Adventures

Demo, RTP 97.10%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 6 hours ago Verified · 05 Aug 2026
RTP 97.10%
Volatility Medium-Low
Max win ×2100
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

50 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/adventures-b10/

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66 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Aug 2026 View capture log

Per-screen breakdown

50 demo screens
50 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 40 40 Jul Aug '25: 50 50 Aug Sep '25: 50 50 Sep Oct '25: 80 80 Oct Nov '25: 60 60 Nov Dec '25: 70 70 Dec Jan '26: 70 70 Jan Feb '26: 40 40 Feb Mar '26: 70 70 Mar Apr '26: 40 40 Apr May '26: 90 90 May Jun '26: 10 10 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇦🇹Austria 10 10 10 10 10 10
🇫🇮Finland 20 20
🇨🇭Switzerland 10 10 10 10
🇪🇸Spain 10 10 10
🇫🇷France 10 10
🇮🇹Italy 10 10
🇨🇾Cyprus 10
🇳🇱Netherlands 10
🇷🇴Romania 10
🇹🇷Turkey 10
🇬🇧United Kingdom 10
🇩🇪Germany 10 20 10 10 10 10 20 20 20 20 20 20
🇬🇷Greece 10 10 10 10
🇭🇺Hungary 10
🇵🇱Poland 10
🇺🇸United States 20 20 20 20 20
🇨🇦Canada 20 20 20
Full per-country breakdown via the API →

What we extracted from Adventures

Everything pulled from Adventures into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
50 screens captured
8 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
10 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 50 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.10% · single configuration
volatility Medium-Low
max_win_x ×2100
layout 6×5
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2024

Symbols & paytable

8 symbols
8 icons (ZIP)
Purple spellbook with gold 'E' clasp
Purple spellbook with gold 'E' clasp
High Pay

Purple/violet leather-bound spellbook with cream page edges, brown strap, gold buckle embossed 'E'; highest-paying symbol. Values are multipliers of total bet, read off the paytable at its stated 1.00 FUN total-bet anchor.

MatchPayoutUnit
4x 2.00 Multiplier
5x 2.00 Multiplier
6x 5.00 Multiplier
7x 5.00 Multiplier
8x 20.00 Multiplier
9x 20.00 Multiplier
10x 50.00 Multiplier
11x 50.00 Multiplier
12x 100.00 Multiplier
13x 100.00 Multiplier
Red-bound hand axe
Red-bound hand axe
High Pay

Silver axe head, haft wrapped in red cloth binding. Values are multipliers of total bet, read off the paytable at its 1.00 FUN total-bet anchor.

MatchPayoutUnit
4x 1.50 Multiplier
5x 1.50 Multiplier
6x 3.00 Multiplier
7x 3.00 Multiplier
8x 10.00 Multiplier
9x 10.00 Multiplier
10x 20.00 Multiplier
11x 20.00 Multiplier
12x 30.00 Multiplier
13x 30.00 Multiplier
Green-wrapped kunai/dagger
Green-wrapped kunai/dagger
High Pay

Silver double-edged kunai/dagger, haft wrapped in green cloth with a small leaf-shaped tie. Values are multipliers of total bet, paytable anchor 1.00 FUN total bet.

MatchPayoutUnit
4x 1.00 Multiplier
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 2.00 Multiplier
8x 5.00 Multiplier
9x 5.00 Multiplier
10x 15.00 Multiplier
11x 15.00 Multiplier
12x 25.00 Multiplier
13x 25.00 Multiplier
Golden harp
Golden harp
High Pay

Golden ornamental harp/lyre with curved swan-neck frame and visible gold strings. Values are multipliers of total bet, paytable anchor 1.00 FUN total bet.

MatchPayoutUnit
4x 0.80 Multiplier
5x 0.80 Multiplier
6x 1.50 Multiplier
7x 1.50 Multiplier
8x 4.00 Multiplier
9x 4.00 Multiplier
10x 10.00 Multiplier
11x 10.00 Multiplier
12x 20.00 Multiplier
13x 20.00 Multiplier
Purple energy orb
Purple energy orb
Low Pay

Glossy violet/purple sphere with thin white orbiting ring lines. Values are multipliers of total bet, paytable anchor 1.00 FUN total bet.

MatchPayoutUnit
4x 0.50 Multiplier
5x 0.50 Multiplier
6x 1.00 Multiplier
7x 1.00 Multiplier
8x 3.00 Multiplier
9x 3.00 Multiplier
10x 5.00 Multiplier
11x 5.00 Multiplier
12x 10.00 Multiplier
13x 10.00 Multiplier
Round shield
Round shield
Low Pay

Circular steel buckler, red/maroon concentric-ring painted center boss, grey metal rim. Values are multipliers of total bet, paytable anchor 1.00 FUN total bet.

MatchPayoutUnit
4x 0.40 Multiplier
5x 0.40 Multiplier
6x 0.80 Multiplier
7x 0.80 Multiplier
8x 2.00 Multiplier
9x 2.00 Multiplier
10x 4.00 Multiplier
11x 4.00 Multiplier
12x 8.00 Multiplier
13x 8.00 Multiplier
Skull bomb
Skull bomb
Low Pay

Round dark olive-green cannonball-style bomb with white skull emblem and a lit fuse on top. Values are multipliers of total bet, paytable anchor 1.00 FUN total bet.

MatchPayoutUnit
4x 0.30 Multiplier
5x 0.30 Multiplier
6x 0.50 Multiplier
7x 0.50 Multiplier
8x 1.50 Multiplier
9x 1.50 Multiplier
10x 3.00 Multiplier
11x 3.00 Multiplier
12x 5.00 Multiplier
13x 5.00 Multiplier
Tankard of ale
Tankard of ale
Low Pay

Wooden mug/tankard filled with golden ale, overflowing with white foam at the rim. Values are multipliers of total bet, paytable anchor 1.00 FUN total bet.

MatchPayoutUnit
4x 0.20 Multiplier
5x 0.20 Multiplier
6x 0.40 Multiplier
7x 0.40 Multiplier
8x 1.00 Multiplier
9x 1.00 Multiplier
10x 2.00 Multiplier
11x 2.00 Multiplier
12x 4.00 Multiplier
13x 4.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

Fixed 6x5 grid, Cluster Pays: 4+ identical symbols orthogonally adjacent (vertically/horizontally, not diagonal) form a cluster, pays and clears, symbols above cascade down and the check repeats within the same spin. A boss portrait with a lifeline bar and 'spins N of 10' counter sits top-right; every winning combination reduces the lifeline, and it changes to one of three bosses every 10-spin cycle.

