Balloon Doggo

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 96.00%
Volatility —
Max win ×20000
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

18 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/balloon-doggo-b27/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play

What we extracted from Balloon Doggo

Everything pulled from Balloon Doggo into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
6 palette colors from frames
5 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×20000
bonus_buy No
mechanic Crash
release_date 2025

Bonus modes

1 mode
Base Game Modifier base
Hold & Grow Round

Single round type: set the bet, then press and hold the round green pump button to inflate the balloon dog and continuously raise the coefficient shown on its badge (the bet is deducted the instant the hold begins). Releasing at any moment cashes out at the coefficient showing that instant (payout = bet x coefficient); holding too long pops the balloon and loses the full bet with no partial payout. Coefficient range x1.01-x20000, RTP 96%.

Colour system

extracted from frames · HEX
Export palette
#1160CE base dominant 1 base
#0B91E5 base dominant 2 base
#1534BA base dominant 3 base
#F0F3F6 base dominant 4 base
#DA085F base dominant 5 base
#1E4DA2 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The pump button's three states are colour-coded (light grass-green when idle and ready, darker forest-green while held, flat medium-grey when disabled right after a pop) but each state also changes shape and finish (raised vs pressed-in vs flattened), so the state stays legible without colour vision.
Motor Accessibility
  • The only interactive action is a press-and-hold of one large circular button; the release timing determines the outcome. No alternative input exists for this control scheme -- no autoplay, no click-to-start/click-to-stop, no auto-cashout option.
Hearing Accessibility
  • A won and a lost round end on the identical resting screen with no audio win or loss cue; the outcome is communicated only by the top-left balance number changing.
Low Vision
  • No visual win banner or animation distinguishes a won round from a lost one -- both settle on the same lying-dog resting frame; the outcome is legible only from the small balance figure changing by the stake amount.
  • The scrollable Rules booklet fades the first and last visible line of each scroll position to low contrast at the panel's top and bottom edges, which can make boundary text hard to read for low-vision users.

Media & assets

9 files · 9 types
18 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base round arc confirmed by balance deltas: idle rest, hold start with bet deducted immediately, early growth (badge x1.29), peak growth (badge x3.87), burst (dog vanishes, button disabled), plus a lost round and a won round -- both settling on the identical resting frame.
Rules booklet captured in full across its 5 scroll positions (How to Play, Game Details / Place Bet / Cash Out / Min & Max Multiplier, Ping, RTP, Settings, Disconnection Policy, Version), plus the Limits panel, the in-game How-to-Play tutorial overlay, and the bet stepper driven to both its minimum ($0.1) and maximum ($100).
provably_fair not confirmed by any screen or by the rules booklet text -- left as an honest gap rather than asserted.
The provider's shared cross-game bets ticker panel (documented for other Turbo Games titles) did not appear on any captured frame of this build; not asserted absent, only not observed.

Ask AI about Balloon Doggo

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Balloon Doggo play? Keep it simple.

Single round type: set the bet, then press and hold the round green pump button to inflate the balloon dog and continuously raise the coefficient shown on its badge (the bet is deducted the instant the hold begins). Releasing at any moment cashes out at the coefficient showing that instant (payout = bet x coefficient); holding too long pops the balloon and loses the full bet with no partial payout. Coefficient range x1.01-x20000, RTP 96%.

