What are the key stats for 3 Kings Scratch?
RTP 90.00%max win ×20000demo ✓
From the verified capture of 15 Aug 2026 — not from the AI’s memory.
Demo, RTP 90.00%, paytable, symbols & full capture data
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mcp.i-gaming.tools/mcp
manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
rtp
90.00%
· single configuration
max_win_x
×20000
bonus_buy
No
mechanic
Scratch Card
release_date
2024
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What are the key stats for 3 Kings Scratch?
RTP 90.00%max win ×20000demo ✓
From the verified capture of 15 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: 3 Kings Scratch vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
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{
"game": {
"name": "3 Kings Scratch",
"provider": "BGaming",
"genre": "Instant-win scratch card (NOT a reel/line/ways slot). No reels, rows, paylines, spins, wilds or scatters exist in this game; it is documented on its own terms.",
"theme": "Royal / medieval kingdom theme. Three golden, rose-gold and silver crowns are the game's core iconography; the whole interface is wrapped in a repeating crown-silhouette wallpaper whose colour matches the currently selected ticket type (green / purple / red).",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 20 rules pages + 11 gameplay/UI screenshots (1280x800 desktop) plus OCR ground truth and zoomed crops.",
"method_notes": "All paytable numbers were read directly from the 20-page in-game rules/paytable scroll (help_p1.png-help_p20.png), cross-checked arithmetically against the printed statement 'The maximum winning amount in the game is x5,000 - x20,000 depending on the card type', and independently checked against two live captured rounds where the player's FUN balance changed by exactly the printed win amount (995.00 -> 999.00 FUN and 969.00 -> 973.00 FUN, both +4.00 FUN). Grid-cell icon/value pairs were read from three fully-revealed example cards (one per ticket type) and cross-checked against the corresponding printed paytable to confirm every value belongs to the fixed tier list for that ticket type.",
"language": "English"
},
"core_concept": {
"summary": "The player buys one of three fixed-price scratch cards. Each card has two areas: a small 'WINNING-SYMBOLS' strip showing 3 'lucky' icons, and a large 'YOUR SYMBOLS' grid (12, 16 or 20 cells depending on card type) whose cells are individually covered by a coloured protective layer. The player scratches the layer away (manually with an on-screen coin tool, or instantly via 'SCRATCH ALL') to reveal one icon + one FUN value per cell. If ANY revealed grid icon exactly matches ANY of the 3 lucky icons in the WINNING-SYMBOLS strip, that cell's printed FUN value is paid. There is no line/way/cluster geometry - a match can occur in any cell, and only cells whose icon matches a lucky icon pay; the printed value under a matching cell is credited directly to the balance.",
"key_finding_icon_vs_value": "IMPORTANT: the pictogram shown in a grid cell does NOT have a fixed FUN value. The same graphic (e.g. a 'moneybag' icon) was observed worth 20 FUN on one card and 400 FUN on a different card of a different type; a 'castle' icon was observed worth both 20,000 FUN and 100,000 FUN on the very same card. What IS fixed is the closed list of 13 possible amounts per ticket type (tiers P1-P13, see paytable below) - the printed NUMBER under each icon is the authoritative value, not the icon's identity. For a screen reader this means: always announce the printed number, never infer the win amount from which pictogram is shown.",
"no_fixed_cell_layout": "As with reel spins on a slot, the specific icon+value drawn into each cell is randomised per purchased card and is NOT a fixed property of the game. The example grids described below are single captured instances, given to illustrate the icon roster and paytable range, not as a fixed layout."
