Avia Fly 2

InOut Games

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 4 hours ago
✓ Working · checked 1 day, 1 hour ago Verified · 17 Aug 2026
RTP 96.50%
Volatility
Max win
Grid
For webmasters & affiliates
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Asset pack

17 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/avia-fly-2-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

17 demo screens
17 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings

What we extracted from Avia Fly 2

Everything pulled from Avia Fly 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
17 screens captured
6 palette colors from frames
4 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 17 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.50% · single configuration
bonus_buy No
mechanic Instant Win
release_date 2026

Avia Fly series

where this game sits among its own

The series also includes 1 crash, not compared here.

Game Released
Avia Fly 2 you are here Jan 2026
Avia Fly Crash Nov 2023
See all 2 games in this series →

Bonus modes

2 modes
Base Game Modifier flight_speed
Flight speed

Four settings - Slow, Normal, Fast and Ultra - that change how quickly the flight plays out. They alter pacing only; the round resolves the same way at any speed.

Base Game Modifier autoplay
Auto game

Runs a fixed number of rounds by itself: 10, 25, 50, 100, 250, 500, 750 or 1000. There is no auto cash-out setting, and there cannot be one - the game has no cash-out step.

Colour system

extracted from frames · HEX
Export palette
#1C2C5D base dominant 1 base
#2D4F9A base dominant 2 base
#1D2031 base dominant 3 base
#565C74 base dominant 4 base
#1E3A86 base dominant 5 base
#2A4470 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Pickups are told apart by their text, not their colour: additive ones read '+1', '+2', '+5', '+10' and multiplying ones read 'x2' to 'x5'. The running multiplier is printed as a number in the bottom bar.
Screen Reader
  • The interface is real DOM. A ticker at the top of the screen announces other players' wins continuously, which a screen reader will read out alongside the round.
Motor Accessibility
  • One click starts a round and the round finishes by itself - there is nothing to time, hold or catch. Autoplay removes the clicking entirely for up to a thousand rounds.
Low Vision
  • A flat cartoon night airfield in deep blue and violet with dark silhouetted hangars and hills; the red biplane is the only saturated object in the scene. The bottom bar is a row of dark panels with pale labels, and the action button is a large green circle.

Media & assets

7 files · 7 types
17 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Six full rounds played and shot, both losing outcomes captured (a crater and a ground turret), both bet stops measured, all four speed settings and the autoplay presets shown, and the loading splash caught at wait_ms=0.
The rules mention a halving 'Rocket' modifier, but no captured frame shows its pickup icon clearly enough to describe it.
RTP is contested: the game bundle declares 95.5 percent as a build constant while the provider's own catalogue page prints 96.5 percent. The build figure is the one recorded.

Ask AI about Avia Fly 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Avia Fly 2 play? Keep it simple.

Four settings - Slow, Normal, Fast and Ultra - that change how quickly the flight plays out. They alter pacing only; the round resolves the same way at any speed.

