Book Of Mines

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 95.00%
Volatility —
Max win ×805001
Grid —
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Asset pack

17 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

17 demo screens
17 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 190 190 Sep Oct '25: 270 270 Oct Nov '25: 60 60 Nov Dec '25: 60 60 Dec Jan '26: 50 50 Jan Feb '26: 70 70 Feb Mar '26: 40 40 Mar Apr '26: 30 30 Apr May '26: 60 60 May Jun '26: 30 30 Jun Jul '26: 30 30 Jul Aug '26: 20 20 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 20 20 20 20 20 20 60 20 40 20 220 180
🇵🇰Pakistan 0 0 0 20 0 0 0 0 0 20 20 0
🇪🇬Egypt 0 0 0 0 0 0 0 0 0 10 30 10
🇭🇺Hungary 0 0 0 10 10 20 0 0 0 0 0 0
🇳🇬Nigeria 0 0 10 10 0 0 0 0 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 10 0 0 0
🇺🇦Ukraine 0 0 0 0 0 0 0 0 10 10 0 0
🇦🇷Argentina 0 0 0 0 0 0 10 0 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 10 0 0 0 0
🇮🇹Italy 0 0 0 0 0 0 0 10 0 0 0 0
🇻🇳Vietnam 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Book Of Mines

Everything pulled from Book Of Mines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
17 screens captured
6 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 17 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 95.00% · single configuration
max_win_x ×805001
bonus_buy No
mechanic Crash
release_date 2024

Bonus modes

2 modes
Base Game Modifier base
Base Round (grid reveal)

Player buys into a round by opening tiles one at a time on the chosen grid (5x5 by default). The stake is deducted on the first tile opened, not when the round starts. Each safe tile (glowing teal scarab) advances a multiplier ladder shown above the grid; the player can Cash Out at any time to collect bet x current rung. Opening the hazard tile (Anubis jackal-head medallion) ends the round immediately with no payout. Clearing every safe tile on the grid triggers an automatic Cash Out at the top rung.

Other grid_risk_config
Field Size & Mine Count

Round-setup modal lets the player switch field size between 3x3, 5x5, 7x7 and 9x9 tiles (default 5x5) and the mine count (default 3), both via left/right chevron arrows. Together they set the multiplier ladder for the round; the default 5x5/3-mine ladder reads x1.08, x1.23, x1.42, x1.64...; a 9x9/40-mine stress configuration was measured to climb to a ceiling of x805001, matching the storefront's printed maximum win.

Colour system

extracted from frames · HEX
Export palette
#322513 base dominant 1 base
#4E3518 base dominant 2 base
#644D29 base dominant 3 base
#CCAA62 base dominant 4 base
#B0904F base dominant 5 base
#956630 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Green 'Choose Tile'/'Start Game' and teal 'Cash Out' buttons differ in printed text as well as colour. The near-black Anubis hazard icon and the teal-blue scarab safe icon differ strongly in shape and silhouette, not only hue. The highlighted ladder rung is marked with an outline box and a pointer icon in addition to its background colour.
Screen Reader
  • Every game-critical number (Balance, Bet Amount, ladder multipliers, Cash Out amount, mine count, field size) is rendered as plain text and is machine-readable via the game's own DOM. The safe (scarab) and hazard (Anubis) tile types are communicated purely through image content with no text label before a tile is opened -- consistent with a chance-based game, but any post-hoc 'this tile was safe/a mine' announcement must come from surrounding UI text, not the tile graphic.
Motor Accessibility
  • Bet amount, mine count and field size are all adjusted with discrete +/- or chevron-arrow buttons rather than drag sliders. The main action button (Choose Tile / Start Game / Cash Out) is a single large target in a consistent bottom-right position across all captured states.
Hearing Accessibility
  • No sound-only cues were observed to carry unique information: outcomes are always paired with a visible balance change and a field-reset animation. Independent Sound and Music sliders in Settings both default to near-maximum.

Media & assets

5 files · 5 types
17 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (idle), settings, Limits panel, round-setup modal, gameplay (one safe tile opened), win screen (cash-out), a loss round, My Bets panel, Rules (4 pages), bet min/max clamps, a 9x9/40-mine stress configuration used to find the multiplier ceiling.
All 4 pages of the Rules booklet were read in full: the section list is How to Play? / Game Details / RTP / Settings / Disconnection Policy / Version -- no Paytable/Payouts/Gems-and-Multipliers section exists, and no per-tile-type multiplier is printed anywhere. The game has no distinct paying symbols; payout depends only on tiles opened and the chosen grid/mine configuration.
Full range of selectable mine counts per field size is not established -- only 3 mines at 5x5 and 40 mines at 9x9 were captured.
Exact function of the green fast-forward toggle beneath the bet controls is not confirmed by direct testing; no Autoplay section exists in this build's Rules booklet, so it is most likely a turbo/fast-animation-speed toggle rather than a multi-round autoplay feature.
Whether a mid-round Cancel control exists before the first tile is opened was not separately captured for this title; inferred only by analogy with the shared provider mechanic.
Provably fair is not confirmed inside this build -- the Rules booklet has no verification/seed section, only 'Game version'/'RNG version' strings.

