All For One

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 20 Sep 2026
RTP 96.00%
Volatility High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/all-for-one-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Sep 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 40 40 Sep Oct '25: 40 40 Oct Nov '25: 20 20 Nov Dec '25: 50 50 Dec Jan '26: 70 70 Jan Feb '26: 40 40 Feb Mar '26: 20 20 Mar Apr '26: 20 20 Apr May '26: 30 30 May Jun '26: 30 30 Jun Jul '26: 30 30 Jul Aug '26: 20 20 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇩🇪Germany 10 0 0 0 10 0 0 0 0 0 0 0
🇿🇦South Africa 10 10 10 10 10 10 20 10 20 20 10 20
🇺🇸United States 0 0 20 0 0 0 0 0 20 0 0 0
🇸🇻El Salvador 0 0 0 0 0 0 10 10 0 0 0 0
🇮🇳India 0 0 0 0 0 0 0 0 0 0 20 0
🇮🇹Italy 0 0 0 10 0 0 0 10 0 0 0 0
🇬🇧United Kingdom 0 0 0 0 0 10 0 0 0 0 10 0
🇦🇺Australia 0 0 0 0 0 0 10 0 0 0 0 0
🇧🇷Brazil 0 0 0 0 0 0 0 0 0 0 0 10
🇧🇬Bulgaria 0 0 0 0 0 0 0 10 0 0 0 0
🇵🇪Peru 0 0 0 0 0 0 0 10 0 0 0 0
🇵🇱Poland 0 0 0 0 0 0 0 0 10 0 0 0
🇸🇰Slovakia 0 0 0 10 0 0 0 0 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 0 0 0 0 10
🇧🇪Belgium 0 20 0 0 0 0 0 20 0 0 0 0
Full per-country breakdown via the API →

What we extracted from All For One

Everything pulled from All For One into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
14 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.00% · single configuration
volatility High
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
Shield / crest (WILD)
Shield / crest (WILD)
Wild

Royal-blue heraldic shield with a gold cross; substitutes for all symbols except the musketeer scatters and triples the prize when part of a win; appears only on reels 2 and 4 in the base game.

Musketeer (auburn hair, red cape)
Musketeer (auburn hair, red cape)
Scatter

Auburn-haired musketeer in a dark-red cape; top-paying symbol and scatter/feature-trigger — 3+ mixed left-to-right award 8 Free Games; scatter pays are multiplied by total bet, line pays by bet per line.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.00 Multiplier
4x 8.00 Multiplier
5x 200.00 Multiplier
Musketeer (black hair, sly grin)
Musketeer (black hair, sly grin)
Scatter

Black-haired musketeer with a sly grin; top-paying symbol and scatter/feature-trigger — 3+ mixed left-to-right award 8 Free Games; scatter pays multiplied by total bet, line pays by bet per line.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.00 Multiplier
4x 8.00 Multiplier
5x 200.00 Multiplier
Musketeer (blonde hair, purple cape)
Musketeer (blonde hair, purple cape)
Scatter

Blonde musketeer in a purple cape; top-paying symbol and scatter/feature-trigger — 3+ mixed left-to-right award 8 Free Games; scatter pays multiplied by total bet, line pays by bet per line.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.00 Multiplier
4x 8.00 Multiplier
5x 200.00 Multiplier
Castle
Castle
High Pay

White stone castle with a brown roof; mid-tier symbol, line pays multiplied by bet per line.

MatchPayoutUnit
1x 0.08 Multiplier
2x 0.12 Multiplier
3x 0.80 Multiplier
4x 2.00 Multiplier
5x 20.00 Multiplier
Lady (blonde woman portrait)
Lady (blonde woman portrait)
High Pay

Blonde woman in a lilac gown; mid-tier symbol, line pays multiplied by bet per line.

MatchPayoutUnit
2x 0.12 Multiplier
3x 0.80 Multiplier
4x 2.00 Multiplier
5x 20.00 Multiplier
Money bag
Money bag
High Pay

Purple money pouch overflowing with gold coins; mid-tier symbol, line pays multiplied by bet per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 8.00 Multiplier
Crown
Crown
High Pay

Gold royal crown with a purple velvet inset; mid-tier symbol, line pays multiplied by bet per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 8.00 Multiplier
Crossed flintlock pistols
Crossed flintlock pistols
Low Pay

Crossed antique flintlock pistols; low-tier symbol, line pays multiplied by bet per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 5.00 Multiplier
Herald's trumpet & banner
Herald's trumpet & banner
Low Pay

Gold trumpet with a blue fleur-de-lis banner; low-tier symbol, line pays multiplied by bet per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 5.00 Multiplier
Tankard / mug
Tankard / mug
Low Pay

Silver tankard filled with dark wine; low-tier symbol, line pays multiplied by bet per line.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 4.00 Multiplier
Fruit bowl
Fruit bowl
Low Pay

Silver bowl of bananas, apples and grapes; low-tier symbol, line pays multiplied by bet per line.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 4.00 Multiplier

Bonus modes

1 mode
Free Spins fs
Free Games

Triggered by 3+ musketeer symbols (any mix) landing left to right; awards 8 free games at the triggering bet and lines, all prizes doubled, retrigger allowed by rules text.