},
"ticket_types": {
"note": "There is NO continuous bet stepper (no +/- bet control). Exactly three fixed-price card types exist, switched via a vertical rail of two clickable badges on the left of the card (the two NOT currently selected). Confirmed by repeated cycling: only 5.00 / 10.00 / 20.00 FUN were ever reachable.",
"types": [
{
"label": "3 KINGS SCRATCH 12",
"price_fun": 5.0,
"grid_cells": 12,
"grid_layout": "3 columns x 4 rows",
"theme_color": "Green (dark forest-green card background, green wallpaper with darker-green crown silhouettes and small diamond dots behind it)",
"rail_badge": "Rounded-square badge, green background with diagonal cross-hatch texture, a rose-gold/copper-coloured crown icon, large white '12' digit, footer strip reading '100,000 FUN'",
"top_left_price_flag": "White triangular flag/ribbon shape in the top-left corner of the card reading '5' (large) over 'FUN' (small), both in green text",
"max_win_multiplier": "x20,000 (of the 5.00 FUN ticket price)",
"max_win_fun": "100,000 FUN",
"prize_tiers_source": "help_p9.png-help_p11.png, table header 'For x12 Symbols Game:'"
},
{
"label": "3 KINGS SCRATCH 16",
"price_fun": 10.0,
"grid_cells": 16,
"grid_layout": "4 columns x 4 rows",
"theme_color": "Purple (deep violet/purple card background, purple wallpaper with darker-purple crown silhouettes and diamond dots)",
"rail_badge": "Rounded-square badge, purple background with diagonal cross-hatch texture, a silver crown icon, large white '16' digit, footer strip reading '100,000 FUN'",
"top_left_price_flag": "White flag reading '10' over 'FUN', purple text",
"max_win_multiplier": "x10,000 (of the 10.00 FUN ticket price)",
"max_win_fun": "100,000 FUN",
"prize_tiers_source": "help_p11.png-help_p14.png, table header 'For x16 Symbols Game:'"
},
{
"label": "3 KINGS SCRATCH 20",
"price_fun": 20.0,
"grid_cells": 20,
"grid_layout": "5 columns x 4 rows",
"theme_color": "Red/crimson (deep red card background, red wallpaper with darker-red crown silhouettes and diamond dots)",
"rail_badge": "Rounded-square badge, red/crimson background with diagonal cross-hatch texture, a gold crown icon, large white '20' digit, footer strip reading '100,000 FUN'",
"top_left_price_flag": "White flag reading '20' over 'FUN', red text",
"max_win_multiplier": "x5,000 (of the 20.00 FUN ticket price)",
"max_win_fun": "100,000 FUN",
"prize_tiers_source": "help_p14.png-help_p18.png, table header 'For x20 Symbols Game:'"
}
],
"important_clarification": "The printed maximum-win TEXT in the rules ('x5,000 - x20,000 depending on the card type') refers to the MULTIPLIER of the CARD'S OWN PRICE, not to a raw FUN amount - the actual maximum FUN payout is identical (100,000 FUN) across all three card types. Verified arithmetically: 100,000 / 20,000 = 5.00 (green), 100,000 / 10,000 = 10.00 (purple), 100,000 / 5,000 = 20.00 (red) - each matches that tier's own ticket price exactly."
},
"paytable": {
"structure": "Three separate fixed 13-row tables, one per card type, printed one after another in the 'Paytable' subsection of the scrollable rules panel (columns: '№' [P1-P13], 'Multiplier' [relative to that card's own price], 'Winning Amount' [absolute FUN]).",
"for_12_symbol_green_card_5_fun": [
{"tier": "P1", "multiplier": "x0", "winning_amount_fun": 0},
{"tier": "P2", "multiplier": "x0.4", "winning_amount_fun": 2},
{"tier": "P3", "multiplier": "x0.8", "winning_amount_fun": 4},
{"tier": "P4", "multiplier": "x2", "winning_amount_fun": 10},
{"tier": "P5", "multiplier": "x4", "winning_amount_fun": 20},
{"tier": "P6", "multiplier": "x8", "winning_amount_fun": 40},
{"tier": "P7", "multiplier": "x20", "winning_amount_fun": 100},
{"tier": "P8", "multiplier": "x40", "winning_amount_fun": 200},
{"tier": "P9", "multiplier": "x80", "winning_amount_fun": 400},
{"tier": "P10", "multiplier": "x200", "winning_amount_fun": 1000},
{"tier": "P11", "multiplier": "x800", "winning_amount_fun": 4000},
{"tier": "P12", "multiplier": "x4,000", "winning_amount_fun": 20000},
{"tier": "P13", "multiplier": "x20,000", "winning_amount_fun": 100000}
],
"for_16_symbol_purple_card_10_fun": [
{"tier": "P1", "multiplier": "x0", "winning_amount_fun": 0},
{"tier": "P2", "multiplier": "x0.4", "winning_amount_fun": 2},
{"tier": "P3", "multiplier": "x0.8", "winning_amount_fun": 4},
{"tier": "P4", "multiplier": "x1", "winning_amount_fun": 10},
{"tier": "P5", "multiplier": "x2", "winning_amount_fun": 20},
{"tier": "P6", "multiplier": "x4", "winning_amount_fun": 40},
{"tier": "P7", "multiplier": "x10", "winning_amount_fun": 100},
{"tier": "P8", "multiplier": "x20", "winning_amount_fun": 200},
{"tier": "P9", "multiplier": "x40", "winning_amount_fun": 400},
{"tier": "P10", "multiplier": "x100", "winning_amount_fun": 1000},
{"tier": "P11", "multiplier": "x400", "winning_amount_fun": 4000},
{"tier": "P12", "multiplier": "x2,000", "winning_amount_fun": 20000},
{"tier": "P13", "multiplier": "x10,000", "winning_amount_fun": 100000}
],
"for_20_symbol_red_card_20_fun": [
{"tier": "P1", "multiplier": "x0", "winning_amount_fun": 0},
{"tier": "P2", "multiplier": "x0.1", "winning_amount_fun": 2},
{"tier": "P3", "multiplier": "x0.2", "winning_amount_fun": 4},
{"tier": "P4", "multiplier": "x0.5", "winning_amount_fun": 10},
{"tier": "P5", "multiplier": "x1", "winning_amount_fun": 20},
{"tier": "P6", "multiplier": "x2", "winning_amount_fun": 40},
{"tier": "P7", "multiplier": "x5", "winning_amount_fun": 100},
{"tier": "P8", "multiplier": "x10", "winning_amount_fun": 200},
{"tier": "P9", "multiplier": "x20", "winning_amount_fun": 400},
{"tier": "P10", "multiplier": "x50", "winning_amount_fun": 1000},
{"tier": "P11", "multiplier": "x200", "winning_amount_fun": 4000},
{"tier": "P12", "multiplier": "x1,000", "winning_amount_fun": 20000},
{"tier": "P13", "multiplier": "x5,000", "winning_amount_fun": 100000}
],
"identical_column_note": "The 'Winning Amount' (FUN) column is IDENTICAL across all three tables for the same tier number (P1=0, P2=2, P3=4, P4=10, P5=20, P6=40, P7=100, P8=200, P9=400, P10=1000, P11=4000, P12=20000, P13=100000 FUN in every table). Only the 'Multiplier' column differs, because it expresses that same absolute amount as a ratio of a DIFFERENT ticket price (5 / 10 / 20 FUN) per card type."