Bonus Mode dragons_chest
Dragon's Chest

Reached when the Dragon boss lifeline hits 0, or bought directly for 75x total bet (verified at 3 bet levels: 0.10/1.00/120.00 FUN). Player picks one of 6 chests on an icy-blue crystal-cave backdrop; the chosen chest opens and reveals a bet multiplier, then the remaining chests also open and reveal their multipliers.

Bonus Mode cerberus_cash
Cerberus Cash

Reached when the Cerberus boss lifeline hits 0, or bought directly for 100x total bet (confirmed at one bet level only, 1.00 FUN). A 3-reel popup over a red/orange lava-cave backdrop spins digits right to left, forming a random multiplier in range x11-x1800 applied to the player's bet.

Bonus Mode goblin_spin
Goblin Spin

Reached when the Goblin boss lifeline hits 0, or bought directly for 150x total bet (confirmed at one bet level only, 1.00 FUN). One bonus spin on the 6x5 grid over a torch-lit gold cave backdrop: each cell shows either a coin printed with a FUN value or a blank golden-cloud icon; after the spin all coin values on screen are summed for the win.

Bonus buy

3 options
Option Price (cost × bet) Effect
Dragon's Chest headline ×75.00 Pick a chest to reveal bet multipliers
Cerberus Cash ×100.00 3-reel popup reveals a random x11-x1800 multiplier
Goblin Spin ×150.00 One bonus spin, all coin values on screen are summed

Colour system

extracted from frames · HEX
Export palette
#99A399 base dominant 1 base
#5F6754 base dominant 2 base
#DAE8E5 base dominant 3 base
#6FA9CC base dominant 4 base
#A6D2DA base dominant 5 base
#71999B base dominant 6 base
#26374D bonus dominant 1 bonus
#30455A bonus dominant 2 bonus
#1F2C39 bonus dominant 3 bonus
#54565E bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Boss lifeline is shown as a printed fraction (e.g. '80/80'), not a bar-only gauge; spins-remaining is printed text ('spins N of 10'); the Cluster Pays win/lose diagram pairs a green check mark with a red X, also distinguished by shape (check vs cross); checkboxes use a check-mark glyph; bet steppers use +/- and up/down triangle glyphs.
  • Symbol colors: purple spellbook and energy orb, red axe binding, green dagger wrap and bomb tint, gold harp, golden ale with white foam. Color is never the only cue — each symbol also has a distinct icon/shape.
  • The 6 Dragon's Chest prize chests differ only by decorative color/finish (orange, light-blue, dark-green, slate-grey, magenta, dark-red) with no pre-reveal textual or numeric cue distinguishing prize values; low accessibility risk since every chest is unknown-value until opened (blind pick for all players).
Screen Reader
  • The paytable/rules info panel is a single continuous vertical scroll, not paged with 'Page N/M' indicators (unlike some other BGaming titles) — a screen-reader flow must read it as one continuous document. Stable control layout otherwise: branding badge top-left, info/settings icons bottom-left, balance/bet readout center, autoplay/spin icons bottom-right, Buy Bonus fixed top-left, boss+hero status fixed top-right.
Motor Accessibility
  • Large primary targets (Buy Bonus, Spin, bet +/- steppers). Spacebar-to-spin is enabled by default, reducing reliance on precise clicking. Autoplay offers configurable stop conditions (win, bonus won, single-win threshold, balance increase/decrease threshold) to reduce the number of repeated manual actions.
Hearing Accessibility
  • No audio-only information observed; Music and Sound FX are separately toggleable and purely decorative/ambient. All wins, prices, boss lifeline state, and bonus outcomes are conveyed via on-screen text/numbers.

Media & assets

5 files · 5 types
50 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview splash carousel (3 pages), base game (6x5 cluster-pays grid, boss/hero panels, bet min/max evidence frames), settings panel, autoplay panel, buy-bonus dialog with all three bonus prices at bet 1.00 FUN.
Paytable info panel, 20 unique pages: symbol payouts (p1-p4), heroes/boss/cluster feature explainers (p5-p11), Dragon's Chest and Cerberus Cash mechanic demos (p12-p18), Cluster Pays win/lose diagram (p19-p20).
Rules booklet, 13 pages: how to play, autospins, features (cluster/boss trigger/heroes), bonus games + buy bonus, spin results + max win, settings, RTP + RNG statement, malfunction/version info.
All three bonus rounds played to completion with gameplay and result/win screens: Dragon's Chest (chest pick, 'EPIC VICTORY 95.27 FUN'), Cerberus Cash (3-reel spin, 'TOTAL WIN 57.00 FUN — 57x BET'), Goblin Spin (coin-grid spin, 'EPIC VICTORY 44.91 FUN'), plus a regular base-game win screen (118.00 FUN, dual cluster).
Hero-to-symbol mapping: which of the 4 heroes (witch, blond warrior, red-haired axe/shield warrior, green-hooded rogue) is tied to which of the 8 paying symbols is not stated anywhere in captured text; only a color-coordination guess is possible, and one illustrated paytable example shows the same rogue hero reacting to two different symbol types (dagger, then bomb) in separate demo panels.
Goblin Spin coin-sum discrepancy: individually legible coin values on the result grid (bonus_goblin_spin_2.png) sum to roughly 98.00 FUN by our reading, but the following win banner prints 44.91 FUN; not resolved from the available frames.
Goblin Spin's 150x-total-bet and Cerberus Cash's 100x-total-bet buy-bonus price multipliers are confirmed at a single bet level (1.00 FUN) only; unlike Dragon's Chest, which was independently verified as exactly 75x total bet at 3 separate bet levels (0.10 / 1.00 / 120.00 FUN).
Outcome if a 10-spin boss cycle ends without the lifeline reaching 0 (does it reset with a new random boss, or something else) is not stated in any captured rules text.
Meaning of the red 'X' outcome seen in the Cerberus Cash 3-reel popup is not spelled out beyond the general x11-x1800 multiplier-range rule text; treated as an observation, not a confirmed rule.
The 'game rule version 1.0, dated May, 2024' text (rules_p13.png) is a rules-document version string, not confirmed to be the game's original public release date.

Ask AI about Adventures

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Adventures play? Keep it simple.