RTP 96.00%max win ×20000demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Balloon Doggo vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/balloon-doggo-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/balloon-doggo-b27/
{
  "game": {
    "name": "Balloon Doggo",
    "catalog_name": "Balloon Doggo",
    "in_game_wordmark": "DOGGO BALLOON (small purple/magenta pill-badge 'DOGGO' sits above and overlaps the top-right of a huge white bubble-letter 'BALLOON' wordmark) — the in-game title reverses the word order of the catalog name. Footer text at the bottom-left of every screen reads 'Turbo Games · Balloon Doggo', matching the catalog order.",
    "provider": "Turbo Games",
    "provider_ref": "balloondoggo (subdomain of the demo host, https://balloondoggo.turbogames.io)",
    "game_kind": "crash (hold-to-grow / release-to-cash-out instant-round game; no reels, no paylines, no symbols)",
    "theme": "A single cute character theme: a hot-pink balloon-twisted dog (the kind made by a balloon artist) that inflates like a balloon as the player holds a hand-pump button. No jungle/adventure/fantasy setting — the entire game is one character on a plain gradient-blue backdrop.",
    "art_style": "Glossy, semi-realistic 3D-rendered character (the balloon dog has smooth latex-like shading, bright white specular highlights and soft crimson-shadowed undersides, like a rendered balloon-animal sculpture) placed on a FLAT 2D gradient background — no scenery, no perspective, no isometry, straight-on camera. Title lettering and UI icons are bold, rounded, cartoon-style 2D vector shapes (thick white bubble letters with a black outline for 'BALLOON', a pill-shaped purple/magenta badge for 'DOGGO'). Bright, cheerful daylight blue lighting throughout (no neon, no dark/dramatic mood). Overall mood: playful, mobile-casual, family-friendly toy aesthetic.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 16 desktop screenshots (1280x800), a verbatim DOM dump of the rules booklet, and balance-based measurements of round outcomes.",
    "method_notes": "This provider (Turbo Games) puts almost all game numbers directly in the DOM/canvas text rather than requiring OCR; all figures below were read directly off the images and cross-checked against the manifest's DOM dumps and balance deltas recorded by the capturer. Numbers not clearly legible are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },
  "color_palette": {
    "background": "Flat blue gradient field behind everything: a brighter sky/cornflower blue in the upper-left area softening toward a deeper, more saturated royal blue toward the lower-right and edges. No textures, no scenery elements.",
    "balloon_dog": "Glossy hot-pink / magenta latex-balloon material with bright white curved specular highlights (the classic 'shiny balloon' look) and darker crimson-red shading on the undersides of each twisted segment (head, ears, neck loops, torso, four legs, short tail).",
    "coefficient_badge": "Small rounded-rectangle pill in a dark maroon/wine-red, with the numeric value in large bold white digits and the currency code 'USD' in smaller bold white text beneath it.",
    "pump_button": "A large circular button on a thin light-grey/white wavy hose. Bright grass-green with a white hand-cursor/tap icon when idle and ready to press; a darker, more saturated forest-green (visibly pressed-in) while the button is held down during a live round; flat medium-grey (desaturated, no highlight) with a paler grey icon when disabled right after the balloon pops.",
    "wordmark": "'DOGGO' — white bold text on a purple-to-magenta gradient pill badge, tilted slightly. 'BALLOON' — very large white bubble-style letters with a thick black outline and a subtle drop shadow, centered below the 'DOGGO' badge.",
    "header_icons": "White line-art glyphs on the blue background, top-right: a small 'Turbo Universe' logomark (X-in-circle plus wordmark) with a small red notification dot; a white circular outline '?' (help) button; a white speaker/sound icon; a white horizontal-sliders (settings/menu) icon.",
    "demo_mode_tab": "A dark teal/blue vertical ribbon fixed to the right edge of the screen with white vertical text 'DEMO MODE' and a small white circular refresh/reset icon below the text.",
