Buggy Bonus

Demo, RTP 96.10%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 23 Sep 2026
RTP 96.10%
Volatility Medium
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

1 embed plays · 6 days, 13 hours ago
Asset pack

27 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/buggy-bonus-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Sep 2026 View capture log

Per-screen breakdown

27 demo screens
27 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 10 10 Sep Oct '25: 30 30 Oct Nov '25: 40 40 Nov Dec '25: 30 30 Dec Jan '26: 30 30 Jan Feb '26: 10 10 Feb Mar '26: 10 10 Mar Apr '26: 30 30 Apr May '26: 30 30 May Jun '26: 10 10 Jun Jul '26: 10 10 Jul Aug '26: 10 10 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 10 0 10 10 10 10 10 20 10 10 10 10
🇮🇳India 0 0 0 20 0 0 0 0 0 20 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 10 0 10 0
🇲🇾Malaysia 0 0 0 0 20 0 0 0 0 0 0 0
🇰🇷South Korea 0 0 0 0 0 0 0 0 0 10 0 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 0 0 10 0
🇺🇦Ukraine 0 0 0 0 0 0 0 0 10 0 0 0
🇦🇺Australia 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Buggy Bonus

Everything pulled from Buggy Bonus into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
27 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 27 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.10% · single configuration
volatility Medium
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

11 symbols
11 icons (ZIP)
Beehive (Wild)
Beehive (Wild)
Wild

Pale straw-yellow hive, brown stripes, on plain sky backdrop. Substitutes for all symbols except the Scatter caterpillar. No independent payout printed.

Caterpillar (Scatter)
Caterpillar (Scatter)
Scatter

Lime-green caterpillar, pink polka-dots, pink spiky mohawk. Pays anywhere; multiplier of TOTAL bet (not per line); scatter wins are added to line wins.

MatchPayoutUnit
3x 4.00 Multiplier
Ladybug
Ladybug
High Pay

Round red ladybug, black spots, dark purple/black head, in a green-to-blue circular badge. Line win, multiplier of bet per line. Only symbol paying on 2-of-a-kind.

MatchPayoutUnit
2x 0.20 Multiplier
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Praying mantis
Praying mantis
High Pay

Pink-bodied mantis, lime-green head, large green eyes, folded pink forelegs, blue-gradient circular badge. Line win, multiplier of bet per line.

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.20 Multiplier
5x 16.00 Multiplier
Magnifying glass
Magnifying glass
High Pay

Grey metal-ringed magnifying glass, dark wooden handle, small green leaf sprig through the loop, no badge frame. Line win, multiplier of bet per line.

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 14.00 Multiplier
Ant
Ant
High Pay

Reddish-brown ant, segmented body, bent antennae, large white cartoon eyes, no badge frame. Line win, multiplier of bet per line.

MatchPayoutUnit
3x 0.60 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier
Spider
Spider
Low Pay

Dark purple/near-black spider, eight thin legs, red hourglass marking on the abdomen, white cartoon eyes. Line win, multiplier of bet per line.

MatchPayoutUnit
3x 0.60 Multiplier
4x 1.60 Multiplier
5x 8.00 Multiplier
Snail
Snail
Low Pay

Brown spiral shell atop a lime-green body, two eye-stalks with white cartoon eyes. Line win, multiplier of bet per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
Dragonfly
Dragonfly
Low Pay

Green-bodied dragonfly, orange/yellow segmented tail, orange cartoon eyes, four pale mint-green wings. Line win, multiplier of bet per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
Leafhopper
Leafhopper
Low Pay

Brown-bodied insect with a tall pointed leaf-green triangular shell/head, small white cartoon eyes. Line win, multiplier of bet per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.80 Multiplier
5x 6.00 Multiplier
Aphid / winged fly
Aphid / winged fly
Low Pay

Orange-and-cream striped body, two pairs of pale blue-white semi-transparent wings, large white cartoon eyes. Line win, multiplier of bet per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier

Bonus modes

2 modes
Other base_game
Base Game

5x3 grid, 25 fixed paylines. Line wins pay left to right and are multiplied by bet per line; wins on different lines are added, highest win only per line. Scatter pays anywhere and is multiplied by total bet, added to line wins.

Free Spins free_games
Free Games

Triggered by 3 or more Scatter (caterpillar) symbols appearing left to right; awards 10 free games played at the lines and bet of the triggering spin. The feature can be retriggered (exact retrigger award not separately printed).

Jackpot

Type: Progressive
GRAND
Progressive
Unknown
MINOR
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#D0DCDD base dominant 1 base
#68A155 base dominant 2 base
#90A664 base dominant 3 base
#626151 base dominant 4 base
#23252A base dominant 5 base
#ACCF96 base dominant 6 base
#2F2D2F free_spins dominant 1 free_spins
#24304F free_spins dominant 2 free_spins
#626051 free_spins dominant 3 free_spins
#555D2E free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Free Games state is signalled by an explicit remaining-spins counter AND a day-to-night background palette shift, not color alone. Jackpot tier is named in text (Minor Jackpot / Grand Jackpot). Settings toggles use left/right knob position as well as orange/grey color.
Screen Reader
  • Bottom control bar keeps a stable left-to-right order on every base-game frame: info, bet display, bet-level stepper, bet-max, spin, autoplay, coin stepper, balance display. Help and the Pay Table booklet are linear scrolling documents read top to bottom, no tab switcher.
Motor Accessibility
  • Large circular touch targets throughout; the spin button is the largest and most central. Autoplay with configurable stop conditions reduces the number of required interactions. No drag gestures observed.
Hearing Accessibility
  • No audio-only information: Ambient and Effects sound toggles are purely decorative music/SFX controls. All game state (bet, balance, win amount, feature trigger) is conveyed through on-screen text and icons.
Low Vision
  • Win amounts are rendered as large high-contrast gradient numerals (lime-green to yellow on a gold sunburst background with a dark blue outline) and are echoed as plain white text in the bottom status bar.

