Ball & Ball

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 97.00%
Volatility —
Max win ×77
Grid —
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

14 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/ball-ball-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Ball & Ball

Everything pulled from Ball & Ball into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
7 symbols catalogued · payouts OCR-verified
6 palette colors from frames
3 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 97.00% · single configuration
max_win_x ×77
bonus_buy No
mechanic Instant Win
release_date 2022

Symbols & paytable

7 symbols
7 icons (ZIP)
Basketball
Basketball
Other

Orange-red glossy sphere with black curved seam lines radiating from a shared point (basketball panel pattern) and a soft white specular highlight upper-left. All 7 ball types are equal-value; payout depends on the round's match pattern, not ball type.

Tennis ball
Tennis ball
Other

Bright yellow-green fuzzy-looking sphere with a single thin white curved seam line crossing the surface, no other markings. All 7 ball types are equal-value; payout depends on the round's match pattern, not ball type.

Billiard 8-ball
Billiard 8-ball
Other

Glossy black sphere with a white circular disc centered on the front face containing a bold black numeral 8, strong specular highlight. All 7 ball types are equal-value; payout depends on the round's match pattern, not ball type.

Soccer/football ball
Soccer/football ball
Other

White sphere covered in black pentagon panels in the traditional truncated-icosahedron pattern, matte-ish finish with soft highlight. All 7 ball types are equal-value; payout depends on the round's match pattern, not ball type.

Volleyball
Volleyball
Other

Sphere with alternating curved panels in violet-purple and pale cream/yellow, separated by thin white panel seams, glossy plastic-like finish. All 7 ball types are equal-value; payout depends on the round's match pattern, not ball type.

Baseball
Baseball
Other

White/light-grey sphere with a ring of red dashed double-row stitching curving around the surface, smooth matte-white finish. All 7 ball types are equal-value; payout depends on the round's match pattern, not ball type.

Bowling ball
Bowling ball
Other

Deep navy-blue to near-black glossy sphere with a strong specular highlight and a triangular cluster of three small dark finger holes. All 7 ball types are equal-value; payout depends on the round's match pattern, not ball type.

Bonus modes

2 modes
Base Game Modifier base
Base Round

Player sets a bet and presses Bet; 5 balls resolve instantly in a single horizontal row of 5 columns. Payout depends purely on the match pattern among the 5 results: 5 same x77.00, 4 same x10.00, full house (3+2) x5.00, 3 same x3.00, two pairs x1.40, one pair x0.10, all different x0.00 (total loss of stake, no partial refund). No cash-out, no growing multiplier, no decision step after the bet.

Other autoplay
Autoplay

Held/clicked 'A' badge on the Bet button opens quick presets of 100/50/25/10/5 rounds, or a manual choice of 5-100 rounds; a 'Stop Autobet' control ends it early. Profit and Chance readouts update under the paytable ladder after each round.

Colour system

extracted from frames · HEX
Export palette
#0E1012 base dominant 1 base
#5A4EA3 base dominant 2 base
#1F2755 base dominant 3 base
#615162 base dominant 4 base
#602E1D base dominant 5 base
#345257 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Paytable ladder pip indicators use three greyscale/shape states (solid light-grey filled / near-black empty / grey ring with dark center) rather than colour, so match groupings are readable without colour perception.
  • A win is marked by a bright mint-green glow ring around the winning tiles AND by highlighting the matching paytable ladder row with its printed multiplier text -- redundant with colour, not colour-only.
Low Vision
  • Sound-volume slider position (handle offset) is the primary cue for its level, not only the green fill colour of the track.

Media & assets

3 files · 3 types
14 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, paytable ladder, Limits dialog, Rules (7 accordion sections), win screen, autoplay preset menu, settings panel.
Provider showcase page's 'amazing RTP of up to 99%' claim is not confirmed inside the build; the in-game Rules text states RTP 97.0% with no conditional wording.
Exact meaning/formula of the 'Chance: NN.NN%' readout under the paytable ladder is not explained anywhere in the Rules panel.
Whether an 8th ball-art type exists beyond the 7 observed cannot be ruled out from the finite sampled frames; 7 is a confirmed lower bound, not the total count.
Provably-fair verification mechanism is not present anywhere in the sampled build (only 'Game version'/'RNG version' strings exist); any provably-fair marketing claim is unverified here.
Volatility rating is not stated anywhere in the game or in the sampled rules pages.

