Bison Battle

Demo, RTP 96.40%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 03 Sep 2026
RTP 96.40%
Volatility
Max win ×50000
Grid 5×4
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

44 screenshots · 15 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/bison-battle-b28/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 03 Sep 2026 View capture log

Per-screen breakdown

44 demo screens
44 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 210 210 Sep Oct '25: 160 160 Oct Nov '25: 170 170 Nov Dec '25: 160 160 Dec Jan '26: 170 170 Jan Feb '26: 70 70 Feb Mar '26: 190 190 Mar Apr '26: 100 100 Apr May '26: 200 200 May Jun '26: 150 150 Jun Jul '26: 190 190 Jul Aug '26: 180 180 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇫🇮Finland 20 20 20 20 20 20 20 20
🇲🇾Malaysia 20 20
🇩🇪Germany 10 10 10 10 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10 10 10 10 10 10
🇸🇪Sweden 10 10 10 10 10 10 10 10
🇱🇻Latvia 10 10 10 10
🇪🇸Spain 10 10 10 10
🇹🇳Tunisia 10 10
🇹🇷Turkey 10
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 10 10
🇨🇦Canada 20 20 20 20
🇳🇱Netherlands 10 10 10 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10 10 10 10
🇳🇴Norway 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10 10
🇳🇿New Zealand 10 10 10 10 10
🇧🇾Belarus 10 10 10 10
🇵🇰Pakistan 20 20
🇨🇭Switzerland 30
🇦🇷Argentina 10 10
🇵🇭Philippines 10 10
🇵🇹Portugal 10 10
🇸🇮Slovenia 10 10
🇭🇷Croatia 10
🇨🇿Czech Republic 10
🇪🇪Estonia 10
🇫🇷France 10
🇯🇵Japan 10
🇲🇽Mexico 10
🇿🇦South Africa 10
🇹🇭Thailand 10
🇩🇰Denmark 10 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10 10
🇭🇺Hungary 10 10 10 10
🇵🇱Poland 10 10 10 10
🇦🇹Austria 10 10 10
🇮🇩Indonesia 10 10 10
🇺🇸United States 20 20 20
🇮🇳India 20 20
Full per-country breakdown via the API →

What we extracted from Bison Battle

Everything pulled from Bison Battle into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
44 screens captured
15 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
9 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 44 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
max_win_x ×50000
layout 5×4
paylines 20 fixed
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2022

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.40%
Bonus Buy 96.69% Ice Park Feature purchase
Bonus Buy 96.58% Green Valley Feature purchase

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

15 symbols
15 icons (ZIP)
Eagle
Eagle
High Pay

White-feathered bald eagle head with a yellow curved beak and green eye on a red-to-orange gradient tile; highest-paying regular symbol and the only one that pays on a 2-of-a-kind combination.

MatchPayoutUnit
2x 0.50 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 50.00 Multiplier
Bear
Bear
High Pay

Brown bear head in profile with amber eyes on a circular badge with a green rim/glow.

MatchPayoutUnit
3x 0.60 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier
Wolf
Wolf
High Pay

Pale grey-white wolf head in profile with an ice-blue eye and visible fangs, on a badge with a purple/magenta rim.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 12.50 Multiplier
Lynx
Lynx
High Pay

Golden-tan lynx head in profile with tufted ears and teal eyes, snarling with visible fangs, on a badge with a teal/cyan rim; lowest-paying high symbol.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Heart ornament
Heart ornament
Low Pay

Gold/mustard-yellow heart-shaped tribal engraving with a diamond cut-out pattern on a square wood tile; low-paying symbol.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 2.00 Multiplier
Club ornament
Club ornament
Low Pay

Purple clover/club-shaped tribal engraving on a square wood tile; low-paying symbol.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 2.00 Multiplier
Spade ornament
Spade ornament
Low Pay

Green spade-shaped tribal engraving on a square wood tile; low-paying symbol.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 2.00 Multiplier
Diamond ornament
Diamond ornament
Low Pay

Blue diamond-shaped tribal engraving on a square wood tile; low-paying symbol.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 2.00 Multiplier
Wild Bison
Wild Bison
Wild

Brown bison head wearing a gold/bronze ceremonial headdress with a padlock-shaped centrepiece between the horns, orange 'WILD' banner at the base; substitutes for all symbols except the Red, Blue and Green Bison; only lands on reels 2-4 in the base game.

Blue Bison
Blue Bison
Scatter

Brown bison head with frost-white/icy-blue fur on the crown in an angular icicle-shaped diamond frame, 'BONUS' text in icy blue; only lands on reel 1, pairs with a Red Bison on reel 5 to trigger the Ice Park Feature.

Green Bison
Green Bison
Scatter

Brown/tan bison head holding a green leaf sprig in its mouth in a rounded green-gold diamond frame, 'BONUS' text in green; only lands on reel 1, pairs with a Red Bison on reel 5 to trigger the Green Valley Feature.

Red Bison (Instant Prize)
Red Bison (Instant Prize)
Other

Orange-red bison head with a gold hexagon badge printing an Instant Prize number (5x-2500x) beneath it; lands only on reels 1 and 5, pairs with the Multiplier variant to trigger the Bison Clash Feature.

Red Bison (Multiplier)
Red Bison (Multiplier)
Other

Same orange-red bison head as the Instant Prize variant, with a purple ribbon banner printing an 'X' multiplier (1x-10x) beneath it; lands only on reel 5 in the base game.

Bison Coin
Bison Coin
Other

Small diamond gem tile with a gold, green or purple frame and a plain printed number in the centre; sticky Ice Park prize symbol, only lands on reels 2-4, values accumulate into a running aggregate multiplier.

Ice Block
Ice Block
Other

Plain frosted blue-grey diamond tile with no number or icon; non-paying filler exclusive to the Ice Park Feature.

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 4 rows, 20 fixed paylines, left-to-right pay direction. Blue/Green Bison scatters on reel 1 pair with a Red Bison on reel 5 to trigger the two purchasable features; a Red Bison Instant Prize (reel 1) paired with a Red Bison Multiplier (reel 5) triggers the non-purchasable Bison Clash instant win.

Free Spins green_valley_feature
Green Valley Feature

Triggered by a Green Bison scatter on reel 1 with a Red Bison Multiplier on reel 5 in the same row (or Bonus Buy at 75x base bet). Starts with 8 free spins; Wild Bison symbols land sticky on reels 2-4, and each Red Bison landing on reel 1 or 5 crosses that row applying its multiplier to every sticky Wild it passes; 1 extra free spin is awarded per landed Red Bison, uncapped.

Bonus Mode ice_park_feature
Ice Park Feature

Triggered by a Blue Bison scatter on reel 1 with a Red Bison Multiplier on reel 5 in the same row (or Bonus Buy at 95x base bet). Starts with 3 spins; Red Bison (reels 1 and 5 only, x2-x10) and Bison Coin (reels 2-4 only, 3x-2500x) symbols land sticky, any landing resets the spin counter to 3, and a Red Bison crossing a row adds its multiplier onto any Bison Coins in that row; ends when the counter reaches zero with only blank Ice Blocks landing.

Other bison_clash_feature
Bison Clash Feature

Triggered when a Red Bison Instant Prize symbol (reel 1) and a Red Bison Multiplier symbol (reel 5) are in view in the same row; the two clash and award (Instant Prize value) x (Multiplier value) as a single instant win. Not purchasable; not observed to trigger naturally within 370 hunted base-game spins, described from the booklet only.

Bonus buy

2 options
Option Price (cost × bet) Effect
Green Valley Feature headline ×75.00
Ice Park Feature ×95.00

Colour system

extracted from frames · HEX
Export palette
#ED985B base dominant 1 base
#CBD7DA base dominant 2 base
#9B655E base dominant 3 base
#5E2B23 base dominant 4 base
#6C5167 base dominant 5 base
#AFCFE2 base dominant 6 base
#1E261D free_spins dominant 1 free_spins
#305A1C free_spins dominant 2 free_spins
#385646 free_spins dominant 3 free_spins
#4C9F21 free_spins dominant 4 free_spins
#231C21 bonus dominant 1 bonus
#714A2B bonus dominant 2 bonus
#F6F7F8 bonus dominant 3 bonus
#513127 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Red Bison Instant Prize and Red Bison Multiplier share the same fur colour but are told apart by badge shape and content: a gold hexagon with a printed number versus a purple ribbon with an 'X' multiplier.
  • Blue Bison and Green Bison scatters are told apart by frame shape (angular icicle corners vs rounded corners) and by an object cue: the Green Bison holds a leaf/twig in its mouth, the Blue Bison does not.
  • The four low card-suit symbols are distinguished primarily by shape (heart/club/spade/diamond), with colour as a secondary, redundant cue.
  • Bison Coin tiles print their value as a plain number regardless of the tile's gold/green/purple frame colour.
  • Ice Block (blank) tiles are told apart from Bison Coin tiles by the presence or absence of a printed number, not by colour.
  • The currently selected row in bet-amount and autoplay lists is shown as a solid white block with black text, not a colour highlight.
Screen Reader
  • Base game has exactly four persistent controls stacked on the right edge (Bonus Buy / Autoplay / Bet Select / Spin), plus mute and menu icons top-right and Balance/Total Bet readouts fixed at bottom-left/bottom-right - a stable four-corner-plus-column layout.
Motor Accessibility
  • Spin can be triggered by the large circular Spin button or the space bar; Quick Play (skip animations) can be triggered by clicking anywhere on screen or the space bar.
Hearing Accessibility
  • All state changes (win amounts, free-spin counters, feature triggers) are shown as on-screen text/numbers; no audio-only information. Settings expose three independent mute toggles (All Sounds / Sound Effects / Music).

