Bow of Artemis

Free demo · not real-money play

19 screenshots 8 symbols 10 colors

Demo, RTP 96.05%, paytable, symbols & full capture data

RTP 96.05%
Volatility High
Max win ×10000
Grid 8×8
Get via API
Free demo · not real-money play ZIP — 19 screenshots, 8 icons, palette, spec sheet API: GET /v1/slots/bow-of-artemis-b7/
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Jun 2026 View capture log

Per-screen breakdown

19 demo screens
19 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Bow of Artemis

Everything pulled from Bow of Artemis into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
19 screens captured
8 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
5 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 19 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.05% · same across all modes
volatility High
max_win_x ×10000
layout 8×8
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2024

Symbols & paytable

8 symbols
8 icons (ZIP)
Bear
Bear
High Pay

Blue-grey bear head portrait; golden ornamental cross on forehead; amber/yellow glowing eyes; white muzzle. Largest high-paying symbol.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.50 Multiplier
8x 5.00 Multiplier
9x 12.50 Multiplier
12x 25.00 Multiplier
15x 50.00 Multiplier
20x 200.00 Multiplier
25x 1000.00 Multiplier
Wolf
Wolf
High Pay

Lime-green glowing wolf head; pointed ears; golden runic marking on forehead; bright gold eyes. Second-highest payout.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.75 Multiplier
7x 1.25 Multiplier
8x 2.50 Multiplier
9x 7.50 Multiplier
12x 12.50 Multiplier
15x 25.00 Multiplier
20x 100.00 Multiplier
25x 500.00 Multiplier
Deer
Deer
High Pay

Copper/bronze stag with wide branching antlers; amber eyes; gold dot on forehead. Uniquely identified by antler silhouette — colorblind-safe.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.50 Multiplier
7x 0.75 Multiplier
8x 1.25 Multiplier
9x 3.75 Multiplier
12x 7.50 Multiplier
15x 15.00 Multiplier
20x 50.00 Multiplier
25x 300.00 Multiplier
A
A
Low Pay

Stylized letter A; gold-amber filigree pattern fill; bright pink/magenta frame with gold inner edge.

MatchPayoutUnit
5x 0.25 Multiplier
6x 0.30 Multiplier
7x 0.50 Multiplier
8x 0.75 Multiplier
9x 2.50 Multiplier
12x 5.00 Multiplier
15x 10.00 Multiplier
20x 25.00 Multiplier
25x 150.00 Multiplier
K
K
Low Pay

Letter K; hot-pink metallic body with engraved scale/feather fill; bright pink metallic frame.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.25 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 2.00 Multiplier
12x 3.75 Multiplier
15x 7.50 Multiplier
20x 20.00 Multiplier
25x 100.00 Multiplier
Q
Q
Low Pay

Letter Q; sky-blue body with swirling cloud/paisley pattern fill; pink-purple outer frame.

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 1.50 Multiplier
12x 2.50 Multiplier
15x 5.00 Multiplier
20x 15.00 Multiplier
25x 75.00 Multiplier
J
J
Low Pay

Letter J; medium green body with botanical pattern fill; purple/magenta outer frame. Lowest-paying regular symbol.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.35 Multiplier
9x 1.00 Multiplier
12x 2.00 Multiplier
15x 3.75 Multiplier
20x 10.00 Multiplier
25x 50.00 Multiplier
WILD
WILD
Wild

Golden coin/medallion with blue W letter; spawned only by WILD PACK (teal modifier) or LUCKY WILDS (blue modifier); substitutes all regular symbols; can connect to multiple different clusters simultaneously.

Bonus modes

2 modes
Base Game Modifier base
Base Game

8x8 cluster pays grid with tumble feature; 6 hidden color-coded spin modifier marks (THE CHASE BEGINS/WILD PACK/BIG GAME HUNTER/COLOSSAL GAME/LUCKY WILDS/POWER) activate when a winning cluster lands on a marked cell.

Bonus Mode the_hunt
THE HUNT

5-level progressive multiplier bonus; triggered naturally when 105+ winning symbols are removed in one tumble sequence, or bought for 100x stake; additive multipliers (+x1 to +x5) accumulate per level; all 6 spin modifiers are guaranteed once per level in fixed order; ends when level symbol threshold is not met or Level 5 completes.

