Stack of banknotes
High Pay

bundle of green banknotes tied with a lighter-green/gold band, on a dark-green square tile

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

bold rounded comic-book royal letter, coral/salmon-red color with thick black outline

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

bold rounded comic-book royal letter, sandy/pale-gold color, same letterform style as the other royals

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

bold rounded comic-book royal letter, pink/magenta color, same letterform style as the other royals

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
J
J
Low Pay

bold rounded comic-book royal letter, mint/seafoam-green color, same letterform style as the other royals

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
10
10
Low Pay

bold rounded comic-book royal letter, light sky-blue color, same letterform style as the other royals

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
Wild
Wild
Wild

glossy golden egg with a blue X-shaped buckle; substitutes all symbols except Scatter; only on reels 2-4; carries x2/x3/x5 multiplier, several Wilds on a line have their multipliers added then applied to the win

Scatter
Scatter
Scatter

golden treasure chest with a purple front panel and gold dial lock, word SCATTER printed below; appears only in base game, 3+ trigger the Bonus Game

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x5 fixed grid, 13 fixed paylines, wins counted left to right from the leftmost reel, 3+ matching symbols on an active line. Wild substitutes all symbols except Scatter, appears only on reels 2-4, carries a x2/x3/x5 multiplier (several Wilds on a line: multipliers added, then applied to the win). 3+ Scatter chest symbols anywhere on the grid trigger the Bonus Game.

Free Spins bonus
Bonus Game

Triggered by 3+ Scatter or bought for 100x total bet. Starts with 3 spins, shown on a badge on the SPIN button and redundantly by up to 3 heart icons beside the reel frame. Above each of the 5 reels a multiplier badge starts at x1. Regular symbols/Wild/Scatter do not appear; each of the 25 cells shows either a booster egg or an inert blocked tile. Four booster types: (1) add its value (1-10) to the multiplier of the reel it lands on; (2) add its value (1-10) to every reel's multiplier; (3) multiply the reel's multiplier by its value (2-8); (4) multiply every reel's multiplier by its value (2-8). Bow ribbon on the egg = affects every reel, no bow = affects only its own reel; light-blue egg with '+' = additive, gold egg with 'X' = multiplicative. Landing a booster resets the remaining-spins counter to 3; no booster drops the counter by 1. Round ends at 0 spins or at the x2500 win cap. Settlement: sum the final multiplier of all 5 reels, multiply by the total bet placed at the start of the round.

Bonus buy

1 option
Option Price (cost × bet) Effect
Bonus Game headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#181B1E base dominant 1 base
#366660 base dominant 2 base
#595A65 base dominant 3 base
#707183 base dominant 4 base
#5DC7F3 base dominant 5 base
#4C9373 base dominant 6 base
#070605 free_spins dominant 1 free_spins
#EDD5B0 free_spins dominant 2 free_spins
#D2A570 free_spins dominant 3 free_spins
#F3EEDF free_spins dominant 4 free_spins
#0D1314 bonus dominant 1 bonus
#E8D6B5 bonus dominant 2 bonus
#D4B58A bonus dominant 3 bonus
#CDA874 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Wild carries a printed multiplier (x2/x3/x5) and a blue X buckle shape; Scatter is labelled with the printed word SCATTER below the icon -- neither relies on color alone.
  • Booster eggs: additive vs multiplicative is shown by a printed '+' or 'X' glyph, not color; affecting one reel vs all reels is shown by presence/absence of a bow ribbon on the egg, not color.
  • Exception: the Bonus Game hearts remaining-spin widget is distinguished only by hue (solid red = lit, grey = unlit) with identical outline and stripe pattern on both states; the redundant printed spin-count on the SPIN button is the color-safe way to read remaining spins.
  • The four themed high-value symbols are distinct shapes (ring, ingots, diamond, banknote bundle) on differently colored tiles; the five royal letters differ by printed character, not by color alone.
Screen Reader
  • All monetary values (BALANCE/WIN/BET, paytable payouts, RTP, bet limits, max win multiplier, bonus-buy price) are printed as plain English/numeral text on every relevant screen, extractable without relying on icon shape or color.
Motor Accessibility
  • All interactive controls are large (>=60px) circular or pill-shaped buttons with generous spacing; the bet ladder and autoplay-rounds lists are large grid tap targets.
Hearing Accessibility
  • No spoken narration was observed on any captured screen; Sound and Music are independently toggleable in Game Settings, suggesting audio is decorative/reinforcing rather than carrying unique required information (not fully confirmed, no audio captured).

Media & assets

7 files · 7 types
29 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game (idle and win), paytable (2 pages), rules (12 scroll pages: wild, scatter, bonus game, 4 booster types, reset/end rule, settlement formula worked example, buy-free-spins, payline diagrams 1-13, RTP/bet-limits summary)
settings panel, autoplay settings (3 pages), bet selector (2 pages), bonus-buy dialog, bonus intro booster-legend screen, bonus gameplay (2 spins), bonus win screen
Bonus Game hearts widget shows an identical 2-lit/1-unlit pattern on both captured spins while the SPIN-button counter differs (2 vs 3) -- only 2 samples captured, not enough to confirm whether the hearts update 1:1 with the spin counter
rules text calls the empty Bonus Game tiles 'broken jars', but the current build renders them as grey blocked-egg discs marked 'NO'/'NO EGG' -- wording mismatch between rules text and build art, not resolved from screenshots alone
no volatility rating/label (flame icons or text badge) found on any captured screen
no max-win currency amount found, only the x2500 multiplier cap
no studio/sub-brand footer credit visible on any captured screen; only PoggiPlay branding seen
no audio was captured, so whether Sound/Music carry any uniquely required information could not be confirmed

Ask AI about Bunny & Clyde

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Bunny & Clyde work? Keep it simple.

