Aztec Totem

Demo, RTP 95.96%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 5 days ago Verified · 20 Aug 2026
RTP 95.96%
Volatility Very High
Max win ×5000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/aztec-totem-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings

What we extracted from Aztec Totem

Everything pulled from Aztec Totem into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
9 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 95.96% · single configuration
volatility Very High
max_win_x ×5000
layout 7×7
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2026

Symbols & paytable

9 symbols
9 icons (ZIP)
Red Jaguar Mask
Red Jaguar Mask
High Pay

Highest-paying tiki mask; carved red/orange-red stone tile, snarling jaguar/feline face, gold spiral corner glyphs. Cluster tiers (of total bet): 5=1x, 6=1.5x, 7=2x, 8=3.5x, 9=6x, 10=9x, 11=12x, 12=20x, 13=35x, 14=50x, 15+=100x.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.00 Multiplier
8x 3.50 Multiplier
9x 6.00 Multiplier
10x 9.00 Multiplier
11x 12.00 Multiplier
12x 20.00 Multiplier
13x 35.00 Multiplier
14x 50.00 Multiplier
15x 100.00 Multiplier
Green Eagle Mask
Green Eagle Mask
High Pay

2nd-ranked tiki mask; carved bright-green stone tile, hooked-beak bird-of-prey face, orange corner glyphs. Cluster tiers: 5=0.9x, 6=1.2x, 7=1.5x, 8=2x, 9=3x, 10=4.5x, 11=6x, 12=10x, 13=20x, 14=30x, 15+=50x.

MatchPayoutUnit
5x 0.90 Multiplier
6x 1.20 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 3.00 Multiplier
10x 4.50 Multiplier
11x 6.00 Multiplier
12x 10.00 Multiplier
13x 20.00 Multiplier
14x 30.00 Multiplier
15x 50.00 Multiplier
Blue Snake Mask
Blue Snake Mask
High Pay

3rd-ranked tiki mask; blue stone tile, fanged serpent face, glowing eyes, yellow glyphs. Cluster tiers: 5=0.8x, 6=0.9x, 7=1x, 8=1.5x, 9=2x, 10=3x, 11=4x, 12=6x, 13=14x, 14=20x, 15+=40x. 6-match verified live: WIN 900 at BET 1000 matches tier-6 exactly.

MatchPayoutUnit
5x 0.80 Multiplier
6x 0.90 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
11x 4.00 Multiplier
12x 6.00 Multiplier
13x 14.00 Multiplier
14x 20.00 Multiplier
15x 40.00 Multiplier
Red Ruby Gem
Red Ruby Gem
Low Pay

Highest-paying gem; faceted red round-cut gemstone on a plain dark cracked-stone tile shared by all four gems. Cluster tiers: 5=0.5x, 6=0.6x, 7=0.8x, 8=1.2x, 9=1.6x, 10=2.5x, 11=3.5x, 12=4.5x, 13=7x, 14=12x, 15+=20x.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.60 Multiplier
7x 0.80 Multiplier
8x 1.20 Multiplier
9x 1.60 Multiplier
10x 2.50 Multiplier
11x 3.50 Multiplier
12x 4.50 Multiplier
13x 7.00 Multiplier
14x 12.00 Multiplier
15x 20.00 Multiplier
Purple Amethyst Gem
Purple Amethyst Gem
Low Pay

2nd-ranked gem; purple pentagon-cut gemstone, same dark cracked-stone tile. Cluster tiers: 5=0.3x, 6=0.4x, 7=0.7x, 8=1x, 9=1.4x, 10=2x, 11=3x, 12=4x, 13=6x, 14=9x, 15+=15x.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.70 Multiplier
8x 1.00 Multiplier
9x 1.40 Multiplier
10x 2.00 Multiplier
11x 3.00 Multiplier
12x 4.00 Multiplier
13x 6.00 Multiplier
14x 9.00 Multiplier
15x 15.00 Multiplier
Green Emerald Gem
Green Emerald Gem
Low Pay

3rd-ranked gem; green square-cut gemstone, same dark cracked-stone tile. Cluster tiers: 5=0.2x, 6=0.3x, 7=0.6x, 8=0.9x, 9=1.2x, 10=1.6x, 11=2.5x, 12=3.5x, 13=5x, 14=8x, 15+=13x.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.60 Multiplier
8x 0.90 Multiplier
9x 1.20 Multiplier
10x 1.60 Multiplier
11x 2.50 Multiplier
12x 3.50 Multiplier
13x 5.00 Multiplier
14x 8.00 Multiplier
15x 13.00 Multiplier
Blue Sapphire Gem
Blue Sapphire Gem
Low Pay

Lowest-paying regular symbol; blue triangle-cut gemstone, same dark cracked-stone tile. Cluster tiers: 5=0.1x, 6=0.2x, 7=0.5x, 8=0.8x, 9=1x, 10=1.4x, 11=2x, 12=3x, 13=4x, 14=7x, 15+=11x.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.50 Multiplier
8x 0.80 Multiplier
9x 1.00 Multiplier
10x 1.40 Multiplier
11x 2.00 Multiplier
12x 3.00 Multiplier
13x 4.00 Multiplier
14x 7.00 Multiplier
15x 11.00 Multiplier
Scatter
Scatter
Scatter

Round gold medallion, jagged sunburst rim, dark maroon center disc with gold letter 'S'. Trigger-only: 3+ Scatters anywhere on the field award 10 Free Spins (Bonus Game); max 1 per reel. No size-based payout table of its own.