},
"captured_example_grids": {
"note": "These are single random draws captured live, shown to illustrate the icon roster and confirm every printed value belongs to that card's fixed 13-tier list above. NOT a fixed or repeatable layout - a fresh card purchase produces a new random draw.",
"example_1_5fun_card_WIN": {
"source_frame": "win_screen.png",
"winning_symbols_strip_after_reveal": ["a black jester/joker figure", "a wrapped gift box", "a light yellow-green wide-brim hat"],
"grid_partially_occluded_by_win_animation": "Gold coin-shower animation and the large 'WIN 4.00 FUN' text cover the centre of the 12-cell grid in this frame; corners remain legible.",
"legible_cells": [
{"icon": "throne/ornate high-backed chair silhouette", "value_fun": 20000, "position": "top-left"},
{"icon": "necklace/pendant", "value_fun": 2, "position": "top-right"},
{"icon": "castle/fortress with a small flag", "value_fun": 100000, "position": "bottom-left"},
{"icon": "safe/strongbox with a dial", "value_fun": 1000, "position": "bottom-left-center"},
{"icon": "bell", "value_fun": 100000, "position": "bottom-right-center"},
{"icon": "a pair of dice", "value_fun": 40, "position": "bottom-right"}
],
"occluded_cells": "Middle row (approx. 2 cells including a sword-like icon and the matching hat icon) is hidden under the 'WIN 4.00 FUN' banner text and cannot be read from this frame.",
"result": "WIN 4.00 FUN - balance rose from 995.00 to 999.00 FUN (5.00 FUN ticket was bought first, then this win was credited), matching tier P3 of the 12-symbol table (x0.8 = 4 FUN). The matched icon is reported by the capture note as the hat, consistent with the hat also appearing in the winning-symbols strip, but the exact matching grid cell cannot be independently re-confirmed pixel-by-pixel from this frame because the animation covers it - flagged in unreadable_or_uncertain."
},
"example_2_10fun_card_LOSS": {
"source_frame": "scratched_lose_10fun.png",
"winning_symbols_strip": ["a poker chip / round coin with a circular inset", "a key", "a bell"],
"full_16_cell_grid": [
{"icon": "black jester/joker figure", "value_fun": 40},
{"icon": "wrapped gift box", "value_fun": 10},
{"icon": "a pair of dice", "value_fun": 4000},
{"icon": "crown", "value_fun": 400},
{"icon": "roulette wheel", "value_fun": 4000},
{"icon": "castle/fortress tower", "value_fun": 20000},
{"icon": "sceptre/wand", "value_fun": 10},
{"icon": "four-leaf clover", "value_fun": 100},
{"icon": "digit '7'", "value_fun": 0},
{"icon": "spade playing-card suit", "value_fun": 200},
{"icon": "moneybag/coin sack", "value_fun": 20},
{"icon": "five-point star", "value_fun": 1000},
{"icon": "sword", "value_fun": 100},
{"icon": "fanned playing cards", "value_fun": 20000},
{"icon": "ring", "value_fun": 100},
{"icon": "horseshoe", "value_fun": 100}
],
"result": "No match between any of the 16 grid icons and the 3 winning-symbols icons (chip / key / bell) -> LOSS. 'BUY' button returned, balance stayed unchanged at 989.00 FUN, confirming this is genuinely a losing round and not a mid-animation frame."
