What are the key stats for Aces and Eights?
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What are the key stats for Aces and Eights?
RTP 99.09%max win ×800demo ✓
From the verified capture of 23 Sep 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Aces and Eights vs Wealth Inn — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
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{
"game": {
"name": "Aces & Eights",
"provider": "Habanero",
"provider_evidence": "The word HABANERO is not printed anywhere on the game screen itself (preview, base game, settings, or the Help document). It appears exactly once, in the promo lobby overlay titled 'More Games From Habanero!' (more_games_habanero.png), opened via the grid icon in the top-left corner of the game field. The lobby is a shell feature of the insvr.com platform, not part of the game's own art.",
"game_kind": "table",
"game_subtype": "poker",
"game_category_note": "Video poker (draw poker against a fixed pay table, no dealer/opponent). The GAME_SUBTYPES enum used by the catalog has no 'video_poker' value, so 'poker' is used per the Tens or Better (Habanero) and Joker Poker (InOut) precedents.",
"art_style": "Flat 2D vector art in the bright arcade-casino idiom of an early-2000s video-poker cabinet: clean shapes, thick dark outlines, solid saturated fills, even frontal lighting, no photoreal rendering and no painterly texture. Playing cards are drawn simply - white faces, softly rounded corners, classic serif rank glyphs and solid pips, jet black for spades and clubs, scarlet red for hearts and diamonds. The game's signature decorative motif is a lime-green starburst scattered with small dark-purple five-point stars. The mood is bright, energetic and playful, never dark or cinematic.",
"studio_wordmark_on_screen": false,
"theme": "Classic American video-poker cabinet. The title is the 'dead man's hand' of poker folklore - aces and eights - and the game's own pay table singles those ranks out with their own tiers. Iconography is playing cards themselves: the ace of spades and the eight of hearts, plus the game's lime-green starburst card backs. No characters, no landscape, no narrative setting.",
"art_style_wordmark_note": "TL note at GATE-logo: the original in-game wordmark is deliberately NOT described in art_style below. gen_logo.py feeds art_style straight into the image prompt, and a first pass that spelled out the wordmark's styling ('yellow condensed subtitle text') came back with the literal words CONDENSED SUBTITLE rendered under the title. The logo contract excludes the provider's wordmark from the reference crops for the same reason it should stay out of the style text: describing it invites copying it. Original wordmark, for the record and NOT for generation: green fill with a purple three-dimensional bevel, a smaller yellow line beneath it, lime-green five-point stars.",
"art_style_scope_note": "TL note at GATE-logo: art_style is fed verbatim into the image prompt by gen_logo.py, so it must describe the ARTISTIC TREATMENT only. Screen furniture belongs in layout_and_ui, never here. Measured the hard way this wave - a draft mentioning 'yellow condensed subtitle text' produced a logo with the literal words CONDENSED SUBTITLE printed on it, and a second draft mentioning the 'glossy marigold bottom control bar with bevelled cyan buttons' produced a logo with a transport control bar drawn across the bottom. The generator draws whatever the style text names."
},
"entry_flow": {
"hand_count_selector": {
"frame": "preview.png",
"description": "Full-black screen titled 'SELECT NUMBER OF HANDS TO PLAY' with the game's wordmark logo centered above it, and five buttons in a 3-over-2 layout: '1 HAND', '5 HAND', '10 HAND' on the top row, '50 HAND' and '100 HAND' on the bottom row. All five buttons are functional and lead to five separate editions of the same game engine, each with its own coin-denomination ladder and bet limits (see bet_limits_by_hand_count below).",
"persistence": "This selector is NOT a one-time splash: it reappears every single time the demo URL is (re)opened - observed seven times in a row across the capture session. There is no in-game control to return to it; the only way to change the number of hands is to reopen/refresh the demo link.",
"buttons_color": "Orange-to-yellow gradient pill buttons with black bold text, black rounded border - high contrast against the black background."
},
"note": "Once a hand count is chosen, the game loads directly into the matching base_game screen at whatever bet/denom the session last used (or a default), with a fully rendered paytable panel."