    "bet_selector_row": "Bottom-center: the active bet value in large bold white digits/label; the two adjacent bet options shown smaller and in a dim, desaturated grey-blue; a left '◀' and right '▶' arrow, both pale grey and turning a flatter, fainter grey (disabled look) once the min or max bet is reached.",
    "info_and_limits_panels": "Both the 'Limits' panel and the 'Rules' booklet use a high-contrast DARK THEME distinct from the in-game blue palette: solid black background, thin white/red-outlined rounded rectangle cards, small red line-icons, white headings and body text, and a subtle repeating grid of tiny grey diamond/plus glyphs as background texture.",
    "footer_and_clock": "Bottom-left, small light-grey text 'Turbo Games · Balloon Doggo'; bottom-right, a small light-grey live clock/date stamp (e.g. '22 Aug, 2026 | 15:34:05') that updates every second — this is the demo-wrapper's own clock, not game content."
  },
  "game_object": {
    "name": "The Doggo (balloon-animal dog)",
    "note": "There are no paying symbols, reels or a paytable in this game — the balloon dog is the single animated character whose size/pose encodes the round's live coefficient. Documented here instead of under 'symbols' because it functions as the entire play area.",
    "poses": {
      "idle_or_lying": "A small, deflated-looking dog lying on its belly, front legs tucked, head resting low and forward (nose pointing left), a short curled tail, two small loops forming the back/hips. This is the default resting shape shown before a round starts, immediately after a round ends (win or loss), and is the starting shape of every new hold.",
      "early_growth": "Same lying pose as idle, but slightly plumper/rounder segments — the visual inflation is subtle in the first fraction of a second of holding.",
      "peak_growth": "The dog has visibly inflated and reoriented: it now stands upright on all four extended legs, head lifted and facing left with pointed ears, neck and torso elongated and rounder/shinier, tail raised — a complete pose change from lying to standing, signalling a large live coefficient.",
      "burst": "The dog disappears entirely from the screen at the instant of popping; a small torn/frayed orange-brown balloon-scrap fragment briefly appears drifting near where the dog's head was, then that too disappears. The play area is left empty (just background, hose and pump button) for a beat before the next lying-pose dog appears for the following round."
    },
    "coefficient_badge_position": "A small pill-shaped badge is anchored above/over the dog's back and shows the CURRENT live coefficient (e.g. '1.00 USD' at rest, '1.29 USD' shortly after starting to hold, '3.87 USD' near a mid-round peak). The badge tracks the dog continuously — its value only ever increases while the button is held, and disappears together with the dog at the moment of a burst."
  },
  "round_mechanics": {
    "summary": "HOLD & GROW / RELEASE & WIN: the player sets a bet, presses and holds the round green pump button; the balloon dog inflates continuously and the coefficient shown on its badge rises the longer the button stays held. Releasing the button at any moment cashes out the round at whatever coefficient was showing at that instant. If the button is held too long, the balloon pops ('bursts') and the whole bet is lost — there is no partial payout on a burst.",
    "step_by_step": [
      "1. Resting state (screen: base_game.png / round_lost.png / win_screen.png all look identical here): balance shown top-left, dog lying down with badge reading the game's baseline '1.00 USD', pump button bright green and idle, bet-size selector active at the bottom.",
      "2. Player presses and holds the pump button. The bet amount is deducted from the balance immediately when the hold begins (confirmed by balance dropping from $997 to $996 by the 200ms mark of a $1-bet hold, i.e. before any further waiting) — deduction is NOT delayed to a later 'first action' the way it is in the provider's Mines-family games (see anomalies).",
      "3. Early growth (round_growth_early.png, ~200ms into a hold): dog still in the lying pose but the coefficient has already ticked up (observed '1.29 USD'), pump button now shows the darker pressed-in green.",
      "4. Continued growth (round_growth_peak.png, ~1200ms into a longer hold): dog has transformed into the standing, fully-inflated pose, coefficient much higher (observed '3.87 USD'), button still pressed-in green.",