},
"example_3_20fun_card_WIN": {
"source_frame": "scratched_20fun_grid.png",
"winning_symbols_strip": ["a goblet/trophy cup", "a sword (highlighted bright yellow - the matched icon)", "a five-point star"],
"full_20_cell_grid": [
{"icon": "shield", "value_fun": 400}, {"icon": "moneybag/coin sack", "value_fun": 400}, {"icon": "fleur-de-lis", "value_fun": 100000}, {"icon": "bell", "value_fun": 100000}, {"icon": "poker chip", "value_fun": 40},
{"icon": "wrapped gift box", "value_fun": 4}, {"icon": "ring", "value_fun": 400}, {"icon": "wide-brim hat", "value_fun": 100}, {"icon": "four-leaf clover", "value_fun": 0}, {"icon": "safe/strongbox", "value_fun": 100},
{"icon": "a pair of dice", "value_fun": 40}, {"icon": "horseshoe", "value_fun": 4000}, {"icon": "necklace/pendant", "value_fun": 200}, {"icon": "sword (highlighted yellow, matched)", "value_fun": 4}, {"icon": "castle/fortress", "value_fun": 100},
{"icon": "tower", "value_fun": 200}, {"icon": "crown", "value_fun": 10}, {"icon": "sceptre/staff", "value_fun": 200}, {"icon": "key", "value_fun": 200}, {"icon": "jester hat", "value_fun": 20}
],
"result": "WIN 4.00 FUN - balance rose from 969.00 to 973.00 FUN, matching tier P3 of the 20-symbol table (x0.2 = 4 FUN). The matching cell (a sword worth 4 FUN) is highlighted bright yellow both in the grid and in the winning-symbols strip - this is the clearest, fully-legible confirmed win example captured."
},
"cross_check_all_values_fit_fixed_tiers": "Every single value in all three example grids above (0, 2, 4, 10, 20, 40, 100, 200, 400, 1000, 4000, 20000, 100000) belongs to that card type's own 13-tier list from the paytable - no stray/out-of-table value was ever observed."
},
"screens": {
"base_game_unscratched": {
"type": "base_game",
"captured_instances": ["base_game.png (5 FUN green)", "ticket_10fun_base.png (10 FUN purple)", "ticket_20fun_base.png (20 FUN red)"],
"layout": "A vertical white-bordered card is centered on screen over a full-bleed coloured wallpaper (green/purple/red matching the selected ticket) tiled with a repeating crown-silhouette + small diamond-dot pattern at low contrast.",
"card_top": "Trio of 3D crown icons (rose-gold/copper on the left, larger bright gold crown centre, silver crown on the right) sitting above the game's 3D gold-lettered title '3 KINGS' with a red drop-shadow outline, and below it smaller gold small-caps text 'SCRATCH 12' / 'SCRATCH 16' / 'SCRATCH 20' depending on card type.",
"price_flag": "A white triangular flag shape folded into the card's top-left corner shows the ticket price as a large coloured digit ('5' / '10' / '20') over a smaller 'FUN' label, in the theme colour.",
"winning_symbols_strip": "Below the title, a white all-caps label 'WINNING-SYMBOLS' sits above a horizontal rounded-pill inset containing 3 equally-spaced square cells. In the UNSCRATCHED state these 3 cells already show a themed crown icon each (rose-gold / gold / silver, matching the top trio) - this is decorative teaser art, NOT the real lucky symbols, which are only revealed once this strip is itself scratched.",
"your_symbols_field": "Below a white 'YOUR SYMBOLS' label, a large rounded rectangle (darker/desaturated version of the theme colour, with 4 small crown-and-plant watermark icons faintly visible) is fully covered by the protective layer and shows centred white bold text: 'CHANCE TO WIN 100,000 FUN'.",
"card_footer": "Small gold small-caps text 'SCRATCH AND MATCH' centred at the very bottom of the card.",
"left_rail": "Two smaller rounded-square badges stacked vertically to the left of the card, each showing the OTHER two ticket types not currently selected (theme-coloured background with diagonal hatch texture, a crown icon in the corresponding metal tone, a large white price digit, and a footer strip reading '100,000 FUN'). Clicking a badge switches the whole screen (wallpaper, card, price, grid size) to that ticket type.",
"right_edge_ribbon": "A dark vertical strip runs down the far right edge of the screen (roughly x=1245-1280) containing small white rotated (90 degree) text reading '3 KINGS SCRATCH' - a decorative side label present on every in-game screen.",
"top_status_row": "Small yellow square icon with a black 'B' letter at top-left, and on the top-right a white speaker/volume icon followed by a digital clock reading (e.g. '14:52', format HH:MM). Both are drawn by the game itself: the yellow 'B' is the BGaming brand mark and the clock is the build's own in-canvas status row (confirmed by the team lead - our capture tool composites nothing, and this chrome is positioned differently in each of three BGaming titles shot with the same tool).",
"bottom_bar": {
"hamburger_menu_button": "Rounded square icon (three horizontal white lines, '=' style) at the bottom-left of the button row, with a small red circular badge showing a white '%' symbol pinned to its top-right corner (indicates the Buy Packs discount promo is available). Opens the settings/hamburger menu.",
"buy_button": "Large green-to-mint gradient pill button with bold black text 'BUY', centred.",
"autoplay_button": "Circular orange/gold gradient button to the right of BUY, containing a white 'A' letter (Autoplay entry point).",
"info_strip": "A separate black bar spans the full width at the very bottom of the screen, left-aligned bold white text 'BET Amount: X.XX FUN' and right-aligned bold white text 'Balance: Y.YY FUN'."
},
"color_blind_notes": "Ticket type is distinguished by BOTH colour (green/purple/red) AND text (the printed price '5'/'10'/'20' and grid-size label 'SCRATCH 12/16/20') AND crown-metal tone (rose-gold/gold/silver) - never colour alone."
},
"scratching_in_progress": {
"type": "base_game",
"source_frame": "scratching_process.png",
"content": "Same 5 FUN green card, now after purchase: bottom bar shows 'SCRATCH ALL' as the primary button (colour shifted to a peach/orange gradient) replacing 'BUY', and the second circular button next to it is now a dimmed/disabled beige square (autoplay not available mid-round). A round golden coin icon with a white 'B' letter appears inside the 'YOUR SYMBOLS' field, marking the scratching tool/cursor. Two of the 12 cells (top-left) have been manually scratched and show revealed icons; the remaining cells are still covered by the green protective layer and teaser text. Balance shows 995.00 FUN (1,000.00 - 5.00 ticket cost, before any win is known)."
},
"win_screen": {
"type": "win_screen",
"captured_instances": ["win_screen.png (5 FUN card, +4.00 FUN)", "win_screen_20fun.png (20 FUN card, +4.00 FUN)"],
"content": "Full-screen gold coin-shower and confetti-ribbon animation plays over the card. A large bold outlined text 'WIN' followed by the amount and currency ('4.00 FUN') is centred over the 'YOUR SYMBOLS' grid, in white fill with a thick colour outline matching the ticket theme (dark green outline on the green card, dark red outline on the red card). The BUY button area is temporarily covered by falling coin/ribbon graphics.",
"verification": "Confirmed as a genuine win (not a mid-animation false read) by comparing the balance BEFORE and AFTER: 995.00 -> 999.00 FUN on the 5 FUN card, and 969.00 -> 973.00 FUN on the 20 FUN card, both matching the printed '+4.00 FUN' exactly.",
"color_blind_notes": "Win amount is large white text with a thick contrasting outline plus the literal word 'WIN' - legible without colour discrimination."
},
"losing_result": {
"type": "base_game",
"source_frame": "scratched_lose_10fun.png",
"content": "Fully-scratched 10 FUN purple card with the complete 16-icon grid visible and no coin/win animation. The 'BUY' button (green) is shown again in the bottom bar in place of 'SCRATCH ALL', signalling the round is over and a new card can be purchased. Balance unchanged at 989.00 FUN.",
"color_blind_notes": "Loss vs win is distinguished by the ABSENCE of the 'WIN' banner/coin animation and by the BUY button re-appearing, not by any colour cue."
},
"autoplay_settings": {
"type": "autoplay",
"source_frame": "autoplay.png",
"title": "White modal dialog over a dimmed background, close 'X' at top-right.",
"number_of_rounds": "Label 'Number of Rounds' above a 2-row x 4-column grid of pill buttons: 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited). '25' is selected by default, highlighted in solid orange/gold with dark bold text; unselected options are light grey pills with dark text.",
"turbo_mode": "Label 'Turbo Mode' with a horizontal on/off toggle switch to its right, shown in the OFF position (dark circular knob on the left side of a light grey track).",
"loss_limit": "Label 'Loss Limit' with a smaller grey 'xBET' unit label beside it, then a row of pill buttons: 5, 20, 50, and 'No Limit' (currently selected, highlighted orange/gold), plus a full-width 'Custom' pill below allowing a typed value.",
"win_limit": "Label 'Win Limit' with 'xBET' unit label, appears below (partially cut off / requires scrolling in this capture, same pill-button pattern as Loss Limit is implied by the rules text).",
"action_button": "Full-width green-to-mint gradient button at the bottom, bold black text 'START AUTOPLAY'.",
"color_blind_notes": "Selected option is shown by a SOLID FILL plus BOLD text (shape/weight contrast), not by hue alone; the toggle switch position (left=off) is a non-colour cue.",
"rules_cross_reference": "Per the rules text (help_p3/help_p4), values chosen for Loss Limit / Win Limit are multiplied by the card price to produce the actual stop-limit amount; autoplay auto-scratches both fields on every round and shows the full result plus any win."
},
"buy_packs_dialog": {
"type": "other",
"source_frame": "packs_dialog.png",
"note_on_filename": "The file is named 'packs_dialog.png' by the capturer; this name is accurate for its content (a bulk-purchase dialog), unlike an earlier internal draft note that mis-described it as a ticket-type selector - corrected here after visually re-checking the frame.",
"title": "White modal, heading 'Buy Packs' with sub-heading 'Enjoy special offers!'.",
"content": "Three purchasable bundles shown as stylised fanned-card thumbnails (each thumbnail is a red '3 KINGS SCRATCH 20' card fanned with other card backs), each with a small pink discount ribbon in its top-right corner and a gold ribbon banner across the middle stating the card count:",
"bundles": [
{"cards": 10, "discount_badge": "10%", "original_price_fun": 200, "discounted_price_fun": 180, "shown_as": "struck-through '200 FUN' above bold '180 FUN'"},
{"cards": 50, "discount_badge": "20%", "original_price_fun": 1000, "discounted_price_fun": 800, "shown_as": "struck-through '1000 FUN' above bold '800 FUN'"},
{"cards": 100, "discount_badge": "25%", "original_price_fun": 2000, "discounted_price_fun": 1500, "shown_as": "struck-through '2000 FUN' above bold '1500 FUN'"}
],
"card_denomination_in_thumbnails": "All three bundle thumbnails depict the 20 FUN red card art specifically (each card in the fanned stack is priced at 20 FUN per the '20' price flag visible on the thumbnails), so bulk packs deliver that many INDIVIDUAL 20-FUN scratch rounds at a discount, not a distinct game mode.",
"navigation": "A left-pointing white arrow (back) at the bottom-left of the dialog, separate from the game's main BUY/hamburger bar visible dimmed behind the modal.",
"color_blind_notes": "Discount amount is printed as a percentage number on a pink badge, and the price saving is shown by strike-through text plus a lower bold number - both readable without colour."
},
"settings_menu": {
"type": "settings",
"source_frame": "settings.png",
"access": "Opened via the hamburger '=' icon at the bottom-left of the main game bar (captured coordinates approx. 466,727); this IS the game's settings entry point even though it is not separately labelled 'Settings' on screen.",
"layout": "A vertical stack of white rounded-rectangle tiles is overlaid on the (blurred) game screen, with a left-pointing back arrow at the very bottom.",
"top_banner_tile": "A wide promotional tile showing a fanned stack of colourful card-pack art, a pink 'Special Offer' ribbon top-right, and bold black text 'Packs' - opens the Buy Packs dialog described above.",
"middle_row": "Two square tiles side by side: 'Game History' (a circular arrow/clock-style icon above the label) and 'How to play?' (a circled lowercase 'i' info icon above the label) - the latter opens the 20-page rules/paytable scroll panel.",
"bottom_row": "Two square tiles: 'Sound On' (speaker-with-waves icon, label wraps to two lines) and 'Music On' (musical-note icon) - both currently in the 'On' state per their labels; no separate visual toggle switch is shown on this tile style, the state is conveyed by the TEXT itself ('Sound On' vs an implied 'Sound Off').",
"game_history_panel": "Opened via the 'Game History' tile; produced no visible content change in this freshly-loaded demo session. This is expected behaviour (an empty round history), not a broken control - a fresh session has no completed rounds to list yet.",
"color_blind_notes": "All four lower tiles are identical light-grey/white regardless of function; they are distinguished purely by icon shape and text label, which is colour-blind safe."
},
"rules_panel": {
"type": "rules",
"pages": 20,
"access": "Opened via the hamburger menu's 'How to play?' tile. A single continuously-scrollable white document panel over a dimmed/blurred game background, with a left-pointing back arrow at the bottom to close it (no page-number indicator is shown; length was measured by scroll-capture, not by an on-screen 'Page N/M' label).",
"scroll_confirmed_exhausted": "Confirmed complete by two independent signals: an extra wheel-scroll at help_p20 produces zero further movement, and the scrollbar thumb sits at the very bottom of its track.",
"linear_section_order": ["About the game", "How to play", "Autoplay", "Features", "Winning amount", "Paytable (3 sub-tables: x12 / x16 / x20 Symbols Game)", "Return to Player", "RNG", "Additional information"],
"section_about_the_game": "'The game belongs to the genre of scratch card games, where the main idea is that the whole scratch-field is hidden under a protective layer. A player receives a card and a tool for scratching it. Players can instantly win rewards based on what appears under the scratching layer.'",
"section_how_to_play": "Explains the three card types, the two fields (lucky symbols vs the large field), the coin scratching tool, that the layer auto-scratches once less than 20% of it remains, and the 'Scratch all' instant-reveal button.",
"section_autoplay": "Explains pressing 'Autoplay' opens a settings panel with a 'Start autoplay' button; configurable settings are Number of rounds, Turbo mode, Loss limit, Win limit; after starting, in autoplay mode the protective layer on BOTH fields (winning-symbols strip and the large grid) scratches itself automatically each round, revealing the full field plus any win.",
"section_features": {
"free_bet": "'An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged.' Operator-controlled; not triggerable on demand in the demo.",
"win_loss_limits": "'These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached.'",
"buy_packs": "'A player has a possibility to buy packs of cards at a discount. You can find the buy button in the Settings menu.'"
