All Lucky Clover

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 09 Aug 2026
RTP 97.00%
Volatility
Max win ×3000
Grid 5R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

58 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/all-lucky-clover-b10/

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147 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Aug 2026 View capture log

Per-screen breakdown

58 demo screens
58 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from All Lucky Clover

Everything pulled from All Lucky Clover into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
58 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
8 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 58 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×3000
reels 5
paylines 100 fixed
bonus_buy No
mechanic Video Slot
release_date 2020

RTP configurations

This game does not run at one fixed RTP. It ships 5 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.00% Overall headline RTP printed by the provider
Player Config 97.60% 40-lines mode (5x4 grid, bet 0.40-16.00)
Player Config 97.57% 100-lines mode (5x4 grid, bet 0.50-25.00)
Player Config 96.64% 5-lines mode (5x3 grid, bet 0.10-10.00)
Player Config 96.64% 20-lines mode (5x3 grid, bet 0.20-10.00)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild (four-leaf clover)
Wild (four-leaf clover)
Wild

green four-leaf clover with a red gem, on a light-blue diamond tile; substitutes all except both Scatters; only on reels 2,3,4; no standalone payout, expands on its reel (see Expanding Wild mode)

Scatter — Horseshoe
Scatter — Horseshoe
Scatter

gold horseshoe with rainbow interior and a nested clover; pays regardless of line, any reel/position; values already given as total-bet multipliers (not per-line)

MatchPayoutUnit
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Scatter — Diamond
Scatter — Diamond
Scatter

faceted light-blue/white teardrop diamond gem; only on reels 1, 3 and 5, so only a 3-of-a-kind tier exists; value already given as total-bet multiplier

MatchPayoutUnit
3x 20.00 Multiplier
Ruby Heart with gold crown
Ruby Heart with gold crown
High Pay

Red faceted ruby heart with gold crown; top regular symbol. Printed per-line: 5x=3000, 4x=200, 3x=50, 2x=10 (unique 2-tier). Value = printed/100, anchored on the 100-line mode; at 5/20/40 lines the total-bet multiplier differs.

MatchPayoutUnit
2x 0.10 Multiplier
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 30.00 Multiplier
Red '7'
Red '7'
High Pay

large red numeral 7 with gold outline, classic lucky-seven; printed per-line multipliers are 5x=500, 4x=100, 3x=40; value here = printed/100 (100-line mode anchor) — differs at other line counts

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Watermelon
Watermelon
High Pay

half watermelon slice, green rind, red flesh, black seeds; printed per-line multipliers are 5x=500, 4x=100, 3x=40; value here = printed/100 (100-line mode anchor) — differs at other line counts

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Plum
Plum
High Pay

pair of purple/blue plums with a green leaf and stem; printed per-line multipliers are 5x=200, 4x=50, 3x=20; value here = printed/100 (100-line mode anchor) — differs at other line counts

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Blue grapes / blueberry cluster
Blue grapes / blueberry cluster
Low Pay

Cluster of blue spheres with a green leaf; grapes vs blueberries ambiguous from the icon. Printed per-line: 5x=100, 4x=30, 3x=10 (live: 0.05 FUN at 0.50 bet, 100 lines = 10 x 0.50/100). Value = printed/100, 100-line anchor; differs at other line counts.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Orange
Orange
Low Pay

round orange sphere with a small green stem; printed per-line multipliers are 5x=100, 4x=30, 3x=10; value here = printed/100 (100-line mode anchor) — differs at other line counts

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Lemon
Lemon
Low Pay

yellow oval lemon with subtle highlight; printed per-line multipliers are 5x=100, 4x=30, 3x=10; value here = printed/100 (100-line mode anchor) — differs at other line counts

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Cherries
Cherries
Low Pay

pair of red cherries joined by a green stem and leaf; printed per-line multipliers are 5x=100, 4x=30, 3x=10; value here = printed/100 (100-line mode anchor) — differs at other line counts

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier

Bonus modes

6 modes
Base Game Modifier lines_5
All Lucky Clover 5 (5 Lines)

5 reels x 3 rows, 5 fixed lines, bet 0.10-10.00, RTP 96.64%; one of four selectable sub-games sharing the same symbol set and paytable multipliers

Base Game Modifier lines_20
All Lucky Clover 20 (20 Lines)

5 reels x 3 rows, 20 fixed lines, bet 0.20-10.00, RTP 96.64%

Base Game Modifier lines_40
All Lucky Clover 40 (40 Lines)

5 reels x 4 rows, 40 fixed lines, bet 0.40-16.00, RTP 97.6%

Base Game Modifier lines_100
All Lucky Clover 100 (100 Lines)

5 reels x 4 rows, 100 fixed lines, bet 0.50-25.00, RTP 97.57%; bet carries over automatically (rescaled) when switching modes

Other expanding_wild
Expanding Wild

a landed Wild can expand to fill its whole reel (top to bottom); only reels 2, 3 or 4 are eligible, and more than one eligible reel can expand fully in the same spin (observed live: reels 2 and 3 both expanded together, producing a 129x bet Mega Win)

Bonus Mode gamble
Gamble Round

available after any win; guess Red/Black to double the win or the exact suit to quadruple it; can be chained (double-or-nothing again) until the next potential win would exceed 1/4 of the game's max win (3000x bet, so effective ceiling 750x bet), which auto-collects; a wrong guess loses the entire staked win

