Aladdin and the Sorcerer

Demo, RTP 96.23%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 21 Jul 2026
RTP 96.23%
Volatility High
Max win
Grid 5×3
For webmasters & affiliates
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Asset pack

18 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/aladdin-and-the-sorcerer-b7/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 21 Jul 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Aladdin and the Sorcerer

Everything pulled from Aladdin and the Sorcerer into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
13 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.23% · single configuration
volatility High
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2019

Symbols & paytable

13 symbols
13 icons (ZIP)
Red Gem (High)
Red Gem (High)
High Pay

red hexagon-shaped faceted gem in an ornate gold frame; top-paying symbol

MatchPayoutUnit
3x 75.00 Multiplier
4x 200.00 Multiplier
5x 1000.00 Multiplier
Purple Gem (High)
Purple Gem (High)
High Pay

purple/magenta diamond-cut square gem in an ornate gold frame

MatchPayoutUnit
3x 40.00 Multiplier
4x 100.00 Multiplier
5x 400.00 Multiplier
Blue Gem (High)
Blue Gem (High)
High Pay

blue diamond-shaped faceted gem in an ornate gold frame

MatchPayoutUnit
3x 30.00 Multiplier
4x 75.00 Multiplier
5x 250.00 Multiplier
Cyan Gem (High)
Cyan Gem (High)
High Pay

cyan/teal triangle-shaped faceted gem in an ornate gold frame

MatchPayoutUnit
3x 25.00 Multiplier
4x 60.00 Multiplier
5x 200.00 Multiplier
Green Gem (High)
Green Gem (High)
High Pay

green round faceted gem in an ornate gold ring frame

MatchPayoutUnit
3x 20.00 Multiplier
4x 40.00 Multiplier
5x 150.00 Multiplier
Red Gem (Low)
Red Gem (Low)
Low Pay

same red hexagon shape/color as high-tier version, but bare - no gold frame

MatchPayoutUnit
3x 15.00 Multiplier
4x 30.00 Multiplier
5x 125.00 Multiplier
Purple Gem (Low)
Purple Gem (Low)
Low Pay

same purple square shape/color as high-tier version, but bare - no gold frame

MatchPayoutUnit
3x 10.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Blue Gem (Low)
Blue Gem (Low)
Low Pay

same blue diamond shape/color as high-tier version, but bare - no gold frame

MatchPayoutUnit
3x 7.00 Multiplier
4x 20.00 Multiplier
5x 75.00 Multiplier
Cyan Gem (Low)
Cyan Gem (Low)
Low Pay

same teal triangle shape/color as high-tier version, but bare - no gold frame

MatchPayoutUnit
3x 5.00 Multiplier
4x 15.00 Multiplier
5x 50.00 Multiplier
Green Gem (Low)
Green Gem (Low)
Low Pay

same green round shape/color as high-tier version, but bare - no gold frame

MatchPayoutUnit
3x 3.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
WILD
WILD
Wild

teal gemstone tile in gold frame; substitutes all except the two BONUS symbols; appears only on reels 2, 3 and 4 in base game

MatchPayoutUnit
3x 75.00 Multiplier
4x 200.00 Multiplier
5x 1000.00 Multiplier
BONUS - Aladdin
BONUS - Aladdin
Scatter

portrait of Aladdin with golden lamp; lands only on reel 1; also acts as wild; triggers Respin Feature battle with Sorcerer BONUS

BONUS - The Sorcerer
BONUS - The Sorcerer
Scatter

portrait of bearded sorcerer with glowing blue orb; lands only on reel 5; also acts as wild; triggers Respin Feature battle with Aladdin BONUS

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x3 fixed grid, 20 fixed paylines, symbols pay left-to-right on adjacent reels from the leftmost reel; WILD appears only on reels 2, 3 and 4

Bonus Mode respin_feature
Respin Feature

Triggered when Aladdin BONUS (reel 1) and Sorcerer BONUS (reel 5) land at the same time, stacking reels 1 and 5 with wilds; both sides start with 3 health bars, reels respin until Aladdin or the Sorcerer loses all 3 bars in a battle; if the Sorcerer loses, feature advances to Respin Level 2 - 3 extra respins where all wilds get a 2x multiplier on the 2nd respin and 3x on the 3rd (multipliers on the same payline add together, do not multiply)