Totem Symbol
Totem Symbol
Other

Large golden Aztec idol face, green gem in headdress. Bonus-round-only, not part of any winning combination. If adjacent (horiz/vert, not diagonal) to an activated cluster, doubles that cluster's cell-multiplier total. Destroyed after activation.

Bonus modes

3 modes
Base Game Modifier base_game
Base Game

7x7 cluster grid (49 cells), no paylines/ways. Wins from 5+ matching symbols connected horizontally or vertically (diagonal does not count); winning clusters vanish and remaining symbols cascade down with new ones falling in, repeating until no winning clusters remain. Winning cells leave a multiplier tile that starts unmarked, then doubles on each repeated activation of that cell (x2, x4, x8... up to x128); base-game cell multipliers reset at the end of every spin.

Free Spins bonus_game
Bonus Game (10 Free Spins)

Triggered naturally by 3+ Scatter symbols, or purchased directly for 100x bet (measured: -100000 FUN at 1000 FUN bet). Awards 10 Free Spins. Cell multipliers persist for the whole round instead of resetting every spin; retriggerable via 3+ Scatter mid-round; the Totem symbol may appear and double an adjacent activated cluster's accumulated cell-multiplier.

Free Spins super_bonus_game
Super Bonus Game (10 Free Spins, all cells pre-loaded x2)

Purchase-only for 500x bet (measured: -500000 FUN at 1000 FUN bet) -- cannot be triggered naturally by Scatter in the base game. Identical to the Bonus Game except all 49 grid cells already carry an x2 multiplier tile from the very first spin, continuing to double further on repeated activations (observed up to x32 in one captured round).

Bonus buy

2 options
Option Price (cost × bet) Effect
Bonus Game headline ×100.00
Super Bonus Game ×500.00

Colour system

extracted from frames · HEX
Export palette
#162219 base dominant 1 base
#53644D base dominant 2 base
#25522E base dominant 3 base
#59552A base dominant 4 base
#17614C base dominant 5 base
#562E1B base dominant 6 base
#091D1D free_spins dominant 1 free_spins
#126749 free_spins dominant 2 free_spins
#0E4F36 free_spins dominant 3 free_spins
#526A54 free_spins dominant 4 free_spins
#0A1719 bonus dominant 1 bonus
#136647 bonus dominant 2 bonus
#114E36 bonus dominant 3 bonus
#516953 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Every symbol is distinguishable by shape/silhouette in addition to color: the three tiki masks show three different creature faces (jaguar, eagle, serpent) and the four gems show four different cut shapes (round, pentagon, square, triangle) on an identical tile background; no symbol relies on hue alone.
  • Cell-multiplier tiles print their value as literal text ('X2', 'X4', ...), not as a color-coded scale; the standard vs. Super Bonus Game distinction is reinforced by explicit on-screen text labels in addition to the green/red ambient color shift.
Screen Reader
  • A persistent control cluster (turbo, autoplay/loop, SPIN, bet+, menu) stays in a fixed stacked position on the right edge across the base game and both bonus rounds; the BONUS GAME / SUPER BONUS GAME purchase buttons sit just above it whenever a bonus round is not already active. Rules/Paytable/Autoplay content is a single continuous vertical scroll per panel rather than a fixed page sequence.
Motor Accessibility
  • Large round/hexagonal touch targets throughout (SPIN button, purchase buttons, dialog BUY button); bet amount and autoplay round-count use large stepper '-'/'+' buttons rather than fine drag controls; autoplay reduces the number of required interactions for repeated spins.
Hearing Accessibility
  • No audio-only information was identified; Sound and Music are independent toggles in Settings, and all game state (win amounts, free spins remaining, multiplier values, purchase prices) is conveyed as on-screen text/numbers.
Low Vision
  • Toggle switches in Settings/Autoplay show state via BOTH handle position (right=on) and fill color (yellow=on); BALANCE/WIN/BET labels and values are consistently yellow-on-dark, and all multiplier/price/win numbers are large gold/white digits on a dark stone banner.

Media & assets

11 files · 11 types
29 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Volatility rating is not printed anywhere in the captured booklet or on any screen (unlike RTP/Min Bet/Max Bet/Max Win, which all appear in the rules_p7.png summary block) -- honest omission inside the game itself; the very_high value used elsewhere in this record comes from the provider catalogue card, not this build.
A natural (non-purchased), Scatter-triggered entry into the Bonus Game was not captured; both bonus rounds documented here were entered via the paid Buy Feature dialogs. (The Super Bonus Game is stated by the rules to be purchase-only in the first place.)
Exact bet-ladder step values between the two endpoints (50 and 100000 FUN) were not individually captured/read; only the minimum and maximum rungs are documented.
release_date is not asserted from this build: the printed 'release date' in the rules-booklet footer is a CI/deployment stamp for the demo build, not the game's market release date, even though it happens to match the catalogue card's date.

Ask AI about Aztec Totem

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Aztec Totem work? Keep it simple.

Triggered naturally by 3+ Scatter symbols, or purchased directly for 100x bet (measured: -100000 FUN at 1000 FUN bet). Awards 10 Free Spins. Cell multipliers persist for the whole round instead of resetting every spin; retriggerable via 3+ Scatter mid-round; the Totem symbol may appear and double an adjacent activated cluster's accumulated cell-multiplier.