Jackpot

Type: Progressive
Position 1 (1 place, 50% of pool)
Progressive
Unknown
Position 2 (1 place, 30% of pool)
Progressive
Unknown
Position 3 (1 place, 10% of pool)
Progressive
Unknown
Position 4 (2 places, 5% of pool each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#D1DEE4 base dominant 1 base
#ADD6ED base dominant 2 base
#145516 base dominant 3 base
#59A02A base dominant 4 base
#5A6165 base dominant 5 base
#22252C base dominant 6 base
#D3D9D7 free_spins dominant 1 free_spins
#1E5515 free_spins dominant 2 free_spins
#D3D4AB free_spins dominant 3 free_spins
#A39560 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Wild is a royal-blue heraldic shield with a gold cross — identified by its shield shape and a 'Triples The Prize' text banner, not by hue alone.
  • SPIN/STOP/fast-forward states use a distinct icon shape (triangle/square/double-chevron) in addition to green/red color.
  • Toggle switches (Sound - Ambient, Sound - Effects, Quick Spin) show on/off by knob position (right/left) as well as by orange/grey fill color.
  • Free Games mode is signaled by a day-to-night background swap plus an explicit 'Free Spins Remaining' counter, not by color change alone.
  • The 25 payline-number badges use many different flat colors purely as decoration; all 25 lines are always active, so color confusion there has no functional consequence.
  • Paytable payout tiers are distinguished by column position and a printed digit header, not by color; payline diagrams use filled cells against a dark grid, conveyed by position/shape rather than hue.
Screen Reader
  • Bottom bar control order is stable on every screen: info (i), BET display with level +/-, BET MAX, central SPIN/STOP, AUTO PLAY, COIN +/-, BALANCE far right.
  • The pay-table booklet and the Help screen are both continuous scrolling documents rather than paginated books, and would need to be exposed as a single continuous document.
Motor Accessibility
  • All primary controls (SPIN, BET LEVEL, COIN, BET MAX, AUTO PLAY) are large circular click targets; the space bar also starts and stops the spin, reducing the need for precise pointer clicks.
  • Auto Play offers stop-on-balance-decrease, stop-on-single-win and stop-on-feature-trigger conditions to reduce the number of manual actions required.
Hearing Accessibility
  • No game information is conveyed by audio alone: wins, feature triggers, the free-spins-remaining count and the jackpot countdown are always also shown as on-screen text.
  • Separate 'Sound - Ambient' and 'Sound - Effects' toggles are available in the Settings panel.
Low Vision
  • Win totals and 'FEATURE TRIGGERED' text are shown as large, high-contrast gold-outlined lettering on bright or dark backgrounds.
  • Loading progress on the preview screen is shown by the fill length of a bar, not by color alone.

Media & assets

8 files · 8 types
31 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game, settings (gear menu), autoplay dialog, 7-page paytable booklet, 13-page Help screen.
Free Games: trigger combo, full-screen trigger banner, entry screen, mid-round gameplay, and round-end win screen.
Confirmed bonus buy is absent: no purchase badge/button on ~500+ captured frames, and no 'BUY'/'PURCHASE' text in OCR of all 13 Help pages and 7 booklet pages.
Jackpot Race payout screen cannot be captured in this demo — structural exclusion, not a hunting failure ('Jackpots cannot be won during Fun Play or Bonus Play').
A second natural Free Games trigger (to observe an in-round retrigger) was not seen within the single captured round; the retrigger rule itself is confirmed by booklet text.
Exact settled total of the captured free-games round is unreadable: the only win_screen frame shows two different numbers ('YOU HAVE WON 1.43' vs. service-strip 'WIN ‡ 1.76') while balance and banner are still counting up mid-animation.
Volatility rating is not stated or shown as an icon/label on any of the 27 captured frames (booklet or Help included).
Maximum win multiplier is not printed anywhere in this build; the provider's public page reportedly states x8,566 but this is disputed by external sources and unconfirmed in-game (provider defect P-H08).
Whether the wild (shield) symbol can appear during Free Games is unconfirmed: only one free-games round was captured and it happened not to show the symbol.
Individual (given) names for the three musketeer characters are not captioned anywhere in the game; they are distinguished here only by hair/cape color.

Ask AI about All For One

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in All For One work? Keep it simple.

Triggered by 3+ musketeer symbols (any mix) landing left to right; awards 8 free games at the triggering bet and lines, all prizes doubled, retrigger allowed by rules text.

