Always Up!

Demo, RTP 96.07%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 7 hours ago Verified · 04 Aug 2026
RTP 96.07%
Volatility Medium
Max win ×559
Grid 3×3
For webmasters & affiliates
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1 embed plays · 20 hours ago
Asset pack

28 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/always-up-b10/

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72 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Aug 2026 View capture log

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 130 130 Feb Mar '26: 110 110 Mar Apr '26: 70 70 Apr May '26: 50 50 May Jun '26: 20 20 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇫🇮Finland 20 20 20 20
🇨🇭Switzerland 30 30
🇺🇸United States 20 20
🇦🇺Australia 10 10
🇬🇷Greece 10 10
🇳🇿New Zealand 10 10
🇵🇱Poland 10 10
🇨🇾Cyprus 10
🇫🇷France 10
🇩🇪Germany 10
🇳🇴Norway 10
🇷🇴Romania 10
🇸🇪Sweden 10
🇬🇧United Kingdom 10
🇳🇱Netherlands 10 10 10
🇧🇬Bulgaria 10
🇮🇹Italy 10
Full per-country breakdown via the API →

What we extracted from Always Up!

Everything pulled from Always Up! into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Always Up
rtp 96.07% · single configuration
volatility Medium
max_win_x ×559
layout 3×3
paylines 5 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

Symbols & paytable

9 symbols
9 icons (ZIP)
BONUS
BONUS
Bonus

Red firework gift-box, gold-trimmed lid, yellow 'BONUS' text; no direct payout. 3 BONUS symbols anywhere on reels 1-2-3 (any row) trigger the Bonus game.

Red money pouch / lucky bag
Red money pouch / lucky bag
High Pay

Round red drawstring pouch spilling gold coins, gold Chinese fortune emblem on front. Highest-paying symbol. Payout is a multiplier of the 2.00 FUN paytable bet anchor.

MatchPayoutUnit
3x 60.00 Multiplier
Gold ingot (yuanbao)
Gold ingot (yuanbao)
High Pay

Boat-shaped shiny gold ingot with a green jade-colored gem inset in the center. Payout is a multiplier of the 2.00 FUN paytable bet anchor.

MatchPayoutUnit
3x 40.00 Multiplier
Gold coins
Gold coins
Low Pay

Two overlapping round gold coins with square center holes, front coin marked with a red inverted-triangle. Payout is a multiplier of the 2.00 FUN paytable bet anchor.

MatchPayoutUnit
3x 8.00 Multiplier
Pink lotus flower
Pink lotus flower
Low Pay

Blooming pink/purple lotus flower with a yellow center and green leaves at the base. Payout is a multiplier of the 2.00 FUN paytable bet anchor.

MatchPayoutUnit
3x 4.00 Multiplier
Red firecracker bundle
Red firecracker bundle
Low Pay

Bundle of red paper firecrackers, gold pattern, tied with red cord. Pays identically to the magenta and green firecracker bundles; a color-blind player cannot tell the three apart by hue, but all three pay the same.

MatchPayoutUnit
3x 4.00 Multiplier
Magenta/pink firecracker bundle
Magenta/pink firecracker bundle
Low Pay

Same bundle shape as the red firecrackers, in magenta/pink paper with gold pattern detailing. Pays identically to the red and green bundles (same shape, differs only by hue).

MatchPayoutUnit
3x 4.00 Multiplier
Green firecracker bundle
Green firecracker bundle
Low Pay

Same bundle shape as the red firecrackers, in green paper with gold pattern detailing. Pays identically to the red and magenta bundles (same shape, differs only by hue).

MatchPayoutUnit
3x 4.00 Multiplier
'Fu' character tile (福)
'Fu' character tile (福)
Low Pay

The Chinese character meaning fortune/good luck, rendered in blue with a gold outline on a plain tile. Lowest-paying symbol.

MatchPayoutUnit
3x 1.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

3 reels x 3 rows (9 cells), 5 fixed always-active paylines (top row, middle row, bottom row, and 2 diagonals). Each reel shows only 3 symbols, so a payline can only ever win on an exact 3-of-a-kind. Several of the 5 lines share cells, so one symbol layout can satisfy more than one line at once; all winning-line payouts are summed into the Total win (verified: an 8.00 FUN 3-of-a-kind paid on both Line 3 and Line 5 at once, totalling 16.00 FUN).

Bonus Mode bonus
Bonus Game (Choose Your Rocket)

Triggered by 3 BONUS symbols landing anywhere on reels 1, 2 and 3 (naturally, or via Buy Bonus). Player is shown 5 identical rockets and picks 1; all rockets launch, each carrying a hidden multiplier that increases with flight height, then explodes at a random height revealing its multiplier. The picked rocket's multiplier is applied to the bet. Rules text states the maximum winning amount in the Bonus round is x499 of the bet; the splash screen separately advertises an overall MAX WIN 559x that is never reconciled with the 499x figure anywhere in-game.