      "5a. RELEASE while still inflating = cash out: releasing the button locks in whatever coefficient the badge is showing at that instant; payout = bet amount x that coefficient (see payout_basis). There is no separate 'Cash Out' button — releasing the SAME pump button is the cash-out action.",
      "5b. Hold too long = burst (round_burst.png, observed at ~800ms of a hold that had reached '3.20 USD' at 500ms): the dog and its badge vanish instantly, the pump button turns flat grey/disabled, and the bet is lost in full.",
      "6. Round ends (either way) and the screen returns to the same resting/idle composition as step 1 — a fresh lying dog with the badge reset to the baseline value, ready for the next hold. Only the balance figure at the top-left differs between a won and a lost round."
    ],
    "no_win_screen": "The game has NO dedicated win screen or win animation. A won round and a lost round both end on the exact same resting composition (lying dog, baseline badge value, green idle button); the only observable difference is the balance counter. This was confirmed on two independently captured real wins, one photographed immediately on release (0ms settle) and one with the normal 600ms settle delay — both show the plain resting screen. Documented explicitly for accessibility: a player relying only on the visual field (not the numeric balance) has no visual/textual confirmation of a win.",
    "cancel_before_hold": "Not observed/applicable here — unlike the provider's Mines-family games, this game's bet is charged the instant the hold begins, so there is no separate 'Start -> Cancel' state to document."
  },
  "technical_summary": {
    "rtp_percent": 96,
    "rtp_form": "single number (no range observed for this game)",
    "rtp_source": "Rules booklet, section 'RTP' (rules_p3.png): \"The game is based on a coefficient called \\\"RTP\\\" (Return to Player), which is a statistical average of payouts over billions of rounds. The RTP of Doggo Balloon is 96%.\" Note the booklet itself uses the reversed in-game name 'Doggo Balloon'.",
    "min_multiplier": 1.01,
    "max_multiplier": 20000,
    "max_multiplier_source": "Rules booklet, section 'Min & Max Multiplier' (rules_p2.png), verbatim: \"The minimum winning coefficient is x1.01. The maximum winning coefficient is x20000. However, the maximum winnings are limited by the operator. You can review it in the 'Limits' section in the settings menu.\"",
    "operator_profit_cap": {
      "value_usd": 10000,
      "label": "Max Profit",
      "source": "Limits panel (limits.png), read directly: 'Max Profit: $ 10000'.",
      "note": "This is an ABSOLUTE money cap set by the operator on a round's profit, not a multiplier and not the same thing as max_multiplier above (matches provider-defects P-T08: three different 'maximum' figures exist for this provider's games; here we only have two, since there is no separate ladder-derived cap — the coefficient is a smooth continuous function of hold time, not a fixed ladder)."
    },
    "bet_limits": {
      "min_bet_usd": 0.1,
      "max_bet_usd": 100,
      "source": "Limits panel (limits.png): 'Min bet: $ 0.1', 'Max bet: $ 100'.",
      "verified_on_field": "bet_min_verified.png shows the bet stepper driven down to '0.1 USD' with the '◀' arrow then greyed out; bet_max_verified.png shows it driven up to '100.00 USD' with the '▶' arrow greyed out — both match the Limits panel."
    },
    "default_demo_bet_usd": 1,
    "default_demo_balance_usd": 1000,
    "currency_note": "The demo balance and bet are shown in US dollars ('Balance: $1000', bet stepper in 'USD'). Per provider convention this is the demo-wrapper's display currency, not a confirmed real-money currency of the game itself — not asserted as the game's official currency.",
    "payout_basis": {
      "rule": "Payout = bet amount x the coefficient shown on the badge at the moment the button is released. Single denominator (the round's whole bet) — unlike the provider's Turbo Plinko, which has two different denominators (per-disk cost vs round bet); no such split was found here.",
      "printed_rule": "Rules booklet, 'Cash Out' section (rules_p2.png), verbatim: \"Release the button at any moment before the Doggo pops. Your bet amount will be multiplied by the coefficient that was on the screen at the moment of stopping. The winning amount is rounded to two decimal places.\"",