RTP 96.50%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Avia Fly 2 vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/avia-fly-2-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/avia-fly-2-b22/
{
  "game": {
    "name": "Avia Fly 2",
    "provider": "InOut Games",
    "game_kind": "instant_win",
    "theme": "Military-themed night airbase / bomber-run wager game. A red biplane flown by a cartoon chicken pilot takes off from an airstrip in front of a hangar and control tower and flies a randomised path across a starry night sky, collecting numeric and multiplier bonus icons before either landing safely (win) or being destroyed (total loss of stake).",
    "art_style": "Flat 2D vector cartoon illustration, side-scrolling (profile/side-on) camera angle for the runway scene and a 3/4 aerial angle for the flight itself. Thick, clean dark outlines around every object (plane, buildings, pilot, pickup icons) with flat cel-shaded fills - no photoreal shading, no complex gradients on characters. Scene lighting is a uniform night-time palette: deep navy-blue to indigo sky gradient, pale scattered stars, a single warm-white searchlight beam sweeping from the control tower. Mood is lighthearted/cartoon-casual (chicken pilot, bright cheerful pickup icons with golden glow) layered over a mock-militaristic setting (hangar, watchtower, sandbags, anti-aircraft silhouettes, exploding rockets) - tension is stylised, not gritty or photorealistic. UI chrome is a minimal flat dark charcoal/navy panel with white and yellow text and one flat green accent for primary actions, typical mobile-casual instant-win presentation.",
    "wordmark_in_game": "AVIAFLY 2 - the in-game title banner (white 'AVIAFLY' in a slanted condensed font flanked by two red swept-wing/chevron shapes, with a smaller red numeral '2' beneath) is shown centered above the play area on every gameplay screen and fades into the background once a round starts. Catalog display name 'Avia Fly 2' and in-game wordmark 'AVIAFLY 2' differ only by spacing/casing, not by content - unlike the Plinko 1000/PLINKO case, there is no shortening here.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, all types of color-blind users, motor-impaired users) built from 15 desktop screenshots (1280x800) listed in manifest.json plus their OCR text and zoomed crops of the plane, control tower and ground obstacle.",
    "method_notes": "All numbers are taken verbatim from on-screen text or from manifest.json fields that were independently measured by the TL (bet_limits_verified, payout_basis, max_multiplier). Anything not clearly legible on a screenshot is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "provider_wordmark": {
    "appearance": "On the loading splash (splash.png): a dark navy-almost-black background with a centered logo made of two parts - a rounded orange/amber-yellow hexagonal badge containing a stylised lowercase 'i' and capital 'N' cut out in dark navy (negative space), immediately followed by 'OUT' in bold white capitals, all with a soft white glow halo behind it. Below the mark, a small white circular loading spinner and the word 'Loading...' in light grey.",
    "note": "This provider wordmark 'iNOUT' also appears as a small decal painted on the side of the biplane's fuselage in every gameplay frame - it is part of the aircraft livery, not a second logo placement."
  },

  "color_palette": {
    "sky_background": "Vertical gradient from deep navy-blue/near-black at the top of the screen to a lighter indigo/blue-violet near the horizon; small pale bluish-white five-point stars scattered across the upper two-thirds; faint dark-blue distant mountain silhouettes on the horizon.",
    "runway_ground": "Mid-grey asphalt strip running horizontally across the lower third of the screen with a white dashed centre line; tan/khaki dirt shoulders on either side; a darker navy-blue strip below the runway representing distant terrain/sea.",
    "structures": "Hangar: pale blue-grey curved-roof building with a darker blue-grey rolling door bearing a small 'iNOUT' mark, tan sandbag stacks and brown wooden crates piled beside it. Control tower: tall dark slate-blue lattice/girder tower topped by a boxy cabin with vertical blue-tinted window panes and a rotating warm pale-yellow searchlight beam; a blue-grey windsock flag flutters from a mast beside it; two street-lamp posts with round white lamp heads stand nearby. Background silhouettes of anti-aircraft gun emplacements (dark navy, barely visible) dot the far horizon on both sides.",
    "biplane": "Red fuselage and double-wing (biplane) structure with white diagonal stripe bands on the nose and tail, dark navy-blue trim on the cockpit rim and wheel hubs, black wheels, and a white 'iNOUT' wordmark painted across the mid-fuselage in a curved banner.",
    "pilot": "A cartoon chicken sitting in the open cockpit: white/cream body and head, a bright red comb (crest) and small red wattle, orange-yellow beak, simple round eye.",
    "additive_pickups": "'+1 / +2 / +5 / +10' values render as bold white numerals with a thin blue-white glow outline, no fill color coding beyond white-on-dark.",
    "multiplier_pickups": "'x2 / x3 / x4 / x5' values render as bold yellow/gold numerals outlined in dark red-brown, each sitting inside a soft radiating yellow starburst/glow halo - visually distinct from the additive numbers by both color (gold vs white) and the glow decoration.",
    "obstacle_pit": "A circular crater in the runway with jagged dark-grey cracked-asphalt edges and a black interior shadow; a red-and-white diagonally striped safety cone sits inside the crater as a hazard marker.",
    "obstacle_ground_rocket": "A dark charcoal-grey metal cylindrical device with a wider flared, trumpet/cone-shaped open end, mounted on a rounded dark base, protruding out of a cracked crater in the runway - matches the rules text 'a rocket sticking out of the ground'.",
    "flying_missile": "A separate small grey-and-red missile/rocket shape trailing an orange-yellow flame and a faint white contrail streaks diagonally across the sky in the background of several gameplay frames (preview.png, gameplay_lose.png, gameplay_pit.png, gameplay_turret.png); not confirmed to be an interactive element - see unreadable_or_uncertain.",
    "ui_bar": "Flat dark charcoal/near-black rounded rectangle panels for BALANCE, MULTIPLIER, SPEED and BET, each with a grey-white uppercase label and larger white value text; the PLAY button is a solid bright green circle with a white triangular play glyph; the autoplay/repeat button to its right is a dark circle with a white repeat-arrow icon; the top-right hamburger MENU button is a dark circle with three horizontal white bars.",
    "top_ticker": "A thin dark navy strip across the very top of the screen reading 'Live wins:' in white, followed by a rotating small round avatar, a masked/partial username, and a win amount in green text (e.g. '+VES500.00', '+Rs35.00', '+₹2.50') - a social proof marquee showing other (simulated) players' wins in assorted currencies, unrelated to the player's own USD balance shown in the bottom BALANCE panel."
  },