Ask AI about Ball & Ball

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Ball & Ball play? Keep it simple.

Player sets a bet and presses Bet; 5 balls resolve instantly in a single horizontal row of 5 columns. Payout depends purely on the match pattern among the 5 results: 5 same x77.00, 4 same x10.00, full house (3+2) x5.00, 3 same x3.00, two pairs x1.40, one pair x0.10, all different x0.00 (total loss of stake, no partial refund). No cash-out, no growing multiplier, no decision step after the bet.

RTP 97.00%max win ×77demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Ball & Ball vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/ball-ball-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/ball-ball-b27/
{
  "game": {
    "name": "Ball & Ball",
    "provider": "Turbo Games",
    "game_kind": "instant_win",
    "theme": "Sports-equipment 'ball matching' instant game: no narrative or characters, just a row of five randomly-selected sports balls (basketball, tennis ball, billiard 8-ball, soccer/football ball, volleyball, baseball, bowling ball) that must match to pay out. Pure object/iconography theme, not a story-driven slot.",
    "art_style": "Flat-shaded UI shell around glossy, softly-lit 3D-rendered vector icons of sports balls (studio-style specular highlight and gentle gradient shading, not photorealistic materials, no dramatic or cinematic lighting). Straight-on frontal camera on the reel row, no perspective/isometry. Panels are dark charcoal rounded rectangles with thin pale-teal outlines over a smooth diagonal gradient background (teal-green to purple to warm orange) with soft blurred colour blobs. No characters, no environment art, no dark/moody atmosphere; casual, clean mobile-casino look with bright accent gradients on buttons.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 13 desktop screenshots (1280x800), OCR ground truth and zoomed crops.",
    "method_notes": "All numeric claims are read directly off the captured frames (rules panel accordion pages, in-game paytable ladder, Limits dialog, balance field) or measured by the balance change across a played round. Nothing not visible on the accepted 13 frames is asserted as fact; ambiguous items are listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "mechanics": {
    "summary": "Instant-win 'match' game, not a spinning reel slot despite the visual similarity. Player sets a bet, presses 'Bet', and five random balls instantly resolve in a single horizontal row of 5 columns. Payout is decided purely by the pattern of repeated ball types among those 5 results (see 'paytable'). There is no cash-out, no growing multiplier, and no skill/decision step after the bet is placed.",
    "decorative_reel_strip": "Half-height ball tiles are rendered above and below the active row on every frame (e.g. base_game.png, win_screen.png, autoplay.png, settings.png). This is a cosmetic vertical 'reel-strip' animation artifact left over from a slot-style visual template — it is NOT a second or third payline and carries no separate result; only the fully-lit, bordered middle row is the round's outcome.",
    "bet_flow": "Bet Amount field (with an info tooltip icon) plus 'min' / '-' / '+' / 'max' quick-adjust buttons; pressing 'Bet' instantly resolves the round and updates Balance, 'Profit' and 'Chance' readouts under the paytable ladder.",
    "autoplay": "Held/clicked 'A' badge on the Bet button (and the Autoplay accordion section in Rules) exposes autobet: quick presets 100 / 50 / 25 / 10 / 5 rounds, or a manual choice of 5-100 rounds; a 'Stop Autobet' control ends it early.",
    "bets_per_round": 1
  },