Media & assets

6 files · 6 types
27 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Volatility is not printed anywhere in the build (checked all 11 Help pages and all 6 Pay Table pages). Not sourced from outside the game for this pass.
Max win / max multiplier is not printed in the build. Provider game page states Max Multiplier x500 (P-H08) -- recorded here as a page claim, not a verified game fact; not entered as max_win.
Jackpot win screen (MINOR/GRAND) not captured: structurally unreachable in demo/fun play per Help text ('Jackpots cannot be won during Fun Play or Bonus Play'), confirmed across ~201 real paid spins with no jackpot banner ever appearing.
Closing win banner of the FIRST natural Free Games round (~spin 157, WIN 7.85) was not captured as a clean frame; the SECOND round (~spin 194, WIN 4.55) was captured cleanly and fully documents the feature's mechanic.

Ask AI about Buggy Bonus

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Buggy Bonus work? Keep it simple.

Triggered by 3 or more Scatter (caterpillar) symbols appearing left to right; awards 10 free games played at the lines and bet of the triggering spin. The feature can be retriggered (exact retrigger award not separately printed).

RTP 96.10%Medium volatilitydemo ✓

From the verified capture of 23 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Buggy Bonus vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/buggy-bonus-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/buggy-bonus-b29/
{
  "game": {
    "name": "Buggy Bonus",
    "provider": "Habanero",
    "theme": "A sunny backyard/garden insect world. Friendly cartoon bugs (ladybug, praying mantis, ant, spider, snail, dragonfly, leafhopper, aphid/fly) sit on a wooden-plank reel frame woven with green vines, set against a bright blue sky and dense green foliage on both sides of the screen.",
    "art_style": "Flat 2D vector cartoon illustration, hand-drawn comic style with thick dark outlines and simple cel-shaded (soft gradient, non-photorealistic) fills. Characters are cute and exaggerated: oversized googly eyes, rounded bodies, no realistic insect anatomy. Bright, highly saturated daylight palette (sky blue, grass green, ladybug red) in the base game; free-spins mode shifts the same flat-cartoon rendering to a dusk/night palette (deep purple-blue sky) without changing the drawing technique. Straight-on, front-facing view of the reels (no isometric or 3D perspective). Overall mood is cheerful, casual, family-friendly mobile-casino style, not dramatic or cinematic; no photorealistic lighting or gradients beyond simple shading on the character illustrations.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 26 desktop screenshots (1280x800) plus the in-game Help screen (DOM text, read verbatim) and zoomed crops of paytable icons.",
    "method_notes": "Numbers are taken verbatim from the in-game Help screen (rules_p1.png, rules_p7-11.png) and the Pay Table booklet (paytable_p1-p6.png), both read directly (Help is real DOM text, not OCR-dependent). Symbol identities/appearances verified with zoomed crops. Anything not printed in the build is explicitly flagged and NOT inferred (see 'unreadable_or_uncertain' and 'provider_page_claims_not_in_build').",
    "language": "English"
  },

  "grid_and_lines": {
    "layout": "5 reels x 3 rows, fixed grid (no variable/megaways behaviour observed).",
    "lines": "25 fixed paylines (cannot be adjusted). Source: rules_p1.png Help text 'Lines are fixed at 25.' Confirmed by a second, independent channel: paytable_p6.png prints a full diagram of all 25 payline shapes (numbered 1-25) on a 5-column x 3-row grid.",
    "payline_shapes_note": "Line 1 is a straight horizontal line; other lines are various zig-zag/V/W shapes across the 3 rows, each shown as an individual small 5x3 diagram with orange highlighted cells (paytable_p6.png)."
  },

  "color_palette": {
    "base_game_background": "Bright clear-day sky in a vertical gradient from pale blue (top) to near-white (horizon), with dense saturated green bushes/leaves filling the left and right margins and a brown dirt/soil strip at the very bottom edges; small purple flowers dot the lower corners.",
    "reel_frame": "Weathered light-brown wooden planks form the reel columns and the header structure; thin green vine tendrils with leaves wind around the frame's vertical posts and along the top edge; small grey rivets/bolts dot the frame borders.",
    "reel_cells": "Muted olive-green cell backgrounds (slightly different shading per column) separated by dark-brown wood-grain plank dividers.",
    "free_spins_background": "The same flat-cartoon jungle scene but recolored to a dusk/night gradient (deep purple to near-black sky, dark silhouette treeline), signalling the feature is active independent of any text.",
    "ui_bottom_bar": "Light grey rounded bar; buttons are warm gold/amber circles with brown outlines; the SPIN button is a large bright-green circle with a white play-triangle; the AUTOPLAY toggle icon reuses the same green circle with a double-arrow icon during autoplay.",
    "jackpot_ticker_plaque": "Dark wood plaque with a black inset readout; the jackpot NAME text is neon-yellow-green with a dark outline (both 'MINOR JACKPOT' and 'GRAND JACKPOT' use the same styling), value text is plain white.",
    "scatter_bonus_badge": "Top-right badge reading '3 LEFT TO RIGHT TRIGGERS FEATURE' in neon-yellow-green text on a black plaque with a thin green-yellow border, matching the jackpot plaque style.",
    "win_screen": "Radiant golden-orange sunburst fills the whole background; 'YOU HAVE WON' is rendered in a red-to-yellow vertical gradient with a thick dark-red outline; the win amount is bright lime-green to yellow gradient numerals with a dark blue outline.",
    "accent_colors": "Ladybug red/black, mantis pink/green, ant reddish-brown, spider dark purple/blue with a red hourglass-like marking, snail shell brown with a lime-green body, dragonfly pale mint-green wings with an orange-and-green body, leafhopper (triangular head) bright green body over a brown base, aphid/fly pale blue-white wings over an orange-and-cream striped body, magnifying glass grey metal ring with a green leaf sprig, beehive (WILD) pale straw-yellow with horizontal brown stripes, caterpillar (SCATTER) lime-green body with pink polka-dots and a bright pink spiky mohawk, large white cartoon eyes."
  },