Ask AI about Book Of Mines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Book Of Mines play? Keep it simple.

Player buys into a round by opening tiles one at a time on the chosen grid (5x5 by default). The stake is deducted on the first tile opened, not when the round starts. Each safe tile (glowing teal scarab) advances a multiplier ladder shown above the grid; the player can Cash Out at any time to collect bet x current rung. Opening the hazard tile (Anubis jackal-head medallion) ends the round immediately with no payout. Clearing every safe tile on the grid triggers an automatic Cash Out at the top rung.

RTP 95.00%max win ×805001demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Book Of Mines vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/book-of-mines-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/book-of-mines-b27/
{
  "game": {
    "name": "Book Of Mines",
    "catalog_name": "Book Of Mines",
    "in_game_wordmark": "BOOK OF MINES (stylised as two large stacked gold lines \"BOOK\" / \"MINES\" with a small \"OF\" tucked into the upper-right of \"MINES\"; both O's in \"BOOK\" are inset with a teal-green gem)",
    "provider": "Turbo Games",
    "slot_id": "e890f989-b7b6-4eca-83c4-105be1430a15",
    "demo_url": "https://bookofmines.turbogames.io",
    "device": "desktop",
    "window": "1280x800",
    "game_kind": "crash",
    "game_category_note": "Grid-reveal 'mines' style crash game: player buys into a round, opens tiles one at a time on a chosen grid, a multiplier ladder climbs with every safe tile, and the player can Cash Out at any time before hitting a hazard tile. No reels, no paylines, no symbol paytable.",
    "theme": "Ancient Egypt / tomb-raiding treasure hunt. The framing story (told in the Rules text) is that the player is searching for the treasures of an enchanted 'Book of Mines' without waking the jackal-headed god Anubis; the visual world is a torch-lit sandstone temple chamber guarded by an Egyptian queen/goddess figure in full pharaonic regalia.",
    "art_style": "Semi-realistic, painterly 3D-rendered digital art (not flat vector cartoon): the background is a moodily lit stone temple interior with soft directional light falling from an overhead skylight opening, warm brown/bronze ambient tones, and visible dust-mote sparkle particles. The female character portrait at the left edge is rendered with photorealistic skin shading, detailed fabric and metal textures, and dramatic chiaroscuro lighting -- closer to a painted fantasy-game splash illustration than a cartoon. Tiles, buttons and the ladder bar are rendered as glossy 3D beveled gold/bronze metal and carved stone with drop shadows and specular highlights (not flat fills). Overall mood is mysterious/dramatic rather than bright and cheerful; camera angle is a static frontal view of the play field with the character shown in a 3/4 portrait crop on the left. The out-of-game chrome (loading screen, menu, rules, limits, my bets) switches to a completely different, minimal flat style: plain black background, thin white geometric sans-serif text/icons and a faint grid of diamond dots -- this is Turbo Games' shared platform UI, not the game's own art."
  },
  "color_palette": {
    "play_field_scene": [
      "warm dark brown / bronze temple-stone background",
      "golden-tan parchment/stone tile faces with a subtle cracked-stone texture",
      "bright warm gold for beveled UI chrome (bet +/- buttons, ladder frame, wordmark letters)",
      "teal / turquoise-green gem accents (the two O's in 'BOOK', the scarab beetle icon, jewelry on the character)",
      "emerald green glowing pill for the 'Choose Tile' / 'Start Game' action button",
      "cyan-teal glowing pill for the 'Cash Out' button once a round is active",
      "off-white / cream for numeric text (Balance, Bet Amount, ladder multiplier values)",
      "deep black-blue hair and near-black jackal iconography for Anubis accents"
    ],
    "chrome_and_menus": [
      "solid black background",
      "white text and line-icons",
      "red circular Turbo Games brand mark (red disc with a white X / crossed-blade shape)",
      "red accent icons in the side menu (Turbo Universe badge, Free Bets gift icon, Limits icon)",
      "faint light-grey dotted diamond pattern scattered across the black background"
    ],
    "colorblind_note": "The two action buttons that matter most for play (green 'Choose Tile'/'Start Game' vs teal 'Cash Out') are distinguished by their printed TEXT LABEL and by which state of the round is active, not only by hue, so a colorblind player is not dependent on the green/teal distinction. The currently-lit rung of the multiplier ladder is marked by an outlined highlight box around the number in addition to the colour of the ladder bar, and its position (leftmost pending rung) is also informative."
  },
  "kinship_analysis": {