  "paytable": {
    "note": "The multiplier belongs to the COMBINATION pattern of the round's 5 balls, not to any individual ball type. All 7 observed ball types are worth exactly the same — none is a 'high' or 'low' symbol. Values read verbatim from the in-game ladder on the left of base_game.png and confirmed by the identical prose list under Rules -> Game Details -> Combinations (rules_p3.png), which states 'Ball & Ball has RTP 97.0%' in the same section.",
    "combinations": [
      {"pattern": "All 5 balls are the same type", "circle_indicator": "5 filled light-grey circles", "multiplier": "77.00x"},
      {"pattern": "4 out of 5 balls are the same type", "circle_indicator": "4 filled light-grey circles + 1 dark/empty circle", "multiplier": "10.00x"},
      {"pattern": "3 balls of one type + the other 2 of a second type (full house)", "circle_indicator": "3 filled light-grey circles + 2 grey ringed circles (dark center)", "multiplier": "5.00x"},
      {"pattern": "3 out of 5 balls are the same type", "circle_indicator": "3 filled light-grey circles + 2 dark/empty circles", "multiplier": "3.00x"},
      {"pattern": "Two pairs of balls are the same type", "circle_indicator": "2 filled light-grey circles + 2 grey ringed circles + 1 dark/empty circle", "multiplier": "1.40x"},
      {"pattern": "2 out of 5 balls are the same type (one pair)", "circle_indicator": "2 filled light-grey circles + 3 dark/empty circles", "multiplier": "0.10x"},
      {"pattern": "All the balls are different", "circle_indicator": "5 dark/empty circles", "multiplier": "0.00x — total loss of stake, no partial refund"}
    ],
    "payout_basis": "Payout = combination multiplier x total bet amount, confirmed by balance change: bet $1, round resolved to 'two pairs' (1.40x), balance rose from $1000.00 to $1000.40 (win_screen.png) — a $0.40 net profit on top of the returned $1.00 stake, matching the 'Profit: 1.4$' readout shown on the same frame.",
    "circle_indicator_note": "The pip row next to each multiplier uses three greyscale states (solid light-grey fill / dark near-black empty / grey ring with dark center) to abstractly represent the required grouping — the states are shape/fill based, not colour based, so the ladder itself is colorblind-safe without relying on the printed multiplier text."
  },

  "symbols": {
    "note": "'Symbols' here means the distinct ball-art assets seen in the reel; they carry no individual payout value (see 'paytable'). Descriptions below are written by material/shape/pattern so they can be used to generate icon art without inventing likeness to a real, brand-specific ball. 7 distinct types were directly observed across the 13 accepted frames (the capturer's manifest noted only 6, omitting the baseball seen in autoplay.png — corrected here from direct pixel inspection, see report).",
    "balls": [
      {"name": "Basketball", "appearance": "Sphere with a warm orange-red gloss finish and black curved seam lines radiating from a shared point, giving the classic basketball panel pattern; soft white specular highlight upper-left.", "seen_in": ["base_game.png", "win_screen.png", "autoplay.png"]},
      {"name": "Tennis ball", "appearance": "Sphere in a bright yellow-green fuzzy-looking finish with a single thin white curved seam line crossing the surface; no other markings.", "seen_in": ["base_game.png", "autoplay.png", "settings.png"]},
      {"name": "Billiard 8-ball", "appearance": "Glossy black sphere with a white circular disc centered on the front face containing a bold black numeral '8'; strong specular highlight suggesting a hard lacquered surface.", "seen_in": ["base_game.png", "win_screen.png", "settings.png"]},
      {"name": "Soccer/football ball", "appearance": "White sphere covered in black pentagon panels in the traditional truncated-icosahedron pattern; matte-ish finish with soft highlight.", "seen_in": ["base_game.png", "autoplay.png"]},
      {"name": "Volleyball", "appearance": "Sphere with alternating curved panels in violet-purple and pale cream/yellow, separated by thin white panel seams; glossy plastic-like finish.", "seen_in": ["base_game.png", "win_screen.png"]},
      {"name": "Baseball", "appearance": "White/light-grey sphere with a ring of red dashed (double-row) stitching curving around the surface, mimicking real baseball stitching; smooth matte-white finish.", "seen_in": ["autoplay.png"]},
      {"name": "Bowling ball", "appearance": "Deep navy-blue to near-black glossy sphere with a strong specular highlight and a triangular cluster of three small dark finger holes (two close together, one below), no other markings.", "seen_in": ["settings.png"]}
    ]
  },