Fixed 6x5 grid, Cluster Pays: 4+ identical symbols orthogonally adjacent (vertically/horizontally, not diagonal) form a cluster, pays and clears, symbols above cascade down and the check repeats within the same spin. A boss portrait with a lifeline bar and 'spins N of 10' counter sits top-right; every winning combination reduces the lifeline, and it changes to one of three bosses every 10-spin cycle.

RTP 97.10%Medium-Low volatilitymax win ×2100demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Adventures vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/adventures-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/adventures-b10/
{
  "game": {
    "name": "Adventures",
    "provider": "BGaming",
    "theme": "Light-hearted fantasy adventure: four cartoon-anime-styled heroes (a purple-hat witch, a blond young man in a mustard-yellow coat, a red-haired axe-and-shield warrior woman, and a masked green-hooded rogue woman) battle three monster bosses (a goblin, a three-headed wolf/hound 'Cerberus', and a horned blue dragon) for treasure. Bright, cheerful daytime sky/meadow/city-skyline backdrop behind the reels; each of the three bonus rounds gets its own themed cave backdrop (torch-lit gold cave for Goblin Spin, icy-blue crystal cave for Dragon's Chest chest-picking, red lava cave for Cerberus Cash).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 49 desktop screenshots (1280x800) + verbatim on-screen text + zoomed evidence crops supplied by the capture agent and re-checked by the writer.",
    "method_notes": "All numeric claims are taken verbatim from in-game text (paytable, rules booklet, buy-bonus dialog, win banners) or measured directly with the bet +/- buttons pushed to their limits. Where a number could not be independently confirmed twice, it is flagged in 'unreadable_or_uncertain' instead of being guessed. Mechanic (Cluster Pays) and RTP (97.1%) were already cross-checked by the capture agent against two independent on-screen sources each; this document treats those as settled and re-quotes the evidence.",
    "language": "English",
    "demo_currency": "FUN (BGaming demo play-money unit, shown instead of a real currency symbol everywhere in the demo)"
  },

  "color_palette": {
    "base_game_background": "Bright daytime scene: pale blue sky with soft white clouds, rolling green hills/meadow in the foreground, a faint blue-grey city skyline silhouette in the far background, a small pond.",
    "reel_surface": "The 6x5 symbol grid is drawn on an aged brown/tan parchment scroll with rolled wooden dowel caps (light tan wood with darker brown end-caps) at the top and bottom edges; thin dark hairline rules separate the 30 cells.",
    "title_banner": "'ADVENTURES' wordmark: bold white blocky letters outlined in dark navy blue, sitting on a green ribbon/plaque, flanked by two small pale-blue tomoe-style swirl ornaments; the ribbon sits on a puff of white clouds.",
    "bonus_backdrops": "Goblin Spin: warm gold/amber torch-lit stone cave with sparkling dust motes. Dragon's Chest (chest pick): cool icy blue crystal cave. Cerberus Cash: red/orange lava cave with dark jagged rock silhouettes.",
    "ui_accents": "Buttons and panels are mostly blue (Buy Bonus button, Spin/Autoplay icons on a dark green-tinted translucent bottom bar), gold (boss lifeline bar, coin icons), and white text on dark or light backgrounds depending on panel. Boss/hero-related highlight glow is white/gold.",
    "symbol_colors_summary": "Purple (spellbook, energy orb), red (axe binding, shield boss), green (dagger wrap, bomb), gold/yellow (harp, ale foam is white/tan)."
  },

  "reel_grid": {
    "layout": "Fixed 6 columns x 5 rows = 30 visible symbol cells (confirmed by capture agent and re-checked visually on base_game.png and every paytable/bonus grid frame).",
    "mechanic": "Cluster Pays (tumble/cascade), confirmed by TWO independent in-game text sources: (1) rules_p4.png verbatim: \"Cluster pays. 4 or more same symbols dropping adjacent vertically or horizontally form a cluster. Such a cluster is a winning combination. It is paid and then disappears. The empty spaces are filled with the symbols coming from above. Within one spin the process is repeated until no more winning combinations are formed.\"; (2) paytable_p19.png/paytable_p20.png, a dedicated 'CLUSTER PAYS' page with a 6x5 grid diagram: a green checkmark example shows an orthogonally-connected group of blue cells (an L/plus-shaped cluster of adjacent cells), a red X example shows blue cells that touch only diagonally or are otherwise not orthogonally adjacent (invalid, not a cluster).",
    "minimum_cluster_size": "4 identical symbols, orthogonally adjacent (vertically or horizontally; diagonal adjacency does NOT count, per the cluster-pays diagram).",
    "cascades": "After a winning cluster pays and clears, symbols above fall down to fill the gaps and the cluster check repeats within the same spin until no further wins form (standard tumble/avalanche loop).",
    "paylines": "None — this is a cluster-pays grid game, not a payline or ways game.",
    "color_blind_notes": "The Cluster Pays win/lose diagram uses a green check mark vs. a red X — both are also distinguished by SHAPE (check vs. cross), not color alone, so it remains legible to red-green color-blind users."
  },