Triggered by 3+ Scatter or bought for 100x total bet. Starts with 3 spins, shown on a badge on the SPIN button and redundantly by up to 3 heart icons beside the reel frame. Above each of the 5 reels a multiplier badge starts at x1. Regular symbols/Wild/Scatter do not appear; each of the 25 cells shows either a booster egg or an inert blocked tile. Four booster types: (1) add its value (1-10) to the multiplier of the reel it lands on; (2) add its value (1-10) to every reel's multiplier; (3) multiply the reel's multiplier by its value (2-8); (4) multiply every reel's multiplier by its value (2-8). Bow ribbon on the egg = affects every reel, no bow = affects only its own reel; light-blue egg with '+' = additive, gold egg with 'X' = multiplicative. Landing a booster resets the remaining-spins counter to 3; no booster drops the counter by 1. Round ends at 0 spins or at the x2500 win cap. Settlement: sum the final multiplier of all 5 reels, multiply by the total bet placed at the start of the round.

RTP 96.20%Medium volatilitymax win ×2500demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Bunny & Clyde vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/bunny-clyde-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/bunny-clyde-b23/
{
  "game": {
    "name": "Bunny & Clyde",
    "provider": "PoggiPlay",
    "art_style": "flat 2D vector cartoon, thick black outlines, flat cel-shaded fills with minimal shading (a small white highlight on rounded shapes), bright saturated daytime palette in the base game that switches to a desaturated black-and-white/grey night palette with a full moon during the bonus round, top-down/frontal storybook staging (characters flank a static reel frame), cheerful mobile-casual comic-book look, no photorealism or dramatic cinematic lighting",
    "theme": "Cartoon crime-comedy heist: two anthropomorphic 1930s-style gangster animals, a female bunny ('Bunny') and a male fox ('Clyde'), rob a Greek-columned bank/temple building whose facade forms the reel frame. Title screen tagline: 'Bunny & Clyde'. Playful Bonnie-and-Clyde pun with Easter-egg imagery (jars/eggs as bonus symbols, small egg-shaped decorations scattered on the ground).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 28 desktop screenshots (1280x800) + a verbatim rules-panel text dump supplied by the capturer + zoomed crops.",
    "method_notes": "Every screenshot in manifest.json was opened and read directly (not only OCR). Numeric values cross-checked between the paytable/rules screenshots and the verbatim rules text provided by the capturer (see 'rules_text_cross_check'). Two small zoom crops were used to verify the Bonus Game 'remaining spins' hearts widget across two captured spins. Nothing not visible on a screenshot or in the supplied rules text was invented; unclear items are listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "top_left_hud_note": "The top-left/top-right text bar visible in every screenshot ('HH:MM  Bunny & Clyde | 8c4b1113' ... 'PoggiPlay') is the capture tool's own debug overlay, not part of the game's UI, and is excluded from the interface description below."
  },

  "rules_text_cross_check": {
    "source": "Verbatim document.body.innerText dump of the open Rules panel, supplied by the capturer alongside the screenshots.",
    "verdict": "Matches the screenshots. No contradictions found.",
    "details": [
      "Wild paragraph matches rules_p1.png word for word ('replaces any symbol ... except the Scatter symbol', 'appears on any reel except the leftmost and rightmost', 'x2, x3, or x5', 'multipliers are added together and then multiplied by the win').",
      "Scatter paragraph matches rules_p2.png word for word ('Appears only in the main game', '3 or more ... trigger the Bonus Game').",
      "Bonus Game paragraph matches rules_p2.png ('3 Free Spins', 'displayed both on the start button and on the side of the game field as 3 or fewer hearts', 'multiplier value ... always starting at 1', 'boosters or elements without value (broken jars)').",
      "The four Booster descriptions match rules_p3.png-rules_p6.png in the same order and with the same numeric ranges (1-10 additive / 2-8 multiplicative), and additionally match the icon legend shown in-game on bonus_intro.png (bow = affects ALL reels, no bow = affects ONE reel; blue/grey egg with '+' = additive, gold egg with 'X' = multiplicative).",
      "The Free-Spins-reset rule and the x2500 cap match rules_p7.png exactly.",
      "The 'total winnings' formula (sum reel multipliers, then multiply by the bet placed at Bonus Game start) matches rules_p9.png and is numerically confirmed by win_screen.png (5 reels x1 = 5, 5 x 1000 FUN bet = 5000 FUN shown as TOTAL WIN).",
      "Buying Free Spins for 100x bet matches rules_p9.png and bonus_buy_dialog.png (FOR 100000 BET 1000 = 100x).",
      "Element Combinations paragraph ('left to right, starting from the leftmost element', '3 or more elements ... single winning line') matches rules_p10.png exactly.",
      "One label difference worth flagging: the game itself calls the pay-symbol tiles simply by their icon/letter; the supplied text calls empty Bonus-Game tiles 'broken jars', while the tiles actually rendered on bonus_gameplay_1.png/bonus_gameplay_2.png are printed 'NO' or 'NO EGG' on a grey egg-shaped disc with a red 'no entry' circle-slash overlay -- i.e. the in-game art shows blocked/empty EGGS, not jars. This is a wording mismatch between the rules text and the current build's art, not a functional discrepancy (see unreadable_or_uncertain)."
    ]
  },