Colour system

extracted from frames · HEX
Export palette
#561413 base dominant 1 base
#290407 base dominant 2 base
#DFA999 base dominant 3 base
#9A6658 base dominant 4 base
#6F5554 base dominant 5 base
#985C25 base dominant 6 base
#211124 bonus dominant 1 bonus
#57241F bonus dominant 2 bonus
#262257 bonus dominant 3 bonus
#9D5C1D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The ten paying gems reuse only five hues (red, purple, blue, cyan/teal, green) across two value tiers with identical shape per color; the only differentiator between a high-value and low-value gem of the same color is an ornate gold frame (high tier) versus a bare unframed gem (low tier) - a non-color cue, but a fine visual detail that may be hard to distinguish at a glance or low vision
  • Respin Feature health bars use red (Aladdin) versus blue (Sorcerer) - a red/blue-safe combination for the most common color-blindness types - and are additionally anchored by the text labels 'ALADDIN' and 'SORCERER' printed directly above them
Screen Reader
  • Control positions are stable throughout: menu/sound/info icons at far left of the bottom bar, balance labels beside them, bet -/spin/+ clustered bottom-right with autoplay below spin; the info booklet is a strictly linear 6-page sequence with an explicit 'Page n/6' readout, friendly to sequential navigation
Motor Accessibility
  • Large circular touch targets for spin/menu/sound/info; SPACE and ENTER provide keyboard-operable spin/stop as an alternative to pointer clicks; Autoplay (adjustable spin count plus a 'skip screens' option) reduces the manual interactions needed to reach the Respin Feature
Hearing Accessibility
  • No audio-only information observed; ambient music and sound effects are decorative and independently toggleable in Settings; all game state (wins, health-bar battle progress, feature outcome, RTP/bet/volatility) is conveyed visually and in text

Media & assets

3 files · 3 types
18 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, all 6 paytable/rules pages (symbols, respin feature rules, volatility/RTP/bet range, how-to-play, settings-menu description, autoplay description), in-game settings menu, autoplay settings menu, base-game win screen, respin feature trigger/gameplay/celebration/final-summary screens, splash/preview screen
max win multiplier/cap not displayed anywhere in the captured screens (no 'WIN OVER Nx' text on splash or in any rules page)
partial-trigger wild-injection event (3-6 random wilds added when only one BONUS symbol lands, without the battle starting) is documented only by rule text on rules page 2/6, not captured as its own screenshot
exact cell-by-cell shape of paylines 4 through 20 not itemized individually - only small thumbnail pictograms shown per line in the rules (lines 1-3 are straight rows, 4-20 are zigzag/V/W patterns)

Ask AI about Aladdin and the Sorcerer

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Aladdin and the Sorcerer play? Keep it simple.

5x3 fixed grid, 20 fixed paylines, symbols pay left-to-right on adjacent reels from the leftmost reel; WILD appears only on reels 2, 3 and 4

RTP 96.23%High volatilitydemo ✓

From the verified capture of 21 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Aladdin and the Sorcerer vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/aladdin-and-the-sorcerer-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/aladdin-and-the-sorcerer-b7/
{
  "game": {
    "name": "Aladdin and the Sorcerer",
    "provider": "Pragmatic Play",
    "studio": "Not indicated (footer shows only 'PRAGMATIC PLAY'; no sub-studio brand visible on any captured screen).",
    "theme": "Arabian Nights / Middle-Eastern fantasy. A young adventurer named Aladdin (holding a golden genie lamp, red smoke at his feet) stands to the left of the reels; an antagonist Sorcerer (an older bearded man in a turban, holding a glowing blue magic orb, purple mist at his feet) stands to the right. The two flank the reels throughout base play, foreshadowing the 'spells clash' respin battle feature. Reels are set in a desert canyon/temple courtyard with sandstone arches, small waterfalls, lit torches and hanging lanterns; the wider background (visible in feature/win screens) is a nighttime Arabian city skyline with domes, minarets and a crescent moon.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 18 desktop screenshots (1280x800) listed in manifest.json, plus zoomed pixel crops of the paytable and payline diagrams. tesseract OCR timed out repeatedly under load on most frames (one partial low-quality result on base_win.png); all text below was instead read directly from the full-resolution images (vision), which were sharp and fully legible.",
    "method_notes": "All numeric values (payouts, RTP, bet range, line count, health-bar states) were read directly off crisp on-screen text/UI and cross-checked against the verified facts supplied for this slot. Nothing was inferred beyond what is visible; ambiguous points are listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Warm sandstone desert canyon/temple courtyard in golden-tan and light violet tones, with pale blue-white sky glow at the top center behind the title; small white waterfalls and orange torch-flames flank the lower reel area.",
    "frame_and_reels": "The 5x3 reel grid has no continuous outer frame box; each symbol sits directly on the background art with a soft drop shadow. Between the symbols the courtyard scenery (sandstone pillars, hanging brass lanterns, distant camel silhouette) is visible.",
    "characters": "Aladdin (left): dark brown/black hair, red and teal-green vest over tan shirt, gold earring, red fabric sash trailing into red smoke at his feet, golden oil lamp in hand. Sorcerer (right): pale/grey-bearded old man, dark blue and purple turban and long dark-blue robe, holding a glowing cyan-blue magic orb, purple/violet mist at his feet.",
    "title_banner": "'ALADDIN and the SORCERER' — 'ALADDIN' in large gold-yellow 3D letters with a red-brown outline; 'and the' smaller, in matching gold; 'SORCERER' in large letters with a gold-to-teal vertical gradient, same red-brown outline and drop shadow.",
    "feature_screens_night_palette": "The respin-feature (bonus) screens and both win screens switch to a night-time palette: dark indigo/navy sky with a pale crescent moon on the right, a warm orange/pink sunset glow on the left horizon, and a silhouetted sandstone city (domes, minarets, ramparts) across the bottom.",
    "health_bars": "Aladdin's health bar is RED (glossy red segments in a grey/silver outlined capsule); the Sorcerer's health bar is BLUE (glossy blue segments in a matching grey/silver capsule); the word 'VS' between them is rendered in blue-white 3D letters with a dark outline.",
    "accent_colors": "Gold (frames, headers, buttons text), green (navigation arrows, active toggle switches, START AUTOPLAY button, the WILD tile background), red (Aladdin's UI accents, CONGRATULATIONS text, big-win 'SENSATIONAL!' lettering), gold/orange (coin-rain particle effects on the big-win screen).",
    "gem_symbol_colors": "Five hues used for the paying gem symbols, each in a HIGH-value (framed) and LOW-value (unframed) version: red, purple/magenta, blue, cyan/teal, green."
  },