  "ui_bar_bottom": {
    "layout": "Five dark rounded-rectangle controls in a horizontal row at the bottom of the screen, left to right:",
    "balance": "Label 'BALANCE' (grey, uppercase) above a white dollar-sign coin icon and the numeric balance, e.g. '$1 000 000' on preview.png.",
    "multiplier": "Label 'MULTIPLIER' above the current round's live multiplier value, e.g. 'x0.00' when idle, 'x2.00' / 'x0.25' / 'x0.50' / 'x13.50' mid-flight on the sampled gameplay frames.",
    "speed": "Label 'SPEED' above the current speed setting text (e.g. 'NORMAL', 'SLOW') with a small up/down chevron stepper control to its right for cycling through the four speed presets.",
    "bet": "Label 'BET' above a white dollar-sign coin icon and the stake amount (e.g. '0.3', '0.12', '200'), with a matching up/down chevron stepper to its right for changing the bet.",
    "play_button": "Large circular bright-green button with a white right-pointing triangle (play) icon, centered to the right of the BET control; this is the single action button that both starts a manual round and (per How to play page 1, step 6) is held down to open Auto Game settings.",
    "autoplay_shortcut": "A dark rounded rectangle to the right of PLAY containing a white circular 'repeat/reload' arrow icon - opens the Autoplay settings dialog.",
    "top_right_menu": "A dark circular button with three horizontal white bars ('hamburger' icon) fixed at the top-right corner of the screen on every gameplay screen; presumed to open a system menu (not captured open in this set).",
    "color_blind_notes": "The additive (+N, white) and multiplicative (xN, gold with glow) pickups are already distinguished by both color AND a decorative starburst glow AND the presence/absence of the 'x' prefix character, so the distinction survives all forms of color blindness. The PLAY button is distinguished by shape (large circle, triangle glyph) and position, not by color alone, though it is the only saturated green element on screen. Bet +/- and Speed +/- steppers use chevron glyphs (shape), not color."
  },

  "boosters_and_modifiers": {
    "source": "how_to_play_p1.png / how_to_play_p2.png, verbatim text, step 4 'Collect elements along the way'",
    "additive": {
      "values": ["+1", "+2", "+5", "+10"],
      "effect": "Adds the shown amount to the player's total (running) win.",
      "appearance": "Bold white numeral with a thin blue-white glow outline, no icon/symbol besides the number itself; floats in a fixed position in the sky along the flight path and is collected when the plane passes through it."
    },
    "multiplicative": {
      "values": ["x2", "x3", "x4", "x5"],
      "effect": "Multiplies the player's current running win by the shown factor.",
      "appearance": "Bold gold/yellow numeral prefixed with 'x', outlined in dark red-brown, with a radiating yellow glow/starburst behind it; same floating/collectible presentation as the additive pickups."
    },
    "negative_modifier": {
      "value": "/2 (labelled 'Rocket' in the rules text)",
      "effect": "Divides the player's current running win by two.",
      "appearance": "Not conclusively identified among the captured gameplay frames as a distinct floating pickup icon - see unreadable_or_uncertain. The rules text explicitly names it '/2 (Rocket)', suggesting its icon may resemble the flying missile objects seen crossing the background sky, but this was not confirmed by a captured collection moment."
    },
    "win_rounding": {
      "source": "how_to_play_p2.png, step 7 'Win rounding'",
      "rule": "If the winnings exceed the bet (i.e. a net profit), the game rounds the profit UP to the nearest whole number. If the winnings are less than the bet (i.e. a net loss), the game rounds them DOWN to the nearest whole number."
    }
  },