Media & assets

7 files · 7 types
44 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game, paytable (16 pages), rules/game info (9 pages) plus a separate KNOW THE GAME RTP summary, settings, autoplay panel, bet select panel (3 pages), bonus buy dialog, win screen
both purchasable features, Green Valley and Ice Park, each with buy-confirm, intro, gameplay and win screens; Green Valley was also observed triggering naturally during an RNG hunt
Bison Clash Feature gameplay/win screens not captured: not purchasable, and did not trigger within 370 hunted base-game spins (below the project's ~500-spin honesty bar for a non-purchasable feature); described from the booklet only
volatility rating not printed anywhere in this build (splash top-left corner, both RTP panels and all 16 paytable pages checked)
the multi-spin drift behaviour of unpaired Red/Blue/Green Bison symbols (shifting one reel per spin before disappearing) is taken verbatim from the booklet text and was not visually confirmed frame-by-frame

Ask AI about Bison Battle

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Bison Battle work? Keep it simple.

Triggered by a Green Bison scatter on reel 1 with a Red Bison Multiplier on reel 5 in the same row (or Bonus Buy at 75x base bet). Starts with 8 free spins; Wild Bison symbols land sticky on reels 2-4, and each Red Bison landing on reel 1 or 5 crosses that row applying its multiplier to every sticky Wild it passes; 1 extra free spin is awarded per landed Red Bison, uncapped.

RTP 96.40%max win ×50000demo ✓

From the verified capture of 03 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Bison Battle vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 15 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/bison-battle-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/bison-battle-b28/
{
  "game": {
    "name": "Bison Battle",
    "provider": "Push Gaming",
    "slot_id": "e999decd-d0a0-4de1-be36-3f19b8cd703e",
    "demo_url": "https://www.pushgaming.com/games/play/bison-battle.html",
    "game_kind": "video_slot",
    "device_captured": "desktop",
    "window_resolution": "1280x800",
    "theme": "American West / Native American canyon wildlife theme. Reels are set inside a wooden totem-pole frame decorated with feathers, knotted rope, bone toggles and bison horns, floating over a warm desert canyon background (orange/purple sandstone cliffs, a river at the bottom, hazy blue sky). Side decorations include a quiver of arrows, a woven basket of black stones/coal, a red round shield and a spear leaning against the rock, reinforcing a Native-American hunting-camp motif. The two purchasable bonus rounds re-theme the same canyon into a lush 'Green Valley' (green grass, green-tinted mountains, river) and a snow-covered 'Ice Park' (blue-white snowy peaks, icicles).",
    "art_style": "Painterly 2D digital illustration, not flat-vector: animal head portraits (eagle, bear, wolf, lynx, bison) are rendered with detailed, semi-realistic fur/feather texture, soft directional lighting and warm highlights rather than flat cel-shaded fills. Low-value symbols are stylised tribal ornaments shaped like playing-card suits (spade/heart/club/diamond) carved in a wood-and-metal engraved look. The background is a sunlit daytime desert canyon rendered with soft atmospheric haze (no neon, no night scenes). UI chrome (paytable/rules/settings panels) is a minimal flat dark charcoal-grey semi-transparent overlay with thin white line icons and a single red accent bar/button colour. Camera/viewpoint on the reels is straight-on, eye-level. Overall mood is adventurous and rugged-nature rather than cartoonish-cute or cinematic-dark.",
    "wordmark_notes": "In-game corner logo (top-left of base_game.png) reads 'BISON BATTLE' on a wooden plank banner hung from crossed silver bison horns, letters in an orange-to-yellow gradient with a dark brown outline. The splash/loading screen (preview.png) shows the same wordmark plus a third line 'BISON BATTLE 50000X' - the '50000X' is a promotional addition unique to the splash screen advertising the max win, not part of the persistent in-game wordmark. Catalog name used throughout this document is 'Bison Battle' (matches both wordmark forms)."
  },

  "reels_and_mechanics": {
    "grid": "5 reels x 4 rows, all reels fixed at 4 symbols high (reel_layout.heights = [4,4,4,4,4])",
    "mechanic": "fixed payline slot (20 paylines), left-to-right adjacent-reel wins",
    "paylines_count": 20,
    "paylines_source": "rules_p1.png text: 'BISON BATTLE is a 5-reel slot game with 4 symbols per reel.' Diagram confirmation on paytable_p15.png/paytable_p16.png ('Win Lines' section) showing 20 numbered 5x4 line diagrams (lines 1-20), each line is one lit cell per column across the 4 rows.",
    "payout_rule_text": "rules_p1.png/rules_p2.png (Payout Rules): 'A line win is awarded when a number of instances of the same symbol appear consecutively from left to right along a win line. Only one line win may be awarded on a single win line. The highest line win value is always awarded. All wins occur on winlines. Wins on separate win lines are added.'",
    "spin_controls": "Large circular double-arrow 'Spin' button, bottom-right of the reels (base_game.png). Keyboard alternative: space bar (rules_p1.png, 'How to Play'). Clicking anywhere on screen during a spin skips/speeds up animations ('Quick Play', rules_p1.png), also via space bar."
  },

  "payout_basis": {
    "value": "total_bet",
    "measurement": "win_screen.png shows a payline win of exactly 3x Lynx symbols with WIN: 0.20 fun printed at Total Bet: 0.50 fun. The paytable's printed currency tier for 3x Lynx at the stated anchor bet of 0.50 fun (paytable_p1.png header: 'All wins shown are in fun and valid for the current bet of 0.50 fun') is also 0.20 fun for the 3-of-a-kind tier - an exact match. 0.20/0.50 = 0.4x of the TOTAL bet; at a per-line basis it would instead be 0.4 x (0.50/20) = 0.01, which does not match the observed win.",
    "booklet_self_contradiction": "P-U13 pattern, confirmed present in this booklet. rules_p2.png (generic 'Payout Rules' section, likely shared boilerplate across the provider's catalogue) states: 'The paytable reflects the current bet configuration, based on the bet per line.' However rules_p7.png, in a DEDICATED 'Paytable' sub-heading further down the same GAME INFO booklet, states plainly: 'The paytable reflects the current bet configuration, based on the total bet.' rules_p7.png/rules_p8.png also give the operative definition: 'The base bet is the total bet selected for each new spin or game round.' The UI itself (base_game.png, bet_select_p1-3.png) only ever exposes a single 'Total Bet' figure - there is no separate 'bet per line' readout anywhere in the build. Resolution: total_bet is correct, per both the dedicated Paytable-section text and the numeric win_screen.png evidence above; the rules_p2.png sentence is treated as inherited boilerplate that does not reflect this game's actual configuration."
  },

  "betting": {
    "currency_in_demo": "fun (Push Gaming demo credit label, not a real-money currency)",
    "min_bet": 0.10,
    "max_bet": 100.00,
    "bet_steps_observed": [0.10, 0.20, 0.50, 1.00, 2.00, 3.00, 5.00, 10.00, 20.00, 30.00, 50.00, 100.00],
    "bet_measurement": "bet_select_p1.png (top of list, min 0.10 fun) through bet_select_p3.png (bottom of list, max 100.00 fun); the scrollable 'Total Bet' selector was scrolled to exhaustion (bet_select_p2.png and bet_select_p3.png are pixel-identical, confirming the list bottom, not a missed page).",
    "printed_max_bet_line": "None found distinct from the Total Bet selector - no separate 'MAXIMUM BET' printed figure was observed anywhere in the booklet.",
    "default_bet_at_capture": 0.50,
    "bet_change_controls": "Bet select panel opened via the stacked-coins icon on the right-hand toolbar (base_game.png); Bonus Buy dialog (bonus_buy_dialog.png) also exposes a 'Base Bet' stepper with '-' and '+' round buttons."
  },