  "symbols": {
    "note": "All 8 paying symbols and their exact payout tables were read directly and legibly off paytable_p1.png/p2.png/p3.png/p4.png (zoomed, high-resolution captures). Values are shown in FUN and are already at the paytable's stated 'Total bet 1.00 FUN' anchor, so each printed FUN value also equals the symbol's multiplier of total bet (e.g. 100.00 FUN at bet 1.00 = 100x total bet). No WILD and no SCATTER symbol exists anywhere in this game — checked across all 20 unique paytable pages and all bonus-round screens; only the 8 symbols below pay, and the three bonus rounds are entered purely via the boss-lifeline mechanic (or Buy Bonus), not via a scatter trigger.",
    "payout_table_design_note": "For every one of the 8 symbols, the paytable pairs adjacent cluster-size counts to the same payout: 13-or-more and 12 pay identically; 11 and 10 pay identically; 9 and 8 pay identically; 7 and 6 pay identically; 5 and 4 pay identically. This pairing pattern is consistent across all 8 symbols.",
    "high_value": [
      {
        "name": "Purple spellbook with gold 'E' clasp",
        "appearance": "A closed hardcover book bound in purple/violet leather, cream/tan page edges, closed with a brown leather strap and an oval gold buckle embossed with a stylized letter 'E'.",
        "payouts": {"13_or_more": "100.00 FUN", "12": "100.00 FUN", "11": "50.00 FUN", "10": "50.00 FUN", "9": "20.00 FUN", "8": "20.00 FUN", "7": "5.00 FUN", "6": "5.00 FUN", "5": "2.00 FUN", "4": "2.00 FUN"},
        "rank": "highest-paying symbol",
        "source": "paytable_p1.png"
      },
      {
        "name": "Red-bound hand axe",
        "appearance": "A single-bladed silver/steel axe head; the haft near the blade is wrapped in a red cloth bandage/binding.",
        "payouts": {"13_or_more": "30.00 FUN", "12": "30.00 FUN", "11": "20.00 FUN", "10": "20.00 FUN", "9": "10.00 FUN", "8": "10.00 FUN", "7": "3.00 FUN", "6": "3.00 FUN", "5": "1.50 FUN", "4": "1.50 FUN"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Green-wrapped kunai/dagger",
        "appearance": "A silver double-edged throwing-dagger blade; the haft is wrapped in green cloth with a small green ribbon/leaf-shaped tie.",
        "payouts": {"13_or_more": "25.00 FUN", "12": "25.00 FUN", "11": "15.00 FUN", "10": "15.00 FUN", "9": "5.00 FUN", "8": "5.00 FUN", "7": "2.00 FUN", "6": "2.00 FUN", "5": "1.00 FUN", "4": "1.00 FUN"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Golden harp",
        "appearance": "A golden ornamental harp/lyre with a curved swan-neck-like frame and visible gold strings.",
        "payouts": {"13_or_more": "20.00 FUN", "12": "20.00 FUN", "11": "10.00 FUN", "10": "10.00 FUN", "9": "4.00 FUN", "8": "4.00 FUN", "7": "1.50 FUN", "6": "1.50 FUN", "5": "0.80 FUN", "4": "0.80 FUN"},
        "source": "paytable_p1.png"
      }
    ],
    "low_value": [
      {
        "name": "Purple energy orb",
        "appearance": "A glossy violet/purple sphere with thin white orbiting ring lines around it, like a small marble planet.",
        "payouts": {"13_or_more": "10.00 FUN", "12": "10.00 FUN", "11": "5.00 FUN", "10": "5.00 FUN", "9": "3.00 FUN", "8": "3.00 FUN", "7": "1.00 FUN", "6": "1.00 FUN", "5": "0.50 FUN", "4": "0.50 FUN"},
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Round shield",
        "appearance": "A circular steel buckler with a red/maroon concentric-ring painted center boss and a grey metal rim.",
        "payouts": {"13_or_more": "8.00 FUN", "12": "8.00 FUN", "11": "4.00 FUN", "10": "4.00 FUN", "9": "2.00 FUN", "8": "2.00 FUN", "7": "0.80 FUN", "6": "0.80 FUN", "5": "0.40 FUN", "4": "0.40 FUN"},
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Skull bomb",
        "appearance": "A round, dark olive-green cannonball-style bomb with a white skull emblem on its side and a lit fuse/wick on top.",
        "payouts": {"13_or_more": "5.00 FUN", "12": "5.00 FUN", "11": "3.00 FUN", "10": "3.00 FUN", "9": "1.50 FUN", "8": "1.50 FUN", "7": "0.50 FUN", "6": "0.50 FUN", "5": "0.30 FUN", "4": "0.30 FUN"},
        "source": "paytable_p2.png / paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Tankard of ale",
        "appearance": "A wooden mug/tankard filled with golden ale, overflowing with white foam at the rim.",
        "payouts": {"13_or_more": "4.00 FUN", "12": "4.00 FUN", "11": "2.00 FUN", "10": "2.00 FUN", "9": "1.00 FUN", "8": "1.00 FUN", "7": "0.40 FUN", "6": "0.40 FUN", "5": "0.20 FUN", "4": "0.20 FUN"},
        "source": "paytable_p2.png / paytable_p3.png / paytable_p4.png"
      }
    ],
    "wild": "None present. No symbol in the paytable or on any captured reel state carries WILD substitution text or iconography.",
    "scatter": "None present. No scatter symbol or scatter-trigger text was found; the three bonus rounds are reached only via the boss-lifeline mechanic (see 'heroes_and_bosses') or via the Buy Bonus feature."
  },

  "heroes_and_bosses": {
    "note": "This is the game's central mechanic, not decoration. Quoted verbatim from rules_p4.png/rules_p5.png (Features section) and cross-checked against the matching paytable pages (paytable_p5.png-p13.png) and live base-game frames.",
    "heroes_rule_text": "\"There are four heroes in the game. A hero is activated if his symbol becomes the part of a winning combination.\" (paytable_p5.png)",
    "bonus_trigger_rule_text": "\"Bonus Trigger. There is a Boss in the corner of the screen. It has its lifeline (the figures under it). Every winning combination reduces these figures. If during the cycle of 10 spins the figures are reduced to 0, a player gets into a Bonus game.\" (rules_p4.png/rules_p5.png)",
    "heroes_and_bosses_rule_text": "\"Heroes and Bosses. There are three Bosses and three types of the Bonus game. The Boss is changed every 10 spins (it can change to the same one as well). The Bonus game a player obtains depends on the Boss that is on the screen at that moment. If a player changes the bet, the Boss also changes. If the player returns to the bet played earlier, the Boss returns to the one played on that bet with the progress of the lifeline that was at the moment of the change.\" (rules_p5.png)",
    "damage_rule_text": "\"The damage depends on the symbols' value and their quantity. It's possible to defeat the boss in 1 spin.\" (preview_p2.png, splash-carousel explainer page)",
    "ui_elements": {
      "boss_panel": "Top-right corner of the base game: a circular boss portrait inside a rounded teal/grey frame; directly beneath it a gold horizontal bar reading a fraction such as '80/80' or '100/100' (current lifeline / starting lifeline); below that, dark-blue text 'spins N of 10' (how far through the current 10-spin cycle the player is).",
      "hero_thumbnails": "Below the boss panel, a 2x2 grid of four small square hero portrait cards: top-left = a witch with a tall purple pointed hat, purple robe, white hair, holding a glowing purple/pink orb; top-right = a young man with tousled blond/light-brown hair, a mustard-yellow open coat and brown scarf; bottom-left = a red-haired woman in a teal/dark-cyan bodice and red trousers, holding a round red-center shield with an axe visible over her shoulder (this is also the main splash-art heroine seen on preview_p1.png/p2.png/p3.png); bottom-right = a green-haired woman wearing an orange/red fabric face mask and a green sleeveless hood, brown gloves, holding a small lit bomb."
    },
    "three_bosses_and_their_bonus_games": [
      {"boss": "Goblin", "appearance": "A yellow-green goblin head with large pointed ears and glowing white eyes, in a teal-grey circular frame.", "bonus_game": "Goblin Spin"},
      {"boss": "Cerberus", "appearance": "A three-headed grey/red wolf-hound, red glowing eyes on all three heads, in a teal-grey circular frame.", "bonus_game": "Cerberus Cash"},
      {"boss": "Dragon", "appearance": "A blue-scaled horned dragon head with pale ice-blue eyes and light-blue/white horns, in a teal-grey circular frame.", "bonus_game": "Dragon's Chest"}
    ],
    "hero_to_symbol_mapping": "NOT explicitly labeled anywhere in the captured text. The four hero portraits are color-coordinated with plausible matching symbols by hue (witch/purple <-> purple energy orb or purple spellbook; blond man/gold <-> golden harp; red warrior <-> red-bound axe and/or red-center shield; green rogue <-> green-wrapped dagger and/or skull bomb), and the illustrative 'hero activation' example panels (paytable_p5.png-p8.png) show the green-hooded rogue reacting to BOTH a highlighted dagger cluster (paytable_p5.png/p6.png) and a highlighted bomb cluster (paytable_p7.png/p8.png) in separate example frames. Whether this means one hero is tied to more than one symbol, or the two illustrations are simply generic mechanic examples reusing the same character art, is NOT stated in any captured text. Listed in 'unreadable_or_uncertain'.",
    "observed_boss_reset_on_bet_change": "Consistent with the quoted rule: base_game.png at bet 1.00 FUN showed Dragon boss at 80/80, spins 0 of 10. Lowering the bet to 0.10 FUN (_bet_evidence_min_0.10.png) changed the boss to Cerberus at 90/90, spins 0 of 10. Raising the bet to 120.00 FUN (_bet_evidence_max_120.00.png) kept Cerberus at 90/90, spins 0 of 10. This single sample is consistent with the rule text but is not exhaustive proof of the full reset algorithm (e.g. what happens if a 10-spin cycle expires without the lifeline reaching 0 is not stated anywhere in the captured text)."
  },