Bonus buy

1 option
Option Price (cost × bet) Effect
BUY THE HUNT headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#1E2318 base dominant 1 base
#9E6222 base dominant 2 base
#572712 base dominant 3 base
#62532C base dominant 4 base
#636152 base dominant 5 base
#A58F5D base dominant 6 base
#0C1610 bonus dominant 1 bonus
#065557 bonus dominant 2 bonus
#CEA563 bonus dominant 3 bonus
#F1E6F0 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • 6 spin modifier marks on grid cells are color-coded (brown/teal/purple/red/blue/green) with no confirmed shape differentiation. Each modifier announces itself with a named text overlay on activation. Red COLOSSAL GAME vs green POWER risk confusion under red-green colorblindness; brown THE CHASE BEGINS may be hard against dark grid background.
  • Animal symbols (Bear/Wolf/Deer) distinguished by species silhouette alone: flat bear face with round ears, wolf elongated snout with pointed ears, deer with branching antlers. Card symbols (A/K/Q/J) identified by letter shape. All colorblind-safe via shape without relying on color.
  • Hunt Meter orbs are labeled numerically (x5/x3/x2 and base orb) allowing colorblind users to track Hunt progress without relying on orb colors (dark teal/dark purple/dark navy/dark red).
Motor Accessibility
  • Autoplay with configurable spin count up to 100; Quick Spin and Skip Screens reduce required interaction. Turbo Spin via HOLD SPACE keyboard shortcut enables sustained single-key spin. BUY THE HUNT button always visible at top-left without deep navigation.
Hearing Accessibility
  • Win amounts shown as dollar text; spin modifier names displayed as text overlays on activation; Hunt level and multiplier tracked numerically on meter. Sound FX and Ambient Music are toggleable independently in settings.

Media & assets

3 files · 3 types
19 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (all 7 regular symbols + WILD, full 9-tier cluster payout table), rules pages 1-9 (tumble/modifiers/THE HUNT/buy/RTP/bet range/settings/autoplay), settings screen, autoplay screen, THE HUNT bonus (buy dialog + gameplay level 1 + win screen), base game win screen
Green POWER spin modifier — exact multiplier value or range not readable from captured frames (rules page 3 mentions the modifier but the specific value was not extracted)
Multi-modifier simultaneous play order — rules mention a fixed activation order when multiple modifier types trigger on the same spin, but the complete sequence was not fully extracted from captured frames
Autoplay loss/win limit controls — not visible in the captured autoplay frame; may require scrolling within panel or may be absent

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/bow-of-artemis-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/bow-of-artemis-b7/
{
  "game_overview": {
    "name": "Bow of Artemis",
    "provider": "Pragmatic Play",
    "game_symbol": "vs20gembondx",
    "category": "video_slot",
    "theme": "Greek mythology — Artemis, goddess of the hunt; autumn forest, wildlife animals",
    "visual_style": "Rich painterly fantasy art; dark grid with gold ornate frame; warm amber/orange forest background; Artemis in white robes with gold armor on right side of screen"
  },

  "grid_and_mechanics": {
    "grid": "8 columns × 8 rows (8×8 square grid)",
    "pay_mechanic": "cluster pays — minimum 5 symbols connected horizontally or vertically (no diagonal connections); no paylines",
    "paytable_header_verbatim": "All symbols pay in blocks of minimum 5 symbols connected horizontally or vertically. The game is played on a 8x8 grid of symbols.",
    "tumble_feature": {
      "description": "After a winning cluster is removed, remaining symbols fall down to fill gaps; new symbols drop from the top to fill empty cells. Tumble sequence continues until no more wins form OR all active spin features have resolved.",
      "relation_to_modifiers": "Spin modifier marks hidden beneath symbols are revealed when winning symbols land on marked cells. Modifiers activate during and extend the tumble sequence."
    },
    "winning_rules": [
      "Only the highest win per symbol combination is paid (if the same cluster would qualify for multiple tiers, only the best applies)",
      "Multiple different-symbol clusters in one tumble are all paid and totals are summed",
      "WILD symbols can simultaneously contribute to clusters of different regular symbols"
    ]
  },

  "symbols": {
    "total_regular_symbols": 7,
    "wild_present": true,
    "symbol_list": [
      {
        "rank": 1,
        "name": "Bear",
        "type": "animal_portrait",
        "description": "Blue-grey bear head portrait facing viewer; golden knotwork/Celtic ornamental cross on forehead; amber/yellow glowing eyes; white muzzle; deep blue-tinted fur with lighter highlights at face edges. Largest and highest-paying regular symbol.",
        "colorblind_note": "Distinctive by species shape (round ears, flat bear face) and the golden ornament cross. Blue tint may be hard to distinguish from green Wolf under tritanopia, but animal shapes differ clearly."
      },
      {
        "rank": 2,
        "name": "Wolf",
        "type": "animal_portrait",
        "description": "Vivid lime-green glowing wolf head; pointed ears; elongated wolf snout; golden runic tattoo/marking on forehead fur; bright gold-yellow piercing eyes; green fur with brighter green highlights. Second-highest paying.",
        "colorblind_note": "Green wolf vs. blue bear: shape differentiates (pointed snout/ears vs. flat bear face). Green may blur with Deer's copper tones under deuteranopia but Wolf has no antlers."
      },
      {
        "rank": 3,
        "name": "Deer",
        "type": "animal_portrait",
        "description": "Copper/bronze-toned stag head portrait; wide branching antlers extending above head; round amber eyes; small golden ornamental dot on forehead; warm orange-brown fur. Distinct by antlers alone.",
        "colorblind_note": "Uniquely identified by antler silhouette — no other symbol has this shape. Colorblind-safe via shape."
      },
      {
        "rank": 4,
        "name": "A",
        "type": "card_letter",
        "description": "Oversized stylized letter 'A'; body filled with warm gold/amber decorative filigree pattern; bordered by bright pink/magenta frame with gold inner edge. Fourth-highest paying.",
        "colorblind_note": "Letter shape 'A' is the primary identifier, color secondary. Pink border distinguishes from K (also pink) — but A vs K is shape-differentiated by letter."
      },
      {
        "rank": 5,
        "name": "K",
        "type": "card_letter",
        "description": "Oversized letter 'K'; hot-pink metallic body with engraved scale/feather pattern fill; bright pink metallic frame with inner highlights. Fifth-highest.",
        "colorblind_note": "Letter 'K' shape identifies it. Similar pink to A-symbol but letter form differs."
      },
      {
        "rank": 6,
        "name": "Q",
        "type": "card_letter",
        "description": "Oversized letter 'Q'; sky-blue body with swirling cloud/paisley pattern fill; pink/purple outer frame. Sixth-highest.",
        "colorblind_note": "Blue color + 'Q' letter form distinguishes it. Blue may shift under protanopia but letter shape remains readable."
      },
      {
        "rank": 7,
        "name": "J",
        "type": "card_letter",
        "description": "Oversized letter 'J'; medium green body with decorative botanical pattern fill; purple/magenta outer frame. Lowest-paying regular symbol.",
        "colorblind_note": "Green 'J' vs. green Wolf: letter vs. animal portrait are clearly different visual categories. Letter shape is the primary identifier."
      }
    ]
  },