},
"layout_and_ui": {
"board": "No reels. A fixed grid of face-down decorative card-back tiles fills the play area above the paytable/hands, sized to the number of hands in play (e.g. a single tile in 1 HAND, a 5x10 grid of 50 tiles in 50 HAND, a 10x10 grid of 100 tiles in 100 HAND). The tiles are purely decorative background art (green background, purple stylized wordmark, small five-point stars) and are replaced by real dealt cards for the currently active hand(s) once DEAL is pressed.",
"card_back_art": "Solid medium-green rounded rectangle tile with the same purple-outlined 'ACES & EIGHTS' wordmark (smaller scale) and a scattering of small dark-purple five-point stars, plus a faint radial light pattern behind the text. Identical design used for every hand-count edition.",
"paytable_panel": {
"1_hand_mode": "A single wide table, left-aligned, listing all 11 hand ranks in rows and 5 coin-count columns (1..5) as literal currency values. This is the only edition whose paytable shows the FULL 5-column matrix at once.",
"multi_hand_modes_5_10_50_100": "The same 11 ranks are shown as a SINGLE column split into two vertical panels flanking the hand grid (top 6 ranks on the left panel, bottom 5 ranks on the right panel), and the values shown are for the CURRENTLY SELECTED coin count only (COINS 1..5, changed by the BET ONE button). Verified by comparison: the 50-hand panel's own values change from 250/50/80/50/20/7/4/4/3/2/1 (COINS=1) to 4000/250/400/250/100/35/20/20/15/10/5 (COINS=5), matching columns 1 and 5 of the 1-hand matrix exactly - the pay table itself does not change with the number of hands played, only its presentation does.",
"color_gradient": "Each row of the paytable is filled with a horizontal colour gradient that runs, from the top row (Royal Flush) to the bottom row (Jacks Or Better), through: deep red -> orange-red -> orange -> yellow -> yellow-green -> green -> teal-green -> teal-blue -> blue -> blue-violet -> purple. The gradient encodes the RELATIVE RANK of the hand (best pays at top/red, worst at bottom/purple) and is fully redundant with the row's text label and position - a colour-blind or low-vision player loses nothing by rank order and text alone.",
"row_text_color": "Yellow bold text for hand names, white bold text for the currency amounts, on top of the coloured gradient band."
},
"card_face_design": "Plain, high-contrast playing-card style: white card face, black rounded border with a subtle blue glow/drop shadow against the royal-blue table background, rank glyph (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2) top-left in bold serif type, and a matching pip icon (spade/heart/diamond/club) beneath it plus one large decorative pip centered lower-right. Hearts and diamonds are printed in red; spades and clubs in black. This is the sole source of colour for suit - rank glyphs and pip SHAPES (spade/heart/diamond/club silhouette) fully duplicate suit information for colour-blind players.",
"hold_indicator": "A cards that is currently held for the draw shows a solid yellow horizontal banner across its lower third with the black bold word 'HOLD'. This is a colour+text combination, not colour-only - text is always present when a card is held.",
"win_banner_on_hand": "In multi-hand modes, when an individual hand within the grid wins, a horizontal banner appears across that hand's five cards printing the hand name (e.g. '2 PAIR', '3 OF A KIND', 'JACKS OR BETTER', 'FULL HOUSE'). The banner's fill colour matches the same rainbow gradient band used for that rank in the paytable (e.g. teal for 3 OF A KIND, green for FULL HOUSE, blue/purple for 2 PAIR / Jacks Or Better) - again colour is reinforced by the printed hand name, never colour-only.",
"bottom_bar": {
"background": "Glossy gold/yellow vertical gradient bar spanning the width of the screen.",
"left_group": "BALANCE label (black text on yellow) above a black pill showing the balance value in the demo currency symbol '‡' (a stylised double-dagger glyph, NOT a real-world currency sign - see currency note below), white bold digits.",
"center_group": "A circular casino-chip icon showing the current coin DENOMINATION value (e.g. '0.2', '0.02', '20') with '-' and '+' square buttons flanking it to step the denomination up/down.",
"right_group": "Three black pill readouts side by side: COINS (current coin count per hand, 1-5, changed by BET ONE), BET (total stake for the round in ‡), WIN (last round's total payout in ‡).",
"buttons_row": "AUTO PLAY and AUTO HOLD toggle buttons (blue, text turns to a highlighted/yellow style when AUTO HOLD is active per the in-game Help text: 'Auto Hold appears in yellow font when active'), then BET ONE, BET MAX and DEAL/DRAW buttons (DEAL before a hand is dealt, replaced by DRAW once the hand is on the table and can be redrawn).",
"disabled_state": "Buttons not applicable to the current game state (e.g. BET ONE/BET MAX while a hand is already dealt and awaiting DRAW) are shown desaturated/greyed with reduced glossiness - both a hue AND a brightness/saturation change, not colour alone."