  "obstacles_and_round_resolution": {
    "source": "how_to_play_p1.png / how_to_play_p2.png, step 5 'Win or Lose', cross-checked against gameplay_lose.png, gameplay_pit.png, gameplay_turret.png, and bet_history.png",
    "win_condition": "The plane successfully lands on the runway without being destroyed - the current accumulated total (after all additive/multiplicative modifiers collected during the flight) is credited as the win, paid as a multiplier of the total stake.",
    "loss_condition_pit": "'The plane falls into a pit.' Visualised as a circular crater in the runway with cracked dark-grey edges; in the sampled frame (gameplay_pit.png) the plane itself is no longer visible and only a red-and-white striped safety cone remains standing in the crater - a full loss (x0) is recorded for that round.",
    "loss_condition_rocket": "'After landing, the plane runs into a rocket sticking out of the ground, and the plane explodes.' Visualised as a dark grey cylindrical device with a flared, cone-shaped end protruding from a cracked crater directly on the runway (gameplay_lose.png shows the plane approaching it at multiplier x0.25 with a $0.07 potential win still displayed; gameplay_turret.png shows the plane immediately adjacent to it at multiplier x13.50 / $4.05 potential win, i.e. this obstacle can appear at any point in a flight regardless of how large the accumulated multiplier already is).",
    "payout_zero_confirmation": "bet_history.png shows two of four logged rounds resolving at 'x0' with a win value of '-' (dash, meaning no payout) at bet 0.3 - confirms that hitting an obstacle forfeits the entire stake rather than paying a reduced amount.",
    "no_cash_out": "There is no cash-out control anywhere in the game. Every round is resolved automatically to either a win (credited automatically once the plane lands) or a total loss (x0) - confirmed both visually (about 90 reviewed burst-capture frames across six full rounds never showed anything but a PLAY/SPIN button pre-round) and via the page's own text content (document.body.innerText contains neither 'cash' nor 'buy' anywhere). This is why the game is classified game_kind=instant_win rather than crash: the player never makes a continue-or-collect decision."
  },