  "wild_symbol": {
    "appearance": "Golden coin/medallion with blue stylized 'W' letter on face; gold coin border with ridged edge",
    "substitutes_for": "All regular symbols (Bear, Wolf, Deer, A, K, Q, J)",
    "availability": "Does NOT appear in standard base-game symbol pool; ONLY spawned by WILD PACK (teal modifier) or LUCKY WILDS (blue modifier) spin features",
    "special_rule": "The same WILD symbol can connect to form multiple winning combinations with different symbols simultaneously",
    "paytable_verbatim": "This is the WILD symbol and substitutes for all symbols. It appears only as part of WILD PACK and LUCKY WILDS features. The same WILD symbol can connect to form multiple winning combinations with different symbols.",
    "wild_own_payout": null
  },

  "paytable": {
    "note": "All dollar values captured at $2.00 demo bet. Multiplier = dollar value ÷ 2. Source: paytable_p1.png + confirmed by zoom crop _pay_detail.png (Bear/Wolf/Deer/A) and _pay_right.png (K/Q/J). Cross-validated against live gameplay screenshots (bonus_hunt_intro/play.png, win_screen.png).",
    "cluster_sizes": ["5", "6", "7", "8", "9-11", "12-14", "15-19", "20-24", "25+"],
    "Bear": {
      "5":    {"usd_at_2bet": "$2.00",    "multiplier": "1x"},
      "6":    {"usd_at_2bet": "$3.00",    "multiplier": "1.5x"},
      "7":    {"usd_at_2bet": "$5.00",    "multiplier": "2.5x"},
      "8":    {"usd_at_2bet": "$10.00",   "multiplier": "5x"},
      "9-11": {"usd_at_2bet": "$25.00",   "multiplier": "12.5x"},
      "12-14":{"usd_at_2bet": "$50.00",   "multiplier": "25x"},
      "15-19":{"usd_at_2bet": "$100.00",  "multiplier": "50x"},
      "20-24":{"usd_at_2bet": "$400.00",  "multiplier": "200x"},
      "25+":  {"usd_at_2bet": "$2,000.00","multiplier": "1000x"}
    },
    "Wolf": {
      "5":    {"usd_at_2bet": "$1.00",    "multiplier": "0.5x"},
      "6":    {"usd_at_2bet": "$1.50",    "multiplier": "0.75x"},
      "7":    {"usd_at_2bet": "$2.50",    "multiplier": "1.25x"},
      "8":    {"usd_at_2bet": "$5.00",    "multiplier": "2.5x"},
      "9-11": {"usd_at_2bet": "$15.00",   "multiplier": "7.5x"},
      "12-14":{"usd_at_2bet": "$25.00",   "multiplier": "12.5x"},
      "15-19":{"usd_at_2bet": "$50.00",   "multiplier": "25x"},
      "20-24":{"usd_at_2bet": "$200.00",  "multiplier": "100x"},
      "25+":  {"usd_at_2bet": "$1,000.00","multiplier": "500x"}
    },
    "Deer": {
      "5":    {"usd_at_2bet": "$0.60",    "multiplier": "0.3x"},
      "6":    {"usd_at_2bet": "$1.00",    "multiplier": "0.5x"},
      "7":    {"usd_at_2bet": "$1.50",    "multiplier": "0.75x"},
      "8":    {"usd_at_2bet": "$2.50",    "multiplier": "1.25x"},
      "9-11": {"usd_at_2bet": "$7.50",    "multiplier": "3.75x"},
      "12-14":{"usd_at_2bet": "$15.00",   "multiplier": "7.5x"},
      "15-19":{"usd_at_2bet": "$30.00",   "multiplier": "15x"},
      "20-24":{"usd_at_2bet": "$100.00",  "multiplier": "50x"},
      "25+":  {"usd_at_2bet": "$600.00",  "multiplier": "300x"}
    },
    "A": {
      "5":    {"usd_at_2bet": "$0.50",    "multiplier": "0.25x"},
      "6":    {"usd_at_2bet": "$0.60",    "multiplier": "0.3x"},
      "7":    {"usd_at_2bet": "$1.00",    "multiplier": "0.5x"},
      "8":    {"usd_at_2bet": "$1.50",    "multiplier": "0.75x"},
      "9-11": {"usd_at_2bet": "$5.00",    "multiplier": "2.5x"},
      "12-14":{"usd_at_2bet": "$10.00",   "multiplier": "5x"},
      "15-19":{"usd_at_2bet": "$20.00",   "multiplier": "10x"},
      "20-24":{"usd_at_2bet": "$50.00",   "multiplier": "25x"},
      "25+":  {"usd_at_2bet": "$300.00",  "multiplier": "150x"}
    },
    "K": {
      "5":    {"usd_at_2bet": "$0.40",    "multiplier": "0.2x"},
      "6":    {"usd_at_2bet": "$0.50",    "multiplier": "0.25x"},
      "7":    {"usd_at_2bet": "$0.80",    "multiplier": "0.4x"},
      "8":    {"usd_at_2bet": "$1.20",    "multiplier": "0.6x"},
      "9-11": {"usd_at_2bet": "$4.00",    "multiplier": "2x"},
      "12-14":{"usd_at_2bet": "$7.50",    "multiplier": "3.75x"},
      "15-19":{"usd_at_2bet": "$15.00",   "multiplier": "7.5x"},
      "20-24":{"usd_at_2bet": "$40.00",   "multiplier": "20x"},
      "25+":  {"usd_at_2bet": "$200.00",  "multiplier": "100x"}
    },
    "Q": {
      "5":    {"usd_at_2bet": "$0.30",    "multiplier": "0.15x"},
      "6":    {"usd_at_2bet": "$0.40",    "multiplier": "0.2x"},
      "7":    {"usd_at_2bet": "$0.60",    "multiplier": "0.3x"},
      "8":    {"usd_at_2bet": "$1.00",    "multiplier": "0.5x"},
      "9-11": {"usd_at_2bet": "$3.00",    "multiplier": "1.5x"},
      "12-14":{"usd_at_2bet": "$5.00",    "multiplier": "2.5x"},
      "15-19":{"usd_at_2bet": "$10.00",   "multiplier": "5x"},
      "20-24":{"usd_at_2bet": "$30.00",   "multiplier": "15x"},
      "25+":  {"usd_at_2bet": "$150.00",  "multiplier": "75x"}
    },
    "J": {
      "5":    {"usd_at_2bet": "$0.20",    "multiplier": "0.1x"},
      "6":    {"usd_at_2bet": "$0.30",    "multiplier": "0.15x"},
      "7":    {"usd_at_2bet": "$0.40",    "multiplier": "0.2x"},
      "8":    {"usd_at_2bet": "$0.70",    "multiplier": "0.35x"},
      "9-11": {"usd_at_2bet": "$2.00",    "multiplier": "1x"},
      "12-14":{"usd_at_2bet": "$4.00",    "multiplier": "2x"},
      "15-19":{"usd_at_2bet": "$7.50",    "multiplier": "3.75x"},
      "20-24":{"usd_at_2bet": "$20.00",   "multiplier": "10x"},
      "25+":  {"usd_at_2bet": "$100.00",  "multiplier": "50x"}
    },
    "cross_validations": [
      "A × 5 = $0.50 (confirmed win_screen.png and bonus_hunt_intro.png: '5 A = $0.50')",
      "A × 5 = $0.50 (confirmed bonus_hunt_play.png: '5A=$0.50')",
      "J × 5 = $0.20 (confirmed bonus_hunt_play.png: '5J=$0.20')",
      "J × 9-11 = $2.00 (confirmed bonus_hunt_intro.png: '10 J = $2.00'; bonus_hunt_play.png: '11J=$2.00')",
      "Deer × 9-11 = $7.50 (confirmed bonus_hunt_play.png: '9Deer=$7.50')",
      "K × 7 = $0.80 (confirmed bonus_hunt_play.png: '7K=$0.80')"
    ]
  },