Bonus Mode buy_bonus
Buy Bonus

Purchases direct entry into the Bonus Game at a price always exactly 80x the current Total bet (verified at three bet levels: 8.00 FUN at 0.10 FUN bet, 160.00 FUN at 2.00 FUN bet, 36,000.00 FUN at 450.00 FUN bet). Price is deducted immediately on confirming; the Bonus game triggers on the very next spin.

Bonus buy

1 option
Option Price (cost × bet) Effect
Bonus Game headline ×80.00

Colour system

extracted from frames · HEX
Export palette
#12575E base dominant 1 base
#241612 base dominant 2 base
#D71F1A base dominant 3 base
#259A5C base dominant 4 base
#A7171A base dominant 5 base
#5B1514 base dominant 6 base
#19120F bonus dominant 1 bonus
#E60D0C bonus dominant 2 bonus
#F6D7A1 bonus dominant 3 bonus
#A41119 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The three firecracker-bundle symbols (red, magenta, green) share the same shape and pay identically (4x bet); they differ only by hue, which does not affect win-amount comprehension. Other state is conveyed redundantly: volatility by a COUNT of lit rocket icons (2.5 of 5 lit) not by color alone, bet up/down arrow enabled/disabled by brightness contrast not hue, checkbox on/off by a checkmark glyph not color, and win tier by wording plus presence/absence of the mascot graphic rather than by color.
Screen Reader
  • Bottom bar has a small, stable set of controls: info ('i') and settings (gear) on the far left, Balance/Total bet with +/- arrows in the center, Autoplay ('A') and Spin (double-arrow) on the far right. The info/rules/paytable content is a SINGLE continuously scrollable panel, not paginated buttons; expose it as one scrollable region with section headings (paytable, FEATURES, Bonus symbol, Bonus Game, Buy bonus, Lines) rather than 'page N of M'.
  • Win amounts animate/count up before settling; only the final settled banner is authoritative ('SUPER MEGA WIN 400.00 FUN / 200x BET', plain 'TOTAL WIN 114.00 FUN / 57x BET'). An intermediate 'BIG WIN' banner shows a mid-count value (e.g. 63.93 FUN while the total was still rising toward 400.00 FUN) that is NOT the round result and must not be announced as final until the counter stops.
Motor Accessibility
  • Bet adjustment on the main screen uses small up/down triangle arrows next to 'Total bet' (fine motor precision required); the Buy Bonus dialog instead offers larger oval +/- buttons. Spacebar-to-spin can be toggled off in Settings for players who prefer not to use the keyboard. Autoplay offers preset round counts (10 up to 1000, or infinite) to reduce repeated clicks/taps.
Hearing Accessibility
  • No information is conveyed by audio only; Music and Sound FX are separately toggleable in Settings, and all game state (balance, bet, win amounts, bonus trigger, rocket multipliers) is shown as on-screen text/graphics.

Media & assets

3 files · 3 types
28 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, paytable (3 pages), rules (10 pages, confirmed scrolled to bottom), settings, autoplay panel, bet min/max limit frames (measured by pressing bet arrows to disabled state), buy-bonus dialog, bonus trigger (3 BONUS symbols), rocket-pick screen, bonus rocket-ascending/resolution screen, two settled bonus win screens (SUPER MEGA WIN 400.00 FUN/200x bet, plain TOTAL WIN 114.00 FUN/57x bet), and one natural base-game win (16.00 FUN, two paylines paying at once).
RTP percentage is not stated anywhere in the game: not on the splash screen, and not in the full 10-page scrollable rules/lines panel (panel confirmed scrolled to its documented bottom). Not invented.
Two max-win figures with unreconciled scope are both printed in-game: the splash headline states overall 'MAX WIN 559x' (the value stored in the slot's max_win field), while the in-game rules text separately caps 'the maximum winning amount in the Bonus round' at 'x499 of the bet'. No on-screen text anywhere explains how the 559x overall figure relates to the 499x bonus-round cap.
Exact multiplier thresholds that select the BIG WIN vs SUPER MEGA WIN vs plain TOTAL WIN banner tier are not stated on any captured screen; only two settled examples were observed (200x bet -> SUPER MEGA WIN, 57x bet -> plain TOTAL WIN).
No printed MINIMUM BET / MAXIMUM BET text exists anywhere in the captured rules panel; the 0.10-450.00 FUN limits were measured operationally (pressing the bet arrows until each visually greys out), not read from in-game text.

Ask AI about Always Up!

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Always Up! play? Keep it simple.

3 reels x 3 rows (9 cells), 5 fixed always-active paylines (top row, middle row, bottom row, and 2 diagonals). Each reel shows only 3 symbols, so a payline can only ever win on an exact 3-of-a-kind. Several of the 5 lines share cells, so one symbol layout can satisfy more than one line at once; all winning-line payouts are summed into the Total win (verified: an 8.00 FUN 3-of-a-kind paid on both Line 3 and Line 5 at once, totalling 16.00 FUN).