  "symbols": {
    "note": "All payout values below are printed in the Pay Table booklet in player currency (‡, the demo/fun-play currency symbol) at the anchor bet ‡0.25 (COIN 0.01 x BET LEVEL 1 x 25 lines, i.e. bet-per-line ‡0.01). The Help screen states these are 'displayed in the player currency as the win value based on the selected bet' (rules_p1.png), and the 'Other Rules' page states 'Line wins are multiplied by bet per line' and 'Scatter wins are multiplied by total bet' (paytable_p5/p6). Changing bet/coin/level would rescale every printed value proportionally; anchor is fixed at ‡0.25 for this documentation.",
    "wild": {
      "name": "Beehive (WILD)",
      "appearance": "A pale straw-yellow hive with horizontal brown stripes and a dark round entrance hole, drawn hanging from a short branch stub, shown against a plain pale-blue sky backdrop (no green cell background, unlike the other symbols) inside its reel cell frame.",
      "rules": "Substitutes for all other symbols except the scattered caterpillar (scatter). Source: paytable_p1.png, 'Substitute' section: '[beehive] substitutes for all other symbols except scattered [caterpillar].'",
      "observed_on_frame": "Visible in free_spins_gameplay.png as the leftmost cell (top-left, in place of a reel-1 symbol) and, distinctly, in free_spins_trigger.png (reel 4, row 1) with its plain sky backdrop clearly different from the surrounding green-background insect cells.",
      "no_printed_payout": "The Pay Table lists the beehive only under 'Substitute' with no numeric payout row of its own; it has no independent win value."
    },
    "scatter": {
      "name": "Caterpillar (SCATTER)",
      "appearance": "A lime-green segmented caterpillar with pink polka-dots along its body, oversized white cartoon eyes, and a bright pink spiky mohawk crest on its head, shown inside a rustic wooden picture-frame (vine-wrapped, distinct from the round or blue-circle frames used by the paying symbols) against a plain blue-sky backdrop.",
      "payouts": {"3": "‡1.00"},
      "rules": "Pays 'any' (anywhere on the reels, not left-to-right position-dependent like the other symbols). Also triggers the Free Games feature: '10 free games are awarded when 3 or more [caterpillar] symbols appear left to right' (paytable_p4/p5). Scatter wins are ADDED to line wins and are multiplied by TOTAL bet (not bet-per-line), per 'Other Rules'.",
      "in_game_badge": "During base play a persistent badge reads '3 LEFT TO RIGHT TRIGGERS FEATURE' with a framed close-up of the caterpillar icon next to it, shown top-right of the reel frame on base_game.png/settings.png/win_screen.png."
    },
    "paying_symbols_high_to_low": [
      {
        "name": "Ladybug",
        "appearance": "A round red ladybug with black spots and a dark purple/black head and underside, shown inside a green-to-blue radial-gradient circular badge.",
        "payouts": {"5": "‡5.00", "4": "‡1.00", "3": "‡0.20", "2": "‡0.05"},
        "note": "Only symbol with a printed 2-of-a-kind payout; all other paying symbols start at 3-of-a-kind."
      },
      {
        "name": "Praying mantis",
        "appearance": "A pink-bodied praying mantis with lime-green head, large green eyes and long thin antennae, folded pink forelegs, shown inside the same style of circular blue-gradient badge as the ladybug.",
        "payouts": {"5": "‡4.00", "4": "‡0.80", "3": "‡0.20"}
      },
      {
        "name": "Magnifying glass",
        "appearance": "A grey metal-ringed magnifying glass with a dark wooden handle and a small green leaf sprig tucked through the loop; no circular badge background (unframed icon on transparent/dark background in the booklet).",
        "payouts": {"5": "‡3.50", "4": "‡0.75", "3": "‡0.20"}
      },
      {
        "name": "Ant",
        "appearance": "A reddish-brown ant with a segmented body, long bent antennae, and large white cartoon eyes; unframed icon, no badge circle.",
        "payouts": {"5": "‡3.00", "4": "‡0.75", "3": "‡0.15"}
      },
      {
        "name": "Spider",
        "appearance": "A dark purple/near-black spider with eight thin legs, a red hourglass-like marking on its round abdomen, and small white cartoon eyes; unframed icon.",
        "payouts": {"5": "‡2.00", "4": "‡0.40", "3": "‡0.15"}
      },
      {
        "name": "Snail",
        "appearance": "A brown spiral shell atop a lime-green body with two eye-stalks tipped with white cartoon eyes; unframed icon.",
        "payouts": {"5": "‡1.50", "4": "‡0.25", "3": "‡0.10"}
      },
      {
        "name": "Dragonfly",
        "appearance": "A green-bodied dragonfly with an orange/yellow segmented tail, large orange cartoon eyes, and four pale mint-green semi-transparent wings; unframed icon.",
        "payouts": {"5": "‡1.50", "4": "‡0.25", "3": "‡0.10"}
      },
      {
        "name": "Leafhopper (green triangular-head bug)",
        "appearance": "A brown-bodied insect topped with a tall, pointed leaf-green triangular shell/head and small white cartoon eyes; unframed icon.",
        "payouts": {"5": "‡1.50", "4": "‡0.20", "3": "‡0.10"}
      },
      {
        "name": "Aphid / winged fly",
        "appearance": "An orange-and-cream striped-bodied flying insect with two pairs of pale blue-white semi-transparent wings and large white cartoon eyes; unframed icon.",
        "payouts": {"5": "‡1.00", "4": "‡0.20", "3": "‡0.05"}
      }
    ],
    "symbol_count_check": "9 paying symbols + 1 WILD (beehive) + 1 SCATTER (caterpillar) = 11 distinct symbols. Cross-checked against base_game.png, free_spins_trigger.png and free_spins_gameplay.png: every symbol visible on the reels across all captured frames (ladybug, dragonfly, leafhopper, magnifying glass, aphid/fly, snail, ant, spider, beehive/WILD, caterpillar/SCATTER, praying mantis) has a matching printed Pay Table row or explicit rule. No symbol was observed on the reels without a corresponding Pay Table entry (unlike the provider defect pattern P-H20 seen on other Habanero titles)."
  },