RTP 95.96%Very High volatilitymax win ×5000demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Aztec Totem vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/aztec-totem-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/aztec-totem-b23/
{
  "game": {
    "name": "Aztec Totem",
    "provider": "PoggiPlay",
    "provider_ref": "aztectotem",
    "provider_ref_source": "path segment in demo_url (https://platform.poggiplay.com/static/game/pplay/aztectotem/?home-url=https://poggiplay.com); NOT the build-hash string 'd75b0ff4' printed in the header/booklet stamp, which is a release/commit identifier, not the game code.",
    "theme": "Aztec/Mesoamerican jungle temple. A vertical 7x7 grid of carved stone symbol tiles sits inside a weathered grey-green stone altar frame, flanked by two lit oil-torches (orange flame in a stone bowl) and a tall carved stone totem pillar with a scowling face on the right side of the screen. Green jungle foliage silhouettes frame the left/right edges; a dim stone staircase recedes upward behind the grid.",
    "art_style": "Semi-stylized 2D digital illustration, NOT flat/minimalist and NOT photoreal 3D. Individual game symbols (masks, gems, multiplier tiles, totem, scatter medallion) are crisp vector-style icons with thick dark outlines, flat-to-lightly-gradiented cel-shaded fills and carved-stone/cut-gem bevel highlighting (visible chisel grooves on the masks, faceted shine on the gems) on a small rounded-rectangle dark cracked-stone tile background. The surrounding game environment (temple altar frame, torches, totem pillar, jungle backdrop, promo splash art) is a more painterly illustrated background with soft directional lighting. Overall lighting is a dim jungle-temple interior lit mainly by warm orange torch-fire, mixed during the base game with a cool dark teal/blue-green ambient tone, and during bonus rounds with a saturated green (regular Bonus Game) or red (Super Bonus Game) magic-circle glow radiating from the grid. Camera is a static, straight-on front view of a vertical grid, no isometric/top-down angle. Mood is adventurous and mysterious ('lost temple treasure hunt'), not childish/cutesy and not dark-horror.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 28 manifest screenshots (1280x800 desktop) + verbatim DOM booklet dump (booklet.txt) + zoomed crops of paytable/rules icons.",
    "method_notes": "All symbol identities and payout tiers were read directly from paytable_p1..p5.png and cross-checked against the verbatim DOM dump in booklet.txt (identical numbers). Colors described in words, never hex. Numbers not clearly legible are listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "currency_note": "On-screen balance/bet/win labels show 'FUN' — this is the demo-play credit label, not a real-world currency, and is NOT recorded as the game's currency."
  },

  "color_palette": {
    "base_game_background": "Dim jungle-temple interior: cool dark teal/blue-green stone staircase and shadows behind the grid, with warm orange torch-fire glow at lower-left and lower-right and green jungle-leaf silhouettes at the far left/right screen edges.",
    "frame": "Weathered grey-green carved stone altar frame around the 7x7 grid, with a stepped stone plinth visible below it.",
    "grid_cells": "Dark near-black semi-transparent square cells with faint cracked-stone texture, separated by thin grey mortar lines.",
    "bonus_game_screens": "Saturated bright green magic-circle glow (radiating rune-covered disc) behind the grid, green particle gems (ruby/emerald/amethyst/sapphire shapes) drifting in from the screen edges.",
    "super_bonus_game_screens": "Same layout but the ambient glow and background wash turn deep red/crimson instead of green — the primary visual cue that distinguishes Super Bonus Game from the regular Bonus Game beyond the on-screen text.",
    "ui_panel_color": "Dark forest-green booklet/menu panels (Rules, Settings, Autoplay) with a thin gold top border and gold heading text on a plain dark-green field; body text is light grey/white.",
    "accent_colors": "Gold/amber (headings, buttons, cell-multiplier tiles, coin/scatter medallion, totem idol), yellow (BALANCE/WIN/BET labels and numeric values), green (primary action buttons: BUY confirm frame, toggle-on switches, nav icons), red (Super Bonus Game branding plaque and its ambient wash)."
  },