RTP 96.00%High volatilitydemo ✓

From the verified capture of 20 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: All For One vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/all-for-one-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/all-for-one-b29/
{
  "game": {
    "name": "All For One!",
    "provider": "Habanero",
    "provider_ref": "SGAllForOne",
    "theme": "17th-century French musketeer / swashbuckler adventure set in a sunlit medieval walled town. Three heroic musketeer characters (each a distinct portrait) are the game's protagonists; a blue heraldic shield with a gold cross is the substitute/wild symbol.",
    "art_style": "Flat-shaded 2D cartoon illustration with thick dark outlines, bright saturated colors and simple cel-shaded gradients (no photorealism). Bright, cheerful daylight scene for the base game (blue sky, green grass, white puffy clouds, half-timbered Tudor-style town skyline in the background) that shifts to a warm night scene (dark navy starry sky, glowing orange torches on rooftops) during the free-spins feature. Characters are drawn in a comical, big-grinning caricature style typical of classic casual/retro slot art, viewed frontally (portrait busts) for symbols and top-down/front-facing for the reel grid. No neon, no 3D rendering, no dramatic/cinematic lighting.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 27 desktop screenshots (1280x800) plus OCR ground truth and zoomed crops.",
    "method_notes": "Symbol identities and payouts verified with 4x-6x zoomed crops of the pay table booklet and of individual reel-cell portraits (scripts/zoom.py). Numbers are taken verbatim from on-screen text and cross-checked against manifest.json data already validated by the TL (payout_basis, bet_limits, jackpot, RTP, version stamps) via scripts/providers/habanero/help_facts.py. Nothing here re-derives or overrides those already-established numbers; this document restates them with full symbol/screen coverage and adds visual/accessibility detail. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Bright sky blue at the top fading toward the horizon, with white puffy clouds; green grassy field in the foreground; tall dark-green pine/fir trees flank both sides of the reel frame; a warm-toned (tan/orange-roofed) half-timbered medieval town skyline sits behind the reels.",
    "free_spins_background": "Dark navy-black night sky with small white stars replaces the daytime sky; the same town skyline is now silhouetted with several rooftops showing small glowing orange flame/torch effects; the grass and trees stay the same green.",
    "reel_frame_base_game": "Reel window has a light powder-blue cell background, separated by thin gold dotted-border dividers; the whole 5x3 grid is enclosed in a gold-studded border.",
    "reel_frame_free_spins": "Reel window turns a warm cream/tan tone with a red-and-gold dotted border (replacing the blue/gold of the base game) to visually signal the special mode.",
    "title_logo": "'All For One!' wordmark in a swashbuckling script font: the word 'All' and 'One!' are red letters with a thick gold/yellow outline and drop shadow; a small rapier/sword icon with a curl of smoke or motion line is attached after the exclamation mark. Same logo appears top-left on every game screen.",
    "jackpot_banner": "Wood-plank plaque with gold hinge/rivets reading 'Jackpot Race™' in gold script on a brown background; below it a black LED-style readout (white text) shows either a countdown ('Race starts in 4h 58m 38s') or the current pooled amount in euros (e.g. '€1,467.81').",
    "scatter_banner": "Top-right of the base game/free-spins screens: three small square portraits (the three musketeer symbols) in gold frames, next to yellow text 'X Mixed Left To Right Triggers Feature' (or 'Triples The Prize' when the crest/wild is highlighted instead).",
    "line_number_badges": "Along the outer left and right edges of the reel frame, a vertical column of 13 rounded rectangular badges per side, each a different flat color (red, olive/dark-yellow, mustard-yellow, orange, teal, magenta/pink, light blue, dark blue/navy, tan/brown, green, dark red/maroon, purple/lavender, cyan) with a bold white number (1-25 total, split across both columns) — these are static payline-number references, not active/inactive indicators (all 25 lines are always active).",
    "wild_shield_symbol": "Royal-blue heraldic shield with a gold fleur-de-lis cross pattern in the center, a gold ornamental rim, a red ribbon/banner draped behind the shield's lower sides, and three small crossed gold rapiers with dark hilts fanned out above the shield.",
    "ui_bottom_bar": "Light grey rounded panel: dark circular buttons with gold/bronze rims for '(i)', BET level '−/+', BET MAX, COIN '−/+'; a large green circular SPIN button (white play-triangle icon) at the center; BET and BALANCE values shown in bold black text on white/cream rounded pill fields.",
    "service_strip": "Dark grey/near-black strip beneath the main bottom bar showing (left to right): game name, a white gear/settings icon, BALANCE, BET, WIN (appears only after a win), a clock, a lightning/turbo icon, a fullscreen icon, a speaker/sound icon, and the white 'HABANERO™' wordmark at the far right."
  },