  "symbols": {
    "note": "All ten paying symbols and the WILD are read from the zoomed paytable (paytable_p1.png, page 1/6). Each is a colored gem rendered in a distinct SHAPE, with two value tiers per color that are visually distinguished by an ORNATE GOLD FRAME (HIGH tier) versus NO FRAME / a bare unmounted gem (LOW tier) — see color_blind_notes below, since hue and shape repeat between the two tiers of the same color.",
    "high_value_framed_gems": [
      {"name": "Red hexagon gem (framed)", "shape": "hexagon", "color": "red/orange-red faceted gem", "frame": "ornate carved gold frame with four gold corner clasps", "payouts": {"5": "$100.00", "4": "$20.00", "3": "$7.50"}, "rank": "top-paying symbol"},
      {"name": "Purple square gem (framed)", "shape": "square (diamond-cut, flat-topped)", "color": "purple/magenta faceted gem", "frame": "ornate carved gold frame with four gold corner clasps", "payouts": {"5": "$40.00", "4": "$10.00", "3": "$4.00"}},
      {"name": "Blue diamond gem (framed)", "shape": "diamond (rotated square)", "color": "blue faceted gem with lighter blue-white highlight facet", "frame": "ornate carved gold frame with four gold corner clasps", "payouts": {"5": "$25.00", "4": "$7.50", "3": "$3.00"}},
      {"name": "Cyan/teal triangle gem (framed)", "shape": "triangle (rounded apex, flat base)", "color": "cyan/teal faceted gem", "frame": "ornate carved gold frame with gold base supports/clasps", "payouts": {"5": "$20.00", "4": "$6.00", "3": "$2.50"}},
      {"name": "Green round gem (framed)", "shape": "circle", "color": "green faceted/domed gem", "frame": "ornate carved gold ring frame with a small gold prong at the bottom", "payouts": {"5": "$15.00", "4": "$4.00", "3": "$2.00"}}
    ],
    "low_value_unframed_gems": [
      {"name": "Red hexagon gem (bare)", "shape": "hexagon", "color": "red/orange-red faceted gem", "frame": "none - bare gem, no gold mount", "payouts": {"5": "$12.50", "4": "$3.00", "3": "$1.50"}},
      {"name": "Purple square gem (bare)", "shape": "square (diamond-cut)", "color": "purple/violet faceted gem", "frame": "none - bare gem, no gold mount", "payouts": {"5": "$10.00", "4": "$2.50", "3": "$1.00"}},
      {"name": "Blue diamond gem (bare)", "shape": "diamond", "color": "blue faceted gem", "frame": "none - bare gem, no gold mount", "payouts": {"5": "$7.50", "4": "$2.00", "3": "$0.70"}},
      {"name": "Cyan/teal triangle gem (bare)", "shape": "triangle", "color": "teal faceted gem", "frame": "none - bare gem, no gold mount", "payouts": {"5": "$5.00", "4": "$1.50", "3": "$0.50"}},
      {"name": "Green round gem (bare)", "shape": "circle", "color": "green faceted gem", "frame": "none - bare gem, no gold mount", "payouts": {"5": "$4.00", "4": "$1.00", "3": "$0.30"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A square tile: teal/turquoise gemstone-textured background inside an ornate gold frame with four gold corner clasps (same frame style as the HIGH gems); the word 'WILD' is overlaid in large gold-yellow 3D letters with a red-brown outline and drop shadow.",
      "payouts": {"5": "$100.00", "4": "$20.00", "3": "$7.50"},
      "rules": "Substitutes for all symbols EXCEPT the two BONUS symbols (Aladdin and the Sorcerer). In the base game the WILD appears only on reels 2, 3 and 4.",
      "additional_wild_generation": "During the respin/bonus feature, extra WILDs are also created directly (not via normal reel spins) as described under features.respin_feature below.",
      "source": "paytable page 1/6 (paytable_p1.png) and rules page 2/6 (paytable_p2.png)"
    },
    "bonus_symbols": [
      {
        "name": "BONUS - Aladdin",
        "appearance": "Portrait of a young dark-haired man with a gold earring, red and teal vest, holding a golden genie lamp, on a dark-red card in an ornate gold frame with small red gem accents at the corners; the word 'BONUS' in gold 3D letters is printed below the portrait.",
        "role": "scatter/trigger symbol (no standalone line payouts observed)",
        "location_rule": "Can only land on reel 1.",
        "wild_property": "Also acts as a WILD (substitutes for all symbols) when it appears.",
        "source": "rules page 2/6 (paytable_p2.png), also visible during the respin feature"
      },
      {
        "name": "BONUS - The Sorcerer",
        "appearance": "Portrait of an older bearded man in a dark blue/purple turban and robe, holding a glowing cyan-blue magic orb in his palm, on a dark card in an ornate gold frame with small red gem accents at the corners; the word 'BONUS' in gold 3D letters is printed below the portrait.",
        "role": "scatter/trigger symbol (no standalone line payouts observed)",
        "location_rule": "Can only land on reel 5.",
        "wild_property": "Also acts as a WILD (substitutes for all symbols) when it appears.",
        "source": "rules page 2/6 (paytable_p2.png), also visible during the respin feature"
      }
    ]
  },