    "summary": "Book Of Mines shows MIXED kinship with two other already-documented Turbo Games titles, and each axis of similarity points to a different relative. This split is the single most important structural fact about the slot.",
    "axis_1_default_ladder_matches_base_Mines": "On the default configuration (5x5 grid, 3 mines) the multiplier ladder reads x1.08, x1.23, x1.42, x1.64 ... up to x2.18k, matching the base game 'Mines' (dc153d8a) figure for figure.",
    "why_this_is_not_proof_of_a_shared_engine": "Every mines-family game computes its ladder from the same combinatorial formula: at each step the multiplier is a function only of grid size, mine count and tiles-already-opened (adjusted for house edge). Any two mines games configured with an IDENTICAL grid size and mine count will therefore produce an identical ladder, whether or not they share a codebase. Ladder agreement on one configuration is consistent with kinship but does not by itself demonstrate it.",
    "axis_2_structure_and_ceiling_match_Turbo_Mines": "Book Of Mines exposes a field-size switcher (3x3 / 5x5 / 7x7 / 9x9) inside the same setup modal as the mine-count switcher. The base 'Mines' game (per the closed wave-209 pilot) has NO field-size switcher at all -- its grid is fixed at 5x5 and only the mine count (2-24) varies. Book Of Mines' structure therefore matches 'Turbo Mines' (6d85a894), which offers the same four grid sizes. The multiplier ceiling also matches Turbo Mines rather than base Mines: both break their ladder at the same place, x805001 (measured on a 9x9 grid with 40 mines, see max_multiplier below), versus base Mines' printed ceiling of x4940285 (13 mines / 12 tiles on its fixed 5x5 grid).",
    "axis_3_rtp_form_matches_neither_exactly": "Book Of Mines prints a single RTP figure, 95.0%, that matches the storefront wording verbatim. Base 'Mines' instead prints a RANGE (94.71%-95.30%). This RTP form (single number, no range) has not yet been directly compared against Turbo Mines' own rules text in our records for this slot, so it is reported as an independent observation rather than as agreement with either relative.",
    "conclusion": "Book Of Mines is best read as the same reskinnable engine/ceiling family as 'Turbo Mines' (shared field-size switcher and shared x805001 ceiling), wearing a ladder that happens to coincide with base 'Mines' on the shared default configuration purely because the underlying math is configuration-driven. It must be documented as its own game -- copying either relative's document would be wrong -- but the two points of resemblance are the most informative facts about how this provider builds its mines-family titles."
  },
  "loading_and_branding": {
    "preview_screen": "Plain black background. Centered: the Turbo Games brand mark -- a red circle containing a white diagonal-cross ('X') shape, with white block-letter wordmark 'TURBO' / 'GAMES' stacked to its right. No game-specific title, art or numbers appear on this screen; it is the shared provider loading splash, not a Book Of Mines splash.",
    "in_game_wordmark_position": "Top-right of the play field, above the bet panel: a small illustrated open treasure book icon next to the gold 3D 'BOOK OF MINES' wordmark described in game.in_game_wordmark.",
    "footer": "Bottom-left of every screen: small grey text 'Turbo Games · Book of Mines'. Bottom-right: a live date/time stamp (e.g. '22 Aug, 2026 | 06:53:08') that updates continuously -- this is the demo-wrapper clock, not a game element, and must not be used to detect whether an action succeeded.",
    "demo_ribbon": "A vertical black ribbon reading 'DEMO MODE' with a small circular reload/refresh icon is fixed to the right edge of the viewport on every screen."
  },
  "screens": [
    {
      "screen": "base_game (idle, default settings)",
      "source_frame": "base_game.png",
      "description": "Balance '$1000' top-left in white. Top-right: three small icons -- a spiral 'Turbo Universe' badge, a white circle with a question mark ('?', opens Rules), a speaker/sound icon, and a horizontal-sliders settings icon. Left third of the screen: a large portrait of an Egyptian queen/goddess figure wearing a tall gold-and-teal feathered headdress, broad jeweled collar, white wrap dress and gold arm cuffs, looking directly at the viewer. Center: a 5x5 grid of 25 identical blank gold parchment-textured tiles with a slightly torn/cracked edge texture, framed by two vertical winged gold columns. Above the grid, a horizontal green-and-gold bar shows the start of the multiplier ladder for the current settings: 'x1.08  x1.23  x1.42  x1.64' (further rungs are off the visible bar width). Right side: 'Bet Amount' label with an info circle, value '$1', a gold minus-circle and plus-circle either side of it, a green ON toggle switch with a fast-forward (>>) icon beneath the bet controls, and a large winged oval button reading 'Choose Tile' in green. Below the grid: a small jackal-head Anubis icon with the current mine count ('3'), a gold pill-shaped menu button (opens the setup modal), and a small 3x3-dot grid icon with the current field size ('5x5')."