  "technical_summary": {
    "bet_min": 0.12,
    "bet_min_source": "Printed in Game rules (rules.png: 'Min bet: 0.12 USD') and independently re-measured by driving the bet '-' stepper to its floor (bet_min.png shows BET = 0.12, 40 clicks, stepper stops decreasing) - two independent confirmations.",
    "bet_max": 200,
    "bet_max_source": "Printed in Game rules (rules.png: 'Max bet: 200 USD') and independently re-measured by driving the bet '+' stepper to its ceiling (bet_max.png shows BET = 200, 70 clicks, last 10 clicks produced no further change) - two independent confirmations.",
    "max_win": "20 000 USD (printed cash cap, rules.png: 'Max win: 20 000 USD')",
    "max_multiplier": null,
    "max_multiplier_note": "The game has no fixed multiplier ladder or paytable tier - the multiplier accrues dynamically from randomly-placed +N and xN pickups along a random flight path until the round ends. Roughly 90 reviewed frames across six rounds showed live multipliers ranging from x0 to x33.00 with no on-screen ceiling shown. Because the printed 20 000 USD cash cap translates to wildly different multiplier ceilings depending on the stake (166 667x at the 0.12 min bet vs 100x at the 200 max bet), no single 'max multiplier' figure exists to report; only the money cap is meaningful.",
    "payout_basis": "Multiplier x TOTAL BET. Verified two ways: (1) gameplay_turret.png shows bet 0.3 x multiplier 13.50 = displayed potential win $4.05 (0.3 x 13.50 = 4.05, exact match); (2) bet_history.png rows show bet 0.3 x multiplier 0.38 = win 0.11 (0.3 x 0.38 = 0.114, rounds to 0.11 per the win-rounding rule) and bet 0.3 x multiplier 0.25 = win 0.07 (0.3 x 0.25 = 0.075, rounds to 0.07).",
    "rtp_conflict": {
      "build_config_value": "95.5% - found as RTP_VALUE: '0.955' inside the game bundle's window.env runtime configuration (a build-time constant, not a UI-rendered value). Not shown anywhere visually in the game's own screens (rules.png, how_to_play pages and settings.png all omit an RTP figure).",
      "provider_card_value": "96.5% - printed on InOut Games' own catalog page at inout.games/game/aviafly-two ('96,5%').",
      "resolution": "The two sources disagree by a full percentage point. Following the provider playbook precedent (same class of disagreement seen at BGaming, P-B11), the build's own runtime constant (95.5%) is taken as the stronger witness because it comes from the shipped game code itself rather than a marketing page, but BOTH numbers are recorded here since neither is a screenshot-legible in-game value.",
      "recommendation_for_owner": "Neither figure was read off an in-game screen; TL flags this as a conflicted/derived value rather than a directly observed one."
    },
    "provably_fair": {
      "present": true,
      "source": "settings.png ('Provably fair settings' dialog)",
      "mechanism": "Round result is determined by a combination of the server seed and the first bets of the round (dialog text: 'Round result is determined form combination of server seed and first 3 bets of the round'). A rotating client seed is shown under 'Random on every game' (example value 'da8cf9a25250b45b') alongside a 'Next server seed SHA256' hash (example 'da8cf9a25250b45b' client seed / '97c62bd6146f4d5af3ae04d219268614cc794da4e4639e71...' server seed hash). Text notes fairness of each bet can be checked from the bet history."
    },
    "auto_game": {
      "trigger": "Hold the SPIN/PLAY button to open Auto Game settings (how_to_play_p1.png, step 6) - also reachable via the repeat-arrow shortcut button next to PLAY.",
      "presets": [10, 25, 50, 100, 250, 500, 750, 1000],
      "source": "autoplay.png",
      "current_selection_on_capture": 10,
      "slider": "A horizontal slider bar beneath the preset buttons lets the count be fine-tuned; slider handle shown at the far left (value 10) on the captured frame.",
      "start_button": "Green 'Start autoplay (10)' button spanning the width of the dialog, label updates to reflect the currently selected count.",
      "auto_cashout_setting": "Not present - consistent with there being no cash-out mechanic in the base game at all (see 'no_cash_out' above)."
    },
    "speed_control": {
      "options": ["Slow", "Normal", "Fast", "Ultra"],
      "source": "speed_options.png",
      "default": "Normal",
      "appearance": "A dropdown/stacked list of four dark rounded-rectangle rows; the currently selected option is outlined in green with a green checkmark and green label text (speed_options.png shows 'Slow' selected this way); unselected options show plain white text on dark grey."
    },
    "currency_note": "Demo balance and BET/BALANCE figures are shown in USD ($) throughout the sampled gameplay frames; the top 'Live wins' ticker shows OTHER simulated players' wins in assorted non-USD currencies (VES, INR/₹, and an 'Rs' symbol) - this is cosmetic social-proof content, not evidence of the demo's own currency."
  },