  "spin_modifiers": {
    "overview": "6 colored modifier marks are hidden beneath symbols on the grid. When a winning cluster lands on a cell containing a modifier mark, that modifier activates. Multiple modifier types can co-exist and trigger within one tumble sequence. Rules describe a specific play order for when multiple types activate simultaneously (exact sequence not fully extracted from frame — see unreadable_or_uncertain).",
    "source_frames": ["rules_p1.png (Page 2/9)", "rules_p2.png (Page 3/9)"],
    "modifiers": [
      {
        "color": "brown",
        "name": "THE CHASE BEGINS",
        "effect": "Adds additional colored spin modifier marks to new grid cells; expands the number of potential future modifier triggers. Acts as a multiplier/chain-extender for the modifier system.",
        "colorblind_note": "Brown marks may be hard to distinguish from dark grid background; the text overlay 'THE CHASE BEGINS' announces activation (visible in bonus_hunt_intro.png) providing a non-color identification channel."
      },
      {
        "color": "teal",
        "name": "WILD PACK",
        "effect": "Adds WILD symbols to the grid at the marked cell positions. WILDs substitute for all regular symbols and can simultaneously participate in multiple different cluster combinations.",
        "colorblind_note": "Teal/cyan color; 'WILD PACK' text overlay announces activation."
      },
      {
        "color": "purple",
        "name": "BIG GAME HUNTER",
        "effect": "Creates large animal symbol blocks/groupings on the grid, forming oversized clusters to produce high-value winning combinations. Visible in bonus_hunt_play.png: grid populated heavily with Deer symbols after BIG GAME HUNTER activation.",
        "colorblind_note": "Purple/violet color; 'BIG GAME HUNTER' text overlay announces activation."
      },
      {
        "color": "red",
        "name": "COLOSSAL GAME",
        "effect": "Creates colossal (large multi-cell block) symbols on the grid. A single colossal symbol occupies multiple cells and counts as multiple instances of that symbol in cluster calculations.",
        "colorblind_note": "Red color; 'COLOSSAL GAME' text overlay announces activation."
      },
      {
        "color": "blue",
        "name": "LUCKY WILDS",
        "effect": "Places WILD symbols at random grid positions (as opposed to WILD PACK which targets marked cells). WILDs spawned are identical in function to WILD PACK wilds.",
        "colorblind_note": "Blue color (risk: red-green colorblind may confuse red/COLOSSAL GAME with blue/LUCKY WILDS, though blue-red is usually distinguishable); 'LUCKY WILDS' text overlay announces activation."
      },
      {
        "color": "green",
        "name": "POWER",
        "effect": "Provides a win multiplier boost to the current tumble sequence wins. Exact multiplier value range not extracted from captured frames — see unreadable_or_uncertain.",
        "colorblind_note": "Green color; 'POWER' text overlay announces activation. Risk: green may be confused with Wolf symbol color; but modifier marks are on cells, not portrait symbols."
      }
    ]
  },

  "the_hunt_feature": {
    "overview": "THE HUNT is the sole bonus/progressive feature in the game. It is a 5-level progressive multiplier bonus. The Hunt Meter (right side of main game) tracks progress. Each tumble sequence counts how many winning symbols are removed; when the threshold is reached, THE HUNT activates and levels progress as long as the player continues collecting enough symbols at each level.",
    "hunt_meter_visual": {
      "position": "Vertical column of 4 circular orbs on the right side of the screen, between the 8×8 grid and the Artemis character",
      "orbs_top_to_bottom": [
        {"position": "top", "color": "dark teal interior with gold frame", "label": "×5"},
        {"position": "second", "color": "dark purple/magenta interior with gold frame", "label": "×3"},
        {"position": "third", "color": "dark navy blue interior with gold frame", "label": "×2"},
        {"position": "bottom", "color": "solid dark red interior with gold frame and colored gem accents", "label": "base orb (×1 implied)"}
      ],
      "during_hunt": "Orbs illuminate/fill as multiplier tiers are achieved; in bonus_hunt_intro.png the meter shows +x5/+x3/+x2/+x1 labels active"