  "symbols": {
    "note": "All 11 distinct paying symbols on the reels have a FULLY PRINTED payout ladder in the pay table booklet (paytable_p1.png-paytable_p7.png) — checked explicitly against the provider defect P-H20 pattern (some Habanero games print a ladder for only a few symbols). No symbol was found paying on the reels without a corresponding printed row; every symbol visible across preview/base_game/free_spins frames matches one of the 11 entries below. This is a per_line game (not Grouped Pays), so the P-H20 mechanism (min-group-size text vs. table's first row) does not directly apply here, but the check was still performed symbol-by-symbol.",
    "payout_currency_note": "All payout values below are printed IN THE PLAYER CURRENCY (‡) at the pay table's bet anchor of ‡0.25 total bet (25 fixed lines, bet level 1, coin 0.01), per the game's own text: 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.' The API-facing multiplier-of-total-bet for each tier equals the printed value divided by 0.25 (e.g. the top 5-of-a-kind musketeer payout ‡ 50 = 200x total bet); the game's own wording for the unit is 'bet per line' (see payout_basis below) and is preserved in each symbol's note.",
    "musketeer_symbols": {
      "description": "Three individual character portraits function BOTH as regular paying symbols (highest tier in the game, identical payout ladder for all three) AND as the game's scatter / feature-trigger symbols. Text confirms: 'Scatter wins are added to line wins.' and 'Scatter wins are multiplied by total bet.' (paytable_p1.png), while a separate line says 'All symbols pay left to right including scattered [musketeers].' (paytable_p6/p7.png) — i.e. they pay via ordinary adjacent left-to-right line combinations like any other symbol, in addition to being the scatter/trigger icons referenced in the 'Substitute' and 'Feature' sections.",
      "list": [
        {
          "name": "Musketeer (auburn hair, red cape)",
          "appearance": "Man with long wavy reddish-brown/auburn hair, a dark navy wide-brim hat with gold trim, thin mustache, wide open-mouthed smile, wearing a dark red cape over a white tunic with blue fleur-de-lis embroidery.",
          "payouts": {"5": "‡ 50", "4": "‡ 2", "3": "‡ 0.50", "2": "‡ 0.05"},
          "source": "paytable_p1.png / paytable_p2.png"
        },
        {
          "name": "Musketeer (black hair, sly grin)",
          "appearance": "Man with straight black shoulder-length hair, dark navy wide-brim hat, thin pointed black mustache and goatee, smirking closed-eyed grin, white tunic with blue fleur-de-lis embroidery, a sliver of green cape visible at the left edge.",
          "payouts": {"5": "‡ 50", "4": "‡ 2", "3": "‡ 0.50", "2": "‡ 0.05"},
          "source": "paytable_p2.png"
        },
        {
          "name": "Musketeer (blonde hair, purple cape)",
          "appearance": "Man with long golden-blonde hair and a matching mustache/goatee, dark navy/purple wide-brim hat, big smile, purple cape with gold trim over a white tunic with blue fleur-de-lis embroidery.",
          "payouts": {"5": "‡ 50", "4": "‡ 2", "3": "‡ 0.50", "2": "‡ 0.05"},
          "source": "paytable_p2.png"
        }
      ],
      "trigger_rule": "3 or more of these symbols (any mix of the three identities, need not be identical) appearing left to right (i.e. present on reels 1, 2 and 3 in order, per the base-game banner text '3 Mixed Left To Right Triggers Feature') award 8 Free Games. Text: '8 free games are awarded when 3 or more [musketeer] symbols appear left to right.' (paytable_p5.png)."
    },
    "mid_value": [
      {
        "name": "Castle",
        "appearance": "White stone castle with a brown-tiled roof, two round corner towers with conical brown roofs, a central arched gate, small red pennant flags on the towers, set against a pink/purple sunset-gradient arch backdrop.",
        "payouts": {"5": "‡ 5", "4": "‡ 0.50", "3": "‡ 0.20", "2": "‡ 0.03", "1": "‡ 0.02"},
        "source": "paytable_p3.png"
      },
      {
        "name": "Lady (blonde woman portrait)",
        "appearance": "Woman with long wavy golden-blonde hair, blue eyes, red lipstick, wearing a light-purple/lilac gown with visible green vine/leaf decoration at the frame edge; set against a pink oval backdrop.",
        "payouts": {"5": "‡ 5", "4": "‡ 0.50", "3": "‡ 0.20", "2": "‡ 0.03"},
        "source": "paytable_p3.png"
      },
      {
        "name": "Money bag",
        "appearance": "Overflowing purple drawstring pouch/sack piled high with shiny gold coins, a few loose coins spilling at its base, sparkle highlights on the coins.",
        "payouts": {"5": "‡ 2", "4": "‡ 0.20", "3": "‡ 0.05"},
        "source": "paytable_p3.png"
      },
      {
        "name": "Crown",
        "appearance": "Ornate gold royal crown with a purple/magenta velvet inset, ringed with round blue gemstones and small red jewels along the base band, sparkle highlights.",
        "payouts": {"5": "‡ 2", "4": "‡ 0.20", "3": "‡ 0.05"},
        "source": "paytable_p3.png / paytable_p4.png"
      }
    ],
    "low_value": [
      {
        "name": "Crossed flintlock pistols",
        "appearance": "Two antique flintlock pistols with dark wooden grips and gold/brass barrels and fittings, crossed in an X shape.",
        "payouts": {"5": "‡ 1.25", "4": "‡ 0.15", "3": "‡ 0.05"},
        "source": "paytable_p4.png"
      },
      {
        "name": "Herald's trumpet & banner",
        "appearance": "Gold curved trumpet/bugle horn with a blue pennant flag bearing a small gold fleur-de-lis, attached below the horn's bell.",
        "payouts": {"5": "‡ 1.25", "4": "‡ 0.15", "3": "‡ 0.05"},
        "source": "paytable_p4.png"
      },
      {
        "name": "Tankard / mug",
        "appearance": "Plain silver/pewter tankard (mug with a handle) filled with a dark purple/red liquid (wine or ale), a small highlight sparkle on the rim.",
        "payouts": {"5": "‡ 1", "4": "‡ 0.10", "3": "‡ 0.03"},
        "source": "paytable_p4.png / paytable_p5.png"
      },
      {
        "name": "Fruit bowl",
        "appearance": "Silver bowl filled with a mix of bananas, green and red apples, and purple grapes.",
        "payouts": {"5": "‡ 1", "4": "‡ 0.10", "3": "‡ 0.03"},
        "source": "paytable_p5.png"
      }
    ],
    "wild": {
      "name": "Shield / crest symbol",
      "appearance": "A royal-blue heraldic shield with a gold fleur-de-lis cross pattern in the center, gold ornamental rim, a red ribbon/banner draped behind its lower sides, and three small crossed gold-hilted rapiers fanned above it, framed in a gold square border.",
      "rules": "Substitutes for all other symbols except the three scattered musketeer symbols. The prize is TRIPLED when one or more of this symbol substitutes in a winning combination. In the base game it only appears on reels 2 and 4.",
      "reels_base_game": [2, 4],
      "observed_in_free_spins": false,
      "observed_in_free_spins_note": "Not seen on any of the captured free-spins frames (entry + mid-round gameplay); this is consistent with the printed rule restricting it to reels 2 & 4 of the BASE GAME specifically, though the booklet does not explicitly state it is absent during Free Games — treated as an observation, not a confirmed rule.",
      "source": "paytable_p1.png: 'only appears on reels 2 & 4 in the BASE GAME.', 'substitutes for all other symbols except scattered [musketeers].', 'The prize is TRIPLED when one or more [shield] symbols substitute in a winning combination.'"
    }
  },