  "symbols": {
    "note": "The 7x7 grid has 7 regular paying symbols (3 carved stone 'tiki' masks = high tier, 4 cut gems on a cracked dark-stone tile = low tier), 1 Scatter medallion (trigger-only, no size-based payout table), and 1 Totem symbol (non-paying, Bonus Game only, multiplier booster). Payout tiers run from 5 matching connected symbols up to 15+ (any count of 15 or more pays the same top value). Values below are read directly from paytable_p1..p5.png (verbatim match with booklet.txt). Credit values are at paytable_bet_anchor = 1000 FUN total bet; multiplier column = credit value / 1000, i.e. how many times the total bet that tier pays.",
    "colorblind_note": "Every symbol is distinguishable by SHAPE/silhouette in addition to color: the three masks show three different creature faces (feline/jaguar vs. beaked bird/eagle vs. fanged serpent), and the four gems show four different cut shapes (round-ish cut ruby vs. pentagon amethyst vs. square emerald vs. triangle sapphire) on an identical tile background. No symbol relies on hue alone.",
    "high_value_masks": [
      {
        "rank": 1,
        "name": "Red Jaguar Mask (tiki)",
        "appearance": "Carved red/orange-red stone mask tile with a snarling feline (jaguar/tiger) face — angular eyebrows, round glaring eyes, wide nose, bared fangs. Gold-highlighted spiral corner glyphs on a rounded-rectangle red tile.",
        "payouts_credits_at_bet_1000": {"15+": 100000, "14": 50000, "13": 35000, "12": 20000, "11": 12000, "10": 9000, "9": 6000, "8": 3500, "7": 2000, "6": 1500, "5": 1000},
        "payouts_multiplier_of_total_bet": {"15+": "100x", "14": "50x", "13": "35x", "12": "20x", "11": "12x", "10": "9x", "9": "6x", "8": "3.5x", "7": "2x", "6": "1.5x", "5": "1x"},
        "source": "paytable_p1.png left column"
      },
      {
        "rank": 2,
        "name": "Green Eagle Mask (tiki)",
        "appearance": "Carved bright-green stone mask tile with a stylized bird-of-prey face — sharp hooked beak, glaring eyes, fanned feather ridges framing the face. Orange-highlighted corner glyphs on a green tile.",
        "payouts_credits_at_bet_1000": {"15+": 50000, "14": 30000, "13": 20000, "12": 10000, "11": 6000, "10": 4500, "9": 3000, "8": 2000, "7": 1500, "6": 1200, "5": 900},
        "payouts_multiplier_of_total_bet": {"15+": "50x", "14": "30x", "13": "20x", "12": "10x", "11": "6x", "10": "4.5x", "9": "3x", "8": "2x", "7": "1.5x", "6": "1.2x", "5": "0.9x"},
        "source": "paytable_p1.png right column"
      },
      {
        "rank": 3,
        "name": "Blue Snake Mask (tiki)",
        "appearance": "Carved blue stone mask tile with a fanged serpent face — glowing orange/yellow eyes, visible curved fangs/teeth, symmetric scale-like carving. Yellow-highlighted corner glyphs on a blue tile.",
        "payouts_credits_at_bet_1000": {"15+": 40000, "14": 20000, "13": 14000, "12": 6000, "11": 4000, "10": 3000, "9": 2000, "8": 1500, "7": 1000, "6": 900, "5": 800},
        "payouts_multiplier_of_total_bet": {"15+": "40x", "14": "20x", "13": "14x", "12": "6x", "11": "4x", "10": "3x", "9": "2x", "8": "1.5x", "7": "1x", "6": "0.9x", "5": "0.8x"},
        "source": "paytable_p2.png left column",
        "cross_check": "base_game_win.png shows an in-round base-game spin with printed WIN 900 at BET 1000 and an on-screen tooltip badge reading '6 [this mask icon] 900' — matches this symbol's tier-6 value of 900 exactly. Used as the payout_basis proof (total-bet multiplier, not a per-line/per-way basis)."
      }
    ],
    "low_value_gems": [
      {
        "rank": 4,
        "name": "Red Ruby Gem",
        "appearance": "Faceted red gemstone on a dark, cracked-stone rounded-rectangle tile (same plain dark tile background shared by all four gems).",
        "payouts_credits_at_bet_1000": {"15+": 20000, "14": 12000, "13": 7000, "12": 4500, "11": 3500, "10": 2500, "9": 1600, "8": 1200, "7": 800, "6": 600, "5": 500},
        "payouts_multiplier_of_total_bet": {"15+": "20x", "14": "12x", "13": "7x", "12": "4.5x", "11": "3.5x", "10": "2.5x", "9": "1.6x", "8": "1.2x", "7": "0.8x", "6": "0.6x", "5": "0.5x"},
        "source": "paytable_p2.png right column / paytable_p3.png right column continuation"
      },
      {
        "rank": 5,
        "name": "Purple Amethyst Gem",
        "appearance": "Purple pentagon-cut gemstone on the same dark cracked-stone tile.",
        "payouts_credits_at_bet_1000": {"15+": 15000, "14": 9000, "13": 6000, "12": 4000, "11": 3000, "10": 2000, "9": 1400, "8": 1000, "7": 700, "6": 400, "5": 300},
        "payouts_multiplier_of_total_bet": {"15+": "15x", "14": "9x", "13": "6x", "12": "4x", "11": "3x", "10": "2x", "9": "1.4x", "8": "1x", "7": "0.7x", "6": "0.4x", "5": "0.3x"},
        "source": "paytable_p3.png left column / paytable_p4.png left column continuation"
      },
      {
        "rank": 6,
        "name": "Green Emerald Gem",
        "appearance": "Green square-cut gemstone on the same dark cracked-stone tile.",
        "payouts_credits_at_bet_1000": {"15+": 13000, "14": 8000, "13": 5000, "12": 3500, "11": 2500, "10": 1600, "9": 1200, "8": 900, "7": 600, "6": 300, "5": 200},
        "payouts_multiplier_of_total_bet": {"15+": "13x", "14": "8x", "13": "5x", "12": "3.5x", "11": "2.5x", "10": "1.6x", "9": "1.2x", "8": "0.9x", "7": "0.6x", "6": "0.3x", "5": "0.2x"},
        "source": "paytable_p3.png right column / paytable_p4.png right column continuation"
      },
      {
        "rank": 7,
        "name": "Blue Sapphire Gem",
        "appearance": "Blue triangle-cut gemstone on the same dark cracked-stone tile — lowest-paying regular symbol.",
        "payouts_credits_at_bet_1000": {"15+": 11000, "14": 7000, "13": 4000, "12": 3000, "11": 2000, "10": 1400, "9": 1000, "8": 800, "7": 500, "6": 200, "5": 100},
        "payouts_multiplier_of_total_bet": {"15+": "11x", "14": "7x", "13": "4x", "12": "3x", "11": "2x", "10": "1.4x", "9": "1x", "8": "0.8x", "7": "0.5x", "6": "0.2x", "5": "0.1x"},
        "source": "paytable_p4.png left column / paytable_p5.png left column continuation"
      }
    ],
    "scatter": {
      "name": "Scatter (S medallion)",
      "appearance": "Round gold coin/medallion with a jagged gold sunburst rim and a dark maroon/red center disc bearing a large gold letter 'S'.",
      "rule_verbatim": "3+ Scatter symbols on the game field award 10 Free Spins. No more than 1 Scatter symbol can land on each reel.",
      "payout_table": "None — Scatter is a trigger-only symbol; it does not appear in the Symbol Payout Values list and has no size-based cash payout of its own.",
      "source": "rules_p2.png ('Scatter Symbol' section) / booklet.txt"
    },
    "totem": {
      "name": "Totem Symbol",
      "appearance": "Large golden Aztec idol/face carving distinct from the 7 regular tile symbols — bushy carved headdress, a round green gem set in the crown, glaring eyes, open fanged mouth. Shown both as a big promo prop on preview.png and as a plain icon in rules_p4/p5.png.",
      "rule_verbatim": "Appears only in the Bonus Game. It boosts multipliers but does not take part in winning combinations and is not part of any combination. The Totem symbol is activated for a winning cluster if at least one cell of that cluster is activated next to it horizontally or vertically. Diagonal adjacency does not work. After a winning cluster is activated and its multipliers appear on the grid, the Totem symbol multiplies the values of that cluster's multipliers by 2. For example: before the cluster was activated, the multiplier was x4. After the cluster was activated, the multiplier became x8. After the Totem symbol was activated next to this cluster, the multiplier became x16. The Totem symbol is destroyed after activation. It is absent on the next spin unless a new one lands.",
      "payout_table": "None — non-paying booster symbol, Bonus Game / Super Bonus Game only.",
      "source": "rules_p4.png / rules_p5.png / booklet.txt"
    }
  },

