Arrow

Demo, RTP 97.33%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 97.33%
Volatility Medium
Max win ×3600
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

36 screenshots · 3 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/arrow-b10/

1,000 free requests / month · sign-up required

127 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

36 demo screens
36 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 90 90 Aug Sep '25: 160 160 Sep Oct '25: 160 160 Oct Nov '25: 120 120 Nov Dec '25: 120 120 Dec Jan '26: 90 90 Jan Feb '26: 120 120 Feb Mar '26: 110 110 Mar Apr '26: 90 90 Apr May '26: 130 130 May Jun '26: 140 140 Jun Jul '26: 0 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇮🇩Indonesia 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10
🇵🇱Poland 10 10 10 10
🇦🇹Austria 10 10 10
🇵🇭Philippines 10 10 10
🇨🇱Chile 10 10
🇫🇮Finland 20
🇲🇽Mexico 10 10
🇻🇳Vietnam 10 10
🇦🇪United Arab Emirates 10 10
🇬🇧United Kingdom 10 10
🇦🇺Australia 10
🇧🇷Brazil 10
🇨🇴Colombia 10
🇭🇷Croatia 10
🇫🇷France 10
🇬🇹Guatemala 10
🇭🇰Hong Kong 10
🇮🇹Italy 10
🇱🇻Latvia 10
🇳🇬Nigeria 10
🇿🇦South Africa 10
🇸🇪Sweden 10
🇨🇭Switzerland 10 10 30 30
🇹🇭Thailand 10 10
🇮🇸Iceland 10
🇴🇲Oman 10
🇪🇸Spain 10
🇮🇳India 20 20 20 20 20 20 40 20 20 20 20
🇺🇸United States 20 20 20 20 20 20 20 20 20 20 20
🇨🇦Canada 20 20 20
🇩🇪Germany 30 20 30 10 40 20 30 20 20 10 10
Full per-country breakdown via the API →

What we extracted from Arrow

Everything pulled from Arrow into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
36 screens captured
3 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 36 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Medium
max_win_x ×3600
paylines 3 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.33% overall theoretical RTP printed in the Help section
Ante Bet 97.33% game states the Chance x2 side bet keeps the same RTP
Bonus Buy 97.33% game states the Buy Bonus feature keeps the same RTP

See how this RTP compares across BGaming’s full range →

Symbols & paytable

3 symbols
3 icons (ZIP)
Central Value Symbol
Central Value Symbol
High Pay

Arrowhead tile only: crimson-to-pink diamond with a white-gold glow. The number on its face IS the win, a multiplier of the TOTAL bet: 0.2x, 0.4x, 0.6x, 1x, 1.4x, 2x, 3x, 4x, 5x. One tile decides the round, so no match-count table exists.

Respin Multiplier Symbol
Respin Multiplier Symbol
Other

Cyan disc with a multiplier number ringed by curved arrows (gold text on-field). Lands on any satellite tile, never center; values x2, x3, x4, x5, x10. Multiplies central value only when adjacent; ignored two steps out unless the whole line fills.

Wheel Bonus Symbol
Wheel Bonus Symbol
Bonus

Dark-blue neon roulette-wheel icon with radial spokes, one solid-orange wedge, a cyan hub, and a magenta-to-white glowing halo topped by a small yellow triangle pointer. Can appear only on the central cell; activates the Wheel of Fortune bonus.

Bonus modes

4 modes
Base Game Modifier base
Base Game

Seven-diamond arrowhead field (no reels/rows). 3 winning lines run from the central head cell outward through one inner-ring and one outer-ring satellite tile each. A win requires a value tier (0.2x-5x total bet) on the central cell; overall theoretical RTP 97.33%.

Bonus Mode respin
Automatic Respin

Triggered automatically whenever a Respin multiplier symbol lands on a satellite tile during a normal spin. Empty satellite tiles get another chance to fill while already-revealed multiplier tiles stay fixed in place.

Bonus Mode wheel_bonus
Wheel of Fortune (Buy Bonus)

Purchasable via the BUY BONUS button for x50 of the bet (interface price, confirmed at multiple bet levels; the written rules text states x25 - the interface charge is treated as authoritative). Spins a 16-segment prize wheel; the landed value is the round's win, multiplied by any multipliers already revealed in the triggering spin.

Other chance_x2
Chance x2

Persistent bet-modifier toggle. When on, raises the total bet to x1.2 of the base bet and doubles the chance of landing a Respin symbol or a Wheel Bonus symbol on the central cell. Does not change the quoted RTP (97.33%).

Bonus buy

1 option
Option Price (cost × bet) Effect
Wheel of Fortune headline ×50.00

Colour system

extracted from frames · HEX
Export palette
#230754 base dominant 1 base
#9F29A3 base dominant 2 base
#120431 base dominant 3 base
#5F1794 base dominant 4 base
#DD4EA9 base dominant 5 base
#4E176B base dominant 6 base
#0E0511 bonus dominant 1 bonus
#2F0E5A bonus dominant 2 bonus
#4E1766 bonus dominant 3 bonus
#591D98 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The central/head tile is crimson-red fading to hot pink with a white-gold glow, visually unique among the seven diamonds. Inner-ring satellites (adjacent to the head, where multipliers apply) are magenta/hot-pink; outer-ring satellites (where multipliers are ignored unless the whole line is filled) are purple/violet - ring membership is also fully readable from position/distance alone, not color.
  • The CHANCE x2 toggle changes from an outline-only shape (off) to a solid filled shape (on), and the spin-button icon itself switches from a plain double-arrow to a star-in-circle while CHANCE x2 is active - both are shape cues independent of color.
Screen Reader
  • Control layout is stable across all screens: info/settings icons bottom-far-left, balance/bet readouts center-left, CHANCE x2 and BUY BONUS flanking the playfield at bottom-center, autoplay/spin bottom-far-right. Payments and Help content is a linear, scrollable multi-page booklet reached via the 'i' icon and a left-edge section sidebar (Payments/History/Help).
Motor Accessibility
  • Large arrow-shaped and round icon buttons throughout. Spacebar can be used instead of clicking Spin (checked on by default in Settings). Autoplay offers configurable stop conditions (on any win, if bonus is won, if a single win exceeds a set sum, if balance rises/falls by a set sum) to cut down on repeated manual clicks.
Hearing Accessibility
  • No audio-only information observed. Background music and sound effects are independently toggleable, with a master volume slider and a top-right speaker mute icon. All game state (bet, balance, wins, feature triggers, wheel results) is conveyed on-screen via text and graphics.
Low Vision
  • Win amounts and callouts (max win, CONGRATULATIONS, TOTAL WIN) render as large bold high-contrast text with glowing outlines on a dark bottom bar/background. The winning head tile is both brighter/more saturated and carries a floating duplicate value tag above it.