RTP 96.07%Medium volatilitymax win ×559demo ✓

From the verified capture of 04 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Always Up! vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/always-up-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/always-up-b10/
{
  "game": {
    "name": "Always Up!",
    "provider": "BGaming",
    "theme": "Chinese New Year / Lunar New Year firework festival. A white furry lion-dog guardian mascot (Nian-style creature with curved horns, orange face and paws, bushy white mane and beard) wearing a red kimono-style robe with green trim and gold floral embroidery stands on a red-and-gold drum pedestal, holding a large red firework rocket with a gold dragon motif and gold cap. Background is a red-roofed Chinese pavilion/temple structure beside a river, with fireworks bursting in the sky in gold, white, pink, purple and blue.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 25 desktop screenshots (1280x800) + OCR + zoomed crops of the paytable, payline diagrams, bet-limit arrows and the volatility rocket scale.",
    "method_notes": "All numeric values were read directly from screenshots and cross-checked with pixel zooms (payline diagrams, volatility rocket scale, disabled bet-arrow state, the 16.00 FUN base-game win that turned out to be TWO paylines paying 8.00 FUN each). Numbers not visible anywhere in the captured screens (e.g. RTP) are explicitly listed as not stated, not invented.",
    "currency_in_captures": "FUN (demo play-money)",
    "language": "English"
  },

  "grid_and_mechanic": {
    "layout": "3 reels x 3 rows (9 cells total), fixed at all times - there is no way-to-win or cluster mechanic.",
    "lines": "5 fixed paylines, all always active (no line-selection control exists; the '5 LINES' ribbon banner is permanently shown in the top-right of the reel frame).",
    "line_diagrams_source": "Bottom of the scrollable info panel, 'Lines' section (rules pages 9-10 / files paytable_p12.png, paytable_p13.png), each shown as a 3x3 grid of highlighted cells:",
    "line_shapes": {
      "Line 1": "Top row straight across all 3 reels.",
      "Line 2": "Middle row straight across all 3 reels.",
      "Line 3": "Bottom row straight across all 3 reels.",
      "Line 4": "Diagonal from the top cell of reel 1, through the middle cell of reel 2, to the bottom cell of reel 3.",
      "Line 5": "Diagonal from the bottom cell of reel 1, through the middle cell of reel 2, to the top cell of reel 3."
    },
    "win_evaluation": "Because each reel has only 3 symbols, a payline can only ever be won with an exact 3-of-a-kind (there are no 2- or lower-count wins). Because the grid is only 3x3, several of the 5 lines can share cells (e.g. Line 3 and Line 5 both pass through the bottom cell of reel 1 and the middle cell of reel 2), so a single symbol layout can pay on more than one line at once; the payouts of all winning lines are summed into 'Total win'.",
    "verified_example": "base_game_win_1.png: reel 1 = lotus / coins / firecracker(red) top-to-bottom; reel 2 = lotus / firecracker(red) / firecracker(red); reel 3 = firecracker(red) / firecracker(red) / firecracker(red). This satisfies BOTH Line 3 (bottom row: firecracker-firecracker-firecracker) AND Line 5 (bottom-left/middle-middle/top-right: firecracker-firecracker-firecracker). Each line pays the printed 3-of-a-kind red-firecracker value of 8.00 FUN at the 2.00 FUN bet shown, and the status bar reads 'Total win: 16.00 FUN' (8.00 + 8.00). The bottom status text only names one of the two lines ('Line 3 pays') even though both paid - screen-reader copy should not assume the named line is the only contributor to the total."
  },