Colour system

extracted from frames · HEX
Export palette
#075620 base dominant 1 base
#052611 base dominant 2 base
#E1A615 base dominant 3 base
#595718 base dominant 4 base
#F6D821 base dominant 5 base
#F8E95A base dominant 6 base
#075621 bonus dominant 1 bonus
#072916 bonus dominant 2 bonus
#D9AB1B bonus dominant 3 bonus
#EBD221 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • the four mode-select clover buttons on the entry screen are colour-graded green-to-red, but each also carries its own printed number (5/20/40/100), so colour is never the only cue
  • in the paytable/rules panel, the active section (Paytable vs Rules) is marked by icon SHAPE (money-bag vs question-mark) in addition to a white-vs-grey colour state
  • Gamble round outcomes are shown as explicit printed suit/rank text on the flipped card (e.g. '2 of Hearts') in addition to red/black colouring
Screen Reader
  • this is a 4-in-1 combo-game: the left-side vertical panel lists four line-count modes (5/20/40/100), and the currently ACTIVE mode's icon is always enlarged and moved to the TOP of the stack while the other three stay small below in fixed order — this position/size change is structural state, not decoration
  • a Gamble button and a coin-bag Collect icon appear next to Spin ONLY after a win has not yet been collected — their presence/absence itself communicates game state
Motor Accessibility
  • switching line-mode requires a precise click on one of four small clover icons in the left-side stack; the three inactive clovers are notably smaller targets than the enlarged active one; Spacebar can substitute for clicking Spin, reducing repeated fine clicking
Hearing Accessibility
  • no audio-only information observed; Music and Sound FX are independently toggleable; all wins, Gamble outcomes and mode/bet state are shown as on-screen text and numbers
Low Vision
  • the Mega Win banner shows the amount and bet multiplier as very large, high-contrast outlined text/numbers

Media & assets

3 files · 3 types
58 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
all four line-modes (5/20/40/100) captured independently with their own grid, bet floor/ceiling and RTP; full 21-page paytable and 14-page rules booklet, settings, autoplay panel
Expanding Wild captured live (two reels expanded simultaneously, Mega Win 129x bet) and Gamble round captured live end-to-end (entry with pre-calculated Suit/Color possible-win amounts, correct RED guess doubling the win)
regular win screen and Mega Win screen; both RTP-per-mode and max win (3000x total bet) stated in-game
volatility not stated anywhere in the game UI or the 14-page rules booklet
the middle 'clock with arrow' icon in the paytable/rules left-side 3-icon switcher returned the same Paytable content when clicked in this session — unclear if it is a genuinely distinct section or a duplicate/alternate view
identity of the blue clustered-berry symbol is ambiguous between grapes and blueberries from its icon alone

Ask AI about All Lucky Clover

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does All Lucky Clover play? Keep it simple.

5 reels x 3 rows, 5 fixed lines, bet 0.10-10.00, RTP 96.64%; one of four selectable sub-games sharing the same symbol set and paytable multipliers