Media & assets

7 files · 7 types
36 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game (idle, full multiplier grid, CHANCE x2 on/off at two bet levels), 9-page Payments/paytable booklet, 12-page Help/rules booklet, Settings panel, Autospin settings panel, win screen, and the full Wheel Bonus purchase flow (buy dialog, trigger, wheel spin, wheel result, total win) were all captured.
Which of the three internal line numbers (1, 2, 3) maps to which geometric direction (down-left diagonal, straight-down, down-right diagonal) is unresolved - only 'Line 1 pays' was observed on the win screen, with no diagram naming lines 2 and 3.
Whether the live bonus wheel (segments 3.00-100.00, no 'MAX WIN' segment) and the illustrated Payments-booklet wheel diagram (segments 0.20-10.00 plus a 'MAX WIN' segment) are the same prize table shown differently, two different wheel variants, or a documentation mismatch could not be determined from captured frames.
Purpose of the small running mm:ss counter next to the top-right speaker icon (increases steadily across the session, e.g. 03:03 to 03:37) not confirmed by any on-screen label - most likely a session/elapsed-time readout, not a game feature.
Whether a Start/Confirm action exists below the visible round-count button grid (10/25/50/100/250/500/750/1000/infinity) in the Autospin settings panel is unconfirmed - the captured frame cuts off at the button row with no confirm control visible.
The numeric payout value (if any) of the wheel's 'MAX WIN' segment on the illustrated Payments-booklet diagram is not legible - only the label and three small stars are shown.
The History section of the Information panel (clock icon in the left sidebar) showed no distinct content when opened in this demo build - nothing renders there to capture.

Ask AI about Arrow

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Arrow play? Keep it simple.

Seven-diamond arrowhead field (no reels/rows). 3 winning lines run from the central head cell outward through one inner-ring and one outer-ring satellite tile each. A win requires a value tier (0.2x-5x total bet) on the central cell; overall theoretical RTP 97.33%.