    },
    "multiplier_mechanic": "Multipliers awarded at each level activation are additive and accumulate throughout the feature. All cluster wins during THE HUNT are multiplied by the current total accumulated multiplier. Example: if L1 awards +x2 and L2 awards +x3, total multiplier becomes x5 for all subsequent wins.",
    "feature_end_condition": "THE HUNT ends when the player fails to collect enough winning symbols to advance to the next level, OR upon completing Level 5.",
    "natural_trigger": {
      "description": "THE HUNT triggers naturally during base game play when enough winning symbols are collected (removed from grid) during one tumble sequence. Higher symbol counts at L1 entry give higher starting multipliers.",
      "level_thresholds": {
        "L1_entry": {
          "base_threshold": "105 symbols",
          "multiplier_tiers": {
            "105_to_129": "+x1 (base starting multiplier)",
            "130_to_154": "+x2 starting multiplier",
            "155_to_184": "+x3 starting multiplier",
            "185_plus":   "+x5 starting multiplier"
          }
        },
        "L2_advancement": {
          "base_threshold": "140 symbols",
          "multiplier_tiers": {
            "140_to_164": "+x1",
            "165_to_189": "+x2",
            "190_to_219": "+x3",
            "220_plus":   "+x5"
          }
        },
        "L3_advancement": {
          "base_threshold": "140 symbols",
          "multiplier_tiers": {
            "140_to_169": "+x1",
            "170_to_189": "+x2",
            "190_to_219": "+x3",
            "220_plus":   "+x5"
          }
        },
        "L4_advancement": {
          "base_threshold": "152 symbols",
          "multiplier_tiers": {
            "152_to_189": "+x1",
            "190_to_199": "+x2",
            "200_to_219": "+x3",
            "220_plus":   "+x5"
          }
        },
        "L5_advancement": {
          "base_threshold": "152 symbols",
          "multiplier_tiers": {
            "152_to_189": "+x1",
            "190_to_199": "+x2",
            "200_to_219": "+x3",
            "220_plus":   "+x5"
          }
        }
      },
      "source": "rules_p2.png (L1 thresholds) + rules_p3.png (L2-L5 thresholds)"
    },
    "bought_trigger": {
      "description": "When THE HUNT is bought (BUY THE HUNT, 100x stake), the feature begins at Level 1. Level advancement thresholds are lower than natural trigger thresholds, reflecting the paid entry.",
      "level_thresholds": {
        "L2_advancement": {
          "base_threshold": "125 symbols",
          "multiplier_tiers": {
            "125_to_144": "+x1",
            "145_to_164": "+x2",
            "165_to_209": "+x3",
            "210_plus":   "+x5"
          }
        },
        "L3_advancement": {
          "base_threshold": "130 symbols",
          "multiplier_tiers": {
            "130_to_149": "+x1",
            "150_to_179": "+x2",
            "180_to_229": "+x3",
            "230_plus":   "+x5"
          }
        },
        "L4_advancement": {
          "base_threshold": "140 symbols",
          "multiplier_tiers": {
            "140_to_159": "+x1",
            "160_to_189": "+x2",
            "190_to_239": "+x3",
            "240_plus":   "+x5"
          }
        },
        "L5_advancement": {
          "base_threshold": "160 symbols",
          "multiplier_tiers": {
            "160_to_179": "+x1",
            "180_to_209": "+x2",
            "210_to_249": "+x3",
            "250_plus":   "+x5"
          }
        }
      },
      "source": "rules_p4.png (Page 5/9)"
    },
    "demo_gameplay_example": {
      "frame": "bonus_hunt_intro.png → bonus_hunt_play.png → bonus_hunt_win.png",
      "hunt_instance_total_win": "$265.10",
      "hunt_buy_cost_at_demo_bet": "$200.00 (100x × $2 bet)",
      "multiplier_at_end": "×3 (visible in bonus_hunt_win.png)",
      "sample_wins_visible": [
        "THE CHASE BEGINS modifier triggered; 10 J = $2.00; 5 A = $0.50; WIN $2.50 in THE HUNT (bonus_hunt_intro.png)",
        "BIG GAME HUNTER modifier active; 11J=$2.00; 5J=$0.20; 9 Deer=$7.50; 7K=$0.80; 5A=$0.50; WIN $13.90 (bonus_hunt_play.png)"
      ]
    },
    "win_screen_text_verbatim": "CONGRATULATIONS! YOU HAVE WON $265.10 IN THE HUNT — PRESS ANYWHERE TO CONTINUE"
  },