RTP 97.00%max win ×3000demo ✓

From the verified capture of 09 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: All Lucky Clover vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/all-lucky-clover-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/all-lucky-clover-b10/
{
  "game": {
    "name": "All Lucky Clovers",
    "name_variants": {
      "wordmark_ingame": "ALL LUCKY CLOVERS (plural, with S) — seen on the splash/mode-select screen and on the top banner of every in-game screen, e.g. 'ALL LUCKY CLOVERS 100'.",
      "rules_body_text": "All Lucky Clover 5 / 20 / 40 / 100 (singular, no S) — used consistently in the rules booklet body text (rules_p2, rules_p12) and Return-to-Player section. Both spellings are recorded verbatim as a factual observation; no attempt is made to decide which is 'correct'."
    },
    "provider": "BGaming",
    "theme": "Classic Irish/St. Patrick's-Day fruit-machine theme: four-leaf clovers, horseshoes, a ladybug, and a green shamrock-leaf border frame the whole game. Symbol set is a traditional fruit-machine mix (fruits, playing-card-style '7', a jewelled heart) rather than a narrative theme.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 57 captured frames + OCR + zoomed crops.",
    "method_notes": "This is a COMBO-GAME: one build contains four selectable line-count modes (5/20/40/100 lines), each with its own grid size, bet range and RTP. All four were captured and measured independently (bet floor/ceiling by pressing +/- to the stop, grid rows counted by eye on unobstructed full-grid frames). Numbers are taken verbatim from on-screen text/OCR and from the rules booklet; anything not legible is listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "combo_modes": {
    "summary": "The game is not one fixed grid — the player picks one of FOUR fixed-line modes on the mode-select (splash) screen by clicking one of four clover buttons labelled 5 / 20 / 40 / 100 LINES. Each mode is really a separate sub-build of the game (rules text literally calls them 'All Lucky Clover 5', 'All Lucky Clover 20', 'All Lucky Clover 40', 'All Lucky Clover 100'), reachable again in-game via a permanent left-side vertical selector of four clover icons. Switching modes carries the bet value across automatically (scaled, not copied 1:1) per rules_p2: 'Note: the total bet chosen in one game will be transferred to another game automatically.'",
    "modes": [
      {"lines": 5, "grid": "5 reels x 3 rows (uniform height, all 5 reels 3 symbols tall)", "min_bet": "0.10", "max_bet": "10.00", "rtp_percent": 96.64, "evidence": "info_bet_min_5.png / info_bet_max_5.png (+/- to floor/ceiling, confirmed by repeated clicks past the boundary); info_lines_5b.png (grid); rules_p12.png (RTP text)"},
      {"lines": 20, "grid": "5 reels x 3 rows (uniform height)", "min_bet": "0.20", "max_bet": "10.00", "rtp_percent": 96.64, "evidence": "info_bet_min_20.png / info_bet_max_20.png; info_lines_20b.png (grid); rules_p12.png (RTP text)"},
      {"lines": 40, "grid": "5 reels x 4 rows (uniform height)", "min_bet": "0.40", "max_bet": "16.00", "rtp_percent": 97.6, "evidence": "info_bet_min_40.png / info_bet_max_40.png; info_lines_40b.png (grid); rules_p12.png (RTP text)"},
      {"lines": 100, "grid": "5 reels x 4 rows (uniform height)", "min_bet": "0.50", "max_bet": "25.00", "rtp_percent": 97.57, "evidence": "info_bet_min_100.png / info_bet_max_100.png (also base_game.png, prior wave, agrees); paytable payline diagrams drawn on a 5x4 grid; rules_p2.png text 'The layout of the reels for 100 lines is 5x4'; rules_p12.png (RTP text)"}
    ],
    "rtp_quote_verbatim": "The overall theoretical Return to Player (RTP) is 97%. The overall theoretical Return to Player (RTP) in All Lucky Clover 5 is 96.64%. The overall theoretical Return to Player (RTP) in All Lucky Clover 20 is 96.64%. The overall theoretical Return to Player (RTP) in All Lucky Clover 40 is 97.6%. The overall theoretical Return to Player (RTP) in All Lucky Clover 100 is 97.57%. (rules_p12.png, repeated verbatim on rules_p13.png)",
    "important_notes": [
      "There is NO single 'rows' value for this game — it is 3 rows in the 5- and 20-line modes and 4 rows in the 40- and 100-line modes. Documenting a single grid size for the whole game would be inaccurate.",
      "There is NO single global RTP number that represents the whole game honestly — five different RTP figures are printed (one overall '97%' summary figure plus four per-mode figures that do NOT average to 97% cleanly on their own; treat the overall 97% as the provider's own blended/rounded headline figure, and the four per-mode figures as the operative numbers for each selectable configuration).",
      "The game-wide bet range is 0.10 (floor of the 5-line mode) to 25.00 (ceiling of the 100-line mode) — no single mode covers this whole range by itself.",
      "Symbol payout multipliers (paytable tiers) are IDENTICAL across all four modes — only the number of active lines, the grid height, the bet-per-line math and the RTP differ."
    ]
  },

  "mode_select_screen": {
    "type": "preview",
    "source": "preview_a.png",
    "content": "Green shamrock-leaf-tiled background fills the whole frame (repeating pattern of dark and mid-green three-leaf clovers). Centered gold-and-red 3D wordmark banner 'ALL LUCKY CLOVERS' on a green ribbon, with a small red ladybug decoration sitting on the final 'S'. Below it, a dark semi-transparent panel with a warm gradient (green on the left fading through yellow, orange, to red on the right) reading 'Choose the game:' in gold. Inside the panel are four large clover-shaped buttons in a horizontal row, colour-coded to match the gradient behind them: a GREEN four-leaf clover labelled '5' (top) / 'LINES' (below), a YELLOW-GREEN clover labelled '20' / 'LINES', an ORANGE clover labelled '40' / 'LINES', and a RED clover labelled '100' / 'LINES'. Each clover button is a rounded four-lobed shamrock shape outlined in gold, with the number in large white text with a dark outline in its center.",
    "top_left": "A gold-bordered black square badge with a bold yellow letter 'B' inside — the BGaming provider brand badge. Present in the top-left corner of every in-game screen (not a screenshot artifact).",
    "top_right": "A white speaker/sound icon next to a countdown-style timer readout (e.g. '04:20', minutes:seconds, decreasing across frames) — appears to be a demo-session countdown rather than a game-mechanic element.",
    "interaction": "Clicking any of the four clover buttons enters the base game directly in that line-mode. There is no separate 'enter' button — the clover itself is the entry point.",
    "color_blind_notes": "Each mode is doubly distinguishable — by its printed NUMBER (5/20/40/100) as well as by color — so the color gradient is not the only cue."
  },

  "color_palette": {
    "background": "Dense repeating pattern of dark and medium green three-leaf clover/shamrock leaves, used as the full-bleed background on every screen (mode-select, base game, win screens, gamble round).",
    "frame": "Bright gold/yellow rounded rectangular border around the reel grid, with a black-outlined inner edge.",
    "reel_cells": "Very dark green/near-black opaque tiles, no dividers visible between adjacent symbols in the same reel.",
    "wordmark_banner": "Gold 3D lettering on a green ribbon banner with darker green folds/shading; the trailing line-count number (e.g. '100') is rendered in red with a gold outline; a tiny red ladybug sits as a decoration near the banner.",
    "bottom_bar": "Dark green translucent bar spanning the width of the screen at the bottom.",
    "accent_colors": "Gold/yellow (frame, wordmark, active nav icon), red (line-count number in title, RED gamble buttons, ladybug, cherries), green (clover symbols, background, BLACK gamble buttons use dark navy rather than green), blue (Diamond scatter, Wild's diamond-shaped tile background, blueberry/grape symbol)."
  },