},
"top_bar": {
"left": "Grid icon (opens the 'More Games From Habanero!' promo lobby overlay).",
"right": "A list/menu icon (opens the OPTIONS panel: FULLSCREEN toggle, HELP button, back arrow) and a speaker icon (sound)."
},
"session_id_watermark": "Some captured frames show a small grey session/round id string (e.g. '#540060000170218') in the top-left corner, above the card grid - this is a debug/session artifact of the demo platform, not a game feature."
},
"currency_note": {
"symbol": "‡",
"explanation": "A stylised double-dagger glyph is used for BALANCE/BET/WIN throughout. Verified by a 6x zoomed crop of the balance readout on base_game.png. This is Habanero's standard demo-balance token, not a real-world currency; it is NOT recorded as the game's `currency` field per house rule (recording it would describe our capture method, not the game)."
},
"card_ranks": {
"order_high_to_low": [
"A",
"K",
"Q",
"J",
"10",
"9",
"8",
"7",
"6",
"5",
"4",
"3",
"2"
],
"source": "rules_p2.png / rules_p3.png (Help, 'Card Ranks' section, verbatim): 'Cards are ranked in order from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, and 2.'",
"deck": "A hand is played with 1 standard 52-card deck; a card with the same rank and suit cannot appear more than once in a hand (rules_p3.png, verbatim)."
},
"hand_ranks": {
"source": "rules_p2.png / rules_p3.png (Help, 'Overall Hand Ranks' section), verbatim definitions, from highest to lowest pay:",
"definitions": [
{
"rank": "Royal Flush",
"text": "A, K, Q, J and 10 of the same suit"
},
{
"rank": "Straight Flush",
"text": "Five cards of same suit in sequence - A ranked lowest or highest"
},
{
"rank": "4 of a Kind",
"text": "Four cards of the same rank, and 1 other card of different rank"
},
{
"rank": "Full House",
"text": "Three of a Kind and a Pair"
},
{
"rank": "Flush",
"text": "Five cards all the same suit"
},
{
"rank": "Straight",
"text": "Five cards in sequence - A ranked lowest or highest"
},
{
"rank": "3 of a Kind",
"text": "Three cards of same rank, and 2 other mixed ranked cards"
},
{
"rank": "2 Pair",
"text": "Two different Pairs, with one other card of different rank as single kicker"
},
{
"rank": "Jacks Or Better",
"text": "Two cards paired that are J or ranked better, and 3 other mixed ranked cards"
}
],
"highest_only_rule": "'Only the highest rank pays for any hand.' (verbatim, rules_p3.png)",
"title_specific_split": "This title's distinguishing feature versus a generic 'Jacks or Better' machine is that 4 OF A KIND is split into THREE separately-paying rows rather than one: '4 OF A KIND (A'S OR 8'S)' pays the highest (this is the literal source of the name 'Aces & Eights'), '4 OF A KIND (7'S)' pays a middle amount, and '4 OF A KIND (OTHERS)' (any rank 2-6, 9-K) pays the lowest of the three."
},
"paytable_full_matrix": {
"frame": "base_game_1hand_min_bet.png",
"note": "Full 11-row x 5-coin-column matrix, dollar/‡ values, read directly off the only frame showing all five columns simultaneously (1 HAND mode). Values are IDENTICAL across all five hand-count editions when compared at the same coin count (cross-checked against base_game.png/base_game_max_bet.png/paytable_p1.png in 50 HAND mode, and base_game_1hand_max_bet.png in 1 HAND mode) - the table is a property of the game, not of the edition.",
"columns": [
"1 coin",
"2 coins",
"3 coins",
"4 coins",
"5 coins"
],
"rows": [
{
"hand": "ROYAL FLUSH",
"values": [
250,
500,
750,
1000,
4000
],
"note": "Only NON-linear row: 5-coin value (4000) is not 5x the 1-coin value (250x5=1250 would be linear); this bonus is what produces the game's quoted x800 max multiplier."