  "grid_and_mechanics": {
    "grid": "7 columns x 7 rows, 49 cells total. No paylines/ways structure exists in this game.",
    "cluster_rule_verbatim": "The 7x7 game grid has no paylines. Wins are awarded for 5 or more matching symbols connected horizontally or vertically. Diagonal connections do not count.",
    "cascade_rule_verbatim": "After each winning cluster, the symbols disappear, the remaining symbols fall down, and new ones appear from above. This process repeats until there are no winning clusters left on the grid.",
    "in_game_hint_text": "'Wins are awarded for 5+ matching elements!' — printed banner across the top of the stone frame on base_game.png.",
    "bet_mechanic_for_s25": "cluster (no lines/ways value to record).",
    "cell_multiplier_rule_verbatim": "After winning clusters disappear, they leave multipliers on their cells. However, on the first activation, no multiplier is assigned; the cell only lights up. On a repeated activation, the cell receives an x2 multiplier. The value doubles with each further repeated activation, up to x128 (x2, x4, x8..., x128). All multipliers on the cells where the winning cluster was activated are added together and applied to that cluster's win. In the base game, multipliers disappear at the end of each spin. In the Bonus Game, all multipliers remain until the end of the Bonus Game.",
    "cell_multiplier_tile_appearance": "A gold/amber rectangular tile overlaid on a grid cell, printed with bold dark-orange/brown text reading 'X2', 'X4', 'X8' etc. Observed on super_bonus_multipliers.png with values up to X32 filling most of the grid (WIN 205400 at that moment), and on preview.png promo art showing X2/X4 tiles.",
    "max_win_rule_verbatim": "The maximum win in this game is 5000x. When the limit is reached, the win is capped at 5000x, and the Bonus Game ends immediately.",
    "max_win_source": "rules_p7.png ('Maximum Win' section) / booklet.txt; corroborated by the same page's summary block field 'Max Win Multiplier: 5000 x'."
  },

  "technical_summary": {
    "rtp_percent_in_game": 95.96,
    "rtp_source": "rules_p7.png summary block: 'RTP 95.96 %' — matches booklet.txt verbatim.",
    "rtp_discrepancy_note": "The PoggiPlay provider catalogue card for this slot lists RTP 96.56%, which DIFFERS from the 95.96% printed inside the game itself (not a rounding/truncation difference — the two figures disagree). This documentation reports the in-game figure (95.96%) as authoritative and flags the catalogue figure as a separate, unresolved discrepancy (provider defect P-G07).",
    "volatility": "Not stated anywhere in the captured screens or booklet text (no volatility rating/flame icons found) — left as an honest omission, not inferred.",
    "min_bet": "50 FUN",
    "max_bet": "100000 FUN",
    "bet_source": "rules_p7.png summary block ('Min Bet 50 FUN', 'Max Bet 100000 FUN') and separately verified by opening the bet ladder in-game (see manifest bet_limits_verified: first rung = 50, last rung at the bottom of the scrollable ladder = 100000).",
    "demo_default_bet": "1000 FUN (BET readout on base_game.png/paytable pages)",
    "demo_starting_balance": "999000 FUN visible on the earliest captured base-game/paytable frames (balance had already absorbed one spin by the time of capture per manifest note).",
    "grid": "7 columns x 7 rows, cluster-pays with tumble/cascade, no paylines/ways.",
    "max_win": "5000x total bet (see grid_and_mechanics.max_win_rule_verbatim).",
    "bonus_buy": "Yes — two separate purchasable rounds, see 'bonus_purchases' below.",
    "autoplay": "Present, with a round-count selector and an 'Advanced Settings' sub-panel (stop conditions).",
    "currency_view": "Only 'FUN' demo credits observed; no coins/cash view toggle was seen on any captured screen for this game."
  },