  "bonus_features": {
    "buy_bonus": {
      "availability": "\"Buy Bonus. A player has a possibility to buy a Bonus game clicking on the Buy Bonus button. After that a pop-up appears, where a player can choose the game type. If a player changes the bet, the Buy Bonus price is also changed automatically. The purchase is available only in the main game.\" (rules_p6.png/rules_p7.png)",
      "button": "A blue rectangular 'BUY BONUS' button in the top-left of the base game, with 'from N FUN' printed beneath it in dark text (shows the cheapest of the three bonus prices at the current bet).",
      "dialog": "bonus_buy_dialog.png: a scroll-styled popup titled 'ADVENTURES' with three side-by-side cards, one per bonus type, each with the boss icon, an illustrative prop icon, the price in FUN, and a blue 'BUY' button. A 'BET SIZE' stepper (round '-'/'+' buttons around the numeric bet value) sits below the three cards, and a circular 'X' closes the dialog top-right.",
      "prices_at_bet_1.00_FUN": {"Goblin Spin": "150.00 FUN", "Cerberus Cash": "100.00 FUN", "Dragon's Chest": "75.00 FUN"},
      "price_scaling_evidence": "Dragon's Chest price was measured at three separate bet levels and is exactly 75x total bet in all three: 7.50 FUN at bet 0.10 FUN (_bet_evidence_min_0.10.png, shown as the panel's cheapest 'from' price), 75.00 FUN at bet 1.00 FUN (bonus_buy_dialog.png), 9,000.00 FUN at bet 120.00 FUN (_bet_evidence_max_120.00.png, again the panel's 'from' price). Goblin Spin (150x) and Cerberus Cash (100x) multipliers are derived from the single bet=1.00 FUN data point in bonus_buy_dialog.png and are assumed (not independently re-measured at other bet levels) to scale the same linear way as Dragon's Chest."
    },
    "goblin_spin": {
      "boss": "Goblin",
      "price_at_bet_1.00": "150.00 FUN (150x total bet, see caveat above)",
      "rule_text": "\"Goblin Spin. It is a bonus spin, where a coin with a certain value or a cloud can appear on the reels. After the spin the values of all the coins on the screen are summarized.\" (rules_p6.png)",
      "gameplay": [
        "bonus_goblin_spin_1.png: an empty 6x5 grid on a dark torch-lit cave background with scattered gold sparkles; bottom bar prompt 'Push Spin to start Goblin Spin bonus'.",
        "bonus_goblin_spin_2.png: after the spin, the grid cells show either a round gold coin printed with a FUN value (legible values in the captured frame include 12.00, 12.00, 6.00, 8.00, 6.00, 3.00, 15.00, 8.00, 1.00, 5.00, 3.00, 2.00, 5.00, 1.00, 10.00, 1.00) or a decorative golden cloud icon (a 'blank'/no-value cell, per the rule text)."
      ],
      "result": "bonus_goblin_spin_3.png: 'EPIC VICTORY 44.91 FUN' banner with the blond male hero character celebrating amid falling gold coins.",
      "note_discrepancy": "The FUN values individually legible on the coin grid in bonus_goblin_spin_2.png sum to approximately 98.00 FUN by our reading, which does not match the 44.91 FUN printed on the following win screen. This could mean some coin values were misread in the zoom, or that the captured grid frame is not the final settled state before the summary was computed. Not resolved from the available frames; flagged in 'unreadable_or_uncertain' rather than forcing an explanation."
    },
    "cerberus_cash": {
      "boss": "Cerberus (three-headed wolf/hound)",
      "price_at_bet_1.00": "100.00 FUN (100x total bet, see caveat above)",
      "rule_text": "\"Cerberus Cash. When the game is triggered, a pop-up in the form of a 3-reel line appears. Numbers spin and reveal from right to left, forming a random multiplier in a range of x11-x1800. The displayed multiplier applies to the player's bet.\" (rules_p6.png / paytable_p15.png)",
      "gameplay": [
        "bonus_cerberus_cash_1.png: a 3-digit reel strip pop-up over a red/orange lava-cave backdrop; three down-arrows above the three digit reels and a red X in a fourth slot to the right; prompt 'Click To Spin'.",
        "bonus_cerberus_cash_2.png: the three digit reels stop on '0', '5', '7' with an 'x' beside them, forming the multiplier x57."
      ],
      "result": "bonus_cerberus_cash_3.png: 'TOTAL WIN 57.00 FUN — 57x BET' over a treasure chest overflowing with gold coins, with the three wolf heads glowing faintly behind it. (At the 1.00 FUN bet used in this capture, 57x bet = 57.00 FUN, which matches exactly.)",
      "possible_no-win_outcome": "One of the demo animation frames inside the paytable panel (paytable_p19.png) shows the same 3-reel-plus-X popup stopped on digits '5', '7', '6' with the fourth slot showing a red X — suggesting the pop-up can also resolve to a non-winning/void state, though the rules text captured does not spell out this X condition explicitly; treated as an observation, not a quoted rule."
    },
    "dragons_chest": {
      "boss": "Dragon",
      "price_at_bet_1.00": "75.00 FUN (75x total bet, verified at 3 bet levels, see 'price_scaling_evidence' above)",
      "rule_text": "\"Dragon's chest. Here you will see several chests. You have to choose one of them clicking on it. After that the chosen chest opens and reveals its multipliers that will be applied to your bet. Then the remaining chests also open and show their multipliers.\" (rules_p6.png/rules_p7.png, also paytable_p12.png/p13.png)",
      "gameplay": [
        "bonus_dragons_chest_1.png: 6 treasure chests (colors: orange, light-blue, dark-green, slate-grey, magenta/pink, dark-red) arranged in a 3x2 grid on an icy blue crystal-cave background; caption 'Choose your prize'.",
        "The in-panel demo animation (paytable_p12.png/p13.png) shows two of six chest slots revealing sample multiplier values '4.00' and '7.00' printed on the opened chests, illustrating that every chest carries its own multiplier applied to the player's bet."
      ],
      "result": "bonus_dragons_chest_2.png: 'EPIC VICTORY 95.27 FUN' banner with the blond male hero character celebrating amid falling gold coins. Balance context from the manifest: pre-purchase balance 1,000.00 FUN minus the 75.00 FUN purchase = 925.00 FUN, plus the 95.27 FUN win = 1,020.27 FUN, consistent with the observed balance progression."
    }
  },