},
{
"hand": "STRAIGHT FLUSH",
"values": [
50,
100,
150,
200,
250
]
},
{
"hand": "4 OF A KIND (A'S OR 8'S)",
"values": [
80,
160,
240,
320,
400
]
},
{
"hand": "4 OF A KIND (7'S)",
"values": [
50,
100,
150,
200,
250
]
},
{
"hand": "4 OF A KIND (OTHERS)",
"values": [
20,
40,
60,
80,
100
]
},
{
"hand": "FULL HOUSE",
"values": [
7,
14,
21,
28,
35
]
},
{
"hand": "FLUSH",
"values": [
4,
8,
12,
16,
20
]
},
{
"hand": "STRAIGHT",
"values": [
4,
8,
12,
16,
20
]
},
{
"hand": "3 OF A KIND",
"values": [
3,
6,
9,
12,
15
]
},
{
"hand": "2 PAIR",
"values": [
2,
4,
6,
8,
10
]
},
{
"hand": "JACKS OR BETTER",
"values": [
1,
2,
3,
4,
5
]
}
]
},
"betting_model": {
"formula_bet": "Total bet (currency) = coin denomination x coins per hand (1..5, changed via BET ONE, cycles 1->2->3->4->5->1) x number of hands in the edition (fixed per edition: 1, 5, 10, 50 or 100). Verified e.g. 5 x 0.50 x 50 = 125.00 (base_game_max_bet.png).",
"formula_payout": "Payout of a single hand = coin count of the winning tier x denomination. The number of hands does NOT multiply an individual hand's payout - the round's total WIN is the SUM of every winning hand's payout. Number of hands played is otherwise irrelevant to a single hand's own payout.",
"arithmetic_evidence": [
"win_screen.png (50 HAND, denom 0.02, COINS=1): 5 hands x 3-coin tier (3 OF A KIND) + 9 hands x 2-coin tier (2 PAIR) + 36 hands x 1-coin tier (JACKS OR BETTER) = 15+18+36 = 69 coins x $0.02 = $1.38, matching the printed WIN and the BALANCE increase from $1,999.00 to $2,000.38 exactly.",
"second round (not separately captured as an image, recorded by the capturer): 1 hand x4 (Straight) + 2x3 (3 of a Kind) + 3x2 (2 Pair) + 18x1 (Jacks Or Better) = 4+6+6+18 = 34 coins x $0.02 = $0.68, matching WIN and the BALANCE increment to $2,000.06."
],
"payout_basis_note": "This is a video poker, not a reel/line/ways slot; the catalog's PAYOUT_BASIS_VALUES enum for reel games is structurally inapplicable and intentionally left unset, per the Tens or Better (Habanero) precedent."
},
"bet_limits_by_hand_count": {
"note": "The lower control panel's BET MAX button does NOT reach the true maximum in every edition by itself in every edition type observed elsewhere at this provider (P-H12.4) - here it DID reach the printed max_bet in every edition once the coin denomination was also raised to the top of its own ladder; both min and max below are directly observed/OCR-confirmed on-frame values.",
"editions": [
{
"hands": 1,
"coin_ladder_currency": [
0.2,
0.5,
1,
2,
5,
10,
20
],
"min_bet": 0.2,
"max_bet": 100.0,
"frame_min": "base_game_1hand_min_bet.png",
"frame_max": "base_game_1hand_max_bet.png",
"how": "min = denom 0.2 x 1 coin x 1 hand = 0.20. max = denom 20 x 5 coins (BET MAX) x 1 hand = 100.00."
},
{
"hands": 5,
"coin_ladder_currency": [
0.1,
0.2,
0.5,
1,
2,
5
],
"min_bet": 0.5,
"max_bet": 125.0,
"frame_min": "base_game_5hand.png",
"frame_max": "base_game_5hand_max_bet.png",
"how": "min = denom 0.1 x 1 coin x 5 hands = 0.50. max = denom 5 x 5 coins x 5 hands = 125.00."
},
{
"hands": 10,
"coin_ladder_currency": [
0.05,
0.1,
0.2,
0.5,
1,
2
],
"min_bet": 0.5,
"max_bet": 100.0,
"frame_min": "base_game_10hand_min_bet.png",
"frame_max": "base_game_10hand_max_bet.png",
"how": "min = denom 0.05 x 1 coin x 10 hands = 0.50. max = denom 2 x 5 coins x 10 hands = 100.00."