  "rtp_and_win_cap": {
    "base_rtp_percent": 96.40,
    "base_rtp_source": "rules_p9.png, verbatim: 'The theoretical average return to player (RTP) is 96.40%.'",
    "rtp_variants": [
      {"variant": "bonus_buy", "condition": "Green Valley Feature purchase", "value_percent": 96.58, "source": "rules_p9.png, verbatim: 'The theoretical average return to player (RTP) of the Bonus Buy for Green Valley Feature is 96.58%.'"},
      {"variant": "bonus_buy", "condition": "Ice Park Feature purchase", "value_percent": 96.69, "source": "rules_p9.png, verbatim: 'The theoretical average return to player (RTP) of the Bonus Buy for Ice Park Feature is 96.69%.'"}
    ],
    "max_win_multiplier": 50000,
    "max_win_evidence_channels": [
      "rules_p9.png, verbatim: 'This game has a maximum win of 50,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations.'",
      "paytable_p3.png, verbatim ('MAX WIN' section): 'The maximum payout per game round is 50,000x the current Base Bet amount.'",
      "the game's own splash artwork (preview.png) prints '50000X' directly under the 'BISON BATTLE' wordmark, and the paytable's MAX WIN illustration (paytable_p3.png) shows two golden bison heads clashing above a large '50000x' banner"
    ],
    "operator_cap_caveat": "rules_p9.png, verbatim: 'It is possible that the operator has configured a win cap which differs from the 50,000x win cap. If this is the case, it will not be possible to reach the 50,000x win cap. Please contact the operator for further information.' -> the 50,000x figure is the GAME's engineered ceiling, not necessarily what any given casino operator will actually pay out.",
    "malfunction_clause": "rules_p8.png/rules_p9.png, verbatim, printed in capitals: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.'",
    "server_client_version": {
      "server_version": "2.8.0",
      "client_version": "9.0.12 26-06-2026",
      "source": "rules_p9.png"
    },
    "know_the_game_panel": "A second, separate summary panel exists (rtp_summary.png, opened via the shield icon in the bottom-right of GAME INFO / paytable navigation bars, titled 'KNOW THE GAME'). It repeats only the malfunction clause and the three RTP figures (96.40% base / 96.58% Green Valley buy / 96.69% Ice Park buy) with no additional numbers - a condensed duplicate of part of rules_p9.png."
  },

  "volatility": {
    "value": null,
    "status": "not printed anywhere in the captured build",
    "checked": [
      "preview.png top-left corner, zoomed 3x (screenshots/_previewvol_check.png in this session) - only background rock/sky art, no scale, no bolt/flame icon row",
      "rules_p9.png (Additional Information / RTP section) - has RTP and win-cap text but no volatility wording",
      "rtp_summary.png (KNOW THE GAME shield panel) - same RTP digest, no volatility mention",
      "paytable_p1.png through paytable_p16.png read in full - no volatility scale or wording found on any page"
    ],
    "note": "Unlike a sibling slot documented in the same wave, this build's splash screen carries no bolt/flame volatility scale in the top-left corner - checked directly by this documenter, not assumed."
  },

  "symbols": {
    "note_on_layout": "Card-suit low symbols are square wood-plank tiles with rounded corners (matching the reel background); animal/high symbols are circular badges with a coloured ring; the two Bison bonus/scatter symbols are diamond-shaped ornate frames; the Red Bison and Wild Bison are rectangular gilt-framed portrait tiles.",
    "high_symbols": [
      {
        "name": "Eagle (bald eagle head)",
        "appearance": "Highest-paying regular symbol. Square tile, gold beveled border, background a warm red-to-orange gradient with faint diagonal light rays. White-feathered eagle head in profile-turned-forward pose, sharp green eye, yellow curved beak, and a chest of pale feathers overlaid with a blue diamond tribal pattern.",
        "payouts_currency_at_0.50_bet": {"5": 25.00, "4": 5.00, "3": 1.00, "2": 0.25},
        "payouts_multiplier_of_total_bet": {"5": 50.0, "4": 10.0, "3": 2.0, "2": 0.5},
        "note": "The only symbol in the paytable that pays on a 2-of-a-kind combination; all other symbols require at least 3.",
        "source": "paytable_p1.png"
      },
      {
        "name": "Bear",
        "appearance": "Circular badge with a bright green rim/glow. Brown bear head in left-facing profile, darker brown fur shading to a lighter tan muzzle, amber-yellow eyes, neutral/stern expression.",
        "payouts_currency_at_0.50_bet": {"5": 7.50, "4": 1.50, "3": 0.30},
        "payouts_multiplier_of_total_bet": {"5": 15.0, "4": 3.0, "3": 0.6},
        "source": "paytable_p1.png"
      },
      {
        "name": "Wolf",
        "appearance": "Circular badge with a purple/magenta gradient rim and glow. Pale grey-white wolf head in left-facing profile with maroon-red inner ear and back-of-head fur, ice-blue eye, visible fangs.",
        "payouts_currency_at_0.50_bet": {"5": 6.25, "4": 1.25, "3": 0.25},
        "payouts_multiplier_of_total_bet": {"5": 12.5, "4": 2.5, "3": 0.5},
        "source": "paytable_p1.png"
      },
      {
        "name": "Lynx",
        "appearance": "Circular badge with a teal/cyan gradient rim. Golden-tan lynx head, left-facing, tufted pointed ears, teal-green eyes, mouth open snarling with visible fangs. Used as the payout_basis measurement symbol (see payout_basis above).",
        "payouts_currency_at_0.50_bet": {"5": 5.00, "4": 1.00, "3": 0.20},
        "payouts_multiplier_of_total_bet": {"5": 10.0, "4": 2.0, "3": 0.4},
        "source": "paytable_p1.png / win_screen.png"
      }
    ],
    "low_symbols": [
      {"name": "Heart ornament (gold/amber)", "appearance": "Square wood tile, gold/mustard-yellow heart-shaped tribal engraving with a diamond cut-out pattern inside", "payouts_currency_at_0.50_bet": {"5": 1.00, "4": 0.30, "3": 0.10}, "payouts_multiplier_of_total_bet": {"5": 2.0, "4": 0.6, "3": 0.2}},
      {"name": "Club ornament (purple)", "appearance": "Square wood tile, purple clover/club-shaped tribal engraving, matching diamond cut-out pattern", "payouts_currency_at_0.50_bet": {"5": 1.00, "4": 0.30, "3": 0.10}, "payouts_multiplier_of_total_bet": {"5": 2.0, "4": 0.6, "3": 0.2}},
      {"name": "Spade ornament (green)", "appearance": "Square wood tile, green spade-shaped tribal engraving", "payouts_currency_at_0.50_bet": {"5": 1.00, "4": 0.30, "3": 0.10}, "payouts_multiplier_of_total_bet": {"5": 2.0, "4": 0.6, "3": 0.2}},
      {"name": "Diamond ornament (blue)", "appearance": "Square wood tile, blue diamond-shaped tribal engraving", "payouts_currency_at_0.50_bet": {"5": 1.00, "4": 0.30, "3": 0.10}, "payouts_multiplier_of_total_bet": {"5": 2.0, "4": 0.6, "3": 0.2}}
    ],
    "low_symbols_colorblind_note": "The four low symbols are distinguished PRIMARILY by their card-suit SHAPE (heart / club-clover / spade / diamond), which remains legible under any colour-vision deficiency; the accompanying colours (gold, purple, green, blue) are a secondary, redundant cue and are never the sole distinguishing feature.",
    "special_symbols": [
      {
        "name": "Wild Bison",
        "appearance": "Rectangular gilt-framed portrait tile (matches the Red Bison tile framing style). Brown bison head, forward-facing, wearing an ornate GOLD/bronze ceremonial headdress with a padlock-shaped centrepiece hanging from a chain between the horns - this golden headdress+chain silhouette is the shape/graphic cue distinguishing it from the Red Bison tiles (which have plain horns, no headdress). Orange 'WILD' wordmark banner at the base.",
        "function": "Substitutes for all other symbols EXCEPT the Red Bison, Blue Bison and Green Bison symbols. Base Game: only appears on reels 2, 3, 4. During the Green Valley Feature: sticky, only on reels 2, 3, 4.",
        "source": "paytable_p4.png; rules_p2.png"
      },
      {
        "name": "Blue Bison (Scatter - Ice Park trigger)",
        "appearance": "Diamond-shaped frame with sharp angular icy-blue edges (icicle motif). Brown bison head with frost-white/icy-blue fur on the crown, a white geometric tribal headdress marking between the horns, pale icy-blue eyes, white horns. 'BONUS' wordmark in an icy blue font at the base.",
        "distinguishing_features_beyond_color": "Angular/jagged icicle-shaped frame corners; white frosted fur crown pattern; no object in the mouth (contrast with the Green Bison, which holds a leaf sprig).",
        "function": "Scatter symbol; can only land on reel 1. Landing on reel 1 together with any Red Bison symbol (with a Multiplier) in the SAME ROW on reel 5 triggers the Ice Park Feature. If it lands on reel 1 without a matching Red Bison on reel 5, it shifts one reel to the right on each subsequent spin and disappears once it reaches reel 5 without pairing.",
        "source": "paytable_p5.png; rules_p3.png"
      },
      {
        "name": "Green Bison (Scatter - Green Valley trigger)",
        "appearance": "Diamond-shaped frame with smoother rounded green-gold edges. Brown/tan bison head with an olive-green tribal diamond-pattern headdress marking, green-tinted eyes, holding a green leaf/twig sprig crosswise in its mouth. 'BONUS' wordmark in a green font at the base.",
        "distinguishing_features_beyond_color": "Rounded/smooth frame edges (vs Blue Bison's angular icicle edges); a visible leaf/twig held in the mouth is the clearest non-colour cue.",
        "function": "Scatter symbol; can only land on reel 1. Landing on reel 1 together with any Red Bison symbol (with a Multiplier) in the same row on reel 5 triggers the Green Valley Feature. Same rightward-shift/disappear behaviour as the Blue Bison when unpaired.",
        "source": "paytable_p5.png; rules_p3.png"
      },
      {
        "name": "Red Bison - Instant Prize variant",
        "appearance": "Rectangular gilt-framed portrait tile. Orange-red bison head with white brow/muzzle striping, one dark purple-grey horn and one gold/tan horn (the two Red Bison portraits share the identical head art; only the horn colours and the badge beneath differ slightly between renders). A gold hexagonal badge below the head displays the current instant-prize NUMBER (e.g. '500').",
        "distinguishing_features_beyond_color": "Both Red Bison variants are the SAME red/orange fur colour - they are told apart by the badge shape and content beneath the head: a gold HEXAGON with a printed NUMBER for the Instant Prize variant, versus a purple ribbon banner with an 'X' MULTIPLIER for the other variant (see next entry). This is the critical colour-blind-safe cue for this game's central mechanic.",
        "function": "Base Game: may only land on reels 1 and 5. On reel 1, lands with an Instant Prize (bet-multiplier) value attached: 5x, 10x, 25x, 50x, 100x, 250x, 500x, 1000x or 2500x. If it lands on reel 1 without a Red Bison on reel 5 in the same row, it shifts one reel to the right on each spin and disappears after reaching reel 5 unpaired. May also appear during the Ice Park and Green Valley Features.",
        "source": "paytable_p6.png/p7.png; rules_p3.png/p4.png"
      },
      {
        "name": "Red Bison - Multiplier variant",
        "appearance": "Same red-orange bison portrait tile as the Instant Prize variant. A purple ribbon banner below the head displays an 'X' multiplier value (e.g. 'X10').",
        "function": "Base Game: may only land on reel 5, with a Multiplier value of 1x, 2x, 3x, 4x, 5x or 10x attached. If it lands on reel 5 without a Red Bison on reel 1 in the same row, it shifts one reel to the LEFT on each spin and disappears after reaching reel 1 unpaired. When a Red Bison on reel 1 (Instant Prize) and a Red Bison on reel 5 (Multiplier) are in view in the SAME ROW simultaneously, the Bison Clash Feature triggers: the Instant Prize value is multiplied by the Multiplier value and paid out. During Ice Park and Green Valley Features, the Multiplier variant (values x2, x3, x4, x5, x10) can land on reels 1 AND 5.",
        "source": "paytable_p6.png/p7.png/p9.png; rules_p3.png/p4.png"
      },
      {
        "name": "Bison Coin (Ice Park Feature only)",
        "appearance": "Small diamond/gem-shaped tile with a rounded-square gold or silver frame and a large printed number in the centre (observed values on ice_park_gameplay.png: 6, 4, 20, 5, 10, 10, 5, 10). Colour of the frame varies (bronze/gold, green, and purple/magenta observed) but the number is always legible as plain printed text, so colour is not required to read the value.",
        "function": "Sticky Instant Prize / bet-multiplier symbol exclusive to the Ice Park Feature, can only land on reels 2, 3 and 4. Values: 3x, 4x, 5x, 10x, 25x, 50x, 100x, 250x, 500x, 1000x, 2500x. All landed Bison Coin values accumulate as a running total multiplier shown above the reels (e.g. 'X70' banner seen mid-round on ice_park_gameplay.png).",
        "source": "paytable_p11.png; rules_p6.png"
      },
      {
        "name": "Ice Block (blank filler, Ice Park Feature only)",
        "appearance": "Plain frosted blue-grey diamond tile with no number or icon - a visual 'blank' placeholder occupying reel positions that did not land a Red Bison or Bison Coin.",
        "function": "Non-paying filler. If an entire spin during the Ice Park Feature lands only Ice Block symbols (no Red Bison, no Bison Coin anywhere), that spin is lost from the remaining free-spin counter.",
        "source": "rules_p6.png; ice_park_gameplay.png"
      }
    ]
  },