    },
    {
      "screen": "settings (gear menu)",
      "source_frame": "settings.png",
      "description": "Black background with a faint dotted-diamond pattern. Top-left: 'Play time: 00:01:31' (session timer). Top-right: a small dark panel showing 'RNG version: \"2.0.0\"' and 'Game version: \"1.0.3\"', plus a white X close button. Left panel (white-outlined rounded rectangle): a 'Nickname' field showing an auto-generated name 'Defensive Sole' with a pencil edit icon; below it, 'Sound' and 'Music' rows each with a mute-speaker icon, a red horizontal slider (set near maximum) and an unmuted-speaker icon. Right column, red icon + white label rows: 'TURBO UNIVERSE' (spiral badge, bold italic), 'FREE BETS' (gift-box icon), 'My bets' (list icon), 'Limits' (circular target icon), 'Rules' (document icon), 'Exit game' (house icon)."
    },
    {
      "screen": "info / Limits panel",
      "source_frame": "limits.png",
      "description": "Black background, 'Limits' centered header with a '< Back' link top-left and an X close top-right. Three stacked white-outlined rows, each with a red icon: 'Min bet: $ 0.1' (circular icon), 'Max bet: $ 100' (banknote icon), 'Max Profit: $ 10000' (upward-arrow-in-circle icon)."
    },
    {
      "screen": "other / round setup modal",
      "source_frame": "params_modal.png",
      "description": "A gold parchment-textured square card is overlaid on the dimmed play field. Top of the card: a small 3x3 dot-grid icon. Middle: a green pill row labelled '5x5' with left/right chevron arrows to change field size. Below that, centered: the carved black-and-gold Anubis jackal-head medallion icon (glowing pale eyes, ornate gold border) representing the hazard/mine tile. Below the medallion: another green pill row labelled '3' with left/right chevron arrows to change the mine count. Bottom-right of the game panel behind the modal, the action button reads 'Start Game' (this label only appears here, before a round is active -- it becomes 'Choose Tile' once a round has begun, and 'Cash Out $<amount>' once at least one safe tile is revealed). An X close button sits top-right of the whole screen."
    },
    {
      "screen": "base_game (round in progress, one safe tile opened)",
      "source_frame": "gameplay.png",
      "description": "Balance has dropped to '$999' (from $1000), confirming the stake is deducted once the first tile is opened, not when the round is started (see mechanics.stake_deduction_timing). The top-left tile of the 5x5 grid is revealed and now shows a glowing teal-blue scarab beetle set inside an open stone book, with a blue outlined border distinguishing it from the still-closed tiles. The ladder bar above the grid now highlights its first rung 'x1.08' inside an outlined box with a small winged gem icon pointing at it, while 'x1.23 x1.42 x1.64' remain visible as upcoming rungs. The action button now reads 'Cash Out $1.08' in teal."
    },
    {
      "screen": "win_screen (after Cash Out)",
      "source_frame": "win_screen.png",
      "description": "Balance now reads '$1000.23' (i.e. +$1.23 versus the $999.00 mid-round balance), confirming a cash-out at the x1.23 rung. The grid has reset to 25 closed tiles, the ladder bar shows the same starting rungs (x1.08 x1.23 x1.42 x1.64) for a fresh round at the same settings, and the action button has reverted to green 'Choose Tile'. There is no separate full-screen 'you won' overlay in this build; the win is communicated purely through the balance figure updating and the field resetting."
    },
    {
      "screen": "base_game (loss round, tile reveal in progress)",
      "source_frame": "lose_screen.png",
      "description": "Balance reads '$998.23', i.e. two further $1 stakes have been lost since the win screen (consistent with the two 0.00-payout rows timestamped 7:01 AM and 7:03 AM on the My Bets panel). The grid shows 24 closed tiles and one tile in the third row, third column rendered as a cracked/broken stone panel printing 'value $1.08' in dark serif numerals -- read as a reveal of a previously-opened safe tile's ladder value during the round's resolution animation; the exact animation phase is not certain from a single static frame (see unreadable_or_uncertain). The action button reads 'Choose Tile' in this frame, not 'Start Game' as an earlier working note assumed -- corrected here after zooming the button text."
    },
    {
      "screen": "info / My bets panel",
      "source_frame": "my_bets.png",