RTP 97.33%Medium volatilitymax win ×3600demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Arrow vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 3 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/arrow-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/arrow-b10/
{
  "game": {
    "name_in_rig": "Arrow",
    "name_on_screen": "ARROW Slot (stylized wordmark; provider catalog name is 'Arrow Slot')",
    "provider": "BGaming",
    "theme": "1980s retro-synthwave / vaporwave sunset drive: a giant striped orange-and-gold sun low on the horizon, silhouettes of palm trees on both sides, a glowing perspective grid/road fading into the distance, and everything rendered in neon outline art (magenta, cyan, purple, gold) on a deep purple-to-magenta gradient sky. No characters, no animals, no card symbols - the entire game is built from a single recurring shape: the neon diamond tile.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 33 desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "All numeric values below were read directly off screenshots (verbatim quotes from the in-game Payments/Help booklet, or transcribed digits from bet/win displays) or zoomed with scripts/zoom.py where too small to read at native size. Anything not clearly legible is listed in 'unreadable_or_uncertain' and not guessed.",
    "language": "English (all in-game text observed is English)",
    "name": "Arrow"
  },
  "color_palette": {
    "background": "Deep indigo-purple at the top corners, blending into hot pink/magenta toward the middle and around the sun; a large flat orange-to-golden-yellow disc (the 'sun') sits at top-center with thin horizontal darker-orange stripes across it, like a retro sunset logo. Black palm-tree silhouettes frame the left and right edges. Thin magenta/pink perspective lines converge toward the horizon at the bottom of the screen, suggesting a road or runway.",
    "wordmark_arrow_slot": "'ARROW' in bold rounded cyan/turquoise letters with a hot-pink/magenta 3D drop-shadow outline; the second 'O' of 'ARROW' has a cyan upward-pointing chevron/arrow shooting up out of it. 'Slot' underneath in a yellow cursive script with a soft pink glow. The whole lockup sits inside a large magenta-to-blue neon triangle outline (pointed like a play/arrow icon) that fades from magenta at the top-left corner to blue at the bottom-right corner.",
    "playing_field_diamonds": "Two-tone neon diamond tiles with soft drop shadows. The central/head tile is crimson-red at the top fading to hot pink at the bottom, with a bright white-to-gold glowing outline. The three tiles directly touching the head (one step away) are magenta/hot-pink gradient tiles with a pale pink-white border. The three tiles one step further out (two steps from the head) are purple/violet gradient tiles with the same pale border. Idle (no-result) tiles show a small dark rotated-square (diamond) outline icon centered on them as a placeholder.",
    "buttons": "CHANCE x2 (bet-modifier toggle, bottom-left) is a right-pointing neon arrow/chevron shape: OFF state = teal/cyan-green outline with a white inner edge over a transparent dark blue-purple fill, with a small vertical pill on its left end containing three stacked dotted amber/orange up-chevrons above a solid gold/amber circular knob; ON state = the whole arrow fills solid hot-pink/magenta with a white outline, chevrons no longer visible, gold knob still at the base of the pill. BUY BONUS (bottom-right) is a left-pointing neon arrow with a cyan/teal outline and a dark blue-to-purple gradient fill; it does not appear to change state (it opens a purchase dialog rather than toggling). The wheel's 'BUY' confirm button inside the purchase dialog is a rounded pill with a blue-to-purple gradient fill and a bright magenta/pink glowing outline.",
    "wheel_of_fortune": "Illustrated version (paytable page 9): alternating gold/orange and white pie segments on a wheel with a pink outer rim, numbers printed alternately in dark navy-blue and hot-pink/magenta, orange central hub reading 'FUN', pale-pink pointer triangle at the top. Live in-play wheel (bonus_wheel.png): same gold/white alternating segments and navy/pink alternating numerals, pink outer rim, orange 'FUN' hub, but the pointer here is a magenta-outlined triangle mounted horizontally on the LEFT side of the wheel instead of the top.",
    "text_and_status": "Balance / Total bet labels: plain white text on the near-black translucent bottom bar. Win amounts: bright yellow-white or cyan digits inside a dark plaque with a colored neon outline (pink for in-line wins, cyan for the wheel-bonus prize reveal). 'CONGRATULATIONS' text is yellow with a hot-pink outline; 'TOTAL WIN' text is orange/gold with a hot-pink outline; 'x10 Bet' style labels are hot-pink/magenta bold text.",
    "provider_badge": "A black bold letter 'B' inside a rounded gold/yellow square, fixed at the top-left corner of every in-game screen - the BGaming provider watermark."
  },
  "playfield_geometry": {
    "warning": "This is NOT a rectangular reel x row grid. There are no spinning reels and no rows. Do not describe it with reel/row terminology.",
    "shape": "The playing field is seven diamond-shaped (rotated-square) tiles arranged like an arrowhead pointing up, matching the game's name and logo. One tile sits at the top center (the 'head' / 'arrowhead' - the largest tile, always crimson-to-pink colored). Six smaller 'satellite' tiles fan out below and around it, arranged in two concentric rows of three:",
    "inner_ring_one_step_from_head": [
      "upper-left satellite: touches the head tile diagonally, positioned down and to the left of it",
      "mid satellite: touches the head tile directly, positioned straight down from it",
      "upper-right satellite: touches the head tile diagonally, positioned down and to the right of it"
    ],
    "outer_ring_two_steps_from_head": [
      "far-left satellite: below and to the left of the upper-left satellite (two diagonal steps from the head)",
      "bottom satellite: directly below the mid satellite (two steps straight down from the head)",
      "far-right satellite: below and to the right of the upper-right satellite (two diagonal steps from the head)"
    ],
    "the_three_winning_lines": "Per the in-game Help text (quoted verbatim below), the slot has exactly 3 winning lines, and all 3 are formed by tracing a path FROM the head tile OUT along one of the three directions described above: (a) head -> upper-left -> far-left (down-left diagonal), (b) head -> mid -> bottom (straight down), (c) head -> upper-right -> far-right (down-right diagonal). Each line therefore consists of the shared head tile plus exactly 2 of the 6 satellite tiles. Which internal line number (1, 2 or 3) is assigned to which of these three geometric directions could not be determined from the captured frames - only 'Line 1 pays' was observed on win_screen.png, with no accompanying diagram naming the other two lines.",
    "color_coding_by_distance": "As an unlabeled but consistent visual pattern, the three inner-ring (one-step) satellite tiles are rendered in magenta/hot-pink, while the three outer-ring (two-step) satellite tiles are rendered in purple/violet. This gives a redundant, non-text way to judge a tile's distance from the head by color as well as by position - useful for colour-blind users since the distinction is also fully recoverable from shape/position alone.",