  "technical_summary": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (not a variable-height reel set).",
    "bet_mechanic": "Fixed paylines. 20 fixed paylines shown as a diagram of 20 small 5-column x 3-row pictograms (paytable page 3/6): line 1 = straight across the middle row; line 2 = straight across the top row; line 3 = straight across the bottom row; lines 4-20 = various zigzag/V/W-shaped combinations mixing all three rows. Individual cell-by-cell paths for lines 4-20 are shown only as small highlighted-cell thumbnails and are not further itemized here (the exact zigzag shape of each of the 17 remaining lines is a minor visual-catalogue detail, not read out symbol-by-symbol).",
    "win_rule": "All symbols pay left-to-right on adjacent reels, starting from the leftmost reel. Only the highest win is paid per line. Wins on multiple paylines are summed. All values are expressed as actual wins in coins and multiplied by the bet-per-line.",
    "rtp_percent": 96.23,
    "rtp_source": "Rules page 3/6 (paytable_p3.png): 'The theoretical RTP of this game is 96.23%'",
    "volatility": "High, shown as 4 of 5 filled lightning-bolt icons next to the word 'VOLATILITY' (confirmed identically on both the preview/splash screen and rules page 3/6). Accompanying text: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "bet_min": "$0.20",
    "bet_max": "$240.00",
    "bet_source": "Rules page 3/6: 'MINIMUM BET: $0.20' / 'MAXIMUM BET: $240.00'",
    "demo_default_bet": "$2.00",
    "demo_credit_start": "$100,000.00 (shown as CREDIT on base_game.png)",
    "max_win": null,
    "max_win_note": "Not stated on any captured screen (no 'WIN OVER Nx BET' text on the preview/splash screen, and no max-win line in the rules pages). Not invented - left null pending a web lookup by the reviewing lead if needed.",
    "bonus_buy": "None. No 'BUY BONUS'/'BUY FEATURE' control observed on the base game bottom bar, the Settings menu, or the Autoplay Settings menu.",
    "keyboard_controls": "SPACE and ENTER start/stop the spin (stated on rules page 3/6). Holding SPACE also triggers turbo spin (on-screen hint 'HOLD SPACE FOR TURBO SPIN' shown continuously above the spin/bet controls in base game).",
    "currency_view": "CREDIT and BET labels can reportedly be clicked to switch between a coins view and a cash view (per rules page 4/6 'How To Play' text); both were shown in cash ($) view throughout the captured session."
  },