  "bonus_purchases": {
    "note": "Both purchasable rounds are mechanically Free Spins (booklet: 'the player is awarded 10 Free Spins' for both), despite being marketed under the names 'Bonus Game' and 'Super Bonus Game'. Prices below were verified by measuring the balance drop at the moment of purchase, not just read from the dialog text (both channels agree here).",
    "standard_bonus_game": {
      "button_label": "BONUS GAME",
      "purchase_dialog_text_verbatim": "STANDART BONUS GAME FOR 100000 BET 1000",
      "price": "100000 FUN = 100x the 1000 FUN bet used",
      "price_verified_by": "Balance went from 999000 to 899000 FUN at the moment of purchase (bonus_buy_dialog.png -> bonus_intro.png), i.e. exactly -100000.",
      "spins_awarded": "10 Free Spins ('AWESOME YOU HAVE WON 10 FREE SPINS' on bonus_intro.png).",
      "mechanic_notes": "Standard cell-multiplier behaviour: cells start with no multiplier; repeated cluster activations on the same cell build up x2, x4, x8... All multipliers persist for the whole round (unlike the base game, where they reset every spin). Background theme: green magic-circle glow.",
      "round_result_frames": ["bonus_intro.png", "bonus_play.png (mid-round, 8 spins left, WIN 1300)", "bonus_win.png"],
      "round_total_win": "27200 FUN ('TOTAL WIN 27200 IN 10 FREE SPINS' on bonus_win.png)",
      "round_total_verified_by": "Balance went from 899000 (post-purchase) to 926200 after the round on bonus_win.png -> super_bonus_intro.png transition, i.e. +27200, matching the printed total exactly."
    },
    "super_bonus_game": {
      "button_label": "SUPER BONUS GAME",
      "purchase_dialog_text_verbatim": "MULTIPLIER 2X ON ALL GRID POSITIONS FOR 500000 BET 1000",
      "price": "500000 FUN = 500x the 1000 FUN bet used",
      "price_verified_by": "Balance went from 926200 to 426200 FUN at the moment of purchase (bonus_buy_super_dialog.png -> super_bonus_intro.png), i.e. exactly -500000.",
      "spins_awarded": "10 Free Spins ('AWESOME YOU HAVE WON 10 FREE SPINS' on super_bonus_intro.png).",
      "mechanic_notes": "Same as the standard round, except every one of the 49 cells starts the round already carrying an x2 multiplier tile (booklet: 'From the very beginning, all cells on the game field already have an x2 multiplier.'). Values then continue to double on repeated activations; the captured round reached X32 tiles on several cells (super_bonus_multipliers.png, WIN 205400 at that moment, last spin of the round: counter shows 0 remaining). Background theme: red/crimson ambient wash (distinct from the green Bonus Game), used as the primary non-text visual cue distinguishing the two modes.",
      "cannot_be_triggered_naturally_verbatim": "The Super Bonus Game cannot be triggered by Scatter symbols during the Base Game. It is available only through the in-game menu for x500 the bet.",
      "round_result_frames": ["super_bonus_intro.png", "super_bonus_play.png (WIN 18000, all cells at x2)", "super_bonus_multipliers.png (grid saturated with multiplier tiles up to X32, WIN 205400, last spin of the round)", "super_bonus_win.png"],
      "round_total_win": "221800 FUN ('TOTAL WIN 221800 IN 10 FREE SPINS' on super_bonus_win.png)",
      "round_total_verified_by": "Balance went from 426200 (post-purchase) to 648000 after the round on super_bonus_win.png, i.e. +221800, matching the printed total exactly."
    },
    "free_spins_purchase_rule_verbatim": "Instead of waiting for Scatter symbols to appear on the game field, they can be purchased through the in-game menu for x100 the bet for the regular Bonus Game and x500 the bet for the Super Bonus Game."
  },