      "description": "Black background, 'My bets' centered header, '< Back' top-left, X top-right. A four-column white-outlined table: 'Time', 'Bet Amount', 'Multiplier', 'Payout', each row also has an info circle icon on the right. Three rows shown: '7:03 AM | 1.00 | - | 0.00', '7:01 AM | 1.00 | - | 0.00', '6:59 AM | 1.00 | 1.23 | 1.23'. The dash in the Multiplier column marks a round that ended in a loss (no cash-out multiplier); the 6:59 AM row is the second independent confirmation of the win_screen payout (bet $1.00, multiplier x1.23, payout $1.23 = multiplier x total stake)."
    },
    {
      "screen": "rules, page 1 of 4",
      "source_frame": "rules_p1.png",
      "description": "Black background, 'Rules' header, '< Back' and X controls. Left sidebar: six section buttons -- 'How to Play?', 'Game Details', 'RTP', 'Settings', 'Disconnection Policy', 'Version' (this is the FULL list of sections in this build; there is no 'Autoplay' section and no 'Min & Max Multiplier' / 'Gems and Multipliers' / 'Paytable' section). Right pane text, verbatim: 'Only the brave will be able to find the treasures of the Book of Mines without waking Anubis!' / 'How to Play?' / 'Tap \"Start Game\" to begin' / 'Tap on tiles to reveal enchanted treasure books!' / 'Cash Out before you disturb Anubis to claim your winnings!' / 'Game Details' / 'Place Bet' / 'Choose your Bet Amount' / 'Choose the playing field size' / 'Choose the risk of waking Anubis' / 'Press \"Start Game\"'."
    },
    {
      "screen": "rules, page 2 of 4",
      "source_frame": "rules_p2.png",
      "description": "Continues 'Place Bet': 'Notice! The more chances Anubis has to appear, the bigger the multiplier will be!' Then 'Gameplay': 'With each opened treasure book, the winning amount increases! But if you disturb Anubis you lose your bet. So choose wisely!' Then 'Cash Out': 'When you've found one or more treasure books, you can press 'Cash Out' to collect your reward. If you've found all the treasures, Cash Out will be triggered automatically for you.' Then start of 'RTP' section header."
    },
    {
      "screen": "rules, page 3 of 4",
      "source_frame": "rules_p3.png",
      "description": "'RTP' section body: 'Game relies on a coefficient called \"RTP\" (Return to Player) which is the statistical average of payouts over billions of rounds.' followed by the game-specific sentence, verbatim: 'Book of Mines has RTP 95.0%'. Then 'Settings' section: 'Click the gear icon in the top right corner of the screen to open the settings menu. In Settings you can:' with bullets 'change the nickname', 'view the minimum bet, maximum bet, and maximum profit limits', 'turn on/off sounds (you can also do this on the main screen)', 'view a list of your recent bets'. Then start of 'Disconnection Policy' header."
    },
    {
      "screen": "rules, page 4 of 4",
      "source_frame": "rules_p4.png",
      "description": "'Disconnection Policy' body: 'We prioritize the security and satisfaction of our players, even in the event of unexpected internet connection interruptions. Here's how we handle such situations:' bullets -- 'If a bet is placed after a disconnection, it will not be sent to the server, no funds will be deducted, and the game will not proceed.' and 'If a disconnection occurs during an active game, the game state on the server will remain unchanged. Players will be able to resume the game once the connection is restored.' Then 'Version': 'Game version: \"1.0.3\"' / 'RNG version: \"2.0.0\"'. This is the end of the booklet."
    },
    {
      "screen": "other / max-ceiling probe, 9x9 grid, 40 mines",
      "source_frame": "max_multiplier_9x9_40mines.png",
      "description": "Same layout as base_game but the tile grid is now 9 columns x 9 rows (81 tiles) and the bottom bar reads mine count '40' next to the Anubis icon and field size '9x9' next to the grid icon. The visible portion of the ladder bar for this configuration starts much higher than the 5x5/3-mine default: 'x1.88  x3.75  x7.6  x15.61'. Per the manifest's recorded measurement (scrolling/stepping this ladder to its end), the rungs stop climbing at x805001, which matches the maximum win figure printed on the Turbo Games storefront page for this title ('a maximum win of ×805001') and matches the same ceiling independently measured on the sibling title 'Turbo Mines'."
    },
    {
      "screen": "other / bet minimum clamp",
      "source_frame": "bet_min.png",
      "description": "Bet Amount stepper held at minus repeatedly; value clamps at '$0.1' and the minus button stops decreasing it further. Balance shown is $998.23 (carried over from the loss rounds), field size 5x5, mine count 3. Confirms the min bet limit printed on the Limits panel."
    },
    {
      "screen": "other / bet maximum clamp",
      "source_frame": "bet_max.png",
      "description": "Bet Amount stepper held at plus repeatedly; value clamps at '$100' and the plus button stops increasing it further. Same balance/settings context as bet_min.png. Confirms the max bet limit printed on the Limits panel."
    }
  ],
  "grid_and_mine_configuration": {