  "screens": {
    "splash": {
      "type": "preview",
      "file": "splash.png",
      "content": "Real loading splash screen (see provider_wordmark above), a dark navy-almost-black full-bleed background with the centered 'iNOUT' provider logo and a 'Loading...' spinner beneath it. No game-specific art or text is shown on this screen at all - it is purely the provider's brand loading state.",
      "note_on_capture": "The file previously misnamed 'preview.png' is actually an idle base_game frame, not the splash; this file (splash.png) is the true loading screen, caught by the TL on a fresh page load with wait_ms=0 and an immediate screenshot."
    },
    "idle_base_game": {
      "type": "base_game",
      "file": "preview.png (and bet_min.png / bet_max.png / speed_slow.png / speed_options.png, which share the same idle background)",
      "content": "The game's resting state before a round is started: the AVIAFLY 2 title banner centered at the top; the airbase scene (hangar, control tower with sweeping searchlight, windsock, street lamps, sandbags, crates) filling the middle of the screen; the red biplane with its chicken pilot parked on the runway; the bottom control bar showing BALANCE, MULTIPLIER 'x0.00', SPEED, BET and the green PLAY button; the top 'Live wins' ticker; the top-right hamburger menu button.",
      "color_blind_notes": "All numeric readouts (BALANCE, MULTIPLIER, BET) are white/grey text on a uniformly dark panel - legible without color dependence. The green PLAY button is additionally distinguished by its large circular shape, size and central triangle glyph."
    },
    "gameplay_in_flight": {
      "type": "base_game",
      "files": ["gameplay_flight.png", "gameplay_lose.png", "gameplay_pit.png", "gameplay_turret.png"],
      "content": "Mid-round frames: the plane flies a diagonal/curving path across the star field, trailing a faint light-blue motion glow/contrail; multiple +N and xN pickups are visible floating at fixed points around the flight path (see 'boosters_and_modifiers'); a small yellow dollar-amount label ('$0.60', '$0.07', '$0.15', '$4.05' across the four sampled frames) hovers just above the plane showing the current potential win in real time; the MULTIPLIER readout in the bottom bar updates live (x2.00, x0.25, x0.50, x13.50 across the four sampled frames) to match. gameplay_lose.png and gameplay_turret.png additionally show the ground-mounted rocket obstacle on the runway near/under the plane; gameplay_pit.png shows the crater-with-cone obstacle instead, with no plane visible in frame.",
      "color_blind_notes": "The potential-win readout is yellow text with a dark outline against the sky - relies on contrast, not hue, for legibility. Additive vs multiplicative pickups are distinguished by both color and glow/shape as noted above."
    },
    "rules": {
      "type": "rules",
      "file": "rules.png",
      "page": 3,
      "title": "Game rules",
      "content": "A dark rounded-rectangle modal titled 'Game rules' with the subtitle 'Bet limits are presented below', overlaying a dimmed/blurred view of the idle base game. Three stacked dark-grey rows read: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. A small grey disclaimer line below reads 'Malfunction voids all pays and plays'. A white 'X' close button sits at the top-right of the modal. RTP is not printed anywhere on this panel.",
      "color_blind_notes": "All text is white/light-grey on dark panels with no color-coded meaning - fully accessible to all color-blind types."
    },
    "how_to_play_p1": {
      "type": "rules",
      "file": "how_to_play_p1.png",
      "page": 1,
      "title": "How to play?",
      "content": "Numbered list (1-6 visible, item 7 cut off at the bottom of this page) explaining: 1) Place your bet; 2) Launch the plane (press SPIN); 3) Fly through the route (mathematical elements change the potential win); 4) Collect elements along the way - the exact +N/xN/÷2 modifier list (see 'boosters_and_modifiers'); 5) Win or Lose conditions (see 'obstacles_and_round_resolution'); 6) Auto Game (hold SPIN to open autoplay settings, choose round count, results shown automatically)."
    },
    "how_to_play_p2": {
      "type": "rules",
      "file": "how_to_play_p2.png",
      "page": 2,
      "title": "How to play? (continued, scrolled to the bottom - exhausted=true per manifest.json scroll_panels)",
      "content": "Repeats items 2-6 from page 1 (panel had scrolled slightly rather than paginated cleanly) and adds: 7) Win rounding (profit rounds UP, loss rounds DOWN to the nearest whole number - see 'boosters_and_modifiers.win_rounding'); 8) Malfunction voids all pays and plays."
    },
    "settings": {
      "type": "settings",
      "file": "settings.png",
      "title": "Provably fair settings",
      "content": "See 'technical_summary.provably_fair' for full transcription. Layout: dark modal with title, one-line explainer, a 'Next client (Your) seed' section with an explanatory line about server seed + first 3 bets, a 'Random on every game' labeled field showing the current client seed value with a small copy-to-clipboard icon, a 'Next server seed SHA256' labeled field with its own copy icon, and a closing note about checking fairness from bet history."
    },
    "bet_history": {
      "type": "other",
      "file": "bet_history.png",
      "title": "My bet history",
      "content": "A table with columns Date, Bet, Mult., Win, and a green checkmark-shield verification icon per row. Three visible rows (all bet 0.3): '04:18 17-08-26' -> x0 -> Win '–' (dash, no payout); '04:16 17-08-26' -> x0.25 -> Win $0.07; '04:14 17-08-26' -> x0.38 -> Win $0.11. A green 'LOAD MORE' button spans the bottom of the table for pagination.",
      "color_blind_notes": "The green checkmark-shield icons are decorative fairness-verification badges, identical on every row (shape-based, not conveying different states by color)."
    },
    "autoplay": {
      "type": "autoplay",
      "file": "autoplay.png",
      "title": "Autoplay settings",
      "content": "See 'technical_summary.auto_game'. A grid of 8 preset round-count buttons (10/25/50/100/250/500/750/1000), the '10' preset outlined in green as selected; a horizontal slider below showing the fine-tune value (10); a full-width green 'Start autoplay (10)' button; a white 'X' close icon at the top-right."
    },
    "speed_options": {
      "type": "info",
      "file": "speed_options.png",
      "title": "Speed (dropdown, opened from the SPEED control in the bottom bar)",
      "content": "Four stacked option rows: 'Slow' (selected, green outline + green checkmark + green text), 'Normal', 'Fast', 'Ultra' (all three unselected in plain white text on dark grey rows). No close/X button visible in this frame - presumably dismissed by clicking outside or selecting an option."
    },
    "bet_min_max": {
      "type": "info",
      "files": ["bet_min.png", "bet_max.png"],
      "content": "Idle base-game screen with the BET field driven to its floor (0.12) and ceiling (200) respectively via the stepper controls, used to independently verify the printed Game rules bet limits."
    }
  },