  "technical_summary": {
    "rtp_percent": 97.0,
    "rtp_source": "rules_p3.png, Rules -> Game Details -> RTP: verbatim 'Game relies on a coefficient called \"RTP\" (Return to Player) which is the statistical average of payouts over billions of rounds. Ball & Ball has RTP 97.0%.'",
    "rtp_showcase_discrepancy": "The provider's own showcase page (page_url record) prints both an RTP-97% headline AND separate marketing prose claiming 'amazing RTP of up to 99%'. The in-game figure (97.0%) is the only number confirmed inside the build itself; the 99% figure is not supported by anything in the sampled frames and is not treated as a second value of RTP (P-T02 pattern: showcase contradicts itself).",
    "max_multiplier": {
      "value": "77.00x",
      "source": "Top rung of the printed combination ladder on base_game.png (all 5 balls same type); independently matches the provider showcase phrase 'Ball & Ball has an RTP of 97% and a maximum win of x77' — two independent sources agree."
    },
    "bet_limits": {
      "min_bet": "$0.1",
      "max_bet": "$100",
      "source": "Limits dialog (info.png) and confirmed by clicking the in-game 'min'/'max' quick buttons (bet_limits_verified in manifest.json)."
    },
    "max_profit_cap": {
      "value": "$10000",
      "note": "Operator-side ABSOLUTE money cap shown in the same Limits dialog, unrelated to the 77.00x multiplier ceiling. It is a dollar ceiling, not a second maximum-win multiplier."
    },
    "provably_fair": {
      "status": "not confirmed inside this build",
      "note": "The Version accordion section (rules_p7.png) only prints 'Game version: \"1.0.3\"' and 'RNG version: \"2.0.0\"' — there is no seed/verification UI anywhere in the sampled frames. Any provably-fair claim on the provider's marketing page is external to the build and left unverified here."
    },
    "autoplay_presets": [100, 50, 25, 10, 5],
    "autoplay_manual_range": "5 to 100 rounds (rules_p4.png)",
    "currency_view": "US-dollar denominated throughout (Balance: $1000 demo credit, Bet Amount in $)."
  },