  "features": {
    "respin_feature": {
      "official_name": "RESPIN FEATURE (splash-screen teaser text: 'SPELLS CLASH IN THE RESPIN ROUND')",
      "there_is_no_free_spins_mode": "This is the ONLY special feature in the game; there is no separate Free Spins mode.",
      "partial_trigger_wild_injection": "If the Aladdin BONUS symbol lands on reel 1 WITHOUT the Sorcerer BONUS symbol on reel 5, between 3 and 6 ordinary WILD symbols are added to the screen at random positions (no battle starts). Symmetrically, if the Sorcerer BONUS symbol lands on reel 5 WITHOUT Aladdin on reel 1, between 3 and 6 WILD symbols are added at random positions. (Stated verbatim on rules page 2/6; not captured as its own screenshot, only the text/rule was observed.)",
      "full_trigger": "If Aladdin (reel 1) and the Sorcerer (reel 5) land AT THE SAME TIME, reels 1 and 5 both become fully stacked with WILD symbols and the RESPIN FEATURE is triggered.",
      "trigger_screen": "bonus_trigger.png shows a dedicated interstitial screen: header 'ALADDIN' (gold text, left) above a red 3-segment health bar, 'VS' (blue 3D text) in the center, 'SORCERER' (gold text, right) above a blue 3-segment health bar - both bars shown completely full (3/3) at the start. Body text: 'YOU HAVE WON FREE RESPINS UNTIL ALADDIN OR THE SORCERER WINS.' Below, two side-by-side BONUS symbol cards (Aladdin left, Sorcerer right) with outcome captions: under Aladdin's card, 'ALADDIN WINS' / 'ADVANCE TO RESPIN LEVEL 2'; under the Sorcerer's card, 'THE SORCERER WINS' / 'FEATURE ENDS'. Prompt: 'PRESS ANYWHERE TO CONTINUE.'",
      "battle_mechanic": "Both characters start with 3 health bars (segments) each. On each respin: if the Aladdin BONUS symbol hits on reel 1 WITHOUT the Sorcerer symbol on reel 5, Aladdin attacks and the Sorcerer loses 1 health bar. If the Sorcerer BONUS symbol hits on reel 5 WITHOUT Aladdin on reel 1, the Sorcerer attacks and Aladdin loses 1 health bar. Respins continue until one side's health bars reach zero.",
      "outcome_a_sorcerer_wins": "If Aladdin loses all 3 health bars, the RESPIN FEATURE ends immediately.",
      "outcome_b_aladdin_wins": "If the Sorcerer loses all 3 health bars, the feature advances to RESPIN LEVEL 2.",
      "respin_level_2": "3 additional respins are awarded. All WILD symbols already present from the previous respin remain frozen on the screen for the rest of the feature. On the 2nd respin of this level, every WILD symbol on screen carries a 2x multiplier applied to any payline it is part of. On the 3rd respin, every WILD symbol carries a 3x multiplier instead. Multipliers on the same payline are added together (not multiplied together). 'Special reels are in play during the feature' (a distinct, likely more favorable, reel strip set is used).",
      "gameplay_screens_observed": {
        "bonus_gameplay1.png": "Start of the battle: both health bars still full (3/3 red, 3/3 blue). Reels show a dense mix of gem symbols, no BONUS symbols visible on this particular spin frame.",
        "bonus_gameplay2.png": "Aladdin's health bar has dropped to about 2 of 3 segments filled (Sorcerer landed a hit); Sorcerer's bar still full (3/3). A Sorcerer BONUS symbol is visible on reel 5 bottom row. Win shown for this spin: WIN $4.10.",
        "bonus_gameplay3.png": "Both BONUS symbols (Aladdin on reel 1 top row, Sorcerer on reel 5 top row) are visible simultaneously on the same spin. Aladdin's health bar is down to about 1 of 3 segments; Sorcerer's bar still full (3/3). Win shown for this spin: WIN $37.80."
      },
      "big_win_celebration_screen": {
        "file": "bonus_win_final.png",
        "content": "Mid-sequence celebration overlay: large gold 3D text 'SENSATIONAL!' with a gold-orange radial light burst and a shower of gold coin particles (some coins showing a star emblem, others a crown emblem). A gold-framed dark-red/magenta banner shows the amount '$72.71'. The health-bar row at the very top shows Aladdin's bar fully empty/unfilled while the Sorcerer's bar remains full (3/3 blue) - consistent with the rule that the Sorcerer winning the battle ends the feature. A partial 'WIN $13...' readout is visible at the bottom edge under the coin-rain (partially obscured by falling coins).",
        "color_blind_notes": "The big win amount is large high-contrast gold-on-red text, legible without color discrimination."
      },
      "final_summary_screen": {
        "file": "bonus_win.png",
        "content": "Title banner 'ALADDIN and the SORCERER' at top. Large gold text 'CONGRATULATIONS', then 'YOU HAVE WON', then the amount '$184.70' in large blue 3D text, then 'IN 17 RESPINS' (with '17' in blue), over the night-time Arabian city skyline background. Prompt 'PRESS ANYWHERE TO CONTINUE' in red. Footer shows updated CREDIT $99,905.00 and a bottom-center WIN $184.70 readout.",
        "interpretation_caveat": "The total number of respins actually played in this captured run was 17; the on-screen text does not explicitly restate which character won, but the depleted-Aladdin/full-Sorcerer health bars on the preceding celebration screen indicate the Sorcerer won this particular battle (feature ended rather than advancing further)."
      },
      "source_pages": "Rules page 2/6 (paytable_p2.png, header 'ALADDIN VS SORCERER') plus the live captured feature screens listed above."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before entering the game. Large title 'ALADDIN and the SORCERER' top-center. Aladdin (holding his lamp) stands at far left with red smoke at his feet; the Sorcerer (holding his glowing blue orb) stands at far right with purple mist at his feet. Between them, a loose preview arrangement of paytable gem symbols and the WILD tile, plus one Aladdin BONUS symbol (left side, upper-middle) and one Sorcerer BONUS symbol (right side, lower-middle) hinting at the feature. A large circular white 'reload/enter' icon (two curved arrows forming a circle) sits center-right, used to start the game. Bottom-center in gold text: 'SPELLS CLASH IN THE RESPIN ROUND'. Bottom-right: a 'VOLATILITY' badge with 4 of 5 lightning bolts filled, and a square checkbox labeled 'DON'T SHOW NEXT TIME'. Three small unlit torch/flame icons sit in circular slots along the bottom-center walkway (decorative, not functional controls observed here).",
      "purpose": "Entry point; clicking the circular enter icon starts the base game.",
      "color_blind_notes": "Volatility is conveyed by lightning-bolt COUNT (4 filled of 5) alongside the word 'VOLATILITY' in text, not by color alone."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows, no continuous outer frame - symbols sit on the open courtyard background art with soft drop shadows.",
      "title_banner": "Top-center: 'ALADDIN and the SORCERER' in the same gold/gold-teal 3D lettering described in color_palette.",
      "background": "Warm sandstone desert canyon/courtyard, small white waterfalls either side of the lower reels, lit torches, hanging brass lanterns, pale sky glow at top center.",
      "flanking_characters": "Aladdin stands at the far left of the screen (partially cropped, holding his lamp, red smoke at his feet); the Sorcerer stands at the far right (holding his glowing blue orb, purple mist at his feet). Both are static background decoration during normal spins.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) - example frame shows green round gems, a cyan triangle, purple square gems, a red hexagon gem, all mixed across the 5x3 grid. NOTE: exact per-cell layout is a random snapshot, not a fixed property of the game, so it is not enumerated cell-by-cell.",
      "bottom_bar": {
        "far_left_icons": "Round hamburger MENU icon ('=' three horizontal white lines in a dark translucent circle) on top; a round SOUND icon (white speaker glyph) below it; a separate round 'i' INFORMATION icon just to the right of those two - opens the 6-page paytable/rules booklet.",
        "balance_labels": "Left-of-center, gold/yellow text stacked: 'CREDIT $100,000.00' above 'BET $2.00'.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN' in large white text, centered.",
        "right_controls": "Round '-' (decrease bet) button, a larger central round SPIN button (two white curved arrows forming a circle) with a small curved white arrow pointing at it from above-left, a round '+' (increase bet) button, and an 'AUTOPLAY' pill-shaped button (with a small triple-chevron icon) below the spin button.",
        "branding": "'PRAGMATIC PLAY' in small grey text at the very bottom-left corner."
      },
      "color_blind_notes": "All controls are white glyphs on dark circles (shape/icon-based, not color-coded). Bet +/- are distinguished by their +/- glyphs, not color."
    },