  "technical_summary": {
    "rtp_percent": 96.0,
    "rtp_source": "rules_help_p12.png / rules_help_p13.png: 'The theoretical RTP for \"All For One\" is 96.00%' (Return To Player section of the in-game Help screen). Machine-read via scripts/providers/habanero/help_facts.py.",
    "rtp_jackpot_race_percent": 1.0,
    "rtp_jackpot_race_source": "rules_help_p12.png / rules_help_p13.png: 'The theoretical RTP for JACKPOT RACE™ is 1.00%' — this is the jackpot NETWORK's own RTP, kept separate from the 96.00% game RTP and NOT summed with it.",
    "rtp_calculation_basis": "rules_help_p13.png: 'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.'",
    "operator_config_list_note": "The provider's public game page lists an 'Available RTPs' menu of operator-selectable configurations (a marketing/config list, not a measurement of this build); the only RTP values actually printed inside this build are 96.00% (game) and 1.00% (Jackpot Race). The operator-config list is out of scope for this document (not present on any captured frame) and is NOT reported as the game's RTP.",
    "volatility": "Not stated or shown as an icon/label on any of the captured screens (preview, base game, settings, autoplay, paytable booklet, or the 13-page Help screen). No 'volatility'/'flames' indicator was found by OCR on any page. Left unreported here — see 'unreadable_or_uncertain'.",
    "reels": "5 reels x 3 rows, fixed grid (no expanding rows observed).",
    "lines": "25 fixed paylines (always active, cannot be adjusted). Text: 'Lines are fixed at 25.' (rules_help_p1.png). Full set of 25 line-shape diagrams is printed in the pay table booklet (paytable_p6.png, paytable_p7.png) as small 5x3 grids with the winning-position cells highlighted in orange; shapes include straight rows, V/zigzag, W, and diamond patterns.",
    "bet_mechanic": "Total bet in coins = number of lines (25, fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination.",
    "bet_levels": "Non-arithmetic fixed set: 1, 2, 5, 7, 10 (NOT a 1-10 range — only these five values are selectable). Source: rules_help_p1.png: 'Bet level can be selected as 1, 2, 5, 7 & 10.'",
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_min_coins": 25,
    "bet_max_coins": 250,
    "bet_min_currency": "‡ 0.25",
    "bet_max_currency": "‡ 5,000.00",
    "bet_source": "rules_help_p1.png: 'Minimum total bet in coins is 25.' / 'Minimum total bet in player currency is ‡0.25.' / 'Maximum total bet in coins is 250.' / 'Maximum total bet in player currency is ‡5,000.00.'",
    "bet_max_button_caveat": "The BET MAX button does NOT jump straight to the true maximum bet: it only raises BET LEVEL to its maximum (10) while leaving COIN unchanged, e.g. from ‡0.50 coin it produces a confirmation dialog 'BET MAX SELECTED — The bet amount has been set to ‡2.50' (frame: _bet_max_button_dialog.png). To reach the printed ‡5,000.00 ceiling, COIN must additionally be raised to its own maximum of 20 by hand (25 lines x bet level 10 x coin 20 = ‡5,000.00, frame: _bet_limits_max.png).",
    "demo_starting_balance": "‡ 2,000.00",
    "demo_default_bet_on_load": "‡ 12.50 (bet level 1, coin 0.50)",
    "win_rules": "'Wins on different lines are added.' 'Highest win only on each line.' 'All symbols pay left to right including scattered [musketeers].' (paytable_p6/p7.png)",
    "max_win_note": "No maximum-win multiplier or capped-win figure is printed anywhere inside this build (checked across all 7 pay-table pages and all 13 Help pages). Not reported as a game fact here; see 'unreadable_or_uncertain' for the disputed external claim.",
    "bonus_buy": "Not present. No purchase/buy-feature control was found on any of the ~500+ base-game/free-spins frames captured during the feature hunt, and no 'BUY'/'PURCHASE' text appears in the OCR of any of the 13 Help pages or 7 booklet pages.",
    "keyboard": "Space bar starts the spin and can also be used to stop the reels (rules_help_p3.png / rules_help_p4.png).",
    "malfunction_clause": "'In the event of any malfunction, all game bets and payouts are rendered void.' 'In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct.' (rules_help_p1.png)"
  },

  "jackpot": {
    "name": "Jackpot Race™",
    "type": "pooled / networked, time-limited race (not a classic random-drop progressive)",
    "currency": "EUR (€) — a separate currency from the player's demo balance/bet currency (‡); the jackpot ticker and the player's BET/BALANCE are shown in two different units on the same screen.",
    "seed_value": "€1,000.00 (accumulation phase starting amount). Text: 'The Jackpot amount starts at €1,000.00 (EUR).' (rules_help_p8.png)",
    "contribution_percent": 1.0,
    "rtp_percent": 1.0,
    "min_qualifying_bet": "‡ 0.10 (rules_help_p10.png: 'The minimum qualifying bet is ‡0.10.')",
    "mechanic": {
      "accumulation_phase": "Jackpot amount grows from the €1,000 seed as a portion of every placed bet is contributed; cannot be triggered during this phase; display shows countdown to the next race and current jackpot amount.",
      "race_phase": "Runs for 5 minutes; a portion of every bet continues to be added; the jackpot is GUARANTEED to trigger before the end of the race; display switches to show when the race will end and the jackpot amount.",
      "payout_phase": "Starts once the jackpot triggers. Players who placed a bet closest to the trigger are assigned finish positions; a player can win only one position; once all positions are paid the jackpot resets to the €1,000 seed and re-enters accumulation.",
      "payout_table": [
        {"position": 1, "places": 1, "percent": 50},
        {"position": 2, "places": 1, "percent": 30},
        {"position": 3, "places": 1, "percent": 10},
        {"position": 4, "places": 2, "percent": 5}
      ],
      "other_rules": [
        "Jackpots update with every debit action.",
        "Jackpots do not have a ceiling or upper limit.",
        "Jackpots are triggered at random (within the guaranteed 5-minute race window).",
        "Jackpot win amount is the server-side jackpot value rounded up to 2 decimals.",
        "Unpaid places roll over to the next event; if no event is scheduled, the casino retains the rolled-over amount."
      ]
    },
    "winnable_in_demo": false,
    "evidence": "rules_help_p12.png: 'Jackpots cannot be won during Fun Play or Bonus Play.' Confirmed structurally, not just by insufficient spins — recorded as not_captured with this citation, not as a hunting failure."
  },