},
"section_winning_amount": "'The maximum winning amount in the game is x5,000 - x20,000 depending on the card type.'",
"section_paytable_intro": "'The game scratch card has two fields. The small one with lucky symbols, and the large one with 12, 16, 20 symbols for green, purple and red versions of the game accordingly. If you find one of the lucky symbols on the large field it is a win.' Followed by 'Prizes and their corresponding Wins:' and the three P1-P13 tables reproduced in full under 'paytable' above.",
"section_return_to_player": "'The overall theoretical Return to Player (RTP) is 90%.' A single overall figure; no per-card-type RTP breakdown appears anywhere in the panel.",
"section_rng": "'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
"section_additional_information": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' followed by 'This is the game rule version 1.0, March 21, 2024. Game Version 1.0.0.' - this is the RULES DOCUMENT'S OWN VERSION DATE, not evidence of the game's release date.",
"color_blind_notes": "Body text is plain black on a white panel with bold black section headers and bold inline keywords (e.g. 'Buy', 'Scratch all', 'Free Bet') - high contrast, no colour-only meaning anywhere in this panel."
}
},
"features": {
"instant_scratch": "Core mechanic; see 'core_concept' above.",
"scratch_all": "One-click instant reveal of the entire protective layer on both fields; available immediately after purchase (replaces the BUY button).",
"auto_scratch_threshold": "When less than 20% of a field's protective layer remains after manual scratching, the rest of that layer clears itself automatically.",
"autoplay": "Automates repeated card purchases; configurable Number of Rounds (25/50/100/250/500/750/1000/unlimited), Turbo Mode toggle, Loss Limit and Win Limit (both expressed as a multiplier of the card price, autoplay-only). In autoplay both fields on every card scratch themselves fully and instantly.",
"buy_packs": "Bulk purchase of 10/50/100 individual 20-FUN cards at 10%/20%/25% discount respectively (180/800/1500 FUN total). Each card in the pack is played exactly like a normal single purchase; not a distinct bonus game.",
"free_bet": "Operator-side promotional feature only; the Buy button becomes 'Free Card N' and the balance is not charged for that round. Not triggerable by the player and not observed in this demo session.",
"no_bonus_buy_in_the_slot_sense": "There is no separate 'bonus feature' or 'bonus buy' mechanic beyond the ticket purchase itself - each scratch card IS the entire round."
},
"technical_summary": {
"rtp_percent": 90,
"rtp_source": "Verbatim from the rules panel: 'The overall theoretical Return to Player (RTP) is 90%.' (appears identically on help_p18.png/help_p20.png). This is a single overall value; the rules provide no separate RTP figure per ticket type.",
"min_bet_fun": 5.0,
"max_bet_fun": 20.0,
"bet_structure": "Not a continuous stake range - exactly 3 fixed discrete ticket prices (5.00 / 10.00 / 20.00 FUN), selected via the left-side ticket-type rail, with no stepper control of any kind.",
"max_win_fun": 100000,
"max_win_multiplier_range": "x5,000 to x20,000 of the ticket's own price, depending on card type (see ticket_types above) - all three converge on the same 100,000 FUN cap.",
"volatility": "Not stated anywhere in the captured rules panel or UI; honestly not available from these frames.",
"currency_shown": "FUN (BGaming's standard demo-play denomination) throughout every screen; no real-money currency symbol appears anywhere in this demo build.",
"malfunction_clause": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours.' plus a 'Collect'/no-extra-risk clause for any game requiring player action.",
"rng_statement": "'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
"rules_version": "Game rule version 1.0, March 21, 2024; Game Version 1.0.0 - this is the RULES DOCUMENT version stamp, not a confirmed game release date."
},
"no_loading_splash_screen": {
"finding": "No branded preview/splash screen exists before the interactive base game loads.",
"evidence": "Checked twice with wait_ms=0 immediately after page load/reload and a screenshot taken on the very first response both times: both captures already show the fully interactive base game (BUY button, ticket-selector rail, populated balance bar), with no loading/promo/key-art screen observed in between."