  "features": {
    "bonus_buy_menu": {
      "how_to_open": "Star icon on a black circle with a red outline, top item of the right-hand vertical toolbar (base_game.png).",
      "options_offered": [
        {"name": "Green Valley Feature", "price_fun": 37.50, "price_multiple_of_base_bet": 75, "artwork": "bison head on a bright green tribal-diamond BONUS card"},
        {"name": "Ice Park Feature", "price_fun": 47.50, "price_multiple_of_base_bet": 95, "artwork": "bison head on an icy-blue tribal-diamond BONUS card"}
      ],
      "bison_clash_not_purchasable": "The Bonus Buy dialog (bonus_buy_dialog.png) offers exactly these two purchases and no more; there is no Bison Clash buy option anywhere in the dialog or elsewhere in the UI.",
      "price_formula_source": "rules_p7.png, verbatim: 'you will be presented with the option to buy the Ice Park Feature for 95x your base bet or Green Valley Feature for 75x your base bet.'",
      "base_bet_stepper": "The Bonus Buy dialog also shows the current 'Base Bet' with '-'/'+' round buttons to change it before purchase; confirming a purchase opens a secondary confirm screen (green_valley_buy_confirm.png / ice_park_buy_confirm.png) with the feature name, an info '(i)' icon, artwork, the base bet, the total cost, and OK/CANCEL buttons."
    },
    "green_valley_feature": {
      "trigger": "Natural: Green Bison symbol on reel 1 with any Red Bison (Multiplier variant) on reel 5 in the same row, both landing on the same spin (rules_p5.png/p6.png; paytable_p14.png). Also directly purchasable for 37.50 fun (75x base bet of 0.50 fun).",
      "starting_spins": 8,
      "mid_feature_mechanic": "During the feature, Wild Bison symbols land sticky on reels 2, 3 and 4 only. When a Red Bison (Multiplier variant) lands on reel 1 or reel 5, it travels straight across that row from one edge to the other, applying its printed multiplier value to every sticky Wild Bison symbol it passes on reels 2/3/4 in that row. If the row has no Wild symbols, the Red Bison just crosses and disappears with no effect. There is no stated limit to how many times a multiplier can stack onto a Wild ('can be unlimited', rules_p6.png).",
      "spin_award": "For every Red Bison symbol that lands during the feature, 1 additional free spin is awarded; the total number of spins that can be awarded this way is uncapped ('can be unlimited', rules_p6.png).",
      "intro_screen": "green_valley_intro.png: full-screen green-tinted canyon-valley illustration, wooden signpost reading 'CONGRATULATIONS!' then 'YOU ARE ENTERING' then large green-gradient text 'GREEN VALLEY', prompt 'CLICK TO CONTINUE' at the bottom.",
      "gameplay_frame_observed": "green_valley_gameplay.png: 'Free Spins: 8 / 10' counter shown bottom-centre - the total (10) already exceeds the base starting count of 8, direct visual proof that the uncapped extra-spin-per-Red-Bison rule was actually exercised during this purchased round. Reel 4 is entirely filled with sticky 'WILD' tiles (x2 multiplier icon visible on one), Total Bet 0.50 fun, Balance 953.50 fun, running WIN 0.30 fun.",
      "outcome_captured": "Bought for 37.50 fun. Completion screen (green_valley_win.png): wooden signpost 'FEATURE COMPLETE', 'YOU HAVE WON 0.90 fun DURING GREEN VALLEY BONUS'.",
      "natural_trigger_corroboration": "Also observed triggering NATURALLY (without purchase) around spin #96 of a 370-spin base-game RNG hunt aimed at Bison Clash (see bison_clash_feature.hunt_result below) - a Green Valley intro screen appeared mid spin-batch with matching background/UI, confirming the feature's natural RNG trigger path functions as documented and that the hunting methodology (click delivery, balance tracking) was working correctly."
    },
    "ice_park_feature": {
      "trigger": "Natural: Blue Bison symbol on reel 1 with any Red Bison (Multiplier variant) on reel 5 in the same row (rules_p5.png; paytable_p11.png). Also directly purchasable for 47.50 fun (95x base bet of 0.50 fun).",
      "starting_spins": 3,
      "reel_restrictions": "Red Bison (Multiplier variant, values x2/x3/x4/x5/x10) can only land on reels 1 and 5. Bison Coin symbols (Instant Prize / sticky bet-multipliers, values 3x-2500x) can only land on reels 2, 3 and 4.",
      "spin_reset_rule": "Every reel position spins to land either a Red Bison, a Bison Coin, or a blank Ice Block. Any spin where a Red Bison or a Bison Coin lands resets the remaining spin counter back to 3. A spin is LOST (counter decrements toward zero) only when every position lands Ice Blocks with no Red Bison and no Bison Coin anywhere on the board.",
      "coin_boost_mechanic": "When a Red Bison with a Multiplier lands in the same row as one or more existing Bison Coins, the Red Bison travels across that row (right-to-left if it started on reel 5, left-to-right if it started on reel 1) and adds its multiplier value onto the Bison Coin values it passes. If a Red Bison lands in a row with no Bison Coins, it just crosses the row and disappears with no effect. The feature ends when the spin counter reaches zero.",
      "intro_screen": "ice_park_intro.png: full-screen icy-blue snow-mountain illustration ringed with a bright cyan glow border, wooden ice-crusted signpost 'CONGRATULATIONS!' / 'YOU ARE ENTERING' / large ice-blue gradient text 'ICE PARK', 'CLICK TO CONTINUE' prompt.",
      "gameplay_frame_observed": "ice_park_gameplay.png: an 'X70' aggregate multiplier banner above the reels, 8 landed Bison Coin values visible on the board (6, 4, 20, 5, 10, 10, 5, 10 - all on reels 2/3/4 as documented), remaining Ice Block positions on reels 1 and 5, 'Free Spins: 3 / 3' counter, Total Bet 0.50 fun, Balance 906.90 fun.",
      "mid_round_big_win": "ice_park_big_win.png: an icy-blue-furred bison head banner reading 'BIG WIN' over the figure '20.77' (a running sub-total during the round, not the final total).",
      "outcome_captured": "Bought for 47.50 fun. Completion screen (ice_park_win.png): 'CONGRATULATIONS!' signpost, 'YOU HAVE WON 39.50 fun DURING ICE PARK BONUS'."
    },
    "bison_clash_feature": {
      "trigger_text": "rules_p4.png/paytable_p7.png-p9.png, verbatim: 'When there is a Red Bison Symbol on reel 1 and on reel 5 in the same row, the Bison Clash Feature is triggered... both of the Red Bisons will come together on the reels and clash. When this happens, the Instant Prize Symbol will be multiplied by the Multiplier value and award the win.' i.e. it requires the Instant Prize (numeric) Red Bison on reel 1 AND the Multiplier ('X') Red Bison on reel 5 in the same row simultaneously - unlike Green Valley/Ice Park, it needs no scatter symbol, only the two Red Bison variants.",
      "purchasability": "NOT purchasable. bonus_buy_dialog.png offers only Green Valley (37.50 fun) and Ice Park (47.50 fun); there is no third Bison Clash purchase option anywhere in the dialog or UI.",
      "hunt_result": "370 confirmed base-game spins were run at 0.50 fun bet (screenshots/_burst/spin_000.png through spin_369.png) hunting for a natural Bison Clash trigger. Verified as genuine, delivered spins by tracking a continuously changing Balance readout across the whole series (e.g. spin_003 balance 999.50 fun, spin_100 balance 918.20 fun mid an interleaved natural Green Valley trigger, spin_369 balance 854.25 fun) rather than by counting clicks, ruling out a stuck dialog silently swallowing input. A natural Green Valley trigger DID occur within this same run (around spin #96), independently confirming the hunting methodology worked. Bison Clash itself did not trigger within these 370 spins.",
      "status": "NOT CAPTURED (gameplay/dialog/win screens). This is a genuine miss, not a fabricated omission: the session ran out of its time budget (wind-down instructed at 75 of 90 minutes elapsed) before reaching the project's ~500-spin bar for a non-purchasable feature hunt. 370 spins is the honest count achieved. A future session with more time budget could extend the hunt.",
      "description_from_booklet_only": "Per the paytable/rules text and its accompanying illustration (paytable_p9.png/p10.png), when triggered the two Red Bison portraits animate toward each other from reels 1 and 5 and visually clash/collide in the middle of the board; mechanically this is a single-shot instant win equal to (Instant Prize value) x (Multiplier value), e.g. an Instant Prize of 500x combined with a Multiplier of x10 would award 5000x the Base Bet. No screenshot of this animation or of an actual awarded win exists in this capture."
    }
  },