    "empty_tile_state": "In several captured idle frames, five or six of the seven tiles show only a small dark diamond-outline placeholder icon with no number/multiplier printed on them - this is the 'empty cell' state referenced in the rules text (a spin can leave satellite cells empty; a Respin symbol gives 'a chance to fill the empty cells')."
  },
  "central_cell_value_tiers": {
    "source": "help_p5.png / help_p6.png, quoted verbatim: 'A win occurs if a symbol with an amount appears on the central cell (the amount can be equal to 0.2x, 0.4x, 0.6x, 1x, 1.4x, x2, x3, x4, x5 of the bet).'",
    "tiers_of_bet": [
      "0.2x",
      "0.4x",
      "0.6x",
      "1x",
      "1.4x",
      "2x",
      "3x",
      "4x",
      "5x"
    ],
    "note": "These 9 values can ONLY appear on the head/arrowhead (central) tile, never on a satellite tile. No separate pictorial paytable table listing icon-per-tier was found on the 9 captured Payments pages - the tier list exists only as rules text. The head tile itself always displays the plain number (e.g. '0.20', '100' as an illustrative example in the diagrams), not an 'x' multiplier symbol; the multiplication is implied and confirmed on the win_screen and bonus win screens (e.g. 'x10 Bet')."
  },
  "respin_multiplier_symbol": {
    "source": "payments_p1.png icon + caption, and help_p5.png/help_p6.png rules text (quoted verbatim): 'The Respin symbol always appears with a multiplier (it can be x2, x3, x4, x5, x10). It can appear in any cell except for the central one. After the spin, where a Respin symbol appeared, a respin is activated automatically, giving a chance to fill the empty cells. During the respin the multiplier of the Respin symbol and all the multipliers appeared in the spin that activated the respin stay on their positions.'",
    "tiers": [
      "x2",
      "x3",
      "x4",
      "x5",
      "x10"
    ],
    "appearance": "A glowing cyan disc showing the multiplier number in bold white/cyan text, encircled by two thick white curved arrows chasing each other (a 'refresh'/recycle motif), with small white sparkle particles scattered around it (seen isolated on payments_p1.png). On the actual playfield, the same multiplier value is printed directly on a satellite diamond tile in bold gold/olive-yellow text (e.g. 'x3', 'x5', 'x10' observed on base_game_full_multiplier_grid.png) rather than showing the circular-arrow icon.",
    "restriction": "Can land on any of the 6 satellite tiles; never on the head/central tile.",
    "win_amount_rule": "Per the Payments booklet (payments_p2/p3, verbatim): 'The win is the amount appearing in the central cell multiplied by the adjacent multipliers.' Per the Help booklet (help_p5/p6, verbatim, fuller version): 'If at the same time a multiplier appears on the cell adjacent to the central one, its value is multiplied by the multiplier value in the central cell. If a winning line is completely filled with multipliers, all of them are multiplied with each other. If a multiplier appears in the next but one cell from the central cell, it is not applied to the amount in the central cell.'",
    "three_cases_explained_in_words": [
      "Case 1 - multiplier one step from the head (on an inner-ring satellite, i.e. upper-left, mid or upper-right): its value multiplies the head's amount.",
      "Case 2 - multiplier two steps from the head (on an outer-ring satellite, i.e. far-left, bottom or far-right) with the inner-ring tile of that same line NOT also holding a multiplier: it is ignored / not applied to the head amount.",
      "Case 3 - an entire line (head + both of its two satellites) is filled with multipliers: all the multiplier values on that line are multiplied together (rather than only the one-step tile counting)."
    ]
  },
  "wheel_bonus_symbol": {
    "source": "payments_p1.png icon + caption, and help_p6.png/help_p7.png rules text (verbatim): 'The Bonus symbol can appear only in the central cell. It activates the Wheel of Fortune above the playing field with different values a player may obtain. The value determined by the Wheel of Fortune is a player's win. If there were multipliers in the spin that activated the Bonus, these multipliers are multiplied by the winning value.'",
    "appearance": "Isolated icon (payments_p1.png): a neon roulette-style wheel - a dark-blue disc with thin radial blue spoke lines, one wedge highlighted solid orange, a light-cyan circular hub, and the whole disc ringed by a glowing magenta-to-white halo, topped by a small yellow outlined triangle pointer.",
    "restriction": "Can only appear on the head/central tile (never on a satellite)."
  },
  "wheel_of_fortune_prize_table": {
    "illustrated_diagram_version": {
      "source": "payments_p8.png / payments_p9.png (static diagram inside the Payments booklet)",
      "segment_count": 16,
      "segments_clockwise_from_top": [
        "MAX WIN (pink, 3 small stars)",
        "0.50",
        "2.00",
        "0.30",
        "5.00",
        "0.50",
        "1.00",
        "0.20",
        "2.50",
        "0.50",
        "1.00",
        "0.30",
        "10.00",
        "0.20",
        "1.50",
        "0.30"
      ],
      "center_hub_label": "FUN",
      "note": "Numbers alternate between dark-navy-blue and hot-pink/magenta purely for visual contrast between neighboring wedges - the color does not indicate value tier."
    },
    "live_bonus_wheel_version": {
      "source": "bonus_wheel.png (the actual wheel shown during a real, purchased bonus round; bet was 1.00 FUN)",
      "segment_count": 16,
      "segments_clockwise_from_top_as_captured": [
        "10.00",
        "4.00",
        "16.00",
        "6.00",
        "12.00",
        "20.00",
        "4.00",
        "6.00",
        "8.00",
        "3.00",
        "16.00",
        "6.00",
        "8.00",
        "4.00",
        "100.00",
        "3.00"
      ],
      "center_hub_label": "FUN",
      "pointer_position": "A magenta-outlined triangle pointer mounted on the left side of the wheel (pointing right/inward), rather than at the top as in the static diagram.",
      "result_captured": "bonus_wheel_result.png shows the wheel landed on '10.00 FUN', displayed afterward on a large rotated-diamond neon plaque (purple-to-magenta gradient fill, gold outer glow outline) - visually echoing the same diamond-tile shape used for the main playing field."
    },
    "discrepancy_flagged": "The illustrated diagram's segment values (0.20 to 10.00, plus a 'MAX WIN' segment) and the live wheel's segment values (3.00 to 100.00, no segment explicitly labelled 'MAX WIN') do not match one-to-one. It could not be determined from the captured frames whether the live wheel's numbers are literal bet-multipliers (consistent with the final 'x10 Bet' label seen on bonus_win.png for the 10.00 result) while the diagram is a smaller illustrative example, or whether multiple wheel variants exist. Recorded in unreadable_or_uncertain."
  },
  "payout_mechanics": {
    "payout_basis": "All wins are multipliers of the TOTAL BET, not divided per line. Confirmed by the in-game rules text itself ('...of the bet') and by direct arithmetic on win_screen.png: Total bet = 1.00 FUN, central cell displayed '0.20', Total win displayed '0.20 FUN' - i.e. printed_win equals tier_value x total_bet with no division by the number of lines (3).",
    "line_label_meaning": "The footer text 'Line 1 pays' next to the Total win amount simply names which of the 3 possible lines produced the displayed win; it is not evidence that the stake was split three ways.",