  "technical_summary": {
    "grid": "6 reels x 5 rows, fixed size, cluster pays (see 'reel_grid').",
    "rtp_percent": 97.1,
    "rtp_source": "rules_p12.png, verbatim: \"The overall theoretical Return to Player (RTP) is 97.1%. RTP in the Goblin Spin feature is 97.1%. RTP in the Cerberus Cash feature is 97.1%. RTP in the Dragon's chest feature is 97.1%.\" One single RTP value applies to the base game and all three bonus features; no ante/bonus-buy-specific RTP variant is stated anywhere in the captured text.",
    "bet_min": "0.10 FUN",
    "bet_max": "120.00 FUN",
    "bet_source": "Measured directly by pressing the Total Bet +/- buttons to their limits (_bet_evidence_min_0.10.png, _bet_evidence_max_120.00.png); no separate 'MIN/MAX BET' text line was found printed in the rules booklet.",
    "demo_default_bet": "1.00 FUN (base_game.png, paytable panel anchor)",
    "demo_default_balance": "1,000.00 FUN (base_game.png)",
    "max_win": "2100x bet",
    "max_win_source": "Stated in TWO places: preview_p1.png/p2.png/p3.png splash carousel ('MAX WIN 2100x') and rules_p8.png/p9.png verbatim: \"The maximum winning amount in the game is x2100.\"",
    "win_rules": "\"Payouts are made according to the number of symbols, the win amount is displayed in the Total Win field... In case of multiple winning combinations the sum of the win is added.\" (rules_p8.png)",
    "ante_or_side_bet": "None found. An empty scroll-shaped panel sits below the Buy Bonus button on the left side of the base game; it was checked across 5 different base-game frames at different balances (1000/925/850/975/1043 FUN) and different total wins, and remained visually empty every time — it appears to be an unused/decorative widget in this demo build, not an ante or side-bet control.",
    "bonus_buy": "Yes — three separate bonus games can be purchased directly (see 'bonus_features'); purchase is only available from the base game (not while a bonus is already active), per rules_p7.png.",
    "autoplay": "Autospin round-count buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity (unlimited) option (autoplay.png). An 'Advanced' tab adds two checkboxes: \"Don't stop the game on pop-ups\" (skips 'Click to continue' pop-ups) and \"Enable quick spin\" (per rules_p2.png/p3.png, also: \"Depending on the license requirements the feature may not be available\"). Configurable Stop-of-Autospins conditions (rules_p2.png/p3.png): stop on any win; stop if a bonus game is won; stop if a single win exceeds an entered amount; stop if the cash balance increases by an entered amount; stop if the cash balance decreases by an entered amount. Stopping autospins resets the bet to the default bet (rules_p3.png).",
    "settings": "Quick spin toggle (increases reel spin speed; may be license-restricted), Spacebar-to-spin toggle, a Volume slider, and separate Music and Sound FX on/off checkboxes (settings.png, rules_p9.png/p10.png).",
    "keyboard": "Spacebar can be used instead of clicking Spin, if the 'Spacebar to spin' setting is enabled (on by default in the captured settings.png).",
    "rng_and_malfunction_text": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\" and \"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\" (rules_p12.png/p13.png)",
    "version_text": "\"This is the game rule version 1.0, dated May, 2024. Game Version 2.0.0.\" (rules_p13.png) — this is a rules-document/build version string, not necessarily the game's original release date.",
    "provider_branding": "A small yellow square badge with a black letter 'B' sits in the top-left corner of every game screen (BGaming branding/menu icon). The word 'ADVENTURES' also appears written vertically (rotated 90 degrees) along the far right edge of the screen as a decorative side banner. A small clock-like 'HH:MM' readout appears in the very top-right corner on several captures; this looks like a system/session timestamp overlay rather than a designed game element, and is not otherwise explained by any in-game text."
  },