  "payout_basis": {
    "value": "per_line for ordinary line wins; total_bet for scatter wins (explicitly different unit, stated by the game itself)",
    "evidence_frame": "base_game_win_line.png: 3x Dragonfly landed on payline 1 (bottom row, reels 1-3), highlighted with a bright cyan line-glow; a large green '0.10' overlay is drawn above/over the winning line. BET shown ‡0.25, WIN ‡0.10 in the bottom status bar, BALANCE ‡1,999.10. Printed Pay Table value for Dragonfly 3-of-a-kind is exactly ‡0.10, matching the win shown (bet-per-line at this anchor = ‡0.25 / 25 lines = ‡0.01).",
    "text_confirmation": [
      "paytable_p5.png / paytable_p6.png ('Other Rules'): 'Line wins are multiplied by bet per line.'",
      "paytable_p1.png / paytable_p5.png ('Scatter'/'Other Rules'): 'Scatter wins are multiplied by total bet.'",
      "paytable_p6.png ('Other Rules'): 'Wins on different lines are added.' and 'Highest win only on each line.'"
    ],
    "note": "The game explicitly distinguishes the two units (per-line vs total-bet) in its own printed rules, which is why the basis is stated with confidence even though the numeric evidence alone (win = printed tier at the same bet) is arithmetically degenerate."
  },

  "reel_grid_evidence": {
    "frame": "base_game.png / free_spins_trigger.png / free_spins_gameplay.png",
    "note": "5 reels, each showing 3 symbols, confirmed visually across every captured base-game and free-spins frame; also matches Help ('Lines are fixed at 25') and the 25-payline diagram (paytable_p6.png) which requires a 3-row grid for every listed line shape."
  },

  "technical_summary": {
    "rtp_percent": 96.10,
    "rtp_source": "rules_p10.png -- Help, 'Return To Player (RTP)': 'The theoretical RTP for \"Buggy Bonus\" is 96.10%.' Methodology note on the same page: 'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.'",
    "jackpot_rtp_separate": "The same Help page separately states 'The theoretical RTP for MINOR JACKPOT is 0.50%' and 'The theoretical RTP for GRAND JACKPOT is 0.50%.' These are NOT part of the 96.10% game RTP and are not summed with it.",
    "volatility": "Not printed anywhere in the build (all 11 Help pages and all 6 Pay Table pages checked). Not stated in this document as a game fact; see 'provider_page_claims_not_in_build'.",
    "bet_min": "‡0.25 (25 coins at minimum coin value 0.01)",
    "bet_max": "‡5,000.00 (250 coins at maximum coin value 20)",
    "bet_source": "rules_p1.png -- Help: 'Minimum total bet in player currency is ‡0.25.' / 'Maximum total bet in player currency is ‡5,000.00.' / 'Minimum total bet in coins is 25.' / 'Maximum total bet in coins is 250.'",
    "bet_max_verified_by_measurement": "bet_limits_max_evidence.png: COIN manually raised to 20 and BET LEVEL manually raised to 10 (BET MAX button was NOT used, since per provider playbook it only raises BET LEVEL, not COIN). Resulting BET field reads exactly ‡5,000.00, matching Help and matching the arithmetic 25 lines x level 10 x coin 20.00 = 5,000.00.",
    "coin_values": "0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20 (‡). Source: rules_p1.png.",
    "bet_level_values": "1, 2, 5, 7, 10 -- a fixed non-arithmetic set of five values, NOT a 1-10 range (only five discrete levels exist). Source: rules_p1.png, 'Bet level can be selected as 1, 2, 5, 7 & 10.'",
    "bet_formula": "Total bet in coins = number of lines (25, fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination. Source: rules_p1.png.",
    "demo_currency_symbol": "‡ (this is the fun-play/demo balance marker used throughout the interface, e.g. 'BALANCE ‡2,000.00'; the jackpot pool itself is denominated separately in EUR, see 'jackpot').",
    "demo_default_balance": "‡2,000.00 (base_game.png, settings.png)",
    "max_win_not_printed": "No maximum win / maximum multiplier value is printed anywhere in the build (checked all 11 Help pages and all 6 Pay Table pages). This matches the known provider pattern (max win claims live only on the external provider marketing page, not in the game build itself)."
  },