    "worked_example_from_win_screen": {
      "frame": "win_screen.png",
      "total_bet": "1.00 FUN",
      "head_tile_value": "0.20",
      "displayed_total_win": "0.20 FUN",
      "satellite_state": "The upper-left tile (one step from the head, i.e. adjacent) is visibly printed 'x3' in dark olive-yellow text, but rendered visually dimmed/desaturated compared to the glowing head tile. All four other satellite tiles are dimmed with only the blank placeholder diamond icon (no value).",
      "anomaly_flagged": "Per the rules text, a multiplier on a tile adjacent to the head should multiply the head's value (0.20 x 3 = 0.60), but the printed Total win here is exactly 0.20 with no multiplication applied. Possible explanations - the x3 tile belongs to a different geometric line than the one labelled 'Line 1' that actually paid this round, or it is a dimmed/inactive leftover not counted in the final tally - could not be confirmed from the available frames. Recorded in unreadable_or_uncertain; this is a genuine open question about the exact win-calculation logic, not a description error."
    },
    "max_win": {
      "value": "x3600",
      "evidence": "Confirmed on two separate in-game frames: preview.png prints 'MAX WIN X3600' next to a magenta-outlined downward triangle, and help_p10.png states verbatim 'The maximum winning amount in the game is x3600.'"
    },
    "multiplier_reach_rule_worked_example": "RESOLVED (verified by the lead on a x2 zoom of win_screen.png, crop 380,250-900,620): there is no contradiction. The six satellite tiles form TWO rings around the arrowhead. The INNER ring (upper-left, centre, upper-right; rendered in brighter magenta) is adjacent to the head; the OUTER ring (far-left, bottom-centre, far-right; rendered in darker purple) is the 'next but one' position. On this frame the 'x3' Respin tile sits on the FAR-LEFT OUTER tile, and the rules exclude exactly that case: 'If a multiplier appears in the next but one cell from the central cell, it is not applied to the amount in the central cell.' Hence Total win = 0.20 = 0.2x tier x 1.00 total bet, with the x3 correctly ignored. This frame is therefore a WORKED EXAMPLE of the exclusion rule and of the ring geometry, not an anomaly.",
    "satellite_ring_geometry": "Inner ring (adjacent to the arrowhead, multipliers DO apply): upper-left, centre, upper-right - brighter magenta tiles. Outer ring (next but one, multipliers do NOT apply to the head's amount): far-left, bottom-centre, far-right - darker purple tiles. Each of the three winning lines runs head -> inner-ring tile -> outer-ring tile."
  },
  "rtp_and_return": {
    "source": "help_p10.png, quoted verbatim",
    "text": "The overall theoretical Return to Player (RTP) is 97.33%. RTP for the Buy Bonus feature is 97.33%. RTP for the Chance x2 feature is 97.33%.",
    "note": "All three quoted RTP figures are identical - buying the bonus or activating the Chance x2 side-bet does not change the game's theoretical RTP according to the game's own rules text."
  },
  "bet_limits": {
    "min_bet": "0.05 FUN",
    "max_bet": "70.00 FUN",
    "evidence": "Read directly off the bet-adjustment helper frames (kept on disk as _bet_min.png / _bet_max_confirm.png): 'Total bet 0.05 FUN' with the down-arrow stepper visibly greyed out/disabled, and 'Total bet 70.00 FUN' with the up-arrow stepper visibly greyed out/disabled.",
    "default_demo_bet": "1.00 FUN"
  },
  "features": {
    "respin_automatic": {
      "type": "Automatic per-spin mechanic (not purchasable, no dedicated dialog)",
      "trigger": "Any Respin (multiplier) symbol landing on a satellite tile during a normal spin.",
      "effect": "A respin is triggered automatically to try to fill the remaining empty satellite tiles; all multiplier tiles and values already revealed in the triggering spin stay fixed in place during the respin.",
      "evidence": "base_game_full_multiplier_grid.png shows all 6 satellite tiles filled with Respin multiplier values (x10, x10, x3, x3, x10, x5) after a natural spin, captured within the first ~16 ordinary base-game spins without any purchase or long hunt - this mechanic fires very frequently."
    },
    "wheel_bonus_purchase": {
      "name_on_button": "BUY BONUS",
      "name_in_dialog": "WHEEL OF FORTUNE",
      "rules_text_price": "help_p8.png states verbatim: 'A player can buy a Wheel Bonus clicking on the relevant button under the playing field. The purchase price is x25 of the bet.'",
      "actual_ui_price": "x50 of the bet, confirmed at three different bet levels: bet 0.05 -> button reads 2.50; bet 1.00 -> button reads 50.00; bet 70.00 -> button reads 3500.00. Also confirmed inside the purchase dialog itself (bonus_buy_dialog.png: 'WHEEL OF FORTUNE / 50.00 FUN / BUY' at a 1.00 bet).",
      "discrepancy_note": "This is a genuine contradiction inside the game's own materials - the written rules say x25, the interface consistently charges x50. The interface (what a player actually pays) is treated as the authoritative figure since it is what the game does, but both numbers are documented here for completeness.",
      "purchase_flow_captured": [
        "bonus_buy_dialog.png: a dialog centered over the dimmed playfield/win screen. Header 'WHEEL OF FORTUNE' in pink text above a small round wheel icon; price '50.00 FUN' in yellow; a rounded 'BUY' button (blue-purple gradient fill, magenta glow outline); below it a bet-adjustment stepper showing '- 1.00 FUN +' letting the player change the stake used for the purchase before confirming.",
        "bonus_trigger.png: balance already debited (999.20 -> 949.20 FUN, i.e. -50.00 confirming the x50 price at bet 1.00). A radiant sunburst/wheel graphic fills the screen behind large text 'CONGRATULATIONS!' (yellow with pink outline) and 'YOU HAVE WON A BONUS GAME' (blue text with pink glow); prompt 'CLICK TO CONTINUE' at the bottom; footer shows 'Last win: 0.20 FUN' left over from the previous spin.",
        "bonus_wheel.png: the actual spinning-wheel screen (see wheel_of_fortune_prize_table.live_bonus_wheel_version above) with a left-arrow icon by the wheel, and 'Last win: 0.20 FUN' still shown in the footer.",
        "bonus_wheel_result.png: the wheel's landed value is revealed on a large diamond-shaped neon plaque reading '10.00 FUN' (purple-to-magenta fill, gold glowing outline), echoing the main playfield's diamond-tile visual language.",
        "bonus_win.png: a 'TOTAL WIN' summary screen - orange/gold 3D header text with a pink glow, set against an upward-arrow-shaped neon plaque outline; below it the amount '10.00' in large cyan digits, and 'x10 Bet' in bold pink/magenta text; prompt 'CLICK TO CONTINUE' below that. Balance updates from 949.20 to 959.20 FUN, exactly matching a 10.00 FUN win at a 1.00 FUN bet (x10)."
      ]
    },
    "wheel_bonus_chance_toggle": {
      "button_label": "CHANCE x2",
      "type": "Persistent bet-modifier toggle (not a one-time purchase or dialog) - a switch the player leaves on or off for ongoing play.",
      "rules_text": "help_p7.png/help_p8.png, verbatim: 'The feature is activated by clicking on the relevant button under the playing field. If activated, the feature increases the bet x1.2 and twice increases the chance to get a Respin or a Wheel Bonus.'",