    "field_sizes_offered": ["3x3", "5x5", "7x7", "9x9"],
    "field_size_selection": "Cycled with left/right chevron arrows inside the round-setup modal (params_modal.png); also mirrored as a small read-only label with a grid icon at the bottom of the main play screen.",
    "default_field_size": "5x5",
    "mine_count_selection": "Also cycled with left/right chevron arrows in the same modal, directly beneath the field-size selector and separated from it by the Anubis hazard-icon; mirrored at the bottom of the main play screen next to the jackal-head icon.",
    "default_mine_count": 3,
    "observed_mine_counts": "Only two configurations were actually captured: the default (5x5 grid, 3 mines) and a stress configuration (9x9 grid, 40 mines) used to find the multiplier ceiling. The full valid range of mine counts per field size (e.g. whether 9x9 supports up to some maximum below 81, or whether small grids like 3x3 have a much smaller mine-count ceiling) is not established from these frames and is left uncertain.",
    "safe_tile_visual": "A glowing teal/blue scarab beetle set inside an open stone book (seen in the top rows of the grid in gameplay.png); the manifest also notes a second decorative variant, a green gem/stone icon, appearing in lower rows of larger grids with no difference in payout -- purely cosmetic tile-art variety, not a second symbol type.",
    "hazard_tile_visual": "The carved black-and-gold Anubis jackal-head medallion (glowing pale eyes), shown in the setup modal as the hazard icon; hitting this tile during play ends the round and forfeits the stake, per the rules text ('if you disturb Anubis you lose your bet')."
  },
  "symbols_and_paytable": {
    "has_printed_paytable": false,
    "how_checked": "All 4 pages of the Rules booklet were read in full (rules_p1.png .. rules_p4.png): the section list is exactly 'How to Play? / Game Details / RTP / Settings / Disconnection Policy / Version' -- no section titled 'Paytable', 'Payouts', 'Gems and Multipliers' or similar, and no per-symbol multiplier is printed anywhere in the booklet text (unlike the sibling titles Vortex and Turbo Mines, which do print such a section -- see the Turbo Games playbook, defect D-147). The play field itself was also checked (base_game.png, gameplay.png, max_multiplier_9x9_40mines.png): the only numeric ladder shown is the shared multiplier-per-tiles-opened ladder above the grid, not a per-tile-type payout table.",
    "symbols": [],
    "note": "This game has no distinct paying symbols. It has exactly two tile states (safe scarab tile / hazard Anubis tile) and the payout is a function of how many tiles have been opened and the chosen grid/mine configuration, not of which tile art appears. symbols[] is intentionally left empty per the Turbo Games playbook rule that the crash category does not by itself justify skipping a paytable check -- this slot was checked and genuinely has none."
  },
  "multiplier_ladder": {
    "mechanic": "A horizontal ladder of multiplier values is shown above the grid. Every safely-opened tile advances the player to the next rung; the currently-reached rung is highlighted. Cashing out pays out (bet amount x currently-reached rung). Hitting a hazard tile ends the round with no payout.",
    "default_5x5_3mines_ladder_observed": "x1.08, x1.23, x1.42, x1.64 (only the first 4 rungs are visible on the fixed-width ladder bar before it scrolls off-screen; further rungs up to the printed maximum are not directly captured for this specific configuration)",
    "stress_9x9_40mines_ladder_observed": "x1.88, x3.75, x7.6, x15.61 (first 4 visible rungs); per the manifest measurement the ladder for this configuration climbs until it would exceed roughly x805000, at which point it stops -- this stopping point is the basis for max_win below, not a printed 'maximum multiplier' statement (this build's Rules booklet has no 'Min & Max Multiplier' section, matching the sibling 'Turbo Mines')."
  },
  "rtp": {
    "value_percent": 95.0,
    "form": "single figure (not a range)",
    "source": "Rules booklet, RTP section, verbatim: 'Book of Mines has RTP 95.0%' (rules_p3.png)",
    "storefront_agreement": "Matches the Turbo Games storefront page wording verbatim (per manifest cross-check against sources[].page_url).",
    "contrast_with_sibling": "This is notably different in FORM from the sibling 'Mines' (dc153d8a), whose booklet prints a range (94.71%-95.30%, with the top only reachable by cashing out on the very first rung). Book Of Mines gives no such range or condition."
  },
  "bet_limits": {
    "min_bet": 0.1,
    "max_bet": 100,
    "currency": "USD (demo balance denominated in $)",
    "source": "Limits panel (limits.png): 'Min bet: $0.1', 'Max bet: $100'; independently confirmed by clamping the bet stepper in both directions (bet_min.png, bet_max.png)."
  },
  "max_win": {
    "multiplier": 805001,
    "unit": "multiplier of total stake",