  "jackpot": {
    "type": "Progressive, two tiers (MINOR and GRAND), random trigger.",
    "on_screen_ticker": "A wooden plaque above the reels alternates between showing 'MINOR JACKPOT' and 'GRAND JACKPOT' with a live EUR value beneath (e.g. settings.png shows 'MINOR JACKPOT €63.87'; base_game.png shows 'GRAND JACKPOT €8,823.78'). This is ONE ticker slot that cycles between the two jackpots over time, not two simultaneous displays; the value visibly increments on its own.",
    "tiers": [
      {
        "name": "MINOR JACKPOT",
        "seed_value": "€50.00",
        "contribution_pct_of_bet": 0.25,
        "rtp_pct": 0.50
      },
      {
        "name": "GRAND JACKPOT",
        "seed_value": "€5,000.00",
        "contribution_pct_of_bet": 0.25,
        "rtp_pct": 0.50
      }
    ],
    "discrepancy_note": "The printed contribution (0.250% of bet, per tier) is exactly half of the printed RTP for that same tier (0.50%). Both numbers are transcribed verbatim from rules_p8.png (contribution/seed) and rules_p10.png (RTP) without attempting to reconcile them -- this is a known, previously-observed pattern on this provider's Help screen (a self-contradiction within the Help document itself, not a reading error on our part).",
    "rules_verbatim": [
      "A portion of the bet is allocated to the Jackpots.",
      "Jackpots update with every debit action.",
      "Jackpots do not have a ceiling or upper limit.",
      "Jackpots are triggered at random.",
      "The chances of winning a Jackpot will increase in correlation with the amount contributed.",
      "If a Jackpot is won, no other player can win the Jackpot at the same time.",
      "If a Jackpot is won, it will be re-seeded to its initial value on the server.",
      "Jackpots can be of a different currency to the player's currency; converted via openexchangerates.org.",
      "Jackpot wins are added to other wins.",
      "Jackpots cannot be won during Fun Play or Bonus Play."
    ],
    "demo_reachability": "Confirmed unreachable in this demo by the game's own text ('Jackpots cannot be won during Fun Play or Bonus Play', rules_p9.png) AND by behaviour: across roughly 201 real paid spins in this session (confirmed by balance changes), including 2 complete Free Games rounds, no jackpot win screen or banner ever appeared -- only Free Games win banners were seen. No jackpot win screen exists in this documentation for that reason (see 'not_captured')."
  },

  "free_games_feature": {
    "trigger": "3 or more scattered caterpillar symbols appearing left-to-right anywhere on the reels awards 10 free games. Source: paytable_p4/p5.png, verbatim: '10 free games are awarded when 3 or more [caterpillar] symbols appear left to right.'",
    "retrigger": "'The feature can be retriggered.' (paytable_p4/p5.png) -- exact retrigger award amount/condition is not separately spelled out beyond this one sentence; presumably the same 3+ trigger rule applies again during the feature, but a distinct retrigger event was not captured on its own frame this session (only the base trigger was observed twice).",
    "bet_during_feature": "'Free games are played at the lines and bet of the triggering game.' (paytable_p4/p5.png) -- confirmed visually: the BET LEVEL and COIN controls are greyed out/locked in free_spins_gameplay.png, and BET stays at ‡0.25 throughout.",
    "visual_signalling": "Background switches from the bright daylight jungle to a dusk/night purple-blue palette; a wooden crate-style counter reading the number of remaining free spins (e.g. '10', '9') appears top-right next to a 'FREE SPINS REMAINING' plaque, replacing the base-game 'X LEFT TO RIGHT TRIGGERS FEATURE' badge.",
    "trigger_frame_observed": "free_spins_trigger.png: three caterpillar-scatter symbols (reel1/row2, reel2/row2, reel1/row3) are each overlaid with a large blue 'BONUS' wordmark banner at the moment of the trigger; counter reads '10'; BET ‡0.25, WIN ‡1.00 (the scatter win itself), BALANCE ‡1,989.35.",
    "gameplay_frame_observed": "free_spins_gameplay.png: same night palette, counter decremented to '9' after the first free spin was played; the beehive (WILD) is visible in the top-left reel-1 cell with its plain sky backdrop.",
    "two_rounds_observed_this_session": [
      {"approx_spin": 157, "of_total": 201, "result": "WIN ‡7.85 (read from the bottom status bar); the final 'YOU HAVE WON' summary banner for this round was NOT captured -- the banner animation completed within a single ~1.1s burst-capture interval between two consecutive frames."},
      {"approx_spin": 194, "of_total": 201, "result": "WIN ‡4.55; both the 'YOU HAVE WON' banner text and the bottom status bar agree on ‡4.55 (win_screen.png), and the 'FREE SPINS REMAINING' counter reads 0."}
    ]
  },