  "left_side_mode_selector_panel": {
    "location": "Permanent vertical panel on the far-left edge of every base-game screen (all four modes), below the wordmark banner.",
    "label": "'LINES' above 'FIXED' in gold text at the top of the panel.",
    "content": "A vertical stack of four small clover-shaped buttons, each printed with one of the numbers 5 / 20 / 40 / 100. The button matching the CURRENTLY ACTIVE mode is enlarged, drawn in bright red with a gold border and appears at the TOP of the stack; the other three modes are smaller, plain green clovers, listed below in their numeric position (verified across info_lines_5b.png, info_lines_20b.png, info_lines_40b.png and base_game.png/win_screen_mega.png — in every capture the active mode's clover is the large red one at the top of the stack, the inactive ones stay small and green, order unchanged: 100, 40, 20, 5 read top-to-bottom regardless of which is active).",
    "function": "Clicking a smaller clover switches the game to that line-mode (grid height, bet range and RTP change accordingly; current bet is carried over/rescaled per rules_p2).",
    "color_blind_notes": "The active mode is distinguishable by SIZE (larger) and PRINTED NUMBER in addition to its red color — not color alone.",
    "decoration": "A small red ladybug sits on a green clover leaf to the right of the reel grid on most base-game/feature screens (purely decorative, thematic)."
  },

  "symbols": {
    "note": "All payout values on the paytable are printed as MULTIPLIERS of total bet, not currency amounts (e.g. '5x 3000' means 5-of-a-kind pays 3000x). Multipliers are identical across all four line modes (5/20/40/100) — confirmed by capturer's visual comparison between the 5-line and 100-line paytables. Two symbols (Wild, Diamond Scatter) are restricted to specific reels only.",
    "wild": {
      "name": "Wild (four-leaf clover)",
      "appearance": "A green four-leaf clover with a small red gem/diamond at its center, set on a light-blue diamond-shaped (rotated square) tile with a gold border.",
      "rules_verbatim": "Substitutes for all symbols except Scatters (Horseshoe and Diamond). Appears only on the reels - 2, 3 and 4.",
      "own_payout": "No standalone payout tier is printed for the Wild symbol on the paytable (paytable_p1-p3) — it appears to function purely as a substitute, not as a paying symbol in its own right. This is called out explicitly in 'anomalies' below since most top-tier wilds in this genre do pay on their own.",
      "special_feature": "Expanding Wild — see 'features.expanding_wild' below.",
      "source": "paytable_p1.png, rules_p4.png/rules_p5.png"
    },
    "scatters": [
      {
        "name": "Scatter — Horseshoe",
        "appearance": "A gold horseshoe with a rainbow-striped interior arc and a small green four-leaf clover nested at the bottom of the arc, gold border.",
        "rules_verbatim": "Horseshoe pays regardless of the line. Pays for the number of symbols from 3 to 5 on any reels.",
        "payouts": {"5": "100x total bet", "4": "20x total bet", "3": "3x total bet"},
        "reel_restriction": "Any reel, any position (true scatter).",
        "source": "paytable_p1.png"
      },
      {
        "name": "Scatter — Diamond",
        "appearance": "A faceted light-blue/white diamond gem icon, teardrop-cut, with sparkle highlights.",
        "rules_verbatim": "Diamond Scatter Symbol can appear only on the reels 1, 3 and 5. Win will occur when three symbols appear during one spin.",
        "payouts": {"3": "20x total bet"},
        "reel_restriction": "Reels 1, 3 and 5 only; because only 3 eligible reels exist, only the 3-of-a-kind tier is possible (no 4/5 tier is printed).",
        "source": "paytable_p1.png"
      }
    ],
    "paying_symbols_high_to_low": [
      {"name": "Ruby Heart with gold crown", "appearance": "A red faceted ruby/gem cut in a heart shape, topped by a small gold jewelled crown, on a gold rounded-square tile.", "payouts": {"5": "3000x", "4": "200x", "3": "50x", "2": "10x"}, "note": "Highest-paying regular symbol; unusually also pays on just 2-of-a-kind (10x) — no other regular symbol has a 2-of-a-kind tier."},
      {"name": "Red '7'", "appearance": "A large red numeral 7 with a gold/yellow outline, classic fruit-machine lucky-seven style, on a dark tile.", "payouts": {"5": "500x", "4": "100x", "3": "40x"}},
      {"name": "Watermelon", "appearance": "A half watermelon slice showing green rind, white pith ring, red flesh and small black seeds.", "payouts": {"5": "500x", "4": "100x", "3": "40x"}},
      {"name": "Plum", "appearance": "A pair of purple/blue plums with a green leaf and stem.", "payouts": {"5": "200x", "4": "50x", "3": "20x"}},
      {"name": "Blue grapes / blueberry cluster", "appearance": "A rounded cluster of small blue spheres (grape- or blueberry-like) with a green leaf.", "payouts": {"5": "100x", "4": "30x", "3": "10x"}},
      {"name": "Orange", "appearance": "A round orange sphere with a small green stem.", "payouts": {"5": "100x", "4": "30x", "3": "10x"}},
      {"name": "Lemon", "appearance": "A yellow oval lemon with a subtle highlight.", "payouts": {"5": "100x", "4": "30x", "3": "10x"}},
      {"name": "Cherries", "appearance": "A pair of red cherries joined by a green stem with a small leaf.", "payouts": {"5": "100x", "4": "30x", "3": "10x"}}
    ],
    "count": "1 Wild + 2 Scatters + 8 regular paying symbols = 11 distinct symbols total."
  },