  "screens": {
    "preview": [
      {
        "type": "preview",
        "page": "1 of 3",
        "file": "preview_p1.png",
        "content": "Splash carousel page 1. Top: 'ADVENTURES' logo. Below it: 'MAX WIN 2100x'. Center-left: an aged scroll showing a sample 6x5 grid of symbols (purple/green/gold high-tier icons, purple orb, etc.) with a white curved arrow pointing right toward the red-haired warrior heroine (holding an axe and round shield). Caption: 'THE WINNING COMBINATION ACTIVATES A CHARACTER THAT DEALS DAMAGE AT THE END OF THE SPIN.' Three small dots at the bottom indicate carousel position (page 1 filled). A blue 'CLICK TO START' button sits at the bottom.",
        "color_blind_notes": "Max-win text and dot-page-indicator convey state via text/position, not color alone."
      },
      {
        "type": "preview",
        "page": "2 of 3",
        "file": "preview_p2.png",
        "content": "Splash carousel page 2. Same logo/max-win header. Center-left: the Goblin boss portrait reading '79/100', caption 'spins 4 of 10' beneath it (an illustrative/demo state, not the player's real progress). Center-right: the same red-haired warrior heroine. Caption: 'THE DAMAGE DEPENDS ON THE SYMBOLS' VALUE AND THEIR QUANTITY. IT'S POSSIBLE TO DEFEAT THE BOSS IN 1 SPIN.'",
        "note": "This is a scripted demo illustration of the mechanic, not the player's actual boss state at first load."
      },
      {
        "type": "preview",
        "page": "3 of 3",
        "file": "preview_p3.png",
        "content": "Splash carousel page 3. Same header. Center-left: the Cerberus boss portrait reading '69/90', caption 'spins 4 of 10' (again illustrative). Center-right: the same heroine. Same damage-explainer caption as page 2.",
        "navigation": "All three preview pages share left/right blue triangle arrows for manual paging and a 'CLICK TO START' button to enter the base game."
      }
    ],

    "base_game": {
      "type": "base_game",
      "file": "base_game.png",
      "layout": "6x5 symbol grid drawn on a parchment scroll, centered, under the 'ADVENTURES' title banner.",
      "left_side": "'BUY BONUS' blue button with 'from 75.00 FUN' beneath it; an empty scroll-shaped panel below that (see 'ante_or_side_bet' note).",
      "right_side": "Active boss portrait + lifeline bar + 'spins N of 10' counter, and the 2x2 hero-thumbnail grid beneath it.",
      "bottom_bar": "Dark green translucent bar: 'i' (info) and gear (settings) icons bottom-left; 'Balance N FUN' and 'Total bet N FUN' with up/down triangle steppers in the center; an 'A' (autoplay settings) icon and a circular double-arrow (spin) icon on the right.",
      "top_bar": "Yellow 'B' badge top-left (BGaming branding), speaker/volume icon and a small clock readout top-right, vertical 'ADVENTURES' text along the far right edge.",
      "color_blind_notes": "Bet steppers use up/down triangle glyphs (shape-based); Buy Bonus and Spin are large labeled/icon buttons, not color-only cues."
    },

    "paytable": {
      "type": "paytable",
      "total_unique_pages": 20,
      "note": "The scrollable info panel continues to animate a demo Cerberus Cash reel above the fold after page 20, but the actual text/diagram content does not change past page 20 — confirmed by the capture agent with two independent checks (region-limited scroll diff, and manual scroll + visual compare). Duplicate frames were kept locally as _paytable_dup_p21..p40.png and are NOT part of this documentation.",
      "pages_1_to_4_symbols": "Symbol payout tables for all 8 paying symbols (see 'symbols' section) — paytable_p1.png through paytable_p4.png.",
      "pages_5_to_8_heroes_and_boss_intro": "'FEATURES' section begins: heroes-activation rule text (paytable_p5.png/p6.png) with an illustrated example (highlighted dagger cluster activating the green rogue hero), then the boss-lifeline rule text (paytable_p7.png/p8.png) with a second illustrated example (highlighted bomb cluster, same green rogue hero, and the Dragon boss portrait introduced).",
      "pages_9_to_11_goblin_spin_intro": "Goblin boss portrait shown at 100/100 then animated down to 82/100 (-18 damage) as a scripted demo; Goblin Spin rule text; an empty demo 6x5 bonus grid begins to appear (paytable_p9.png-p11.png).",
      "pages_12_to_13_dragons_chest_intro": "Continuation of the empty demo bonus grid (now showing sparkle/coin glow), then Dragon's Chest rule text with the demo grid revealing sample multiplier values '4.00' and '7.00' on individual chests (paytable_p12.png/p13.png).",
      "pages_14_to_18_cerberus_cash": "A blue-cave transition splash, then the 6-chest illustration for Dragon's Chest repeated, then Cerberus Cash rule text with the 6 treasure chests shown again, an ice-cave and then a fire-cave transition splash, and a spinning demo of the 3-reel Cerberus Cash popup (paytable_p14.png-p18.png).",
      "pages_19_to_20_cluster_pays": "The Cerberus Cash demo popup settles on a non-winning example (digits '5','7','6' plus a red X), then the dedicated 'CLUSTER PAYS' section with the green-check/red-X 6x5 diagrams described in 'reel_grid' (paytable_p19.png/p20.png, the final unique content page).",
      "navigation": "A single continuously scrollable dark panel under the 'ADVENTURES' banner; a thin vertical scrollbar track sits at the far right edge of the panel; an 'X' close button sits at the top-right of the whole popup."
    },

    "rules": {
      "type": "rules",
      "total_pages": 13,
      "p1_about_and_how_to_play": "'About the game' (theme blurb: 4 heroes fighting goblins/cerberus/dragons for 3 different bonus games) + 'How to play' (bet sizing via Total Bet buttons, Spin button) + start of 'Autospins' (rules_p1.png).",
      "p2_p3_autospins": "Full Autospins settings: rounds selection, 'Don't stop the game on pop-ups', 'Enable quick spin', and the 5 Stop-of-Autospins conditions listed in 'technical_summary.autoplay' (rules_p2.png/p3.png).",
      "p4_p5_features_cluster_boss_heroes": "'Features' section: Cluster pays rule, Bonus Trigger (boss lifeline) rule, Heroes and Bosses rule — all quoted verbatim in 'reel_grid' and 'heroes_and_bosses' above (rules_p4.png/p5.png).",
      "p6_p7_bonus_games_and_buy_bonus": "'Bonus game' section listing all three bonus types (Goblin Spin / Cerberus Cash / Dragon's chest) verbatim, followed by the 'Buy Bonus' rule text (rules_p6.png/p7.png).",
      "p8_p9_spin_results_and_settings_start": "'Spin Results' section (win summation rule, max win x2100 statement) + start of 'Settings' section (rules_p8.png/p9.png).",
      "p10_settings_continued": "Full Settings section: quick spin, spacebar-to-spin, volume, music/sound toggles (rules_p10.png).",
      "p11_p12_rtp_and_rng": "Transition into 'Return to Player' section, then the RTP 97.1% statement and the RNG statement (rules_p11.png/p12.png).",
      "p13_additional_info_last_page": "'Additional information': malfunction voids plays/pays, 24-hour auto-collect on unfinished rounds, no-risk-action assumption for interrupted rounds, and the rule/game version string (rules_p13.png, final page)."
    },