    "base_game_win": {
      "type": "win_screen",
      "file": "base_win.png",
      "content": "Ordinary in-line base-game win. Reels show, among other symbols, three green round gems that appear to form part of the winning combination. Bottom-center, in large gold text: 'WIN $2.00'. CREDIT has updated to $99,971.40; BET still $2.00.",
      "color_blind_notes": "Win amount is large high-contrast gold text on the dark bottom bar - legible without color discrimination."
    },

    "paytable": {
      "type": "paytable",
      "page": "1 of 6 (header 'GAME RULES')",
      "content": "Subheading: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Two rows of 5 gem-symbol payout groups (HIGH framed row on top, LOW bare row below - see 'symbols' section for exact values). Below that: WILD rule text 'This is the wild and substitutes for all symbols except [Aladdin BONUS icon] and [Sorcerer BONUS icon]. Wild symbol appears on reels 2, 3 and 4 in the base game,' next to the WILD tile and its 5/4/3 payouts ($100.00/$20.00/$7.50).",
      "navigation": "Bottom-left: three GREEN controls - a left triangle (previous page), an X (close, CENTER), a right triangle (next page). 'Page 1/6' bottom-right. A separate gray X at the top-right of the panel also closes the booklet.",
      "color_blind_notes": "The three green nav controls are differentiated by SHAPE (left triangle / cross / right triangle), not color alone - safe for color-blind users."
    },