  "reel_and_lines": {
    "grid": "5 reels x 5 rows, fixed grid (not a random reel-height layout) -- counted directly on base_game.png and confirmed by the 5x5 dot grid used in every payline diagram on rules_p10.png/rules_p11.png.",
    "paylines": 13,
    "direction": "Left to right only (ltr). Confirmed by rules_p10.png text 'Winning lines are counted from left to right, starting from the leftmost element' and by the supplied rules text; the word 'rightmost' occurs only once in the whole rules text and refers to where the Wild does NOT appear, not to payout direction.",
    "payline_diagrams_source": "rules_p10.png (lines 1-10) and rules_p11.png (lines 6-13, continuation); numbered 1-13 as small 5x5 dot grids, winning positions shown as solid white dots on a dark-navy background.",
    "min_symbols_to_win": "3 or more matching symbols on a single active line, counted from the leftmost reel."
  },

  "payout_basis": {
    "value": "total_bet (flat, not per-line)",
    "paytable_bet_anchor": "1000 FUN (the demo's default bet); all paytable figures below are the amounts paid AT a 1000 FUN total bet -- divide by 1000 to get the multiplier of total bet.",
    "evidence": "base_game_win.png shows a 3-of-a-kind win of 800 FUN at a 1000 FUN bet (13 lines active); the paytable for royals (A/K/Q/J/10) lists 3-of-a-kind = 800 FUN at the same 1000 FUN anchor -- exact match. The bet ladder (50 FUN to 100000 FUN, see 'betting') contains no value divisible by 13, so BET is a flat total stake, not a per-line stake."
  },

  "betting": {
    "min_bet": "50 FUN",
    "max_bet": "100000 FUN",
    "currency_note": "FUN is the demo play-money balance label, not a real-world currency; not documented as the game's currency.",
    "bet_ladder_seen": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
    "ladder_source": "info_bet_p1.png (top of list, 50..4500, current bet 1000 highlighted yellow) and info_bet_p2.png (bottom of list, 2000..100000; 25000 shown with a white hover/pointer highlight).",
    "default_demo_bet": "1000 FUN",
    "rtp_percent": 96.2,
    "rtp_source": "rules_p12.png summary block: 'RTP 96.2 %'.",
    "max_win_multiplier": "2500x total bet, reached as a hard cap on the Bonus Game (rules_p7.png: 'The Bonus Game ends when the player runs out of Free Spins or reaches the maximum Bonus Game win (x2500)'; rules_p12.png summary block also prints 'Max Win Multiplier 2500 x').",
    "bonus_buy_price": "100x the total bet (rules_p9.png text; bonus_buy_dialog.png shows FOR 100000 / BET 1000, i.e. 100 x 1000)."
  },