  "color_palette": {
    "page_background": "Smooth diagonal gradient behind the whole UI: teal/seafoam green in the top-left corner, deepening through blue and violet-purple across the middle, ending in warm orange-red toward the right edge; soft, blurred colour-blob transitions with no hard edges.",
    "panels": "Near-black / charcoal semi-transparent rounded-rectangle panels (paytable panel on the left, reel panel on the right, bets-history table at the bottom) outlined with a thin pale mint-teal border.",
    "paytable_ladder": "Dark slate-green rounded pill-shaped rows; pip indicators in light-grey (filled), near-black (empty) and grey-with-dark-center (ringed/paired) tones; white right-aligned multiplier text.",
    "reel_tiles": "Pure black tile background behind the ball art, with five thin vertical rainbow-tinted light-streak dividers between the columns; ball icons themselves are fully saturated and glossy with a soft white specular highlight.",
    "win_highlight": "A bright mint/spring-green glowing ring outlines each ball tile in the round's winning row, and the matching row of the paytable ladder is tinted with the same mint-green highlight — redundant with the printed multiplier text, so it does not rely on colour alone.",
    "bet_button": "Large pill-shaped button filled with an animated radial gradient blending orange, red, blue, violet and green, bold white 'Bet' label centered, and a small violet circular badge with a white 'A' (opens the autoplay preset menu) on its right edge.",
    "top_bar": "Dark teal-green top bar; bold white 'BALL & BALL' wordmark with a small round sphere icon (rainbow/iridescent gradient — red, orange, violet, blue, cyan) standing in place of the middle 'O', with a white '&' glyph printed over the sphere; white circular-outline sound and gear (settings) icons top-right; white 'Balance: $...' input field.",
    "demo_ribbon": "Vertical black-and-white ribbon fixed to the right edge of the viewport reading 'DEMO MODE' in black text on a white/red field, with a small red circular no-entry-style icon (circle with a diagonal bar) beneath the text.",
    "bets_table": "Translucent dark blue-purple panel below the game area; white column headers (Game / Player / Time / Bet Amount / Multiplier / Payout); tabs 'All Bets' (active, white pill) / 'Top bets' / 'My bets' in lighter translucent blue."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash, plain black background. Centered provider wordmark 'TURBO GAMES' in bold white letters, with a red circle containing a black diagonal cross/X to the left of the text. No game-specific title, art or numbers on this frame — it is the shared Turbo Games loading screen, not a promo splash for Ball & Ball specifically.",
      "color_blind_notes": "High-contrast white-on-black text, red circle is decorative and carries no unique information."
    },
    "base_game": {
      "type": "base_game",
      "top_bar": "Back-arrow circular button (top-left) then the 'BALL & BALL' wordmark with the rainbow-sphere icon; top-right shows 'Balance: $1000' input, a speaker (sound) icon and a gear (settings) icon.",
      "left_panel": "7-row payout ladder (see 'paytable') above 'Profit: 0.00$' and 'Chance: 14.99%' readouts.",
      "reel_panel": "5-column row of ball icons on a black background, with half-height decorative rows above and below (see 'mechanics.decorative_reel_strip'); active row on this frame shows basketball, tennis ball, billiard 8-ball, soccer ball, volleyball left-to-right.",
      "bet_controls": "'Bet Amount' field with a tooltip icon (shows '$1'), 'min' / '-' / '+' / 'max' buttons below it, and the large gradient 'Bet' button (with 'A' autoplay badge) to the right.",
      "bottom_panel": "Shared 'All Bets / Top bets / My bets' ledger table listing rows from OTHER Turbo Games titles (Dice Twice, Turbo Plinko, etc. — provider-wide feed, not part of this game, per playbook P-T06).",
      "color_blind_notes": "All controls are white glyphs on dark backgrounds (shape-based icons); the paytable ladder's pip states are greyscale/shape-coded, not colour-coded."
    },
    "info": {
      "type": "info",
      "content": "'Limits' dialog opened over the dimmed base game: 'Min bet $0.1', 'Max bet $100', 'Max Profit $10000', with a white 'X' close button top-right of the dialog.",
      "color_blind_notes": "Plain white text on a dark panel, no colour-coded meaning."
    },
    "rules_p1": {
      "type": "rules",
      "page": 1,
      "content": "'Rules' modal, accordion fully collapsed. Header line: 'Collect the coolest balls combination and take your winnings!' followed by a short row of small ball emoji-style icons (decorative, part of the game's own copy, not our documentation). Six collapsed section headers listed: 'How to Play?', 'Game Details', 'Autoplay', 'Settings', 'Bets History', 'Version', each with a chevron toggle on the right."
    },
    "rules_p2": {
      "type": "rules",
      "page": 2,
      "content": "'How to Play?' section expanded: 'Set amount you want and press \"Bet\"'; '5 random balls will fall out'; 'The cooler combination you have, the greater winning you get!'."
    },
    "rules_p3": {
      "type": "rules",
      "page": 3,
      "content": "'Game Details' section expanded, fully visible in one frame. 'Place Bet' sub-heading: 'Enter a valid amount in the field \"Amount\". Press \"Bet\"'. 'Combinations:' sub-heading with the same 7-item list documented in 'paytable' (as prose, without numeric multipliers printed here — the multipliers only appear on the in-game ladder). 'RTP' sub-heading with the definition text and the verbatim figure 'Ball & Ball has RTP 97.0%'."
    },
    "rules_p4": {
      "type": "rules",
      "page": 4,
      "content": "'Autoplay' section expanded: 'You can enable autobet mode and configure the number of rounds from 5 to 100.' and 'You can stop autobetting by clicking on \"Stop Autobet\" button.'."
    },
    "rules_p5": {
      "type": "rules",
      "page": 5,
      "content": "'Settings' section expanded: 'Click the gear icon in the top right corner of the screen to open the settings menu. In Settings you can: change the nickname; view bet limits: Minimum bet, Maximum bet, Maximum Profit; turn on/off sounds.'."
    },
    "rules_p6": {
      "type": "rules",
      "page": 6,
      "content": "'Bets History' section expanded: 'At the bottom of each Turbo game there is a panel with information about: \"All bets\" - recently played games across all users; \"Top bets\" - recent winning bets with multiplier above x10; \"My bets\" - list of your recent bets. You can click on any bet to see the details.'."
    },
    "rules_p7": {
      "type": "rules",
      "page": 7,
      "content": "'Version' section expanded: 'Game version: \"1.0.3\"' and 'RNG version: \"2.0.0\"'."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Result of a played $1 round: active row shows billiard 8-ball, basketball, volleyball, volleyball, basketball (two pairs of matching balls — basketball and volleyball). Each of the 5 tiles in the winning row is outlined with a bright mint-green glow. On the ladder, the '1.40x' row is highlighted mint-green. 'Profit: 1.4$' and 'Chance: 18.74%' are shown under the ladder. Balance increased from $1000.00 to $1000.40.",
      "color_blind_notes": "Win is marked by a glowing outline AND by highlighting the exact matching ladder row with its printed multiplier text — not colour alone."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Quick preset menu opened by pressing/holding the 'A' badge on the Bet button: a vertical stack of round-number options '100 / 50 / 25 / 10 / 5' appears to the right of the reel, over a dimmed/played round (result row: soccer ball, basketball, tennis ball [highlighted/matched], baseball, tennis ball — a 'one pair' 0.10x result, Balance shown as $999.5 before this bet resolved).",
      "color_blind_notes": "Preset numbers are plain white text on a translucent panel — no colour coding used."
    },
    "settings": {
      "type": "settings",
      "content": "'Settings' panel opened from the gear icon: 'Nickname' field showing a randomly generated name (not game content, varies per session — see playbook P-T06), 'Limits' button, 'Rules' button, and a horizontal sound-volume slider with a green filled track and round white handle.",
      "color_blind_notes": "Volume slider position (handle offset) is the primary cue, not just the green fill colour."
    }
  },