  "bonus_buy_and_super_bet": {
    "present": false,
    "evidence": "The bottom control bar was fully mapped (info/bet/bet-level/bet-max/spin/autoplay/coin/balance -- 8 controls total) and contains no purchase or ante-bet control on any captured frame. The Help screen's RTP section prints only ONE value ('The theoretical RTP for \"Buggy Bonus\" is 96.10%') with no accompanying 'if Feature Buy is enabled' / 'if Super Bet is enabled' variants, which this provider's Help template prints whenever those modes exist on a title."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Black loading screen. Centered game logo 'Buggy Bonus' -- 'BUGGY' in green bubble-letters with an orange/red outline and a small red-and-black ladybug perched on the last letter; 'BONUS' in matching green bubble-letters directly below, both with a subtle drop shadow. Below the logo, a thin horizontal loading bar (dark track, small orange fill segment shown mid-load). At the bottom, the HABANERO logo (a red/orange flame-shaped shield badge with a white 'H', next to the word 'HABANERO' with a small trademark symbol) on the black background.",
      "purpose": "Loading/splash screen shown while the demo asset bundle downloads, before the base game appears.",
      "color_blind_notes": "Logo text uses a thick orange/red outline against green fill for extra contrast; loading progress is also readable by bar-fill length, not color alone."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid inside a light-brown wooden-plank frame with green vine decoration, centered on a bright blue-sky jungle background with green foliage at both screen edges.",
      "title_banner": "Top-left, overlapping the frame: 'Buggy Bonus' logo (same green bubble-letter style as the splash screen) with the ladybug accent.",
      "jackpot_plaque": "Top-center wooden sign reading the active jackpot name (e.g. 'GRAND JACKPOT') in neon yellow-green text on a black plaque, with the live EUR value in white text on a black bar beneath it.",
      "scatter_badge": "Top-right: a small framed close-up portrait of the caterpillar scatter symbol next to a black plaque reading '3 LEFT TO RIGHT TRIGGERS FEATURE' in neon yellow-green text.",
      "reel_cells": "Muted olive-green backgrounds behind each symbol, separated by dark wood-grain dividers; several symbols (ladybug, ladybug repeats) sit inside their own extra circular badge as per the paytable art.",
      "symbols_on_this_frame": "A transient random mix (changes every spin); the captured frame shows ladybug, dragonfly, leafhopper, magnifying glass, aphid/fly, snail, ant, spider across the 15 cells -- this is a random snapshot, not a fixed layout, and is not enumerated as a game property.",
      "bottom_bar": {
        "info_button": "Round gold '(i)' button, far left of the bar -- opens the Pay Table booklet.",
        "bet_display": "Dark rounded field labelled 'BET' showing the total bet in player currency (e.g. '‡12.50').",
        "bet_level_stepper": "Gold '-' and '+' round buttons flanking a 'BET LEVEL' numeric field (e.g. '1').",
        "bet_max_button": "A gold circular button with a stacked-coins icon labelled 'BET MAX' beneath it.",
        "spin_button": "Large bright-green circular button with a white right-pointing play triangle, centered.",
        "autoplay_button": "Gold circular button with a looping-arrows icon, to the right of SPIN, opening the Auto Play dialog.",
        "coin_stepper": "Gold '-' and '+' round buttons flanking a 'COIN' numeric field showing the coin denomination (e.g. '0.50').",
        "balance_display": "Dark rounded field labelled 'BALANCE' showing the current balance (e.g. '‡2,000.00')."
      },
      "service_strip": "A thin dark strip beneath the main control bar repeats 'BALANCE', 'BET' (and 'WIN' when a win is present) as plain text, plus a settings gear icon (bottom-left), a clock, turbo/fullscreen/sound icons, and the 'HABANERO' wordmark with a trademark symbol at the far right.",
      "color_blind_notes": "All bottom-bar controls are distinguished by icon shape and text label (gold circles with white glyphs), not by hue alone; the SPIN button is the largest target and uniquely bright green."
    },

    "settings": {
      "type": "settings",
      "title": "Opened via the gear icon in the bottom service strip.",
      "layout": "A dark semi-transparent panel appears bottom-left, overlapping the reels, listing two navigation links and three toggle switches.",
      "links": "'Help' (question-mark icon) and 'More Games!' (grid icon).",
      "toggles": "'Sound - Ambient' (ON, orange toggle to the right), 'Sound - Effects' (ON, orange toggle to the right), 'Quick Spin' (OFF, toggle to the left, grey).",
      "color_blind_notes": "Toggle state is shown by the switch's physical left/right position in addition to the orange-vs-grey color, so it remains readable without color discrimination."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "'Number Of Spins' dialog opened via the AUTOPLAY button, shown as a dark rounded panel centered over the dimmed reels.",
      "spin_count_options": "Six selectable count buttons: 10, 20, 30, 50 (selected/highlighted white in the captured frame), 100, 500.",
      "stop_conditions": "'Stop Auto Play:' section lists three conditions: an orange toggle (ON) for 'If FREE GAMES feature is triggered'; a text field 'If balance decreases by' with a ‡ currency prefix (empty/unset); a text field 'If a single win exceeds' with a ‡ currency prefix (empty/unset).",
      "fixed_note": "Centered grey text: 'Auto Play will stop if a jackpot is won.' (always-on rule, not a toggle).",
      "cost_calculator": "A dark bar shows the live calculation, e.g. '‡0.25 x 50 spins = ‡1.50' (bet x spin count = total cost), recalculated whenever the spin count changes.",
      "action_buttons": "Grey 'Cancel' button and a green 'Start Auto Play' button (play-triangle icon) at the bottom.",
      "color_blind_notes": "Selected spin-count button is marked by a white/filled fill state, distinct in brightness and border from the unselected dark buttons, not by hue alone."
    },

    "paytable_booklet": {
      "type": "paytable (6 pages, continuous scrolling document, NOT paginated -- exhausted via scroll_capture.py, settle=3)",
      "header": "'Pay Table' centered title bar with a white 'X' close button, top-right, on every page.",
      "page_1": "Substitute section (beehive WILD icon + rule text) and Scatter section (caterpillar icon, 3-of-a-kind payout ‡1.00, 'Scatter wins are added to line wins' / 'Scatter wins are multiplied by total bet'); start of the Payouts section (Ladybug row visible at the bottom).",
      "page_2": "Ladybug (repeated header row), Praying Mantis, Magnifying Glass, Ant payout rows.",
      "page_3": "Ant (repeated), Spider, Snail, Dragonfly payout rows.",
      "page_4": "Dragonfly (repeated), Leafhopper, Aphid/fly payout rows; start of 'Free Games' section.",
      "page_5": "Free Games rules (trigger/retrigger/bet-during-feature text), Progressive Jackpot general rules, start of 'Other Rules' (line/scatter aggregation rules).",
      "page_6": "End of 'Other Rules' (bet-per-line multiplier, highest-win-only rule) and the full 'Paylines' diagram: 25 individually numbered 5x3 line-shape diagrams, each cell highlighted in orange on a dark-grey 5x3 grid outline.",
      "color_notes": "Body text is white/light-grey on a near-black translucent panel; section headers are on a slightly lighter dark-grey bar; payout numbers use orange for the combination-size digit and white for the currency value."
    },