  "symbols": {
    "note": "All payouts are for 3-of-a-kind (the only possible match count on a 3x3 grid) and were read from the in-game paytable at a Total bet of 2.00 FUN (paytable_bet_anchor). Multiplier-of-bet values are computed as printed_FUN_value / 2.00.",
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A red rectangular firecracker gift-box with a gold-trimmed lid, the word 'BONUS' in yellow letters on a red ribbon across the front, and a fan of colorful firework rocket tips (blue, purple, green, red, orange) sticking up out of the top of the box.",
      "payout": "No direct symbol payout is shown in the paytable; it only triggers the Bonus Game.",
      "trigger_rule": "3 BONUS symbols appearing anywhere on reels 1, 2 and 3 (any row, not tied to a payline) trigger the Bonus game.",
      "source": "paytable page 1 (bonus header) + rules pages 4-6 ('Bonus symbol' section, illustrated diagram, text '3 Bonus symbols on reels 1-2-3 trigger the Bonus game.')"
    },
    "paying_symbols_high_to_low": [
      {
        "name": "Red money pouch / lucky bag",
        "appearance": "A round red drawstring pouch bulging with gold coins spilling out of the top, with a circular gold Chinese good-fortune emblem on the front.",
        "payout_3": "120.00 FUN",
        "multiplier_of_bet": "60x",
        "rank": "highest-paying symbol"
      },
      {
        "name": "Gold ingot (yuanbao)",
        "appearance": "A boat-shaped shiny gold ingot with a green jade-colored gem inset in the center.",
        "payout_3": "80.00 FUN",
        "multiplier_of_bet": "40x"
      },
      {
        "name": "Gold coins",
        "appearance": "Two overlapping round gold coins with square center holes, the front coin marked with a red inverted-triangle symbol.",
        "payout_3": "16.00 FUN",
        "multiplier_of_bet": "8x"
      },
      {
        "name": "Pink lotus flower",
        "appearance": "A blooming pink/purple lotus flower with a yellow center and green leaves at the base.",
        "payout_3": "8.00 FUN",
        "multiplier_of_bet": "4x"
      },
      {
        "name": "Red firecracker bundle",
        "appearance": "A bundle of red paper firecrackers with gold pattern detailing, tied together with a red cord.",
        "payout_3": "8.00 FUN",
        "multiplier_of_bet": "4x"
      },
      {
        "name": "Magenta/pink firecracker bundle",
        "appearance": "Same bundle shape as the red firecrackers, in magenta/pink paper with gold pattern detailing.",
        "payout_3": "8.00 FUN",
        "multiplier_of_bet": "4x"
      },
      {
        "name": "Green firecracker bundle",
        "appearance": "Same bundle shape, in green paper with gold pattern detailing.",
        "payout_3": "8.00 FUN",
        "multiplier_of_bet": "4x"
      },
      {
        "name": "'Fu' character tile (福)",
        "appearance": "The Chinese character '福' (fortune/good luck) rendered in blue with a gold outline on a plain tile.",
        "payout_3": "2.00 FUN",
        "multiplier_of_bet": "1x",
        "rank": "lowest-paying symbol"
      }
    ],
    "color_blind_notes": "The three firecracker-bundle symbols (red, magenta, green) pay identically (8.00 FUN / 4x) but are shape-identical and differ ONLY by color; a color-blind player cannot visually distinguish which of the three landed. This is not a problem for understanding the WIN AMOUNT (all three pay the same), but it would matter for any hypothetical color-specific mechanic - none was observed for these three in the captured screens. All other symbols are distinguished by shape/silhouette as well as color (pouch vs ingot vs coins vs lotus vs character tile vs the BONUS box)."
  },

  "technical_summary": {
    "rtp_percent": null,
    "rtp_source": "Not stated on any captured screen (splash, base game, or the full 13-page scrollable info/paytable/rules panel). Not invented - see unreadable_or_uncertain.",
    "volatility": {
      "scale": "5-rocket icon scale next to the word 'VOLATILITY' on the splash/preview screen.",
      "lit_value": "2.5 out of 5",
      "lit_description": "Rockets 1 and 2 are fully lit red; rocket 3 is lit exactly half (left half red, right half grey); rockets 4 and 5 are fully grey/unlit.",
      "verified_by": "Pixel zoom of the splash screen volatility icon row.",
      "word_label": "No separate word label (e.g. 'Low'/'Medium'/'High') was found anywhere alongside the rocket scale; the rocket count is the only indicator shown.",
      "source": "preview.png"
    },
    "bet_min": "0.10 FUN",
    "bet_max": "450.00 FUN",
    "bet_source": "Measured directly by pressing the Total bet up/down arrows until each arrow visually greys out (disabled state), confirmed on min_bet.png and max_bet.png. No printed 'MINIMUM BET'/'MAXIMUM BET' text was found in the info panel; the limits are only observable operationally.",
    "reels_and_rows": "3 reels x 3 rows, fixed grid size (no expanding reels or extra rows observed).",
    "lines_to_win": "5 fixed lines (see grid_and_mechanic).",
    "max_win_note": "Two different maximum-win figures are shown in different places and refer to DIFFERENT things: the splash screen shows an overall promo headline 'MAX WIN 559x' (max_win_source: preview.png), while the rules text in the info panel states 'The maximum winning amount in the Bonus round is x499 of the bet' (source: paytable_p9.png / paytable_p11.png). The 499x figure is explicitly scoped to the Bonus round only; the 559x figure is the overall game maximum shown on the splash and is not broken down further anywhere in the captured screens. Both values are reported verbatim; the difference (559 vs 499) is not resolved by any on-screen explanation.",
    "bonus_buy": {
      "available": true,
      "price_rule": "Always exactly 80x the current Total bet, verified at three bet levels: 8.00 FUN at 0.10 FUN bet, 160.00 FUN at 2.00 FUN bet, 36,000.00 FUN at 450.00 FUN bet (8/0.10 = 160/2.00 = 36000/450 = 80).",
      "button_location": "A red hanging-scroll-style banner reading 'BUY BONUS' plus the current price, to the right of the reels, below the '5 LINES' ribbon.",
      "purchase_flow": "Clicking the banner opens a scroll-shaped confirmation dialog showing the price, a bet +/- selector (also usable to change the bet, which recalculates the price live), and a green 'BUY' button. Confirming immediately deducts the price from the balance and the Bonus game triggers on the very next spin (3 BONUS symbols appear on the reels as the trigger animation)."
    },
    "keyboard_and_controls": "No on-screen text calling out keyboard shortcuts was found in the captured rules pages for this game (unlike some other titles that print 'SPACE/ENTER to spin'); the Settings panel exposes a 'Spacebar to spin' toggle (checked by default), implying spacebar starts/stops spins when enabled.",
    "currency_view": "Only FUN demo currency was observed; no coin/cash view toggle was found on the Total bet display (unlike some other titles)."
  },