      "measured_confirmation": "Balance-based measurement recorded by the capturer: bet $1, short hold -> balance +$1.18 at a displayed coefficient of x1.18 (matches bet x coefficient exactly); a separate short hold in the documentation session moved balance 994.00 -> 996.65, i.e. a payout of $2.65 = $1 bet x ~x2.65. Both are consistent with bet x coefficient, with no second denominator found anywhere in the booklet or on screen."
    },
    "version": {
      "game_version": "1.0.0",
      "rng_version": "2.0.0",
      "source": "Rules booklet, 'Version' section (rules_p5.png)",
      "note": "This is build/RNG versioning, not a release date and not the provider_ref code."
    },
    "provably_fair": null,
    "provably_fair_note": "Not asserted either way — the rules booklet (fully captured, 4 scroll pages) does not mention provable fairness or a round-verification tool, and no such control was seen on any screen. Left as an honest gap rather than inferring 'none' from a single source, per provider playbook guidance."
  },
  "features_present": {
    "free_spins": {
      "present": false,
      "how_checked": [
        "Full verbatim DOM dump of the rules booklet body text contains no mention of 'Free Spins' or spins of any kind.",
        "The game has exactly one control (the pump button) and one round type across all captured states; no alternate feature screen exists."
      ]
    },
    "bonus_buy": {
      "present": false,
      "how_checked": [
        "Rules booklet text contains no 'buy'/'purchase' wording.",
        "No purchase control appears on any of the 16 captured frames (idle, in-round, limits, rules, min/max bet)."
      ]
    },
    "autoplay": {
      "present": false,
      "how_checked": [
        "Rules booklet's Settings/menu description covers only Nickname and Sound (see settings menu contents below); no autoplay/auto-spins control text anywhere in the booklet.",
        "The in-game hamburger/sliders menu (Nickname, Sound, Turbo Universe, My bets, Limits, Rules, Exit game) has no Autoplay entry, and no autoplay panel or checkbox exists on any captured screen."
      ]
    },
    "win_screen": {
      "present": false,
      "how_checked": "See round_mechanics.no_win_screen above — measured with two independent settle timings on real wins."
    }
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash on a plain black background: a red circle containing a black 'X' (crossed pump-hose motif, the provider's logomark), next to bold white capital letters 'TURBO' (with the 'O' echoing the red X-circle motif) stacked above 'GAMES'. No game-specific title, art or numbers appear on this screen — it is the shared Turbo Games loading brand, identical in composition to other games from this provider.",
      "color_blind_notes": "Pure white text on black with a single red accent circle; extremely high contrast, legible without color vision."
    },
    "base_game_idle": {
      "type": "base_game",
      "content": "The resting/default state of the game. Top-left: 'Balance: $ 1000' in white. Top-right icon row: Turbo Universe logo (red notification dot), '?' help button, sound icon, sliders/menu icon. Center-top: the 'DOGGO' / 'BALLOON' wordmark. Center: the lying-pose balloon dog with its coefficient badge reading '1.00 USD', connected by a thin curved hose running off-screen to the right. Below it: the large green pump button, also connected to its own hose curving off to the right. Bottom-center: the bet-size stepper ('◀ 0.5 USD | 1 USD (active, bold) | 1.5 USD ▶'). Bottom-left: 'Turbo Games · Balloon Doggo' footer. Bottom-right: live date/time stamp. Right edge: vertical 'DEMO MODE' ribbon.",
      "layout_note": "There is no reel grid, no paytable button, and no spin button anywhere in this layout — the pump button is the game's only play control.",
      "color_blind_notes": "All controls are distinguished by icon shape/position rather than color alone (help='?', sound=speaker glyph, menu=sliders glyph); the pump button's state changes are also accompanied by its icon glyph and, when disabled, by a flattening of its whole shape, not only a hue shift."
    },
    "round_in_progress": {
      "type": "base_game",
      "content": "Captured via a synthetic pointer-down event at the very start of a hold: balance already reduced by the bet amount, pump button shown in its pressed (dark-green) state, and the dog momentarily not rendered on this particular frame (an artifact of the capture technique at the exact instant of press, not a normal visible game state).",