  "features": {
    "free_spins": {"present": false, "source": "manifest.json features_present.free_spins=false; no free-spin terminology anywhere in the captured rules/how-to-play text"},
    "bonus_buy": {"present": false, "source": "manifest.json features_present.bonus_buy=false; confirmed by DOM text search - the word 'buy' does not appear anywhere on the page"},
    "win_screen_modal": {"present": false, "note": "No dedicated WIN!/LOSE modal exists. A round's outcome is communicated only by (a) the yellow potential-win amount over the plane vanishing/settling at round end and (b) the My bet history log updating. Verified across six full rounds via burst capture (12-30 frames each, no pauses) - no separate result screen ever appeared."}
  },

  "accessibility_notes": {
    "screen_reader": "The single most important state for a screen reader to announce each round is the live MULTIPLIER value and the floating potential-win dollar amount above the plane, since the round is fully automatic once PLAY is pressed and provides no further input opportunities (no cash-out decision exists).",
    "color_blind_general": "The game's core color-coded distinction (white additive pickups vs gold multiplicative pickups) is doubly redundant - by color AND by the presence of an 'x' prefix character and a glow/starburst decoration - so it should read correctly under all forms of color blindness. The green PLAY/autoplay-start buttons are shape- and position-differentiated (large circle / full-width bar), not solely color-coded.",
    "motor_impairment": "All betting adjustments use discrete stepper (+/-) controls rather than requiring precise slider drags, except for the Auto Game fine-tune slider (autoplay.png), which does not have a visible numeric-entry alternative in the captured frame.",
    "deaf_hard_of_hearing": "No audio-dependent information was identified in the captured static frames; all outcome information (win/loss, amounts, multiplier) is presented as on-screen text/graphics."
  },

  "unreadable_or_uncertain": [
    "RTP percentage: not shown anywhere in the game's own visible UI (rules.png, how_to_play pages, settings.png all omit it). Two non-visual sources conflict - see technical_summary.rtp_conflict (95.5% build config vs 96.5% provider catalog page). Neither is an in-game screenshot reading.",
    "The '/2 (Rocket)' negative modifier's on-screen collectible icon was not conclusively identified in the sampled gameplay frames. The rules text names it explicitly, but no captured frame shows a floating '/2' pickup being collected; the flying missile/rocket objects visible crossing the background sky in several frames (preview.png, gameplay_lose.png, gameplay_pit.png, gameplay_turret.png) are a plausible match by name but this was not confirmed by observing an actual collection event, so it is reported as uncertain rather than asserted.",
    "The manifest.json note for gameplay_pit.png describes 'only the plane's tail sticking out of the crater with a red-and-white cone' - a zoomed re-check by the TL (see _gameplay_pitpit_zoom.png) found only the red-and-white striped safety cone inside the crater, with no visible plane parts. The tech doc above describes only what is confirmed visible; the manifest's 'plane tail' identification is not corroborated and should not be treated as fact.",
    "The exact shape/label of the top-right hamburger MENU button's contents (System Settings, sound, etc.) was not captured open in this screenshot set, so its submenu is not documented here.",
    "Whether the SPACE/ENTER keyboard shortcuts (seen documented for other InOut/PP titles) apply to this game was not confirmed - no such text was found on any captured rules page for Avia Fly 2, so no keyboard-shortcut claim is made."
  ]
}

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