  "screens": [
    {"file": "preview.png", "type": "preview/splash", "description": "Splash/loading screen. Same canyon background as the base game, viewed slightly wider with visible cloud/fog at bottom-left. Center: large 'BISON BATTLE' wordmark on a wood-and-horn banner, with a third line '50000X' beneath it. Below that, three feature promo cards in a row: left 'BISON CLASH' (two Red Bison tiles, '500' and 'X10'), centre 'GREEN VALLEY' (an 'X5' Red Bison tile, a plain brown Wild-style bison head with no text, and the Eagle high symbol), right 'ICE PARK' (an 'X10' Red Bison tile and a red/gold '1000' shield badge). Each feature name is on its own wood-plank tag (red flame-lit plank for Bison Clash, green grassy plank for Green Valley, blue ice-dripping plank for Ice Park). Bottom-centre text 'CLICK TO CONTINUE'.", "ocr_anchor_read_by_eye": "BISON BATTLE / 50000X / BISON CLASH / GREEN VALLEY / ICE PARK / CLICK TO CONTINUE / 500 / X10 / X5 / X10 / 1000"},
    {"file": "base_game.png", "type": "base_game", "description": "Default idle reel state, bet 0.50 fun, balance 1,000.00 fun (fresh session start). Top-left: small 'BISON BATTLE' corner logo. Top-right: speaker/mute icon then hamburger menu icon (opens GAME INFO panel). Right-hand vertical toolbar from top to bottom: star-in-black-circle Bonus Buy button (red outline), circular play-triangle Autoplay button, stacked-coins Bet Select button, and a large circular double-arrow Spin button at the bottom. Bottom bar: 'Balance: 1,000.00 fun' bottom-left, 'Total Bet: 0.50 fun' bottom-right. Reel symbols visible in this static frame: column 1 top-to-bottom green Spade, green Spade, blue Diamond, Bear; column 2 green Spade, green Spade, purple Club, green Spade; column 3 gold Heart, gold Heart, Wolf, Bear; column 4 Eagle, gold Heart, Bear, green Spade; column 5 purple Club, purple Club, purple Club, Eagle.", "ocr_anchor_read_by_eye": "Balance: 1,000.00 fun / Total Bet: 0.50 fun"},
    {"file": "bonus_buy_dialog.png", "type": "bonus", "description": "BONUS BUY dialog overlay, right half of screen, dark charcoal background, base game dimmed/blurred on the left. Two purchase cards stacked vertically: 'Green Valley Feature' at 37.50 fun with green artwork and a red 'BUY' button; 'Ice Park Feature' at 47.50 fun with blue-icy artwork and a red 'BUY' button. Below both cards, a 'BASE BET: 0.50 fun' row with round '-' and '+' step buttons. Close 'X' top-right.", "ocr_anchor_read_by_eye": "BONUS BUY / Green Valley Feature / 37.50 fun / BUY / Ice Park Feature / 47.50 fun / BUY / BASE BET / 0.50 fun"},
    {"file": "green_valley_buy_confirm.png", "type": "bonus", "description": "Purchase confirmation dialog for Green Valley: feature name with an info '(i)' circle icon, large square green artwork ('BONUS' bison card), 'Base Bet: 0.50 fun', total price '37.50 fun', red 'OK' button and outlined 'CANCEL' button.", "ocr_anchor_read_by_eye": "Green Valley Feature / Base Bet: 0.50 fun / 37.50 fun / OK / CANCEL"},
    {"file": "ice_park_buy_confirm.png", "type": "bonus", "description": "Same layout as the Green Valley confirm dialog, for Ice Park: blue-icy artwork, 'Base Bet: 0.50 fun', total price '47.50 fun', OK/CANCEL buttons.", "ocr_anchor_read_by_eye": "Ice Park Feature / Base Bet: 0.50 fun / 47.50 fun / OK / CANCEL"},
    {"file": "settings.png", "type": "settings", "description": "SETTINGS panel: three rows 'All Sounds', 'Sound Effects', 'Music', each with a speaker-mute toggle icon on the right (all shown in the muted/off glyph state, i.e. speaker with an 'x'). No other settings controls present (no display/quality or currency options observed).", "ocr_anchor_read_by_eye": "SETTINGS / All Sounds / Sound Effects / Music"},
    {"file": "autoplay.png", "type": "autoplay", "description": "AUTOPLAYS dialog: a vertical list of round-count options - 'Off' (highlighted/selected white row), 10, 20, 50, 100, 250, 500, 1000 - each a full-width dark button, plus a red 'OK' confirm button at the bottom. No win/loss-limit or single-win-cap stop conditions were visible on this screen.", "ocr_anchor_read_by_eye": "AUTOPLAYS / Off / 10 / 20 / 50 / 100 / 250 / 500 / 1000 / OK"},
    {"file": "bet_select_p1.png", "type": "other", "page": 1, "description": "BET SELECT panel, 'Total Bet' list, top of scroll: 0.10 fun, 0.20 fun, 0.50 fun (highlighted/selected white row - the active bet), 1.00 fun, 2.00 fun, 3.00 fun, 5.00 fun, 10.00 fun, partial 20.00 fun cut off at bottom; red 'OK' button.", "ocr_anchor_read_by_eye": "BET SELECT / Total Bet / 0.10 fun / 0.20 fun / 0.50 fun / 1.00 fun / 2.00 fun / 3.00 fun / 5.00 fun / 10.00 fun"},
    {"file": "bet_select_p2.png", "type": "other", "page": 2, "description": "Same list scrolled down: 2.00, 3.00, 5.00, 10.00, 20.00, 30.00, 50.00, 100.00 fun all visible, scrollbar thumb near the bottom.", "ocr_anchor_read_by_eye": "2.00 fun / 3.00 fun / 5.00 fun / 10.00 fun / 20.00 fun / 30.00 fun / 50.00 fun / 100.00 fun"},
    {"file": "bet_select_p3.png", "type": "other", "page": 3, "description": "Pixel-identical to bet_select_p2.png (same 8 values, same scrollbar position) - confirms the list is exhausted at 100.00 fun, this is the true bottom rather than a missed page.", "ocr_anchor_read_by_eye": "2.00 fun / 3.00 fun / 5.00 fun / 10.00 fun / 20.00 fun / 30.00 fun / 50.00 fun / 100.00 fun"},
    {"file": "win_screen.png", "type": "win_screen", "description": "Base-game payline win in progress. A vertical column of 3 highlighted/glowing Lynx symbols runs down reel 2 (row 1), reel 3 (row 1) and reel 1 (row 3) - shown with a bright cyan-white glow ring, forming the winning combination. Bottom bar reads 'WIN: 0.20 fun' centre (large stylised gold digits), 'Balance: 997.50 fun' bottom-left, 'Total Bet: 0.50 fun' bottom-right.", "ocr_anchor_read_by_eye": "WIN: 0.20 fun / Balance: 997.50 fun / Total Bet: 0.50 fun"},
    {"file": "green_valley_intro.png", "type": "free_spins", "description": "Full-screen transition card, green-tinted valley background. Wood signpost with 'CONGRATULATIONS!' in orange/yellow text, below it white/red 'YOU ARE ENTERING', then large green-gradient 'GREEN VALLEY' headline text with a glow, thin horizontal glowing lines above and below it, 'CLICK TO CONTINUE' prompt at the very bottom.", "ocr_anchor_read_by_eye": "CONGRATULATIONS! / YOU ARE ENTERING / GREEN VALLEY / CLICK TO CONTINUE"},
    {"file": "green_valley_gameplay.png", "type": "free_spins", "description": "Mid-round gameplay frame during the purchased Green Valley Feature. Reel 4 fully filled with 'WILD' sticky tiles (one showing an 'X2' multiplier badge). Visible board also includes gold Heart, purple Club, green Spade, blue Diamond low symbols and a Wolf/Lynx high symbol. Bottom bar: 'Balance: 953.50 fun' left, 'WIN: 0.30 fun' centre, 'Free Spins: 8 / 10' centre-right (total extended beyond the base 8 spins), 'Total Bet: 0.50 fun' right.", "ocr_anchor_read_by_eye": "Balance: 953.50 fun / WIN: 0.30 fun / Free Spins: 8 / 10 / Total Bet: 0.50 fun"},
    {"file": "green_valley_win.png", "type": "win_screen", "description": "Green Valley Feature completion card, same green valley background/signpost style as the intro. 'FEATURE COMPLETE' headline, 'YOU HAVE WON' subtext, large gold '0.90' figure, 'DURING' then green 'GREEN VALLEY BONUS' text, 'CLICK TO CONTINUE' prompt.", "ocr_anchor_read_by_eye": "FEATURE COMPLETE / YOU HAVE WON / 0.90 / DURING / GREEN VALLEY BONUS / CLICK TO CONTINUE"},
    {"file": "ice_park_intro.png", "type": "free_spins", "description": "Full-screen transition card, icy-blue snow-mountain background with a bright cyan glow border framing the whole screen. Ice-crusted wood signpost 'CONGRATULATIONS!', 'YOU ARE ENTERING', large ice-blue gradient 'ICE PARK' headline, 'CLICK TO CONTINUE' prompt.", "ocr_anchor_read_by_eye": "CONGRATULATIONS! / YOU ARE ENTERING / ICE PARK / CLICK TO CONTINUE"},
    {"file": "ice_park_gameplay.png", "type": "free_spins", "description": "Mid-round gameplay frame during the purchased Ice Park Feature. An orange/gold 'X70' aggregate-multiplier banner sits above the reels. Board shows 8 numbered Bison Coin tiles on reels 2/3/4 (values 6, 4, 20, 5, 10, 10, 5, 10 in gold, purple/magenta and green-framed diamond tiles) with the remaining positions on reels 1, 2, 3, 4, 5 shown as plain grey-blue frosted Ice Block tiles. A tall blue ice-crystal decoration stands to the right of the reels. Bottom bar: 'Balance: 906.90 fun' left, 'Free Spins: 3 / 3' centre, 'Total Bet: 0.50 fun' right.", "ocr_anchor_read_by_eye": "Balance: 906.90 fun / Free Spins: 3 / 3 / Total Bet: 0.50 fun / X70"},
    {"file": "ice_park_big_win.png", "type": "win_screen", "description": "Mid-round celebratory overlay during the purchased Ice Park round. An icy-blue-furred bison head icon sits above a wooden horn-topped banner reading 'BIG WIN' in cyan text, with a large gold '20.77' figure below on a bright radial-light burst background, gold sparkle particles scattered across the frame.", "ocr_anchor_read_by_eye": "BIG WIN / 20.77", "note_from_manifest": "This is a running sub-total shown mid-round, not the final round total (final total is 39.50 fun, see ice_park_win.png)."},
    {"file": "ice_park_win.png", "type": "win_screen", "description": "Ice Park Feature completion card, same icy background/signpost style as the ice_park_intro.png. 'CONGRATULATIONS!' headline, 'YOU HAVE WON' subtext, large gold '39.50' figure, 'DURING' then blue 'ICE PARK BONUS' text, 'CLICK TO CONTINUE' prompt.", "ocr_anchor_read_by_eye": "CONGRATULATIONS! / YOU HAVE WON / 39.50 / DURING / ICE PARK BONUS / CLICK TO CONTINUE"},
    {"file": "paytable_p1.png", "type": "paytable", "page": 1, "description": "PAYTABLE panel opens on 'Symbols' heading with the anchor note '(All wins shown are in fun and valid for the current bet of 0.50 fun)'. Shows Eagle (top), Bear and Wolf side by side, and the top of the Lynx entry, each with their per-tier currency payouts listed to the right.", "ocr_anchor_read_by_eye": "PAYTABLE / Symbols / (All wins shown are in fun and valid for the current bet of 0.50 fun) / 5.25.00 / 4.5.00 / 3.1.00 / 2.0.25 / 5.7.50 / 4.1.50 / 3.0.30 / 5.6.25 / 4.1.25 / 3.0.25"},
    {"file": "paytable_p2.png", "type": "paytable", "page": 2, "description": "Continuation: bottom of Lynx entry, then the 4 low card-suit symbols (Heart/gold, Club/purple, Spade/green, Diamond/blue) each with 5/4/3 payouts, then the start of a 'Features' section with a 'MAX WIN' sub-heading and its promo artwork beginning at the very bottom.", "ocr_anchor_read_by_eye": "5.1.00 / 4.0.30 / 3.0.10 (x4, one per suit) / Features / MAX WIN"},
    {"file": "paytable_p3.png", "type": "paytable", "page": 3, "description": "Full-width 'MAX WIN' illustration: two golden/fiery bison heads clashing above a large '50000X' banner over a canyon landscape with gold coins flying. Caption text below: 'The maximum payout per game round is 50,000x the current Base Bet amount.' Then start of 'Wild Bison Symbol' heading with its artwork beginning.", "ocr_anchor_read_by_eye": "50000X / The maximum payout per game round is 50,000x the current Base Bet amount. / Wild Bison Symbol"},
    {"file": "paytable_p4.png", "type": "paytable", "page": 4, "description": "Wild Bison Symbol artwork (two gold-framed 'WILD' tiles) and full description text: substitutes for all symbols except Red/Blue/Green Bison; base game only on reels 2,3,4; sticky and reels 2,3,4-only during Green Valley. 'Scatter Symbol' heading begins at the bottom.", "ocr_anchor_read_by_eye": "The Wild Bison Symbol is a Wild Symbol that substitutes for all other symbols except for the Red Bison Symbol, Blue Bison Symbol and the Green Bison Symbol. / During the Base Game the Wild Symbol is only available on reels 2, 3 and 4. / During the Green Valley Feature the Wild Bison Symbol is sticky and only available on reels 2, 3 and 4. / Scatter Symbol"},
    {"file": "paytable_p5.png", "type": "paytable", "page": 5, "description": "Blue Bison + Green Bison scatter artwork side by side (icy-diamond frame vs green-diamond frame, both labelled 'BONUS'), followed by scatter description text: both land only on reel 1; Blue+Red-on-reel-5 triggers Ice Park; start of Green+Red trigger sentence at bottom.", "ocr_anchor_read_by_eye": "The Blue Bison Symbol and the Green Bison Symbol are Scatter Symbols. Both Scatter Symbols can only land on reel 1. / When the Blue Bison Symbol lands on reel 1 with a Red Bison Symbol in the same row on reel 5, the Ice Park Feature is triggered."},
    {"file": "paytable_p6.png", "type": "paytable", "page": 6, "description": "Continuation of scatter rules (Green Bison -> Green Valley trigger), then 'Red Bison Symbol' heading with its artwork: two nearly-identical red bison portrait tiles, left one tagged '500' (gold hexagon badge, Instant Prize), right one tagged 'X10' (purple ribbon, Multiplier).", "ocr_anchor_read_by_eye": "When the Green Bison Symbol lands on reel 1 with a Red Bison Symbol in the same row on reel 5, the Green Valley Feature is triggered. / Red Bison Symbol / 500 / X10"},
    {"file": "paytable_p7.png", "type": "paytable", "page": 7, "description": "Full Red Bison Symbol description text: base-game reels 1&5 only; reel-1 Instant Prize values list (5x/10x/25x/50x/100x/250x/500x/1000x/2500x); reel-5 Multiplier values list (1x/2x/3x/4x/5x/10x); shift/disappear rule; start of Bison Clash trigger sentence at the bottom.", "ocr_anchor_read_by_eye": "5x, 10x, 25x, 50x, 100x, 250x, 500x, 1000x and 2500x / 1x, 2x, 3x, 4x, 5x and 10x"},
    {"file": "paytable_p8.png", "type": "paytable", "page": 8, "description": "'When there is a Red Bison Symbol on reel 1 and on reel 5 in the same row, the Bison Clash Feature is triggered' text, then 'Bison Clash Feature' heading with an illustration: a full board where reel-1 row-3 and reel-5 row-3 both show fiery orange Red Bison tiles (one tagged '5', one tagged 'X') glowing/exploding toward each other.", "ocr_anchor_read_by_eye": "When there is a Red Bison Symbol on reel 1 and on reel 5 in the same row, the Bison Clash Feature is triggered. / Bison Clash Feature"},
    {"file": "paytable_p9.png", "type": "paytable", "page": 9, "description": "Continuation of the Bison Clash illustration and its trigger/effect text: 'the Instant Prize Symbol will be multiplied by the Multiplier value and award the win.' Then 'Ice Park Feature' heading begins with its title artwork.", "ocr_anchor_read_by_eye": "The Bison Clash Feature is triggered when the Red Bison Symbol with an Instant Prize and the Red Bison Symbol with a Multiplier are in view in the same row. / When triggered, both of the Red Bisons will come together on the reels and clash. When this happens, the Instant Prize Symbol will be multiplied by the Multiplier value and award the win. / Ice Park Feature"},
    {"file": "paytable_p10.png", "type": "paytable", "page": 10, "description": "Ice Park Feature illustration: board with a Blue Bison scatter (reel 1) and an 'X1' Red Bison (reel 5) glowing on the same row, plus trigger text beginning: 'triggered when the Blue Bison Symbol and any Red Bison Symbol with a Multiplier are in view in the same row...'", "ocr_anchor_read_by_eye": "The Ice Park Feature is triggered when the Blue Bison Symbol and any Red Bison Symbol with a Multiplier are in view in the same row. When triggered, both the Blue Bison Symbol and the Red Bison Symbol will come together on the reels and clash."},
    {"file": "paytable_p11.png", "type": "paytable", "page": 11, "description": "Second Ice Park illustration showing an accumulated aggregate multiplier banner 'X3066' above a board full of numbered coin tiles and 'X' multiplier tiles, then the detailed rules paragraph: 3 starting free spins; Red Bison Multiplier only reels 1&5 (values x2/x3/x4/x5/x10); Bison Coins only reels 2/3/4 (Instant Prize values 3x through 2500x); reset-to-3 rule; lost-spin rule. 'Green Valley Feature' heading begins at the very bottom.", "ocr_anchor_read_by_eye": "The Ice Park Feature will start with 3 free spins presented next to the reels. / Bison Coins can only land on reels 2, 3 and 4. Bison Coins are Instant Prize Symbols that are bet multipliers and are sticky symbols. Bison Coin Symbols can have a value of 3x, 4x, 5x, 10x, 25x, 50x, 100x, 250x, 500x, 1000x and 2500x."},
    {"file": "paytable_p12.png", "type": "paytable", "page": 12, "description": "Continuation of the reset/lost-spin rule text, then 'Green Valley Feature' heading with its trigger illustration: a board with a Green Bison scatter and a Red Bison Multiplier glowing on the same row.", "ocr_anchor_read_by_eye": "Each symbol position will spin through to land either a Red Bison Symbol, Bison Coins or an Ice Block Symbol (Blank). On each spin when a Red Bison Symbol or a Bison Coin lands, the remaining spins will reset back to 3. When a Red Bison Symbol or a Bison Coin does not land, and only Ice blocks land, a spin is lost. / Green Valley Feature"},
    {"file": "paytable_p13.png", "type": "paytable", "page": 13, "description": "Green Valley trigger text repeated, then a second illustration showing the 8-starting-spins Green Valley board with Bear/Wolf high symbols and low symbols visible, a green-glowing Wild forming among them.", "ocr_anchor_read_by_eye": "The Green Valley Feature is triggered when the Green Bison Symbol and any Red Bison Symbol with a Multiplier are in view in the same row. When triggered, both the Green Bison Symbol and the Red Bison Symbol will come together on the reels and clash."},
    {"file": "paytable_p14.png", "type": "paytable", "page": 14, "description": "Detailed Green Valley rules paragraph: 8 starting free spins; Red Bison Multiplier only reels 1&5; Wild Bison only reels 2/3/4 sticky throughout; 1 extra spin per landed Red Bison, uncapped. Illustration below shows a triple 'WILD WILD WILD' row across reels 2/3/4 with an 'X4' Red Bison on reel 1 and an 'X10' Red Bison on reel 5.", "ocr_anchor_read_by_eye": "The Green Valley Feature will start with 8 free spins. The Red Bison Symbol with a Multiplier value (x2, x3, x4, x5, x10) attached to the symbol can only land on reels 1 and 5. The Wild Bison Symbols can only land on reels 2, 3 and 4 and are sticky throughout the feature."},
    {"file": "paytable_p15.png", "type": "paytable", "page": 15, "description": "'For each Red Bison Symbol that lands, 1 free spin is awarded. The amount of awarded spins can be unlimited.' text, then start of the 'Win Lines' diagram grid (lines 1-4 fully visible, line 5 partially).", "ocr_anchor_read_by_eye": "For each Red Bison Symbol that lands, 1 free spin is awarded. The amount of awarded spins can be unlimited. / Win Lines / 1 2 3 4 5"},
    {"file": "paytable_p16.png", "type": "paytable", "page": 16, "description": "Full 'Win Lines' diagram grid, all 20 numbered paylines (1-20) shown as small 5-column x 4-row grids with the winning cells highlighted white - this is the final page of the paytable panel (scroll exhausted).", "ocr_anchor_read_by_eye": "Win Lines / 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20"},
    {"file": "rules_p1.png", "type": "rules", "page": 1, "description": "GAME INFO panel top. 'BISON BATTLE is a 5-reel slot game with 4 symbols per reel.' Then 'How to Play' (bet-select icon + Spin button + space bar), 'Autoplay' (autoplay icon + Spin button), 'Quick Play' (click screen or space bar to skip animations), and the start of 'Payout Rules'.", "ocr_anchor_read_by_eye": "GAME INFO / BISON BATTLE is a 5-reel slot game with 4 symbols per reel. / How to Play / Autoplay / Quick Play / Payout Rules"},
    {"file": "rules_p2.png", "type": "rules", "page": 2, "description": "Full 'Payout Rules' text including the boilerplate 'based on the bet per line' sentence (see payout_basis.booklet_self_contradiction) and the win-cap sentence, then 'Wild Bison Symbol' and start of 'Scatter Symbol' headings.", "ocr_anchor_read_by_eye": "The paytable reflects the current bet configuration, based on the bet per line. / This game has a win cap of 50,000x the current bet amount per game round."},
    {"file": "rules_p3.png", "type": "rules", "page": 3, "description": "Full 'Scatter Symbol' and start of 'Red Bison Symbol' text, matching the paytable panel content verbatim.", "ocr_anchor_read_by_eye": "Scatter Symbol / Red Bison Symbol / During the Base Game the Red Bison Symbol may land on reels 1 and 5 only."},
    {"file": "rules_p4.png", "type": "rules", "page": 4, "description": "Continuation of Red Bison rules through the Bison Clash Feature trigger/effect text and start of 'Ice Park Feature' heading.", "ocr_anchor_read_by_eye": "Bison Clash Feature / Ice Park Feature"},
    {"file": "rules_p5.png", "type": "rules", "page": 5, "description": "Full Ice Park Feature rules paragraph (trigger, 3 starting spins, reel restrictions, coin values, reset/lost-spin rule, coin-boost cross-reel mechanic) and start of 'Green Valley Feature' heading.", "ocr_anchor_read_by_eye": "Green Valley Feature"},
    {"file": "rules_p6.png", "type": "rules", "page": 6, "description": "End of Ice Park text ('The Ice Park Feature is completed when there are no more spins remaining.'), then full Green Valley Feature rules paragraph (trigger, 8 starting spins, reel restrictions, cross-reel multiplier-to-Wild mechanic, uncapped extra spins), and start of 'Paytable' heading.", "ocr_anchor_read_by_eye": "The Ice Park Feature is completed when there are no more spins remaining. / For each Red Bison Symbol that lands, 1 free spin is awarded. The amount of awarded spins can be unlimited. / Paytable"},
    {"file": "rules_p7.png", "type": "rules", "page": 7, "description": "'Paytable' section text: 'The paytable reflects the current bet configuration, based on the total bet.' (the key contradiction-resolving sentence). Then 'Bonus Buy' heading with full pricing text (95x/75x base bet), and start of 'Base Bet' heading.", "ocr_anchor_read_by_eye": "The paytable reflects the current bet configuration, based on the total bet. / Bonus Buy / By pressing or clicking on the Bonus Buy button ... you will be presented with the option to buy the Ice Park Feature for 95x your base bet or Green Valley Feature for 75x your base bet."},
    {"file": "rules_p8.png", "type": "rules", "page": 8, "description": "'Base Bet' definition ('The base bet is the total bet selected for each new spin or game round.'), then 'Additional Information' heading: incomplete-game resolution policy, 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' warning, and the start of the RTP figures.", "ocr_anchor_read_by_eye": "The base bet is the total bet selected for each new spin or game round. / Additional Information / MALFUNCTION VOIDS ALL PAYS AND PLAYS. / The theoretical average return to player (RTP) is 96.40%."},
    {"file": "rules_p9.png", "type": "rules", "page": 9, "description": "Final GAME INFO page: continuation of Additional Information - full RTP figures (96.40% base / 96.58% Green Valley / 96.69% Ice Park), win-cap restriction and operator-cap caveat text, then 'Server Version: 2.8.0' and 'Client Version: 9.0.12 26-06-2026' at the very bottom.", "ocr_anchor_read_by_eye": "The theoretical average return to player (RTP) is 96.40%. / This game has a maximum win of 50,000x ... / The theoretical average return to player (RTP) of the Bonus Buy for Green Valley Feature is 96.58%. / ... for Ice Park Feature is 96.69%. / Server Version: 2.8.0 / Client Version: 9.0.12 26-06-2026"},
    {"file": "rtp_summary.png", "type": "rules", "page": 10, "description": "Separate 'KNOW THE GAME' panel (shield icon), opened independently of the GAME INFO/PAYTABLE navigation bar (no bottom icon row visible on this screen, only the close 'X'). Repeats the malfunction clause and the three RTP figures only - a condensed one-screen digest, no scrolling required.", "ocr_anchor_read_by_eye": "KNOW THE GAME / MALFUNCTION VOIDS ALL PAYS AND PLAYS. / The theoretical average return to player (RTP) is 96.40%. / ... Green Valley Feature is 96.58%. / ... Ice Park Feature is 96.69%."}
  ],