  "gameplay_mechanics": {
    "payline_system": "Fixed paylines (not ways/cluster/scatter-pays for the regular symbols). Number of active lines is determined entirely by the chosen mode (5/20/40/100) and cannot be adjusted independently within a mode. Line diagrams for the active mode's full line set are printed in the paytable booklet (paytable_p9 through paytable_p21 for the 100-line mode — 5-column x 4-row mini-grids with green highlighted cells showing each line's path, e.g. Line 1 = straight across row 2, Line 3 = straight across row 1, Line 5 = a 'V' zig-zag shape, etc.).",
    "payout_basis": "Per-line multiplier basis: the printed win = (tier multiplier) x (total bet / number of active lines). Verified directly on win_screen.png: a 3-of-a-kind blue-grapes win on Line 12 paid 0.05 at Total bet 0.50 in the 100-line mode; paytable tier for 3x grapes = 10x; 10 x (0.50 / 100) = 0.05 — matches exactly.",
    "spin_results_rules_verbatim": [
      "All symbols pay left to right on consecutive reels of an active payline.",
      "Payouts are made according to the paytable.",
      "Note that only the highest win is paid on each of the active paylines.",
      "Note: If the player hasn't finished the round (hasn't made a collect) and has switched to the game with different lines, then in the current game a win-collect occurs (the win is added to the balance).",
      "In case of multiple winning combinations, the sum of the win is added.",
      "In case a certain number of Scatter (Bonus) symbols pay, and winning combinations and the paying number of Scatter (Bonus) symbols drop in one spin, a player receives the win amount both for Scatters and for all the winning combinations.",
      "The maximum winning amount is x3000 of the bet."
    ],
    "max_win": "3000x total bet (rules_p9.png, verbatim quote above). This equals the top payout tier of the highest-value regular symbol (5x Ruby Heart = 3000x), i.e. the printed cap and the top paytable tier are the same number.",
    "bonus_buy": "Confirmed ABSENT. No BUY/purchase control is present in the bottom bar, side panels, settings, or autoplay menus on any captured screen (base_game, all 4 modes, win_screen, settings, autoplay, gamble round). Full text of all 14 rules pages was read (About the Game / How to play / Autospins / Features: Scatter, Wild, Expanded Wild / Gamble round / Spin Results / Settings / Return to Player / RNG / Additional information) — no Bonus Buy section exists.",
    "free_spins": "None. The rules booklet has no Free Spins section; only two features exist: Expanding Wild and the Gamble round."
  },