  "symbols": {
    "note": "9 regular paying symbols in total (4 themed high-value + 5 royal letters, all payouts read directly from paytable_p1.png/paytable_p2.png/rules_p1.png at the 1000 FUN bet anchor), plus one Wild and one Scatter. The 5 royal letters (A, K, Q, J, 10) share identical payout numbers but are 5 visually distinct symbols (different letterform and color each) -- documented as 5 separate entries, not merged.",
    "high_value": [
      {
        "name": "Gold ring with red gem",
        "appearance": "A yellow-gold ring with a large round red/ruby-colored gem, on a red square tile with rounded corners and a thin black outline.",
        "payouts": {"5": "30000 FUN", "4": "12000 FUN", "3": "5000 FUN"},
        "rank": "highest-paying regular symbol",
        "source": "paytable_p1.png"
      },
      {
        "name": "Stacked gold bars",
        "appearance": "Two/three glossy yellow-gold ingots stacked diagonally, on an orange/amber square tile.",
        "payouts": {"5": "20000 FUN", "4": "9000 FUN", "3": "4000 FUN"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Blue diamond gem",
        "appearance": "A faceted light-blue/cyan gem (brilliant cut), on a blue square tile.",
        "payouts": {"5": "15000 FUN", "4": "7500 FUN", "3": "2500 FUN"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Stack of banknotes",
        "appearance": "A bundle of green banknotes tied with a lighter-green/gold band, on a dark-green square tile.",
        "payouts": {"5": "10000 FUN", "4": "5000 FUN", "3": "1000 FUN"},
        "source": "paytable_p1.png"
      }
    ],
    "royals_low_value": [
      {"name": "A", "color": "coral/salmon red, bold rounded comic-book lettering with a thick black outline", "payouts": {"5": "5000 FUN", "4": "3000 FUN", "3": "800 FUN"}, "source": "paytable_p2.png"},
      {"name": "K", "color": "sandy/pale-gold, same bold rounded lettering", "payouts": {"5": "5000 FUN", "4": "3000 FUN", "3": "800 FUN"}, "source": "paytable_p2.png"},
      {"name": "Q", "color": "pink/magenta, same bold rounded lettering", "payouts": {"5": "5000 FUN", "4": "3000 FUN", "3": "800 FUN"}, "source": "paytable_p2.png"},
      {"name": "J", "color": "mint/seafoam green, same bold rounded lettering", "payouts": {"5": "5000 FUN", "4": "3000 FUN", "3": "800 FUN"}, "source": "rules_p1.png (continuation of paytable_p2.png)"},
      {"name": "10", "color": "light sky-blue, same bold rounded lettering", "payouts": {"5": "5000 FUN", "4": "3000 FUN", "3": "800 FUN"}, "source": "rules_p1.png"}
    ],
    "wild": {
      "name": "Wild (egg symbol)",
      "appearance": "A glossy golden/yellow egg-shaped symbol with a blue X-shaped buckle/strap across its front (matches the Wild icon shown in the base game reel grid on preview.png and base_game.png/paytable_p1.png).",
      "rules": "Substitutes for any symbol on a winning line except the Scatter. Appears only on reel 2, 3 or 4 (never on the leftmost or rightmost reel). Carries a random multiplier of x2, x3 or x5; if several Wilds land on the same winning line, their multipliers are ADDED together and the sum then multiplies the line win.",
      "in_game_banner": "When a Wild lands, base_game text banner reads 'substitutes for any symbol!' at the top of the reel frame (seen on paytable_p1.png).",
      "source": "rules_p1.png + supplied rules text"
    },
    "scatter": {
      "name": "Scatter (treasure chest)",
      "appearance": "A golden/yellow treasure chest with a purple/violet front panel and a round gold dial-like lock, the word 'SCATTER' printed below in bold white letters with a black outline.",
      "rules": "Appears only in the base/main game (never during the Bonus Game). 3 or more Scatter symbols anywhere on the grid trigger the Bonus Game.",
      "source": "rules_p2.png, preview.png, base_game.png (a Scatter chest is visible in the sample base_game_win.png grid)"
    }
  },