  "features": {
    "bonus_game_rocket_pick": {
      "display_name": "Bonus Game ('Choose your rocket')",
      "trigger": "3 BONUS symbols anywhere on reels 1, 2 and 3 (one per reel, any row) - either landed naturally or purchased via Buy Bonus.",
      "trigger_screen": "'BONUS ACTIVE <price> FUN' banner replaces the 'BUY BONUS' banner; the reels show the 3 BONUS symbols; balance is already debited if bought.",
      "pick_screen": "A 'CHOOSE YOUR ROCKET' screen shows 5 identical red firework rockets (gold dragon design, gold cap) standing side by side on a red-and-gold launch platform in front of a daytime mountain/lake backdrop with small fireworks in the sky. The player selects exactly one rocket.",
      "resolution": "After picking, the rockets 'launch into the sky, each carrying a multiplier that increases the higher the rocket flies. The rockets explode into fireworks at random heights. The multiplier of the player's rocket is then applied to the bet.' (verbatim rules text). The player's chosen rocket is shown glowing/highlighted while ascending; the other 4 rockets land earlier and display their landed multiplier in white text beneath them.",
      "max_win_in_feature": "'The maximum winning amount in the Bonus round is x499 of the bet' (verbatim rules text).",
      "observed_examples": [
        {
          "round": 1,
          "bet": "2.00 FUN",
          "other_rockets_landed_multipliers": ["58x", "145x", "103x"],
          "note": "A 5th rocket landed off-frame and its multiplier was not captured.",
          "player_rocket_result": "400.00 FUN total win, shown on the final banner as '200x BET'.",
          "result_screen": "'SUPER MEGA WIN' banner with the mascot character, gold sunburst background and gold sparkle particles."
        },
        {
          "round": 2,
          "bet": "2.00 FUN",
          "player_rocket_result": "114.00 FUN total win, shown on the final banner as '57x BET'.",
          "note": "The rightmost rocket was picked in this round.",
          "result_screen": "Plainer 'TOTAL WIN' banner (no 'SUPER MEGA WIN' tier text), starry night-sky background."
        }
      ],
      "win_counter_caveat": "The win amount animates/counts up before settling on the final value; only the final settled banner ('SUPER MEGA WIN 400.00 FUN / 200x BET' and 'TOTAL WIN 114.00 FUN / 57x BET') is authoritative. Mid-count frames (e.g. an intermediate 'BIG WIN 63.93 FUN' banner captured while the round-1 counter was still rising toward 400.00 FUN) do NOT represent the round result and are not used as data points here.",
      "tiered_win_banners_observed": "At least two win-banner tiers exist: an intermediate 'BIG WIN' banner (gold/green lettering, mascot character, coin particles) shown while the total is still counting up, and higher-tier banners 'SUPER MEGA WIN' (purple/gold lettering, mascot character) and plain 'TOTAL WIN' (no tier lettering) for the settled result. The exact multiplier thresholds that select each tier name are not stated on any captured screen."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the base game. Sky-blue background with gold, white and purple firework bursts. Top-left: a small 'B' logo in a gold square (provider mark). Top-right: a speaker/sound icon and a timer readout ('07:10' style, likely a countdown or elapsed indicator). Center: large red/gold 3D game title 'ALWAYS UP!' with 'MAX WIN 559x' in red to its left and '5 LINES' in red to its right. Below the title: 'VOLATILITY' label with the 5-rocket scale (2.5 lit, see technical_summary). Two rounded white info panels below: LEFT panel 'MAIN FEATURE' showing a 3x3 mini-grid with 3 BONUS symbols on reels 1-2-3 highlighted in yellow, caption '3 BONUS SYMBOLS ON REELS 1-2-3 TRIGGER THE BONUS GAME.'; RIGHT panel 'BONUS FEATURE' showing 5 rockets at different heights each labeled with an example multiplier (23x, 36x, 160x, 357x, 80x from left to right) and caption 'CHOOSE A ROCKET AND MULTIPLY YOUR BET.' Center-bottom: the lion-dog mascot holding the rocket firework, standing on a drum. A red 'CLICK TO CONTINUE' button (white text, gold border) sits at the bottom center.",
      "color_blind_notes": "Volatility is conveyed by COUNT of lit rockets (shape/fill-state), not by a single color alone; example multipliers on the bonus panel are printed as white numbers readable regardless of background color."
    },
    "base_game": {
      "type": "base_game",
      "layout": "3x3 reel grid inside a red-and-gold Chinese-pavilion frame with a green tiled roof overhang at the top. Background: a river and green hills scene, visible on either side of the reels.",
      "title_banner": "'ALWAYS UP!' in yellow-gold 3D letters with a red outline, centered under the green pavilion roof.",
      "reel_cells": "Dark teal/blue-green rectangular cells separated by thin gold-brown vertical dividers between the 3 reel columns.",
      "side_decorations": "Left of the reels: the lion-dog mascot holding the rocket firework, standing on a red-and-gold drum. Right of the reels, stacked top to bottom: the red 'BUY BONUS <price> FUN' hanging banner, a red '5 LINES' vertical ribbon, and 3 small red rocket firework props at the base.",
      "bottom_bar": {
        "left_icons": "Two small round white icons on a dark maroon bar: an 'i' (information) icon that opens the scrollable paytable/rules panel, and a gear/cog (settings) icon that opens the Settings dialog.",
        "balance_and_bet": "Left-center text: 'Balance <amount> FUN' below the icons; center: 'Total bet' label with the current bet value and small up/down triangle arrows to increase/decrease it.",
        "right_icons": "Two round white icon buttons: a circular arrow with the letter 'A' inside (Autoplay) and a plain circular double-arrow icon (Spin)."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on a uniform dark maroon bar - differentiated by icon shape/letter, not by color."
    },
    "settings": {
      "type": "settings",
      "title": "'Settings' centered header with an 'X' close button top-right.",