    "help_screen": {
      "type": "rules (11 pages, continuous scrolling DOM document -- exhausted via scroll_capture.py, settle=3; this is plain HTML text, not a rendered image booklet)",
      "header": "'Buggy Bonus - Help' centered title with a white 'X' close button, top-right, on every page.",
      "page_1": "Fun-money notice; coin denominations list; lines fixed at 25; bet level list; bet formulas; min/max bet in coins and currency; pointers to the Pay Table for all other rules; malfunction-voids-pays clause; server-is-authoritative clause.",
      "pages_2_to_4": "'Game Interface' section: plain-text descriptions of BALANCE, COINS, BET, BET (message bar), WIN (message bar), COIN stepper, BET LEVEL stepper, the '(i)' info button, SPIN, SKIP, STOP, BET MAX, AUTO PLAY (if applicable), fullscreen toggle, and sound toggle icons.",
      "page_5": "Continuation of interface icons (fullscreen/sound/faster-gameplay/Game Menu) and the start of the 'Auto Play' section (number of spins, stop-on-balance-decrease, stop-on-single-win).",
      "page_6": "End of Auto Play section; 'Game Menu' (How to Play link) and 'Game Settings' (Quick Spin, Volume) sections; start of 'Disconnection Policy'.",
      "page_7": "Full 'Disconnection Policy' text and the game-specific '\"Buggy Bonus\" Disconnection Policy' (funds-safety rules for connection loss), plus the start of 'Jackpots / Regular'.",
      "page_8": "'Regular' jackpot section: 'Buggy Bonus' offers MINOR JACKPOT & GRAND JACKPOT'; contribution 0.250% per tier; seed values €50.00 (MINOR) and €5,000.00 (GRAND); start of 'All Jackpot Rules'.",
      "page_9": "Rest of 'All Jackpot Rules' (no ceiling, random trigger, re-seed on win, currency conversion via openexchangerates.org, 'Jackpots cannot be won during Fun Play or Bonus Play'); 'Jackpot Disconnection Policy'; start of 'Return To Player (RTP)'.",
      "page_10": "RTP section: game RTP 96.10%, MINOR JACKPOT RTP 0.50%, GRAND JACKPOT RTP 0.50%, methodology note (2 x 500,000,000 game cycles); start of build-stamp fields ('File Date').",
      "page_11": "Document bottom (confirmed settled/exhausted): repeats the RTP block, then full build stamps -- File Date 2026/09/17 09:41:11 (UTC), Client Version 1.1.23543.642, Server Version 5.1.1331.93 (with hash), RNG Version 5.1.4478.308 (with hash), Jackpot Version 5.1.4326.325 (with hash). These are build/deployment stamps, NOT a game release date.",
      "color_notes": "Plain white/light-grey body text on a black background; section headers on a dark-grey bar; highlighted numeric values (coin lists, bet levels, currency amounts) are rendered in orange."
    },

    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Night-palette reels; three caterpillar-scatter symbols (reel1/row2, reel2/row2, reel1/row3) each covered by a large blue 3-D 'BONUS' wordmark banner with a light outline. Top-right shows a wooden crate icon with '10' and a 'FREE SPINS REMAINING' plaque beneath it (replacing the base-game scatter badge). Jackpot plaque still visible top-center ('MINOR JACKPOT €63.87' in the captured frame).",
      "footer": "BET ‡0.25, WIN ‡1.00 (the triggering scatter win), BALANCE ‡1,989.35.",
      "color_blind_notes": "Feature state communicated by BOTH the palette shift (day-to-night) AND explicit text ('BONUS', 'FREE SPINS REMAINING', a numeric counter) -- not color alone."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same night palette and 5x3 grid; the beehive WILD is visible in the reel-1/row-1 cell (distinguishable by its plain pale-sky background, unlike the green cell backgrounds of the other symbols). Counter has decremented from 10 to 9 ('FREE SPINS REMAINING').",
      "locked_controls": "The BET LEVEL and COIN steppers in the bottom bar appear visually muted/greyed relative to their bright-gold base-game appearance, reflecting that bet cannot be changed during the feature (per Help: 'Free games are played at the lines and bet of the triggering game').",
      "color_blind_notes": "Locked-control state is conveyed by both reduced saturation/brightness AND the fact the steppers do not respond to input -- documented here as an observation about control state, not a claim about color alone being the only cue."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "End-of-Free-Games summary screen. Radiant gold sunburst fills the background. 'YOU HAVE WON' in large red-to-yellow gradient 3-D letters with a dark red outline, centered. Beneath it, the win amount '4.55' in large lime-green-to-yellow gradient numerals with a dark blue outline. Faded reel symbols are visible through the sunburst glow. Jackpot plaque ('GRAND JACKPOT') and the 'FREE SPINS REMAINING' plaque remain visible at the top (spins now exhausted).",
      "footer": "BET ‡0.25, WIN ‡4.55, BALANCE ‡1,998.65 -- the banner amount and the bottom-bar WIN amount agree exactly, confirming the animation had finished by the time this frame was captured.",
      "color_blind_notes": "Win amount uses large, high-contrast gradient numerals on a bright background -- legible without color discrimination; amount is also echoed in plain white text in the bottom status bar."
    },

    "base_game_win_line": {
      "type": "base_game (payout-basis evidence frame)",
      "content": "A single-line win: 3x Dragonfly on payline 1 (the straight bottom row, reels 1-3), highlighted with a bright cyan glow/underline beneath the winning cells; a large green '0.10' number is overlaid directly above the highlighted line.",
      "footer": "BET ‡0.25, WIN ‡0.10, BALANCE ‡1,999.10.",
      "purpose": "Used to confirm the payout basis and to cross-check the Dragonfly 3-of-a-kind payout printed in the Pay Table (‡0.10) against an actual in-game win at the same bet."
    },