      "name_vs_effect_note": "The button's printed name ('CHANCE x2') describes the EFFECT of the toggle (it doubles the chance of triggering a Respin or Wheel Bonus) - it is not literally a 2x price or a 2x prize multiplier. The actual surcharge is x1.2 of the base bet (i.e. a +20% fee), confirmed by two proportional measurements: base bet 1.00 -> surcharge 0.20 FUN (total bet becomes 1.20 FUN); base bet 3.00 -> surcharge 0.60 FUN (total bet becomes 3.60 FUN).",
      "visual_states": {
        "off": "Button renders as an outline-only arrow (teal/cyan-green neon outline, transparent dark interior) with a small vertical pill on the left end showing three dotted amber up-chevrons stacked above a solid gold circular knob. Still displays the would-be surcharge amount in FUN even while off.",
        "on": "Button fills solid hot-pink/magenta (still with a white outline); the chevron dots disappear from the left pill, leaving just the solid pink pill and gold knob. The bottom-bar 'Total bet' field updates to show the increased stake (e.g. 1.20 FUN instead of 1.00 FUN). The main spin button icon (bottom-right, circular double-arrow refresh icon) additionally changes to a circular arrow with a five-pointed star in the middle while the toggle is ON - a shape-based cue independent of color."
      },
      "anomaly_flagged": "One captured frame (base_game_chance_x2_bet3.png, toggle ON at a 3.00 FUN base bet) showed a stale surcharge label of '0.40 FUN' instead of the correct proportional '0.60 FUN', immediately after several rapid bet-increase clicks; a follow-up frame with the toggle switched back off (base_game_chance_x2_off_bet3.png) showed the correct '0.60 FUN'. Treated as a brief UI label refresh lag rather than a real pricing bug, since the Total bet field itself was correct (3.60 FUN, i.e. 3.00 x 1.2) in the stale-label frame."
    }
  },
  "screens": {
    "preview": {
      "type": "preview / splash screen, shown before the game loads",
      "content": "Large synthwave sun background. Top-left: the 'ARROW Slot' wordmark (see color_palette.wordmark_arrow_slot). Center: a small illustrative diamond-tile cluster with the head tile showing example value '100'. Top-right: a magenta-outlined downward triangle reading 'MAX WIN' above 'X3600' in bright yellow. Left/right edges: a left-pointing purple/magenta neon triangle and a right-pointing blue/purple neon triangle (previous/next navigation arrows). Below center: white text 'THE NUMBER IN THE CENTRAL CELL DETERMINES THE WINNINGS'. Below that: three small pagination dots (leftmost solid gold/active, other two hollow/dark), implying the splash can page through multiple introductory screens - only the first was captured. Bottom-center: a rounded pill button with a blue-to-magenta gradient fill and white/pink glowing outline reading 'CLICK TO START' in bold yellow.",
      "color_blind_notes": "Max-win callout and wordmark are large high-contrast text on a bright background - legible without color discrimination. The active pagination dot is distinguished by fill (solid vs hollow) as well as color."
    },
    "base_game_default": {
      "type": "base_game",
      "file": "base_game.png",
      "content": "The seven-tile arrow playfield centered under the sun graphic, all tiles idle/placeholder (small dark diamond outline icons, no revealed values). Top-left: wordmark; top-right: speaker icon + small running clock-style counter (observed values increase across frames chronologically, e.g. '03:03' up to '03:37' - most likely a session/elapsed-time counter rather than a game feature; exact purpose not confirmed by any labeled text) + vertical 'ARROW SLOT' text along the right edge. Bottom-left corner: circular white 'i' (information) icon and a circular white gear (settings) icon, stacked, above white text 'Balance 1,000.00 FUN'. Bottom-center: white text 'Total bet' with up/down triangle stepper buttons and the current stake '1.00 FUN' below. Bottom-left-of-center: 'CHANCE x2' toggle button. Bottom-right-of-center: 'BUY BONUS' button. Bottom-right corner: a circular 'A' icon (Autoplay settings) and a circular double-arrow refresh icon (Spin)."
    },
    "base_game_full_multiplier_grid": {
      "type": "base_game",
      "content": "Same layout as base_game_default, but this spin filled every satellite tile with a Respin multiplier: upper-left = x10, upper-right = x10, mid = x3, bottom = x3, far-left = x10, far-right = x5 (all printed in bold gold/olive-yellow text). Head tile shows '0.20'. This is the frame used as primary evidence for the Respin mechanic."
    },
    "base_game_chance_x2_enabled": {
      "type": "base_game",
      "content": "CHANCE x2 toggle is ON (solid pink fill). Total bet field reads '1.20 FUN' (1.00 base + 0.20 fee). Head tile shows a small dark diamond placeholder; the mid satellite (one step below head) shows 'x2' in bold pink/magenta text while the other five tiles show blank placeholders - this board state is identical across this frame and the following two (base_game_chance_x2_bet3.png, base_game_chance_x2_off_bet3.png), indicating it is the leftover result of the last completed spin rather than a fresh outcome for each of these three bet-adjustment frames. Spin button icon (bottom-right) shows a star inside the circular arrows, confirming CHANCE is active."
    },
    "base_game_chance_x2_bet3": {
      "type": "base_game",
      "content": "CHANCE x2 toggle ON at base bet 3.00 FUN; Total bet reads '3.60 FUN'. CHANCE button label shows a stale '0.40 FUN' fee (see wheel_bonus_chance_toggle.anomaly_flagged). Spin button still shows the star icon (ON state)."
    },
    "base_game_chance_x2_off_bet3": {
      "type": "base_game",
      "content": "CHANCE x2 toggle OFF (outline-only) at base bet 3.00 FUN; Total bet reads '3.00 FUN' (no fee added). CHANCE button correctly shows '0.60 FUN' as the would-be fee. BUY BONUS button reads '150.00 FUN' (=50x3.00, consistent with the x50 purchase price). Spin button icon reverts to the plain circular double-arrow (OFF state)."
    },
    "paytable_payments_booklet": {
      "type": "paytable, 9 scroll-captured pages inside the in-game Information/Payments panel",
      "panel_chrome": "Every page shares the same header banner (a smaller copy of the ARROW Slot wordmark on the sunset background) and a close 'X' button at the top-right; a left-edge vertical sidebar with three round icons for switching sections: a money-bag icon (Payments, currently open), a clock-with-arrow icon (History), and a '?' icon (Help/Rules).",
      "page_by_page_content_verbatim_and_described": [
        "Pages 1-3 (overlapping scroll captures): two headed columns, 'Wheel Bonus' (left) and 'Respin' (right), each with its neon icon (see respin_multiplier_symbol.appearance and wheel_bonus_symbol.appearance) and a paragraph of body text (quoted in full under wheel_bonus_symbol and respin_multiplier_symbol above). Page 3 additionally begins the 'FEATURES' section header and 'WIN AMOUNT' sub-header with its first line of text.",
        "Pages 4-6 (overlapping): 'FEATURES' header, 'WIN AMOUNT' sub-header with text 'The win is the amount appearing in the central cell multiplied by the adjacent multipliers.', followed by an illustrative diamond-cluster diagram (head tile showing example value '100', all six satellites idle placeholders). Page 6 additionally introduces 'BONUS GAME' sub-header with text 'The bonus game determines the amount, to which the multipliers from the main game will be applied.'",