},
{
"hands": 50,
"coin_ladder_currency": [
0.02,
0.05,
0.1,
0.2,
0.5
],
"min_bet": 1.0,
"max_bet": 125.0,
"frame_min": "base_game.png",
"frame_max": "base_game_max_bet.png",
"how": "min = denom 0.02 x 1 coin x 50 hands = 1.00. max = denom 0.5 x 5 coins x 50 hands = 125.00. This is the edition the demo_url opens into by default."
},
{
"hands": 100,
"coin_ladder_currency": [
0.01,
0.02,
0.05,
0.1,
0.2
],
"min_bet": 1.0,
"max_bet": 100.0,
"frame_min": "base_game_100hand_min_bet.png",
"frame_max": "base_game_100hand_max_bet.png",
"how": "min = denom 0.01 x 1 coin x 100 hands = 1.00. max = denom 0.2 x 5 coins x 100 hands = 100.00."
}
],
"observation": "The max bet does NOT grow monotonically with the number of hands: 100 (1) -> 125 (5) -> 100 (10) -> 125 (50) -> 100 (100). This is a measured fact of the platform's per-edition denomination cap, not a typo; the overall playable range across all five editions is a narrow 0.20 to 125.00."
},
"limits_catalog_field": {
"min_bet": 0.2,
"max_bet": 125.0,
"note": "This is the UNION across all five hand-count editions, not the range of a single edition, because the 'SELECT NUMBER OF HANDS TO PLAY' screen (see entry_flow) is shown on every single (re)entry to this demo_url - a player opening this record can genuinely reach either extreme. Per-edition breakdown is in bet_limits_by_hand_count. max_profit (a per-round win cap) is not printed anywhere in the interface or the 7-page Help document."
},
"rtp": {
"value": 99.09,
"unit": "percent",
"frame": "rules_p5.png",
"quote": "'With optimal strategy, the theoretical RTP of this game is 99.09%.' (Help, Return to Player section, verbatim)",
"cross_check_note": "The provider's game-listing page rounds this to 'Available RTPs: 99%' (P-H03 pattern) - compatible with 99.09%, not a conflict. RTP in video poker is conditional on using the mathematically optimal hold strategy at every hand; a player using a different strategy achieves a lower real-world return, and the game itself even offers to auto-select the optimal hold via AUTO HOLD ('will by default select the optimum strategy for you' - rules_p1.png)."
},
"max_multiplier": {
"value": 800,
"unit": "x total round bet (the same number, 800, also happens to be the ratio per single hand, because every hand carries an identical share of the stake)",
"frame": "paytable_p1.png / base_game_1hand_min_bet.png (matrix)",
"how": "At COINS=5 (the maximum), Royal Flush pays 4000 coins x denomination. At denomination 0.02 (the 50-hand edition's lowest rung) the bet per hand is 5 coins x $0.02 = $0.10, and the payout is 4000 x $0.02 = $80.00, i.e. 80.00 / 0.10 = 800x - this matches the provider page's stated 'Max Multiplier x800'.",
"caveat": "A single Royal Flush on the 50-hand edition returns only 16x of that edition's FULL round bet (80.00 / 5.00, where 5.00 = the total round bet at that denomination). The 800x figure is a multiple of the FULL round bet as well, and the mechanic that makes it reachable is precisely the shared deal: Help states 'You are dealt the first hand, which determines your overall cards for the draw that follows for the rest of the hands', so a Royal Flush that is DEALT and then HELD in its entirety leaves nothing to draw and is inherited by all 50 hands at once - 50 x 4000 = 200,000 coins against a 250-coin round bet = 800x. TL correction at GATE-2: an earlier draft of this field claimed the opposite, that shared cards made 800x 'effectively unreachable'. That inverts the causality - independent hands would make the ceiling astronomically unlikely, while shared held cards collapse it to the odds of being dealt a natural Royal Flush (about 1 in 649,740). The same derivation is recorded for the provider's other video poker, Tens or Better (wave 274). Not observed in capture either way."
},
"jackpot": {
"type": "none",
"note": "No progressive/networked jackpot exists in this title. All 7 pages of the in-game Help were read in full and contain no 'Jackpots' section; the word 'jackpot' occurs exactly once, in the Gamble rule: 'Gamble is disabled for the Royal Flush jackpot win' (rules_p2.png) - a colloquial reference to a big win, not a distinct jackpot mechanic. The Royal Flush is simply the top row of the ordinary pay table."