  "bonus_game": {
    "trigger": "3+ Scatter (treasure chest) symbols anywhere on the 5x5 grid (main game only), OR direct purchase (see 'buy_feature').",
    "starting_spins": 3,
    "counters": {
      "start_button_number": "The round SPIN button in the bottom-right control rail is replaced, during the Bonus Game, by a circular badge printed with the number of Free Spins remaining (observed values: '2' on bonus_gameplay_1.png, '3' on bonus_gameplay_2.png).",
      "hearts_widget": "A row of up to 3 heart icons on the right edge of the game field, next to the reel frame, is described by the rules as also showing the remaining spin count ('3 or fewer hearts'). On BOTH captured gameplay frames the row shows the same 2 red (lit) hearts + 1 grey/outline (unlit) heart, even though the start-button number differs between the two frames (2 vs 3) -- see 'unreadable_or_uncertain'.",
      "heart_appearance": "Lit heart: solid red with a lighter red wavy horizontal stripe pattern and a small white gloss highlight. Unlit heart: identical shape and stripe pattern rendered in grey tones instead of red."
    },
    "reel_multipliers": "Above each of the 5 reels a multiplier badge is shown, always starting at 'x1' at the beginning of the Bonus Game (visible on bonus_intro.png legend and at the top of bonus_gameplay_1.png/bonus_gameplay_2.png, all five reading x1 in both captured spins because no booster had landed yet).",
    "reel_symbols_during_bonus": "Regular paying symbols and the Wild/Scatter do NOT appear during the Bonus Game. Instead each of the 25 cells shows either a booster egg or an inert/blocked tile. Inert tiles are grey egg-shaped discs stamped with a black 'no-entry' circle-and-slash and the word 'NO' or 'NO EGG' in bold grey block letters (this is what the supplied rules text calls 'broken jars' -- current build renders them as blocked eggs, not jars).",
    "boosters": {
      "legend_source": "bonus_intro.png in-game legend screen (title 'FREE SPINS', two parchment cards, dismissed with 'CLICK ANYWHERE TO CONTINUE') plus rules_p3.png-rules_p6.png.",
      "visual_code": "Bow ribbon on top of the egg = affects EVERY reel; no bow = affects ONE reel (the reel it lands on). Egg color/glyph: light-blue/grey egg with a blue '+' cross buckle = ADDS its value to the multiplier; gold/yellow egg with a blue 'X' buckle = MULTIPLIES the multiplier by its value.",
      "types": [
        {"id": 1, "effect": "Adds its value to the multiplier of the ONE reel it lands on.", "values": "1, 2, 3, 4, 5, 6, 7, 8, 9 or 10", "appearance": "Light blue/grey egg, no bow, blue '+' cross buckle.", "source": "rules_p3.png"},
        {"id": 2, "effect": "Adds its value to the multiplier of EVERY reel.", "values": "1, 2, 3, 4, 5, 6, 7, 8, 9 or 10", "appearance": "Light blue/grey egg WITH a matching-color bow, blue '+' cross buckle.", "source": "rules_p4.png"},
        {"id": 3, "effect": "Multiplies the multiplier of the ONE reel it lands on by its value.", "values": "2, 3, 4, 5, 6, 7 or 8", "appearance": "Gold/yellow egg, no bow, blue 'X' buckle.", "source": "rules_p5.png"},
        {"id": 4, "effect": "Multiplies the multiplier of EVERY reel by its value.", "values": "2, 3, 4, 5, 6, 7 or 8", "appearance": "Gold/yellow egg WITH a matching-color bow, blue 'X' buckle.", "source": "rules_p6.png"}
      ],
      "worked_example": "rules_p7.png/rules_p8.png show a worked example where the 5 reel multipliers end at x15, x27, x21, x31 and x30; these are summed (15+27+21+31+30) to 124, illustrated as a single large '124' burst graphic -- this is a rules-booklet illustration, not a captured spin result."
    },
    "spin_reset_rule": "If a booster lands on a spin, the remaining Free Spins counter is RESET to 3. If no booster lands on a spin, the counter decreases by 1. The Bonus Game ends when the counter reaches 0 OR the running total win reaches the x2500 cap.",
    "settlement_formula": "1) Add together the final multiplier values shown above all 5 reels. 2) Multiply that sum by the total bet placed when the Bonus Game started.",
    "settlement_confirmed_by_frame": "win_screen.png prints 'TOTAL WIN 5000' with BET shown as 1000 FUN at the bottom bar; 5 reels x1 each sum to 5, and 5 x 1000 = 5000 -- matches the formula exactly.",
    "buy_feature": {
      "price": "100x the current total bet, charged immediately on purchase (no need to land 3 Scatters).",
      "dialog": "bonus_buy_dialog.png: a torn/pinned parchment card titled 'BONUS GAME', reading 'FOR 100000' / 'BET 1000' with a bet +/- stepper (yellow '-' and '+' buttons either side of the card) and a large yellow 'BUY' button at the bottom; a golden 'X' close button top-right. Bunny (holding lit red dynamite sticks) stands at left, Clyde (holding a nickel/silver revolver) stands at right, both posed in front of the darkened bank facade with the 'BUY BONUS' parchment sign visible behind the dialog.",
      "confirmed_by_balance": "BALANCE drops from 994000 FUN (on the win frame right before purchase) to 894000 FUN on bonus_intro.png, a delta of 100000 FUN = 100 x the 1000 FUN bet shown -- matches the printed price."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen on a solid mid-blue background with pale cyan sparkle/star accents. Large white bold wordmark 'Bunny & Clyde' top-left (two lines: 'Bunny' / '& Clyde'). Center: a grey stone bank/temple facade (triangular pediment, fluted columns) with a preview of the 5x5 reel grid inside it, symbols mid-fade/blurred. Clyde (orange-and-white fox, black fedora with a purple/violet hatband, purple pinstriped double-breasted gangster suit, white gloves, holding a wood-and-metal tommy-gun style automatic with a drum magazine) stands to the left of the building facing right; Bunny (cream/tan rabbit with a blonde ponytail, red sleeveless dress, black thigh-high stockings, white gloves, angry/bared-teeth expression) stands to the right holding a silver revolver, with a golden bow-tied bonus egg beside her. Lower-left: three golden treasure chests with 'SCATTER' printed below in white bold text, plus a small blue egg-with-X wild icon and a couple of gold coin '+' icons scattered on the grass. Caption text center-bottom: '3 Scatter symbols trigger the Bonus Game!'. Bottom-left: square checkbox + 'Don't show next time'. Bottom-right: yellow oval 'Play' button with dark text.",
      "color_blind_notes": "Scatter/Wild callouts are labelled with printed words ('SCATTER') in addition to icon color, so identification does not rely on color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x5 reel grid centered inside the grey stone temple/bank facade (triangular pediment on top, two fluted columns flanking the reels). Background: a light sky-blue-to-pale-yellow gradient sky behind the building, green grass in the foreground with small white 4-petal daisies (yellow centers) scattered on it, plus a few blue eggs lying in the grass as decoration.",
      "characters": "Bunny (cream rabbit, red dress, black stockings, angry expression, holding a silver/nickel revolver with sparks/muzzle flash) stands at the left edge of the reel frame; Clyde (orange fox, black hat with purple band, purple pinstripe suit, holding a Thompson-style automatic weapon) stands at the right edge. Both face the reels/each other across the building.",
      "top_banner": "Wordmark 'Bunny & Clyde' in white bold lettering at the top-left, just outside the reel frame (rabbit-ear accents above the letters).",
      "reel_cells": "Black square cells separated by thin dark grey gridlines; each symbol rendered as a flat colored icon or bold letter on its own colored square tile inside the cell.",
      "right_control_rail": "Five round buttons stacked vertically on the right edge, top to bottom: (1) TURBO -- blue circle with a jagged sunburst outline and a lightning-bolt glyph; (2) AUTOPLAY -- blue circle with circular arrows around a small triangular play icon; (3) SPIN -- large yellow circle (bigger than the others, overlapping the screen edge) with two curved arrows forming a circular refresh/spin icon; (4) BET -- blue circle with two stacked coin/disc shapes and a small yellow '+'; (5) MENU -- blue circle with three horizontal bars (hamburger icon, middle bar highlighted yellow).",
      "bottom_bar": "Left: a speaker/sound icon. Center-left: 'BALANCE' label (grey) over the amount in yellow (e.g. '1 000 000'), with 'FUN' printed in small grey letters beside the label. Center: 'WIN' label over the current round win amount in yellow (e.g. '0' or '800'). Right: 'BET' label over the current total bet in yellow (e.g. '1 000').",
      "buy_bonus_sign": "A tan parchment sign pinned to the top-right column reading 'BUY BONUS' in bold yellow/brown letters with a red pushpin -- opens the bonus-buy dialog.",
      "color_blind_notes": "Control icons are white/yellow line-glyphs on solid blue or yellow circles, distinguished by shape (lightning/arrows/coins/bars), not by hue alone. BALANCE/WIN/BET are distinguished by printed English labels, not color."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Same layout as base_game, captured mid-payout: a large white bold '800' with black outline is displayed above the reel frame (the round win amount at a 1000 FUN bet), WIN readout at the bottom shows '800'. The Scatter chest symbol and a Wild egg are visible among the 3-of-a-kind royal combination that produced the win. Here the round SPIN button is rendered as a plain white circular-arrow icon on a white disc rather than the solid yellow disc seen at rest, suggesting a temporary/'spin available but game mid-celebration' visual state.",