      "content": "Two checkboxes: 'Quick spin' (unchecked/off in the captured frame) and 'Spacebar to spin' (checked/on). 'Audio' sub-header. A horizontal 'Volume' slider (grey track, white filled portion, round white handle set near the maximum). Two more checkboxes: 'Music' (checked) and 'Sound FX' (checked). Checkboxes are small black squares with a white checkmark when on, and appear as a plain dark square when off.",
      "color_blind_notes": "Checkbox on/off state is shown by the presence/absence of a white checkmark glyph (shape), not by color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Autospin settings' header with an 'Advanced' toggle (expanded, arrow pointing up) at top-right.",
      "content": "Two checkboxes: 'Don't stop the game on pop-ups' (unchecked) and 'Enable quick spin' (unchecked). 'Numbers of rounds' label above a grid of 9 preset buttons: 10, 25, 50, 100, 250, 500, 750, 1000 and an infinity symbol (∞) for unlimited spins.",
      "color_blind_notes": "Preset round-count buttons are distinguished by their printed numbers/symbol, not by color."
    },
    "bet_limits": {
      "type": "other",
      "min_bet_frame": "min_bet.png: Total bet shows '0.10 FUN'; the down-arrow (decrease) is visually greyed out/disabled while the up-arrow remains solid white (enabled). Buy Bonus banner recalculates to '8.00 FUN'.",
      "max_bet_frame": "max_bet.png: Total bet shows '450.00 FUN'; the up-arrow (increase) is greyed out/disabled while the down-arrow remains solid white (enabled). Buy Bonus banner recalculates to '36,000.00 FUN'.",
      "color_blind_notes": "Disabled vs enabled arrow state is conveyed by brightness/contrast change (bright white vs dull grey) rather than by hue - readable by most forms of color blindness but relies on a luminance difference, which should be paired with a proper ARIA-disabled state for screen readers/assistive tech."
    },
    "paytable": {
      "type": "paytable",
      "pages": "Pages 1-3 of the single scrollable info panel (opened via the 'i' button). Page 1: 'BONUS' scatter icon plus the top 4 paying symbols (money pouch 120.00, gold ingot 80.00, gold coins 16.00, lotus 8.00, all values '3:' i.e. 3-of-a-kind at 2.00 FUN bet). Page 2 repeats the same row mid-scroll. Page 3: the 4 lower paying symbols (red/magenta/green firecracker bundles at 8.00 FUN each, and the '福' character tile at 2.00 FUN), followed by the start of a 'FEATURES' section header.",
      "navigation": "The whole info booklet is one continuously scrollable panel (not paged buttons); an 'X' at the top-right of the panel closes it. A vertical scrollbar track is visible on the right edge of the panel.",
      "color_blind_notes": "Payout values are printed as plain white numeric text next to each symbol icon, independent of the symbol's own color."
    },
    "rules": {
      "type": "rules",
      "pages": "Pages 1-10 of the same scrollable panel, continuing directly after the paytable content (files physically named paytable_p4.png through paytable_p13.png, reclassified here by content).",
      "p1_p2_bonus_symbol": "'FEATURES' > 'Bonus symbol' section: an illustration of the game frame with 3 BONUS symbols highlighted in a diagonal-ish pattern across reels 1, 2 and 3, caption '3 Bonus symbols on reels 1-2-3 trigger the Bonus game.'",
      "p3_p4_bonus_game_intro": "'Bonus Game' header with a circular badge portrait of the mascot character, and the 'CHOOSE YOUR ROCKET' illustration (5 rockets on a launch platform).",
      "p5_bonus_game_rules_text": "Full verbatim rule: \"In the Bonus game, 5 rockets appear on the screen. The player selects 1 of them and clicks the START button. The rockets launch into the sky, each carrying a multiplier that increases the higher the rocket flies. The rockets explode into fireworks at random heights. The multiplier of the player's rocket is then applied to the bet. The maximum winning amount in the Bonus round is x499 of the bet.\"",
      "p6_buy_bonus": "'Buy bonus' header, verbatim text: \"The player can buy the Bonus game at the price pictured on the button. The next spin after the purchase triggers the Bonus game.\"",
      "p7_p8_lines_header_diagrams": "'Lines' header followed by 5 small 3x3 diagrams labeled Line 1 through Line 5 (see grid_and_mechanic.line_shapes for the exact cell pattern of each), rendered as white highlighted squares on a black grid.",
      "end_of_panel": "Page 10 (paytable_p13.png) is the bottom of the scroll (verified by scroll_capture.py exhaustion + manual re-scroll check) and repeats the same Lines diagrams as the page before it - no further content follows.",
      "no_rtp_or_bet_limit_text": "At no point in this panel (paytable through rules through lines) is an RTP percentage, a MINIMUM/MAXIMUM BET figure, or a malfunction disclaimer printed - unlike some other titles' info booklets. This appears to be genuinely absent from this build's in-game text, not a capture gap (the panel was scrolled to its documented bottom).",
      "color_blind_notes": "Body text throughout is plain white/light-grey on a dark blue starry-sky panel background - high contrast, not color-coded."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A red hanging-scroll-shaped dialog over the dimmed reels. Top scroll segment shows the price ('160.00 FUN' in the captured frame) with 'BET' printed beneath it. Middle scroll segment is a bet-adjustment control: a '-' button, the bet value ('2.00 FUN'), and a '+' button, framed by ornate gold corner brackets. Bottom scroll segment holds a green 'BUY' button with a gold border. Firework rocket graphics flank both scroll ends. An 'X' close button (red circle with gold ring) sits at the top-right of the dialog.",
      "color_blind_notes": "Primary action is a green button with explicit white 'BUY' text - identifiable by text/shape, not color alone."
    },
    "bonus_trigger": {
      "type": "bonus",
      "content": "Reels frozen showing the 3 BONUS symbols that triggered the round (one per reel: reel 1 top row, reel 2 bottom row, reel 3 middle row in the captured example), each glowing with a bright gold outline. The right-side banner now reads 'BONUS ACTIVE <price> FUN' instead of 'BUY BONUS'. The mascot's held rocket prop is shown with a lit/glowing golden fuse effect. Status bar reads 'Hold spin for quick spins'.",