    "settings": {
      "type": "settings",
      "file": "settings.png",
      "title": "'Settings' panel, dark rectangle overlay centered on the dimmed reels, 'X' close top-right.",
      "controls": "'Quick spin' checkbox (unchecked in the captured frame) + label; 'Spacebar to spin' checkbox (checked, blue checkmark) + label; 'Audio' section header; 'Volume' horizontal slider with a round white handle; 'Music' checkbox (checked); 'Sound FX' checkbox (checked).",
      "color_blind_notes": "Checkbox state is shown by a check-mark glyph inside the box (shape-based), not fill color alone."
    },

    "autoplay": {
      "type": "autoplay",
      "file": "autoplay.png",
      "title": "'Autospin settings' panel with an 'Advanced' tab toggle (up-chevron) in the top-right of the panel.",
      "controls": "Two checkboxes: \"Don't stop the game on pop-ups\", \"Enable quick spin\" (both unchecked in the captured frame). 'Numbers of rounds' label above two rows of square buttons: row 1 = 10, 25, 50, 100, 250; row 2 = 500, 750, 1000, and an infinity symbol (unlimited autospins).",
      "color_blind_notes": "Round-count buttons are numeric text on square buttons; no color-only meaning."
    },

    "bonus": {
      "type": "bonus",
      "buy_dialog": "See 'bonus_features.buy_bonus.dialog' above (bonus_buy_dialog.png).",
      "goblin_spin_frames": ["bonus_goblin_spin_1.png", "bonus_goblin_spin_2.png"],
      "cerberus_cash_frames": ["bonus_cerberus_cash_1.png", "bonus_cerberus_cash_2.png"],
      "dragons_chest_frames": ["bonus_dragons_chest_1.png"]
    },

    "win_screen": [
      {
        "type": "win_screen",
        "file": "base_game_win.png",
        "content": "A regular base-game spin result: a blue plaque above the reels reads '118.00 FUN'; the bottom bar shows 'Total win: 118.00 FUN' at Total bet 1.00 FUN. The reel grid shows a large cluster of the red-bound axe symbol (6 visible) plus a smaller cluster of the purple spellbook symbol (2 visible) contributing to the win.",
        "boss_context": "Dragon boss shown at 80/80, spins 0 of 10, in the same frame — this spin's win did not reduce the boss lifeline in this snapshot (post-refill state)."
      },
      {"type": "win_screen", "file": "bonus_cerberus_cash_3.png", "content": "See 'bonus_features.cerberus_cash.result'."},
      {"type": "win_screen", "file": "bonus_goblin_spin_3.png", "content": "See 'bonus_features.goblin_spin.result'."},
      {"type": "win_screen", "file": "bonus_dragons_chest_2.png", "content": "See 'bonus_features.dragons_chest.result' (note: manifest types this frame 'bonus', but it is functionally a win/result screen identical in format to the other two 'EPIC VICTORY' banners)."}
    ]
  },

  "accessibility_observations": {
    "screen_reader": "Stable control layout: menu/branding badge far top-left, info(i)/settings(gear) icons bottom-left, balance/bet readout center, autoplay(A)/spin icons bottom-right, Buy Bonus fixed top-left, boss+hero status fixed top-right. The paytable/rules panel is a single long vertical scroll (not paged with 'Page N/M' indicators, unlike some other BGaming titles), so a screen-reader flow would need to read it as one continuous document — this is a stated deviation from the 'always paged' assumption and worth noting to any accessibility engineer adapting this game.",
    "motor": "Large primary targets (Buy Bonus, Spin, bet +/- steppers). Spacebar-to-spin (default on) reduces reliance on precise clicking. Autoplay with configurable stop conditions reduces the number of repeated actions needed.",
    "color_blind": "Core state indicators are numeric/text-based rather than color-only: boss lifeline is a printed fraction ('N/N'), spins-remaining is printed text ('spins N of 10'), the Cluster Pays win/lose diagram pairs green/red with check/cross shapes, checkboxes use a check-mark glyph, bet steppers use +/- and triangle glyphs. The 6 Dragon's Chest prize chests differ only by decorative color/finish (orange, light-blue, dark-green, slate-grey, magenta, dark-red) with no pre-reveal numeric or textual cue distinguishing their prize values — but since the player picks blind (all chests are unknown-value until opened) this is a low accessibility risk, not a functional barrier.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are separately toggleable and purely decorative/ambient. All wins, prices, boss state, and bonus outcomes are conveyed in on-screen text/numbers."
  },

  "unreadable_or_uncertain": [
    "Exact hero-to-symbol mapping (which of the 4 heroes is tied to which of the 8 paying symbols) is not stated in any captured text; only an inferred color-coordination is offered, and one illustrative example (paytable_p5-p8) shows the same green rogue hero reacting to two different symbol types (dagger and bomb) in two separate demo panels — see 'heroes_and_bosses.hero_to_symbol_mapping'.",
    "The individually-legible coin values on the Goblin Spin result grid (bonus_goblin_spin_2.png) sum to roughly 98.00 FUN by our reading, but the printed win on the following screen is 44.91 FUN — the discrepancy is not resolved from the available frames (see 'bonus_features.goblin_spin.note_discrepancy').",
    "What happens if a 10-spin boss cycle ends WITHOUT the lifeline reaching 0 (does the lifeline/counter simply reset with a new random boss, or something else) is not stated in any captured rules text.",
    "The exact meaning of the red 'X' outcome seen in the Cerberus Cash 3-reel popup (both in the live bonus round intro screen bonus_cerberus_cash_1.png and in a losing demo example on paytable_p19.png) is not spelled out beyond the general x11-x1800 multiplier-range rule text; treated as an observation, not a confirmed rule.",
    "Goblin Spin's 150x-total-bet and Cerberus Cash's 100x-total-bet purchase multipliers are derived from a single bet level (1.00 FUN) each; unlike Dragon's Chest (independently confirmed at 3 bet levels = 75x exactly), these two were not re-measured at the 0.10 FUN / 120.00 FUN extremes.",
    "The small 'HH:MM' clock readout in the top-right corner of many captures is not explained by any in-game text; likely a browser/session timestamp overlay rather than a designed game element.",
    "The 'game rule version 1.0, dated May, 2024' text (rules_p13.png) is a rules-document version string, not confirmed to be the game's original public release date."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.