      "note": "This frame is also the evidence frame for payout_basis (see above)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "2 of an unpaginated, continuously scrolling panel titled 'Rules' (no 'Page N/M' indicator; a thin vertical scrollbar thumb on the right edge of the panel is the only progress cue).",
      "header": "White bold 'Rules' centered at the top of a dark navy-blue panel; a yellow circular 'X' close button top-right.",
      "content_p1": "Section header 'Pay Table'. Two columns x two rows of symbol tiles, each with its own 5/4/3-of-a-kind payout rows in yellow numerals with 'FUN' suffix: gold ring (top-left), gold bars (top-right), blue diamond (bottom-left), banknotes (bottom-right).",
      "content_p2": "Continues the Pay Table grid with the royal letters A, K, Q, J (10 continues onto rules_p1.png). Same 2x2 tile layout with 5/4/3 payouts.",
      "bottom_bar": "Same BALANCE/WIN/BET readout as the base game, still visible under the panel.",
      "color_blind_notes": "Each symbol tile is uniquely shaped/iconic (ring, bars, diamond, cash bundle, or a distinct printed letter), so identity does not depend on the tile's background color."
    },
    "rules": {
      "type": "rules (continuation of the same scrolling 'Rules' panel, pages 1-12 of the manifest's page numbering, i.e. captured scroll steps, not the game's own page count)",
      "p1": "End of royals pay table (symbol '10'); start of 'Wild' section with the gold Wild egg icon and its full rule text.",
      "p2": "'Scatter' section (chest icon + trigger text) and start of 'Bonus Game' section (hearts icon + full rule text about 3 starting spins, reel multipliers, boosters/broken-jar tiles).",
      "p3-p6": "'Boosters' section, one booster type introduced per page with its own icon and a small animated-looking diagram (egg icon with an arrow pointing to an oversized '+N' or 'xN' burst over a 5x5 grid of blocked/'NO' tiles) -- see 'boosters' above for full detail.",
      "p7": "Free-spin reset/end-condition rule (reset to 3 on booster, -1 otherwise; ends at 0 spins or x2500 cap) and the start of the settlement-formula text.",
      "p8": "Worked settlement example: multiplier row 'x15 x27 x21 x31 x30' with '+' icons between them, resolving into a large '124' result graphic.",
      "p9": "Settlement formula steps 1-2 in plain text; 'Buying Free Spins' section (parchment 'BUY BONUS' icon + 100x-bet text); start of 'Element Combinations' section.",
      "p10": "'Element Combinations' rule text (left-to-right, 3+ elements) plus payline diagrams 1-5 as 5x5 white-dot grids on a dark background, and partial diagrams 6-10.",
      "p11": "Payline diagrams 6-13 (overlap/continuation of p10; the manifest note flags the top of this page as a repeat of the previous page's bottom rows -- normal scroll-step overlap, not a duplicate feature).",
      "p12": "Bottom of the panel: a 4-column summary strip -- 'RTP 96.2 %', 'Min Bet 50 FUN', 'Max Bet 100000 FUN', 'Max Win Multiplier 2500 x' -- followed by small grey build/version text (facade/workbench version numbers, a 'release name' build hash, and a 'release date: 2026-08-06T14:29:03.023Z' timestamp). That timestamp is the demo build's deployment stamp, NOT the game's market release date, and must not be used as such.",
      "color_blind_notes": "All rule text is white/light-grey on dark navy, all numeric callouts (payouts, RTP, bet limits) are printed in yellow -- redundant with the surrounding printed labels, not color-only."
    },
    "settings": {
      "type": "settings",
      "title": "'Game Settings', white bold text top-center of a dark navy panel; yellow circular 'X' close button top-right.",
      "rows": "Six rows, each a round blue icon-button on the left with a white label to its right: 'Fullscreen' (four corner-arrows icon), 'Sound' (speaker icon), 'Music' (musical-note icon), 'Home' (house icon), 'Spacebar to spin' (paired with a yellow ON/OFF toggle switch, shown ON/right-thumb here), 'Welcome Screen' (paired with a yellow ON/OFF toggle switch, shown ON).",
      "color_blind_notes": "Toggle state is shown by the thumb's LEFT/RIGHT position in addition to the yellow-when-on fill -- position is the non-color cue."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Autoplay Settings', same dark-navy panel style, 'X' close top-right.",
      "p1": "'Choose number of rounds' header over a 3x3 grid of blue rounded-rectangle buttons: 10, 25, 50, 100, 250, 500, 750, 1000. Below the grid, a collapsed 'Advanced Settings' section with a downward chevron.",
      "p2": "Advanced Settings expanded: two OFF toggle switches ('Stop on any win', 'Stop if free spins is won'; both thumbs LEFT/white-on-dark = off), then two labelled numeric steppers with round blue '-'/'+' buttons flanking an empty field placeholder reading 'FUN' ('If single win exceeds', 'If cash increases by') -- fields are empty/unset in this capture.",
      "p3": "Continuation showing 'If cash increases by' and 'If cash decreases by' steppers (both empty/unset) and a wide blue 'Reset' pill button at the bottom of the panel; a vertical scrollbar thumb on the right edge shows the panel is near its bottom.",
      "color_blind_notes": "Toggle on/off state is redundantly shown by thumb position, not fill color alone."
    },
    "bet_selector": {
      "type": "info (bet menu)",
      "title": "'Bet (FUN)' header, 'Choose bet' sub-header, over a 3-column grid of blue rounded-rectangle buttons listing every fixed bet value from the ladder.",
      "p1": "Values 50 through 4500; the currently-selected bet '1 000' is highlighted solid yellow with dark text (all other buttons are blue with white text).",
      "p2": "Values 2000 through 100000 (bottom of the ladder); the value '25 000' is shown with a white fill (hover/pointer state, distinct from the yellow 'selected' fill seen in p1).",
      "confirm_button": "A yellow circular button with a dark checkmark, fixed on the right edge of the panel, confirms the chosen bet.",
      "color_blind_notes": "Selected bet is both position-anchored (it is where the player clicked) and carries a printed number, not relying on the yellow fill alone."
    },
    "bonus_intro": {
      "type": "free_spins",
      "content": "Booster legend screen shown immediately after buying (or triggering) the Bonus Game. Bold cream/off-white wordmark 'FREE SPINS' top-center on a darkened, near-monochrome version of the bank facade at night (full moon visible top-right). Two torn-parchment cards side by side: left card shows a light-blue-with-bow egg ('+') and a gold-with-bow egg ('X') under the text 'These boosters change all reels' multipliers. + adds the number to the multiplier. X multiplies it.'; right card shows a gold-no-bow egg ('X') and a light-blue-no-bow egg ('+') under the text 'These boosters change one reel's multiplier. + adds the number to the multiplier. X multiplies it.'. Prompt text 'CLICK ANYWHERE TO CONTINUE' below the cards. The round SPIN button on the right rail is highlighted solid yellow with a white star icon in this frame.",
      "color_blind_notes": "Additive vs multiplicative boosters are distinguished by a printed '+' or 'X' glyph on the egg, not by color alone; the 'affects one vs all reels' distinction is shown by the presence/absence of a bow shape, also not color-only."
    },
    "bonus_gameplay": {
      "type": "free_spins",
      "content": "Reel frame and background render in grayscale/monochrome (night heist scene, full moon top-right, visible cracks in the stone pediment) while Bunny and Clyde keep aiming their weapons at each other across the building. Above each of the 5 reels a white 'x1' multiplier badge with a small yellow '+' accent is shown (both captured spins had all five reels still at x1, i.e. no booster had modified them yet). All 25 grid cells show grey blocked-egg tiles printed 'NO' or 'NO EGG' with a red circle-slash overlay -- no boosters landed on either captured spin. The round SPIN button is replaced by a blue circular badge printed with the number of Free Spins remaining ('2' on one capture, '3' on the other). A row of 3 heart icons sits to the right of the reel frame (2 red + 1 grey in both captures).",
      "color_blind_notes": "Remaining-spin count is given as a printed number on the spin button (screen-reader/color-blind safe); the hearts row duplicates it with lit/unlit heart shapes of different color but identical outline, which is a secondary, less accessible cue (see uncertain notes)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-Bonus-Game celebration screen. Bold yellow-gold 'TOTAL WIN' wordmark with a thick black outline, arched across the top. A vintage black 1930s sedan with round chrome headlights (lit) drives toward the viewer down a dark road, Bunny (winking, holding a golden bow-tied loot bag) in the passenger seat and Clyde (driving, still wearing his purple-banded hat) at the wheel. Green banknotes and gold coins fly through the air around the car; red light glows from the left and blue light glows from the right (police-chase lighting cliche), with grey smoke/dust clouds at both front wheels. A large white numeral (e.g. '5000') is set into the car's front grille as the total win amount. Bottom bar: BALANCE / WIN / BET readout (BALANCE reduced by the earlier bonus-buy cost, WIN showing the settled total, BET showing the 1000 FUN stake used for the round).",
      "color_blind_notes": "Win amount is a large printed number, not conveyed by color."
    }
  },