  "features": {
    "free_games": {
      "trigger": "3 or more of the three musketeer symbols (any mix, need not be identical) landing left to right (reels 1-2-3 onward). Base-game banner permanently displays 'X Mixed Left To Right Triggers Feature' as a reminder (frame: base_game.png shows '3 Mixed Left To Right Triggers Feature').",
      "spins_awarded": "8 free games, fixed (not variable by number of trigger symbols). Text: '8 free games are awarded when 3 or more [musketeer] symbols appear left to right.' (paytable_p5.png)",
      "prize_modifier": "All prizes are DOUBLED during the free games round. Text: 'All prizes are DOUBLED during these free games.' (paytable_p5.png); also shown on-screen at the end of the round as a persistent banner 'All Prizes Are Doubled.' (win_screen.png).",
      "bet_carry_over": "'Free games are played at the lines and bet of the triggering game.' (paytable_p5.png) — i.e. the same 25 lines and same total bet as the spin that triggered the feature.",
      "retrigger": "'The feature can be retriggered.' (paytable_p5.png) — stated as a game rule; NOT naturally observed inside the single captured round (a 3+ mixed left-to-right combination did not recur within those 8 spins). This is expected for an 8-spin round and is not treated as a failed observation; the textual rule stands on its own.",
      "visual_presentation": {
        "trigger_moment": "Winning musketeer symbols play a raised-sword swing animation and a translucent gold watermark reading 'FEATURE TRIGGERED' appears across the reels mid-animation (frame: free_spins_trigger_combo.png).",
        "full_screen_banner": "A full-screen golden sunburst/light-ray effect fills the frame with large red-outlined gold 3D text 'FEATURE TRIGGERED' (frame: free_spins_trigger.png); the SPIN button icon changes to a double-play/fast-forward icon during this transition.",
        "entry_screen": "Background switches from day to night (dark starry sky, glowing rooftop torches); a blue rounded-square counter reading '8' appears top-right next to yellow text 'Free Spins Remaining'; the SPIN button is replaced by a red circular STOP (square icon) button, indicating spins are running automatically (frame: free_spins_entry.png).",
        "gameplay": "Same night background and counter, decrementing each spin (observed at '4 Free Spins Remaining', frame: free_spins_gameplay.png); WIN amount for the current spin shown in the bottom service strip.",
        "round_end": "Full-screen gold sunburst effect with red-outlined gold text 'YOU HAVE WON' above a large gold number (the accumulating win display, mid-animation — see caveat below); 'All Prizes Are Doubled.' reminder text persists at top; frame: win_screen.png."
      },
      "observed_round": "One natural trigger observed at spin #43 of a synchronous hunt (0 buy-feature option exists). The captured round shows no wild/shield symbol appearing on any of its free-spin frames, unlike the base game where it is confined to reels 2 and 4 — see wild.observed_in_free_spins_note."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen on a plain black-to-dark-brown radial-gradient background. Center: the 'All For One!' wordmark logo (red letters with gold outline, small rapier icon after the exclamation mark). Below it, a thin horizontal loading bar (black track, small orange filled segment near the left edge indicating early loading progress). At the bottom: the HABANERO logo (a stylized orange/red flame-in-a-shield 'H' emblem) next to the white text 'HABANERO™'.",
      "color_blind_notes": "Loading progress is shown by fill LENGTH of the bar, not by color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows centered on screen, light powder-blue cells framed in gold with a dotted gold border; flanked left/right by tall pine trees; sky-blue background with a medieval town skyline behind the frame.",
      "title_banner": "Top-left: 'All For One!' wordmark logo.",
      "jackpot_banner": "Top-center: wooden 'Jackpot Race™' plaque with a black LED readout showing either the current pooled amount (e.g. '€1,467.81') or a countdown to the next race (e.g. 'Race starts in 5h 2m 54s').",
      "feature_banner": "Top-right: three small square portraits of the musketeer symbols in gold frames, with yellow text underneath reading '3 Mixed Left To Right Triggers Feature' (reminder of the free-games trigger rule); this banner is occasionally replaced by yellow text 'Triples The Prize' next to the shield/crest icon (reminder of the wild's tripling rule).",
      "payline_badges": "Two vertical columns of 13 colored rounded-rectangle number badges flank the reel frame on the left and right, showing payline numbers 1 through 25 (see color_palette.line_number_badges).",
      "bottom_bar": {
        "info_button": "Round dark circular '(i)' button, far left, opens the pay table booklet.",
        "bet_controls": "BET value display (e.g. '‡ 12.50') with '−' and '+' buttons labelled 'BET LEVEL' beneath, adjusting bet level among {1,2,5,7,10}.",
        "bet_max": "Round button with an upward-arrow-over-coins icon, sets bet level and lines to their maximums (see bet_max_button_caveat).",
        "spin_button": "Large green circular button with a white right-pointing play triangle, center of the bar; becomes a red circular STOP (white square) button while spinning/autoplaying, or a double-arrow fast-forward icon during transitions.",
        "autoplay_button": "Round button with a circular-arrows (refresh) icon, opens the Auto Play dialog.",
        "coin_controls": "COIN value display (e.g. '0.50') with '−' and '+' buttons, adjusting coin denomination among the 11 listed values.",
        "balance_display": "Right-most pill, shows current BALANCE in player currency (e.g. '‡ 2,000.00')."
      },
      "service_strip": "Below the main bar: game name (bottom-left), a white gear/settings icon, 'BALANCE ‡ X', 'BET ‡ X' (center), a live clock, turbo/lightning icon, fullscreen icon, sound icon, and the 'HABANERO' wordmark (bottom-right).",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — the captured frame shows a fruit bowl, crossed pistols, a musketeer portrait (blonde), a herald's trumpet & banner, a castle, the shield/crest (wild), a tankard, crowns and a lady portrait scattered across the grid. NOTE: exact per-cell layout is random each spin and is not enumerated cell-by-cell, per convention.",
      "color_blind_notes": "Bet/coin adjustment uses '+'/'−' glyphs (shape-based); the SPIN/STOP/fast-forward states are each a distinct icon shape (triangle / square / double-chevron) in addition to their green/red/green color, so state is not color-only."
    },
    "settings": {
      "type": "settings",
      "content": "Dark semi-transparent panel overlaying the dimmed reels, opened via the gear icon in the service strip. Left column: 'Help' (question-mark icon) and 'More Games!' (grid icon) links. Right column: three labeled toggle switches — 'Sound - Ambient' (ON, orange filled toggle, knob right), 'Sound - Effects' (ON, orange filled toggle, knob right), 'Quick Spin' (OFF, grey toggle, knob left).",
      "color_blind_notes": "Toggle on/off state is shown by BOTH fill color (orange vs grey) AND knob position (right vs left) — position is the non-color-dependent cue."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Dark modal dialog centered over the dimmed reels. Header 'Number Of Spins' above a row of six selectable buttons: 10, 20, 30, 50 (highlighted white/selected in the captured frame), 100, 500. Below: a toggle 'Stop Auto Play: If FREE GAMES feature is triggered' (ON, orange). Two optional numeric input fields: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___' (both empty/unset). Text note: 'Auto Play will stop if a jackpot is won.' A summary line shows the total stake for the run, e.g. '‡ 0.25 x 50 spins = ‡ 12.50'. Two buttons at the bottom: grey 'Cancel' and green 'Start Auto Play' (with a play-triangle icon).",