  "ui_and_navigation": {
    "bottom_nav_bar_in_info_panels": "PAYTABLE and GAME INFO panels share a bottom icon row: grid/thumbnail icon (paytable), question-mark circle (game info/rules), gear icon (settings), shield icon (KNOW THE GAME / rtp_summary). This bar is absent on the standalone rtp_summary.png screen.",
    "right_side_toolbar_base_game": ["star-in-circle (Bonus Buy)", "play-triangle-in-circle (Autoplay)", "stacked-coins (Bet Select)", "large double-arrow circle (Spin)"],
    "top_bar_base_game": ["speaker/mute icon (top-right)", "hamburger menu icon ≡ (top-right, opens GAME INFO)"],
    "colour_palette_words": {
      "reel_frame": "warm mid-brown wood with darker wood-grain striations, tan rope bindings, off-white/cream feathers hanging at the corners",
      "background_base_game": "sun-lit desert canyon: burnt-orange and dusty-purple sandstone cliff faces, pale blue sky, a turquoise-blue river at the base",
      "ui_panels": "charcoal/near-black semi-transparent overlay panels with white and light-grey text, one red accent colour used for primary buttons ('BUY', 'OK') and highlight bars",
      "selected_list_row": "solid white background with black text (bet amount, autoplay count) marking the currently active choice"
    }
  },