        "Pages 7-9 (overlapping): continuation of the 'BONUS GAME' section, then the Wheel of Fortune diagram itself - a 16-segment prize wheel (see wheel_of_fortune_prize_table.illustrated_diagram_version for the full segment list), orange/gold and white alternating wedges, pink outer ring, orange 'FUN' center hub, pink pointer triangle at 12 o'clock."
      ]
    },
    "rules_help_booklet": {
      "type": "rules, 12 scroll-captured pages inside the same Information panel (Help/'?' section)",
      "panel_chrome": "Same header/close-X/sidebar chrome as the Payments booklet.",
      "verbatim_text_by_section": {
        "About the Game": "Have a dream walk at sunset under the palm trees! Follow the direction the magic arrow is pointing, and you're sure to come to big wins! The slot is very generous with multipliers. And the luckiest players get a chance to spin the Wheel of Fortune in the setting sun, increasing their win even more. The game promises to be bright in every sense!",
        "How to play": "The game features win lines. Choose the bet size using the buttons in the Total bet field. Higher bets will increase a total win. The bet value chosen is displayed in the corresponding field. To start the reels spinning, click the Spin button.",
        "Autospins": "Click the Autospins settings (A) button to choose the number of rounds to auto spin. After the choice is made, a pop-up appears confirming the amount and the number of spins. The amount is equal to the number of spins multiplied by the total bet. To start the Autospins, click the Confirm button. To return to the manual mode, click the Cancel button or click anywhere outside the pop-up. In the Autospins settings you can adjust the following: Don't stop the game on pop-ups - the game will skip the pop-ups \"Click to continue\"; Enable quick spin - if enabled the speed of the spinning reels increases. Depending on the license requirements the feature may not be available. You can adjust the Stop of Autospins: on any win - autospin will stop after you win; if bonus game is won - autospin will stop when a bonus game is triggered; if single win exceeds - autospin will stop when a single win is above the written sum in the field; if cash balance increases by - autospin will stop when the current balance increases by the sum written in this field; if cash balance decreases by - autospin will stop when the current balance decreases by the sum written in this field. To stop the spins, click the Stop Autospins button. After the Autospins stop, all their adjustments are reset, and the current bet is reset to the default bet.",
        "Features": "Win lines are formed from the center. The slot has 3 winning lines. They are formed from the central cell of the field, which is the arrowhead. A win depends on the central cell. A win occurs if a symbol with an amount appears on the central cell (the amount can be equal to 0.2x, 0.4x, 0.6x, 1x, 1.4x, x2, x3, x4, x5 of the bet). If at the same time a multiplier appears on the cell adjacent to the central one, its value is multiplied by the multiplier value in the central cell. If a winning line is completely filled with multipliers, all of them are multiplied with each other. If a multiplier appears in the next but one cell from the central cell, it is not applied to the amount in the central cell. The symbol in the central cell always appears last, because the presence or the absence of the value in the central cell determines whether there is a win or not. Respin. The Respin symbol always appears with a multiplier (it can be x2, x3, x4, x5, x10). It can appear in any cell except for the central one. After the spin, where a Respin symbol appeared, a respin is activated automatically, giving a chance to fill the empty cells. During the respin the multiplier of the Respin symbol and all the multipliers appeared in the spin that activated the respin stay on their positions. Wheel Bonus. The Bonus symbol can appear only in the central cell. It activates the Wheel of Fortune above the playing field with different values a player may obtain. The value determined by the Wheel of Fortune is a player's win. If there were multipliers in the spin that activated the Bonus, these multipliers are multiplied by the winning value. Wheel Bonus Chance. The feature is activated by clicking on the relevant button under the playing field. If activated, the feature increases the bet x1.2 and twice increases the chance to get a Respin or a Wheel Bonus. Buy Wheel Bonus. A player can buy a Wheel Bonus clicking on the relevant button under the playing field. The purchase price is x25 of the bet.",
        "Spin Results": "There are three winning lines formed from the central cell. Winnings depend on whether a symbol with an amount appeared in the central cell or not. The maximum winning amount in the game is x3600. To learn the game payouts, click the Information (I) button and choose the Payments button.",
        "Settings": "The settings button opens a panel with game speed and volume settings. Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available. Spacebar to spin (can be used instead of clicking the Spin button). Here also are sound effects and background music settings: Volume adjustment, including its complete turn off; Turning the music on/off (using checkmark); Turning the sound effects on/off (using checkmark).",
        "Return to Player": "The overall theoretical Return to Player (RTP) is 97.33%. RTP for the Buy Bonus feature is 97.33%. RTP for the Chance x2 feature is 97.33%.",
        "RNG": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
        "Additional information": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0.0 dated April, 2025. Game Version 1.0.0."
      },
      "rules_document_metadata_note": "The phrase 'game rule version 1.0.0 dated April, 2025' is the date of the RULES DOCUMENT/text revision, not necessarily the game's release date - not used as a release-date claim here."
    },
    "settings": {
      "type": "settings",
      "content": "A dark rounded panel titled 'Settings' with a grey 'X' close icon top-right, positioned centrally over the dimmed playfield. Two checkbox rows: 'Quick spin' (checkbox appears empty/unchecked and the label text is a dimmer grey than the other row, consistent with the rules text noting this feature 'may not be available' depending on license) and 'Spacebar to spin' (checkbox shows a white checkmark, label in brighter white/light-grey text - enabled). Below, an 'Audio' sub-header, a 'Volume' label with a horizontal slider (round grey handle positioned near the right/high end of the track), and two more checkmarked rows: 'Music' and 'Sound FX' (both shown checked/enabled).",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph (shape) inside a filled/unfilled box, not by color alone; the disabled 'Quick spin' row is distinguished by both a lighter/greyed label AND an unchecked box, giving two redundant cues."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A dark panel titled 'Autospin settings' with an 'Advanced' label and an upward chevron (expanded state) at the top-right. Two checkbox rows, both appearing disabled/unchecked with dimmed grey labels: \"Don't stop the game on pop-ups\" and \"Enable quick spin\". Below, 'Numbers of rounds' header over a grid of 9 dark rectangular buttons: first row '10', '25', '50', '100', '250'; second row '500', '750', '1000', an infinity symbol '∞'. None of the 9 buttons appears visually highlighted/selected in the captured frame, and no separate 'Start'/'Confirm' button is visible below the button grid within the panel's visible bottom edge - selecting a round-count button is presumably what starts autoplay directly, but this was not confirmed by a follow-up frame.",