      "color_blind_notes": "The selected spin-count button is marked by a WHITE fill versus the other buttons' dark fill (high-contrast, non-hue-dependent); toggle state again uses knob position plus color."
    },
    "paytable_booklet": {
      "type": "paytable + rules (7-page scrolling booklet, opened via the '(i)' button)",
      "layout": "Black background modal headed 'Pay Table' with a white 'X' close button top-right; content is a single continuously scrolling sheet (no page-dot pagination) with grey section-header bars ('Substitute', 'Scatter', 'Payouts', 'Feature', 'Other Rules', 'Paylines') and rows separated by thin grey divider lines.",
      "page_1": "Substitute section (shield/crest wild rules, tripling rule) and Scatter section header, then the first Payouts row (musketeer, auburn).",
      "page_2": "Remaining two musketeer Payouts rows (black-hair, blonde), then Castle row begins.",
      "page_3": "Castle, Lady, Money bag, Crown rows.",
      "page_4": "Crown (repeat, scroll overlap), Crossed pistols, Herald's trumpet & banner, Tankard, Fruit bowl rows.",
      "page_5": "Tankard/Fruit bowl (repeat, scroll overlap), then 'Feature' section (8 free games rule, doubled prizes, retrigger) and start of 'Other Rules' section.",
      "page_6": "'Other Rules' section (wins added across lines, bet-per-line multiplication, highest win per line, all symbols pay left-right including scattered) and the start of the 'Paylines' diagram grid (lines 1-25 shown as small 5x3 highlighted-cell diagrams).",
      "page_7": "Repeat of Other Rules + full Paylines diagram grid (lines 1-25), confirming the scroll reached a stable end matching page 6's content (scroll_capture exhausted at 7 pages, per manifest.json).",
      "color_blind_notes": "Paid tiers (5/4/3/2/1-of-a-kind) are distinguished by column POSITION and a printed digit header, not by color; payline diagrams use orange-filled cells against a dark grid — shape/position of the filled cells conveys the pattern, not hue."
    },
    "help_screen": {
      "type": "rules (13-page scrolling HTML overlay titled 'All For One - Help', opened via Game Menu > Help)",
      "layout": "Same dark modal with white 'X' close, but this is a plain scrolling text document (not the illustrated booklet) with bold section headers on grey bars: general betting/paytable rules, 'Game Interface' (control-by-control glossary with icon + description rows), 'Auto Play', 'Game Menu', 'Game Settings', 'Disconnection Policy' (incl. the 15-day forfeiture rule), 'Jackpots' > 'Jackpot Race™' (Accumulation/Race/Payout phases, payout table, other information, all jackpot rules, jackpot disconnection policy), 'Return To Player (RTP)', and build-stamp sections 'File Date' / 'Client Version' / 'Server Version' / 'RNG Version' / 'Jackpot Version'.",
      "build_stamps": {
        "file_date_utc": "2026/09/17 09:41:11",
        "client_version": "1.1.23503.626",
        "server_version": "5.1.1331.93",
        "rng_version": "5.1.4478.308",
        "jackpot_version": "5.1.4326.325",
        "caveat": "These are BUILD/DEPLOYMENT stamps, not the game's release date (provider defect P-H04 — Habanero shows two different non-release dates across its screens and neither should be read as 'when this game launched')."
      },
      "color_blind_notes": "Pure text document; all information is conveyed as plain white-on-black text with no color-coded meaning."
    },
    "free_spins_trigger_combo": {
      "type": "free_spins",
      "content": "Base-game reel frame (still daytime) at the moment 3 different musketeer symbols land left-to-right; the winning symbols play a raised-sword swing animation and a large translucent gold watermark 'FEATURE TRIGGERED' is stamped diagonally across the reel area.",
      "color_blind_notes": "Trigger is communicated via TEXT ('FEATURE TRIGGERED') and MOTION (sword swing), not by a color change alone."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Full-screen transition: a bright golden sunburst of light rays radiates from the center of the (still visible, dimmed) reel frame, with large red-outlined 3D gold letters reading 'FEATURE TRIGGERED' filling the middle of the screen.",
      "color_blind_notes": "High-contrast gold-on-dark text; message is redundant with the previous frame's watermark."
    },
    "free_spins_entry": {
      "type": "free_spins",
      "content": "Reel frame and background have switched to the night theme; a blue rounded-square badge with a bold gold-outlined number ('8') sits top-right next to yellow text 'Free Spins Remaining'; the round SPIN button in the bottom bar has been replaced by a red circular button with a white square (STOP) icon, and the jackpot banner still shows its countdown.",
      "color_blind_notes": "Remaining-spins count is a printed NUMBER, not conveyed by color; feature state is also signalled by the night palette change (dual-cue)."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same night-theme reel frame mid-round; counter shows a lower remaining-spins number (observed at '4'); current-spin WIN amount shown in the bottom service strip (e.g. 'WIN ‡ 0.86'); BALANCE updates live in the bottom bar.",
      "color_blind_notes": "Same as free_spins_entry."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Full-screen golden sunburst effect over the (dimmed) free-spins reel frame; large red-outlined gold text 'YOU HAVE WON' with a big gold number beneath it; persistent yellow reminder text 'All Prizes Are Doubled.' at the top; jackpot banner plaque still visible but dimmed/greyed out during the animation.",
      "number_caveat": "TL correction: the banner number and the bottom service-strip WIN figure on this specific captured frame ('YOU HAVE WON 1.43' vs. service strip 'WIN ‡ 1.76') do NOT represent a finished, settled total — the frame was caught mid count-up animation (round-entry balance ‡ 2,005.66 vs. on-frame balance ‡ 2,006.92, a ‡ 1.26 delta smaller than either printed figure). The exact settled free-games round total is therefore UNMEASURED by this capture and must not be reported as a fact (see unreadable_or_uncertain).",
      "color_blind_notes": "Win amount is large high-contrast gold text on a bright white-yellow sunburst — legible without color discrimination, though the mid-animation caveat above applies regardless of visual accessibility."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar control order is stable across all screens: info '(i)' far left, BET display + level +/-, BET MAX, central SPIN/STOP, AUTO PLAY, COIN +/-, BALANCE far right. The pay-table booklet and the Help screen are both linear scrolling documents (mouse-wheel / drag to scroll) rather than paginated books, so a screen-reader flow would need to expose them as a single continuous document per the note in scroll_panels of manifest.json.",
    "motor": "All primary controls are large circular click targets; the space bar duplicates both spin-start and spin-stop, reducing the need for precise pointer clicks. Auto Play with configurable stop conditions (balance-decrease / single-win-exceeds / free-games-triggered) further reduces the number of manual actions required.",
    "color_blind": "Most game-state changes are dual-coded: the free-spins mode is signalled by BOTH a day/night background swap AND explicit counter text ('Free Spins Remaining'); toggle switches use knob position in addition to fill color; payline diagrams and paytable tiers use position/shape rather than hue; the SPIN/STOP/fast-forward button uses a distinct icon shape per state in addition to its green/red color. The 25 payline-number badges use many different flat hues purely as decoration/reference and carry no active/inactive meaning (all 25 lines are permanently active), so color confusion there has no functional consequence.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; the settings panel exposes separate 'Sound - Ambient' and 'Sound - Effects' toggles plus a master volume control (Help screen), and every game-state change observed (win, feature trigger, free spins remaining, jackpot countdown) is also shown as on-screen text or a counter."
  },