  "features": {
    "expanding_wild": {
      "rules_verbatim": "The appeared Wild can expand on the whole reel, occupying the upper and lower cells. The player wins, if after the expanding process the winning combination with these Wilds is formed.",
      "reel_scope": "Wild (and therefore the expansion) can only occur on reels 2, 3 or 4.",
      "illustrated_in_paytable": "paytable_p5.png / paytable_p6.png show a static illustration: a single Wild lands on reel 4 and expands to fill all 4 cells of that reel top-to-bottom (in the 100-line/4-row mode illustration).",
      "captured_live": "bonus_expanding_wild.png and win_screen_mega.png show a REAL live occurrence in the 100-line mode: TWO reels (reels 2 and 3) both expanded fully to Wild simultaneously in the same spin — all 8 cells across those two reels became the green clover Wild. This produced a 'MEGA WIN 64.65 FUN (129x Bet)' payout at a 0.50 total bet, with multiple winning paylines highlighted in red converging on a red-'7' symbol on reel 5.",
      "conclusion": "Expansion is evaluated independently per reel — more than one of the eligible reels (2, 3, 4) can expand to full Wild in the same spin, not just one.",
      "source": "paytable_p4.png, paytable_p5.png, paytable_p6.png, rules_p6.png, bonus_expanding_wild.png, win_screen_mega.png"
    },
    "gamble_round": {
      "entry": "Available after ANY win in the main game. A Gamble button (round icon showing a stack of two playing cards) appears next to the Spin button once there is an uncollected win; clicking it opens the gambling room. The current win becomes the stake.",
      "screen_layout": "Dark green panel with a gold border. Top-left: 'History' label with up to 3 small card-back-sized result chips (spade/red icons) from previous gamble rounds this session. Top-right: 'Current win' readout in FUN currency. Center: a single face-down card (gold/red Celtic-knot pattern back) that flips to reveal its value/suit on resolution. Left pair of buttons: black spade and club suit icons stacked above a navy 'BLACK' button. Right pair: red diamond and heart suit icons stacked above a red 'RED' button. Below the card: 'Suit possible win' (green text, top) and 'Color possible win' (green text, bottom) — both pre-calculated payout previews shown BEFORE the player commits to a guess.",
      "rules_verbatim": [
        "If you win in the main game, the gambling option becomes available to you. To enter the gambling room, click the Gamble button that appears next to the Spin button. The aim of the gambling round is to guess the color or the suit of the face-down card. Your current win becomes the stake for the gambling round.",
        "You need to choose Red, Black, Clubs, Spades, Hearts, or Diamonds.",
        "If you guess the color, your stake is doubled. If you guess the suit, your stake increases 4 times.",
        "If you win, you can collect your winning amount or risk to increase it again. To collect your win and return to the main game, click on the cash-bag.",
        "If you lose, the gambling round will stop automatically and you will return to the main game.",
        "You can play the Gamble round until your win reaches the limit of 1/4 of the maximum win. After each win in the Gamble round the following happens: if your potential next win in the Gamble round exceeds the maximum winning amount, the Gamble round is closed, you return to the main game, and the amount you have already won is accrued to your balance. If your potential next win in the Gamble round does not exceed the maximum winning amount, the Gamble round continues, and you have a choice whether to continue playing or to collect your win. To play Gamble in the Autoplay mode, please tick the checkbox On any win in the Autospin settings menu."
      ],
      "cap_summary": "Gambling can be repeated (double-or-quadruple, chained) but is hard-capped once the NEXT potential win would exceed 1/4 of the game's maximum win (3000x bet, so the gamble ceiling is effectively 750x bet); reaching that boundary auto-collects and returns to the main game. A single loss at any point forfeits the entire staked win and returns to the main game with nothing collected.",
      "captured_live_example": "bonus_gamble_round.png -> bonus_gamble_result.png: entered with Current Win 0.55 FUN (Suit possible win 2.20 FUN, Color possible win 1.10 FUN); player picked RED; the card flipped to reveal '2 of Hearts' (red) — a correct guess, doubling the win to 1.10 FUN (visible on the following settings.png frame's bottom bar: 'Total win: 1.10 FUN').",
      "source": "paytable_p7.png-paytable_p9.png (illustration + intro text), rules_p6.png-rules_p7.png (full rules), bonus_gamble_round.png, bonus_gamble_result.png"
    }
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "source_example": "base_game.png (100-line mode)",
      "layout": "5-reel grid centered on screen (3 or 4 rows tall depending on mode) inside a bright gold rounded-rectangle frame, over the green-clover-leaf background. Left edge: the 4-mode clover selector panel (see above). Right edge, mid-height: a small red ladybug perched on a green clover leaf, and a vertical strip of text reading 'ALL LUCKY CLOVERS' running top-to-bottom (decorative side label, present on every in-game screen).",
      "top_banner": "Green ribbon banner across the top center with the gold 3D wordmark 'ALL LUCKY CLOVERS' followed by the active line-count number in red with a gold outline (e.g. '100'); a tiny red ladybug sits near the last letter of the wordmark.",
      "top_left_badge": "Gold-bordered black square with a yellow 'B' — BGaming brand badge (present on every screen, not a UI control).",
      "top_right": "White speaker/sound icon and a mm:ss countdown readout (demo-session timer).",
      "bottom_bar": {
        "far_left": "A round white 'i' (information) button and, to its right, a round gear/cog (settings) button, both on dark circular backgrounds.",
        "center_left": "'Balance' label with the current FUN balance (e.g. 'Balance 1,000.00 FUN').",
        "center": "'Total bet' label with the current bet value (e.g. '0.50 FUN'), flanked by small up/down triangle arrows to increase/decrease the bet.",
        "center_right_after_a_win": "'Line N pays' text and 'Total win: X.XX FUN' appear here once a spin produces a win; two extra round icons appear next to the spin control: a coin-bag icon (collect) and a stacked-cards icon (enter Gamble round).",
        "far_right": "A round 'A' button (Autoplay settings) and a large round SPIN button showing two circular white arrows."
      },
      "reel_cells": "Very dark green/near-black opaque square tiles with no visible dividing lines between vertically stacked symbols on the same reel.",
      "color_blind_notes": "Bottom-bar controls are white icon glyphs on dark circles (shape-based). The active line-mode is marked by size + printed number, not color alone."
    },

    "paytable": {
      "type": "paytable, 21 pages",
      "panel_style": "Full-screen dark charcoal/near-black overlay panel. Top: green-ribbon gold wordmark banner (matches the active mode, e.g. '...100') with a white 'X' close button at the top-right. Left edge, mid-height: three stacked round nav icons — a WHITE circle with a money-bag/coin-flow icon (currently active = Paytable section), a GREY circle with a clock-with-arrow icon (History/alternate section — clicking it returned the same paytable content in this session), and a GREY circle with a question-mark icon (Rules section, opens the rules booklet). Only the active section's icon is drawn in white; the other two are dimmed grey — this is the ONLY visual cue for which section is open (no text label).",
      "pages_1_to_3": "Symbol reference grid: Wild, Scatter Horseshoe, Scatter Diamond (with rules text under each), followed by all 8 regular paying symbols with their payout tiers (see 'symbols' above).",
      "pages_4_to_6": "'Features' heading -> 'Expanded Wild' section: rule text plus a static illustration of a Wild expanding to fill reel 4 top-to-bottom (4 highlighted cyan/glowing tiles in a yellow-outlined column).",
      "pages_7_to_9": "'Gamble round' section: rule text plus a static illustration of the gamble-round card-guess screen (History / Current Win / Suit possible win / card back / BLACK-RED-suit buttons / Color possible win).",
      "pages_9_to_21": "'Lines' heading followed by numbered mini-diagrams (Line 1, Line 2, ... up to Line 100 for the 100-line mode) — each a small 5-column x 4-row grid of grey squares with the cells belonging to that line highlighted in green, showing the exact zig-zag/straight shape of every active payline. Confirmed exhausted at page 21 (scrollbar at bottom, dozahvat scroll_capture.py, settle=3).",
      "color_blind_notes": "Section icons differ by SHAPE (money-bag / clock-arrow / question-mark), not just by the white-vs-grey active state — safe for color-blind users."
    },