    "how_measured": "The Rules booklet has no printed multiplier ceiling for this build (no 'Min & Max Multiplier' section). The ceiling was instead measured by driving the game to a stress configuration (9x9 grid, 40 mines) and observing where the multiplier ladder stops climbing (max_multiplier_9x9_40mines.png). This matches the maximum win figure printed on the Turbo Games storefront page for this title ('a maximum win of ×805001') and matches the ceiling of the structurally-related sibling 'Turbo Mines', measured the same way.",
    "not_the_ceiling": "The visible ladder for the DEFAULT configuration (5x5 grid, 3 mines) tops out far lower, around x2.18k, purely because that configuration has fewer tiles to open -- that figure is a property of the chosen settings, not the game's overall cap."
  },
  "operator_cap": {
    "max_profit_usd": 10000,
    "source": "Limits panel (limits.png): 'Max Profit: $10000'",
    "explanation": "An absolute dollar cap set by the operator on a single round's payout, unrelated to the x805001 multiplier ceiling. At the minimum bet ($0.1) this cap binds far below the multiplier ceiling (around x100000 of bet); at the maximum bet ($100) it binds very early (around x100 of bet). It is not a second statement of the game's maximum win and is reported here only as an operator-side limit."
  },
  "payout_basis": {
    "rule": "payout = current ladder multiplier x total bet amount for the round",
    "printed_confirmation": "Rules booklet, Cash Out section, describes cashing out at the currently-reached rung; the storefront/Turbo Games shared wording used elsewhere at this provider is 'Win amount = current payout multiplier * bet amount'.",
    "measured_confirmation_1": "gameplay.png -> win_screen.png: balance $999.00 (post-stake-deduction) -> $1000.23 after cashing out at rung x1.23 on a $1.00 bet. $999.00 + ($1.00 x 1.23) = $1000.23, matches exactly.",
    "measured_confirmation_2": "My Bets panel (my_bets.png) independently logs the same round: '6:59 AM | 1.00 | 1.23 | 1.23' -- bet 1.00, multiplier 1.23, payout 1.23, a second, independent channel confirming the same arithmetic."
  },
  "mechanics": {
    "stake_deduction_timing": "The stake is NOT deducted when 'Start Game' is pressed (balance stays at $1000 while the button changes state); it is deducted only when the FIRST tile is opened (balance drops to $999 in gameplay.png). This matches the provider-wide behaviour documented for 'Mines' (P-T10) and explains why a 'round started' frame can legitimately show an unchanged balance.",
    "cancel_before_first_tile": "Because the stake has not yet been taken, the round can be cancelled with no loss as long as no tile has been opened (inferred from the shared provider mechanic; not separately re-verified with a dedicated Cancel-button frame for this specific title -- see unreadable_or_uncertain).",
    "auto_cashout_on_full_clear": "Rules booklet states: 'If you've found all the treasures, Cash Out will be triggered automatically for you' -- i.e. clearing every safe tile on the chosen grid ends the round with an automatic payout at the top rung, rather than leaving the player waiting on an already-maxed board.",
    "loss_condition": "Opening the hazard (Anubis) tile ends the round immediately with no payout; the already-deducted stake is not returned. In lose_screen.png the field is shown mid-reset with one tile displaying a cracked-stone 'value' overlay as part of the resolution animation.",
    "fast_play_toggle": "A green ON/OFF toggle switch with a fast-forward (>>) icon sits directly beneath the bet +/- controls (see base_game.png / _base_gametoggle_area.png crop). Its exact function is not stated anywhere in the captured Rules text (there is no 'Autoplay' section in this build's booklet, unlike the base 'Mines' game) -- most likely a turbo/fast-animation-speed toggle rather than a multi-round autoplay feature, but this is an inference and is listed under unreadable_or_uncertain."
  },
  "features_present": {
    "free_spins": false,
    "bonus_buy": false,
    "cash_out": true,
    "partial_cashout": false,
    "adjustable_grid": true,
    "autoplay_section_in_rules": false,
    "provably_fair_section_in_rules": false
  },
  "accessibility": [
    {
      "topic": "Screen reader / blind users",
      "text": "Every game-critical number (Balance, Bet Amount, ladder multipliers, Cash Out amount, mine count, field size) is rendered as plain text on-screen and was independently machine-readable via the game's own DOM per the Turbo Games playbook, so a screen reader integration reading the underlying text layer (not just the canvas image) can expose all of it. The single largest risk is that the two hazard/safe tile types are communicated purely through IMAGE content (a scarab icon vs an Anubis medallion icon) with no accompanying text label on the tile itself before it is opened -- a screen-reader user has no way to know in advance which tile is safe, which is consistent with a chance-based game, but any 'this tile was safe / this tile was a mine' post-hoc announcement needs to come from the surrounding UI text, not the tile graphic."