},
"accessibility_observations": {
"screen_reader": "Control layout is stable: hamburger menu + BUY + Autoplay along the bottom bar; ticket-type rail on the left; BET Amount / Balance readout in a separate footer strip. The rules document is a single linear scroll (no tabs/pages to navigate, just continuous scrolling) - simpler to expose to a screen reader than a paged booklet.",
"motor": "Very few required interactions per round: one click to buy, one click on 'Scratch all' for an instant full reveal (manual coin-scratching is optional, not required). Autoplay with configurable round counts further reduces required input for repeated play.",
"color_blind": "Ticket type, discounts, win/loss state and all payout values are conveyed through TEXT and NUMBERS (price digits, '%' discount badges, 'WIN'/'BUY' labels, printed FUN amounts) in addition to background colour - colour is never the sole carrier of information. The one CRITICAL rule for any accessible read-out: grid-cell icons must NOT be used to infer value (see 'key_finding_icon_vs_value') - the printed number is authoritative.",
"deaf_hard_of_hearing": "No information observed to be conveyed by sound alone; wins are shown as large on-screen text plus a balance change, and Sound/Music are separate optional toggles in the settings menu."
},
"anomalies": [
"The complete printed paytable (three fixed multiplier tables P1-P13, the 'Winning amount' statement, and the 'Features' section) sits in the MIDDLE of the 20-page rules scroll, between 'Autoplay' and 'Return to Player' - easy to miss without scrolling the whole document.",
"A transient rendering glitch briefly showed a stray '26' digit on the ticket-type selector rail during one mid-transition animation frame; the settled state always resolved to one of exactly the 3 real values (5/10/20 FUN) - not a real 4th ticket type.",
"The grid-cell pictogram does NOT map 1:1 to a fixed FUN value across different cards (see 'key_finding_icon_vs_value') - a UI-design quirk worth flagging explicitly for anyone building a screen-reader description of a grid cell.",
"RESOLVED BY TEAM LEAD (the documenter correctly declined to guess). The small yellow 'B' badge and the speaker-plus-clock readout in the top corners are drawn by THE GAME ITSELF, not by our capture tooling. Two independent grounds: (1) our screenshot command performs a plain page capture and composites nothing on top of it, so no overlay of ours could reach the image; (2) across the three BGaming titles captured in this same session with the same tool, this chrome is rendered DIFFERENTLY per build - 'Space XY' spells the provider mark out in full as 'BGAMING' at top-left with its clock at top-right, this scratch title uses a compact yellow 'B' square with the clock top-centre, and 'Totally Hot X-mas' places speaker and clock together at top-right - whereas a tooling overlay would be identical everywhere. The 'B' is therefore the BGaming brand mark and the readout is the build's own status row (an in-canvas mobile-style clock)."
],
"unreadable_or_uncertain": [
"The exact matching grid cell/icon for the 5 FUN card win (win_screen.png) cannot be independently re-confirmed pixel-by-pixel, because the falling-coin win animation and the large 'WIN 4.00 FUN' text cover the middle rows of that 12-cell grid in the only captured frame of that moment; the win amount itself (+4.00 FUN, verified by the balance change) is certain, only the specific occluded cell identity is not independently re-verifiable here.",
"Volatility rating is not stated anywhere in the captured rules panel, settings, or any other screen - honestly omitted, not invented.",
"(Resolved - see anomalies: the yellow 'B' is the BGaming brand mark and the clock is the build's own in-canvas status row, confirmed by our tooling compositing nothing and by the chrome differing across three titles captured with the same tool.)",
"No confirmed game release date is available from these frames; the only date present ('March 21, 2024') is explicitly the rules-DOCUMENT version date, not a release-date claim, and is not used as one here."
],
"not_captured": [
{
"claim": "Free Bet operator-granted free-card mode (Buy button becomes 'Free Card N') was not observed in this demo session.",
"methods": [
"Direct play across all 3 ticket types - no free-card prompt ever appeared.",
"Rules text (help_p4.png) explicitly frames this as an operator-controlled promotional feature, not player/demo-triggerable."
]
},
{
"claim": "No separate branded loading/splash screen (type=preview) exists before the interactive base game.",
"methods": [
"wait_ms=0 capture on initial load and again on a full page reload - both times the first screenshot already shows the interactive base game.",
"Balance bar already reads a clean starting 1,000.00 FUN and the ticket rail is already interactive on both wait_ms=0 loads."
]
}
],
"logo_notes": {
"wordmark": "'3 KINGS' in 3D gold lettering with a red outline, plus smaller gold small-caps 'SCRATCH 12/16/20' beneath it, appears on every card - this is the in-game wordmark and must NOT be used as icon reference for logo generation.",
"clean_iconography_available": "Three crowns (rose-gold/copper, bright gold, silver) above the wordmark, and a black castle/fortress pictogram from the fully-revealed prize grid, are both wordmark-free and were used as the logo_refs.json candidates (verified by zoom: both crops contain only icon art on a plain green background, no text)."
}
}
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