  "release_date_evidence": {
    "note": "Two independent channels agree on the same calendar date, but this documentation does NOT assert that date as the game's release date, because both channels describe the demo BUILD/DEPLOY, not the game's market launch.",
    "channel_1_provider_catalogue": "PoggiPlay's own catalogue card lists a release date of 2026-08-20, matching the day this slot was captured (i.e. the record did not exist in the catalogue the day before).",
    "channel_2_build_stamp": "The footer of the Rules booklet (rules_p7.png / booklet.txt) prints a build/deploy stamp: 'facade : 8.56.0', 'workbench : 5.20.2', 'release name : 1.0.0@production:d75b0ff4b3dc5b3803e4795c71853993825de870', 'release date : 2026-08-20T06:33:44.208Z' — the demo build itself was deployed to production on the same calendar date.",
    "conclusion": "The coincidence of the two channels is recorded as supporting evidence for a 2026-08-20 date, but the release_date field for S.2.5/enrichment should be filled from the catalogue's curated release_date, not derived from this build stamp alone."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Bright green jungle-temple splash screen. Large white wordmark 'Aztec Totem' (two stacked lines, bold rounded sans-serif) top-left. A gold coin, a gold scatter medallion (with the 'S' sunburst) and a red gem float near the title. Center: a large ornate golden Totem idol face (green gem in headdress, open fanged mouth) on the left-middle, and on the right a 3D-tilted preview render of the 7x7 grid showing a mix of symbols plus several gold 'X2'/'X4'/'X7'/'XII' cell-multiplier tiles already applied, illustrating the cluster/multiplier mechanic. Loose gem props (red, purple, green, blue, in their four distinct cut shapes) and gold coins are scattered around the composition for decoration. Caption text: 'Totems increase cluster multipliers in the Bonus Game!'. Bottom-left: an unchecked 'Don't show again' checkbox. Bottom-right: a large rounded yellow 'PLAY' button with black text. Header shows provider name 'PoggiPlay' top-right and the internal build tag 'Aztec Totem | d75b0ff4' top-left (small grey text).",
      "purpose": "Entry/welcome screen shown before the base game loads; clicking PLAY (or, per settings, this can be toggled off via the 'Welcome Screen' switch) enters the base game.",
      "color_blind_notes": "PLAY button uses high-contrast black-on-yellow text, not color alone. The four gem props are also distinguished by their four different cut shapes."
    },
    "base_game": {
      "type": "base_game",
      "layout": "A 7x7 grid of dark stone-textured tiles centered on the screen, held inside a grey-green carved stone altar frame with two lit torches at its base (left and right) and a tall stone Totem pillar standing at the right edge of the screen. Gold wordmark 'Aztec Totem' at top-left over the jungle backdrop. A yellow banner across the top of the frame reads 'Wins are awarded for 5+ matching elements!'.",
      "right_side_controls": "Two hexagonal buttons stacked top-right of the grid: gold-outlined 'BONUS GAME' (gold/tan face) above a red-outlined 'SUPER BONUS GAME' (red face) — both open their respective purchase dialogs. Below them, a vertical column of round buttons on the far right edge: a green 'turbo/lightning' icon, a green 'autoplay/loop' icon, a large white circular SPIN button (two curved arrows forming a circle) in the middle of the column, a green '+' coin/bet icon, and a green hamburger-menu icon at the bottom.",
      "bottom_bar": "Left: a speaker/sound icon and 'BALANCE FUN' with the numeric value in yellow beneath it. Center: 'WIN FUN' with numeric value. Right: 'BET FUN' with numeric value.",
      "symbols_on_frame_note": "The exact per-cell arrangement of masks/gems visible on any given captured base-game frame is a random spin outcome, not a fixed game property, and is not enumerated cell-by-cell.",
      "color_blind_notes": "BONUS GAME vs SUPER BONUS GAME buttons are differentiated by BOTH color (gold vs red) AND text label AND border shape, so the distinction survives color-blindness."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Same base-game layout as above, but with a gold win-amount readout ('900') displayed on the stone banner above the grid, and a small tooltip/history badge on the left edge of the frame reading '6 [blue snake mask icon] 900' — this is the game's own on-screen proof that a 6-symbol cluster of the Blue Snake Mask paid 900 FUN at the current 1000 FUN bet, used as the payout_basis evidence (a multiplier of TOTAL BET, not of a per-line/per-way stake)."
    },
    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "layout": "Dark-green panel with a gold 'X' close button top-right. Six rows, each a round icon-button on the left and a white label on the right: 'Fullscreen' (expand-arrows icon), 'Sound' (speaker icon), 'Music' (musical-note icon), 'Home' (house icon), 'Spacebar to spin' (yellow toggle switch, shown ON/right), 'Welcome Screen' (yellow toggle switch, shown ON/right).",
      "color_blind_notes": "Toggle state is shown by BOTH switch position (handle right = on) and fill color (yellow = on), so it is readable without color perception."
    },
    "paytable": {
      "type": "paytable (pages 1-5 of the shared scrolling 'Game Rules' panel, header 'Rules' / 'Game Rules' / 'Symbol payout Values')",
      "layout": "Two-column table: a symbol icon on the left of each column, then rows of 'tier count -> FUN value' pairs descending from 15+ down to 5, printed in white (tier number) and gold/yellow (FUN value) text on the dark-green panel.",
      "navigation": "Continuous vertical scroll (no discrete page-turn buttons); a thin vertical scrollbar track is visible on the right edge of the panel. Right-edge column of round icon buttons (lightning/turbo, gear/settings, history clock, question-mark help) are the game's persistent side controls, not paytable-specific navigation.",
      "close_control": "Gold circular 'X' button, top-right of the panel."
    },
    "rules": {
      "type": "rules (pages 1-7, continuation of the same scrolling 'Game Rules' panel after the paytable section)",
      "sections_in_order": [
        "Symbol Combinations (cluster rule, cascade rule)",
        "Cell Multipliers (build-up rule up to x128, base-game reset vs Bonus Game persistence)",
        "Scatter Symbol (trigger rule)",
        "Bonus Game (10 Free Spins, retrigger via 3+ Scatter mid-round, Totem may appear)",
        "Super Bonus Game (10 Free Spins with all cells pre-loaded x2, same retrigger rule, purchase-only)",
        "Totem Symbol (adjacency-doubling rule, one-time use)",
        "Free Spins Purchase (x100 / x500 bet pricing)",
        "Maximum Win (5000x cap, round ends immediately on hit)",
        "Summary block: RTP / Min Bet / Max Bet / Max Win Multiplier",