  "bonus_buy": {
    "name": "BUY THE HUNT",
    "cost_at_demo_bet": "$200.00",
    "cost_multiplier": "100x total stake",
    "ui_position": "Top-left panel of main game, always visible. Dark green rectangular frame with gold border. White text 'BUY THE HUNT', gold '$200.00'.",
    "confirmation_dialog": {
      "background": "Teal/dark teal background",
      "frame": "Gold ornate rectangular frame",
      "text_layout": "Pink/white 'BUY THE HUNT' header text; yellow '$200.00' price; red X button (cancel, left); green checkmark button (confirm, right)",
      "source": "bonus_buy_dialog.png"
    }
  },

  "rtp_and_volatility": {
    "rtp_base_game": "96.05%",
    "rtp_bonus_buy": "96.02%",
    "rtp_source": "rules_p5.png (Page 6/9 of in-game info panel)",
    "volatility_badge": "5 lightning bolts (Pragmatic Play's maximum volatility badge on preview.png and paytable/rules header)",
    "volatility_rules_text_verbatim": "High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.",
    "volatility_note": "PP volatility badge (5 bolts) typically corresponds to 'Very High' in PP's public marketing scale. However, the in-game rules text reads 'High volatility'. Per project anti-hallucination rule: reporting exact rules text. Badge and text are inconsistent; text source is authoritative per task brief.",
    "volatility_text_classification": "High (per rules text)"
  },

  "bet_range": {
    "minimum_bet": "$0.20",
    "maximum_bet": "$240.00",
    "demo_bet_used_for_paytable": "$2.00",
    "source": "rules_p5.png (Page 6/9)"
  },

  "max_win": {
    "value": "10,000x bet",
    "source": "rules_p7.png (Page 8/9) and confirmed in rules_p4.png (Page 5/9) with text '10000X bet'",
    "template_language_note": "The max win clause in rules references 'FREE SPINS round' in its wording (Pragmatic Play shared template). Bow of Artemis has NO traditional free spins — THE HUNT is the only bonus feature. The 10,000x cap applies to all play modes including THE HUNT."
  },