  "controls_and_ui_summary": {
    "always_visible_bottom_bar": "BALANCE / WIN / BET, all yellow numerals on dark background with grey English labels above each; a speaker/mute icon at the far left.",
    "right_rail_buttons_base_game": ["Turbo (lightning-in-sunburst)", "Autoplay (circular arrows + play triangle)", "Spin (large yellow circular-arrow disc)", "Bet menu (stacked coins + plus)", "Menu/Settings (hamburger)"],
    "info_access": "The '?' style access to the paytable/rules is reached via the Menu (hamburger) button; the scrolling Rules panel itself has no in-panel page-forward/back buttons, only a scrollbar and the top-right 'X' to close.",
    "keyboard": "Spacebar-to-spin can be toggled on/off from Game Settings (observed ON in settings.png); no other keyboard bindings were visible on any captured screen."
  },

  "color_palette": {
    "base_game_background": "Pale sky-blue-to-warm-yellow gradient sky, green grass foreground with small white daisies.",
    "bank_facade": "Medium-grey stone with darker grey shading lines; a dark charcoal roof/pediment on top.",
    "reel_cells": "Black cells with thin dark-grey dividing lines; each symbol sits on its own bright flat-color square tile (red, orange, blue, dark green for the 4 high-value icons; the royals have no background tile, just a colored bold letter).",
    "bonus_game_palette": "Full desaturation to black/white/grey tones for the background, columns and blocked-egg tiles, against a night sky with a pale grey-white full moon; multiplier badges and hearts keep their color (white/yellow badge text, red/grey hearts) as the only colored elements on screen.",
    "characters": "Bunny: cream/tan fur, blonde ponytail, red dress, black stockings, white gloves. Clyde: orange-and-white fur, black hat with a purple/violet band, purple pinstriped suit, white gloves, brown wooden gun stock.",
    "accent_colors": "Yellow/gold for primary buttons, currency numerals and the Bonus/Scatter iconography; blue for secondary buttons and toggles; red for Bunny's dress, dynamite and lit hearts; purple for Clyde's suit and hat band."
  },