        "Build/deploy stamp (facade / workbench / release name / release date) printed in small grey text at the very bottom of the panel, below the summary block"
      ],
      "verbatim_text": "See grid_and_mechanics and bonus_purchases sections above for full verbatim quotes."
    },
    "autoplay": {
      "type": "autoplay (3 pages of the same scrolling 'Autoplay Settings' panel)",
      "page_1": "Title 'Autoplay Settings'; subtitle 'Choose number of rounds' above a 3x3 grid of green rounded-rectangle round-count buttons: 10, 25, 50, 100, 250, 500, 750, 1 000 (eighth cell empty). Below, a greyed-out 'Advanced Settings' label with a downward chevron — inactive/collapsed until a round count is chosen.",
      "page_2_3_advanced_settings": "After choosing a round count, 'Advanced Settings' expands into a scrollable sub-section: two toggle switches ('Stop on any win', 'Stop if free spins is won', both shown OFF/left in the captured frame), then three numeric stepper fields with green round '-'/'+' buttons and an empty 'FUN' placeholder field: 'If single win exceeds', 'If cash increases by', 'If cash decreases by'. A green 'Reset' button sits at the bottom of the panel, with the scrollbar shown at the bottom of its track (panel exhausted).",
      "color_blind_notes": "Toggle switches show handle position (left=off) in addition to fill color; round-count buttons are plain green with white numeric text, not color-coded by value."
    },
    "bonus_buy_dialogs": {
      "type": "bonus",
      "standard": "Hexagonal grey stone medallion dialog on a green vignette background. Gold 3D header 'BONUS GAME'; inside the medallion: 'STANDART BONUS GAME', 'FOR 100000', 'BET 1000'; a green '-' and green '+' stepper on either side (to change the bet before buying); a green 'BUY' button below. A red octagonal 'X' cancel button top-right.",
      "super": "Same layout on a red vignette background. Header 'SUPER BONUS GAME'; text 'MULTIPLIER 2X ON ALL GRID POSITIONS', 'FOR 500000', 'BET 1000'; same stepper/BUY/cancel controls. Faint greyed-out BONUS GAME / SUPER BONUS GAME hexagon buttons are visible behind the dialog at their normal top-right position."
    },
    "free_spins_intro": {
      "type": "free_spins",
      "standard": "Green-glow stone plaque reading 'AWESOME / YOU HAVE WON / 10 / FREE SPINS' in gold 3D letters, with 'CLICK ANYWHERE TO CONTINUE' beneath. Loose gem props (all four cut shapes) drift around the plaque; a lightning bolt effect connects a red gem to the frame's bottom-right corner.",
      "super": "Identical plaque design and text, but the whole screen is washed in a deep red/crimson ambient glow instead of green — the clearest non-text visual signal that this is the Super round."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 7x7 grid and stone frame as the base game, but set against a large glowing rune-covered magic circle (bright green for the standard round, the multiplier-laden grid itself turning gold/amber-tiled for Super Bonus Game once many cells have accumulated multipliers). The right-side SPIN button is replaced by a static counter showing the remaining free-spin count (observed values: 8, 9, 0). A running win total is shown in large gold digits on the stone banner above the grid. Small history/tooltip badges (e.g. '6 [icon] 300', '5 [icon] 1000') appear on the left edge listing recent cluster wins.",
      "color_blind_notes": "Free-spins-remaining is a plain white/gold NUMBER inside the round button, not a color-coded bar."
    },
    "free_spins_win_summary": {
      "type": "free_spins",
      "content": "End-of-round plaque: gold 'TOTAL WIN' header above a large golden Totem-idol face icon, then the win amount in large gold 3D digits on a stone banner, then 'IN 10 FREE SPINS' beneath it, and 'CLICK ANYWHERE TO CONTINUE' at the bottom. Standard round rendered on the green ambient background; Super round result reuses the same green ambient background for its OWN summary screen (super_bonus_win.png) even though the super round's gameplay/intro screens were red-washed — i.e. the red tint is specific to the super round's buy-dialog and intro screen, not its every screen."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Persistent control cluster on the right edge of the base game (turbo, autoplay/loop, SPIN, bet+, menu) stays in the same stacked position across the base game and both bonus rounds; the BONUS GAME / SUPER BONUS GAME purchase buttons sit just above that column, top-right of the grid, whenever a Bonus round is not already active. The Rules/Paytable/Autoplay content is a single continuous vertical scroll per panel rather than a fixed page sequence.",
    "motor": "Large round/hexagonal touch targets throughout (SPIN button, purchase buttons, dialog BUY button). Bet amount and autoplay round-count are adjusted via large stepper buttons ('-'/'+') rather than fine drag controls. Autoplay reduces the number of required interactions for repeated spins.",
    "color_blind": "The three high-value mask symbols and four gem symbols are each identifiable purely by shape/silhouette (see symbols.colorblind_note). Cell-multiplier tiles print their value as literal text ('X2', 'X4', ...), not as a color-coded scale. The standard vs. Super Bonus Game distinction is reinforced by explicit on-screen text labels in addition to the green/red ambient color shift, so it is not color-dependent. Toggle switches in Settings/Autoplay show handle position as a non-color cue.",
    "deaf_hard_of_hearing": "No audio-only information was identified; Sound and Music are independent toggles in Settings, and all game state (win amounts, free spins remaining, multiplier values, purchase prices) is conveyed as on-screen text/numbers."
  },

  "not_captured": [
    "Volatility rating: not printed anywhere in the captured booklet or on any screen (unlike RTP/Min Bet/Max Bet/Max Win, which all appear in the rules_p7.png summary block) — honest omission, not inferred.",
    "A natural (non-purchased) Scatter-triggered entry into the Bonus Game or Super Bonus Game was not captured; both bonus rounds shown in this documentation were entered via the paid Buy Feature dialogs. The Super Bonus Game is stated by the rules to be purchase-only in the first place ('cannot be triggered by Scatter symbols during the Base Game'), so this is expected for that round; the standard Bonus Game's natural Scatter trigger specifically was not observed on these frames."
  ],

  "unreadable_or_uncertain": [
    "Exact bet-ladder step values between 50 and 100000 FUN were not individually captured/read (only the two endpoints); the ladder's intermediate denominations are not documented here.",
    "Whether the four gem symbols carry any additional distinguishing texture beyond cut-shape and color was not zoomed further than the paytable-icon resolution."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —