Aztec Magic Deluxe

Demo, RTP 96.96%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 22 hours ago Verified · 08 Aug 2026
RTP 96.96%
Volatility Low
Max win ×5000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

34 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/aztec-magic-deluxe-b10/

1,000 free requests / month · sign-up required

71 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

34 demo screens
34 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Aztec Magic Deluxe

Everything pulled from Aztec Magic Deluxe into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
34 screens captured
10 symbols catalogued · payouts OCR-verified
14 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 34 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Aztec Magic · 2 games in this series ↓
rtp 96.96% · single configuration
volatility Low
max_win_x ×5000
layout 5×3
paylines 15 fixed
bonus_buy No
mechanic Video Slot
release_date 2018

Aztec Magic series

where this game sits among its own

Its 96.96% is the highest RTP of the 2 games in the family. Its ×5,000 max win is the family floor — Aztec Magic Bonanza goes to ×10,200.

Game Released RTP Max win Volatility Bonus buy
Aztec Magic Bonanza Feb 2022 96.11% ×10,200 High Yes
Aztec Magic Deluxe you are here Feb 2018 96.96% ×5,000 Low No
See all 2 games in this series →

Symbols & paytable

10 symbols
10 icons (ZIP)
WILD
WILD
Wild

Aztec warrior; substitutes all except Scatter, triples the payline win once (not per-Wild, measured). Printed bet-per-line 5x5000/4x800/3x200/2x40; values here = printed /15 (total-bet equivalent at max lines).

MatchPayoutUnit
2x 2.67 Multiplier
3x 13.33 Multiplier
4x 53.33 Multiplier
5x 333.33 Multiplier
SCATTER
SCATTER
Scatter

Indian priestess; 3+ anywhere awards 10 Free Spins (fixed, retriggerable, no exact retrigger table given). Pays directly from TOTAL BET (NOT divided): printed 5x100/4x20/3x5, confirmed by pseudo-'Line 16' arithmetic (5 x 15.00 = 75.00).

MatchPayoutUnit
3x 5.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Gold coin / deity medallion
Gold coin / deity medallion
High Pay

Gold coin engraved with a stylised deity face, scalloped sunburst rim; unnamed in rules text. Printed bet-per-line 5x500/4x125/3x50/2x9; values here = printed /15.

MatchPayoutUnit
2x 0.60 Multiplier
3x 3.33 Multiplier
4x 8.33 Multiplier
5x 33.33 Multiplier
Copper Aztec totem emblem
Copper Aztec totem emblem
High Pay

Butterfly/cross-shaped copper-orange ornament with an eye-like central emblem; unnamed in rules text. Printed bet-per-line 5x300/4x75/3x25/2x6; values here = printed /15.

MatchPayoutUnit
2x 0.40 Multiplier
3x 1.67 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Silver serpent hexagon
Silver serpent hexagon
High Pay

Hexagonal metallic grey/silver tile with a stylised serpent/dragon head in profile; unnamed in rules text. Printed bet-per-line 5x100/4x50/3x10/2x3; values here = printed /15.

MatchPayoutUnit
2x 0.20 Multiplier
3x 0.67 Multiplier
4x 3.33 Multiplier
5x 6.67 Multiplier
A
A
Low Pay

Gold/bronze engraved letter A with Aztec-glyph serifs on a plain cream stone tile. Printed bet-per-line 5x75/4x30/3x8; values here = printed /15. Cross-checked: 3xA + 1 Wild gave 24.00 FUN = 8x3x1.

MatchPayoutUnit
3x 0.53 Multiplier
4x 2.00 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

Gold/bronze engraved letter K, same styling as A but a visually distinct tile. Printed bet-per-line identical to A (5x75/4x30/3x8); values here = printed /15.

MatchPayoutUnit
3x 0.53 Multiplier
4x 2.00 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

Gold/bronze engraved letter Q with Aztec-glyph serifs on a plain cream stone tile. Printed bet-per-line 5x50/4x20/3x5; values here = printed /15. Cross-checked: 3xQ + 1 Wild gave 15.00 FUN = 5x3x1.

MatchPayoutUnit
3x 0.33 Multiplier
4x 1.33 Multiplier
5x 3.33 Multiplier
J
J
Low Pay

Gold/bronze engraved letter J, same styling as Q but a visually distinct tile. Printed bet-per-line identical to Q (5x50/4x20/3x5); values here = printed /15.

MatchPayoutUnit
3x 0.33 Multiplier
4x 1.33 Multiplier
5x 3.33 Multiplier
10
10
Low Pay

Gold/bronze engraved number 10 with Aztec-glyph serifs on a plain cream stone tile. Printed bet-per-line 5x25/4x10/3x2; values here = printed /15.

MatchPayoutUnit
3x 0.13 Multiplier
4x 0.67 Multiplier
5x 1.67 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x3 reel grid, 1-15 player-adjustable paylines. All symbols pay left to right on consecutive reels; coinciding wins on several active paylines are added; only the highest win is paid per active payline.

Free Spins fs
Free Spins

Triggered by 3, 4 or 5 SCATTER symbols anywhere on the grid; awards 10 Free Spins (fixed, does not vary by scatter count), played at the same bet value and line count as the triggering round. Retriggerable (no printed retrigger table). Background sky shifts from daytime pale blue to a dark purple/violet night tone during the feature.

Bonus Mode gamble
Gambling Round (Double-Up)

Optional round available after any win in the base game: guess card color (Black/Red, correct = x2 current stake) or exact suit (Spades/Clubs/Hearts/Diamonds, correct = x4 current stake). Wrong guess forfeits that round's stake. Playable repeatedly until the win reaches 1/4 of the maximum win, capped at x2 of the player's bet in the main game.

Colour system

extracted from frames · HEX
Export palette
#191206 base dominant 1 base
#9D6220 base dominant 2 base
#543010 base dominant 3 base
#66511C base dominant 4 base
#AD9C61 base dominant 5 base
#CFAD5E base dominant 6 base
#19130F free_spins dominant 1 free_spins
#9E6223 free_spins dominant 2 free_spins
#553017 free_spins dominant 3 free_spins
#AC9A61 free_spins dominant 4 free_spins
#1A130E bonus dominant 1 bonus
#2BCF2B bonus dominant 2 bonus
#4BE74B bonus dominant 3 bonus
#16B116 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The -/+ bet-adjustment buttons show their disabled state as a brightness dimming of the white glyph inside a still-green pill (measured: enabled '+' RGB(216,237,216) vs disabled '+' RGB(107,118,107)) rather than a hue change - a moderate risk for colorblind users to notice.
  • The Gamble round's Black/Red suit-color choice is backed by text labels ('Black'/'Red') and by suit icons (spade/club vs diamond/heart shapes), not by color swatches alone, so it remains completable without color perception.
Screen Reader
  • Bottom-bar controls keep stable relative left-to-right positions across all game states (BALANCE, LINE COUNT, MAX BET, SPIN, AUTO SPINS, BET VALUE, TOTAL BET, with the BGAMING wordmark bottom-left). The info panel is a stable 4-item vertical tab list (Settings/Paytable/Rules & Lines/History); Paytable is a single page and Rules & Lines is a single long-scroll document with no page-number navigation to track.
Motor Accessibility
  • All primary controls are large rounded targets (SPIN is a full circle). Bet adjustment requires repeated small -/+ clicks (no drag/slider for bet). Auto Spins with a preset round count (10-1000) reduces clicks needed for extended play. A 'Spacebar to spin' setting exists in Settings but its keyboard behaviour was not independently verified in a captured frame.
Hearing Accessibility
  • No information is conveyed by sound alone - wins, free-spin counters, gamble prompts and bet values are all shown as on-screen text/numbers. Background music and sound effects are independently toggleable sliders in Settings.
Low Vision
  • Same -/+ disabled-state cue as above is low-contrast (a subtle glyph-brightness dim rather than a full grey-out of the button), which may be hard to notice for low-vision users at normal viewing size.

Media & assets

3 files · 3 types
34 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Logo
logo

Data provenance

what we captured and what we didn't
base game, single-page paytable, full 17-page Rules & Lines scroll (confirmed exhausted at the Game Version line), settings panel, autoplay/'Spin settings' panel, free spins trigger + gameplay + total-win screens, gamble round (entry button, card-guess screen, win reveal).
Volatility rating is not stated anywhere in the captured screens - checked all 17 Rules & Lines pages plus Paytable and Settings; no bolt/flame scale or descriptive text found.
Absolute max win multiplier is not stated; only relative Gamble-round caps are given (win limited to 1/4 of the maximum win, or x2 of the maximum bet in the main game).
History tab content was not captured - the tab exists in the left-hand info menu but was not opened during the session.
Exact free-spins retrigger award is not given - rules only state free spins 'can be retriggered', with no specific spins-awarded table, and no retrigger event occurred in the captured Free Spins round.
Whether a natural (non-substituted) 5-of-a-kind Wild payline is additionally tripled was not observed in any captured win and is left uncertain rather than assumed.
Function of the top-right 'medal/rosette' icon is unknown - visually identified but never exercised/clicked in any captured frame.

Ask AI about Aztec Magic Deluxe

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Aztec Magic Deluxe work? Keep it simple.

Triggered by 3, 4 or 5 SCATTER symbols anywhere on the grid; awards 10 Free Spins (fixed, does not vary by scatter count), played at the same bet value and line count as the triggering round. Retriggerable (no printed retrigger table). Background sky shifts from daytime pale blue to a dark purple/violet night tone during the feature.

RTP 96.96%Low volatilitymax win ×5000demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Aztec Magic Deluxe vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/aztec-magic-deluxe-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/aztec-magic-deluxe-b10/
{
  "game": {
    "name": "Aztec Magic Deluxe",
    "provider": "BGaming",
    "theme": "Ancient Mesoamerican / Aztec jungle temple. Stone-cut reels flanked by two thick wooden pillars wrapped in dark rope and green jungle vines, each pillar topped with a lit torch (orange-yellow flame). Pale blue sky and green palm-leaf foliage visible at the top and side edges; a warm brown cobblestone floor with scattered broken gold/stone rubble sits beneath the reels.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) built from 33 desktop screenshots (1280x800) plus pytesseract OCR ground truth and pixel-level zoom crops.",
    "method_notes": "Every screenshot in the manifest was opened and read directly (vision), cross-checked against pytesseract OCR output, and several UI states were re-measured numerically with pixel-sampling scripts (button enabled/disabled glyph color) rather than judged by eye. Two independent numeric measurements (payout-basis arithmetic and a pseudo-payline scatter win) are documented below because they let a screen-reader-only description state game math as verified fact rather than paraphrased rule text.",
    "language": "English",
    "engine_build_note": "This is an older BGaming build: there is no splash/preview screen (the demo opens directly into base_game), and the info/help system is a single left-hand tab menu (Settings / Paytable / Rules & Lines / History) rather than the icon-strip seen in newer BGaming titles. The menu is opened via a hamburger icon (three horizontal bars) at the top-right of the game frame, not through a DOM element - it lives on the canvas.",
    "game_version": "1.0.0 (printed verbatim at the bottom of the last Rules & Lines page, rules_p17.png)"
  },

  "color_palette": {
    "base_game_background": "Pale blue sky at the very top edge, transitioning to warm brown wooden beam and stone at the frame; bright green jungle palm leaves and vine foliage decorate the top corners and run down both side pillars; a sliver of distant blue-green mountain is visible through small gaps near the bottom corners.",
    "reel_frame": "Two thick brown wood pillars wrapped in darker brown rope/cord and green vine leaves, each with a lit torch (dark torch holder, orange-yellow flame) mounted near the top.",
    "reel_cells": "Card-rank symbols (A, K, Q, J, 10) sit directly on plain cream/light-grey stone tiles with no extra border. The five higher-value symbols (WILD, SCATTER, gold coin, orange totem, silver hexagon) each sit inside their own ornate gold-bordered 'card' frame with small green gem dots at the four corners; WILD and SCATTER additionally carry a gold name-plaque ('WILD' / 'SCATTER') across the bottom of the card.",
    "floor": "Warm brown/tan cobblestone floor beneath the reels, scattered with small broken gold and stone rubble pieces.",
    "title_banner": "Dark brown carved-wood plaque at the top center reading 'Aztec Magic' in gold 3-D beveled letters with a dark drop-shadow outline; a small round green gem sits between the two words; gold square Aztec-glyph ornaments flank the banner on both sides; a smaller dark sub-plaque below reads 'Deluxe' in smaller gold letters.",
    "bottom_bar": "A wide, semi-transparent very dark brown/near-black bar across the bottom of the screen. LINE COUNT and BET VALUE are rounded 'pill' widgets with bright-green rounded end-caps (the -/+ buttons) and a charcoal-grey center field showing the value in white. MAX BET and AUTO SPINS are plain mid-grey rounded rectangle buttons with a white icon and white uppercase label. The central SPIN button is a large green circle with a glowing green rim.",
    "spin_button_icon": "A stylised gold/green outlined Aztec sun-face mask (two round eyes, a wide nose, a mouth with visible teeth and a small tongue/tassel) drawn inside a thin white partial circular arrow with two arrow-heads, all rendered in glowing bright green on the green button.",
    "top_right_icon_row": "Three small circular buttons, dark-brown fill with a thin white circular outline, top-right of the frame: (1) a five-pointed star/rosette medal icon with two small ribbon tails hanging below it; (2) a speaker icon (shows curved sound-wave lines when audio is on, or a speaker with a small 'X' when muted); (3) a hamburger icon (three horizontal white bars) that opens the left-hand info panel.",
    "info_panel": "Dark, semi-transparent panel that dims the reels behind it, inside the same gold Aztec stone frame as the base game. Left sidebar lists four tabs top-to-bottom (Settings / Paytable / Rules & Lines / History): the active tab has a light-grey rounded-rectangle highlight with its icon and label in red; inactive tabs show a white icon and white label on a transparent background. A 'Back »' link in white sits at the bottom-right of the panel.",
    "gamble_screen_background": "Same dark chiselled stone-wall texture as the base game side pillars, with the two lit-torch pillars still visible left and right; face-down card back is green with a gold circular Aztec sun-face emblem in the middle; face-up cards have a cream/white face with the rank and suit printed in black (spades/clubs) or red (hearts/diamonds).",
    "free_spins_background": "The sky and gaps behind the pillars shift from the base game's pale blue daytime tone to a dark purple/violet night-sky tone during the Free Spins feature; the torches remain lit. This palette shift is accompanied by non-color cues (see accessibility notes)."
  },

  "grid_and_lines": {
    "reels": 5,
    "rows_per_reel": 3,
    "rows_evidence": "Counted directly on base_game.png and on every other captured game-state frame: all five reels consistently show exactly 3 symbol cells stacked vertically (15 total visible positions). Independently confirmed by the 15 payline diagrams on rules_p1-p4, each diagram being a 5-column x 3-row grid of green/grey cells.",
    "paylines": {
      "count_range": "1 to 15, player-adjustable",
      "adjust_method": "'-' and '+' buttons in the LINE COUNT pill widget on the bottom bar; printed rule (rules_p3/p4): 'Each click on the + button increases the number of active paylines by 1... When the maximum number of lines is reached, the + button becomes disabled.'",
      "line_diagrams_source": "rules_p1.png (Lines 1-12 visible) and rules_p2-p4.png (Lines 4-15 visible in scroll continuation) - each of the 15 lines is drawn as its own 5x3 grid with the winning path highlighted in green.",
      "line_1_shape": "Confirmed visually on payout_basis_lines5_win.png and payout_basis_lines15_win.png: Line 1 is the middle row straight across all five reels (a horizontal green connector line was drawn through the middle-row symbols on both frames)."
    },
    "bet_structure": {
      "line_count_range_verified": [1, 15],
      "bet_value_range_verified": [0.01, 1.00],
      "total_bet_range_verified": [0.01, 15.00],
      "currency_in_demo": "FUN",
      "printed_formula": "rules_p4.png: 'The Total Bet field displays your total bet, equal to the number of selected lines multiplied by the bet per line value.'",
      "max_bet_button_behaviour": "Clicking MAX BET sets LINE COUNT to 15 AND BET VALUE to 1.00 simultaneously (both variables maximized at once), confirmed on max_bet_button.png (LINE COUNT 15, BET VALUE 1, TOTAL BET 15.00 FUN). Printed rule (rules_p4.png): 'To activate all the paylines with the maximum bet per line value, use the Max Bet control.'",
      "min_bet_evidence_frame": "min_bet_evidence.png: LINE COUNT 1, BET VALUE 0.01, TOTAL BET 0.01 FUN.",
      "button_disabled_state_verified_numerically": "The -/+ glyph inside each pill dims from bright white to a darker grey when that button is at its bound, rather than the whole pill turning grey. Measured by averaging a small pixel patch centered on each glyph across three frames (base_game.png, max_bet_button.png, min_bet_evidence.png): enabled '-' glyph averages RGB(160,212,160), disabled '-' glyph RGB(79,105,79); enabled '+' glyph RGB(216,237,216), disabled '+' glyph RGB(107,118,107). This pattern is fully consistent for both the LINE COUNT pill (at LINE COUNT=15 the '+' is disabled; at LINE COUNT=1 the '-' is disabled) and the BET VALUE pill (at BET VALUE=1.00 the '+' is disabled; at BET VALUE=0.01 the '-' is disabled), independently confirming the printed min/max bet limits by a channel other than reading the rules text."
    }
  },

  "symbols": {
    "note_on_payout_basis": "CONFIRMED BY DIRECT NUMERIC MEASUREMENT (not just rules text): payline win = paytable multiplier x BET VALUE (the per-line stake), independent of LINE COUNT / TOTAL BET. Two spins were captured at different LINE COUNT with the same BET VALUE=1: at LINE COUNT=5 a 3xA payline win (paytable value 8) with one Wild substitution (x3 tripling) displayed exactly 24.00 FUN (8 x 3 x 1); at LINE COUNT=15 a 3xQ payline win (paytable value 5) with one Wild substitution displayed exactly 15.00 FUN (5 x 3 x 1). Had the basis been TOTAL BET, these would have been 120.00 and 225.00 respectively - they were not. Matches the printed rule verbatim (rules_p8.png): 'Payline wins are multiplied by the bet per line value, except for Scatters.' All 'Nx VALUE' numbers below are this bet-per-line multiplier as printed in the paytable.",
    "derived_total_bet_multiplier_note": "For downstream use, the pay-per-line multipliers below are also expressed divided by 15 (the maximum line count) to give the equivalent multiplier of TOTAL BET at max lines. This division is a DERIVED calculation by the documenter, not a number printed anywhere in the game - it is flagged '(derived)' on every occurrence and must not be treated as an on-screen value.",

    "wild": {
      "name": "WILD (Aztec warrior)",
      "appearance": "Portrait of a man with an elaborate ceremonial headdress of green and orange-red feathers, a round gold sun-disc ornament centered on the headdress, dark hair, red war-paint stripes down both cheeks, on a warm orange-toned card background; gold-bordered frame with small green gem dots at the four corners; a gold plaque across the bottom reads 'WILD'.",
      "rule_text_verbatim": "rules_p8/p9.png: 'Aztec warrior is a Wild symbol. Wild stands for any symbol except Scatter. Winnings are TRIPLED if one of the symbols in a payline has been substituted by Wild.' Paytable caption (paytable_p1.png): 'Substitutes any symbol except scatter and triples line winnings.'",
      "reel_restriction": "NONE observed - unlike some other Aztec-themed slots where Wild is restricted to specific reels, this Wild was directly observed on reel 1 in multiple captured frames (gamble_button.png, min_bet_evidence.png, gamble_round.png, free_spins_scatter_land.png all show a WILD tile in the leftmost reel's middle row), and the rules text states no reel restriction. Flagged here explicitly because a different provider's similarly-themed game DOES restrict Wild to inner reels - this game does not.",
      "own_payouts_bet_per_line": {"5": 5000, "4": 800, "3": 200, "2": 40},
      "own_payouts_total_bet_at_max_lines_derived": {"5": 333.33, "4": 53.33, "3": 13.33, "2": 2.67},
      "tripling_compounding_measured": "When a winning payline contains MORE THAN ONE Wild substitution, the x3 multiplier is still applied only ONCE (not once per Wild). Verified on payout_basis_lines5_win.png: the winning line was A-WILD-WILD-10-10 (two Wilds inside a 3xA combo), and the displayed win was exactly 24.00 FUN = 8 (paytable 3xA) x 3 (single tripling) x 1 (bet value) - not 8 x 9 = 72, which a per-Wild compounding rule would have produced.",
      "own_5oak_all_wild_tripling": "Not observed in captured frames - unclear whether a natural 5-Wild payline (which would already be paid at the Wild's own 5000x rate) would additionally be tripled, since no symbol in that case is technically 'substituted'. Left as uncertain, not assumed."
    },

    "scatter": {
      "name": "SCATTER (Indian priestess)",
      "appearance": "Portrait of a woman with long dark hair, a red/maroon patterned headband with a white feather accent angled off the right side of her head, pale blue sky visible behind her; gold-bordered frame with small green gem dots at the four corners; a gold plaque across the bottom reads 'SCATTER'.",
      "rule_text_verbatim": "rules_p9.png: 'Indian priestess is a Scatter symbol. 3 or more Scatters in any of the positions add 10 free spins. Wins for scatter are added to active paylines. Free spins can be retriggered.' rules_p8.png: 'Scatter pays in any part of display from total bet value.'",
      "payouts_total_bet_basis": {"5": 100, "4": 20, "3": 5},
      "payout_basis_note": "Scatter payouts are ALREADY multipliers of TOTAL BET (not bet-per-line) - do NOT divide by 15 for this symbol.",
      "independent_numeric_confirmation_of_total_bet_basis": "free_spins_scatter_land.png (TOTAL BET 15.00 FUN, 3 Scatters landed at reel4/row1, reel2/row3 and reel5/row3) displays a win line labelled 'LINE 16 PAYS 75.00FUN' in addition to the normal Line 1-15 wins. There is no real Line 16 (paylines only go up to 15 per the Lines diagrams) - the game evidently uses a pseudo-line index one above the maximum real payline to display the Scatter win separately. 5 (paytable 3-Scatter value) x 15.00 (TOTAL BET) = 75.00, an exact match to the number printed on screen. This independently confirms, by arithmetic on a captured frame rather than by trusting the rules text alone, that Scatter pays from TOTAL BET.",
      "free_spins_award": "3, 4 or 5 Scatters anywhere on the grid award 10 Free Spins (fixed number - the rules do not describe a variable amount depending on how many Scatters landed, unlike some other slots with wheel-based variable awards).",
      "retrigger": "Rules state free spins 'can be retriggered' but do not give a specific number-of-spins table for retriggers (contrast with games that show an explicit retrigger table) - the exact retrigger award was not observed in captured frames (the 10-Free-Spins round played out to completion at 'FREESPIN 8 OF 10' without a retrigger event being captured)."
    },

    "high_value": [
      {
        "name": "Gold coin / deity medallion (unnamed in rules text)",
        "appearance": "A round gold coin/medallion engraved with a stylised deity face (wide eyes, brow ridges, a mustache-like curl on each cheek, and a protruding tongue), inside a scalloped sunburst gold rim; gold-bordered card frame with green gem corner dots.",
        "payouts_bet_per_line": {"5": 500, "4": 125, "3": 50, "2": 9},
        "payouts_total_bet_at_max_lines_derived": {"5": 33.33, "4": 8.33, "3": 3.33, "2": 0.60}
      },
      {
        "name": "Copper/orange Aztec totem emblem (unnamed in rules text)",
        "appearance": "A butterfly- or cross-shaped copper-orange ornament: a round central emblem resembling an eye/face flanked by two triangular 'wing' panels bearing simple glyph-like line markings, gold trim throughout.",
        "payouts_bet_per_line": {"5": 300, "4": 75, "3": 25, "2": 6},
        "payouts_total_bet_at_max_lines_derived": {"5": 20.00, "4": 5.00, "3": 1.67, "2": 0.40}
      },
      {
        "name": "Silver serpent/dragon hexagon (unnamed in rules text)",
        "appearance": "A hexagonal, metallic grey/silver tile depicting a stylised serpent or dragon head in profile with an open toothy mouth, a single round eye, and segmented, faintly mechanical-looking scales.",
        "payouts_bet_per_line": {"5": 100, "4": 50, "3": 10, "2": 3},
        "payouts_total_bet_at_max_lines_derived": {"5": 6.67, "4": 3.33, "3": 0.67, "2": 0.20}
      }
    ],

    "royals_low_value": [
      {
        "name": "A",
        "appearance": "Gold/bronze engraved capital letter 'A' with Aztec-glyph-style serif embellishments, on a plain cream/light-grey stone tile (no card-frame border, unlike the high-value symbols above).",
        "payouts_bet_per_line": {"5": 75, "4": 30, "3": 8},
        "payouts_total_bet_at_max_lines_derived": {"5": 5.00, "4": 2.00, "3": 0.53},
        "cross_check_note": "3xA + 1 Wild-substituted combo measured directly on payout_basis_lines5_win.png produced 24.00 FUN = 8 x 3 x bet_value(1), confirming the printed 3x value of 8."
      },
      {
        "name": "K",
        "appearance": "Gold/bronze engraved capital letter 'K' with the same Aztec-glyph serif styling as 'A', on a plain cream/light-grey stone tile.",
        "payouts_bet_per_line": {"5": 75, "4": 30, "3": 8},
        "payouts_total_bet_at_max_lines_derived": {"5": 5.00, "4": 2.00, "3": 0.53},
        "note": "A and K print IDENTICAL payout numbers (5x75/4x30/3x8) but are two visually distinct tiles/symbols, not one merged symbol - documented separately per project convention."
      },
      {
        "name": "Q",
        "appearance": "Gold/bronze engraved capital letter 'Q' with Aztec-glyph serif styling, on a plain cream/light-grey stone tile.",
        "payouts_bet_per_line": {"5": 50, "4": 20, "3": 5},
        "payouts_total_bet_at_max_lines_derived": {"5": 3.33, "4": 1.33, "3": 0.33},
        "cross_check_note": "3xQ + 1 Wild-substituted combo measured directly on payout_basis_lines15_win.png produced 15.00 FUN = 5 x 3 x bet_value(1), confirming the printed 3x value of 5."
      },
      {
        "name": "J",
        "appearance": "Gold/bronze engraved capital letter 'J' with Aztec-glyph serif styling, on a plain cream/light-grey stone tile.",
        "payouts_bet_per_line": {"5": 50, "4": 20, "3": 5},
        "payouts_total_bet_at_max_lines_derived": {"5": 3.33, "4": 1.33, "3": 0.33},
        "note": "Q and J print IDENTICAL payout numbers (5x50/4x20/3x5) but are two visually distinct tiles/symbols, not one merged symbol - documented separately per project convention."
      },
      {
        "name": "10",
        "appearance": "Gold/bronze engraved number '10' with Aztec-glyph serif styling, on a plain cream/light-grey stone tile.",
        "payouts_bet_per_line": {"5": 25, "4": 10, "3": 2},
        "payouts_total_bet_at_max_lines_derived": {"5": 1.67, "4": 0.67, "3": 0.13}
      }
    ]
  },

  "win_evaluation_rules": {
    "source": "rules_p7/p8.png",
    "verbatim_points": [
      "All symbols pay left to right on consecutive reels of an active payline.",
      "Coinciding wins on several active paylines are added.",
      "Payouts are made according to the paytable.",
      "Payline wins are multiplied by the bet per line value, except for Scatters.",
      "Scatter pays in any part of display from total bet value.",
      "Note that only the highest win is paid on each of the active paylines."
    ],
    "pseudo_line_16_for_scatter": "The in-game win display appears to use a pseudo-payline index ('Line 16') to show the Scatter contribution separately from the 15 real paylines - see 'scatter.independent_numeric_confirmation_of_total_bet_basis' above."
  },

  "rtp_and_bet_limits": {
    "rtp_percent": 96.96,
    "rtp_source": "rules_p1.png, printed verbatim: 'Theoretical payout is 96.96%.'",
    "rtp_variants": "None observed - only a single RTP figure is printed; there is no bonus-buy feature (none observed) that would need a separate RTP variant.",
    "volatility": "NOT STATED anywhere in the captured screens. All 17 Rules & Lines pages, the Paytable page and the Settings page were read in full; none contains a volatility rating, a flame/bolt icon scale, or any text describing volatility. Left as a genuine gap rather than guessed.",
    "max_win": "NOT STATED as an absolute multiplier anywhere in the captured screens. The only related numbers are the relative Gamble-round caps (see 'gamble_feature' below): the Gamble round can be played 'until your win reaches the limit of 1/4 of the maximum win' and 'The Gamble limit is equal to x2 of the player's bet in the main game.' Neither of these phrases gives the base-game max win multiplier itself.",
    "bet_limits": {
      "line_count": [1, 15],
      "bet_value": [0.01, 1.00],
      "total_bet": [0.01, 15.00],
      "currency_in_demo": "FUN",
      "verification_method": "Pressed -/+ to the numeric bound on both pills independently, plus MAX BET; confirmed both by the printed field values and by the pixel-glyph-dimming measurement described in 'grid_and_lines.bet_structure'."
    },
    "bonus_buy": "Not present - no BUY BONUS / BUY FEATURE control observed on any screen. Free Spins were captured triggering naturally during normal play (3 Scatters landing after roughly 65 spins at LINE COUNT=15 / BET VALUE=1)."
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 SCATTER symbols anywhere on the 5x3 grid.",
      "spins_awarded": "10 Free Spins (fixed), regardless of whether 3, 4 or 5 Scatters triggered it (no variable/wheel-based award observed - this differs from some other slots that vary the award by Scatter count).",
      "trigger_screen": "free_spins_trigger.png: a bright green horizontal banner overlays the dimmed reels, reading 'Congratulations! You won:' then a large white '10' followed by 'FREE SPINS'; faint green sparkle/star decorations behind the text; the SPIN button is replaced by a matching green-ringed circular icon (no longer the usual solid green).",
      "bet_and_lines_during_feature": "Free spins are played at the same bet value and line count as the round that triggered them (rules_p6.png: 'Free spins are played at the same bet and lines as the round activating these spins.'). Confirmed: TOTAL BET remained 15.00 FUN throughout the captured Free Spins round.",
      "gameplay_screen": "free_spins_gameplay.png: reels look identical in layout to the base game, but the sky/gap background behind the pillars has shifted from pale blue (daytime) to a dark purple/violet (night) tone. The SPIN button is replaced by a green circular badge reading 'FREESPIN 8 OF 10' (captured mid-round); a 'Win:' / 'Total win: 28 FUN' readout is shown at the very bottom below the bet pills.",
      "retrigger": "Text-only: 'Free spins can be retriggered' (rules_p9.png). No specific retrigger award table is given in the rules, and no retrigger event was captured in the sampled Free Spins round.",
      "auto_advance": "The captured Free Spins round appears to auto-advance from spin to spin without manual clicks (consistent with standard Free Spins behavior on most slots), ending automatically with a summary screen.",
      "end_of_round_screen": "free_spins_total_win.png: a bright green horizontal banner overlays the reels reading 'Your total win:' followed by a large white amount, '30 FUN' in the captured round.",
      "source": "rules_p9.png; screens free_spins_trigger.png, free_spins_gameplay.png, free_spins_total_win.png, free_spins_scatter_land.png (moment of the 3 Scatters landing, still in the base game, immediately before the trigger banner)."
    },

    "gamble_feature": {
      "name": "Gambling Round (Double-Up / card guess)",
      "availability": "Becomes available after ANY win in the base game (no purchase, no minimum win amount observed as a gate) - rules_p11.png: 'If you win in the main game, the gambling option becomes available to you.'",
      "entry_ui": "gamble_button.png: after a win, the MAX BET button in the bottom bar is replaced by a red rounded-pill button reading '2X GAMBLE' (white bold text on red), and the green SPIN button is replaced by a smaller yellow/gold circular button showing a white coin-sack icon (the 'Collect' action).",
      "mechanic": "Aim: guess the color (Red/Black) or the exact suit (Spades/Clubs/Hearts/Diamonds) of one face-down card drawn from a standard 52-card deck. Correct color guess doubles (x2) the current stake; correct suit guess quadruples (x4) the current stake. A wrong guess ends the Gamble round immediately and forfeits that round's stake (return to main game with balance unaffected by the lost gamble attempt beyond the win already banked before gambling).",
      "gameplay_screen": "gamble_round.png: dark stone-wall background; top-right reads 'Current Win: 15 FUN'; center shows a face-down green card back with a gold Aztec sun-face emblem; left side has a black rounded 'Black' button under small gold-circle spade and club icons; right side has a red rounded 'Red' button under small gold-circle diamond and heart icons; captions above read 'Suit possible win: 60 FUN' (left of card, referring to the 4 suit icons) and 'Color possible win: 30 FUN' (below the card, referring to Black/Red).",
      "result_screen": "gamble_win_card.png: same layout, the card has flipped face-up revealing the Queen of Hearts (red Q with a large red heart pip) with a thin green glow/border around the card, and the 'Red' button shows a white highlight outline indicating the winning choice.",
      "limits_verbatim": "rules_p12-p14.png: 'You can play the Gamble round until your win reaches the limit of 1/4 of the maximum win... The Gamble limit is equal to x2 of the player's bet in the main game. If the player has won x2 of the maximum bet in the main game or more, or his/her win in the Gamble round will exceed x2 of the maximum bet in the main game, the Gamble round remains available to the player [for one more successful round only, after which] playing the Gamble round becomes unavailable further, because the amount of the established limit was exceeded.'",
      "auto_spins_interaction": "rules_p16.png: during Auto Spins, a red 'Gamble' toggle button lets the player choose to auto-gamble every win; pushing it again turns auto-gamble back off. A loss or a manual Collect returns play to Auto Spins mode.",
      "malfunction_clause": "rules_p17.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'"
    }
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered in the stone/wood Aztec frame described in color_palette; title banner top-center; bottom control bar spans the width.",
      "bottom_bar_left_to_right": "'BALANCE' label + white value (e.g. '1000.00 FUN') -- 'LINE COUNT' pill (green -/+, grey field showing e.g. '15') -- 'MAX BET' grey button with a white crown icon -- large green circular SPIN button (Aztec sun-mask + arrow-ring icon) -- 'AUTO SPINS' grey button with a white circular-arrow+'A' icon -- 'BET VALUE' pill (green -/+, grey field showing e.g. '0.01') -- 'TOTAL BET' label + white value (e.g. '0.15 FUN').",
      "branding": "'BGAMING' wordmark in small light-grey letters at the very bottom-left corner of the frame.",
      "color_blind_notes": "Every bottom-bar control pairs its icon/glyph with an explicit text label (MAX BET, AUTO SPINS, LINE COUNT, BET VALUE, TOTAL BET, BALANCE) - none of the primary controls rely on color alone. The -/+ enabled/disabled state is conveyed by glyph brightness (measured numerically above), which is a fairly low-contrast, mostly-shape/brightness cue rather than a hue change - flagged as a moderate accessibility risk for low-vision users (see accessibility_observations)."
    },

    "paytable": {
      "type": "paytable",
      "page": "single page, no 'Page N/M' indicator - reached via the Paytable tab in the left-hand info panel.",
      "content": "See 'symbols' section above for the full transcription; laid out as a 5-column table: WILD | SCATTER | gold coin/totem/silver hexagon (row 2) | A/K/Q/J (rows 3-4) | 10.",
      "navigation": "Left sidebar (Settings/Paytable/Rules & Lines/History tabs) stays visible; 'Back »' link bottom-right closes the panel and returns to base_game."
    },

    "rules_panel": {
      "type": "rules",
      "tab_name": "'Rules & Lines'",
      "structure": "A SINGLE long scrolling page (no 'Page N/M' indicator anywhere) - the capturer scrolled it in 17 steps (rules_p1.png through rules_p17.png) down to the literal bottom (Game Version 1.0.0 line). Confirmed exhausted: scrolling further produced no new content.",
      "content_order": [
        "p1: title, 5-reel/15-payline description, theme blurb, RTP 96.96%, start of the 15 Line diagrams",
        "p2-p4: remainder of the 15 Line diagrams; 'Rules' and 'Betting' section headers begin",
        "p4-p7: betting instructions (Line Count +/-, Bet Value +/-, Max Bet, Total Bet formula, Auto Spins, Free Spins bet inheritance)",
        "p7-p8: 'Spin Results' section - left-to-right adjacency, coinciding-line summation, bet-per-line vs total-bet payout basis, highest-win-per-line rule, how to reach the Paytable",
        "p9: 'Bonus Features' - Wild tripling rule, Scatter/Free-Spins trigger rule",
        "p10-p16: 'Gambling Round' - full Gamble mechanic, stake doubling/quadrupling, the 1/4-of-max-win and x2-of-max-bet limits, Back-button behavior, Auto Spins gamble toggle",
        "p17: Malfunction clause and Game Version 1.0.0 (bottom of document)"
      ]
    },

    "settings": {
      "type": "settings",
      "tab_name": "'Settings' (active tab shown in red)",
      "content": "Two horizontal sliders with icons on the left (a music-note icon for background music, a speaker icon for sound effects), both rendered as a red filled track with a round white/grey handle; in the captured frame both sliders are pushed fully to the right (max volume). Below the sliders, a white square checkbox with a red checkmark and the label 'Spacebar to spin' (checked/enabled in the captured frame).",
      "color_blind_notes": "Slider fill is red regardless of level (no green/red good/bad coding); the checkbox state is conveyed by a checkmark glyph (shape), not color alone."
    },

    "autoplay": {
      "type": "autoplay",
      "tab_name": "opened via the 'AUTO SPINS' button on the bottom bar (not part of the Settings tab)",
      "title": "'Spin settings'",
      "options": "'Numbers of rounds': a 2x5 grid of ten preset buttons (10, 25, 50, 75, 100, 250, 500, 750, 1000) plus an 'Off' button (shown selected/highlighted white in the captured frame). Below: 'Stop autospin' with five checkbox conditions, each with an unchecked white square box: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjoining empty numeric field), 'If cash balance increases by' (empty field), 'If cash balance decreases by' (empty field).",
      "color_blind_notes": "Preset round-count buttons use a white border/fill highlight to show the selected option, not color; checkboxes use a checkmark shape."
    },

    "gamble_and_free_spins_screens": "Documented in detail under 'features' above (gamble_button.png, gamble_round.png, gamble_win_card.png, free_spins_scatter_land.png, free_spins_trigger.png, free_spins_gameplay.png, free_spins_total_win.png)."
  },

  "manifest_vs_pixel_discrepancies": [
    "max_bet_button.png: the manifest note only describes the bet-setting result of clicking MAX BET (LINE COUNT 15 / BET VALUE 1 / TOTAL BET 15.00), but the frame ALSO happens to show a mid-cycle win display carried over from the preceding spin ('LINE 3 PAYS 2.00FUN', TOTAL WIN 52.00FUN, matching '10' symbols highlighted). This is not an error - MAX BET was clicked right after a win animation was still cycling through its paylines - but it means the frame is not a 'clean' isolated MAX BET screenshot; documented here so downstream readers are not confused by the extra win text.",
    "min_bet_evidence.png: manifest note describes the -/+ buttons as 'кнопки минус погашены' (minus buttons visibly greyed out). Direct pixel measurement (see grid_and_lines.bet_structure) shows the actual disabled cue is a fairly subtle dimming of the white glyph color inside the still-green pill end-cap, not a full grey-out of the button - the manifest's description is directionally correct (the buttons ARE disabled) but overstates how visually obvious the disabled state is; this is relevant for the color-blind/low-vision accessibility notes below.",
    "top-right icon row: the manifest's anomalies list only records that the hamburger icon at (1252,40) opens the info panel; it does not mention the other two icons. Independently identified here: a star/rosette 'medal' icon (leftmost) whose function was not exercised in any captured frame (possibly an achievements/rewards shortcut - left as uncertain, not guessed), and a speaker/mute icon (middle) which is shown UNMUTED in base_game.png and settings.png but MUTED (speaker+X) in every frame from free_spins_trigger.png onward. It is not clear from the available frames whether this mute happened as part of a genuine game/feature state or because sound was toggled off during the capture session for an unrelated reason - flagged as uncertain rather than assumed to be feature-related.",
    "scatter payout basis: the manifest's payout_basis_measurement.conclusion states the Scatter total-bet basis was 'по тексту правил, отдельно измерение не проводилось' (taken from rules text only, not independently measured). This documentation FOUND an independent numeric confirmation the manifest missed: free_spins_scatter_land.png shows a 'LINE 16 PAYS 75.00FUN' readout for a 3-Scatter combo at TOTAL BET 15.00, and 5 (the printed 3-Scatter paytable value) x 15.00 = 75.00 exactly - see 'scatter.independent_numeric_confirmation_of_total_bet_basis' above. This upgrades that fact from single-source (rules text) to two-source (rules text + independent arithmetic on a captured frame)."
  ],

  "accessibility_observations": {
    "screen_reader": "Bottom-bar controls keep stable relative positions across all captured states (BALANCE far left, LINE COUNT/MAX BET/SPIN/AUTO SPINS/BET VALUE/TOTAL BET left-to-right, BGAMING wordmark far bottom-left). The info panel is a stable 4-item vertical tab list (Settings, Paytable, Rules & Lines, History) with a single long-scroll Rules & Lines document (no pagination to navigate) and a single-page Paytable. Top-right icon row (medal, sound, menu) is consistently 3 icons in the same order across every screen.",
    "motor": "All primary controls are large rounded targets (SPIN is the largest, a full circle). Bet adjustment requires repeated small clicks on -/+ (no drag/slider for bet, unlike the music/sound sliders in Settings) - Auto Spins with a preset round count reduces the number of clicks needed for extended play. No keyboard-shortcut equivalents were observed for Spin (the 'Spacebar to spin' setting in Settings.png implies Space DOES trigger a spin when enabled, but this was not independently tested by pressing the key in a captured frame - left as stated-but-not-independently-verified).",
    "color_blind": "Most affordances pair an icon with a text label (MAX BET, AUTO SPINS, LINE COUNT, BET VALUE, etc.) so they do not rely on color alone. Two residual risks were identified: (1) the -/+ disabled state is a brightness/shape change within a green pill rather than a distinct non-green color, which could be hard to distinguish for some low-vision or color-blind users at normal viewing size (see manifest_vs_pixel_discrepancies); (2) the Gamble round's Black/Red suit-color choice is inherently a color concept, but it is fully backed by text labels ('Black', 'Red') and by suit ICONS (spade/club vs diamond/heart shapes) rather than color swatches alone, so the choice remains completable without color perception.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by sound alone in the captured frames; all state (wins, free-spin counters, gamble prompts, bet values) is shown as on-screen text/numbers. Music and Sound FX are independently toggleable sliders in Settings."
  },

  "not_stated_in_captured_screens": [
    "Volatility rating (no flame/bolt scale or descriptive text found on any of the 17 Rules & Lines pages, the Paytable, or Settings).",
    "Absolute max win multiplier (only the relative Gamble-round caps are given: 1/4 of the maximum win, and x2 of the maximum bet in the main game).",
    "History tab contents (the tab exists in the left-hand menu but no screenshot of its content was captured).",
    "A specific retrigger free-spins award table (rules only say free spins 'can be retriggered', with no numbers).",
    "Whether a natural 5-of-a-kind Wild payline (no substitution) is additionally tripled - not observed in any captured win."
  ],

  "unreadable_or_uncertain": [
    "Function of the leftmost top-right 'medal/rosette' icon - visually identified (five-pointed star medal with two ribbon tails) but never clicked/exercised in any captured frame, so its purpose is unknown and not guessed.",
    "Cause of the sound icon showing a muted state from free_spins_trigger.png onward (possible incidental session setting rather than a genuine feature-triggered mute) - see manifest_vs_pixel_discrepancies.",
    "History tab content - tab exists but was not captured.",
    "Exact retrigger free-spin award numbers - rules state retriggering is possible but give no table.",
    "Whether a natural (non-substituted) 5-Wild payline is tripled."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.