      "note": "See round_growth_early.png / round_growth_peak.png for the dog actually visible mid-inflation."
    },
    "round_growth_early": {
      "type": "base_game",
      "content": "~200ms into a held bet: balance $996 (down from $997, i.e. the $1 bet already deducted), dog still in the lying pose, badge already reading '1.29 USD', pump button pressed (dark green)."
    },
    "round_growth_peak": {
      "type": "base_game",
      "content": "~1200ms into a longer hold: dog fully inflated and standing upright on all four legs, badge reading '3.87 USD', balance $998 (round not yet resolved on this frame), pump button pressed (dark green)."
    },
    "round_burst": {
      "type": "base_game",
      "content": "The instant of popping: play area is empty (no dog, no badge), pump button shown flat grey/disabled, balance unchanged from the moment the bet was placed ($996) confirming the round was lost in full."
    },
    "round_lost": {
      "type": "base_game",
      "content": "Post-round resting screen after a loss: balance $998.58 (down $1.00 from $999.58 pre-round), dog back in the lying resting pose with badge reset to '1.00 USD', pump button idle bright green again. Visually identical to base_game_idle apart from the balance figure."
    },
    "round_won_no_dedicated_screen": {
      "type": "base_game",
      "content": "The frame originally captured as a 'win screen' (file win_screen.png) is in fact the same resting composition as round_lost.png / base_game.png: lying dog, badge reset to '1.00 USD', green idle button. The only evidence of the win is the balance figure ($999.18, up $1.18 from a $998.00 pre-round balance) and a tiny orange/brown balloon-scrap fragment drifting away near the dog's head (a leftover animation artifact, not a win banner or confetti).",
      "note": "Kept in the manifest as type=base_game per the relabelling recorded there; documented here for completeness since it is the closest thing to a 'win' frame that exists."
    },
    "info_howto": {
      "type": "info",
      "content": "A short first-time tutorial overlay titled 'HOW TO PLAY?' over the dimmed idle screen: numbered list '1. HOLD & GROW — Hold the button to grow the balloon and your prize.' (illustrated with a small green pump-button icon), '2. RELEASE & WIN — Let go before the balloon pops to secure your winnings!', italic tagline 'Timing is key. Cash Out before the POP!', and a large orange-to-yellow gradient 'LET'S GO!' button at the bottom to dismiss it. A white 'X' close icon sits top-right of the panel.",
      "color_blind_notes": "Steps are numbered and labelled in bold text, not colour-coded."
    },
    "info_limits": {
      "type": "info",
      "content": "Dark 'Limits' panel (opened via the sliders/menu icon -> Limits): three stacked rounded-rectangle cards, each with a small red icon and white text: 'Min bet: $ 0.1' (rocket/arrow-up icon), 'Max bet: $ 100' (banknote icon), 'Max Profit: $ 10000' (arrow-up icon). '< Back' link top-left, 'X' close top-right.",
      "color_blind_notes": "All three limits are printed as plain white numbers/labels on black cards; icons are decorative, not load-bearing for meaning."
    },
    "rules": {
      "type": "rules",
      "page_count": 5,
      "panel_style": "Single continuous scrollable black document titled 'Rules' inside a modal, with a left-hand column of six anchor/jump buttons: 'How to Play?', 'Game Details', 'RTP', 'Settings', 'Disconnection Policy', 'Version'. Clicking a button scrolls the document to that heading rather than switching pages; the 5 captured screenshots are successive scroll positions (scrollTop 0/420/840/1260/1680 of a 2205 px document in a 600 px window) covering the full document top to bottom with a 180 px overlap between neighbours.",
      "page_1_content": "Intro line 'Pump up your winnings and don't miss the moment!'. 'How to Play?' section: bullet list (set bet amount; hold the button to pump up the Doggo and increase the multiplier; claim winnings by releasing before the Doggo pops) plus the paragraph 'The longer you pump the Doggo, the bigger its prize gets. But be careful, this pup can pop at any moment! If you don't claim your winnings before that happens, your bet is lost.' Start of 'Game Details' -> 'Place Bet' subsection.",