      "color_blind_notes": "Round-count buttons are differentiated purely by their printed numbers (text), not by color."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "See payout_mechanics.worked_example_from_win_screen for the full breakdown. Floating pink-outlined hexagonal/arrow-shaped tag above the head tile also repeats '0.20 FUN'. Footer shows 'Line 1 pays' text to the left of 'Total win: 0.20 FUN' on the right, both anchored to the same bottom bar as the bet controls.",
      "color_blind_notes": "The winning head tile is both brighter/more saturated AND has an extra floating repeat-of-value tag above it, giving two redundant cues beyond color alone that it is the active/paying tile."
    },
    "bonus_screens": {
      "note": "See features.wheel_bonus_purchase.purchase_flow_captured for the full page-by-page description of bonus_buy_dialog.png, bonus_trigger.png, bonus_wheel.png, bonus_wheel_result.png and bonus_win.png."
    }
  },
  "ui_controls": {
    "top_bar": "Top-left: BGaming provider badge (black 'B' on a gold rounded square). Top-right: a white speaker/sound icon next to a small numeric clock-style readout (mm:ss format, e.g. '03:11'); further right, small vertical white text 'ARROW SLOT' running top-to-bottom along the very edge of the screen (present on essentially every in-game frame except the preview splash, which has its own large wordmark instead).",
    "bottom_bar_left_to_right": [
      "Circular white 'i' (Information) icon - opens the Payments/History/Help booklet.",
      "Circular white gear (Settings) icon - opens the Settings panel.",
      "'Balance' label with the current demo balance in white text below the two icons.",
      "'Total bet' label with small white up/down triangle stepper buttons and the current stake printed below.",
      "'CHANCE x2' toggle button (see wheel_bonus_chance_toggle).",
      "'BUY BONUS' button (see wheel_bonus_purchase).",
      "Circular 'A' icon (Autoplay settings) near the bottom-right corner.",
      "Circular Spin button (double-arrow refresh icon, or a star-in-circle icon while CHANCE x2 is active) at the far bottom-right corner."
    ],
    "info_panel_sidebar": "A vertical strip of three round icons on the left edge of the Information overlay: a money-bag icon (Payments/paytable section), a clock-with-a-small-arrow icon (History section - confirmed empty/not rendered in this demo build, see below), and a circular '?' icon (Help/rules section)."
  },
  "accessibility_observations": {
    "screen_reader": "Control positions are stable across all captured frames: info/settings icons bottom-far-left, balance/bet readouts center-left, CHANCE x2 and BUY BONUS flanking the playfield at the bottom, autoplay/spin bottom-far-right. The Payments and Help content is a linear, scrollable multi-page booklet reachable via the 'i' icon and the left-edge section sidebar.",
    "motor": "Large clickable targets throughout (arrow-shaped buttons, round icon buttons). Spacebar can be used instead of clicking Spin (confirmed in rules text and reflected as a checked-by-default 'Spacebar to spin' option in Settings). Autoplay with configurable stop conditions reduces the number of repeated clicks needed.",
    "color_blind": "Most state changes are backed by a non-color cue in addition to color: the CHANCE x2 toggle changes from outline-only to solid fill (shape/fill, not just hue) and the spin-button icon itself changes (circle-arrows vs star-in-circle); disabled checkboxes in Settings/Autoplay pair a dimmer label with an unchecked box; the winning head tile on win_screen is both brighter and carries a floating duplicate value tag. Residual risk: the two 'families' of playfield tiles (magenta = one step from head, purple = two steps from head) are distinguished primarily by position/distance rather than by an independent non-color marker, though position alone is sufficient to tell them apart without relying on hue.",
    "deaf_hard_of_hearing": "No audio-only information was observed; sound is decorative (background music and sound effects, both independently toggleable in Settings, plus a master volume slider and a top-right speaker mute icon). All game state (bet, balance, wins, feature triggers, wheel results) is conveyed via on-screen text and graphics."
  },
  "anomalies": [
    "Buy Wheel Bonus price: the Help booklet (help_p8.png) states the purchase price is 'x25 of the bet', but the in-game BUY BONUS button and the purchase dialog both consistently charge x50 of the bet at every bet level tested (0.05->2.50, 1.00->50.00, 70.00->3500.00, and 3.00->150.00 seen on base_game_chance_x2_off_bet3.png). The interface behaviour (x50) is treated as authoritative.",
    "The illustrated Wheel of Fortune diagram (Payments booklet, values 0.20-10.00 plus a 'MAX WIN' segment) does not match the segment values seen on the actual live bonus wheel played (bonus_wheel.png, values 3.00-100.00, no segment labelled 'MAX WIN') - see wheel_of_fortune_prize_table.discrepancy_flagged.",
    "CHANCE x2 fee label briefly showed a stale '0.40 FUN' value on base_game_chance_x2_bet3.png (toggle ON, base bet 3.00 FUN, correct fee would be 0.60 FUN) immediately after several rapid bet-increase clicks; a follow-up frame with the toggle switched off showed the correct proportional fee - treated as a UI label refresh lag rather than a pricing bug, since the underlying Total bet field (3.60 FUN) was correct throughout.",
    "The History section of the Information panel (clock icon in the left sidebar) produced no visible change from the Help section's current scroll position when clicked during capture - not rendered with any distinct content in this demo build."
  ],
  "unreadable_or_uncertain": [
    "Which of the game's three internal line numbers (1, 2, 3) corresponds to which of the three geometric directions (down-left diagonal, straight-down, down-right diagonal) - only 'Line 1 pays' was observed, with no diagram naming lines 2 and 3.",
    "Whether the live bonus wheel (bonus_wheel.png, values 3.00-100.00) and the illustrated Payments-booklet wheel diagram (values 0.20-10.00 + MAX WIN) represent the same prize table at different display scales, two different wheel variants, or a documentation/illustration mismatch.",
    "The exact purpose of the small running numeric counter next to the top-right speaker icon (values increase steadily across the capture session, e.g. '03:03' to '03:37') - most likely a session/elapsed-time readout, but no on-screen label confirms this.",
    "Whether a 'Start'/'Confirm' action exists below the visible round-count button grid in the Autospin settings panel (autoplay.png) - the panel's visible lower edge cuts off immediately after the '500/750/1000/infinity' button row with no confirm button shown; not confirmed whether clicking a round-count button starts autoplay immediately or a further confirmation step exists off-frame.",
    "Exact pixel boundary of the wheel's 'MAX WIN' segment's numeric payout value (if any) is not established - only the label 'MAX WIN' with three small stars is shown on the illustrated diagram, no attached number was legible."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.