    },
    {
      "topic": "Deaf / hard-of-hearing users",
      "text": "No sound-only cues were observed to carry unique information: outcomes are always paired with a visible balance change and a field-reset animation. The Settings panel exposes independent Sound and Music sliders, both defaulting to near-maximum in the captured frame."
    },
    {
      "topic": "Color-blind users",
      "text": "The green 'Choose Tile'/'Start Game' button and the teal 'Cash Out' button differ in printed text as well as color, so the red/green channel is not load-bearing. The Anubis hazard icon (near-black jackal head) and the scarab safe icon (teal-blue beetle) differ strongly in SHAPE and SILHOUETTE, not only in hue, so they remain distinguishable under most forms of color blindness. The highlighted ladder rung is marked with an outline box and a pointer icon in addition to its background color."
    },
    {
      "topic": "Motor impairments",
      "text": "Bet amount, mine count and field size are all adjusted with discrete +/- or chevron-arrow buttons rather than drag sliders (the Sound/Music sliders in Settings are the only drag controls seen, and they are cosmetic, not gameplay-critical). The main action button (Choose Tile / Start Game / Cash Out) is a single large target (roughly 175x100 px) in a consistent bottom-right screen position across all captured states, which should make single-switch or large-target input comparatively easy to accommodate."
    }
  ],
  "unreadable_or_uncertain": [
    "Full range of selectable mine counts per field size (only '3' at 5x5 and '40' at 9x9 were captured; the minimum/maximum mine count for each of the four grid sizes is not established).",
    "Exact function of the green fast-forward toggle beneath the bet controls -- inferred as a turbo/fast-animation-speed toggle because no Autoplay section exists in this build's Rules booklet, but not confirmed by directly toggling it and observing a behavioural difference.",
    "Whether a mid-round 'Cancel' control (present on the base 'Mines' game, per P-T10) exists in this build before the first tile is opened -- not separately captured for Book Of Mines; inferred only by analogy with the shared provider mechanic.",
    "Exact semantics of the cracked-stone tile overlay reading '$1.08' seen in lose_screen.png -- most likely a reveal of a previously-opened safe tile's ladder value as part of the round-resolution animation, but the precise animation phase captured in that single static frame is not certain.",
    "provably_fair: the storefront text for this provider elsewhere claims 'provably fair', but the captured Rules booklet for Book Of Mines has no verification/seed section (only a 'Version' section with Game version 1.0.3 / RNG version 2.0.0) -- left unset rather than asserted, consistent with the same gap documented on the base 'Mines' pilot.",
    "Full extent of the 9x9/40-mine multiplier ladder beyond the first 4 visible rungs (x1.88, x3.75, x7.6, x15.61) was not independently re-verified rung-by-rung in this documentation pass; the x805001 ceiling is taken from the manifest's recorded measurement plus agreement with the storefront figure and the Turbo Mines sibling, which together are treated as sufficient corroboration."
  ],
  "provenance": {
    "frames_reviewed": [
      "preview_loading.png", "base_game.png", "settings.png", "limits.png",
      "params_modal.png", "gameplay.png", "win_screen.png", "lose_screen.png",
      "my_bets.png", "rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png",
      "max_multiplier_9x9_40mines.png", "bet_min.png", "bet_max.png"
    ],
    "numbers_cross_checked": [
      "RTP 95.0% -- printed once in Rules booklet, matches storefront wording (manifest cross-check)",
      "Min bet $0.1 / Max bet $100 -- printed in Limits panel AND independently reproduced by clamping the bet stepper in both directions",
      "Max Profit $10000 -- printed once in Limits panel (operator cap, not cross-checked against a second source)",
      "Max multiplier x805001 -- not printed in this build's booklet; derived from ladder-obrupt-point on a 9x9/40-mine stress test, cross-checked against the storefront's own maximum-win figure and against the independently-measured ceiling of the structurally related sibling 'Turbo Mines'",
      "Payout basis (multiplier x total bet) -- confirmed twice: once by balance delta across gameplay.png -> win_screen.png, once independently by the My Bets history row in my_bets.png"
    ],
    "provider_playbook_defects_applied": ["P-T08", "P-T10", "P-T14", "P-T15", "D-147/D-148 paytable check"]
  }
}

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