      "page_2_content": "Continuation of 'Game Details': 'Place Bet' (set desired bet, hold the button to start pumping), 'Cash Out' (release at any moment before the pop; bet multiplied by the coefficient on screen at the moment of stopping; winnings rounded to two decimal places), 'Min & Max Multiplier' (minimum winning coefficient x1.01; maximum winning coefficient x20000, but real winnings are capped by the operator's Limits/Max Profit).",
      "page_3_content": "'Ping' subsection (delay between device and game servers; playing not recommended above 5000ms ping, as the displayed situation would lag ~5 seconds behind reality). 'RTP' subsection with the definition of RTP and the game's value, 96%. Start of 'Settings' subsection heading, with its first line of body text ('Click on the sliders icon in the upper right corner of the screen to open the settings menu. In...') visible but cut off at the bottom edge of the captured scroll position.",
      "page_4_content": "Tail of the 'RTP' paragraph, then the 'Settings' section in full: 'Click on the sliders icon in the upper right corner of the screen to open the settings menu. In the settings, you can:' with four bullets — 'change your nickname;', 'view bet limits: minimum bet, maximum bet, and maximum profit;', 'enable/disable sounds;', 'view your betting history.' The 'Disconnection Policy' heading and its opening sentence follow, fading out at the bottom edge.",
      "settings_section_gap": "The full body text of the 'Settings' subsection (beyond its first cut-off line on page 3) was not captured on any page — page 4 jumps straight to 'Disconnection Policy'. From the in-game menu itself (see ui_menu below) the Settings content is known to cover a Nickname field and a Sound slider, which is consistent with, but not a verbatim substitute for, the missing booklet paragraph. Logged in unreadable_or_uncertain.",
      "color_notes": "White/light-grey body text on solid black, section headings in brighter white, side-tab buttons outlined in white with a thin drop-shadow; a faint repeating grid of small grey diamond glyphs decorates the empty page margins.",
      "page_5_content": "'Disconnection Policy' in full, then the 'Version' section with 'Game version' 1.0.0 and 'RNG version' 2.0.0. Bottom of the document — nothing follows.",
      "edge_fade_note": "The panel renders the first and last visible lines semi-transparent as it scrolls, so text at the very edge of a frame has markedly lower contrast than text in the middle. This is a design effect of the panel, not a capture artefact."
    },
    "bet_max_verified": {
      "type": "other",
      "content": "Bet stepper driven to its ceiling: '100.00 USD' shown both on the badge over the (lying) dog and as the active stepper value; the '▶' arrow to the right is greyed out/disabled, confirming $100 is the true maximum."
    },
    "bet_min_verified": {
      "type": "other",
      "content": "Bet stepper driven to its floor: '0.10 USD' shown on the badge and as the active stepper value; the '◀' arrow is greyed out/disabled, confirming $0.1 is the true minimum."
    },
    "ui_menu": {
      "type": "reference (not a manifest frame; described from the capturer's probe of the sliders/menu overlay)",
      "content": "Overlay with a 'Play time: 00:02:16' counter top-left and RNG/Game version readout top-right (duplicate of the Rules 'Version' section), a card with an editable 'Nickname' field (randomly generated per session, e.g. 'Exceptional Vicuna' — not stable game content) and a 'Sound' volume slider, and a right-hand list of menu links: 'TURBO UNIVERSE' (provider-wide meta/loyalty layer, not a feature of this game), 'My bets', 'Limits', 'Rules', 'Exit game'."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Very small control surface: one primary action (the pump button, center-lower screen) plus a bet stepper below it and four persistent header icons (Turbo Universe, help '?', sound, menu-sliders) top-right and a balance readout top-left. The rules booklet is a single long document reachable by six jump-links, not a paginated flow with next/prev arrows.",