      "color_blind_notes": "Triggering BONUS symbols are marked with a bright glow/outline (brightness cue) in addition to being a distinct icon shape from all paying symbols."
    },
    "bonus_pick_screen": {
      "type": "bonus",
      "content": "Full-screen transition to a daytime mountain-and-lake backdrop. Large red-outlined white glow text 'CHOOSE YOUR ROCKET' near the top. Below it, 5 identical red rockets (gold dragon artwork, gold nose cone and base ring) stand upright on a red-and-gold temple-roof launch platform, each with a small light/spark effect at its base. No numbers or multipliers are visible on this screen - the player must pick blind.",
      "color_blind_notes": "All 5 rockets are visually identical (same red/gold color and shape) - the choice is a blind pick with no color-coded hint, so no color-blind-specific risk here."
    },
    "bonus_ascending": {
      "type": "bonus",
      "content": "Sky view (deep blue-violet at top fading to lighter blue at the bottom). The player's chosen rocket is shown mid-flight on the left, wrapped in a bright yellow-gold glow/halo, still ascending (its multiplier not yet revealed in this captured frame). To the right, 3 other rockets have already landed/exploded and each shows its final multiplier in bold white text with a thin outline directly beneath it: '58x', '145x', '103x' (left to right among the non-player rockets shown). A 5th rocket is not visible in this frame (already resolved/scrolled off).",
      "color_blind_notes": "The player's own rocket is distinguished from the others by a glow/halo (brightness + a distinct position held apart from the others), not by a color difference alone - all rockets share the same red/gold coloring."
    },
    "win_screen_super_mega_win": {
      "type": "win_screen",
      "content": "Dark blue starry-sky background with white sparkle particles. The mascot character appears at the top, fists raised in celebration, above a glowing gold circular sunburst/medallion pattern. Purple-and-gold 3D text 'SUPER MEGA WIN'. Below it, a red ribbon banner with gold corner brackets showing the amount '400.00 FUN'. Beneath the ribbon, gold text '200x BET'. Small firework-rocket graphics flank the ribbon on both sides.",
      "color_blind_notes": "Win amount and multiplier are both printed as high-contrast text (white-on-red, gold-on-dark) - legible without color discrimination."
    },
    "win_screen_total_win": {
      "type": "win_screen",
      "content": "Similar dark starry-sky background, no mascot character and no 'SUPER MEGA WIN' style tier lettering. Plain gold/orange-gradient text 'TOTAL WIN'. Red ribbon banner with gold corner brackets showing '114.00 FUN'. Beneath it, gold text '57x BET'.",
      "color_blind_notes": "Same high-contrast text treatment as the higher win tier; the tier itself is distinguished by the presence/absence of tier wording ('SUPER MEGA WIN' vs plain 'TOTAL WIN') and by the presence/absence of the mascot graphic, not by color."
    },
    "big_win_banner_animation_only": {
      "type": "bonus",
      "note": "This banner ('BIG WIN', mascot character with fists raised, gold sunburst, green-gold 3D lettering, coin particles falling) is kept ONLY to illustrate the intermediate win-tier banner style. The FUN amount printed on it (63.93 FUN in the captured frame) is a mid-animation count-up value, not a round result, and must not be treated as a data point (see features.bonus_game_rocket_pick.win_counter_caveat)."
    },
    "base_game_natural_win": {
      "type": "win_screen",
      "content": "An ordinary (non-purchased) base-game spin win, captured after autoplay was stopped and the counter settled. Reels show a firecracker (red) match on the bottom row (Line 3) which, combined with a second simultaneous match on diagonal Line 5, produces 'Total win: 16.00 FUN' at a 2.00 FUN bet (see grid_and_mechanic.verified_example for the full breakdown). Status bar names 'Line 3 pays' while the amount reflects both lines.",
      "color_blind_notes": "The line-pay indicator is text ('Line 3 pays'), not a colored line drawn over the reels in this build's captured frame - readable without color perception."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar control positions are stable and small in number: info ('i') and settings (gear) on the far left, Balance/Total bet with +/- arrows in the center, Autoplay ('A') and Spin (double-arrow) on the far right. The info/rules/paytable content lives in a SINGLE continuously scrollable panel rather than discrete numbered pages, which should be exposed to a screen reader as one long scrollable region with clear section headings ('BONUS' paytable, 'FEATURES', 'Bonus symbol', 'Bonus Game', 'Buy bonus', 'Lines') rather than as paginated 'page N of M' controls.",
    "motor": "Bet adjustment is via small up/down triangle arrows next to 'Total bet' (fine motor precision required) with no visible large +/- buttons on the main screen (unlike the larger oval +/- seen inside the Buy Bonus dialog itself). Spacebar-to-spin can be toggled off in Settings for players who prefer not to use the keyboard, and Autoplay with preset round counts (10 up to 1000, or infinite) reduces the number of repeated clicks/taps needed.",
    "color_blind": "Most state is conveyed redundantly: bet-arrow enabled/disabled by brightness, checkbox on/off by a checkmark glyph, volatility by a COUNT of lit rocket icons, win tier by wording and by the presence/absence of the mascot graphic. The one residual risk found is the three firecracker-bundle symbols (red/magenta/green) being distinguishable ONLY by hue at a glance, though since all three share the identical 8.00 FUN payout this does not affect win-amount comprehension.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by audio only; Music and Sound FX are separately toggleable in Settings and all game state (balance, bet, win amounts, bonus trigger, rocket multipliers) is shown as on-screen text/graphics."
  },