  "ui_layout": {
    "source_frame": "base_game.png (1280×800)",
    "elements": {
      "top_left": "BOW OF ARTEMIS game title logo — golden yellow/green lettered wordmark with blue gem/diamond emblem above the word 'OF'",
      "left_panel_top": "BUY THE HUNT panel — dark green rectangle with gold border; white bold text 'BUY THE HUNT' on three lines; gold '$200.00' price text; downward-pointing arrow at bottom of panel",
      "left_panel_bottom": "Empty dark panel (win log display area — appears during THE HUNT; shows round-by-round win accumulation with modifier names and symbol hit log)",
      "center": "8×8 grid — dark near-black cells (slight green tint), each cell contains one symbol; grid framed by ornate gold border with decorative corner elements and vertical bamboo-style side posts",
      "right_center": "Hunt Meter — vertical stack of 4 gold-framed circular orbs; labeled ×5 (top, dark teal), ×3 (second, dark purple/magenta), ×2 (third, dark navy), and base orb (bottom, dark red) with small colored gemstones at junctions between orbs",
      "right_side": "Artemis character — full-body goddess figure; white flowing robes; gold armor pauldrons and bracers; white/silver long wavy hair; gold crown/tiara; holding a tall wooden bow in left hand and a golden arrow in right hand; blue magical energy glow at feet; warm orange autumn forest backdrop visible",
      "bottom_bar": {
        "left": "Hamburger menu icon; 'i' (info/paytable) icon; speaker/sound icon; PRAGMATIC PLAY logo text",
        "center_left": "'CREDIT $100,000.00' in yellow; 'BET $2.00' in white — both with label text",
        "center": "'HOLD SPACE FOR TURBO SPIN' hint text in bold white capitals",
        "right": "Minus (−) round button; spin button (circular arrows with crown icon); plus (+) round button; '|| AUTOPLAY' button"
      }
    }
  },

  "settings_screen": {
    "source_frame": "settings.png",
    "title": "SYSTEM SETTINGS",
    "controls": [
      {"label": "Battery Saver", "state": "off (toggle inactive)"},
      {"label": "Ambient Music", "state": "off (toggle inactive)"},
      {"label": "Sound FX", "state": "off (toggle inactive)"},
      {"label": "Intro Screen", "state": "on (toggle active, green)"}
    ],
    "other": [
      "Game History link/button",
      "Total Bet display: $2.00 with +/- adjustment buttons"
    ]
  },

  "autoplay_screen": {
    "source_frame": "autoplay.png",
    "title": "AUTOPLAY SETTINGS",
    "options": [
      {"label": "Turbo Spin", "state": "unchecked (empty box — inactive)"},
      {"label": "Quick Spin", "state": "checked (green checkmark — active)"},
      {"label": "Skip Screens", "state": "checked (green checkmark — active)"}
    ],
    "spin_count_control": "Slider control; demo set to 100 spins",
    "start_button": "Green 'START AUTOPLAY (100)' button",
    "accessibility_note": "Skip Screens option allows users to bypass win animations automatically — useful for users with attention/fatigue concerns or motor impairments requiring minimal interaction."
  },

  "preview_screen": {
    "source_frame": "preview.png",
    "content": "Splash/intro screen; text reads 'TRIGGER SPIN MODIFIERS AS YOU WIN AND TUMBLE'; shows Hunt meter orbs (×5/×3/×2 visible); VOLATILITY badge of 5 lightning bolts; 3 circular navigation dots at bottom (carousel indicator); Artemis silhouette partially visible"
  },

  "accessibility": {
    "colorblind_concerns": [
      "Spin modifier marks on grid cells are color-coded in 6 colors (brown/teal/purple/red/blue/green) with no confirmed shape differentiation. This is a potential barrier for colorblind users (especially red-green deficiency confusing red COLOSSAL GAME with green POWER; brown THE CHASE BEGINS may be difficult against dark grid). Mitigation: each modifier type announces itself via a named text overlay when triggered.",
      "Hunt Meter orbs are differentiated by both color AND multiplier number (×5/×3/×2/×1) — accessible to colorblind users via numeric labels.",
      "Animal symbols are distinguished by species shape (bear face vs. wolf snout vs. deer antlers) providing colorblind-safe identification by silhouette alone.",
      "Card symbols (A/K/Q/J) are differentiated by letter shape — the primary identifier is the letter character itself, not color. Colorblind-safe."
    ],
    "motor_accessibility": [
      "Autoplay available with configurable spin count up to 100 spins; Quick Spin and Skip Screens reduce required interaction.",
      "Turbo Spin available via keyboard shortcut (HOLD SPACE) — allows single-key sustained spin activation.",
      "BUY THE HUNT button persistently visible at top-left — no deep navigation required to access bonus buy.",
      "Confirmation dialog for bonus buy has clearly differentiated cancel (red X) and confirm (green checkmark) buttons — distinct by both color and shape/symbol."
    ],
    "hearing_accessibility": [
      "All key information is presented visually: win amounts in text, modifier names as text overlays, Hunt level progression visually on meter.",
      "Settings allow Sound FX and Ambient Music to be toggled independently."
    ],
    "visual_information_hierarchy": [
      "Win amounts always displayed as dollar values in text (not only as visual effects).",
      "Hunt level and multiplier shown numerically on meter orbs.",
      "Paytable accessible via 'i' button, explicitly paginated (Page 1/9 through 9/9) so users can navigate to any section.",
      "Credit and Bet always visible at bottom of screen."
    ]
  },

  "unreadable_or_uncertain": [
    {
      "item": "Green POWER modifier — exact multiplier value or range",
      "reason": "rules_p2.png (Page 3/9) confirms the POWER modifier provides a multiplier, but the specific value or range was not extracted from the OCR/vision read in this session. Requires re-read of rules_p2.png.",
      "status": "null — do not invent"
    },
    {
      "item": "Multi-modifier play order — exact sequence when 2+ modifiers trigger simultaneously",
      "reason": "rules_p2.png mentions a play order for multiple features, but the exact priority sequence was not fully extracted in this session. Partial: THE HUNT threshold counting likely occurs during/after all modifier resolutions.",
      "status": "uncertain"
    },
    {
      "item": "Number and distribution of modifier marks placed on grid per spin",
      "reason": "Not disclosed in rules text. Marks are hidden and their count/placement pattern is not documented in the captured frames.",
      "status": "null"
    },
    {
      "item": "THE HUNT L1 bought-trigger entry threshold",
      "reason": "rules_p4.png (Page 5/9) documents L2-L5 advancement thresholds for the bought trigger. The L1 entry point for bought trigger (presumably auto-starts at L1 immediately on purchase) was not explicitly confirmed in the extracted rules text.",
      "status": "presumed auto-start at L1 upon purchase confirmation — not explicitly stated"
    },
    {
      "item": "Autoplay loss limit and win limit options",
      "reason": "autoplay.png shows spin count, Turbo/Quick/Skip Screens checkboxes. Loss limit and win limit controls not visible in the captured frame (may require scrolling within autoplay panel or are absent).",
      "status": "not confirmed in captured frame"
    },
    {
      "item": "Exact COLOSSAL GAME symbol block size (e.g., 2×2 vs. 3×3 colossal)",
      "reason": "rules_p2.png describes COLOSSAL GAME as creating large block symbols but the exact dimensions were not extracted in this session.",
      "status": "uncertain"
    }
  ],

  "source_frames_index": {
    "preview.png": "Splash screen — general game identity, volatility badge (5 bolts), Hunt meter orb preview",
    "base_game.png": "Full main game UI — grid layout, all 7 symbols + WILD visible, Hunt meter orb labels (×5/×3/×2), Artemis character, BUY THE HUNT panel, bottom bar controls",
    "paytable_p1.png": "Info panel Page 1/9 — complete symbol gallery (Bear/Wolf/Deer/A/K/Q/J/WILD), full 9-tier payout table for all 7 symbols, WILD description text (verbatim extracted)",
    "rules_p1.png": "Info panel Page 2/9 — TUMBLE FEATURE rules; Brown/Teal/Purple spin modifier (THE CHASE BEGINS/WILD PACK/BIG GAME HUNTER) rules",
    "rules_p2.png": "Info panel Page 3/9 — Red/Blue/Green modifier (COLOSSAL GAME/LUCKY WILDS/POWER) rules; multi-modifier play order; THE HUNT Level 1 entry thresholds",
    "rules_p3.png": "Info panel Page 4/9 — THE HUNT L2-L5 natural trigger thresholds and multiplier tier tables",
    "rules_p4.png": "Info panel Page 5/9 — Max win 10,000x bet; BUY THE HUNT 100x cost; THE HUNT bought-trigger L2-L5 thresholds",
    "rules_p5.png": "Info panel Page 6/9 — Volatility text (High); RTP 96.05% base / 96.02% bonus buy; bet range $0.20-$240.00",
    "rules_p6.png": "Info panel Page 7/9 — HOW TO PLAY section; main game interface button descriptions",
    "rules_p7.png": "Info panel Page 8/9 — SETTINGS MENU; BET MENU; max win '10000X bet' confirmation",
    "rules_p8.png": "Info panel Page 9/9 — AUTOPLAY settings description (SKIP SCREENS option explained)",
    "settings.png": "System Settings modal — Battery Saver/Ambient Music/Sound FX/Intro Screen toggle states",
    "autoplay.png": "Autoplay Settings panel — Turbo Spin/Quick Spin/Skip Screens checkbox states, spin count slider at 100",
    "bonus_buy_dialog.png": "BUY THE HUNT confirmation dialog — cost $200.00, cancel and confirm button layout",
    "bonus_hunt_intro.png": "THE HUNT gameplay Level 1 — THE CHASE BEGINS modifier triggered; left win log; Hunt meter +x5/+x3/+x2/+x1; WIN $2.50",
    "bonus_hunt_play.png": "THE HUNT gameplay — BIG GAME HUNTER modifier active; heavy Deer symbol clustering; WIN $13.90",
    "bonus_hunt_win.png": "THE HUNT completion screen — 'CONGRATULATIONS! YOU HAVE WON $265.10 IN THE HUNT'; ×3 total multiplier shown",
    "win_screen.png": "Base game win — 5-symbol A cluster highlighted in golden glow; WIN $0.50 at $2 bet; cross-validates A×5=$0.50"
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.