    "rules": {
      "type": "rules, 14 pages, same panel chrome as paytable (green-ribbon wordmark banner, X close, left-side 3-icon section switcher)",
      "sections_verbatim_headings": ["About the Game", "How to play", "Autospins", "Features (Scatter / Wild / Expanded Wild)", "Gamble round", "Spin Results", "Settings", "Return to Player", "RNG", "Additional information"],
      "about_the_game_verbatim": "BGaming takes classic slots' gaming to the next level with its brand new slot All Lucky Clovers. This combo-game includes four modes which can be played anytime: play with 5, 20, 40 or 100 lines. Here the player will find the recognizable fruit symbols on the reels which are common in classic slots: horseshoe, diamond, claddagh and of course 4-leaf clover. Due to the attractive appearance, vivid colors and modern animations this game has an eye candy look and is exciting to play. The game features 2 Scatters, Expanding Wilds, Gamble Round and a lot of action in general. Enlarge your winnings - win some good cash with All Lucky Clovers!",
      "how_to_play_verbatim": "The game consists of four different games and features win lines. After loading the game the player can choose the amount of lines to play: 5, 20, 40 or 100. The layout of the reels for 100 lines is 5x4. Note: the total bet chosen in one game will be transferred to another game automatically. Choose the bet size using the buttons in the Total bet field. Higher bets will increase a total win. The bet value chosen is displayed in the corresponding field. To start the reels spinning, click the Spin button.",
      "autospins_verbatim": "Click the Autospins settings (A) button to choose the number of rounds to auto spin. After the choice is made, a pop-up appears confirming the amount and the number of spins. The amount is equal to the number of spins multiplied by the total bet. To start the Autospins, click the Confirm button. To return to the manual mode, click the Cancel button or click anywhere outside the pop-up. You can adjust the Stop of Autospins: on any win - autospin will stop after you win; if single win exceeds - autospin will stop when a single win is above the written sum in the field; if cash balance increases by - autospin will stop when the current balance increases by the sum written in this field; if cash balance decreases by - autospin will stop when the current balance decreases by the sum written in this field. To stop the spins, click the Stop Autospins button. After the Autospins stop, all their adjustments are reset, and the current bet is reset to the default bet.",
      "settings_verbatim": "The settings button opens a panel with game speed and volume settings. Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available. Spacebar to spin (can be used instead of clicking the Spin button). Here also are sound effects and background music settings: Volume adjustment, including its complete turn off; Turning the music on/off (using checkmark); Turning the sound effects on/off (using checkmark).",
      "rng_verbatim": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
      "additional_information_verbatim": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.",
      "rules_version": "This is the game rule version 1.0, dated August 12, 2020. Game Version 1.0.0. (rules_p14.png)"
    },

    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small dark grey rounded-rectangle popup centered over the dimmed reels, white 'X' close button top-right.",
      "options": "Two checkboxes at the top: 'Quick spin' (unchecked/greyed in the captured frame) and 'Spacebar to spin' (checked, white checkmark). Below an 'Audio' heading: a horizontal 'Volume' slider (grey track, round white handle, set near maximum in the captured frame) and two more checkboxes: 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state is shown by a white checkmark glyph inside the box (shape-based), not color alone."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "panel_style": "Dark grey rounded-rectangle popup, bottom-right anchored above the bottom bar; a small 'Advanced' toggle with an up-chevron at the top-right of the panel.",
      "options": "'Enable quick spin' checkbox (unchecked/greyed). 'Numbers of rounds' heading above two rows of round-count buttons: 10, 25, 50, 100, 250 (row 1) and 500, 750, 1000, and an infinity symbol '∞' (row 2) for unlimited autospins.",
      "color_blind_notes": "All autospin-count options are distinguished by printed numbers/symbol, not color."
    },

    "win_screen": {
      "type": "win_screen",
      "base_game_real_win_example": "win_screen.png — a modest 3-of-a-kind win on the blue-grapes symbol along Line 12, in the 100-line mode at 0.50 total bet: a red-bordered win-amount tag '0.05' pops up over the winning cells, connected by a red line to the two matched reel-1/2 symbols; bottom bar shows 'Line 12 pays' and 'Total win: 0.55 FUN' (0.55 reflects an earlier accumulated win in the same spin sequence, not just this single line).",
      "mega_win_example": "win_screen_mega.png — end-of-spin popup for the Expanding-Wild event described above: a large diamond-shaped translucent badge with 'MEGA WIN' in white-outlined blue text, the amount '64.65' in large gold numerals, and '129x Bet' beneath it in white. Bottom bar: 'Total win: 64.65 FUN'.",
      "color_blind_notes": "Win-tier labels (MEGA WIN) and amounts are large high-contrast text, not color-coded alone."
    },

    "gamble_screens": {
      "entry_screen": "bonus_gamble_round.png — described in detail under features.gamble_round.screen_layout above.",
      "result_screen": "bonus_gamble_result.png — identical layout with the center card now face-up showing its rank/suit (e.g. '2' of Hearts, red), History strip updated with the new result icon."
    }
  },