  "anomalies": [
    "Two different 'maximum win' figures appear in different places and are NOT the same scope: the splash screen prints an overall 'MAX WIN 559x', while the in-game rules text states the Bonus round's own cap is 'x499 of the bet'. Both are reported verbatim in technical_summary.max_win_note; no on-screen text reconciles the two numbers (e.g. by explaining what pushes the overall max above the bonus-round max), so this is documented as an open discrepancy, not resolved by invention.",
    "A single base-game spin (base_game_win_1.png) shows 'Total win: 16.00 FUN' at a 2.00 FUN bet even though the paytable's printed 3-of-a-kind value for the matched symbol (red firecracker) is only 8.00 FUN. This was re-checked and explained, not left as a mystery: the 3x3 grid's Line 3 (bottom row) and Line 5 (diagonal bottom-left/middle/top-right) both happened to be satisfied by the same symbol layout, so 8.00 FUN paid twice (once per winning line) for a true total of 16.00 FUN. See grid_and_mechanic.verified_example."
  ],

  "unreadable_or_uncertain": [
    "RTP percentage - not printed anywhere in the captured splash screen or the full 10-page rules/lines panel (the panel was scrolled to its confirmed bottom). Not invented.",
    "Printed MINIMUM BET / MAXIMUM BET text - no such text exists in the captured rules panel; the 0.10 FUN / 450.00 FUN limits were instead measured operationally by pressing the bet arrows to their disabled state.",
    "Exact multiplier value thresholds that select the 'BIG WIN' vs 'SUPER MEGA WIN' vs plain 'TOTAL WIN' banner tiers - not stated on any captured screen, only the two settled examples (200x -> SUPER MEGA WIN, 57x -> plain TOTAL WIN) and one unsettled mid-count BIG WIN frame were observed.",
    "How the overall splash 'MAX WIN 559x' figure is reached given the in-game text caps the Bonus round itself at x499 of the bet - no explanatory text was found.",
    "Whether the base game (outside the Bonus round) can itself contribute win multipliers beyond straightforward paytable sums - only plain paytable-line wins were observed in the base game in the captured frames."
  ]
}

API documentation for this slot

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