  "accessibility_notes": {
    "screen_reader_navigation": "The game has exactly four persistent controls on the base game screen (Bonus Buy / Autoplay / Bet Select / Spin) stacked vertically on the right edge, plus mute and menu in the top-right corner and two balance/bet readouts fixed at the bottom-left and bottom-right corners - a screen-reader description should announce this fixed four-corner-plus-column layout once and then only announce state changes (Balance, Total Bet, WIN, Free Spins counter).",
    "colour_dependent_information_and_alternatives": [
      "Red Bison Instant Prize vs Red Bison Multiplier: SAME fur colour; distinguished by badge SHAPE (gold hexagon+number vs purple ribbon+'X'-number), not colour - safe for all colour-vision types.",
      "Blue Bison vs Green Bison scatter: distinguished by frame SHAPE (angular icicle corners vs rounded corners) and an object cue (Green Bison holds a leaf/twig in its mouth, Blue Bison does not) in addition to colour.",
      "Four low-value card-suit symbols: distinguished by SHAPE (heart/club/spade/diamond silhouette) first, colour (gold/purple/green/blue) second - safe for all colour-vision types.",
      "Bison Coin tiles during Ice Park: value is always a plain printed NUMBER at the centre of the tile regardless of the tile's gold/green/purple frame colour - safe for all colour-vision types.",
      "Ice Block (blank) tiles vs Bison Coin tiles: distinguished by PRESENCE OR ABSENCE of a printed number, not by colour alone (both are on a similar blue-grey/frosted background during Ice Park)."
    ],
    "audio_dependent_information": "No sound-only information was identified as necessary for play; all state changes (win amounts, free-spin counters, feature triggers) are also shown as on-screen text/numbers. Settings panel exposes three independent mute toggles (All Sounds / Sound Effects / Music).",
    "motor_accessibility": "Spin can be triggered by mouse click on the large circular Spin button OR by the keyboard space bar (rules_p1.png); Quick Play (skip animations) can be triggered by clicking anywhere on screen OR the space bar - both primary actions have a non-precise, whole-screen/keyboard fallback in addition to a small button target."
  },