    "rules": {
      "type": "rules (info booklet pages 2-6, dark semi-transparent panel over the base-game background; same green triangle/X/triangle navigation and 'Page n/6' indicator on every page)",
      "p2_bonus_and_respin_feature": {
        "file": "paytable_p2.png",
        "header": "ALADDIN VS SORCERER",
        "content": "Shows the Aladdin BONUS icon and the Sorcerer BONUS icon with their reel-location rules (reel 1 / reel 5) and their shared WILD-substitution rule. Documents the partial-trigger wild-injection rule (3-6 random WILDs added when only one BONUS symbol lands), the full-trigger stacked-WILD rule, and the complete RESPIN FEATURE / RESPIN LEVEL 2 rules (see 'features.respin_feature' above for the full text)."
      },
      "p3_volatility_lines_rtp_bet": {
        "file": "paytable_p3.png",
        "content": "VOLATILITY badge (4 of 5 lightning bolts) with explanatory text. Win-calculation rules: 'All symbols pay from left to right on selected paylines,' 'All wins are multiplied by bet per line,' 'All values are expressed as actual wins in coins,' 'Only the highest win is paid per line,' 'When winning on multiple paylines, all wins are added to the total win.' A diagram of the 20 fixed paylines as small 5x3 grid pictograms (see technical_summary.bet_mechanic). Keyboard note ('SPACE and ENTER... start and stop the spin'). RTP 96.23%. MINIMUM BET $0.20 / MAXIMUM BET $240.00. Footer note: 'Malfunction voids all pays and plays.'"
      },
      "p4_how_to_play": {
        "file": "paytable_p4.png",
        "content": "Explains: +/- buttons change bet value and open the bet menu; SPIN button starts play; the hamburger-menu icon opens SETTINGS; a triple-chevron icon cycles spin speed (normal / quick spin / turbo spin); the speaker icon toggles sound and music; the 'i' icon opens the Information page; CREDIT/BET labels show balance and current total bet and can be clicked to switch between coins view and cash view; +/- also open the bet menu with denominations; the circular arrow icon starts the game; the AUTOPLAY button opens the automatic-play menu (click again to stop it)."
      },
      "p5_settings_menu": {
        "file": "paytable_p5.png",
        "content": "Describes the real System Settings menu: INTRO SCREEN (toggles the introductory splash on/off), AMBIENT (toggles ambient music), SOUND FX (toggles sound effects), GAME HISTORY (opens the game-history page). Information screen: left/right triangle icons scroll between info pages; the X icon closes it. Bet menu: shows number of lines available and current total bet in coins and cash; +/- buttons in COINS PER LINE and COIN VALUE fields change the values."
      },
      "p6_autoplay": {
        "file": "paytable_p6.png",
        "content": "Explains the Autoplay menu: click a preset auto-spin count button to start Autoplay; 'SKIP SCREENS' auto-skips the feature intro/end screens after a short delay. (Illustrative background icons on this page are faded/dimmed placeholders, no additional numeric content.)"
      }
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark panel over the dimmed base-game background, closed via a light-grey 'X' at the top-right of the panel header.",
      "left_side": "'GAME HISTORY' label (greyed out here, with an external-link square icon) and a 'TOTAL BET' adjuster: a white round '-' button, the value '$2.00' in a dark rectangular field, a green round '+' button.",
      "right_side_toggles": "Four labeled on/off toggle switches, top to bottom: 'BATTERY SAVER' ('Save battery life by reducing animation speed') - shown OFF (white circle on the LEFT of a grey track); 'AMBIENT MUSIC' ('Turn on or off the game music') - shown ON (green track, white circle on the RIGHT); 'SOUND FX' ('Turn on or off the game sounds') - shown ON (green, circle right); 'INTRO SCREEN' ('Show the intro screen before starting the game') - shown ON (green, circle right).",
      "color_blind_notes": "Each toggle's state is shown by BOTH the switch handle's LEFT/RIGHT position and the track color (grey=off, green=on) - position is the non-color-dependent cue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark panel centered over the dimmed base-game reels/background; grey 'X' close icon top-right.",
      "options": "Three checkbox options in a row: 'TURBO SPIN' (unchecked, empty square), 'QUICK SPIN' (unchecked, empty square), 'SKIP SCREENS' (CHECKED - green filled square with a white checkmark).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track with a green square handle bearing a triple-bar icon, positioned a little past the left third of the track) with the numeric value '100' shown to the right of the slider.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the width of the panel at the bottom.",
      "color_blind_notes": "Checked vs unchecked state is shown by a white checkmark GLYPH inside the box (shape-based), not by color alone; the green fill reinforces but does not solely carry the state."
    },