},
"gamble_feature": {
"status": "described_in_help_text_but_not_present_in_the_built_interface",
"help_text_quote": "'You may gamble a winning game with a \"Double or Nothing\" round. Press Gamble. In the Double or Nothing game - select a card that is higher than the dealer's card to win. Gamble is disabled for the Royal Flush jackpot win.' (rules_p1.png/rules_p2.png, verbatim)",
"observed_absence": "No GAMBLE control appeared on the bottom bar after any of FOUR separate winning rounds captured across THREE different hand-count editions: 50 HAND (WIN $1.38 and WIN $0.68), 1 HAND (WIN $3.00, base_game_1hand_win_no_gamble.png), 100 HAND (WIN $91.00, base_game_100hand_win_no_gamble.png).",
"second_channel": "A named DOM element inventory of the bottom control bar returned exactly 10 controls (arrowdecrease, arrowincrease, btnAutoPlay, autoholdOnTopbutton, btnBetOne, btnMaxBet, btnDeal, btnShowGameMenu, btnShowMenu, soundDiv) - no element resembling a Gamble button exists among them, in any of the tested editions.",
"conclusion": "This is a genuine mismatch between the printed Help text and the built game, not a missed capture: the mechanic is textually documented by the provider but not implemented/enabled in this build."
},
"auto_features": {
"auto_hold": {
"description": "A toggle that, when active, has the game automatically select which cards to hold based on 'Optimal Strategy' before the player acts; the player can still click individual cards to override the auto-selection. The control's text turns yellow when active (rules_p1.png/rules_p2.png, verbatim: 'Auto Hold appears in yellow font when active.').",
"default_state": "Observed ON by default at the start of every session/edition in the captured frames."
},
"auto_play": {
"description": "Opens a small selection overlay (autoplay.png) with three options: 'AUTO PLAY 50', 'AUTO PLAY 100' and 'AUTO PLAY' (unlimited, stoppable at any time via 'Stop Auto', per Help step 2). Background dims to let the underlying game grid and paytable remain partially visible.",
"buttons_color": "Light-grey rounded pill buttons with black bold text on a black modal panel, consistent with the OPTIONS/Help modal styling used throughout the UI."
}
},
"multi_hand_mechanic": {
"description": "In every multi-hand edition (5/10/50/100), all hands share the SAME first deal: 'You are dealt the first hand, which determines your overall cards for the draw that follows for the rest of the hands. The draw of cards dealt repeats multiple times for the multiple hands.' (rules_p2.png/rules_p4.png, verbatim). In practice this means the player holds cards once on the shared first hand, and each of the N hands independently draws its own replacement cards for the non-held positions, producing N different final hands from one shared starting point and one hold decision.",
"presentation": "When multiple hands are in play, winning hands are individually highlighted with their hand-name banner (see layout_and_ui.win_banner_on_hand); the visually 'main' hand shown large at the bottom of the screen is always the shared first-dealt hand (post-hold, post-draw), while the grid above tallies every one of the N hands' final results, and the two side paytable panels show a running per-tier win COUNT (small number to the left of the tier name, e.g. '5' next to '3 OF A KIND', '9' next to '2 PAIR', '36' next to 'JACKS OR BETTER' - see win_screen.png) alongside the coin value for the currently selected coin count."
},
"version_stamps": {
"frame": "rules_p6.png / rules_p7.png",
"file_date": "2026/09/17 09:41:11 (UTC)",
"client_version": "1.1.23543.642",
"server_version": "5.1.10548.421",
"rng_version": "5.1.4478.308",
"note": "These are build/deployment stamps (Help document, verbatim labels 'File Date' / 'Client Version' / 'Server Version' / 'RNG Version'), not a release date - consistent with the known Habanero pattern (P-H04) where in-build timestamps do not represent when the game was first published."
},
"disconnection_policy": {
"quote": "If connection is lost and the game action was received by the server, the game action will be processed on the server side. If the game state is resume-able the player can continue from after their last action. If the game action was final the resulted game will be visible in Game History only. After 15 days, if not completed, the game will be closed and any further winnings will be forfeited. (rules_p6.png/rules_p7.png, verbatim)"
},
"accessibility_summary": {
"color_redundancy": [
"Hand-rank ordering in the paytable is conveyed by BOTH a red-to-purple gradient AND vertical position AND the printed hand name - never by colour alone.",
"A held card is marked by a yellow banner that ALWAYS carries the word 'HOLD' in black text, not a colour-only highlight or border.",
"A winning hand's banner uses a colour matching its paytable tier AND always prints the hand's name (e.g. 'FULL HOUSE').",
"Suit is conveyed by the printed pip glyph shape (spade/heart/diamond/club, each a distinct silhouette) in addition to red/black colour, so it is not colour-dependent.",
"AUTO HOLD's active state is signalled by the button's text turning yellow, explicitly documented as a deliberate accessibility-relevant cue by the game's own Help text.",
"Disabled buttons change both saturation/brightness and gloss, not hue alone."