    "bet_limits_max_evidence": {
      "type": "base_game (bet-limit evidence frame)",
      "content": "Same reel scene as base_game.png; bottom bar shows BET LEVEL manually raised to '10' and COIN manually raised to '20'. BET field reads exactly '‡5,000.00'.",
      "purpose": "Confirms the maximum total bet printed in Help (‡5,000.00) by direct button manipulation rather than relying on the BET MAX shortcut (which, per this provider's known behaviour, only raises BET LEVEL and would understate the true maximum)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom control bar has a stable left-to-right order across every base-game frame: info -> bet display -> bet-level stepper -> bet-max -> spin -> autoplay -> coin stepper -> balance display. The Help screen and Pay Table booklet are both linear scrolling documents read top-to-bottom with no tab/section switcher, which simplifies sequential narration.",
    "motor": "Large circular touch targets throughout (spin button is the largest and most central); +/- steppers are large round buttons; Auto Play reduces the number of required interactions for extended play; no drag gestures observed anywhere.",
    "color_blind": "Most game-state signals are duplicated by text or position: free-spins state is shown by an explicit 'FREE SPINS REMAINING' counter AND a palette shift; jackpot tier is named in text ('MINOR JACKPOT'/'GRAND JACKPOT'), not just implied by color; toggle switches use left/right position in addition to color; win amounts are always echoed as plain text in the bottom status bar in addition to any large decorative banner numerals. Residual risk: the jackpot value readout itself (small white text on black) and the neon yellow-green badge text rely on high contrast rather than an alternate channel, but both are plain legible text, not color-coded information.",
    "deaf_hard_of_hearing": "No audio-only information was observed; sound toggles (Ambient/Effects) are purely decorative music/SFX controls per the settings panel and Help text. All game state (bet, balance, win amount, spins remaining, jackpot value, feature trigger) is conveyed through on-screen text and iconography."
  },

  "feature_coverage": [
    {
      "feature": "Free Games",
      "trigger_captured": true,
      "gameplay_captured": true,
      "win_captured": true,
      "purchase_available": false,
      "note": "Two natural triggers occurred this session (~spin 157 and ~spin 194 of ~201 real paid spins). The first round's exact closing win-banner frame was missed (animation completed within a single ~1.1s burst interval); the second round's win banner was captured cleanly and its value (‡4.55) matches the bottom status bar exactly, so the feature's full mechanic (trigger -> gameplay -> summary) is documented from the second sample."
    }
  ],

  "not_captured": [
    {
      "claim": "No jackpot win screen (MINOR or GRAND) exists in this documentation.",
      "reason": "Structurally unreachable in demo/fun play, not a matter of insufficient spins.",
      "evidence": [
        "Text: Help (rules_p9.png) states verbatim 'Jackpots cannot be won during Fun Play or Bonus Play.'",
        "Behaviour: across ~201 real paid spins this session (confirmed by balance changes), including 2 complete Free Games rounds, no jackpot win screen or banner ever appeared."
      ]
    },
    {
      "claim": "The closing win banner of the FIRST natural Free Games round (~spin 157, bottom-bar WIN ‡7.85) was not captured as a clean frame -- only an in-progress frame with the banner and status bar disagreeing (animation still counting up) exists.",
      "reason": "The banner appeared and disappeared within a single ~1.1s interval of the burst capture used to hunt the feature.",
      "mitigation": "The SECOND natural round (~spin 194) was captured cleanly with banner and status bar agreeing exactly (‡4.55, win_screen.png), so the mechanic itself (trigger, gameplay, summary) is fully documented from that sample; the missed frame of round 1 does not add new information about the mechanic."
    }
  ],

  "provider_page_claims_not_in_build": [
    "The external provider game page reportedly lists a 'Max Multiplier' figure and a volatility rating -- NEITHER value is printed anywhere inside this build (all 11 Help pages and all 6 Pay Table pages were checked). Per this provider's known pattern (P-H08), such figures are not carried into this documentation as game facts.",
    "The external provider page's 'Available RTPs' list (reported as approximately 92% / 94% / 96% variants) does not include this build's actual RTP of 96.10% at all -- it is understood to be a menu of operator-configurable RTP options, not a description of this specific demo build (known pattern P-H03), and is not treated as a fact about this build."
  ],

  "anomalies": [
    "During capture of the Help scroll panel, a repeated scroll-capture call without re-opening the panel briefly overwrote rules_p1.png with the bottom-of-document content; this was caught, the panel was re-opened, and all 11 Help pages were re-captured and verified for line-to-line continuity (last line of each page matches the first line of the next) -- no content gap remains.",
    "The jackpot ticker plaque occupies a single on-screen slot that alternates between 'MINOR JACKPOT' and 'GRAND JACKPOT' with independently live-incrementing EUR values -- it is not two simultaneous jackpot displays.",
    "Bonus Buy and Super Bet are both absent from this build (see 'bonus_buy_and_super_bet')."
  ],

  "unreadable_or_uncertain": [
    "Exact retrigger award rule for Free Games beyond 'The feature can be retriggered' -- no separate retrigger spin-count table is printed (unlike some other Habanero titles); a distinct retrigger event was not observed this session (only two independent base triggers were seen).",
    "Volatility rating -- not printed in the build at all; see 'provider_page_claims_not_in_build'.",
    "Maximum win / maximum multiplier -- not printed in the build at all; see 'provider_page_claims_not_in_build'.",
    "Per-cell content of any base-game reel snapshot is a random result of that spin, not a fixed game property, and is intentionally not enumerated as such."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.