  "accessibility_summary": {
    "screen_reader": "All monetary values (BALANCE/WIN/BET, paytable payouts, RTP, bet limits, max win, bonus-buy price) are printed as plain English/numeral text on every relevant screen, so they are extractable without relying on icon shape or color.",
    "colorblind": "Every game-state distinction observed (booster add-vs-multiply, booster one-reel-vs-all-reels, toggle on/off, selected bet) is duplicated by shape/position/printed-glyph, EXCEPT the Bonus Game hearts widget, whose lit/unlit state is conveyed only by hue (red vs grey) with an identical stripe pattern and outline -- see 'unreadable_or_uncertain'. The redundant start-button number is the color-safe way to read remaining Free Spins.",
    "motor": "All interactive controls are large (>=60px) circular or pill-shaped buttons with generous spacing; the bet ladder and rounds-of-autoplay lists are big tap targets arranged in a simple grid.",
    "audio_deaf_hoh": "No spoken narration was observed on any captured screen; Sound/Music are independently toggleable (settings.png), implying sound is decorative/reinforcing rather than carrying unique required information -- could not be fully confirmed since no audio was captured."
  },

  "unreadable_or_uncertain": [
    "Bonus Game hearts widget: on the two captured Bonus Game spins the heart row shows an identical '2 lit red + 1 unlit grey' pattern while the start-button remaining-spin number differs (2 vs 3). Either the hearts widget does not update 1:1 with the spin counter in this build, or the two captures happened to land on visually-identical heart states by chance from only 2 samples -- not enough frames to determine which; reported literally rather than inferred.",
    "Whether the Bonus Game's blocked-tile art ('NO' / 'NO EGG' grey discs) is meant to be the 'broken jars' mentioned in the rules text, or the rules text is stale copy from an older skin of the same engine, could not be resolved from screenshots alone -- flagged in 'rules_text_cross_check'.",
    "The exact buckle glyph shape on booster type 3 (rules_p5.png) looks like a stylised chevron/checkmark in isolation, distinct from the clean 'X' cross seen on booster types 1, 2 and 4 and on the bonus_intro.png legend; treated as the same 'X = multiply' glyph per the clearer legend screen, but the small stylistic difference was not resolved further.",
    "No dedicated 'volatility' rating/label (e.g. flame icons or a text badge) was found on any captured screen -- omitted rather than guessed.",
    "No max-win currency amount (only the x2500 multiplier) was found on any captured screen.",
    "Studio/sub-brand line (footer credit) was not visible on any captured screen; provider is taken from the manifest/PoggiPlay branding text in the top overlay only."
  ],

  "logo_refs_note": "logo_refs.json in this folder was pre-verified by the TL and left untouched by this pass; all 5 boxes point at clean paytable/rules symbol icons (ring, gold bars, diamond, banknotes, Wild egg) with no printed wordmark or provider text inside any box -- looks correct."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.