    "motor": "Only one interactive game action exists — press-and-hold, then release, of one large circular button — which is simpler than a spin+stop control scheme but places a premium on TIMING/reaction speed and on the ability to sustain a held press (no click-to-start/click-to-stop alternative was observed). No autoplay exists to reduce required input. Bet size is adjusted via two small arrow steppers rather than free text entry.",
    "color_blind": "Nearly everything is legible without colour: the coefficient is printed as white text-on-dark-badge, the pump button's three states (idle/held/disabled) are each also a distinct SHAPE/finish (raised bright green vs pressed-in darker green vs flat grey), and bet-limit boundaries are additionally confirmed by arrows visibly greying out. Residual risk: the dog's own pose change (lying -> standing) is the ONLY visual cue that the coefficient has grown substantially if a player is not reading the badge text, and that pose change is not colour-dependent, so this is a low residual risk.",
    "deaf_hard_of_hearing": "No audio-only information was observed; sound is decorative (music/effects toggled by a slider in Settings). Every outcome-relevant number (bet, coefficient, balance) is rendered as on-screen text."
  },
  "anomalies": [
    "Naming mismatch: the catalog/record name is 'Balloon Doggo', but every in-game wordmark, the footer text, and even the rules booklet's own RTP sentence ('The RTP of Doggo Balloon is 96%') use the reversed order 'Doggo Balloon'. Documented under game.in_game_wordmark; both names should be considered when matching this title.",
    "No dedicated win screen exists at all (see round_mechanics.no_win_screen) — this is a genuine property of the build, confirmed on two independently captured real wins with different settle timings, not a missed capture.",
    "Bet is deducted the instant the pump button is pressed down (hold begins), unlike this provider's Mines-family games where the bet is deducted only on the player's first in-round action.",
    "The coefficient is a smooth, continuous function of hold duration rather than a discrete ladder of fixed steps (unlike Mines/Towers-style games from this provider) — there is no fixed list of stepped multiplier values to enumerate.",
    "The provider's shared 'All Bets/Top bets/My bets' ticker (documented elsewhere in the Turbo Games playbook as showing OTHER games' bets) was not visible on any of the 16 captured frames of this particular build; not asserting it is entirely absent from the game, only that it did not appear in what was captured.",
    "The player nickname shown in the menu ('Exceptional Vicuna') is randomly generated per session/visit and is NOT stable game content — excluded from the documented UI text for that reason."
  ],
  "studio_evidence": {
    "text": "Turbo Games · Balloon Doggo",
    "frame": "base_game.png",
    "crop": [
      0,
      780,
      250,
      800
    ],
    "note": "Footer at the bottom-left of every in-game screen. Matches the loading-splash wordmark 'TURBO GAMES' (preview_loading.png) for the provider."
  },
  "provider_known": true,
  "novelty": false,
  "unreadable_or_uncertain": [
    "Full body text of the rules booklet's 'Settings' subsection beyond its first line — the scroll pages jump from a cut-off first sentence directly to the next section ('Disconnection Policy'); see screens.rules.settings_section_gap.",
    "provably_fair — no verification/RNG-audit control or wording was found anywhere in the captured booklet or on any screen; left as an honest gap rather than asserted 'none' or 'unknown'.",
    "Whether the shared cross-game 'bets ticker' panel documented elsewhere for this provider exists in this particular game's build — it simply never appeared on any of the 16 captured frames.",
    "Exact pixel-for-pixel boundary of the balloon dog's full standing silhouette in the peak-growth pose (partially cropped in the captured frame by the coefficient badge overlapping its back) — described qualitatively in game_object.poses instead of measured.",
    {
      "resolved_gap": "Settings subsection of the rules booklet",
      "note": "Originally a real gap: the first capture pass stepped the panel further than its own viewport height, so the paragraph fell between two frames. The series was re-captured with the DOM scroll driver at a 420 px step (600 px window) and the section is now fully legible on rules_p4.png; its text is transcribed in screens.rules.page_4_content."
    }
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.