  "not_captured": [
    "Bison Clash Feature gameplay/trigger/win screens: not purchasable (confirmed absent from bonus_buy_dialog.png) and did not trigger naturally within 370 confirmed base-game spins (see features.bison_clash_feature.hunt_result). Below the project's ~500-spin honesty bar for a non-purchasable feature; genuine time-budget-limited miss, not fabricated.",
    "Volatility rating: not printed anywhere in this build (splash top-left corner, both GAME INFO/KNOW THE GAME RTP panels, and all 16 paytable pages checked; see volatility.checked above)."
  ],

  "anomalies": [
    "Payout-basis booklet self-contradiction (provider defect pattern P-U13): rules_p2.png (generic Payout Rules section) says 'based on the bet per line'; rules_p7.png (dedicated Paytable section, further down the same booklet) says 'based on the total bet'. Resolved in favour of total_bet - see payout_basis.booklet_self_contradiction above for the full reasoning and numeric proof."
  ],

  "unreadable_or_uncertain": [
    "Automated OCR (scripts/ocr.py) timed out (tesseract 25s timeout) on this session for rules_p9.png and paytable_p1.png; all numeric/text anchors in this document were instead read directly by eye from full-resolution frame reads (consistent with the manifest's own approach for win_screen.png), which is considered at least as reliable per project experience with OCR digit-dropping. No number in this document is marked uncertain as a result - all were independently legible in the source frames.",
    "The exact shift/expiry timing detail for unpaired Red Bison / Blue Bison / Green Bison symbols ('moves right/left by 1 reel on each spin, disappears after a spin is made while on the far reel') is taken verbatim from the booklet text; no screenshot sequence across consecutive spins was captured to visually confirm this multi-spin drift behaviour frame-by-frame (would require a dedicated multi-spin burst capture, out of scope for the frames available)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.