  "provider_observations": {
    "sibling_game_note": "Turbo Games' 'Crystal Poker' (closed in wave 212) uses the same 'match N of 5 random tokens' idea and shares three payout steps exactly: two pairs 1.40x, full house 5.00x, four of a kind 10.00x. The remaining steps differ (three of a kind 3.00x here vs 2.40x there; all-five 77.00x here vs 100.00x there). This shows a shared engine/template with per-game tuned payouts, consistent with the provider's broader pattern of reusing one mechanic under different skins (playbook turbo.md §7, §15). Documented independently here; nothing was copied from the sibling game's numbers.",
    "shared_provider_chrome": "The bottom bets ledger and the randomly-generated player nickname are provider-wide UI elements shared by every Turbo Games title (P-T06) and are not part of Ball & Ball's own content."
  },

  "unreadable_or_uncertain": [
    "Exact meaning/formula of the 'Chance: NN.NN%' readout under the paytable ladder is not explained anywhere in the Rules panel; it reads 14.99% before a bet is placed and 18.74% on the win_screen frame after a round resolves. Left undocumented as a precise formula — described only as an on-screen readout.",
    "The provider showcase page's 'amazing RTP of up to 99%' claim is not supported by anything inside the sampled build (in-game RTP text says 97.0% with no conditional wording) — recorded as a showcase-only figure, not treated as a second valid RTP value.",
    "Whether more than the 7 observed ball-art assets exist (an 8th type not caught across these 13 frames) cannot be ruled out from a finite sample; 7 is a confirmed lower bound, not asserted as the total count.",
    "Provably-fair verification mechanism: not present anywhere in the sampled build (only 'Game version'/'RNG version' strings exist); any provably-fair marketing claim is unverified here.",
    "Volatility rating: not stated anywhere in the game or in the sampled rules pages — consistent with the provider-wide pattern noted in turbo.md (§10 item 3)."
  ]
}

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