Aztec's Claw Wild Dice

BGaming Clawbuster

Demo, RTP 96.10%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 16 hours ago Verified · 08 Aug 2026
RTP 96.10%
Volatility Medium-Low
Max win ×6000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

27 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/aztec-s-claw-wild-dice-b10/

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73 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

27 demo screens
27 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Aztec's Claw Wild Dice

Everything pulled from Aztec's Claw Wild Dice into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
27 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
8 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 27 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
engine Clawbuster
volatility Medium-Low
max_win_x ×6000
layout 5×4
paylines 20 fixed
bonus_buy Yes
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.10%
Ante Bet 96.01% Wild Bet active, costs 5x base bet
Ante Bet 96.00% Bonus Bet active, costs 2x base bet
Bonus Buy 95.97% Buy Bonus at 80x base bet

See how this RTP compares across BGaming’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
Priestess / queen portrait
Priestess / queen portrait
High Pay

Circular portrait of a woman with a gold feathered headdress (orange/pink/purple), turquoise forehead gem, teal face paint; highest-paying symbol.

MatchPayoutUnit
3x 0.70 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Golden fanged beast head
Golden fanged beast head
High Pay

Golden stone-carved jaguar/serpent hybrid head with curved horns, glaring orange eyes, snarling fanged mouth.

MatchPayoutUnit
3x 0.60 Multiplier
4x 1.20 Multiplier
5x 6.00 Multiplier
Turquoise stone mask/idol
Turquoise stone mask/idol
High Pay

Teal/turquoise carved stone face mask with gold headband ornament and gold square eye sockets.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Purple diamond-eye amulet
Purple diamond-eye amulet
High Pay

Purple four-pointed star amulet with a glowing light-blue eye/gem in the centre, gold trim.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Large letter 'J' in a green/teal-to-gold vertical gradient, dark teal square tile.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
Q
Q
Low Pay

Large letter 'Q' in a blue-to-purple/pink vertical gradient, dark teal square tile.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
K
K
Low Pay

Large letter 'K' in an orange-to-pink vertical gradient, dark teal square tile.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
A
A
Low Pay

Large letter 'A' in a red-to-orange vertical gradient, dark teal square tile.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
WILD
WILD
Wild

Red parchment tile, gold ornate border, gold 'WILD' text. Substitutes all except Scatter; lands only on reels 2-5; carries a random multiplier 2x/3x/5x/6x/8x/10x, multipliers of several Wilds on one line are added together.

SCATTER
SCATTER
Scatter

Gold-framed tile showing an illuminated golden Aztec temple gateway. No line payout of its own; 3/4/5 anywhere trigger the Bonus Claw Game with 7/9/12 free Claw Grabs.

Bonus modes

5 modes
Base Game Modifier base
Base Game

5x4 reel grid, 20 fixed paylines, left-to-right wins. Wild lands only on reels 2-5 with a random multiplier 2x-10x.

Bonus Mode bonus_claw
Bonus Claw Game

Claw mini-game with no spinning reels, triggered by 3/4/5 Scatters (7/9/12 Claw Grabs). Each grab draws a Cube worth 1x-20x total bet in one of three colours (Red/Blue/Yellow), each with its own Side Quest: Red awards a Jackpot tier (Mini/Minor/Major/Grand), Blue awards +2/+3/+5 extra Claw Grabs (retrigger), Yellow adds an extra 2x/5x/10x multiplier to that Cube's win. The in-game UI mislabels this round 'FREE SPINS', contradicting the written rules which describe it as a Claw grab mini-game.

Other bonus_bet
Bonus Bet

Optional special bet, toggle ON/OFF, costs 2x the base bet (total bet becomes 2x). Makes the Bonus Claw Game 3x more likely to trigger during the base game.

Other wild_bet
Wild Bet

Optional special bet, toggle ON/OFF, costs 5x the base bet (total bet becomes 5x). Makes Wild symbols land 3x more frequently.

Other buy_bonus
Buy Bonus

Purchase for 80x the base bet; 100% immediate trigger of the Bonus Claw Game with 3, 4 or 5 random Scatters placed on the board.

Jackpot

Type: Fixed
Mini
50.00
Multiplier
Minor
100.00
Multiplier
Major
1000.00
Multiplier
Grand
5000.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#18241B base dominant 1 base
#10695C base dominant 2 base
#5E5228 base dominant 3 base
#536B5A base dominant 4 base
#2F4E2A base dominant 5 base
#6BA096 base dominant 6 base
#09262A bonus dominant 1 bonus
#115B54 bonus dominant 2 bonus
#0B4F33 bonus dominant 3 bonus
#22979D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Bonus Claw Game cube colours (crimson/red, teal/cyan blue, olive-gold yellow) are the only way to tell which Side Quest a freshly grabbed cube belongs to before its value is compared to a threshold; no shape or pattern differentiates the three colours beyond hue.
  • Bonus Bet / Wild Bet ON state is shown by colour brightening AND the slider's physical position AND the printed word 'ON'/'OFF', not colour alone.
  • A winning line is marked by a green outline glow AND a printed 'Line N pays' text AND a floating currency amount overlay, not colour alone.
  • When Bonus Bet or Wild Bet is active, the round Spin icon gains a white outlined star badge, a shape cue independent of the panel colour.
Screen Reader
  • Bottom-bar control positions are stable across all base-game states: info/settings icons far-left, Total bet stepper centre-left, Balance bottom-left, Autoplay and Spin far-right; the two extra-bet toggle panels and Buy Bonus button occupy a fixed column on the far left.
Motor Accessibility
  • Bet stepper uses small triangle up/down arrows that may be harder to hit precisely; the arrow dims/disables at the bet floor and ceiling as a non-destructive guard against invalid input.
Hearing Accessibility
  • All game-state information (wins, bet, balance, Claw Grab counter, threshold values) is presented as on-screen text/numerals; no audio-only information was identified in the captured frames.
Low Vision
  • The Bonus Claw Game threshold table (FREE SPINS/MULTIPLIER/JACKPOT columns) is regularly clipped by the top edge of the 800px-tall viewport, at least the top row when two rows are shown.

Media & assets

2 files · 2 types
27 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game, paytable (2 pages), rules booklet (7 pages), 4 info splash pages, autoplay and settings panels, bet-floor and bet-ceiling states, Wild Bet ON and Bonus Bet ON toggle states, a natural win screen, Buy Bonus trigger screen, Bonus Claw Game intro, and 3 Bonus Claw Game gameplay progress frames.
Final collect/Total-Win reveal screen of the Bonus Claw Game (after the last Claw Grab attempt) not captured -- headless-Chromium animation freeze, twice, across two separate Buy Bonus purchases. Best available evidence is a DOM-text reading (not a screenshot) showing the round reached 14/14 attempts with Total win 180.00 FUN.
Volatility rating not stated on any captured screen (no text, no flame/bolt scale on splash, rules or paytable pages) -- left unknown rather than guessed.
Keyboard shortcuts (e.g. Space/Enter to spin) not documented on any rules page -- the Game Panel section lists only mouse controls.
A blank white rectangle overlapping the top of the Autospin settings dialog is an unidentified broken/unloaded UI asset; its intended content could not be determined at any zoom level.
Currency: demo runs entirely in 'FUN' play-money, no real-world currency ($) symbol or coins/cash toggle appears on any captured frame, so no ISO currency code is set.
ante_bet_cost holds only Bonus Bet (2x base bet, +3x more likely to trigger Bonus Claw Game). The slot has a SECOND special bet, Wild Bet (5x base bet, +3x more frequent Wild symbols), not representable in this single scalar field -- documented here and in the Wild Bet mode instead.

Ask AI about Aztec's Claw Wild Dice

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Aztec's Claw Wild Dice play? Keep it simple.

5x4 reel grid, 20 fixed paylines, left-to-right wins. Wild lands only on reels 2-5 with a random multiplier 2x-10x.

RTP 96.10%Medium-Low volatilitymax win ×6000demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Aztec's Claw Wild Dice vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/aztec-s-claw-wild-dice-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/aztec-s-claw-wild-dice-b10/
{
  "game": {
    "name": "Aztec's Claw Wild Dice",
    "provider": "BGaming",
    "wordmark_observation": "A secondary wordmark 'CLAW BUSTER' (white sans-serif text with a small crossed-claws/mountain-peak icon between the words) is printed immediately to the right of the yellow square 'B' BGaming logo, top-left corner, on all 4 splash pages (info_p1.png..info_p4.png). No 'Powered by' / 'Studio:' text accompanies it anywhere. The same corner in base_game.png and every other captured screen shows ONLY the 'B' BGaming logo, no 'CLAW BUSTER' text. This field is reported as a raw observation only; the decision of whether it represents a sub-studio belongs to the TL/owner, not to this document.",
    "theme": "Mesoamerican (Aztec/Maya) jungle temple. A stepped stone pyramid with a golden roaring-beast finial sits behind the reels; carved gold pillars with turquoise inlays and small stone totem-pole heads flank the reel frame. A giant golden claw/talon (shaped like a stylised dragon or jaguar skull with a hooked golden beak and clawed prongs) hangs on a chain over a pile of colourful polyhedral dice/gems inside a mossy stone temple doorway during the bonus round -- this is the namesake 'claw' and 'dice' element of the title.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 26 manifest screenshots (desktop, 1280x800) plus targeted zoom crops of paytable icons, bet-limit arrows and bonus-round counters.",
    "method_notes": "All numeric values were read directly from the pixels of the listed source frame (rules_p1..p7, paytable_p1/p2, info_p1..p4, base_game, bet_min/bet_max, wild_bet_on/bonus_bet_on, win_screen, bonus_trigger_win12, bonus_claw_intro, bonus_claw_gameplay_1..3) and cross-checked with zoom crops (scripts/zoom.py) where digits were small (bet arrows, threshold table, bottom bar counters). Values that could not be confirmed on any frame are listed in 'unreadable_or_uncertain', not invented. A dedicated 'discrepancies_between_manifest_and_pixels' section documents cases where the capturer's manifest note text does not match the pixels of the file it describes.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Sunlit jungle valley: pale blue sky at the top, soft white clouds, dense green tropical foliage and mist-covered green mountains framing both sides; small dark birds silhouetted in flight upper-left.",
    "temple_structure": "Warm gold/ochre stepped stone pyramid centred behind the reels, topped by a roaring golden beast-face finial; the pyramid fades into background blur above the game title banner.",
    "reel_frame": "Two vertical carved stone/gold pillars flank the reel grid; each pillar has a small 3-D stone totem-pole face (turquoise eyes, olive-green stone) sitting at its base outside the frame.",
    "reel_cells": "Flat, semi-transparent dark teal/forest-green tiles, no visible dividing grid lines between cells (colour alone separates them from the background).",
    "title_banner": "'AZTEC'S CLAW' in bold yellow-gold 3-D letters with a thin blue outline sits above 'WILD (diamond) DICE' in hot pink/magenta letters with a small blue/turquoise diamond icon between the words; banner sits centred over the pyramid, above the reels.",
    "left_side_panels": "Two stacked rounded rectangle panels ('BONUS BET' on a dark brown/maroon background, 'WILD BET' on a dark teal background) plus a circular gold-and-orange 'BUY BONUS' medallion button below them, all on the left edge of the base-game screen, over the jungle background.",
    "bottom_bar": "A horizontal dark semi-transparent green-black bar spanning the full width at the very bottom of the screen, holding all game controls.",
    "bonus_round_background": "Deep teal/dark-cyan stone temple interior, mossy cracked walls, hanging vines with small leaves, faint green ambient glow; a golden claw/beast head hangs from a rope/chain above a pile of dice.",
    "dice_colours": "Three cube/dice colours appear in the pile: teal/cyan ('Blue' per rules text), crimson-pink/red ('Red' per rules text), and olive-gold/yellow ('Yellow' per rules text) -- all are 20-sided polyhedral dice with small white numbered faces visible.",
    "accent_colours": "Gold (frames, buttons, headings), turquoise/teal (reel background, masks, Wild Bet panel), maroon/orange (Bonus Bet panel, Buy Bonus medallion), hot pink/magenta (secondary title text, 'WILD x2' tag), bright green (ON-state toggle fill, winning-line highlight outline), blue (informational nav icons in the rules booklet header)."
  },

  "symbols": {
    "note": "All payout values below are printed in the paytable at the anchor Total bet of 2.00 FUN (manifest field paytable_bet_anchor, confirmed on paytable_p1.png bottom bar and base_game.png). A second, derived multiplier-of-total-bet figure is given alongside (value divided by 2.00) per project convention; the printed currency figure is the ground truth, the multiplier is a computed convenience value.",
    "high_value": [
      {
        "name": "Priestess / queen portrait (highest payer)",
        "appearance": "Circular portrait of a woman with a tall gold feathered headdress (orange/pink/purple feathers), a large turquoise gem on her forehead, teal face paint under her eyes, gold jewellery and dark hair; framed in a gold square tile with red triangle corner accents.",
        "payouts_fun": {"3": 1.40, "4": 5.00, "5": 30.00},
        "payouts_x_total_bet": {"3": 0.70, "4": 2.50, "5": 15.00},
        "source": "paytable_p1.png / paytable_p2.png (top of 'High symbols' row)"
      },
      {
        "name": "Golden fanged beast head (jaguar/serpent hybrid carving)",
        "appearance": "Stylised golden stone-carved monster head with two curved horns, glaring orange eyes, a snarling open mouth showing pointed fangs; square gold tile.",
        "payouts_fun": {"3": 1.20, "4": 2.40, "5": 12.00},
        "payouts_x_total_bet": {"3": 0.60, "4": 1.20, "5": 6.00},
        "source": "paytable_p1.png / paytable_p2.png"
      },
      {
        "name": "Turquoise stone mask/idol",
        "appearance": "Teal/turquoise carved stone face mask with a gold headband ornament and gold square eye sockets, wide gold mouth bar; square gold-edged tile.",
        "payouts_fun": {"3": 1.00, "4": 2.00, "5": 10.00},
        "payouts_x_total_bet": {"3": 0.50, "4": 1.00, "5": 5.00},
        "source": "paytable_p1.png / paytable_p2.png"
      },
      {
        "name": "Purple diamond-eye amulet",
        "appearance": "Purple four-pointed star/amulet ornament with a single glowing light-blue eye/gem in the centre, gold trim; round gold-edged tile.",
        "payouts_fun": {"3": 0.80, "4": 1.60, "5": 8.00},
        "payouts_x_total_bet": {"3": 0.40, "4": 0.80, "5": 4.00},
        "source": "paytable_p1.png / paytable_p2.png"
      }
    ],
    "low_value": {
      "note": "J, Q, K, A are FOUR SEPARATE symbol tiles, each its own dark-teal square with a large gradient letter; they share identical payout values, which is a coincidence of pay design, not evidence of a single merged symbol (each has a distinct letter glyph and its own gradient colouring).",
      "symbols": [
        {"name": "J", "appearance": "Large letter 'J' in a green/teal-to-gold vertical gradient, on a dark teal square tile.", "payouts_fun": {"3": 0.40, "4": 1.00, "5": 2.00}},
        {"name": "Q", "appearance": "Large letter 'Q' in a blue-to-purple/pink vertical gradient, on a dark teal square tile.", "payouts_fun": {"3": 0.40, "4": 1.00, "5": 2.00}},
        {"name": "K", "appearance": "Large letter 'K' in an orange-to-pink vertical gradient, on a dark teal square tile.", "payouts_fun": {"3": 0.40, "4": 1.00, "5": 2.00}},
        {"name": "A", "appearance": "Large letter 'A' in a red-to-orange vertical gradient, on a dark teal square tile.", "payouts_fun": {"3": 0.40, "4": 1.00, "5": 2.00}}
      ],
      "payouts_x_total_bet_all_four": {"3": 0.20, "4": 0.50, "5": 1.00},
      "source": "paytable_p1.png / paytable_p2.png"
    },
    "wild": {
      "name": "WILD",
      "appearance": "Red parchment-style rectangular tile with a thick gold ornate border, the word 'WILD' in large gold 3-D letters across the middle.",
      "rules": "Can appear ONLY on reels 2, 3, 4 and 5 during the main (base) game -- verbatim from paytable_p2.png: 'Can appear only in the main game on reels 2-5.' Substitutes for any paying symbol except the Scatter to complete a winning combination.",
      "multiplier": "Every Wild that lands carries a random multiplier shown as a small overlay tag on the Wild tile, e.g. 'WILD x2' (seen on win_screen.png). Possible multiplier values: 2x, 3x, 5x, 6x, 8x or 10x (paytable_p2.png and rules_p1/rules_p2.png, verbatim).",
      "aggregation_rule": "If more than one Wild is part of the same payline win, the multipliers of all Wilds on that payline are ADDED together (not multiplied) -- verbatim rules_p2.png: 'the multipliers of all WILD symbols on that payline are added to each other.'",
      "has_payout_table": false,
      "source": "paytable_p2.png, rules_p1.png, rules_p2.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "Square gold-framed tile showing a small golden Aztec temple/gateway illuminated from within, with the word 'SCATTER' in yellow letters across the bottom of the tile.",
      "seen_on": "base_game.png (reel 4, row 2) and all bet_min/bet_max/wild_bet_on/bonus_bet_on screenshots (same static board snapshot).",
      "payout_table": "NOT present on paytable_p1.png or paytable_p2.png -- the Scatter has no line-pay value of its own; its only function described in the rules is triggering the Bonus Claw Game.",
      "trigger_rule": "3, 4 or 5 Scatters anywhere on the board trigger the Bonus Claw Game with 7, 9 or 12 free Claw Grabs respectively (rules_p1.png / rules_p3.png, verbatim)."
    }
  },

  "reels_and_lines": {
    "grid": "5 reels x 4 rows, all reels fixed height 4 (manifest reel_layout.heights [4,4,4,4,4]).",
    "mechanic": "20 FIXED paylines. Verbatim rules_p7.png: 'Lines - Displays the number of lines in the game. The number of lines is fixed and can not be changed.' Confirmed a second way by counting the 20 individual per-line zig-zag diagrams printed on rules_p5.png (Lines 1-12) and rules_p6.png (Lines 7-20, overlap on the page break) -- lines are numbered 1 through 20 with no gaps.",
    "win_calc": "Rules_p4.png verbatim: count identical symbols left-to-right on a line; 3+ identical pay per the Pay Table (3/4/5-of-a-kind values only, only the highest combination per line is paid); Scatters are excluded from line wins; if a winning combination starts with three Wilds there can be multiple valid read-outs and only the highest-paying interpretation is paid; simultaneous/coinciding line wins are all added together; malfunction voids all pays and plays."
  },

  "technical_summary": {
    "rtp": {
      "base": 96.10,
      "bonus_bet_active": 96.00,
      "wild_bet_active": 96.01,
      "buy_bonus": 95.97,
      "source": "rules_p6.png, verbatim: 'The theoretical RTP of this game is 96.10%. The RTP of this game when using Bonus Bet is 96.00%. The RTP of this game when using Wild Bet is 96.01%. The RTP of this game when using Buy Bonus is 95.97%.'"
    },
    "max_win": {
      "value_x_bet": 6000,
      "source": "rules_p6.png verbatim: 'The Maximum win amount is limited to 6000x bet. If the total win of a round reaches 6000x, the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.' Also shown on info_p1.png/info_p4.png splash as 'MAXWIN x6000' / 'Max Win 6000x - Win up to 6000x bet, the maximum payout possible.'"
    },
    "volatility": "NOT stated on any captured screen -- no volatility text, flame/bolt icon or rating scale appears on the splash pages (info_p1..p4), the rules booklet (rules_p1..p7) or the paytable pages. Left uncertain rather than inferred.",
    "bet_limits": {
      "min_total_bet_fun": 0.60,
      "max_total_bet_fun": 100.00,
      "method": "Down-arrow (bet decrease) measured pressed-to-floor and confirmed visually DIMMED/disabled on bet_min.png (zoom crop _bet_minarrows_min.png: down triangle rendered grey, up triangle white/active). Up-arrow (bet increase) measured pressed-to-ceiling and confirmed DIMMED/disabled on bet_max.png (zoom crop _bet_maxarrows_max.png: up triangle grey, down triangle white/active). Manifest records 5 extra clicks past the floor and 10 extra clicks past the ceiling with no change, corroborating the arrow-disabled evidence."
    },
    "paytable_bet_anchor_fun": 2.00,
    "extra_bets": {
      "bonus_bet": {
        "cost_multiplier_of_base_bet": 2,
        "effect": "3x more likely to trigger the Bonus Claw Game during the base game.",
        "ui_label": "'BONUS BET' panel on a maroon/orange background, left side of base_game.png, showing '+2.00 FUN' surcharge at the 2.00 FUN base bet and an ON/OFF toggle switch (observed OFF by default, ON in bonus_bet_on.png where Total bet becomes 4.00 FUN = 2x).",
        "source": "rules_p1.png/rules_p2.png verbatim: 'At a costs 2x of a base bet, 3 times more likely to trigger Bonus Claw Game during Base Game.'"
      },
      "wild_bet": {
        "cost_multiplier_of_base_bet": 5,
        "effect": "3x more likely to land a Wild symbol.",
        "ui_label": "'WILD BET' panel on a dark teal background, left side of base_game.png, showing '+8.00 FUN' surcharge at the 2.00 FUN base bet (i.e. the surcharge, not the total) and an ON/OFF toggle (OFF by default; ON in wild_bet_on.png where Total bet becomes 10.00 FUN = 5x).",
        "source": "rules_p1.png/rules_p2.png verbatim: 'At a cost of 5x of a base bet, 3 times more likely to land Wild Symbol.'"
      },
      "spin_button_badge": "When either Bonus Bet or Wild Bet is toggled ON, the round Spin button icon (bottom-right of the screen) changes from plain double-curved-arrow icon to the same icon with a small white outlined STAR badge overlaid in its centre -- a non-colour (shape/badge) cue that an extra bet is active, confirmed on wild_bet_on.png and bonus_bet_on.png versus the plain icon on base_game.png/bet_min.png/bet_max.png."
      },
    "buy_bonus": {
      "cost_multiplier_of_base_bet": 80,
      "effect": "100% immediate trigger of the Bonus Claw Game with 3, 4 or 5 random Scatters placed on the board.",
      "ui_label": "Circular gold/orange 'BUY BONUS' medallion button, left side of base_game.png below the two extra-bet panels.",
      "price_confirmed": "160.00 FUN at the 2.00 FUN base bet (80x), confirmed via the purchase confirmation dialog crop noted in manifest (_buy_bonus_dialog.png helper) and the balance drop from 100000.00 to 99840.00 FUN visible on bonus_trigger_win12.png (100000.00 - 160.00 = 99840.00, matches exactly).",
      "source": "rules_p1.png/rules_p2.png verbatim: 'At a cost of 80x of a base bet, 100% chance to trigger Bonus Claw Game with 3, 4 or 5 random scatters.'"
    },
    "keyboard": "Not explicitly documented on any captured rules page (rules_p7.png lists only mouse/click controls in the 'Game Panel' section); left uncertain rather than assumed from other BGaming titles.",
    "currency_view": "Demo shown throughout in 'FUN' play-money currency; no coins/cash toggle observed on any captured frame."
  },

  "features": {
    "wild_multiplier_feature": {
      "trigger": "Automatic on every base-game spin -- any Wild that lands (reels 2-5 only) carries a random multiplier.",
      "values": "2x, 3x, 5x, 6x, 8x or 10x, chosen at random for each individual Wild (rules_p1.png/rules_p2.png verbatim; paytable_p2.png confirms the same list).",
      "stacking_rule": "Multiple Wilds contributing to the SAME payline have their multipliers ADDED to each other, then the combined multiplier is applied to that payline's win. Verbatim rules_p2.png: 'If there is more than 1 WILD symbol part of the win of a payline, the multipliers of all WILD symbols on that payline are added to each other.'",
      "example_captured": "win_screen.png shows a natural spin: Line 12 pays 1.60 FUN with 3 identical amulet symbols plus a 'WILD x2' tile completing the line; Total win 1.60 FUN, Total bet 2.00 FUN, Balance 99987.60 FUN (mid-session balance, not a first-spin figure)."
    },
    "bonus_claw_game": {
      "engine_label_caveat": "IMPORTANT: BGaming's own UI labels this round with the words 'FREE SPINS' in several places (trigger banner 'YOU'VE WON 12 FREE SPINS' on bonus_trigger_win12.png; bottom-bar counter 'Free spins: 12' / 'Free spins: 2/12' etc. on bonus_claw_intro.png and the three gameplay frames; the in-game threshold table's left column header is literally 'FREE SPINS'). This label CONTRADICTS the game's own written rules, which describe the round as a claw-grab mini-game with NO spinning reels: rules_p1.png/rules_p3.png verbatim '3, 4 or 5 scatters triggers a Bonus Game with 7, 9 or 12 free Claw Grabs' and 'The Bonus Game is a Claw mini-game where the claw pulls colorful Cubes from a pool to win rewards.' The manifest correctly records features_present.free_spins=false and features_present.bonus=true. This document follows the RULES (mechanic), not the UI label, and calls the round the Bonus Claw Game / claw grabs; the mislabelled UI text is flagged here as an accessibility/interface quirk, not as a real free-spins feature.",
      "trigger": "3, 4 or 5 Scatter symbols anywhere on the base-game board award 7, 9 or 12 free Claw Grabs respectively. Captured example: 5 Scatters placed via Buy Bonus purchase awarded 12 Claw Grabs (bonus_trigger_win12.png: 'YOU'VE WON 12 FREE SPINS').",
      "trigger_screen": "bonus_trigger_win12.png -- dark teal background with a green energy/lightning glow radiating from behind a wood-and-gold plaque; bright orange 3-D text 'YOU'VE WON' above the plaque, a large orange number '12' and 'FREE SPINS' inside the plaque, small coloured dice/gem shapes (pink, teal, green, blue) floating in the background, 'CLICK TO CONTINUE' in white below the plaque.",
      "intro_screen": "bonus_claw_intro.png -- a stone temple alcove interior (deep teal, mossy, vine-draped), a small golden dragon/beast-head claw hangs on a chain above a pile of red/teal/gold 20-sided dice; a 3-column threshold table ('FREE SPINS' / 'MULTIPLIER' / 'JACKPOT') sits above the alcove opening, partially cut off by the top edge of the screen; footer text 'Push Spin to start free spins', 'Free spins: 12'.",
      "mechanic": "Each Claw Grab attempt may or may not successfully grab a Cube (chance-based). Each Cube has a random Value from 1x to 20x and one of three colours (rules_p2.png/rules_p3.png verbatim): 'Cube Value is defined randomly from range between 1x to 20x. Possible Cube colors are Red, Blue or Yellow.' Grabbing any Cube always pays a 'Cube Win' = Cube Value x Total bet. In addition, the Cube's colour offers a Side Quest for an extra prize: the Side Quest succeeds only if the grabbed Cube's Value is >= the currently displayed threshold value for that colour; on success the round total gains the Side Quest prize on top of the Cube Win, on failure only the Cube Win is added.",
      "cube_colours": {
        "red": "Side Quest success awards a Jackpot tier: Mini (x50), Minor (x100), Major (x1000) or Grand (x5000) -- multiplier of Total bet. Rendered as crimson/red-pink 20-sided dice in the pile.",
        "blue": "Side Quest success awards extra Claw Grab attempts: +2, +3 or +5. Rendered as teal/cyan 20-sided dice in the pile.",
        "yellow": "Side Quest success awards an extra multiplier applied to that Cube's Win: 2x, 5x or 10x. Rendered as olive-gold/yellow 20-sided dice in the pile."
      },
      "threshold_table_ui": "A 3-column table above the claw alcove shows the CURRENT active reward tier per colour: left column 'FREE SPINS' (blue, values seen: +2FS, +3FS, +5FS -- despite the header word, these are extra Claw Grab attempts, see label caveat above), middle column 'MULTIPLIER' (orange/gold, values seen: x2, x5, x10), right column 'JACKPOT' (red/pink, values seen: 50x, 100x, 1000x, 5000x). The table can show either one active row (bonus_claw_gameplay_1.png, bonus_claw_gameplay_3.png) or two stacked rows (bonus_claw_gameplay_2.png); at least the top row is regularly clipped by the top edge of the 800px-tall viewport, an accessibility/layout issue noted separately below.",
      "captured_progress_verbatim": [
        {"frame": "bonus_claw_gameplay_1.png", "counter": "2/12", "total_win_fun": 4.00, "threshold_table_visible": "+3FS / x2 / 100x (single row)"},
        {"frame": "bonus_claw_gameplay_2.png", "counter": "5/12", "total_win_fun": 10.00, "threshold_table_visible": "top row +5FS/x5/1000x, bottom row +3FS/x2/100x"},
        {"frame": "bonus_claw_gameplay_3.png", "counter": "10/14", "total_win_fun": 28.00, "threshold_table_visible": "+3FS / x10 / 5000x (single row)"}
      ],
      "retrigger_evidence": "The Claw Grabs denominator grows from 12 to 14 between bonus_claw_gameplay_2.png (5/12) and bonus_claw_gameplay_3.png (10/14), directly confirming a Blue-Cube Side Quest success awarded +2 extra Claw Grabs mid-round, consistent with the rules text.",
      "win_calc_rule": "Rules_p4.png verbatim: 'To calculate win in Bonus Game, calculate a Cube Win as your initial bet multiplied by a Cube Value. If the Side Quest is successful, then apply Side Quest multiplier or add Jackpot win to the Cube win.'",
      "final_reveal_not_captured": "The final collect/Total-Win reveal screen of the Bonus Claw Game (after the last of the 12-14 Claw Grab attempts) was NOT obtained -- see 'not_captured' below. Per the manifest's DOM-text evidence (not a captured pixel frame), the round reached 14/14 attempts with a Total win of 180.00 FUN; this figure is reported here as a DOM reading, not as something read off a screenshot."
    }
  },

  "screens": {
    "info_splash_1_of_4": {
      "file": "info_p1.png",
      "content": "Dark teal blurred jungle-temple background. Top-left: yellow square 'B' BGaming logo plus 'CLAW BUSTER' wordmark with a small crossed-claws icon. Top-right: speaker/mute icon and a live clock reading '20:53' (likely a responsible-gambling session-time display, not a decorative element). Centre: game title 'AZTEC'S CLAW / WILD (diamond) DICE' in gold/pink 3-D letters. Three feature call-out panels in a row: (1) 'Bonus Claw Game' with a small claw/dice icon art, text 'Jackpot up to 5000x' and 'Win Multiplier up to x10'; (2) 'Wild Multiplier' with 4 overlapping red 'WILD' card tiles showing x6/x4/x3/x2 multiplier tags, text 'Wilds land with multipliers from 2x to 10x'; (3) 'Wild Bet' with the same WILD-card art plus a green 'WILD BET ON' toggle switch, text 'Wilds are 3 times more frequent'. Below: 4 yellow dot page-indicators (dot 1 lit), 'MAXWIN x6000' banner in flame-styled gold letters, and a yellow 'TAP TO START' pill button with a left/right slide arrow on each side of the whole panel.",
      "color_blind_notes": "Feature panels are distinguished by icon art and full text labels, not colour alone; the active page dot is filled solid vs. the other three dots which are a dim grey outline -- position/fill state, not colour, differentiates it."
    },
    "info_splash_2_of_4": {
      "file": "info_p2.png",
      "content": "Same layout/background. Panels: (1) 'Wild Multiplier' (same WILD-card art, x6/x4/x3/x2 tags); (2) 'Wild Bet' with a green 'WILD BET ON' toggle; (3) 'Bonus Bet' with a golden Aztec-gateway 'SCATTER' tile art and an orange 'BONUS BET ON' toggle, text 'Bonus Claw Game is 3 times more frequent'. Page dot 2 of 4 lit.",
      "color_blind_notes": "Toggle ON/OFF differentiated additionally by the physical slider position (right = ON) and the printed word 'ON'/'OFF', not colour alone."
    },
    "info_splash_3_of_4": {
      "file": "info_p3.png",
      "content": "Panels: (1) 'Wild Bet' (WILD-card art, green toggle ON); (2) 'Bonus Bet' (SCATTER-gateway art, orange toggle ON); (3) 'Buy Bonus' with a round orange/gold 'BUY BONUS' medallion art, text 'Immediate trigger of Bonus Claw Game, 3, 4 or 5 random scatters'. Page dot 3 of 4 lit."
    },
    "info_splash_4_of_4": {
      "file": "info_p4.png",
      "content": "Panels: (1) 'Bonus Bet'; (2) 'Buy Bonus'; (3) 'Max Win 6000x' with a glowing fiery gold '6000x' numeral art, text 'Win up to 6000x bet, the maximum payout possible.' Page dot 4 of 4 lit."
    },
    "base_game": {
      "file": "base_game.png",
      "layout": "5x4 reel grid centred over a stepped gold pyramid, flanked by two carved gold pillars with small stone totem faces at their base. Game title banner sits directly above the reels. A thin gold-on-black vertical sidebar text 'AZTEC'S CLAW WILD DICE' runs top-to-bottom along the far right edge of the screen (rotated 90 degrees).",
      "left_panels": "Two stacked info/toggle panels (Bonus Bet maroon, Wild Bet teal, both showing their FUN surcharge and an OFF toggle by default) and a circular 'BUY BONUS' medallion button beneath them.",
      "bottom_bar": {
        "far_left": "Two small round grey icon buttons stacked/adjacent: an 'i' (information/paytable) icon and a gear (settings) icon.",
        "centre_left": "'Total bet' label with a small up-triangle and down-triangle stepper beside it, and the current value ('2.00 FUN') printed underneath.",
        "centre": "'Balance 100000.00 FUN' printed at the very bottom-left of the bar.",
        "far_right": "A round grey icon with a stylised letter 'A' inside a circular arrow (Autoplay) and, further right, the main round SPIN button (two curved arrows forming a circle)."
      },
      "top_right": "Speaker/mute icon and live clock (e.g. '20:54').",
      "color_blind_notes": "Bonus Bet vs Wild Bet panels are also distinguished by their icon art (SCATTER gateway vs WILD cards) and printed labels, not only by their maroon/teal background colour."
    },
    "win_screen": {
      "file": "win_screen.png",
      "content": "Same base-game layout, mid-spin win state. A bright green glowing outline highlights the 3 amulet-symbol tiles that form the winning line plus a 'WILD x2' tile with a lightning-bolt connector graphic linking it to the line. A large '1.60 FUN' win amount is overlaid in orange/gold across the highlighted tiles.",
      "bottom_bar_readout": "'Line 12 pays 1.60 FUN' printed centrally in the bottom bar; 'Total win: 1.60 FUN' at bottom-right; 'Balance 99987.60 FUN' at bottom-left (a mid-session balance, not directly derivable from this single spin in isolation).",
      "color_blind_notes": "Winning line is marked by BOTH a green outline glow AND a printed 'Line N pays' text plus the currency amount overlay -- redundant non-colour cues."
    },
    "settings_panel": {
      "file": "settings.png",
      "content": "Dark grey rounded rectangle dialog titled 'Settings' centred over the dimmed reels, with an 'x' close icon top-right of the dialog. Two checkbox rows: 'Quick spin' (unchecked, empty black square) and 'Spacebar to spin' (checked, white checkmark in a filled square). 'Audio' sub-heading, 'Volume' label, two more checkbox rows: 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state is a checkmark glyph vs. an empty box -- shape, not colour."
    },
    "autoplay_panel": {
      "file": "autoplay.png",
      "content": "Dialog titled 'Autospin settings' with an 'x' close icon. One checkbox row: 'Enable quick spin' (unchecked). 'Number of rounds' label above two rows of selectable pill buttons: 10, 25, 50, 100, 250 (top row) and 500, 750, 1000, (infinity symbol) (bottom row); none appears highlighted/selected in the captured frame.",
      "anomaly": "A plain solid WHITE rectangle with a thin white border sits directly ABOVE the 'Autospin settings' dialog, roughly at screen coordinates (654,80)-(1082,393), overlapping the reel area. It contains no visible text, icon or image content at any zoom level tested. This is almost certainly an unloaded/broken image asset (e.g. a texture that failed to render) rather than an intended blank UI element; its real content is UNKNOWN and not documented further.",
      "color_blind_notes": "Rounds selector uses printed numerals only, no colour coding needed."
    },
    "bet_min": {
      "file": "bet_min.png",
      "content": "Base game with Total bet at its floor value '0.60 FUN'. Bonus Bet surcharge shown as '+0.60 FUN', Wild Bet surcharge as '+2.40 FUN' (both proportionally scaled to the lower base bet, i.e. still 2x and ~... see note). Bet-stepper down-arrow is rendered dim/grey (disabled); up-arrow is white/active.",
      "note_on_wild_bet_display": "At base bet 0.60 FUN the Wild Bet surcharge reads '+2.40 FUN', i.e. 4x the base bet rather than the 5x seen at the 2.00 FUN anchor (+8.00 FUN = 4x, not 5x, at that anchor either -- see discrepancies section: the printed '+N FUN' surcharge figures do not cleanly resolve to a clean x-multiple of the BASE bet alone in every captured frame; the TOTAL bet before/after the toggle is the reliable measurement, confirmed separately via wild_bet_on.png/bonus_bet_on.png at the 2.00 FUN anchor)."
    },
    "bet_max": {
      "file": "bet_max.png",
      "content": "Base game with Total bet at its ceiling value '100.00 FUN'. Bonus Bet surcharge '+100.00 FUN', Wild Bet surcharge '+400.00 FUN'. Bet-stepper up-arrow rendered dim/grey (disabled); down-arrow white/active."
    },
    "wild_bet_on": {
      "file": "wild_bet_on.png",
      "content": "Base game at the 2.00 FUN anchor with the Wild Bet toggle switched ON (slider moved right, panel label 'ON' in green-lit text, teal panel background brightened). Total bet field now reads '10.00 FUN' (5x the 2.00 FUN base bet). The round Spin icon (bottom-right) shows the added white star badge described in extra_bets.spin_button_badge."
    },
    "bonus_bet_on": {
      "file": "bonus_bet_on.png",
      "content": "Base game at the 2.00 FUN anchor with the Bonus Bet toggle switched ON (slider moved right, 'ON' label lit green, maroon panel background brightened). Total bet field now reads '4.00 FUN' (2x the 2.00 FUN base bet). Spin icon shows the same star badge."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all base-game states: info(i)/settings(gear) far-left, Total bet stepper centre-left, Balance bottom-left, Autoplay and Spin far-right. The two extra-bet toggle panels and the Buy Bonus button occupy a fixed column on the far left of the play area whenever visible.",
    "motor": "Large circular touch targets for Spin and Autoplay; bet stepper uses small triangle arrows that could be harder to hit precisely -- disabled state at the bet floor/ceiling is a useful non-destructive guard against invalid input.",
    "color_blind": "Most state changes are backed by a second, non-colour cue: toggle ON/OFF is shown by BOTH colour-brightening AND slider position AND the printed word ON/OFF; the extra-bet-active state additionally shows a star badge on the Spin icon; winning lines are marked by a green outline AND a printed 'Line N pays' text AND a floating currency amount. Residual risk: the Bonus Claw Game's threshold table uses colour-coded columns (blue/orange/red) with text headers ('FREE SPINS'/'MULTIPLIER'/'JACKPOT') as the primary differentiator, which is sufficient (text present), but the cube colours themselves (Red/Blue/Yellow) are the ONLY way to identify which Side Quest a freshly grabbed cube belongs to before its value is compared to a threshold -- no additional shape/pattern differentiates the three dice colours from each other in the captured frames.",
    "deaf_hard_of_hearing": "All game-state information observed (wins, bet, balance, free-Claw-Grab counter, threshold values) is presented as on-screen text/numerals; no audio-only information was identified in the captured frames."
  },

  "discrepancies_between_manifest_and_pixels": [
    "manifest note for bonus_claw_gameplay_1.png claims progress '1/12' and 'Total win: 0.00 FUN' with active threshold 'JACKPOT 50x'. The actual pixels (confirmed by direct read and a 4x zoom crop, _bonus_claw_gameplay_1bar1.png / _bonus_claw_gameplay_1tbl1.png) show progress '2/12', 'Total win: 4.00 FUN', and threshold row '+3FS / x2 / 100x'. The manifest note's numbers do not match this file's pixels.",
    "manifest note for bonus_claw_gameplay_2.png claims progress '3/12'. The actual pixels show '5/12'. The Total win figure (10.00 FUN) DOES match the manifest note for this one file.",
    "manifest note for bonus_claw_gameplay_3.png claims progress '8/12' and 'Total win: 10.00 FUN' with active threshold 'JACKPOT 5000x (Grand)'. The actual pixels (confirmed by direct read and a 4x zoom crop, _bonus_claw_gameplay_3bar3.png) show progress '10/14' and 'Total win: 28.00 FUN'. The Grand/5000x jackpot tier being active is correct, but the counter and win amount are not.",
    "Net effect: the three 'gameplay' frames document real, internally-consistent progress through the round (2/12 -> 5/12 -> 10/14, with the denominator growing from 12 to 14 confirming a Blue-Cube retrigger, and Total win climbing 4.00 -> 10.00 -> 28.00 FUN), but the manifest's free-text notes describing them were not written from these exact numbers and should not be trusted verbatim for this feature -- this document uses the pixel-read values throughout.",
    "manifest's own logo_refs entries (both boxes) point at the two wordmarks ('CLAW BUSTER' sub-logo and the main 'AZTEC'S CLAW WILD DICE' key-art title) rather than clean symbol iconography; per project policy neither wordmark may be used as a logo-generation reference, so this document supplies its own logo_refs.json built from paytable icon crops instead."
  ],

  "not_captured": [
    {
      "claim": "Final collect/Total-Win reveal screen of the Bonus Claw Game (after the last Claw Grab attempt of the 12-14 available).",
      "reason": "Headless-Chromium animation freeze after the round's final grab, twice in a row across two separate Buy Bonus purchases in this capture session (per manifest anomalies and not_captured entries) -- consistent with the known class of issue in memory/headless-chromium-heavy-bonus-animation-freeze.",
      "best_available_evidence": "DOM text (not a screenshot) read during the session showed the round reaching 14/14 attempts with Total win = 180.00 FUN. This number is reported here explicitly as a DOM reading, not as something visible on any delivered screenshot."
    }
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not stated on any captured screen (no text, no flame/bolt icon scale found on info_p1..p4, rules_p1..p7, or paytable_p1/p2). Left as unknown rather than guessed.",
    "Keyboard shortcuts (e.g. Space/Enter to spin): rules_p7.png's 'Game Panel' section describes only mouse-driven controls; no explicit keyboard-shortcut line was found on any rules page. Left uncertain.",
    "The blank white rectangle overlapping the top of the Autospin settings dialog (autoplay.png) is an unidentified broken/unloaded UI asset; its intended content could not be determined from the pixels at any zoom level.",
    "Exact intended relationship between the base-bet-only surcharge figures shown on bet_min.png (+0.60 / +2.40 FUN at a 0.60 FUN base bet) and the 2x/5x multipliers stated in the rules text was not fully reconciled arithmetically from the captured frames alone (see screens.bet_min.note_on_wild_bet_display); the TOTAL bet figures at the 2.00 FUN anchor (4.00 FUN and 10.00 FUN respectively, confirmed on bonus_bet_on.png/wild_bet_on.png) are the reliable, fully-verified measurement and are what this document relies on for the 2x/5x claims.",
    "Whether the live clock shown top-right on every screen (e.g. '20:53') is a responsible-gambling session-time display or an artifact of the capture environment could not be settled definitively from pixels alone; treated as a probable in-game element and documented as such, flagged here for awareness."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.