],
"text_legibility": "All numeric readouts (BALANCE/BET/WIN/COINS) use bold high-contrast white-on-black or black-on-yellow text; card ranks use large bold black/red glyphs on a white card face.",
"motor_considerations": "Bet adjustment is via discrete stepped controls (BET ONE cycles 1-5 coins; '-'/'+' step the denomination one rung at a time; BET MAX sets both to maximum in one click and immediately deals) - no drag/slider controls requiring fine motor precision were observed anywhere in the interface.",
"audio": "A single sound-mute icon toggles all game audio; no distinct sound cues specific to individual outcomes were catalogued (not observable from static frames; not claimed)."
},
"not_captured": [
{
"claim": "Free spins / bonus buy do not exist in this game (it is a video poker, not a slot).",
"methods": [
"Pixels: bottom-bar frames across all five hand-count editions (1/5/10/50/100 HAND) show no BUY/BONUS control on any captured frame, only COIN/BET ONE/BET MAX/AUTO PLAY/AUTO HOLD/DEAL/DRAW.",
"DOM tree: a named enumeration of all 10 bottom-bar controls (see gamble_feature.second_channel) contains no purchase-related element; a direct text search of the page body for the substring 'buy' returned false."
]
},
{
"claim": "The Gamble (Double or Nothing) screen described in the Help text does not appear in the built interface.",
"methods": [
"Pixels: four separate winning rounds across three editions produced no Gamble control (see gamble_feature.observed_absence).",
"DOM tree: no element resembling a Gamble button among the 10 named bottom-bar controls; text search for the substring 'gambl' returned false on multiple states."
]
}
],
"unreadable_or_uncertain": [
"max_profit (a per-round win cap, if any exists) is not printed anywhere in the interface or the 7-page Help document; left null/omitted rather than guessed.",
"Whether the Gamble feature is available in the 5 HAND or 10 HAND editions specifically was not separately re-tested (only 1/50/100 HAND were tested for winning rounds); no reason to expect it differs, but this is stated as an inference, not a direct observation, for those two editions.",
"Exact RTP for non-optimal play strategies is not stated by the game (99.09% is explicitly qualified as requiring 'optimal strategy')."
],
"sources": {
"frames_used": [
"preview.png",
"base_game.png",
"base_game_max_bet.png",
"base_game_hold.png",
"base_game_1hand_min_bet.png",
"base_game_1hand_max_bet.png",
"base_game_1hand_win_no_gamble.png",
"base_game_5hand.png",
"base_game_5hand_max_bet.png",
"base_game_10hand_min_bet.png",
"base_game_10hand_max_bet.png",
"base_game_100hand_min_bet.png",
"base_game_100hand_max_bet.png",
"base_game_100hand_win_no_gamble.png",
"paytable_p1.png",
"win_screen.png",
"settings.png",
"autoplay.png",
"more_games_habanero.png",
"rules_p1.png",
"rules_p2.png",
"rules_p3.png",
"rules_p4.png",
"rules_p5.png",
"rules_p6.png",
"rules_p7.png"
],
"note": "All numbers in this document were read directly off the listed frames (zoomed where noted) or copied verbatim from the in-game Help text (rules_p1..p7). No figures were taken from the provider's marketing page or third-party aggregators; P-H03/P-H08-style web sources were deliberately not consulted for this document since the built game structurally answers every field that matters (RTP, pay table, limits, version) on its own screens."
},
"palette": {
"accent_colors": "royal blue playfield background; white card faces with jet-black spade/club pips and scarlet red heart/diamond pips; lime-green starbursts and card-back art; purple bevel on the wordmark; glossy marigold-yellow bottom control bar; bright cyan-blue action buttons",
"base_game_background": "solid royal blue, flat, no gradient and no texture",
"note": "Colours named in words for accessibility; no hex sampled from frames by the doc-writer."
}
}
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