  "not_captured": [
    {
      "claim": "Bonus buy / feature purchase is absent from this game.",
      "methods": [
        "pixels: no purchase badge or button found on any of the ~500+ captured base-game/free-spins frames",
        "text: OCR of all 13 Help pages and all 7 booklet pages contains no 'BUY'/'PURCHASE' text"
      ]
    },
    {
      "claim": "Jackpot Race™ payout screen cannot be captured in this demo — not a hunting failure, a structural exclusion.",
      "evidence": "rules_help_p12.png: 'Jackpots cannot be won during Fun Play or Bonus Play.'"
    },
    {
      "claim": "A second natural Free Games trigger (to observe an in-round retrigger) was not captured within the single observed round.",
      "note": "The retrigger RULE is confirmed by booklet text ('The feature can be retriggered.', paytable_p5.png) independent of this observation; an 8-spin round not containing a second 3+-mixed-left-to-right combination is an expected, unremarkable outcome, not a defect."
    }
  ],

  "unreadable_or_uncertain": [
    "Exact settled total of the captured free-games round: the only captured win_screen frame shows two different numbers ('YOU HAVE WON 1.43' vs. service-strip 'WIN ‡ 1.76') while both the balance and the banner are still counting up (see screens.win_screen.number_caveat). Do not report either number as the round's final total.",
    "Volatility rating: no volatility indicator (icon, flame scale, or text) was found on any of the 27 captured frames (preview, base game, settings, autoplay, 7 booklet pages, 13 Help pages). Not fetched from the provider's public web page, which is out of scope for this vision-only documentation pass.",
    "Maximum win multiplier / capped win value: not printed anywhere inside this build (all pay-table and Help pages checked). The provider's public game page reportedly states 'x8,566', but per provider defect P-H08 this field is disputed by external sources and unconfirmed by the game itself — recorded here only as an external claim, not as a game fact, and excluded from technical_summary.",
    "Whether the shield/crest (wild) symbol can ever appear during Free Games: only one free-games round was captured and it happened not to show the symbol; the booklet text restricts it to reels 2 & 4 'in the BASE GAME' without explicitly stating it is excluded from Free Games, so absence-in-this-sample is not treated as a confirmed rule.",
    "Individual (given) names for the three musketeer characters: the game does not caption them with names anywhere observed; they are distinguished here only by hair color/cape color for documentation purposes.",
    "Per-cell content of any base-game or free-spins reel snapshot is a transient random outcome (changes every spin) and intentionally not enumerated cell-by-cell, per standard convention."
  ]
}

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