    "respin_feature_screens": {
      "trigger": {
        "type": "bonus",
        "file": "bonus_trigger.png",
        "described_in": "features.respin_feature.trigger_screen above"
      },
      "gameplay": {
        "type": "bonus",
        "files": ["bonus_gameplay1.png", "bonus_gameplay2.png", "bonus_gameplay3.png"],
        "described_in": "features.respin_feature.gameplay_screens_observed above",
        "ui_change_during_feature": "The circular SPIN button in the bottom bar is replaced by a red-outlined square 'stop' icon during the automated respin sequence (visible in all three gameplay captures and in bonus_trigger.png), signalling that respins are auto-advancing rather than waiting for a manual click. The '+'/'-' bet buttons appear greyed out/disabled during the feature."
      },
      "celebration_and_summary": {
        "type": "win_screen",
        "files": ["bonus_win_final.png", "bonus_win.png"],
        "described_in": "features.respin_feature.big_win_celebration_screen and features.respin_feature.final_summary_screen above"
      }
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the whole session: menu+sound+info icons at the far left of the bottom bar, balance labels just right of them, bet -/spin/+ clustered at bottom-right with autoplay directly below spin. The info booklet is a strictly linear 6-page sequence navigated with left-triangle/X/right-triangle and an explicit 'Page n/6' readout, which is friendly to sequential screen-reader navigation.",
    "motor": "Large circular touch targets for the main actions (spin, menu, sound, info). SPACE/ENTER provide keyboard-operable spin/stop as an alternative to pointer clicks. Autoplay (with adjustable spin count and a 'skip screens' option) reduces the number of manual interactions needed to reach the feature.",
    "color_blind": {
      "safe_patterns": "Most controls use white icon glyphs on dark circles (shape-based, not color-coded); toggle switches use LEFT/RIGHT handle position in addition to grey/green fill; navigation arrows are distinguished by triangle-pointing-direction plus an X for close, not color; free-spin/feature counters and win amounts are always printed as text/numbers.",
      "risk_area": "The ten paying gem symbols reuse only FIVE hues (red, purple, blue, cyan, green) across TWO value tiers, and the SHAPE is identical between the HIGH and LOW version of the same color (e.g. red hexagon appears in both tiers). The only differentiator between the $100.00 red hexagon and the $12.50 red hexagon is the presence of an ornate GOLD FRAME (HIGH tier) versus a bare, unframed gem (LOW tier). This is a non-color, non-shape cue (frame presence/complexity) that IS still usable by color-blind players, but it is a fine visual detail that could be hard to distinguish at a glance or at low vision - flagged as a moderate risk area, mitigated only by the frame ornamentation, not by any additional shape or label difference.",
      "health_bar_note": "The RESPIN FEATURE health bars use red (Aladdin) versus blue (Sorcerer), which is a red-green/blue-safe combination for the most common form of color blindness (deuteranopia/protanopia), and the bars are additionally anchored by the text labels 'ALADDIN' and 'SORCERER' directly above them, so color is not the only cue."
    },
    "deaf_hard_of_hearing": "No audio-only information was observed; sound (ambient music, SFX) is decorative and independently toggleable in Settings. All game state - wins, health-bar/battle progress, feature outcome, RTP/bet/volatility figures - is conveyed visually and in text."
  },

  "unreadable_or_uncertain": [
    "Max win multiplier/cap: not displayed on the preview/splash screen or in any of the 6 rules pages captured; left as null rather than invented. May need a web lookup by the reviewing lead.",
    "Exact cell-by-cell shape of paylines 4 through 20 (only small thumbnail pictograms are shown per line in the rules; the general pattern - lines 1-3 straight across each row, 4-20 zigzag/V/W across rows - is legible, but individual line paths were not itemized one-by-one).",
    "Whether CREDIT/BET labels currently support a coins-view toggle in this demo build - only the text description in rules page 4/6 was observed; no coins-view screenshot was captured to confirm the alternate display.",
    "Precise moment-by-moment history of every respin in the 17-respin captured round (only 3 mid-battle frames plus the trigger and end screens were captured; intermediate individual spins between those frames were not).",
    "Whether the Sorcerer explicitly 'won' the captured battle is inferred from the depleted Aladdin health bar / full Sorcerer health bar on the celebration screen (bonus_win_final.png) plus the absence of 'ADVANCE TO RESPIN LEVEL 2' wording on the final summary screen - not stated in so many words on-screen.",
    "Autoplay Settings 'NUMBER OF AUTOSPINS' slider's full range of selectable values (only the default position showing '100' was captured)."
  ]
}

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