  "technical_summary": {
    "rtp_percent_overall_headline": 97,
    "rtp_percent_by_mode": {"5_lines": 96.64, "20_lines": 96.64, "40_lines": 97.6, "100_lines": 97.57},
    "rtp_source": "rules_p12.png / rules_p13.png, verbatim quote in combo_modes.rtp_quote_verbatim above",
    "volatility": "Not stated anywhere in the captured UI or the 14-page rules booklet. Not claimed — left as an honest omission, not guessed. (Per instructions, not sourced from the web for this provider due to known drift on provider catalog pages.)",
    "bet_min_max_by_mode": {"5_lines": ["0.10", "10.00"], "20_lines": ["0.20", "10.00"], "40_lines": ["0.40", "16.00"], "100_lines": ["0.50", "25.00"]},
    "bet_min_max_overall": {"min": "0.10 (5-line mode)", "max": "25.00 (100-line mode)"},
    "demo_currency": "FUN",
    "reels": "5 reels; 3 rows in the 5- and 20-line modes, 4 rows in the 40- and 100-line modes; all reels uniform height within a given mode.",
    "line_mechanic": "Fixed paylines, count fixed per mode (5/20/40/100); not ways/cluster/scatter-pays for the 8 regular symbols. Both Scatters pay scatter-style (any position / restricted reels) independent of lines.",
    "max_win": "3000x total bet (rules_p9.png, 'The maximum winning amount is x3000 of the bet.')",
    "gamble_feature": "Optional double-or-nothing / suit-guess gamble round after any win, capped at 1/4 of the max win (see features.gamble_round).",
    "bonus_buy": "Confirmed absent (see gameplay_mechanics.bonus_buy).",
    "free_spins": "Confirmed absent (see gameplay_mechanics.free_spins).",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (per Settings; toggleable, ON by default in the captured session).",
    "rule_version": "Rules booklet version 1.0, dated August 12, 2020; Game Version 1.0.0 (rules_p14.png)."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable: info (i) and settings (gear) far-left of the bottom bar; balance and total-bet readouts center-left; autoplay (A) and Spin far-right; a Gamble button and collect (coin-bag) icon appear ONLY after an uncollected win, next to Spin. The paytable/rules booklet is a single continuous scrolling document reached via the 'i' button, internally split into a Paytable section and a Rules section by the two upper/lower icons in the left-side 3-icon switcher (money-bag vs question-mark); the middle clock-arrow icon did not reveal distinct new content in this session.",
    "motor": "Large round touch targets for Spin/Autoplay/Settings/Info. Mode switching (5/20/40/100) requires precise clicks on relatively small clover icons in the left-side vertical stack — the ACTIVE mode's clover is enlarged, which helps confirm the current selection but the three inactive clovers are notably smaller targets. Spacebar-to-spin reduces the need for repeated fine clicking on Spin itself.",
    "color_blind": "Most game-state cues are doubly encoded: the active line-mode by size+printed number, checkbox states by checkmark glyph+position, the paytable/rules active section by icon SHAPE (not only the white-vs-grey active/inactive color difference), and Gamble outcomes by explicit printed suit/rank text on the flipped card in addition to red/black coloring. Residual risk: the four mode-select clover buttons on the very first screen (preview_a.png) rely partly on a green-to-red color gradient to differentiate 5/20/40/100, though each also carries its own printed number, which is the safe fallback cue.",
    "deaf_hard_of_hearing": "No audio-only information observed; Music and Sound FX are togglable and decorative. All wins, gamble outcomes and mode/bet state are conveyed through on-screen text and numbers."
  },

  "anomalies": [
    "Wordmark on all in-game banners reads 'ALL LUCKY CLOVERS' (plural, with S), while the rules booklet BODY TEXT (rules_p2, rules_p12, rules_p13) consistently calls the four modes 'All Lucky Clover 5/20/40/100' (singular, no S). Recorded verbatim both ways; no interpretation imposed.",
    "The Wild symbol (four-leaf clover) has NO standalone payout tier printed anywhere in the 21-page paytable — it appears to function purely as a substitute (plus its Expanding-Wild special behavior), unlike the Ruby Heart symbol which is the actual top-paying regular symbol (5x = 3000x). This is worth flagging because top-tier wilds usually also carry their own highest payout in this genre; here they explicitly do not.",
    "The Ruby Heart (crown) symbol uniquely has a 2-of-a-kind payout tier (2x = 10x) — every other regular paying symbol's lowest printed tier is 3-of-a-kind.",
    "Reel grid height differs by mode (3 rows for 5-/20-line modes, 4 rows for 40-/100-line modes) — there is no single game-wide 'rows' value; documented per-mode in 'combo_modes.modes'.",
    "This is a genuine 4-in-1 combo-game build (four selectable sub-games sharing one engine/asset set, each with its own RTP and bet range), not a single slot with a simple lines-selector like typical 5/10/20/25-line games — confirmed by the rules booklet treating each as a separate named sub-game ('All Lucky Clover 5', etc.) with its own printed RTP."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in the game UI or the 14-page rules booklet; intentionally left unset rather than guessed or sourced from a possibly-drifting provider catalog page.",
    "The exact identity/common name of the blue clustered-berry symbol is ambiguous between 'grapes' and 'blueberries' from its icon alone (round blue spheres with a single green leaf, no stem shown); both names are noted.",
    "Whether the middle ('clock with arrow') icon in the paytable/rules left-side 3-icon switcher opens a genuinely distinct third section: clicking it in this capture session returned the same Paytable content already shown, so it may be a duplicate/alternate-view control or simply did not register a different section during capture. Recorded as observed, not assumed.",
    "Per-cell content of any base-game reel snapshot is a random spin outcome, not a fixed game property, and is intentionally not enumerated cell-by-cell."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.